#magical industrial revolution
Explore tagged Tumblr posts
the-ampersand · 3 months ago
Text
About sandbox campaigns
Let me tell you a story.
Last year I went to a big sci-fi/fantasy con in my country. I had been planning to go for years because there is a big emphasis in talks with authors and there were many relating to ttrpg topics. There was one about sandbox campaigns! I was excited!
But sadly, I left many of the talks very disappointed. The one that hurt me the most was, precisely, the one about sandboxes. In it, a national expert in the ttrpg industry explained how there are two (2) kinds of sandbox campaigns, either open world or "social". Maybe three if you also count urban campaigns as sandboxes.
"Ok," I thought "I completely disagree, but let's see where this goes".
Then, the speaker proceeded to explain her prep process. In a social campaign she firts creates the factions. She likes Legend of the Five Rings a lot, so she usually uses the five usual clans of the settings.
"Alright. That's reasonable".
Then, she proceeds to populate their factions with about seven to ten NPCs per faction.
I left at that very instant absolutely astounded.
In my personal opinion, sandbox campaigns don't need to be an exercise of immense prep from the GM. They can be and if it works for some people I am glad for them and I hope they have fun with that prep. But I don't think that's a really reasonable way to manage this kind of campaign for the majority of GMs and even less so for the majority of tables. (And giving a talk about it without properly disclaiming it can set up an impossible standard that might discourage many novice GMs that would consider sandbox campaigns as too labor intensive).
I believe sandbox campaigns should play with the interest of the players. As a GM one should set up an interesting backdrop to explore and interact with, with a varying degree of prep according to one's own interests. And then the players are the ones that will guide the prep needed for the next session by stating their intentions. I have seen several people here clamouring for the many benefits of asking one's players "So what's your plan for the next session, then?". And I think those benefits double when playing a sandbox campaign!
It allows for a true feeling of discovery, not only for the players, but for the GM as well! The GM doesn't need to know everything from the beginning, they can discover it in a fractal way, following the interests of the table (which includes the GM themselves, let's not forget that).
Let me give you an example.
I am currently starting a sandbox campaign based on Skerples' Magical Industrial Revolution. I am mashing it into my DIE campaign, but that's not important. This setting revolves around technology and the grave danger it poses when left unatended to the whims of idealistic inventors and shrewd investors looking to make a fortune. I did as much prep as I wanted:
Being a urban setting, I made small sheets for different neighborhoods and points of interest of the city. I also got the help of my players to do this with a small session of i'm sorry did you say street magic by Caro Asercion.
I set up small scenes to present to the players the different pre-apocalyptic inventions that will destroy the city if left unchecked. (And I added a ninth invention for DIE reasons even though that breaks the number 8 theme in the module)
And that's that! We are already three sessions in and we had an impromptu heist into the university, spent a day selling turnips in the market and met a guy who knows he is inside a narrative (DIE stuff). Next time we are going to attend to a flying machines engineering duel because that's what one of the players asked!
Admittedly, a lot of the prep in this campaign is already done by Skerples, shared with me through the module. But I could have gone with a vibe, a list of cool places to visit, a list of things loosely going on on the setting and a list of names to invoke when a new NPC appears. And you could probably do without any of those things!
What you need to set up a sandbox campaign is not a huge load of prep. Is just enough to present an engaging premise and to answer confidently enough to whatever shenanigans your players throw themselves into.
I have yet to write a single faction sheet. Or a NPC background. I possibly will. But that will be whenever I consider it fun enough.
7 notes · View notes
Text
Girl help I’m having TTRPG campaign ideas beyond my ability to execute
2 notes · View notes
ajdrawshq · 4 months ago
Text
Tumblr media
i can almost guarantee ive said it before but. he would thrive in a zero escape game
#an octopath ze au would be kinda fun actually.. especially the octo2 party#would love to see these guys in an escape room . it would be so awful#temenos would fit in perfectly and might even make a good mc given his 'truth lies in the flame' segments..#i could see partitio doing well bc of his creativity and general demeanor#osvald is great at math but idk how trusting hed be of everyone in this situation.. especially if they assume zero is one of them early on#throné . girlie im so sorry#i think shed do fine for the most part (hard to say how much her thieving skills would be of help here) but she did not deserve this </3#do not let ochette into any pantry or food storage room. i dont trust any of that food#i wonder if shed have her partner(s) here tho.. how do u handle an owl and/or jackal in this situation..#she would be great for morale tho#same for agnea tho i worry for her emotional state a lil bit . help her#who am i missing .. CASTTI#shes good at managing stress (both hers and others) in awful situations . thank god#and shes there if anyone gets hurt 👍#not that its likely outside of bad end situations ? tho i may be thinking of the 999 map too much..#would it be more fun to use that as the setting or something else altogether.. more modern or more like octopath 2..#how the fuck would someone even make an escape room in . what is it like the industrial revolution. steam era#would it make sense to be able to use magic in universe to pull off something similar..#the canonicity of some ingame mechanics is dubious so its hard to tell how malleable magics uses and effects are..#itd probably be easier to place everyone in a modern setting but i have no idea what some of them would be that way#.. modern fantasy setting ??????#what if they had smartphones in octopath. would that be fucked up or what#also who the hell would be zero . would anyone be in kahoots w zero.. or at least Know Things but be unable to say smth abt it#i straight up forgot to mention hikari earlier but hes prolly like. fine#his intrusive thpughts would probably Suck Bad here but hed want everyone to get out alive as much as everyone else combined#wait who would even be the 9th person. would it be zero. but who..#if it were octo1 id say kit but its harder to get a good octo2 equivalent of him.. hm..#oh god im out of tags . tho what would the game style be like.. nonary game ab game etc etc.. what would be unique but fitting..#am i gonna look into actual scientific theories for this . and how would the morphogenetic field come into play.. and Why..#octotag
11 notes · View notes
arcxnumvitae · 9 months ago
Text
Speaking of which, whose muse is going to step up and invent international travel?
13 notes · View notes
chatonyant · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1-3 random character designs based on a dream i had where there was a kid who could fall into a void and met a kind older gentleman who taught them to harness the void's power and protect themself against their shitty family (? details blurry it was either family or a weird old man? )
4 made character in some weird distant lout of trash family au,, tis a dragon who is either sleeping or causing chaos or even both somehow
5-6 revamped doodles of an old story in which the main character, Horang, is the lone survivor of an old heroic adventure to kill the great demon. Or well, thought to be the lone survivor because they find their childhood friend and companion (Haneul) who they thought was dead. Also they adopted a tiny child (Bom) with the power of poison(? undeveloped, i have no clue what power she should have but it was seen as bad).
