#like we are not making it as a society if we can't be civil in such a basic way even on such a small scale 😭
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daz4i · 4 months ago
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you ever see a callout post or w/e where it's like. yeah okay when i see these (hopefully not faked) screenshots i can see why you'd interpret it the way you did. BUT this is also like the worst possible way you could read it if you don't give op any benefit of a doubt because you already decided they're awful. like sometimes someone isn't evil they're just not good at phrasing themselves and if you dedicated even 30 more seconds to reread what they said without attaching your own expectations you will likely be way less angry about it
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lastoneout · 2 months ago
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I keep thinking about all of the disabled activists and people before me who stranded themselves on the 4th floor of buildings for weeks and crawled up stairs and fought with airline staff and schools and doctors and refused to stop existing in the face of injustice and bigotry no matter how big and scary and hopeless it seemed. Every time I get angry and scared the protests that lead to the creation of the ADA pop up again and remind me that disabled people are so much fucking stronger than anyone has ever given us credit for, and I can't help but be proud of that. And I know not all disabled people feel like we should take pride in our disabilities and have flags or whatever, but I think not just living, but thriving, in spite of a world that wants us dead and gone, in the face of both illness and persecution, and how we've not only bought ourselves forward, but uplifted the disabled people around us, secured more equal futures for everyone who will come after, and truly changed the way so many abled people have seen us for the better is something to be damn fucking proud of.
We have always been here and we always will be, there will never be a world without disabled people because being disabled is not bad, it's a natural part of the human experience and yeah it sucks some times but even when it sucks we have fought to build beautiful, unique, happy lives with people, both like us and not, and that should be celebrated.
The first sign of human civilization is the healed femur. The body of the profoundly disabled person who would have needed help to even just eat being carefully laid to rest after decades of a full, happy life. The medicinal plants showing even before we were entirely human we were doing what we could to not just survive, but alleviate suffering while we're at it. Above everything, evolution selected not the baby who can walk and eat and be quiet, but the one that can ask for help.
Disabled people are not just angry cockroach motherfuckers who refuse to die, we are proof of humanity's HUMANITY. Proof that natural selection selected a species that takes care of each other. From healed femurs and medicinal plants to vaccines and IVs and insulin to now, we are driven to help one another, we are at our strongest when we don't leave our most vulnerable behind. And I am living proof of that. My mother is living proof of that. Every disabled and chronically and/or mentally ill person I know is living proof of that.
And I don't know about the rest of you, but will carry that shred of humanity's true nature inside me like it's my fucking soul. I am scared and angry and hurt, but I have a lifetime's experience being scared and angry, and I can shake off the kind of pain that would make Atlas crumble to dust like it's nothing but a stiff fucking breeze. Disabled people have always been here, turning fear and anger and pain into joy and beauty and connection, and I'm not going to let everyone who came before me down. I'm not going to give up. Not now, not ever.
It's okay if you're disabled and you've hit your limit, you're too scared and tired and hurt, I won't blame you. But I won't abandon you, either. I might not be able to right all of the wrongs in the world, but I'll be strong, I'll carry all of you with me, I will not give up.
As I've said before, society hates a cripple who won't die, so we must spite them and live anyway.
Please, live anyway. I know if anyone can, it's us.
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elumish · 5 months ago
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I've been reading Iron Flame by Rebecca Yarros, and it's gotten me thinking about how worldbuilding is multilayered, and about how a failure of one layer of the worldbuilding can negatively impact the book, even if the other layers of the worldbuilding work.
I don't want to spoil the book for anyone, so I'm going to talk about it more broadly instead. In my day job, one of the things I do is planning/plan development, and we talk about plans broadly as strategic, operational, and tactical. I think, in many ways, worldbuilding functions the same way.
Strategic worldbuilding, as I think of it, is how the world as a whole works. It's that vampires exist and broadly how vampires exist and interact with the world, unrelated to the characters or (sometimes) to the organizations that the characters are part of. It's the ongoing war between Earth and Mars; it's the fact that every left-handed person woke up with magic 35 years ago; it's Victorian-era London except every twelfth day it rains frogs. It's the world, in the broadest sense.
Operational worldbuilding is the organizations--the stuff that people as a whole are doing/have made within the context of that strategic-level world. For The Hunger Games, I'd probably put the post-apocalyptic nature of the world and even the existence/structure of the districts as the strategic level and the construct of the Hunger Games as the operational level: the post-apocalyptic nature of the world and the districts are the overall world that they live in, and the Hunger Games are the construct that were created as a response.
Tactical worldbuilding is, in my mind, character building--and, specifically, how the characters (especially but not exclusively the main characters) exist within the context of the world. In The Hunger Games, Katniss has experience in hunting, foraging, wilderness survival, etc. because of the context of the world that she grew up in (post-apocalyptic, district structure, Hunger Games, etc.). This sort of worldbuilding, to me, isn't about the personality part of the characterization but about the context of the character.
Each one of these layers can fail independently, even if the other ones succeed. When I think of an operational worldbuilding failure, I think of Divergent, where they took a post-apocalyptic world and set up an orgnaizational structure that didn't make any sense, where people are prescribed to like 6 jobs that don't in any way cover what's required to run a modern civilization--or even to run the society that they're shown as running. The society that they present can't exist as written in the world that they're presented as existing in--or if they can, I never could figure out how when reading the book (or watching the film).
So operational worldbuilding failures can happen when the organizations or societies that are presented don't seem like they could function in the context that they are presented in or when they just don't make any sense for what they are trying to accomplish. If the story can't reasonably answer why is this organization built this way or why do they do what they do then I see it as an organizational worldbuilding failure.
For tactical worldbuilding failures, I think of stories where characters have skillsets that conveniently match up with what they need to solve the problems of the plot but don't actually match their background or experience. If Katniss had been from an urban area and never set foot in a forest, it wouldn't have worked to have her as she was.
In this way (as in planning), the tactical level should align with the operational level which should align with the strategic level--you should be able to trace from one to the next and understand how things exist in the context of each other.
