#knux issue 30
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i always forget penders is actually pretty good at drawing humans
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Sonic the Oz-Hog Act 4/12: Knux Readux!
Knuckles the Echidna Volume 2 issue 1 AU Publication Date: 14th April 1997 Price: $2.70
Spinoffs. No self-respecting media can live with them. No self-aggrandising media can live without them. And for those of us who lived through the space year that was 1997, corporations were chomping at the bit for a slice of those sweet spinoff dollarydoos.
Best place to start and witness such influence would be, arguably, the cinema. After Baz Luhrmann's blockbuster remake Romeo + Juliet spent weeks atop the box office, the majority of March was a bitter struggle between Wes Craven's thriller Scream and Cameron Crowe's football drama Jerry Maguire. A fascinating if ultimately pointless grudge match between two distinct genres. For all their efforts, neither claimed victory when by month's end, a film 20 years their senior blasted both off the map. The Star Wars Special Editions had arrived.
The promotion (and merchandise deals) was huge. A New Hope proved an instant hit, swiftly followed on 10th April by The Empire Strikes Back. Everything old was new again, and the re-hits just kept coming. Audiences pounded the pavements, eager to revisit Jurassic Park when its sequel The Lost World saw release on 29th May (only a week after its US premiere, a then-impressive feat). Superhero buffs ignored the winter freeze to watch Batman and Robin on 26th June, a film often lauded yet pulled respectable numbers and local reviews at the time.
Speaking of space, following a successful campaign through latter 1996, the Oddbodz were back. Smith's Chips and Glow Zone launched their second series of 61 collectable glow-in-the-dark cards featuring a myriad of wacky, wicked and occasionally controversial space-themed characters. If gross-out humour wasn't your speed, ripping into packs of Thins, Ruffles, Cheetos or Doritos chips instead offered adventures in a galaxy far far away with official Star Wars 3D Magic Motion and Techno Tazos.
After the toyline's initial launch in January, Beast Wars had successfully put Transformers back on the map, though kids would have to wait at least three more months to see their favourite characters in animated action. To Channel 7's credit, they at least gave the program a decent timeslot. More than can be said for Channel 9's decision that April to broadcast the all-new Star Trek: Voyager season 2 and Star Trek: Deep Space Nine season 4 at the ghastly time of 11pm weeknights.
In spite of the former losing 30 minutes off its timeslot, the rivalry between weekday morning children's entertainment continued between Agro's Cartoon Connection and Cheez TV. Both were banking on the spinoff craze, and viewers waking up 14th April could choose between the premiere of Power Rangers Zeo episode 'Oily to Bed, Oily to Rise', or the premiere of Earthworm Jim episode 'Darwin's Nightmare'. For the musically inclined, American rockers No Doubt had enjoyed 8 weeks atop the music charts with the third single on their third album, 'Don't Speak'. At least until April saw them bumped off by Aussie pop prodigy Savage Garden and their third single 'Truly Madly Deeply'.
But of all the spinoffs to arise and bedazzle locals, after three years of development and an exclusive preview party the night prior, SEGA World Sydney opened its doors at 4pm on Saturday 22nd March 1997. Touted in print and on TV as "Australia's Largest Indoor Theme Park!", it offered hours of unrivalled entertainment and programs for Sydneysiders and visitors alike. Anyone who could afford its hefty entry fee lost themselves in all the games and rides they could handle (except Mortal Kombat, which was pulled last-minute). An escape into pixilated fantasy guaranteed to forget their real-world troubles for several hours. Mundane adult things like Victoria and Western Australia's brief yet brutal summer bushfire seasons where 3 lives and some 59 homes were lost. Or how after one year into the top job, captain conservative John Howard faced international anger over comments at the United Nations General Assembly, and local anger over casual dismissing threats by extreme right-wing rival Pauline Hanson's One Nation party.
