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マリオアーティスト タレントスタジオ
Mario Artist: Talent Studio Nintendo 64DD / Nintendo 64 2000
#mario artist: talent studio#nintendo#64DD#nintendo 64#app#Japan#nintendo aesthetic#2000s#retro gaming#magnetic disk#media#マリオアーティスト タレントスタジオ#N64
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Smash Remix - Talent Studio Medley
Artist: pringles
Original Composers: Kazumi Totaka, Kenta Nagata, Toru Minegishi
Original Works:
Mario Artist: Talent Studio - Title Theme
Mario Artist: Talent Studio - Talent Gallery
youtube
#music#vgm#video game music#pringles#Kazumi Totaka#Kenta Nagata#Toru Minegishi#Smash Remix#super smash bros#smash bros#ssb#Mario Artist: Talent Studio#mario artist#mario#Youtube
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Mario Artist Talent Studio - Sample Movie 2
#my edit#my gifset#smb#mario artist#talent studio#cutscene#gifset#n64 dd#mario bros#nintendo#bunnies#rabbits#90s#90s games#low poly
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Mario Music of the Day: Show Time from Mario Artist: Talent Studio
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what a thing to find on my youtube homepage :] they look so school...
#mario artist#mario artist talent studio#it doesnt even have anything to do with steamed hams except skinner and chalmers presences THATS THE BEST PART#tbh i see steamed hams as a long dead meme but this was a nice variant#totally not because its mario artist/64dd content... totally not ;]#marina's findings#Youtube
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peach artist studio 🎨💖
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The Disney villain book i ordered 3 weeks ago finally came and the sleeve was oily and chafed but at least I get the fabled single paragraph of King Candy insight
this is truly a game changer
And ralf
[TEXT DESCRIPTION BELOW]
Page 166: Disney Villains: Delightfully Evil.
KING CANDY - WRECK-IT RALPH.
RELEASE DATE: November 2, 2012.
DIRECTOR: Rich Moore.
VOICE TALENT: Alan Tudyk.
ANIMATOR: Zach Parrish.
"Everyone should have known with a pass code like UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START that this sugary-sweet king was not on the up-and-up. Who in the gaming world doesn't know that cheat code?! King Candy is the ruler of Sugar Rush, a video game made of everything sweet to eat, or as a wise Wreck- It Ralph sees it, a "candy-coated heart of darkness.' " But Sugar Rush was not always such a dark place; it was once a happy kingdom where Princess Vanellope von Schweetz ruled until an evil racer from a game called Turbo Time messed with her code and took her game for his own. The biggest shock? King Candy and that villainous racer known as Turbo are one and the same. Alan Tudyk, the voice of King Candy, said he had imagined King Candy to be a much bigger character, size-wise, and found it really funny that he was actually such a small man."
“Portrait of King Candy. Artist: Clay Loftis. Medium: Digital."
“Final Frames of Turbo from Wreck-It Ralph (2012)”
"Concept art of Turbo. Artist: Jim Kim. Medium: digital."
Page 184: Disney Villains: Delightfully Evil.
WRECK-IT RALPH - Wreck-It Ralph.
RELEASE DATE: November 2, 2012.
DIRECTOR: Rich Moore.
VOICE TALENT: John C. Reilly
ANIMATOR: Nik Ranieri
“Wreck-It Ralph is a "bad guy" who has been forced to spend every day for the last thirty years trying to destroy the apartment building that took his home away and to thwart Fix-It Felix from fixing everything Ralph wrecks. After "wrecking" the thirtieth anniversary celebration of his game, Ralph decides to go on a quest to earn a medal and prove to everyone, including himself, that he can be a good guy and do good things. In an interview with the Los Angeles Times, director Rich Moore said that the idea for Wreck-It Ralph came when he was asked by Walt Disney Animation Studios to revamp an idea they had been working on for a while: a movie that takes place in a video game. "Video game characters do the same job every day," said Moore. "I don't know how you could tell a story about that, and then it kind of hits me. ... What if the main character did not like his job? If you had a character who is actually wondering: Is this all there is to life?" "
Concept Art of Vanellope and Ralph. Artist: Bill Schwab. Medium: digital.
Page 185: Disney Villains: Delightfully Evil.
Story sketches of Ralph. Artist: Jim Kim. Medium: Graphite
Final character pose of Ralph.
Final frame of ralph with the Bad-Anon support group from Wreck-It Ralph, 2012.
