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cjinvestiment · 2 years ago
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betterbemeta · 9 months ago
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Right now I'm going through the process of moving a 1 bedroom apartment interstate in the USA. It's a fairly long move of over 1000 miles. I have far less stuff than what you'd expect for a house, and we are moving our desktop computers in our car vs. in a moving truck.
This is to move to a state where the same money could get us a 2 bedroom apartment vs. a 1 bedroom. I pay more than many people's mortgages every month already, but saving money for an actual house's down payment is impossible where I currently live because of the cost of housing. So we're going someplace cheaper.
But the lowest quote for moving services I could find was still over $4,500. And no, not everybody can learn to drive a U-haul on short notice.
I of course want everyone involved to earn a living wage, duh, but thinking about housing instability in the USA right now is crazy. Homelessness in the USA is at the highest rate it's ever been. Many people who DO have access to housing are living out of 1 room with barely any personal space and barely any time to spend in that space between transportation and multiple jobs. Some may be made to move once a year due to rising rents or short-term leases. They can't afford to have belongings; the mattress in a box industry is booming because so many people must get rid of Everything relatively frequently, and 'a bed' is one of the few things people can't do without.
So it doesn't surprise me that instead of investing $2,000 on a solid desktop computer, that $2,000 will go to a phone instead. It can go in your pocket. Or maybe you're leasing a phone, if you can't afford that kind of investment (it'll cost more than $2,000 over time though!)
I 100% agree that it's harder to build not just digital understanding on a phone, but to create rather than just be an endpoint passive audience for ads. Photo-video content are maybe the only thing phones 'can do better' than a desktop can (because a camera/videocamera are part of the device itself), which explains many current trends in online media. But even that is mostly limited to footage and photos you took yourself. Meaning, it's harder for your phone to replace a shelf of DVDs or music CDs of media you bought and owned; you'll probably be subscribing to Netflix, or using Spotify there rather than storing, editing, sharing any corporate IP content. Goodbye, teenage-craft AMVs made with Windows Movie Maker!
My point is that a world where you can be made to move at any time, and every time you move its an extreme expense for most people, is a world that further discourages having any physical things and dovetails devilishly with a world where you don't have any non-physical things either. Just a portal to 'access' things for different fees: a total landlord-ification. A liquid world is going to destroy not just computer skills, but just about any skills that aren't subsidized by a public education that provides a space, tools, and knowledge to learn without an entry fee. And as government funds for schooling also diminish, those will become out of reach for more people, too.
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this can't be true can it
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reieducationcentral · 11 hours ago
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bulletbilltime · 1 month ago
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I'm so sane. Only sane people think about "Life is Strange but isekai'd into Paper Mario TTYD". I'm so sane I swear.
#bulletbilltime rambling#life is strange#paper mario ttyd#another one in the 'absolutely stupid ideas' pile that I am taking way too seriously#somehow not the weirdest nintendo property I've tried to put LiS in.#but yeah there's like... something darkly fascinating there#both properties feature a great calamity involving a storm#and imagining regular old max with no fighting abilities whatsoever using her powers to overcome stuff mario can just jump on#is deeply fascinating to me#it turns a lot of these conflicts into more cerebral ones#not even 'talk it out' but like... 'outsmart your opponent so they can be defeated without needing to attack'.#and imagining max coming into her own as she learns to outwit dragons and pirate ghosts and the like#I even imagined the intro sequence but it's rachel sweet-talking the shopkeep into letting her try to open the box#so she can then run off and pawn it off to get coins so she and chloe can leave rogueport#however since the shopkeep is a plant the x-nauts are immediately alerted and they catch up to her before she can find a pawn shop#so the peach segments are now peach and rachel trying to figure out how to get info down to the others.#chloe works as a mechanic on the excess express btw. it was the closest I could think to a car mechanic type job for her to have#max and chloe would find each other as max is heading to glitz pit#and then chloe immediately gets max to join her as a tag team duo to get the championship#taking advantage of her abilities to lay the smackdown on their enemies#ALSO MAX AND CHLOE ON FLAVIO'S SHIP??? HELLO THIS IS TOO PERFECT#chloe gets way too into it and seeks out a pirate outfit and goads max into getting one too#meanwhile goombella and the others are just sitting there looking at them like 'when are they gonna kiss'#(mario is conspicuously absent because peach never sent him the map)#(in this AU peach is chased down by the x-nauts before she can try to send it and ends up giving it to max as a desperate gambit)#(since them trying to take it from her means they probably want it for evil and from a quick interaction she can tell Max is a kind soul)#oh yeah also shadow queen causing a storm like the one in arcadia bay is a given#that's just... duh#anyway this crossover is stupid and insane and I am EXTREMELY invested in plotting out a story with it now#will I write it? fuck if I know. nanowrimo's right around the corner tho......
