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#lore answer
rofromsinnoh · 1 month
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tg stole the lake guardians, used them to make the red chain to summon dialga and palkia, overwhelmed sinnoh to the point where giratina stepped in and dragged cyrus into the distortion world. not before juniper attacked cyrus though,that made headlines across sinnoh.
how do i. not know about this. what. why is sligoogle not showing anything for team galactic. why do i know about the team but not. anything else. what.
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carnylane · 2 months
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🤡 genuinely why are you scared of clowns?
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“It’s not important.”
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lore-smaus · 11 hours
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what's your stance on aging up characters for requests? it's cool if you don't want to, I just know that it varies a lot from blog to blog, like if there's a cut off or they just won't do it at all. sorry if this is a dumb question. I just want to be sure everyone is clear if you're comfortable with that or not.
Nonsense my love! You had a question and im here to answer.
I personally don't mind when people age them up, it varies from people and blogs, if there's a time skip, I'll use that. However, if in canon its a minor, I can't age them up bc i feel like a pedo either way lol.
Note that i am NOT judging those who do that. I am merely pointing out my own opinion as of to how i feel about it.
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cherryfennec · 2 months
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Summer Times
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Hi! I'm finally back from my two week abroad trip!
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bunnis-monsters · 14 days
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Kind of how you can feel a baby kick, do you think the queen can feel the bee eggs "buzz" in her womb occasionally? Maybe it's just one or two here and there, or you sometimes suffer entire clusters vibrating at once for too long.
The buzzing starts about a week into incubation, and it’s both torturous and… enjoyable at the same time.
You’re whining, panting as your pussy drools and clenches, struggling to keep all of the eggs in your body, but they’re buzzing and vibrating, and two have already been pushed out during an intense orgasm.
Your attendants just coo, playing with your clit and coaxing the buzzing eggs back into your throbbing cunt, causing you to cry out and cum all over again.
The eggs are bigger than they were at first, having grown inside your womb, so it’s a much tougher fit to have them pushed back in, especially during your first clutch.
They stop buzzing after a while, and you’re left feeling tired and stretched out from pushing out eggs just for them to be lovingly shoved back in…
Don’t worry! If the eggs won’t go back in, you’ll just be stuffed full of some more! You’re the precious queen, and they enjoy getting to fuck more eggs into your fat cunt anyways 🥰
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anniebass · 2 months
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high spice tolerance, my ass
(old man smut)
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canisalbus · 9 months
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How well could Machete take care of a sick Vasco?
He wouldn't be completely useless at it, I think. Medicine was one of the subjects he minored in so he has at least surface level theoretical knowledge on diseases and potential treatments. But he also employs a very competent personal doctor and if Vasco suddenly fell ill while visiting him, he'd likely trust Vasco in his hands rather than trying to diagnose and treat him on his own. Machete relies on doctors but Vasco isn't a fan, he wouldn't like being examined.
Vasco doesn't get sick very often so I'd imagine it would be a nerve-racking experience, Machete already fusses about his health and wellbeing when he's in peak condition. Vasco also has something of a habit of masking and downplaying it when he's actually hurt, so if he's looking and behaving visibly out of sorts it's something to worry about.
Machete would probably act a lot like those dogs that get concerned when their owners are feeling unwell, staying beside him (but mostly keeping a respectful distance in fear of coming across annoying and overbearing) as much as possible and feeling too consumed by anxiety to get anything else done. I can imagine him attempting to mirror the way Vasco himself acts when he's trying to comfort and cheer people up.
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just-ornstein · 4 months
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
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I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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suntails · 9 months
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200 years
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rofromsinnoh · 2 months
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hi rotomblr!
about me!
my pronouns are xe/they, i'm an adult, and i currently live in the heart of sinnoh! i have several mental disabilities that impact how i function physically, including autism, ADHD, OCD, and major depression. my dream is to one day be a pokemon professor, and i’m currently enrolled in eterna city university of pokemon studies studying pokemon biology and regional mythology! i love meeting new people! i actually made this blog to make new friends! it's a lot easier for me to make friends online than it is in person
my pokemon currently with me:
bunke the cinderace: my very first partner! he helps me do daily tasks around the house and takes care of the rest of the team when i am resting (which is a lot). why is his name bunke? it's a long story.
max the jolteon: max is my official service pokemon. i take him with me in all public outings. he looks for signs of meltdowns, provides emotional support (i love to stim with his fur), and alerts me to when i need to sit down and eat something. he's pretty calm for a jolteon because he uses his excess energy to basically power my house lol
sharkboy the quaquaval: sharkboy is trained to help around the house, but he much prefers to dance with me when i have the energy. when i don't, he exercises with bunke (his best friend).
my pokemon back at home:
toothpaste the togekiss: toothpaste basically carries my mental state. she helps me work through depressive episodes and calms down anxiety attacks. she rarely ever leaves the house even after years of trying.
