#low density living
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mienar · 9 months ago
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small town buzz
instagram | shop | commission info
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fitforestfairy · 9 months ago
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When I find articles like this. I'm pretty pleased to see that this is the way I pretty much regularly eat!
Basically:
High protein
Low/moderate (complex) carbs
High satiety foods
High fiber
Low caloric density
Mostly whole foods
Lots of cooking at home
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5-htagonist · 10 months ago
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what i dont understand is, why isnt building housing out of homeless encampments, using the existing infrastructure as bones, to create real shelters with utilities, while directly improving both the city and the unhoused people who are staying there, and keeping the community formed there in tact?
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cottoncandysecretlair · 1 year ago
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Is it normal for teens and young adults to get genuinely excited to wander around Ikea?
Or is that some boring small town type behavior?
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yarnings · 1 year ago
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So the government's new plan for housing sounds like a superficially good thing that's going to have a lot of problems that will make the existing issues worse.
Huh... it looks like they're flat-out admitting that they're going to make the existing problems worse?
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luncheon-aspic · 1 year ago
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There's probably more people in the mall near my house rn than in the entire village where I'm moving -_-
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reasonsforhope · 7 months ago
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"As solar panels heat up beyond 25°C, their efficiency decreases markedly. Green roofs moderate rooftop temperatures. So we wanted to find out: could green roofs help with the problem of heat reducing the output of solar panels?
Our research compared a “biosolar” green roof — one that combines a solar system with a green roof — and a comparable conventional roof with an equivalent solar system. We measured the impacts on biodiversity and solar output, as well as how the plants coped with having panels installed above them.
The green roof supported much more biodiversity, as one might expect. By reducing average maximum temperatures by about 8°C, it increased solar generation by as much as 107% during peak periods. And while some plant species outperformed others, the vegetation flourished.
These results show we don’t have to choose between a green roof or a solar roof: we can combine the two and reap double the rewards...
How did the panels affect the plants?
In the open areas, we observed minimal changes in the vegetation cover over the study period compared to the initial planted community.
Plant growth was fastest and healthiest in the areas immediately around the solar panels. Several species doubled in coverage. We selected fast-growing vegetation for this section to achieve full coverage of the green roof beds as soon as possible.
The vegetation changed the most in the areas directly below and surrounding the solar panels. The Baby Sun Rose, Aptenia cordifolia, emerged as the dominant plant. It occupied most of the space beneath and surrounding the solar panels, despite having been planted in relatively low densities.
This was surprising: it was not expected the plants would prefer the shaded areas under the panels to the open areas. This shows that shading by solar panels will not prevent the growth of full and healthy roof gardens.
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What were the biodiversity impacts?
We used environmental DNA (eDNA) surveys to compare biodiversity on the green roof and conventional roof. Water run-off samples were collected from both roofs and processed on site using portable citizen scientist eDNA sampling equipment to detect traces of DNA shed by the species on the roof.
The eDNA surveys detected a diverse range of species. These included some species (such as algae and fungi) that are not easily detected using other survey methods. The results confirmed the presence of bird species recorded by the cameras but also showed other visiting bird species went undetected by the cameras.
Overall, the green roof supported four times as many species of birds, over seven times as many arthropods such as insects, spiders and millipedes, and twice as many snail and slug species as the conventional roof. There was many times the diversity of microorganisms such as algae and fungi.
Encouragingly, the green roof attracted species unexpected in the city. They included blue-banded bees (Amegilla cingulata) and metallic shield bugs (Scutiphora pedicellata).
How did the green roof alter temperatures?
The green roof reduced surface temperatures by up to 9.63°C for the solar panels and 6.93°C for the roof surfaces. An 8°C reduction in average peak temperature on the green roof would result in substantial heating and cooling energy savings inside the building.
This lowering of temperatures increased the maximum output of the solar panels by 21-107%, depending on the month. Performance modelling indicates an extensive green roof in central Sydney can, on average, produce 4.5% more electricity at any given light level.
These results show we don’t have to choose between a green roof or a solar roof. We can combine them to take advantage of the many benefits of biosolar green roofs.
Biosolar roofs can help get cities to net zero
The next step is to design green roofs and their plantings specifically to enhance biodiversity. Green roofs and other green infrastructure may alter urban wildlife’s activities and could eventually attract non-urban species.
Our green roof also decreased stormwater runoff, removed a range of run-off pollutants and insulated the building from extremes of temperature. A relatively inexpensive system provides all of these services with moderate maintenance and, best of all, zero energy inputs.