23 notes · View notes
palismet · 1 year ago
Text
Tumblr media
whyyyyyyy would it be flesh. why would it be flesh!!
like i get it, all magic comes from the titan and everything is bodily and physical and real in that way. but belos' kind of magic is artificial. it's mechanical, all pipes and metallic and machinery.
so if it's flesh, it has to be a kind of artificial magic that uses real magic, but - falsifies it. uses it to create a kind of mockery of itself. something tinged red, made wrong. powerful in execution but not quite right.
i do love the idea that anything his artificial staff magic creates is golden (aesthetic themes bc belos is just Like That, it's good vibes) but why must it be flesh. is it an intimidation tactic? is that just what magic is like? could he do something else and just decided hey, this one is gonna be flesh for funsies! he would do that, wouldn't he.
6 notes · View notes
harrowharks-earing · 4 months ago
Text
Fascinating implications as to the state of the fashion industry in Dungeon Meshi here
Tumblr media
Laios cuts the tags outta his clothes like an autistic king confirmed
15K notes · View notes
joncronshawauthor · 8 months ago
Text
Exploring the Magic of Discworld: Terry Pratchett's Fantasy World
In the often bewildering tapestry of literary fantasy, few creations are as audaciously imaginative as Terry Pratchett’s Discworld. Perched precariously on the backs of four cosmic elephants, which in turn stand atop the shell of a colossal turtle (Great A’Tuin, for the uninitiated) swimming through the vastness of space, the Discworld presents a universe that is as bizarre as it is…
Tumblr media
View On WordPress
0 notes
artspace11275201418 · 11 months ago
Text
Finding a Balance in the Digital Age
Unquestionably, the quick development of technology has changed the way we interact, work, and live in our increasingly digital environment. Our lives are now more connected, efficient, and convenient than ever thanks to the digital age. However, it has also brought up important issues regarding the fine line that separates our lives offline and online. This blog examines the potential and difficulties of life in the digital age and provides advice on finding a balance that enhances general well-being.
To enhance your knowledge about the Digital Age, please visit this:  link: https://amzn.to/49l4pp2
To enhance your knowledge about the Digital Age, please visit this: https://amzn.to/3FE3Lph
The Revolution in Digital: A Two-Sided Sword
Nearly every aspect of our lives has changed as a result of the digital revolution, sometimes referred to as the Fourth Industrial Revolution. 
Our environment is becoming more digital than ever, from smartphones that keep us continuously linked to the internet to artificial intelligence that powers recommendation algorithms. 
Although there is no denying the benefits, this change has brought with it new difficulties that we must overcome.
The Benefits of Connectivity: 
Communication with individuals worldwide is now simpler than ever thanks to the digital age. Communication has changed dramatically as a result of social media, email, and video conferencing technologies, strengthening bonds between friends, family, and coworkers.
Convenience: 
Time and effort are saved by the streamlining of daily chores through digital services, online banking, and shopping. Our lives are made more convenient by the resources and information we always have access to.
Access to Information: 
The internet has grown into a huge knowledge base. Information is easily accessible, leveling the playing field for education and self-improvement, from research resources to online courses.
Access to Information: 
The internet has grown into a huge knowledge base. Information is easily accessible, leveling the playing field for education and self-improvement, from research resources to online courses.
Entertainment: 
With a plethora of choices for leisure and relaxation, streaming services, video games, and online material have completely transformed the entertainment sector.
Work Flexibility: 
Digital technology has enabled many people to work remotely from any location, offering greater flexibility and a better work-life balance.
The Difficulties of Digital Overload: 
Information overload:
Digital weariness can result from the never-ending barrage of emails, notifications, and social media posts. Trying to keep up with the ever-changing digital world can be stressful.
Data security and privacy issues:
 have also been brought up in the digital age. Because so much personal data is kept online, there is a considerable risk of data breaches and misuse.
Screen Time:
 An excessive amount of screen time can have negative impacts on one's physical and mental health, including eye strain and disturbed sleep patterns, especially in children and young adults.
Social Isolation:
 Ironically, technology brings people together virtually, but it can also cause social isolation in real life. Online interactions have increased while face-to-face encounters have decreased.
Digital Addiction:
The attraction of digital content and gadgets can cause people to behave in ways akin to addiction, obsessively checking their social media accounts and gadgets while ignoring other facets of their lives.
Finding a Balance: Guidance for Optimal Digital Health
Living a healthy and meaningful life requires striking a balance between the advantages and disadvantages of the digital age. The following tactics can assist you in achieving digital well-being:
1. Establish Digital Limits
Set definite limits for your online activities. Limit the amount of time you and your family spend in front of screens, particularly before bed and during mealtime. To promote in-person communication, set aside specific areas of your house for electronics.
2. Electronic Detox
Think about taking regular digital detoxes where you cut yourself from social media and electronics for a predetermined amount of time. This can lessen your dependence on digital devices and help you reassess how you interact with them.
3. Conscientious Ingestion
Consume digital content with awareness. Consider whether social media is enhancing your life before you blindly scroll through it. Prioritize the quality of your online interactions over the quantity.
4. Understanding Cybersecurity
Give careful thought to your online safety. Enable two-factor authentication, create strong, one-of-a-kind passwords, and exercise caution while disclosing sensitive information online. Examine your social media privacy settings on a regular basis.
5. Establish Offline Links
Try to take care of your relationships offline. Arrange face-to-face get-togethers with loved ones, take part in neighborhood activities, and partake in screen-free activities.
6. Time Management using Digital Technology
Instead of being on call all the time, set aside particular times to check your emails and messages. Set priorities for your work and set aside time for undisturbed, concentrated work or play.
7. Usage of Technology
By remaining up to date on privacy issues, internet safety, and technological advancements, you may increase your digital literacy. Teach your family and yourself how to spot online fraud and false news.
8. Create a Digital-Free Nightly Schedule
Establish a digital-free evening routine to enhance the quality of your sleep. Sleep patterns can be disturbed by the blue light emitted by displays. Choose to unwind with a book, meditation, or soothing music before bed.
9. Maintain a Work-Life Balance
Establish distinct boundaries between your personal and professional lives if you work from home. Establish a work area at home, and decide when your workday will start.