For that reason, strategic worldbuilding failures are the vaguest to explain, but I think of them like this: if it either 1) is so internally inconsistent that it starts to fall apart or 2) leaves the reader going this doesn't make any sense at all then it's probably failed.
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srslylini · 1 month ago
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When I read the text and it said "At the center is Piltover" I genuinely knew everything I had to know about what happened in season 2.
And then he goes and talks about Zaun and the way it's portrayed? What.
"A society of thieves, smugglers and makeshift svengalis"?
The way this immediately tells us all we need to know about his views in this kind of social conflict. Who is the reason Zaun has no other choice, Linke? Why can't they do anything but steal? Why can't they live like the rich people in Piltover, Linke?
It's almost like the people who are rich and privileged, looking down on those who have no other choice, is EXACTLY the problem????
I thought they understood that rich people making themselves feel better, for example by calling (poor) people savages, is not actually the right thing.
In season 1, by the way, they showed the council doing crimes themselves and STILL making themselves feel better than those they deem less. If you remember it, they showed Jayce who was starting to get hated because he stopped the others from doing illegal shit. If you remember, they showed the council corrupting each others votes and fucking doing crimes.
I thought, and now this is totally on me, they fully understood that the privileged people had more than double the amount of blood money than those they deem "bad". I thought they also understood that the privileged people just have all the water in the world to wash the blood off and continue to act as if nothing ever happened.
So that's on me.
"The people of Piltover need to decide: Take back control of its city's underground by violent force and risk a civil war, or let Zauns dangerous evolutionary advances go their way"
eye twitching
I'm not even going there because what the FUCK. Dangerous? Evolutionary? Advances?
But do you know what the writers themself say with this? That they agree with Caitlyn.
They agree with Caitlyn on all, that also means they agree that there is "good ones in Zaun I guess", this means the first 3 episodes weren't actually setting anything up and that also means
"Vi is one of the good ones".
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taeyongdoyoung · 2 months ago
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lobos, we cannot stop hunting
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summary: the full moon comes and you insist on staying with your best friend despite his valiant warnings to make you run away from him... pairing: werewolf!chan x reader genre: smut, fantasy, best friends to lovers warnings: *takes a deep breath* heat suppressants, hugging, werewolf transformation, kissing, making out, hair-pulling, eating out, begging, fingering, overstimulation, consent is established multiple times, slightly mean dom!chan but overall a sweetheart, praise+degradation, size kink (duh), unprotected sex on the floor, knotting, breeding kink, mating *exhales* author's note: happy halloween, baby stays!!! 🐺 make sure to get some yummy treats and always remember to say the magic words please and thank you 😈 but ESPECIALLY please as the king of the wolves taught us 😉🛐 word count: 1.8k
"It's a full moon tonight," your werewolf best friend Chan says.
"So?" you murmur, not even bothering to look up from your phone. Those F1 reels that keep popping up on your feed are so interesting! "You've got your pills and stuff? You'll be fine, same as always."
"I ran out, actually," Chan scratches the back of his head nervously.
You put down your phone. Sorry, sexy F1 guys, you can wait.
"Can't you get more?" you ask him.
"No, my doctor is out of town. It's his anniversary with his wife and his phone is turned off."
"Goddamnit, Chan, and you tell me that now?" you are immediately worried about your best friend.
Before he started these pills, Chan told you that the full moon was like really bad on him. As in, he was completely out of control and had these...urges that he had to take care of by himself. Basically, he was in a lot of pain. He's been using these pills for the last two years and they've been working miraculously. Chan was pretty much like a human during the usually dangerous for werewolves full moon. Thankfully, his doctor has been very helpful in giving him plenty of these amazing pills.
"I'm sorry...I thought I had one left but I must have miscalculated."
"Chan, I keep telling you to write these stuff down in advance," you shake your head. "What are you going to do tonight?"
"Suffer through it, I guess. I was just giving you a heads-up so you can get out of here...like right about now."
"What? No way I'm leaving you alone!" you argue passionately. "What if you die?"
"Uh, I'm pretty sure I won't. But you don't get it, without my pills, I could unwittingly put you in danger. My best chance to make sure I'm not a menace to civilized society is to lock the door and tie myself up or something."
"That sounds horrible!" you cry out, feeling intense sympathy for your best friend. "I don't want to leave you alone."
"You have to!" Chan insists. "I would hate myself if I hurt you."
"You won't!" you keep trying to persuade him. "I trust you more than anyone else in the universe."
Chan shakes his head, still hesitant.
"Please, you should leave before the moon comes up."
Little does he know it has already begun to rise...
"No, I'm not leaving you," you keep saying and wrap your arms around him.
Chan desperately tries to push you away. But it is too late.
As the moon's power grows, so does his. The only thing that prevents you from continuing to embrace him is his oncoming transformation. Your arms fall weakly to your side as you witness the impossible. His generally tender, adorable features quickly turn into sharp, wolflike and kind of intimidating ones, if you have to be honest. But this is your best friend, your Chan, you keep reminding yourself. And all the fear disappears from your body. As you kneel down next to him, you run your hand through his soft fur, trying to pet him.
He initially snarls and tries to scare you off but the more you insist, the more he relaxes under your gentle touch. God, you can't believe he was afraid he'd harm you. He's just...a big puppy.
You can't resist the temptation and you hug him again. He's so fluffy you're gonna die! And then, the unimaginable happens. He fucking purrs! Oh dear, if you had already been having a hard time trying to hide your feelings for your best friend, then seeing him like this would surely be your demise.
Then, unexpectedly, he shifts back to his human form, taking you by surprise. One, because that was faster than you'd expected. Two, because he's entirely naked, but doesn't seem perturbed by it. You try your best to look him in the eyes because uh...you're still not sure where this is going.
"Please, go, I don't think I can control myself any longer," Chan begs.
"Control what?" you're so confused. "I already witnessed you in your wolf form, you seem pretty chill."
