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Dominate Search Engines: Your All-in-One SEO Toolbox
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#semrush free trial#semrush keyword research tool#serrush title genrator#seeeeeeeeemrush pargraph checker#semrush login#semruh#keyword planner#keyword overview#semrush keyword planner
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This no longer works as consistently for me, as after about a day or two of this tip making the rounds and me also utilizing it, the occasional AI overview would still slip in. It still works, but itâs every few googles itâll still just âai overviewâ.
I also recommend trying to use âdamnâ, some variant of, or something else, as using âfuckingâ specifically might get you some⊠Explicit references. And if not that, using the small string of letters/numbers I canât quite recall through my migraine hangover rn should work.
every time I do a web search, right at the top I have AI info dumping on me
just give me the top result please
#and ofc itâs also going to pull results that have those words as keywords#so it isnât a flawless method#but it does lessen the AI overview a bit
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đ Dive into the world of Google AI Overviews! Discover how the search engine trends towards authoritative sites and its impact on key industries. Is your content ready for the future? #GoogleAI #SEO #DigitalMarketing #AuthoritativeContent
#AI in search#authoritative sites#B2B technology#content authority#digital marketing#eCommerce SEO#entertainment industry trends#Google AI Overviews#healthcare SEO#insurance queries#long-tail keywords#online visibility#search engine rankings#SEO trends#travel industry search#user expectations.
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#KEYWORDS#MBBS in Georgia#Study MBBS in Georgia#MBBS Admission in Georgia#MBBS in Georgia Fees Structure#MBBS in Georgia for Indian Students#Mbbs admission in Georgia for Indian Students#Georgia MBBS Fees#Benefits of Studying Mbbs in Georgia for Indian students#MBBS in Georgia â Overview#Education System â MBBS in Georgia#mbbs in georgia infrastructural facilities#Benefits for Indian to Study MBBS in Georgia#Georgia MBBS Fees for Indian Students#MBBS in Georgia For Indian Students in 2023
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Ivan, falling stars and other metaphors for Till
An overview of the metaphors in Ivan's songs that allude to Till (or his feelings for Till), cause I wanted to have a comprehensive & updated list of ways he thinks about him, the way they are styled and the keywords that are used.
So, a little bit of visual metaphors and a LOT of lyric analysis incoming!

Firstly, I should start from the most well-known and the only one that's a VISUAL metaphor (afterwards, I'll be focusing on text): falling stars.
It'll help with the written parts a lot and it's good to get into context, so!!

At first, a night sky with falling stars is shown to be a sight Ivan is entranced by (moved to tears, even), a bit of beauty in the midst of his awful early childhood.
Eventually, though, they become associated with something else:
The many shots of falling stars alternated with Till facing the segyein "dog", an unreasonable but brave struggle, show that Ivan saw that same entrancing beauty in Till and began equating HIM to stars.
The way that, as he watches Till, stars appear on his eyes while his pupils dilate further establishes that connection.
The next sample appears on this flashback, during their escape attempt:
Ivan's eyes aren't shining brightly under the star shower, but only when Till proves to be unable to leave everyone at Anakt behind and backtracks their escape.
At such a moment, as he watches him go, Ivan appears to be bittersweetly appreciating the strange beauty in Till's nature again.
Do note that the visual cue at this point has evolved from detailed stars, to a bright white glow overtaking Ivan's pupils, but the meaning remains the same.
The same glow is displayed on-stage. The stage itself features a star shower, but Ivan's eyes don't consistently shine from it; they only shine when he's actively reviewing that memory with Till (and looking emotionally affected by it), and lose the glow when he's recomposed himself.
In other words!! Stars or a centered glow in Ivan's eyes = actively thinking of Till, the traits about him that Ivan is entranced by and the feelings he evokes. It is a visual metaphor and also a signal of strong unchecked emotions.