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2happyherder · 2 months ago
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#The Millionaire Real Estate Investor: Strategies for Success in Property Investing#The Millionaire Real Estate Investor by Gary Keller is a comprehensive guide to achieving financial success through real estate investment.#providing practical advice#strategies#and case studies to empower readers to become successful investors. Keller begins the book by emphasizing the importance of mindset and at#focusing on the key principles of wealthy investors. By cultivating a mindset of abundance#opportunity#and continuous learning#readers can pave the way for financial success in real estate. The book then delves into the three main strategies for building wealth in#flipping#and renting. Keller explains each strategy in detail#outlining the benefits#risks#and key considerations for each approach. He provides practical tips on how to identify profitable investment opportunities#conduct market research#and navigate the complexities of real estate transactions. One of the key takeaways from The Millionaire Real Estate Investor is the conce#money#and expertise to maximize returns and scale investments. By building a network of professionals#partners#and advisors#readers can leverage resources to accelerate their real estate investment portfolio. Throughout the book#Keller shares real-life success stories and case studies of millionaire investors who have achieved financial freedom through real estate.#giving them a roadmap to follow and demonstrating that anyone can achieve success in real estate with the right mindset and strategies. In#The Millionaire Real Estate Investor also addresses the importance of financial planning and goal setting. Keller emphasizes the value of s#creating a financial plan#and tracking progress to achieve long-term success in real estate investment. Overall#The Millionaire Real Estate Investor is a must-read for anyone looking to build wealth through real estate. Whether you are a novice invest#the book offers valuable insights#practical advice#and actionable strategies to help you achieve financial success in real estate. I highly recommend The Millionaire Real Estate Investor to
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katshop · 6 months ago
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Transform your business with elite review management – where every industry meets excellence.
Unleash Excellence
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1m-facts · 10 months ago
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Read the remaining facts, plus myths, quotes, faqs and an epic quiz at: Unlock the Secrets: 50 Epic Real Estate Facts You Need to Know
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xenosagaepisodeone · 3 months ago
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the main reason why I'm invested in conversations about ai art despite not being interested in the technology itself is that I'm worried about what the ever-growing sentiment that "protecting artists" means "protecting intellectual property" or "protecting copyrighted material" will do to the future of piracy (I mean, information sharing at large but also My Files). god help us if corporations learn that people will sympathize with the most depraved of financial pursuits if they can prop some artist up front and center as the underdog face of the movement. in 2023 people were applauding prosecraft being taken down (which wasn't even a corporate endeavor or anything! it was just one guy's passion project) because authors could weaponize "our work is being stolen and used by some soulless machine!" despite people giving chuck wendig a verbal beating for trying the same thing against internet archive only a few years prior.
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propmarker · 1 year ago
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PROPMARKER
PropMarker - the property deal sourcing platform. Find the best property deals on the market with just a few clicks. Discover the effortless way to find the perfect property deals with PropMarker's AI software, unlocking its powerful capabilities. Say goodbye to endless searching and find the best property deals with PropMarker with just a few clicks
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treasure-mimic · 1 year ago
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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hopeastrz · 2 months ago
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STELLIUMS IN SOLAR RETURN CHART tips and tricks on what to avoid and how to benefit from them!˙✧˖°🥮 ༘ ⋆。˚‧.
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CHECK OUT SEPTEMBER SALE: fixed price on any and all of my readings even solar return chart, INSTEAD OF 44, IT'S 17 DOLLARS ONLY.
If you don’t have a 3 planet stellium, see where you have 2 planets, so for example if you have sun and mercury on the 3rd house and mars and saturn on the 7th read about both houses!.
NOTE: enjoy this post and don’t forget to reblog, thank you for your support, lots of love xoxo!! ₊˚⊹౨ৎ🍊.
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STELLIUM IN THE FIRST HOUSE:
WHAT TO DO:
TAKE CARE OF YOURSELF, get a nice haircut, get to know your approach to life more, get to know your direction in life and what may be the next step for you, it’ll be a year of self discovery journey, and it’s the best year to work on your approach of life, you should focus more on your style, see what suits you and what doesn’t, work on your self concept and build your confidence and also it’s the greatest time to find your passion!.
