#learn 3ds max online
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miled72 · 4 months ago
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In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.
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bobacupcake · 1 year ago
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Shaders!
How did you get into making shaders? I've done a lot of modeling and texturing, and while I've hacked together code for other things, I've never tried making shaders and it seems like something that would be really fun. I'd love to know how to get started making things like your raymarching shader. Do you do it within your modeling program or in an engine like unity/unreal? My modeling program of choice is 3ds max and I am not exactly sure if it supports making custom shaders
i think at some point i was just like, i wanna make cool sparkly rocks!!! so i slowly taught myself to make shaders in unity (since i was already learning unity for school). nowadays unity and most other programs have node-based shaders, which work just as well, but i find myself being a lot faster and more organized with just writing them in hlsl (the shader language unity uses)!!
a lot of the things i learn just end up as a result of little journeys - raymarching is a great example, i learned about it by watching a bunch of graphics gdc talks, and stumbled on it in a talk on how they rendered clouds in horizon zero dawn. i cant seem to find the talk it might be vaulted but this paper goes over basically everything from the talk. so i just started implementing the things from the talk!! or at least thats what i wanted to do. i got very stuck very fast and although i looked up a bunch of different tutorials on raymarching, i couldnt crack through it
so i took a break!! until a year later when i knew more and was like, i wanna try again! so i did and that time i got it working. this was my first little raymarching shader :)
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anyways hope this helps a bit.. hard to put into words Exactly how i learned but it was mostly just, looking up resources online of cool things i wanted to do, googling whenever i got stuck, putting it down when i hit walls and tried again later, etc... lots of experimenting and failing and trying again !!!!
bit of an old post but here's one specifically for unity shader resources, but most of the fundamentals between programs are the same
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valiasims · 1 month ago
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Hello friend! I just wanted to start by saying I absolutely adore your CC - you have nailed the maxis style perfectly! Do you mind sharing how you learnt to make CC? If you have any good tutorials, perhaps you could link them? Tysm! <3
Hi! Thank you so much! For creating cc you have to be familiar with a 3D sofware such as Blender, Maya, 3D Studio Max. For making the objects you can find tutorials for these softwares on Youtube. I personally use Blender because it's free but has a lot of features. For putting it together and to be able to put your 3D meshes into the game you'll need Sims 4 Studio. You can download it from their forum and everything I know (which isn't a whole lot but I'm still learning) about Sims 4 Studio is from their forum. Honestly if you have a problem you face you search for it there and someone probably have already answered it. So all in all, if you have experience in 3D modeling you can start with these tutorials here: https://sims4studio.com/thread/662/index-studio-tutorials-online-manual Hope you start it! Let me know how it goes or if you need any help!
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messydiabolical · 7 months ago
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@dandenbo asked me for the art asks: 🎠What is a typical 'workflow' for a piece from idea to finished? It turns out to be a long answer so here's its own post, under the cut to save your dash! How I go from screenshot to painting: (This is not intended to be a 'this is how you do it!' kind of guide. I absolutely don't do an optimal route, this is just how I go about painting and what works for me! I've done a workflow for a screenshot to painting as I do a few different things but this is one I could explain somewhat coherently. My comics tend to be created pretty chaotically lol)
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1) I take an ungodly amount of screenshots while playing. Also pester friends for their screenshots or stalk the group discord for interesting shots.
2) Go through all those screenshots cursing why I took so many, looking for those great moments that I want to paint. I’m particularly looking for nice poses/captivating moments, dynamic lighting or interesting expressions, and they don’t need to have all 3 as we can fix some of that in the next step. Here’s the screenshot I chose for my Keahi x Thane piece:
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It was a cute, soft moment between them and I liked the highlight at the edge of their profiles. 3) Refine the screenshot. I don’t use anything fancy for this. I game on windows PC, so I open up the screenshot with windows photo editor. I crop the image, play around with saturation, exposure, contrast, just basic editing until it looks tastier. For this piece I wanted it to be hyper colourful and vibrant, leaning towards warmer tones.
