#mage!syril
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frankensteined · 2 months ago
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31 Days of Dragon Age (Day 2)
missed day 1 so i'll just jam both prompts into this post
Introduce your Hero of Ferelden & Favorite Origins romance
Oct 01 - Introduce your Hero of Ferelden
i don't have any images currently because my origins playthroughs all took place on the ps3 or a PC that i no longer have, but a rundown of my main three HoF incoming: neira mahariel - DW rogue with the ranger spec.
she was actually my second playthrough, after i used my first one to acquaint myself with the game and its lore before i dove into the roleplaying aspect of it. neira started out as your typically distrustful dalish elf, who resisted becoming a grey warden every step of the way. she didn't care if she was tainted and slated to die, she did not want to leave her clan, and she resented duncan for dragging her away from them. ultimately, she fell in love with zevran, though not until well after she'd gotten closure and properly grieved for her first love, tamlen. neira's seriousness mingled well with zev's more playful approach to the horrors of life, and that created a healthy bubble for them to be vulnerable and supportive with one another. ultimately, left anora to rule ferelden on her own, since alistair didn't want to become king and neira didn't want him to have to give up "his clan" (the wardens), but did convince him to undergo the dark ritual with morrigan. has since disappeared with zevran in search of a cure for the calling and according to the experts (my headcanon), they're doing just fine now, thanks.
syrill amell - mage (obviously) with the spirit healer spec.
he was a smartass, irreverent brat at the circle, but in that way that people still liked him, even when he was getting on their nerves. vain and prideful, he was also totally the type of mage that a demon would have loooooved to get ahold of...if not for the fact that syrill was also a gigantic nerd and studied frequently to avoid falling into the pitfalls of becoming an abomination. jowan was his buddy, in a "sidekick" sense, and it definitely annoyed syrill that jowan went and did...All Of That behind his back, but he still did what it took to free him and keep him safe when the opportunity arose. truly hated being in the circle (though not to the 'escapist' degree of anders), and truly, truly hated the templars, so he jumped at the chance to leave when duncan rolled in (ignoring all the blood everywhere and all that). he and alistair did not get along at all, but he fell all over himself to impress morrigan the second that he met her. somehow, his cringefail attempts at charm and his really nice hair won her over, and they fell in love. he spared loghain, not wanting to risk losing someone who knew what they were doing when it came to big battles, and alistair stormed off, never to be seen by syrill again. oops. post-game, he actually grew up quite a bit as the warden commander, but he never let go of his love for morrigan, often wondering about her and the child they supposedly had together. come witch hunt, he went with her without hesitating, and instantly loved their son the second that he met him. lived with his family for years in the crossroads, became a Certified Fun Dad, and only left them to try to cure the calling. as far as i'm concerned, he's currently hovering over kieran's shoulder while morrigan is away, not ready to see his baby boy (read: a 20 year old man) move out on his own.
vaye brosca - DW rogue with the assassin spec.
Hardened Criminal with a heart of gold. we love that trope, right? vaye's another warden who didn't want to leave her home, but her sister's pleading ultimately prompted her to do so. everything that vaye did was for rica's sake anyways, so she left, and was a fish out of water every step of the way since then. her go-to response to most problems was Knife, which her companions needed to break her of that habit really quickly (or, in zevran's case, teach her how to wield it with a little more grace). every single awkward, socially-inept dialogue choice was put to good use with this character, but somehow that ended up making her blisteringly honest and very capable of cutting through the bullshit in order to tell when she was being manipulated. ironically, fell in love with leliana because she was able to see through her layers and they found common ground with their bloodied pasts. quickly became the squishiest of romances, and vaye really loved gifting her the nug (something from her home that leliana didn't yet understand), and the flowers (something from leliana's home, that vaye didn't yet understand). since vaye understood that "king = power = safety", she nudged alistair to marry anora and rule jointly, and when she was named paragon, she was happy to see her sister elevated to nobility so that she could marry king bhelen and also enjoy that much safety. is currently living in a villa on the waking sea, surrounded by nugs, waiting for when leliana can come home.
