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#koalapad
postvespertine · 2 years
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Mockup adventure game screen: (Oct 2021) Done on an Apple IIe, on Dazzle Draw + KoalaPad tablet
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darth-azrael · 5 years
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periodically80s · 6 years
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hqmgr · 7 years
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Star Wars: Απίστευτη 8bit έκδοση του Last Jedi trailer απο ένα Apple II More: https://hqm.gr/star-wars-last-jedi-8-bit-trailer-apple-ii-1984
Δείτε πως με ένα Apple II του 84 χρησιμοποιώντας το KoalaPad και το Dazzle Draw αναδημιουργήθηκε το teaser του Last Jedi σε 8bit έκδοση!
by DJ Coke for HQM.GR
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rogix · 7 years
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Oops
KoalaPainter (1983) was a bitmap graphics editor for Apple II, TRS-80, Atari, Commodore 64 and PC (it was shipped with the KoalaPad graphics tablet ). It featured the "Undo" button that was called "Oops"
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jayther · 8 years
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Liked on YouTube: The KoalaPad - How we used to create graphics http://youtu.be/0JXi1WSSfHw
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Drawing on a 1983 KoalaPad (Apple IIe) – Krazy Ken’s Tech Misadventures
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See the rest of the story at http://videoblog.tourismbihar.in/drawing-on-a-1983-koalapad-apple-iie-krazy-kens-tech-misadventures/
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kevincbertram · 6 years
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Drawing on a 1983 KoalaPad (Apple IIe) – Krazy Ken’s Tech Misadventures
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See the rest of the story at http://www.yesterdaysjukes.com/drawing-on-a-1983-koalapad-apple-iie-krazy-kens-tech-misadventures/
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postvespertine · 2 years
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my womb tattoo design (2022.01.31) made on an Apple IIe, Dazzle Draw + KoalaPad tablet
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deborahkoliye · 6 years
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Drawing on a 1983 KoalaPad (Apple IIe) – Krazy Ken’s Tech Misadventures
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See the rest of the story at http://annals.charmedlifeimages.com/2019/03/08/drawing-on-a-1983-koalapad-apple-iie-krazy-kens-tech-misadventures/ Drawing on a 1983 KoalaPad (Apple IIe) – Krazy Ken’s Tech Misadventures published first on http://annals.charmedlifeimages.com
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bvgdirectory · 6 years
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Drawing on a 1983 KoalaPad (Apple IIe) – Krazy Ken’s Tech Misadventures
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See the rest of the story at http://blogvideos.genomicsdirectory.com/drawing-on-a-1983-koalapad-apple-iie-krazy-kens-tech-misadventures/
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bnclipperships · 6 years
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Drawing on a 1983 KoalaPad (Apple IIe) – Krazy Ken’s Tech Misadventures
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See the rest of the story at http://blognewsletter.clipperships.net/drawing-on-a-1983-koalapad-apple-iie-krazy-kens-tech-misadventures/
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isaackuo · 6 years
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Early 1980s "LightMouse" what if? I've been pondering my dream 1984 -68000- computer, and one problem is that mice were really expensive before the Mac's rubber ball mouse. So, what could have been a good cheap mouse-like device suitable for early 1980's? The digitizer tablet existed but was even more expensive than a mouse. Analog joysticks were affordable, but not easy to point with. Resistive tablets like KoalaPad and Atari CX-77 existed, but you couldn't see the pointer without applying pressure. So, you had to apply pressure to even see the cursor and then after reaching your desired location you needed to press some other button to actually "click"...ugh. Not good! Compared to those options, the light pen was cheaper and it's easy to see why. A light pen only required one input line, connected to a light sensor and button in series. Unfortunately, holding your arm out to use a light pen is tiring. My "LightMouse" idea uses light pen inspired technology, but is used like a mouse. Like the light pen, it uses a single light sensor for input to the computer. Instead of picking up CRT light, LightMouse picks up LEDs mounted on the mouse. The wedge computer or keyboard has a tiny light house mechanism in the right edge. The light sensor is pointed at a rotating mirror to "scan the beam". Thus, the sensor sweeps a plane to the right of the keyboard. The mouse itself is a shockingly simple device with three IR LEDs and a rocker for the mouse buttons. One LED is mounted to the rocker, while the other two are fixed to the left side of the mouse body. This rocker acts like two mouse buttons, but it can have analog response. As you rock the rocker, its LED shifts closer or further from the fixed LED. So, how does this work? Like a light pen, it's all about pulse timing. After the motor whirs up to a constant speed, the sensor sees three pulses per rotation. This establishes a reference period. Horizontal distance to the mouse is calculated based on the angular difference between the two fixed LEDs. Vertical movement is calculated based on the movement of the middle LED (compared to its previous pulse using the reference period). This angular difference is scaled by horizontal distance to calculated vertical movement. Vertical distance between the middle LED and the rocker LED determines mouse buttons. If the mouse is lifted above the scanning plane, the pulses stop. The software keeps the pointer still until after the pulses resume. Thus, the pointer does not "teleport" in absolute motion. It uses relative motion like modern mice. This design is extremely cheap and simple compared to early 1980s mice. It does have a whirring mechanical motor, but that's cheaper than other components in the early 1980s. The only components are: * IR photosensor; this may be built into the mainboard. * Motorized mirror, possibly integrated with an exhaust fan. * 3 IR LEDs * Plastic rocker (no electronic switches necessary) * 5v power wire That's it! Everything else is just software interpreting data from the single input pin. Because mechanical scanning is orders of magnitude slower than a CRT beam, simple CPU polling provides precision data sampling.