10. Introspection
Consider your internet habits and how they affect your well-being from time to time. Do you go online for extended periods of time? Are there any particular apps or websites that make you feel bad? Put this self-awareness to use by changing for the better.
The Digital Balance of the Future
Our capacity to maintain a healthy balance between our digital and real-world lives will be even more important as technology develops. Future innovations that will further obfuscate the boundaries between the digital and physical worlds include augmented reality, virtual reality, and the Internet of Things. We will need to modify and advance our approaches in order to preserve digital well-being.
In summary
Our lives now face great potential as well as substantial obstacles as a result of the digital age. While fully cutting off from the digital world is unfeasible, it's important to find a balance that improves our quality of life and fosters well-being. Setting limits, engaging in thoughtful consumption, and giving offline relationships first priority will help us live sensibly and moderately in the digital age. Our ability to adjust and have a positive relationship with the digital world must grow as technology does.
0 notes
longearedhare · 3 months ago
Text
It has been said before but it bears repeating: if you are struggling to divest yourself of the Harry Potter franchise, may I suggest getting into Discworld, not as a replacement but as an UPGRADE? Perks of Discworld include, but are not limited to:
-41 books (no, you don’t have to read them in any given order, most work as standalone although there are some that are arguably part of a series)
-specifically British charm
-magic (including different systems of magic and not just one poorly explained type)
-funny af
-author isn’t a transphobic POS
-golems (including an arguably transgender golem named Gladys)
-EXTREMELY expansive world building that takes place over a long time, covering different populations, the Industrial Revolution, magical AND non-magical groups, and even a whole section of “science” books which discuss the physics, biology, and so on
-well-written female characters
-nuanced moral messages
-death is a cat person
2K notes · View notes
druvjelly · 8 months ago
Text
There’s no results
You have to pick
And one and 2, electricity and Wi-Fi does magically work
For the scotch bonnet, during the start of the industrial revolution
(Putting it in big because I won’t answer the same question over and over again)
4K notes · View notes
daniellejlinder · 2 years ago
Text
Tumblr media
The kickstarter is live!!! I'm super excited and have the writer's version of stage fright, and _so much_ to do, but it's live1 Go have a look, see what you think :) https://www.kickstarter.com/projects/draconum/yarthe-campaign-setting-for-5e-and-pathfinder?ref=5o0v1p
0 notes
pipariperho · 2 years ago
Text
So far this year (well, during the last 2 months) I have read 11 Discworld books and I am in the middle of 2 other. 9 of the finoshed books I started reading this month. At this rate I will be done by midsummer.
0 notes
perfinn · 21 days ago
Text
Tumblr media
you're out of touch, i'm out of time
aegon ii targaryen x reader - part ii
wc: 4.6k
summary: you search for answers on why aegon is here, and find you rather enjoy his company
cw: f!reader, aegon the cringefail king, kinda just a lot of hanging out, a little make out session, aegon almost pushes toward dubcon advances but he's quickly stopped
masterlist, read on ao3, divider by saradika
Tumblr media Tumblr media
You hardly sleep a wink that first night with Aegon in your flat. You’re too worried about him, and the carpet in the living room. You’re still not an expert on history, but you’re quite sure that vodka hadn’t been invented yet when Aegon was supposed to be alive. If it had, Westeros hadn’t yet set up any trade routes beyond the Bone Mountains. You still remember your first vodka hangover, even if you don’t quite remember the night that preceded it, and it was not a good time. Aegon is in for something of a shock if he hasn’t drowned in his own vomit– cheap as your vodka is, it’s a lot stronger than that piss water from the Arbour the historians all say he drank.
You rise from your bed with your alarm, not snoozing it as you usually do and instead going to go check on Aegon. Thankfully, he’s right where you left him and alive and well, if his open-mouth snoring is any indication. He’s splayed out on your couch, legs falling over the side and bottle of water you’d made up for him spilled on the floor. Hells, at least it’s only water he spilled. 
Leaving him to sleep a moment longer, you pad into the kitchen and rummage around for the electrolyte tablets you keep for this exact scenario. Well– maybe not this exactly. Usually it’s reserved for your own hangovers, not for when the time travelling king of Westeros has broken into your drink cabinet and passed out on your couch. But close enough. You make up a drink for him, deciding he can cope with the orange flavour even if he doesn’t like it and come back over, setting the glass loudly down on the coffee table and waking Aegon with a jolt. 
He almost falls from the couch, gasping and throwing his hands over his ears. “Get out!” He demands, wincing at the sound of his own voice. “Five more minutes!”
“Not your chambermaid, Aegon,” you say, folding your arms over your chest. “Drink this. And no, yesterday wasn't a fever dream, you’re still in the future.”
Part of you had hoped yesterday's events were a weird dream of your own. 
Aegon cracks his eyes open, taking in the sight of you slowly before he groans and presses his fists hard into his eye sockets. “Fuck,” he mumbles. “My head…”
“Yeah,” you say, picking the glass back up and holding it out to him. “Straight vodka will do that to you. Drink.”
He lowers his hands and eyes you suspiciously as he reaches for the glass, sniffing it. You roll your eyes. He’ll drink from a random bottle he finds in your home but not something you’re offering to him?
“It'll make you feel better,” you say. “It's orange flavoured.”
“Well, that makes it alright then,” he grumbles, taking a slow sip and moving to sit upright. “If I’m getting poisoned, at least the poison tastes like oranges.”
You make your way over to the kitchen and fish around your cupboards for instant coffee as Aegon makes a noise of confusion.
“Why is it-” he stops, brows furrowed as he looks for the word. “Bubbles?”
“Oh,” you say, looking back at him while you clutch the Garfield mug you found at the thrift a few months ago. You lean over to put the kettle on, sighing as you realise how much of modern life you’re going to have to explain to Aegon. You wonder how much of it can be avoided, skirted around so you don't have to explain the entire industrial revolution to him. “Yeah, it’s fizzy. It’s not poison, just science.”
Aegon stares at you indignantly. “Are you a witch?”
“Gods, it’s not a magic potion, Aegon. Why can’t you just accept that we’ve made a bit of progress in the last thousand years? Things are different, that doesn’t make it magic. Just drink it, it’ll help you feel better.”
Aegon takes a slow sip, lips turning down as he seems to decide he likes it well enough. You turn your back to him and scoop a spoonful of the coffee into your mug, wondering what you’re going to do with him. You’ll have to call out of work, at least for today. You don’t trust him to be left alone; Gods know where he’ll end up, if he’ll contract some disease his immune system isn’t ready for or get hit by a car as he so nearly did yesterday. You hear him groan softly and turn back to see him leaning back on the sofa and sipping slowly at the drink.
