#making a fakemon design based on this
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lindenmori · 1 year ago
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I am biased but the dandelion balloon one ;_;
oh that one! that one is still near and dear to my heart despite the fact its no longer up on the internet. i rly like its vibes and mood!
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charcarts · 2 years ago
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tamamo no mae’s your zoroark- Bonus flavor text:
>Sealed somewhere deep within the snowy mountainside, this Pokemon was said to have once walked among humans, wreaking chaos wherever it went.
>Hidden far from civilization, it’s rumored that if the seal containing this Pokemon were ever to break, great evil would befall the land.
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puppppppppy · 2 years ago
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Unsurprisingly assigned fairy type so heres me as a pokemon/fakemon lol
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ambereddragonfire · 2 years ago
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Mousaic, a little Normal type pokemon you can find on one of the first routes, and Hexarat, it’s Normal/Fairy evolution!
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yamitheyin · 2 months ago
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My design for AT CAP 6, which was meant to be an Electric/Dark type, but I'm changing the typing because it honestly doesn't look like it.
Unisurveil, the Enigma Pokemon. An Electric/Steel type meant to discourage pivoting via its ability Stakeout and its own pivoting moves of U-turn and Volt Switch.
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Based on UFOs, claw machines, and security cameras.
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jestersarts · 7 months ago
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Made a fakemon based on the Cat-Sith because if there's three thing you can't stop me from putting in my character-designs its pokemon, black cats, and messed up fantasy creatures.
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ultravioart · 1 year ago
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This is so frustrating for me because I just want to play a fun open world monster tamer with cutsey visuals online, it is wild that the genre has so many immoral companies/games.
Pokemon has let me down tremendously (last mainline i bought was moon, i tried ultra moon day 1 and returned ultra moon the next day bc it was way too similar), I have tried pokemon sword (yarhar) and pokemon Scarlet (friend let me play it) and the quality is not where it should be, too much is rushed, buggy, laggy, and the cut content is so obvious.
SV dropped the ball with the story plot in later DLCs which stinks bc the initial eldritch horror Area Zero set up they had in the base game was amazing. I also really loved what the devs were able to get done with the character development bc it felt like World Ends Club character depth... but with the unethical deadlines the Pokemon game devs face, I can't see myself purchasing new pokemon games. It feels gross. I also haven't liked most mon designs these past gens, they lack the sharp angles with curves artstyle i adored in earlier gens. Think Scizor, Charmeleon, Luxray, Deoxys, Jiratchi, etc. Pokemon have become more rounded/obviously plushie-fiable and overdesigned. And the art was the main draw to pokemon for me, not the battles.
And then there was Ni no kuni mobile (I had not played the main games but I did watch playthrus, I saw the mobile game launch announcement, and was excited to try-- only for Ni no Kuni mobile to announce it was going to add a blockchain play to earn model. I instantly uninstalled it.)
And now Palworld (Pocketpair without permission lifting from a Mega Delphox fan design, company previously published an unethical ai generator party game, and the Pocketpair social medias flirted with NFTs.)
At this point I might just give up trying to financially support games. Watching youtube playthrus is free and if it's really that interesting I can try demos or yarhar.
Free to play games are probably the only games I'll be playing, but there's a whole unethical monetization practice that is common with that model too. :( i am autistic and have OCD so i take offense to games that encourages unlimited micro transactions, as it's often ppl with ocd and autism that are preyed on by these predatory monetization systems. Whales should never be normalized, Whales are gambling addicts and need help. I am really hoping Overwatch 2's monetization changes due to the recent buyout but I don't have my hopes up.
Like, I am so jaded i might just make a pokemon fangame or hobby into making my own monster tamer at this point fr lol. I have ideas for both a pokemon fangame and an original ip, I would just need to set a schedule to making it.
Pokemon fangame would be easiest I imagine, 2d game pixel sprite work is much easier than 3d modeling and I can use pre-made assets.
Original monster taming IP would be harder, probably a 2d game, bc 3d is much harder to make due to how long it takes to model and rig and animate everything.
Idk tho. Might just remain a world building hobby tbh.
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cerulean-crow · 2 years ago
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once again posting an age old wip so I might actually feel compelled to finish it. This time: Timburr line redesigns!
all my life I thought their inspiration was construction worker and beaver- but as far as I can tell it’s just carnies and construction workers?? my brain always saw timburr’s weird little ponytail thing as a tail- and beavers build their dams so they tie in perfectly fine with construction?? anyway it confused me enough I just started redesigning them with ten times more beaver <3
conkeldurr changes the most cause I rlly just want them to be shaped. like a retired kindly construction grandpa
the only thing I have no idea what to do with is those veins- cause on one hand I don’t rlly like them but I also think that they’re just one of those design elements I don’t think I can remove? if I do I have to replace them with something else but I don’t think I just want some random markings- but I also don’t want to keep those swimmer wings looking vein fucks-
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catzgam3rz · 2 years ago
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Fairy-grass
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Fairy: You kind of scare me… In a friend way. (Affectionate)
Grass: You deserve just. So much more attention. You’re so good.
