#like Mario in that comic Luigi thinks his bro is dead
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roscolate · 1 year ago
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TW: Panic Attack / Eyestrain
BGM - Despair - The Tale of Princess Kaguya
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ACT 1
ACT 2 - 1 <<< 28 / 29 / ?
Denial
Also I know it’s hard to tell, but he’s running away lol
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factual-fantasy · 8 months ago
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Heya Factual! Congrats on the 23,000! Yet another well deserved milestone earned by your hard work and dedication! Really sorry about the cold- we always seem to get sick at the worst of times! Definitely don't do anything crazy till you're 100%, but thanks for making that really cute celebration piece- you can really tell how much the factual Fam cares about you from their worried expressions...and then there's Gerald, who refuses to let his happy demeanor waver for a second! Though then again, he is still quite young- he might not even understand the concept of getting sick yet!
And on that note, at least till you're better, I definitely won't send any unnecessarily exhausting Asks like last time ( thanks for answering that so thoroughly though- that was really cool! ) and just keep it simple- and my ask today is regarding the simplest Mario enemy, the goomba!
You've mentioned them in the past as beings created by Kamek- How does he do it? How long has he been doing it? Are the goombas sentient, or just savage constructs? How many are there, in ratio to the Koopas? Did the bros have to fight through a bunch of them on their way to the castle? And do any of their variants exist, such as the micro goombas, para goombas, or giant goombas? We require the Goomba Lore!
Thank you! :DD I'm doing my best to take it easy.. I've spent most of my days recently either sleeping, sitting, or playing Pokemon Scarlet XDD that's relaxing right? Yes, I believe so-
As for Gerald, he isn't ignorant to my condition- he's actually meant to be surprisingly emotionally aware. :0 He's smiling though all this because he wants the others to be happy. And if he's calm and smiling, maybe we'll smile too.. 🥺
I was intending to draw a comic that goes into Gerald's character a bit more... But I just haven't been well enough recently to take on a project like that.. :((
And don't worry about "exhausting asks", I encourage them! :D I could really use some lengthy asks as a form of distraction to be honest.. 🥹💔
Speaking of asks, about your Goomba questions..
Well, starting with Kamek actually- I have intentions to make him a few hundred years old. Being the most powerful magikoopa there ever was supposedly.. and he's been associated with the royal Koopa family for generations.. though this idea is in canon limbo, because I'm having trouble figuring how exactly he's managed to live so long. Considering how magic works in my au.. his lengthy life span shouldn't be possible..
None the less, even though I haven't gotten that idea to fit yet- I love it so much that most of the au kinda branches off from it- <XDDD so with that established, Kamek brings Goombas to "life" using magic of course!
I was thinking that the ability animate dead/inanimate things is a very complex magic that took Kamek years to learn. And he was only finally able to master it in the last 100 years or so.
Now for the Goombas, they are not sentient for sure. They are just these little.. zombie like.. machines. They start as poisonous mushrooms and when they are "brought to life", they gain this desire and need move and attack anything that doesn't appear to be a Koopa.
As for the Koopa to Goomba ratio.. I'd say they make up 1.5/10 of the kingdoms population. They are very disposable and "easy" to make.. but they are relatively fragile creatures and take a while to grow.. plus the Goombas don't live very long. Since they uproot themselves upon being "Goomba-fied", they eventually wilt and die.. :/ so that number doesn't ever go over 1.5.
I'm sure Mario and Luigi had to squash some on the way to save Peach the first time. But it was only after her rescue that one landed a bite on Luigi..
As for their variants, the micro and Giant Goombas surly exist! Though king Goomba might not because the original brown mushrooms probably don't grow that big-
As for para-goombas.. hmm.. I know there won't be any Goombas with wings going around. But perhaps there could be a Goomba that can release airborne spores.. or at the very least can attack from afar.. that could get them the title of para-goomba! :0
I think I covered everything, I hope at least-
Thank you for the ask and interest in my au! :DDD it was a nice read and took my mind off of all my ailments for a short time 🥹💖
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girakia · 2 years ago
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Mario movie thoughts! Full of spoilers!
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I want everyone to line up and lick my foresighting pussy. I was right about everything except for toad during training and dance party(thank god)
But okay, I'll analyze it in two ways, one as a mario fan the other as an average movie goer
As a mario fan:
10/10 WHAT A FILM! Seriously if you like Mario and his history enough this movie will be amazing. It's reference after reference + new stuff and it respects it's source material for like 90% of the time.
Mario and Luigi are actually brothers that care SO MUCH about each other, it's so cute. Their baby forms show up in a flashback and it shows how Mario always stood up to his bro. It's so adorable and "Mario is evil and doesn't like Luigi" has just been killed in the garbage, buried and had it's grave spit on.
Speaking of the bros, we see the Mario Family WHAT? AND THEY GAVE MARIO DADDY ISSUES? WACK. Like it's a stereotypical brooklyn-italian family, but nice to at least see their face. And it's so cool to me how Mario and Luigi are probably on their 20's, just beginning their careers and failing and be filled with self-doubt, it's nice...
Oh and Mario has a personality now, yeah he's very head strong, daring and brave, only being taken aback when he's in a real tight spot. And despite his chubby physique he's quite the athlete(wait we have seen this type of Mario in Luigi's mansion 3) it's really cool that it took 40 years for him to, for a large audience, develop a life of his own.
Next point: Peach
Yeah, girlboss, uh huh, an actual queen, yes... I actually really liked her in this movie, she is a capable leader that loves and appreciate her people. Her backstory, we see baby Peach, so cute and it actually reflects why she loves the Toads. Also yeah she's pretty strong and agile, but now thinking back I want to see some of her flaws in the (and it definetely IS going to happen) sequel.
Also her and Mario, so cute together, I want more of them...
Speaking of love... Bowser. Yeah he is menacing and a threat, if this wasn't a kids movie I think we would see more messed up things, there is only cartoonish violence which is okay I guess. However, despite being shown to be cruel and sorta of a mad king, he also shows a dorky side. Like "Why does Bowser want to kidnap and marry Princess Peach" It's because he likes her... What are you gonna do about it? He's charmed by her and I can't blame him..
And bowuigi... It didn't happen, yeah. Kinda mad because the fanart that would have been made if it had more than the scenes shown in the trailer would be insane. But also, I don't like it when corporations use gays ships for pink money(it's what would have happened). They did use bisexual light in his speedwagon-esque music number. And what a cool addition to Bowser lore, that he plays the piano.
Speaking of Luigi, he doesn't show up too much actually, he really gets imprisioned and stays imprisioned 2/3 of his screentime, waste of a character ngl, but next time we gotta see more of him. Maybe his lack of appearance makes sense to his shy demeanor.
KONGS. They were great! I really like how the movie made part their culture around kart racing, because as we all know, diddy kong racing for the nintendo ds is the greatest video game of all time. Donkey is actually a pretty cool character and he's really funny too. THEY MADE CRANKY HIS DAD BTW. AND HE ALSO HAS DADDY ISSUES, IT'S WHAT MAKES DONKEY AND MARIO BOND. When Mario Peach and Toad go to Kong Kingdom, they get greeted by a kong that (maybe it's because of the artstyle) looks a lot like DK jr... idk. ALSO DIDDY APPEARS THIS IS GREATES MOVIE OF ALL BECAUSE IT'S THE ONLY ONE WITH DIDDY KONG.
Toad is also there, like it's a chef toad, but he doesn't have an interesting name like those chef toads from the first paper mario games. He's the comic relief, but everyone is funny in this movie so he's just here to be next to Peach. Speaking of Toads, Toadsworth is dead... yeah there is a group of advisors and they are just normal toads with different colors and a few clothing details. Which interesting because I could blame Illumination for this lack of creativity in character design, but I know by a fact that this was Nintendo's doing.
Kamek is cute also, the koopas and goombas and enemies designs were great. The art style of this movie was fantastic to me.
And with that I can conclude my view as a fan. Now to act slightly more mature.
If you're not a fan of Mario, this movie will be a 5/10.
It's pretty good™, and that could be seen as a positive but we all know a "good" movie isn't enough, specially in animation, specially in a blockbuster animation. Don't get me wrong, you can see that I fucking adored this movie. However, if you're going to watch it completely devoid of any facts about Mario and gang, it's another movie about believing in yourself, protecting those you love and standing up for what's right.
And I know Mario isn't known for it's complex stories and carefully thought out world building and lore, but you can find another movie just like this one. What I'm trying to say is there is potential in this galaxy they created for the movie, though it's not explored.
I watched it with a couple of friends and one them said that this movie is more for mario nerds that grew up with playing the games back when nintendo was accesible rather than current day kids that watch a lot of youtube and have other interests and understandably can't afford nintendo crap. And agree to disagree, I'm definetely proving her point with this extensive review about a property I played with when I was 8 y/o. However, there were plenty of kids in our session, and like I said this feels like a genereic kids movie, so this is a movie for children, no denial, but it also relies on older fans to really profit.
In matters of animation, it's pretty good, expected from two big names like Nintendo and Illumination. As I sais the art style is reely cool, I like how it adapted the Kotabe/Nakaue art style mixing it with the smooth illumination style, take that as you will.
And okay, Illumination kids movie, you know what that means, copyrighted 80's music, seriously, Mr. Blue Sky, Holding out for a Hero, Take on Me. My honest reaction to that:
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At least they put the dk rap when dk is introduced.
Also there were a few problems in the story. This is REALLY FAST. Like they don't even have time to make a misunderstanding when Peach and Mario first meet. They're already telling the toads they'll try to convince Cranky to join their fight. Like slow down jeez...
And hey, How does peach know what a human is? She came to the mushroom kingdom when she was a baby. And how is New York after Bowser gets defeated? They just show the bros moved to Mushroom kingdom. Is there even a pipe anymore? And the pipes just take you to other worlds ig? We're working with little explanation, I see.
Also no Daisy explicitely, nor Rosalina, there was A Pauline second.