“Bad-Anon-One Game at a Time
"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me."
-The Bad Guy Affirmation
Evervone needs a little help from their friends, even if their friends are a group of "bad guys." Bad-Anon is a place where the who's who of gaming bad guys can meet and talk about their feelings and what it is like to always be the one everyone loves to beat. Here are some of the familiar faces from the video games of the 1980s and 1990s.”
Bowser--King Koopa from Super Mario Bros.
Clyde--Ghost from Pac-Man.
Dr. Robotnik- -as himself from Sonic the Hedgehog.
Kano--as himself from Mortal Kombat.
M. Bison--as himself from Street Fighter.
Neff-as himself from Altered Beast.
Zangief-Red Cyclone from the Street Fighter series.
[TEXT DESCRIPTION END]
#the illustration is the best part#I knew there’d only be a page on him LMAO I’m not mad#I will still read the whole book in full ❤️#wir#wreck it Ralph#turbo#king candy#🐛VIRUS OFFERINGS#Disney villains#Disney villains: delightfully evil#concept art#alt text#book#wir Art Book
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I feel like of the two of them Mario is actually the more artistically-inclined brother so here's some rambling headcanons about artsy Mario:
It started when he was in grade school. Art class was always his favorite, and he would come home covered in paint or have dried clay stuck in his hair—anything that made his mama's life difficult. She basically had to hose him down every day.
He struggled with emotional regulation a lot as a kid, getting into fights and getting in trouble with teachers, mostly because communicating was difficult for him. Art served as a good outlet, and he could use it to help people understand what he was feeling, so his teachers and parents tried to encourage it.
As they got older, Mario showed more and more interest in art (and showed a lot of skill), but it wasn't as easy to pursue as it was when he was younger, so he started to fall out of practice.
It was mostly a combination of money and expectations. Nice art supplies that will last are expensive, and he would go through sketchbooks like they were nothing, so his parents couldn't keep up. He'd still doodle in lined notebooks when he had the time, but that's about all he could do at home.
Expectation-wise, the discouragement mostly came from his father. Papa Mario is a practical man, and he knows that art is not a practical career. He didn't mind it as a little hobby, but he started to advise Mario to take more useful electives in school instead of art classes. Luigi was very STEM-oriented, which set a sort of precedent in the household, and Mario internalized the idea that pursuing art would somehow be letting his brother down (how could they grow a life together in the future if Mario was a starving artist?)
Into adulthood, he all but gave it up entirely. He was absolutely the one that designed the logo for their business, but that was just about the only art project he was able to do.
That is, until they got sucked into the Mushroom Kingdom. It took a while for the subject to come up, but eventually Peach found Mario admiring her paintings in the castle, and he mentioned offhand that he used to love art.
She is thrilled at this little piece of information! She immediately sets aside time for them each week to do art together. They take supplies out to different places in the Mushroom Kingdom and have picnics together, painting and drawing the landscapes they see.
Mario is just as messy as he was when he was a kid. Peach falls into a fit of giggles the first time she looks over to find globs of paint stuck in his moustache.
But he's also really good. He picks it all back up right away and improves quickly. Peach is impressed, and so tickled by how happy it seems to make him, so she sets him up with his own private studio in the castle, providing him with any and every art supply he could ever dream of. He's overwhelmed of course, but so, so grateful.
He'll draw and paint almost anything, but he especially loves to make portraits of the people he loves. In Superstar Saga, the bros' house has a big portrait of Peach, and I think he painted it himself.
It was never supposed to see the light of day honestly, just sitting in a corner in his studio gathering dust, but one day he walked in to find Peach holding it and admiring it.
He was wildly embarrassed, but she was just flattered and amazed at his talent. She had it professionally framed for him and never stops telling him how much she loves it every time she comes over.
It isn't until later on, when Mario visits her private wing of the castle for the first time, that he finds an awfully similar portrait of himself painted by Peach in a matching frame hanging on her wall.
#smb#super mario bros#mareach#mario headcanons#me halfway through write this: 'wait should I have incorporated this into Coming Down'#also this was much longer than I intended oops I got carried away
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Every Cancelled Zelda Game [YT Script]
INTRO
Ever wanted to learn about canceled games in the Legend of Zelda series? Find out in this episode where we will discuss Every Canceled Zelda Game: Game Facts Special!
