#mega man unlimited
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#mega man unlimited#megaman unlimited#yoku man#bass#nail man#tank man#jet man#Glue Man#trinitro man#rainbow man#comet woman#piano wily#w.waltz
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Mega Man Unlimited 2 Debut Trailer
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I don't post that often anymore... but I'm not dead! Lately I've been drawing classic mega man weapons in the MM11 style. But as a stylistic choice, I decided to keep the classic NES colors too. (Especially since back in the day, multiple robot masters would share a primary color).
These are the weapons I'd usually go for first when playing 1-5 (pretending 1 is the powered up version.)
As a bonus... I have a few fangame weapons too. So far Rock force, Unlimited, SFR, Dr Wily's Final Attack, and Rocks! Are being represented. With Scorching spear being my stylized Redesign version of the weapon.
#megaman#mega man 2#mega man 3#mega man 4#mega man 5#mega man fanart#mega man fangame#mega man rock force#mega man unlimited#mega man sfr#mega man dr wily's final attack#mega man rocks!#mega man 11#mega man weapons#rolling cutter#leaf shield#top spin#rain flush#charge kick#cutman#woodman#topman#toadman#chargeman
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CD Entry #004
Capcom is, at this point, somewhat known for their usually hands-off approach to Mega Man fangames, allowing the community creating and supporting these projects to flourish. In the early 2010s, however, they interacted far more with those passionate about the series, notably with their ‘Capcom Unity’ blog and their support and licensing of Street Fighter X Mega Man in 2012. One example of this interaction that likely wasn’t nearly as intentional, however, was the website for Mega Man 10.
The problem here may not be immediately obvious for those not versed in popular fan works, but it becomes glaring if noticed: the background used here behind the game overview (and, in fact, all tabs of this info box) is not only absent from Mega Man 10, but every official game in the Mega Man series. It instead belongs to the stage of ‘Comet Woman’ from the fangame known today as Mega Man Unlimited.
Before the announcement of 10 and this website’s launch in 2009, however, said project was also named Mega Man 10, as 9 had been the most recent entry at that point. It’s therefore likely that this inclusion was done entirely by accident, possibly from the creator of the website not being familiar with the series and using an image from a search engine without checking its legitimacy. As far as internet archives have saved, it appears this error was never corrected during the website’s life, and while the site appears to be nonfunctional today, it can be visited in its original state on the Wayback Machine here. As for the fangame itself, its renaming to ‘Unlimited’ occurred around this time because of this, and it is remembered more in that form today than from its time as the unofficial 10th entry.
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#365DaysOfVGM Day 60:
Chasing Eternity [Endless Attack] (Mega Man Unlimited [Fangame, 2013, update in 2014])
The nostalgic times of listening to symonikev’s music (Back when the username was music was "kevvviiinnn") long before I even had the courage to actually talk online. I'm talking a good 5 or 6 years before, I can't help but thank the guy for providing me moments of comfort with his music whenever I felt lost.
I specifically chose this track, because it feels like a culmination of most moods from those old original Mega Man works; melancholy, optimistic, intriguing, suddenly catchy, energetic in the coolest moments, a tad bit trippy, it’s all here.
I still personally like the game itself a lot, finding it to be the existing Mega Man franchise's most difficult qualities put into their extremes, for the better or worse; it's the tough, unforgiving game the general public made the old NES titles out to be, and if that sounds like your kind of thing like, then you're in for one of the most satisfying fangame experiences of your life, made by a team of strong-willed fans!
Check out symonikev's new works too, channel's still up and running with a stronger identity than ever before!
(Length before loop: 2.5+ minutes)
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#mega man unlimited#megaman unlimited#mega man#megaman#mmu#rockman#rock man#rockman unlimited#rock man unlimited#rmu#365daysofvgm#youtube#YouTube
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why did i do this
#megaman#mega man unlimited#mega man fangame#trinitro man#little witch academia#lwa jp#atsuko kagari#character ai#shitpost
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His Spitting Image
I fully believe that MMZ timeline Zero is more than capable of showing other emotions outside of seemingly broody and grumpy.
The games just aren't able to show it because the guy never has any downtime.
