#massively multiplayer
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renposter · 2 years ago
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brutalgamer · 6 months ago
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Test Drive Unlimited Solar Crown speeds to launch today
The long-running racer returns for consoles and the PC today, as Test Drive Unlimited Solar Crown is finally here.
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d-buggers-org · 1 month ago
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A2Z 2-year Celebration illustration
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jstor · 2 years ago
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...In which professor Bonnie Nardi from UC Irvine's Department of Informatics discovers WoW and LOVES it! Open access, too!
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toastling · 4 months ago
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Do you know what all these team-based MMO games like Overwatch and Marvel Rivals are? High school team projects. A.k.a. the Fucking Worst™. The fact that you have to rely on others to win? In a game? That's supposed to be fun? Truly the worst idea the video game industry has ever come up with. These are the games that actually genuinely will encourage violence for sure 100% seriously. With axes. Definitely.
But the worst part? You can't even do what you always dreamed of doing in school when you were paired with the three biggest jackasses in class. You can't kill your fucking teammates. If they suck, you might as well just forfeit, because you can't kill them, but they sure can lose you the game. Doesn't matter how good you are. It's not about you, singular, it's about you, the team. You suck by association.
Which makes me wonder - why hasn't there been one of these sorts of games where you can kill your teammates yet? A game of subterfuge, betrayal, and really big explosions, full of all the anime waifus and buff cowmen and costume purchases we all crave, with gameplay standard to the genre... but you can merc everybody. You can achieve solo play through violence.
Like you can play as a team, you're encouraged to play as a team, but you aren't forced to play as a team, you can go rogue anytime you want. If you're good enough, you can even win. Imagine the chaos. The distrust. The strategy. It would be beautiful. That is a game I would play. Because fuck you, and fuck me too. Let's have some fun and see who's really the good player here.
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thequibblingking13 · 5 months ago
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The modern gaming industry pisses me off so bad.
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moonlightduelist · 5 months ago
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i was today years old when i learned that "mmo" refers to "massively multiplayer online" which is the stupidest and funniest name for anything ever.
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shower-racoon · 6 months ago
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that one post with Miku singing about pikmin has lodged the phrase "pikmin fortnite" into my brain. that's just such a perfect pair of words. pikmin the goofy color guys. fortnite one of the least serious battle royale games out there. they're made for each other. give the pikmin guns and make them fight each other
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greyjediluke · 2 years ago
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Palia - Cozy MMO
Closed Beta - August 2nd Open Beta - August 10th Nintendo switch release - Holiday 2023
Make an account now! :3
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magicalpuyopopn · 2 years ago
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these feel like really normal and fine takes.
not very hot until you remember your average gamer is massively unhinged and also stupid and unreasonable
what is your most controversial video game hot take? 🎮🎮🎮
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brainrotzora · 6 months ago
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blu is kinda fun from the little i've touched of it. however my girlie has a strictly red glam color scheme going on. but making a blu fit red feels wrong. much to think about. much to consider
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azirafailure · 2 months ago
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I don’t see what the problem is with the carpet color… the deep wine/red color brings a lot of warmth, which is further complemented by the rich beige (warmest neutral color btw!!) and ultimately makes this hallway feel warm, homey and cozy. Perfect for a hotel as like, a home away from home, yknow?
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idk man I think according to color theory this is actually an excellent design for the carpet
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MMORPGs
Massively Multiplayer Online Roleplaying Games
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quantomeno · 6 months ago
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Today on Random DS Games I Really Love:
Age of Empires: Age of Kings
I love strategy games. I was really into knights and the middle ages as a child. Of course I like this game.
But it doesn't end there.
See, game where you set out to conquer and defeat your opponent on a battlefield are plentiful. But I specifically like turn-based ones. I like to sit and plan, like in chess. The PC version of AOE was good, and while I always liked playing it at my friend's house, I feel I enjoy this version more. AOE:AOK, I think because it's a DS game, is turn-based so it gets points for that.
But Ok. TBS games are also plentiful. What about Wargroove (great game, 100% recommend if you like these sorts of games or cute dogs)? Yes, but aok has technology upgrades, you can build buildings with villager units, you have unit type advantages (like pokemon but it's spears beat horse beats archer)... it's more complex than Wargroove but it never gets crazily complicated like perhaps Civilization (I've never really played it, but I tried the 1st one on like an emulator and it was just so confusing and hard to manage things).
The only two things I wish it had are a custom mapmaking ability (Wargroove wins here) and maybe the ability to form treaties/alliances. It also has some bugs but they're not that big a deal (except when the computer illegally moves past your units).
It has a campaign mode with five different historical figures (Joan of Arc, Minamato Yoshitsune, Genghis Khan, Saladin and King Richard the Lionheart), each with varying difficulty levels (they're listed in increasing difficulty order). And an 'Empire Map' mode where you just fight the computer (up to 3 computer opponents), either starting with just a villager, your hero (one of the five aforementioned people) and a basic infantry unit, or (in a few maps) a set army.
