#magicians valkyria
Explore tagged Tumblr posts
a-titty-ninja · 1 year ago
Text
Tumblr media
「マジシャンズ・ヴァルキリア」 by 桐缶 | Twitter
๑ Permission to reprint was given by the artist ✔.
207 notes · View notes
shinycardboardposting · 1 year ago
Text
Tumblr media
2 notes · View notes
soundlesswind · 2 years ago
Text
Tumblr media
Put a bit more effort into this one. I really liked the card. Onward with my marathon~
496 notes · View notes
magicgurljhonnie · 1 year ago
Text
Tumblr media
Dark Magician Girl 💖🧙🏻
B.L.A.C.K. Magic
35 notes · View notes
violetganache42 · 2 years ago
Text
Tumblr media
MAGICIAN'S VALKYRIA?! We haven't seen her since Pyramid of Light and GX!
20 notes · View notes
aberooski · 1 year ago
Note
Your post got me thinking, I think Syrus is definitely good at many things but his issues don't really let him try or even enjoy things that aren't dueling-related. It makes me wonder what his interests would be if he didn't have so many issues....It also makes me wonder if he even would be a duelist at all if he didn't have something to prove to Zane.
Honestly the whole Powerbond thing could have backfire on Zane and completely shame Syrus away from dueling forever.
Wow sorry it took me forever to get here, you'd think with all the nothing in my inbox I wouldn't keep forgetting ✋😭
But no yeah, I think so too. I have a very personal connection with Syrus as a character, we're very similar in a lot of ways, and because of that I think Syrus would be a fair writer. Generally speaking, I think he's better with written words than spoken words because of his anxiety, especially early on in the show before he's able to work through some of that.
And we do see in episode 50 they're in like art class, and he does a little drawing of Magician's Valkyria that's actually really good for the average person and it's just adorable!
Tumblr media
This to me screams potential talent! Retroactively realizing I've also headcanoned that he doodles on things like his notes and homework to help him think and concentrate like I do and I wasn’t even thinking about this when I decided that akskskks
I also think he's just generally smarter than his crippling anxiety allows him to exhibit in class in front of people, I know I had absolutely crippling classroom anxiety all the way up through college it was a real problem. And we know from a few points in the series, Syrus has a vast knowledge of YGO universe history, and honestly he gives me the vibe that he enjoys history in general independent of the fact that that was always my favorite subject in school 😭 But he really is interested in duel history.
Honeatly I think even without needing to prove himself to Zane and break out from under his shadow, he'd still have an interest in dueling, but he might not pursue it professionally or in an as all encompassing way as he does in the show. But also in the manga their relationship is fairly similar, but a lot less um... abusive on Zane's part. Honestly their relationship is so much healthier in the manga 😭 and he really does just want to be a duelist. So it's difficult to say in any definitive sense but I do think his desire to prove himself to Zane really does push him to lean so far into dueling.
Of course you can take my thoughts with a grain of salt, but that's a few of my thoughts on the subject 😊
6 notes · View notes
daikenkki · 2 years ago
Photo
Tumblr media
https://twitter.com/baku_ma/status/1593992829067751424
3 notes · View notes
zombiegangster · 3 days ago
Photo
All Of The Monsters
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Here’s all the monsters in the challenge ^^ Magician’s Valkyria and the Sorcerer of Dark Magic look especially cool!
104 notes · View notes
Text
ADBK: Magician's Valkyria
Tumblr media
Epithet: The Self-Made Sorceress
Voice Actor: Jennifer Hale
Tribe: The Kindred
Biography: Much like the Dark Magician Girl, Magician's Valkyria, or simply Valkyria of Germaine, was a slave to a powerful Spellcaster. This time, it was a cyclopean beast called Necrolancer the Timelord. He along with a Machine spy named Shapesnatch put her and some other monsters to work creating a Mirror Wall to prevent enemy monsters from entering Dragon Horde territory.
Fortunately, these plans didn't go unnoticed by the Ansatsu, which caused Dark Magician to send Ancient Elf, Flame Swordsman, Neo the Magic Swordsman and Dark Magician Girl to investigate.