We’ve got info on 2 cancelled Wind Waker Sequels, a “terrifying” Tingle horror game, and a bunch of cancelled spin off titles. If you are looking for your cancelled Zelda fix, then we’ve got you covered in this episode!
Wind Waker Sequel for Gameboy Advance
To start us off, we were almost graced with a Windwaker remake for the Gameboy Advance. Two talented Ubisoft developers Davide Soliani (who was working as a game designer at the time) and game artist Fabio Pagetti both designed a working prototype of Wind Waker to pitch to Nintendo. A tweet by Soliani details that the videos of the demo were completed and ready to be pitched in 2003, but while ambitious, the pair’s plans were halted by their managing director. Although the GBA Wind Waker never came to fruition, fans were treated to some of the concept art that was made. David Soliani went on to direct ‘Mario + Rabbids Kingdom Battle’.
The Wind Waker 2
Another Wind Waker project, this time coming from Nintendo itself! At the Game Developers Conference in 2004, the project manager of the Zelda series, Eiji Aonuma, included in his presentation, a tease for a new mainline Zelda game! With an expected release date, and a promise of more information to be expected at that year's E3 expo.
Not much was leaked about the canceled sequel, but it was said to have taken place on land with extensive horseback exploration and combat.
During E3 2004 fans were treated to a realistic trailer, with visuals far from those seen in the original Wind Waker. Eventually this game would be titled Twilight Princess and a proper console sequel to Wind Waker never materialized. The decision to replace Wind Waker 2 with Twilight Princess was influenced by the popularity of big budget fantasy at the box offices with productions such as The Lord of the Rings. Unfortunately the fact sales figures were not as high as the team hoped for the original Wind Waker, with Nintendo of America telling the Zelda team that the ‘cartoonish’ look alienated older players and led to low sales in America.
In many ways Twilight Princess carries the legacy of the Wind Waker 2 project. It also takes place on land and features extensive horseback riding and horse based combat. It's easy to see how the company efficiently transformed Wind Waker 2 into Twilight Princess.
Four Swords DS
After the popularity of the previous Four Swords titles, the Nintendo DS was bound to get one, with its wireless connection, allowing for multiplayer. Game designers Hiromasa Shikata and Shiro Mouri were pushing hard to get a multiplayer title for the DS, however, these efforts were stifled by Shigeru Miyamoto as he said that the ideas ‘felt too stale’, perhaps feeling that the games had been done, wanting to move onto more original projects. They eventually made their multiplayer debut with Tri-Force Heroes on the 3DS! Which offered a totally new take on multiplayer Zelda.
Retro’s Sheik Spinoff
Did you know that Retro Studios almost made a game solely about the Sheikah tribe? Said to be a much darker iteration in the series, the game was to be based on the last male Sheik after the bad ending concluded in Ocarina of Time. What remains are some stunning pieces of concept art from artist Sammy Hall’s now deleted artstation. With themes of ethnic cleansing and genocide, it certainly would have expanded upon a darker side in the Zelda lore. The concept did not get very far in development and was canceled around the time many of Retro’s Leaders left the company in 2006.
Twilight Princess Side Story
Twilight Princess was a staggering success, and it was a no brainer for the team to begin development on a sequel. For reference, it sold almost 15,000 copies during its first two days of release in Japan, and 240,000 copies in its opening weekend in Europe. It had critics gushing over the title in reviews, and after 9 million copies in worldwide sales, it definitely warranted another story with this iteration of Link. Development on such a game was originally to be similar to what Majora’s Mask was to Ocarina of Time. To many fans' disappointment, it was canned by Miyamoto early on, who began to complain that the scope of the game ended up become too wide. In the end the game was replaced by Link’s Crossbow Training, which utilized the Wii’s Zapper peripheral.
A Sequel to Link’s Crossbow Training
Zelda producer Eiji Aonuma was so keen on the idea of utilizing the Wii zapper peripheral that he wanted to make another game based around this mechanic, this time, in multiplayer. It would have been a First Person Shooter (FPS) with a much stronger emphasis on multiplayer gameplay using the Wii’s built in Wifi. Eventually the game was rejected by Nintendo executives.
Third Oracle Gameboy Color Game
The duo of the Oracle games on the Game Boy Color were originally intended as a trilogy, reflecting the 3 sections of the tri-force; power, wisdom, and courage. During planning, the developers found it difficult to link all three games using the password system. This led to the cancellation of the third game, due to be titled ‘Mystical Seed of Courage’, and subsequently renamed the Oracle games to what we know them to be today. Information is limited, but it would have involved the Oracle Farore, who was featured in both games.