But yes, it's generic, but I couldn't ask for anything else. But they better step up their game if they really want to make any impact on Mario's history.
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themattress · 3 years ago
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My Top 30 Favorite Video Games
Inspired by @ultraericthered’s Top 30 Favorite Anime post. 
Although I’m doing mine in countdown form, ‘cause it’s more fun that way!
30. Super Mario Bros. - Arguably the first “blockbuster” game to be released, not only does Super Mario Bros. still hold up over 35 years later but it’s a gift that keeps on giving with how many different incarnations, remixes, fan games using its assets, etc. that we have now.
29. Phoenix Wright: Ace Attorney - OBJECTION! While I cherish the entire original Phoenix Wright trilogy of the Ace Attorney franchise, I’ll always be the most partial to the original outing. The sheer audacity and hilarity of the concept, which is grounded by endearing characters and compelling mysteries, shines brilliantly in this little, easily accessible game. 
28. Trigger Happy Havoc: Danganronpa - While similar in many ways to Ace Attorney, Danganronpa boasts a variety of more actual gameplay than mere point-and-click text scrolling. But what really makes this stand out, beyond gameplay or even the strength of its concept, story and characters, is the atmosphere it creates. For good and for ill, traversing the pristine, neon-lit hallways of the abandoned Hopes Peak Academy looking for clues as I’m forced to play by Monokuma’s twisted rules is an experience that will stay with me forever.
27. Star Fox 64 - Beyond all the entertainment this game provides through memes, it’s really just a fun, reasonably simple but just moderately complicated enough game that’s accessible to any player even if they usually don’t go for aerial shooters. It’s also one of the earliest console games that I ever played, so of course it’s going to hold a special place in my heart.
26. Batman: Arkham City - It’s an impressive feat when an open world game can still feel so claustrophobic in all the right ways, and that’s what Arkham City accomplishes. This game is essentially The Dark Knight to Arkham Asylum’s Batman Begins, escalating the action, suspense and sheer Batman-ness, providing unlimited opportunities to enjoy yourself playing as Gotham’s defender and facing down the greatest Rogues Gallery in comic book history.
25. Red Dead Redemption - Look, I know that Red Dead Redemption 2 is technically the superior game. But its complicated story, sprawling cast of characters, and vast canvas of a world can be pretty daunting, whereas I feel like the original Red Dead Redemption struck a much better balance. Allowing open world freedom within the confines of the straight-forward story of John Marston’s redemption really makes you feel like you’re in an old Western film, and the way that choices you make as a player impact the way that film ultimately turns out is one of the strongest arguments for video games being worthy of consideration as true art.
24. The Elder Scrolls V: Skyrim - So, ten years ago an open world adventure video game series releases its fifth entry...and to this day, we’ve had no sixth, in favor of expansions and updated re-releases of said fifth entry. But that’s not a sign of laziness; it’s a sign the developers know they hit such a peak in quality that they have no need to rush anything further out the gate, as Skyrim is a gift that keeps on giving. Addictive in how unlimited in possibilities it is, with each playthrough never being the same as the one before, Skyrim is a gaming masterpiece that I don’t think I’m going to get bored with playing anytime soon.
23. Super Paper Mario - This may be an unpopular opinion, but I vastly prefer this game’s action-platform-RPG hybrid gameplay style to the prior installments’ traditional turn-based RPG style, which feels more at home in stuff like Super Mario RPG and the Mario & Luigi series. But gameplay aside, I think this has the strongest story of any Mario game, trading in the usual “save the kingdom/princess” fare for saving all of reality, with legitimate emotion and drama and even character development. It’s one of the Wii’s shining gems, to be sure.
22. Epic Mickey - This game’s graphics are by and large unremarkable, its gameplay is fraught with issues (that camera is unforgivable), and it’s nowhere close to the best on its system or genre. But Epic Mickey is a case study in where the effort put into crafting the game’s world and story, not to mention the obvious love and respect for the material being worked with, pays off. Any Disney fan will love this game for its story, which puts Mickey front and center as an actual character rather than a mascot and dives deep into his history as he meets his “half-brother” Oswald the Lucky Rabbit, and its mystical, unique atmosphere - what the graphics can’t deliver, the fucking music more than makes up for. All of the game’s flaws mean nothing compared to the sheer heart on display, and I treasure it greatly as a result.
21. Batman: Arkham Asylum - I already mentioned that Arkham City is the superior game, but as was the case with Red Dead Redemption and its sequel, personal preference strikes again. The simpler story and narrower confines of Arkham Asylum just appeal to me slightly more, and I feel like the borderline horror atmosphere this game has could never fully be replicated by all of its sequels and spin-offs. Also, you can play as the Joker in this. WIN.
20. Metal Gear Solid - And on the subject of Arkham Asylum, it owes much to this game, which created the template of a lone badass hero having to use stealth and weaponry to liberate a government-owned island from the lunatic terrorists that have taken over. Hideo Kojima famously never wanted this game to have any sequels, and I can definitely see his point, as it’s a complete and wholly satisfying experience in of itself and I don’t feel like it’s ever been topped. At the very least, it’s certainly the most enjoyable of the series to me.
19. The Legend of Zelda: Majora's Mask - Also, speaking of “borderline horror atmosphere”, we have the freakiest game that the Legend of Zelda series ever put out. What was supposed to just be a gaiden to Ocarina of Time mutated into this beautiful monstrosity that’s become just as iconic. Nobody who plays this game is ever going to forget that fucking moon and all the constant jumping back and forth in time across three days as you try to prevent the apocalypse of Termina. It’s the kind of gaming trauma that’s well worth experiencing.
18. Kingdom Hearts: Chain of Memories - Like Majora’s Mask, this game is a case study where you can take a bunch of recycled assets and gameplay, and then make something unique from it if you have a well-crafted story with a dark and disturbing atmosphere. It’s hard to experience or appreciate the transition between Kingdom Hearts and Kingdom Hearts II without playing this midquel, which takes the narrative and characters to deeper levels without being pretentious about it and sets the stage for the proper console sequel perfectly. And if you can’t get into it being on Gameboy Advance, then just play the PS2 remake (which is arguably the superior version anyway) and you’re good! Just...don’t mind the cards, OK?
17. Sonic CD - And now we have another game about jumping back and forth through time to prevent an apocalypse! See the common threads at play here by this point? Sonic the Hedgehog is at his best in 2D gameplay, and I personally enjoy this the best out of all the 2D games in the series. As obscure as the Sega CD was as a system, it was powerful enough to take the blue blur’s speed to its maximum level, set alongside beautiful graphics and a kick-ass soundtrack (well, two different kick-ass soundtracks; and I actually prefer the US one). 
16. Pokemon Black & White - While there were advancements made to story and graphics and gameplay features in the third and fourth generations of the Pokemon series, nothing felt as truly ground-breaking as the second generation games until the fifth gen with its Black & White games. This was arguably the game series’ peak in quality on all fronts, but its specifically the story that lands it on this list, as its well-written and paced, subverts many formulaic elements from the previous games, is set in one of the most unique regions in the Pokemon world, and has a timeless message that has only grown more relevant with age. 
15. Super Smash Bros. Ultimate - The whole series could really go here, but fortunately the most recent entry is the perfect embodiment of said series, with every playable character there’s ever been and then some. The sheer variety is unmatched by any other fighting game out there, and its story mode, “World of Light”, is quite possibly the greatest video game crossover in history given how many characters are featured as both fighters and spirits.
14. Super Mario 64 - I’m pretty sure this game used to be higher in my favor, but replaying it on the Nintendo Switch recently has made me aware of how, as the first game on the Nintendo 64 and the first 3D platformer, it’s poorly aged in several areas. However, I must stress that it is still a very good game. The fun of going to the various worlds within paintings in Peach’s Castle hasn’t changed, nor has how smoothly and seamlessly Mario managed to make the jump from 2D to 3D. Just like Super Mario Bros., the number of games that owe something to this one is too great to count, and that’s an achievement that remains timeless.
13. Dark Chronicle - Also known as Dark Cloud 2. I hadn’t heard a damn thing about this game before renting it on a whim many years ago, and I was caught off guard by just how good it was. It’s got a simple but effective story and likable characters, a timeless atmosphere, beautifully cel-shaded graphics, dungeon-crawling gameplay, action-RPG combat gameplay, literal world-building gameplay, and even a fishing minigame! This game can actually stand besides the Zelda series without shame; it’s truly an underrated gem.
12. The Legend of Zelda: Twilight Princess - Oh, speaking of Zelda, this game goes full Lord of the Rings-style epic fantasy with it and it is glorious. Between the near perfect gameplay, beautiful 3D graphics, and one of the best stories in the series (with one of the best characters: Midna), Twilight Princess’ most prevalent complaint from critics all the way up to its own developers is that it wasn’t even MORE expansive and awesome given how long it was hyped, and if that’s the biggest issue with the game then I’d say it’s in pretty good shape.
11. Super Mario Galaxy - Super Mario 64 may be held back a little by how its aged, but no such thing is holding back Super Mario Galaxy. Super Mario Odyssey might be as good or possibly even better, but I just don’t hold the same feelings of amazement and respect toward it that I do for this game. From the blitzkrieg-style attack on the Mushroom Kingdom by Bowser to the discovery of Rosalina’s space station, this game had me hooked from the first few minutes, especially with it blaring that awesome orchestral score the whole way through. To this day, I maintain that this is Mario’s greatest 3D adventure. It’s simply magnificent.
10. Final Fantasy X - Ha! See what I did there? This game has caught flak for some of the awkwardness that comes from being the first fully 3D entry in the series, but I think that’s tantamount to nitpicking when compared to all it does right. To me, this was the last really good installment of the main Final Fantasy series, with a story and world so brilliantly developed that the game earned the immediate breakthrough success and acclaim that it found in its native Japan. 20 years later and, as the HD remaster has shown, it still holds up as one of the most engaging JRPG experiences I’ve ever had the pleasure of having.
