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Duo: An appreciation
Let's talk about Duo, the bizarre spaceman of the Megaman series. Duo debuted in 1996 with Megaman 2: The Power Fighters. Duo was however, conceived in late 1995 when development on Megaman: The Power Battle was beginning to wrap up. A sequel was already decided on and Capcom's arcade division wanted the sequel to add in elements they didn't have time to implement such as support units and rescuing Roll. They wanted to further give this arcade game its own identity by introducing a character exclusive to it. This character was envisioned originally as deliberately being a farcry from the Classic Megaman design conventions established up to that point: A character that would fight using traditional kick and punches as opposed to firing projectiles or charging at the enemy. This also applied to his design which originally were more human seeming than any of the Classic robots sans Roll. He would be towering at 3 meters tall and could detect signals using the red jewel on his ushanka.
The original design prompt was simple: He would be a character with the flavor of "Russia" in mind. This was because Duo was intended to be Dr. Cossack's (from Megaman 4 (1991)) own creation. This very concept was said to have blown away series veterans Keiji Inafune and Hayato Kaji when they first glimpsed the concept art.
Eventually Kaji (designer for Megaman/Rockman X, Bass/Forte, Treble/Gospel and X3's Nightmare Police) took what existed and gave an updated design that had a more overt Russian influence. Apart from the ushanka, the Russian wrestler archetype was done away in favour of something inspired by USSR militsiya while tastefully mixed with robotic elements that give the appearance of being constructed with spare parts.
While the design was finalised, the character's background wasn't. Taking inspiration from Astroganger (1972), Keiji Inafune insisted to change Duo's story and to use him in the upcoming Megaman 8 (1996). This way, there would be a extra incentive to play Power Fighters in order to learn more about MM8.
This new story instead reimagined Duo as something of a small time law enforcer for a unknown intergalactic organisation who fell to Earth chasing a criminal hosting a malevolent energy source. Duo himself is imbued with his own energy that helps nullify evil energies and sense people's energy. Because of this, he can sense the justice that lies in people such as Rock and even Bass. This is clearly based off Astroganger's plot of a wicked energy source falling to the peaceful Earth and Astroganger himself being a hollow mass of energy inside his metal shell.
This change of background to tie in with 8 ended up causing some confusion between the Arcade division and the Rockman team at Capcom. This is seen in how Duo's victory lines in Power Fighters (that were muted in international releases) have him boast about protecting the "motherland" and telling his enemies to calm down. Duo in TPF is depicted as a more relaxed and calm man compared to the justice zealot that 8 and especially other media adaptations portray him as. He comes close to realizing Protoman's connection to Megaman, and believes Bass has potential to do good, seeing the latter's threats as mere puff. Duo's bgm by Masato Kouda also reflects the difference in character, as he pointed out that his theme was composed based on first impressions rather than knowledge of the role he would play in MM8. His theme in TPF leans close to contemporary Japanese New Jack Swing and RnB than the traditional superhero anthem reminiscent of 70s anime Duo would be associated with in MM8 and Battle n Chase.
Megaman 8 tells the story of how he met Megaman and company, after being repaired by Dr. Light from his crash landing. After a brief scuffle, Duo befriends Megaman and even rescues him when he is infected by the evil energy, he leaves to find the other evil energy but asks Protoman to tell Megaman his gratitude.
Duo would later appear as a special unlockable character in the racing spin off Battle n Chase having the strongest stats. He was originally available by a JP-only event, but was unlockable in the game in later re-releases and international releases.
Duo later appeared as a CD in Megaman and Bass (1998) and hasn't made any major appearance since. Dr. Cossack would eventually have his own major creation, the non-canon and underwhelming OVER-1 in Rockman X-OVER (2011) who shares design elements with Duo and X.
Duo was also re-imagined in the Battle Network series with the 4th game released in late 2003. Here, he is instead a judge-like figure who destroys planets he deems to be pure evil. It is only through Hub fighting him that he decides Earth to still be salvageable. His design was changed to be even more larger and with a neutral colour scheme to give a image of a placid stone faced judge.
Past all that, Duo in the original Megaman series serves a unique purpose that many other characters in the franchise failed miserably at. A attempt at a design type that would be deemed "unconventional" yet also fits with what has been established. This logic was also used for the Deep Log triplets for Rockman X DiVE in recent times but as we can see, they feel like insults to Megaman.
Duo, unlike Droitclair, Erato and Angiedjeedkcnnjcwekofofeecw has a unique purpose. His designers wanted him to stand out while still paying respects to the MM world which was almost 10 years old, the idea of parallel justice (a phrase often used in MM8 marketing material alongside "ultimate justice") and that somewhere out there, there is someone else who cares about everlasting peace just as much as Megaman is a great and substantial idea. He is essentially what a more adult Rock could be like. Duo should not be a recurring character at all but his existence no matter how surreal and bizarre adds a subtle depth to the original Megaman series. During the period of 1994-1998, Classic Megaman was trying to expand itself more and more and a concept as daring as Duo's, like the other ideas brought forth then, is a painful reminder of how lazy current day Capcom is with every facet of the series and proven with how disastrous the results of blindly replicating the same philosophy has been.
#megaman#rockman#duo#long post#I want to do more write ups like this in the future#“just say you want him to shag you and go”
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Megaman X6 Pc
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Dev Blog #1 - The Boring Introduction
I suppose I’m going to try and turn this blog into something now. In an effort to stay focused on something, with that something being learning the Godot engine, I will be taking a base template and turning it into a game I’ve been planning for quite a long time now. I won’t go into detail as I don’t want to spoil anything but the basic idea is a 2D Platformer reminiscent of the Megaman X series with focus on roguelite mechanics very similar to The Binding of Isaac. In a perfect world I will be posting several updates a week, but I am not perfect and neither is this world.