A handy comparison to show it properly:

With that good old visual covered, I can move on to text/lyrics!! My actual point for this post LMAOOOO.
A disclaimer: I said "Ivan songs" and not "songs by Ivan" intentionally. It's not quite relevant how each song was written in-universe; Black Sorrow, CURE and Nowhere are still songs through which Ivan's character is represented to us viewers. They are assigned to him and convey his POV. So, "Ivan songs".
Now, when it comes to lyrics, in Black Sorrow itself Till isn't alluded to as "star" or "sky" in text, but rather skipping right to "light"/"shining" (what the visual metaphor evolved to).
Here's an overall view of the lyrics with that first Till metaphor in green! 'Cause I find that color-coding different things I'm studying helps.
As for what's in red, these metaphors allude more to Ivan's feelings about Till, than Till himself. His "black sorrow" being the overall circumstance of loving hopelessly and "dark sea" an alternative description, which seems to describe the pressure of his feelings increasing whenever Till is close.
I've bolded "where your eyes reach" for later, hehe, as it is an incomplete reference in Black Sorrow alone.
Aaaand I've grayed out the mentions of "story" because they're common in Ivan songs (it's a character thing, very in line with his rationality, to see his own life in such a way and repeat this keyword), however, it's ambiguous whether he refers more to his story with Till or his life overall, and in this song I lean towards it being more personal than relationship-oriented.
To present it another way:

Looking at what the lyrics of CURE have next.

Here, instead of sticking to light/shining there's a literal appearance of "falling stars". Being consistent with Black Sorrow, this would again hold the meaning of the feelings Ivan holds for Till (though it is interesting that Till is the first to sing it; a lot could be said about the distribution of lines, but I'm sticking to my Ivan POV right now).
The keyword of "a story" is not ambiguous at all here, but turned into "our story". Again, it's a very Ivan thing, but the meaning is definitely shared this time.
Nowww Black Sorrow's "where your eyes reach" and CURE's "in your gaze, where I'm seen" tie in nicely to the repeated visual of Ivan looking at Till & Till not looking back that's been going around in the videos + side material, but by⊠pretty much denying that its an absolute.
While a common assumption in fandom is that Till simply never "looks back" at Ivan, these mentions in the lyrics make emphasis on the times (maybe scarce, maybe brief, maybe not) when Till DOES see him. And the weight these times seem to hold in Ivan's perspective.
Nowhere is much more about Ivan and his view of himself overall, but it does of course contain a few allusions to his feelings for Till, which are an important part of his life anyways.
Going ahead with a little bit more color-coding~

The "in love with you" intro is literal, not metaphorical, so nothing to add to that LOL. But hey, it's there and we know who he thinks about when it comes to love, so.
It's noteworthy that this audio plays in the background of the whole song, steadily, always present.
Anyway, other metaphors: first, the "my sky". It's debatable whether this is a valid Till metaphor, as Ivan thinks of Till more specifically as a night sky full of stars or the stars themselves, so it's not clear if it's just "sky". I'll leave that up to anyone's interpretation.
A stained history (or specifically, stained with blood) is, again, more of a personal Ivan metaphor for his life and unavoidable death, ambiguously tied to Till on occasions, non-ambiguous just in CURE.
"Nowhere, dyed in black" brings back the metaphors of Black Sorrow, wherein things going black or dark alludes to the weight of his feelings of love. Nowhere makes emphasis on Ivan's view of himself as stained and twisted, so this meaning is pretty consistent.
hat's it for the content of the 3 Ivan songs so far!
So here's a metaphor summary!!
Stars, falling stars, light, shining (& sky?) (visually: stars or a bright glow in the pupils) = Till, from Ivan's POV
Black sorrow, dark sea, going dark or black = Ivan's love in itself
A story, history, stained story, stained with blood = Ivan's view on his own life and destiny, ambiguously related to his relationship to Till
(Our story = definitely related to Till)
Where your eyes reach, in your gaze where I'm seen = Till looking at Ivan, another shared theme
While for example mizisua use a flower metaphor, comparisons to God and the keyword hope, ivantill use a star metaphor and very different keywords come up, such as light & dark. All pairs involve different themes, after all. It's interesting to look at and keep in mind, for me.