9. Banjo-Kazooie - At the time, this was basically Rare’s copycat version of Super Mario 64, although considered about as good. Now, however, there’s a difference: the aging issues I mentioned for Super Mario 64 don’t apply for Banjo-Kazooie. Whether replaying it on the Nintendo 64 or on whichever Xbox you’ve got, this game is still just as fun, imaginative and hilarious now as it was back then. It’s quite possibly the greatest 3D platformer ever made.
8. Pokemon Crystal - The definitive edition of the Gold & Silver games of Pokemon’s second generation, taking what was already a phenomenal advancement and improvement to the first generation and making it even better with additional features such as the ability to play as a girl for the first time and a more clearly defined storyline centered around the legendary Pokemon featured on the game’s box art. Pokemon had been written off as just a passing fad up until this point. This was when its staying power as a video game juggernaut was proven.
7. The Legend of Zelda: Breath of the Wild - Talk about a win right out of the gate for the Nintendo Switch! This game returns the Legend of Zelda series to its roots while also applying all that has been made possible in video games since the original game’s release, and the result is an enthralling, addictive, open world masterpiece that has set a new standard of quality for both the Zelda series and for many modern video games in general.
6. Kingdom Hearts II - The Final Mix edition to be precise, although in this day and age that’s basically the only edition people are playing anyway. This game is the apotheosis of Kingdom Hearts as both a video game series and as a concept; filled to the brim with Disney magic and Square Enix RPG expertise and paired with some of the most refined action-based gameplay there is. And when it comes to bringing the original Kingdom Hearts trilogy’s story to a close, does this game ever stick the landing. The series could have ended right here and I would have been completely satisfied (and its reputation would be a lot better off, too!)
5. Pokemon Yellow - While I maintain that this game, the definitive edition of the original first generation Pokemon games, still holds up as fun to play even now, I’ll admit that it’s pure bias that it ranks so high. It was the first proper video game I ever played, there was no way I was leaving it off the top 5! Its blissful nostalgic atmosphere is always such a delight to return to.
4. Banjo-Tooie - Remember when I said Banjo-Kazooie was “quite possibly the greatest 3D platformer ever made”? The “quite possibly” is because its in stiff competition with its own sequel! And personally, I’m in Banjo-Tooie’s corner; something about how inter-connected its worlds are and the addition of so many things to do all while maintaining your full moveset from the original game is just beautiful to me. Both it and its predecessor are like obstacle courses that I never tire of running through, which is the hallmark of brilliant game design.
3. Kingdom Hearts - Another case where the sequel may be the superior game, but my own personal preference leans toward the original. And in this case, it’s a highly personal preference: this game and my memories of playing it for the first time are so very dear to me. The characters and worlds of Disney put into an epic crossover RPG was like a dream come true for me and no matter how far the series it spawned has deteriorated, nothing can detract from the magic of this game. It’s got a certain, indescribable feel and atmosphere that’s never truly been replicated, and that feel and atmosphere still holds up whenever I revisit it. The gameplay may not be the best, particularly when compared to Kingdom Hearts II’s, but the charm of the story and the characters and the world and the very concept more than makes up for that. As far as I’m concerned, it’s one of Disney and Square’s greatest masterpieces.
2. Final Fantasy VII - I was aware of the hype this game got and was totally ready to call it overrated, but damn it, it got me! I don’t know what it is about this game with its blocky early 3D graphics, poor sound quality to its excellent soundtrack, and frequently mistranslated script that proved to be so gripping and enjoyable to play through, but man did it ever Limit Break its way into my heart. This is considered a JRPG classic for a damn good reason.
1. The Legend of Zelda: Ocarina of Time - Do I really need to explain this one? It’s famous for being frequently cited as one of the greatest video games ever made, and like Final Fantasy VII, its hype is well-deserved and totally justified. Whether you’re playing it on the Nintendo 64, the Gamecube, the Wii, the 3DS, and hopefully the Nintendo Switch in the future, there is a magic quality to this game that permeates through every step you take in its fully 3D world. It’s a triumph that has stood the test of time, cementing the Zelda series as truly legendary.
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roscolate · 1 year ago
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I’m crying, oh my god 💔💔💔
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02<< 03 >> 04
@zootopiathingz
@s-creations
@ramengirl03
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dragonkeeper19600 · 5 years ago
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Super Mario Bros.: Fallen Star AU (Part 1)
This is an AU I’ve been developing for a while. It’s basically my take on the stock “Bowser defeats Mario and conquers the Mushroom Kingdom” scenario. I haven’t decided if I want to do this as a fan fic, a series of fan fics, a comic series, whatever, so I decided I might as well lay out the basics here. 
The name “Fallen Star” is a double entendre. The first meaning refers to the weapon Bowser uses to conquer the Mushroom Kingdom: a star that fell from the sky. The course of history in the Mario world is often determined by the presence of stars and other celestial bodies on Earth, the Power Stars, the Beanstar, the Dark Star, the Shine Sprites, the Cobalt Star, etc. All of these entities contain great power and great capacity to be used for either good or evil, but one star proved itself more devastating, more uncontrollable than all the others. This was the Havoc Star, which fell to Earth in a fiery blaze. 
The Havoc Star crashed into the ocean, and the force of its impact was so great that it caused flooding in coastal cities around the world. Bowser’s forces found it smoldering in the sea depths, the water around it broiling to a white heat. They managed to contain it with Kamek’s magic and unleashed it as a weapon on the Mushroom Kingdom.
All stars are living beings, but this star seemed heedless of any attempts to communicate with it. It couldn’t be controlled or reasoned with, the only voice it had seemed to be a scream. Bowser didn’t see it as a sentient being and instead as an infinite energy source to be pointed in the general direction of a target.
The devastation this thing wreaked on the Mushroom Kingdom was total, and there was a lot of collateral damage even among Bowser’s own forces, as Kamek’s attempts to wrangle it relied a lot on trial and error. Even Bowser grew uneasy at the extent of its power, but he was far too prideful to admit to his fear and carried on laying waste to the Mushroom Kingdom. 
Mario and Luigi had no way to fight this thing. They decided to focus their efforts on evacuating as many of the Toads out of the Kingdom as possible, hoping to buy time for the Star Sprites to find a solution. But, they are only two men, and the star was more powerful than both of them. Luigi is captured, and Mario and Peach are forced to go into hiding. Bowser takes the opportunity to install himself in the now vacant Peach Castle.
Alone together, Mario decides to make one final bid to stop Bowser. Peach will run for the border while Mario takes one last stand against Bowser.
And this is the second meaning of “Fallen Star” because Mario never returns from this encounter.
Mario throws down with Bowser inside of Peach’s Castle, but when Mario gains the upper hand, Bowser orders Kamek to unleash the Havoc Star on the castle with the two of them still inside. 
Kamek is alarmed and refuses at first, but Bowser is seeing red. 
He’s basically razed the Mushroom Kingdom to the ground and still Peach eludes his grasp?
The only thing left for it is to burn everything.
So, the Havoc Star is set loose upon Peach’s Castle, where it proceeds to tear it apart. 
Bowser manages to escape by the skin of his teeth. 
But, Mario is pinned under falling rubble and unable to get away,
So the castle collapses with him inside it. 
When the smoke clears, and there’s nothing left of the castle but blackened stone,
Bowser is in a state of shock. 
Somehow, he didn’t expect Mario to actually die. 
The reality of it is only now sinking in.
And, he doesn’t know what he feels.
Meanwhile, Luigi is being held prisoner in the dungeon of Bowser’s castle
Because he’s too dangerous to let loose.
Bowser actually gives him the news in person.
He’s halting and awkward with it. He doesn’t attempt to console Luigi, but there’s something almost regretful in his words.
Luigi’s brain is a blank.
He can’t comprehend what’s being said to him. 
All he knows is that Bowser must be lying.
He sits in that dungeon for months, waiting for Mario to rescue him.
And as each day goes by without any sign of his brother, 
A horrible, all-consuming terror takes hold of Luigi’s soul.
What if it’s actually true? 
Three months go by of Luigi trying, with increasing desperation, to stamp down the awful possibility.
But then, finally, one day, there’s chaos up above.
Someone is storming the Bowser’s Castle. 
Luigi hears crashing, blasting, all kinds of foundation-rocking noise
Before a masked person drops into his cell. 
The person with the mask blasts a hole open in the wall,
And pulls Luigi out into a waiting airship.
Only when the airship is flying away does his rescuer remove their mask.
It’s Daisy. 
Daisy is overjoyed to see Luigi, but Luigi only has one question:
“Is Mario with you?”
The look on Daisy’s face says it all. 
For the first time in three months, Luigi breaks down completely. 
Everything, everything is gone.
Everything has lost its color.
Daisy just holds him as he cries. 
When they arrive back in Sarasaland, they are greeted by an anxious Peach.
She made it out. 
She, and the other Toads that managed to escape, are hiding out in Sarasaland. 
Daisy and the rest of the Sarasaland nobility have been spreading rumors of Peach taking refuge elsewhere. 
They have most of Bowser’s forces convinced that Peach has run to the Lunar Kingdom with plans to head deeper into the galaxy.
Only Daisy, her father, and the other four kings know that Peach is actually in Sarasaland. 
For the first few weeks of his own exile in Sarasaland, Luigi doesn’t see much of Peach.
He seems to be numb to the world. He sleep walks through his day. 
At night, he’s wracked with sobs and can’t catch a single wink.
Daisy, to her credit, doesn’t leave his side during all this time. 
She spends all day with him, she encourages him to eat, she lies next to him at night.
She feels overwhelmed. 
She’s grieving for Mario, too, but she knows Luigi is feeling an anguish beyond her comprehension.
She feels inadequate. 
But, Luigi clings to her desperately each night. 
After a month, Daisy tells Luigi she has to tell him something important. 
It’s a struggle for Luigi to hear what anyone else is telling him.
But Daisy has such a serious look on her face that Luigi summons the effort to pay attention.
