oc time again! + her town & culture (heavily inspired by pre-roman italic populations)
she is suri sauthon (later suri laran, after her marriage). her story is linked to my swtor imperial agent, but most of her life for like. the one year away where she meets him, is spent in a town in the mountains of mirial.
despite mirial being cold and desert, and many cities developing underground, her town flourishes thanks to a force nexus, venerated in the form of an ancient, sacred, alive crystal. the ecosystem of that mountain depended on what "the horned crystal" was capable of giving them, but mirialans couldn't live off of that alone, so they developed trade and some rudimental technology, even if oftentimes it was bought thanks to the highly profitable trade of a plant used to make medicines that slowed down aging and had overall healing properties.
note: everything that's generated by this nexus has these healing properties BUT they have to be processed, except for those who bathed in the waters of the cavity under the crystal - the "real" nexus, but not the worshipped one. the waters were sacred but they were not thought to be miraculous, unlike the crystal, who instead was thought of as the keystone of the ecosystem: without it, everything would fall apart (and that is partially true: the cavity was the "real" nexus but thanks to the crystal, also strong in the force, the properties were spread all over the mountains). those who bathed in the cavity's waters - so, all of the town, who had a sort of baptism there - could eat the plant, make whatever food with it, and not only that plant, but everything generated by the nexus, that, again, had similar properties. this allowed people to live up to normal life-spans without advanced medicines or, much, really. to those who didn't live there, though, after the processing, had incredible effects, slowing down aging - for those who took it regularly - and making people able to live up to half a century more than the average]
originally, there were four tribes of nomads that lived thanks to horned farm animals that decided to settle down into one bigger town and other smaller settlements, to live off of transhumance. this division of the tribes stayed into the political and social organization: every person belonged to one tribe specifically, and had slightly different rituals and culture. for examples, each tribe had their own priests and healers, with different techniques and traditions. the town, tho, was guided by a group of people in the high priesthood, a position you could reach only by having earned the trust of all tribes. those high priests had many roles: they guided the people into sacred processions common to all the tribes, they managed the trading with outsiders, they did the maintenance of the temple of the summit (the one that functioned as casket to the crystal) and created a special liquid to offer the crystal that helps it grow.
this particular temple was important because 1. it was very visible, from every angle of the town, and it became an important identity symbol; 2. it stored the venerated horned crystal; 3. it had the altar where sacrifices were made for the crystals. that altar had a hole connected to the cavity, that allowed the liquids to reach the underground; 4. it had various symbols: statues representing each tribe + the high priesthood, and typical mirialan tattoos carved into the wood of the trees that served as columns for the temple, symbolizing 8 values that who dared to enter HAD to have; 5. it was on the way to an important lake (called "mother lake" because the lake the town was built around to depended on the waters of that other lake) where they traveled to in important processions; 6. it was said that a the wizard who unified the tribes made it with its magic, making the plant grow to hold the temple's roof. this wizard was, actually, a force user, obv.
BACK TO HER THOUGH: she's daughter of one of the high priests, who was in charge of managing the trades with outsiders, and lives in a house on the mountains with her mother and him. her parents are from different tribes (that's one of the things that earned him trust from the 4 tribes): when a child is born from two different tribes, they don't pick one to allign to, but they're usually linked automatically to the one with more relatives in it (in her case, the father's tribe: she had many uncles and aunts on his side while her mom only had one sister).
later, though, she got quite tied to her mother's tribe due to a mysterious illness that only her mother's tribe healer was able to cure. she spent 4 years (from 10 to 14 years old) living with the healer and learned her secrets. to better study, she wrote them down. when she returned home, she studied to become a priestess with her father. at 22 (the average age: you can't become priest before your 20s), she was supposed to take a test and become a priestess, but the healer of her mother's tribe died and the tribe asked her to take her place. she couldn't technically do that, but both tribes estimated both her and her parents and she was allowed to become both. she then decided to try to become a high priestess, and became one at 25 (a quite young age). being part of the council, she tried to convince the various tribe healers to unite their knowledges and write them down, and eventually made it. healers still remained tribe based but they now had an "upper, inter-tribe level" similar to high priesthood.
years later, the sacred horned crystal is stolen from the temple by some Hutt mercenaries looking for a profit. given the trust she has earned from all the tribes and the fact that her father is the high priest that deals with outsiders (and she's been hearing stories and advice about it since she was little), she is the one tasked with getting it back. without the growing crystal, the keystone to their ecosystem, the village would have lasted only a few years. in hrr quest, she meets imperial intelligence agent tar'x laran and, as they "solve the mystery" and fight to have it back, they get closer. they'll get married and have a daughter, Vegoia (who's the only one who actually will get to the plot of my story. this was all background)
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I personally like Thunder's prosthetic. Explained it to my friend (who does use a mobility device, a cane and wheelchair, and listens to me rant and infodump about BB) and they agreed, it's important to know that not every person needs what someone wants to give them. It's another example of "bad ableist person does a thing that hurts a disabled person because they are bad and ableist".