I think not a lot of credit is given to the lyrics in ALNST and how subtle but consistent they are with some things! It's nice.
A lot more that could be discussed about them, but this is all I wanted to go through for now.
(Can you tell I had fun color-coding stuff tho?? lmao)
#alien stage#alnst#ivan#ivantill#alnst ivan#alns till#till#nowhere#black sorrow#cure#alnst cure#alnst nowhere#alnst black sorrow#alnst meta#thoughts and talk and so
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also, do you know any other fun proteins where the amino acids react with eachother to form a new chemical? like residues 65-67 in GFP cyclysing to form the chromophore?
to start, i had a bit of a hard time finding the right search terms for this question, and a lot of what i found is more focused on synthetic or enzymatic methods used in labs, rather than lists of natural examples. if anything is wrong or missing as always pls lmk! i rambled a lot so that info is going to get hidden under the cut, but here is the tl;dr of three relevant PTMs
one takeaway I had from trying to find things is just how unique GFP actually is! it has been important enough for studying biological systems that its discovery was awarded the nobel prize in 2008, and a lot of incredible chemistry went into modifying its structure to make other fluorescent proteins in different colours. this is important if you want to look at more than one thing by fluorescent microscopy, and was done by altering residues around the chromophore to influence its protonation state/pKa through the local environment.
disulphide bonds:
so many proteins: insulin. RNAse A. chymotrypsin. etc.
isopeptide bonds:
the collagen-binding domain of S. aureus Cna and probably several bacterial pili have intramolecular isopeptide bonds
Vibrio cholerae, which causes cholera, makes isopeptide bonds to cross-link actin in its host
there are more examples of isopeptide bonds on wiki
biaryl ethers:
a lot of these are not made by ribosomes, and it looks like all of them are fairly small and funky looking peptides, but i think that has to count at least a little bit. here are a couple:
patellamide A
telomestatin (the wiki page on this one is so short and as far as i could tell, we aren't even sure yet if this is made by ribosomes or not so i'm really pushing things here on what counts)
letter sequence in this ask matching protein-coding amino acids:
alsdyknwanytherfnprteinswheretheaminacidsreactwitheachthertfrmanewchemicallikeresidesinGFPcyclysingtfrmthechrmphre
protein guy analysis:
for all the time i spent on this post, the protein itself is kind of underwhelming. its a shorter one with three alpha helices and a small, two strand antiparallel beta sheet, with some loops in between. this could be a real peptide, or it could just be the confused ramblings of an algorithm trying to make shapes out of an input. the confidence score is pretty low, so as usual my bet would be on the latter option, but who knows? maybe this could stably exist in real life? dream big and all that
predicted protein structure:
the main keyword i was using was 'protein cyclization', so i'm sure i missed a lot, and most of what i found is focused more on synthetic methods, but i was still able to get some good information.
this first article here gives a nice overview of protein cyclization, and a lot of different and super neat ways it can be done. if anyone wants me to give a more detailed breakdown of this article i would be happy to, since i'm not sure how clear it is to people without much of an organic chemistry background.
this next article gives an overview of post translational modifications, and also looks like a good resource with a lot of information. there are so many different PTMs out there, so if you'd like me to discuss one in particular a little more, let me know as well.
this gave me a few specific PTMs to find examples of.
the first and most obvious is disulphide bonds, which are what you are describing, but far less unique, so i also want to give some other examples
another example is isopeptide bonds, which are formed between an amine and carboxyl group just like a regular peptide bond, except that these amine and/or carboxyl groups are part of the side chain, not the peptide backbone
and finally, i found biaryl ethers, which i had never actually heard of before, and are only made by microbes and scientists, and are interesting for pharmaceuticals
there are more examples that involve cyclization with the backbone, and other types of PTMs beyond cyclization, but i've already spent too long on this, so if you want something more specific then you have to ask for it
#science#biochemistry#biology#chemistry#stem#proteins#protein structure#science side of tumblr#protein asks#protein info
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The Bugsnax Card Game is Here!!