WHAT TO AVOID:
Becoming aggressive, moody or be hard on yourself, becoming critical/judgmental of others and yourself!, not taking care of yourself, shy away from spotlight don’t hesitate to!, becoming way too self centered and thinking that people reactions are because something you’ve done!.
STELLIUM IN THE SECOND HOUSE:
WHAT TO DO:
Buy new makeup, perfumes, work on your self worth, start investing money I don’t care even if you have saturn on the 2nd house start a business and earn from it!, since it’s a saving year indicator, one where you look for more stability and comfort, take care of your finances and learn more about how money works!, learn to manage your money right and spend it wisely, become strict!, it’s really good time to start giving old things in order to welcome new ones, like old clothes or possessions, since you may have this urge to keep buying new things, and in order to keep balance learn to donate your stuff, good karma and do that especially if you have saturn!, start singing loudly too it’ll be healing!.
WHAT TO AVOID:
Spend wisely so that you don’t cry at the end of the year, don’t waste the opportunity and reconsider you values, set firm boundaries and goals, also don’t waste time and truly buy stuff you only need!, never put your emotional health and security second place, care more about your feelings!.
STELLIUM IN THE THIRD HOUSE:
WHAT TO DO:
Whenever you feel anxious journal, or go on a car ride even if you don’t have a car, call a cab or go on a bus and put your headphones on, but it’s an amazing time to work on how you introduce yourself, or in other words practice how to talk your mind, communicate with people, and how to share your opinions properly!. it’s a great year to learn about the law of assumption, get closer to your siblings or your neighbors, you can buy a new cell phone, get lots of phone calls and even do lots of social activity or finish high school!, if you suck at maths that year is pretty good to learn the basics again and educate yourself on it, also go on short trips find new interests and start a social media account.
WHAT TO AVOID:
DO. NOT. OVERSHARE. learn how to shut up when needed and i know you’ll have an urge to talk to no end but please shut up!, also don’t indulge yourself into gossip it’ll end up being so messy, try to stop overthinking and don’t believe any rumor you hear!, also take care of your siblings!.
STELLIUM IN THE FOURTH HOUSE:
WHAT TO DO:
great time to go back to your roots, aka work on your family trauma or stuck issues with your family and heal from them!, you may start a new family, become a parent, settle down, buy a new apartment or move from your home, so to have a fresh it’s okay to forgive them!, heal your inner child and read more about such topics, focus on your emotional needs and understand yourself more, if you’re a fem then lean into it more, get closer to your mother, decorate your room, also it’s a great time to buy properties and invest or learn cooking and baking yummy yummy!.
WHAT TO AVOID:
getting into fights with your parents because they’ll get on your nerves alot!, so for your mental health pay them no mind!, don’t keep your place messy.
STELLIUM IN THE FIFTH HOUSE:
WHAT TO DO:
EVERYTHING, i love love loveee this placement and not just for the romance nuh uh, as a woman who doesn’t even date I’ve had the most fun on year i had 5th house placements, go to concerts, festivals and arcades, party and enjoy your life really, you won’t feel like you wasted your money on these things trust me, go to an art course, go to movie theater!, just go out and don’t stay at home!, also enjoy your talents and get ready for the spotlight!.
WHAT TO AVOID:
hookups, unprotected sex since it might lead to sudden pregnancies, getting lost at new places, getting a bit over the head, be careful of becoming narcissistic or kinda full of yourself!, also choose your romance partner carefully don’t rush into love, because you’ll see the world in heart tainted sunglasses this year!.
STELLIUM IN THE SIXTH HOUSE:
WHAT TO DO:
Think about getting a glow up, it’s the best time for self improvement, plan a routine and follow it, even if you found it hard to build one before it’ll feel easier this year to stick to it!, greatest time to start a series of new habits, work on your body and focus on your health, try building muscles, bulking, going to the gym or walking more, try to journal, read frequently and heal your skin, do some skin care, also get your body checked, get along with your coworkers and focus more on how to make the best out of your job!, routine will never fail you oh and maybe get a pet too!.
WHAT TO AVOID:
Avoid over stressing/overtiring yourself, ignore your health or hygiene, avoid going into fights with your coworkers, beware of becoming a people pleaser or give more than you take to others, beware of stray animals, don’t go on a very strict diet especially if you have pluto on the 6th house!.