The Adventure of Link SNES Remake
The Nintendo Gigaleak gave fans a plethora of tidbits for unreleased games, and information about their productions. This included sprites for what could have been for a remake that was planned on the SNES for The Adventure of Link, the second game in the series. The sprites are characteristic of the SNES.
There were also 3D models designed to work with the FX Chip for the SNES. These models are confirmed to be from a potential Zelda 2 remake. Eventually the Zelda 2 Remake was canceled but it did inform the development of Ocarina of Time for the Nintendo 64.
Ura Zelda
This game was planned as an ‘additional content’ patch for a new piece of Nintendo hardware named the Nintendo 64 Dynamic Drive or Disk Drive, which would have held an additional disk, expanding the memory of the Nintendo 64, and altering the Ocarina of Time. The cartridge would have added new dungeons, altered existing ones, and even included new enemies. Ura Zelda is likely to have eventually been ported onto a bonus disc included with Wind Waker. This bonus was called ‘The Master Quest’, but likely didn’t include the full scope of the original expansion, and didn’t include any new enemies.
Because of Nintendo Gigaleak we have even more information about the development of Ocarina of Time which included some work for Ura Zelda. You can see even more of that in our Zelda Gigaleak Episode!
Zelda 3 Alternative
While not exactly canceled, we know that Zelda 3 could have turned out very differently. Concept art from the planning stage of the third Zelda game shows Zelda in a futuristic style of armor, showing that a sci-fi Zelda game could have been a reality. The game would have had a futuristic backdrop and taken a different design by having a hub world, and a multiworld structure with time traveling elements in its gameplay and story, not dissimilar to the later Crash Bandicoot games. Early on Miyamoto wanted the game to have a Final Fantasy-like party structure with a magic user, and a fairy character. The game might have ended up more open ended like the original Legend of Zelda with multiple ways to complete the game.
Heroes of Hyrule
This spinoff was going to be similar to Final Fantasy Tactics, or Fire Emblem, but set in the Zelda universe. It would have featured Goron, Zora, and Rito as playable heroes set 100 years in the past. It would have also featured a boy in the present named Kori who was also playable. and the game would have involved our band of heroes adventuring to save Link from Ganon.
Being developed by Retro Studios the game had been fairly fleshed out in terms of narrative, but ended up being canceled in the concept design phase. In an interview with one of the Retro Studio Developers, we found out that the main game mechanics would involve exploration and puzzle solving.
The existence of this game was revealed through the youtube channel Did You Know Gaming. Unfortunately that video is no longer available as it was taken down by Nintendo’s Copyright Ninjas allegedly.
3D Classics: The Legend of Zelda
This remake was teased at E3 in 2010 as part of Nintendo’s 3D Classics line by Shigeru Miyamoto. Unfortunately even with excitement from fans it never came out.
Tingle Horror Game
Japanese development studio Vanpool, is best known to have developed Ripened Tingle's Balloon Trip of Love and Freshly-Picked Tingle's Rosy Rupeeland with the Majora’s Mask’s Tingle character.
They were also developing a horror game with the jovial, and let's face it, incredibly creepy guy. Nintendo producer Kensuke Tanabe dropped casually in an interview that the studio they had worked with on other games were developing a Tingle Horror game, but mentioned that they eventually canceled it for more than a few reasons.
A Rolling Game Starring A Goron
Vanpool weren’t just working on Tingle’s debut horror experience, but also a rolling game for the Nintendo DS. Its gameplay would be similar to the Goron minigame from Ocarina of Time, but it would utilize the touch screen of the DS. Nintendo eventually rejected their pitch for this game, but the concept helped Nintendo develop their touch-screen rolling mechanic for a new IP called Dillon's Rolling Western.
We could have also mentioned the Zelda Tech Demos for Game Cube or Wii U that never became games. But we’re saving those for an episode on Tech Demos that never became games.
Which of these Canceled Zelda games do you want to play the most? What canceled mechanics do you think made it to the latest Tears of the Kingdom? Let us know in the comments below.
Make sure to checkout our episodes on Zelda Gigaleak finds and Every Canceled Dragon Ball games!
Voice Actor Say Goodbye
Thanks for watching!