#Platonic Ciel & Zero#Mega Man Zero#MMZ#Rockman Zero#MMZ Ciel#MMZ Zero#MMZ Past X#very minimal ZeroX if you squint#Ciel really is a lot like X it's just a bit subtle#She's got the same unlimited potential except human she shares his dream of reploids and humans living together in peace#And there's a few other smaller ways that I just see X from the past in her whether that was intentional or not#consistent artstyle/drawings lol what's that?!#I AM WELL AWARE HER BANGS ARE ON THE WRONG SIDE BUT I DIDN'T WANT TO ERASE THEM AND RISK HAVING TO DO HER ENTIRE FACE ALL OVER
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It's another year another #artvsartist where I'm joined by a lovely guest in my center square
It’s certainly been a year! Which is exactly what I said last year I think? Uh oh lol
#art vs artist#artvstheartist#tloz#tloz fanart#tloz totk#tloz tp#star trek#star trek deep space nine#st ds9#jet set radio#jet set radio future#jsrf#mega man#megaman#spider man#spider man unlimited
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You can't just start talking about Project Moon in front of me, I'll still find some way to make it about MMX. I'm normal about Gate okay everybody shut up!!! It's right there in the blog title I'm SO normal
#mmx gate#mmx6#mega man x#mmx#he's just a hot awful sad mess with a tragic backstory and he's PURPLE ok I love him he's Babygirl Unlimited to me
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spider-man 2099 / miguel o’hara reading guide
miguel o’hara was a young genetics genius employed at mega corporation alchemax, in the future city of nueva york of the year 2099 (a future universe where all superheroes got wiped out). he became spider-man when one of his experiments to replicate the powers of spider-man is used against him, his dna is rewritten and became fifty percent spider.
essential reading:
spider-man 2099 (1992), #1-10
spider-man 2099, #11-14
spider-man 2099 annual, #1
2099 unlimited #1-3 *
spider-man 2099, #15
ravage 2099, #15 *
x-men 2099, #5 *
doom 2099 (1993), #14 *
punisher 2099 (1993), #13 *
spider-man 2099, #16-22
spider-man 2099, #23-33
2099 unlimited #8 *
ghost rider 2099 #7 *
spider-man 2099, #34-38
spider-man 2099 special #1
spider-man 2099 meets spider-man #1
2099 unlimited #9-10 *
spider-man 2099, #39-46 *
2099: world of tomorrow (1996), #1-8 *
2099: manifest destiny *
* in early 1996, editor joey cavalieri was fired. it led to the cancellation of the 2099 titles. for spider-man 2099′s case, peter david (creator and writer) chose to resign in solidarity with his editor, finishing his run with issue #44. the last two issues of spider-man 2099 were done without his input and the series ended with issue #46.
* cross-overs are optional reading, they’re grouped together with the original spider-man 2099 issues because it’s part of their collection.
non-essential reading (crossovers):
fantastic four 2099 (1996), #4, #6, #8
captain marvel (2000) #27-30
exiles (2001-2008), #72 *
exiles #75-99
exiles annual #1
timestorm 2009-2099 (2009), #1–4 *
* exiles!miguel is a variant (not the same from his 1992 run), he’s from earth-6375 here.
* timestorm!miguel is a variant, he’s from earth-96099 here.
semi-essential reading (main marvel universe):
superior spider-man (2013), #17-21
superior spider-man #22-26
superior spider-man annual #1
superior spider-man #27-31
superior spider-man annual #2
essential reading (spider-verse event):
spider-man 2099 (2014) #1-5
amazing spider-man (2014) #1
amazing spider-man (2014) #9-15
spider-man 2099 (2014), #6-12
spider-man 2099 (2015), #1-5
spider-man 2099 (2015), #6-10
spider-man 2099 (2015), #11-16
spider-man 2099 (2015), #17-21
spider-man 2099 (2015), #22-25
spider-man 2099 meets spider-man (1995)
amazing spider-man (2018), #32-36
semi-essential reading (back to 2099):
spider-man 2099 (2019)
spider-man 2099: exodus alpha (2022)
spider-man 2099: exodus #1-5
spider-man 2099: exodus omega
spider-man 2099: dark genesis #1-5
other media:
spider-man: shattered dimensions (2010, video game)
spider-man: edge of time (2011, video game)
ultimate spider-man, the spider-verse: part 1 (2015, animated series)
spider-man: into the spider-verse (2018, film)
spider-man: across the spider-verse (2023, film)
this reading guide will be updated should any upcoming projects arise!