“Maybe we should’ve told you sooner, but we didn’t want to overwhelm you with so many things at once.
“Peach is pregnant. 
“You’re going to be an uncle.”
Shock. Even greater than the moment in the cell. 
When? How?
Daisy admits she doesn't know all the details.
“After all. I wasn’t there.”
But, apparently, that last night before Mario left to fight Bowser,
Peach and Mario knew there was a decent chance they might both die.
They didn’t want to leave anything unsaid or undone.
Daisy wonders if perhaps a baby was the outcome Peach was hoping for. 
To carry on his legacy, you know? 
Luigi is distraught. 
It’s Mario’s baby. He should be here.
Daisy agrees. Mario should be here.
But, Luigi is here. 
Peach needs him.
Daisy takes Luigi to see Peach immediately after.
Her smile is apologetic. 
She asks Luigi how he feels.
He says he doesn’t know.
Which is fair.
It’s a lot to process.
Peach says the baby is doing well. 
Toadsworth was evacuated too, and he never leaves her side.
Luigi doesn’t need to worry.
She tells Luigi the baby will probably have a lot of questions about its legacy.
Luigi will be able to answer questions that she doesn’t know the answer to.
Also, she wants the baby to know Italian.
Mario taught her some things, but she isn't fluent. 
She doesn’t want the baby to lose that part of its heritage.
She’s gushing, saying too many things at once. 
She’s wrought with emotion, too. She hardly knows what she’s saying.
But, the last thing she says is,
“I’m so glad you’re here, Luigi.
“I give thanks everyday that you’re here.”
It’s strange, but the news of the baby seems to rally Luigi.
While obviously still grieving, the darkness that had weighed him down seems to lighten somewhat.
He seems more awake, more alive.
Whenever Peach asks for something, its practically a race between him and Toadsworth who can get it to her first.
Luigi, as the younger, has the advantage. 
He holds her hair back when she needs to puke, he gets up in the dead of night to make her food.
Though she knows it isn’t fair, Daisy grows jealous. 
Luigi is spending so much time with Peach, and the baby seems to unite them in a way that leaves Daisy feeling left out. 
Besides, she knows that Luigi never really stopped being attracted to Peach.
But, Daisy is enough of an adult not to go to Peach with these feelings.
Instead, she communicates them to Luigi in a very apologetic, mature way. 
She admits she feels like a failure. She wasn’t able to help Luigi like Peach was.
Luigi is surprised that she thinks of herself that way.
He tells her he’s immensely grateful for how kind and patient she has been with him.
How patient she’s still being with him.
Daisy saved his life. He’s never forgotten that.
Daisy presses her hand to her mouth to hide her smile.
But, she can’t hide her tears.
She though she hadn’t been able to help Luigi with his grief.
But all this time, Luigi thought of her as his hero. 
The months pass, and the time comes.
In a cottage hidden away from the world, Peach goes into labor.
Luigi and Daisy wait outside while Peach is attended to by a doctor.
After a while, Daisy is called into the room.
Peach has asked for her.
Daisy is taken aback.
“Why me!?”
The nurse says she doesn’t know. Peach asked for her specifically.
Daisy heads inside nervously.
She don't know nothing about birthing no babies.
Luckily, Peach just wants Daisy to hold her hand.
She tells Daisy she didn't ask for Luigi because she didn’t want him to panic.
Daisy laughs nervously.
Joking around like this, it almost feels like old times.
Eventually, Luigi hears the baby cry.
Daisy comes outside and gives the thumbs up.
It’s all good.
In the months leading up to this moment, when Peach and Luigi were discussing names, Peach admitted she didn’t want to name the baby after Mario.
Mario’s name would already be a huge part of the baby's life. 
Peach wants the baby to have its own identity.
Luigi is touched that Peach understands.
Anyway, it’s a moot point, since the baby is a girl.
The doctor tells Luigi he can go in and see them.
He goes.
Peach looks exhausted, but happy.
The baby is sleeping. 
Luigi can’t believe how beautiful the baby is.
Peach agrees.
“We did good, huh?
“Would you like to hold her?”
Luigi is nervous.
He’s afraid he’ll drop her.
Peach says she trusts him.
Luigi takes the baby.
She’s so light. 
She doesn’t wake up, only stirs under the blanket.
They’re a banished princess and a disgraced hero, both living in exile,
But home is right here in his arms. 
The Italian word for star is stella.
It seemed like a perfect name.
“Hello, Stella.
“I’m your uncle.”
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vedj-f-bekuesu · 5 years ago
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2019 in Retrospect
2019 has been fairly quiet, so I decided to start off this year by looking back on it. I’ll be dividing it by main fandoms/characters/ships because this year there were actually some new ones. That hasn’t been the case since, like, 2013. 
Sonic the Hedgehog
It was an...alright year for Sonic. TSR was fine but too light on content, Mario and Sonic Tokyo felt like a step down from Mario and Sonic Rio but was still alright, and I have not played SEGA Heroes (and haven’t bothered with the Chao in Space short). Lowest spot for me was the IDW comic; the Zombot arc has had one interesting story so far, but the rest has had either bad writing (primarily aimed at Shadow’s turn) or it’s just been wallowing in its bleakness in a way even Shadow the Game didn’t. Then again, I find zombie stories uninteresting to begin with, so no duh I’m not interested in a Sonic take on it. 
Chaotix kind of mirror that. Vector’s managed to get a good showing in, batting 3 for 3 on the game front, and having a key role in two of them. And like I said before, the Chaotix have genuinely had the most interesting stories within the Zombot arc, although with Vector and Charmy turned this may become more limited. Speaking of though, Espio and Charmy have had weaker presences. Espio managed to get into all three games in some form but to a lesser extent (one just by name), and Charmy was really left behind. 
As for Vecpio, it’s been pretty bare for canon material stuff. Espio got mentioned in TSR as contributing the report that reveals Dodon Pa’s true role (with him and Vector being the key to making everyone shut up about him being suspicious, proving they’re best as a team). And Mario and Sonic Tokyo has something if you headcanon some stuff; when Vector talks about the medals, Espio is the first person you’re directed to. Nothing is said by Vector about Espio in text, but you can implicate that Espio was chosen first because of his strong link to Vector, being the first one Vector would trust to compete at a gold level. Other than that? Dry. And with no announcements for Sonic games in 2020, this may just continue. 
Crash Bandicoot
On the reverse side, we have Crash Bandicoot having a really strong year. CTR:NF came out (which is a remake of my favourite Crash game) and has been doing gangbusters. On top of this, it has been going out of its way to revive pretty much every dead character in the franchise, to the point that we have RIlla Roo back in the fold (something I genuinely didn’t think would happen 19 years beforehand). 
Skipping straight to the shipping for this, I wouldn’t have imagined it for Crash ever, but there’s actually some in-game material for me to latch onto for DingodileXKomodo Joe! Dingodile has been pushed into a more jovial character since N-Sane Trilogy, being even more doubled down on in CTR:NF. However, for the past 20 years Komodo Joe has managed to avoid being given traits closer to Espio. This game finally catches up to him, and does it hard. Seriously, his character took a hard turn for the stoic badass Espio did after Heroes, and when did Joe ever use Martial Arts magic ever? Aside from making that dynamic naturally more matching, Slide Coliseum joins in the fun with the visual upgrade. It has holographic projections of a trophy girl repping a couple of racers dancing each, and guess who the devs felt could be paired up for how they go together rhythmically? That’s right, my reptile boys. Man. 
Super Mario Bros
What a weak year for Mario for me. What Mario got for new games this year were Luigi’s Mansion 3 (which I’ve not played), Mario Maker 2 (which isn’t new story content and doesn’t interest me in the slightest), Yoshi’s Crafted World (which I forgot was a thing) and Mario Kart Tour/Dr Mario World (which...um). 
Because of this set-up, Bowser hardly got anything to do so he’s really been on the backburner. Considering how he’s been pushed in the rest of the decade that’s saying something. In fact, the most character stuff he got was in Mario and Sonic Tokyo, and even that was mostly just alright (I think Bowser Jr got the best deal out of that).
Spyro the Dragon
Spyro was alright, but this one’s more understandable. With 2018 being the big year for Spyro’s return, 2019 was a rest for the little guy. That being said it wasn’t completely quiet; Spyro Reignited Trilogy finally got its port on the Switch, and to tie in with that Spyro got an appearance in CTR:NF. 
Because of the latter point, Gnasty Gnorc got a surprisingly strong year. Not only having more people learn about his glow-up in SRT, but bringing over that petty and angry character to CTR:NF. Seriously, his bit in the grand prix intro video is great, and he has more lines in his racing quips than any other game. 
OK KO
I don’t think I made a post about OK KO on Tumblr (or maybe I did one, I can’t remember). But I did manage to get into this just before it got cancelled so there’s that. 
I maintain that the Sonic crossover (aka the first thing I really knew about OK KO) didn’t give me a good impression of the show.It just seemed like “here’s the Sonic and Eggman dynamic but with more cartoon shenanigans*” and it spent more time making endless Sonic references. While some were deeper cuts which actually were impressive, most were references I could see in pretty much any Sonic-referencing material. It wasn’t until I decided to look up more info on Lord Boxman sometime after because I wanted to check if N.Gin was an influence that I found out the plot of the actual show (crossover notwithstanding) was pretty nuts and way more up my alley. 
Speaking of, there’s Voxman. Whereas other ships on here I have to dig through material to construct nuggets from them, this was literally in the text. And why not, they have a good dynamic and are usually the most fun to watch bounce off each other. And I still like the fact that if KO and Lord Boxman were the Sonic and Eggman parallel, the story ends with Eggman becoming Sonic’s stepfather. Let’s see IDW tell a story like that, it’d be better than the Zombot stuff. 
*I think that was the point but still. 