Clear Sky got Jagged Peak killed and would have killed Sunlit Frost! He would absolutely force his disabled son to be "normal" and present it like a privilege. "I wouldn't do this for anyone else, it's special, why don't you want to be helped?"
Thunder Storm should toss it in Clear Sky's face. (I would say toss it into the river but we do not pollute waterways in this house)
Thank you for telling me this, and tell your friend I'm thanking them too! If they have anything else to add please forward what they have to say
Since BB!DOTC tackles some of the heaviest topics in the entire series because its canon equivalent is so dark, I think very carefully about what I do here and how I show it. I take feedback on its sensitive aspects very seriously. If I'm understanding the criticism properly, it's that I should avoid stigmatizing prosthetics by making sure Thunder Storm's not the only one with it-- which he's not! And I'll add even more.
I don't want to avoid something only because it's uncomfortable if the topic is important, and my portrayal is respectful. Ableism IS uncomfortable! There are some situations where a prosthetic is not wanted! I think the rejection of this particular one is both a good opportunity to show a type of ableism and ALSO is very fitting for the characters.
In BB!Clear Sky's mind, the villain, he's fixing an old mistake. He can't admit that he got Jagged Peak killed or take REAL accountability for it (though he will, occasionally, apologize insincerely), but deep in his bones, he knows what he did was cruel. He'll never tell anyone this because he doesn't really cognate it himself, but Thunder Storm NEEDS to take his gift.
If Thunder doesn't take it, it blows a hole in his newest story. You see, throwing Jagged Peak out was All That Could Have Been Done back then. It was a Tragedy and he simply Made A Hard Choice. He regrets it very much, But You Have To Understand.
But now? Now? Well, behold. Look at what he's accomplished since the tragic death of his little brother. His cats are well-fed, cared for, and stable enough to make such incredible advancements. If only Jagged Peak had been able to hold on longer, if only he could be here now, I could fix him.
Just like I can (MAKE YOU JUST LIKE ME) fix you.
"Everything I've ever done is for Jagged Peak. For Fluttering Wing. For you." Thunder Sky is SPECIAL, but if he rejects any gift, tries to turn down the "privileges" offered to him, in an instant that becomes ungratefulness and arrogance. He both forces him to be special, and then leverages it against him if it's rejected. "Spoiled brat, doesn't appreciate what I've worked so hard to give him."
It all goes back to him and his own guilt. He can NEVER be wrong. He can't accept his family doesn't have to be "normal" or reflect his own ability. He won't see himself as a bully, let alone a murderer. It was never about his son's comfort or finding out what Thunder Storm wants or needs, it was about his own ego.
...All that said I'm still taking feedback if there's anything else I should keep in mind, or if anyone has a counter point, especially if you also have experience here.
(In the interest of having a link trail for posterity, here's the critique/call for feedback this is in response to)
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I'm back on my bullshit thinking about the Hawke siblings again and how much I love a "both twins live" AU... but y'know what I love just a little bit more? An AU where all three Hawke siblings are alive, but one of the twins still get attacked by the ogre in Lothering and is presumed dead when they actually survived.
I like to think that since the narrative in DA2 is framed as a story Varric's telling Cassandra, we can play around with the fact that he's an unreliable narrator. Varric wasn't there in Lothering. He only knows what Hawke told him. It makes for a better story if Leandra, Hawke, and the surviving twin get to huddle around the dead twin and say their goodbyes... especially if they didn't actually get to do that. I mean, a lot of us already have that train of thought when it comes to Leandra's death and Hawke getting some closure through her final words telling them how proud she is. Whose to say Varric didn't do that for the lost twin, as well?
All that to ask what if the ogre attack happened, but the group was so overwhelmed by darkspawn they had to flee further and couldn't check the twin who "died?" Flemeth still showed up, but it was too late to go back and say goodbye.... so Hawke made a deal with the Witch of the Wilds and they all pushed forward to Kirkwall.
