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#love call center
thepersonperson · 1 month
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Sukuna is Peak Gap Moe. I’ll never be over this. This bastard talks tough, eats people, and kills like a woodchipper and yet…he is a poetic little sap. Getting mad over an improper haikus, the misidentification of flowers…and confessing his feelings to Gojo Satoru under several layers of wordplay no one except those well-versed in ancient Japanese would catch.
I've been over this in greater detail in Sukuna's Negative Rizz, but @tangsakura added more context in the replies to that post, making Sukuna's use of 凡夫 (bonpu) for Gojo even gayer.
In summary, 凡夫 (bonpu) can be translated as painfully ordinary or unenlightened. But in the individual kanji readings, 凡 is mediocre and 夫 is husband. You could read this as Sukuna calling Gojo his mediocre husband. And that's just the modern readings! The ancient readings...
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So you can read this line from Sukuna as the following:
“You were born in an era without me and hailed as 'The Strongest'
1) And yet you turned out to be…painfully ordinary.”
2) And yet you turned out to be…unenlightened.”
3) And yet you turned out to be…a mediocre husband/wife/spouse.”
4) And yet you turned out to be…the ordinary one who could stand by my side.”
Sukuna seems to be saying these things all at once. (It’s no different than the Megumi Activities wordplay he uses with Enchain. Alt. link if the Twitter dies.) Gojo apparently makes him feel very conflicted. He’s boring, he can do better, he shouldn’t even call himself the Honored One, he’s his equal, they’re married. The irony here is that no one except Sukuna can understand this.
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wistfulwatcher · 2 months
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Criminal Minds | 7.01 It Takes a Village
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radioroxx · 1 month
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odiIe
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meyerlansky · 4 months
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#hboww2rewatch timestamp roulette: MASTERS OF THE AIR, PART THREE ↳ what the hell is a "reserve command pilot"?
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theblacktiecacti · 6 months
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jay went to clown school. let’s talk about that
#art by me#jrwi riptide#jay ferin#i was drawing wherever the wind took me#and it took me to clown school jay#the best destination i could’ve hoped for#i feel like so much could be explored or expanded there in fanon#but i barely see anything#welp if there is none make some#sound off in the comments if you ever think about how jay rarely retracts into herself when faced with conflict#but instead goes to clown school or hitches a ride with the loserest boy she can find#and it’s the rare (and most impactful) moments when she responds differently#shutting down after the phone call with her grandmother#or blowing up after learning about lizzie and ava#or crying as she’s told to shoot her friend in the chest#but the every day conflict almost always gets humor as a response#which leads to very out of pocket moments but we love jay for it#oooooough jay ferin the way you express emotions is so important to meeeee#ALSO the fact that often it’s insult based humor or overly confident in self humor#let’s dissect that jay how do you relate to your friends in the hierarchical structure of the navy academy#did you feel like your humor had to subtly place you at the top? or you would not be enough? jay?#your relationship with kira hinges on fixing this structure by being better than it hm? let’s talk about that#let’s talk about how your life centered a lot around being the best even if not directly or intentionally#should i do a full analysis on this?#i kinda wanna do a full analysis on this#jrwi
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typewriter-worries · 2 years
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when christopher citro said, "i love you. i want us both to eat well" and when vladimir nabokov said, "it's cold today, but in a spring way, and i love you" and when wendy cope said, "i love you. i'm glad i exist" and when mahmoud darwish said, "you wrote me "good morning" and i read it as "i love you" and when anne sexton said, "i love you. i wish we were real" and and and
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starry-bi-sky · 9 months
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I am of the DPxDC belief/headcanon that any variation of Danny who grew up poor in Gotham during his formative years before moving to Amity Park would not be friends with Sam without friction at first. It makes things more interesting and imo allows for more exploration of different themes plus character growth for Sam that she doesn't really go through in canon.
(this doesn't only apply to a DPDC au where Danny grew up in Gotham poor, but it was the first thing that I thought of where this might happen considering my Childhood Friends au.)
Now Sam's a compassionate girl, it's one of her defining character traits, but so is her hypocrisy and judgy-ness. She's the Not Like Other Girls' girl. This is in part of the show's narrative framing that makes her out like this, unfortunately though its still showing how she is as a character since its consistent enough to be part of her character description. There are also times where the show's depiction of her activism makes it look like she's performative about it. All of this makes her dynamic with a Danny who grew up poor in Gotham very interesting.
Anyways, Sam is aware of her privilege to an extent, but still has her blindspots - glaring ones, in some cases. Her self-righteous attitude would not go over well with a crime alley kid Danny. He'd like her, at first, but then she'd do something to make him mad - personally I think her judging people for not being vegan would annoy him the most, or at least would be the breaking point for him, because it was only recently that his family started actually being able to consistently put food on the table at all, good food nonetheless. And being vegan is expensive.
Any other behavior he noticed from her he'd slowly stop tolerating - her judging conventionally attractive girls and automatically assuming they're vapid and shallow for being feminine. Her anti-capitalist beliefs start coming off as superficial at worst, and Danny would eventually figure out that Sam either came from a family that was well off, or that she wasn't aware if her family was experiencing financial struggle.
He would still be friends with Tucker, but since Tucker imo is still friends with Sam, they'd still run into each other often enough to butt heads. Sam's got a nasty habit of refusing to take responsibility when she's wrong, but when Danny is arguing with her, and counterpointing her with stuff she can't retort back at without compromising her own beliefs, then forces her to start reflecting on herself. Especially when Tucker eventually starts siding with Danny and agreeing with him.