Oct 02 - Favorite Origins romance
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Actual Love Of My Life, Zevran Arainai
on my aforementioned tester first playthrough, i made a city elf and romanced alistair and went around flirting with whoever i could, just to get a sense of what sorts of characters i was dealing with. the inevitable "time to choose" conversation with zevran, though, really surprised me and gave me serious enough pause that it decided my first "real playthrough"'s romance for me right away. i was struck by how zevran, who'd been such a flirty, casual guy in this department up until then, was making it very clear that he didn't want to hurt alistair with any continued dalliances, given how much the other guy was clearly falling. he was sincere and respectful, and didn't even lose approval when i opted to have my tester warden break things off between them, and that kind of care and maturity really won me over.
fastforward to my neira playthrough, and that sincerity and deep, terrified love really, really solidified itself as an rpg favourite for me. you really feel the progression from "for fun" and "for life" with this relationship. it has its silly moments ("is there something in your tent that needs...assassinating?" or the dirty antivan poetry that he tells you just to make you laugh), and it has its truly moving moments (the earring scene, especially if you ask him if he's proposing, his farewell scene at the game before the final battle). and in the end, he stays with your warden through everything. yes, his DA2 appearance was fully bugged on import so i never actually saw him acknowledge the romance to isabela, and yes, i'm still bummed that he's the only origins romance that didn't get an appearance in inquisition, but a romanced zevran is still stated to be traveling with the warden in their letter, so he's still with them, after all these years, keeping them safe and helping to save their life. again. all because they spared his at a time when he didn't care if he lost it.
there's something really lovely about your pc being a character's first love, but there's something even lovelier, to me, about them being a character's last love, and the zevran romance is exactly that. it's still my number one of the series, no matter how much more content some of the others have in comparison.
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hoiist · 3 years ago
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And au for me and @whataboutbugs-art
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robophantom · 4 years ago
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Characters I’m Excited About But Don’t Have A Game For:
Adelaide Blackwood
Human
Grave Cleric
A young noble woman who has heard the voice of the Raven Queen ever since she was a child. Unfortunately, no one else believes her, especially since she’s always been a bit odd even when she isn’t supposedly speaking to deities. This came to tragedy when her sister brought home her new fiancé and Adelaide insisted to the point of violence that the fiancé was a vampire, and wound up institutionalized. She was proven right several months later when her family was found murdered in their home.
Adelaide became an adventurer when she either escaped the institution or was turned out since there was no longer anyone left to pay for her care. Adventuring parties were much more forgiving of her quirks, and much more likely to believe her when she said there was an undead around.
Aster Crucis
Scourge Aasimar
Divine Soul Sorcerer
Absolute Baby Unlimited. He was raised to be a Pope-like figure as a direct messenger from his god, but he was really intended to be more of a figurehead. He is thus a very sweet, very naive person who is great at public appearances but knows next to nothing about the real world and struggles therein.
He becomes an adventurer due to a comedy of errors beginning with one of his caretakers leaving out a book that detailed a king going out to visit his kingdom and culminating with Aster slipping his guard and getting caught up with a group of adventurers.
Sir Augustus Lucian Fairwell
Protector Aasimar
Devotion Paladin
A big, beautiful man and absolute himbo from a family line that has long been favored by Lathander. The Fairwell have all served the god as clerics, paladins, or the odd celestial warlock or divine soul sorcerer and Auggie is no different. Unfortunately, he’s dumb as a brick, but he makes up for it by being attractive, charming, and just a generally nice guy. He loves his family very much, and will brag about his sister, Ophelia, at any given opportunity. His one major vice is that he’s quite vain and somewhat spoiled due to being the former heir to a noble house. But he’s trying.
Auggie became an adventurer after abdicating the position of family heir to his significantly more clever little sister. Nonetheless, he is committed to serve Lathander to the best of his abilities as a free agent of the people!
Curiosity “Curie” Magellan
Standard Tiefling
Transmutation Wizard
Curie is, much as her name implies, a very curious being. She comes from a large family of tieflings and had a very happy childhood before deciding to study magic. After her schooling was complete, she joined up with a research group working with transmutation magic: her specialty. However, things were always a little odd in the lab, and one day Curie’s curiosity got the better of her. She snuck into the senior researcher’s labs to take a look, and found out that there was some very horrifying and unethical research being conducted. In a panic, she stole or destroyed whatever research she could find and fled.
Curie thus became an adventurer because she’s technically a fugitive. As soon as her sabotage was discovered, she was labeled a criminal and thus doesn’t have a lot of options. She’s making the best of it, though!
Edie Everhardt
Human
Hexblade Warlock
Edie is a simple country gal from a huge family. As the middle of nine siblings, she’s always tended to be overlooked, but she sort of enjoyed the anonymity within her own home, even if it could get lonely sometimes. This all changed when she found a weird sword while out exploring that pretty much begged her to make a pact and take it places because it was so f*cking bored.