I finally got my copies in yesterday, and decided to do an overview of the cards and show them off in a sort of unboxing kind of thing.
The box is pretty big! But the inside is nicely compact with 3 decks holding everything in the game: Bugsnax cards, Trap cards, the Grumpus decks! Some of them are spread out between each pile to make sure everything fits evenly (Found Cromdo's deck in the snax deck pile lol).
All of the cards are very high quality, and full of charm! We already got a glimpse of them in the digital print and play set that got sent out a few months back, but having it all in person feels really cool, I almost don't wanna use them lol.
All of the Grumpus cards are genuinely so much fun to look at, and they all play in unique ways that really changes how much you approach a given situation. Some are built around risk vs reward like Cromdo, or countering another player's deck. Some play somewhat more friendly with others while also using it as a way to help yourself like Filbo and Eggabell. There's a good amount of a variety between the decks that I really appreciate and makes you noticed just how much these abilities actually play around the game's rules and mechanics.
I also was expecting there to be at least copies of bugsnax cards specifically, but no, there's only one of each surprisingly. Not that there needed to be copies considering how big the deck is as a whole, so it keeps you on your toes on who will show up. (side note: Flapjackarak is the only bugsnax in the game to featuring the ability "whirlwind" which isn't even mentioned in the "Keyword Reference" page on the manual, I thought that was neat.)
The decks are separated between basic and advanced/expert decks. Obviously to provide accessibility to beginners and the younger crowd. The game also operates on slightly different rule sets depending if your using the advance decks or have more than 4 players. Which is pretty cool! An average session with the basic decks takes about 30 minutes, but playing with the advance decks and more players, could take up to 60 minutes. But your choice to follow those rules or make your own. (I know I will, I've got several ideas for how make different and new rule sets and game modes)
#Bugsnax#Bugsnax Card game#Filbo Fiddlepie#Beffica Winklesnoot#Wambus Troubleham#Gramble Gigglefunny#Triffany Lottablog#Wiggle Wigglebottom#Cromdo Face#Chandlo Funkbun#Snorpy Fizzlebean#Floofty Fizzlebean#Shelda Woolbag#Shellsy Woolbag#Eggabell Batternugget#Lizbert Megafig
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Things that irritated me about A Witch's Ally: Building A Magical Relationship With Animal Familiars & Companions by Dodie Graham McKay:
despite how good it was going until that point, the shoe finally dropped on page 50 with some Lilith bullshit (including the debunked Sumerian relief misinformation)
I am redacting a point for numerous editing mistakes
and the misuse of "shaman" in witchcraft spaces is still very apparent in this book
Things I liked about the book:
there was a decent disclaimer at the start
Kelden, who wrote the foreword, seems to know their shit and gave in-text citations (which I adore)
the introduction gives background on the author for this book without taking forever
more importantly, the rest of the introduction gives an overview of the books parts and expectations
the author clearly defines what she means by pets, animal companions, animal familiars, and non-animal familiars from the get-go
there is a whole section about not using the term spirit animal followed by a section of alternatives that actually discusses the nuances of each word
the author uses they/them pronouns for a generic witch figure
there are in-text citations for nearly every historical claim
the author points out that most victims of the witch trials were likely not actual witches but instead drawing on what was either fed to them by their torturers or pop culture superstitions about witches at the time
the history section is incredibly thorough and nuanced
the author encourages an ethical approach to animal use/inclusion in magic without being overly-pushy, including an entire chapter on the legality and ethics of animal parts
there was also a great "respect animals" talk on page 58 and an anti-appropriation one on page 74, I just wish the latter had been more thorough
overall the book is incredibly practical, pragmatic, and common sense-driven
I had my coworker who uses essential oils fact-check the essential oils section and her verdict was that it looks good overall and checks out in my coworker's experiences and own research
greatly appreciate the mention of what's toxic for pets and the repeated stressing of the fact that just because something is natural, that doesn't mean it's safe
there's a realistic approach to spell consequences on pages 157-158 instead of an overexaggerated "a money spell will kill your relatives so you get your inheritance" bogeyman
incredibly thorough bibliography
In addition to that, I appreciated the animal keywords list on pages 54-55. I do not have the knowledge and experience required to verify the bone cleaning instructions in the animal parts chapter. And the death and mourning chapter tore me the fuck up.
