#kinetic orbital strike
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Mail day from Burning Anger!! I'm so stoked about this fucking No Fucker comp!!
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Kinetic Orbital Strike!
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Kinetic Orbital Strike - The True Disaster 7" - 2023
Philly D-Beat. Brilliant, fast core.
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Urraiy-Luera, World Anchor
An explanation of each panel, from left to right:
1 - A topographic map of a mountain range annotated to have been sometime in the past.
2 - Urraiy-Luera's hand holding sweeping 16 arrows into the same space.
3 - A shot of the mountains in the top left of the 1st panel emitting plumes of smoke, similarly in the past and labeled as belonging to Form Glutton Gierrot.
4 - Urraiy-Luera silhouetted by the sun while drawing a bow, a root like pattern flowing down into the mountain. The bow is comprised of the head of an Adamant pickaxe broken from its haft which was further broken into the arrows.
Central 5th Image - Urraiy-Luera releasing the bow, sending the arrows off as a shotgun blast which has quickly caused a sonic boom from its speed and caused plumes of dust to emerge from the mountain they are standing on. Gierrot's mountain is visible as the destination of the arrows.
6 - A cutaway diagram of the mountain Urraiy-Luera was standing on, demonstrating a series of faults in the mountain from the recoil of the shot. Text explains that the peak of the mountain is quarried for the magical properties of the stone.
7 - A repeat of the third image showing a massive plume of dust kicked up by the impact of the arrows on Gierrot's mountain.
8 - A trajectory diagram of the arrows shot by Urraiy-Luera, showing one exiting the atmosphere and becoming unrecoverable, while another plunged far enough beneath the ocean crust to enter the asthenosphere. Several are marked as recovered, with each individual arrow recovered later being forged into legendary weapons.
9 - A map similar to the first showing mountains in roughly the same position with the exception of a pair in the middle, the two maps can be compared below:
#fun fact: this is 100% based off of the bow from the Mahabarata that fires like 100 arrows at once#I'm pretty sure I've talked about Urraiy-Luera on this blog before but yeah#Also I made up a bunch of onomatopeia in my conlang to use on this map#so the text above the arrows on the main image reads as VRUM etc.#Anyways Urraiy-Luera hit this poor dragons mountain fortress with 16 Kinetic Orbital Strikes at point blank range
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The Suit
They don’t really tell you just how hot it gets under the armor. That’s what you notice first, the buildup, the whine of the fans, whir of the cooling systems. You tell yourself, before your first drop, that it’ll be the gunfire that gets to you, the booming of naval artillery and the guns of Imperial armor. But it’s the sound of your suit trying to stop you from dying from the heat that stays with you. Reminds you just how human you are. Surrounded by three thousand years of technological advancements, you can still get fucking heatstroke.
-First Decanus Aksinya Ramirez, 1st Cohort 127 Legio “Ironmongers”, 12th Fleet, on deployment to Operation Sector Ramesses, Eastern Fringes, Provinci Nomitius, January 7th, 2732
First drop worst drop, that’s what people tell you. Combat nerves and first-time jitters, all that stuff, that’s what’s supposed to get most rookies. Your 47th drop, though? Your hands still shake, teeth still clench, nerves still fray. No conditioning exists that can mentally prepare a human being to drop from low orbit into an ocean of enemy fire at 1400 meters a second, surrounded by less than an inch of armor in any direction. You just point your feet at the ground and hope that when you land you can reach your gun faster than the guy trying to kill you can recover from the shock. Even once you’re on the ground, you’re not much better off. A Legionary is pretty goddamned well equipped all things considered, but combined arms still rules the day. Now, instead of rolling hot with tanks and APCs, you’re on your own in hostile territory, and the other guys don’t play by your rules.