LEGO
Man I wouldn’t have thought they would have remade LEGO Racers but the one they made this year was gre--
Okay no, this year basically reignited another flame that I thought was snuffed out like 16 years ago. For a brief history of me and LEGO, when I was six I had a freestyle box which I used to make an elemental superhero persona. I played with this until I was 11. Before then, my sister got some LEGO Harry Potter sets (which we still have in the loft), I played LEGO Racers a lot (and wasn’t very good at it), and I owned two random other LEGO sets (the trike from Life on Mars and Lava from RoboRIders). 
After that, I only dabbled in LEGO when there was a Sonic set done for LEGO Dimensions. I did try to play more into it, but it was really prone to crashing in certain worlds so I eventually got frustrated enough to stop playing it. Sometime in the interim though my sister started enjoying LEGO films without me knowing, so when February came around I was dragged to see LEGO Movie 2 when all I wanted to see in 2019 was Toy Story 4. Dad insisted on it since we rarely have family outings. In retrospect; 
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LEGO Movie 2 hit me in a way a piece of media hasn’t for years, or even decades. It’s shot up to be my third-favourite film of all time. And it’s revealed to me that LEGO is shockingly good at making endearing characters. So much so that breaking it down (pun not intended) has to be done by theme.
LEGO Movie: Part of the reason why I didn’t get into LEGO earlier was because I did see LEGO Movie back in 2014 when my sister was given it on DVD (she wasn’t into LEGO then) and I wasn’t impressed with it. In retrospect, I can appreciate what it did more, and I bring it up because it’s what makes Unikitty, Benny and Metalbeard so endearing when combined with what happened in TLM2. Lucy’s okay (moreso in the sequel), Emmet’s cute, President Business is fun but the MVP is definitely Rex Dangervest, who’s this feral monster but with Emmet buried away deep inside ready to flesh him out. When I make LEGO stories, I just have Rex change his mind on rescuing himself after getting the dinosaurs, and instead wreaking havoc in the present. This kills Emmet off in any story I do but it’s a worthy sacrifice. 
LEGO City Undercover: As a video game person I’m kicking myself for not getting into this before. Frank Honey is the best; he’s adorable and weird yet still feeling very much human and basically the Emmet of his city. Rex Fury has grown on me lots since my initial assessment of him,it’s infectious how much fun he has with being a criminal (while Vinnie is more fun when not doing criminal stuff and Chan seems to be more focused on doing criminal stuff as a job. I also think his calmer side is criminally (no pun intended again) overlooked). Also Ellie is underrated, she is the best straight man you could ask for. 
LEGO City Adventures: As I’ve said before, pretty much everyone in LCA is adorable, especially Duke and Harl. Still hoping for more Daisy time in the second season, she could be a riot if played properly and not just a Fendrich stooge. 
Ninjago: Coming in with the hot take here; I prefer the movie version of Ninjago to the series. I think the problem with the series is that it has so much baggage from before the series started to iron out some of its issues and cliches that it’s kinda hard to get into as a new person, whereas movie Ninjago is a lot more approachable and written better off the bat (although I do see why it wouldn’t go down well with existing Ninjago fans). This all just makes me think of that moment in series 11 where Nya sees her worst fear of being normal in an artefact and it shows her movie self, almost as a take that. It just makes me think the show writers are salty about movie Nya kicking show Nya’s ass in being a better character. Also shout outs to Kai, Cole, Zane and Lloyd for being great characters as well (Jay is cute in the movie, his show self can be punted off a cliff for all I care). And I am with the movement to have Cole come out as gay (or at least bi if they want to keep Tournament of Elements I guess). 
Nexo Knights: This show is regarded as another Ninjago wannabe, but it feels very different to Ninjago to me. So much so, there’s not a single one of the heroes I don’t like and they all need to be cherished. Macy gets props for being the best female character to me, Aaron is probably my favourite now and this is a house of Clance for future reference. 
So, with all that being said, what do I think of the prospects for 2020? I think it’s going to be quieter than 2019 to be honest, since there’s a lot winding down, and on the game side there’s been zero announcements. Crash and Spyro having a rest is understandable, Sonic’s going to have to get past the movie before gearing up for 2021 probably (for the record I have no interest in the movie) and Mario just needs to try harder. And with OK KO dead, only LCA is holding the fort for guaranteed new content I want to engage in right now. 
You know what would be fun though? Series 20 of the minifigures theme is due at the end of this year. Wouldn’t it be awesome to use the occasion to give some phsical minifigures to characters who never got them before? LIke, Rex Fury somehow still has enough demand to be a persistent feature in the customs market, give him an official figure (especially since he’s the only character from LCU that’s not Chase that’s even appeared in merch outside the game). Or let Sky Lane get her LEGO Universe look in physical form to go with her LIXS look. Or heck, finally give Rocket Racer his original look, that’s how I discovered the minifigure world in the first place!
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xb-squaredx · 5 years ago
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B-Squared’s Top 10 Games of 2019!
2019 was a year full to the brim of GREAT games, and as is the custom at the end of the year, people love to rank their favorites, so…I’d like to do the same! Of course my own tastes might be different from yours so if you don’t see a thing on here that you liked, chances are I didn’t like it…or more likely, there’s just too many great games out this year, and I couldn’t get to everything. I’d like to stress to that the rankings don’t really matter all that much, especially the farther down we go. Everything on here is an easy recommendation. Without any further ado…let’s take a look at my Top 10 Games of 2019~
#10 - River City Girls
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I love action games, but 2D beat-em-ups never really clicked for me. They were largely before my time and I was thinking that it’d be impossible to get me into one in the current era of gaming. And then I saw Marian’s redesign for River City Girls and bought the game. What can I say? Abs are a great sales pitch. But seriously, getting Wayforward on the helm of a beloved classic franchise is already a great way to pique my interest, and while there’s SOME aspects of this game that I don’t quite gel with, it’s a fun, colorful romp through a ridiculous universe that I’d LOVE to see more of down the line. Featuring a role-reversal, with the girlfriends saving the boyfriends this time, River City Girls has gorgeous pixel art, an AMAZING pop-synth soundtrack that’s worth the price alone, and it’s a game that clearly had fun with the concept and that fun rubs off on you. From the stylish animated boss intros, to the co-op fun that can be had with a friend, everything in this game is brimming with charm. Basic NPCs have great designs in their own right, being able to recruit enemies as assists is a neat idea, and it all adds up to a fun, bite-sized adventure with a bit of depth under the hood if you’re willing to give it a look. Can the character designers get a raise for this game, please? And let Megan McDuffie just do all the songs from now on. ALL OF THEM.
#9 - Astral Chain
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Most people assumed if we were going to get a Switch exclusive game by Platinum this year, it’d be Bayonetta 3 but instead Nintendo surprised us with Astral Chain, the anime cop action game we didn’t know we wanted. The game boasts great visuals and is probably the most content-rich Platinum game ever made for starters, but for me the true draw is in the combat. Playing as your police officer in tandem with an alien creature known as a Legion, this tag-team action game is unlike pretty much anything else on the market. While the game starts off very simplistic, the Legion itself moving and attacking with no input from the player, over time more and more options unlock and things get considerably more complicated. By game’s end, you’re drowning in options, and once things clicked, combat was always a treat. With plenty of enemies to practice with, Legions to master and a gigantic post-game filled with challenging encounters, I had more fun with the combat in this game than I did with a lot of other games this year. That said, I do feel that Astral Chain could have benefitted from trimming some fat or rethinking its overall structure. For being a new IP with some bold ideas, I’m willing to accept these as kinks that can hopefully be ironed out in a sequel. Oh, and add Lappy to Smash already. You know you want to, Sakurai.
#8 - BABA IS YOU
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Puzzle games are hard sells for me, since I don’t like the frustration that often comes from being stuck. You feel dumb, you get embarrassed and turn the game off in shame, or at least that’s my experience. But then sometimes you get a game so clever, so…weird, that you can’t help but be sucked into it. BABA IS YOU is a block-pushing puzzle game, with the twist being that the “rules” of a particular stage are often physically present in levels and are in fact blocks that can be pushed and manipulated by the player. ROCK is PUSH, WALL is STOP, FLAG is WIN and BABA is YOU. But what if you can’t touch the flag because the wall is in the way? Well, make it so WALL is PUSH to move it aside, or maybe make it so that BABA is WIN and you become the win condition itself. As the game goes on, more modifiers and rules are slowly introduced and absorbed into your own internal logic of the game, logic that increasingly has to be broken and remade to suit your needs. It’s a very empowering experience when the solution clicks and the results can often be hilarious and surprising. This game also GOES PLACES the further you go in, and I’d rather not ruin that surprise for anyone who might be looking into the game. Definitely one of the most innovated titles I’ve played in a LONG time. BABA is GOOD.
#7 - Power Rangers: Battle for the Grid
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OK, so…hear me out. Power Rangers was a franchise I was obsessed with as a kid, and while I don’t follow it anymore, there’s still some love for it flowing in my veins. So when a small, no-name studio puts out a Power Ranger fighting game that takes the simplified controls of Smash Bros. and the tag-team craziness of Marvel vs. Capcom and slaps it all together for a cool twenty bucks or so? Well you got yourself a purchase and it ended up being WAY more fun than I expected. Power Rangers: Battle for the Grid is far from the best looking fighter on the market, it’s single-player content is lacking, and it’s roster, while interesting, isn’t as big as a lot of the competition, but damn if it isn’t fun to play. With characters taken from across the franchise’s long history, from the live-action movie reboot to the comic books, each choice has been inspired and resulted in an incredibly varied cast. With no crazy inputs for special moves, combined with a tagging system that lets you cycle through your three-Ranger team quickly, the game is the best kind of chaotic fun, but true masters can command that chaos and channel it into cool combos that make you want to say “Morphinominal!” Considering it’s a budget title, it’s also received a fair amount of updates throughout the year to pad out the roster with both free and paid DLC fighters, a full story mode and improvements to the netcode and overall presentation., so if you passed on it at launch, it’s much improved now. It’s not gonna be a fighting game on everyone’s radar, but I’d rather support it than the grind-heavy slog Mortal Kombat has become…Now just hurry up and add that monster that baked the Rangers into a pizza!