A “short” introduction from me: You can call me Bob. I’ve been playing video games ever since I could pick up a snes controller. Its always been a passion of mine and I don’t see myself ever giving them up. I first learned how to program by watching a bunch of C++ tutorial videos on Youtube while I was still in High School, and while I’m still not very good I can at least pick up on concepts fairly easily and implement them. My first foray into game design was learning the goofy Hammer Editor for Valve’s Source engine games. Eventually I discovered I absolutely love listening to music and imagining scenarios to go along with the songs. At some point this evolved into me wanting to make my own music and coming up with stories to go along with my own songs. Then finally I couldn’t take it anymore and bit the bullet and started trying to really teach myself game design so I could make my goofy ass stories into real things for other people to enjoy as well. I have a fun story planned for this game, but I won’t spoil anything unless its necessary for context purposes. After several on and off attempts at getting into the craft I jumped between several different platforms, Source, Unreal, Unity, Gamemaker Studio, even doing it from scratch using SDL alongside C++. The farthest progress I made was in Gamemaker Studio where I got a very near working prototype of the exact game I plan on making here. Most of the movement and combat mechanics were finished and ready to go. Unfortunately real life happened and I fell off the wagon. It also did not help when GMS2 decided to become a sub model. Later on I said screw it and downloaded Godot to try out and actually really liked what I saw. It got me back into the mood to start working on this again. So here we are.
The actual juicy bits:
Moving on, the template shown in the video above is a pretty generous one in my honest opinion. It gets a lot of the boring work done right from the get go. Movement is dynamic with your speed gradually building up or slowing down to a maximum/minimum value based on your input. I’m a big fan of this type of movement as it just looks smoother and makes the character feel weighty. One problem I have with it is that it actually feels a little too smooth. For example, when the player turns around after reaching full speed they slide for a bit longer before moving in the new direction. As nice as that looks I want an immediate effect similar to older style platformers such as the previously mentioned Megaman.
While this is ZX Advent it still captures the same gameplay as the X series much like its ZX’s predecessor Zero even though its visual style has evolved. Its fast, responsive and really smooth. I will essentially be using these games as a reference for how I want my own to feel.
Other than adjusting the basic movement another thing I’ll be working on first is adding Coyote Time. Its something almost all games in this genre have including some 3D platformers. Without going too far into it because this post is already really long, its essentially a short time frame that starts when your character walks off an edge and begins falling. Normally if you walk off an edge you would expect to just fall right? Well thats not fun. What Coyote Time does is allow the player to jump for a certain amount of time even after they fall off an edge. It prevents the player from having to perform pixel perfect jumps, unless of course the game calls for it, and makes platforming far more of a forgiving experience. I’ll go over it more when I reach that point.
There is a lot more I’d like to talk about but I think I’ll save that for when I have something to show for it. Thanks for reading if you made it this far. Stay tuned for more.
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to Defend Desti’s Death
I’m not particularly one to make major response posts like these, but I feel these thoughts I’ve had have simmered for quite a while now and I just wanted to get this off my chest. To some that may know, I’m a fan of the Anime Arc cuz honestly, it was fun and hype to sit through. On the look back, it still is, even with the noticeable drawbacks. But I won’t deny that the moment we fans know is divisive is one for a reason. For some, it was bad and other say it was good but frankly I haven’t seen many properly explain why. Which is where I want to come in momentarily, give my two cents on why Desti’s passing worked on an objective level.
Initially, and I hate doing this, but I gotta respond to the most notable saying of why it doesn’t work. So link here for the argument: https://todpolle.tumblr.com/post/185301760988/meme-gene-scene-how-to-kill-a-life. And I only wish to say, no hard feelings @todpolle. I’ll get to the main argument in a moment but I wanted to discuss the setup point where it revolves around the deaths of Avocato from Final Space and Gamma from Sonic Adventure.
Now truly, I remember these passing moments fondly but I feel that comparing them to Desti’s death is noticeably unfair if we wanna talk contextually. Like if we’re taking both series to its full context, Final Space has the disadvantage where it resurrected Avocato while SMG4 kept Desti dead; the resurrection not only undercutting the weight of the initial departure but having not as much weight as before. Much as I like Avocato, having a “No One’s Ever Really Gone” approach to Final Space kinda devalued the idea that death is permanent for Gary and his friend, if only for a moment. If Desti’s resurrected later on, I’ll eat that crow, but that is doubtful. Though, if we take season 2 out the equation, it’s fair to say both deaths have their considered impacts with who it affects especially.
I’ll express that a little later, but I want to move over to Gamma’s death where, and I hate to say this, it’s an unfair comparison all around cuz Gamma’s story doesn’t have the same set pieces as Desti’s because contextually his death was understandably sacrificial, he willingly self-destruct after knowing his true identity. Heck, you can’t even stack Gamma’s with Avocato’s because his heroic death meant something far different than the other two. Nah, I say the death reminiscent to Desti’s the most is with Aeris’ of Final Fantasy VII. But, I think it’s fair to first point out what this counter purposefully omitted: Desti’s character.
Now it would stand to believe the most we see of Desti aside the anime arc is “If Mario was in Splatoon 2”. But to say that is all to her character is being ignorant towards her character because the anime arc furthers expressed who Desti was as a character. She was prideful, no-nonsense, loves being a step of Meggy even when it means playing unfair. She was basically Meggy put to a logical extreme. In “Splatoon 2″, “Meggy’s Bootcamp”, and “Mario Showdown”, we see that seed of how much Meggy means to her as a rival and how focused she can be when it came to their rivalry, considering her the biggest threat in the Splatfest games. These traits are expanded in “The Splatfest Incident” where she is willing to her pride aside for a moment to help the gang find Meggy when she goes missing. The search for Meggy doesn’t throw away her hot-headedness and pride however, as we see in “The Inkling Disappearances” and “Mario and the Experiment” that she is more than willing to throw down regardless of what stands in her way, even to where she’s making her and Meggy’s escape into a challenge.
More importantly, we get to see a soft side of her where she isn’t fully aloof and tries to be there for her team, or those she come to find as close as she gets. You get to see her bond with someone she wants to fight free and true to form. I say the writers did their job in giving us reason to stand with Desti, make us like her beyond being the Negachin. She’s much the better half to Meggy, the Zero of Megaman X, the being our main inkling girl strives to be in the right way. Now, I wanna talk about Aeris.