They call it Ionia. Pretty world, if you ignore the global firestorm we touched off when we dropped the orbital artillery. Global weather patterns have turned these wildfires into a wall of heat and flame a mile high roaring along at well over 50 kph. Perfect environment for a drop assault. Our carrier, the IHNV Long Time Coming, sits in low orbit, drop bays open. Her shields are down, allowing us to take the plunge without being incinerated down to our constituent atoms, and she’s taking a hell of a beating for it. But that’s fine; it takes less than 10 seconds for all 10 cohorts to drop through the bay, and then she’s hightailing it for the protection of 12th Fleet’s Strike Flotilla 34, a shoal of escort frigates and heavy cruisers that envelop her in their shield profiles. They’ll be sitting overwatch for us and the two other legions dropping today, the 546th and 1232nd, waiting until we need them to drop some more kinetic kill vehicles on some poor unsuspecting Aberinian fuckers. Before the end of this, there’ll be a lot of poor unsuspecting Aberinian fuckers who’ve learned to dread the low moaning those cannons make as they breach atmosphere. They’ll dread the sounds we make even more.
At 1242 hours Terran time, we jump, 15,000 fully armored Legionaries dropping in total synchronicity. 32 seconds later, 14,500 of us land in newly formed craters. The air is on fire. The ground is on fire. If it weren’t for the environmental seals on our armor, we’d be dead in minutes. With the seals, we barely notice it.
First objective is a local Aberinian firebase coordinating aerial defenses over Ionia’s primary continent. Take it out, and Fleet can drop another couple hundred thousand Legionaries with impunity, shipping down troops and materiel at will. Fail to take it, and any transport ships closing within 2000 kilometers of the continent get turned into aerial fireballs. Simple, you might think. The Aberinian defenders have different ideas. Immediately after I land, I’m under fire, maser beams and plasma rounds turning the alpine undergrowth around me into smoldering, runny mud and patches of fused glass. Abs love their energy weapons, and in those first few seconds after we land, they reap a punishing toll. But it only lasts a few seconds. On solid ground, we thunder into action. The nearest weapons position to me, a dugout full of automatic weapons, is my first target. 1st Squad, with me leading, takes to the charge, armored boots pounding the dirt and fallen trees around us as we rocket up to almost 80 kph, arrowing down on this enemy position like lightning. Two hits, three, four, I stop counting, my shoulder armor not even glowing yet from the dispersed energy, and then we’re on the Aberinians, shouldering into the charge.
There’s a big burly bastard standing in my way, so I choose to go through him. Impact, and he’s down on the ground, where all that famed Ab muscle mass does him no good. I look him in the eyes as I put six rounds into his brain, hearts, and redundant nerve cluster. Dead in less than half a second. Next one is smaller, smarter. This one has fought Legionaries who were on the bounce before, and they know they can’t absorb the charge. They don’t even try, immediately beating a retreat from the edge of the firing position, trying to steady themselves for a good shot on me or one of my people. A hasty shot cleaves their right arm off at the elbow, and then I steady, putting three more rounds into their chest. They punch out of ragged holes in the Ab’s back, ending up lodged in the rear of the dugout.
1st Squad is equally clinical. Engagement time in the dugout is sitting at 6 seconds, and there’s probably ten or twelve dead Abs littering the ground. Weapons position silenced, onto the next one. We leap the back wall, throwing ourselves back into the hurricane of defensive fire. My commswoman, Gauria, takes a hit to the head, but she’s back up before we’ve even set off; her combat helm is bubbling but otherwise no worse for wear. The first Legionary mortars land near where the shot that hit her came from, and the Ab who took the shot is definitely worse for wear. We’re through the cloud of dirt and arterial spray before the Ab troops have had a chance to recover, and they’re all dead by the time we reach the back wall of their trench. 15 more dead defenders, no casualties. Engagement time, 17 seconds. We’re slowing down, I realize. The key moments of any drop landing come now, in the first minutes. Either our forces secure enough room to consolidate gains, establish a beachhead, or the entire drop force dies. Imperial Legion timing allows no errors, brooks no mistakes. We take this firebase here and now, in the next 10 minutes, or I watch the troops under my command and three whole elite legions worth of soldiers die. No pressure.