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4) Decide what I will change, then gather references for those changes. In this case I was fortunate that not a lot needed changing. I knew I wanted to move Thane’s eye position to looking at Keahi rather than the way he is slightly off focus, do a more realistic ear with earrings for Keahi, make Thane a little more smiley and lower his eyelid and give Keahi nicer eyelashes. I keep a whole bunch of art guides and tutorials on my PC so I grabbed the necessary ones and sent them to my ipad ready to have on hand for the sketch stage. I have Thane’s character model in XNApose, so I can check things like his eyelid specifically in that (this is actually for a different project but shows you what I mean)
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If I was going to change up the lighting/shading I would also gather references for that. For example sometimes i’ll take screenshots of lighting schemes I love from films/tv shows (think the strong teal and orange scheme in Mad Max or the neons of Blade Runner). Or for precise shadows, I can again use XNApose. I also have a little 3d printed Thane head I can shine a torch at and take photos of to get shadow ideas. For humans there’s lots of reference to be found with online searches, I find pinterest more useful than google for this. For specific expressions or body parts, i’ll just take photos of myself (hand poses, smiling from the right angle etc.) My camera roll is an interesting place. I have drawn drell frills on my neck and on my chest before to see how the lines would fold at certain angles. 5) Setting up a canvas I work in procreate. For a piece like this I try to go pretty big, say 5000 x 4000 pixels, then i’ll crop down later as needed. 300 DPI. As I work, I’ll make duplicates and continue on the copy each fresh session. When i’m finished I make a backup save of the PNG and .procreate files on an SSD. I immediately turn the background colour down to a more muted colour to not burn my retinas. If i’m using a textured background like an oil board i’ll insert it, and any overlays like canvas effects. Set up my layers from the start basically for easy toggling throughout. I try to be good and label things to make life easier, it doesn’t always happen though. I don't wear a digital glove or use paper effect screens but I do have a bottle of screen cleaner and a microfibre cloth handy at all times. 6) Sketch. I’m still very much learning to draw. I tried for a long time to do the classic ‘ball for a head, draw the planes/lines etc. It was a constant struggle and never clicked for me, the ball especially always made things much worse, turning a circle into a 3d image in my head just does not happen. I find it better to just start drawing and work things out as I go (I use procreates reference window to see my screenshot). So I’ll have my sketch in one canvas, and i’ll also have a second canvas with the photo ref on it at the same size, and if I feel like something is really wonky and off i’ll test my lines over the photo to see what’s gone wrong, then go back to the sketch and correct the areas that revealed. Sometimes I’ll use the grid feature if i’m getting stuck.  Here's a few of the sketch stages:
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Here I tried out the lines on the photo and noticed that Thane’s frills were a little too far to the left, and Keahi’s eyebrow needed to arch down towards the nose.In the next pass I correct these:
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Also, and I know i’m gonna get side eye from some people for this but I really could not care less to be honest. On some pieces i’ll just trace the screenshot. Sometime I just want to get to painting, am not in the mood or mindspace for a learning experience, and this is a hobby. It’s my screenshot, no one is getting ripped off. My latest Javik piece was done this way 🤷‍♂️ 6) Painting. I’ll start by blocking in the background and the portrait flats, usually on separate layers. I try to have an idea of the background colour from the start as this can effect the whole piece overall, but sometimes you just gotta change it as you go so having it on a different layer makes this much easier.
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The painting itself I’ll lay down wider areas of colours, then start going in and refining bit by bit, I tend to work on one area at a time, and sometimes I’ll get pretty well rendered on a small area before moving on, other times work on a wider area. It really depends on my mood and what i’m vibing with that day. Like you can see here I’ve done some general messy colouring all over Keahi, but done a lot of refinement on the eyeball:
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7) Finshing the piece, uploading and testing: When I’m sick of rendering the painting and don’t think I can add anything more to it without gnawing my own wrist off, it is time to finish up! I make sure I toggle all the layers I want on, add a top signature layer (lol I lie I forget this all the damn time). Then i’ll upload the piece to my google drive and open it up on my big 4k monitor on my PC, and on my phone, and see how it looks (my ipad is a 9.7inch air). I find that once off my ipad, it often looks a little less saturated and contrasting as it does in procreate. So I might go back and change the levels if it’s too big a difference until it looks decent across devices (it’ll never look perfect on them all though, just gotta find that happy medium).
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8) Posting online I really don’t have any strict steps for this. I know some people go for optimal posting times, and will make multiple copies of their pieces in different sizes to fit better on different sites (damn you instagram and your need for everything to be square). I… do not do any of this lol. I post when I’m done whatever time or day that is. I do tend to reblog/retweet etc before I go to bed, as I live in the UK and that will at least be getting into evening time in US. I reblog my own stuff a fair bit.
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sukinapan · 1 year ago
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do you have any advice or good resources you know of to self-teach low poly art? ive started trying to learn through blockbench first but it has definitely been a bit of a challenge to navigate. it doesnt have to be specific to blockbench, but maybe you could share some of the things you did when you got started too?
i wish i could give more advice, but i'm not a methodical person at all... my way of learning is just obsessively attempting it, only stopping to search for help with specific issues i encounter. this means i progress fast in the areas that interest me but my general knowledge is pretty patchy.
but, if you have the patience, i guess i really suggest you either find an online course or watch introduction/"basics of" videos first. also maybe start by doing basic pieces, adding one new technique max every time. unless you are really prepared to deal with frustration... in my experience, the 3D art learning process is extremely frustrating and there's always something going wrong without you even understanding why. looking back, i'm very happy i didn't give up on it.
i don't know about blockbench but at least for blender there is a huge community and for every problem i have i find either the same question online, a video on it, or someone helps me in discord.
i could make up some more advice like "do practice exercises" or whatever but it's not something i have personally done... i think it's more important for you to try to understand how you usually learn things and what you enjoy doing too. if you can make the process enjoyable for yourself, you're more likely to stick to it.
oh and at least for me, it's more fun when i have friends who are learning the same thing too... if you don't have them there's also the other way around with trying to connect with others already in the community
good luck :)
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wastelandhell · 2 years ago
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Sorry if this question is too broad or imposing but I'm trying to get into modding Fallout 4 for the first time, mostly to make armor skins. What're the best tutorials? I've tried searching online but a lot of the tutorials are outdated. (Would also love to know how to bash existing skins together though modelling my own would be fun too). Again sorry for this ask I'm just so lost about how to get into modding lol.
