#mario kart 64
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I finally made the Rainbow Road Kandi Cuff!
I know everyone has done this by now but it's always been my favorite MK track so I had to do it too! Please appreciate this nice video version (sound on!)
Pics also with included blacklight version!
For more craft updates follow me at:
#Kandi#Kandi cuff#Kandi rotator#Mario kart#Mario kart 64#rainbow#rainbow road#crafts#super Mario#words in space
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Ahhh! 'Mario Kart 64'
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Cover of a 1997 Mario Kart 64 manga.
Main Blog | Twitter | Patreon | Small Findings | Source: RetroGamerArt
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#nintendo 64#nintendo#90s#CRT TV#old TV#hardware#vintage gaming#game photography#mario kart 64#nintendo aesthetic#N64 controller#N64
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Wacky Lesbian Races
Modeling went well until the hair.
Kart model is from here https://www.models-resource.com/custom_edited/mariocustoms/model/39929/
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#mario#nintendo#n64#mario kart#90s#retro#gif#gaming#video games#rainbow road#nostalgia#nostalgic#90's#mario kart 64#gifs#retrogaming
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Name: Toad's Turnpike Debut: Mario Kart 64
Ah, Mario Kart 64, an iconic game for many reasons. It was the first 3D Mario Kart game, the first game to feature the Spiny Shell, the first Mario Kart where you could select Wario, and also the first good Mario Kart game! Or maybe it also sucks, and I'm just blinded by nostalgia. It is the first game I ever played.
While Mario Kart 64 featured many of the same course themes as Super Mario Kart, it also introduced a handful of new ones into the fold, like "busy highway!" Toad's Turnpike is the first course in the Mario Kart series where you have to dodge traffic. Now, holding a go-kart race on an active road might seem dangerous, but thankfully, having gotten my license earlier this year, I learned that driving on a road is what you're supposed to do, so it's probably fine.
What's NOT fine however, is driving against the flow of traffic! In Mario Kart 64, Toad's Turnpike is infamous for its Mirror Mode layout, where not only is the layout of the course mirrored, but the cars will move in the opposite direction as well! The penalty for crashing into a car is pretty severe in this game, and combined with the brutal CPUs who love to cheat, Mirror Mode Toad's Turnpike ends up being a very difficult race.
The Mirror Mode variant ties into a mechanic in Mario Kart 64 where the speed of cars will change depending on the cc. Are you late on the commute to work? Too bad! Toad has declared that he's doing a 50cc race today, and as the owner of this turnpike, you BETTER abide by his speed limit...!
But why are you commuting on Toad's Turnpike in the first place?! This road just loops back in on itself, with nowhere to get off! Heck, there's nowhere to get on, really, either. I have no idea how you or anyone else got into such a precarious situation. This is true of nearly every traffic course (besides Mushroom City), but this post isn't about any of those.
But what if I told you the cars may not be real cars at all...? You see, in Mario Kart 64, the cars on this course have no hit detection with anything besides the player. Items will pass straight through them, and so will any racer that's currently in a star. Is it possible these cars... are GHOSTS...? Jeepers! It would seem that after being trapped on this road for so long, that all the cars died off, and now nothing but phantoms remain...
You can still crash into phantom cars though, so be careful while driving.
It would seem that Mayor Toad of Toad City thought that something had to be done about his turnpike's ghost problem, so in the time between Mario Kart 64 and Mario Kart 8, he had a service station built on the side of the road. This must have worked out big time, as the cars have proper hit detection now! Hooray for necromancy!
Mayor Toad did not, however, pour any funds into building roads in and out of Toad's Turnpike. In fact, he turned the starting line into a toll gate, meaning not only are you trapped on Toad's Turnpike, but you have to pay for every lap you drive! The course was also scaled down quite a bit, meaning you'll be passing the starting line much more often. Clearly, the government of Toad City is very corrupt.
I guess this is my segue into talking about the Mario Kart 8 version of this course, huh? If I'm being honest, I don't like this version of the course nearly as much! But it's not really for anything that has to do with the gameplay...
Sure, it's disappointing that Mirror Mode no longer reverses the flow of traffic. Sure, the anti-gravity walls feel shoehorned in and kind of defeat the purpose of the course. Sure, the road being widened and the track being scaled down makes the cars much easier to dodge, and getting hit is much less impactful than before.
But none of those things really bother me. I mean, they added cars with glider ramps and whatnot! It's definitely easier than the N64 version, but I do think it gains some from its more dynamic elements. But you see, the reason I don't like the Mario Kart 8 version of Toad's Turnpike is because of a much more egrigious sin:
The vibes are off.
You see, the thing I love the most about Toad's Turnpike in Mario Kart 64 is the atmosphere. You know I'm a sucker for good atmosphere! It affected a few placements in those Galaxy rankings I haven't touched in like a year! But yeah, between the late sunset skybox, the excellent music, and the remote feeling of it all, Toad's Turnpike in Mario Kart 64 is a course with A+ vibes. Between that and its unique obstacles, it becomes a highlight of the game for me despite a pretty bland layout.
With Mario Kart 8's version, the time of day was shifted from the late evening to the middle of the night, the music was given a new arrangement that's much more energetic, and the course was reimagined as being in the middle of a big city. I definitely get what they were going for—the big city theming fits the highway environment, and it definitely feels more fitting for a fast-paced racing game. But to me at least, the relaxing evening drive feeling of Toad's Turnpike is a lot of what I loved about the original, and I feel like that was ultimately lost in the remake.
Despite my complaining, I find it important to emphasize that change is not an inherently bad thing! It's good to appreciate the things in our past, sure, but nostalgia can be a prison of our own making! People who refuse to accept change often end up like the Old Norm, grumbling about pronouns and rainbow beer. Heck, Rainbow Road is another course with great vibes from Mario Kart 64 that got a massive aesthetic overhaul in Mario Kart 8, and I love how they handled that remake! Sometimes you just gotta learn to appreciate the new and the old on their own merits.
With that out of the way, the changes made to Toad's Turnpike were bad and I don't like them. They totally should've kept the sunset.
#toad's turnpike#mario kart#mario kart 64#mario kart 8#weird mario locations#mod hooligon#sorry i'm not doing a postcard this time#hopefully the kinopio highway image is postcard enough
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Mario Kart 64 - Bowser's Castle
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Source
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Your (third) daily Mario gif.
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Big Boo Rainbow Road 'Mario Kart 64' Support us on Patreon
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Requested by @pluralzalpha
#Mario Kart 64#n64 exclusive#Mario Kart#Mario#nintendo#video games#gaming#video game polls#polls#tumblr polls#racing
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Top: the manual for Mario Kart 64 is unique in calling Monty Moles "Chubby" (note "Watch out for Chubby" near the top and "Watch out for the mole Chubby" in the bottom caption). No other media refers to them by this name.
Bottom: a Monty Mole for reference. While the name "Chubby" could be argued as being appropriate for its physical build, the name "Monty Mole" was already established at the time of the game's release.
Main Blog | Twitter | Patreon | Small Findings | Source: MK64 (NA manual)
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#nintendo 64#nintendo#game store#gaming convention#Japan#mario kart 64#crt TV#CRT#90s#90s aesthetic#N64#retro gaming#90s photography#Japanese
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Where do you rank Mario Kart 64 in the MK series? 🏁
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