Imagine Bethany, left behind with broken bones and bleeding in the sand, fading in and out of consciousness as the remaining darkspawn surround her. She knows how to heal, how to fight back, but she's weakened. Her staff lays out of reach. Air shakes in her lungs. She tries to call for help, but only wheezes come out. Where's her mother? Her siblings? Did the ogre get them, too?
At this point, we all know what happens to the women darkspawn take, and Bethany could've met that fate; she doesn't have the strength to fight back as they drag her away. But before they can bring her underground, she's saved by another group of survivors. Perhaps they're more soldiers fleeing Ostagar, or townsfolk who recognize her from Lothering. They do what they can to treat her wounds but she needs a healer, so they bring her with them to seek refuge in Redcliffe... except they eventually realize she's an apostate. Well, she doesn't seem dangerous, but they still contact the templars.
Bethany wakes in a warm but unfamiliar bed with skilled healers tending to her. Templars hover by the doorway. First Enchanter Irving greets her, gentle in explaining she's safe inside of Kinloch Hold and that she's going to survive. When Bethany asks about her family, he gives her a sympathetic smile and says they only found her.
Bethany, who never took to embracing her magic the way her older sibling did and always felt like it burdened her family... has lost that very family. Could they survive the ogre and darkspawn? Or did the ogre tear them apart, too? How did she survive... but not them? Did the Maker really have such a sense of humor? How else would she end up in the Circle, a place her family went to great lengths to keep her safe from?
She doesn't want to think about it. She hopes they made it to Kirkwall, but the prickle of dread that crawls up her spine knows how unlikely it is. Bethany finds comfort in speaking with the mages who rotate in to heal and bring her food. Some feel trapped by their magic just as she does, but others remind her of her older sibling in the way they embrace their magic, a gift from the Maker. The younger apprentices who aid the mages ask her questions about what lies beyond the walls. The templars mostly keep their distance, but one is friendlier than others. A man with curly blonde hair and a sympathetic view of the mages bothers to speak to her more than his fellows do.
She's still in recovery when Uldred and his blood mages attack the tower, but she survives. Bethany heals, even as she's haunted by nightmares of the ogre wrapping its tainted hand around her body to crush her, flinging her aside to lay among the limp bodies of her family... haunted by the horrors the blood mages unleashed on the tower. She aids in restoring the tower the best she can, and accepts her new home, her new life. When she's well enough, she lights a candle for each of them; her father, mother, her eldest sibling, her twin... she even lights a candle for the family mabari, and prays to the Maker to give them her love as they stand at His side.
The Blight ends. Years pass. Bethany settles into her new life, becoming a fine example for the younger apprentices she mentors. She witnesses wrong doings against her fellow mages, loses friends to their harrowings or tranquility. She accepts what she is, even if bitterly. The Chantry's teachings about magic scar more than enlighten; she sees it in some of her fellow mages, feels it in herself. Secret meetings. Whispers of escape, of freedom. More escape attempts. Harsher restrictions.
Around this time, back in Kirkwall, Knight-Captain Cullen stands where he always does in the Gallows courtyard. He notices Hawke appear with some of their companions. It hurts to think back to Kinloch Hold, but something occurs to him: he knew of another Hawke who was brought to the Circle while he served there. They only spoke once before... well, before. He wonders if there's any relation. When Hawke wanders over to speak to him, as they always do, Cullen brings it up.
Hawke pales. A beat of silence. Cullen recognizes heartbreak; he sees it unfold in their eyes and swell in their throat as they realize that all this time, their baby sister was alive.
Then the day comes where new whispers float among the mages in the Circle. A visit by a Grey Warden. Most, including Bethany, assume he's here to recruit... until Irving comes to her. He says this warden's requested, though more like insisted, he see her now. But then Irving smiles; the warden in question said his name is Warden Carver. He received an urgent letter that his sister is here, alive, and he demands to know if that's true.
Bethany nearly collapses when she sees him.
While the reunion can't last; she can't leave the Circle and he has his calling; the twins embrace, sobbing out apologies and exclamations that they thought the other was gone. Carver tells her of Kirkwall, the expedition that led him to the Grey Wardens, and their older sibling's status as Champion. With a gentleness she never knew her brother to have, he tells her what happened to their mother, and more tears flow freely. Their sibling learned about her from a templar, though Carver grumbles that the bastard could've said something sooner.