This has been a Game Facts Special [20 References Available on Request]
Content Link: https://www.youtube.com/watch?v=j-TE_36qtZs
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What It Means that HBO's The Last of Us Is Good
Book-to-film adaptations can be hit or miss, but it seems like a rule that video-game-to-film adaptations are always bad. Good and bad in any artform are, of course, matters of taste, but there’s a persistent, nagging sentiment in popular media that, when filmmakers consider a video game adaptation, they take its success and built-in fan adoration for granted. Producers wield more power than actual talented filmmakers and writers, and the whole affair leans further into entertainment for entertainment’s sake, because the popular sentiment of video games is still driven by people who think Mario and Luigi saving Princess Peach from Bowser’s clutches is the standard in video game storytelling.
(Relevant note: The plot of the forthcoming Mario adaptation is that Mario and Peach are trying to save Luigi from Bowser this time.)
I consider myself a little weird as a fiction writer with some academic decoration, because I am a life-long gamer. We’re not as weird as you’d think, it turns out, but in many literary circles, video games are still considered anathema to good storytelling. I think, considering some of the truly great writing and storytelling I’ve experienced through video games in my life, that’s tragic. The literary world is warming up to TV and films as legitimate mediums for good writing, but video games are still viewed as a medium for children despite the average age of a gamer being 33, and their artistic validity beyond their use of art as resources is still questioned.
(Sure, this is an old post, and Ebert is a bit of a punching bag on the subject, but it’s illustrative of the argument, which I’d argue is flawed because the distinctions he made aren’t independently exclusive, but that’s not what this post is about.)
This year, HBO released a series adapting a video game called The Last of Us, which was developed by video game studio Naughty Dog. I played that game in 2013, and it not only redefined for me what good storytelling is in video games, but it also demonstrated a new potential for immersive storytelling experiences that only video games can provide: in this way, I felt The Last of Us offered new justification not only for the validity of video games as art but that we should consider video games a new artform in their own right.
I can’t overstate the profound effect this game had on me as a storyteller, and it isn’t a game that made me want to make games. It’s a game that made me want to tell better stories, and I think that’s important: the influence The Last of Us had on me transcends the medium.
I can’t think of a better definition for art.
Continue reading here: https://timothyjohnsonfiction.com/blog/what-it-means-that-hbos-the-last-of-us-is-good/
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that's about as awkward as that transition gets Off of Silvagunner, the wiki - right before the moment looking away, Mario Artist TALENT studio - has its logo right where it would be - his brainIt's true that consoles from then on would be consumerist
Update Yeah I think it warrants saying Dream of Silent Hill 3 being on approximately Sega Dreamcast
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Mario Mendell Winans (né Brown; August 29, 1974) is a R&B singer, songwriter, and record producer from South Carolina. An extended member of the Winans musical family, he is known for his 2004 single “I Don’t Wanna Know” (featuring Enya and P. Diddy), which peaked at #2 on the Billboard Hot 100.
He signed with Rowdy Records as an in-house producer during the early 1990s and received his first major credits for his work on R. Kelly’s self-titled second album (1995) and Pebbles’ Straight from My Heart (1995). As a recording artist, he signed with Motown and released his debut studio album, Story of My Heart (1997) to commercial failure. The following year, he contributed to Diddy’s 1998 single “Come with Me”, and thereafter served as in-house talent for his Bad Boy Records production team, the Hitmen. He saw mainstream attention for his guest performance on Diddy’s 2000 single “Best Friend” as well as his 2002 single “I Need a Girl (Part Two),” both of which entered the Billboard Hot 100—with the latter peaking at #$. He signed with Bad Boy, an imprint of Universal Records as a solo act. Moreover, “I Don’t Wanna Know” served as the lead single for his debut studio album Hurt No More (2004), which peaked at #2 on the Billboard 200. In the following year, he co-wrote CeCe Winans’s song “Pray”, which won Best Gospel/Contemporary Christian Music Performance at the 46th Annual Grammy Awards.
His recording career accompanies his career in production and songwriting, from which he has been credited on releases for artists including The Weeknd, Kanye West, the Notorious B.I.G., Ice Spice, Lil’ Kim, Destiny’s Child, Jennifer Lopez, Pusha T, Busta Rhymes, and Trey Songz, among others. #africanhistory365 #africanexcellence
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Capturing Love in the City by the Bay: A Guide to San Francisco Wedding Videographers
San Francisco, with its iconic landmarks and breathtaking scenery, provides an idyllic backdrop for weddings. For couples looking to immortalize their special day, finding the right wedding videographer is crucial. This micro blog explores some of the top wedding videographers in San Francisco, highlighting their unique styles and offerings to help you make an informed decision.