The quartet rapidly defeated the guarding Mega Thunderballs, Shapesnatch and Necrolancer due to Ancient Elf and Neo's vastly superior magical skills. Of course, this was helped by Valkyria's untapped magic potential, which immobilized their trump card, a brainwashed Orgoth the Relentless.
Upon being freed, Orgoth and Valkyria joined the Kindred, becoming a frontiersman protecting villagers in Dragon territory, and a Spellbinder student respectively.
Valkyria found kinship in the Dark Magician Girl, and became spirit sisters as a result. These days, the two are a dynamic duo, usually sent to defeat incursions by the Insect Queen and Perfect Machine King, with the occasional bouts with the invading hordes of the Undead Oligarchy.
0 notes
yu-gi-poll · 1 year ago
Text
ooohhhhh not going to lie i forgot that the pyramid of light movie was like. a separate movie and not an extra arc in the show...
ik i said nothing outside of DM and have explicitly already rejected a submission from the DSOD movie but i sort of want to include pyramid of light....
1 note · View note
themxtleycrew · 4 months ago
Text
Tumblr media
She's putting together a new deck, of course Dark Magician girl is in it. She's just looking through some of the other cards she's collected. Adds two Magician's Valkyrias... and Honest.
7 notes · View notes
violetganache42 · 2 years ago
Text
That was a good burn, Yuna! XD
Tumblr media Tumblr media
Oh my gosh, Zwijo! Will you shut up about festing ATK points already?! 😡
Tumblr media Tumblr media
I never thought I'd say this, but thank you, Yuna! 😆
24 notes · View notes
cynthiaandsamus · 19 days ago
Text
Tumblr media
"I'll sacrifice my Magician's Valkyria to Summon myself! And since your Exchange of the Spirit dumped half our decks in the graveyard, that means there's three copies of Dark Magician in their powering me up!"
Tumblr media
Dark Magician Girl: 2900 ATK
Tumblr media
"And that's not all, I'll equip myself with Magic Formula, ha! More Attack than a Blue-Eyes!"
Tumblr media
Dark Magician Girl: 3400 ATK
Tumblr media
"Now say goodbye to your facedown!"
Tumblr media
"Because you destroyed Agido I can roll a die and summon a monster from my grave with that level!"
Tumblr media
"With a roll of two I summon my Skelengel back to the field!"
Skelengel DEF: 400
Tumblr media
"If that's all you've got then I'll end my turn."
Tumblr media
"Now I use Monster Reborn to summon Obelisk the Tormentor from my graveyard! As you said, since half our decks are in our graveyard, resources are plenty."
Tumblr media
Obelisk the Tormentor ATK: 4000
Tumblr media
"Heh, he only gets to stick around for one turn though, next turn I'll..."
Tumblr media
"THERE WILL BE NO NEXT TURN!"
Tumblr media
"I Special Summon my Majestic Mech Ohka from my hand using its effect and sacrifice both it and Skelengel to destroy all your monsters and inflict 4000 Life Points of damage directly to you!"
Tumblr media
Obelisk the Tormentor ATK: ????
Tumblr media
"FIST OF FATE!!!"
Tumblr media
Dark Magician Girl's LP: 0
Tumblr media
"...geez, overkill much?"
5 notes · View notes
mahoushoujoumonster-x · 3 months ago
Note
Headcanon: Mana is the head of a duel spirit delinquent gang consisting of all the other magician girl variants. Magician's Valkyria is her 2nd in command.
// I'm not gonna lie, I absolutely adore this... I could definitely see the all-girl squad of magician girls -- I'm thinking DMG, Lemon + Apple, Silent and Valkyria... They'd need a medic for all the injuries caused by silliness, so I'm throwing in Fairy Lily... and just for funsies, I want Cyber Tutu because that high kick sends me...
I would also like to point out that every girl gang needs a soft boi, so I am nominating Doomstar Magician as the softest of boys who gets cuddles and snacks and to stay up late watching scary movies.