Ahhh do not apologize for asking me about modding fallout. I could talk about the guts of this stupid game all day ahhh
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modding grip^
Unfortunately I...don't know any good tutorials. I think a lot of Fo4 modders came over already knowing skyrim or FNV. Most of what I know is based on outdated guides, old loverslab threads, my existing graphic design knowledge, and trial-and-error. I think armour is the best place to start because there are so many tools available (thanks tittymodders!), and you don't have to worry about needing 3DS Max for collisions or animations.
This is the only modding tutorial I've ever watched. It's old, but good to show you a proper workflow and how to set up your files. They use creation kit, but if you're just making armour its way easier to use xEdit. I don't even have the ck installed, I do everything in xEdit.
This is an excellent guide to outfit conversions. It gets pretty in depth, but you really don't need to bother with the dismemberment section if it's just for you. It's for FG reduced but you can use it as a general guide for weighting anything for any body and getting your modded outfit game ready.
Texture edits and outfit conversions are where I started and are probably the easiest. The best thing to do is just poke around mods you like and see how they do it.
Some tools:
xEdit: Plugin editor for creation engine games. If you're doing any kind of modding you should learn how to use this. Esl-flagging, running complex sorter, making bashed patches and making your own compatibility patches are skills you need if you want to run a heavily modded game.
Icestorms texture toolbox: the best texture tool, i use the "batch processing" tab at the end to convert .png (no alpha) and .tga (alpha) files to .dds.
Nvidia texture tools exporter: lets you open .dds file in photoshop with the alpha channel intact. You don't need a nvidia card, I'm all team red. Don't bother using this to export unless you have to, its slow as fuck.
Sagethumbs: Gives .dds files thumbnails in windows explorer.
IrfanView: For quickly viewing texture files without launching photoshop. Also an excellent general image viewer.
Bethesda Archive Extractor: Crack open those .ba2 files and get to the goods.
Material Editor: What it says on the tin, lets you edit Fo4 and Fo76 material files. These are like containers that have the paths to all your textures and how they are to be shaded to attach to .nif files.
NifSkope: View and edit .nif files. Dev 7 is the recommended, but Dev 8 can open Fo76 meshes if you want to backport those.
Outfit Studio: Even if you don't use body replacers, this is an incredible tool for editing and weighting meshes. If you're making armour you need this. This is also where I make most of my mashups: you can pull parts from different outfits, slap them together, and export them quickly and easily.
Blender: It's free and it works. Learning to navigate this is going to be your biggest hurdle but it's worth it, trust me. Thankfully blender has a huge community and hundreds of tutorials. This is where I make my hi poly models and do all my retopo/uvs. I also prefer to use blender to edit meshes because it has more robust editing tools.
PyNifly: What I use to import/export .nif files from blender.
Fo4 is made in the 2013 version of 3DS Max and the havok content tools but i haven't bothered to pirate that yet. You don't need it for armour anyways.
I'm sorry this is so long and rambly. If you have a more specific question I might be more helpful ha.
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atellierstudioofficial · 1 year ago
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Mastering Self-Taught 3D Modeling: A Comprehensive Guide
Learning 3D modeling independently can be an immensely rewarding endeavor. Below, you'll find a step-by-step guide to embark on this creative journey successfully:
Define Your Objectives: Begin by clarifying your reasons for learning 3D modeling. Are you interested in game design, animation, architecture, or another specific application? Establishing clear goals will help you stay motivated and focused.
Select Suitable Software: Numerous 3D modeling software options are available, ranging from free to paid. Popular choices include Blender (free and open-source), Autodesk Maya, 3ds Max, Cinema 4D, and ZBrush. Choose software that aligns with your goals and budget.
Grasp the Basics: Start with the fundamentals. Familiarize yourself with the software's user interface, navigation, and basic tools. Most software packages offer introductory tutorials and documentation to facilitate your initial steps.
Access Online Courses and Tutorials: A wealth of online courses and tutorials awaits you on platforms like YouTube, Udemy, Coursera, and Khan Academy. Seek out beginner-level courses that cover the basics of 3D modeling. Follow along and practice consistently.
Regular Practice: Improvement in 3D modeling is directly linked to practice. Dedicate time to create simple objects, experiment with tools, and gradually advance to more intricate projects. Steadfast practice is key.
Study Anatomy and Reference Materials: For those interested in character modeling or organic shapes, in-depth knowledge of anatomy and reference materials is invaluable. This understanding enhances the realism of your creations.
Master Texturing and Materials: Explore texturing techniques and materials. Proficiency in applying textures, shaders, and materials to your 3D models is essential for achieving realistic renders.
Delve into Specializations: 3D modeling encompasses a wide array of specializations, such as character modeling, architectural visualization, product design, and more. Explore various areas to discover your passion.
Engage in Online Communities: Connect with fellow 3D artists and enthusiasts through forums, social media, and 3D modeling communities. Sharing your work, seeking advice, and receiving feedback can be immensely beneficial.
Develop a Portfolio: As your skills evolve, start crafting a portfolio showcasing your finest work. A well-structured portfolio is essential if you aim to pursue a career or freelance opportunities in 3D modeling.
