#man the ds really had the best mystery games
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misstooni · 10 months ago
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Even though it's the same story, Another Code Recollection has an entirely different vibe than the DS version of Trace Memory. Playing through the game and like... I remember all the story bits, they're the same, but they feel SO different. I still have the DS version, so I kinda want to replay it after I finish part 2 (which I've never played since it never got an NA release) Also I will say that the DS version DEFINITELY has much better and more creative puzzles.
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chaoscheebs · 8 months ago
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So I've gotten into visual novels a bit more recently, do you have any recommendations? I've been a gamer all my life but vns are kind of a blind spot for me. Maybe some of the more popular ones on the DS and a handful of PC ones are about all I know.
Most of the ones I've played are adult ones (i.e. have sex scenes in them), but I can give some recs if that's not an issue.
All Ages:
-Jack Jeanne for the Switch is a really solid one and for something that includes hiding the protag's gender (she's in an all-boys school for theater), it doesn't fall into weird/horny tropes about it? Like no "oh no someone walked into me changing oh me oh my" nonsense, for example. Plus there's some characters that read very trans/gender non-conforming and I am living for it.
It's very slice-of-life, very pretty, and if you like/can work with stat-building dating sims and the rhythm game sections, I'd recommend it!
Guys Who Like Ladies (not all-ages):
--Princess Waltz is like my favorite VN of all time, it's so fucking good. It's about this (seemingly) normal dude who ends up entangled in this other magical world's tournament to pick a bride for the prince of a country in said other world, and boy howdy for something that is aimed at straight male audiences it is REALLY GAY (affectionate/positive).
The main "girl"? The prince. Who reallyreally comes off as a trans dude. It is awesome.
There's all sorts of cool fights, girls in cool/cute outfits, the "token loli" acts her actual age and is probably one of the most mature of the lot (god i love Suzushiro), it has Lun-Lun, the second best proper girl, yaoi fangirls, and a cute lil' dragon man.
I will provide a quick warning tho': it contains (accidental, they had NO IDEA beforehand) incest, potential adoptive sibling banging, and depending on how you see Chris, potentially misgendering. :c
If you can get past that, tho', it's fantastic and has a bangin' soundtrack.
--9-nine is a urban fantasy-ish multiverse-spanning mystery series in 5 parts: 4 for each girl and one extra epilogue game that wraps up the loose ends nicely. It also contains cool action scenes, has a great cast of characters, and even makes a Wild Arms 2 reference, which cements it in my heart forever.
Each game is a route, and while you could skip one and still get the story (and you might want to, one of the games focuses on the protag's main full-blooded sister who, uh, yeah, they eventually bang), but each part connects to the next and gives you more information to piece together, and it all comes together wonderfully. ;A;
Also, the male lead has a face, is voiced, and has a personality, which is a rare triple-crown in the VN world when it comes to het-focus stuff.
9-nine also has an "all-ages" cut, which can be found on Steam, if that makes a difference.
QUEER SHIT FUCK YEAH:
--Ne no Kami is a yuri VN which is in two parts (with a loosely-connected "prequel" that is plot-light called Sacrament of the Zodiac and has a successor plot-heavy series that has one part out called Watamari, all of which are yuri stores) and IT. IS. SO. FUCKING. GOOD. It and Princess Waltz battle for my heart for the number 1 spot.
The protag is a "normal" girl named Len, who gets drawn into this secret war against the ayakashi thanks to a mix of her childhood friend coming back into her life and her parents up and disappearing on her, and it gets... the actual images are never graphic in the violence sense, but it gets a bit brutal in the fight scenes. Which fucking rule.
It's a good balance of slice of life and battles (and girls kissing other girls of course) and the music fucking rules.
There is also an "all-ages" cut on Steam.
--No,Thank You!! is a BL VN, and it is also really good, but really fucking heavy and I have to give several caveats before recommending it. There is references to (and at least one on-screen instance of) rape, references to in-universe snuff films, non-consensual body modification to the point of body horror, drugs, and child trafficking, tho' everything mentioned past the rape is never shown on-screen.
If your can get past all that, you're in for a wild fucking ride. Haru is the (openly bi!!!!!) protagonist, who seemingly got amnesia in an accident saving this middle-aged man, and so the middle aged man, who is the protag of his own story that's interwoven in the background as he searches for his missing son and dips his toes into some Serious Shit(tm) as a result, sees to it that Haru has shelter and a job until he recovers.
Also, yakuza and a secret underground society that does Seriously Fucked-Up Shit(tm) are all interwoven into the plot, especially the latter.
Also Hiroyuki is best boy I make the rules.
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Anyway, that should be a pretty good starter kit. I'd also throw in Yume Miru Kusuri, which is a more grounded in realism story, but also it's really meta and not a good starter VN (... although it was MY starter VN, please give me a route for the canon gay dude in a fan disc I am begging you). It also. Um. Deals with heavy subjects (bullying, drug use...). So maybe see how you feel about these before that.
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gazorninplat · 11 months ago
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I wish I was more excited for Death Stranding 2. I really do, but I was so unimpressed by the first one that it’s hard to believe something great is going to happen. I know this is a pretty unpopular opinion, but for me, DS was close to greatness, to truly be a shock to the industry, and it frustrated me that it wasn’t the case.
In my opinion, DS is an amazing core gameplay loop brought down by some of the most unnecessary and pretentious style choices Kojima has ever made. Walking around in the post-apocalyptic landscape of the U.S. carrying stuff to deliver was unexpectedly engrossing, and I wish I had spent more time doing just that without interruptions. Just putting music on and negotiating the terrain while keeping my cargo intact was immersive enough. I was annoyed every time the game took me away from that to listen to characters or watch a plot I couldn’t care less about.
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Because, yeah, that’s the thing. The story of Death Stranding was trying so hard to be weird and quirky and mysterious and awe-inducing that it failed every single time it asked me to take it seriously, or pay attention. The surreal apocalypse of Death Stranding has potential, I think, but the imagery invoked to depict it’s so… tryhard. Very “this is a metaphor, man” that, granted, is the MO of Kojima, but here feels gratuitous and hollow.
I was never intrigued about what was going on. I just wanted to test this sweet golden exo-skeleton I just got and see if I can reach that damned Windmill without much trouble this time. 
I didn’t like any single character besides Sam, either. And that’s because Norman Reedus just seems to be playing himself, and he’s as annoyed and uninterested in the going ons of New America or whatever as I was. I don’t understand it, Kojima is well known for creating absolutely ridiculous but memorable and charismatic characters that are deep enough to care about them. The Cobra Unit it’s still my Gold Standard of how to do “weird and poignant” characters. They are practically Lynchian in how the balance between silliness and seriousness can create very powerful storytelling moments.
Here you have a boring fuck named Die-Hardman, Guillermo del Toro for some reason, and a bunch of other losers I could not be bothered to remember. One of them was called Hot Mama or something. She looked like this:  
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All of them feel artificial and even a little condescending when talking to you. It’s all very “we are like family here”-type of corporate poise, pretending to give a shit about you while urging you to get on with your damn job. “You are our most important collaborator, Sam! Now go cross the Mountain Made of Knives to deliver this pizza. Don’t you fucking dare to tip it over. You will have a complimentary soda from Management if you survive :D”. They literally offer you likes in return.
HR at Kojima Productions must be a fucking nightmare.
Finally hitting the road after two hours of bullshit feels good, though. Preparing your cargo, finding the non-metaphorical balance between the boxes you need to deliver and the tools you need to survive the world is the absolute best kind of Video Game Choice you can offer. The post-apocalyptic U.S. is beautiful to look at, and incredibly inviting to walk in (seriously, the primary terrain consisting of black stone, deep green moss, and rainy weather is one of the best outdoor vibes I’ve seen in any game), and the idea of slowly building up some infrastructure to make each delivery easier, or at least quicker, was amazing.
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Without a doubt, my favorite moment was taking a day or two to build a zipline through the mountains. I put down the final one and came back to the starting point in a couple of minutes. After hours of hard work and resource gathering, it felt amazing. I really wish that was the whole game.
Yes, the whole game. No combat. No bosses. Hell, even no plot. Just you, a pair of sturdy boots, and some ingenuity to open yourself a path. 
That’s what I mean when I say that DS was close to greatness. What if Death Stranding was a AAA Video Game dedicated to blue-collar work? Can you imagine what *that* could have done to our current hellscape of over-bloated, over designed, live service, micro-transaction infested, big budget games? Can you imagine a game of this scope and resources literally being an Uber Eats Simulator? And being successful at it?
Because, let’s be frank. Kojima’s name by itself was a guarantee of copies sold, maybe even block-busting success. If anyone in the industry could have pulled that kind of game, it was him. And I’m pretty sure that was more or less the idea, but the final product is still full of, in my opinion, unnecessary enemies, combat, shootings, set-pieces and boss fights. You know, video-gamey stuff. All wrapped up in a plot that wants to be deep and philosophical so, so bad, and fails in every single metric.
I fought the final boss (or what I think was the final boss), got killed, and then realized that I didn’t gave a fuck about the conclusion of the story. I’d rather be delivering shoes or whatever. I’d rather be admiring the scenery for a bit before moving on and getting the job done. I’d rather be listening to music.
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I never finished Death Stranding. It eventually left Game Pass without me noticing.
That was a shame, I was doing great progress with a highway, and had plans to expand my zipline network. But after avoiding the game for a month or so, I decided it wasn’t worth it. All the infrastructure you build decays quickly (thanks to a Rain that Makes you Old falling almost constantly all over the map), so I figured anything I built was surely gone by then, and I would need to start from scratch. Or even worse, maybe other players might have finished it without my input. In any case, I made my peace with it. Death Stranding was a good video game, like many others, even when it had the chance to be unique. If only Kojima had decided to not include the more gamey aspects, or had an editor telling him “no” when writing the story, or didn’t have the pathological need to flex his Hollywood connections.
Death Stranding 2 looks more of the same, sadly. But at least I know I’ll have some very rad moments of solitude between boring firefights when the thing gets released on Game Pass in 2028 or so. Meanwhile I’ll keep looking for the actual walking simulator I didn’t know I needed. 
Maybe that is going to be my very own Death Stranding, I guess.
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colourful-void · 2 years ago
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alright, closing up 999 for tonight! thoughts:
junpei's silly.. i like him =)
June has so many death flags she might as well be wearing a tee shirt that says 'im fucked!' on it. maybe it'll subvert expectations tho? but childhood friend with clear romance flags in the murder game its.. its not a great spot to be in if u wanna not die
lotus... hot....
santa is funny i like him. i have the vague sense ive seen him before is he the sexy man of the game?
uuuh clover =) the clover =D. shesyeah =) obviously she and snake have some connection but idk what yet. the sillays.
snake is also epic and swag big fan
no paticular thoughts on seven or ace. they're there =)
love lovelovelot he atmposhere of this game, it gets it all RIGHT. it's pretty, but htere's a layer of Grit to everything. it feels like a 3d space im trapped in. the art works so well with it here.
the sprites too, the lip sync was weird at first but these odd animation clip sprites?? they're honestly quite endearing acually. the way everyone is drawn is really appealing. junpei looks a little akward next to everyone else sometimes but beyon that.
umm the modes thing is. weird but i have learned this is bcs of porting issues and it wsa cooler on the ds. i wish i could play it on the ds but i think thatd be like. 200 dollar or somethin so steam port it is. im just sticking to novel =)
speaking of, the narration in the novel mode is really good, its very compelling.
this does feel very brain hooks-y i like it rather a lot so far! not too far so like. lets see whether the HOOK of this lands (why we in tha nonary game. what be that anyway_ etc). considerin i keep seeing ppl be like 'this game si the best psychological game ever' like. okiedokie then
i did not know about digtial roots before this game and i have sicne learned they are used in things beyond this game.
end of the road for now, but yeah! where i've stopped, snake has explanted everything on the braille card (allegedly.) and after santa and seven unsucessfully tried to get rid of their bombs, eveyrone explained that theyd since zero when they got kidnapped, with that mask. except seven who seems to just be going 'whoa yeah we ALL got chloroformed how crazy".
so yeah, lookin forward to the next bit! its not like. making me go insane yet but its good!! rlly scratches the mystery room trapped itch i'd had. im sure this game will not become something i obsess over =).
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owlixx · 2 years ago
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GBA Wishlist
Okay so I’m thinking about picking up a GBA so I can play those games on a real console instead of emulated. I had a silver and then a blue GBA SP as a kid. I’m torn between a modded original GBA or an SP, especially the triforce design. Anyways, I wanted to list some games I’d actually play on a GBA and figured I might as well post it online to look back on later, not sure if the notes will even make sense to anyone but me. Feel free to add recommendations. Also I had so much fun making this list that I’m thinking about going through and doing a similar list for the DS, 3DS, GameCube (on my WiiU), Wii (on my Wii U), Wii U, PS3, PS1 (on my PS3 or Vita), Vita, PSP (on my Vita) since those are the consoles I can currently play on original (or close enough) hardware.
Big hitters:
* Advance wars - 1 and 2, never really tucked into them past the tutorial before and having a real GBA would really force me to take them nice and slow.