#6 - New Super Lucky’s Tale
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If your name isn’t Mario or Sonic, 3D platformers are effectively dead. That said, there’s been a few up-and-comers in recent years that are trying to revive the genre. Hat Kid from A Hat in Time, the duo of Yooka-Laylee, and now Lucky from the folks at Playful Studios. The cute fox has quite the history, starting from the Oculus Rift title, Lucky’s Tale, to a full-fledged platformer on the Xbox One X, Super Lucky’s Tale and now the enhanced port/reimagining New Super Lucky’s Tale on Switch. Halfway between a full-blown sequel, and enhanced edition, the game takes assets from the Xbox original game, tweaking and refining everything from visuals to controls to level layouts. The result is a game that is incredibly well-polished. It looks great, Lucky is a treat to control as he moves from jumping, burrowing and sliding around fluidly, and the variety on display keeps things interesting. We’ve got full 3D levels, 2D levels, auto-runners, and even some marble maze levels and puzzles thrown in for good measure. It’s not a hard game, but it IS incredibly fun, and well made. We don’t get many 3D platformers these days, so cherish what little comes of the genre. I hope Playful and Nintendo continue to collaborate, as they really seem more at home here. Just…maybe don’t add more words to the title of the next game, guys.
#5 - Katana Zero
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There’s no nice way to say it: there’s too many pixel-based, side-scrolling indie games out there, so the ones that DO stand out deserve to be celebrated. Katana Zero has a real ‘80s flair for starters, using bright neon, TV and VCR visual effects, and a synth soundtrack to give it some real style. When a game kicks off with you slowing down time and reflecting a bullet back at an enemy with your katana, you make a good first impression! Add in the trial-and-error that is planning the perfect route through a stage, the satisfying slicing and dicing of enemies, the unique, challenging boss encounters, and you have a game that was on my radar for a while, before I finally got into it at the end of the year. Its storyline is pretty interesting too, with some slight variances in how events unfold depending on your words and actions, though it ending on a bit of a cliffhanger is a bummer. That said, when a game leaves you wanting more, there’s worse problems to have. At the very least, there’s some DLC hinted at that might be interesting, as well as the implications that this is the merely the first in a trilogy, and at this point I’m game for whatever developer Askiisoft has in store.
#4 - Luigi’s Mansion 3
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The GameCube was an odd era for Nintendo, as they attempted to innovate and try new ideas rather than rely purely on their old standbys. Case-in-point, rather than launch the console with a new Mario platformer, his second-banana brother Luigi got his first starring role in what would become the Luigi’s Mansion series. While not making QUITE as big of a splash as maybe Nintendo hoped, it’s garnered a decent fanbase, and when a sequel was announced for 3DS, people ate it up. Considering the gap between the first and second games, I think many people were surprised at the relatively quick turn-around for the third installment. I was also surprised at the overall quality and how much I enjoyed digging into it. For starters, Luigi’s Mansion 3 is easily one of the better-looking Switch titles, boasting some great lighting and particle effects, with some fun physics implemented for just about everything in the massive mansion. Luigi and company are animated with a lot of expressiveness that never gets old, and the music sets the tone perfectly too. From a gameplay standpoint, the toolset Luigi gains gives him ample options to poke at every nook and cranny, with the slimy doppelganger Gooigi being the clear stand-out. Some of the floors of the Last Resort hotel that Luigi must ascend are particularly massive and intricate too, some floors feeling like Legend of Zelda-style dungeons. While not a particularly challenging game, it’s still really satisfying to poke and prod at everything in sight, sucking in all the coins, gold bars and stacks of paper bills you can handle, not to mention slamming the ghosts around like the Hulk does to Loki. There’s also multiplayer! That I…haven’t really touched but…hey! More bang for your buck, surely!
#3 – Dragon Quest XI S
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I don’t consider myself a huge fan of JRPGs. Or at least that’s what I thought before I tried out the Dragon Quest XI demo on Switch. I ended up falling for the game hard and bought the full release, carrying my demo data over and not stopping until I hit credits. Despite having never touched a Dragon Quest game before, outside of an hour or so of VIII, I was overcome with this feeling of nostalgia when it came to this game. That’s because Dragon Quest is THE quintessential JRPG game, the originator of all that we take for granted today. It was nice to feel right at home with a simple, effective combat system, rather than having to watch games re-invent the wheel in an attempt to stand out from the pack (sorry Xenoblade), and the story itself, while predictable and a little basic at times, was told well and told earnestly. It really nailed the feeling of going on a grand adventure, with enough twists on the formula to keep things interesting. The turn-based combat was elementary, but always presented me with fair challenges and lots of ways to solve the encounters laid before me, with enough quality-of-life features added in to minimize grind and make things more convenient. The Switch version of Dragon Quest XI featured a bunch of new content on top of a game that had more than enough going for it, and it’s clear a lot of work was done to make this port as faithful as could be, and it stands out not just as a great port on a system known for some shoddy ones, but as a title that’s brimming with as much polish and quality to rival first-party Switch titles. Don’t ban Hero in Smash and don’t miss out on this game if you haven’t taken the plunge already!
#2 – Devil May Cry 5
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The Devil May Cry franchise has had its share of ups and downs over the years. For every game that’s considered a success, you have another game that doesn’t quite measure up. For years many thought the franchise was dead in the water after the attempted reboot, DMC: Devil May Cry failed to grow its audience, but when Microsoft’s E3 2018 show revealed to us a new installment, fans were ecstatic. Devil May Cry 5 boasts crisp visuals, deep combat and trims the fat, removing the wonky platforming and puzzles of earlier games to create a high-octane action experience that ultimately exceeded fan expectations. Its storyline firmly plants Devil May Cry 4’s Nero as a main character in his own right, wraps up the story of the Sparda brothers neatly, and if this ended up being the last title in the series, I think it’s that rare ending that ends up being totally satisfying. Combat is the real draw here though, the game giving players three distinct characters to learn and master. Nero’s robotic Devil Breaker arms allow him a decent amount of variety, while having a balanced, beginner-friendly combat style for new players. Dante remains the king of variety, having more weapons than ever before combined with his signature style switching, though the game is actually designed with all these options in mind so he doesn’t end up breaking the game like he did in 4. Newcomer V ends up being a breath of fresh air, controlling up to three demonic summons at once, forcing players to really think more strategically. The music is incredible too; Nero’s own theme, Devil Trigger, has been stuck in my head since last year and I don’t see it leaving any time soon. All things considered, Devil May Cry 5 might be the best game in the franchise, and a worthy contender for game of the year personally. Now if only we had a special edition with Vergil and the ladies playable…
#1 - Fire Emblem: Three Houses
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I got into the Fire Emblem series with Awakening and really liked it a lot, however Fates, the next installment, left a bad taste in my mouth. I couldn’t really get into Echoes, itself a remake of the second game in the series, and I began to wonder if this franchise was really for me. I was willing to give Three Houses a shot, but I was not prepared for the game to blow past all my expectations. Fire Emblem: Three Houses isn’t just a good game, it’s a game that’s redeemed a franchise that’s stumbled a bit in recent years, and it likely cements Fire Emblem as a core Nintendo franchise for years to come. It has class, depth and real heart...with only minor creepy or pervy elements! Making a grand return to home consoles after more than a decade on handhelds, it goes big and it ultimately paid off, on track to become the best-selling entry in the series. The school setting might seem weird at first, and I wondered how well I’d adjust to it, but being able to instruct your units and influence their growth in battle was worth the learning curve. Things are introduced slowly enough that the flow of the game becomes relatively easy to manage, if a bit time-consuming overall. With four distinct storylines you can explore, TONS of character interactions and some interesting tweaks to the strategic gameplay the series is known for, I’m confident in saying that Three Houses is well-worth a purchase for newcomers to the franchise. Divine Pulse is a great quality-of-life addition that lets you undo mistakes, rather than force you to start over from scratch, and overall the UI and layout of the game gives you enough information to make informed decisions without overwhelming you. Makes me wonder how we survived before the games showed us who enemies would target on their turns before now. Admittedly, some aspects of the progression have some issues, especially at endgame, and visually the game really is not up to par most of the time, but these end up being tiny blemishes in the long run for me. They certainly weren’t bad enough to prevent me from starting a new path the instant I finished my first route. If I have one request…just make Claude a gay option. Give the people what they want, Nintendo!
Honorable Mentions
I’d like to add on some honorable mentions here before we close things out, though most of these are things I didn’t even get a chance to play, but they certainly might have made this list. For one, Resident Evil 2 Remake seems like a high-quality reinterpretation of the survival-horror classic, but I can’t do horror so I’ll likely pass it up. It’s also for that reason that I might not get to Control but I might try jumping out of my comfort zone for that one. The confusion surrounding both The Other Worlds AND The Outer Wilds is funny, but they’re both space-based games I’d be keen on getting to at some point down the line; the former is a great Western RPG by the folks who made the GOOD Fallout games, while the latter is an interesting space-faring puzzler with some interesting mechanics I’d rather not spoil for those not more in-the-know. Indie titles Sayonara Wild Hearts and GRIS definitely caught my attention with their great visuals, and in the case of the former, its soundtrack, even if the gameplay wasn’t quite there for me, and the weird fighting-game-but-kinda-RPG that is Indivisible demands my attention sooner or later. Bloodstained is the Castlevania follow-up I keep forgetting is out, and I hear great things about Yooka-Laylee and the Impossible Lair. The team behind the Yakuza series recently made a spin-off of sorts, Judgment that hit the West this year and while I like the Yakuza series for its quirky tone and fun combat, there’s still six other games I’d have to sift through, so going with Judgment, which is set to possibly begin a new franchise, seems like a good alternative. And how could I forget the likes of Shovel Knight as we finally receive the last expansion that’s been years in the making? I haven’t touched the King of Cards expansion yet, but I have the upmost faith in anything Yacht Club makes, so that’s surely a game of the year contender. 2019 was crazy good! Glad to close the year out with so much quality, and tons of great stuff to add to the ever-growing backlog.