Stay Current: The 3D modeling field is in constant flux. Stay informed about the latest trends, techniques, and software updates by following industry news, blogs, and online courses.
Consider Advanced Training: If you're committed to a career in 3D modeling, contemplate advanced training or pursuing a degree in computer graphics, animation, or a related field. Such education can broaden your horizons.
Innovate and Experiment: Dare to innovate and experiment. Push the boundaries of your creative abilities, and don't be disheartened by setbacks. Learning from your mistakes is an invaluable part of your journey.
Cultivate Patience and Perseverance: Mastering 3D modeling is a gradual process, and each individual progresses at their own pace. The key is to maintain patience, practice consistently, and persist through challenges. Remember that setbacks are a natural part of the learning process.
Recommended Article:
3D Jewelry Rendering For Online Store
Embarking on the path of self-taught 3D modeling can be challenging, but with dedication and the guidance provided above, you can make remarkable progress and achieve your artistic and career goals.
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cadd-crafter · 2 years ago
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twinhood-2dot0 · 2 years ago
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Video Game Writing
51st Post! Our 50th post was the Star Wars one and I didn’t notice. My exams are officially over, and you know what that means. I have 0 knowledge of anything that is not programming that I will need to make a game, and it has been literally years since I last touched Unity.
So, here’s a checklist of things I’ll need to learn:
Unity: I have 3 options for 3D game dev, namely Unity, Unreal Engine and Godot. I could go into detail on why I chose Unity, but that would be boring, so in short, Unity is easy to use and uses C# and is popular with indie devs, UE is more complex, uses C++ and in popular with AAA games, Godot is free and open-source, but it less popular and has much less resources on the internet, and uses C# or GDScript, a Python based custom language. I would use Godot were it not for the fact I have little experience, so I’ll need tutorials and such, and I have experience with Unity.
Music: Ah, the bane of my existence. Okay, I’m overplaying it, composing doesn’t really come easy to me. I can play the keyboard a little, and am decent at playing by ear, but beyond that, no ability at all, and with the theme, that’s gonna be a problem. Hopefully I’ll get everything figured out by then. Sound design too, but I’ll probably be using online libraries or something, creating my own sounds could be a little complicated, but might have to do for certain stuff.
Art: Art is important in games, but not as much as music for mine. I will probably have to use low-poly models and flat textures and stuff. It’s not going to be pretty, but that’s not the focus, as is the case for most indie games.
Writing, our topic of the day. Now, there’s a huge difference between screenwriting or novel writing and video game writing. I, admittedly, haven’t played too many story driven games, so my experience is a little limited, but bear with me. Video games are an interactive medium, so there’s the intricacies that come with that. Okay, let me walk you through this with examples.
Undertale
For once, I think I’ll (painfully) skip Undertale.
Subnautica
Subnautica is mainly a survival-exploration game, and the story is pretty secondary, but I wanna cover all bases. The story is pretty Robinson Crusoey. The protagonist, Ryley Robinson, is a janitor on a spaceship which was attempting a slingshot maneuver with the planet 4546B but it crash landed and the crew escaped in Lifepods. By the time Ryley wakes up, the rest of the crew is dead, and Ryley just happens to land in the only Safe Shallows. The rest of the story is Ryley exploring the Aurora, finding rocket blueprints because Alterra (the company behind the spaceship) does not care enough to rescue him, because greedy corporation, and escaping. When Ryley returns home, he has a debt of 1 trillion credits because every resource he uses from the planet is apparently owned by Alterra. This is an example of a story where the protagonist doesn’t matter much and it’s pretty much the player playing. I will elaborate later.
Alan Wake and Control
Alan Wake and Control are games by Finnish studio Remedy Entertainment. Creators of games like Max Payne and Quantum Break, they’re known for narrative driven video games. Alan Wake’s story is split into episodes, a sound decision imo considering the storytelling style.. There are “Previously On…” sections for each episode so people who left off somewhere in between are not completely lost, but the game is relatively short, so I don’t think it was that necessary. I don’t want to spoil too much, so I’ll only get into the premise and a bit of the beginning for each game.
Alan Wake is a bestselling author going through a writer’s block. He and his wife, who has a fear of the dark, go to Bright Falls for a vacation. His wife disappeared/is kidnapped and Alan thinks she fell into the lake on which their cottage is on and jumps in, and it fades to black. Alan wakes up and he’s somehow crashed a car. He goes into the town to get help and has to fight through people covered in a weird dark mist. Oh right, he had a dream in the prologue section that taught him how to fight them, which is by shining a light on them for some time until the mist is gone and bam-bam. On the way he also finds manuscripts laying around the path which appear to be telling the future. I’m sure you can piece together what is going on with what I’ve told you so far.