#spidermanedit#comicedit#marveledit#miguel o'hara#spider man 2099#spider man: across the spider verse#atsvedit#*#heavily inspired by coolgirl's jason guide :)#very big thank you to zee (@tresrachas on twt) for the graphics help!
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SWN . 009
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Howdy just wanted to let you know how much I love your fantasy AI and how cute the designs are!
Assuming you meant Fantasy AU haha- Thank you! Ive admittedly been playing with their design a little in the background (And it hink I posted some sketches before? though im unsure if I tagged them) since some of them looked. a little too human ((sorry archie i LOVE selkies but untransformed it truly is just a fur coat. which. isnt great for a more tropical setting)) but the core of it has never changed lol I love modern fantasy
The designs are half inspired by Pokémon now, though not tooooo intensly.
Max is still mosty faun, but leant a little more into full furry for him I guess. Cope old man.
Archie has been changed from selkie which HORTS but alas i lacked the skills to draw him cool. He's just a general mercreature now. He has legs but he's half fish in design he can breathe underwater. You get it
Others I've had thoughts on:
May gets to be torchic in harpy form. She's a rare case, as she can naturally do some magic! She can Breathe Fire. Very fun for her parents. She can't fly, but she can kind of flutter- which is great for parkouring around! Active kid. Due to lacking arms/hands she uses her legs/talons for most things instead
I want Courtney to be Meowstic inspired, probably with some/devil/demon inspo for the monster part? But I admittedly haven't thought of a design Im happy with yet. She also has some natural magic! Again, not supposed to be very common. She can levitate stuff and throw around psychic shockwaves if she's mad. She tried studying to be a witch for a little while, but she didn't really like it.
Lisia is Mostly Just Regular Lisia except the cloud fluff on her outfit is part of her lol. She's a combination of Swablu inspired and a full on wind spirit. She looks normal most of the time but if a strong wind catches on her physical form literally temporarily blows away into clouds. She can control the condensation in the air around her- which is almost entirely useless, except she can use it to create rainbows behind her. Great idol trick
Zinnia gets some fun dragon traits, and also lives up to her Lorekeeper title. While there's plenty of common spells written down and going around, Zinnia has access to and protects a lot of more powerfull forgotten stuff. Most imporantly Delta Magic, which... Functions via Totally Not Mega Stones, and allows the user unlimited access to type magic for as long as it's active. It's pretty draining, but it's the only time that actual world changing magic can be made to happen, rather then more mundane or minor stuff
#ribbon answers#fantasy au#the great big fantasy au revamp i guess#i like worldbuilding so this all happened a while back thinkng about the worldbuilding lol#still not at a place im happy with it so i might change it Even More#but i just like the idea of modern fantasy. mermaid but she runs a hairsalon in town and does your hair while chillin in an open aquarium#behidn the stool is like. the most fun concept imaginable to me#this world is literally just meant ot be that LOL#but yea. started incoorporating a bit of pokemon in the designs for funsies. and also to make veryone more noticeably not human#some are still more human then others#and theyre all kind of meant to be based on a pokemon but also a creature or monster#so its not one or the other. its mostly supposed to be both
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Sony PlayStation - Rockman Complete Works: Rockman (Mega Man 1)
Title: Rockman Complete Works: Rockman / ロックマン
Developer/Publisher: Capcom
Release date: 5 August 1999
Catalogue No.: SLPS-02220
Genre: Blast-Em-Up Platform Action
In the future city of Monsteropolis, the use of robot labor has helped civilization grow more than ever before. At the forefront of this technology are Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman, in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rockman aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Rockman/Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.
Originally debuting on the Famicom, the Rockman Complete Works series contained enhanced 32-bit PlayStation ports of the first six Rockman/Mega Man titles (Mega Man 1 - 6) with extra bonus features including freshly arranged soundtracks, a new user interface, a hints system, and some post-game bonus content. Priced at 2,800 JPY each, the Rockman Complete Works range were eventually ported to the PlayStation 2, Game Cube and XBOX (including Mega Man 7, Mega Man 8, and two Mega Man arcade games) by Atomic Planet under the title "Mega Man Anniversary Collection", released exclusively in the West. The PS2 and Game Cube versions were released simultaneously in 2004, and truth be told, it has to be said that Atomic Planet did not do a good job with the PS2, Game Cube and XBOX ports. The PS2 version only supports 480i resolution, has most of the Rockman Complete Works features stripped, and has very noticeable volume issues. Plus, the PS2 version forces you to use the DualShock 2's analog sticks for character movement. No D-Pad action.