IQ videography: Award-Winning Cinematic Excellence
IQvideography stands out as an award-winning studio known for creating stunning cinematic wedding films. Based in San Francisco, they extend their services to Napa, Sonoma, and Calistoga, ensuring that every beautiful moment is captured with authenticity and artistic flair. Their portfolio showcases a range of wedding stories, each film meticulously crafted to reflect the couple's unique journey .
HitMaker Films: Storytelling Through Lenses
HitMaker Films has a reputation for capturing the essence of weddings in the Bay Area, including Healdsburg, Napa, and Sonoma. Their blog features numerous stories of beautiful ceremonies, such as the lavish outdoor wedding of Mario & Pablo. The studio emphasizes storytelling, ensuring that every film is not just a recording but a narrative of love and celebration .
Outlive Weddings: A Blend of Photography and Videography
Outlive Weddings offers a comprehensive approach by combining both photography and videography services. Their blog showcases various wedding films and engagement sessions, providing a glimpse into their creative process. With a focus on capturing genuine emotions and candid moments, Outlive Weddings ensures that every couple's story is told beautifully .
What to Look for in a Wedding Videographer
Choosing the right wedding videographer involves more than just liking their previous work. Here are some key factors to consider:
Style and Aesthetic: Ensure the videographer’s style aligns with your vision. Whether you prefer a cinematic, documentary, or traditional approach, the videographer should be able to deliver the aesthetic you desire.
Experience and Reputation: Look for videographers with a strong portfolio and positive reviews. Award-winning studios like IQvideography have a proven track record of excellence.
Personal Connection: It's essential to feel comfortable with your videographer. A good rapport can make a significant difference in how relaxed and natural you feel on your wedding day.
Packages and Pricing: Evaluate what is included in their packages. Some studios offer comprehensive services that include both photography and videography, while others may focus solely on video.
The Magic of San Francisco as a Wedding Destination
San Francisco offers a plethora of picturesque locations perfect for wedding videography:
Golden Gate Bridge: An iconic symbol of San Francisco, it provides a stunning backdrop for wedding films.
Palace of Fine Arts: With its majestic architecture, this location is perfect for capturing timeless and elegant wedding moments.
Baker Beach: Offering breathtaking views of the Golden Gate Bridge and the Pacific Ocean, Baker Beach is ideal for couples looking for a serene and natural setting.
Conclusion
San Francisco Wedding Videographer can transform your wedding memories into a cinematic masterpiece. Studios like IQvideography, HitMaker Films, and Outlive Weddings offer a range of styles and services to cater to different tastes and preferences. By considering their experience, style, and the personal connection you feel with them, you can ensure your wedding day is captured in a way that you will cherish forever.Whether you are planning an intimate elopement or a grand celebration, the right videographer will help you relive the magic of your special day for years to come. San Francisco, with its diverse and stunning venues, provides the perfect canvas for these talented videographers to work their magic.
#wedding videographer in bay area#Wedding Videographer in San Francisco#CA#Bay Area Wedding Videographer
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#TheLegendOfZeldaWindWaker#WindWaker #ToonLink #VideosIRemember#Nostalgia #VidsILike#MyThoughts
Just some vids I liked and using this screenshot of windwaker/toon link holding that glowing rock communicator as a place holder image.
I remember seeing this glowing rock communicator and wondering if it shows up again in the game but my guess is that it was dropped later in the game.
Image and video not mine but link is there.
27:02
The Legend of Zelda: Collector's Edition (Wind Waker Demo) (youtube.com)
I wanted a gif of Toon Link pulling out the glowing rock communicator out his pocket.
https://gifmaker.me/video-to-gif/viewimage/20241003-09-ySkn5LM6y8GysmIo-cOXtl3-hnet
All unlockable secrets guide: Mad Mode, Swimmer Mode, Big Eyes, etc. - Blue Stinger (Dreamcast) - YouTube
Illbleed- Side A (Michael Reynolds') - YouTube
Blue Stinger- Side B (Shinya Nishigaki) - YouTube
Klonoa: Door to Phantomile- Side A - YouTube
Klonoa on vinyl - YouTube
18 juin 2024 - YouTube
EGG ON PUPPY COIN BANK #toys #trending #youtubeshorts - YouTube
Dog House Money Saving Box Money Bank For Kids Beautiful(Purple Lucky Dog) | eBay
Tatsuro Yamashita - 08. Your Eyes - YouTube
Keyboard Glep (youtube.com)
Roundabout by Yes (to be continued meme music) - YouTube
Yes - Roundabout (Original 1971) - YouTube
This song gives me Animal Crossing vibes like walking around your town just chilling out maybe with a sunset in the background.