* Fire emblem - multiple, I could even grab a fan tran of FE6
* Drill dozer - doubt I’d have rumble on a flash cart but this would have a lot more charm on a physical gba
* Pokémon mystery dungeon - again, I think I’d have more patience with this slow game on a real gba
* Chain of memories - been meaning to play this anyways
* FF5-6 patched - fan patched because of the audio, but I think these have exclusive content on a GBA vs snes/ps1 and I wanna play these games on a non-modern screen
* FF Tactics Advance - again, just feels more charming on a small screen
* MM battle network - been meaning to play these anyways
* NES Classics - not the best way to play these games, but kind of a novelty
* Super Mario advance 1-4 - would be so funny to play the Wii U rom of SMA4, but also I grew up with that game
* Kuru Kuru Kururin - always one I use to test a new emulator setup, easy fun
* Tony Hawk - had a recent Tony Hawk phase, these ones are supposed to be good
* Doom - novelty
* Game and watch gallery 4 - great for testing/pick up and play
* F zero/Mario kart - again, very pick up and play
* Mario golf advance tour - loved the gba Mario tennis and I should play this one too
* Wario Land 4 - had a wario land phase recently and stopped mid-3
* Golden Sun - I did actually do the first hour or so on Wii U but this game belongs on handheld
* Warioware - the definition of pick up and play
* Minish Cap - I feel like this game is good enough to be worth playing removed from the original console so it’s doubly worth playing on a real one
* Mother 3 - Cmon, this one is a gimme. Playing the fan Tran on a real GBA would be such an own on Nintendo
Lesser:
* Swordcraft Story - started this on vita, pretty cute
* Banjo Kazooie/Pilot - because I played nuts and bolts as a kid
* Bit generations - don’t have the ROM’s currently but I love a simple game
* Boktai - patched for the sensor but cmon it’s Hideo
* Bomberman - they made so many of these for GBA
* Bookworm - I’m a simple man
* Car battler joe - I always see this mentioned
* Starfy - fan trans
* Various SNES ports (DKC) - I had DKC as a kid but also there’s sooo many snes ports
* Dr Mario & Puzzle League - pick up and play
* Yugioh - I had one as a kid and got into these recently
* GTA - I think this one is a GTA3 prequel?
* Various fighting games (MK, GG, Tekken, SF) - novelty
* Jet grind radio - even if just for the music
* Finding Nemo - had as kid
* Lady Sia - seen on lists
* Sabrewulf - rare! And seen on lists
* That one xcom game (rebelstar) - I mean, I do like xcom
* LttP - never played it, I should look up version differences first
* Lego Star Wars - had as kid
* Return of the king - seen on lists, seems better than it should be
* Magical vacation - fan Tran, from Hazel’s video
* Pac-Man - various here, pick up and play
* Polarium - polarium DS is cute
* Puyo - pick up and play
* Zone of the Enders - I’ve been meaning to play this and the 2 main games
* Denki blocks - cute puzzle game
* Gunstar super heroes - kind of a shmup, I stan treasure honestly
* Sword of mana - I think this is a remake of the first game? So it’s safe to start here?
* Sigma star saga - read about this in Nintendo power as a kid, seems like a shmup rpg hybrid
* Hamtaro - nobody will shut up about how good this game is for some reason
* Pinball of the dead - seen this one praised a few times
* Chu chu rocket - I wasn’t convinced until I saw that it had 2500 user created levels
* Tactics Ogre - surprised to see this so high on metacritic when I didn’t know it existed before
* Ninja Five O - no one will shut up about this game
* Various racing games
* Asterisk and obelisk XL - impressively 3D
* Harvest moon - maybe the tiny screen will finally convince me to have the patience to farm
* Activision Anthology - again, just for the novelty
Replay:
* 3 Castlevanias - only actually beat Aria
* Mega Man Zero - hard, maybe too hard
* Sonic Advance 1-3 - had 3 as kid, love these
* Kirby - didn’t beat amazing mirror, wouldn’t mind trying to 100% nightmare
* Metroid Zero Mission/Fusion - classics. Perfection.
* Pokémon RSE/FRLG - always due for a replay
* Pokémon pinball - my go to testing game
* Mario tennis power tour - never did beat hard mode. And it’s been a while
* Mario Vs donkey kong - played as kid
* Klonoa - very pick up and play
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maguro13-2 · 11 months ago
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Shattered Hero ~ Origins of the Ink Demon Episode Maka Pt.3 ~
[Carnival - Fumie Kumatani]
Sonic : Ah, man. 2006, this is possibly going to be the worst year ever, and my co-creator that made Phantasy Star and Nights left out to prevent him being blamed by the public. Producer that created the hardest Shinobi game on Playstation 2. I knew that he was gonna do that to me after dealing with that catgirl at the first ds game, which was released on the same days as the Black Arms Invasion.
Tails : Relax, sonic. It's not that bad. Although the Dreamcast era did ended after the Black Arms Invasion therefore the new Sonic game would be the very start of the modern era. Plus, Sega required that the boost system from Heroes has decided to give you to boost freely!
Sonic : Yeah, that's really cool, Tails! I can boost freely! Watch this! *BOOST!*
Tails : Woah!
Knuckles : Hey! My hot dog!
Sonic : *BOOST* Oh, sorry about that. The vendor decided to give you another one.
Knuckles : And I asked for extra mustard, when does boosting became a thing since Heroes and now that the Black Arms Invasion has ended, who's gonna look after the Space Colony ARK after the invasion? Did something happened to Amy's Place that was located in Central City? You know, where the Amy's Room stage is at.
Sonic Oh, that? It got destroyed during the Invasion. Two years, man. Two freakin' years.
Sonic : Now that we finally dealt with eggman and Eggman Ne... (attempts to say "Nega", but stutters to change the subject and determines to say something instead) Eggman Negative in Rush. Yeah! Eggman Negative! That's what I really said about him after dealing with a cat! I'm sure the 06 will be great without--Dodge! (the trio avoids) Hey, who was that just by now!?
[Sonic Speed Riders - Tomonori Sawada, Runblebee]
Jet : So, you must be Sonic the Hedgehog! So surprise that you wouldn't see your face after the Black Arms a year ago. I heard that alien leader has got some daddy issue with Shadow.
Tails : Woah, who is that guy?
Sonic : That's Jet the Hawk. The leader of a group of thieves called the Babylon Rogues. They steal things that are treasures and are bandits capable of theirselves as Pirates. Luckily, this all changed for theirselves and became Extreme Gear specialist! You know Sonic Riders just came out to be part of the 15th anniversary. He maybe have speed, but I have the power to boost! *BOOST!*
Jet : Oh yeah!? Two can play at this game! Storm, Wave! Let's show him who's the fastest thing alive!
Storm : Yes sir!
Wave : With pleasure!
Jet : Onward!
(WHOOSH!)
Tails : Knuckles! We gotta go after them!
(cuts to Sonic running through the streets while racing against Jet)
Jet : So did you heard the news? The Grim Reaper of Mobius has released a girl who had been framed for a crime that she didn't commit.
Sonic : Who's the girl that was mysteriously released?
Jet : Hero of Soul World, Maka Albarn. 14 year old human girl born on the planet Jupiter.
Sonic : Born on Jupiter. What else?
Jet : And some say that she is responsible for wiping out 80 percent of the country's population after a tremendous power she unleashed has created an explosive shockwave of amount of that power called Shattered Resonance, luckily, the masked boy named Makoto Asagiri of the Phantoms of Society have saved her life by calming her down to lower Shattered Resonance.
Sonic : And after that, a second explosive shockwave was occured in it's capital, Tokyo, where a girl named Kimial Diel was teased by people that were killed by her and including her best friend, and then another phantom saves the day. Too bad Death City was so out of character. Or should I say, a city that was the home village of the hero of the ohkuboverse himself, Shinra Kusakabe, aka Mr. Devil. Responsible for creation his son and Soul World, and as well for spreading the "Influence" of his.
Jet : Yeah, right. And it's not like that they dealt with the forces of evil that is exactly a diversion, they weren't created to protect peace, they were created to get the attention of heartless to act like they're the forces of evil. But the true forces of evil is the Shadow Realm.
Sonic : What!? Shadow Realm? That lame concept made up by 4Kids? Tou know, I changed my voice from Ryan Drummond to Jason Griffith voice after Heroes in 2004 and in 2005 during the Black Arms invasion.
Jet : Correction. Shadow Realm maybe a concept, but it's also a world where the Ohkuboverse has became a facade to it's kind, all thanks to this Demon Vibe fella. So the author did falsely led his characters to be the instrument of his son and was an arrogant dickhead. So we don't know what's gonna happen to the Real World is that might be covered in Darkness!
Sonic : You bet!
Jet : Think fast! You should really catch up!
Sonic : You're on!
Tails : Sonic Wait up!
Knuckles : Hey don't leave us hanging!
(on top of the building is Silver watching Sonic and Jet race through his binoculars)
Silver : So we finally know who you are. I finally found him, the Iblis Trigger.
"Meanwhile at the Halberd..."
Medusa Gorgon : I can't go back now. I have to get away from the influence of Shinra Kusakabe. Perhaps that Crona would be pleasing me that our heartless is working perfectly syringing the heartless of original Asura Kusakabe. With our emotions in plan, we can kiss Real World AU goodbye to the Kusakabe Legacy and then our jealously would be over. Shaula, Arachne, come. We have to make our escape into Soul Eater's moon, we will overthrow the Kusakabe Legacy once and for all.
Shaula and Arachne : Yes, sis.
Inky Albarn : What do you think you're planning to do, Gorgon Sisters? Or should I say the hated enemeis of Soul World that goes against the Kusakabe Legacy. Where do you think you're trying to do on destroying the planet just to get away with murder?
Medusa Gorgon!? : (Gasping in shock) Y...You! You're not Maka Albarn! Who are you and what are you doing here!?
Shaula Gorgon : We were just minding our business that's all!
Arachne Gorgon : Yeah! N...Nothing much at least! (sweats nervously) We wouldn't hurt a fly on destroying the Kusakabe Legacy.
Inky Albarn : And what were you attempting on Destroying the Kusakabe Legacy for what?
Medusa Gorgon : Umm...I...I believe that we are planning to coup d'e tat the Kusakabe and the Kasugatani Legacy so that we can end our jealousy once and for all!
Inky Albarn : In an attempt on genocide by creating heartless doppelgangers from yourselves? Nice try, fakers. But it shall be me that will end your jealously, you and your so-called sister did that to witchkind and for taking the royal bloodline which you stole from, you cowards! (walks up to them as the Gorgons back up and cowers in fear)
Medusa Gorgon : Please! Why us! Why me!? All we just wanted was to end our jealousy over the Kusakabe and the Kasugatani! But what kind of family of sorcery is this supposed to happened, cowering in fear by the ones that Gave Crona to life!? You gotta understand us! We just want the Jealously ended! That's all we ever wanted, so we may have created our heartless doppelgangers as decoys so the Kusakabe and filthy teenagers would never suspect our real intentions! You got it all mixed up!
Inky Albarn : Shut your mouth, Heartless Genocider! You and your sisters have did naughty things to Humankind and witchkind, and even of course Demonkind. This is why villains like you are always such a pain in my ass! You creating a sadistic heartless of yourself to attack me so that you would get away of ending your jealously. But I believe that I will be the one that is going to teach you a lesson. You three witches deserve punishment in the slammers. I got a date with a 14-year old girl that looks alike me, and you three got a date with justice!
Medusa Gorgon : Wait! Don't come any closer! I was born to end our jealousy to overthrow the Kusakabe Legacy and of course the Kasugatani! I just want the jealously to end! I have the knowledge for this!
Inky Albarn : Too late! The only knowledge you'll ever find something to love is get you punished and heartless born from within the darkness, shall be perished!
Medusa Gorgon : No! Don't! Please! I beg of you for this! Nooo! We don't deserve this! (yelling) NOOOOOOOOOOOO!!!
"Ah, Justice! The Sweet taste of victory!"
~ Act 2 : Justice Against Heartless ~
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wariofranchisefanblog · 3 years ago
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Ever wondered why Wario's series declined his sales around 2008, even though he was in Smash at that point? If anything, he should have done better.
Honestly, that’s ultimately because, quite bluntly, Smash really doesn’t do as much for the franchises it features then many like to think.
It’s certainly an extra bit of advertisment, but many think of Smash as this magical ticket to success for characters and series, that it just simply never was.
To name some examples:
- While added exposure via Melee may have helped, it’s been confirmed in interviews that it was Advance Wars‘ surprisingly solid performance and warm reception in the west, that motivated the decision to localize Fire Emblem.
Even without direct confirmation, this simply makes more sense. The sales numbers and critical reception of a similar game, do a lot more to tell Intelligent Systems and Nintendo whether localizing FE is worth it, than representation in a platform fighter does.
Smash also didn’t magically make Shadow Dragon DS or New Mystery of the Emblem a success, despite them being remakes of Marth’s games. NMotE even stands out as the only FE since the series reached the west, to not recieve a localization.
Fire Emblem is where it is now not because of Smash, but because Awakening was a hit and the series has managed to hold onto that momentum.
- Mega Man 11 happened because the Legacy Collections sold so well, as revealed in interviews and not because of exposure through Smash.
- F-Zero had a major push during the GameCube era, but it didn’t work out, even with Captain Falcon’s Smash popularity in mind. Doesn’t help that F-Zero Falcon and Smash Falcon are very, very different, safe for token nods like the Falcon Puch scene in the anime, which notably get more attention than anything else, which is a bit telling.
- Sheik is in Smash AND originates from one of the most acclaimed videogames of all time, despite this, the Sheik alter-ego has yet to become a legacy recurring trait for future Zelda incernations.
Similarly, Rosalina is in Smash, but her big push dropped significantly soon after Smash 4. She has spend her time since as a spin-off regular and cameo character.
Contrast this to Toadette who doesn’t have a playable Smash outing, yet has since become the co-star of Treasure Tracker, a playable character in NSMBU Deluxe, Run and Mario Maker 2 and a supporting character in Odyssey, Paper Jam and Mario + Rabbids, ON TOP of appearing in more spin-offs then before.
- EarthBound making it to the international Wii U VC, is because of the outcry of western fans on Miiverse about wanting it and not Smash.
- Bayonetta didn’t suddenly see a sales spike, because she got added to Smash. Bayonetta 2 even failed to crack a million units, though that is also partially due to it being on the Wii U.
It would be disingenuous of me to say I don’t think Smash can have any effect. It does offer a window for people to become aware and of and get interesten in franchises that they may have known by name at best, beforehand.
As I stressed before, it just isn’t a magical tool that turns everything into a success or a big deal in it’s home series.
The successes of any series is it’s own work. Smash can help, but it’s not a crucial tool to help any series out and in many cases it really doesn't.
Wario declining at that point can be traced back to a couple things, at least from what we can gather, but Smash didn’t do much one way or another.
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gracifleur · 3 years ago
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okay i'm kidding, more seriously: what drew you to shaymin in the first place? do you have any favorite and least favorite theories and concepts regarding it?