Resistance is struggling to keep up with the speed of the assault. Elements of my 1st Cohort, along with 2nd, 5th, and 9th, have secured most of the approaches to the base. Now it’s just the bastards inside. Time to crack this thing open. First up is my squad, along with the rest of 1st Cohort. 487 of us left. Far more than enough with three more cohorts backing us up. Marilene places a demolition charge against a central span of the perimeter wall, and I nod to blow it. We’re already thudding inside as the wall is falling, reinforced layers of synthrock and steel showering us as we simply drive over top of the first defenders we encounter.
The inside of the firebase is divided into quadrants, with barracks closest to us on the eastern side. Reserves are still suiting up outside it as we gun them down, single shots blowing craters in unarmored Aberinian torsos. Some, we don’t even have time to draw down on. Instead, single unarmed strikes pulp limbs and crater skulls. We’re pounding the interior asphalt, well on our way to the command post on the western edge of the base, when defensive fire finally reaches us. Pelted with energy bolts like rain, we gun down anyone who pokes a head up. The sleeting defensive fire slackens as 9th Cohort breaches, taking the hastily repositioned defenders in the rear. Engagement time, 1 minute 20 seconds. Casualties, 22. Dead Aberinians? Hard to count the splotches on the ground where bodies used to stand. We’ve liquified anything in our way.
We take stock outside the command center. It’s a synthrock blockhouse, windowless, fortified and reinforced entrances. There were guards, but they aren’t combat effective with rounds drilled through their torsos. More Legionaries are streaming inside the compound, following up on breaches set by the other assault teams. Colonel Melody Moriconi, Legion commander, is pounding her way down the central asphalt thoroughfare towards us, armor shedding beam rounds and plasma like rain drops. At the compound's weapons depot, a few Abs have managed to put up a fight with the heavier artillery, but now the Legion breaching teams are inside the firebase, and they use their heavier armor to simply roll over the depot. Fighting inside the base is brief and brutal, Legion speed overwhelming the Abs’ famous resilience and feral aggression.
Colonel Moriconi comms us halfway to the command center, giving us the go ahead to breach. Marilene places two more det charges, and we’re inside, plowing through guard and command staff alike. Quarles takes three plasma bolts to the chest, stumbling forward a few more steps before the superheated ammunition burns through his chest plate and eats his torso away. He gets two rounds off before his brain reminds him he’s dead, and he crumples. We’re stuck in it now, charging down cramped hallways and bursting into hastily reinforced rooms. Doesn’t matter what they put in front of us, we run over it, daring the Aberinians to try and slow us down. Outside the doors to the central comms room, they give it their best.
An Ab Headhunter pack is waiting for us, heavy armor laced with trophies and tally marks. These things are Legion-killers through and through, and for the first time since drop, the Abs meet our advance. A fist bigger than my head bats my rifle away, so I lower my shoulder and shove hard, getting some room for myself. Deploying the combat blade from its port in my forearm gauntlet, I thrust with the blade, a glancing hit to the big bastard’s ribs. I can feel the crunching, but he’s barely fazed, swinging another huge paw for my head. Ducking under it, I lever a fist into his knee, hoping to shatter it, but he pivots away at the last damnable second and the best I can manage is some solid contact with his armored thigh.
The squad is in the thick of it now, combat blades out or sidearms drawn, locked in melee with the Aberinian pack. Marilene takes a huge Ab claw to the thigh, arterial blood spraying from rent armor even as she spears the Ab through the skull, blade punching out of the crown of its head.
The big bastard in front of me is back on me before I can survey the rest of the squad, his fangs bared and nostrils flaring. Two quick swipes pass by my head and then I’m reeling from a brutal kick to the stomach, his hoof connecting with my amor in a vicious thud. The Ab presses his advantage, trying to skewer my face on his clawed paw, but he can’t leverage the force he needs to get through my armor, and in this tiny moment I seize my chance, pushing upward and bearing him to the ground. My combat blade is buried in his chest.