Date of Birth- greenish - YouTube
This song gives me N64DD vibes like from Mario artist talent studio.
Date of Birth- alien in the dream - YouTube
Chimera's Gettin' a Pizza (youtube.com)
Nightmare Ned - The Puberty Song! (Fan Art) - YouTube
Nightmare Ned Game - Uvula Song - YouTube
My favorite house music track so far.
Feels like walking down a street by yourself just wandering in a town.
Riviera Love Affair/Reuse 35 - YouTube
Way To Paradise - YouTube
Pretty Ballerina - YouTube
Smoothly Love/Reuse 929 - YouTube
This gives me Sonic stage vibes like on the Sega Genesis.
The Big Babbler/Original Archive Version - YouTube
A helpful guide to working with your Realtor! (Analog Horror short based on House Hunted) (youtube.com)
This sounds like a old black and white cartoon that has song lyrics in it.
Ritzy Glitzy Mitzi - YouTube
Sweet Home - YouTube
From Now On/Heavy Bass Booster Version - YouTube
Please Stay With Me - YouTube
Farewell My Love - YouTube
Sounds like Cuphead tutorial music to me.
Butterfly - YouTube
Found this video but don't know if the voice is AI or not.
Take the risk. - YouTube
DHDJykfyo:#{)90eDJlv883SVHO98hosonJ99u{=¢∆mxkksklalSBO•√¢÷¢×¶%I8JSjjsksoozox - YouTube
Can you remember data without a face? PC Shift (youtube.com)
I like it that in Illbleed there are three patterns the game will randomize in with the shock events moved around in different places.
Seems to me the A, B, and C patterns are mixed up so player wouldn't know which traps are on easily.
Illbleed Speedrun Tutorial Stage 4: Killer Department Store - YouTube
Illbleed - Let it Bleed (youtube.com)
ILLBLEED - MrCantinfla - YouTube
I like this person's character model like it's corrupted.
Yet another dream was cast (René plays Illbleed part 5) - YouTube
Illbleed Hidden Minigame TOP SCORE - YouTube
Worst customer service - YouTube
🎮 Super Nintendo controller you've never seen before - YouTube
My favorite Nightmare Ned track and I didn't know it had lyrics.
Nightmare Ned -- Balloon World (deleted song) - YouTube
I hope someone finds this song.
Unidentified Song - (“Jenny”) - YouTube
[BIG DREAMS] - As For Dreams x BIG SHOT Mashup (youtube.com)
Ongezellig (Part 1 + 2) - YouTube
The Best Web Animation You Never Seen - YouTube
Above The Clouds: A Lost Song From a Pirated DVD - YouTube
Templeton Thompson - This One’s Gonna Fly (2011) - YouTube
This song is pretty good and so is the Letter to Juliet movie to bad it is obscure.
You Got Me - Colbie Caillat - Lyrics (youtube.com)
IXxuSmw2HFNWXLUyJFO7xKIT3E7diFUSa86wgFiMI413xtfZga5hClZ/AgdzP33dhpj+0qc1d5sK2jyH5EqK6g== - YouTube
Spoiled Soda :3 (youtube.com)
All SPECIAL HORROR EVENT scares [ILLBLEED] - YouTube
My favorite song from Dynamite Headdy.
Dynamite Headdy OST: Sega Genesis - 21 - I Sing - YouTube
When I heard the bad news about the Magiswords man and it slapped me back to the third joke in this video from the incomplete Oney Plays Illbleed let's play where they are on the woodpuppets level and saying that the dad isn't free from what he did.
Oney Plays Animated: Pillopio Roleplay... 1 + 2 + 3 - YouTube
Maybe have Prohyas be Pinocchio say that to the creator that he isn't free from what he did.
If I knew how to animate I would.
