#light me on fire
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nomoregoose · 7 months ago
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genderfluid but i literally just become a lighter fluid, highly combustible.
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boxmakesart · 10 months ago
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REIGENARATAKA!!!
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bacchuschucklefuck · 10 months ago
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beautiful! majestic!
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notdysfunk · 3 months ago
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I have a vision....
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orlaite · 8 months ago
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TWIN PEAKS: FIRE WALK WITH ME (1992) dir. David Lynch
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weevmo · 3 months ago
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Good evening,
You'll never guess what I just posted.
https://archiveofourown.org/works/60479521/chapters/156202336#workskin
Enjoy 10k more words of content.
From,
Someone actually studding to become an engineer
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I ENJOYED EVERY BIT OF IT AND CAINE ESPECIALLY BUT THIS -
THIS BIT MADE ME LAUGH SO HARD
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somerandomcockroach · 2 months ago
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*Looks at the time* *snaps fingers*
@keferon (I didn't risk sending it in askbox with all the unstoppable units of people over there ehehehehe)
✨Happy birthday, Universe ✨
I hope you will never stop your force of creation and will keep breaking new walls, that bad days in your life would be a myth or a greater rung to a bigger achievements, that new wonderful discovers might await you every day Thank you so much for being who you are, just one biiiigg thank you covered with all my love and admiration *bow* 🧡
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emmaziadarcy · 11 months ago
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You have no idea the sacrifices that were made to put you on that throne.
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commsroom · 4 months ago
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doug eiffel smoking like that one picture of ben affleck dot jpeg (thank you @kalidels!!)
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vintrage · 4 months ago
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or was it the grieving sister?
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inthedarktrees · 1 year ago
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Sheryl Lee | Twin Peaks: Fire Walk with Me
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orlaite · 8 months ago
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TWIN PEAKS: FIRE WALK WITH ME (1992) Dir. David Lynch
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bobabirdd · 1 year ago
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I think thats how their dynamics work
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dinrelsanddragons · 2 months ago
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so for this post from ovegakart i'm imagining spell rules going along these lines...
Nayru's Shield: Level 3 Abjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 1000 rupees) Duration: Concentration, up to 1 minute The love and protection of the goddess Nayru shields you. You gain resistance to all damage for the duration. Additionally, this spell also summons a magic shield into your hand, granting the benefits of wielding a shield even if you are not proficient with shields. If you do not have a free hand, the shield does not appear, and this benefit is not granted. Finally, this spell also generates an emanation of protection around you, granting a +1 bonus to AC for any ally inside it, you excepted.
Nayru's Mirror: Level 3 Abjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 1000 rupees) Duration: Concentration, up to 1 minute The love and protection of the goddess Nayru reflects damage directed at you. You gain resistance to all damage for the duration. Additionally, creatures of your choice within 5 feet of you must make a Dexterity saving throw, taking 2d6 force damage on a failed save or half as much damage on a successful save, as shards of Nayru's protection strike them. Finally, ranged weapon attacks and ranged spell attacks that hit you are reflected off of you after dealing their damage, striking the original attacker for half their damage.
Notes: I split Nayru's Love into two spells, for Link and for Zelda. For Link: I figure this should be a hefty spell given the immense benefits it offers, but still accessible to an Eldritch Knight like Link. So I made it level 3. I'm also not sure about the concentration on it, since you can get smacked but it doesn't drop, I just wanted to make it slightly less busted by making it eat the caster's Concentration. For Zelda: More offensive, I originally thought like Armor of Agathys but re-read the handwriting and realized lol nope. So I made it so enemies who attack and hit you take the half damage that the shield stops you from eating.
Farore's Wind: Level 3 Conjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 100 rupees) Duration: Instantaneous Briefly surrounded by the divine gales of the goddess Farore, you teleport to a location within sight. Using a Higher-Level Spell Slot: You can teleport to any location you know within 1000 feet (4th level spell slot), any location you know within 5 miles (5th level spell slot), any location you know within 100 miles (6th level spell slot), or to any location you know on this plane of existence (7th level spell slot). If you cast this spell at 5th level or higher, there is a cumulative 15% chance for each level above 4th it is cast at (up to 45% with a 7th level spell slot) for a mishap to occur, sending you to a false destination. Holding or carrying an object linked to the intended destination removes this chance.
Notes: I figure the inspiration spells for this should be Misty Step (but range increased to 'anywhere within sight'), Dimension Door (range increased), and Teleport. It's a sort of catch-all spell. The only issue is that, in order to make it NOT BUSTED AS FUCK (which is already is tbh), I had to level-scale it, which seriously kneecaps Link as an Eldritch Knight. I also had to add in that a mishap can occur because even Teleport isn't perfect.
