#major artstyle L
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citrus-soda · 1 year ago
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90's Conan: round little guy. charming and polite.
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2020's Conan: evil gremlin who stabs you with all his angles
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agdreamtale · 7 months ago
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this is kinda weird but what are all of your OC's names? the ones that appeared in this blog so far i mean. (did a little digging before posting and is the green eyelights + hat sans Chanon, and the other one with the cool coral-like yellow patterns around the left eye Wysh?)
Also I'm gonna need their heights, if that's okay. :3
(i like to draw things ' as canonically as fanonly possible ', and if I'm someday gonna make some fanart of your OCs I'm gonna need their heights sooner or later. though i probably mess my facts up half the time.)
ive been following your art since that 'Archer gloves!' post, and I gotta say that your blog and artstyle is like-
so c l e a n
and i've liked basically every post. just to say, I'm a big fan :D
so far the OCs that have appeared are chanon, wysh, and the architect (the guy with the white flame head) chanon is 5'5 (as decided by the majority lol)/(thanks for the correction in the rb) wysh is 4'0 the architect is 6'0
and thank you so much! i know the current story has strayed away from dreamtale but it will come in full circle eventually. i just haven't had the motivation to draw the next answers since the long post drained me for a while. rest assured, the story is still on-going and i'm very grateful of your patience and support!
-wyllaztopia
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vryfmi · 8 months ago
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Talk shop Tuesday back atcha: I like how your Lockwood and co art always has that ghostly feel! Any tips for achieving that?
thank you for the ask!!
it's not something i do consciously, i think it comes down to something in my artstyle (colouring) and adding small but recognisable ghost-repellants or signs of haunting. i did find a sort of passion for depicting more or less subtle nudges to l&co's worldbuilding which, in my opinion, already speak volumes. no ghost yet, but there are signs. like the otherworldly light of ghost-lamps (my beloveds) mixed with the fact that it's a lamp-post, something to make a nighttime less threatening to us. or lavender bushes here and there. but i like cobwebs the most, they sell you on idea of haunting better than anything else - it's eerie, it doesn't attract to much attention and it's universally recognisable.
with colouring i tend to stay in more realistic and grounded palette choice, - a bit chaotic and not well coordinated, since things are like that in a real world, but colours are muted (tho it's more of my style thing), - which usually ends up looking grey or green, but helps with the mood. or maybe it's deapth of the piece mixed with dramatic lighting coming from one major light source, while a lot is deliberately left in the shadows - whether literally or in total dark, leaving one guessing
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archenemyintellegence · 2 years ago
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Reflection (rant) on art...
Had a chance to look back at the progress I've made on art while making an art summary post for this year. I am so surprised to see the improvement I've made in this year!
The biggest outcome from this year is seeing myself developing an artstyle that I truly love, which can express myself and also combine ideas in my mind. Here is some rant about the artstyle...
Last year, I invested some period of time to draw fanart for Yuma Uchida with his photo as reference. It was cool to replicate the photo with my drawing, but I wasn't satisfied with just that. I wanted to add warmth into his portrait. So I started to go beyond drawing something that makes sense. I started to add colors that I see and can never explain where they come from. Maybe they're extensions of my emotions, or maybe they're illusions formed by my thoughts, or maybe my eyes are built different. A thing that I can be sure is I always see those colors, but I always pretend that they never exist so I won't be "weird", like the way I hide those unexplainable ideas from people. I really don't remember why I believed that adding those mysterious colors can help adding warmth to my drawing but it worked. My raw, intense emotions have been added into the drawings, and they give warmth to the drawings.
This year, I tried to use this method of coloring without the reference that is exactly the same thing that I am drawing. It was trickier than doing it when drawing with photo reference because things can get really really wrong. The biggest L this year is that I scrapped a drawing that I took 120+ hours to draw because I found it impossible to manage. But I learned a lot from that drawing, including the relationships of colors, which helped me to learn more when observing the colors in real life. I went back and forth with my style and finally settled on the style that I yeeted the airbrush and all those layers with different effects, and only use one side of the color "square". An inspiration of the artstyle is Julio Reyes, a god-tier artist that I saw on instagram. I really don't know how he draw his works as I have little knowledge on tradition art and I have zero idea on egg tempera. But in his drawing it looks like he is weaving the colors together to form a picture, and I want to do the same. Another major inspiration is glitch art, which kinda explains the saturated colors in my drawing. I used to make a lot of zepeto edits back in the day I wasn't comfortable with drawing (you can view them here). This kinda explains why my drawing works well with glitchy stuff lol. Also, something my father told me has inspired my coloring choices too. I probably distorted the words of what he said to me heavily because it's from a long time ago but what I remembered is don't use black to shade. With this idea in mind, I discovered that there are actually lots of colors in "black" that I don't believe there is real "black" in this world. So I pushed this idea to the extreme and even avoided grey. This makes coloring becomes a braincell-burning activity for me but I really enjoy the results as it can truly reflect my ideas on my drawings.
I really can't believe that I used so many words to talk about coloring but I did. Another part that makes my new artstyle is minimalistic background. A reason for this is to strike balance in my drawing. I used to do background but I believe that it'll be too much going on if I color the subject with crazy colors. So it needs to be blank or very minimalistic. Also, I believe that blank contains strong meanings. First, with the blank, the subject can fill it with their aura to make their presence stronger and own the drawing. It's very vague so I probably won't explain more lol. Another meaning that the blank contains is that it is the opposite of everything that has been drawn on the canvas. Instead of trying to fill the canvas with details, it is better to perfect the subject that contains the part of the message that I am able to convey, and let the blank finish the rest of the message. I believe this way I can produce a fuller drawing.
The new artstyle reminds me of fashion magazine, which inspires me to start learning more about fashion and accessories recently. I'm really new to this kind of things but I can feel that it's already giving me a lot of inspiration. I believe keep on learning more about them can help me enrich my drawings. Also as there's now less distraction on my drawing, I need to improve in my anatomy and especially perspectives. The sense of 3d is always a weakness for me that I have zero sense of direction or even struggles to tell left or right. I hope it can be improved by a little bit so my drawings can look cooler. And I hope my colors can be improved next year! I really have no idea how it can be improved for now but I believe that I can do it, just like how the colors improved throughout this year. I hope my drawings can be better that I have the confidence to earn a living with them! (And yeah the lack of confidence is a problem I want to solve too...)
So many ranting lol. Here's a full (digital) drawing lore of me. I started to focus on drawing seriously when I started doing digital drawing so you can actually take it as my full drawing lore haha. One is 2021 and the other one is 2020.
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thesulliedone · 5 months ago
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So I am glad to see that they've recreated the artstyle of the Mario & Luigi artworks in-game, but I won't deny I'll miss the charm of the spritework they've had until now. I think more interesting is whether they'll carry forward the series' charm, cause yeah the gameplay was a major point and they've clearly got that down. But then there's also the general tone and humour.
Also please bring Yoko Shimomura back, the M&L OSTs are just so good with her.
HOLY SHIT A NEW MARIO AND LUIGI!!??
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nibwhipdragon · 2 years ago
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15 for any character you want🙏
LOOK AT MY COMEDIC AND VAGUELY SPOILERY BREADCRUST CRUSADERS ART, DEMIGRILL
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Could not be bothered to do a background <3
I think I've actually gotten better at drawing people over the last few months or so, still can improve on it though.
Things I think I did well on:
• Blood splatter. It's a comedic amount coming out of Dio's head, really adds to the picture tbh
• Joseph's single polygon tits. Absolute 10/10 in my eyes
Things I can improve on
• Hands. The classic. I do em as claws, decided to make that part of my artstyle, but they can 100% be better
•Joseph's face wasn't comedically bloodthirsty enough, Dio's face wasn't comedically harmed enough. Needed it to be more slapstick imo
Whilst making this drawing, I thought about Breadcrust Crusaders Joseph in the Dio chapter and I feel like I should talk about it a little here. It's like a little thing before the Breadcrust anniversary <3 Gonna be under the read more, there's gonna be major spoilers so be warned if you're gonna end up reading the whole duology. It's probably going to be very discorded if you do read it, I have a lot of thoughts and no idea on how to present em properly
I know that Breadcrust Crusaders is meant to be about Joseph (he was the only other character in the dream I had, other than myself and Dio), but GOD, the way I made the plot revolve around him...babygrill I'm so sorry
The fight with Dio is probably one of my favourite scenes with him, I feel it gives the most insight into his character without even being from his POV. I think the fact that the reader has to think "Oh, what's Joseph feeling right now" and extrapolate what he's feeling by putting themselves in Joseph's place instead of simply being given it through a POV is the reason why. I also like it because it's the only point in the entire duology where Joseph was pushed to his breaking point – yes, even with all the fucked up stuff that happens in The McDonald's Crisis of 1999, it never pushed Joseph to the point he snapped like the Dio fight did.