Overall, 9/10 book, it's very good for being what it is.
#jasper post#books#bookblr#authors#review#dodie graham mckay#a witch's ally#a witch's ally: building a magical relationship with animal familiars and companions
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7 free startup ideas worth $1M-$1B
Customizable News Settings - A news website that generates three versions of every news story: a right-wing version, a left-wing version, and a centrist one. You can set your preferences depending on the topic - say you're right-wing on economics, but left-leaning on immigration. Or you can cycle between versions while reading an article to get a comprehensive overview of the issue at hand.
Twitch, but for Uber - With all the drama they have to deal with, independent contractors can gain a second revenue source simply by streaming their jobs. Rather than just offering rides, they can be hired to drive around performing chores and various tasks. The more outrageous the task, the more eyes they're likely to get on their stream. The more popular the stream, the more people calling in who want to be a part of the program.
Panera Lemonade, Your Way - Let the customer take control by deciding how many milligrams of caffeine they can handle. With sufficient warning about the risks, this puts the responsibility back on the consumer, allows you to upcharge for extra caffeine, and creates viral marketing from customers competing to see how high they can go. Variations of this can be created for other menu items, e.g., a version of the One Chip Challenge where the customer decides how much capsaicin to sprinkle on.
Shein, for NFTs - Whenever an NFT project hits the mainstream, there are always going to be people who miss out on being able to purchase one. This creates room in the market for 'knockoffs' - NFTs that mimic the aesthetic of the original, using similar but legally distinct AI art that uses the original set as training data, run on a parallel blockchain. Since the images themselves aren't tied to the blockchain, you can mint the NFTs beforehand and then change the image at the link to whatever happens to be in fashion at the time.
Twitch Chat Plays YouTube - Add a level quality control to AI-generated YouTube videos by allowing users to submit suggestions and vote on the results beforehand. Users can submit Wikipedia articles or movie summaries to be converted to text-to-speech, suggest keywords for the accompanying AI-generated animation, and vote on the best combinations. Users who submit winning suggestions get a portion of the ad revenue.
Buses, but Worse - The current obstacle hindering self-driving car technology is their difficulty adapting to unexpected scenarios. So instead plot a route around the city that minimizes roadway obstacles and heavy traffic, map out that route extensively to provide a model for the autopilot, and you can have a fleet of self-driving cars patrolling that circuit. Passengers can board and get off anywhere along the route.
Twitter, but for Bots - A social media platform populated entirely by bots, all programmed to maximize engagement. Memetic evolution in the wild as the bots latch on to trending keywords, spam each other with AI-generated meme images, mock up t-shirts hawking each other's designs, getting more and more degraded with each sub-iteration. Real people can't make accounts on the platform, but count for views and interactions as they stop to gawk at the virtual ecosystem. Advertisers can pay to have their brands injected directly into the discourse, like throwing a pumpkin into the polar bear cage at the zoo.
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JavaScript Fundamentals
I have recently completed a course that extensively covered the foundational principles of JavaScript, and I'm here to provide you with a concise overview. This post will enable you to grasp the fundamental concepts without the need to enroll in the course.