Clearly, biosolar green roofs could make major contributions to net-zero cities. And all that’s needed is space that currently has no other use."
-via GoodGoodGood, May 12, 2024
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rassicas · 3 months ago
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today on splatoon mythbusters: is Agent 4 a country bumpkin?
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no lol this is probably the funniest widespread misconception to come out in recent years A big part of it is because people misunderstood this map.
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I came across this trivia point on the wiki page for agent 4 while making this post LOL agent 4 has better access to public transportation than 95% of you With all that green on the map and nothing marked in between, It seems that people have been assuming the population density of inkopolis looks something like the image on the left. While it's unclear exactly how big the population is of inkadia and the surrounding area is, going roughly off of how irl east Tokyo and neighboring Chiba prefecture look, i think its safe to guess were dealing with an urban area that looks more like whats on the right.
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(side note about population count: i take the account of the Low Water Party with a grain of salt since that isnt even a real number they used. something that is more reliable is that graffiti artist Sally has over 240k followers on social media. while followers can be from anywhere in the world ofc, it sounds like her fanbase is largely in inkopolis. i think its safe to say inkopolis is a very big city!)
If we're to look more at the irl equivalent of the area, it seems the Inkopolis Coastal Connector is based on the Keiyo Line. Following that line roughly to where 4's house is lands us in a ward in Chiba city. It doesn't look like much, but about 100k people live in that area. Not a super crazy urban area like tokyo, but still urban.
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(incidentally, a major landmark on the Keiyo line is Makuhari Messe, where 3 of the irl splatoon idol concerts have been held. maybe a coincidence but maybe gives more credence to the idea that that's what the coastal connector is based on?) Apparently on the Japanese side, there's a theory that 4 is from Yotsukaido, which is a little further north of the area i circled. why there? Yotsukaido means "4 town street"...4...haha
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Ok enough guessing based on "vibes" and real maps that may or may not be accurate to how things are in the splatoon world. The Actual lore: On Splatoon base it's confirmed they grew up about 40 minutes away from Inkopolis by train, close to the city. That's like a nothing amount of distance.
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Another developer interview from 2017 goes into more detail.
Inoue: Agent 3 had a very "I've finally made it to the city" feeling, with a strong desire to become fresh. 4 on the other hand, not so much. Rather than being someone from the countryside, they're more like someone who came from a commuter town within the greater metropolitan area. It's like a place where the limited express trains wouldn't stop at, but the semi-express trains would (laughs).
so agent 4 is very clearly, a city kid. agent 3 is the country bumpkin, from an area so far away its not even on the map. According to splatoon base...
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Far enough away that they moved to inkopolis alone. meanwhile 4 lives close enough that they could just go home to their parents after battling.
Also this is something that I never see brought up. Amidst the dubiously canon early concept comics in the back of the artbook, there's a comic about agent 3 leaving their hometown, mentioning they live in a seaside town called [REDACTED] with a population of 5000.
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Again, these comics are dubious since theyre so old. but there are ideas in these comics that have carried over to the final games in some form, and this is consistent with agent 3's final characterization that they come from a far away small town and had a longing for the city.
anyway tldr i think its funny how agent 4's fandom characterization/backstory got swapped with 3's all because of a misread map
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bread-tab · 1 year ago
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oh yeah, i live in Nevada and i just saw some wild horses chilling on someone's lawn the other day. (also had bears in my trash and raccoons & coyotes on the road—not at the same time)
A BEAR ATE MY BEST HUMMINGBIRD FEEDER.
Rude.
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bestanimal · 3 months ago
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Round 1 - Phylum Onychophora
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(Sources - 1, 2, 3, 4)
Onychophora is a phylum of long, soft-bodied, many-legged animals. They are commonly called Velvet Worms due to their velvety texture, and the human propensity for calling any small animal with a long body a worm. Onychophora is the only animal phylum in which every extant (non-extinct) member is fully terrestrial.
Onychophorans are predators, preying on other invertebrates which they catch by spraying an adhesive, glue-like slime. This slime can also be used to deter predators. They will target slime at the limbs of their prey, and have even been observed targeting the fangs of spiders. The slime is stretchy, with high tensile strength, and forms a net-like structure when sprayed. It takes about 24 days to replenish an exhausted slime repository, so they will eat their dried slime when they can.