He's been carrying the self-imposed guilt of "killing" Caesar for fifty years, and though he never openly admitted it, knew Polnareff was right. Polnareff was right to be pissed, because Joseph had literally gotten Avdol and Iggy killed in his pursuit of the McRib. Joseph's also fractured the group, by making Polnareff be absolutely pissed at him. That's already a lot of guilt to be holding (wow I sure do hope his choices don't give him even MORE guilt!). And he's already vowed to keep Jotaro and Kakyoin safe so they don't end up like him and Caesar. So, of course, when Dio turns Kakyoin into a glowstick and snaps his spine, he stays and uses his hamon healing to keep Kakyoin dying of shock until help arrives.
And, of course, Jotaro gets pissed and knowingly runs headfirst into Dio's trap of getting him alone for easier disposal. And Joseph doesn't chase after him. Joseph stays with Kakyoin. He doesn't want Kakyoin to die, because he knows it'd mess up Jotaro badly. He stays with Kakyoin, faintly hoping that Jotaro's going to be alright on his own for the time being, until Polnareff or Joseph himself finds him and assists him.
And well. If any of you here have read Breadcrust Crusaders, then. Yeah. Jotaro was certainly having A Very Not Good Time.
So he end up hearing Jotaro crying to the heavens for help (Jotaro taking that massive L deserves its own post tbh) when searching for him, immediately heads in the direction of the call for help, and sees Dio just straight up fucking around with Jotaro, whose badly wounded on the ground. Quite literally like how a cat plays with the mice it catches, putting it through unnecessary suffering for its own pleasure.
Though it wasn't fully intentional, Joseph is quite a mellow character. Even when he fought Alessi, he still was playful and goofy, not really being as involved in the battle as one would expect (that whole paragraph where he's confused about the clothes he's wearing and that he'd never wear those clothes...babygrill there is a guy trying to kill you). Hell, the only time I think he'd gotten aggressive was when he snapped at Jotaro. Even then, him snapping at Jotaro was only a knee-jerk reaction to what Jotaro had said about beating Dio on his own. Joseph immediately apologised for it after as well.
And after all that had happened in the Dio chapter, he sees Jotaro in that state, and straight up snaps. He had still been somewhat lighthearted when fighting Dio previously, but at this point he just absolutely loses it. It's actually the most violent he's actually ever gotten in the duology!
And then, of course, despite the hamon healing he then gives Jotaro, Jotaro dies. He chose to stay with Kakyoin, and ended up causing Jotaro's death. I think it fits really well for the sort of themes I was going for with the fic, tragedy and how Joestars pull people they care about into pain and suffering because of fate and such. God, if only I decided to keep Jotaro dead...it would've fit a lot better.
Ok as I'm writing this I've just realised that literally every character death in the series can be linked back to Joseph and his choices. God. That was completely unintentional but holy shit it fits the theme so well. Like, he tries his hardest to have people not die and ends up killing them in the process, it gets to the point where he's actively trying to bend the narrative to his will, making threats to a God (me) that he can quite literally never follow up on because I am flesh and bone, and he's just pixels on a screen and bits of data...He needs choccy milk, maybe that'll fix everything I've put him through
Ok I am definitely going to end up getting sidetracked so I'm gonna end this little rant thing very soon. I just really love the Dio beatdown given by Joseph, it's as if his pent up feelings towards himself are being channelled into that beatdown and just. Breadcrust Crusaders Joseph my beloved
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rabbitcruiser · 7 years ago
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Harold Washington Library Center, Chicago
The Harold Washington Library Center is the central library for the Chicago Public Library System. It is located just south of the Loop 'L', at 400 S. State Street in Chicago, in the U.S. state of Illinois. It is a full-service library and ADA compliant. As with all libraries in the Chicago Public Library system, it has free wifi internet service. The building contains approximately 756,000 square feet (70,200 m2) of space.The total square footage is approximately 972,000 square feet (90,300 m2) including the rooftop garden penthouse, according to the Zoning department of the city of Chicago.
The exterior evokes the design of the Rookery, Auditorium and the Monadnock buildings. The bottom portion is made of large granite blocks. Red brick makes up the majority of the exterior. These two portions draw on the Beaux-Artstyle.
The pediments and most of the west side facing Plymouth Court are glass, steel and aluminum with ornamentation hearkening to the Mannerist style.
In 1993, the roof was ornamented with seven large, painted aluminum acroteria designed by Kent Bloomer with owl figures by Raymond Kaskey.The acroterium on the State Street side depicts an owl, a symbol of knowledge due to its association with the Greek goddess Athena. The acroteria on the Congress Parkway and on the Van Buren sides contain seed pods, which represent the natural bounty of the Midwest. The acroteria angularia each contain an owl perched in foliage.
On the divide between the granite blocks and the brick portions are wall medallions that have the face of Ceres and ears of corn.
On the north, east and south sides of the build are five story tall arched windows. Between the windows are rope friezes.
Source: Wikipedia
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memedokies · 7 years ago
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(almost) every anon ask since fall 2016
if u havent noticed i am BAD at answering asks so here’s a Big Dump of most of the asks i’ve gotten in the past few months
ps; i’ve excluded pokemon suggestions bc i plan on getting to them at some point
Hihihi!!! What brushes do you use in fire alpaca??  i dont do much in firealpaca (esp not lately lol) but when i did use it a lot i just used the fill bucket and the standard/default brush to fill in gaps n such lol! i dont really draw in it, i used flash/adobe animate for the lineart and just fill in color in firealpaca :3
when did you start animating?   uhh when i was around 11 or 12 when i started digital art i guess? i just used photoshop for the longest time then got flash when i was like 15 or so
 How did you get flash?  i got the creative cloud dealie, its technically required for my school :—-0 
 hello!! what are you majoring in in vcu?? im thinking about going there for college  im in communication arts! omg cool lmk if u come here ill tell u where to get the best bubble tea
 how many fps do you use for your wiggly animations? i work at 24 fps in flash on twos but just end up using photoshop’s 0 second frame delay/ “no delay”?
 Hey love your animations! What do you animate with?  adobe animate 2017! (previously flash) 
You mentioned a YouTube channel but I can’t seem to find a link to it? Do you post processes on there? https://www.youtube.com/channel/UCovvoZxlQjFaIA7A3w_94Zw theres not much atm but i plan on posting a lot more, including process/speedpaints! 
i really like your art style gosh darn!!! everythings so fluid and stylized and nice aaa (also ur animations are goals) do u have any tips for someone still developing their artstyle????  WAH TYSM!!!!! compile art you already like and incorporate aspects from their styles into yours, BUT dont limit urself to one style! if u like something then try it out! do straight up copies (as PRACTICE, DONT CLAIM IT as your own ofc) of stuff you like to see how they work and what you’re clicking with. spending time on fundamentals is MEGA helpful so keep going back to that too! USE REFERENCES!!! draw …from ur soul…what makes u ..FEEL good
 how do you make that burn effect on your lineart? it makes it your pieces look sharper and even more interesting, it’s super cool!!  when i used to use flash for lineart and firealpaca for coloring a lot, setting the lineart layer on BURN with the coloring layer seeping a lil past the lineart would get this effect automatically 
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(like on the whiskers. u can see it gets a brighter brown(?) and the warmer yellow on the ears)
but since then i’ve been using sai+photoshop more so i just do it manually! i’ll use this funny pic of me and my cat as an example lol
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^i select the lineart/everything i want the funky color around
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^slam that INCREMENT button a couple times
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^make a new layer under the lineart
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^fill that puppo with ur preferred color! something brighter works best, or even straight up white
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that’ll give you something like this
then i open it in photoshop
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and i mess with the pink line layer’s blending mode..color burn usually does the trick but depending on the Look you’re going for, saturation, multiply and overlay have some similar effects that look cool. 
i also usually get rid of the outermost edge of pink line that’s visible around the lineart, just so it looks a little cleaner? to do that you just select around your lineart, increment/expand selection, and delete/erase in the selection of the pink line layer
uhh yeah! lmk if anyone needs clarification on this, i have some other #TIPS on makin ur art look crusty and funky so…lemme know if you’re interested :—3
What do you use to animate? And, a more specific question, how do you make transparent animated gifs? adobe animate 2017! (previously flash) i export my animation from flash as a png sequence then open it in photoshop, where the background will be transparent and save it as a gif from there nyaaa
if anyone needs more clarification lmk and i’ll make a proper walkthrough :-0
 Hello!! Ur art is rlly pretty and so inspirational and nice to look at!! 💗💗 I was wonderin’ if ya had any tips on choosing shapes for characters? Like, when you draw shapes for a certain character, it looks rlly like it fits with the character’s personality n stuff!! ( e.g: Your Love Live! drawings!! The characters look so good in your style.) I’ve always admired how u did that n was hoping for some tips maybe?? Anyways, have a good day!!💛💖💟💜💝💞💖 HOOGA!! TYSM!!! and YEA you basically guessed it, i mainly just think about the character’s personality and translate that into a shape or Pheeling… 
especially for anime characters i look at the Very Subtle differences in the character’s original design..or possibly canon implications…for example kotori has slightly different eyes (it also says on her wiki page she has soft droopy eyes!) so i make sure to incorporate that Detãile
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 anime wiki pages that have details like that is nice, for love live they have cute lil “charm points” which is really cool n helpful! listening to how a character is described in their world can give clues to what differentiates them which you can make more clear in your design
taking into account each characters context is good too, what they do/hobby/personality and how that could affect their appearance/posture/attitude
 YEAH its really fun to figure out certain characteristics and make it evident in their appearance! or. idk thats just what i do lol. hopefully this helps!