Kang, our demo expert, is first out of combat after me, putting a full sidearm mag into the brain of one of the Headhunters. The rest of the squad finishes off their opponents, minus Bannon, who is missing an arm and three quarters of his head, and we line up to breach the comms and control room. Gauria and Vento are first through, soaking up fire as a distraction while Kang chucks an armed fusion device into the room. Device armed and landed among the Abs, we fire off what’s left of our magazines and beat our retreat out of the firebase. Not 30 seconds later, we watch the fusion device make a crater of the firebase sixty feet deep. Time from drop, 6 minutes 48 seconds. It’s an overwhelming Legion victory. It will be repeated across the continent at 16 other points, although none of those strikes will be as singularly fast and brutal as ours. 127 Legio will lose 311 troopers. The Abs, though? 7200 dead and counting.
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Scythe Model: Arrowhead
An interceptor-fighter craft known for its speed and unique style of combat that had made it the bane of all Imperial attempts at air superiority. The Arrowhead Model is specialized for Aeronautics combat, while its much larger and heavily armed variant, the Viper, is specifically constructed as an orbital fighter.
General Design:
Shaped like a leaf, the Arrowhead is quite small for an aircraft, not even nine meters long, with a width of three meters, its small profile makes it a challenge to target, especially when its right up in your face about its deadly intentions. Yet its proportions hide a surprisingly sturdy frame, on top of having a passive sensor mask that makes it very challenging for standard targeting equipment to get a lock on it or detect their approach until they are almost on top of its target.
Propulsion and Manoeuvrability:
The Arrowhead Scythe is propelled by six thruster engines at its caudal side that are not too dissimilar to the design of the plasma thrusters on void ships, if only with a much smaller profile. Furthermore, it is aided by grav-plates to remain suspended in the air without the need of wings to support its flight. However, these are not the most outstanding features of this craft, those would have to be the Gyroscopes.
Mechanicum adepts are still in heated debates as to the inner workings of recovered pieces of the Gyroscopes, as they have been dubbed, from dead Arrowhead craft. But what they all agree upon its that they are the singular most fundamental piece in the Arrowhead’s near physics defying agility.
Named after the device they most closely resemble in appearance; it is theorized they emit some form of gravitational anchor point that allows the craft to always be relative in their positioning to the closest primary gravitational well.
This is how the Arrowhead is able to remain in stable flight and turn without the need of any form of wings, as well as perform manoeuvres that would otherwise kill an organic pilot within. For instance, by simply rotating both Gyroscopes inside the Arrowhead in the same direction along a horizontal plane, the craft immediately spins on its axis without changing direction, allowing it to suddenly turn around on a pursuing target and light it up with its main armament before reconfiguring its trajectory back into a stable flight configuration.
For this reason alone, the Arrowhead has earned the righteous ire and fear of all Imperial pilots who have ever faced them in battle and survived to tell the tale.
Weaponry:
Arrowheads are a significant threat to face in combat, made all the deadlier by their arsenal.
Primary Weapon: Arrowheads maintain their weapons locked beneath their plating when in cruising mode or whenever they are performing their most famous attack. Depending on the Sub-Model of the Arrowhead, one could either expect forward facing twin linked las-cannons with surprisingly high rates of fire or a missile volley, ranging up to ten fire-and-forget missiles before the craft needs to fabricate replacements.
Secondary Weapon: Arrowhead Scythes all tend to be fitted with a secondary weapon on its underside, usually geared for smaller targets like infantry. These weapons tend to vary greatly from direct energy weapons like Laser Beamers and Volkites, or kinetic weapons such as RCGs.
Power Field Blade Wreathe: The most famous weapon of the Arrowhead, even if it’s the one with least range, if only due to the sheer gal of the Men of Iron to create a fighter craft specialized for melee.
Given its sturdy design and high manoeuvrability, the Arrowhead is designed to ram against enemy aircraft to immediately achieve a kill or shatter formations, forcing a chaotic dogfight where the Arrowhead holds the advantage or is actively forcing enemy craft to focus on it while other aircraft deal the finishing blow.
This final armament converts the Scythe into a flying Power Blade capable of slicing clean through a Lightning Strike Craft without hardly loosing speed, and given its agility, entering close quarters combat with these crafts is always a deadly dance where one wrong move could result in a swift end by the reaper’s blade.
