The Nature’s Palette Legacy Challenge
By StreetRabbit42 & SilverPhoenix42 aka @valkerie-queen
Needed Packs:
EP: Seasons, Get Famous, Island Living, Discover University, Eco Lifestyle, Get to Work, Cat & Dogs, Snowy Escape, Cottage Living, Highschool Years, Horse Ranch, For Rent, Lovestruck
GP: Outdoor Retreat, Spa Day, Jungle Adventure, Realm of Magic
SP: Nifty Knitting, Crystal Creations
Generation 1: Labrador
You are a stay-at-home-parent, and a good one at that. When you get some time to yourself, you love to sit back with a ball of yarn and just zone out, making cute fluffy things for your children and future grandchildren. You love living a quiet life with your family and making sure everyone is happy.
Aspiration: Lord/Lady of the Knits
Traits: Generous, Family-oriented, Neat
Skills: Knitting, Cross-Stitching, Parenting
Career: None
World: Willow Creek, in the Foundry Cove or Courtyard Lane neighborhood
Rules:
They may have a career, but once they get married and have their first kid, they must quit.
Must have at least 3 kids
Must adopt a dog (preferably a labrador or golden retriever, but not a strict requirement)
Their kids must achieve at least a B grade in school
Their kids must have a good relationship with the Legacy Founder
Generation 2: Malachite
You loved your parent and the cozy stay-at-home environment they provided, but you always wanted to explore. You would run around the park and the neighborhood looking for adventure. So -of course- you had to follow that passion as an adult!
Aspiration: Jungle Explorer
Traits: Adventurous, Self-Assured, Active
Skills: Archeology, Fitness, Rock climbing
Career: Part-Time Diver
World: Mt. Komorebi or Tomarang
Rules:
Cannot have a full-time job
Must max 2 skills before settling down to have a family
Have no more than 2 kids
At least one of the kids must be active
Must not die until after grandchild is a child (yes, you may minorly cheat to make this happen)
When an elder, move in with heir and their child
Generation 3: Burlywood
You grew up hearing tales of your parent’s adventures, and as they got older you wanted to commit them to memory. Other people loved the stories, and you soon became a bestselling Adventure author.
Aspiration: Bestselling Author
Traits: Bookworm, Outgoing, Active
Skills: Writing, Selvadoradian Culture, Charisma
Career: Freelancer - Writer Branch
World: Brindleton Bay or Oasis Springs
Rules:
Must finish aspiration before becoming and elder
Charisma is not a mandatory max-out skill, but a preferable one
Can only have 1 child
When their parent is an elder, they must move them in
Generation 4: Fallow
You grew up hearing your grandparent’s stories and reading your parent’s books. After your grandparent passed, you wanted to reconnect with their adventures and the nature they loved so much.
Aspiration: Outdoor Enthusiast
Traits: Loves Outdoors, Cheerful, Vegetarian
Skills: Herbalism, Fishing, Wellness
Career: Conservationist - Environmental Manager Branch
World: Sulani or Copperdale
Rules:
Child must know the grandparent
Must go camping in Granite Falls fairly regularly (every 2 sim-weeks)
Must take your child(ren) camping
Must have at least 2 children
Generation 5: Verdigris
You grew up going camping all the time. You practically lived in the woods. While your sibling(s) were more active and handy, you preferred to be laid-back. Nothing makes you happier than just sitting back by the water with a fishing pole and a drink in your hand.
Aspiration: Angling Ace
Traits: Bro, Loyal, Goofball
Skills: Fishing, Guitar, Mixology
Career: Part-time Fisherman OR Culinary - Mixology Branch
World: Sulani
Rules:
Mixology does not have to be maxed (but is preferable)
If you choose the mixology branch you DO NOT have to max it out
It must be a small beach-side shack
Can only have 2 kids
Cook with fish regularly
Generation 6: Zaffre
You’re a laid-back person, taking after your parent. You loved watching the waves as your parent fished in the early hours of the morning. You came to wish you could capture the experiences and memories, so took up painting.
Aspiration: Painter Extraordinaire
Traits: Art Lover, Creative, Child of the Islands
Skills: Painting, Photography, Cooking
Career: Painter - either branch
World: Tartosa
Rules:
Only 1 kid
Take pictures of your family often to put on the walls
You must max the imagination skill as a toddler
You must max the creativity skill as a child
Generation 7: Carob
Your parent and grandparent were both laid-back, but you take things a little more seriously and love studying and reading. You love to see what the world has to offer and collect treasures of all kinds. Everything from crystals and metals, to those little trinkets you find in time capsules.
Aspiration: The Curator
Traits: Overachiever, High Maintenance, Bookworm
Skills: Logic, Piano, Charisma
Career: Education - Professor branch
World: Copperdale
Rules:
Must only max the Gemology skill
Must complete at LEAST 2 of the collections
One completed collection must be Crystals or Metals
Only have a max of two children
Children must have A grades in school
Heir must go to University
Must max out career level
Must max out main skills
Must not die until after grandchild is a child (yes, you may minorly cheat to make this happen)
When an elder, move in with heir and their child
Generation 8: Ecru
Your parent made sure you had a good education and lots of books growing up. But you always took a liking to the musical side of things, playing music while you read and studied.