Edie herself is very humble and sensible, and is an adventurer mostly to humor the spirit in the sword and raise money for her folks back home. She’s not really interested in the fame and prestige, but it’s an enjoyable enough way to spend her time and she likes the people.
Lady [Redacted] Greye
Protector Aasimar
Monster-Slayer Ranger
For centuries, the Greye family was famous for slaying even the most terrifying of monsters. If you had a problem and regular adventurers weren’t cutting it, you took it to the Greyes. They were duty bound to stand between the innocent public and creatures of the night, and did so gladly. It was thus an unimaginable tragedy (and horror) when one night the entire family was wiped out by an unknown enemy. Or so it seemed. The woman would would later style herself as Lady Greye was unexpectedly away from home that night and escaped the massacre. In her grief, she forswore her given name and dedicated herself to her family’s legacy.
Lady Greye is an adventurer because that’s what she’s always been. She’s just... not used to working with people who aren’t her family members yet. And if she maybe wants to discover the people or creatures who massacred her family and get revenge, well. That’s no one’s business but her own.
Mareille “Marley” Traith
High Elf
Arcane Trickster Rogue/War Mage Wizard
Mareille is the eldest—but illegitimate—daughter of the previous Duke Uthellon. She was born amidst a very juicy scandal involving broken engagements and a possible murder, and despite her father’s attempt to give her a good life the stigma has followed her. After her father married her stepmother and had her half-brother, Syril, Mareille began training to be her brother’s spymaster, though she kept as much of the traditional Uthellon’s magical teachings as she could.
Mareille became an adventurer following her father’s mysterious death and her younger brother’s premature ascension to Dukedom. She wants to use the profession as an excuse to snoop around and get to the bottom of the tragedies following her family and hopefully protect her little brother from sharing their father’s fate.
Nadya Thueban
Half-elf
Divination Wizard
Nadya comes from a long line of diviners in her home village. People came to her to inquire about the harvest, if their lover was cheating on them, how many children they would have, and other peaceful mundanities rural villagers concerned themselves with. Nadya also has a young daughter, age twelve, but was never interested in marrying, and a snake familiar that exists as a really dope tattoo when he isn’t summoned. But all the predictions in the world didn’t prepare her for the day when raiders attacked her village, killing dozens and kidnapping dozens more. Her daughter was among the missing, and it drove her to a grief so profound she still hadn’t clawed her was back out.
Nadya became an adventurer to find her daughter and the rest of the missing villagers. She’s also slowly learning to trust her divination again—although it keeps returning the strangest of messages about a plot she doesn’t understand...
Shinobu
Human
Beast Master Ranger/Samurai Fighter
Shinobu is a quiet, melancholic woman in her thirties. She was actually already an adventurer about a decade ago, but after her party was wiped out, she retreated to the forest to live out her “retirement” surrounded by the wolves she always felt an affinity for. She still struggles with survivors guilt, and has difficulty forming attachments to people knowing they would be killed just as easily as her previous party.
Although somewhat out of practice, Shinobu is forced to leave her retirement by events relevant to the plot OR the resurgence of whatever creature or organization killed her party, necessitating her involvement. She is accompanied by the (grand?)daughter of her original Beast Companion, Kagami.
Shizuka
Half-elf
Shadow Monk/Assassin Rogue
A trained spy and assassin who was raised by a secretive organization. On a mission to assassinate an important noble, they were critically injured and subsequently abandoned by their parter. Luckily they were found by a local who nursed them back to health. Presumed dead and thus free of the organization, Shizuka has tried to adapt to a more civilian lifestyle with... mixed success, not helped by the fact that they are completely mute and very few people speak their version of sign language.
Shizuka becomes an adventurer when some of the noble’s agents come sniffing around and they flee rather than implicate their saviors in their crimes. They are now traveling doing mercenary work while still trying to learn how to become a person.
Ulrike
Protector Aasimar
Abjuration Wizard
Ulrike is a cheerful soul who has only ever wanted to help people. She was a member of an elite team of wizard who travelled about dealing with cursed artifacts and locations. Unfortunately, and their last mission Ulrike got trapped within the artifact they were dealing with. The next thing she knew, she was being released from her prison decades or even centuries later with no idea what happened to her former team. She is now forced to deal with the intense culture shock of finding herself all alone in a future she doesn’t understand with no way to return. She’s doing her best to stay positive, but even her persist any cheer has taken a hit by the circumstances.