STELLIUM IN THE SEVENTH HOUSE:
WHAT TO DO:
start a business with others, or start your own business, go for that lawsuit, look for that long term partner or take the step for up leveling your current relationship. Incase of getting married enjoy the process of this new era!, it’s the best time to test your partner and see if they’re worthy enough of you!, also enjoy the feeling of becoming extra attractive!.
WHAT TO AVOID:
Beware of getting into useless conflicts, don’t be over concerned of others, beware of love affairs especially if you’re already dating someone, beware of getting scammed i’d say don’t take the step of business partnership if you have uranus or neptune influence on the 7th house.
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STELLIUM IN THE EIGHTH HOUSE:
WHAT TO DO:
Embrace new major transformations, get ready for change and allow it!, explore your sexuality more, invest, join the stock market (don’t if you have neptune or uranus), learn spiritual practices because you’ll get more spiritual, best times to learn astrology and tarot, keep secrets, learn more about psychology, do that plastic surgery you’ve had in mind if needed only, also heal your trauma.
WHAT TO AVOID:
Go against the flow and get scared of the rebirth you need to go through, hate the constant change and how intense your emotions could be.
STELLIUM IN THE NINTH HOUSE:
WHAT TO DO:
Choose a different college major, adopt new beliefs and focus on your higher education, travel more, good time to visit your grandparents, try to stay with them more, learn a new language, learn about you religion and just literally learn anything!.
WHAT TO AVOID:
Going to a country without any background of their culture is!, see what’s appropriate to do and what’s not, ignore your university studies or just basically getting distracted!.
STELLIUM IN THE TENTH HOUSE:
WHAT TO DO:
Time to build your legacy, go all out!, also work on your reputation, time to build the public persona you dreamt of, set long term goals and know what you want to be in the next 5 years, fulfill your responsibilities and get ready for recognition!, also fix your problems with your father, get closer to your bosses, network!, build a professional name and really get serious about building your career!.
WHAT TO AVOID:
Doing things that’s harmful or shady for your reputation, avoid suspicious things this year because everyone will have you on the tip of their tongue. Not taking your responsibilities and your work seriously, disrespecting your bosses, procrastinating, not being professional or efficient.
STELLIUM IN THE ELEVENTH HOUSE:
WHAT TO DO:
Networking for your career, become more social, meet new people, change your toxic friends circle, cut who you don’t feel comfortable with!, go out more, learn about the law of assumption, manifest your desires, GET THAT BAG, start a new social media account or an online business and earn from it!, very high potential for success, watch new films, save to buy a new phone or laptop, know what you hope and wish for in the future to aim for it, make your debut in society and share your work and talents, go to parties, donate to some organizations and also join a club!.
WHAT TO AVOID:
Letting toxic people stay in your life this is the best time to cut them, don’t know anything about politics or have any sense of social awareness, be shy and miss lots of opportunities, not knowing you boundaries when it comes to friends and relationships!.
STELLIUM IN THE TWELFTH HOUSE:
WHAT TO DO:
Heal, this is a rest era for you, take some time for yourself and heal, repay your karmic debts, focus more on your dreams and try interpreting them, see the messages they have for you, tame your subconscious mind for your own benefit, become more spiritual and seriously, take this time to explore your emotions more and your inner self, find your peace and find solitude in yourself!, best time to end toxic habits and relationships, basically anything you want to stop, listen to subliminals, affirmation tapes, cherish your privacy and stay private, reflect on the past and break free from what’s holding you back, also sleep more and attempt a healthy sleeping schedule, oh and eat fish lmao.
WHAT TO AVOID:
Repeating old cycle, this is really an opportunity to change!, ignore your dreams, become isolated, become depressed because you’ll trauma will surface so HEAL, ignore your subconscious mind needs and thought patterns, drink or consume alcohol, beware of addictions.
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cjinvestiment · 2 years ago
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miraculouslbcnreactions · 4 months ago
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Do you think it's weird that I was fine with Roxas finding out he was Sora's Nobody in Kingdom Hearts, but Adrien not being what we thought he was triggered my ick factor a lot? Do you think it's because we learned that about Roxas before we had a lot of time to get attached to him?
I was initially going to say that I can't answer this because I've only played Kingdom Hearts 1, so my knowledge of the later games is pretty limited. Then I remembered that my little brother is both obsessed with those games and the Mycroft to my Sherlock*, so I gave him a call and got the expert opinion (and a reminder that I need to play the Kingdom Hearts games so that my brother can talk about them with someone who understands story telling because those games apparently make a lot of... interesting choices.)