Aeris was a very cool character in my eye when playing FFVII. She’s not Tifa but she still had a badass charm to her, especially in the part where she and Cloud go a rescue/date to infiltrate a brothel that held Tifa hostage by helping Cloud disguise as a woman. It slows the game down in a good way, giving us some time to know Aeris. Like Cloud, you get to feel just as attached to her, in both the story and gameplay where she is a boss when it comes to magic. She shows herself as the one that helps Cloud shed his initial machismo and is a very considerate friend while they’re on the journey to escape Midgar. She certainly has more of a character than what most of the images on Google would make you believe. I’d say like with Aeris, the anime arc subtly make you invested in Desti. And like Desti, it happens...
Now I can say, yeah, this shouldn’t make sense. But really, as much sense as I wanted to wrap my brain around why this shouldn’t have happen, this emotionally got me every time. I say what makes this work, what makes Desti’s death worked, comparative to the previous mentioned, is how it worked it’s way both before and after the moment. For Aeris, you can feel the weight of her loss in our main characters in the story and in the gameplay where with her gone, it’s pretty hard to fill the void of what she excelled at. Put that with what we got to see of her which makes the loss all the more shocking. Which makes Cloud avenging her with his final conquering over Sephiroth all the more cathartic. Now I’m not saying Desti’s death had as much intentional thematic development as Aeris’s, but when you take into account how it is structurally, especially the aftermath, the oomph of it all feels just as real, feels respectfully impactful for what it did.
But before I get to my main point, I wanted to address another point against this case where “SMG4 was supposed to just be a comedy like Spongebob and such, this totally goes against that tonally.” Which, I don’t know what else to say beyond “Did we watch the same show?” I can understand not liking the 2nd half of the anime arc writing wise, but it’s not like the arc turned everything into a whole different show all together. We weren’t getting some Heavy Rain type melodrama shit, the tone of the 2nd half was clear, the objectives were there. It wasn’t that heavy-handed, it wasn’t that serious, they didn’t sacrifice the comedy all together for some oscar-bait Gotham brooding bullshit. A dumbass Monkey like myself could understand the direction the bros were going with that arc, regardless of whether I liked it or not. It is pretty myopic to think a series like this can’t and shouldn’t be anything else beyond a skinner box type comedy, because god forbid experimenting with the stories in lieu committing to a considerable routine most of your career to keep a certain mindset happy and buttfucking numb. *sigh* I apologize. To carry on...
I’ve talked about this before, so if you want here’s a link about the funeral scene of the arc’s final episode (quick read), but I wanna say that with Desti’s passing, they treat it with respect. They have their couple of jokes, but they don’t treat it like a joke; Desti's death would’ve been a lot more insulting to me if they didn’t take it as seriously. It showed that yeah, that shit hurt, it was not expected, and we’re with the gang as we see Meggy and them send her off, guns out. We’re with the characters where all that happens and it felt... organic. Like I said before, Desti was “someone who appeared to be distant and feisty but still had a heart. Someone who was among people that [grew to] care about her, in life and death.” Whether we consider it was for shock or not, she made her impact, it hit hard in the end, and they made the moment matter in the respective time.
And like Final Space, this affected the likes of Meggy the most, a character that had the most connection to Desti than the others, all while the others respect her grieving and trauma that came with it. Moments like “Something’s Up With Meggy” and “Mario Does the Chores” show that that stuck with her for real, and they don’t treat like some sick running gag. SMG4 mentions it not long afterward but respectably knew not to dwell on it for the rest of the year until “The Grand Festival” where it comes back as a soft, yet optimistic reminder.
Now I won’t say you can’t have your issue with the arc, I have my issues with it. But to say Desti’s death was crap was to objectively ignore the effort they put into making it a solid plot point, a solid heel turn for both Desti and Meggy. To ignore that they gave us a good character to basically just feel mad that they pulled the rug from under you. And I would’ve been mad too if killing her off was done poorly, but it wasn’t. The bros didn’t make a whole masterpiece, but they did what they set out to do and I say they pulled it off well for what it was. For who Desti was.
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RWBY Speculation(Post Vol 6)
This post is a continuation of my previous post (RWBY Vol 6 finale).
I don’t think that Dr Watts, Hazel, Tyrian or Emerald or Mercury will be the ones to actively participate in the final fight of Vol 6. I just have this gut feeling that they will strike in Vol 7 when the heroes enter Atlas.
So to recap, Vol 6’s final stage will be a confrontation between Cinder, Neo (possibly Adam) and our heroes. Again, I’m not entirely sure about the likely outcome but I’m willing to bet that the heroes will win again and enter Atlas safely.
That’s when Vol 7 starts. Now I know I’m getting ahead of myself by talking about something I’m not even close to being sure will happen but hey, I just want to open a discussion.
At this point, Salem is just too caught up in her anger and disappointment to come up with a plan to intercept RWBY and JNR, which is why none of her followers will do anything while the heroes are in Argus. Only when they have arrived in Atlas will Salem have finally regained her composure and come up with a new scheme to gain a victory for herself. This is when Dr Watts comes.
Now he may not be as powerful in combat as Cinder and Hazel but coming from Atlas, he has home field advantage. We all know he is a scientist(Raven pointed out in Vol 5) and he is most probably specialised in robotics(Tyrian’s new tail is some metal cap, not lab grown bio stinger). He also has the Black Queen virus which he could use again to turn the Atlas robots against the citizens and our heroes.
I have two theories on how Dr Watts will be as the big baddie of Vol 7 and practically Salem’s last line of offence.
1) Other than A.I. Controlling virus, Watts might have been keeping a giant mech to be deployed for mass destruction. I’m thinking of something like Trypticon from Transformers War for Cybertron. That would be badass.
2) Dr Watts has his own robot Daughter.
Remember Penny? She was also created by an Atlesian scientist(who’s back shot was revealed in Vol 3 Chap 9).
Raven calls Dr Watts a ‘disgraced’ Atlesian scientist. A possible backstory was that he and Penny’s creator were rivals in Atlas world of robotics and was outshined time and again, causing a desire to seek revenge by lashing out on Atlas, thereby joining Salem.
This rivalry is reminiscent of Megaman universe’s rivalry between Dr Light and Dr Wily.
So while Penny is Dr Polendina’s Megaman X, Dr Watts will have a Zero, who will be activated in Vol 7. That, and Tyrian, Hazel, Emerald and Mercury will assist Dr Watts in his attack against Atlas. And that’s when Atlas academy will fall, just like Beacon did.