Be it stage shows, costumed cameos and all types of merchandise featuring their antics, fans of Sonic, Tails, Sally and Robotnik were in paradise. Unfortunately the same couldn't be said for a fifth member of the cast. For someone who enjoyed strong popularity and a species originating right there, SEGA World put the bare minimum effort into giving Knuckles the Echidna his own time to shine. A remarkable oversight undoubtedly leaving young fans wondering where that embattled echidna was hiding. As luck would soon have it, they needn't look far.
Nestled comfortably among the shelves between Sonic issues 45 and 46 came Knuckles: The Dark Legion. Sales had proven strong enough (or at least stronger than Tails and Sally's comics) to warrant the development of a second miniseries. Exciting in its own right, only amplified when exclusively announced through AOL in January 1997 it would evolve to a fully-fledged ongoing spinoff. No longer was trotting off to the newsagents exclusively a Friday end-of-month treat. Knuckles' arrival meant a mandatory Monday mid-month booster for us deprived of Mobian adventures.
Over the course of its 32 issue run, Knuckles the Echidna was, much like Endgame two months later, once praised as a pinnacle of Archie Sonic. Fans adored the series, giving ol' Rad Red his own unique mythos and adventures. While Sonic naffed around aimlessly in a post-Robotnik world, we saw Knuckles as the cool, 'mature' comic. He had stakes. He had drama. Quite a turnaround after the heavy criticism its writer took in late 1996 over Sally's leaked demise. Within months he was described as "a kewl writer!", or "one of the ONLY "good" and "balanced" writers Archie has", or how they're "so much better then sonic comics now its not funny." with "all the good villains and family members." Fans swarmed en mass to his WWWBoard, creating their own stories, characters and entire websites tied to the Brotherhood and Dark Legion. Not everyone agreed on the book's mission statement "Why does everybody liek it so much? All it is really is a bunch of Penders' characters running around with slight appearacnes by Chaotix and occasionally knuckles himself.", but it made a lot of other people happy. Enough for both The Dark Legion and Lost Paradise reissued as 'back catalogue' orders to selected comic book stores in late 2004.
And just like Endgame, those nostalgic memories have since dissipated when adults reflected on his tales with matured, scrutinous eyes. We grow. We learn. We reevaluate on what was once adored as adolescents, realising perhaps those good times weren't all that good. Maybe the series and characters were fine in concept but lacked competent execution. Maybe our childish expectations meant they were never good to begin with and the critics were right all along.
The youthful, creative glory days from the late-90's to mid-2000's of Knuckles of an Echidna, Kragok Comics, Echidna Gals, Dark Legion HQ, Echidnapolis, Knux Redux, Tisha-Li's Dark Legion Camp, Kensuke Aida's Julie-Su Shrine, Echidnoyle, Shattered Moonlight, Knuckles 9000, Kiri Megami's Chaotix Hideout, Darkest Mysteries, and of course True Red's mighty Knuckles Haven have long passed.
It's from learning said past our futures are forged, but do any of these characters have a future? Do they even deserve a future?
Or maybe it's just best they're all forever banished to the Twilight Zone of cultural irrelevance.
Next Time: For years I said it wouldn't be done. Yet promises, like the hearts and cheekbones of fictitious rodents, were made to be broken. Will May's hedgie rectrospect-y truly be worthy of such hate? Or have revisionists painted a far worse picture over the past two decades?
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#Sonic the Hedgehog#Archie Sonic#Sonic the Hedgehog Comics#Archie Comics#Comic Books#Ken Penders#Manny Galan#Andrew Pepoy#Jeff Powell#Karl Bollers#Justin Gabrie#Knuckles the Echidna#Echidna#Dark Legion#Australia#1997#Musings
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Friday... It was like 7:30 PM and thought I could take a quick 10 minute nap but was so exhausted from work that next thing I knew was waking up at 3:00 AM. And since there is not much to do to pass time, I decided to do something about it: write.