Here is the sum of my brother's analysis:
The two properties handled the concept of personhood and artificial beings in such wildly different ways that it would never even occur to him to compare them (though it was an interesting question once posed). A good portion of the later Kingdom Hearts games revolve around asking what a person even is. Should they try to make the Nobodies into people? Do the Nobodies even need to change to be people or are they people already? What makes Roxas different from other Nobodies? These questions start being asked very early on and, for all the story's flaws, you can tell that the writers are aware that they're dealing with a serious topic and that they're trying to do it justice.
Meanwhile, Miraculous introduces artificial beings who don't have true free will and then... completely ignores all of the ethical implications of that plot point. Emilie and Gabriel are good parents. The fact that the heroes have been killing off sentimonsters isn't concerning. Gabriel's commands are just a minor inconvenience to Adrienette and not anything that needs to be explored in a deeper way. He's still totally redeemable and it's fine that Adrien never learned the truth while his father was alive so that he could decide what that meant for their relationship on his own terms.
Given all of that, it's really not shocking that Kingdom Hearts makes you feel invested while Miraculous repulses you because the Miraculous introduced human sentimonsters for cheap shock value to the point where I firmly believe that it was a retcon. Meanwhile Kingdom Hearts planned major elements of the plot around the concept and set it up right from the start of the second game. If Miraculous had done the same kind of thing, then I doubt that most salters would be deeply upset by the concept. They still might dislike it, but it would be seen more as a matter of taste than as a true flaw.
*For those who don't know, Mycroft Holmes is Sherlock Holmes' older brother. Sherlock openly admits that Mycroft is the smarter and more observant of the two siblings. The same can be said of my sibling when it comes to story telling. Everything I can do, he can do just as well or even better. He's never seen miraculous, but knows the major plot beats from a mix of cultural osmosis and reading the occasional fanfic when an author he likes crosses fandoms. He is highly amused that no one he follows does anything save for fix-it type stuff and says it tells him everything he needs to know about canon's writing quality, an assessment I fully agree with.
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reieducationcentral · 1 month ago
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obsessivevoidkitten · 2 years ago
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Animal Farm
Male Yandere Farm Harem x Gender Neutral Reader (CW: Noncon, brief mention of cockwarming, brief mention of scenting, cum milking, yandere farm hybrids, detained reader, breeding kink, harpies, bull men, centaurs, dog men, cat men) Word Count: 860 (Was chatting with a friend about how I had a farmer/gardener hat and how I just need overalls, a white bandana, and a pink shirt and I will look like a professional trans monsterfucking rancher, this short fic is the result of that discussion, I hope it will eventually serve as a source of asks in the future. I know it is brief, but I loved writing this.)
(Animal Farm: Mondays, the mini-fic involving the harpies, can be found HERE.) (Animal Farm: Tuesdays, the mini-fic involving the dog-men, can be found HERE.) (Animal Farm: Wednesdays, the mini-fic involving the centaurs, can be found HERE.) Animal Farm: Thursdays, the mini-fic involving the cat-men, can be found HERE.)
 When you had first taken the leap to add monster ranching to your farm you were unsure if it would be a profitable venture, there were not many such places where you lived, but you did not know if demand would be high for unorthodox products such as monster semen.  You started off with just one centaur, he produced huge quantities of cum from milking him twice a day, and it sold so well that you were soon able to add yet another centaur.  Two was plenty to keep fulfilling the centaur semen needs of your small community so once you had enough funds you invested in three harpy men that laid a ton of eggs, despite being males, and they also produced some extra ball batter for you to peddle as well.  Now you were making money from your usual crops, harpy cum and eggs, which were highly prized, and centaur cum. In almost no time at all you were ready to add yet more monster men to your growing ranch.  Three large bull men now called your little slice of paradise home, their jizz was similar to the centaurs, but the flavor was quite a bit different and used differently in recipes. It also had a slightly different use in folk medicine as well.  Milking and feeding all the monster men on your ranch was hard work but very profitable, but soon you noticed that eggs were being stolen and you eventually caught the culprits drinking from your centaurs early one morning.  Two cat men desperate for food. You adopted them and used them for pest control around the crops and provided them with food and shelter in their own stable. You also added their cum to your product list.  To make sure you did not have any more thieves though, and possibly more dangerous intruders, you got three dog men who patrolled your property in shifts, all they needed to keep them happy were some holes to breed and you, and the cat boys who were constantly in heat, were happy to provide them with a place to dump their seed.  Now you had cat, dog, bird, bull, and horse hybrids on your property as well as many exotic crops which you had learned responded really well to having monster cum mixed into the compost. Your business was BOOMING, it was perfect. The monster men all got along with one another for the most part, and they were all extra sweet to you, the brawny bull hybrids even helped you plant and harvest your fruits and vegetables.  It was a great life, for a while.