"It's not my wolf form you should be scared of," Chan warns darkly.
"What do you mean?"
"I mean, if you don't get out of my sight in the next ten seconds, I'll fuck you until you pass out. And maybe even after that."
Oh? Wait...OH!!!
"Was that supposed to be a threat or a promise?" you quirk your eyebrows at him.
"Hold on, don't tell me you're actually excited by the prospect?" Chan wants to make sure.
"I mean...don't threaten me with a good time," you shrug calmly.
Chan kneels next to you, grabbing your hands tightly.
"I'm serious right now, don't play with me."
"What makes you think I'm not serious? I trust you, I want you, I lo- Uh, I like you a lot, whatever you do, that won't change," you mentally curse yourself for almost saying the big L-word. You hope he didn't catch that.
Judging from Chan's expression, he seems pretty satisfied with your statement.
"Well, don't say I didn't warn you," he whispers and kisses you harshly, biting your lips and making a mess.
Your mouths are linked by an unending streak of saliva, but honestly you couldn't care less as he claims you, pushing his tongue deeper down your throat, gripping your hair with his fingers for better access. You are already melting. You spoke too soon. You are definitely not ready for this. But you wouldn't be able to make him stop, even if you wanted to.
"Last chance," Chan breaks the kiss to give you the opportunity to back out. To get out of here while you still can.
"Do your worst," you challenge him recklessly and he kisses you again, even harder than before if that is possible.
You know that your best friend, despite his shy and cute demeanour, is physically stronger and bigger than you, but seeing him like this, completely losing control is such a thrill you make sure to commit the picture to memory as vividly as you can.
Chan takes off your clothes in a hurry and just like a hungry wolf, attacks your pussy. And starts devouring it as if it's his last meal on Earth. He doesn't even make the effort to get to the couch, which is so close. He just takes you right there, on the floor. You shake uncontrollably, but he grips your thighs to stop you from moving.
"Please, please, please," you keep repeating even though you have no idea what you're asking for. For him to keep going? For him to stop? You don't know anymore.
"I like it when you beg," Chan smirks against your folds and dives back in, swimming in your water.
It doesn't take you long to burst, completely letting go for him.
"Fuck, you're so beautiful," he praises you, not giving you time to recover and tracing circles around your entrance with his big fingers.
"No, you," you whisper weakly, trying to make him slow down by pushing his hand away. Needless to say, your efforts are in vain. "I'm s-sensitive."
Chan laughs cruelly.
"You can take it," his words are meant to be reassuring but they're not, as he sticks his finger inside of you.
It's just one but it's already so thick you are beginning to lose your mind.
"C-chan, p-please," you cry for him.
"What is it, sweetheart? You want another?" he mocks your lack of coherence and adds a second finger without waiting for your approval.
"N-no, I c-can't," you shake your head desperately.
"Yes, you can," Chan seems fully convinced, adding a third finger. "You're so tiny, gotta stretch you up real good to be able to take my cock next. Don't you want that, babygirl?"
"Yes, I want it," you are quick to agree and do your best to relax for his big fingers.
"Gonna let me take this sweet pussy with my wolf cock? Claim you as mine? Give you my pups?" he asks gently, his unrestrained actions in complete contrast with his sweet words.
"Yes, yes! Gonna let you breed me like the stupid bitch I am," you answer, degrading yourself in the process.
"That's what I like to hear, darling," Chan praises you and makes you come again on his fingers.
You are almost about to pass out. But somehow you manage to hold on for the next part. You want to feel it. Every second of it.
"Are you sure?" he asks once again, melting your heart.
"I've never been more sure about anything in my life," you reaffirm your belief in him.
Chan doesn't wait for a second offer and slides his cock inside of you. Fucking hell, if you thought his fingers were pretty huge, his manhood is on a whole different level. You try to adjust to his monstrous size and focus on his beautiful eyes instead. He's still your Chan, your sweet-
"Fuck, your pussy's so small, gonna rip you in half," Chan grunts loudly.
Okay, not so sweet after all.
"Please, don't. Or do, it's fine by me," you attempt to make a joke.
He laughs and kisses you again, going in deeper. You wrap your hands around his neck in a tremendous effort to ground you, help you remain conscious through it all.
"You'd like that, wouldn't you?" Chan keeps talking meanly. "Want me to ruin that tiny pussy of yours?"
"Yes, yes, I want it all," you repeat mindlessly, not caring about the consequences anymore.
Then, as if by some miracle, you feel his cock growing even more while inside of you. Is that even possible? You thought it was just a myth.
Luckily, you're wetter than ever and your pussy easily swallows his knot.
"Gonna fuck you full of my cum, make you my mate, is that okay?" Chan wants to be sure.
"It's okay, Chan, I'll be your mate," you promise, not even sure what that means. But whatever it is, you're fine with it, as long as it's with Chan...
Then, he releases his wolf seed inside of your pussy, making you feel so full, so warm, so complete.
"Take it, baby, I know you can," he reassures you and you do your best to accept his overflowing victory.
It is a total mystery how you still haven't passed out. But you're grateful for it. You'd like to treasure this moment forever.
"I don't think I'll be able to let go of you anytime soon," Chan chuckles softly, still inside of you.
"That's alright, I think I can get used to this," you respond happily, kissing him again.
"Great. 'Cause I don't plan to ever stop hunting you, my sweet little prey," Chan vows.
"I am but a willing victim to whatever it is the full moon did to you," you smile contentedly.
"And if it's not just the full moon?" Chan asks, biting your earlobe playfully with his sharp teeth. "What if I want to have my way with you every night?"
"Who needs sleep anyways?"