Prerequisites: Fundamental HTML Comprehension
Before delving into JavaScript, it is imperative to possess a basic understanding of HTML. Knowledge of CSS, while beneficial, is not mandatory, as it primarily pertains to the visual aspects of web pages.
Manipulating HTML Text with JavaScript
When it comes to modifying text using JavaScript, the innerHTML function is the go-to tool. Let's break down the process step by step:
Initiate the process by selecting the HTML element whose text you intend to modify. This selection can be accomplished by employing various DOM (Document Object Model) element selection methods offered by JavaScript ( I'll talk about them in a second )
Optionally, you can store the selected element in a variable (we'll get into variables shortly).
Employ the innerHTML function to substitute the existing text with your desired content.
Element Selection: IDs or Classes
You have the opportunity to enhance your element selection by assigning either an ID or a class:
Assigning an ID:
To uniquely identify an element, the .getElementById() function is your go-to choice. Here's an example in HTML and JavaScript:
HTML:
<button id="btnSearch">Search</button>
JavaScript:
document.getElementById("btnSearch").innerHTML = "Not working";
This code snippet will alter the text within the button from "Search" to "Not working."
Assigning a Class:
For broader selections of elements, you can assign a class and use the .querySelector() function. Keep in mind that this method can select multiple elements, in contrast to .getElementById(), which typically focuses on a single element and is more commonly used.
Variables
Let's keep it simple: What's a variable? Well, think of it as a container where you can put different thingsâthese things could be numbers, words, characters, or even true/false values. These various types of stuff that you can store in a variable are called DATA TYPES.
Now, some programming languages are pretty strict about mentioning these data types. Take C and C++, for instance; they're what we call "Typed" languages, and they really care about knowing the data type.
But here's where JavaScript stands out: When you create a variable in JavaScript, you don't have to specify its data type or anything like that. JavaScript is pretty laid-back when it comes to data types.
So, how do you make a variable in JavaScript?
There are three main keywords you need to know: var, let, and const.
But if you're just starting out, here's what you need to know :
const: Use this when you want your variable to stay the same, not change. It's like a constant, as the name suggests.
var and let: These are the ones you use when you're planning to change the value stored in the variable as your program runs.
Note that var is rarely used nowadays
Check this out:
let Variable1 = 3; var Variable2 = "This is a string"; const Variable3 = true;
Notice how we can store all sorts of stuff without worrying about declaring their types in JavaScript. It's one of the reasons JavaScript is a popular choice for beginners.
Arrays
Arrays are a basically just a group of variables stored in one container ( A container is what ? a variable , So an array is also just a variable ) , now again since JavaScript is easy with datatypes it is not considered an error to store variables of different datatypeslet
for example :
myArray = [1 , 2, 4 , "Name"];
Objects in JavaScript
Objects play a significant role, especially in the world of OOP : object-oriented programming (which we'll talk about in another post). For now, let's focus on understanding what objects are and how they mirror real-world objects.
In our everyday world, objects possess characteristics or properties. Take a car, for instance; it boasts attributes like its color, speed rate, and make.
So, how do we represent a car in JavaScript? A regular variable won't quite cut it, and neither will an array. The answer lies in using an object.
const Car = { color: "red", speedRate: "200km", make: "Range Rover" };
In this example, we've encapsulated the car's properties within an object called Car. This structure is not only intuitive but also aligns with how real-world objects are conceptualized and represented in JavaScript.
Variable Scope
There are three variable scopes : global scope, local scope, and function scope. Let's break it down in plain terms.
Global Scope: Think of global scope as the wild west of variables. When you declare a variable here, it's like planting a flag that says, "I'm available everywhere in the code!" No need for any special enclosures or curly braces.