Have you ever seen the anime jojos bizarre adventure? alas i have not..i have some friends whom are into it so i’ll prob end up watching it sometime lol
sorry if this is obvious but!! are you the creator of Fork and Knife: Food Fighters?? your gif of fork is super cute btw!! yes i am!! wah tysm!!
Hey my little sister found your animation on an online art gallery and she really loved it! omg cool, thanks so much!!
Your style is so lovely!! OHG thanks!
your blog is so precious i love it a lot! your art is so cute too ^u^ waa thanks!!
Your art and animations art really cool! Keep up the good work! You are amazing!! aahg thank you!! :’333
 your art is fuckening amazing hh broe…tysm
 Oh my gee, I used to follow you on Deviant Art, and now here I am, finding you on accident. You’re still as talented as ever. =w= b hUIOpugh deviantart, my homeland..my origin.. thank you!!!
- O mg I love your art! 💕💕💕 thank you!! heart emojis!!! 💖💖💖
- your art and animations give me so much inspiration, thank you! everything about your style is so fun and it cheers me up omg this validates my top tier goal in life, im so glad!! thank you SO much!
Your style is so charming and adorable ;__; thank you!!
ur art is so gross in the best way possible this is the biggest compliment ive gotten thank u so much. i love making gross squishy awful drawings
IM SO HAPPY I FOUND YOU!!!! IVE BEEN LOOKING FOR YOU FOR AGES!!!!!!!!! I LIVE FOR YOUR BEAUTIFUL ART!!!!!!!!! THANK YOU!!!!!!!!!!!!! BHOLY CRAP THANK YOU!!!
 your art style is very cute ! 🌱 oohg thanks!! thanks for the little sprout emoji, i love her
GOOD ART!!!! good art good art good art EVERYWHERE I LOVE IT!!!!!!!!!!!!! OHHGG THANK YUO
how do ya draw such cutely its driving me nuts Nuts NUTS !!! I LOVE SPARKLES AND BRIGHT COLORS AND FUNNY ANIMALS..its my lifeblood..thank u.. 
You’re a really rad artist! I’m Glad there’s some cool artists that are local! Have a good time at VCU! oh wow thanks!! 
Ur shapes r so good thanks i LOVE a nice wholesome shape!
I rlly like ur art style my dude thanks!! 
hi! just wanted to let u know that you’re wonderful and i wish u well in everything u do this is making me bVERY HAPPY THANK YOU SO MUCH!!
 Im love You!! IM L OVE YIOU
that meowth boy is so good. i love him as he is my son THANK YUO i too, love meowth a Lot
 I love how your art is basically lines and curves, it’s very cute oo thanks! 
i love your art style so much!! it’s so zesty? i cant think of a better word to describe but its like. zesty & refreshing & rly rly cool !!! THATS A BEAUTIFUL ADJECTIVE I LOVE IT thank u so much!!!
You seem like you would watch Osomatsu-san. I could see you drawin dem bois in you hella rad art style. osomatsu was the wildest ride of my life. tho i dont think i could physically be able to sit down and draw them seriously ever… 
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 Pls make more angry cat comics theyr so halarious plllls 👀 more are on the way!!!!!!
Have you done a meet the artist i sketched one when the meme was still poppin..is it too late lol? maybe i’ll still do it
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liquidmetalslime · 8 years ago
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Dragon Quest: Where to Start
Introduction
The “where do i start” question is asked quite frequently on /r/dragonquest and the main FB fangroup, so i assumed i’d make my own list.
I’m gonna compile each game that has been released outside of Japan into this post and give their most important features of each version available -at least- in English so anyone can see the differences and choose according to their needs or preferences. 
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Note 1: To mark in which languages is available each release, i’m gonna put these next to its platform: (E) = English; (F) = French; (G) = German; (I) = Italian; (S) = Spanish. “EFIGS” may only apply to the EU version, though.
Note 2: Some things might not be 100% accurate, I’m just a slime, sluurp 🙇🏻🙏. 
Note 3: Games with only one version available in English (or Multi-5) will get this message in the recommendation: “There’s only a version.”. Games in which you can choose the gender of the main characters will include this sentence in its info: “In this game, you can choose the gender of the main character.”.
Note 4: Reminder about the Roman numerals (just in case): I = 1, II = 2, III = 3, IV = 4, V = 5 , VI = 6, VII = 7, VIII = 8, IX = 9, X=10 and XI = 11.
Note 5: The post-2006 releases use lots of puns, jokes, and accents. It’s a characteristic of the series, as are the title alliterations (ie: Chapters of the Chosen, Luminaries of the Legendary Line, etc), the black and white menus, or the classic main theme, etc. Most of the post-2010 releases use visible encounters as well. As for now, there seems to be no turning back.
I’ll be skipping games that require fan-translation (I only mention them, but I highly prefer officially released titles). 
↳ Aside from this, i am aware US Gamer made a similar list (click here). 
⚠️ BEWARE: This post is HUGE. ⚠️
What is Dragon Quest? 
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Dragon Quest is a JRPG franchise developed by Enix (now Square Enix). The series is very traditional, in various aspects, the most notorious being the turn-based encounters and the encouragement to explore every corner. The main staff behind the series is: Yuji Horii (Scenario), Akira Toriyama (Art) and Koichi Sugiyama (Music). DQ first started 31 years ago in Japan, in May of 1986. A few years later, in 1989, it was first released in North America, but due to copyright issues with “Dungeons & Dragons”, Enix had to change the name to “Dragon Warrior”. After the Square Enix merger in 2003, they could finally solve the naming issue and, starting with the eighth entry in the main series, in 2005, DQ was finally getting called “Dragon Quest” in North America. One year later, in 2006, the series was introduced in Europe with that same game, Dragon Quest VIII (prior to that, only one spinoff had came to Europe). Since then, many remakes, re-releases, and spinoffs came to the West, even with some years of silence between 2011 and 2014. In 2017 we’re getting Dragon Quest VIII for 3DS (in January) and Dragon Quest Heroes II for PS4 and Steam (in April). ---
It should be noted DQ is a very special JRPG series, and most of its narrative comes from NPCs or books. This series really encourages the player to explore everything and to talk to everyone. That might be the only way to get clues of what to do next. Aside from that, in the games that it’s available, the Party Chat feature is also one of the most reliable features you’ll find in these games. Party chat lets your party members give you their opinions and comment on lots of different things that happen in the game -from the reaction they get after talking to a NPC, to their reaction after an important cutscene-, and they might also give you tips and remind you of what you have to do next. Aside from that, it’s a great tool to see the personalities of your characters.  That said, do not come to this series expecting lots of pre-rendered cutscenes and lots of flashy action, this series is not about that (there is some, of course, but not as many as in other JRPGs). As i said a bit earlier, DQ is very special for other things too. The combat is always turn-based in the main series (except in the MMO) and the dialogue is usually full of puns and jokes. Unlike many other series, almost all the games have the same quality and its a highly consistent series, due to the main creators always being the same (Mr Yuji Horii, Mr Koichi Sugiyama and Mr Akira Toriyama). What you need to know about the other works of these three gentlemen: Horii created one of the games that inspired Hideo Kojima that videogames could offer interesting stories (”The Portopia Serial Murder Incident”); Sugiyama has been composed many classic music and worked on various 70s Japanese tv shows such as “The Return for Ultraman”; and AKira Toriyama is a worldwide known manga artist, mainly for his two masterpieces: Dr. Slump and Dragon Ball.
↳ For more information about the series, check its Wikipedia article.
Where to start? @liquidmetalslime’s choices
NOTE: Okay, let me be clear, in this block i’ll talk about what are the best entry points IN MY OPINION, as the title clearly say.