Alan Wake’s story is simple, but gripping, which is probably the best kind of story. I probably would have finished it in one sitting were I not terrible at combat. It takes a pretty common fear and turns it into a villain (huh, I see the Stephen King inspiration now). The idea of the story being deterministic and physically pre-written is pretty novel. There are also these random TV sets lying around, which play this show called “Night Springs”. Night Springs appears to be a TV Show that tackles supernatural topics. They talk about the Many-Worlds interpretation, and the episode where they do is uh disturbing to say the least, as is the case with most of them, I guess, and a man who killed someone who seems to have identical fingerprints, which I think is referenced in a quest in Control? I can’t find anyone who also thought so, so I might be tinfoil hatting. The other collectible is uh… coffee thermoses..? They appear to have no significance, is it a lazy addition to pad out playtime? I have no idea. It’s referenced however in Control, with a document by the FBC saying that Alan Wake was seen collecting them and they seem to always dispense “refreshing and strong” coffee no matter what was poured in. I don’t think Alan drank any of it because he can’t run. Seriously. He is winded after no less than four seconds. Seriously dude, I know you’re a writer and all, but I haven’t run a meter in 3 years and I can run for longer.
Okay, that went on for long enough, so let’s move onto Control. Control is a new weird action adventure game also developed by Remedy. Jesse Faden is from a town called Ordinary (I know, ironic) where an Altered World Event or AWE for short occurred and she was separated from her brother, Dylan. Aided by this supernatural entity residing in her mind, she spends the rest of her life investigating what had happened to try and find her brother, and she’s led to the Federal Bureau of Control, deciding to take up the job of the janitor’s assistant. Things don’t go exactly to plan and she ends up Director. And as it turns out, that a resonance-based life form is infesting people and making them do their bidding. The rest of the game is Jesse exploring the Oldest House, the name for the FBC’s headquarters, assisting the Bureau while trying to find her brother. Control has a weird system for collectibles. There are documents, split into Research, Case Files and Correspondence. Most of them are in various levels of censorship, ranging from 
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Whatever this is to
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This.
The censorship is perplexing in most cases, like in the former, like what the heck happened there that almost everything had to be censored, and in the latter one, the words seem obvious, but is it actually what I think it is or is it somehow more sinister..?
Control is heavily inspired by the SCP (Special Containment Procedures; backronym: Secure. Contain. Protect) Foundation uh mythos? The SCP Foundation deals with containing and documenting paranatural objects, locations, even individuals. The FBC also does that, they send out operatives to locate Altered Objects or Objects of Powers(OoPs). Altered Objects are just plain supernatural objects. OoPs however, can allow a parautilitarian to bind with it and gain powers, like Jesse does. This is one place I think Control excels at. Control does not spoon feed you the info for each AO, and you have to go searching for the documents on it. 
Ah, damn, I don’t have the time to go into the rest of the things I wanted to talk about, so I’m going to put this on the back burner. The next few are going to be pretty low effort :P since you know, travelling laptopless. Ciao!
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shivangitiwari · 23 days ago
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Best Industrial training in Hoshiarpur
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If you’re aiming to build a strong career foundation, look no further than TechCadd for the best industrial training in Hoshiarpur. Our programs are crafted to provide the skills and confidence necessary for thriving in today's competitive job market. With seasoned mentors, practical learning experiences, and dedicated placement support, TechCadd is committed to helping you achieve your professional goals.
Take the next step in your career journey by joining the best industrial training in Hoshiarpur at TechCadd. Enhance your skills, boost your resume, and unlock new opportunities for a successful future!
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miled72 · 2 years ago
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In this tutorial, we will learn about a new Compound Object called ShapeMerge. This object will help you to imprint/Stamp a 2D shape onto a surface, also to cut out the 2D shape from that surface, also, you can invert the cutout operation. This is a useful tool if you like to create a road on a land/landscape or cut out a text, or any other closed shape pattern from a surface.
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simba2150 · 1 month ago
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How to Improve Your 3D Visualization Skills: Tips and Resources
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3D visualization has become a critical skill in numerous industries, including architecture, gaming, film, and medical imaging. Mastering this craft requires not only understanding the technical aspects but also continuously honing your skills. Whether you are looking to work with a 3D Visualization Company in Mumbai or advance in fields like 3D rendering and 3D interior rendering, this blog will provide strategies and resources to help you improve your skills.
Key Points
Gain a Strong Foundation in Basics Tips:
Learn the Fundamentals: Start with the basics of 3D modeling, including concepts like geometry, lighting, and texturing.
Understand Different Techniques: Familiarize yourself with wireframe modeling, solid modeling, surface modeling, etc.
Get Comfortable with Software: Begin with accessible tools like Blender or SketchUp before moving on to more advanced software like Maya, 3ds Max, or Cinema 4D.
Resources:
Online Courses: Platforms like Coursera, Udemy, and LinkedIn Learning offer beginner courses.
Books: "3D Modeling for Beginners" by Michael Prosser provides a solid foundation.
Understanding these fundamentals is essential if you aim to work with a 3D Visualization Company in Mumbai or specialize in 3D interior rendering.
Master Your Tools Tips:
Deep Dive into Software: Spend time learning all the features of your chosen 3D software.
Use Shortcuts and Plugins: Familiarize yourself with keyboard shortcuts and useful plugins to speed up your workflow.
Experiment: Don’t hesitate to experiment with different tools within the software to discover new techniques.
Resources:
Tutorials: YouTube channels like CG Geek and Blender Guru offer excellent tutorials for various software.
Manuals and Documentation: Software manuals and official documentation provide comprehensive details.
The more you explore these tools, the better equipped you’ll be for handling complex 3D rendering projects.
Practice Regularly Tips:
Daily or Weekly Projects: Set small, manageable projects to complete on a regular basis.