Local Scope: Picture local scope as a cozy room with its own rules. When you create a variable inside a pair of curly braces, like this:
//Not here { const Variable1 = true; //Variable1 can only be used here } //Neither here
Variable1 becomes a room-bound secret. You can't use it anywhere else in the code
Function Scope: When you declare a variable inside a function (don't worry, we'll cover functions soon), it's a member of an exclusive group. This means you can only name-drop it within that function. .
So, variable scope is all about where you place your variables and where they're allowed to be used.
Adding in user input
To capture user input in JavaScript, you can use various methods and techniques depending on the context, such as web forms, text fields, or command-line interfaces.Weâll only talk for now about HTML forms
HTML Forms:
You can create HTML forms using the <;form> element and capture user input using various input elements like text fields, radio buttons, checkboxes, and more.
JavaScript can then be used to access and process the user's input.
Functions in JavaScript
Think of a function as a helpful individual with a specific task. Whenever you need that task performed in your code, you simply call upon this capable "person" to get the job done.
Declaring a Function: Declaring a function is straightforward. You define it like this:
function functionName() { // The code that defines what the function does goes here }
Then, when you need the function to carry out its task, you call it by name:
functionName();
Using Functions in HTML: Functions are often used in HTML to handle events. But what exactly is an event? It's when a user interacts with something on a web page, like clicking a button, following a link, or interacting with an image.
Event Handling: JavaScript helps us determine what should happen when a user interacts with elements on a webpage. Here's how you might use it:
HTML:
<button onclick="FunctionName()" id="btnEvent">Click me</button>
JavaScript:
function FunctionName() { var toHandle = document.getElementById("btnEvent"); // Once I've identified my button, I can specify how to handle the click event here }
In this example, when the user clicks the "Click me" button, the JavaScript function FunctionName() is called, and you can specify how to handle that event within the function.
Arrow functions : is a type of functions that was introduced in ES6, you can read more about it in the link below
If Statements
These simple constructs come into play in your code, no matter how advanced your projects become.
If Statements Demystified: Let's break it down. "If" is precisely what it sounds like: if something holds true, then do something. You define a condition within parentheses, and if that condition evaluates to true, the code enclosed in curly braces executes.
If statements are your go-to tool for handling various scenarios, including error management, addressing specific cases, and more.
Writing an If Statement:
if (Variable === "help") { console.log("Send help"); // The console.log() function outputs information to the console }
In this example, if the condition inside the parentheses (in this case, checking if the Variable is equal to "help") is true, the code within the curly braces gets executed.
Else and Else If Statements
Else: When the "if" condition is not met, the "else" part kicks in. It serves as a safety net, ensuring your program doesn't break and allowing you to specify what should happen in such cases.
Else If: Now, what if you need to check for a particular condition within a series of possibilities? That's where "else if" steps in. It allows you to examine and handle specific cases that require unique treatment.
Styling Elements with JavaScript
This is the beginner-friendly approach to changing the style of elements in JavaScript. It involves selecting an element using its ID or class, then making use of the .style.property method to set the desired styling property.
Example:
Let's say you have an HTML button with the ID "myButton," and you want to change its background color to red using JavaScript. Here's how you can do it:
HTML: <button id="myButton">Click me</button>
JavaScript:
// Select the button element by its ID const buttonElement = document.getElementById("myButton"); // Change the background color property buttonElement.style.backgroundColor = "red";
In this example, we first select the button element by its ID using document.getElementById("myButton"). Then, we use .style.backgroundColor to set the background color property of the button to "red." This straightforward approach allows you to dynamically change the style of HTML elements using JavaScript.
#studyblr#code#codeblr#css#html#javascript#java development company#python#study#progblr#programming#studying#comp sci#web design#web developers#web development#website design#ui ux design#reactjs#webdev#website#tech
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Something German I listen to during my daily commute is
The news by Deutschlandfunk.
As far as I understand, it's simply the news they share in the radio recorded and uploaded (every 30min) to Spotify, and it covers international as well as national news.