The End
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bongosinferno · 9 months ago
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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txttletale · 11 months ago
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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brokenorbornthatway · 7 months ago
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Rant time:
If you're against youth lib, we are not and can not be friends. I'm willing to have civil discussion, but fuck you if you're adamant that children deserve their current place in society. My sibling is but a few months from 18 and still our parents subjucate him. When he disagrees with their abuse too loudly, they respond by locking down his phone so hard he can't even contact CPS when he wants to report the abuse and the call wouldn't go through when he called the police to see if they could put him in contact with CPS. When the cops showed up at the door, my parents proceeded to turn off his phone service so that he is completely unable to reach out for any sort of help and support. I have no way of knowing if he's okay or not. He has a bedtime of fucking 10pm still. He isn't allowed to get a job so that he can make some money to buy himself a burner phone. He isn't allowed to get up at night and eat a fucking donut. He isn't allowed to make his own choices about his diet at all so he does what nearly every food denied kid does; hides food in his room and sneaks food when they're asleep. He's outright terrified of spending the summer with them and has no freedom to choose otherwise. My mother tells him that he's the abusive one and threatens to hit him and to call the police when he responds to her abuse by doing things like cutting off the heads of the roses my step father got her. I had to explain to him that he cannot be the abuser when he has none of the power and she has all of it and what darvo is. He's almost an adult and has no freedom whatsoever. He's a prisoner in their household with his only reprieve being mental health facilities that treat him poorly in different ways.
No child deserves this. Children are fully autonomous people who deserve to be treated as such. Children should have the right to get themselves help and to basic freedoms. Children deserve the ability to say "no, that's not right, you shouldn't treat me that way" and not be punished for it. A 17 year old ought to be treated as and have the freedom of a near adult. No child should be forced to choose between finishing school in an abusive home or dropping out to move out as soon as they turn 18. If you think that parents know best and that the current system of parents having 100% of the power is the correct course of action, I want nothing to do with you.
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shera-dnd · 6 months ago
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I have decided against my better judgement to be weird about the Dawntrail MSQ
and we can't talk about an expansion set in the fantasy americas without talking about
COLONIALISM
oh yeah, we're going there baby
So disclaimer that I may be brazilian, but my ass is white as hell, so take everything I say with a grain of salt. Also if any native americans have made posts on this please let me know so I can boost their analysis as well
Also also I'm more than happy to delete this post if I mess up. I'm genuinely trying to make a thoughtful analysis, so if I fuck up just say the word and this thing is gone from this website
Oh also also also, Dawntrail MSQ spoilers ahead!
So FFXIV has had a... messy relationship with colonialism over the years
The fact that the major antagonists for the first half of A Realm Reborn a literally called "beast man tribes" is absolutely not a good start to this story
Add to that the fact that The Twelve (Eorzea's gods) are shown to be kind all powerful deities, while the Primals (the tribal gods) are evil spirits summoned to bring destruction to the world
and yeah no ARR is not good with that shit. It's EXTREMELY not good. If I hadn't been told it got better later on I would have dropped this shit before I got to Titan
But they have been taking steps to unfuck things. First we're shown that even the "civilized societies" (in this case the catholic elves) can summon Primals, then that Primal summoning isn't an actual native custom but was introduced by foreigners with malicious intent, and that not all "beast man" practice that
Then they changed the names of the "Beast Man Tribe Quests" to "Tribal Quests" and then finally to "Allied Society Quest"
Which would have been an empty gesture had like half of the post-Shadowbringer patches, as well a lot of Endwalker, not been about forming alliances with those people and working together with them, recognizing that they have as much right to the land and to life as any Eorzean, this all culminating on the Primals being summoned with the express purpose of helping you protect the world you all share
I guess they realized that they couldn't have their big bad for most of the game be the evil expansionist empire, if they didn't like actually reflect in their own imperialist fantasies they were propagating
Then the teaser trailer for Dawntrail drops and everyone in the fandom is like "wait... are we gonna do a colonialism?"
And memes were abound of how all those lessons from before don't apply to the "New World" of Tural
THANKFULLY the actual questline leading to Dawntrail helped to settle some of those worries
We're not going to Tural to explore a new uncharted land, but are actually being invited over by the local royalty in order to aid them with their right of succession. We get introduced to the nation of Tuliyollal and how it's a thriving land with its own culture and not just a "terra nil" waiting to be colonized
Still there are some worries that this is gonna turn out poorly and that we're just gonna end up being white saviors
But I think they managed to avoid that pretty well
For starters neither the Scions nor the Warrior of Light are the protagonists of this story. You're all simply supporting character's in Wuk Lamat's story
A story that centers her people, her culture, and her family
And it's not even one culture. They don't portray Tuliyollal as this monolithic mish mash of every single native american culture
No, the lands of Tural are in fact comprised of multiple different people's and nations, each of them with their own customs and traditions which are informed by their history and the lands they live in
In fact learning about their cultures and partaking in their customs is the whole point of the Rite of Succession. It's all set up so that the next Dawnservant would be someone who understands and respects each of the peoples that comprise Tural
(I could, and probably will, write about what Dawntrail has to say about what makes a good ruler)
And our girl, Wuk Lamat, is shown to be the rightful heir because she really goes out of her way to understand each of the nations and show her appreciation for their customs
Putting her well above her Sharlyaboo brother Koana, The King of Unresolved Daddy Issues Zoral Ja, and whatever the fuck is going on with Bakool Ja Ja
(I joke, I love my two headed traumatized dumbass)
Tho I will admit that this does end up giving the tribes a somewhat "planet of the hats" vibe. Like their named NPCs are diverse and interesting, but you can just assume that most random NPCs of any given people are gonna act according to the stereotype
Which is unfortunate, but I have hopes that with the next few patches and the addition of Dawntrail's own Allied Society Quests, we'll get to see more to them
But that... is only up to lvl95 and the end of the Yok'Tural (southern Tural) segment
because then we get to Xak'Tural (northern Tural) and holy shit does it feel like they drop the ball there