You suppose he probably wants your attention, but you withhold it until you’ve taken the first sip of your coffee. It tastes as shit as you expect instant coffee to taste. Gods, you need to buy a proper coffee machine. You make your way back over to him, sitting down on the other end of the sofa. 
“Ready to talk yet?” You ask him. 
Aegon grunts, rubbing at his temple. “Quietly,” he mumbles. “I had hoped yesterday might be a dream.”
“Me too,” you say, sipping slowly at your coffee. “I’ll be frank with you, Aegon, I don’t know what to do with you.”
Aegon scoffs, kicking his feet up onto the coffee table. You’d tell him to take them down, but it’s not exactly a nice coffee table. You can see him staring at the plastic dragon figure on the TV unit. The bags under his eyes are so heavy. “That often seems to be the case,” he says, leaning forward slowly and picking up the dragon. It’s a small one, red and gold. “I wonder how this feels for Sunfyre…”
“Sunfyre was your dragon, right?” You ask, voice still quiet as he requested.
He nods, frowning as he moves the hard plastic wing of the toy. “He’s a fine beast,” he says. “Should he think me dead?”
“I wouldn't know,” you say. “Aegon, I think we need to get you home.”
Aegon goes quiet, almost as though he knows, somehow, that a grizzly fate awaits him in his own time. But he nods. “Yes,” he agrees. “How?”
“No idea. We’ll need to go to the library.”
He looks over at you, setting the dragon down and raising an eyebrow. “So you really can read?”
“Really really,” you say with a slight smile. “We peasants have been literate for centuries. I’ll make you some breakfast and then we can go.”
Aegon leans back again, watching you with wonder as you go back to the kitchen. “You know, I thought we might teach the smallfolk to read,” he says. “I think after the war I’ll bring it up.”
You glance over at him and smile. “Maybe you will.”
“They like me, I think,” Aegon says. “The smallfolk. Aegon the Magnanimous.”
You raise an eyebrow, pulling down a box of cereal. “Kind of lame.”
Aegon sighs. “Yes. We are working on it.”
Once Aegon has eaten his fill of your off brand cereal (which he decides he hates) you get him up and lead him out of the house. Aegon still seems fascinated with the world outside. 
“I suppose it does still look like King’s Landing,” he says, staring up at the buildings around him. He refuses to look at the cars, and you can’t blame him. You can’t imagine they’d be an easy thing to process right off the bat. Still, he’s going to have to deal with it when you get onto the bus. 
You stop at the bus stop with him, pulling out your phone to check when it’ll arrive. You can feel Aegon staring at you, you glance up, seeing that confused look on his face. You put the phone away. “Bus’ll be here in five minutes.”
He nods, but doesn’t ask what a bus is. “It is strange,” he says. “It looks so different, but much the same.”
You nod, offering him a small smile. “A lot of it is heritage protected, so it can’t be altered. We’ve expanded a lot, so all the outer city is newer, but this is the centre.”
“This is Flea Bottom, right?”
You smile, laughing a bit. “Yeah, it is. They called it Flea Bottom back then too?”
Aegon nods, sniffing the air. “It doesn’t smell so badly these days, but the buildings are the same.”
“Yeah, well, rent’s cheapest here. There was some government initiative to clean it up. Or gentrify it. The university bought out a bunch of the flats for student accommodation, it was the best I could afford.”
“This… university, it is like the Citadel?”
You nod. “Citadel’s a university too, but yes.”
“No, the Citadel is the Citadel,” he says, scoffing. 
“Okay, it’s a university now. Certainly not one I can afford,” you huff, reminded of the rejected scholarship you’d applied for. You suppose it wouldn’t have helped– rent in Oldtown is something else entirely. You crane your neck to spot the bus, seeing it coming close enough to flag it down. Aegon immediately steps behind you, eyeing the huge vehicle warily. You reach back, gently taking his hand and squeezing it without thinking. 
“It’s okay,” you tell him. “Just trust me and follow me.”
You feel Aegon’s breath falter, and somehow you know he’s staring at your hand in his. You gently lead him up the step and ask the bus driver to tap on for two. The busdriver raises an eyebrow at Aegon, but nods and lets you on. You scan your card, leading Aegon up to a seat by the back.
Aegon sits down, frowning at the interior. “This is like a wheelhouse. But with no horse. And uglier.”
“They’re not really made for style,” you tell him. 
He nods, looking at you again. He glances down at your hands, still intertwined. When you notice, you begin to pull away with the thought that he doesn’t like it. But Aegon only holds you tighter. You meet his eyes and find something desperate in them, a silent begging for you not to let go. Strange. But you oblige. 
“So,” you say softly. “Can you tell me what you last remember?”
Aegon exhales slowly, puffing out his cheeks and glancing between you and the window. He settles on watching the world pass by, no doubt faster than any wheelhouse could carry him. He must decide he trusts you enough. 
“It was nothing,” he tells you, leaning his forehead against the window. “I was with my favourites. Drinking, talking. Discussing my sobriquet. Everything after that is nothing. I didn’t even go to sleep. It is as though I blinked, and I was in the street. Then I met you.”
“Well that's…” You purse your lips, leaning back in the bus seat. “Nondescript. You weren't doing anything out of the ordinary? Not fucking with any ancient rocks? Weirwood trees?”
“No,” he says, sliding his gaze toward you. “I was on the throne, in the Keep.”
None of this helps. You scratch at your chin as you try to make sense of any of it. You pull your phone from your pocket, opening the browser and typing in – dreading the targeted ads you’re inadvertently signing yourself up to get – ‘accidental time travel firsthand account.’
Aegon peers over, watching the screen with fascination as you scroll past various untrustworthy conspiracy sites. 
“Do you suppose perhaps Rhaenyra paid a witch to curse me?”
“Why would she do that?”
Aegon's lips pull down in a pouty frown. “Well, my brother did kill her son.”
“Yeah, well, that'll do it,” you sigh, closing your phone and leaning back in your seat. You glance out the window, watching the city go by. The people milling about the street go by so quickly you cannot see their faces. However strange a day anyone thinks they may be having, it cannot be more than yours. 
“Witches. Woods witches. Weirwood, maybe,” you murmur, tilting your head this way and that. “Even if you weren't directly fucking with any, there's one in the Keep’s godswood. I went on a tour when I first moved here.”