Recreate Real-World Objects: Try to model real-world objects to improve your accuracy and attention to detail.
Seek Feedback: Share your work on online forums and communities to receive constructive criticism.
Resources:
Challenges: Participation in challenges on platforms like ArtStation or Polycount can keep you motivated.
Communities: Forums like CGSociety or Blender Artists offer a wealth of feedback and support.
Regular practice is key to improving your 3D rendering and 3D interior rendering abilities, helping you stand out in a competitive market.
Learn Advanced Techniques Tips:
Specialize: Choose a specialization such as character modeling, architectural visualization, or medical imaging.
Study Lighting and Shading: Advanced lighting and shading can significantly improve the realism of your models.
Understand Physics Simulations: Learn about physics simulations for more dynamic and realistic visualizations.
Resources:
Advanced Courses: Gnomon School of Visual Effects offers in-depth courses for advanced techniques.
Workshops and Webinars: Sometimes, professionals host workshops and webinars covering advanced topics.
Specializing in areas like 3D interior rendering can open up opportunities to work with a 3D Visualization Company in Mumbai, where expert skills are in high demand.
Keep Up with Industry Trends Tips:
Stay Updated: Follow industry news and trends to understand what’s new and emerging in the field.
Adopt New Technologies: Experiment with emerging technologies like VR, AR, and AI-enhanced modeling tools.
Network with Professionals: Attend industry conferences and join professional networks.
Resources:
Magazines and Blogs: Read publications like 3D World or CGW (Computer Graphics World).
Conferences: Attend events like SIGGRAPH or GDC (Game Developers Conference).
Staying on top of trends ensures you remain competitive in the ever-evolving world of 3D rendering.
Build a Portfolio Tips:
Showcase Your Best Work: Only include your best and most recent works in your portfolio.
Diverse Projects: Demonstrate a range of skills by including different types of models and visualizations.
Regular Updates: Keep your portfolio updated with new projects to reflect your ongoing improvement.
Resources:
Portfolio Websites: Platforms like ArtStation, Behance, or your personal website can be used to showcase your work.
Templates and Frameworks: Use portfolio templates from websites like ThemeForest or Adobe Portfolio.
An impressive portfolio can set you apart when applying for positions at a 3D Visualization Company in Mumbai or when seeking 3D interior rendering projects.
Conclusion
Improving your 3D visualization skills is a multifaceted journey that combines foundational knowledge, mastering tools, regular practice, learning advanced techniques, staying updated with industry trends, and building a strong portfolio. By focusing on these key points and utilizing the resources provided, you can advance your skills and career in 3D visualization and 3D rendering. Whether you're aiming to work for a 3D Visualization Company in Mumbai or to specialize in 3D interior rendering, these strategies will help you grow and succeed.
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rohit21star · 2 months ago
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How Short-Term Courses in Animation and VFX Can Help You Upskill Quickly
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In today’s competitive professional environment, the need to adapt and grow is constant. Whether you’re an aspiring creative or a working professional looking to switch gears, upskilling through short-term courses in 3D animation, graphic design, or VFX can make all the difference. The beauty of these specialized courses lies in their ability to deliver industry-relevant skills in a short span, allowing you to stay ahead in your career without a long-term commitment.
Why Short-Term Courses Are Ideal for Working Professionals
For professionals, time is of the essence. Committing to a lengthy program is often not feasible when you're managing a career, but the desire to stay updated with the latest trends remains. Short-term courses are designed with this in mind, offering flexibility in learning. These courses often come with part-time and weekend options, making it easier to fit them into your busy schedule.
Whether you're interested in mastering 3D animation techniques, exploring the world of visual effects, or honing your skills in graphic design, short-term courses provide targeted learning without the exhaustive duration of traditional programs. You'll gain hands-on experience with industry-standard software like Maya, 3ds Max, Adobe After Effects, and more.
Accelerate Your Career with Industry-Relevant Skills
The demand for professionals with skills in animation and VFX is skyrocketing, with industries like gaming, film, and digital marketing increasingly relying on visual content. By enrolling in a short-term course, you can fast-track your learning, developing practical skills that are immediately applicable in real-world projects.
These programs don’t just teach theory—they provide practical, project-based learning opportunities that prepare you to work with live projects, meet deadlines, and collaborate with teams. For a professional already in the creative industry, this practical edge can translate into better job opportunities, promotions, and even the ability to switch to a more lucrative specialization.
Flexibility to Balance Work and Learning
Short-term courses are not just about quick learning—they are also designed to accommodate the busy lives of professionals. You can attend classes during weekends or after work hours, allowing you to manage your career while acquiring new skills. This flexibility ensures that you don’t have to choose between earning and learning.
Many courses also offer online or hybrid models, allowing you to study from anywhere. This kind of flexibility in professional learning is what makes short-term courses ideal for working professionals who want to upskill without taking a break from their careers.
Boost Your Portfolio and Network
One of the most significant advantages of taking a short-term course is the opportunity to enhance your portfolio with real-world projects. Many programs include portfolio-building as part of the curriculum, allowing you to showcase your new skills to potential employers or clients. You’ll also have the chance to collaborate with other professionals, expanding your network and learning from experienced mentors.