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Hijacking this ask because I’m a Megaman guy, specifically of the Zero and ZX variety. Don’t know if I could assign all the biometals to MLB characters, as it would depend on if I’m assigning based off personality (like how in ZX Advent, all the new wielders of the biometals have personalities reminiscent of its original reploid) or simply based off color-coding.
I could confidently say I’d give Alya F, as it’d fit her color-coding wise (being orange) and also somewhat personality-wise too (Alya can be very fired up and motivated at times). H would likely go to Luka, though I don’t think he’d line up with Sage Harpuia’s personality, moreso I think the wind powers would fit Luka well. P would work well for Juleka, for color-coding, personality, AND power reasons: mostly purple color scheme, the original reploid the biometal is based off of + it’s wielder from ZX Advent can both be seen as introverted, and it has ninja-esque powers.
I have no clue who I’d assign the X, Z, L, and O biometals though, maybe I’ll think abt it.
You know about biometals? From Megaman ZX? Essential robot character schematics and personalities condensed into a face like morpher. If you could, which miraculous user would get which biometal based on previous transformers characters.
Sorry, I’m not really a Mega Man guy, so I don’t know.
#mlb x megaman#never really thought to do this until I saw this ask which is funny bc the Zero/ZX games are my faves from the series#r(en)bles
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2017 Megaman Valentine’s Day Contest: Talent Category Winners and Art (*Image Overload!*)
Sorry for the delay on this again, but you guys definitely made judging this a challenge, with all the awesome entries! And my internet connection cut out last night, so I had a little retyping to do today. ^^;
There were so many Talent submissions, 25, that it alone was pretty much bigger than any amount of total entries I’ve ever received for a whole year’s contest! Thanks for overwhelming me!! ;D
For this category, entitled “Step into this Capsule X...And Receive This Fashionable Formalwear!”, entrants were required to draw at least one couple in their best formal attire, enjoying time together for an anniversary/party/date.
So both for simplicity, and the fact that it wouldn’t be fair or even remotely easy to rank each one, I will just be listing the Top 3 prize winning entries, and follow that with the remaining entries in alphabetical order. Even if you did not place, I am humbled and wowed by the effort you all put into your artwork. Believe me, I enjoyed them all, and so many were deserving of placing! But unfortunately, even with all I’m giving away this year, I can’t give you all something in return, other than my sincere appreciation. And I’m sure you all will love them, too!
This year, judging was done by @annamariacoppi and myself. With her experience as an illustrator/package designer, AnnaMaria brings some different insight from my own, as I always try to have some added perspective, besides just mine. Commentary from at least one of us on your art will also be seen below.
Each artist’s name will link to a (hopefully) larger version I’ve uploaded, that will work until you guys upload your art on your own pages, followed by their tumblr handle or deviantArt page, if applicable. If a link is broken or I screwed up somewhere, let me know. This was a lot to verify!
Without further ado, here are your winners (who I will contact soon) and the rest of spectacular, snazzily-dressed contest entries:
1.) Kaitlin.EXE (@kaitlinexe) - Zero x Iris, X x Alia, Axl x Pallette:
AnnaMaria said: Love all the outfits you designed! So much detail went into this! I like how "classic" looking everyone is dressed. It's so different compared to the other entries. Even their hair styles look great. I like how their hair is more shiny than their clothes. You can tell it's a different material quality. Would have liked to see a proper background. Right now I can't really tell where they are.
Miyabi said: In many ways, this piece feels like an X meets Disney sort-of-tale, with the elegant Victorian-era fashion flair. Both the overall intricacies of their clothing, like Zero’s braided booblight tassels (I don’t care if you disagree, that’s what they are!! LOL), to their glammed-up hair, I felt your piece overall had the strongest detail and creativity concerning the theme, which involved formalwear and the celebration of love. And still a touch of humor involved, with Pallette’s clumsiness, most likely as she’s getting used to dancing in heels.
2.) Tabby (@digitallyfanged) - Maverick Party Limo:
AnnaMaria said: I like the lighting you have going on. Feels very glowy, and I can tell it's in the evening. Their outfits are nice. Very elegant looking! I like the movement in the champagne glass in the back a lot! Helps make the scene feel alive. I would have liked to see more detail in the clothing. Since this is a very shadow heavy scene, textures should show up more. That being said, the pattern texture on Sigma's outfit is really nice looking. The other outfits look a bit plain in comparison. Would have loved to see that feather boa fleshed out more. A softer edge around it will help make it look "fluffier". Some more color would help. It's very heavy in the purple and black as it is.
Miyabi said: Those Maverick bosses always have to glow in the dark, don’t they? The fancy digital limo ceiling is fitting for evil robots, while the deep pinks and purples fit the common color theme that links most of them together, besides their penchant for inflicting pain on those Maverick Hunters. The gentlemen look dapper, although paperboy Lumine seems just as uncomfortable in his clothing as he is partying with the squad. I liked how you still kept Ferham and Berkana’s armor motif tied into their dresses. As funny as the bonus Vile image is, I have to imagine he’d rather be popping out the sunroof, with shoulder cannon ready, in his fancy new stretch ride armor! ;p
3.) Iris-Sempi (@iris-sempi) - Zero x Iris, X x Layer, Axl x Marino:
AnnaMaria said: I really like how this looks it could be strait out of an animation scene. It's got all the right framing for it! The emotion with the colors are really nice. The outfits are nicely done, and I like the perspective in Iris dress. It feel like it's moving! I can clearly tell what's going on, and the story is very strait forward. I think if there was a spotlight above Zero and Iris, that would help put the focus even more on them. I would also move them over a tad more to the left. It would make for a even better composition.
Miyabi said: With all the warm colors towards the upper half of this pic, my eye was definitely drawn to the cooler hues of Iris’ dress. Her shocked look, along with the way it flows, definitely gives me the feeling that Zero has some pretty outstanding SA-class Foxtrot Paso Doble skills. I love the looks of excitement and pride on the faces of the other couples, as the lovebirds hit center stage. Truly, a wonderful scene!
And to keep this from extending too long on your dash, the remaining 22 entries for this category are after the cut...