There's the Maker's humor again.
...Now flip the script: imagine Carver being left behind instead.
For as strong and passionate as he is, that ogre still picks him up and slams him to the ground. Bones crack. Black splotches flood his vision, agony exploding across his skin. His sword flies from his hand. The soulless bastard tosses Carver aside like he's nothing, and he's left to lay there. His mother's cries muffle in his ear as though he's stuck underwater, sinking slowly into the dark.
It figured, honestly... that he'd survive Ostagar while his fellow soldiers were cut down all around him, that he and his eldest sibling would flee the field when all hope was lost... that he'd make it home to get his family out of Lothering... only to die protecting his mother. And why not? He is a protector. A warrior. It's a honor to die saving those he loved... so why didn't it give him peace?
Carver eventually wakes in the night among the bodies of fallen darkspawn. Everything aches painfully hot and his thoughts reject coherency. He knows his family is gone; they're dead, or they've fled... either way, he's alone; left behind. Something's broken inside of him, but he has just enough will to pull himself up at the sound of approaching footsteps. A group of survivors find him- funny enough, the same group who aided Bethany in an alternate timeline. Imagine that.
That's how Carver ended up in Redcliffe's Chantry with an overworked healer tending to him. He doesn't even flinch when the mage works their magic on him, knowing all too well the sensation of healing magic seeping into his skin, mending the flesh. He tries not to think of Bethany, or what might've happened to her.
The Chantry's overwhelmed with townspeople hiding from a danger outside that he can only assume is darkspawn... except it's not. He wonders how hard he hit his head when he hears the undead have come from the castle to slaughter what they can of the town every night. But then he sees it with his own eyes when one breaks in, taken down by a templar, and never before has he ever felt so useless.
Then the last two remaining Grey Wardens arrive. They're crucial in the final fight against the undead, swearing to enter the castle to stop the attacks at the source. While Carver couldn't participate in the final fight, something he complained loudly about, he did what he could in his condition to help like sharpening swords and handing out supplies. Mostly to keep his sanity and quite his thoughts throughout his recovery.
When the time came, he took up his sword again in the name of all those he lost.
An archdemon was said to be on the horizon, and the Grey Wardens needed everyone they could get to fight. Carver fights in the battle of Denerim where the Hero of Fereldan defeated the archdemon. He cuts his way through every darkspawn he sees. Ostagar flashes red behind his eyes. Lothering clutches at his heart. So much anger and sorrow built up inside him, flooding out in his tears and screams. Blood everywhere. Fire and smoke.
Then it's over.
In the aftermath of the Blight, like so many others, Carver has no home to return to. No family. He thinks to go back to Lothering to help rebuild, only to hear the lands were too tainted. These tainted creatures took everything from him... That's what eventually brings him to Vigil's Keep, standing before the Hero of Fereldan themself, asking to be made a Grey Warden. He already dedicated nearly two years of his life to killing darkspawn, and he had nothing else. Even when faced with the Joining, holding the chalice of darkspawn blood and being told to drink, he didn't flinch.
Life as a Grey Warden isn't as simple as he assumed it would be, but Carver finds purpose in his calling. Over the years, he grows to view his fellow wardens as family. He travels all over Thedas, venturing down into the Deep Roads to help clear out hoards of the darkspawn. But then comes the day he finds himself in Kirkwall, and it doesn't take long before he hears the name Hawke on the lips of the townspeople. His eldest sibling was not only alive, but they're quite popular among the people. But what about Mother? Bethany? He doesn't have to snoop too far to learn templars took Bethany away to the Gallows, and that Leandra Hawke was the final victim in a string of murders committed by a blood mage.
Carver finds himself standing outside the estate, glaring at the door. Furious. Heartbroken. Bitter. He wants to scream. This entire time, they lived. He's torn between wanting to reunite with his older sibling again, to get the truth from them, and wanting to barge into the estate, demanding answers to how they could let the Circle take Bethany... after what Carver sacrificed, how could they let Mother die like that? Was it all pointless in the end?
He leaves without knocking. He can't bring himself to see them. Not that it mattered. Before he could leave Kirkwall, the tensions with the qunari finally overflowed, and chaos fell upon the city. He's forced face to face with his older sibling again, but he wasn't prepared to watch the recognition slowly bloom on their face, or for all his anger to turn to mush. Carver's the first to speak.
"Somehow, I knew it would be you."
.............So, yeah. I really like this idea.
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