Hope you had some good gaming memories made this year!
-B
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attract-mode-collective · 7 years ago
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Scorpion Vs. Elon Musk’s Mom: FIGHT
Yes, that is indeed Elon Musk’s mother up there. And no, I do not have a bigger sized version of the pic. Guess we could always ask captain-price-official if one does exist.
Or perhaps make your own? Here’s Elon’s mum by herself (and in higher res)...
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And with that, it’s time to see what else I tweeted during the first half of March! So, sticking with fighting games: which Street Fighter character does lighting better? Ryu, via the animated movie (via settei)...
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… Or Bison, via the live action flick (via toghomevideo)...
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I absolutely love win quotes from rom hacks (via bison2winquote)...
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I have a massive backlog of games, yet Tekken 7 just shot straight to the top of the list, thanks to the knowledge that you can accurately recreate Dynamite Headdy characters (via mysterious0bob)...
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This Hatsune Miku X Space Channel 5 figure is v. nice (via nendoroidoftheday)...
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A friendly reminder to everyone that A. I'm a massive fan of Seaman & B. my birthday is about a month away (via nutastic)...
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This scene at the beach with a Figma of Link, from A Link Between Worlds, feels more like Link's Awakening than anything else (via vyntic)...
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Toys and models are no longer just for reenacting memorable in-game moments, they can also reproduce famous IRL events that surrounded the games themselves (via 8bitcentral)...
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So what's the going rate for ET for the Atari 2600 that was supposedly dug up in for that so-called documentary, Atari: Game Over? Which I recently re-watched and still can't believe people think is real. At any rate, am assuming the autograph from Howard Scott Warshaw gives it some actual value (via it8bit)...
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And what's the going rate for Chinese Famiclone karaoke carts, primarily one with Jackie Chan on the label. Am also wondering if it's cuz his songs are included... you are aware of his successful career in music as well, right? (via ulan-bator)...
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Been struggling to come up with a zinger for the past 10 minutes, but ain't nuthin gonna beat "Welcome to the Velvet Room y'all!" (via jatayu)...
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To be filed under: it's funny cuz it's true (via doctorbutler)...
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So the weather has been awful around these parts, lots of rain & snow, which gets in the way of imagining a giant tetromino in the sky (via uvula.jp)...
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When playing Super Mario Galaxy 2, please keep in mind that somewhere out there, despite being out of view, is the ghost of Luigi floating through vast stretches of empty space, with zero destination or purpose (via suppermariobroth)...
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Speaking of Luigi, and Supper Mario Broth; they’ve taken the adventures he talks about in Paper Mario: The Thousand Year Door and illustrated them in the form of a comic that closely adheres to the style of the game...
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Also a friendly reminder of that rift between Mario & Luigi for a few years (they'd eventually make up & resume doing games together, as everyone knows) after Mario discovered his brother being all friendly with the enemy in Super Mario World (via peazy86)...
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Yet another obscure Mario factoid: the move he uses to defeat Bowser in Super Mario 64 originates from an old furikake commercial that predates the game by about a decade (via suppermariobroth)...
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Yet another random gif of Mario from the 80s, this one from a video guide from Super Mario Bros; I miss the days in which his look was not yet standardized (via suppermariobroth)...
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And here we have a completely unlicensed Dr. Mario, unless Nintendo gave him the OK to brush up on his doctoring skills by assuming an alias at a family clinic in Houston TX (via suppermariobroth)...
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It's funny how, when it comes to obscure Mario games, everyone brings up Mario Is Missing or Hotel Mario, but what about Super Mario Bros. & Friends: When I Grow Up? (via kazucrash)...
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Mario gets his own breakfast cereal.
Luigi? Booze. (via @carolynmichelle)
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A question that I posed on MAR10Day (via retrogamerblog)...
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It's not Super Mario Bros, but simply…. Bros (via therubberfruit)...
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I've never wanted something "bootleg" to be official as much as as this Dark Souls fan art. And if the actual game somehow looked like this, that would be... gladly welcomed (via gamefreaksnz)
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Oh God, Nier is amazing and all, but I would SO be down for a yelling & screaming match with Yoko Taro on this point (via @Avisch_)...
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Behold my fave Twitter thread in recent memory: "You see, that was taken from Africa, but it belonged to the Keyblade Masters. Imma take it off your hands for ya."
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"Nah, It was taken by British soldiers in Africa but it's actually from Gaia. A sword far heavier than any sword has rights to be, yet a true 1st Class will wield it with ease. Don't trip, I'm gonna take it off your hands for you."
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"Nah, It was taken by British soldiers in Africa but it's actually from Hyrule. Originally crafted by the goddess Hylia herself. Only a true hero that is pure of heart and strong of body is capable of wielding the sacred blade. Don't trip, I'm gonna take it off your hands for you."
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Naturally the star of Home Alone 1 & Home Alone 2 has both a NES Classic and Famicom Mini, like all Hollywood bigwigs (via @SimonParkin)...
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While discussing Ready Player One with a colleague, was reminded of the dude who was so inspired by the book that he turned his apartment into an arcade (and then his fiancé broke up with him; via nydailynews.com)...
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Recently there was some kind of event at Sega HQ, I think? Details are basically nonexistent due to the language barrier, but far as I can gather, 16 super fans were invited to come by & party (via @SEGA_OFFICIAL)...
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... If you check out #セガ公式アカウントオフ会 you'll see numerous pics from the get-together, though the one thing that stands out is the assortment of Sega hardware (via @KK__Cy)...
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... MIA, cuz no variants were on display, is my fave alt ver. of the Mega Drive: the Wondermega. But @yu100s took one of his own… with the ugly ass US Sonic 1 NOT FOR RESALE cart inserted, Jesus fucking Christ...
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The Sega logo in katakana looks pretty hawt (via @Exciteless)...
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... Yet the Sega logo in Arabic which is official, is even hawter (via boingboing.net)...
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Please enjoy your daily recommended dosage of an erotic hospital-management sim (via @topherflorence)...
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NCSX makes the fidget spinner comparison, though the fidget cube seems a bit more appropriate; behold the fidget game controller...
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Toy Fair recently took place, and naturally I took tons of pictures. You can find all of them on my personal Instagram, though a few are worth re-posting here. Like the latest in NECA's line of classic movie characters, as they appeared in video game adaptations...
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Though in the case of their take on the Alien vs. Predator arcade game, they even included Capcom's original characters...
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Unpainted, pre-production figures from Reflection's upcoming Ghost 'N Goblins line, sporting the oh-so popular Kenner-eqsue retro look...
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Pint-sized arcade cabs, available this fall for $400. They’ll come unassembled, though dead simple to put together; the construction of the assembled mini cab was surprisingly sturdy, plus the screen wasn't bad (contrary to the picture that my iPhone's camera paints). Though the controls were shit; no word on whether the parts can be swapped or not...
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Was delighted to not not only see Cuphead merch at Toy Fair, but more than just one instance (though this was the only time I was allowed to take a picture)...
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Came across a producer of infant goods that had a selection of Super Mario baby bibs...
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I asked the rep if this was their first foray into video games and the answer was "Yes." And when asked who's been mostly buying them, was told "Video game collectors, who don't even have children… it's so bizarre!!!"
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Sticking with bibs, here's a set that tied to Dragon Quest (via miki800.com)...
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... I asked on Twitter what they said and @alexfkraus was kind enough to provide translations, here and here.
Was so inspired by @MinusWorld listing which characters he'd like to see in the next Super Smash Bros that I decided to cite a few of my own:
- Mona from WarioWare - Nester from Nintendo Power’s Howard & Nester comics - Link from that Japanese A Link To The Past commercial - A deck of Hanafuda cards
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... BTW, had no idea Ollie also mentioned a Hanafuda; I only saw his initial four, initially! Anyhow, my second round of choices:
- Ashley from Another Code - The "who are you running from?" guy in the Game Boy Camera - Lucas from The Wizard - The 4WD from Stunt Race FX (since Fighters Megamix with the Daytona USA 2 car clearly ain't ever happening)
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I alas forgot to include BoxBoy, much like how I got these Uniqlo shirts when they were on sale last year (via minusworld.co.uk)...
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Here we have my fave reaction on Tumblr to the Nintendo Direct with the Smash 5 reveal, if only for the punchline (via mendelpalace)...
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And here we have my fave reaction on Twitter (via @redford)...
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This one is also great because wrestling (via @SteveYurko)...
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Speaking of wrestling, remember that time Tazz, while commentating for Smackdown, was also playing a game of Final Fantasy X-2… or so he thought? (via defjamvendetta)
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"hey quick question whoever's developing the wwe games now: what the fuck"
"It helps him eat small fish"
"better question: why isn't this an option in every game ever"
"FAIR POINT" (via snoozlebee)
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Whereas most publishers in Japan, during the 80s & 90s, had festivals (or carnivals) centered around shmups, Asmik's was based on women's wrestling (via oldgamemags)...
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It's not for a video game, though the illustration is by someone who has been involved in a few; it's by Satoshi Yoshioka, of Snatcher and Policenauts fame (via videogamesdensetsu)...
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It's not for a video game that actually exists, but is instead a completely fictional instructional manual, one that makes you wish it was real (via tomeccles)...
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Just when you think you've seen every ultra, wacky & obscure video game box art there is to see out there (via @CoolBoxArt)...
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I have a serious soft sport for the usage of video game imagery among early 80s musicians (via siryl)...
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... What the final product looks like BTW/FYI...
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A. so there's a VR version of Fruit Ninja, did not know that, & B. if you like watching people play it (for whatever reason), yet wish you could actually see a person swinging a sword and not just some abstract swiping motions… here ya go (via prostheticknowledge)...
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Playing games in VR is so 2017… Handling your collection of games in VR? Now THAT is very 2018 (via mendelpalace)...
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Lots of friends are playing the new DBZ fighting game, though I'll give it a shot once it hits the arcades and is also in a cab like this (via @Fotosdecomics)...