:D!! This is so sweet!! Thank you! I promise I’m not scary or at least I don’t try to be ;w;
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valerian-insomniac · 3 months ago
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As following the vote, Snatcher was the winner. I'll be honest, you have no idea how hard it is to make a fakemon based on someone that could legit be one in their original design lmao
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destroyingangelzzz · 6 months ago
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Some older fakemon designs that have held up pretty well.
The first was an older starter concept that ended up being a combination rainbow mantis shrimp/ghost shrimp. I’d want to imrpove the form and shape of the pincers
The second was me following along with the truegreen7 four artists videos. The “Pretty, Protector, Protagonist” prompt. It was gonna have a second stage that furthered those concepts but I mostly just wanted to make a golden snub-nosed monkey pokemon
The last was for a small fan pokemon design contest, based on deers/deer ticks (and to a lesser extent, CWD, but research that with caution, its a disturbing disease that effects deer, elk, etc). Thats what the green orbs are supposed to represent, but it’s bit vague without animation to help. But i loved the palette, shape and context, and I had an evo planned for it as well. The sketches below
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darksilvania · 1 year ago
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LICKITISPLIT (Poison/Dark)
I saw a post on Twitter by the fakemon creatorn Pen Paladin doing their own version of bonded pokemon once PECHARUNT was officialy released and I wanted to make one too. This one was a case where the name came to me before the designt itself, but in the end it just made sense.
The bonded pokemon iself was a LICKITUNG who became a retainer in order to gain power over others. Its design has elements of both LICKITUNG and LICKILICKY
For its shiny colors at first I wanted to use the original Lickitung/Lickilicky shiny color (yellow) but since the only color that changes on this shinies is the black, it didn't contrast enough with the pinks and beiges, so I went with electric blue.
Its overall design is based on Banchō delinquents from japan, with its hair turned into a pompadour and its dark skin resembling the uniforms and black atires they wear,
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puppppppppy · 2 years ago
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delphox that you find on the side of a van
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monicracar · 10 months ago
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Been playing a lot of Pokémon recently, and decided to do some past/future paradox fakemon designs based on tartar! The name of them are DEAD RINGER and IRON CORDS, respectively. Credit to Snazzy who helped came up with some lore, their names and their type!
Under the cut is some concept/ideas during the process of creating these designs.
Dead ringer is a steel/grass type. I take inspiration from the actual wall mounted phone from late 19th century that are made of wood, put onto a wooden shelf on wall with wooden drawer attached. The body resembles an antique wooden table with foil gold legs. He has a grassy tie on the drawer handle and a tattered clothing resembling table cloth. The phone cord is very thick indicating a lot of strength, with the phone pole resembling a tail. The anatomy kinda works like kangaroo with the tail being a strong support of the body. Dead ringer only developed primary communication function, and he cries in Morse code. He find hollow objects to tie to his cord to amplify his sound to act intimidating too.
Iron Cords is a steel/electric type. I take inspiration on how black holes are illustrated/visualized in text books/medias as a black colored funnel with white wireframe showing its shape, and translate the shape to his ‘speaker’. This Pokémon already lost its function as a phone, as it is build more for storing information and such. It walks in plantigrade posture and is more android looking. Because of how it follows its program without failing, it started make human feel distant as it seems emotionless and soulless. The wireframe are also inspired by 3D modeling. I can say also iron valiant’s lore and design inspired this design too.
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csolarstorm · 5 months ago
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Yeah, I don't know what to post about the Pokemon Teraleak yet. There's just so much, I haven't sorted it out in my mind yet.
And to tell the truth, some of the big revelations about Gen 3 and 4 are just confirming things the Pokemon theorists already thought. Theorists already mapped the three trios in Gen 1-4 to the Arceus circle - it's just really neat to confirm that GameFreak intended it this way. And that there are Pokemon in the circle that we didn't know about, some that haven't been translated yet. And apparently the circle confirms the idea of psuedo-legendaries though, which is cool.