Oney Plays Animated: Pillopio Roleplay... 3 - YouTube
Someone found the Dog of Bay Ps2 game ost with English lyrics.
I wish this weird game was on steam or ported to other consoles.
Dog of Bay Sing-along OST - YouTube
知性のゆめにっき - YouTube
Continental House Shaped Stress Ball - YouTube
Title Theme - Kirby's Pinball Land (youtube.com)
Marth's Huge Grab (and why it's completely fine) - YouTube
Finale (Unused Mix) - Undertale - YouTube
Finale - Undertale - YouTube
Song That Might Play When You Fight Sans (OST Version) - Undertale - YouTube
I watched this person's let's play and it was pretty good.
I like the review and explains the game.
Illbleed: Road to the True Ending (Sega Dreamcast) - YouTube
Welcome to Michael Reynolds Virtual Horror Land - Illbleed - YouTube
A certified Illbleed classic - YouTube
A Vlog in My Pants - Illbleed - YouTube
Illbleed (02/2001) - YouTube
Eyestrain Warning // Illbleed // Couture (youtube.com)
Fatboy Slim - Put It Back Together - YouTube
[Vinesauce] Vinny - DOODLE DIP - YouTube
[Vinesauce] Vinny - This is my Doodle Dip Time Capsule - YouTube
Vinesauce Vinny: Space Kids [The ATDQ Cut] - YouTube
This felt a early 2000's song that would be at the end of a Shrek movie before the Minions were a thing in the credits to me and this is my first video hearing this song.
[Vinesauce] Vinny (Pre-Stream) || Deep Doodle, Vinesauce Fan Games, Weirds - YouTube
SpaceKids Soundtrack (MS-DOS AdLib) (youtube.com)
This sounds like Johnny Bravo singing to me.
I Feel Love (Fantastic Plastic Machine Remix) - YouTube
Some really good FPM remixes.
FPM Remix Works Best Mega Mix mixed by okadada - YouTube
FPM Best Mega Mix mixed by okadada - YouTube
I wish Mischief Makers was ported to the switch or the new Nintendo console with Dynamite Headdy.
Mischief Makers - Trouble Maker - YouTube
The Jerma he looks like Freddy Fazbear noise in this video gave me Illbleed sfx vibes.
Now I want both noises side by side.
Jerma- You look like Freddy Fazbear - YouTube
Illbleed fright/shock SFX - YouTube
Found this T-Rex ninja turtles like cartoon.
The adventures of T-Rex 1.1 - YouTube
Kirinji - Goodday Goodbye (FPM Mix For Nightfly) - YouTube
A look back at Crazy Games and Shinya Nishigaki - YouTube
Been looking for this FPM song.
Kenji Jammer - Daddy's Delight (FPM Talker Vocal Mix) - YouTube
This one is a great FPM mix.
松田聖子 / あなたに逢いたくて (FPM MIX for Lovers) - YouTube
【That Handsome Devil】Charlie's Inferno【English Lyrics】 - YouTube
Friday Night Funkin' - V.S. Mike The Hardcore + Awesome [Mike & Melissa] - FNF MODS [HARD] - YouTube
Friday Night Funkin' - Khonjin House (One-Shot) - FNF MODS [HARD] - YouTube
Blue Khonjin House/Supermental Remix [Friday Night Funkin] (youtube.com)
John doe fnf fan song: sliced - YouTube
Charlie's Inferno (That Handsome Devil Remix) (youtube.com)
This song is really good and the artstyle gives me OK KO vibes with the sound of this song.
nobonoko - Sylvester the Cat (Lobinho Telesoccer 3000) - YouTube
This cool Spongebob music video.
네, 선장님! - YouTube
A Not So Joyful Lobotomy - A Chicken Little Instrumental Fan Song (youtube.com)
Randomly found this and I love the luscious listings name and it gives me REALTORs monster house dating vibes like that would be another website name for it.
I know it's Kurtis Conner faceless channel.
The Most Ridiculous Houses You'll Ever See - YouTube
The "Faceless YouTube Channel" Plague
Khonjin House like channels.
Ruther Apartment Ep.1: Poptarts
JOUSE 1: Battle Tower (Upgraded) - YouTube
Opening Movie (In-Game Mix) - Eek! The Cat - YouTube
#The Legend Of Zelda Wind Waker#Wind Waker#Toon Link#Videos I Remember#Nostalgia#Vids I Like#My Thoughts
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