#like i said for exemple i dig the change about the mayor! but therefore we lost like.
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I did hear that the OG was a bit obtuse and especially when the world opened up later, you kinda had to talk to every NPC for breadcrumbs leading to your next destination, and I actually love doing that? I love talking to every NPC in a video game! I play Pokémon to go into everyone's houses and talk to them, that's the best part!
Maybe in the Remake they tried to avoid frustrating people by having things be so unclear, but they could've figured out a happy medium. Maybe optional quest markers
The newer Zelda games let you disable quest markers if you love stumbling ass backwards into problems and solutions
We have the technology, is all I'm saying
yeah right!!
Like it's true the OG becomes a bit confusing when you unlock the open world, there's some point where it becomes hard to remember where you're supposed to go, and if you stopped playing in the middle of exploring and forgot what you were doing, you're out of luck! Not to mention also super weird stuff and secret place to unlock some limit breaks (thinking about that one NPC that will give you Aerith's final Limit Breaks after you walked a certain amount of steps with a Materia). that's definitely an issue, but it's also... fun? to have you figure out where to go next by talking with people?
and like, the OG didn't have quest markers or even an easy to use map, so it's kinda confusing yeah, but just adding that would already help a lot without completely cutting down on interreacting with the scenery?
like yeah pretty much, the OG was confusing sure, but in ways that modern technology could help out without removing the detective aspect of trying to talk with people to figure out where you go next.
there HAS to be a middle ground between leaving you fully on your own in the OG and taking your hand on literally everything in the Remake, yaknow?
esp also since the first part of the Remake follows the one "linear" portion of the game where you mostly have to go from one map to another without specifically having any way to leave the area you need to stay in.
Like the Shinra building is normally kind of one puzzle or detective work by floor in order to unlock the key to unlock the next floor, so all of them come with the aspect of letting you discover each floors.
in the remake it's really just going from one quest marker to the other instead, and every exploration bits are instead replaced with cutscenes that tells you straight up what to do and it's just.... why... where is the interactive aspect of it...
idk it feels frustrating, and if it happened only for one or two quests it's whatever, but at this point it's been systematic and anything that's supposed to feel like something you worked for in the OG ends up just.... well. being hand held instead through everything. Once or twice is fine, but when it's all the time it's just. man what the point.
i miss the OG 😔
#ichareply#anonymous#ichafantalks ffvii#ichablogging ffviirg#like the remake still have its good moments and some things are fine but it's just....#like i said for exemple i dig the change about the mayor! but therefore we lost like.#two or three unique puzzle/detective works on the next floors at least due to that?#just to go from one cutscene and plot marker to the next?#feels depressing.#will there even be the scene Cloud can look into various lockers and there's a cait sith forshadowing in them........#please.... on my knees........
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