Tumblr media
@themxtleycrew | send me your headcanons...
2 notes · View notes
destona32 · 6 months ago
Text
desu!'s Yu-Gi-Oh Duel Links WORLD CHAMPIONSHIPS 2024 QUALIFIERS - RUSH DUEL division Day 1 Write-Up
Decided to spend some time today to attempt and get a decent ranking on the Yu-Gi-Oh Duel Links WORLD CHAMPIONSHIPS 2024 QUALIFIERS event for the RUSH DUEL format. Yu-Gi-Oh Rush Duels is probably my favorite card game so I figured trying to level up my gameplay by writing this out would be fun.
The current ladder is littered with three decks from what I can tell. Machines (strongest deck in the format), Harpies (strongest f2p deck i assume), and Magnum Overlord (funny one turn kill deck).
Aggro is also floating around as it's basically the same deck as it was on launch day just with the staples that trickled out from set to set added. I've only seen them a few times but enough for me to call it out. Also shout out to Cyberse. Already a really strong deck, but Chaos Femtron really powered it up it seems.
Current Stats:
Global Rank: 681 / Regional Rank: 63 (this stat barely gets updated so idk) Times Dueled: 61 Victories: 30 Winning Percentage: 49.18%
Deck Profile:
Tumblr media
Card explanation & other thoughts underneath if you're interested in hearing me yap.
I decided to run pure Spellcasters because I want to walk the road to victory just like Yuga, the protagonist of Yu-Gi-Oh SEVENS. Also because I got tired playing my main deck, Noodle Ninjas. This list isn't really anything too special, Spellcasters has been solved for a while now, it's just personal preference when it comes to ratios at this point.
Skill: Sevens Accel Road When activated, this raises the ATK of a Normal Summoned monster whose current ATK is 1600 by 800 ATK until the end of the turn. After turn 4, it can search Seven's Road Magician for the cost of returning a card from hand to the deck. The searching effect can only be done once per duel.
Easily the best skill for pure Spellcasters as it grants access to our deck's boss monster when we need him. The turn 4 requirement comes up quite a lot however as it makes going first feel awful. Not only are most Rush Duel Turn 1 boards just a bunch of monsters in Face-Down Defense Position and some Set Spells/Traps, but we still aren't able to search for our boss monster on our next turn as it's only Turn 3. If we go second, we can search our boss monster the second turn we get to play. This wouldn't be an issue if Duel Links let us decide if we wanna go first or second but whatever.
Monsters
3x Seven's Road Magician - Yuga's ace monster. It's able to send a card from the top of the Deck to the Graveyard to gain ATK equal to [the number of different Monster Attributes in the owner's Graveyard] x 300. If all 6 Attributes are in the Graveyard, then Magician can reach 3900 ATK easily and beat over all other boss monsters who aren't Maximum Summoned. Of course, that doesn't happen every game so as long as there are 2 monsters with different Attributes, Seven's Road Magician becomes 2700 ATK and that's more than enough to clear the 2500 ATK threshold of most boss monters.
3x Seven's Road Witch, 2x Torna the Windweaver, 1x Magician's Valkyria - These are the 1600 ATK monsters that are allow us to activate our skill. Both Witch and Torna are Level 6, so they require us to Tribute one monster for us to summon them, however Magician's Valkyria is a Level 4 so she's just normal summonable. With the skill, they all become 2400 ATK monsters, underneath the typical boss monster ATK value but it's better than 1600 ATK.
Witch is the main card we want to find as she lets us send a card from our hand to the Graveyard to Special Summon out Seven's Road Magician from our hand and then give herself 400 ATK, making her 2800 ATK. In regular Rush Duels, she'd be pretty situational as you need to have drawn Magician alongside her, but with the skill we can literally just cheat and get him, allowing us to just have 2 high ATK point monsters on field for the cost of getting rid of 1.5 cards in hand from Witch and the Seven's Accel Road. Of course, sometimes we just have Magician in hand already, so we only need to toss 1 card out!