To start playing the series, the best three entry points in the main series are IV (4) , VIII (8) and XI (11). The first one can be played in English on NES and Mobile and in Multi-5/EFIGS on DS. The second one can be played in English and French on Mobile and EFIGS on PS2 and 3DS. The third one will be available on PS4 and PC in Multi-5 later this year; sometime in the future also on Switch.
- IV is divided in chapters and features a highly likeable cast -specifically a certain Tsarevna. Each chapter is unique and follows a specific set of characters, who will later meet in the fifth and longest chapter. This story is quite tragic and is best enjoyed on the remakes of the game, since these remakes include a sixth chapter that gives an insight in the motives that drove the villain to do what he did. If you want to play in English and get its best version to date, the mobile (iOS/Android) version is the one. If you want to play using physical buttons or in French, German, Spanish or Italian, the (EU) DS release is for you. The DS/Mobile remakes use lots of puns and accents (the NES version doesn’t), and that can be bothersome until you get used to it, but it’s worth it (and I personally love it, except in the first chapter while playing in English. I didn’t have any issue while playing in Spanish). This is the one that gave me an obsession made me a DQ fan.
- VIII on the other hand, focuses a lot more on a major plot and its characters. Due to that, it is the easiest DQ to jump in if you already like other JRPG series. Given its artstyle and big scale of its world, it gives a great sense of adventure (its actually not that big, but it feels huge). As IV, VIII’s characters are regarded as some of the best in the whole series, specially Yangus and Trode. As in IV, the remake gives us some more information about the villain and his motives. If you value content and quality of life improvements over looks, the 3DS version is the definitive version. Otherwise, if you prefer prettier graphics, go for the PS2 version. The 3DS version is what i consider its best version to date, and its the easiest to find nowadays, besides the Mobile port. 
- XI is an interesting title because despite being full of throwbacks and -maybe- connections to the older games,  it introduces many quality-of-life improvements into the usual mechanics of the series. On top of that, has a killer soundtrack, composed with brand new songs (which some will say that are weaker) and a whole lot of classic songs from all the main games. And to round up the package, it also has gorgeous graphics. The cast is likeable, the story is interesting, the gag moments are nice, the sad moments are touching (i personally thought Horii couldn’t outdo himself after V, but boy i was wrong). It has a lot to like, and little to dislike. The real shame about this game is that we -apparently- won’t be getting the 3DS version.
Aside from these three games, the other main titles might be a good point to start too, but some might have give some trouble, for example:
I and II: (Terribly) Outdated. II is also the hardest game in the whole series, and its NES version is quite unbalanced at the final parts of the game.The devs even admitted in an interview that they couldn’t balance it properly because they couldn’t delay the game.
III and VII: These are better enjoyed if you have played some of the previous games, for example III is better enjoyed with knowledge of I and II (of their story, i mean), and VII with knowledge of what to expect from the game (how DQ’s narrative usually works, how the battles work, etc) as well as knowing a bit about VI’s mechanics.
V: Probably the top of the series, but I feel it’s not as DQ-newbie-friendly as IV and VIII. Still a solid game.
VI: Love it or hate it experience. 
IX: It’s quite different from the other games since it focuses a lot more on character customization (there are no pre-made characters, besides some that are acquired in some postgame DLC quests), so it might give a wrong idea of what the series is like. It is a lovely game, though. 
Other notes:
III, VI, VII and IX (and X, but that’s Japan-only for now) use class systems.
Outside the main series, in my opinion, the best entry points might also be:
- Dragon Quest Monsters 1 and 2 (better known as Dragon Warrior Monsters 1 and 2). Charming monster collecting games. The first one features Terry, originally from DQVI, on his quest to win the Starry Night Tournament, while the second one features two original characters (Tara & Coby) on a quest to save their new island. DQM2/DWM2 comes in two versions. In one you play as Tara and in the other as Coby. Might be a bit outdated, but they’re quite fun games. I feel like they’re better than the other monster-catching games of that era, at least technically.
- Dragon Quest Monsters Joker 2. The most recent Monsters game we got. Has a quite deep synthesis system and it’s quite intuitive. Also has a large amount of beasts. Could feel a bit clunky and slow to play nowadays, though.
- Dragon Quest Builders. Easy to play and with really charming aspects. Has a long story and huge replay value, as each time the player can build their base differently. It has been called “the Minecraft for those who don’t like Minecraft”, due to it being more guided that the mentioned game. It has some connections to the first three games in the series, but can be enjoyed without previous knowledge of the series. If you had to choose a DQ spinoff, choose this one. Don’t think of it as a “Minecraft with DQ skins”. There’s a Minecraft mod for that, this is quite different.
Games & Releases: Versions that have been released in the West
In this huge block, we’re gonna look at each game, its western releases (trying to cover both NA-only and NA/EU/AUS releases), the features each re-release (if any) has in comparison to the first English/Western version, and my recommendations for each game.
Dragon Quest I
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Info: Old JRPG with very simple mechanics. It is the first console JRPG out there (almost a year and a half earlier than Final Fantasy 1!). The story is quite simple (save the princess and defeat the bad guy) and the gameplay is very bare bones, but still an enjoyable game. It’s also really short, can be beaten in about 6 hours if you’re fast.
Versions and features:
- Japan-only releases: Dragon Quest I · II (SFC), 1993; Dragon Quest 25th Anniversary Collection (Wii), 2011. [There is a fantranslation for the SFC remake.]
- Dragon Warrior for NES (E)
Old DW translation. (Besides DW glossary, it uses a lot of Old English.)
The graphics might be too outdated for some.
Quite grindy.
- Dragon Warrior 1 · 2 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Better balancing.
There is a prologue scene.
- Dragon Quest I for iOS and Android (E)
New DQ translation (still uses Old English, but with the newer DQ glossary).
Brighter, more colorful world, but poorly upscaled graphics. (Because its a port of an old mobile port they did in the mid 2000s, but fitted into a way higher screen)
Even better balancing.
No prologue scene.
My recommendation: “Dragon Quest I” for iOS and Android (E).  Why?: It’s simply the best version: better graphics, music, translation and balancing (meaning less grinding). 
The Mobile port is the only version available in Europe, btw.
Dragon Quest II
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Info: Second game in the series. Adds extra two party members there can be various monsters on battle, there’s also a ship and a waaaay bigger world (the world of DQ1 is just a small part of the one in DQ2). That said, it is worth noting the original version of this game was quite rushed and the end-game areas are quite unbalanced. The story is quite simple too: An evil mage named Hargon plans on destroying the world and starts by attacking the kingdom of Moonbrooke. The princes of Midenhall and Cannock reunite with their lost cousin from Moonbrooke to stop Hargon.
Versions and features:
- Japan-only releases: Dragon Quest I · II (SFC), 1993; Dragon Quest 25th Anniversary Collection (Wii), 2011.  [There is a fantranslation for the SFC remake.]
- Dragon Warrior II for NES (E)
Old DW translation. (Besides DW glossary, it uses a lot of Old English.)
The graphics might be too outdated for some.
Quite grindy, specially in end-game areas. (Enix admitted they couldn’t balance the last areas of the game due to time constrains.)
- Dragon Warrior 1 · 2 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Better balancing.
New intro scene.
- Dragon Quest II Luminaries of the Legendary Line for iOS and Android (E)
New DQ translation.
Brighter, more colorful world, but poorly upscaled graphics. (Same reason as DQ1-Mobile).
Even better balancing.
Prologue scene.
Limitations to avoid players venture into the most dangerous dungeon unprepared.
My recommendation: “Dragon Quest II Luminaries of the Legendary Line” for iOS and Android (E). Why?: It is the best version: better looks, sound, translation and balancing.
The Mobile port is the only version available in Europe, btw.
Dragon Quest III
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Info: First DQ game to feature a class system, which was supported by a personality system thus making almost every character unique. This game also features some big plot twists and even larger areas to explore. DQ3 also ends the Erdrick/Loto trilogy. The story follows the offspring of a great hero (Ortega) and their quest to finish what their disappeared father started: to defeat the evil Baramos. In this game, you can choose the gender of the main character. (Note: And the gender of any character you create.)
Versions and features:
- Japan-only releases: Dragon Quest III (SFC), 1996; Dragon Quest 25th Anniversary Collection (Wii), 2011.  [There is a fantranslation for the SFC remake.]
- Dragon Warrior III for NES (E)
Old DW translation. (Besides DW glossary, it uses a bit of old english.)
The graphics might be too outdated for some.
- Dragon Warrior 3 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Pachisi/T’n’T minigame.
Monster animations.
2 bonus dungeons: the one added in the SFC remake and a brand new one.
Monster medals.
- Dragon Quest III Seeds of Salvation for iOS and Android (E)
New DQ translation. (There are some areas that still use Old English).