Onychophoran legs are called oncopods, lobopods, or “stub feet”. They can have from 13 to as many as 43 pairs of feet, depending on species. Their legs are hollow and have no joints, instead being moved by the hydrostatic pressure of their fluid contents. Each foot has a pair of tiny chitin claws which they use to gain their footing on uneven terrain. They sense the world via a pair of antennae, the numerous papillae covering their bodies, and a pair of simple eyes, though there are some blind species. Their mouth is surrounded by sensitive lips, and their chitin jaws, used for chewing up prey, look similar to their claws. On either side of their mouth are the oral papillae, openings containing their slime glands. Unlike their relatives, the tardigrades and arthropods, they do not have a rigid exoskeleton, restricting them to habitats with high humidity. They are also nocturnal hunters, and shy away from light, leading them to be most active on rainy nights. Onychophorans have two sexes. Females are usually larger than males, and sometimes have more legs. In most species the males will secrete a pheromone from their many “armpits” to attract females. Mating procedures differ between species. Some species are live-bearing, and some are egg-laying. The oldest known fossil Onychophoran, Antennipatus, is known from the Late Carboniferous.
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Propaganda under the cut:
The little orange guy in my avatar is a velvet worm!
Some species can spray their slime up to a foot away, though their accuracy gets worse with distance.
Apparently, velvet worm slime tastes "slightly bitter and at the same time somewhat astringent.” Don’t ask how biologists know that.
It is hard to evaluate all velvet worms due to their nocturnal nature and low population densities, but of the few species that have been evaluated, all are near threatened to critically endangered. Main threats come from habitat loss due to industrialisation, draining of wetlands, and slash-and-burn agriculture. Many species naturally have low population densities and small geographic ranges, so a small disturbance of ecosystem can lead to the extinction of entire species. Populations are also threatened by collection for universities or research institutes.
While most countries offer little to no protection for their velvet worms, Tasmania is unique for having its own velvet worm conservation plan and one region of forest dedicated to preserving the endangered Blind Velvet Worm, Leucopatus anophthalmus (seen in the 3rd image).
Onychophoran’s stub feet allow them to be sneaky ambush predators which hunt only at night. They move slowly and quietly, with their body raised off the ground. They only use their claws when needed for climbing, otherwise they walk softly on the pads of their feet. They are often able to get so close to their prey that they can gently touch them with their antennae to assess their size and nutritional value before the prey is alerted.
Onychophorans have small but complex brains, and are thus capable of sophisticated social interaction. Some species live and hunt in packs, acting in aggression and territoriality towards velvet worms not in their own group. After a kill, the dominant female always feeds first, followed in turn by the other females, then males, then the young. High-ranking individuals will chase and bite subordinates who climb on them, but will allow juveniles to climb on their backs without aggression.
Somft
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todaysbird · 7 months ago
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do you have any cool rare corvids
i've tried so hard to answer this question and it just gets deleted every time, Tumblr please let the birds post
NOTE: rarity is subjective. I'm American, so a lot of these birds I've never seen, but that doesn't mean their populations are low or they're hard to find. I took rare to mean infrequently discussed/looked over in this case.
There's 100+ species of beautiful corvids, but hopefully this handful serves as a good sampler :)
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Albino ravens of Vancouver, B.C.; there's a high population density of albino birds here, and birds carrying the genes keep having more albino babies!
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Pied raven, a now-extinct color morph of the Common Raven
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Magpie-jays!!! There's two species, white throated and black throated (this one is black throated), and these guys are total jesters. Masters of silliness. They also live in matriarchal flocks!
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Javan green magpie! there's lots of colorful magpies (greens and blues!!), but I mentioned this fella specifically because they're sadly Critically Endangered at this time.
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PIAPIAC!!! This African species of corvid resembles a lot of crows, but with a smooth, shiny beak & vibrant eyes that can be purple to bright pink!
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Black-collared Jay - a handsome fella, not to be confused with his close relative, the White-collared Jay
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the Unicolored Jay - pretty common in their range in Mexico, but a handsome feller nonetheless
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TUFTED JAY!!! very silly head
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bonefall · 1 month ago
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"How big should a Clan territory be?"
For the dozens of people who have asked this over the last couple of years!
This question comes in a lot of forms; "How big are the Clan territories?" "How much space does one Clan need?" "How much land should I give my Clans to exist in?" The answer is a bit complicated, and depends on the type of land, what you're going for exactly, the setting, so on.
But, broadly, there's TWO particular factors at play here; How anthropomorphic you're portraying your warriors, and how productive the land is.
Factor 1: The Anthro Scale
I'm starting with this one because it could you the simpler answer. The Erins write Clan cats like humans in cat bodies, with massive social units and communal living. Realistic feral cats don't act like Clan cats. They are only semi-social, due to domestication.