Aspiration: Musical Genius
Traits: Music Lover, Clumsy, Ambitious
Skills: Piano, Singing, Violin
Career: Entertainer - Musician branch
World: Britchester
Rules:
Must complete a University Degree course (you can choose)
Must play an instrument as a child
Must teach a child/teen to sing or play an instrument
Must max career level
Must max main skills
Generation 9: Amaranth
You loved all the trinkets that filled your grandparent’s house, and loved collecting your own shinies. So as an adult, you continue your collection and share it with the world.
Aspiration: Crystal Crafter
Traits: Clumsy, Romantic, Kleptomaniac
Skills: Gemology, Entrepreneur, Singing or Guitar
Career: Self-Employed (selling your jewelry and crystals)
World: Ciudad Enamorada
Rules:
Swipe at least one collectable from your grandparent
Must max Gemology skill
Must complete the crystal collection
Generation 10: Feldgrau
You often played with the metals that your parent collected, and that turned into you messing with gear and any mechanical thing you could get your grease-stained hands on.
Aspiration: Master Maker
Traits: Maker, Perfectionist, Snob
Skills: Handiness, Fabrication, Robotics, Juice Fizzing
Career: Freelancer - Crafter branch OR Engineer - Mechanical Engineer branch
World: Oasis Springs
Rules:
Juice Fizzing is not a mandatory max-out skill, but a preferable one
Have no more than 2 kids
Have at least 20k in the bank
Have a dog
Generation 11: Cattleya
Your parent instilled in you a deep-seated confidence in whatever you do. Unfortunately, you took it a little too far. You think you are the best-of-the-best, and set out to prove it.
Aspiration: Master Actor/Actress
Traits: Snob, Materialistic, Romantic
Skills: Romance, Acting, Charisma
Career: Actor
World: Del Sol Valley
Rules:
Start out in the crappy lot in Mirage Park, and then move up to any lot in The Pinnacles before becoming an elder
Can not have biological children - Must adopt a child (or more)
Must max out their fame
Must have a lot of followers on social media
Must have the Phone Fanatic fame quirk
Must also have the Paparazzi Darling or Refined Palate fame quirk
Generation 12: Byzantium
Your parent was a pompous asshole, who was obsessed with their accomplishments in their youth. As a child, you wondered if you could create a potion for everlasting youth. You moved to Glimmerbrook to find that out, meeting a trio of strange people who promised you an opportunity to become something more. Something… not human.
Aspiration: Purveyor of Potions
Traits: Romantically Reserved, Jealous, Nosy
Skills: Gemology, Herbalism, Gardening
Career: Gardener - Botanist branch
World: Glimmerbrook
Rules:
Must have a below-average relationship with your parent
Master Alchemy
Learn at least 3 spells in the Practical magic path
Learn 1 spell in the Untamed and Mischief magic paths
Have a max of 2 kids
Has a relationship with their teen grandchild (yes, you may minorly cheat to make this happen)
When an elder, move in with heir and their child
Generation 13: Phthalo
Growing up, your mom taught you the basics of alchemy, but you could never get into the complexity of it. You still loved the garden and the beautiful flowers growing there. Your favorite hobby was always to arrange your parent’s alchemy ingredients to make beautiful bouquets and table settings.
Aspiration: Freelance Botanist
Traits: Loves Outdoors, Child of the Village, Lovebug
Skills: Gardening, Flower Arranging, Nectar Making
Career: Gardener - Floral Designer branch
World: Tomarang
Rules:
When their parent is an elder, they must move them in
Have at least 2 kids
Must have the first kid when they are a teen
Have a good relationship with your sibling
Generation 14: Xanadu
You were fascinated by the things your parent grew and their love for the nature around them. With your grandparent’s knowledge of magic, you set out to preserve nature the best you can.
Aspiration: Eco Innovator
Traits: Maker, Perfectionist, Green Fiend
Skills: Fabrication, Programming, Logic
Career: Civil Designer - either branch
World: Evergreen Harbor
Rules:
Learn at least 3 alchemy potions
Reach level 5 of gardening
Learn the Herbio spell
Learn a spell from both the Mischief and Untamed magic paths
You can not use magic around other people
Generation 15: Gamboge
This all started with a quiet life, and now you find yourself drawn to the countryside. You love your heritage, and want to go back to your roots -living a quiet and peaceful life with your children and spouse.
Aspiration: Country Caretaker
Traits: Wise, Rancher, Family-oriented
Skills: Horse Riding, Gardening, Baking
Career: Self-Employed
World: Henford-on-Bagley
Rules:
Make money by selling jams and other home-made goods
Have at least 3 kids
Have a cow or llama
Must have at least 2 chickens
Must have a garden
Have a decent relationship with your kids
Must have 1 horse and max the riding skill before becoming and adult
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