#digital art#digital drawing#artists on tumblr#my art#art#pixelart#drawing#pixel art#pixel illustration#concept art#weapon design#sci fi#scifiart#aircraft#fighter plane
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From The Break Of Dawn
Romero-012 wakes up after exactly 2 hours, with its armor unlocking; allowing it to stretch, and flair out its plasmatic wings, drumming them against the ground that cause small scorch marks that are dusted away.
"Diagnostics?" It asks, immediately getting the response from its other half, also Romero-012. It nods and walks out of the barracks to start the day at 6:25 on the dot. Romero-012 would boot up a sparring simulation of several orbiting discs that it is meant to tag with punches and kicks. After that unordinary morning where Seamus-124 had the conversation with the Agent, it has been trying to improve it's close-quarters-combat.
Romero-012 walks into the center and presses the start button, having its other half time it.
The moment the timer begins, she lets out a flurry of punches and kicks; finding good purchase on the discs as she does her best to maintain her kinetic energy, flowing one strike into another as she quickly clears disc after disc, finishing the training exercise in only a few seconds, but not coming anywhere close to Mathuin-076 in her opinion.
It'll continue the training regimen after the rest of its wake up routine. Heading out of the simulation bay, Romero-012 would enter the Gym allocated for the Seraphim, removing its armor plating and placing them on the rack, leaving it in the techsuit. In its techsuit, the Seraphim would start stretching; preparing its yoga routine in order to alleviate the ever present soreness within its body as a result of its augmentation.
47 minutes into its 90 minute yoga routine the door would slide open, and reveal Agent Maelstrom; causing the Seraphim to go to attention and salute the Agent, who clears his throat. "Zero Twelve, are you busy?" He asks the Seraphim.
"No Agent." It responds after dropping the Salute.
"Do you mind if I ask you to keep me company during my rounds of the facility? I could pick your brain about this new training regimen I wanted to put the Seraphim on."
"Of Course Not Agent."
The man smiles at the war machine. "Well get your armor plating on, and let's go."
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https://phobiarecords.bandcamp.com/album/kinetic-orbital-strike-s-t-7ep
I'm sure y'all know Kinetic Orbital Strike already, but gods this is killer dbeat
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2023 March 9
DART vs Dimorphos Image Credit: NASA, Johns Hopkins APL, DART
Explanation: On the first planetary defense test mission from planet Earth, the DART spacecraft captured this close-up on 26 September 2022, three seconds before slamming into the surface of asteroid moonlet Dimorphos. The spacecraft's outline with two long solar panels is traced at its projected point of impact between two boulders. The larger boulder is about 6.5 meters across. While the DART (Double Asteroid Redirection Test) spacecraft had a mass of some 570 kilograms, the estimated mass of Dimorphos, the smaller member of a near-Earth binary asteroid system, was about 5 billion kilograms. The direct kinetic impact of the spacecraft measurably altered the speed of Dimorphos by a fraction of a percent, reducing its 12 hour orbital period around its larger companion asteroid 65803 Didymos by about 33 minutes. Beyond successfully demonstrating a technique to change an asteroid's orbit that can prevent future asteroid strikes on planet Earth, the planetary-scale impact experiment has given the 150-meter-sized Dimorphos a comet-like tail of material.
∞ Source: apod.nasa.gov/apod/ap230309.html
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How The New Russian Missiles Are Changing The Game
Via B at Moon of Alabama
To describe a weapon system as a game changer on the battlefield is always open to be ridiculed. Many of the weapon systems that have been delivered to Ukraine were called game changing but failed to make any difference in the outcome of that war.
So why did I call the new Russian Oreshnik missile a 'game changer'?
There are several reasons.
For one the missile with its 36 kinetic war heads is an unexpected response to the U.S. abolition of the Intermediate Range Nuclear Force (INF) treaty. The U.S. had hoped that the stationing of nuclear missiles in Europe might give it an advantage over Russia. Oreshnik denies that advantage WITHOUT resorting to nuclear force.
Any U.S. attempt to pressure Russia into a situation where it would either have to concede to the U.S. or to go nuclear has been demolished.