Torna allows us to change the battle position of a monster on the opponent's field. One hurdle Rush Duel decks need to overcome is the "Set 3, pass" As you're able to summon however many times you want in a Rush Duel, if your board of 3 monsters can't overcome 3 Defense Position monsters, you just aren't doing any damage. Torna allows us to turn one of our opponent's set monsters to Attack Position and get in some damage. It can also help with many boss monsters as most have very little DEF, so we can attack over them after putting them into Defense Position with Torna. WIth the skill, he basically becomes a boss monster for 1 turn, but if we're able to summon out Seven's Road Magician, then we can push for even more damage. Torna is also our WIND Attribute monster.
Magician's Valkyria is our monster Legend card, which are cards we're only allowed to pick 1 from our available set for each card type. 1 Monster, 1 Spell, and 1 Trap. As mentioned earlier, she's here to activate the skill on normal summon but she does have interesting edge cases. The obvious one is her effect where she forces the opponent to attack only her on the field, but her 1800 DEF is another appealing quality. Level 4 monsters in Rush Duels only rarely be over 1500 ATK, so they won't be able to destroy her and it'll possibly waste an incoming attack from the opponent. This quality is surprisingly useful that I find myself setting her more than summoning her to activate the skill.
3x Mystic Dealer - Our WATER Attribute monster. Mystic Dealer allows us to send a Spellcaster from hand to the Graveyard to draw a card. Not only does he allow us to dig a little bit deeper into our deck, but he lets us send monsters to the Graveyard to boost up Seven's Road Magician's effect. Also in horrible situations where we draw 3 Seven's Road Magician, 1 Spell/Trap, and 1 Mystic Dealer, we're actually able to play and not just be sad.
1x Thunder Gazelle, 1x Sparksheart Girl - Our FIRE Attribute monsters. Thunder Gazelle barely comes up, but he allows us to make one of our monsters inflict piercing damage, allowing us to deal damage through Defense Position monsters. While good, our opponent must have no card in their hand for it to activate and we can't exactly control that (but it is likely to happen as Rush Duels rules encouraging emptying your hand to draw more cards). We also need one of our boss monsters on our field for it to be effective as piercing damage from a 1300 ATK body is pitiful.
Sparksheart Girl is here because I don't have a second Gazelle and she's probably the best FIRE Spellcaster, which only matters just in case I need to use Mystic Dealer. Her effect allows us to lower a face-up monster by 500 ATK at the cost of discarding a Level 4 monster from our hand, which is not very good as we preferably would like to play the cards in our hand.
2x Seven's Road Mage - Mage allows us to send a card from the top of the Deck to the Graveyard and allows us to lower a Level 7 or higher monster's ATK by 400. Not only that, but if Magician's on the field, it also lowers the opponent's monster's by [number of Spellcaster Type monsters in the owner's Graveyard] x 100 which is useful to push for game. The second effect is appealing enough that it makes me want to run him over cards like Speedy Performer.
2x Light Sorcerer of Sanctity, 2x Light Sorcerer - Our LIGHT Attribute monsters. Sanctity allows us to pay 300 LP to lower a face-up monster's ATK by [the number of face-up LIGHT Attribute Spellcaster Type monsters on the owner's field]. Light Sorcerer is a 1500 ATK normal monster who is also a LIGHT Spellcaster. I'm sure you can see the synergy there. Also I guess Magician's Valkyria is a LIGHT Spellcaster too by the way.
2x Doraido - There are 2 EARTH Spellcaster monsters in the format. Straynge Cat who has 0 ATK and 1400 DEF and Doraido who has 1200 ATK and 1400 DEF. Normally, I'd play Straynge Cat out of spite but I do wanna take this event a little seriously, even if it's against my morals.
Spells/Traps
I run 6 Spells and 2 Traps in this deck, which I find to be a decent ratio to encounter them throughout the game. This format is defined by strong battle traps, so Spell/Trap removal is pretty high. Of course, I want my traps to not be destroyed, so having a decent amount of spells that I can set throughout the game will hopefully let my opponent waste a few of the removals on that instead of the traps.