Continuing with the rest of these fantastic pieces, alphabetically by alias:
- Archer-Poyochu (@archer-poyochu) - Subaru x Misora:
Miyabi said: While the bright city lights would probably cancel out viewing of the beautiful shooting stars in the sky, it looks like Subaru is showing Misora the more earthly light show on that romantic balcony overlook. Nice touch with her clef hair clip.
- Artistic Sunny (Artistic Sunny) - Enzan x Meiru:
Miyabi said: Cute details on Meiru’s dress, tying in the floral hair clip and pearls with it. Going with the nighttime scene, obviously it should be darker, but the heavier shading on Enzan makes it a little harder to see the details in his outfit. But with arms intertwined, it’s obvious they are both enjoying the night out on the town.
- Bassrocks (@bassrocks) - Prom Dance:
AnnaMaria said: Really cute! I like the feel of this one! Color choices are nice. The pinks and purples feel very "Valentines". The punch bowl and cup stack are a nice touch. I like the effort that was put into the background, but it could use some perspective work. Anatomy is bit off in some places, but if you work on the perspective a bit, that would help correct it a bit. Would have liked to see more detail in their outfits. I like the accessories you added, but the girl's dresses seem a bit plain. Some clothing construction seams could help.
- Borockman (@borockman) - Zero x Iris (w/ Sigma x Nana):
Miyabi said: What’s this? Why aren’t Sigma and Nana the stars of this red carpet gala?! It’s probably because of that Willy Wonka outfit. Didn’t rate high with the fashion police. Love trying to make out faces in the crowd, and how they are all enjoying their eyecandy. Both couples look quite elegant!
- Chocoorchid (@chocoorchid) - Zero x Layer:
Miyabi said: A cute closeup, and with the border design, almost reminiscent of a camera’s frame. Pinstripes are a sharp look for Zero, and in fact, I think you’re the only one to try that design in this contest. Just would have liked to see a little more of them in the image!
- CptRedder (cptredder) - Aeolus, Thetis, Atlas and Siarnaq:
Miyabi said: Aeolus isn’t sure if he needs to blow out Atlas’ flame with that rose offering! At the very least, he’s getting a little hot under the collar. I really like the sketchy, splotchy white border around them, it’s a different look. And keeping the pink hues to the shading bounces off the background pretty good.
Creator of Worlds (@thecreatorofworlds) - Anniversary Dance, Complete With Rock and Roll Clothing Changing Capsule .gifs, and Instagram party post:
AnnaMaria said: I appreciate the fake Instagram comments! They were fantastic! I like how the outfits feel, like I could actually go out and sew these myself if I wanted. Shows you know how clothing construction works. The outfit designs are very nice. Not too upper classy, but a good fit for them. The slight glow in the eyes is a nice touch. Would have loved to see a proper background. Right now the characters feel a bit disconnected from the background you have right now. Either the character tones/color should be a bit darker, or the background a bit lighter, so they feel more apart of that world.
Miyabi said: I think it’s awesome that you took the time to create the animated .gifs that had both Rock and Roll changing in the capsule, perfectly echoing the title of this category! Creatively, one of my faves, due to all the little extras that come with your submission. Clean lines and colors, where simple is better and still stands strong. Skull Man is adorable in his bowtie!
- Cuddlesnowy (@cuddlesnowy) - X x Zero:
Miyabi said: Blushin’ buds captured in a moment frozen in time. Cute innocent pic, and the photo frame helps show it was a special pic for both of them. Or that there’s still a Sears portrait studio near Maverick Hunter HQ...LOL
- DarlinHope (@darlinhope) - X x Merti:
Miyabi said: I really dig your painterly style, as it creates a really unique look that stands out. The starry sky seen through the large window behind them is gorgeous! The grey vest/pants combo is a nice muted contrast on the dapper X, compared to the bright yellows and gold of Merti.
- DreamingandGaming (@dreamingandgaming) - Ice Man x Roll, Kalinka x Rock, + Blues:
AnnaMaria said: Very cute. I like how the outfits are simplified to match the very cartoony style. Would have liked to see some center pieces on the tables, or other decorations to make it feel more like a party.
Miyabi said: Blues is too cool for your dances! I really thought Roll’s heart-shaped dress and all of Kalinka’s frills were unique touches to their dresses. Kalinka’s reminds me of a delicious multi-tier cake with black frosting trim, actually. LOL The Valentine’s fireworks cap off a fun, adorable scene.
- Gingler (gingler) - Swanky Couple Anniversary Dinner Party:
AnnaMaria said: I like how many characters are in this piece. You've managed to make it look not too cluttered, and I can easily tell what's going on. Each table and dancing couple is telling a different story, and I love that! Some constructive criticism would be to add some proper lighting. There's a light coming from above, yet there aren't any shadows. It makes it feel a little off. However, this is great example of storytelling!
Miyabi said: I really hope a bolo tie impresses Akane...a ninja wearing a western tie, what is this?! ;p I love the doctors just soaking in the evening while their humanized robo-children all intermingle. Enjoy having a few waiters and musical entertainment in the scene, too. You have a unique take on all the RMs, yet they are all pretty recognizable. Also, pimp Wily is pimpin’!
- IrisClou (@iris-clou) - Storm Eagle x Axl:
Miyabi said: Eagle looks so casual suave with his open-buttoned shirt and martini. Both he and Axl can leave the penguin suits for...well, Chill Penguin! Your rainbow hues for the warm background and cool couch are an awesome looking contrast. The colors on this are pretty unique.
- Jewel Maiden (@jewelmaiden) - Dynamo x Layer (w/Zero x Iris):
Miyabi said: Dat Iris grin! Seems like she had a plan to keep Layer away from Zero. LOL The floral lace pattern of Layer’s dress is gorgeous, and ties in to the mechanical forest background. Dynamo’s space-y tie is pretty neat, too!
- LightLabs (@lightlabs) - Sigma x Sigma’s Reflection (w/Zero x Iris):
AnnaMaria said: Very funny, but still serious... Nice! This has a nice feel to it. I like your choice of colors a lot. The background looks nice. Would have loved to see more detail in the outfits. I can see a lot in the mirror, but a good chunk is hiding behind the rose.