This is most visible in Ukraine. Over the two plus years of the war the U.S. has used a 'boiling the frog' strategy against Russia. It increased the temperature by slowly increasing the reach and lethality of the weapons it has provided to Ukraine. In each such step, the delivery of tanks, of Himars, of ATAMACs, of allowing Ukraine to use these on Russian grounds, was declared to be a move across imaginary Russian red lines. Each such step was accompanied by propaganda which claimed that Russia was looking into a nuclear response.
The aim was to push Russia into a situation where it could either make concessions over Ukraine or use nuclear weapons. The U.S. was sure that Russia would refrain from the later because it would put Russia into the position of an international pariah. By going nuclear it would lose support from its allies in China and beyond. It would also risk an all out nuclear war.
The strategy would probably have worked if Russia had not found an asymmetric response against it. It now has non-nuclear weapons, (the Oreshnik will not be the only one), which allow it to apply the equivalent of nuclear strikes without the dirty side effects of actually going nuclear.
Russia's announcement that future Oreshnik deployments will come under the command of its Strategic Forces -which so far have only been nuclear. This is a clear sign that these new weapons are seen as having similar strategic effects.
The kinetic concept of the Oreshnik payload is not a new one. Mass times speed is the amount of destructive energy these can deliver. Being hypersonic and hitting the targets with Mach 10 allows even small penetrators to have strong, explosive like effects.
In the early 1980s president Reagan's Strategic Defense Initiative included several attempts to introduce kinetic weapons. 'Rods from God' (and later 'Brilliant Pebbles') were conceptualized as kinetic darts to be launched from satellites to hit Soviet ICBM missiles:
A system described in the 2003 United States Air Force report called Hypervelocity Rod Bundles was that of 20-foot-long (6.1 m), 1-foot-diameter (0.30 m) tungsten rods that are satellite-controlled and have global strike capability, with impact speeds of Mach 10. The bomb would naturally contain large kinetic energy because it moves at orbital velocities, around 8 kilometres per second (26,000 ft/s; Mach 24) in orbit and 3 kilometres per second (9,800 ft/s; Mach 8.8) at impact. As the rod reenters Earth's atmosphere, it would lose most of its velocity, but the remaining energy would cause considerable damage. Some systems are quoted as having the yield of a small tactical nuclear bomb. These designs are envisioned as a bunker buster.
None came from it. The envisioned penetrators had to be too large and too heavy to be positioned in space. The huge 'telephone pole' size of the penetrators was need because these would burn up during the hypersonic flight through the atmosphere.
The penetrators Oreshnik is using are much smaller.
Russia seems to have solved some general physical problems of objects flying at hypersonic speed. In March 2018 Russia's president Vladimir Putin announced the introduction of several new weapons designed to penetrate U.S. missile defenses. One of these was the hypersonic glide vehicle now known as Avangard:
The use of new composite materials has made it possible to enable the gliding cruise bloc to make a long-distance guided flight practically in conditions of plasma formation. It flies to its target like a meteorite, like a ball of fire. The temperature on its surface reaches 1,600–2,000 degrees Celsius but the cruise bloc is reliably guided. ... We are well aware that a number of other countries are developing advanced weapons with new physical properties. We have every reason to believe that we are one step ahead there as well – at any rate, in the most essential areas.
I have since been looking for what 'new physical properties' or principles Russian scientist might have discovered to solve the problems of guided hypersonic travel within a plasma envelope. Nothing has come up so far. But the fact that Oreshnik is using relative small guided projectiles at hypersonic speed makes it likely that the new physical properties or principles the Russians discovered have also been applied to this weapon.
Until those basic scientific discoveries become known in the west there will be no chance for it to make weapons that can match the characteristics of Oreshnik and Avanguard.
Oreshnik is, so far, a non nuclear weapon with a limited (5,000 kilometer) range. But there is nothing in principle that hinders Russia from equipping an ICBM missile with similar non-nuclear capabilities. It would make non-nuclear strikes by Russia on U.S. grounds, or more likely on U.S. foreign bases and aircraft carriers, possible.