See, a Clan cat will "share" territory between all of its members, and some Clans have canonically hit populations of over 50 individuals. Real feral colonies consist of "overlapping circles" of somewhere between 2 - 15 cats, most of them related females.
This is relevant because, even in densely populated areas with as much food as they can eat, truly feral colonies will have about 2 cats per 5 acres, capping out at about 15 members. Queens will hang out together and raise their kittens communally, but they will hunt and patrol in their own "circle." These boundaries are violently enforced against outside cats, especially if it's too crowded.
(Toms have circles 5x as big as a queen's, overlapping several territories. They're also considerably less social.)
So, if you wanted to incorporate some cat behavior into your Clan's mindset about how big their territory should be, while still being willing to sacrifice a bit of "realism" for groups over 15-ish members, simply take Clan population and multiply it by 2.5 acres.
30 cats = 75 acres. That's a little under 57 football fields, if you're American, or 50 football fields, if you're European.
Extra reading: How realistic cat territories work. Contains the numbers I'm referencing.
It's also very important to know; feral cat density is completely tied to food availability, the big numbers numbers are for cats whose needs are met. Cats are solitary hunters, and when they feel like they have to work for their food, they become VERY territorial. The density of cats in rural areas can be as low as 1 molly per 15 acres, even lower for toms, and they will leave if hunting is not easy.
THIS IS WHY YOU SHOULD NOT FEED FERAL CATS. Please GOD they are SO invasive, please do not give colonies food, they still hunt when they're full so you just end up concentrating a ton of predators in one place. They are not warriors with a law against disrespecting food, they are just kitty cats with silly kitty instincts
I have a suspicion that most of the people who are asking the question aren't really looking for a "realistic cat" answer, though. We LOVE our big cat Clans with their complicated politics around here. You're probably wondering how much land you need to feed your population!
Factor 2: Land Productivity
The exact amount of space is going to vary a lot, because it's more about productivity of the land to sustain a prey population than it is raw size. Remember what we learned back in Warrior Bites: Dietary Needs; a 30-cat Clan will need approximately 3 pounds of meat (10,500 calories) per day, which is about 2 rabbits, or 105 mice.
Here's some visual examples of what I mean. This one (1) acre homestead...
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Has 20 patches of high-value crops, plus an orchard, AND livestock pens. This territory alone could attract enough crows, mice, rats, rabbits, and sparrows to feed all those cats daily. That's not even counting the humans themselves, who may be friendly enough to the colony to toss them kibble occasionally.
(this is why cats domesticated themselves. Even without the free food from the humans, farms are extremely productive hunting grounds.)
Meanwhile, the Edmonton Mall, which is a whopping five (5) acres...
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Would be utterly barren. Best food you're going to get out of this wasteland is the leftovers humans toss out, and maybe the rats and pigeons that scavenge as well. It's 5x the space, and yet, infinitely harder to feed the same amount of cats.
So, the most helpful bit of advice I'm gonna give you is this; DON'T ask yourself "how big should this territory be?" You're starting with the wrong question. Start with a real location, and think about how you'd find 3 pounds of meat a day in that area.
It will be a LOT easier to think about the logistics in those terms, and this will lead you to the waaay more productive (and fun) worldbuilding questions. Such as;
"Where would the good hunting spots be?"
"What kinds of animals would they be eating? What sorts of beasts can threaten them, here?"
"How many of these animals would my 30 cat Clan need to hunt a day to equal about 3 pounds?"
"Where would these animals be getting THEIR food?"
"Is there enough habitat in the area for the prey to breed and nest? If not, is there more land beyond the territory that the prey is coming from?"
"Where would infrastructure like dens, walls, and dirtplaces go? What would these be made of?"
"Are there any neat spots for the cats to casually hang out on?"
"What would make for a super cool arena for my climactic narrative boss fights?"
"Does this area have unique stage hazards that my cats would have to learn to deal with?"
"Which sorts of plants and herbs would they encounter?"
If your Clan is tool-using, like BB!Clans are, then you can ask even more advanced questions. Like, where you'd find kindle for fire, what objects you can use as crafting materials, and what might make for unique trade goods.
Think about other things related to your Clan's biome-- in a tundra or desert, there will be less for prey to eat, so the territory will be large to cope with the low density. If there's a major body of water, they might have a constant supply of aquatic prey from upstream. Hunting grounds might change based on the seasons.