Like they really COULDN'T keep themselves from making Shaaloani a fucking Wild West map
Instead of doing anything with the actual cultures and histories of Native North American people, they just do wild fucking west
Because there's ceruleum in them thar hills! And apparently Koana turned most of the region into Sharlyaboos too
So we get a bunch of Wild West frontier towns mixed with native american tribes and mud brick cities. We have trains and guns and a sheriff and a duel at high noon, but now everyone got native american names
At least there's one group off to the northern side of the map who seems to stick to tradition and live in harmony with nature, and that group is shown respect by the other people of the region
so we at the very least avoid the "cowboys vs indians" crap, but my god does that region just feel bad compared to everything else they had done so far
Then we get to the big twist: THE CYBERPUNK PORTION OF THE GAME
because yes, we go full fucking cyberpunk
so turns out that a whole segment of Xak'Tural got colonized by the kingdom of Alexandria, including the lands of the Shetona (Erenville's people)
And I feel like this is the most poignant section of the MSQ when it comes to colonialism
Because here we have Alexandria, an empire that has reached the limit of what it can do sustain itself on its own world, and so has decided to spread out and colonize others in order to gain resources
We see the Shetona and other natives of the region being separated from their families and kept in isolation from the rest of their people
And tho Queen Sphene is shown to be a kind and caring ruler who gives people a choice when it comes to joining the empire, WELL SHE'S STILL THE QUEEN OF A FUCKING EMPIRE
Like her form of kindness and just stagnant peace is put in stark contrast with Wuk Lamat's own love for her people and more proactive pursuit of happiness and harmony
(again with the "what makes a ruler theme")
Also the people that choose to be assimilated into the Alexandrian Empire? Yeah, they're doing so because Alexandria has advanced medical technology and you can only receive their aid if you're a citizen
Not only that, but you have to be a working citizen. We see later on a character being denied medical aid, because he lost his job, thanks to the King's decision and at no fault of his own
yeah this is cyberpunk, not just sci-fi
ALSO can we talk about how the technology used for that medical aid and the little gizmo they give you to signify you're now a citizen, will literally erase the memory of the people you lost
So the Turali who are assimilated into Alexandrian culture not only lose ties to their culture and their loved ones, but are not allowed to grieve their loss, because what they once had is slowly being erased
How their choices add up to survive on their own OR be assimilated
How this all takes place IN NORTH FUCKING AMERICA!
THE CYBERPUNK CITY IS LITERALLY SET IN THIS WORLD'S EQUIVALENT TO THE UNITED STATES
So yeah, I don't think is is accidental. I genuinely thing that they're making a point about the realities of imperialism and colonialism, as well as taking some shots at the US while they're at it
Of course this part is still centered around Wuk Lamat, and instead of having a moment of "the only ones who can stop the evil white europeans are the GOOD white europeans", we have Wuk Lamat be the one to save the day, defeat Sphene, and save her people from the colonizing empire
So I would like to argue that everything that happens from lvl97 onwards is them picking up the ball again and making a real point
buuuut that comes at the cost of us being unable to engage with the native peoples of Xak'Tural outside of the context of colonialism
Which genuinely fucking sucks, and I hope it will be remedied with the post-Dawntrail patches
As well as handling the whole shared land situation they ended up with and how this might end up in a Land Back sort of movement, and oh boy can they mess shit up royally there
So in conclusion FFXIV has had a messy relationship with colonialism and imperialist fantasies and tropes, but the devs seem to be making a concerted effort to undo their mistakes and show respect in their depictions of american natives
They still fuck up
boy do they
but they're at least trying, and I'd say Dawntrail so far has been quite well executed
so yeah, look forward to more insane rambles like this one I guess
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weirdmarioenemies · 1 year ago
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Name: Mino
Debut: Tetris Worlds
While researching for last week's post, I discovered something amazing. Something I haven't been able to stop thinking about. No matter what, my mind always comes back to
Tetris Lore
Now, I'm not going to act like Tetris has an overarching story, or that the story of one game is at all relevant to the other games. Tetris Worlds is just one game, and its story is self-contained. But the fact that this Tetris game has a story at all is really incredible!
What would you expect from a Tetris game with a story? Maybe something like, the Tetriminos are all best friends living in Block World, but one day, wuh woh! There's a Bad Guy who's a sphere who hates cubes or something! Luckily, with the power of our friendship and Tetris skills, we can teach him a lesson and banish him once more... or perhaps make a new friend? :)
Please watch the introductory cutscene of Tetris Worlds.
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These are the Minos! Minos, in this canon, are a species of cycloptic cubes with fascinating cycloptic faces on their forward-facing faces. I absolutely adore them already. And wouldn't you know it, their sun is going supernova and they are all going to die if they can't evacuate their planet in time. HUH???
This story is so fascinating! I am SO happy that someone came up with this when tasked with making a story for a Tetris game. There was a creative vision, and it appears to be fully realized in this short but unforgettable intro to what could have easily been just another Tetris game!
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You get to have a Mino as an avatar! This could be YOU! You can make them wear a funny hat as they hover and squash and stretch on the sidelines while you play Tetris!
The game's manual explains even more about the Minos, most notably that they are MECHANICAL! These things just keep getting better! Living, cycloptic cubes, with an entire futuristic society, and they're machines. The manual also feels the need to remind us that they were probably made by organic beings, as "most" mechanical beings are. And I find that suspiciously specific...
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Look at this fish! This mechanical, cycloptic Mino fish. This was not in the Xbox version's intro, but it was in the PS2 one! For whatever reason, the two had unique animation in their intros, despite using the same voiceover. This fish is shown emerging from water onto land, where it beholds the Tetrions, the sacred and powerful portals in which the game of Tetris takes place. The visual of a fish coming onto land is such in-your-face evolution imagery that I am ENTIRELY convinced that these fish were ancestors of the Minos who would later form civilization! Natural, evolving robots!
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...and then this intro goes on to depict the Minos as having TWO eyes. Yeah ok. Sure. I will confidently declare these binocular blockheads as non-canon based on everything else we've seen, ESPECIALLY because the actual gameplay even depicts cycloptic Minos!
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Some of them seem to be established characters. This is Izabela. Hi Izabela!