But it's not just the PS2 build that has issues. The Game Cube version does not feature remixed music at all, owing to the limited storage capacity of Game Cube discs which top out at 1.4 gigabytes per disc, and worse, famously has the backwards controls where the B button on the Game Cube controller is for "Jump", and the giant A button on said controller is to "Fire" the blaster gun. It's a shame really, but Atomic Planet wasn't done yet. In 2005, the XBOX version of Mega Man Anniversary Collection was released. The XBOX version has the same audio issues as the PS2 build in regard to audio distortion at high volume, but it supports 480p resolution. But the XBOX version also introduces graphical glitches that are not present in the Game Cube or PS2 version. Mega Man Anniversary Collection is a backward-compatible title for the XBOX 360, but when you play it on an XBOX 360, it has even WORSE graphical glitches!
*sigh*... Rant aside, Rockman's graphics aren't exceptional, but at least they look clean and well-defined. You'll face a wide array of enemies, but most are small, and some are as simple as floating blocks. The game provides unlimited continues, so you can always pick up right where you left off. Rockman's tunes are catchy and should bring back fond memories for long-time NES/Famicom players. It may not look like much, but Rockman's well-conceived gameplay has managed to withstand the test of time. The real meat and potatoes for this PlayStation port are indeed the arranged soundtrack and the Navi mode which actually gives the game a fresh new HUD and actually eliminates sprite flicker! How about that for cool?
Oh, and I have to make mention of the fact it does support the Sony PocketStation memory card gadget thingy. Sony's rip-off of the Dreamcast's VMU actually contained some minigames that you could transfer to from select PS1 games, and this game definitely belongs there.
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Collar x Malice: Full Review
Console: Nintendo Switch
Total Play Time: 60 hours
Lorah Game Rating: 9.5/10
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I finally did it; I stuck with one single otome game, and finished it up!
Although CxM is my first blog post, I am not new to otome. I like to think I have a fair bit of experience to chalk up a decent review about these games, so this is my go at it!
SYNOPSIS: Collar x Malice takes place in a quarantined Shinjuku, Japan, where citizens live in fear of Adonis, a criminal organization that believes it will revitalize Japan with its own warped sense of justice and judgement. The story begins when Ichika Hoshino, a rookie cop, is attacked and has a poisonous collar placed around her neck by Adonis, who declare they are testing her as they believe she has potential to be one of their sympathizers. Ichika must now work with a group of ex-cops to discover the truth behind the Adonis crimes and to remove her collar.
TIME TO BEGIN THE REVIEW!
I was absolutely blown away by Collar x Malice. Don't get me wrong, I love all the otome games I play, but this one topped the charts for me. I am very, very particular when it comes to what I like and dislike about otome. I absolutely can't stand when the story is boring, but also don't like when the plot takes away from the romances with the love interests. I think CxM has perfected the balance of story-to-romance. I found myself both wanting to solve the mystery of the game while also loving the time I got to spend with each of the LIs. Of course, some routes I found better than others, but that's to be expected! I genuinely enjoyed each of the LIs and what they had to offer. Usually, there will be a LI or two I'm not too fond of, but let me say, all these boys have replay-ability. I will be revisiting this game again.
My first impressions were so-so; they are almost always completely based off of the LIs' designs (lol, a little bit shallow but what can you do). I definitely had preferences towards Yanagi and Okazaki initially. I was indifferent to Sasazuka, and did not feel like I would enjoy Enomoto and Shiraishi all that much. But let me tell you this.
DON'T JUDGE A BOOK BY ITS COVER. PLS.
Mineo Enomoto
Honestly, I played this man first to get him over with. LOL. I hate to say it now. Enomoto gave off middle school vibes, and it wasn't for me in the beginning. BUT. He really grew on me! Honestly, for being THAT character, you know, the one with no experience with girls, it ended up being super cute. Once you got past the eyepatch thing, he was truly a really good guy and it was adorable to see his relationship develop with Ichika. Definitely not a story heavy chapter, and was a great light introduction to the game, especially with how the game gets darker later on. Enomoto wasn't my favourite, but I still am excited to play his after-story in CxM unlimited.
Takeru Sasazuka
Oh, Sasazuka. Your route was great.