Conclusion
If you're a professional looking to upskill quickly in 3D animation, graphic design, or VFX, consider exploring flexible short-term courses. These programs allow you to gain industry-relevant skills without sacrificing your current career. Investing time in upskilling now can yield long-term benefits, giving you the edge you need in today’s competitive creative industry.
Explore more about upskilling in animation and VFX by visiting this resourceful platform. It's the perfect opportunity to fast-track your creative career.
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bellavirtualstaging · 3 months ago
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Choosing the Best Software for Interior 3D Rendering
Interior 3D rendering has become a cornerstone of modern interior design, allowing designers, architects, and clients to visualize spaces before they’re built or renovated. The effectiveness of these visualizations largely depends on the software used for creating them. With numerous options available, choosing the right software for interior 3D rendering can be a daunting task. This guide will help you navigate through the essential features, usability, and benefits of the top software options to ensure you make the best choice for your needs.
1. Key Features to Look for in Interior 3D Rendering Software
When selecting software for interior 3D rendering, it’s important to focus on the features that will enhance your workflow and the quality of your renders. Here are some essential features to consider:
Realistic Rendering Capabilities: The software should offer high-quality rendering capabilities, producing photorealistic images that accurately represent materials, lighting, and textures. This is crucial for creating detailed and convincing visualizations that clients can trust.
User-Friendly Interface:��An intuitive interface is essential, especially for beginners. Software with a steep learning curve can slow down your workflow, so look for options that are easy to navigate and come with helpful tutorials or user communities.
Library of Materials and Objects: A comprehensive library of pre-made materials, furniture, and objects can save you time and enhance the realism of your renders. The ability to import custom objects and materials is also a plus.
Lighting and Shadow Control: Advanced lighting and shadow controls allow you to create realistic scenes by simulating natural and artificial light sources. This feature is key for achieving accurate interior 3D rendering results.
Compatibility and Integration: Ensure the software is compatible with other design tools and file formats you frequently use. Integration with CAD software, Photoshop, or other 3D modeling tools can streamline your workflow.
2. Top Software Options for Interior 3D Rendering
Now that you know what features to look for, let’s explore some of the best software options available for interior 3D rendering:
SketchUp: SketchUp is a popular choice for both beginners and professionals due to its user-friendly interface and powerful rendering capabilities. Paired with V-Ray or Enscape, it can produce highly realistic interior renders. SketchUp also offers a vast library of pre-made objects and materials, making it easier to create detailed interior designs.
3ds Max: 3ds Max is a powerful tool widely used in the industry for interior 3D rendering. Its robust modeling capabilities, coupled with the V-Ray or Corona Renderer plugins, make it ideal for producing photorealistic interiors. Although it has a steeper learning curve, the results are worth the effort.
Lumion: Lumion is known for its speed and ease of use, making it a great choice for quick and impressive interior renders. It offers a real-time rendering engine, allowing designers to see changes instantly. Lumion is especially useful for creating immersive, walk-through animations and presentations.
Blender: Blender is a free, open-source 3D modeling and rendering software that offers a wide range of features for interior design. With its powerful Cycles and Eevee rendering engines, Blender can produce stunning interior 3D rendering images. Its steep learning curve is offset by a supportive online community and extensive tutorials.
Revit: Revit is particularly useful for interior designers who work closely with architects and need to integrate 3D models into larger building projects. It offers excellent parametric modeling and rendering capabilities, making it ideal for detailed and accurate interior visualizations.
3. How to Choose the Right Software for Your Needs
When choosing the best software for interior 3D rendering, consider the following factors:
Project Scale and Complexity: For complex projects with intricate details, opt for software like 3ds Max or Revit, which offer advanced features and robust performance. For smaller or less complex projects, SketchUp or Lumion might be more suitable.
Budget: Consider your budget when selecting software. While some options like Blender are free, others like 3ds Max and Revit can be costly. Weigh the software’s features against your needs to ensure you’re making a cost-effective choice.
Skill Level: If you’re new to interior 3D rendering, start with software that offers an easier learning curve, such as SketchUp or Lumion. As you gain experience, you can explore more advanced tools like 3ds Max or Blender.
4. Conclusion
Choosing the best software for interior 3D rendering is crucial for delivering high-quality, realistic visualizations that meet your clients’ expectations. By considering the key features, exploring top software options, and aligning your choice with your project needs, budget, and skill level, you can select the perfect tool to enhance your interior design workflow. Whether you’re a beginner or a seasoned professional, investing in the right interior 3D rendering software will set you up for success in creating stunning and effective interior designs.
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fmp24np · 4 months ago
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Blender Blender is increasingly recognised as a powerful tool in the 3D industry, though it’s not universally considered the "industry standard." Its open-source, free nature makes it accessible to a wide range of users, contributing to its growing adoption. Blender offers a comprehensive toolset, covering modeling, animation, rendering, and more, making it an all-in-one solution for 3D production. While traditionally software like Autodesk Maya and 3ds Max have dominated the industry, Blender is gaining traction, especially among independent creators and small studios due to its cost-effectiveness and active community support. However, Blender still faces challenges in larger studios, where established workflows and software preferences make integration difficult. Furthermore, its extensive features can overwhelm professionals accustomed to other tools. Despite these challenges, I think Blender’s influence continues to grow, making it an increasingly significant software in the 3D industry.