Ulrike is an adventurer mostly because she has nowhere else to go. There are few alive who still remember her, and even the organizations she used to work with are long defunct or unrecognizable from when she last last active. She is thus relying on the kindness of the strangers who found her, and perhaps hoping that she might one day find out what happened to her team.
Úna
Firbolg
Gloomstalker Ranger/Scout Rogue
Úna was born with albinism and struggled to live in the sunlight. Other people found her creepy—even her own family—and so she grew up playing alone after dark. Over time she began to adapt to nighttime living, and travelled further and further into the woods each night. On one such night, she stumbled upon a bandit camp. They nearly killed her, but her lack of fear and straightforward way of speaking to them amused their leader enough that they decided to take her with them. Úna had little attachment to her previous living conditions and so followed without protest. She quickly proved invaluable for moving around at night and in dark places, and became a fixture of the group. However; one day they caught a little too much heat for their crimes, and it was decided that it would be best to part ways for a while. After all, a seven and a half foot tall white firbolg draws attention no matter how sneaky she is.
Úna is an adventurer because her skill set lends itself to little else. She finds working under the cover of darkness soothing, and isn’t squeamish about the moral quandaries that follow adventurers around.
Ysara Djimon
Wood Elf
Open Hand Monk
Ysara was a martial arts teacher at her home monastery. A strict but fair teacher, she enjoyed working with the acolytes who passed through the monastery. One of her students was particularly gifted and Ysara found training them to be particularly rewarding. However, many years later they returned to the monastery and nearly wiped it out before departing again. Ysara was left critically injured, but managed to survive.
Ysara set out to become an adventurer once she was recovered enough to walk on her own. Her other skills have been slower to come back to her, though she is confident that she will one day return to her former prime. She left to track down her former student and extract justice and maybe a reason for the massacre.
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ashen-laguz · 5 years ago
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happy pride, I did some quick doodley stuff of my current roleplay muses with their respective pride flags!!
On the left is Matthew Syril, human embodiment of chaotic neutral, bit of an information-broker and also a terrible little rogue asshole, and also the only of these three who is in a modern-day setting and isn’t a d&d character. he gay as fuck
Middle is RustE the warforged oath-of-ancients paladin, a huge bundle of joy and an absolute sweetheart who just really loves stuff like flowers and music and whatnot, but has zero common sense and can be pretty damn gullible. They’re pansexual and agender~
On the right is Silas, wild magic sorcerer (or chaotic electric mage in AU where he’s in my OC’s original universe instea of d&d.) He tries to seem chill and be responsible and goofy and mature, but is a big anxiety disaster who is a big dumbass because he grew up on the streets and didn’t fucking go to school. He’s bi~
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rollfortrouble · 7 years ago
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Tales from Syrill: Inspiration
Hi! I am @missblue664; and I am the DM for a new streaming channel series Tales from Syrill. I briefly talked about my inspiration for this game in a Wednesday Night Chat on twitch, but I didn’t get the chance to really compile my thoughts and expound as I wanted to on this subject.
So if you're ready to go down this rabbit hole with me, please click on, to read more!
So, starting out, in the video I mention that I am heavily inspired by the Author, Mercedes Lackey. I have read and continue to read her books. I remember picking up Magics Pawn in middle school. And i tore through it and two others in the trilogy, Magics Promise, and Magic’s Price. I think it was among other things one of the first series that I read that had openly gay characters, but not only that it had this idea that there was a magical creatures of pure good, that picked people to help them become champions for others. For a teenager who felt alone, ridiculed and not understood. The idea was a balm. I also rather believed I had that bond with my cat, Sassy - and to an extent I still do, but that’s a whole ‘nother can of worms. Another trilogy by Mercedes Lackey that I loved was the Mage War Series. The Books the Black Gryphon, The White Gryphon, and the Silver Gryphon, (besides becoming my go to for how to SPELL the word ‘gryphon’) set the stage for me falling in love with, what I considered to be, the best mythical create ever: Griffons (or as I will continue to spell it ‘Gryphons’).
But please check out all her stuff, she is a fantastic writer and has a WIDE variety of books to choose from.
Another thing that has really inspired me has been watching Critical Roll. And I don’t want to sound SUPER cliched, but Matt Mercer has been a real joy to watch and learn from, his creativity and ability to be a mastermind and master story teller inspire me to try my best to get the story I have in my head out on paper. I also have pulled a few things from Matt’s Tal’dorei Campaign Guide to help set the stage.