Are you on the edge of your seat, hoping our friends the Minos survive? They do! Savvy Tetris skills allow them to activate the Tetrions (which were left behind by an ancient space-faring civilization. In case you were wondering) and teleport to other planets. Minos live! Hooray. And now you know the Tetris Lore, and can think about it constantly like I do!
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Lastly, I made this little image of the Mino leader from Worlds, in the style of a Tetris Friends avatar! I like to think some cross-promotional avatars could have been added if Worlds came out during the lifespan of Tetris Friends. I can only hope that at least someone at The Tetris Company remembers this incarnation of the Minos, and that they could possibly appear in a game once more!
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whereserpentswalk · 4 months ago
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Choose a slightly diffrent version of our world to escape to
Weather you're transferring yourself to another dimension or you’re retroactively changing our world is a matter of perspective. Either way, only you will remember the change, and all your loved ones will still exist with as minimal a change to everyone's lives as possible. Transplaner security does not allow the finer details of this process to be understood by mortals.
1- ritual magic and deities are scientifically proven to exist. The exact details on it all are still ambiguous but people know for a fact that these things work and are true. Religious conflict is down, and it's a fact that there's something out there to answer your prayers.
2- the earth is flat and infinite. The seven continents we know are lit by the sun (which is small and goes out at night) which rotates over the equator (the north pole is the center of this map projection). But there are other suns beyond Antarctica, and 21st century civilization is working to contact these other continents. We will never be done expanding our trades routes and exploring for better or for worse.
3- dragons exist. They split off from a difftent fish than other land vertebrates hence the six limbs. There are all different kinds of dragons, living throughout the world. There's nothing magical about them, they just exist.
4- the six continents we know of with humans are just six islands in a vast ocean. Most of human history is the same or similar, just much higher density, thought the same cultures and civilizations developed. Because the population is the same human territory is a single massive city, using unquine technology to harvest food. What exists on the rest of the earth is just starting to be known.
5- necromancers exist as a valid field of art and science. Zombies, ghosts, vampires, liches, shades and other such creatures all exist as functioning members of society. Everyone accepts this as good and normal.
6- humans are capable of using willpower to change their physical sex after completing puberty. The process takes about six months to complete, and is mostly painless. Alongside swapping your sex it's also possible to mix and match traits or completely get rid of the traits of either sex. There is stigma around this, but it's slowly gaining more acceptance as time goes on. Body type and eye color can also be changed similarly, and how old you look is somewhat fluid based on your desires.
7- every rocky planet in our solar system and most large moons have sentient life. We are slowly making further and further contact with those civilizations.
8- the world is slightly more progressive on basically every issue. It's far from perfect but our world looks like an exacerbated parody of their world's political and social problems.
9- humans don't make contact when they mate, like fish or scorpians. Nobody has sex or desires sex in any way, and human bodies have a lot less sexual dimorphism. Gender is more fluid, sexual assault and harassment can't happen, and physical affection is way more common.
10- humans live longer (the oldest people are in their 900s) and resist illness much better. They have stronger mote athletic bodies, and have appearances that resemble closer what they individually think is pretty. They also need to sleep a lot less and have higher pain tolerance.
11- gender as a concept doesn't exist. People are biologically the same, they just don't have any social construct of male and female. People generally dress similarly to what we'd consider masculine, and he is the default pronoun, but feminine things aren't rejected, or even categorized as feminine. Relationships also aren't considered platonic romantic or family, people are just close to eachother and there's no special word for certain kind of close relationship that's different from others in a socially enforced way.
12- there's a whole new complex set of social constructs that didn't exist in the world you know. This is bad mabye.
Reblog to begin the transportation. Like to awake one of your freinds to the reality of the changes.
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weirdmageddon · 2 months ago
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the original post i want everyone to see is way out of my hands now, so i’ll repost this again here as new but separate post. it touches on things i want to go into more depth about.
@wasabikitcat gets this idea. this reply—thank you so much for not just understanding what i was going for, but putting my exact thoughts into cleaner words on the bad reading comprehension site.
i can't believe how misunderstood my point was about “spirituality” (i didn’t know it was that much of a loaded phrase!), but thank you for putting what i meant into more nuanced terms.
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it's something that can be hard for me to put into words, and maybe i gave people the wrong impression by using the word "spirituality", since words mean different things to different people. i just haven't seen people discussing it so i wasn't sure how to really put it. but regardless of terminology, this reply is exactly what i'm getting at. and this is coming from someone who has a very scientific mind. i wouldnt even consider myself a traditionally “spiritual” person in the normal connotation of the word.
edit: this one as well!
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i see this as a cultural/political factor that we shouldn’t ignore, because this sense of meaning has driven people's motivations since the beginning of human civilization.
there's a primal aspect that hasn't really left us but there seems to be no room for it in our modern culture because half of these “guides” seem to be driven by “i cant wait for civilization to collapse so MY ideology can rise from the ashes" and the other half of it seems to be driven by greed. and often they are hand in hand.
i would really like to see actual enlightening ideas stemming from buddhist thought, analytical psychology, collective unconscious, and archetypes to take off in the public consciousness. (completely divorced from jordan peterson. just the original jungian stuff)
i am especially supportive towards getting people interested in carl jung's works. his idea was to get people to understand, "what myth am i living?" based on the same archetypes and symbols that recur time and time again throughout human history that we can all collectively recognize regardless of culture. so it's a sense of meaning based in the self. i don't want people being sent down reactionary paths when looking for meaning in their lives.
i think it would benefit people to who feel lost especially in uncertain/unprecedented times like, with those “there's got to be more to this, something deeper,” insinct. i see that people are looking for this but get taken advantage of or manipulated.
but on this deeper sense of meaning in life thing, the Left isn't doing a great job at providing an option for “lost” people looking for meaning that the Right seems to be having no trouble with. i wonder if this is why we've seen so many of these lost young men flock to reactionary commentators?