I've gotten very good at it because I just replay it a lot. The computer, even on hard, is pretty easy in the Empire Map mode unless you're playing 3 on 1, in which case it's rarely possible to win since you're severely outnumbered. As a result it can get a little boring, so I have begun to do some campaign missions with weird strategies to challenge myself.
There's also a 'library' option in the menu which has actual history and information about the middle ages, explaining the technology you research, the units, the heroes, but even unrelated info like how feudalism worked. Fun fact: I was the only person who answered the 'when was crop rotation introduced?' question correctly on a high school history test thanks to this game, because it's one of the techs in it.
I have a lot of strategy opinions and thoughts on each mission but I think I'll save that for another time.
Anyway, I love this game. It's also pretty easy to play on an emulator. It is the best turn-based '4X' game I've yet played. And it's stuck on the DS.
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globalgrowthinsights · 7 months ago
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a-soft-fluffy-girl · 1 year ago
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TL;DR: Steam just made library sharing so much fucking easier and so much fucking better. Instead of login-trading, it's just a simple goddamn invite.
Read this. Really. It's a good read. Because it shows that, full-stop, Valve isn't just doubling down on their stance to make sure that people can and should be able to share their copies of digital goods as easily as they can physical ones, but they're making it better and easier than ever.
But you know how Steam allowed you to, with either friends or family, link accounts with another person to be able to establish an ability to share game libraries with one another? The general gist of Steam Family Sharing was that, with a limit of five people plus you (six in total) on a limit of ten computers total could share account access to willingly mix your libraries. You could play theirs. They could play yours.
This was a huge boon. It was meant to emulate sharing a physical copy of a game. A way to allow children to play games their parents or siblings had bought without having to fork over double the cash to buy it a second game. But it had some major limitations and drawbacks, and was archaic to use.
If a person did not share the same computer, you had to manually log into that computer to give it and the accounts on it access. This wouldn't be a problem if both accounts were used on the same computer, but many households (and astronomically more family and friend groups) had multiple computers, all used by different people.
If that computer, at any point, was hard reset to any point before the sharing occurred, you lost access. And had to do the whole process again. This was also an issue with computer transfers. The whole kit and kaboodle needed to be redone on upgrades. On top of that, the old computer is now just dead weight that you may not realize you have to manually revoke access to.
Putting your account information on another person's computer opens up security issues. They could, intentionally or accidentally, land themselves on your account if the login information was stored. Which could easily lead to purchases or bans you did not want to happen.
If anyone was, at any point, playing any game on their own library, you had no access to their games. Even if it was a totally different game, you had to wait your turn as if waiting for their computer to be freed up to sit at. (Admittedly this is kind of like the "mom said it's my turn on the xbox" meme, but hey, kinda archaic.)
You could not choose whose library you accessed a game from. Not at all. It always prioritized the first library it gained access from, DLC access and multiplayer be damned. If another friend you were accepting games from had more DLC? Too bad.
And yet here we are. Steam Families Beta fixes EVERYTHING about the above issues. By just going through Settings > Interface > client Beta Participation and clicking onto Steam Families Beta? You get:
No more login sharing. No more computer links. You can now choose which person's library you borrowed from. And you can play any other game from someone's library, even while they're in-game. It just needs to be a different game than what they're playing.
Pick five people. Invite them to your family. And now everyone has access to everyone's library. My goddamn library went from 150-ish to almost a goddamn thousand in ten minutes of setup.
Account sharing and password sharing are dirty words that "lose" billions of dollars. Netflix, Hulu, Amazon, Max. They aren't game storefronts, but they still allow you to access massive libraries and scream like you murdered their firstborns for daring to share your password with your mother after you moved out.
Microsoft tried pushing to demonize and undercut used games sales and borrowed copies of physical games. Remember the first attempt to reveal the Xbox One? People forget, but these vultures tried to make an always online console that checked to see if you were the account that owned the game, even if you had a physical disc, and prevent access to the disc's contents if you weren't the original downloader.
Valve walked the fuck up. Valve tapped the mic. And Valve dropped the fucking thing right onto the ground with one feature's revamp.
About the only issues I can see with this are twofold:
If someone sharing your library gets banned from a game's servers... so do you. No one else in the family does, but the both of you do. This is... rather unpleasant, because banhammers can be dropped quite frequently by mistake. I'd urge Valve to rethink this one, but I see the logic: don't cheat and effectively bite the hand feeding you. Still making me side-eye that, though.
If you leave a family you've joined? You have to wait a YEAR to join a new one. It's to prevent people form jumping ship to another group and screwing over who's in the former one in the process, but a YEAR? OUCH.
Problems aside, though... it's probably the biggest fucking power move I have ever seen a media distributor make in the current economic climate. It's the kind of thing that would let so many new games be available in a way that's easier than ever. Just a few clicks to send or accept an invite, and bam. Permanent access to dozens or even hundreds of new games with so much more freedom than earlier drafts of the system.
It's the kind of thing that slaps you in the face with positivity after so many Ls from the games and media industries. And I'm all the fuck for a W like this.
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