“A tour…?”
“It's as good a place to start as any. Weirwood, woods witches, and rock formations. The library will have plenty on it.”
You get off the bus at the campus library soon after. The university sits upon Visenya’s hill behind the sept, which you’ve never really bothered to enter. It’s a strange thing, living in such a city rather than visiting it. Apart from your dead boring tour of the Red Keep, you've never visited the tourist traps. Growing up in the Riverlands, you never once visited any of the old castles. You always thought you might see more of King’s Landing when you came. Perhaps you would if you could, but you find you rarely have the time between study and work. 
As you ascend the steps with Aegon in tow, he stops and turns, gazing across the city. You glance back at him, following his gaze up Aegon’s High Hill, where the Red Keep sits. You stop in your footsteps, coming back down toward him. 
“You okay?” You venture. 
“Yes,” he murmurs. “Just odd, I suppose. It looks the same.”
“Lots of it still does, I guess. The dragonpit is still there too.”
You nod your head to the other end of the city, pointing him to the ruins of the building. 
Aegon pales. “It's… what happened to it?”
“Time,” you murmur. In part because it's true, but also because you don't know why it's in ruins. You’ve never been that far up the hill. You’ve never had it in you to wonder. 
“I don't believe you.”
You look over at him, and an intense purple gaze meets yours. You scoff. “I think I’m getting used to you not believing me,” you say. “Come on.”
You continue up the stairs and Aegon follows after a moment. “You really won't tell me what happened to the dragonpit?”
“No. Because I don't know. It's been like that for centuries, as far as I’m aware. And even if I did know, I feel like there has to be some sort of rule against it.”
“Against what?”
“Against telling you about the future!”
“What? But I’m already here! If the Gods didn't want me to know about the future I wouldn't be here!”
You purse your lips. He makes a good point, but still. “Well all the movies say it's bad. What if I send you back and you change things, and make it so I cease to exist? And I can’t tell you anyway because I don't know, so don't worry about it.”
“You know, I don't understand half the things you say,” Aegon says as you push the door to the library open, gesturing for him to enter first. 
“Likewise.”
Once inside, you make your way up to the librarian’s desk, the older woman immediately perking up with your presence. You smile at her. 
“Hi, um, I’m after pretty much anything you have on weirwood trees, woods witches, and, uh, like rock formations–”
“And any scrolls you have on Aegon the Second, thank you.”
“No.”
You look back at Aegon, who pouts at being denied. You imagine he’s not used to that.  
“Don't worry yourself with the Aegon stuff,” you say, looking back at the librarian sheepishly. “He's uh… easily distracted.”
The librarian smiles anyway, putting her glasses on the end of her nose and leaning into her computer. “Let me see what I can find you.”
A few minutes later, Aegon and yourself are seated at a secluded table surrounded by soft chairs and lit by dusty sunlight, tucked away between bookshelves only matched in age by Aegon. Old books and new are scattered across the table, and Aegon marvels at the shining pages of a new textbook, thumbing at the photographs of Harrenhal. 
“Can I see that one?” You ask, holding your hands out for it. Aegon slides it across. He folds his arms on the table, leaning forward and resting his chin on his arms. 
“Do you do this often?” He asks. “Seems dreadfully dull.”
You shake your head. “Not as often as I ought to.”
“I assume this is what my father did all day,” he grumbles, thumbing at the worn cover of a book on the Old Gods. “Before he, you know.”
“Died?”
“No,” he says. “Well, yes. But I think his soul left long before his body gave out.”
You nod, unsure what to say. From what you can gather, Aegon didn't have much of a relationship with his father. You’re not sure if it's wise to pry. You’re not sure what you’d say if you did. 
Aegon begins to make a clicking sound with his mouth as you flick through the pages. 
“You could help,” you say after a moment. 
“You want me to read?” He scoffs. “Your magical little drink didn't work that well. I just wish we had a bard or something.”
“A bard,” you repeat, voice flat. You roll your eyes, fishing into your pocket for your phone. He watches you with curiosity as you set the phone down and begin playing something at low volume. As soon as the song begins, he jolts upright and leans forward. He snatches up the phone, turning it over in his hands, shaking his head in disbelief. It’s some old synth song, something you remember watching your parents dance to when they’d have their friends over on the weekend and drink late into the night. 
“Incredible,” Aegon murmurs. “How do you look at dusty books when you have this thing? Bards and scrolls at your fingertips.”
“I’m actually trying to get my screentime down,” you say sheepishly. “It’s uh… it’s pretty rough.”
Aegon gives you a quizzical glance before he’s distracted by your screen lighting up. He seems quite entertained by your lock screen and is silent for a few moments. You turn your gaze back to the books, resting your temple on your fist. 
Your phone buzzes after a moment, and you glance at it only momentarily before you school yourself back toward the books. You’ve been trying to stop being so trained by your phone.
“Messages. Jeyne– and there’s a little drawing of what I suppose is a seashell –” You bolt upright as Aegon begins reading out the message. You try to snatch it from him, but he moves it out of your reach. “I just got YiTish dick – Seven Hells, then there’s more of these drawings, they look to be peaches? – freaky as everyone says.”
You stare, stunned into silence, at Aegon as he processes what he’s just read, looking at you with a wicked sort of grin. He sets the phone down, now playing some modern house music you barely remember adding to your playlist. 
“I’m to understand this is some sort of raven, yes?”
“Yes,” you say. Gods, what else could you even say to that? Your former roommate was never the most couth person, and you were never her biggest fan. But even though she’s disappeared to the other side of the world, you’re still subject to her unprompted oversharing. 
“This Jeyne is quite something.”
“Yep,” you mumble, managing to grab your phone back. “How about we wrap this up for today? I’m suddenly craving YiTish food.”
“I can’t imagine why,” Aegon snickers. You realise that this may be the first time you’ve seen him smile, however wry and mocking it may be. It’s a lovely expression, but one you suspect he doesn’t wear very often. 
“Come on,” you say, picking up several of the books. “Grab a few. We’re taking them back. But I’m borrowing this weirwood tree one.”
Aegon groans in protest, but gathers up the remaining books to balance in his arms. Once you’ve borrowed the book and created a list of the others, you escape the dusty library into the waning sunlight.
Aegon is a chatterbox when you’re on the bus again, and as you order the both of you some YiTish food. Clearly his hangover’s worn off. You smile apologetically at the young girl behind the counter as you take the bags of food. You shoot Aegon a look in hopes of shutting him up, but you have no such luck. The walk back up to your flat is accompanied by the sound of Aegon's voice. 