1x Tribute to the Doomed - The Legend spell card of my choice. This card lets us just destroy a monster on the field by discard a card. This card easily deletes any Maximum Summoned monster, any large ATK monster we can't clear, or even just a set card so we can push for damage. Monster Reincarnation isn't particularly useful in our deck as our deck requires a good amount of Tributing and we don't have any engines to make it easier like Seahorse Carrier or Crawling Torso. Shield & Sword is genuinely a decent pick as it swaps the ATK and Def of all face-up monsters, typically making their values smaller... But it encounters many problems. Maximum Summoned monsters straight up ignore the effect, the Machine deck's boss monsters have 1600 DEF, which means we can't get over it without our Tribute Monsters, and Blue-Eyes decks are running around since it's a structure deck and those monsters have 2500 DEF. It just makes Blue-Eyes White Dragon lose 500 ATK, great. There's also Negate Attack which stops us from our attack and lets the monster turn back to their normal stat values. I find just deleting a card is more consistently better.
2x Magical Stream - This card lets us destroy a Spell/Trap card if we control a Spellcaster, basically any monster in out deck. Battle traps are very strong in Rush Duels as it doesn't have a Main Phase 2 which allows a player to fix up their board if something bad happens in Battle Phase. Negate Attack was mentioned earlier, but there's also Buffered Slime and Widespread Ruin. It's a well-known secret that these three cards are pretty game-winning, so... hopefully we can destroy them.
1x 7 Shift - This card lets us Special Summon a Level 7 or lower Effect monster on the field by discarding a card. It's not good here because we already shit out Magician every other turn. It can technically help us with a bricked hand of Tribute monsters, but we still need to draw it. This would be the 3rd Magical Stream if I had it. Duel Links wants me to waste my time leveling up Yuga to Level 35 before I can get it.
2x Talismanic Seal Array - This card lets us shuffle 4 monsters from our Graveyard to lower an opponent's monster's ATK by the [the selected monster's level] x 200. This card easily lets us hit over boss monsters with ease while also letting us refuel our deck. We can reuse our Magician and our Witch pretty easily when our deck is running lwo on numbers. This is also our main way to defeat Maximum Monsters as the ones typically ran have 4000 ATK, which our Magician cannot clear even with all Attributes in grave.
1x Negate Attack - Our Legend trap card. When an opponent declares an attack, we flip it up and they suddenly can't attack with any monsters this turn. It's better than Widespread Ruin as that card destroys the opponent's highest ATK monster, which is nice but it doesn't fully stop an entire battle phase from happening now does it.
1x Buffered Slime - When an opponent's Level 8 or lower monster attacks, this card lets us take no battle damage. However if our Lifepoints are higher than 3000, then we take 2000. Of course, if the opponent was going to go for game that turn, then that's a more than acceptable condition. The only issue with this card is that Maximum monsters are Level 10, so this card doesn't do anything for them. Everything else though... This card fucks.
General Thoughts
So far, I think this deck is more than capable at fighting toe to toe with the common decks in the format right now, but I do find that we can easily explode and die if the draws are just not in our favor. It happens. I'm probably gonna keep rolling with this deck as I find it to be pretty versatile and it's honestly just fun
The main problem being the amount of Tribute Monsters being ran at 8. Drawing too many Tribute Monsters is a death sentence as it depends on drawing at least one other monster that is Level 4 or lower. Luckily if we draw one of the Level 6 monsters, we only need one, but drawing Seven's Road Magician with other high tributes is pretty much game over.
I am thinking of giving Magnum Overlord a try as I have the cards for it or even running Noodle Ninjas again. Overall, the format has felt pretty varied and fun compared to the last Goha Festival or whatever, which was dominated by Royal Rebels, so I actually do feel inclined to try and get a high rank.
4 notes · View notes
hcgsstore · 10 days ago
Link
Check out this listing I just added to my Poshmark closet: Funko Pop Animation - Yu-Gi-Oh! - Magician's Valkyria (, NEW).
0 notes