One of the things I always liked about the Sonic franchise is it's characters. It's not only that they have very appealing designs that combine cute traits with a touch of coolness, but also their well defined personalities. Saddly, I often see people get the wrong idea about them... and it's not just the fans (particularly the fandumb who misinterpretate them into something they are not out of spite) but even the people who are supposed to be professionals who for some reason struggle to get the hang of characters that at first glance seem to have simple personalities.
Today I'm just going to focus on the main cast besides Sonic: Eggman, Tails, Amy and Knuckles.
Dr. Eggman IMO is a character that was always meant to be a cartoony villain who is as goody as he is dangerous. While in Japanese manuals he calls himself a scientific genious of evil, the truth is that Eggman is for the most part, just a very selfish and immature fellow who happens to also be the most brilliant mind in the entire world.
The reason why Eggman is so dangerous is that he pursues his selfish desires such as building an entire amusement park just for himself (and to absolutely share it with no one else) without ever thinking of how he puts everyone, himself included, in great danger by handling forces that he can't expect to control. He is like a very spoiled manchild who is playing with fire in a tinderbox.
While he considers evil, it's also important to note that Eggman is not exactly what I would call sadistic (except in the Archie/IDW comic) since he never is shown to enjoy the suffering of innocents that are caught on his schemes... Eggman simply just doesn't care, but I believe that if he were to be conscious of how his actions affect others, he might at the very least hesitate on going further with his plans because despite being a trouble maker, Eggman is not a monster and in some occassions has shown to still have redeeming aspects that do surface from time to time.
Another interesting aspect about Eggman is that despite him boasting about how great it is to be him and acting all smug, he might actually be a character that feels lonely. In Sonic Unleashed, this point was brought by Chip and think there is validity to it because in the next game, we're introduced to his two assistants Orbot and Cubot, who ever since have kept company to the doc, though as expected, he treats them awfully (but never in a cruel way) just like a bully would to their henchmen. Perhaps Eggman does want to have friends, but because of his selfish and self-centered personality, he drives away anyone who might want to try to come close to him. Heck, the only reason he and Amy remained Fuzzy Puppy buddies in Sonic Boom was that for once, Eggman stopped acting like a spoiled brat and returned the stolen figure after Amy threatened to stop being his friend.
Tails (aka Miles Prower). Tails is a character that has suffered a lot in recent games because of what I mentioned at the start of this wall of text: simple characters who are misunderstood.
This is a character that is meant to be the kid of the group, and as such, he would be the one who experiences doubts and self-confidence issues because while you have strong and experienced characters like Sonic and Knuckles, or the self-made heroine that Amy Rose eventually grew to become, Tails is just the youngest member of the group who for the longest time relied on being by Sonic's side to have the confidence to do things.
Tails has a talent when it comes to tinkering with machines which seems to bring him great joy (I imagine it's the kind like when I build sci-fi model kits), and is always seeking to gain the acknowledgement from his friends by showing to them his latest inventions. At heart, Tails is a gentle child who is the exact opposite of Dr. Eggman because while the doc uses all his talents and resources for self-serving purposes, Tails wants for his inventions to help make life easier for others. However, often his inventions have flaws/bugs that the boy oversees because of his child-like enthusiasm, and this can sometimes cause troubles (like in Sonic Boom's "UT" episode) that causes for Tails to sink into his own doubts.
One thing that I feel is very important to take into consideration is that Tails should never be the kind of character that guilt-trips the audience into feeling sorry for him. When one feels empathy for a character, it's often because they struggle and show very humane and relatable emotions. Tails being confused about what went wrong is IMO a very sincere form of showing his doubts and him trying to correct them is his form of struggle. A trap writers could fall for is to make the other characters act mean to him which is something I feel should be avoided because it cheapens the whole thing.
Amy Rose. With Amy, the thing I liked and always believed is that out of all the characters, she is the one with the most potential... And what annoys me is the way Sonic Team fails to deliver on it by all of the wrong reasons.