 But you grew so many things and sold so much monster cum that you were gone off at the market far too often for your monster’s taste. They convened and decided that the proper place for you was with them, at the farm where you had an entire harem of mighty beast men to look out for you.  After they decide this they confront you when you get back from the market. You try to reason with them but they are all very adamant, you will be their little mate that they kept close and safe and that was simply all there was to it. They could milk themselves and the centaurs and bull men could easily haul the cart to market and one of the cat men could deal with customers because they were so sweet and charismatic.  There was only one problem, who would get to spend time with you?  They made up a strict schedule to avoid any fighting. On Mondays you would spend your time with the harpy men, who greatly enjoyed tweeting and singing to you when they were not busy breeding with you.  On Tuesdays you were property of the dog men, who always left you smelly and covered in their musk and cum.  Wednesdays meant you belonged to the centaurs, they liked to run around with you riding them while wrapping your little human arms around their muscular torsos, and they also adored using you as a cock sleeve, bulging your tummy out as they bred you.  Thursdays you belonged to the felines. They were normally bottoms for the dog men, but they still greatly enjoyed using you as a cumdump. When they finished mating with their beloved human they became the cuddliest of all the hybrids, purring and nuzzling and sleeping all snuggled up with you.  Fridays you were with the three bull men, which meant that you spent damn near the entire day being used as a cock warmer that was swapped between three equally well hung dicks. When they weren't having you sit on them, and oftentimes while they were, they were grooming and licking you, feeding you, and in general babying their sweet owner.  Saturdays and Sundays you were allowed to rest, and you needed it. But you never had anywhere near enough energy to even attempt an escape, and even if you did the dogs would just sniff you out. So you had had to accept your imprisonment at the hands of the monster men you supposedly owned.  
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theambitiouswoman · 1 year ago
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Wealth Building: Money Topics You Should Learn About If You Want To Make More Money
Budgeting: This means keeping track of how much money you have and how you spend it. It helps you save money and plan for your needs.
Investing: This is like putting your money to work so it can grow over time. It's like planting seeds to grow a money tree.
Saving: Saving is when you put some money aside for later. It's like keeping some of your treats for another day.
Debt Management: This is about handling money you owe to others, like loans or credit cards. You want to pay it back without owing too much.
Credit Scores: Think of this like a report card for your money habits. It helps others decide if they can trust you with money.
Taxation: Taxes are like a fee you pay to the government. You need to understand how they work and how to pay them correctly.
Retirement Planning: This is making sure you have enough money to live comfortably when you're older and no longer working.
Estate Planning: This is like making a plan for your stuff and money after you're no longer here.
Insurance: It's like paying for protection. You give some money to an insurance company, and they help you if something bad happens.
Investment Options: These are different ways to make your money grow, like buying parts of companies or putting money in a savings account.
Financial Markets: These are places where people buy and sell things like stocks and bonds. It can affect your investments.
Risk Management: This is about being careful with your money and making smart choices to avoid losing it.
Passive Income: This is money you get without having to work for it, like rent from a property you own.
Entrepreneurship: It's like starting your own business. You create something and try to make money from it.
Behavioral Finance: This is about understanding how your feelings and thoughts can affect how you use money. You want to make good choices even when you feel worried or excited.
Financial Goals: These are like wishes for your money. You need a plan to make them come true.
Financial Tools and Apps: These are like helpers on your phone or computer that can make it easier to manage your money.
Real Estate: This is about buying and owning property, like a house or land, to make money.
Asset Protection: It's about keeping your money safe from problems or people who want to take it.
Philanthropy: This means giving money to help others, like donating to charities or causes you care about.
Compounding Interest: This is like a money snowball. When you save or invest your money, it can grow over time. As it grows, you earn even more money on the money you already earned.
Credit Cards: When you borrow money or use a credit card to buy things, you need to show you can pay it back on time. This helps you build a good reputation with money. The better your reputation, the easier it is to borrow more money when you need it.
Alternate Currencies: These are like different kinds of money that aren't like the coins and bills you're used to like Crypto. It's digital money that's not controlled by a government. Some people use it for online shopping, and others think of it as a way to invest, like buying special tokens for a game.
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