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i hope ur ready 2b emotional on this good monday bc this, is the saga of me & shaymin.
so ive been a fan pkmn since the good year of 1998, u could not for the life of u me n dupree get my gameboy from my tiny child fingers n make me put down red or blue. my fav pkmn was pikachu, instantly. i still have my fav pikachu shirt from childhood ok listen. so thru the years watching the anime, seeing the movies in theater, playing the games time passes n we get to rse & admittedly i was burnt OUT. BURT THE FUCK OUT. but also, & pls no hate, i wasnt the biggest fan of the 3rd gen. i loved the sprites, the pkmn, the location, but the story itself just wasnt my thing & i rlly just felt the pang of man idk if im into this as i used to be which sucks when u lose a hyperfixation but also something that u rlly love n enjoyed n brought u immense joy. so i decided to be a wee bit edgy n be all bleh pkmn for babies as i totally very much still replayed rby & gsc etc etc. im a lil hypocrite if nothing. so when the ds came out n news of a new gen was on the horizon, i ignored it. however one of my high school besties did not & got diamond. it was also my birthday( fun fact i do share a release date birthday with platinum in america i will let u look it up ) & pal was like 'i wanted pearl so here take diamond as ur gift n lets go get my game n play together i kno u love pkmn' he was right. i do love pkmn n wow, wow. the first moments of diamond rlly just SNAPPED something within me. it was like falling in love with this series all over again. something about the world, the characters, the story, the pkmn it all fell into place n really really made me remember why i loved this franchise in the first place.
so, naturally i start paying attention again to pkmn news & more importantly: event pkmn. which lead me to this advertisement from toys r us. also fun fact: i have the shaymin image from this ad bc i cut it out, it's in my 3ds case at all times safe.
now, i saw this lil fella & i was like oh my god ur so adorable i need you. && so me n one of my high school besties who was as fanatic abt pkmn as me rushed off 2 our local toysrus n download the mystery gift. i go n open the summery of my shaymin & that was that. idk what happened. suddely pikachu was #2 in my heart( tho nowdays i do consider both shaymin & pikachu as my all time favs, but shaymin is like slightly higher on the list ). idk what it was ! this lil fella made me appreciate grass types, a type i normally dont care for at all but turtwig had started to fix that. i always had them in my party, i got a secondary diamond copy just to hACK TO DO THE OAKS LETTER EVENT. i loved them idk why something about the fact that this lil friend shaped creature is thankful to me in spite of everything was like the franchise itself saying thank you for always loving pkmn, for giving it a second chance, for like idk being a good friend. && that rlly resonated with me.
pkmn has been a franchise that has rlly helped me thru some shit & has always just been consistently there. every game since diamond ive loved more n more n more. && i think like gen4 will always be special for me & so will shaymin bc like as grateful as i am for pkmn it sorta feels like pkmn is grateful for me too & thats just like makes ur heartgut go emotional huh cause it does me too its ok anyways shaymin rules actually
aND FOR THE SECOND PART UHH IDK ABOUT THEORIES I HATE or concepts, its kinda hard to like rlly delve into more than whats there bc shaymin seems to embody the coming of spring, the change of the seasons, to start anew, refresh & rejuvenation all of those are sick as fuck concepts but i guess if i had a criticism i would def say sky forme looks stupid kdJHASKJDhsa IDK THATS JUST ME LAND FORME BEST FORME #HATER
oh uh, pet tax: here is a photo of that said toysrus shaymin currently chilling in my copy of x
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surveys-at-your-service · 3 years ago
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Survey #463
“the siren sings a lonely song of all the wants & hungers  /  the lust of love, a brute desire”
Describe the person that you would like to be in three years. I want my mental health to be in great condition, I really want to be in much better physical shape, ideally be living with somebody in our own place, have a job I'm happy with, have an improved social life, my own license and car... Think back to when you first met your significant other (or ex). Was your first impression of them accurate? It's funny, I honestly don't remember what my first impression of Girt was. I don't even recall our first interaction. I'm sure it was most likely that he was friendly, because he is and always has been. What is your most noticeable personality trait? Probably that I'm really, really shy. What kind of natural disaster is most common where you live? Hurricanes. Which of your family members do you resemble the most? I guess one of my immediate sisters? People tend to say stuff like they can definitely tell we're related. Have you ever had an animal get into your attic? No. Who knows you better than anyone else? Hell, probably whoever reads these. When was the last time you started a “new chapter” of your life? I guess you could call dating Girt a "new chapter." I have a much, much stronger feeling of this attempt being more successful than the last now that I've been able to change my angle on how I see him. What’s the most expensive thing your car needed to get done? I don't have my own vehicle and never have. If you had a thousand dollars to spend on a pricey brand you like but can’t really afford (until now of course), which ONE brand would you choose? *shrug* Most products of highly expensive brands I find hideous anyway. Do you still talk to any of your old teachers? Yeah. One is a close family friend and actually our landlord. Does your family still use the home phone or are you all on cell phones now? We haven't had a landline is yeeeeaaarrrrsssss. Ever go to another school’s prom? No; my boyfriend went to the same school as me. Do you ever venture into the woods? What do you normally do there? No; we live in the city now. :/ When I DID live in the woods, I absolutely loved wandering around with my camera for stuff to take pics of. Does your significant other ever make you mix CDs? None ever have but omg I wish that would be adorable. How did you dress your freshman year of high school? I was one of them emo kids. Would you ever date your best friend of the opposite sex? WELP that's what I'm doing lol. Would you say you have a high sex drive or not so much? I'd call it normal? Higher sometimes, lower other times, but not to either extreme. Come with an unpopular opinion. Silent Hill: Homecoming is a great game and while there's a lot of fan service from the movie, it belongs in the series. It's actually my second (or third)-favorite installment. Most of the SH community absolutely hate that game. What’s the worst thing a friend has either done or said to you? A lot of shit Colleen would say if we got into arguments. She'd ridicule effects of my depression, said I'd never know what it's like to pay my own bills, stuff like that. She's hateful as fuck and everything cut deep. What’s fake about you? Like extensions, fake nails, botox etc. Nothing physical. If you got the chance, would you audition for a reality show? No. Have you ever gotten into a Facebook fight? More than once. What’s the cheesiest thing you’ve ever experienced irl? Hm, I'm unsure. Favorite flavor of jelly bean? Probably watermelon. Do you use Tinder? If yes, have you ever met up with someone you matched? No. You do you, but if I understand Tinder correctly, it just seems... really shallow to me. Like don't you JUST see their picture to decide if you're interested or not? It just enforces the false belief that appearance really matters in love. You just poured your heart out to your crush and all he/she does is respond “k”. What do you respond/do? Well, I don't have a crush anymore; my boyfriend and I literally exchanged "I love you"s last night. That's not a crush. But for the sake of the question, I'll imagine I was single and this happened, in which case I would be both hurt and annoyed. Like, either tell me you return the feelings or not. It's not hard. What's your favorite thing to order from McDonald’s? I usually get a quarter pounder w/ cheese or a McDouble, occasionally with a small or medium fry, depending on how hungry I am. When do you feel your sexiest? Never, hunny. What's your favorite emoji? I don't really have one? It just depends on what the situation calls for. What’s your skincare routine? I don't really have one... I just use a washcloth to clean my face. Who all out of your immediate family smokes? My dad and stepmom. Do you like incense or candles better? Incense, totally. Do you respect your parents? Yeah. What’s your bf/gf’s name? It's technically Donald Jr., but since high school, I've known him as Girt, a nickname I won't explain for his privacy. Do you wear glasses? Yeah. Do you like The Beatles? I honestly don't. Except "Hey, Jude." What was the last reason you got excited? Last night. When we were saying goodbye, I was scared to, but I told Girt I loved him, and he immediately said it back confidently. My heart did like five flips. I'm still over the moon about it. Yes, we just got back together, but we've been in each other's lives as a constant since HS, and after changing my angle of how I looked at him, it's not at all platonic anymore. Do you know anyone who drinks the pickle juice from the jar? Sara does alskdjfklwejrl;er Name something crazy that’s happened recently? Uhhhh... I dunno. My life is very uneventful to have something really "crazy" happen. Can you say for a fact that you’re happy right now? I'm happy about some things, but also nervous and self-doubtful. Have you ever zip lined? No, but they look fun. I'd just be really scared of losing my grip. If you broke your computer, would you be able to fix it on your own? Ha, no. Have you ever been on a boat and got sick? No, but the one time I was at the beach and on a boat riding to an island, I was TERRIFIED I was going to get sick because of the waves. I didn't, thankfully. Did you sleep well last night? For the most part. My new mask might just be working. Do your parents try and plan your life for you? Not at all. Do you have any pictures of you kissing someone? Yes. List two things about yourself that you find embarrassing. My weight and how dark my leg hair is. Do you like to cuddle with your pet when you are sad? Yes. Do you find piercing attractive or unattractive? h o t Do you have any secret hiding spots in your room? To put money, yes. Do you like parmesan cheese on your spaghetti? Ew, no. I don't like parmesan. Does your best girl friend have any talents that you don’t? Yeah. She can animate well, for one. And sing like a fucking champ. Do you have any video game systems in your room? Which one(s)? My Nintendo DS Lite is in here. Well, and my laptop is a gaming one. What color eyes does the last person you kissed have? ... Oh WOW I've known this man for a fuckin decade and somehow I'm not sure??? But I want to say light blue? Have you ever taken a ride in a helicopter? No. Have you ever visited hot springs? No. How slowly or quickly would you say you eat? I'm aware I eat too fast, because my mom will point it out almost without fail if we eat in sight of each other. I'm not a messy eater at all, just... fast. Chewing your food and swallowing isn't a complex task. I've made active efforts to slow down, I just haven't been able to succeed. It doesn't feel normal. That and I've come to discover that when I chew food TOO much, I don't like the mushy texture of it in my mouth. What did you do the last time you were with friends? Yesterday Girt and I planned to watch shitty Netflix anime for some laughs, but we wound up starting Attack on Titan, which I am officially pretty into. What kind of cologne/perfume do you like the opposite sex to wear? I don't care if they wear any or not, so long as they know how to clean themselves and therefore not actually smell bad. If you celebrate Christmas, do you get a real tree or an artificial tree? We always use a fake one. Is there someone who means a lot to you but they don’t know that? My sisters probably don't, really... Is money important to you? Live your whole life poor and I want to see you answer "no" to this. Have you ever watched a meteor shower? No. Do you like Slim Jims? LOOOOOOOVE them. Would you rather write a mystery or love story? Love story. Are you muscular? No. Working for it. Do you have one of those removable hand-held shower heads? Yes. Originally, this house didn't, but I hated it so much that Mom bought one. How many burners does your stove have? Four. Has your car ever been broken into? Mom's hasn't.
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tumbling-odyssey · 4 years ago
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Games I played in 2020
Just felt like getting my thoughts out on all the games I played this year. I’ve been wanting to do something like this for years but I always let it pass me by. Well not this year! Fuck you laziness! 
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I played the first half in 2019 but finished it in 2020 so I guess I'll count it. DQ11 was my intro to Dragon Quest and what a good starting point. I'm not exaggerating when I say this is one of the best traditional JRPGs on the market. Characters, story, combat, it all clicks in just the right way to make a flawless game... until the end credits roll that is. 
I have no idea what happened with the post game but by god does it dive off a cliff. It undermines everything you worked to do in the main plot. The characters act brain dead and it shamelessly reuses events from the main game. Please pick up and play DQ11 but for the love of god just stop when the credits roll.
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Doom is a game I knew I'd like. The heavy metal ascetic and soundtrack were right up my alley, but I just never found the time. With Eternal on the way though and having found it on the cheap at a pawn shop I figured there was no time like the present. Needless to say but I was right. I loved everything about this game. The thrill of combat, the screech of the guitars, and the silent take no shit attitude of Doomguy. Make no mistake though, I SUCK at this game. I played on easy but still got my ass handed to me on the regular. But I don't care, I was having way to much fun.
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I flipped my shit when this game got leaked at the tail end of 2019. Zero 3 is my all time favourite game. To celebrate this getting announced I went and 100% Zero 3 as I hadn't done it on my current cart, and Zero 3 was still the first thing I played when I got this collection! I love that game to death and I’m glad to have it on modern consoles again. As I was under a bit of time crunch with other games releasing soon I only played 2 other games in the collection Zero 4 and ZX Advent. Until the DS collection those and 3 were the only Zero/ZX games I had so I have a lot of nostalgia for them. 
Zero 4 hold ups better then I remember. Not as good as 3 but a damn solid game with tweaks I honestly wish hit the series before its end. I remember having issues with the stage design and ya it’s not perfect, but it’s far from as bad as I thought. For ZXA this was the first time I beat the game on normal difficulty. For some reason the ZX games have always given me more trouble than the Zero games, so finally beating one on normal was very exciting. Maybe I can now finally go and beat ZX for the first time...
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The Mystery Dungeon series rising from the depth to punch all those unexpecting in the face was a very welcome surprise. I had a lot of hype going into this one as I have very fond memories of my time with Red Rescue Team and even more with Explorers of Darkness. And the game lived up to it! The remastered music is great and crazy nostalgic, the 3D models are well used and don't feel as stiff as they do in the core series, and the QOL changes are near perfect... So why did I drop this game like a rock once I finished the main quest? 
Anyone familiar with Mystery Dungeon will know that the post game is the real meat of it. The story is short and all the really cool shit comes in after it's done. But I just couldn't bring myself to put more time in after I finished said story mode. I'm definitely chocking that up to me just not being in the mood then an issue with the game. Here's hoping we get an Explorers DX sometime soon. That will fucking hook me for all it's got.
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Second verse same as the first. I loved this game and sucked at it horribly. Out of all the games I've played this year Doom Eternal is the one I want to go back to the most. I was not the hugest fan of some of the changes made and retained a stance that I liked 2016 better. First person platforming has never been a fun experience in my opinion and Eternal did little to change that. And I know this a lukewarm take at best but fuck Marauders!. They are so unfun to fight and ruin the pace. The Marauder in the last mook wave took me so long I was worried I wouldn’t be able to finish the game. But the more I've seen of Eternal after my playthrough makes me think I was being far to harsh. I haven't played the DLC yet either. Mostly cuss I haven't heard great things about it. Gonna wait for the rest of it to come out to see if it's worth getting. Might just replay to whole game at that point to see if it clicks with me better.