No Pachisi/T’n’T minigame, nor Monster Animations nor Monster Medals.
Brighter, more colorful world, but (somewhat) poorly upscaled graphics.  (Same reason as DQ1-Mobile).
1 bonus dungeon: the one added in the SFC remake.
My recommendation: This is a hard choice, but it is between “Dragon Warrior 3” for GBC (E) and “Dragon Quest III Seeds of Salvation” for iOS and Android (E).  Why?: The GBC version has a lot more content, but the Smartphone version has a newer DQ-style translation and better graphics. Many will say the SFC remake is better, but i love monster medals and the official translations 🤷‍♀️
The Mobile port is the only version available in Europe, btw.
Note about the Erdrick Trilogy (I - III): This trilogy is better enjoyed when played in order (DQ -> DQII -> DQIII).
Dragon Quest IV
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Info: First game of the Zenithian trilogy (which is loosely connected). First -and only- DQ game to be told in chapters so far. Each one follows different people, and in the fifth, they all meet to fulfill their roles al the chosen ones. Here, instead of having generic characters with classes, we have set (and very charismatic) characters who learn a specific sets of spells and skills. In this game, you can choose the gender of the main character.
The overall story focuses on a demon who loves a lovely elf and hates human for how they treat elves, monsters and dwarves. The party must stop this demon, Psaro, from awakening the demon lord and destroying the world.
Versions and features:
- Japan-only releases: Dragon Quest IV (PS1), 2001.
- Dragon Warrior IV for NES (E)
Old DW translation.
Completely 2D.
- Dragon Quest IV: (The) Chapters of the Chosen for DS (EFIGS)
New DQ translation.
Prologue chapter.
No party-chat. (It was added in the Japanese remake, and was mostly translated by the release date, but SQEX decided to not put it for some reason)
2.5D, since it uses DQVII’s PS1 style.
- Dragon Quest IV: Chapters of the Chosen for iOS and Android (E)
DQ translation.
Prologue chapter.
Has party chat.
2.5D.
My recommendation: Depends, but choose one from the latter two.  Why?: If you want to play in French, Spanish, Italian or German, go for the DS release. If you want to enjoy the party chat feature, for for the Smartphone release. The party chat seems pointless but it actually gives a lot of characterization to the party members.
Dragon Quest V
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Info: Second game of the Zenithian trilogy. In this particular game, the story follows a young man through his (painful) life: from his childhood to his adulthood. DQ5 was one of the first games ever to let players recruit monsters to join their team (which, some years after its release, and after the success of Pokémon, inspired the birth of “Dragon Quest Monsters”). It also allows choosing a wife (well, it forces the player to choose one, since it is related to the plot): Bianca, the childhood friend; Nera, the sweetheart from a good family; or Debora, the passionate sister of Nera. This game has probably the best story in the whole series.
Versions and features:
- Japan-only releases: Dragon Quest V (SFC), 1992; Dragon Quest V (PS2), 2004. [There are fantranslations for these two titles.]
- Dragon Quest V: (The) Hand of the Heavenly Bride for DS (EFIGS)
- Dragon Quest V: Hand of the Heavenly Bride for iOS and Android (E)
Some slight tweaks.
The two versions of this game we got are quite similar, except some small balancing and changes of MP cost. Both feature DQ-style localization (it’s the same for both versions), a new bride not present in the original SFC release nor PS2 remake (Debora), a few more monsters of newer games (like DQVIII’s Jailcat) and some other tweaks.
My recommendation: Doesn’t matter. Why?: Both are pretty much the same, choose according to your wallet or control preferences. I’d choose DS though, since the mobile port can be buggy in some phones (and due to multi-5 too).
The NES version only released in North America, btw.
Dragon Quest VI
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Info: Third and last game of the Zenithian trilogy (First, chronologically). In this game the party travels between two worlds: reality and dream world. There are two extra “worlds”: underwater and the dread realm. In this game, there’s a class system quite different from III, since the classes of VI aren’t tied to the character’s level but to the number of battles won, with 8 levels of mastery (8 stars = mastered the class).
The story is about a group of young people who are off to fight the evil demon who rules the dreams and treats the land (Murdaw). But there’s more, the game is about traveling between worlds and solving problems and fighting the Dreadfiends.
Versions and features:
- Japan-only releases: Dragon Quest VI (SFC), 1995. [There is a fantranslation for this title.]
- Dragon Quest VI: Realms of Revelation / Reverie for DS (EFIGS)
- Dragon Quest VI: Realms of Revelation for iOS and Android (E)
Better balanced and a few tweaks.
The two versions of the game we got are pretty similar, so there’s only these two differences: controls and enhanced balancing (for example, Terry joins with a few more classes mastered). Both feature the same graphic style, the same DQ-style translation and the same music.
My recommendation: Doesn’t matter. Why?: Both are pretty much the same, choose according to your wallet or control preferences. I’d choose DS though, since the mobile port can be buggy in some phones (and due to multi-5 too). The SFC version is objectively better (better atmosphere, much prettier graphics, can recruit monsters like in V), but it doesn’t have an official translation and the fan-translation covers 95% of it (but you can beat the main story, though).
Note about the Zenithian Trilogy (IV - VI): This trilogy, unlike Erdrick’s trilogy, is loosely connected. Only a few elements connect the games, so they can be played as individual experiences. A few details in VI imply the cronological order is different from the release order.
Dragon Quest VII
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Info: Longest entry in the series. It is also the only DQ game with time-travel so far. The story is divided in islands, each of which is unlocked after completing a small puzzle made of shards/fragments. This game features the class system from VI, but extended.
The story starts in the only island in the world, but with the help of Prince Kiefer and Maribel, the player unravels the mysteries of an eerie abandoned shrine, which transports them into another island in the past. The party must solve the problems of the islands in the past to save the islands in the present, and learn what happened with the world and how can they fix it. 
Versions and features:
- Japan-only releases: Dragon Quest VII (iOS/Android), 2015.
- Dragon Warrior VII: Warriors of Eden for PS1 (E)
Old DW translation.
2.5D.
Only an NPC can help you find shards/fragments.
Better puzzles at the beginning.
- Dragon Quest VII: Fragments of the Forgotten Past for 3DS (EFIGS)
New DQ translation.
Fully 3D.
There are many ways to find fragments: a radar, a fairy npc, a menu option... 
Dumbed down puzzles at the beginning.
Faster class mastering and better balanced class system (making the monster classes relevant).
Traveller tablets / free DLC tablets.
The JP version of the 3DS remake uses orchestral soundtrack, but the Western version doesn’t. It can be restored with a hacked 3DS, apparently. The Western release also added some lag in the menus. 
My recommendation: “Dragon Quest VII: Fragments of the Forgotten Past” for 3DS (EFIGS). Why?: Firstly because of the multi-5 text, but also for the QoL improvements, specifically the faster class mastering and fragment radar.
Btw, the 3DS version is the only one in Europe.
Note: There is a patch for the 3DS that adds the orchestral soundtrack. (You need a CFW on your 3DS.)
Dragon Quest VIII
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Info: First fully-3D (non-remake) game of the series. It had various changes: firstly, the story focused on a main plot. Secondly, each character had a few learning paths, which could be followed by allocating Skill Points, earned by leveling up, and that at certain milestones would teach them new skills, spells and passive bonuses. Other changes include the Monster Arena (which plays a bit like the Dragon Quest Monsters arenas), having orchestral music ingame and voice acting (these two things were only present in the western PS2 version), having the alchemy pot and some more innovations. 
The story follows a young guard and a bandit, who are helping a cursed king and his daughter to catch the culprit of their curse. They follow him around the world, finding some interesting partners along the way.
Versions and features:
- Dragon Quest VIII: (The) Journey of the Cursed King for PS2 (EFIGS)
Voice acting.
Orchestrated music.
“Beautiful” but slow menus.
Pink super saiyan. (This was introduced in the western releases to get the attention of DBZ fans.)
Pretty graphics.
- Dragon Quest VIII: Journey of the Cursed King for iOS and Android (EF)
Instant alchemy.
Portrait mode only.
No voice acting nor orchestrated music.
- Dragon Quest VIII: (The) Journey of the Cursed King for 3DS (EFIGS)
New playable characters, scenarios (& optional endings), items, and dungeons (one is post-game, the other is optional before ending the game).
Instant alchemy.
Voice acting.
No orchestral soundtrack. (It’s present in the JP version, and afaik it can be restored with a CFW 3DS.)
Classic DQ menus.
Alternative outfits for everyone, not just 2 characters.
New camera mode & quests.
There are some small changes made by SQEX Japan so the game would keep the same rating it got on the PS2 years ago (For All Ages). Nothing game changing.
Free DLC items.
Some re-balancing.
Speed-up option for battles.