I always loved Amy because she is one of the characters that to mee feels the most "real". Amy is a very energetic and bubbly girl with an endless supply of optimism that always makes her see the best out of any situation. She also has quite some flaws too, like being impulsive, quick to jump into conclussions, can be a bit feisty, etc... IMO, this makes Amy feel closer to the normal people and believe that in the Sonic franchise, she serves as a bridge between Sonic's bigger than life adventures and the normal, everyday life. But if there is one thing that this character has that won me over, is her compassion and empathy for others. Sure, every character can show that too because it's a basic humane quality. However, none of them takes it to the length that Amy does because what makes Amy unique is that her compassion and empathy also extends towards the bad guys. You see, Amy is the kind of character that believes that everyone deserves to be happy in life, and because her insight makes her realize the sadness experienced by those who lost their way and deviated into a dark path, she will try to make them realize the inner good that they forgot existed or did not know was there. Where Sonic saves the world, Amy saves bad guys from themselves.
Funny enough, Amy herself is a character that I am very sympathetic for because unlike Tails and Knuckles, who from the very start of their careers had the full support of Sonic Team and always received a preferential treatment, Amy is a character that had to start literally from zero to get where she is now... and even then, sometimes it feels like she is often left behind by the developers who overlook the many things that she as a character can contribute to the main cast, what she herself can accomplish as a hero, what she can add as a playable character... And it's this one-sided form of exclussion that feels so unfair, based on dumbass ideas like "she wasn't part of the Genesis trilogy" that has resulted in so many missed opportunities... From SA2 not continuing her character development by giving the spotlight instead to Knuckles (who didn't even contributed to the plot in any meaningful way and was just there for the sake of pandering to his popularity), to being robbed in Forces from being the leader the IDW comic showed (and which previous games hinted she would one day become) to Mania not having her in the game despite already haven proved to be a great addition in Sonic Advence, giving her spot instead to a couple of literal nobodies. Even the animated mini-series would had also forgotten all about her had it not been for Tyson Hesse, who likes the character and always wanted to feature her and insisted until he got the green light to go ahead with what I feel is the most special episode of the Mania Adventures mini series (and the oerfect Christmas gift for me).If only Christian Whitehead and Takashi Iizuka had been more like Hesse... Cowards. No, I'm not even fucking sorry for calling them that.
Sometimes, as an Amy fan, it's so very hard to have any love for things like the immensely popular "classic trio" (the concept, not the characters involved) because how this has resulted in Amy always getting the short end of the stick. This is a character that IMO should had been right up there along Tails in terms of importance, not being sidelined or excluded over crap "reasons".
And finally, Knuckles.
Oh Knuckles, where do I begin. Despite how sometimes I may sound harsh towards the character, I have to say that I do like Knuckles because as a character, I believe he can be one of the most entertaining and relatable of the franchise, but because Sonic Team are a mixed bag themselves (they create wonderful character designs and give them unique personalities for the most part, but God if they can be clumsy when it comes to handling them) I feel that Knuckles is the opposite of Amy in that he is a character that fell victim of his popularity, where Amy on the other hand is a victim just because she wasn't introduced in a certain trilogy of games.
As a character, Knuckles feels like a mix between Donald Ducks short-tempered personality, and Daffy Duck's jealousy towards the main character. Indeed, Knux can be quite explosive with his temper, especially if it involves unwanted visitors laying their filthy casual paws all over the master emerald, or when facing unexpected obstacles (I know how this feels... I too hate when my work is affected by factors outside my own power. XD) which in animation, were hilariously captured by Tyson.
Knuckles relationship with Sonic on paper is that of a friendly rivalry... Not because Knuckles is this supposedly good, close friend of Sonic, which I still believe he is not (Tails has a reason to be a close friend, Amy has a reason AND had to struggle and insist until she finally got there... Knuckles though, he was never given one, although it's never too late to start working on it), but rather, because Knuckles was never a bad guy... He simply was some echidna with a very honest and naive sense of what is right which Dr. Eggman took advantage of to pit him against Sonic and Tails. Even if Knuckles was thankful to Sonic for helping clear the mess and recover the master emerald, I believe that deep down, Knuckles still resents having not only been tricked by Eggman, but also being beaten by Sonic... and not just in the literal sense of having been KO'd in Kombat, but also in the sense that Sonic did what he was supposed to do: retrieve the master emerald. This IMO is a wound in Knuckles' pride that never truly healed.