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This was my second favourite game of the year, and was going to take the top slot until a certain other game came out. Addressing the elephant in room right away, I hated the ending. But I was expecting something like that, I think we all were. I won't let the ending ruin the rest of the game though. Not gonna let 1 segment colour everything that came before it. We have to see how the later parts play out to truly see if this ending was trash or not anyway. 
It took Square over a decade but they finally got an action RPG battle system that works and feels good to play. This may be my favourite battle system in an RPG period honestly. All four characters are a blast and it only gets better the more time you spend with it. Figuring out the nuances of each character’s skills and how to combine them not only with the skills of the others but how to enhance them with the right Materia set. This makes fights thrilling and satisfying when you finally best whatever was giving you trouble. Tis was the best way to bring 7′s mechanics into the modern landscape while also fixing the BIGGEST issue the OG had. The fact every character feels the same aside from Limit Breaks. 
All this on top of graphics that just look fucking stunning, a few glitched out doors aside. Fuck I still feel blown away looking at the characters models (mostly Tifa) and see how god damn pretty everyone is. Also Tifa’s Chinese dress is gift from the Gods and I still haven’t picked my jaw up from the floor after I first saw it.
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In my circle of the internet there was a lot of hype for this game. So much so that I ended up buying it to see what all the hubbub was about. I had never played a Streets of Rage game before and my only experience with beat'em ups was playing a LOT of Scott Pilgrim and last year's River City Girls. Turns out Streets of Rage plays quite a bit different and it kicked my ass! So sadly I had to switch to easy to make it through but I still had a fun time with it. 
I started playing mostly as Blaze but once Adam hit the scene oooooh fucking boy. I didn’t play anyone else. There's a deceptive amount of content in this game. You can unlock almost every character from the previous games and all of them rocking their original sprites and moves. If I had more of a connection with this series I'm sure I would have gone nuts on unlocking everything. I stopped after my one playthrough and I was happy with that. Always glad to support a long overdue franchise revival.
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To properly talk about P5R I think I need to air a lot of my feelings on the original game and the importance it has to me. You see, prior to 2017 I barely played games, only sticking to specific franchises. AKA Pokemon and Mega Man/Mega Man like games. Until 2016 though I still bought a lot of games. Eating up Steam sales and deals I found at pawn shops. This lead to a Steam library and shelf filled with games I've never touched outside of maybe an hour or 2. So in 2016 when I took interest in the newly released Kirby Planet Robobot I made a deal with myself. I could get the game but I HAD to beat it.  And I did just that, gaining not just a new fav Kirby game but a new rule for game purchases. If I knew I wouldn't beat a game I was not aloud to buy it. Now what does ANY of this have to do with P5 you may ask? Well... almost everything.
 I was immediately interested in P5 when it hit the west in 2017. I loved the 20 or so hours I but into P3 years ago and really liked the P4 anime I had watched around the same time. So of course with all the hype around it I wanted to dive into the series full force with P5. But I knew myself. Putting over 100 hours into a game was beyond me and I had a weird relationship with home console games as I was predominately a handheld gamer. Add in the fact I didn't even have a PS4 and I was convinced P5 would be something I always wanted to play, but never would. So when I went to the mall with a few friends and they showed me that P5 had a PS3 version, I had a dilemma on my hands. I knew I wanted to play it and I now had a way to do so. But doing that would require me to change 2 HUGE hang ups I had with games. Would I being willing to waste 60 bucks with so much working against me? Apparently I was. I immediately started going to town on this game. Making sure I spent no less then 2 hours a day playing NO MATTER WHAT. Which may not seem like a lot but it was to me... at the time.. I also had just moved to my current house, so coming home from my still relatively new job and going straight into P5 was the first real routine I formed during this heavily transitional part of my life. 
I of course ended up loving P5 and put 200 hours into it. As such my outlook on gaming was forever changed. Console games were no longer out of reach and I knew I could handle playing monster length game. I started playing way more games then I ever did before and trying out generas I never thought I would play. P5 is the main reason for this and why I'm able to make a post like this. To actually touch on Royal though? It's unarguably the better version of the game and Atlus learned all the right lessons from P4G. The new characters are great and the added section at the end is possibly the best shit Atlus has ever written. I only wish Yoshizawa joined the party sooner so I could play as her more. 
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The release of this really came out of nowhere huh? Wayforward announced it was being made mid way through 2019, then there was its weird half release on the Apple store... and then suddenly it was out! Very little fanfare for this one. Is that indicative of the games quality? Luckily no. Seven Sirens is a solid addition to the series and follows up Half Genies Hero nicely. The game goes back to Shantae's Metroidvania roots and makes a TON of improvements. 
Transformations are now instant instead of having to dance for them (don't worry dancing is still in the game) making the game feel more like Pirates Curse in its fast flow. They also added the Monster Cards which take heavy inspiration from Aria of Sorrow's Soul system. A feature I'm happy to see in any Metroidvania since Aria is one of my all time favourite games. Sadly though the game does not take the best advantage of these improvements. 
Over all the game feels kinda empty. The dungeons aren't super exciting to explore nor are they challenging in any way. And the plot is very repetitive, with each dungeon repeating the same beats. Really this game feels more like set up for a better game down the line. The mechanics are all here and Wayforward has a solid art style with the sprites from Half Genie Hero. Hopefully they capitalizes on this for Shantae 6 and we get the best game in the series.
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While it may not have been the most thrilling game, Seven Sirens really put me into a Shantae mood. So much so that I went back to play the 2 games in the series I had never touched. This being the first game and Risky's Revenge. Shantae 1 really is a hidden gem in my opinion. Don't get me wrong, it's the definition of jank, but there's a lot of heart to this game. The sprites are great, the soundtrack is good, and the characters are funny... but it's still on the OG Gameboy and that's a massive hindrance for any game. I'm hard pressed to recommend this with how poorly its aged but I think it's better then it looks. 
Risky's Revenge on the other hand was a game that shocked me by how little it had to offer. I know this game went through a hellish development and what we got was far from what Wayforward planned to make, but it's hard to imagine a world where this was the technical BEST Shantae game. It's not a bad game by any stretch... just a boring one.
For the record my ranking of the games goes Pirates Curse>Half Genie Hero>Seven Sirens>Original>Risky’s Revenge
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Sword and Shield are mediocre games at best. I know, real steaming hot take there. I managed to make my Sword playthrough a lot more fun by not spoiling myself on the new Pokemon designs for the first time since Gen 3. Either way, I enjoyed myself enough that I didn't mind playing more of it with these DLC campaigns. Plus I love the idea of Game Freak switching over to this method as apposed to making a third version, so I wanted to support it. 
Klara is a fucking top tier Poke Girl both in design and personality and is probably the highlight of Isle of Armour. GF actually went out of their way to give her multiple expressions to sell her toxic bitch personality and I love every minute of it. She sadly drifts into the background for the second half of the DLC’s story which hurts an already rough section even more. Not more then having to grind Kubfuu all the way to fucking level 70 though! That put a serious hamper on my motivation to finish the story but I pushed through anyway. Having to solo the tower with Kubfuu was at least a fun challenge though, as was the final fight with Mustard. Fuck the Diglett hunt though. Ain’t no one got time for that.
Crown Tundra may be my fav of the 2 though even if there isn't a character as good as Klara in it. The hunt for the legendaries was just pure adventure and I had a fucking blast doing it. The joy I felt when I figured out Registeel’s puzzle put a smile on my face unlike any Pokemon game since I was a kid. The whole Regi stuff was honestly a nice Nostalgia trip to my times with Emerald. The story around Calyrex was enjoyable, even if I still hate its design. Not revealing the horses before release was a good call to as it gave an honest surprise. Having to chase down the Galar forme Birds in the overworld is a great way to evolve the roaming legendaries idea and I hope GF sticks to this. Plus the Galar forme birds are some of the best legendary designs since Gen 5 and I love Chocodos way to fucking much. 
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Here we are folks, my GotY. I love Panzer Paladin so fucking much. A combination of mechanics from Mega Man, Castlevania, and Blaster Master? Sign me the fuck up! This game is tailored made for me and I knew I had to play it once it started making the rounds on social media. I'll admit though, I was a bit worried when the the first full trailer dropped and showed the weapon mechanics. Breakable weapons that you have to sacrifice for checkpoints and power ups? I'm not sure about that.... Luckily I was being a complete moron and those mechanics are near perfect. 
I love the set up of each boss being a mythological creature from different cultures. They didn’t just pull the easy ones either. A lot of these things I learned of for the first time here. I love how Grit controls. Using the upward stab as a double jump and being able to pogo off enemies Shovel Knight style just felt great and satisfying. Flame was limited but it made her sections feel tense. She does more damage then you think she could at first glance. Also the only way to heal Grit being to use pods that only Flame could access was a cool idea. 
I am begging you Tribute Games, you have to make more Panzer Paladin games. Slap some new upgrades on Grit and expand what Flame can do and you have an even better sequel  on your hands. Also maybe not have so many 'gotcha' moments with enemy placement. That's really my only complaint about the game. Great music, great sprites, giant robots, unique premise, and a reference to Canadian legends. The ultimate self indulgent game for me.
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It felt super out of left field for Curse of the Moon to be getting a sequel. The games fucking amazing but it was really just a tie in for the main Bloodstained product. Not something I expect to get a continuation. Either way I was pumped. If this was even half as good as the original then I was in for a great time. Which held true... cuss this legitimately is only half as good as Curse of the Moon. I still like the game, quite a lot actually. I mean how could I not with a fucking Corgi piloting a Death Train Mech. 
Something was just missing here that never made this click like the first game. Maybe it was the stage design, maybe the bosses, maybe the fact that it's a bit to long. I'm not sure. All I know is I couldn't bring myself to play all the modes like I did in the original. . Stopping part way in to the one where you can get the first games characters. I want to go back some day... I just don’t know when someday is.
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This was an announcement I never saw coming. A Gundam Verses game coming to the west? That hasn't happened in the entire time I've been a Gundam fan. I had played a bit of Full Boost on my old roommates PS3 thanks to him having a Japanese account and I played Force on the Vita a few years ago. But to have the latest version fully translated with open servers? Holy hell that's a dream come true. 
Having the open betas every weekend leading up to launch was some much needed fun during this shit hole year. I had a lot of fun just fucking around with different suits and seeing what I could do with 'em. Absolutely trashing two Bael players as the Kapool is a memory I'll keep with me for a long time. Fucking danced on their graves. This gave me some new appreciation for suits like the Baund Doc and Hambrabi, the later becoming a lowkey fav as it was my main.
I've fallen off with the game in the last few months but I definitely want to go back. I hope to start learning the game and take parts in tourneys when cons aren’t death sentences anymore.
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It felt like everything in my life was SCREAMING at me to start the Yakuza series. From 2 of my friends playing 0 recently, a youtuber I following live tweeting as he played through the WHOLE series back-to-back, and Yakuza 2 having a run at AGDQ 2020. Plus the constant pleas to play this series you get from following Little Kuriboh on Twitter. I finally broke and picked up 0 in the middle of August. Boooooooooy howdy did I not know what I was getting in to. And no I don't mean the content. I knew Yakuza was a series of wildly conflicting tones between the main story and side quests. What I mean is the length. I legit thought this was gonna be a 20-30 hour game. When i reached hour 30 of my playthrough and realized I wasn't even close to a conclusion, I think I knew I had bitten off more then I was planning. That misstep aside I ended up loving this game and want to play the rest of the series.... I just need to rest up first before I dive into Kiwami 1.
 Let's actually talk about the game for a moment here. Kiryu and Majima quickly clicked as likeable characters to me and I cared about their stories. Combat is fun and the multiple styles are all great.... though both the default styles take a while to get there. The mad rush I felt at the end was fantastic and the last bosses are a joy to fight. Only real complaint is the pacing of the side stories. I loved being able to just stumble into various different events while on route to the next plot objective. But this became less common as the game went on and side stories started getting more tucked away. Also hot take here, the host club mingame is more tedious then fun and I like Kiryu’s business stuff as I could do that in the background. I’m excited to dive into Kiwami and probably Kiwami 2 this year... Though I’m not sure when just yet.
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Just gonna say it flat out, I think this is better the the 2018 game. The smaller scale helps in this style of game and Miles just naturally has a better move set then Peter. I'm not sure if they actually tightened up the combat system or if they just threw less bullshit enemies at you but fighting feels so much better in this one. Traversal is better too,  simply because they changed the button for tricks. In the original you have to hold down 2 face buttons to enter trick mode??? In hindsight that was such a bad call. 
Having both the heal and venom powers run off the same meter was a good idea. Making the choice between keeping yourself alive guaranteed or potentially ending a fight quicker/disposing of a problem enemy is super fun. The player having to make small choices like this during combat is what helps it not be brainless. I love all the different venom skills you get. While they all achieve the same thing in stunning opponents, how you achieve that goal is up to you. Do you want to just slug the bastard, throw 'em up in the air, tackle the shit out of them? The choice is yours. 
Only real big complaint is certain upgrades being NG+ locked. I know you want to encourage replays, but this is a shitty way to do it I feel. Also can we retire Rhino for the next game. Man has had 2 shitty boss fights now and I need a break. Between this and Spider-Verse, I'm honestly starting to like Miles as Spider-Man more then Peter.
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I got this game more on a whim then anything. I was definitely interested when it was first announced for the west. Vanillaware's beautiful art style in a story about giant robots beating the shit out of Kaijus? Sign me the fuck uuuuuu-oh wait it's an RTS? I had never played an RTS's before, mainly due to the sheer concept stressing me out. So I let it fall to the wayside. The game started coming up again though towards the end of the year with GotY on everyone's minds.  This revived my interest, especially as what I HAD planned to be playing around that time was... well. Cyberpunk. Don't think I need to say much more. Also I had worried for nothing as the Real Time Strategy was not that Real Time. 