On New 3DS, the C-stick can be used to rotate the camera. (There is no performance improvement on N3DS.)
My recommendation: “Dragon Quest VIII: (The) Journey of the Cursed King” for 3DS (EFIGS). Why?: The improvements, QoL enhancements and new features make it worth it despite it being inferior graphically to its PS2 original release. The music change doesn’t affect you a lot if you do not play using headphones. Also, the “censorship” is irrelevant since Jessica is 17 and the two other scenes don’t change that much anyway. If that’s your main concern, I may suggest you check your priorities, my dude. 🤷‍♂️
Note: There are patches for the 3DS version that give Jessica her PS2 outfits and put the orchestral soundtrack in. (You need a CFW on your 3DS.)
Dragon Quest IX
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Info: In some aspects this game is a throwback to Dragon Quest III. The player can customize the party, their aspect and their equipment. It mixes DQIII’s classes and VIII’s skill trees. As VIII, it also has (instant) alchemy. This is the first main DQ game that allows playing with friends (up to 4, in local multiplayer). Unlike almost all the other games (except I and III), there aren’t set characters in this game*.  In this game, you can choose the gender of the main character. (Note: And the gender of any character you create). IX has tons of throwbacks and cameos from the other heroes (as Inn Guests and costumes) and villains (as Bosses) from the main series and a character from DQ Swords.
*There ARE some set characters, but to be able to get them you need to have access to the DLC quests (the DS and Wii servers are dead right now, so you need to edit your file or connect with someone who has them unlocked) and have beaten the main story.
The story in this game follows a young celestrian (a guardian angel, basically) in their quest to find out what happened to their realm. They must travel around the world, helping as many people as possible while getting clues of what or who is responsable for the fall of their land.
Versions and features:
- Dragon Quest IX: Sentinels of the Starry Skies for DS (EFIGS)
My recommendation: There is only the one version of this title. Its best enjoyed with friends, and/or if you like roleplaying/creating your own characters.
Dragon Quest XI
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Info: Return to the classic formula after the multiplayer-focused IX and X. 
The story focuses on a boy, who is the reincarnation of a Hero, who is acused of being “the demon’s child”. He has to escape and unravel the mysteries regarding this “demon’s child / hero’s child” controversy with a cast of great characters.
The most interesting part about this title was how it was made in three different styles: 2D, “chibi” 3D and full-scale 3d. The first one, tries to emulate the graphics of the original DQ6 and the SFC remake of DQ3; the second one tries to go for the aesthetic of DQ9 and the remake of DQ7; and the third one gives us the logical step after DQ8. The first two modes are only present on the Japan-only 3DS version, while the later is present in all the UE4 versions (PS4, PC and probably Switch). As each of them tries to emulate a different era of the series, there are gameplay mechanics that change. For instance, when playing in 2D mode (3DS), the items won’t have an image when looking at the inventory. Meanwhile, they will while playing in 3D (3DS). Or the way boomerang works: in the 3DS version, they hit from left to right, like in previous titles; while on the UE4 versions the player can choose which enemy it should hit first. (Since the 3DS version is staying Japan-only i’ll avoid making more comparisons to it.)
Official site
Versions and features: - Japan-only releases: Dragon Quest XI: Echoes of an Elusive Age (3DS, 2017)
- Dragon Quest XI: Echoes of an Elusive Age for PS4
- Dragon Quest XI: Echoes of an Elusive Age for PC / Steam
Same version as on PS4
Probably more resolution and fps
Probably mods
- Dragon Quest XI: Echoes of an Elusive Age for Switch 
???
Nobody knows anything about it so far, except it’s confirmed for all regions.
My recommendation: Dragon Quest XI: Echoes of an Elusive Age for PS4 or PC. Why?: So far, we’re only getting “one version” on two platforms, so it’s up to the player to decide their platform of choice. I’d personally choose PS4 because the game was designed with a PS4 in mind.  If you can read japanese, the 3DS version is also a great option. I personally prefer it to the UE4 version.
And that’s all for the main series.
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Dragon Quest X is a MMO for Wii, Wii U, PC, 3DS and Mobile, which will be soon available for PS4 and Switch in Japan. There are no plans for a Western release of this game for now. (There is a western localization campaign, started on October 2016. @imutone recently started a complementary campaign to send physical letters to SQEX. Here’s the latest update on the campaign. Make sure to join it!)
Now, lets move to the Spinoffs:
Dragon Quest Monsters: Terry’s Wonderland
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Info: Inspired by DQV’s monster recruitment feature and Pokémon’s success, this was the first attempt to make a Monster-Catching DQ game. It features Terry and Milly (called Milayou in the old DWM translation) from DQVI as the protagonists (Note: Only Terry is playable, Milly is a secondary character). 
In this game, you have to travel worlds to get stronger monsters to be able to win in the Starry Night tournament, which grants a wish to its winner, and save your kidnapped sister.
Versions and features:
- Japan-only releases: Dragon Quest Monsters 1 · 2 (PS1), 2002; Dragon Quest Monsters: Terry’s Wonderland 3D (3DS), 2012. [There is fantranslation for this remake.]
- Dragon Warrior Monsters for GBC (E)
Randomly generated dungeons.
All monsters can follow you, up to 3 at a time.
3 vs 3 battles.
Hundreds of DQ monsters, either from DQI-VI or new.
My recommendation: There is only the one version available for us.
Dragon Quest Monsters 2: Tara’s Adventure / Coby’s Journey
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Info: In this sequel, they went the monster catching Pokémon way: two versions with exclusive monsters. Each version offers a protagonist: The young Tara, or her older brother Coby. This game offered monster trade.
In these games, you have to travel between worlds to save your new home, an island, while becoming a better monster master.
Versions and features:
- Japan-only releases: Dragon Quest Monsters 1 · 2 (PS1), 2002; Dragon Quest Monsters 2 (3DS), 2014.
- Dragon Warrior Monsters 2 for GBC (E)
Comes in two packages: Tara’s Adventure and Coby’s Journey. In the first one you play as a girl (Tara) and in the other as a boy (Coby). They’re sibilings.
Set worlds. (Not randomly-generated as in DQM1.)
All monsters can follow you (all have sprites), up to 3 at a time.
3 vs 3 battles.
Hundreds of DQ monsters, either from DQI-VII or new.
Local multiplayer.
My recommendation: There is only the one version available for us.
There was DQM game for GBA, Caravan Heart, which was Japan-only. Quite different from the first two DQM/DWM games, but as DQM1/DWM1, it has a child version of a character of the main series as the protagonist: Kiefer from VII. [There is a fantranslation for this game.]
Dragon Quest Monsters: Joker
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Info: This is a reboot of the DQM formula. Coming after the Japan-only DQM Caravan Heart that mixed DQVII’s monster hearts with the DQM formula, Joker tried something new, but in a similar direction of the GBC classics. In this game, the young monster scout must get stronger to become a master monster scout and also unfold the mystery of the Incarnus, a singular monster.
Versions and features:
Dragon Quest Monsters Joker for DS (EFIGS)
Monster from DQI-VIII, or new.
3 vs 3 battles.
New and updated mechanics (the skill system is inspired by VIII’s).
Local and Wifi multiplayer (Note: As of 2014, Nintendo shut down the DS and Wii servers).
My recommendation: There is only the one version of this game.
Dragon Quest Monsters: Joker 2
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Info: Carries over many mechanics from Joker, but improves them. The biggest improvement is in the UI, which later became the base for all the 3DS DQM games and remakes. The story follows a young monster scout whose airship crushes into a mysterious island and how he and his team of monsters unfolds the mystery of the island to get back to civilization.
Versions and features:
- Japan-only releases: Dragon Quest Joker 2 Professional (DS), 2011. [There is a fantranslation for this title.]
- Dragon Quest Monsters Joker 2 for DS (EFIGS)
Over 300 monster, mostly from DQI-IX, or new.
3 vs 3 battles.
DQMJ’s mechanics and UI updated and vastly improved.
Local and Wifi multiplayer (Note: As of 2014, Nintendo shut down the DS and Wii servers).
(Local) Connectivity with DQVI and IX for DS for special monsters from those games.
My recommendation: There is only the one version available for us.
There’s a third Joker game for 3DS, called “Dragon Quest Monsters Joker 3” in Japan, released in April 2016. Said game got a “Professional” version with various enhancements and new monsters in early February 2017. As of March 2017, none of the 3DS DQM games has been announced for the West. 
Dragon Quest: Torneko no Daibouken 2
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Info: Second DQ Mystery Dungeon game, and as the first one (which only released in Japan), it follows the famous merchant from DQIV: Torneko Taloon. 
In this title, players must outthink enemies who are often faster or stronger than them, efficiently using weapons and magic when the odds are against them. What's more, in order to succeed they will also test the limits of Torneko's insatiable appetite.