Miyabi said: I like the dimly lit restaurant scene, and the little details like the heart-shaped chair and Green Biker Dude host. Hilarious giving Sigma those narcissistic qualities, loving himself more than anything else in the world.
- Metakit (@metakit) - Freeze Man x Star Man:
Miyabi said: The background pattern here is pretty unique, and I like how you were able to tie their main colors into it, while still not blending in too much that it takes away from the duo. Freeze in particular gives me a James Bond character vibe in his fancy getup. LOL
- Myan - Gemini Man x Gemini (Wo?)Man:
Miyabi said: Love the movement of Gemini Man taking a dip back! The bottom trim of his shirt coming out also sort of ties into looking like his crystal headpiece, too! Never one to shy from the spotlight, his twin proves that a Gemini can look good in a dress as well.
- Nat-Grim (Nat-grim) - Atlas x Aeolus:
Miyabi said: Rolling out the red carpet, Atlas rocks the V-Day red pantsuit well, while I like the extended tail on Aeolus’ suit, along with his heart-shaped tie. Definitely feels like a gala event photo op!
- Paranoid King Cepheus (@paranoidkingcepheus) - The largest entry ever known to mankind that I can’t even begin to thumbnail on tumblr...so I’ll just crop out this image of Akane dancing with Shadowman.EXE while Top Man spins to the beat:
Part 1. Part 2. Part 3. Part 4.
Miyabi said: You are insane for once again adding in all the characters that you have! And I love the massive effort! An adorable tale of Jack getting to the dance and so many hijinks and easter eggs in-between, with a very cute ending.
- Prosaic Wonder (@vava-fett) - Anniversary Dance:
AnnaMaria said: I really like all the characters packed into here! Each one is telling a different story, and a lot of them are actually pretty funny. I especially love the random leg with the high heel sticking out. I also appreciate you trying to match the original art style somewhat. The cell shading is really nice here! Ok, I'm gonna get super picky here. If those are Roll's hands holding up the cellphone taking a picture... They look more like adult hands. Child hands should be a bit more dainty and rounder looking. The style of her nail polish is also a bit "adult/older looking", even a bit out of fashion in style. I would have expected her to wear some glitter polish, perhaps even some fake rhinestones. Yes, this is silly comment, but since this category is focusing on the attires, I felt I had to address it. That being said, I really wish I could see more of their outfits. You did a great job designing so many of them, but all we really see are their heads a bit of their torso.
Miyabi said: I don’t know which I’ll be able get out of my head first: Gemini Man in a feather boa and thong or Top Man’s sexy stocking leg... A lot of fun and amusing interactions between the characters/couples here; I agree that it’s a little unfortunate for most that we can only see their heads, but there is so much to enjoy about your style and all that’s going on in the scene! It’d work as an awesome cover image, for sure!
Soulivium (@su5anlee) - Dark Kirisaki x Iris.EXE:
AnnaMaria said: I really like the costume design. It's very formal and modern looking! I especially like the lace around the dress, and how they are both wearing purple and red to match each other. Would have loved to see a background.
Miyabi said: Very fancy attire on both. I love the dueling abstract lacy sides to both Iris’ dress and necklace. It’s really gorgeous. The heart-shaped Killer Eye with scythes on top of Kirisaki’s top hat is fun and unique for a character like him to wear.
- Wimzik (@wimzik) - Netto x Food (and also Meiru + Jasmine) + Laika x Pride:
Miyabi said: Typical oblivious Netto, stuffing his face rather than mingling with the ladies! Great job telling a story, showing Meiru’s jealousy over Jasmine’s flirtation, and Laika’s nerves keeping him from leaving Netto’s side. The girls’ dresses are all unique and tailored to their personalities, and I’m amused that Netto felt like a striped tie would double as a fancy headband to make him feel dressed up!
- Wintesm (@wintesm) - Prom Photo Memories Bulletin Board:
Miyabi said: I love the continuity from last year’s prom entry continuing here, with a photo memory board. And there are still Search Snakes running amok! A lot of cute scenes, although I think I lean heavily towards the 3 on the far right as my favorite ones.
Thanks to all once again! Be proud of what you submitted!
Still working on typing the Humor Category results. They are coming soon, too! *faints from organizing this*
#Rockman#Megaman#Rock Miyabi's 2017 Valentine's Day Contest#Too many tags to list#Thank you!#Other people's art
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Nintendo Switch Games With Soundtracks That Go Unnecessarily Hard (And Each Game’s Biggest Bop!)
Nothing immerses us in a game more than a boppin’ soundtrack. Music has the ability to quickly manipulate our moods and some games just do it so right. Whether you find yourself fighting a boss to the horns of a heroic symphony or collecting seashells on a beach to a smooth groove, games with good soundtracks always have a way of burrowing into our memories. Catchy tracks are exactly what make some games so memorable. Just mentioning a certain game can call to memory tunes that never seem to have left our minds. Anyone who’s played a video game before surely has strong memories associated with the game’s soundtrack (from Dark Souls to The Sims). Some games, like Grand Theft Auto, have allowed people to discover real life artists and even continue to shape our taste in music.
Our question for you is do you ever find yourself playing a game and thinking “Woah, this music goes unnecessarily hard.”? Sometimes we wonder what was going through the composer’s head when they were in the studio cranking out their tenth Donkey Kong track that still manages to bring us to tears. They don’t have to go so hard, but they do it for us. In this list, I will be highlighting some Nintendo Switch games that have soundtracks that make you think “Wow, I can’t believe the composer went in like that”. To do this, we will explain why the game deserves to be on the list, how the music relates to the gameplay, then highlight a song from each game that we consider the biggest bop. Full disclosure: this is just our opinion and we’re no music theorists. Without further ado, here are 8 games (in no particular order) with soundtracks that go hard. 3… 2… 1… let’s jam!
Cadence of Hyrule: Crypt of the Necrodancer featuring The Legend of Zelda
What do you get when you cross an iconic Nintendo IP with a kick ass indie rhythm game? Cadence of Hyrule, obviously. Crypt of the Necrodancer developer Brace Yourself Games really outdid themselves with this 2019 indie classic. Cadence of Hyrule tasks players with navigating through a rhythm based rogue-like Hyrule (easily an iteration of Hyrule we’ve never seen before nor may ever see again). The music and gameplay this time around are tightly knit. The player is tasked with moving Link to the beat (and the beat has never been more satisfying to move to). Composer Danny Baranowsky had no business going as hard as he did remixing countless Zelda classics into rhythmic jam fests. If you thought Zelda music couldn’t go any harder, you were sorely mistaken.