This game really lays on the analysis paralysis once you're out of the tutorial. Do you want to fight, do you want to do story, who's story do you want to do, what branch should you follow, how much should you play with this one character? It's very overwhelming at first. I decided to not go ham on just one character and swap around all the time. The twists in this game are equal parts exciting and infuriating. Learning something new always came with the caveat of more questions, or something you knew 'for sure' being disproven. Like when I learned 1 characters was actually 4 separate ones! Anyone that's played knows exactly what I'm talking about. 
Natsuno ended up being my fav and not just because of.... obvious reasons. BJ was cute if unfortunately named and her relationship with Mirua was my favourite in the game. Not that there was much competition except for maybe Ogata and Tomi. I ended up really liking the combat but I can see why RTS fans say it's the weakest part. It's far from complex and I had a winning strat by the third or so real fight. Aka spam turrets and have the Gen 1′s gank all the bosses.
One quick thing I want to share was how I beat the boss at the end of Area 2. The one where Inaba is singing. I had Hijiyama use the limit break skill to bum rush the boss right off the hop. I took out half its health in one hit but Hijiyama’s Sentinel was on death’s door. Only thing that saved him was sending in Amaguchi to blow up a bunch of missiles. Hijiyama took it out on his next attack but lost his Sentinel at the same time. It was a real clutch victory and crazy fucking anime. 
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The best way to really describe Carrion is that it's a fantastic proof of concept. Can you make a game where you play as The Thing? Why yes, yes you can. Carrion just needed a bit more tweaking to really bring this concept home and be the A+ game I know it can be. As it is now the game is a bit empty. The level design is super samey and the lack of a map is fucking brutal at points. I know it would make no sense for a blob monster to have a map but somethings you just have to gameify for convenience. The level design must have done something right as even though I was completely lost I still moved from area to area properly. Hell by the time I actually looked up a map I had 1 more item to get and I learned I was one door away from beating the game. 
I love the idea of losing mass as you take damage and gaining more by eating people, but having abilities tied to size was a terrible idea. It just leads to tedium as I have to go and shed myself to the right size, do the puzzle, then of course I'm going to go back and rebuild myself to see if I can do the next segment at full power. Just make it so you can swap between abilities using the d-pad or something. I hope this game gets a sequel just so this sick ass concept can be fully realized.
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rekkingcrew · 4 years ago
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Campaign Debrief
So for nearly 2 years I ran an Edge of the Empire campaign with 3-4 players, mostly weekly. These last couple of months we’ve been using discord, which has gone great. I want to get down some of my thoughts about what worked and what didn’t. 
This is gonna be a big wall of text and all but two bits are gonna be under the cut: system and play style. 
Fantasy Flight Star Wars game system is legit my favorite system EVER. (Not to dick wave or anything, but that’s including D&Ds 2-5, Gurps, White Wolf, Blades in the Dark, Dungeon World, Deadlands, and a few miscellaneous other short form ones). The system of advantages and disadvantages, and especially triumphs and despairs rather than just straight successes and failures really opens up complex narrative opportunities and gives a chance for wild story beats that just would not have happened otherwise. The fights go fast but feel meaty and there’s a lot of room to pitch advantages to your friends so you’re not just waiting your turn. Character creation is granular enough that your choices always feel meaningful, and points can be spent anywhere, so you can really specialize and shape your character. 
We played very collaboratively and it made things AMAZING. Part of this is that we were all good friends and have played together for a while now. Our taste in what kind of story we want is similar- nuggets of drama scattered throughout, but mostly cutting up. A lot of the best NPCs and story suggestions came from my players rather than from me- our season one boss villain, Imperial spymaster “Uncle” Karston Severax, a pantoran ex-special forces black operative whose current public face was a Mr. Rogers-esque children’s TV presenter, for example, was someone my players started out and all of us collective “yes and” added to around the table, and he was JUST THE BEST. These kind of exchanges also gave us moments like the time our tech tried to blackmail the head of a security corporation with the fact that he was having an affair and he’d written just LOADS of incredibly cringey fanfiction; but the roll was such that the attempt ended with him finally getting the push he needed to quit a job he hated, get out of a marriage that just wasn’t working, and follow his dream of self-publishing. He even dedicated his first book to our slicer. Because it wasn’t a DM vs Players atmosphere, because we were all on the same page, I could ask my players “hey, what do you want for your triumph?” and “all right, so who is the NPC you know?” as well as just “that’s enough to finish this guy, what does this look like?” This campaign was 1000% better for sharing that world building load, and the players were all, I think, more invested. 
more below the cut. 
What Worked
One of the most useful things I ever did was start giving players morality pet NPCs that were their special hench people, and I’m embarrassed that I waited so long to assign one to our droid. 
The zero session was absolutely invaluable in setting the tone of the game and the relationship between characters, and I will bang this drum until I’m fucking blue in the face. Don’t meet in the first session. Sit the players down and say “how do you know each other, why do you stay together, what are some of your past adventures?” It’s just so much better. 
Cameos and ties to our other games, in what we’ve been calling “The Drax Kreiger Expanded Universe” have continued to be welcome pretty much every time. People were delighted to have a moment or two to slip back into old characters. 
I was able to identify what each player wanted and give them that. Brick’s player wanted quiet scenes with big character emotion, like his one on one pit fight the character didn’t want to have, or the letter from his mother telling him how proud she was of him, or the time in training where he tapped into how angry he really was and it spooked the character and everyone on the ship. Nyla’s player wanted a big epic, but also difficult space journey of good vs. evil, and so Nyla got a padawan whose parents she had possibly killed when she fought for the empire, she dug up the grave of her clone teacher’s order 66′d jedi for the crystal for her lightsaber, she got to cleanse a temple that was trapped in a fruitless struggle between light and dark, and a climactic lightsaber battle that was about possibly sacrificing herself for the good of others. TK’s player was deep into star wars trivia and space stuff, so he practically squealed when Verpine shatter weapons showed up, and he seemed to get a kick out of the Evocii, and also that time they put on wing suits and dove the atmosphere of a gas giant. It’s worth noting nobody was actually all that interested in the thing that turns my gears: complex mysteries with a lot of clues and investigation, and once I let that shit drop, things ran a lot smoother. 
Some of our best stuff was non-combat challenges, like climbing the cliffs of Naboo or navigating the deep undercity of Nar Shadaa. The guys reliably failed anything social, but environmental challenges were always appreciated. 
I always tried to make sure there was more than one way to do things. For any given mission, especially early on, I’d try to brainstorm at least three ways something could be accomplished. 
My party split up a LOT, but we found a sort of cinematic cutting back and forth to be really useful. When there was a big crit, or a goal accomplished, or something like that, we’d jump to the other party even if the fight wasn’t over. Sometimes that was only just, like, Brick and the guys doing drunk karaoke and saying to no one in particular “MAN, I hope Nyla’s having as fun a time as we are!” but it kept everyone involved and it wasn’t just people waiting their turn for 20 minutes at a time. Also people chimed in with fun advantages and disadvantages. 
I had everybody write backstories and whenever I could, I incorporated in things from what they’d written. Our second season was basically TK tracking down the guy who’d made him, a Thackwash alien with the same sort of shifting personalities he had. TK’s player hadn’t written much about the guy except that he’d been a salvage mechanic who constructed TK for protection when he got in trouble with the local mafia. Giving that guy complementary personalities for each of TK’s really helped stick the landing on that one, and the player really enjoyed having actually completed his character’s goal. 
It’s worth saying, we took some time at several points during the campaign, either individually or as a group, to talk about what we liked and didn’t, what we wanted more of, where we wanted things to go, possible directions for characters, mechanical issues, how to have a better game, group dynamics, all sorts of stuff. In a way it’s like sex: people have this fucked up expectation that you’ll just be good at it without communicating, and man, fuck that. Talking to my players was ALWAYS worthwhile.
I was always adamant, because it was a thing that bugged me when I was a player, that if a character had spent the points to be good at something, they got to be good at it. That made some things difficult, but I think it was the right decision. It took me a while to tailor fights right, and honestly a lot of times, splitting up the party was the best way to balance fights, but I never said to anyone hey that thing you spent all those points on, could you please not do that?
My players were excellent about encouraging each other to have serious dramatic moments. TK was completely ready to die in a fight, and when he lost a significant chunk of his programming, the way he chose to play it was really heartbreaking. Everyone came inside and had tea with Brick’s mom. No one stepped on anyone else’s fun when it was time to be serious, and everybody was great about cheering each other on, whether they were being funny or being dead serious. 
I FUCKING FINISHED A CAMPAIGN. IT HAD AN END. So much stuff petered out over the years, I was adamant I wasn’t going to do that. 
What Didn’t Work
Boy, my players had pretty much all the trouble trying to remember to use “they/them” pronouns for NPCs with neutral or alien genders. 
No one is interested in falling damage. Sigh. 
I did not keep good track of money or ship fuel or anything. The campaign didn’t end up relying on it too heavily (I was honestly expecting a much more Cowboy Bebop setup than where we drifted), but that was an area I kind of fell down. 
We never really got obligation working correctly and in the end we just ended up abandoning it. We kept doing the force morality because the lone force player was very into it and it was a huge part of that character’s journey, but for the rest having people show up to collect on obligation was sometimes not possible in the story- or if it was possible it was pretty cumbersome. Campaign did obligation by arc, and I think that’s a pretty useful way to do it- roll at the end of the arc for what’s coming next. 
Early on, I made way too many assumptions about what was an adventure hook for my players and what was an annoyance. Honestly, bits of this lasted pretty late. At one point I gave my players a spy for the larger rebellion they could totally talk to- he was even working with their resident bothan spy- but they looked at the senatorial assassination he was doing and literally said at the table “I think it’s best if we just walk away from all this.” And so they did. Which was frustrating, but, you know, it is what it is. They also never much cared about the hutt gang war. 
I let a lot of things drop that I would have liked to bring back before the end, but in all honesty, I think we were all running a bit out of steam. I would have liked to put in Brick’s old mentor, or follow up with the imperial governor that was a falleen in a human skin suit, or see more of the bounty hunter’s guild, or have a nice end thing with our bothan spy, or any of that. But I do think it was time to end it. And we followed the threads people liked. 
I had way too many NPCS.
What sort of worked
I had like 200 npcs and they were not all bangers. In particular, I let the party design their own ship, which I wish had played a bigger role (though it did really set the tone), and I let them design 2 npc crew who would fill in any party roles they didn’t want to play and guard the ship so they could go on adventures without worrying about it. The devaronian scoundrel was with the party to the end though I never really got him to be more than a joke, but the bothan spy kind of fell off, and while she made some appearances, she didn’t really have as big an impact as I would have hoped. She kind of got replaced by Nyla’s padawan, a hench mon calamari called Nezrene, who was a better fit with the party. But, you know, players will do what they like.
Factions. In the first bit of the campaign, my factions were a fucking life saver, because I could design scenarios with a sort of “what is each faction doing/ which faction hurts from this, which benefits?” By the second season we’d kind of abandoned them to go to the core, and by the third my group was solidly rebel, so the hutts and bounty hunters fell a lot by the wayside. I still think having a couple of broad poles of power, and having the players know them and their leaders, is a good call. But they do seem to kind of organically pare down on their own, and it’s easy to get caught up too much in them. Useful sorta?
There was definitely a point where my players just were not challenged by conventional challenges. We ended up doing most of the later fights that involved a lot of minions in montage. I’d have them roll their fight skills unopposed, just to see if they got any interesting advantage/triumph set ups. I still had boss fights that were mostly challenging, but there just was no point in throwing storm troopers or low level gangsters at them. Not when they have soak 8 and autofire, and that one talent that lets you kill every minion in a combat. Designings fight got a bit tricky, and in those big high level combats, despairs and triumphs come up a lot more and really sway the fight, which I like, but also it’s very hard to plan for. 
Mass combat was tricky. I did a lot of it toward the end because my players were generals in a rebellion. I always had them do the rolls and some of the narration, but that wasn’t always enough to make them feel like things weren’t very arbitrary. 
I personally love the rule that if you roll a despair shooting into an engaged combat you shoot your friend. Nyla, who got shot twice this way, does not. 
We started the game with a tech character who dropped out. Toward the end, we picked up another tech character whose player couldn’t do their regular stuff because of covid lock down. Neither of these characters could fight at all, and both were very differently oriented than the rest of the party, and that was tricky to manage. Additionally, the dude coming in at the end had like a year and a half of in jokes he did not get and there were 200 goddamn npcs. I tried to give him the lowdown on what he might have heard about the party, but it was a combination of too much information and not that much player interest. He did get to break a star destroyer though, and I think he liked that. 
I offered players XP to write backstory stuff, and later goodbye notes others could find if they kicked it. Not all of them did. In the end it made a negligible difference, and I still think offering the bounties on this is basically a good idea. 
What I would do different next time.
Three ring binder that opens and closes so I could move fucking NPC stats around. I filled two goddamn school notebooks with notes for this campaign and there were so many goddamn times I was like “I KNOW I wrote this down, but where?!”
Players felt a bit aimless when they didn’t have a specific villain. I’d planted a few in, but they took finding, or they were too easy to avoid. Next time I would have a few more people who were actively on my player’s tails. 
I would keep better campaign notes and/or ask one of the players to do so. I used to do recaps for the games when I played Rek. There’s stuff I KNOW I’ve forgotten, and more I’ll forget as time goes on, which is a shame. It’s a weird, ephemeral medium, but possibly I’m just spoiled by living in an age of easy reproduction and enormous storage where data is concerned. 
Better book keeping in general, really. 
When I did a mystery short, I wrote up a list of all the clues people could find but not where specifically they were, so that I could just jam them anywhere they seemed like they’d make sense whenever a roll called for a player to find something. I think I’d try to do that with player’s personal stories so they could be woven in a little better. I did a lot of flying by the seat of my pants. 
All in all, I’m pretty happy with how it went, and I’m ready to get back to playing for a bit. I loved DMing, and I more or less DMed the game I would have liked to play, but man, doing this all the time, or being the only person who does it? After a while, that’d be a lot, and I’m looking forward to the break. 