When you get inside, he finally stops. Now that you’re in private, he wishes no longer to speak? You glance back at him with a raised eyebrow, but he's watching you unpack the food. 
“I got you sweet and sour pork,” you tell him, handing him the little box and a fork. “Should be free enough of any major allergens… if not, Jeyne left behind an epipen.”
“I’m growing quite tired of asking you what things mean,” he says, opening up the box and sniffing at it. He pulls his lips down but doesn't look to actually be frowning. 
You grab your own food, moving to sit down on your worn sofa and beckoning for Aegon to join you. “I’m guessing your time doesn't have YiTish food,” you say. 
He huffs, nodding as he sits down and kicks his feet up on the coffee table. You’d tell him to knock that off if you had a nicer coffee table, but as it is – a piece of shit wooden box with shaky wheels on the bottom – you don't bother. “Not by far.”
“I’m not sure how authentic this is,” you say, poking your chopsticks into the box and searching for a nice crunchy bit of cabbage. “But it's cheap, and has never done me wrong.”
Aegon takes a tentative bite, and you watch as his face twists in curious acceptance of the new flavours. It’s… Gods, well, it's sort of cute. 
“I like it. I think,” he remarks, taking another bite and leaning back comfortably. “Much has changed.”
You nod, glancing out of the window at the city lights. How had it looked all those years ago? How has the skylike changed? Brightened?
“You say you can't tell me what you know about my life,” Aegon says slowly. You nod, opening your mouth to sigh and tell him again that you won't budge, only he stops you. “I’m not going to ask. I only want to make sense of your world. And what remains of mine.”
“Oh,” you murmur. “Okay. Well, I’ll try.”
Aegon nods, looking down contemplatively. “Hm… the Dothraki?”
Not… exactly where you expected him to start. “Yeah,” you say with a small smile. “They're still around. They're kind of baller, actually. Like they gained all the modern stuff but still live nomadically.”
“Are they still so… brutal?”
“Oh, no,” you say. “Really kind of a peaceful state now. Jeyne reckons she'll be heading to the Sea after YiTi.”
Aegon nods slowly. “This Jeyne girl is quite something. She used to live with you?”
You nod. “Yeah. We were assigned the same flat… I can’t say I ever really liked her much, but she was tolerable.”
“And she… left? Escaped? “
“Mhm. Decided she was unfulfilled by higher education and fucked of to YiTi to ‘find herself.’ Alright for some, I guess.”
Aegon stares at you in silence for a moment, smiling ever so slightly. “You speak in such a strange and wonderful way,” he murmurs. 
You can't help but smile. He has a nice smile about him. You suspect it's not an expression he uses much, at least not in a real, involuntary way. 
“So do you,” you say softly. He’s… goodness, he’s beautiful in this light. You know you shouldn't think that. 
(But then, why shouldn't you? He's a grown man, he’s sober, what’s stopping you? Responsibility? Expectation? You’re not certain.)
He must see the budding conflict on your face because he reaches out to touch your cheek. He lifts his thumb up, pressing it between your eyebrows to smooth out the crease there. “Why the frown?”
You smile wryly at him. “Just thinking,” you tell him as he sets his food down. 
“Of course. You do a lot of that, don't you?”
You huff a soft laugh. “Too much.”
He shifts closer, and you find yourself less and less willing to stop him with every second. “Take a break from thinking,” he says, leaning forward and catching your lips in a kiss before you can respond. 
There's a moment of hesitation, the briefest second where you contemplate pulling away. You should. The last thing you should be doing is letting Aegon entangle himself with you. He's misplaced in time, practically a stranger. Not to mention married.
(Unhappily, and to his sister, but all the same.)
But the moment passes. And you let him. And you lean into him and return the favour. Encouraged by your response, Aegon shifts closer and grabs at your waist, trying to pull you closer. 
It happens fast, he doesn't seem to want to waste time building up to a point before he's shoving his tongue into your mouth and crashing his teeth against yours. 
“Aegon,” you murmur. He only grunts in protest, continuing his advances. “Aegon, slow down.”
Aegon huffs as he pulls away just a fraction, hands groping a little too harshly at your hips. “What for?”
You frown at him, gently pushing him away. He relents, but begins to scowl. You place your hands firmly on his shoulders. “There's no need to rush,” you say quietly.
You realise then that Aegon is used to taking. He is used to taking what he needs and not bothering with any sort of lead-up beyond unrefined kissing. He surges forward to kiss you again but you place your hand in his face and shove him away. 
He cries your name indignantly, unused to being denied either. 
“Sit down,” you say firmly, shoving him back onto the sofa cushion. “And stay.”
Aegon looks stunned, but readily obeys. He leans back against the cushions and watches you warily as you shift closer to him, throwing your leg over his lap so you straddle him. Aegon seems almost afraid to touch you all of a sudden, so you take his hands and place them gently on your hips. 
Should you be encouraging this? Absolutely not. But some touch starved little sect of your brain has staged a coup on your good sense, so here you are. 
“Have you never done this before?” You ask him softly. 
“Been ridden?” He scoffs. “Of course I have.”
“No,” you say. “I’m not riding you. Have you ever just made out with someone for a little while?”
Averting his eyes, Aegon shakes his head. 
“That’s okay,” you murmur, catching his lips in a gentle kiss that seems to startle him. You place your hands on his chest, closing your eyes as you kiss him again. He’s hesitant now, unsure. But you press on, sucking gently at his lip before slowly, gently, sliding your tongue into his mouth and dragging it over the flat of his. Aegon makes a soft noise of shock, hands grasping a little harder at the soft of your hips.
Before, he hadn’t seemed to know what to do with his tongue in your mouth except to have it shoved in there, desperate to have some sort of dominance over your mouth. You can tell he’s still fighting the urge to take over, but he sits nicely for you, only gently pushing back against your tongue. He seems to rather enjoy the feeling of not being in charge, of simply being guided. Not told what to do, not commanded, just… treated gently. 
After a while, you gently pull away, your thumb brushing over his wet bottom lip. “Do you want to keep going?” You ask, though you know you shouldn’t.
Aegon looks up at you with dilated eyes, pupils almost sparkling as he blinks slowly. Almost dazed. “I’d like to keep doing this. It’s nice.”
You smile, gently pecking his lips and nodding. “Okay,” you whisper. “We can keep doing this.”