Versions and features:
- Japan-only releases: Dragon Quest: Torneko no Daibouken 2 (GBA), 2001.
- World of Dragon Warrior: Torneko: The Last Hope for PS1 (E)
Play as Torneko.
It is the only Mystery Dungeon game set in the DQ universe we got.
This game uses randomly-generated dungeons.
My recommendation: There is only the one version available for us.
There were two other games of this series available in Japan: one for SFC (which was the first DQ spinoff and the first Mystery Dungeon game ever created) and another for PS2 and GBA. There is a fourth DQ Mystery Dungeon game, which doesn’t focus on Torneko anymore, but on the childhood of DQVIII’s Yangus and Red. This is Japan-only too.
Dragon Quest Heroes: Rocket Slime
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Info: This is the second entry of the “Slime MoriMori” series. It got its American release in 2005. There are tank battles aside from the regular “slime vs the world” fights. This was the last DQ game to get released in America but not in Europe.
It is an action game in which we control a Slime called Rocket, who has to fight the Plattypunks to save the slime town of Boingburg. 
Versions and features:
- Dragon Quest Heroes: Rocket Slime for DS (E) [Trailer]
Play as a slime (named Rocket)!
Tank Battles.
Lots of puns.
My recommendation: There is only the one version.
The other games in this subseries are Japan-only, as well as its manga. The first game (GBA) doesn’t have tank battles, and the third one (3DS) replaces them with ship battles.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors 
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Info: First person on-rails action game. The Wii’s nunchuck works as your shield and the Wiimote acts as your Sword. All the major characters are named after swords, like Claymore or Fleurette. In this game, you have to save the kingdom of Avalonia from an evil demon named Xiphos.
Versions and features:
- Dragon Quest Swords for Wii (EFIGS) [Trailer]
On rails.
Use the Wiimote as your sword and the Nunchuk as your shield.
Likeable support cast.
My recommendation: There is only a version of this game.
Dragon Quest Wars
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Info: A small turn-based strategy game for DSi. Think of it as a light mix of chess and Fire Emblem (not really, but its not 100% chess either).
Versions and features:
- Dragon Quest Wars for DSi (EFIGS) [Trailer]
Multiplayer: Up to 4 players.
Use some DQ monsters as your units.
My recommendation: There is only one version of this game. As the DS servers got shut down in 2014, so the only way to get it nowadays is using a 3DS.
Honestly? I wouldn’t recommend spending a cent on this. 
Fortune Street / Boom Street
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Info: First “Itadaki Street” game to release outside Japan. This is the second game in the Itadaki Street series to mix Dragon Quest with Super Mario Bros. The gameplay is a bit of a mix of Mario Party, DQ’s Treasures n' Trapdoors (T’n’T) and the classic boardgame Monopoly.
Versions and features:
- Fortune Street / Boom Street for Wii (EFIGS) [Trailer]
Play as characters from the main series like Slime, Dragonlord, Alena or Patty; and characters from the Super Mario Bros universe such as Peach, Luigi, Donkey Kong or Waluigi.
Multiplayer up to 4 players.
Wifi modes. (Note: As of 2014, Nintendo shut down the DS and Wii servers).
My recommendation: There is only the one version.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
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Info: First entry in the action-based Heroes subseries. It is a collaboration with Dynasty Warriors creator Tecmo Koei. This was also the first DQ for a gaming device to come West between 2011 and 2015, quite an honor!  In this game, you can choose the gender of the main character. (Note: You can choose between Luceus and Aurora, but the one you don’t choose is still playable, the one you choose will be always in your party).
It a mix of Dragon Quest mechanics with Dynasty Warrior mechanics: parties of 4 characters, MP, tension, tons of enemies, just a handful of attacks per character... Story-wise is a quite simple light vs darkness story. 
Monsters who were peaceful have started attacking humans. The player, the captain of the kingdom’s army have to find out why, battling hordes of monsters in the way.
Versions and features:
- Japan-only releases: Dragon Quest Heroes (PS3), 2015.
- Dragon Quest Heroes for PS4 (EFIGS) [Trailer]
Stable framerate.
Can’t get all the preorder bonuses.
- Dragon Quest Heroes for PC (EFIGS) [Trailer]
Better settings.
Unstable framerate.
My recommendation: The PS4 version. Why?: It was made with the PS4 in mind and has stable framerate. Also, Tecmo Koei’s PC ports are rather infamous...
Dragon Quest Heroes II
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Info: Second entry in the action-based Heroes subseries. Doesn’t have any connection with the first one, and fixes or adds what the people wanted in the first game, like a worldmap, (online) multiplayer, or less tower-defense missions.
- Japan-only releases: Dragon Quest Heroes II: Twin Kings and the Prophecy's End (PS3, PSV), 2016.
Confirmed versions for the West:
- Dragon Quest Heroes II for PS4 and Steam (EFIGS) [Trailer] (Note: Western release dates: PS4: April 25th in NA and April 28th in EU; Steam: April 22nd in both.)
My recommendation: Still not out in the West, but the PS4 version. Why?: Firstly, Tecmo Koei PC ports are infamous for a reason; secondly, the PS4 version was the main version in Japan (and the one i have already played and enjoyed); and thirdly, because its the only one that has a physical release and that reversible cover is rather cool.
In May 2016, Square Enix released a sequel in Japan called “Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy” for PS3, PS4 and PSV. It includes some upgrades from the feedback they got from the first game, including: having a world map, having multiplayer and being able to have more than four skills per character. On the 1st December 2016, Best Buy leaked its localization. On the 8th of the same month, Square Enix announced the western release dates for the PS4 version: April 25th (NA), and April 28th (EU). A Steam version is also releasing on April 25h (both NA & EU) Square Enix announced on February 22nd 2017. [The Vita version isn’t profitable for SQEX, so they will skip localizing it.] (x). The games’s director hinted to a third game on the PlayStation Awards 2016. (x)
Dragon Quest Builders
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Info: “What if you mixed Dragon Quest and Minecraft and got a legit good game?”. In this game, you can choose the gender of the main character. (Note: you can change it and any character customization option anytime you want from the setting accessed from the main menu)
At the last part of DQ1 the player is given a choice. One option lets you continue and the other gives you a game over. DQB explores that option, the story in which the Dragonlord won. You, a builder chosen by the goddess Rubiss, must rebuild the land of Alefgard. 
Versions available and features:
- Japan-only releases: Dragon Quest Builders: Revive Alefgard (PS3), 2016.
- Dragon Quest Builders for PS4 (EFIGS) [Trailer]
High quality graphics.
Better draw distance.
Better share options (can make videos and up to 4 image in tweets).
- Dragon Quest Builders for PSV (EFIGS) [Trailer]
Digital only (it is only about 270mb, though. The Asian physical release includes English.).
Portability.
Poor sharing options (screenshots with Start + PS Button. If you share it with the twitter app, you can only choose 1 image. If you want to share more than 1 at a time, you have to transfer your screenshots to your computer).
- Dragon Quest Builders for Switch (EFIGS) (*Releases in Spring 2018)
Its more akin to the PS4 version than the PSV version.
Has some exclusive content, like the DQ1 cartdrige work table and the Sabercub mount.
Portable.
My recommendation: Depends on your tastes. Why?: One is great for its portability (Vita) and the other looks way better and has better sharing methods (PS4).
On August 2016, Square Enix stated there were possibilities of this game getting a Nintendo Switch version. (x). (They announced it officially on the 14th of September of 2017. Will release next spring in all regions.) On September of the same year, they said a sequel was being considered. (x). Later, in the PlayStation Awards, they hinted to a sequel again. (x) 
Dragon Quest Builders 2 was announced for Switch and PS4 on the 6th of August of 2017, with no release window announced so far.
Definitive version of each game (TL;DR)
Summarizing, this is the list of definitive versions of each DQ game -that got official western releases- again, in my opinions:
Main series:
Dragon Quest I: Mobile
Dragon Quest II: Mobile
Dragon Quest III: GBC OR Mobile (more content vs newer translation)
Dragon Quest IV: DS OR Mobile (more languages vs english party chat)
Dragon Quest V: DS OR Mobile (they have different prices and buttons)
Dragon Quest VI: DS OR Mobile (they have different prices and buttons)
Dragon Quest VII: 3DS
Dragon Quest VIII: 3DS
Dragon Quest IX: DS
Spinoffs:
Dragon Warrior Monsters: GBC
Dragon Warrior Monsters 2: GBC (Any version)
Dragon Quest Monsters Joker: DS
Dragon Quest Monsters Joker 2: DS
Torneko: The Last Hope: PS1
Rocket Slime: DS (This one didn’t release in EU)
Dragon Quest Swords: Wii
Fortune Street / Boom Street: Wii
Dragon Quest Wars: 3DS (DSi can’t access the internet any more)
Dragon Quest Heroes: PS4
Dragon Quest Builders: PS4 or PSV (higher resolution vs portability)
Dragon Quest Heroes 2: PS4 or Steam (unless the PC port is a bad port)
Soooooo, where should i start? (TL;DR 2)
Choose one of these, but i highly recommend VIII on 3DS.