I think one thing it proves is that GameFreak developers can be a lot more hardcore and weird than the easily predictable, pattern-based company we've browbeaten each other into accepting for decades. The...um...furry fics...? Canalave "extended lore"?...proves that. And then there are the more monstrous Gen 3 concepts that I wouldn't even connect to Pokemon if not for the Unown rock monster (the first Regi?) and the Cacturne. I kinda hope this is the origin or Cacturne and Metagross, and they were just refined down to versions that fit the other art style.
That's what I'd like to think of each generation being: a collection of very different designs from different perspectives that they came together to brainstorm before refining them into one coherent artstyle.
I'd also like to think of the Unown rock monster as the first inspiration for the Regis, with the Unown evolving into the Braille used with the Regis in the final build.
I'm seeing a kind of synchronicity phenomenon here, where the vibe of the beta Pokemon is still communicated in the final build somehow. Not only do the betas reflect the style of their era, but because the fans are inspired by the games, their fakemon somehow synchronize with the vibes of the betas through the final build. I'm not sure how to explain it better than that? The fakemon that my friends and I worked on during Gen 3 and 4 resemble some of these Gen 3 betas. I think there was a style of the time, and I think that a lot of GameFreak's intentions for the design elements of the game are successfully implied through the experience, so fans tend to reconstitute that as their own headcanons. Does that make sense?
It's a miracle I got to sleep last night, after fiendishly tracking every leak I could from the afternoon to the early hours of the morning. I think I might be finally be ready to take a break from the leaks (besides sleeping). I mean, I thought I'd be one of those people to immediately post the leaks and my opinions about them as they came out, but for whatever reason I didn't feel like it, maybe because they haven't stopped coming out. So I'll get to sharing my opinions at some point.
Have fun with the leaks!
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lobautumny · 1 year ago
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Alright, guess this toy's gonna talk about Palworld, because it's seen Discourse™️ start to crop up about how "supporting the game is immoral because it's stealing designs from Pokemon!"
Now look, this toy's not about to sit here and tell you that all of the monster designs in Palworld are completely original and the game isn't, on some level, a bootleg. Obviously a lot of the designs are bootleg pokemon. That's not the point it wants to get at. The point is that it doesn't really matter.
First of all, nobody is being hurt by Palworld having knockoff pokemon among the ranks of its monsters. Game Freak is not some tiny indie developer struggling to make ends meet having their work unfairly co-opted by a big, bad corporation. Pokemon is, in fact, the largest, most profitable media franchise of all time, and Palworld is an indie game. The reason that something like this would hypothetically be scummy/shitty is if someone were taking someone else's work, changing it slightly, claiming it as their own, and thus depriving the original creator of credit/visibility that they should've had. But that literally can't happen here, because everyone already knows what Pokemon is. So unless it gets found that they're stealing designs from fakemon artists or something (there was one alleged instance, but it seems to have just been a coincidence of two different people having the idea of "what if Chimecho but with big, bulky arms?"), Palworld is hurting nobody through having bootleg designs, so the moral argument against the game falls flat.
With that out of the way, there's a much more interesting topic to discuss here: Why is it that when someone's fangame gets C&D'd, everyone immediately jumps to the creator's support, accurately assessing that our copyright system is broken and primarily serves to hurt independent artists, but the moment a developer makes the changes necessary to make sure their fangame doesn't get hit with a C&D (and to allow them to make money off of it), it's suddenly bad and cringe and unoriginal?
The argument that "Palworld is lazy and unoriginal and therefore bad because the monster designs are too similar to Pokemon's designs" is something that this toy would be willing to hear out if Palworld were a turn-based singles-format RPG with similar systems/overall structure to those found in Pokemon games, but, uh. It isn't. It's a third-person shooter with monster-catching mechanics and, like, Factorio-ass automation and base-building, from what this toy can tell. And it doesn't know if the game is good, as someone who has not played it (or even really seen gameplay of it), but it can absolutely tell you that the game's not lazy.
Sure, they could have done more to make the monster designs feel more unique, and that's absolutely a valid criticism for the game. This toy doesn't want to come across like it's saying otherwise. It just wants people to recognize that that's kind of a nitpick when the game is, on a mechanical and genre level, something completely different from anything any Pokemon game ever has been or ever will be, and that nobody would be complaining about laziness or a lack of originality if this came out as a fangame literally just using actual pokemon. In that reality, people would've been popping off at how high-effort it is, actually. And like, even putting money aside, this game literally could not exist as a fangame. A while back, someone uploaded some videos on Youtube showcasing a fangame they were developing that was an FPS where the enemies were pokemon. They got hit with a C&D and their Youtube account was terminated within a couple days of the videos being uploaded. The game was not monetized, and in fact, never even had a download link, to this toy's recollection. Palworld would have suffered the same exact fate if it wasn't its own IP.
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