frank the quagsire: frank provides deep pressure therapy and is by far the best hugger on the team. she's pretty lazy, preferring to nap with me. her and toothpaste are a bonded pair
(ooc under the cut)
OOC
my main blog is @autistic-skeletons
this is NOT a faller account, but it is me roleplaying as if i was in the pokemon world. this is basically me coping with my reality, so on my blog the pokemon world is disability friendly. the energy thing isn't a character thing, i deal with it every day in real life, so if i am slow to post or answer that's why. the background of my sona and their pokemon was kept vague on purpose so people can ask about xir life and how they met their pokemon!
i have lots of stories to tell, so please interact!!
pelipper mail is ON, everything else is OFF. sapient pokemon are allowed and encouraged to interact! this character belives in legendaries.
all ooc messages will be formatted like this: [[ooc message]]
tags i'll use (will be updated)
#speaking : textposts made in character. this does NOT include answering asks
#ooc speaking : textposts made by me, this DOES include answering asks directed to me
#ooc reblog : reblogging ask games, interact signals, and the like
#reblogs : reblogs that are in character or are just standard art/post reblogs
#answering : answering asks in character
#lore answer : answering asks that reveal lore about my character
#lore dump : textposts about the character's lore
#questions i asked : reblogs of answers to questions i asked
posts featuring the pokemon will be formatted like #bunke the cinderace
CURRENT ARC: #college arc
ALL ooc tags will be formatted like this: #[[ooc message]]
character ref:
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their eyebrows are meant to be white and their eyes are grey, the picrew just didn’t have those options. hidden behind the bangs is a right eyebrow slit with a piercing. picrew link: https://picrew.me/share?cd=B0bO949JFZ#google_vignette
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carnylane · 2 months
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when was the last time you celebrated your birthday?
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“Really long time ago.”
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hinamie · 3 months
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hhmmmmm uh im dusting the cobwebs off my brain trying 2 come up w something interestinf uhh.......anything non spoiler-y you can discuss w regards to geto in the atla au perchance?
hi rin !!!!! tysm fr sending i hope u r doing well <3
atla geto lore fr u courtesy of sam:
he's a waterbender from the northern water tribe. he can bloodbend but finds it distasteful
he gave gojo the betrothal necklace/proposed to him when they were 20 (all of the adult characters are aged up in the fic vs jjk canon ages)
all of his decisions are driven by a desire to lighten the burden placed on gojo's shoulders
aaaaand atla geto draws fr u courtesy of Me :3
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jjk atla!au with @philosophiums
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deerspherestudios · 2 months
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Is mychael comitting cannibalism by eating mushrooms
But is he a mushroom??? 🤨 Much to thinks about,,, 🤔🤔
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bunnis-monsters · 25 days
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Bee hybrids being obsessed with your swollen belly full of their eggs, your breasts even more so, filled with milk...
What happened when someone accidentaly pinched your nipple and milk came out for the first time? Was it a "came immediately" situation for the hybrid having a go?
They’ve never had a human queen, so just imagine them marveling over your body, slowly learning what to touch and how to fuck you properly to leave you a moaning mess. Your pleasure is their top priority, so they’ve taught the new generation how to please the queen!
One of them discovers just how sensitive your nipples are, and they’re all definitely got oral fixations, so you often have one or two bees hybrids suckling at your breast while you’re being fucked.
So when you get pregnant, they don’t even know that lactation is a thing. They just love how plump and easily excitable you are while you’re pregnant, they just can’t help mating with their queen and stuffing you with a few more eggs!
It’s when they go to play with your breasts that they lose their minds. This sweet, white liquid spurts out, rolling down your skin. They’re surprised, their cocks twitching excitedly as they lap it up.
It’s almost instant, they go into a frenzy, some cumming just from the taste and others fighting to get a turn at your breast.
Your nipples being licked and sucked on has your pussy clenching around their cocks… your tummy is just so full of eggs but they can’t help it… you can take a few more.
Now that they know about lactation they definitely get excited over it every time you start incubating a new batch of eggs. They adore their queen~
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poorly-drawn-mdzs · 3 months
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Hi! Sorry to bother, but could you please tell me why you refer to Little Apple as her? When I looked up the wiki page, they used the it pronoun, and novel translations into my native tongue all use male pronoun. Is it audio-drama exclusive or something? P.S. I really love your art and appreciate you sharing it here! <3
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Never ask a donkey her pronouns.
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donelywell · 4 months
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sonic, has tails ever done this??
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May 20 2024
Doodle Request #32!
A little out of order (okay a lot out of order) but I really wanted to do this one because it was funny!
Small fluffball really packs a good pair of lungs to scream that loud. IT FINALLY SENT!!!
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