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shogikappa · 6 years
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The KoalaPad graphics tablet for home computers of the 80s.
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mikebone · 7 years
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My very first digital illustration was back in 1984 using a Commodore 64 computer, a KoalaPad drawing tablet and printing on an Okidata color printer. It was crude by today’s standards for sure, but the key is using what you have available to you. In the 8th grade, my English teacher, Mrs. Harris, and I had a shared love for the character Opus, from the Bloom County comic strip. One day, I decided to create a digital drawing of Opus for her. When I gave it to Mrs. Harris, she was overjoyed, and treasured it immediately. My art had fostered a connection. And even more than the specific art itself, the connection was valuable to me. I started to understand how Art could bring people together. And I knew that I had to be an artist because nothing else would satisfy me. . . . . . . #art #digitalart #computer #artist #connect #artistoninstagram #mikebone #ipad #commodore64 #mikebrennanart #opus #creativejourney #illustration (at New Jersey)
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bethanygraphicmedia · 7 years
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Time-Line / History & Evolution of the Graphics Tablet
Telautograph: The First Graphics Tablet,
Invented in 1888 by Elisha Gray the Telautograph enabled written communication over long distances through the use of recorded electronic impulses that transmit to the receiving Telautograph. A pen would have been attached to the receiving device and copy the writing over. This graphics tablet soon gained popularity being used to send signatures through long distances, though the majority of the users / owners of this device were banks and doctors.
The Stylator:
This device came around in the year 1957, invented by Tom L. Dimond. This new tablet would input directly onto the computer rather than a receiving device, this linking it to the modern devices we use today. This device also used handwriting recognition as well.
The RAND Tablet:
Invented in September of 1963 by RAND, this was considered to be the first such graphics device to be digital, as well as being relatively cheap for its time and had a great linearity. Its surface area was roughly 10” X 10”, on a grid of 100 X 100 lines to accurately record everything being drawn / written onto it. Although it was a fairly similar device to that of the Stylator, this later device ultimately took over popularity.
The BitPad:
Invented by SummaGraphics Corps in 1975. Their goal was to digitalize and popularize graphics tablets making them better suitable for commercial use. This device was a little smaller and slimmer than its predecessors, a much closer cousin to the modern graphics tablets of today.
The Apple Graphics Tablet:
Another also designed by SummaGraphics in 1979 but sold by Apple. This was designed to be an accessory for the Apple computer of the time and predated the Apple mouse by over six years. It was fairly similar to the BitPad, just instead it was Apple software oriented. Later this same year a second Apple tablet came into the picture just this time in colour, this was the Apple Utopia Graphics System, invented by Tod Rundgren it was licensed to Apple as the first ever colour graphics tablet. It had roughly a 30” square gridline area layout and came with a number of new buttons for specific functions positioned along the top, this proved to be a huge success in the evolution of graphics tablets.
The KoalaPad:
This tablet was invented by Dr. David Thornburg especially for Koala Industries in 1984. By some this tablet was considered to be the first true and original graphics tablet. It could be used on many different platforms with two programmable buttons at the top with a pressure sensitive stylus.
The Microsoft Tablet PC:
Invented by none-other than Bill Gates in 2000, this tablet brought with it a huge leap in tablet technology. It had the ability to be used not just through computer input but it was also its own device. Despite its big technological advances, it wasn’t until a few years later that this tablet gained its popularity.
Onto a tablet we better recognise these days, The Wacom Bamboo Drawing Tablet:
This came around in September of 2011 by Wacom, this company’s technology soon became the latest standard for graphics tablets. This was also one of the first graphics tablets with a wireless accompanying stylus.
The Wacom Cintiq:
Invented in September, 2013 by Wacom, this tablet is one of the latest, high-end tablets from the company that has become the standard to purchase tablets from. It comes with a shockingly high price tag of £1.549.99, but reviews show that it is worth every penny. Instead of having to be connected to a PC this tablet is its own device.
iPad Pro:
Another fairly recent Graphics tablet having only come around in 2016, also with a rather costly price tag is the iPad Pro, costing £1.049. This is its own device like the common iPad, it comes with a separate wireless stylus / pencil and a variety of accessories and available applications to download.
Graphics Tablets have come a long way from the Telautograph back in 1988. Evolving from the simply one-way writing communication device to the £1000+ digital work stations we see today. As the years have passed and technology evolved so too has the Graphics Tablet and all for the better, there are so many more endless possibilities that can be pursued on the latest Graphics tablets of today. The main majority of users for these devices are those within the design industry etc. Designers, Artists, Illustrators, and more.
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