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thirteenthspirit · 5 years ago
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Not a Very ‘Organized’ Organization (XIII)
I thought hard about this week’s topic of choice. Brexit was on my mind - I pondered about doing a comparison between parliament’s never-ending struggle with delays and failed agreements, vs Harvest Moon’s unending gameplay, farming and shipping and eventually marrying and digging in the mines and COLLECTING ALL THE DAMN SPRITES in that DS one. But that’s as far as it goes… I didn’t think I’d be able to milk it like those cows (hey!).
Speaking of Hey, I still want to get Space Channel 5 in there somewhere, those Chu’s and Hey’s have been on my mind like crazy…
So I settled on writing about one of my favorite topics – Organization XIII!
Organization XIII was always one of my favorite parts of the Kingdom Hearts series. They are cool and mysterious and (debatably) heartless, ranging everywhere from the mute heavyweight champions (*cough* Lexaeus *cough*) to the twink rockstar wannabes.
So, Organization XII is, like the name implies, a group of 13 nobodies – wait, scratch that – a group of 14 nobodies (eyeroll) who have banded together to… um… depends on who you ask. And in which game. Their primary goal was to be whole, to be granted a heart/soul, even if practically EVERY ONE OF THEM had a different agenda and there was a whole underlying separate reason for the creation of the Organization. NO WORRIES, let’s stick with that, because it’s more fun.
Ok so, breaking down the members, should we go by number? Order of appearance? Relevance? Element of choice? Maybe click (you know, high school clichés)?
Well – first you have the Mains. Roxas (no. XIII), is the counterpart of Sora, the main character in the whole series. So you know he’s gotta be pretty high on the list. The most interesting thing about Roxas is surprisingly NOT that he’s voice by Jesse McCartney, but the duality of elements he controls. Light and Darkness are everywhere with this guy – his outfit has chess squares on it and he wields both Oathkeeper and Oblivion, not to mention having an incredibly sad and traumatic origin story! He’s like, a slightly smarter and moodier Sora. I like Roxas, I’m sad they didn’t give him anything to do in KH3. Dual-wielding keyblades is pretty awesome and his light attacks can hit pretty hard. One of my favorite moments of the series will always be his fight with Riku in the secret ending of KH1, over 10 years ago! Seeing Roxas clash with Riku in mid-air in front of that clock tower (not to be confused with the one from Neverland – I mean England) really made my heart race as a kid. He can also boast to having shared quite a couple of awesome struggles (go Vivi), with Sora in that “Station of Awakening” place where Destati usually plays, and then with both his best friends - while trying not to be kidnapped by his “Flurry of Dancing Flames”, best friend Axel, and when dispatching Xion.
Xion (no. XIV) is a “puppet”, made to take over Roxas’s place and role in the Organization, should anything happen. She is an interesting character, tragedy befalls her and her journey with coming to the realization that she must sacrifice herself for Sora’s behalf (in order for him to become whole again) is a beautiful one to see. Vector to the Heavens plays when you’re fighting Xion for the last time, ending with Roxas effectively killing her and is a beautifully crafted piece. Xion suffers a bit from that ‘unintentional retcon’ where she didn’t really have a place, story-wise, and was created solely for 358/2 Days. So she was effectively written-out of the main storyline until the later games, with every character practically forgetting about her (literally losing their memories of her).
Rounding out the trio is one of everyone’s favorites – bad-guy good-guy Axel (no. VIII). Axel’s portrayal changed throughout the series. In CoM, he is responsible for unmasking a conspiracy and dispatching rogue members of the organization. He is the de-facto assassin. With not a hint of remorse. As his friendship with Xion and Roxas builds, he regains access to some degree of emotion – perhaps it’s caused by the (stick with me on this one) Lea-Ventus-Sora-Roxas-Axel connection, or perhaps he grows a heart, sitting on that clock tower overlooking the (ALWAYS SETTING) sun of Twilight Town and eating sea-salt ice cream. Eventually he turns on the organization, proving his loyalty is to his friends and even joins the main cast as a Keyblade wielder, turning the tides on some occasions (he really makes the end of DDD worth it). It helps that he has a wicked-cool design. His element is Fire and he wields twin Chakrams, boasting two tear tattoos and incredibly spiky hair. His relationship with Kairi is a cute element to the story, I wish (aside from some more combat or like ANY AT ALL) they had more scenes together and overall relevance to the main storyline. My favorite moment, aside from him rescuing Sora from his peers in DDD, has to be when he executes Vexen in Castle Oblivion.
From Axel, the most closely linked member, aside from Roxas and Xion, is SaÏx (no. VII). SaÏx is a warewolf. The moon sends him into a trance and he is often plagued with anger management issues. Berserk is his Nirvana. Him and Axel go way back and there is still a storyline to be uncovered there, judging from the secret reports found in KH3. In the end, his motivations aren’t really clear and fully explored, so his presence is not much more than Axel’s right arm, who happens to have a big “X” scar on his face. Sorry SaÏx – maybe see a therapist. At least you got a happy ending! SaÏx was one of the last Organization members to fall, in KH2. One of the last defenders of the Castle in (one my my all-time favorite KH worlds), The World That Never Was.
Another of the final defenders and members of the Organization to be vanquished at Sora’s had is – *drumroll* arguably MY FAVORITE OF THEM ALL, the incredibly hot and suave Luxord (no. X). Now – this guy is blonde. Has facial hair. Earrings. A British accent (maybe that’s just in my mind) and makes me look up his voice actor just to drool over that sweet sweet voice. He is the “Gambler of Fate” and shows up in the POTC world to basically taunt you and play a few games. Everything’s a game to this guy, even fighting. Which I can’t say he is great at… For someone able to control the element of Time, he’s kind of a pushover. But he’s still got a place in my heart – and maybe we’ll get to see him again, since he was the one who gave Sora that “wild card”… “Parlay!” more like “Let’s play strip poker pls”.
Who next… well let’s round out the oddballs with this guy. Ladies and gents, fans of the underground metal, garage bands and mohawks – I give you… Demyx (no. IX)! The Melodious Nocturne! …although there is nothing ‘nocturnal’ about him. This guy irradiates happiness and excitement and joy. I suppose he is just pretending, since Nobodies can’t really feel, rather they remember what it was like. Dem-dem too is a fan favorite. He is very young and has a different disposition than the rest of the members, he’s just your lazy, average Joe that just wants to spend his days jamming out on his Sitar. He is the first Organization member to fall in KH2, and is considered “not much of a fighter”. I would obviously disagree with this BECAUSE DANCE WATER DANCE MOTHERF***** is hell. Hell! Still, Dem-dem brings some lightheartedness to the game and the entire group, so he is a welcome addition. He is shunned even in KH3 but that’s just a side note of his… personality traits, I suppose. Never forget when he ‘drops the act’ just before turning on Sora, before what would be his final battle. Demyx controls the element of Water.
And since when it rains, it pours; and when it pours, usually it thunders (at least here in Portugal), that seems like a decently-crafted segway to the next member – Larxene (no. XII). Larxene is… a bitch. I don’t say that lightheartedly, I consider myself a feminist and I never forget that quote “when a man is assertive, he’s called a Boss. When a woman is assertive, she’s called a bitch.” But Larxene is just MEAN. She’s the mean girl of the bunch – together with her GBF Marluxia. Larxene poses some of the hardest fights in CoM but sadly, and like most female characters in this series, she’s shunned in favor of other members. This is a critic I have with the entire KH series – Aqua is virtually my favorite character but she’s really the only female character that is given storyline, relevance and overall strength. And like most fans I was DYING to see Kairi kick ass in KH3, but… we all know how that went. Not much to say about Larxene, her lightning-fast attacks and knives give her a pretty sharp demeanor and she’s not afraid to play every trick to her advantage. Standout moment is, unfortunately, her demise in CoM, fading into darkness. Oh and that laugh.
Larxene’s ‘somebody’ appears in KH: Unchained, together with Marluxia’s somebody. Marluxia (no. XI) controls the attribute of Flowers.
Yes.
Flowers.
He also boasts pink hair and – the best part – a huge pink scythe. His nickname is “The Graceful Assassin” but aside from plotting to overthrow the Organization and posing as the main antagonist in CoM, he doesn’t really do a lot of killing. The fights against him in KH2: Final Mix are among my favorites, especially with that countdown as he swings about the field. It seems he has quite a role in the Mobile game, so maybe we’ll get to see more of his backstory in the future. His final parting words were somewhat mysterious. Together with Larxene and a sneaky Axel, Marluxia betrays the Organization and his fellow members in Castle Oblivion, for his own agenda.
The assignment to Castle Oblivion introduces us to 3 other members of the organization – Vexen (no. IV), Lexaeus (no. V) and Zexion (no. VI). And 3 character tropes. The mad scientist, the jock, and the emo kid.
Vexen, aka “The Chilly Academic”, controls my favorite element, Ice. He is, ironically, killed by Axel in a flurry of flames, in a very dramatic moment in CoM. Vexen merely wants to conduct his experiments in peace – he doesn’t care who rules, what happens to the worlds, even who might or not be possessing him. He only cares about his “Replica” program. The Replica program consists on the creation of “puppets”, bodies able to function who are only missing a heart. He plays quite the role in KH3, effectively redeeming himself. Vexen is one of the creepiest characters around – he has long blond hair and green eyes, but really that ‘mad scientist’ vibe is all that transpires. Shout-out to his English voice actor, Derek Stephen Prince, for giving him a creepy vibe. He’s not much of a fighter, with his weapon of choice being an icy shield called “Frozen Pride”.
Zexion is one of the younger members of the Organization – perhaps even younger than Demyx. He is also arguably one of the smartest. Like Vexen, he cares mostly about his research and specific topics of interest *cough* Riku *cough*. However, his young demeanor reflects some innocence – he is the only member you don’t fight against in CoM, ending up murdered at the hands of Axel (with a little help from a Replica…). I really like Zexion, to battle he wields a book (the Lexicon) and would rather dazzle the opponents with some crafted illusions than hit them hard. He is one of the most prominent figures in KH3 and his reunion with his Master, Ansem the Wise, is very touching and reveals once again his innocence. He is often accompanied by Lexaeus, who is essentially a shadow of Zexion, a silent guardian to the smaller member. It is suggested he has been protecting Zexion since the latter was a small child.
Lexaeus fights Riku at one point, effectively forcing Riku to unleash the darkness in his heart just to defeat him. The Organization member is a towering figure and barely ever talks – he is just muscle, but emanates a safe and caring feel outwards, especially in his interactions with Zexion. To battle he wields a huge hammer-like weapon (which totally reminds me of Rikku’s weapons from FFX) called the Skysplitter and commands the element of Earth.
These 3 members are one half of the initial 6 apprentices, who formed the Organization. These founding members all worked together under the tutelage of Ansem the Wise and range from the scientists like Vexen and Zexion to the guardians like Lexaeus and Xaldin.
Xaldin (no. III) is very much… wasted. His virtually only appearance is in KH2, in his vain attempts to turn The Beast into a heartless. His most evident feature is his sideburns. Xaldin’s sideburns are thick, dark and intimidating. He also wields a lot of lances – like, more than 3, which he uses his wind powers to attack you with. He has a really cool attack where he forms a dragon out of wind and blows you to pieces with. Other than another “werewolf” look, that’s pretty much it. Mickey to the rescue!
Then we get to Xigbar (no. II). Xigbar, or Braig, or Luxu, OR ONE-EYED PIRATE, I’m not sure there is much of a difference, became a usual presence throughout the series. Apparently he’s been around for a loooooong time, ever since the forgotten time of the mobile game. He is a cool dude. His “As If” will go down as a pretty cool quote. Xigbar’s nickname is The Sharpshooter and he immediately stands out from the bunch. We are still unaware of his agenda and interests, not knowing to what extent he is controlled or, rather, he is controlling the narrative. He is overall an awesome character, essentially sniping you from afar with his stylish gun-like weapons. He even fakes his own death in KH3! In what is one of the best moments from the final act. His interactions with the rest of the Organization are always funny to watch, especially with his on-and-off younger lover, Demyx. The standout moment against him is undoubtedly that moment during his fight where he corners you and forces you to run around trying to avoid the millions of blue bullets being aimed at you. One of the best members overall.
And then there was I. Mr. Xemnas (no. I) aka “The Superior of the In-Between” (seriously bro, that’s the nickname you’re gonna pick?) aka “MANSEX” among the fans, aka “Xehanort’s nobody”. He is the man behind the Organization, the one really pulling all the strings. I’m gonna skip the part behind his motivations, they’re murky and the writers decide to change them between games, and I’ll get right down to the cool bits – THE SWORDS. Yes, Xemnas wields two red lightsabers. No, he is not Darth Maul, just a fan. He is calm and has a raspy voice, never really getting too flattered (that one’s yours, Axel). The coolest interaction with Xemnas is the final battle against him. Besides his black and white coat, he eventually summons a plethora of red projectiles which surround Sora and Riku, as they (in a very realistic, grounded and believable moment), deflectem with their respective keyblades. Xemnas ends up falling a bit short when compared with Ansem, Seeker of Darkness… He was just never that menacing of a villain, especially with his always calm behavior.
And that’s it. That’s the full list of the organization members. This turned out to be more of an exposé on each of the members, than anything else. I thought about trying to find real-life personalities to match each of the members, but eventually came up short on that. Organization XIII’s struggle to “be whole” and regain the part of their humanity they had lost – their soul, the ability to feel, always struck me as a really interesting motivation. For quite some time, the idea that you could shed the part of you that is able to “feel” struck me as something good, something to be envious of. I was, of course, wrong – even the dark feelings within us are what gives us the ability to connect and empathize with others.
So be sure to deflect those projectiles, and someone PLEASE give my number to Luxord,
                                                                                               -João A. (Pachiren)  
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leggomylino · 5 years ago
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Just after he died, he sat up. 
You stare at your game, completely dumbfounded.
What the heck?! I know I just killed him with that last attack! I totally crushed the sorry little--
“Ding!”
“Ahh!”
You nearly drop your DS in a state of panic.
“What? Who? Where?!”
“Ding! Ding!” 