this reminds me of an excellent point contrapoints made in her video about jordan peterson, saying,
“The last thing I like is that you talk about deep shit. I was watching a video where you and a couple of zany goons were talking about Plato and Aristotle and the meaning of life. And I thought, ‘Huh… on the Left, we don’t really talk about that kind of thing. All we talk about is how society oppresses people.’ And that might not be enough. Because people need to have a positive purpose in life. I mean, personally, I don’t give a shit. I’m pretty happy to sit here watching the same three seasons of Strangers with Candy until I die. But other people, like Dostoevsky, Camus, other white guys who talk about lobsters…they have this need to have purpose in the face of suffering, and like, not just complain about patriarchy. I guess it’s easier to not complain about patriarchy when patriarchy isn’t the thing that’s making you suffer. But I do think that an education that only teaches people about oppression is inadequate. We spend four years teaching undergraduates why capitalism is bad, and then we say, ‘Well, you’re educated now. Good luck getting a job under capitalism, bye!’ ���And that really kind of sucks! But you know, I think that’s a point that can probably be made without comparing transgender activism to Stalin.”
speaking of her, this is a related post i wrote earlier on young men being radicalized and how to approach communication
and by the way, if you are interested in learning jungian psychology and want to see what it’s about, here are some resources to get you started:
i think the jung subreddit has a great collection of resources on its about page.
i highly recommend Demystifying Jungian Psychology to start. it’s meant for beginners. it is available in english and spanish. you can currently find the book in the comments section here. since sometimes these links lead to a 404, i don’t want to link directly to the google drive page. i want you to have a link to the original thread in case it gets broken.
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ladyluscinia · 12 days ago
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The thing about the UHC shooting is Brian Thompson was killed for being arguably the purest embodiment of the private health insurance system that has caused unfathomable amounts of suffering and death for normal US citizens. He lived that. He encouraged that. He did not give a fuck no matter how many people attest "he was a nice guy." His tenure as CEO was marked by ramping up denials in increasingly shady ways and bringing in lots of blood money to make that profit line go up. And just to really drive home the evil exploitation aspect, we can't ignore the fact that abusive health insurance practices are something that you can't combat on an individual level.
The average American cannot opt out of health insurance, because companies like UHC have made being uninsured into a cruel and unusual punishment. Being insured (especially under UHC) still results in ridiculous medical expenses and lack of care. Most people have basically no say over who their coverage comes from or what kind of plan it is, since it's through their employer. Finding a good doctor who will say "you need this treatment" does not guarantee treatment. Government representatives have broadly abdicated responsibility to try and fix this situation, and half of them in fact would like to make it worse as quickly as possible. You can't vote for a better system, or boycott, or try to find a better option to deny the bad ones your money, or even challenge a blatantly flawed denial without a huge obfuscating headache that you probably lose anyway.
No fucking wonder the general public is responding to the killing with general apathy or discussing how little sympathy they have for a victim who did so much evil.
No fucking wonder someone shot him.
And then almost the entire government and media response to this very valid anger has been tripping over themselves to make it very clear that this is NOT how we deal with these kinds of problems in a civilized society. Murder is bad. He had a family. Which given the way they've gone about it - sparing no expense on their manhunt, balking from discussing how the system has eliminated the "civilized" means of dissent, misquoting people in headlines to pretend no one else is discussing it, overcharging Luigi with terrorism while treating him like the worst criminal to ever exist, treating Briana Boston as a copycat for being angry on a phone call - actually just really efficiently conveys a different but far more honest message:
The lives of people like Brian Thompson are worth infinitely more than the lives of you and me. Get fucked, I guess.
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katagawajr · 24 days ago
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BORDERLANDS 4- the lore so far
a post compiling all the tidbits from the trailers/descriptions, about everything we know about the story (so far).
wanted to make this post because i may be borderlands' biggest hater, but this new stuff looks really intriguing so far! call me optimistic but i'm definitely interested for now...
(speculation/theorizing involved here. i'm not actually 100% knowledgeable on all the lore but this is just what i'm gathering from it. if it turns out to be true then i called it here first <3)
so here's the timeline we know so far:
-> At the end of Borderlands 3, Elpis is crashing into Pandora. To save everyone (on both places), Lilith flies up and teleports Elpis away. Presumably, just like Sanctuary in BL2, she can't exactly control where it goes.
-> Where it happens to go is the planet of Kairos: a planet hidden in space- it's insinuated that the "protective barrier" surrounding the planet (made of glass?) turned it invisible. Or at least undetectable.
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-> This "revealed" Kairos to the universe. Elpis presumably has been pulled in and is now orbiting Kairos.
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-> Kairos is currently being controlled by "The Timekeeper." The Timekeeper is not a PERSON, but rather an Eridian Guardian. AKA... A Vault Monster.
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-> This is explicitly stated in one of Nyriad's diary entries from BL3. She mentions the Timekeeper by name as an "Eridian Creation," in the likes of Graveward (BL3) and the Traveller (TFTBL). It's also obvious by the images above that it isn't Human- it has robotic limbs, floats, and seemingly harnesses/is connected to the Vault Gate behind it.
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-> The Timekeeper is described as a dictator obsessed with Perfect Order, furthering the idea that this hidden planet was in a perfect state of "Order," with only the Timekeeper + its "synthetic" army. Remnants of whatever Eridian Society created it, and hid it away, for whatever reason.
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-> Elpis crashing into Kairos, and breaking the barrier, has enraged the Timekeeper, who's planet is now visible to the galaxy. And a big hole in the ceiling of it's house. Damn.
-> It's confirmed there's a few years' time-skip between the crashing of Elpis and the start of the game. The SCAVS of Elpis (and bandits of Pandora most likely, however they hitched a ride) have now made their way to the surface of Kairos and are causing mayhem. They seem way more mechanical in nature than the last time we saw Elpis, but similar vibes. Very tech-y, robotic, etc. -> These bandits become their own faction known as "The Rippers," and their leader is a robot lady named Callis.
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-> Queen Callis is shown in the trailer to ALSO be not human (robot? something else? Kairos's influence, or Elpis tech? who knows.) But apparently she also has the power to control the bandits, through their masks. She puts the masks on them and their eyes turn red, matching hers. So it's possible she's just mind controlling every bandit.