But those facts, and their consequences, have yet to penetrate the minds of western decision makers.
Even after the Oreshnik strike happened the U.S. continued to pin prick Russia by guiding Ukraine to fire ATAMAC missiles against targets in Russia. Yesterday the Russian Ministry of Defense announced, uncharacteristically, that two such attacks had taken place:
On 23 November, the enemy fired five U.S.-made ATACMS operational-tactical missiles at a position of an S-400 anti-aircraft battalion near Lotarevka (37 kilometres north-west of Kursk). During a surface-to-air battle, a Pantsir AAMG crew protecting the battalion destroyed three ATACMS missiles, and two hit their intended targets. ... On 25 November, the Kiev regime delivered one more strike by eight ATACMS operational-tactical missiles at the Kursk-Vostochny airfield (near Khalino). Seven missile were shot down by S-400 SAM and Pantsir AAMG systems, one missile hit the assigned target.
Militarily these strikes are irrelevant. But they demonstrate that the U.S. is still trying to 'boil the frog' even after it has escaped from the vessel. Russia has, according to Putin, several Oreshnik and similar weapons ready to launch.
The potential target for such missiles are obvious:
MOSCOW, November 21. /TASS/. The US missile defense base in Poland has long been considered a priority target for potential neutralization by the Russian Armed Forces, Foreign Ministry Spokeswoman Maria Zakharova stated during a briefing. "Given the level of threats posed by such Western military facilities, the missile defense base in Poland has long been included among the priority targets for potential neutralization. If necessary, this can be achieved using a wide range of advanced weaponry," the diplomat said.
Russia has closed the airspace over the Kapustin Yar missile range until November 30. Kapustin Yar is the test range from which the Oreshnik had been fired.
As there is no defense possible against Oreshnik type weapons Russia could announce a strike on the U.S. controlled Redzikow base in Poland days or hours before it would take place. As the strike would be announced, conventional in type and would cause few if any casualties it seems unlikely that NATO would apply Article 5 to it and to hit back with force.
Such would become a moment where the boiling of the frog would start again but this time with the U.S. being the frog inside of the vessel. Russia, by hitting U.S. bases in Europe by conventional means, would increase the temperature day after day.
Would the U.S. dare to go nuclear over this or rather retreat from its plans to defeat Russia?
Posted by b on November 27, 2024 at 12:45 UTC | Permalink
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Well it's everyday that I'm there, I just don't talk to my colleagues to initiate conversation, I'd respond but to some degree. Might be mild selective mutism, maybe, I just don't like them in general but I don't say anything about it.
Anyways, how bout you? How's things going on your side?
🐦⬛
Ah, I getcha.
As for things over here? It's definitely been busy. I've been thinking about the ODIN strikes a bit. Like... wouldn't it have been more security on the sat? Considering it's a kinetic orbital bombardment weapon, with the capacity for destruction at a similar range to a small tactical nuclear warhead (just without risk of nuclear fallout), you'd think it'd be more complicated to initiate for a launch. I'm talking two, maybe three keys, a sequence code. The works. And even then- designate the personnel required for a launch. Not just anybody with the keys.
But y'know.
A handful of Federation dudes and a shuttle.
Sure.
#not saying its a setup#but...#character interaction#cod ghosts#kick cod#call of duty ghosts#whassup?#kick thoughts#nugget anon
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Saving this for fun later: a month ago I read a book (Out of the Dark by David Weber) and did not like it. and then I wrote an essay about it in the group chat.