Slowly you look toward the only source of light in your room, other than your game screens and whatever’s managing to peek in through your curtains. With a shaky breath of past anxiety you crawl across the cream-colored carpet of your bedroom to lift your phone off the desk, stopping next to a grape juice stain that was 100% Han Jisung’s fault.
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Speaking of Han Jisung...
Crap, you’d completely forgotten about him! You rush to the window, opening it just as a rock comes flying for your face, having to duck to avoid a black eye or a chipped tooth.   This guy. You peer down at him from your second story window.
“What the heck are you doing?! You almost killed me!” “Killed you?! I was aiming for the window not you!” You have to stifle a laugh at seeing him soaking wet from the automatic timed sprinklers in the neighbor’s yard, but it doesn’t go so well.
“Ha-ha, yes, laughing at my misery just like the rest of them. Hyunjin and Jeongin totally have corrupted you, liar…” You roll your eyes before throwing him a Sailor Moon blanket that could use a good run through the wash anyway, traces of a smile still evident on your face. “Geez, quit being such a whiny baby. I’m coming down, okay? Meet me out front!” “You expect me to trek back through no-man’s land?! What if my computer gets━”
That’s the last thing you heard, since you’d already rounded the corner on your way down the hall. You make a quick job of retying the messy bun of your I-may-or-may-not-have-been-brushed-in-the-past-twenty-four-hours hair before sliding down the rail of your staircase like a pro and swinging the front door open. Han meets you with a sour look on his face. He and Sailor Moon are both soaking wet, but somehow Luna and his laptop had managed to make it out unscathed. “I’m telling on you.”
“To who?” you laugh, stepping aside to let him in. “Hurry up and wait right here. I’ll go get you some fresh towels.”
He steps inside while his sour face turns quizzical, then slightly amused. “Hurry up and wait right here? The heck does that mean?”
“It means what it says! I mean, what it sounds like! Just…” You lock the door behind him, and he smiles. “How many cups this time?”
“......”
“C’mon, (y/n),” he chides, slinging off his pack at the door and tossing the wet blanket beside it. “How many?” Your brows furrow. “You’re not gonna tell on me, are you?”
His smile is nothing less than mischievous. “I dunno. Am I?” “Mrgrgr…” You march off to get him those fresh towels, your hostile movements warning him not to follow you, which he only laughs at and does anyway. ‘Cause that’s just the kind of jerk Han Jisung is. Smh.
The towels in the dryer are still warm from whence the cycle ended some hour and twenty minutes ago, so you toss him a couple of those and a smaller hand towel for his face or computer, whichever he decides to use it on. The pleasing scent of ginseng and honey-lavender dryer sheets wafts over your face and fills the small laundry room as you pull yourself out of the metallic chamber. “So what’s going on? Did you really come all the way over here just because you’re mad about the group text?”
He opens his mouth to say something, but the doorbell rings before he has a chance to answer. 
You blink towards the sound as realization crosses your face. “Wait right here. I’ll be right back!” You have to be careful as you scurry on sock-clad feet across the honey-brown floorboards to the front door again, passively on the lookout for any water Han tracked on his way in. You can’t help but smile with excitement as you fling the door open. You frown. So does Felix when he sees the look on your face. “Wow. Someone’s excited to see me.” “You’re not Jaemin,” you state dumbly. He manages to keep a completely stoic face as he shakes his head.
“No, I’m not. Who’s that?”
“My brother. I’m expecting him to come visit me soon. He does every Sunday.”
“I see.” He’s looking down at his phone, then pockets it a moment later whilst giving you a cheesy smile. “Are you gonna let me in? I’d hate to meet the same fate as Han. Especially because I just upgraded my phone for the new game release tomorrow.” You do your best to cast away your disappointment as you let him inside. “Yeah, whatever, come join the party.” You stick your head out the door to check left, then right, ensuring no other thots were left unaccounted for before locking up again. “You got other company or somethin’?” he asks, eyeing Han’s things.    “Nah, just Han. He stopped by like five minutes ago. He’s in the laundry room drying off.” You begin making your way back with Felix following a few steps behind you. “So what are you doing here? Also show me your phone, I wanna see! Wait, hold on, why do you need a new phone for Ultrascape? It’s not an app game, they’re only releasing it for Xbox and PS4. Also--” Felix begins to laugh a bit, eyeing you from above his phone screen that’d mysteriously found its way back into his hands. “Someone’s had coffee today. How many cups?” You groan as you break the threshold into the laundry room. “Seriously, you too? Why can’t you guys both just leave me alone…Hyunjin and Innie never give me a hard time about my drinking habits.” They both find amusement in your pouting, Han having just finished drying his laptop and tossing the towel into the hamper. “Wow, so you really do like them better than us. We can’t help it if it’s incredibly entertaining to make fun of your addiction problem.” “I wouldn’t say incredibly entertaining, but...yeah, pretty much.” the Australian boy agrees, giving a little shrug. He begins to mumble and ramble things into his shiny new phone screen. “Also it’s...y’know, kinda cute.” Something exotic washes over your cheeks and paints a picture of a sunny spring day on your insides, but you’re able to thankfully dismiss it as so thirty seconds ago as the doorbell rings yet a third time. This time when you open the door, you’re able to uphold the sheer joy on your face at seeing Jaemin smiling down at you with a drink carrier in one hand and a bouquet of lilies in the other. The ever-so-slight ombre tints in the roots of his light-dyed hair remind you of just how long it’s really been since you last saw him, even if it was only just a week. “I am Li-ly~ Of the va-lley~” he starts to sing, and you laugh, taking the drink carrier and giving him a cheesy wink. You sing back to humor him.    “Of the quiet peaceful valley over there~”
You fling your hand out into a random direction off yonder, and you both burst into a fit of giggles like it’s the funniest thing in the world. The moment you open the door to Jaemin’s weekly Sunday visits, every time, no matter what’s going on, the collection of stressful events and uninvited anxiety in your life just seems to melt away into nothing; one of the many things you loved about your brother. But Han Jisung doesn’t seem to get it, given the blank expression on his face as he’s staring the two of you down from ten feet away. He doesn’t say anything either, only making things that much more awkward. “Umm…” You put on another grin as you gesture to your brother like a Nobel prize, since he may as well be anyway. “Han, this is my brother Jaemin. This is Han Jisung, one of my friends I was telling you about.” you explain. Jaemin’s smile is genuine as he gives the young man a polite nod, the other doing the same in return. “A pleasure. Thank you for looking after (y/n) in my absence. I know she can be a handful the way she’s always running into things.” “You mean like trouble? Yeah, she does that a lot. You should have seen her when we introduced her to Minecraft. But yeah, the pleasure’s mine as well.” “Minecraft?” Jae gives you a strange look above his normally sunny disposition, to which you reply with a playful shove and a roll of your eyes.    “Yes Jae, Minecraft. Come on, you have to at least know that one.” “It’s not that I’ve never heard of it before. I’m just surprised you’re letting the season pass for League of Legends that I just bought you go to waste.” “I’m not!” you protest, stamping down your foot. “I just played a few rounds with Felix and Jeongin the other day!”
He shakes his head, tsking. “A few rounds...a hundred and eighty dollars down the toilet.” “Not so! We won! And I even...” Your voice trails off again as you look around, suddenly realizing something━ really someone━ is missing. You shoot Han a curious glare. “Where’s the other thot?” He’s engrossed in his phone like Felix was when he showed up at the door a bit ago, raising his eyebrows to show that he heard you. “Hm? Oh, he left about two seconds after you ran out of the other room. He got an emergency call from work.” “Oh…” You don’t mean to sound so disappointed, but it just comes out that way, and you can only hope the others didn’t notice. “Do you know what he came here for?” He mimics the action from before. “...Mmm...yeah, just a sec…” Just a sec quickly becomes a full minute, then two. You know the look on his face all too well. He’s definitely playing Fortnite. That’s what I get for giving him the WiFi password…
You grab Jaemin’s arm, pulling him away into the kitchen. Thankfully he doesn’t ask any questions. “Thanks for the coffee,” you say, pulling out your favorite particular beverage from the carrier after placing it on the island. Jaemin chuckles while searching the cabinets for a vase to put the flowers in. “It’s decaf, just so you know. I don’t need you bouncing off the walls after 3 pm, especially in your condition.” You frown at that last remark, but it doesn’t compare to the dreaded aura you send towards the thick stack of cards you failed to notice he’d been holding in his back pocket with a few smaller ones in the flowers. “What’s all that?” you ask; but you already know the answer. He’s eyeing you with warmth and delight, making it that much worse. “Why, this is your fan mail! I’ve got a tote bag full of them out in the car, but I just picked these up from the post-office on my way over. I thought they were for me because they were addressed in my name, but I think the girls must have gotten confused on who to address it to.” You scoff. No, they were just bold. Here’s the thing about your fan mail: It wasn’t for you. It was never for you. 
It was for Jaemin. Your supposed “fans” couldn’t give less of a hoot about you or your health. It was your strikingly handsome, fashionable, polished, boyfriend-material brother they were after. The moment your friends...who were never really your friends to begin with...the moment they found out you had a brother, and that that brother was Na Jaemin, well, they all about had a meltdown of lovesick heartache and went batsh*t crazy. It was then you realized they’d never really been your friends at all, that they’d just heard some petty rumor that you and Jae were dating, and when he cleared it up that oh, no, that’s only my sister, they just started using you to get closer to him. Word had spread over the time of your departure from the university, and after moving back home within the first two weeks one of those Mean Girls (probably Regina) thought it’d be a swell idea to send you a get-well card in order to get under your brothers good graces. And because your sweet caring brother also had to be such a gullible dumbass, he had to go and tweet the word out that it’d be so great to see more of these! thinking those girls actually cared. 
They cared alright, but not about you. So now you were getting mounds and mounds of these petty fake Get better! We’re always think of you! Hellmark greeting cards. And ironically, they were what fed your anxiety as of late. You open your mouth to finally tell Jaemin what’s really going on, because surely if he wasn’t getting it by now and the girls were getting this desperate it’d gone on long enough, but as you turn your eyes up to him from staring into the onyx marble counter-top something thin and sharp pierces a nerve in your gut. It’s Jaemin. You didn’t notice it before when he was standing so close, but now as you’re seeing him from across the kitchen, beneath the recessed lighting, he’s...thin. So thin. He’d always been slim, but never thin. He turns to the side, and you’re able to see his face now. His skin is a strange, almost translucent color, and there are deep purple blueberries under his eyes, the bags weighed down with hours and hours of lost sleep piled on by stress that shows in the poor coloration of his face. He’s still an attractive guy, of course, but...he looks like he’s auditioning for the role of Death. “Jaemin?” you say instead. Your voice comes out wavered, distorted, unsure. “Are you okay?”
“Hm?” He turns his head all the way towards you, and you feel like an idiot for not noticing as soon as you opened the door. “Yeah, I’m fine.” He smiles. “Why do you ask?”
Bless his heart, he’s putting on that fake smile for your benefit. You can feel your protective mom instincts winding into submission, the ones that usually only kick in when Jeongin’s around or that time Jaemin got the flu. “I dunno, you just look really...tired.” You stand. “Do you wanna lie down? I can take care of the flowers. I’m pretty sure the guest room is still clean if━ or maybe if you wanna crash of the couch for a bit━” His laughter cuts you off, and he shakes his head while waving a hand at you. “I’m fine, really. I’m always tired, you know this. Besides,” He finds a clear blue vase, carefully arranging the flowers inside and filling it with water. “You’re the one that needs to be resting. Go make yourself comfortable in the living room and pick out something for us to watch.” “......” “...What? Did you want to play a game instead?”
[𝚆𝚑𝚊𝚝 𝚠𝚒𝚕𝚕 (𝚢/𝚗) 𝚍𝚘?   𝙵𝚒𝚐𝚑𝚝   𝙿𝚊𝚛𝚝𝚢   𝙱𝚊𝚐 ➤ 𝚁𝚞𝚗 ]
“......” You shake your head, wandering out into the living room.
[𝚆𝚘𝚞𝚕𝚍 𝚢𝚘𝚞 𝚕𝚒𝚔𝚎 𝚝𝚘 𝚜𝚊𝚟𝚎 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎? ➤ 𝚈𝚎𝚜    𝙽𝚘]
[𝚂𝚊𝚟𝚒𝚗𝚐… 𝚍𝚘𝚗'𝚝 𝚝𝚞𝚛𝚗 𝚘𝚏𝚏 𝚝𝚑𝚎 𝚙𝚘𝚠𝚎𝚛…]
[(𝚢/𝚗) 𝚜𝚊𝚟𝚎𝚍 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎.]
━━━━━━━━━━━━━━━━━━━━━━━━
𝙻𝚘𝚟𝚎 𝙼𝚢 𝙶𝚊𝚖𝚎  → 𝙽𝚊 𝙹𝚊𝚎𝚖𝚒𝚗 |  [𝚐𝚊𝚖𝚎𝚛!𝙹𝚒𝚜𝚞𝚗𝚐 𝚡 𝚐𝚊𝚖𝚎𝚛!𝚛𝚎𝚊𝚍𝚎𝚛 𝚡 𝚐𝚊𝚖𝚎𝚛!𝙵𝚎𝚕𝚒𝚡]
[ 𝚙𝚛𝚎𝚜𝚜 𝙱/𝚈 𝚝𝚘 𝚐𝚘 𝚋𝚊𝚌𝚔 //  ➤ 𝚙𝚛𝚎𝚜𝚜 𝙰/𝚇 𝚝𝚘 𝚌𝚘𝚗𝚝𝚒𝚗𝚞𝚎 ]
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yunaffie · 6 years ago
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Shu Takumi interview
Several years ago, Official Nintendo Magazine UK (now no longer existent) had an interview with Shu Takumi and it was even on their website. Now their website is no longer around, but I did manage to find the interview on the Wayback Machine and I figured I’d repost it to make it easier to find, as well as give people who haven’t seen it yet the opportunity to do so.
    On the day that Phoenix Wright: Ace Attorney - Dual Destinies is released, Takumi talks to us about his best-loved series
Shu Takumi's most famous creation, Phoenix Wright, is famed for his 'turnabouts'. These whiplash-inducing twists of logic see him step into the unknown in order to seek his client's innocence; he's essentially a chancer, blagging his way to victory. Talk to Takumi, however, and you sense that he leaves nothing to fate. His stories are intricately plotted, his jokes laser-targeted and his heroes full-bodied personalities.