And this brings me to what makes Knuckles so sympathetic. Knuckles is the least brilliant mind of the group. He us also stubborn... A literal knucklehead. And yet, Knuckles is aware of this and in more than one occassion has expressed his frustration and regret for how easy he can be taken advantage of... How could someone not love Knuckles and just want to give him a good hug? This is why I was so very moved when the Archie comic had a heartwarming moment where he and Amy have a talk during a journey to retrieve the shards of the master emerald. Ian Flynn did a great job IMO at humanizing Knux by having him open up to Amy and talk about the things that trouble him, from Sonic being a teased, to his doubt to whether he is worthy of being the master emerald's guardian... And how Amy not only reminded how despite his mistakes, he never ever gave up. And when their adventure was over and succeded in their mission, Amy gave Knuckles that hug he deserved and needed so badly to make him feel appreciated.
They are all wonderful characters when they are done right, and why it so frustrates me so very much when they mess up with them because people, like the unintelligent mass of meat that they are, will always jump to the laziest and easiest conclussion, which is why they all have been given negative stigmas that have been so hard to shake off.
I really wish that these characters were made not only justice, but also to be handled by competent people that can understand what makes them themselves, who understand how they are suppose to act like and provide something that actually rewards their fans instead of punishing them (I'm looking at you Sonic Forces!). Funny how it's cartoons like Sonic Boom, the very last Archie comics and the IDW comic that has been delivering the things I always wanted while the games struggle and fail to deliver. This is why the idea of the next game worries me because I really don't have much faith in Sonic Team doing anything that has not been done in the last games: Sonic only, Tails's character being further butchered while Amy and Knuckles are glorified extras. How can I even have the least faith in them when their track record speaks so loud and clear? Only way the next game will give this characters the care they deserve is if the story is writen by either Ian Flynn or Tyson Hesse. They're the only ones that deliver what Pontac, that other guy and Sonic Team themselves failed to do.
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axe-armor
replied to your photo: thankskenpenders: And so, after over 30 issues,...
Remember this look of gormless wonder Knux has as he limply shuffles into the light. Just, keep this in mind for when we get to the next issue, knowing that this is the last of this story that’s going to be written by Ken.
It IS pretty hilarious given how the ending of this story is framed, only to be undone the VERY next issue.
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Is Boom Knuckles REALLY that bad?
Before the conception of the Sonic Boom series, it was stated that “Going forward I (Sega) would like to redesign Sonic (and company)”. Similar to how Classic Sonic and co’ were redesigned to the Modern versions we all know and love. I believe there was intention for the Sonic Boom cast/series to replace the Modern cast/series. Hence the title: “Legacy Sonic” popped up for Modern Sonic, implying that the new Modern Sonic (and co’) would be the Boom cast. (In my personal opinion: I am completely ok with replacing the Modern designs with the Boom designs, as I feel they are fitting and really awesome looking. But I should add, I prefer the Modern cast’s personalities vs their new comedy oriented counterparts.) The redesigns would ultimately be a “change of Eras” so to speak. Regardless, knowing just how volatile our Sonic fanbase was, Sega played it safe by dubbing Sonic Boom a “spinoff” series. In doing so, it served as a fail safe for if or more accurately “when” the fandom would explode. That all said! To the “redesigns”. Of all the character redesigns, Knuckles had the most notable change. (with Sonic himself coming in a close second.) Not to mention, (Knuckles) getting the most criticism... As I mentioned above, these redesigns were actually quite fitting! (Hold the rocks & tomatoes! Hear me out on this one.) With Sonic, he was given a “bandana”, which often represents a trait of being adventurous, which I’ll get into in another post. Next is the sports tape, something each of the characters sport (wear), which is for joint support, which makes quite a lot of sense, since: More support = More potential for speed/power output. Anyways! Sonic’s redesign