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-> Anyways, it's a "robo-bandit" VS. "synthetic Eridian" civil war deal. The Timekeeper appears to be attempting to subjugate the entire planet again, especially based on all the "break free" wording of the teaser descriptions. Whether you're fighting WITH Callis's army or just as a third party, it appears the Vault Hunters are from Elpis (or, were on Elpis when it got yoinked at the very least). And they're trying to escape this planet. -> The last description does mention "cast of characters, new AND old," so it remains to be seen in what capacity old characters are involved. It IS a time-skip, so maybe Sanctuary finally tracked down Lilith's whereabouts and she's stranded on Elpis. Maybe Ava is an adult now and leading the Crimson Raiders. Maybe the whole "Timekeeper" business means there will be timeline fuckery- pulling alternate timeline versions of old characters, bringing back dead ones, who knows.
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-> (I'M PERSONALLY INCLINED TO BELIEVE that Sasha and Fiona will also play a role in this game? Because New Tales called specific attention to Sasha being in a different part of the galaxy unable to be found (hidden planet? wink wink?), and Fiona's talk of Sasha's anahatium pocketwatch, with the etched phrase "TIME HEALS ALL WOUNDS.")
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-> (Who knows if that is true, or what that really means. Just speculation here. I miss Sasha and Fiona, and they've been hyped up with BL3 Echoes, New Tales stuff, and even their own book. Give us the two best Borderlands characters back please.)
-> Last thing as an aside, it DOES show that we will be getting a Siren VH again. So she either needs to have Steele's unknown power, the Leech power, or some secret third thing. Maybe she isn't a real siren at all. The device on her arm could either be a way to REPLICATE a siren's power (like Anu, making her a "fake siren") or possibly as a way to enhance/contain the Leech power, like Tyreen alludes to in BL3. Interested to find out.
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TLDR: we're finally getting the Eridian War plotline! They didn't forget guys! AND it directly involves Elpis, like the game where we first learned about the Eridian War!
Synthetic "Eridian" army led by a Vault Guardian/Monster, THE TIMEKEEPER, vs. the robotic bandit army, the Rippers, led by QUEEN CALLIS. Time-skip again (intrigued to see how long this time. It's canonically been at LEAST two years since BL3.) New + Old characters. New Eridian planet, like Nekrotafeyo. 4 New VH's, either FROM Elpis, or wayward travelers who accidentally crashed onto Kairos.
“Early 2025” gameplay reveal, unspecified 2025 release date.
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jennelikejennay · 3 months ago
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It's odd to me how negative most humans in Star Trek are about the Vulcan way of emotional control. You mean you've never wished you could control yours a little better? You think getting angry a few times a day is actually important for your mental health?
I put it to you that your childhood, and every human's childhood, was a grueling process of learning to control your emotions. Once, it was natural to melt down in the grocery store if you didn't get a cookie. Gradually you learned to keep that upset feeling inside and not scream and cry, because it's socially unacceptable. And finally, as an adult, you probably learned enough internal control over your feelings that you genuinely don't feel that upset about the cookie; you instinctively practice self soothing behaviors like "remembering you have cookies at home" or whatever.
That level of emotional control makes civilized society possible. It's not unnatural or harmful. All Vulcans do is take it a little further than we do.
Sure, all sapient beings have feelings and those feelings are the main way we decide to do the things we do. Vulcans don't deny that. They just think it's important to master those feelings, and they're able to do so to a very high degree.
Would smiling from time to time get in the way of controlling negative emotions like anger or jealousy? Probably not. But, like human etiquette rules, remaining impassive is a visible sign that you're doing the work and won't fly off the handle.
I don't think the Vulcan way would necessarily work for humans. But is it wrong that I kinda wish it did? I would love never to lose my temper with my kids, never cry over confrontation, always keep my wits about me in an argument and be able to focus on the issues at hand.
The main cost would be not being able to use emotions to connect with other people. But, being telepaths, I doubt Vulcans have that issue. And since I am already bad at connecting to other people, I can't help feeling like being the only unsmiling Vulcan on a ship full of humans wouldn't be the worst thing in the world!
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crackersandjuice · 1 month ago
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EVBO???? EVBO YOUR FUCKING MIND HOLY SHIT???
pvpciv the lore the LOREEEEEEEE. oh my god. Oh My God. i have. So Many Thoughts. like. Like. this is going under a cut i need to Ramble.
why are the shields grouped with the swords. parrot didn't mention anything about them fighting with the other civs so maybe they allied with the swords??? or the other groups also send them there as punishment??? but the first one is probably more likely because shields can't do damage they can only defend. also sword and shield imagery ya know.
(side note: i am So Glad guard friend "raymond" pvpciv doesn't know shit lol. my guardbo heart couldn't take it if he was yet another person that betrayed evbo.)
and why the fuck can't the swords use multiple items!! is it like a trade off with the whole netherite thing?? they can become immortal but they can only use said source of immortality as a weapon. does that make sense i hope it makes sense.
the memory loss!! if players aren't spawned into their civilizations and are instead spawned out into the world, maybe swordciv wipes their memories so they don't want to leave. but that in turn just makes their lives a living hell because they fight each other AUGH. just don't make an economy y'all don't make your society have to pay for shit with the very thing you need to live </3
TABI. TABI FUCKING. HER. IM LOVE HER. i am Not abandoning my found family goodness you can pry that from my cold dead hands but!! her betrayal OH that was so good. she either does have some attachment to evbo or she probably has some further use for him if she spared him like. maybe she's trying to goad him into following her?? idk why she would but it's a possibility!
what else...OH YEAH the animation! qdandy chef's kiss i am eating it up like a bowl of spaghetti.
oh god...oh god my fics are gonna be soooo non-canon compliant. test drive lovers we live in ignorant bliss over in that au o7. but!! i am also Very Very excited to explore the new lore in other fics. this bouta make my "evbo gets turned into a spectacle" au go wild.
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