You decide your research can wait. It’ll still be there tomorrow. 
207 notes · View notes
dredgesnails · 4 months ago
Text
I love to imagine the magic mountain bases all actually existing completely separately from each other in completely different time periods (almost), despite being physically in the same location.
In the ancient world, pyramids are constructed at the base of a huge volcano to honor the dead and worship old gods. A wide path leads to an entrance into the volcano, far enough in that the heat gets dangerous. Inside, sacrifices are made to the gods, to their king, offerings given up for the benefit of them all. The king is kind and forgiving, loyal to his people, asking for little and giving as much as he can. The gods however, are cruel, and all civilisations must fall eventually. For this one it's after a great eruption, one that shakes the earth with all the fury of the gods, that the pyramids become abandoned, left alone for centuries to erode. Over time new life grows, and thick jungles begin to hide the pyramids from view, until eventually, they’ve become a part of the natural landscape. Venture far enough in, however, and you might find remnants of the ancient civilisation: old writing in a language no one knows anymore, praises given to their old king; the remnants of ancient weapons and armour; the shapes of people who once lived forever preserved in ash and pumice.
~
It's the start of the industrial revolution, and rumours start spreading of an eclectic man and his steamrail full of exotic animals from across the globe. He’s a travelling zoo, of sorts, appearing in the strangest of places (as long as there's a railway line, he'll be there), areas it logically shouldn't be able to reach. He’s got all sorts of animals, from dolphins and turtles to strange, mysterious beasts. Where does he keep them all when they're not on the train? Some say he doesn't exist. others insist he does, that he lives underneath a mountain no one dares to visit. It's an active volcano, they say, dangerous to go near. If anyone dared to explore they might stumble upon the largest, most diverse collection of animals they've ever seen, and, most bizarrely, a large steam locomotive that runs on its own railway track, seemingly on a loop through the volcano itself. The tunnel is so dark the train disappears into it entirely. a young exploration group decide to find out for themselves, years later, and at first they think there's nothing there, until one of them stumbles upon the obvious remnants of a railway line, no longer in use but not so old that it's started to break down. Maybe he did exist after all...
~
In the late 1800s, a small fishing community establishes itself by the mountain. Electricity is new, and with the new machines and motors available to them the community quickly grows into a small village. Something is wrong, though. The rocks embedded in the mountain appear to resemble a skull more and more by the day, water streaming from one eye socket as though it’s crying. Underground passages and tunnels are found by the new residents, all leading to strange chambers. There's something in the water. A young man, one of the first in the village, disappears for a month, and when he returns, he's changed. He insists the ocean speaks to him, to everyone through him. He fishes for hours, days, weeks on end. When his madness begins infecting others, most gain the sense to stay away from him, but not everyone does. There's something in the water.
By the mid 1920s, the small fishing village is still standing, although most of the residents from four decades ago have since left. A young woman, traveling alone in her tiny fishing boat, docks at the village in need of repairs. What was meant to be a one night stay turns into days, then weeks, then months, as she begins to notice strange happenings in the village. A local artist has locked himself in his house, gone mad from something he found in the ocean. A scientist is experimenting with strange materials, and sometimes at night strange noises come from her house. There's something in the water. An older man speaks in tongues, driven mad by the sea. There's something in the water. The young fisher sees him occasionally, staring through her, unseeing. She's begun dreaming of ancient monsters in the depths of the water below her, reaching their long arms out and crushing her and everyone else. When she looks into the sea she can't see anything. It’s just inky blackness.
(No one knows how the village gets destroyed. One day it's here, and the next it's turned to rubble, razed to the ground by forces beyond human perception. It appears no one survived, but strangely, there's no trace of the small fishing boat the young woman had arrived in, nor of her body, and if anyone stopped for long enough in the wrecked city they might hear mumbling at night from underground, the mad ramblings of a man who has seen too much.)
~
Magic mountain row thrives in the early 2000s. They’ve beaten the Y2K bug (it really wasn't that much of a problem, anyway), business is booming at all the independent stores, and the local economy is better than ever. It doesn’t matter that not many people want to live here because new tech keeps Big Ron busy, and Willie Jr is old enough to start working at his father's shop, preparing himself to take over the business. The safe storage containers are always a little open, but nothing ever really goes missing, because no new people means everyone knows everyone. A young boy visits his neighbours for the last time before he leaves with his family; his dad's got a better job somewhere far away and they have to leave now, and besides it’s safer not to live by a barely-dormant volcano (it’s not as cool, though). His new neighbourhood has a lot more kids his age, but he can't help but miss the eccentric nature of his old neighbours. He returns to his childhood home twenty years later to find it empty. Most of magic mountain row is empty now, actually. There are a few places still open: Big Ron refuses to close up shop because Willie Jr, who has taken over the business now that his father's passed, still needs his help from time to time. Anyone still living here is merely clinging to a past they remember so fondly they can't adapt for the future. They're happy, though. They’re happy to remain here until it's their time to go.
~
In the not-so-distant future, a dense city is formed on the mountain. It started out as a smaller town, with traditional architecture and shrines dotted around the place, but as technology advanced and society progressed it grew and evolved into towering skyscrapers, holographic billboards, a rail system that winds through buildings and above streets. Elements of the past still remain - lush gardens lined with cherry blossom trees, the old shrines and temples still standing, a mark of the city's history and longevity. The city stands the longest, weathers the strongest storms, grows and evolves and changes, but all must come to an end, eventually. A rumbling in the earth, a once-dormant volcano waking from its slumber. They have the tech to know it's coming, now, so they all flee before it can hit. Only one man stays behind. This is his city. This is his home. He built this entire place from the ground up, and he’s not going to leave it behind. He makes his way to one of the shrines. Praying to his goddess, he leaves her one final offering, and when the ash settles all trace of him is gone.
~
The apocalypse happens in a future beyond our reckoning. A city lies, abandoned by most, on top of the ruins of civilisations that came before. Once a lively hub of activity and tech and innovation, the city has become a ghost town, occupied only by the artificial intelligences that had driven humanity out. They wander aimlessly, mimicking the behaviours of the humans they used to watch and help, protecting the inner core of their city that keeps everything, including themselves, alive. The humans reside elsewhere, in a bunker resembling the old world, with more vegetation and life than the city had despite being hidden underground. The city’s architects reassure everyone that they’ll be able to return someday soon. The one who designed the robots, a man more cyber than human by this point, just needs to fix a few issues with their programming. He doesn’t want to destroy them but he might have to. His partner, who designed most of the city, will need to commence repairs before anyone can live in the city again. So they leave, vowing to fix the city so that everyone can return to society. No one knows they will never return.