I think Blender is expanding rapidly in the 3D community. It's open-source and free, making it accessible to everyone. This removes financial barriers to entry, allowing you to develop professional-level skills without needing to invest in expensive software licenses. It has a large, active community that constantly shares tutorials, add-ons, and tips. This makes it easier to learn and stay updated with new features and techniques. The wealth of free learning resources available online further supports self-guided education. Considering the benefits of this software, I think in the future, I will invest time in learning and implementing it in my workflow.
BlenderBrit (n.d.). Blender is becoming an industry standard. [online] BlenderBrit. Available at: https://www.blenderbrit.co.uk/blog-1-1/blender-is-being-adopted-by-the-industry.
Sergeev, A. (2020). Is Blender Becoming An Industry Standard? Available at: https://80.lv/articles/is-blender-becoming-an-industry-standard/.
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bmebookmyessay · 3 months ago
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How to Get the Most Out of V-Ray Assignment Help: Tips and Resources
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In the realm of 3D rendering and visualization, V-Ray stands out as one of the most powerful and versatile tools available. Whether you're a student tackling complex assignments or a professional enhancing your skills, mastering V-Ray can significantly boost your ability to create photorealistic renderings. However, understanding and utilizing V-Ray effectively can be challenging. This is where V-Ray assignment help comes into play. Here’s how to maximize the benefits of such assistance, along with tips and resources to help you excel in your 3D projects.
Understand Your Assignment Requirements
Before seeking V-Ray assignment help, it’s crucial to have a clear understanding of your assignment’s requirements. Take time to thoroughly read the assignment brief and identify key objectives. Are you required to create a specific type of scene, apply certain textures, or render images with particular lighting conditions? Knowing exactly what is expected will help you communicate your needs more effectively to your assignment help provider.
Leverage Professional Expertise
One of the significant advantages of V-Ray assignment help is access to professional expertise. Experienced professionals can provide valuable insights into best practices, advanced techniques, and troubleshooting strategies. When working with a service like BookMyEssay, you gain access to experts who can guide you through complex processes, ensuring that your work meets high standards of quality.
Explore Online Resources and Tutorials
In addition to personalized help, there are numerous online resources and tutorials available to enhance your V-Ray skills. Websites like YouTube, Udemy, and Coursera offer comprehensive tutorials ranging from beginner to advanced levels. Utilizing these resources alongside professional help can deepen your understanding of V-Ray’s features and functionalities.
Utilize Forums and Community Support
Engaging with online forums and communities can also be beneficial. Platforms like Reddit, CGTalk, and various V-Ray-specific forums provide a space to ask questions, share experiences, and receive feedback from peers and experts. These interactions can provide practical solutions to common problems and expose you to new techniques and workflows.
Implement Feedback and Revisions
When working with V-Ray assignment help, be open to feedback and revisions. Constructive criticism from experts can significantly improve the quality of your work. Take note of their suggestions, implement the recommended changes, and ask for further clarification if needed. This iterative process helps refine your skills and ensures that your final submission is of the highest standard.
Practice Regularly
Mastering V-Ray requires practice. Regularly working on projects and experimenting with different features will help you become more proficient. Set aside time to practice outside of your assignments. The more you work with V-Ray, the more comfortable you’ll become with its tools and capabilities, which will enhance your overall proficiency.
Integrate with Other Tools
V-Ray is often used in conjunction with other software such as AutoCAD, SketchUp, and 3ds Max. Understanding how V-Ray integrates with these tools can improve your workflow and efficiency. Seek help with these integrations if necessary, and explore resources that cover the compatibility and best practices for using V-Ray with other software.
Apply What You Learn to Other Areas
The skills and techniques learned through V-Ray assignment help can be applied to other areas of your academic and professional life. For instance, if you’re also working on Visual Basic assignment help, the problem-solving and technical skills gained from V-Ray can be beneficial. Similarly, if you’re handling Marketing assignments or other subjects, the ability to present complex information visually can enhance your work.
Invest in Quality Assignment Help Services
Choosing the right assignment help service is crucial. Services like BookMyEssay offer specialized assistance not only for V-Ray assignments but also for a range of academic and professional needs. Whether you need help with Visual Basic assignments, Marketing assignment help, or even buying essay papers, investing in a reputable service can ensure that you receive high-quality support tailored to your specific requirements.
Stay Updated with Industry Trends
The field of 3D rendering and visualization is constantly evolving. Staying updated with the latest trends and advancements in V-Ray and related technologies will keep your skills relevant and competitive. Follow industry blogs, attend webinars, and participate in workshops to remain informed about new features and best practices.
Conclusion
Getting the most out of V-Ray assignment help involves a combination of understanding your requirements, leveraging professional expertise, utilizing online resources, engaging with communities, and applying feedback. By integrating these strategies and investing in quality help from services like BookMyEssay, you can enhance your V-Ray skills and produce exceptional 3D renderings. Remember, the knowledge and techniques you gain through V-Ray assignments can benefit various other areas of your academic and professional journey. Embrace the learning process, practice regularly, and stay connected with industry advancements to continue growing as a proficient 3D artist.
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