The one that bops the hardest: We love us some sick Zelda beats, and the one that goes the hardest this time around is easily “Gerudo Valley”.
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The way the rhythm guitar and drums kick in when you enter the area, then the iconic melody blasting on (what sounds like) horns joins in, it really gets us going. Watching the little bokoblins dance and grove towards their inevitable death to the beat of this track never fails to satisfy. “Gerudo Valley” has always been a bop, and this version is easily the best of this game.
Cuphead
Here’s a real high class bout! Cuphead, released for Switch on April 19th, 2019, boasts a fully orchestrated swingin’ jazz + big band soundtrack. Composer Kristofer Maddigan lovingly crafted 51 jazzy tracks, which act as the backdrop for Cuphead’s many smoothly animated boss fights. Even Cuphead and Mugman seem to groove with every track in their animations during battle. Cuphead gave many of us a jazz addiction that we didn’t know we were capable of having.
The one that bops the hardest: This one is a hard pick because they’re all so good, but we have to go with “Floral Fury”.
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This track plays while fighting the ornery flower Cagney Carnation. Right out of the gate the player is met with quick drumming and a catchy trumpet melody. As the fight plays out, so does the song. As Cagney throws out more varied attacks, more instruments are added to the track culminating in a hectic battle that really gets the juices flowing. The jazzy solos and scales add to the hecticness, which makes for an extremely memorable experience.
Megaman X Legacy Collection 1 + 2
You can’t have a video game music list without mentioning Megaman somewhere. We know, we know, this is a legacy collection of multiple classic games, should it really belong on this list? Yes, it absolutely should. Megaman X goes hard in the music department. Developed by Capcom and composed by their inhouse Alpha Lyla group, the original Megaman X had a lot to live up to in the music department. Where the original Megaman games had classic 8-bit video game-y jams, Megaman X had rad, attitude filled rockin’ 90’s tunes. Capcom could have just settled for a sound similar to the original games, but this was the 1993, and if you didn’t go hard you might as well have gone home. The SNES graphics combined with the radical tracks is a match made in heaven.
The one that bops the hardest: I’m gonna focus on the first game here, and again, this is going to be a controversial pick because all the music is so good, but we’re going to have to go with “Storm Eagle”.
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Many will never forget the first time X dropped into this stage and the sick guitar riff kicked in. It’s truly exhilarating. Controlling X and toughing it out through this sky machine is made all the more exciting by listening to the tasty, recurring guitar lick. The rhythm guitar just goes so well with the escalating melody and Megaman action. (Man, I’ve got to play through Megaman X again…)
Super Mario Odyssey
We love Super Mario Odyssey. A return to 3D sandbox form, Odyssey is filled to the brim with jazzy tracks that are just as fun-loving as the stylish platforming gameplay. Released in October of 2017 and composed by video game music legend Koji Kondo, Super Mario Odyssey is just as much of a joy to listen to as it is to play. When one thinks of Mario Odyssey’s music the first song that comes to mind is probably “Jump-Up Superstar!”. While that one does go hard, it would be too easy to say that it goes the hardest.
The one that bops the hardest: In our humble opinion, we believe “New Donk City: Daytime” goes harder than it should.
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The New Donk City festival music (“Jump-Up Superstar!”) was already the show stealing track, so one wouldn’t expect the basic daytime music to be such a bop. With an intro reminiscent of Super Mario 64’s “Bob-omb Battlefield”, New Donk City’s daytime track sounds like a bunch of jazz musicians just having an absolute blast jamming with each other. There’s even a moon to collect by finding jazz musicians scattered throughout the city! Also, it’s interesting how this game’s music evokes nostalgia in us even though it came out in 2017.
Donkey Kong Country: Tropical Freeze
Developed by Retro Studios and originally released for the Wii U, Tropical Freeze is arguably one of the greatest 2D platformers of all time. The Donkey Kong Country series has always had some real slick tracks. With a soundtrack composed by long time series composer David Wise, Tropical Freeze has music that at times sound ambient, and at others feels thrilling. Similar to how every platform in the game organically fits in with the environment, the music seems to always fit perfectly as well.
The one that bops the hardest: Okay, this is really kind of cheating because it’s a remake from the original game, but “Aquatic Ambiance” always goes the hardest.
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Remember how I mentioned ambiance above? This track has it right in the title. Starting off very slow and somber, things in this song don’t really kick off until about a minute and a half in. This melody is so melancholic yet so beautiful. It flows in and out like water, perfectly tying into the gameplay. What’s also great is the sections with in and out of water platforming because the music changes based on DK’s position.
Super Smash Brothers Ultimate
Again, we feel like we’re cheating a bit because Smash Ultimate is an amalgamation of gaming’s greatest hits. Ultimate has over 800 tracks in total! There is literally not enough hours in the day to sit and listen to the whole soundtrack. We have to include Ultimate for that very reason. Also, most of the tracks in the game (which come from different series) have been remixed to match the fast pace Smash Bros gameplay. The head composer for the game’s original music is Hideki Sakamoto. Sakamoto made the song that bops the hardest.
The one that bops the hardest: The main theme, “Lifelight” just goes so dang hard.
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When players first caught a glimpse of Ultimate’s story trailer, they were mesmerized by this powerful track. “Lifelight” is also remixed throughout the game, acting as a menu theme amongst others. Sakamoto didn’t have to make the melody so catchy; he certainly could have settled for less. But he went hard for Mr. Sakurai (as we all should).
Undertale + Deltarune
Undertale and Deltarune are getting lumped together because they’re both tiny indies and part of the same series. Though they may be small and independant, they quite possibly have more heart than any game on this list. Developed (and composed) by the enigmatic Toby Fox, both games are filled to the brim with charming tracks that complement the active RPG-style gameplay. Calling Fox a bit of a musical genius wouldn’t be a stretch; some of the music from these games have become somewhat of their own beast (a la the “Megalovania” meme).