Also remember not to underestimate how fast small animals breed, and how many of them there can be in one area. Even using low estimates, 1 female mouse has 6 pups, 7 x 6 = 42, 42 x 6 = 252, 252 x 6 = 1,452. It takes only 4 months for mouse population growth to get exponentially ridiculous.
Finally, remember that prey can vary. A well run Clan would be able to generally understand when they've been overhunting one particular species, and start shifting gears to lift the "pressure" off that population.
(In my cultural expansions series, this management task is assigned to one of the new roles-- the Head of Hunting.)
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3liza · 5 months ago
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sociopathic capitalist urban developers as a class have managed to fool an entire generation of self-identified leftist "YIMBYs" into bulldozing currently-occupied low income housing and functioning green space including the mature, carbon-sequestering, heat-protectant trees everyone is always crying about to build cardboard "luxury" slums for the Seattle ruling class to use as barbie houses and everyone gets mad at me when i suggest disrupting steady occupancy, neighborhood social support networks, and more intangible established occupancy benefits like not having to deal with packing and unpacking etc which takes at least a year for anyone with any level of dysfunction to recover from, might be bad, and that developers are lying to us about specifically the "need" for destructive new building construction, and that planting their shitty non native decorative trees will replace the mature native growth they had to rip up to build it. like what is it specifically about housing barons that makes leftists so happy to abandon the principles of "believe the capitalists when they tell you their goal is to make a profit above all else". you can literally go on reddit, type in 5-over-1, and find developers and people who work with developers going "yeah we use the cheapest possible materials and cut as many corners as we can make appear 'legal' to build these things, because it makes money". look up "low income housing closing", no one ever shows me numbers on how much low income housing is being lost because those aren't the cool numbers of grim, forward-thinking internet leftist stoicism but actual project housing is constantly being shut down and everyone kicked out because it turns out people who have a lot of problems sometimes have those problems visibly in public and this offends the Bainbridge Island parasites.
sorry folks we had to evict 20 poors who had been living in the Sundew Arms garbage apartment block from 1960 with below-market rent in order to build the new and improved condo, which will actually house fewer people per square foot regardless of the number of units because the rent will be higher and high income people don't have roommates or live with family and well all these shiny new amenities and the Peloton in the communal gym and the mini dog piss park and so on....we have to charge at least $2500. you understand. it's the market stupid. we're Building Housing you can't criticize us for Building Housing. there's a Housing Shortage.
well the government says we have to earmark 10% of the new building to Low Income Housing which means we will probably just pay the nominal fine instead or possibly a single unit will maybe at some point be gingerly allotted to someone who has been on the Section 8 waiting list for hang on let me look it up..."randomly via lottery or several years during which you will be continually means tested and/or kicked off the waiting list without notification or explanation". great. i love urban density. this is so walkable. this cheap carpet offgassing is so identity. are we really that stupid
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sexhaver · 5 months ago
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been workshopping this idea of a refrigerator as a fantasy castle/town:
the Butter Penthouse at the top of the door is the king's royal chambers obviously
veggie crisper drawers are the dungeons
bottom shelf with all the soda/drinks is the low-income high-density housing with high narrow alleyways
remainder of the door shelves with sauces and whatnot are the Old Quarter of town where all the bougie fucks live
cheese/deli meat drawer is the dockside district
freezer is the forgotten, abandoned corners of the castle's deepest recesses, containing both powerful relics and ravenous beasts alike
box of baking soda in the top corner is the ancestral safeguard against an unspecified witch's curse that had lain mostly forgotten until the mysterious winner of the latest royal jousting tournament stole it during their own celebration feast; ever since then, misfortunes most strange have begun to befall the king's subjects...
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genderfluid-druid · 8 months ago
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working on a theory of ballpoint pen disappearance using an equilibrium model.
problem: i bought a 36-pack of cheap ballpoint pens two months ago. I keep putting a new pen on the coffee table by my notebooks, and yet, there is never a pen there.
constraints: i live alone, so it's unlikely someone is stealing my pens.
hypothesis: there are many places where a ballpoint pen may be needed, and only one place where pens are introduced into the system. for example, when i take a notebook to the coffee shop to work, i put a pen with that notebook. in this way pens are dispersed to places where i use my notebooks. this is much like how gases expand to fill a container until they reach a uniform pressure, or water molecules pass across a semipermeable membrane until they reach a uniform water concentration, or heat passes between two bodies until they reach thermal equilibrium.