But getting to the actual Campaign it’s self has been a work in progress for several years, I’ve always had really grand plans of like 7 continent worlds, which hasn’t worked out well. This time around, I’ve decided to stick to one small place and build the world as it happens around the players. That way I'm not so bogged down in trying to write stuff and I can stay involved in the story.
Since I don’t really want to say to much about the actual plot (you’ve got to watch to find out), I won’t talk about like my villian or the stuff I have planned for my actual players, maybe when things become appartent, I’ll post more inspiration posts as they happen.
Thanks for joining me!
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elvenclub · 7 years ago
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The Herald’s Rest
So I was cleaning up my files and I found this hidden away. I liked it, so I’m sharing it.
A small snippet of Elenthril Lavellan and Varric Tethras having a drink.
Varric warmed his hands by the fire. He shifted from one foot to the other, hoping to expel the chill from his bones. He suspected the winter coat he ordered from Denerim was warming some bandit bastard right about now. Grumbling, he blew on his hands. His grumbling came with an echo. He followed it to the one and only Seeker Cassandra. He bit back his frown as she marched over to him.
“Where is the Herald?”
Varric stretched his fingers. “Excuse me?”
Cassandra’s cheeks turned a slight pink. “Where. Is. The Herald? She was to attend the meeting yet did not!”
Varric shrugged, moving his hands near the fire once more. “Don’t ask me. I’m not here to herd a Dalish Herald like a lost nug.”
She narrowed her eyes, “Do not lie, Varric. I have seen the two of you talking. Whispering as rogues do.”
"Hey, she’s the rogue. I’m an artist.”
Cassandra waved his comment away. “You have befriended her, Maker knows how. Inform her that, as Andraste’s Chosen, she must attend Council meetings.”
Varric nodded, waving goodbye as Cassandra stormed off to the training dummies. His sigh clouding in the air, he pulled himself away from the warm of the fire and went in search. He didn’t need to look very far, and found Elenthril in the tavern. She was sat at a table by herself with a drink in her hand. She stared down into it, as if staring would answer some question. Varric sauntered over and took the seat opposite her.
“Herald!” He began. He stopped at her grimace.
“Please don’t call me that.”
Varric cleared his throat, “Apologies. Nicknames tend to stick.”
She moved her gaze to him, her lip curling with amusement, “Then give me a new one.”
He adjusted himself in the wooden chair, drumming his fingers on the table. He studied her face, the tips of her ears twitching. “How about... Snarker?”
She snorted out a laugh.
Varric grinned, “Snarker it is. I didn’t believe you were one for drinking alone.”
Elen’s smirk faded, her eyes drifting to her left hand. A green glow peek from between her fingers. Varric frowned his sympathies.
“Hell of a weight, huh?”
Elen’s smirk returned ruefully, “You have no idea.” She watched him for a moment, studying his eyes.
Varric shifted in his seat. “The Seeker was looking for you.”
“I heard.” Elen smirked, drinking from her mug.
“Apparently skipping meetings about closing the Breach tend to rattle her up. Which I applaud, mind you. But she’s like a charging bull when worked up.”
Elen smiled, “True, she did have me in chains for three days- “she sighed as she drifted off, rolling her drink around in its mug. “Do you have any siblings, Varric?”
Now it was Varric’s turn to smirk. “Once, I had a brother. He died.”
Elen nodded, focusing on her drink. “I have a sister.”
Varric smiled to the barmaid as she brought his drink, sipping the rather sweet Orlaisan cider. “Oh? Is she back with your clan?”
“She’s the First of our Clan.”
Varric raised his brows. “Hey! Quite a prestigious position, so I’m led to believe.”
“Our Keeper took a shine to her, especially since one of her own children showed such promise in magic.”
Varric blinked. “Your mother is keeper?”
Elen nodded.
“And your sister is First?”
She sipped her drink, smacking her lips. “Yep.”
Varric blew out his exhale, taking a swig of his drink. “Shit. Talk about playing favourites.”
Elen chuckled, drinking her ale. She smacked her lips again, looking out of the window. “I trained to protect the clan, going out into the woods and hunting shems,” She added a mocking undertone to the Dalish insult, “while Syril stayed with Mother and read book after book.” She looked to him, “You know, I wasn’t allowed to read them? Too precious, I was told. Couldn’t let my dirty fingers touch them.”
Varric frowned, “Siblings can be cruel.”
Elen took another swig of her drink. “Mother wanted someone to listen in to the Conclave. She, of course, sent Syril. But her First was too precious to lose, so she sent an escort to protect her.”