This man was a tsundere if I've ever seen one. He was curt, he was rude, but he was such a good LI. I actually found Sasazuka's backstory to be really good, especially the role it plays in the plot. He had MEGA character development from the beginning of the route to finish. It was lovely to see him fall so hard for Ichika, who he had been calling stupid cat for half the game. Not to mention, Sasazuka's CGs are FINEEEE. I hit that Switch screenshot button a few times. Funny enough, when I went to go play Yanagi's route it didn't register my completion of Sasazuka's, so I actually had to play his route twice. Of course, I sped through most of the dialogue, but I did find myself stopping to replay and read the cute moments between him and Ichika. I enjoyed them as much as I did the first time. I really enjoyed both LI and plot in this route.
Kageyuki Shiraishi
I played Shiraishi's route fourth. At this point, I had a good gist of how the story was flowing, but I did NOT expect the plot twist of Shiraishi's route! I was hesistant to even play Shiraishi at all, because long-haired men (not to mention the cat aesthetic he has going on) aren't usually my thing. Personally, I loved the route's plot more than I did the romance with Shiraishi. This isn't me saying he was bad, but his story was so well done, it's hard to not like it more. I found with Shiraishi, he was slightly overhyped in online reviews. A lot of people say Shiraishi is their favourite from the game, but he wasn't mine. I think I went in with my expectations a bit too high, especially after how much I loved Okazaki's route. At the climax of his route, I felt things were a bit rushed because I was confused as to what was going on, but it was such a minor confusion that I figured things out pretty quickly. Again, I'm really looking forward to playing his after-story!
Aigi Yanagi
It took forever to finally get to Yanagi's route. Honestly at the point I finally got to play his route, he has been a side character for so long that it was hard not to see him that way (LOL, sorry Yanagi!). One thing I was surprised about was that Yanagi's route really put romance on the back-burner and put the story in the front. I get it, since Yanagi's route was the big reveal and finale, and honestly it really worked for the overall story. It's not like Yanagi's route wasn't romantic, but it was a little hard to focus on him when you could feel the Adonis leader's identity reveal just around the corner. Yanagi also had the longest route, with seven chapters instead of six. I would say he got some of the best CGs of the game, probably since he is the poster child of CxM. The whole Yanagi backstory is absolutely fantastic as well, and they did a really good job diving deep into his character.
Kei Okazaki
Of course, I had to leave Okazaki for last. Okazaki is by far my favourite Collar x Malice LI and may quite literally be overtaking Toma (Amnesia) for the top spot of them all. I knew I would love Okazaki from the start and I was right. I love his character design, the voice acting, aloof personality, route story, EVERYTHING. While I would not classify Okazaki as any sort of yandere (my favourite trope), he checked all the boxes I usually look for in my LIs (self-sacrificing, obsessive, etc). His entire life outlook changed after getting close with Ichika, and was it ever emotional seeing him go though all that inner turmoil. Let me tell you, this man had me RUNNING to Collar x Malice Unlimited for more. The amount of times he popped up in Yanagi's route made me want to just go replay his route again. Not to mention, his tragic love ending has to be the best in the game. I accidently got it by misclicking, but holy crap?? The CG was crazy! And once you get the tragic love end, you get the bonus CG, which also happens to be my favourite from the game. Anyway, this game has left me an Okazaki fan through-and-through, as well as clogged up my Switch library with screenshots of his face. I could say A LOT more, but trying to leave this spoiler-free for friends who potentially want to play.
Kei best boy <3
Do I recommend Collar x Malice? Of course!
The game really hits both the story component and romance component, and I definitely got my money's worth with over 60 hours of gameplay. Of course, there are some minor bugs (looking at you, Sasasuka route) where dialogue seems to be misplaced or the self-inserted name still comes up as Ichika, but believe me, this was so minor and infrequent that I don't think it affected the overall quality of the game.
I am actually sad that the game is over! I'm scared to finish Unlimited too, because what will I do then?!
Overall, Collar x Malice definitely left a lasting impression on me and has become one of my favourite otome. I had a blast playing it and will definitely be back to do it all again. I hope I can break free of my habit of comparing every LI to my favourite, because Okazaki will be hard as hell to beat.
Thanks for reading my review !