In a medium in which storytelling starts and ends with 'man hates thing, man shoots thing', Takumi is a rare exception to the rule. With his latest yarn, Professor Layton Vs. Ace Attorney, on the horizon, Associate Editor Matthew Castle was lucky enough to cross-examine one of gaming's definitive voices.
Matthew Castle: Before we start, just for any readers who might not know who you are, could you tell us about your role at Capcom?
Shu Takumi: I'm a director, which means that I propose ideas for new titles, design the games, write the scenarios and direct the projects. In addition, I mutter complaints and, when the intense pressure of an impossible schedule finally gets to me, escape into a fantasy world of my own creation [laughs].
MC: Before developing Ace Attorney you worked on Dino Crisis. How does one go from dinosaur survival horror to virtual courtrooms?
ST: Dino Crisis was the brainchild of my then boss, Resident Evil creator, Shinji Mikami. Working on his projects taught me not only how to make games, but also how to think about them. After Dino Crisis 2 wrapped, Mr Mikami gave me six months in which to create any kind of game I wanted.
I was still pretty wet behind the ears, but as I'd originally joined Capcom with a desire to create mystery and adventure games, this was a huge chance for me to make my mark as a creator. In the end it took a team of seven 10 months to produce the first GBA Ace Attorney title. Having the freedom to create exactly the kind of game I wanted was amazing and it was a real pleasure to work on that project.
MC: Can you remember when the idea of Ace Attorney first came to you? How did your bosses respond to the idea of a lawyer-based adventure game when you first described it to them?
ST: It was in 2000 when Mr Mikami said I could make my own game and my original idea was a fairly typical adventure with a detective as the main character. Most mystery adventures have the player choose from a number of different dialogue options for their character in order to progress the story, but I wanted a new gameplay style that enabled players to deduce for themselves what was happening, rather than just selecting canned responses. I developed this into the concept of facing off against the suspect in a crime and exposing the contradictions in their statements.
I was sure my new idea would be a fun and original take on the genre, so I started to revise the main character, since a detective would be too traditional for such an original concept. I asked myself, "What kind of professional would face off against a suspect and expose their contradictory statements?" The answer, of course, was a lawyer and so the Ace Attorney concept was born.
Incidentally, I wrote the game design document at home during my summer holiday straight after Dino Crisis 2 finished. One day, I got a call from Mr Mikami. Despite having supposedly given me free rein to design whatever I wanted, he warned me off doing a game about courtroom trials!
MC: Ace Attorney paints the police and legal profession in a silly light. Have you ever had feedback from lawyers or policemen about your portrayal of them?
ST: A few years ago I had the opportunity to speak with some police detectives and they told me that their real-life investigations are nowhere near as absurd as those that were depicted in Ace Attorney. I thought to myself, "Well, I had sort-of guessed that already..."
I've never had feedback from any lawyers, but I imagine it would be the same. They'd tell me they don't scream out "Objection!" as vigorously as our characters and I'd think to myself, "Well, I had sort-of guessed that already..."
MC: Every Ace Attorney game is full of great characters, so when you wrote each sequel how did you decide which people to bring back?
ST: The first time a previously featured character returned in a later case was Larry Butz. Phoenix defended him on a murder charge in the very first case of the first game and he showed up later in the same game as a supporting character in the fourth case.
He wasn't originally planned to be a recurring character, however. The schedule for designing and drawing a new character for that case was so tight that there was a serious risk we wouldn't make it in time, so we decided to reuse an existing character simply to save time on asset creation. Thus, Larry made his encore appearance, which ended up being a well-received element of the first game's storyline, so from the second game onwards, we started bringing old characters back intentionally.
How we choose who to bring back is simple: it's usually either characters who are popular with fans, or those I am fond of [laughs].
MC: For all the madness, there's something traditional about the mysteries at the heart of Ace Attorney. Did you draw on any classic crime writers for inspiration?
ST: You could say that there is a mixture of the spilled blood of victims, the guilty tears of killers and the sweat of hard-working detectives flowing through my veins... To put it less graphically, from the time I came across the Sherlock Holmes series as a child, all the way through to my university days, I've been obsessed with reading classic murder mysteries. It's safe to say that Ace Attorney would not exist were it not for Perry Mason.
When writing the cases for the games I've found inspiration in the works of GK Chesterton, Ellery Queen and Anthony Berkeley, to name but a few. And I can't leave out that modern classic of the genre, Columbo.
MC: How hard is it to devise a juicy twist and to hide it from view? In storytelling you often want to obscure the details, but videogame design often requires clarity. Did you find it hard to rectify those two things?
ST: They say that it's harder to create a puzzle than to solve one and that's certainly proved to be the case in my experience. For the first game, with my lack of experience I found it less like a challenging task than a hobby with which I became obsessed.
You need to control the information presented in the game so that there is a single right answer for the player to deduce, but also weave in plenty of initial inconsistencies for them to uncover and our trademark 'turnabout' twists to confound their expectations. This is where reading all those mystery novels in my youth has really paid off.
MC: Having worked on four Ace Attorney games, how did it feel to step away and work on Ghost Trick? Were you nervous to leave that safety bubble?
ST: I first started working on the Ghost Trick concept in 2004, after the completion of the original GBA version of Ace Attorney 3. The third game was supposed to be the last one, but plans changed and I ended up working on the first DS Ace Attorney, which, as you know, was the first Ace Attorney title to be localised and released in the west. My next project after that was Apollo Justice: Ace Attorney, so by the time I got around to finishing Ghost Trick it was 2010, six years after I first thought up the concept.
I certainly felt a lot of pressure when making Ghost Trick, as it was a brand new IP and I had just left the Ace Attorney series, but I was grateful for the chance to take on a new challenge.
MC: Ghost Trick featured some incredibly gruesome murder concepts - death by giant roast chicken is my favourite. From where did you draw inspiration for such a huge variety of deaths? Did any not make the cut?
ST: I feel that the most violent way of murdering someone is by directly shooting, stabbing or strangling them, so for Ghost Trick I wanted to have more indirect ways of killing someone, with a darkly comical, more symbolic feeling to them.
Combining this approach with the fact that the Nintendo DS screens are not the largest, or most high-resolution displays out there, it became important to make sure that whatever death we were presenting to the player was visually easy to comprehend. So being crushed to death by some giant object was a perfect fit for our requirements, whether it was under a big rock or a huge roast chicken.
As far as cut ideas, there was going to be a stage where the victim had been crushed by a huge safe that fell from the ceiling, but time restrictions meant the whole stage was cut. I do love having giant objects fall on people, don't I? That's probably the influence of Tom and Jerry on the young Shu Takumi showing through.
MC: More importantly, how did your team react as you presented these death ideas to them. Was anyone worried for your sanity?
ST: Yes, and not only that, but I also made it my goal to cause the team to worry for my sanity whenever I presented an idea, because if they were, it meant it was a good one. I would hear a little voice in my head saying, "You win!" at times like that. The more "You win!" moments one can have in life, the better.
MC: There were nods in Ghost Trick to Ace Attorney - Missile the dog, for example; a character who looked like Wright - do you see the two games as existing in the same universe?
ST: Those are really just coincidences: the guy who looks like Phoenix actually only has the same colour suit on and the dog is not the same breed as Missile, which, coincidentally, is the name of my pet Pomeranian.
Ghost Trick takes place in what is obviously a much more fantastical world than Ace Attorney. You may have noticed that the level backgrounds in Ghost Trick never have any kind of writing in them. This was an intentional design choice to prevent the game's setting from being identifiable as taking place in any particular country or era from the real world.
MC: Could you imagine an Ace Attorney/Ghost Trick crossover? Any deaths that we couldn't prevent by way of possession could then go to trial in a courtroom...
ST: ...or Phoenix Wright could be killed and Sissel could prosecute his killer in court! Whatever form it might take, a crossover between these games is something I would love to see happen.
MC: When you return to Ace Attorney after a period of absence - whether it was to write Apollo Justice or Professor Layton Vs. Ace Attorney - how easy do you find it to slip back into that world and that writing voice?
ST: Writing for Professor Layton Vs. Ace Attorney was the first time in several years that I wrote in the voice of Phoenix and Maya, but those characters are so dear to me that I carry them around everywhere in my heart, so it was very easy to pick it up again. It was like a reunion with old friends and was a very pleasurable and nostalgic experience for me.
MC: When you came to write the scenario for Professor Layton Vs. Ace Attorney, how hard was it to make those two universes gel? Layton's world traditionally dispels the paranormal, while Wright tends to embrace it.
ST: I worked together with Level 5 to develop the world in which the crossover takes place. It took quite a lot of time for both sides to find a setting into which we were happy to place our biggest characters. The starting point for me was when I wondered to myself if one could still use logic to solve a case in a world in which crimes could be committed using magic. I really liked this idea, so it was hard, but fun, work to design the court sections of the game around it.
MC: Putting all diplomacy aside, who would win in a battle of the wits between Professor Layton and Phoenix Wright?
ST: If you ask me, I don't think Phoenix would be able to hold a candle to Layton in a real battle of wits. However, we all know that the hand of fate somehow always manages to bring a 'turnabout' in Nick's fortunes, no matter how sticky the situation, which means, well, sorry, Professor, but you're out of luck!
MC: With Ace Attorney 5 and Ace Attorney Investigations how does it feel to see your characters in the hands of other Capcom employees? We imagine it must be like a parent sending their child to school for the first day.
ST:
That's an apt comparison. I do have mixed feelings about it sometimes. For instance, I was really surprised to see that after we focused on the new character of Apollo in the fourth game, the Dual Destinies team decided to bring Phoenix back. Ultimately, though, having creators other than myself take the helm of the series is a valid choice, as it brings new directions and new story possibilities.
The team on the new game have looked at what the essence of Ace Attorney is, and as long as they can give the fans another great game to enjoy, I'll be happy. After all, the fact that the series is still going over a decade after I made the first game is something I couldn't possibly have imagined in the first place.
MC: Have you seen the Ace Attorney film? If so, what did you think of it? Was it funny to see characters you sketched out all those years ago in the flesh?
ST: I saw it, and I even got to make a little cameo when the film company invited some Capcom staff to visit the set. You can see me briefly in the spectators' gallery in the final court scene.
It was really something to see the story I wrote for the first game brought to life on the big screen by real-life actors.
And those costumes! They were such perfect recreations. The director, Takashi Miike, is an expert at making existing works from other media into entertaining live action films and he did a great job with Ace Attorney. I highly recommend that everyone reading this check it out, if they can.
MC: This interview is part of our 100th edition and we're looking back over some of our magazine highlights. Looking back over your own career, what is your personal highlight to date?
ST: As a creator, the greatest compliment to me is when someone tells me that they played one of my games and enjoyed it. In the course of the press tour for Ghost Trick in 2010, many players from around the world expressed their love of Ace Attorney to me and it's moments like those that make me glad I became a game creator. Also, I'm deeply honoured to have been asked to take part in this special issue and having myself, my team and our work considered a highlight of your magazine's history. I'd like to thank you on behalf of everyone at Capcom. This opportunity is in itself a highlight for us.
MC: Many of our readers are keen to know, what's next for Shu Takumi?
ST: Game projects are a complex balance of so many factors: what I want to make, what players might make of my concept, what Capcom as a company wants from the game, and also broader trends in the gaming industry. My next project is in the preparation stages and I still don't know myself what form it might take by the time it's finished.
Whatever happens, though, I'll be pouring my heart and soul into it and working towards that eternal goal of hearing positive reactions from the players at the end of all the hard work.
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trvelyans-archive · 5 years ago
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1, 9, & 14 for the video game asks !
1 - answered here !!
9. Favorite character from a game?
hmm... that’s a good q !! i wish i had like a token character that i stan like solas or cullen but i just kinda like a lot of ppl at once SKLDJFLS but i do really love peter parker from spider man ps4..... as an actress i’m so picky about voice acting in games LKSDJFLS and i think the guy who does peter just really knocks it outta the goddamn park(er) and also he’s handsome and like my ideal guy so like i have to stan !!! besides that i like grovyle from pokemon mystery dungeon explorers of the sky (NO ONE @ ME NO ONE @ ME IT’S A GOOD GAME AND HE IS THE BEST), alistair from dao, cole from dai..............
14. First console?
my own was a ds lite !!! technically that and my 3ds are the only ones i own myself, the rest are my brothers hehe i just mooch off of him
video game asks
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maestro-from-the-void · 5 years ago
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@toge-kisses Video Game Ask meme!
14: You picked this one on purpose. PMD has an obvious number of tracks I could pick from, but so does Ori and the Blind Forest and personally I couldn’t pick just one track or one game so the entire soundtracks of both and that’s as good as its going to get.
24: Don’t remember but it was either the first Pokemon Ranger or Pokemon Mystery Dungeon: Blue Rescue Team. I remember getting both around the same time.
25: My old dentist used to be the best cause they had a ton of little arcade machines for people to play on as they waited, but that’s my only real experience. I could get to Pac-Man round 3 or so.
38: Ashamed to admit I like? Uhhhhhhhhhh... None really? I don’t feel bad about liking what I do. I mean Kirby comes to mind simply because people are like “Oh it’s Kirby that’s a little kiddie game” but then I’m sitting there fighting some eldritch horror trying to destroy the everything while good music is playing in the background and the rest is history.
58: Ironically this one is more difficult because I have to come up with a third one. The first two are easy, Ori and the Blind Forest and Pokemon Super Mystery Dungeon. As for the third, maybe like, Terraria? Or Kingdom Hearts Birth by Sleep or Kingdom Hearts 2?
61: Keep them forever. Or at least, I try to. I’ve lost a whole lot of them or my puppies ate them but that only applies to old DS games that I didn’t plan on touching ever again anyway.
62: That’s pretty much the story of how I got my Switch. All I thought was darn it all I’ll need it for Let’s Go. As of now I have 5 games for Switch so that’s 4 more than I ever thought I’d have.
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