Dragon Quest IV: DS OR Mobile (more languages vs english party chat)
Dragon Quest VIII: 3DS
Dragon Quest Monsters Joker 2: DS
Dragon Quest Builders: PS4 or PSV (higher resolution vs portability)
Special thanks
Thanks to my SO (♥︎), @imperial-scrolls-of-honor, @hawelo92, @imutone and @moguel for their help / corrections / suggestions.
Thanks to Yuji Horii, Koichi Sugiyama, Akira Toriyama, Koichi Nakamura, Noriyoshi Fujimoto, and all the staff that has worked or works in this marvelous series. And also thanks to Nintendo and Square Enix, who worked hard to bring these games to the West.
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icharchivist · 8 years ago
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I was tagged by the sweet @undonesam​ and amazing @kigamin​, thank you <3 
1. Favorite anime?
atm it’s definetly Hunter x Hunter and I can’t think straight about anything else, but in general Fullmetal Alchemist and D. Gray Man are always up there. 
2. Worst anime?
oh my I rarely watch anime if i’m not recommanded to watch them so I managed to avoid a lot of bad stuff. But when I started watching anime I fell on some harem anime like L/ove H/ina that made me deeply uncomfortable.
3. Do you read manga that goes with the anime?
Usually ye, I’m actually more the kind to read than to watch anime. For some mangas (dgm and fma for exemple) it’s actually hard for me to watch the anime adaptations at time ahah. Anyway I usually prefer to read the manga so if I start an anime and like it, I will check the manga, or read the manga first. 
4. Most favorite genres?
lmao I agree with Kigamin, hxh is it’s own genre and this is a good one. Usually I admit I like adventure stuff, I usually easily get into quite light stories that tends to get somewhat darker as it goes by. I like also thinkpieces, the kind of manga that have you push some thinking in general.  I’m really into characters driven stories, especially when you focus on multiple characters. 
otherwise I like light comedies, mostly in the romance or sport genre. 
5. Least favorite genres?
harem, ecchi, loli/shota, all this kind of stuff. I usually get easily turned off if there’s too much fanservice or gross elements.
6. Favorite character?
oh my. At the moment it’s Kurapika. Like ,,, i’m too invested for this shit I love him ways too much. atm he’s all I can think of. 
But Lavi from dgm and Ling/Greed/Greeling from FMA are always quite in the top and considering I’m not as involved in those mangas than in hxh, it’s quite telling that those two remained this high in my favs after all those years. 
7. Least favorite character?
depends if you mean “character that I hate because of their actions”, in which case, Shou Tucker from FMA is a really, really good starting point lmao
or “character I don’t especially like and isn’t that much of a bad person but I just don’t like them” in which case, Nea from DGM. And okay, he’s technically a bad person, but considering how everyone talks about him I get r e a l l y pissy because I just. Can’t stand him lmao. (I’m starting to have the same feeling with Mana D.Campbell too). The problem with those two characters is that /I know/ they’re going to be developped more and I’m looking forward to their development because for now, they’re at the really begining of what’s interesting in their storylines, but considering the hiatus and all (although no blame to Hoshino-sensei), I don’t feel much for them and I’m just kinda hicky to see them everywhere. (especially with how quickly people loved Mana while there’s still a major ignoring of the Earl so far and that I think I’m going to yell if I see one more “it’d be cool of the Earl became Mana again” no, fuck you.)
8. Qualities you like in a character?
Suffering.huuh jk jk, but idk. 
I usually kinda like the fun and/or teasing character with a Tragic BackStory or kinda dark motivations but who gets kinda torn between the happiness they could have, esp thanks to others people, and the duty they put upon themselves? 
It really depends. I love characters that often asks to go a bit deeper to read. I love to analyse characters and see complex characters. But usually if the character is a smart mouth who often teases others characters or try to make them feel better, I tend to love them.
(like, I fell for Kurapika when he was teasing Leorio, he hits about all the others mark, smartmouth, sometimes cheer people up, kinda tragic, complex, following his duty even if it hurts him while he can be happier with his loved ones. A bit the same with Lavi, he’s always teasing, quite a smartmouth, he sometimes cheer people up, he’s really worried for people, but his duty as Bookman holds him back and he’s torn between how he wants to help in the war for his friend and his duty that require him to not have a heart.  Ling is a bit less torn about it all but he’s really all about his duty, he’s a smartmouth too, he really puts people in big situations by teasing them, and he usually know what to say to motivate people (like Greed). That’s kind of the patern I’d see with my favs)
9. Short or long anime?
huuuuh mostly I prefer long stories so usually long, but again, I rather read the manga if the medium is too long, I rarely have the attention span to watch a long anime. (ie why it’s a miracle I watched hxh2011 in 3 weeks.)
10. Anime or manga?
Usually Manga (if it wasn’t obvious by now o(-( ).  Anime often uses Fillers or cut scenes and both makes me hicky when it goes against the canon’s characters development or kinda screw with the timeline of the manga.
And the thing that usually makes me the saddest about it is that also, I love to see the art progression of the mangaka during the manga. Some changes are spectacular and I love to compare the artstyle, and, rightfully so though, an anime usually try to be coherent in their artstyle but  y e. That’s my major grip against the DGM’s anime because the artsyle is either surreal or so beautiful in the manga and the anime doesn’t really manage at either o(-(
11. How do you choose the anime you watch?
Usually it’s intense recommanding from people I trust. A few times it could be because of my tumblr dash (I watched gsnk like that)  but usually I need someone I really trust to insist I should watch said anime. (and I’m legit the worst at that, it’s been 6 years a close friend wanted me to start hxh, 1 year that another close friend insisted as well, I started it last December after all this time, so it’s telling of how bad I am with it).
12. Skip or listen to intros/outro?
Always watch and listen to them. A Good anime is an anime I’m trying to sing along the intros/outros of. Besides you never know which anime could hide easter eggs or bonus in or after those!
13. How do you cope with friends or family don’t like you watching anime?
huuuh friends are chill, they know me and they know I get really invested in stuff, sometimes they laugh a little because I’m really getting in too deep but they actually even sometimes push me to talk about it. I have a friend who started some of the animes I kept talking about because of that, it was sweet.
Parents and family is not really good tho. I kinda want to act like “I don’t care” and all, but my family tends to over-tease me on it all, and it often gets downright racist in arguments, so it makes me especially uncomfortable. I’m someone who often wants to talk about the things that I love and I know I can’t really with my close family, which is why I’m so loud on there. If I mention anime or honestly anything I like (or hell, if we end up accidentally zapping on said stuff on TV and I don’t do anything), I get a two hours long teasing that gets kinda hurtful at times and again, when it comes to anime, with a racist edge to them or a “that’s why everyone is violent” lecture. 
I suppose this blog is my coping of it all I guess? lmao.
14. Do you stop an anime midway if you don’t like it?
Ye. I mean I stopped midway in animes I actually liked but had no energy to pick up and I’m not sure I’ll even pick them up. Hell, I never finished watching say, FMAB or both anime of DGM because I didn’t feel like it. So if there’s an anime I don’t actively like, I’ll drop it. I don’t like forcing myself to watch stuff.
wouhou that was long. 
Anyway I tag @ttachibana, @killuabs, @kimievii, @nadejdaro, @unnoticed-and-necessary, @caruchan- aaand @mariyekos
if you want to ofc :D
Take care!
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pancakefacemcgee · 8 years ago
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Guys, listen ...Tschuh and me are obsessed with our old Death Note fanfictions at the moment. DO YOU REMEMBER DEATH NOTE?! IT WAS SO FRICKIN GOOD AND SMART! MAJOR WEEB-TRHOWBACK.
Anyway, Erika here was the protagonist of one of my fanfictions, in which she had a traineeship at L’s detective agency. (let’s not discuss this. 8D) I’ve been reading the story recently and it’s not baaad??? I mean, it’s kind of unrealistic but if it wasn’t for L but some other detective then it would make a pretty good base for a crime series or so. (Basically case closed XD) 
Back then I tried to imitate the artstyle of Death Note and it turned out kinda painfull. But now I’m grown up and way more skilled at these things. 8D
I haven’t really changed much of her design, because she is not so important after all. My main aspect was to make her look as close to the Death Note art style as possible. 
Also, yeah, she does look like a young Naomi Misora. :’B 
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