LORAH
#otome#otome game#collar x malice#kei okazaki#aigi yanagi#takeru sasazuka#shiraishi kageyuki#mineo enomoto#otomate#idea factory
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List of video games turning 20 years old in 2023:
Advance Wars 2: Black Hole Rising
Alien Versus Predator: Extinction
Amplitude (an early rhythm game from Harmonix, the creators of Rock Band)
Ape Escape 2
Aquaman: Battle for Atlantis (the Superman 64 for Aquaman)
Arc the Lad: Twilight of the Spirits
Banjo-Kazooie: Grunty's Revenge
Batman: Dark Tomorrow (the Superman 64 for Batman)
Beyond Good and Evil
Bloody Roar 4 (the last game in the series to release)
Boktai: The Sun is in Your Hand (a very unique action RPG from Metal Gear creator Hideo Kojima)
Brute Force
Call of Duty (the very first one)
Castlevania: Aria of Sorrow
Crimson Skies: High Road to Revenge
Dark Cloud 2
Deus Ex: Invisible War
Devil May Cry 2
Dino Crisis 3 (C'mon, Capcom, do another one)
Disaster Report
Disgaea: Hour of Darkness
Dragon Ball Z: The Legacy of Goku II
Drake of the 99 Dragons
Dynasty Warriors 4
Enter the Matrix
Eve Online
Fatal Frame II: Crimson Butterfly
Final Fantasy Tactics Advance (my personal favorite TRPG)
Final Fantasy X-2
Final Fantasy XI Online (in the States. Also the first MMO in the series)
Fire Emblem: The Blazing Blade (the first Fire Emblem game to release in the States)
Freedom Fighters
Freelancer
F-Zero GX
The Getaway
Golden Sun: The Lost Age
Grabbed by the Ghoulies (the first game developed by Rare after being acquired by Xbox)
.hack//Infection
.hack//Mutation
.hack//Outbreak (yep, three .hack games were released in a single year)
Homeworld 2
Ikaruga (the most video game-ass video game that ever video game'd)
Jak II
Jurassic Park: Operation Genesis
Kirby: Air Ride
Legacy of Kain: Defiance (the last game in the series to release)
The Legend of Zelda: The Wind Waker
Lost Kingdoms II
Manhunt
Mario & Luigi: Superstar Saga
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 5
Max Payne 2: The Fall of Max Payne
Medal of Honor: Rising Sun
Mega Man & Bass (was originally a Sega Saturn exclusive that only released in Japan. It released over in the States on the GBA.)
Mega Man Battle Network 3
Mega Man X7
Mega Man Zero 2
Metal Arms: Glitch in the System
Midnight Club II
Need for Speed: Underground
Otogi: Myth of Demons (an early SoulsBorne-like game from From Software)
Panzer Dragoon Orta
P.N.03
Pokémon Ruby/Sapphire (in the States)
Postal 2
Prince of Persia: The Sands of Time
Ratchet & Clank: Going Commando
Rayman 3: Hoodlum Havoc
Rise of Nations
Robocop (the Superman 64 for Robocop)
Silent Hill 3
The Simpsons: Hit & Run
Sonic Advance 2
SoulCalibur II (the console versions)
Sphinx and the Cursed Mummy
Spongebob Squarepants: Battle for Bikini Bottom
Star Wars: Galaxies
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Knights of the Old Republic
Super Mario Advance 4: Super Mario Bros. 3 (a remake of Super Mario Bros. 3 for the GBA)
Tak and the Power of Juju
1080° Avalanche
Tenchu: Wrath of Heaven
Tomb Raider: The Angel of Darkness
Tony Hawk’s Underground
Toontown Online
True Crime: Streets of LA (Activision's attempt at a GTA clone)
Unlimited SaGa
Unreal II: The Awakening
Viewtiful Joe
Virtua Fighter 4: Evolution
Warcraft III: The Frozen Throne (the last Warcraft game before WoW)
Wario World
WarioWare, Inc.: Mega MicroGame$!
Xenosaga Episode I: Der Wille zur Macht (The Will to Power)
XIII
Zone of the Enders: The 2nd Runner
#video games#ape escape#aquaman#banjo kazooie#batman#hideo kojima#call of duty#castlevania#deus ex#devil may cry#dino crisis#disgaea#dragon ball#dynasty warriors#the matrix#eve online#fatal frame#final fantasy series#fire emblem#f zero#golden sun#.hack#kirby#legend of zelda#mega man#pokémon#silent hill#sonic the hedgehog#Spongebob#toontown
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also NEW STREAM
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