306 notes · View notes
derinthescarletpescatarian · 4 months ago
Note
hey! I'm pretty new to your stories: currently reading curse words and loving it! (I started the first book with the mindset that I wouldn't be caught enough to miss some real life stuff because of reading... guess what, I missed some real life stuff reading.)
but now I have a question: the books have a pretty intricate plot with a lot of good payoffs for small things. which is very cool from a reader's point of view, but from the writer's one— can you maybe share some stuff about your process? especially in the early stages, how do you go from the initial spark of an idea and what this is about to a fully formed plot? would be cool if you're willing to share
anyway have a great day I'm off to start the third book hehe!
One thing to know about me is that I have just the worst possible imagination. Absolute pisspoor garbage imagination, nothing going on up there. When I want to plot, my process is simple:
Find a problem, then solve it.
Curse Words was born of several disparate story ideas coming together, but mostly I wanted to play with the magic system -- I wanted to write a story where spells were metaphysical parasites that possessed mages, and each mage could only cast their unique spell. The whole thing came about when reading The Princess Bride, specifically the chapter where Buttercup dreams of being a perfect baby and the doctor looking her over and regretfully informing her parents that she was born with mo heart -- I was possessed with this powerful impression of a slightly wacky doctor peering over the top of his rose tinted glasses to inform a pair of parents that their baby had a curse trapped in her heart. From there, it's find the problem, solve the problem.
I wanted to separate Kayden from his family and put him in an unfamiliar environment for the story so that he and the audience would be on a pretty similar level re: world information; isolated magic and a magic school is the easy way to do that. Okay, so why is this school isolated? Why is the curse thing not common knowledge? Why do the public fear curses and have such limited access to magic that it's not a part of Kayden's day-to-day, if it's so useful? Solve the problem; look at the economy. The unique nature of spells makes them difficult to scale up, and the unpredictable nature makes them inferior to technological solutions to problems in most large-scale issues. What does this say about how the Industrial Revolution would've affected the usefulness, and therefore the public perception, of magic? The logical conclusion is the Purity Revolution.
This school is gathering and teaching all these students; why? I wanted a clear division between witches like Kayden and a privileged elite that formed most of the school body; why are they different, how are the elite kids here, why are witches accepted and integrated into the student body? Solve the problem; look at the economy, the politics. Where are these rich kids getting their magic? Why pull in witches? One question answers the other. Why didn't Kayden and Kylie know that curses were spells in advance? Seems something that should be common knowledge. Look at the politics; tie that in. Logical conclusion: magic trap. We have this magic lake with a monster in it that we introduced super early for dramatic purposes and haven't explained yet. What can we do with that? Let's invent empowered water. Let's look at what that means for the creation of potions worldwide. Let's tie in the management of unmanageable spells. Let's elaborate on the structure our magic trap.
Now we have a channel of power. Curses parasitise witches; some are blessings, some are more trouble than they're worth. The school collects curses, domesticates them, makes them more useful, locks away or renders harmless that which it cannot make use of. More curses are collected over time, the school grows and grows and Refujeyo becomes stronger and stronger as they control more of the world's magic supply, but every system has a capacity. What's the effect of this infinite growth? Here we have a clear and unavoidable economic metaphor, so obvious that not centreing the story on this concept would basically be dishonest. Who's managing this collection, what does it say about the power of the school within mage society? How would such a school relate to the rest of Refujeyo; how would Refujeyo, collecting power like this, relate to and be viewed by other magical traditions, and by nonmagical society? Run through the reasoning, solve the problem.
Why would the school only approach Kayden as a teenager, after his curse caused problems? Surely the school would want to collect as many curses as if could as early as possible. There has to be a reason why they waited. This is a good one because it flows directly from the complex political relationships between Refujeyo and commonfolk politics that have to exist, AND ties neatly into critical character motivations that have to exist for book 1's main twist to function (notably, Malas Aksoy's actions). Sort this out for book 1 and accidentally create a critical political point for the rest of the entire series.
I started writing book 1 with the idea of the court case and subsequent twist about Kayden's curse being the big mystery, but Kayden still needs something to actually do at school. We have this mage who we threw in to rescue Kayden and Kylie from the lake, and had Max hero worship her for flavour; she seems to be becoming central to a lot of interactions for some reason. A lot of dramatic stuff is therefore automatically happening in her presence, but why is this incredibly accomplished and intelligent mage fucking up so much? We've established her as careful and thorough. We need a reason for all these accidents beyond random chance. Someone's sabotaging her -- why? Let's look at our established characters and figure out who has means and motive, and who the most fun red herrings would be.
How could a place like Refujeyo, such a complex and time-consuming project that would have to involve the cooperation of so very many mages, even get built? How would it survive long enough to be powerful? When and where did this happen? We've already established the Purity Revolution; maybe there was something more coordinated than just random undirected economic forces. We've established some incredibly powerful mage families and the old system of apprenticeship and inheritance; we know that the most powerful family in Refujeyo used to have a prophecy and owned a very powerful place that helps prophecies specifically. They could coordinate something, given enough motivation and the help of enough other powerful mages. What kind of motivation? Let's go back to the Purity Revolution. If tech develops alongside magic without central oversight of some kind, what could magic enhance? What problems could be foreseen that would make this kind of investment worth it? How does Refujeyo save the world?
Tie this into our power channel. Refujeyo's attempt to save the world endangers the world due to infinite growth and power being passively collected by those who benefit from the dangerous status quo. It fits our economy metaphor, because they're essentially the same thing, just putting in magic instead of money as a means of power.
Find a problem, then solve it.
The important thing with this method is to keep your solutions cohesive. If you come up with a new different reason for every thing, your plot will look scattered and disorganised. We don't want to look like we're just pulling the story out of our arse. I mean, we are pulling the story out of our arse, that's what writing fiction is, but it's a big part of our job to help our audience suspend their disbelief on that. Whenever possible, you should look for answers that solve multiple things and weave disparate parts of the story together; this is especially true when they relate to the core plot or central theme of your story.
Also, leave gaps for reader inference. You don't have to answer every single question, you just need to make sure that some plausible answer exists for every single question. Sometimes this involves saying less, not more, and letting the audience figure it out.
233 notes · View notes