screams Adventure and Speed. Now on to the spotlight of this post. Knux! Knuckles has always been the opposite spectrum to Sonic. Where Sonic is fast, Knuckles is strong. Sonic is blue, Knuckles is Red. Sonic is impatient and carefree, Knuckles is patient and a hothead. (How is Knux “patient” you say? Think about it! His job is to guard the Master Emerald, what does he do while poorly guarding it? Either way, where Sonic cannot sit still for 30 seconds, Knuckles’ will kick back indefinitely until a threat comes along. That is some hard patience if you ask me.) The point being: Unlike Sonic, he doesn’t chuckle, he rather “flex his muscles”, he’s a powerhouse, where he lacks speed or intelligence, he makes up for in brute raw power. (Only coming in second to Mighty. *Who is missing by the way, please contact the Chaotix if you know his whereabouts.*) Now when you ultimately think of “power” or “Strength” what comes to mind for most people? Answer: “Big Muscles”. Knuckles’ redesign in Sonic Boom is exactly that! To match his most defining quality, his redesign suits him perfectly! His Modern counterpart hardly screams “strong”, at most it says: “Feisty”. Next, comes his change in gloves. (*OMG! Knuckles has fingers!!!*) From Classic to Modern Knuckles, this rad red has been rocking the boxing gloves.. It was meant to showcase that he was a master martial artist or at least: How much he loved punching things. This concept made sense, as you could throw him in a Karate gi, or put him in something anyone could recognize: “Boxing Gloves”. For many years “Boxing” has been a extremely popular sport! But with the appearance of MMA (Mixed Martial Arts) hitting the scene, Boxing has been ever dropping in popularity vs MMA. (Even though MMA utilizes Boxing.) That being said! Knuckles redesign had to change with the times, and thus he basically got MMA gloves. Or more accurately, he ditched the boxing gloves altogether and just rolled with sports tape wraps to support his wrists. No gloves = No padding covering the knuckle bones = More damaging punches. Going a more MMA approach far better suits Knux in my opinion. After all, “Boxing” is just one segment. And if we’re talking about “martial arts”, you really can’t just use your fists or that would hardly classify as being a martial arts master. (Boxing is a partial art, not a complete art that utilizes kicks, throws, breaks.. etc, etc.) At the end of the day. Each of the characters received a redesign that fit their personalities and characters far better. The verdict of: “Is Boom Knuckles REALLY that bad?” is: Not at all. Knuckles redesign like the others is as I said; perfect! But of course this is a problem for some in our fandom.. But again, what more do you expect from a bunch of crybabies who make it a life mission to find something to complain about, even when everything is going good? (My only issue with Boom Knuckles is: How they’ve made him even dumber than he was back in his Modern/Legacy form. As far as I am concern, Knux has never been the smartest guy around, but he once held the title for knocking Sonic out of his Super form! He’s gullible, but not brain dead. I say keep the redesign, but bring back that personality we all knew and loved.)
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is this the first time manak has drawn espio?
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i believe coleen doran is new to the team and while shes obviously not as experienced in drawing these characters i love the wild 80s hair she gives julie-su
#her art is cute and if she sticks around i could see it ending up really good#not that its bad right now or anything just like i said shes new#my posts#archie sonic posting#knux issue 30
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actually overall penders' art really isnt bad in this issue
#not as good as some of the other artists and its still inconsistent but its not bad#weird that he like. started bad then got better then got worse#maybe it was from lack of practice or something who knows#my posts#archie sonic posting#knux issue 30
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this next ones pencilled by penders, first time thats happened in a while
#i wonder if this is the one with the photo backgrounds#which once again i have to be fair. thats 100% an issue with production and having to meet deadlines#ive seen interviews where he talks about having to work until 4 in the morning in order to get issues done on time so like. thats not on him#edit: (its not the one with the photo backgrounds)#archie sonic posting#knux issue 30#my posts
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