Does sam genuinely care about her beliefs and philosophies? Survey says yes. However that doesn't mean she's not ignorant, and she definitely is at times throughout the show (like when she released the purpleback gorilla thinking it 'wanted out of its enclosure' despite the fact that it was endangered and in an urban area) and I think it'd be a real fascinating dynamic between Danny and Sam to explore.
This isn't Sam hate btw, nor am I trying to make her out like "the worst person ever" bc she's not, i wanna make that explicitly clear. Sam Manson has a lot of positive traits about her but she also has an equal amount of negative traits that I think should be explored, she is not immune to the character development.
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childhood friend!sugu vs childhood friend!toru
YOU’VE COME TO THE RIGHT PLACE .
thank you for saying this anon i’ve been thinking of it a lot actually. i’m morally and legally binded to choose childhood friend!sugu no matter what because he’s literally……. my favorite Ever. and i think the inherent devotion of the childhood friend trope blends soooo well with his natural devotion. his protective urges. etcetc. i have wayyyy too many thoughts about childhood friend!sugu 😭 but it mostly boils down to him wanting to be by your side forever. he wants to make you happy and he wants to protect you and he knows you so well that he doesn’t trust anyone else to love you like he can. he’s selfish and he wants you to lean on him more than he wants anything for himself.
childhood friend!toru though….. i feel like he would be your estranged childhood friend. that makes most sense to me :3 like, you met when you were really really young, and ended up playing together in an empty park. he was a brat, kind of quiet, and you were just sweet, y’know? you were the closest thing to a friend he had as a child. then you ended up moving away, he never got to say goodbye… and you meet again as adults. you don’t remember him — it was just so, so long ago — but he remembers you. he remembers you a little too well.
so now you just kinda have to deal with this tall, handsome, cheery man who keeps talking to you like you’re best friends even though you literally don’t remember him…. he’s sweet though. a little annoying, but sweet. he has a soft spot for you. i think having anything remotely close to a childhood friend makes him feel human in a way he can’t help but crave.
sooooo. overall!!! both are good :3 i will always be a childhood friend!sugu truther before anything else but childhood friend!toru has sm potential..
#THANK YOU FOR THE QUESTION MY ANGEL#the childhood friend trope is my Absolute favorite i’ll never get tired of talking abt it :3#childhood friend!sugu is the most devoted sugu btw#that’s a very tough thing to say but. it’s true#honestly it’s a toss up between a specific brand of cult leader geto and childhood friend sugu…#buuuuuut . like.#i think childhood friend sugu would do Anything to see you smile. he’s so devoted to you.#you’ve been the center of his world before he knew who he was or what he wanted#so . like. when he thinks of the future he just sees You. all he wants is to be with you#…….. when i think abt it . he’s literally just yuuta isn’t he 💀💀💀#the geto/yuuta parallels keep haunting me somebody helpppppp T_T#BUT I LOVEEE CHILDHOOD FRIEND!TORU I THINK HE . could be . so fun :333#he keeps pouting about you forgetting him and calling you his bestie so you assume you were really close#… then you eventually find out that you only played together like . four times.#but those few few hours are still precious to satoru because he was always so isolated#it’s a little heartbreaking!!!! the idea that to you he was just a quiet boy all alone in a park.#but to him you were the closest thing he had to a friend……..#i’m just imagining him waiting for you in the park all day. after you move. and he just waits and waits and then goes home.#………….#ok nevermind i’m making myself sad#.. but anyway . i think that kinda plot would be interesting because it gives reader an insight into satoru that no one else has#to you he’s still a quiet boy in a park. who looks a little lonelier than he should be#i love him T_T#ask tag ✩
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sanae-kochiyas · 1 year
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Dreaming
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miseries-mistress · 2 years
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im surprised i haven't seen any lotr fanfiction where the reader has the ring instead of frodo. like don't you guys want to be at the center of attention???
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paeonie-s · 2 months
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this truly was our ochako academia
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I was making a bag for my friend's stuffed toy to carry today, and thought it might be good to leave a message in the bag; just in case the plush got lost. We decided to make a button pin instead, so here's the design:
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I made this myself in canva; please feel free to use for your own plushies! Please share around with anyone you know with a plush friend or toy they take everywhere. Nothing sucks like losing one.
Edit: Added description on image (thank you @starberry-skies for the reminder) and in the tags. Lemme know if that I need to add it elsewhere. /gen
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samarecharm · 6 months
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Ryuji is so anxious in the beginning of the game :( hes so caught up in his head during the kamoshida arc; makes me think hes been like that for awhile, at least until u get a bit further in the game. The rumors, the self loathing, the whole stint w kamoshida; hes got too much on his brain and its kinda nice (and a little sad) that he starts sharing those anxieties and doubts the second hes in a safe space to do so.
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fromtheseventhhell · 5 months
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"Arya" Wedding Dress
"Dracarys" // 2025 bridal collection, by Kim Kassas Couture [x]
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rxttenfish · 4 months
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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xeemaee · 4 months
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Just saw someone call dungeon meshi “a show about women” as a way to complain about mlm shipping in the fandom and girl… if this is a show about women to you? you simply need to watch more shows, like stand up! You deserve better female representation than a show where there are two main female characters and one of them is missing for 80-90% of the series! Stand up! You deserve better than this! Go read the locked tomb! Please you deserve better than to see DUNGEON MESHI as a show about women
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