Varric sighed, “You?”
Elen smirked, “Me. And she was so smug about it. Told me that my job was to sit and be quiet. To protect her from Templars.” She frowned into her drink, “I swear, she would have felt at home in Tevinter.”
Varric chuckled behind his cider, causing Elen to smile. Her smile slowly faded. Varric wiped cider from his chin. “Sounds like a sibling war more than a rivalry. But, if I can ask, why isn’t she here? Didn’t she join the Inquisition?”
“We got into this big fight. I had had enough. Enough of her superior attitude, her haughty expression, her waving that staff around and her “well-read personality.” Elen’s frown deepened. “I stormed off. I left her. The next thing I remember was waking in the chantry and finding out about a giant hole in the sky”.”
Varric lowered his flagon, a stone settling in the pit of his stomach as Elen finished her drink. She called for another, taking a huge gulp from it. She sat silently for a moment, watching her glowing hand. “They think she eva-evap-”
“Evaporated?”
Elen nodded, thanking him. “Apparently there’s no body.”
“I am sorry, Elen.”
Elen nodded once more. She looked out the window again, a line forming in her brow. Varric followed her gaze, watching another elf stand in the snow. Solas studied the breach, writing something in a small notebook. Varric felt his smirk return as he turned back to Elenthril.
“You could talk to him, you know.”
She scoffed, going back to her drink. Varric chuckled. “Why not?”
She gestured at Solas with a wave of her hand, the tips of her ears pinked with drink. “He’s a mage. He’s intelligent. I’d look like an idiot.”
“Just because you aren’t as well read as your sister doesn’t mean you’re not intelligent.”
“I can’t exactly read well.” She mumbled down at her mug.
Varric ignored her. “And just because you’re not an worldly scholar like Chuckles doesn’t mean you can’t talk to him.”
She watched him, her thumb brushing over her mug. “You think so?”
“Hey, he was rather pleasant as we ran for our lives.”
Elen frowned at her drink. She finished it off, wiping her mouth on the back of her hand and stood up. She took a few steps before turning back to him.
“About my sister...”
Varric nodded curtly, “I won’t tell a soul. Writer’s honour. Every hero needs some tragic mystery in their back story.”
Elen smirked, giving his shoulder a gentle shove. Varric watched her walk out. He took her space, watching her through the window.
Elen walked out the door. She wobbled a touch, but she straightened up. As she approached, Solas turned. His own lipped curled. He closed his notebook and bowed his head to her. Varric strained to listen.
"The Chosen of Andraste! Blessed hero sent to save us all.”
Elen greeted him with a wide grin. “Am I riding in on a shining steed?”
“I would have suggested a griffon, but sadly they are extinct.” Something flickered in his eyes, a split second emotion that disappeared behind that same smile. “Joke as you will, posturing is necessary.”
Elen listened as Solas talked of the Fade, her arms folded over her chest against the cold. Her eyes brightened as Solas talked of ancient ruins and dreaming. Solas’ subtle smile grew as he began to answer her questions. Varric grinned and took a triumphant swig from his drink. Maybe Elen wouldn’t be such a tragic hero after all.
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hoiist · 3 years ago
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got tagged by @midnightprelude for wip wednesday so have two of Dorian and one of arn cute as hell face because hes fucking adorable. and Also Syril with black hair if you see it and wanna do it, say I tagged you, its cool
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hoiist · 3 years ago
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🛌 "Well this isn't so bad! Oh, wait, nevermind-"
"Well this isn't so bad! Oh, wait, nevermind-"
Sryillon belongs to @whataboutbugs-art
Arn quickly rushed to Syrillon side. The elf was had been hit hard, a wound to the forehead and the cheek. The zap of lightning from an enemy mage threw him back a good 10 meters or more.
“Syril! Syril?” Arn tried to get his attention. “Hey, hey? Are you with me.”
Syrillon nodded, “Yeah, yeah...” He grunted as he tried to lift himself up, Arn held him, his arm helping Syrillon sit up straight.
“Can you sit up?” Arn asked.
“Oh sure!” he brushed Arn off and sat up by himself. For 20 seconds everything seemed fine. “Well this isn't so bad! Oh, wait, nevermind-” With no warning, Sryil was out like a light.
“Shit!” Arn said as he made sure Syril didn’t hit the ground again.
“Hey lets chuck him in the water, that’ll wake him up.” Sera suggested.
“Absolutely not.”
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