I'm gonna actually give a book ANTI-rec here because I finished it last night and I'm still thinking about it: Out of the Dark by David Weber. tl;dr the last 10% of the book wrenches the genre away from hard sci fi in a way that undercuts the first 90% of the book and comes across as a huge ass-pull
The premise: aliens (the Shongairi) are attempting to invade modern-day Earth to bring it into the fold as one of their many pre-FTL slave/"client" states
The first 90% of the book is basically a brutal beatdown of humanity. The Shongairi start off by destroying every major city and military base via orbital kinetic strikes, then move in with ground troops across the world. Since it's military sci-fi there's a lot of enthusiasm over all the cool military tech humans have (fighter jets, tanks, machine guns) and some dubious politics about US intervention in afghanistan/iran (again par for the course), but the overarching theme, over and over, is that despite any individual battles humans win, they always are losing overall -- even if the Shongairi are comically unused to fighting anything more sophisticated than crossbows and plate armor, they always control orbit and frequently use more orbital bombardment to deal with human insurrection. Again: it is brought up by basically every POV character that it is completely impossible for humans to win the war, but every human of course chooses to go down fighting. (There are a lot of sad dads with dead wives and children.)
Eventually the Shongairi decide to cut their losses and start working on how to kill all humans without getting in trouble with their bosses (they try to develop a bioweapon and are thwarted, then they decide to pull out their troops and just crack the planet with massive bombardment). However, only now, like 4 months into the invasion, 90% of the way through the book, does one of the secondary characters show up with a solution: actually, the entire time, he's been Vlad-the-Impaler Dracula, and he has magic powers that can kill entire Shongairi bases, steal their retreating ships, and capture their flagship (including "neural education" tech to train humans in galactic tech and the intended industrial base for Earth-the-client-state.
So instead of, like, a heavy and kinda depressing alien invasion novel, we get an 11th hour shift to fantasy when it was not remotely foreshadowed (yeah he's good at woodcraft/stealth, yeah he's a little weird and possessive of the POV character that interacted with him but TBH I thought he was just gay, yeah I looked it up after and it says the name he gives is one of Vlad's brothers/father/whatever) and like! Why now! Why not 4 months ago before billions more people died! Who gives a shit what the rest of the cast have been doing, them trying to survive in the unpopulated wilderness of South Carolina/Russia/Romania literally doesn't matter when fuckin Dracula could have saved the day any time! It just completely undercut the stakes of the rest of the novel.
also at the very end of the novel someone had squished a full mosquito between the pages. chefs kiss
if it had been the middle of the book turning point (or, to be fair, if it wasn't rather dry military sci fi that I was already skimming the "play with military toys" bits), I think I could have enjoyed the twist, even! like it's a cool concept! You just can't do it in hard sci fi yknow?
I think there's also a connection somewhere between the Ur-Fascism [Fascist societies rhetorically cast their enemies as "at the same time too strong and too weak".] (https://en.wikipedia.org/wiki/Definitions_of_fascism#Umberto_Eco) with how the Shongairi occupy the equal categories of hypercompetent interstellar conquerors and comedically incompetent commanders and footsoldiers, who throughout the course of the novel never even discover that humans can hear their stealth drones coming and react to counter them. They're strong when the story calls for humans to lose, and weak when the story calls for humans to win.
Ok I should get back to work but I have one more gripe. The pacing on the Dracula reveal is also fucked. The reveal, from the reader's POV, is: Romania POV character has most of the civilians he's protecting killed by Shongairi and he nearly dies. Dracula-as-human says "ok we're [me and my elite Romanian army unit] gonna Really kick their ass now" and POV army guy demands to go with them. Cut to aliens getting killed mysteriously. Cut to aliens in orbit saying "they were killed so mysteriously, go on high alert! Also they stole some tech and tortured the lead scientist alien for info". Cut to some Carolina crew filler. Cut to aliens getting killed mysteriously, this time the soon to be dead alien sees some gas, maybe it's a gas? Some speculation about illusory hologram humans being backed by other alien factions. Cut to aliens in orbit saying "fuck this, everybody leave and we'll glass the planet." Cut to aliens in orbit realizing some of the returning alien ships were highjacked, and then Dracula and Co rock up to the alien flagship, magically paralyze everyone but the commander, and save the day wooooo!!!
In a different, better book, we could have spent so much more time on like getting to know Dracula and his newly made vamps, doing prep and buildup for highjacking the ships, etc, but instead the writing is contorted to preserve the twist for the reader as long as possible. No dramatic irony, no tension on "but can they make it?", no possiblity to do character building with Dracula since preserving the twist is more important.
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