can we use such a model to predict the behavior of my ballpoint pen collection? what implications will that have? for one thing, it posits the possibility that one day my ballpoint pen collection will achieve uniform density across all the places where i may use a pen, and the pens will stop disappearing from my coffee table.
why is it that we have never observed such an equilibrium in practice? well, there are a few possibilities. perhaps the space my ballpoint pen collection is trying to fill is simply too vast, so that the ballpoint pen density at any one point is too low to be observable. perhaps the lifespan of a single pen is so short that there is, as it were, a leak in the system, due to pens dying and exiting the system (via the trash can). perhaps --
wait hang on. Fucking. Post cancelled. I just found three working ballpoint pens in the bottom of my backpack.
conclusion: there is a one-way ballpoint pen valve in my backpack.
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batnip · 9 months ago
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Reversed Karma AU
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A Rainworld Alternate Universe.
...
 The.. triple affirmative has been found- the affirmative that a ..solution has been found, the affirmative that the..solution is portable, and the affirmative that technical implementation is possible and generally applicable.
I remember that cycle... ancients swarmed the stuff, only privilege given to the founder, Sliver of Straw, was leaving us first.
And then cycle by cycle, our parents left..
Spoilered for absurd about of text, and general spoilers.
Saint never wanted to ascend anything. And by the time every last ancient was dead and gone, cycles passed, and structures fell. The green fuzzy thing was not once fuzzy, growing a coat as the rain sent by iterators stopped.
- - So it trailed along, guilty for what was not its fault, bringing iterators to life again. With a new name, [Pilgrim].
-- Footnote : Karma needs are reversed with the Pilgrim. Dying will up their karma, surviving will lower it. Secret passages will be added to cross gates you cannot with low karma, as it is needed to progress. =======================================
Rivulet is an odd case. I wanted them to obviously give rarefaction cells, as they did to Moon originally. So the tale goes they were created by a rebellious, younger Ancient who was fond of life and the cycle. One who refused the common ideals.
-- The swift little mouse they created, was given their own ability to create low-density rarefaction cells (singularity bombs) and refine them into more high-quality cells which the Ancient learned themself.
-- As soon as the news was spread to the general public of the triple affirmative, they sent the [Technician] out into the world, wearing several pearls describing their mission. ===========
Monk and Survivor lived with their colony, and were sent to scout a new home for the colony by the [Mapmaker]. They are named [Guard] and [Scout] in Reversed Karma. They brought Scout's two slugpups with them, even if the journey was dangerous, finding a new home for Scout pups was important to both Scout and their Sibling.
-- They find the tree in journey's end, Guard staying with the pups there as Scout tells the rest of the colony, including the leader, Mapmaker.
-- Footnote: Monk still brings Moon her cloak and several pearls. =========================================
The [Mapmaker] replaces Gourmand in Reversed Karma, making a map for their colony to follow. They are the leader of their colony.
-- Very similar to vanilla, leaving current living to the tree, showing the colony to the new home.
-- Footnote : Rain is beginning to return to normal, without cold mechanic. =====================================
The [Traveler] replaces Hunter in Reversed Karma, created by Five Pebbles to check on the local group. They spawn in the grounds of Unparralled Innocence. They do not have the Rot due to Five Pebbles more careful creation of a purposed organism compared to No Significant Harrassment.
-- Footnote : Cold mechanics are in work in these areas, as UI and CW were revived later than LTTM and FP.
-- Footnote : You may optionally visit Chasing Wind. ==========
The [Mother] replaces Artificer in Reversed Karma. Their slugpups are both alive, with the same explosive quality. They give Pebbles back his cloak and become a citizen after Sofanthiel locks onto them.
-- Footnote : Mother has bad reputation with scavengers due to passing tolls without payment before the campaign. They get a backspear due to one less hand slot having two pups.
-- Footnote : Rain has returned to normal.
-- Footnote : Mother has reduced food needs compared to vanilla Artificer due to needing to feed their pups. ===============
The [Messenger] replaces Spearmaster in Reversed Karma. They were created by Seven Red Suns to send messages between them and their friends, similar to [Traveler]'s check-ins with other iterators.
-- Footnote : Messenger has a mouth, and cannot duel wield spears.
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A note from the OP: I hope you like them.. I've been wanting to show them off for a while. One of my headcannons for iterators was that the natural urges are coded into them with anti-ascension stuff. Like. Make ascension for us, but not for you. This is why they were wildly unsuccessful in finding the triple affirmative. Also.. Tumblr nuked quality of my image :c If u read all this and liked it perhaps a rb?? also hehe funny number thank u all
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