Din's Fire Level 3 Evocation Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 300 rupees) Duration: Instantaneous An explosion of Din's holy flames blasts from you in a 20-foot emanation. Each creature in this emanation makes a Dexterity saving throw, taking 8d6 fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning. Using a Higher-Level Spell Slot: The damage increases by 1d6 for each slot level above 3.
Notes: It's Fireball as an emanation, why not.
Zelda's Light Level 3 Transmutation Casting Time: 1 Bonus Action Range: Touch Components: V, S Duration: 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. Additionally, when a creature hits another creature with that weapon, a bright flash of light accompanies the strike. The target must make a Constitution saving throw (using the caster's spell save DC) or be blinded until the end of its next turn. This spell ends early if you cast it again. Using a Higher-Level Spell Slot. The bonus increases to +2, and the weapon deals an additional 3d6 radiant damage with a 4-6 level spell slot. The bonus increases to +3, and the weapon deals an additional 6d6 (instead of 3d6) radiant damage with a 7+ level spell slot.
Notes: It's magic weapon but added blinding and radiant.
Lens of Truth Wondrous Item, Very Rare (requires attunement) While wearing this lens over your eyes, you have Truesight with a range of 120 feet.
Notes: Should this be legendary? True Seeing is a 6th level divination spell, so maybe! I made it attunement so you can't just pass it between people for a free action or whatever and you need to know it well to use it.
BONUS POINTS (or rather, an edit)
Ocarina of Time Wondrous Item, Artifact This ocarina has been protected by the royal family of Hyrule for ages, and is said to have a powerful connection to the unnamed goddess of time. You can take a Magic action to play a song on the Ocarina of Time, with each song producing a different effect or casting a spell. You must know a song in order to play it.
Zelda's Lullaby – When you play this song, this Ocarina opens a magical lock, or has other magical effects based on other locations which specify this song. This song has no effect on nonmagical locks. Epona's Song – When you play this song, you can cast the spell Find Steed at its base level of 2. Saria's Song – When you play this song, you can cast the spell Sending. The only possible recipient of the spell when cast in this way is the Fey known as Saria. Sun's Song – When you play this song, you can cause day to become night or night to become day, depending on what time it is when you play it. The passage of this time is instantaneous to the Ocarina's player, and does not confer the benefits of a long or short rest, nor does it impose the penalties of forgoing a long rest. Song of Time – When you play this song, you can open the Door of Time or cause obstacles bearing the symbol of the goddess of time to permanently disappear. If this song is played in the realm of Termina, it has an entirely different effect: You can go back in time to a maximum of three days, although in doing so you must forfeit all ammunition (nonmagical and magical) and rupees to go back. Upon returning to the past, all magic item charges are restored, and you gain the benefits of a Long Rest. You cannot use the Song of Time again for another three days. Song of Storms – When you play this song, you can cause the weather around you to suddenly and inexplicably become intensely stormy and rainy, complete with thunder and lightning. This storm lasts for ten minutes, after which time it vanishes. Effects of the storm remain. Warp Songs – When you play any of these songs, you can cast the spell Teleportation Circle, with each song being linked to a specific circle and sending those who stand in the circle's area there: the Minuet of the Forest will send to Kokiri Forest; the Bolero of Fire will send to Death Mountain's crater; the Serenade of Water will send to Lake Hylia; the Nocturne of Shadow will send to the graveyard of Kakariko Village; the Requiem of Spirit will send to the Desert Colossus in the Gerudo Desert; and the Prelude of Light will send to the Temple of Time in Hyrule Castle Town. Scarecrow's Song – When you play this song, you magically summon a wooden scarecrow to a location you can see within 60 feet of you. The Scarecrow is a Construct with 10 HP, AC 10, a movement speed of 0 ft., and immunity to psychic and poison damage. It vanishes when you play this song again. Inverted Song of Time – When you play this song, you can cast the spell Haste on yourself. Song of Double Time – When you play this song, you can magically cause twelve hours of time to pass by. The passage of this time is instantaneous to the Ocarina's player, and does not confer the benefits of a long or short rest, nor does it impose the penalties of forgoing a long rest. Song of Healing – When you play this song, you can cast the spell Calm Emotions, with the added ability to affect any creature capable of having emotions as opposed to solely humanoids. Song of Soaring – When you play this song, you can cast the spell Dimension Door. Elegy of Emptiness – When you play this song, you can create a lifeless statue of yourself. This statue is an eerie reflection of you and weighs the same as you do. It is a Construct that has an amount of Hit Points equal to half your maximum Hit Points, your Armor Class, and it has immunity to psychic and poison damage. It is also incapable of moving on its own.
Notes: No Sonata of Awakening, Goron Lullaby, New Wave Bossa Nova, or Oath to Order because they have extremely specific purposes.
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jojo-schmo · 3 months ago
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[The Forgotten Land Roleswap: Chapter 2 63-64]
The first panel on page 63 references the delicious Candyland AU by @das-a-kirby-blog🍬 
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kekisu · 3 months ago
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