The one that bops the hardest: Just saying “Megalovania” and calling it a day would be easy mode, so we’re going to have to go with “The World Revolving”, featured during a hidden bossfight in Deltarune.
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This track evokes a feeling of major frantic danger, while sounding slightly circus-esque. This fits perfectly with the boss’s gameplay style and design. When this track first kicked off and the fight began, any reasonable player was definitely hit by a huge shot of adrenaline. The way the entire track seems to come to a chaotic head in its chorus. Chaos, Chaos! It makes us feel like we can do anything!
The Legend of Zelda: Link’s Awakening (2019)
We couldn’t help ourselves! We just had to include a Zelda game! While Breath of the Wild has tracks that are more atmospheric than anything, the 2019 version of Link’s Awakening has music that is more in line with what you would expect from a Zelda game. Originally composed by Minako Hamano and Kozoe Ishikawa for Gameboy hardware, the games soundtrack has been brought up to date by composer Ryu Nagamatsu. We must say, it sounds better than ever. With memorable tracks (like the woods theme or the shop keeper theme), Nagamatsu’s mix really brings the original tracks to life. We have to give an honorable mention to this version’s “Animal Village Theme”, which is sung by actual (not really) animals !
The one that bops the hardest: The most memorable and emotional song in perhaps any Zelda is “The Ballad of the Windfish”.
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Without spoiling too much of the games ending, this song, heard throughout the length of the game, evokes an emotional response out of anyone who has completed Link’s Awakening. The game is about gathering instruments to play this song, so we’d say it ties into the gameplay pretty closely. Sung by Marin, “The Ballad of the Windfish” is definitely a song we will never, ever forget.
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Gif Research
I want do a sprite gif animation reminiscent of video game sprites. I want a character to perform an animation either for being idle or performing an action.
Paul Robertson, an artist I follow on tumblr made these three sprites, top two for the delisted Scott Pilgrim vs the world game and the third one for the show gravity falls.
This one is from Metal Slug owned by SNK
These two are from various Sonic Games owned by Sega
This is one is from Megaman X owned by Capcom
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Valentine’s Day Contest Flashback Post - Day #21
ENTER MY CONTEST! ENTER MY CONTEST!
FRIENDLY REMINDER: 18 DAYS REMAIN UNTIL THE DEADLINE FOR THIS YEAR’S CONTEST, AS OF THIS POST!
Continuing with the 2012 contest, where we had a humor theme that focused on creating a Megaman game in an unfamiliar genre: that of a dating sim. Entrants were challenged to come up with their best way of showing this game off, and there was quite a variety of creative ways people interpreted this. The talent category was focused on frilly garment materials often associated with romance, as entrants had to create their best pic containing ribbons and lace.
These are the remaining four entries from the ‘Ribbon and Lace’ Talent category. If these examples don’t get you wanting to draw characters in formalwear for this year’s contest, I don’t know what will! (Yeah, I now realize this year’s talent category could end up being a bit of a repeat, in some respects...Oh well.)
Starting off with @digitallyfanged‘s classy Sigma and Ferham pairing, enjoying the finer things the humans they exterminated used to enjoy. @silverstarsheep went for a Steampunk look, creating new designs and threads for Legends characters in a different sort of legendary era. Aquacapsak’s pic was more reminiscent of a prom photo, with a crossover between Classic Roll and EXE Rock, all glammed up. And finally, Aquarockx went for a helmetless Cinnamon tying ribbons into her pigtailed hair, and healing us all with her force metal-generating heart.
Artist Credit:
1.) Tabby - Sigma x Ferham
2.) SilverSteelDragunn - Tron Bonne x Megaman Volnutt x Roll Caskett
3.) Aquacapsak - Rockman.EXE x Roll
4.) Aquarockx - Cinnamon
#Rockman#Megaman#Rock Miyabi's Valentine's Day Contest Entry Flashbacks#Sigma#Ferham#Tron Bonne#Megaman Volnutt#Rockman Trigger#Roll Caskett#Data#Servbot#Kobun#Rockman.EXE#Megaman Battle Network#Megaman.EXE#Roll#Cinnamon#Rockman X#Megaman X#Rockman Dash#Megaman Legends#Other people's art
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Now that the holidays have officially passed, it’s time I crank Valentine’s Day Contest promotion into high gear! Get ready for 30+ days of me posting nothing but old contest entries, as I reminisce over 10 years of me holding giveaways in exchange for you drawing lovey-dovey Megaman art! (It’ll be about 3 pics per post in order to showcase all 100+ of them)
And yes, no matter the skill level, I truly do appreciate every pic that has ever been submitted. It’s no contest without people trying their best, and the point of these posts are more about appreciating people’s art, than it is shameless plugging.
As always, remember you can easily go back to this year’s rules post with my handy ‘V-Day Contest Info’ link at the top of my blog, where anything I have tagged concerning this year’s contest is in one easy place. The deadline is still a little over a month away, on Feb. 12th, so get a-workin’! And any reblogging and help spreading the word is always welcome.
(P.S. - Did it annoy you that for a 10th anniversary, I only have 9 participation prizes? Did you feel I needed to add a 10th to even it out? Well, I might have... To be announced when it is in my hands.)
Pretty much going to go in chronological order, starting with the very first contest back in 2007.
The preceding entries came from the romance category, which this particular year focused on mismatched non-canon pairings brought about from Roll playing Cupid and misfiring her Roll Arrows. Being that this initial year was held at Rockman.EXE Online, the entries were all EXE-related.
As time has passed, usernames have changed and people have lost all traces of their old online selves off the web. But I will still try to credit and link to the original artist as much as I possibly can.
Artist Credits:
1.) Powerman.EXE - Medi.EXE x Searchman.EXE
2.) Roll Soul - Quickman.EXE x Cutman.EXE
3.) Raia - Hinoken x Yuriko
#Rockman#Megaman#Rockman.EXE#Megaman Battle Network#Rock Miyabi's Valentine's Day Contest Entry Flashbacks#Searchman.EXE#Medi.EXE#Cutman.EXE#Quickman.EXE#Mr. Match#Hinoken#Yuriko Oozono#Yuriko#Roll.EXE#Desertman.EXE#Other people's art
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