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I absolutely need to get my hands on this S.H. Figuarts Shinya Arino (via tinycartridge)...
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Available right now, some Altered Beast, Bare Knuckles, and Rent-a-Hero resin kits (via miki800.com)...
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Cursed? More like blessed amirite (via @Pretzel_Pup)...
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I know Yoji Shinkawa is best buds with Hideo Kojima, but would he be open to doing another gig at Konami? Cuz him art directing a reboot of Twin Bee would kinda be the best (via @SESKOU)...
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There's money on the table with this Metroid X Pepsi mash-up, am confident of this (via ryangilleece)...
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Cuz even someone like Samus Aran needs a good stretch every once in a while (via jon-bliss)...
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And this third piece of Metroid fan art in a row is very much related to Metroid 3, aka Super Metroid (even though it technically depicts the ending to Metroid 2; via mmillus)...
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Awakening indeed (via brookietf)...
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For those who have asked, yes, I have seen the hack that connects the Switch to an itty-bitty black & white TV...
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Though I'm only really interested in tiny b&w CRT TVs if I can play Duck Hunt on them (via arcade-crusade)...
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I not only dig teeny-tiny displays for light gun games, but also for driving games as well (perhaps some of you might remember the following from this)...
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Back to tube displays; seeing Zelda on a CRT also reminded me of how Dark Souls look on a CRT, aka CRT Souls or 480i Souls (which again I'm hoping regular readers of the blog remember, especially since the original post has fallen victim to a Tumblr bug)...
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"while playing king's field just now i died in the magic cave of fire and when i warped back there were beautiful graphical glitches everywhere" (via mendelpalace)...
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Some landscapes, filled with beauty and mystery and terror, are accidental (see: the graphical glitches from before)… whereas others are completely deliberate, as in the case of Atlantia (via obscurevideogames)...
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Once again, I REALLY need to figure out a way to play some PC88 games (via obscurevideogames)...
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Here we have a semi-common Space Invaders sighting for the time, in an episode of Battle Fever J, one of the earliest Super Sentai shows (via himitsusentaiblog)...
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And here we have a rare Game Gear sighting, in old OVA anime, Starship Girl Yamamoto Yohko. Hell, it’s a rare Game Gear in anything sighting; the only other example that comes to mind is Rumble In The Bronx (via @TheOtaking)...
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And an equally rare Sonic on the runway sighting (via kotaku.com)...
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I normally watch a video in its entirety before making a recommendation. Yet when it came to this overview of Last Bronx's legacy in Japan (and lack thereof in the West), hearing the main theme to Beat Takeshi's Violent Cop near the 3 min mark was all I needed (have since watched the whole thing, and as expected, it's another awesome Kim Justice production)...
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And finally, a friend notes: "subzero's right arm is real close to trump's spinal column
just sayin" (via @jbillinson)...
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factual-fantasy · 9 months ago
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28 ASKS! THANKS AGAIN YALL!! 🥰💥
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I've thought about this a bit actually :00
Way back when the crew was only four people, (Seafoam, Octo, Ellie and Louis) they got caught in a great storm while out at sea. Becuase there was only four of them, they didn't have enough hands on deck to control the ship.
Blue Beauty saw this ship clearly struggling and in danger so she helped guide the ship back to calmer waters. It was her help alone that prevented the ship from sinking. Seafoam thanked her profusely. She hadn't been treated so kindly before.. So she secretly followed them around for a while before making herself more known and officially joining the crew. :}
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XD I imagine that wouldn't fare well for Blue Beauty-
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XD Foxy would be like "..Am I malfunctioning or are those cookie talking--"
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Hmm.. I assume the textures all relate to the food/animal they're based on. Or maybe their personality..? <:0 I don't know!
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OOO these are so good!! Thank you! :DD
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XDD Its really tough for me ngl. I've never been the best with names-
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@luna-purple454 (Post in question)
The Undyne one is a bit vague.. I pictured the group has a run in with an Undyne. She is able to maybe separate Papyrus from the group and even capture him. Maybe her Papyrus is dead or he's on the other side of the underground. For one reason or another she knows this is "not Papyrus". So she questions this imposter to his face.
..But Papyrus is silent. Its been so long since he's heard Undyne's voice.. he suddenly cant speak..
Now the Alphys is actually an older character in the AU. I mentioned that at some point early on the gang found an AU with an old Alphys. This Alphys had made a bunch of robotic arms for Monster Kid in all different sizes.
Well since MK is all grown up, some of the smaller arm models don't fit him anymore. So she gave some to Goner Kid! I didn't really have intentions for her to come back into the AU in any major way. I just felt like drawing her :)
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Oooo that sounds cool!! :DD
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ASKJANJ SALTY TENTACLES XDDD THATS AMAZING!
Also thank you so much!! :DD
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XDD Well "actively", I don't tend to dip my toes in that fandom too much anymore. I've dealt with a surprising amount of uncomfy stuff there so I'd rather mostly stay away from it-
But I have drawn a decent amount for it none the less! And I'm glad you like what you see so far! <XDD
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Oh boy, the Jevil gang wouldn't stay there then! <XDD
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@astaherussy
I unfortunately still to this day have not watched the Mario movie. So I cannot answer the first part of that question :( I think I have a problem upstairs-
As for Peach or Daisy breaking down, I believe they would approach them the same way Luigi did Rosalina :00 Very gently and try to figure out what's wrong 🥺
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@neo-metalscottic
Thank you!! :DD I'm glad you liked what you saw! And I'll keep Jevil and the gang in mind! :))
AND YESSSS THE CALICO JACK IDEA WAS SO GOOD!! Thank you so much!! :D
And once again- thank you for the compliments to my Toadsworth drawing! I was rather proud of that one! XD When it comes to his relationship with Peach,, that is a good question.. I was thinking it was an Alfred Pennyworth situation. Kind'a a royal advisor turned father figure situation.? :0 He was running the Kingdom while Peach was gone, and he was overjoyed to see her returned safe and sound!
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(Post in question)
XD Just wait till you find my Super mario bros tag and all the comics and angst under it
(Also thank you!! :}}} )
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@rotting-glitter-corpse (Link in ask)
I NEED!! TO LIVE THERE!!! RIGHT NOW!! 💥💥
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Oh man, he'd do everything he could. I'm not sure what kind of demands he would make to the rest of the group. But if there was something they could do to help he would absolutely demand they to it :0
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@fawncr33k
<XD I don't know if Seafoam would want to have kids at his age- but its a good question. I'm not sure what a child between them would look like, considering that Blue is a mermaid- :0
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@pinkbomb08 (Post in question)
My Welcome Home AU is kind'a all over the place becuase of some changes I'm making to Sally and Poppy.. <XD But I can talk a bit about Julie! She hasn't changed much--
The idea I have for Julie is that her and her sisters are actually these huge grotesque monsters.. much more horrific looking than they are in canon. Anytime anyone saw them they'd run away screaming.. Julie grew up knowing that she was scary and people are afraid of her becuase of her appearance..
Now at some point when she was little, she discovered the Neighborhood. She would see Wally, Barnaby, Poppy and Eddie walking around every now and again. She wasn't sure why.. but she was so fascinated by them and their lives. Something about the way they walked, the way the talked, how they dressed, how they sounded, how they looked. She loved all of it.
She was so fascinated by the Neighborhood and she dreamed of becoming apart of it one day. But she knew that she couldn't show up looking like.. this.. so she used the Neighbors as a reference and began to drastically alter her appearance.
No one has horns, so she was able to greatly shorten hers and make them look more.. cute! All the residents have 2 eyes so she shall as well! Poppy has pretty eyelashes.. so shall she! She cant get rid of her tail but she can make it shorter and cuter! Wally, Eddie and Barnaby all have 4 fingers. So she shall as well!
Now the feet.. She never saw Wally or Eddie without shoes on.. but Barnaby is always bare foot. So feet paws she shall have! A lot of her form was transfered to her mane-hair! To her hair- :DD
Now she was trying to get her legs to be shaped more like Wally's. So she altered them a bit and began to practice walking. But she tripped and fell, letting out a yelp!
Someone heard her, and came looking.. Since she couldn't use her new legs yet- she couldn't escape-
..Poppy found her. .
Julie hadn't completed her transformation from "monster" to "person" yet! So when Poppy saw her she thought she blew it. Surly Poppy would run away screaming upon seeing this horrible monster.. Julie started to cry.. but Poppy didn't run. She saw this poor little child covered in mud and with a scraped knee. She quickly jumped into action, "Oh dear! You poor thing, here sweetie let me help you up," Poppy guided Julie out of the woods. After she was cleaned and patched, they talked a bit about Julies situation.
"Where are your parents, dear?"
"..I don't have parents.."
Suddenly Poppy had adoption papers in her hand XD Huh, wonder how those got there-
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(Post in question)
I mean... I got my skin back at least.. 🥺
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thh... thank yoiuuuu!!! :33 ✨💖✨
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I don't know.. is it offensive in the games for a character to be called a cracker? Are there cracker characters?? <:00
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Oooo I'll keep this in mind! :00 Thank you!
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@djadecutie
AKJJSD CRIMINAL XDDD
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@storylover2
<XD Oh man, I looked through some doodle dumps and found I drew that creature at least 20 times. None of which looked the way I saw it in my head.💀I gave up on drawing Chain Chomp a looong time ago.. 💔💔
(Thank you for the suggestion though! :000 )
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I'm not sure <XD Google doesn't want to tell me what real seafoam tastes like. Its only showing me what the candy seafoam tastes like!
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I cant really remember much of that movie,, so I'm not sure how they would interact with the residents there. But a world made of candy? I'm sure they'd feel right at home! XD
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@beryl-shade
Oh yeah for sure :0 that could be what happened to Tuna! 😱
(Also sorry for not including the gifs! There wasn't a way I could paste them into this ask post :((( )
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@yourstrulylightstar283
Aww! That's adorable! :D
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