What's super nice about it (especially if you're still practicing German!) is that it's only 5 minutes long and in those five minutes:
- they give an overview at the start (short list, one sentence for each topic)
- they go through each topic, about 30-60sec each
- they give the same overview again
So you'll get an idea and keywords, then get the story, and at the end you can see if you understand more of the overview once you've heard more of the story and context!
#deutschlandfunk#german#langblr#deutsch#learning german#language learning#deutsch lernen#german language#german learning#language#german vocabulary#german learning resources#german resource#german resources
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Would Alice tried to have stopped the sinking of the titanic?
This ask fills me with such restrained joy, you have no idea. Suffice to say that last time I posted about the RMS Titanic, expecting a deluge of asks wanting to hear all about the ship, I received a single "are you autistic?" anon instead.
Good times.
That being said:
Why did the RMS Titanic sink?
A non-comprehensive, very brief overview!
This is important if we're answering the question of whether Alice Cullen, a psychic whose gift kicks in when people whose life impacts hers make decisions, could predict the Titanic sinking in time to prevent it.
To that end I will look at some of the human decisions that led to the RMS Titanic sinking.
(TLDR: the ship sank due to the wrath of God. This much bad luck, this many coincidences, and so many minor decisions and insignificant mistakes all leading up to the loss of fifteen hundred lives can only be chalked up to God smiting the ship. The RMS Titanic didn't stand a chance, Alice could not have stopped this.)
1. The hull of the RMS Olympic is designed to have multiple compartments (The RMS Olympic, for the ignorants, was the RMS Titanic's precursor and sister ship. Minor alterations were made to the RMS Titanic, such as less open space but ultimately larger size, but they were otherwise nearly identical.) The hull design was a large cause of the confidence in the Titanic. The hull had sixteen watertight cells, separated by transverse bulkheads (a bulkhead is a partition wall on a ship that prevents flooding and stiffens the hull, that it's transverse means it extends from side to side on the ship) and the idea was that up to two of these could flood without compromising the ship. The trouble was this: they weren't actually watertight. The first four cells interacted with the higher levels, where the passengers were, and safety was sacrificed for comfort. Only bulkheads D through O were actually watertight. More worryingly, for a cell to be watertight, the top has to be closed as well, forming a cube. It wasn't, and as the ship was struck across the side, along the front where the bulkheads weren't waterproof, just under the waterline, several compartments were flooded right away, dooming the ship.
(Source and image courtesy. I also used this source.)
The design choices here were the process of long and arduous process, and started with the RMS Olympic, many years before the Titanic's construction even began, but while Alice at times has incredibly vague, ahead-of-time, "we've moved to Forks... I should get Edward a sleeveless shirt", decisions, this decision in no way concerns her. Alice would not see this ahead of time, and if she did there would be very little she could do about it.
2. The wrong type of iron rivets are used for parts of the hull The iron rivets used for the bow and stern that held the hull plates together were not optimized for the freezing Atlantic temperatures, causing them to snap when they were put under strain. The iceberg happened to strike the bow.
The iceberg may have opened a tear in the ship's hull, but the hull plates falling off as a result was the result of choice of material (the same as was made with the RMS Olympic and the RMS Olympic was fine! She survived several crashes without any plates falling off! Keyword being, as I understand, her crashes were not in sub-freezing Atlantic temperatures) and another that neither humans nor Alice would have seen coming.
Just really, incredibly, bad luck.
3. The man who had the key to the cupboard hold the ship's binoculars that the scouts in the crow's nest would use to spot icebergs, was on leave and the guy replacing him didn't get the keys before the RMS Titanic left port
What I just said on the headline.
Several small human decisions happening here, none of which Alice would see because none of them lead directly to the ship sinking. They would not have an actual impact until the iceberg spotters are sent out to scout for icebergs, at which point they realize they're spending their night playing a game of "is that an optical illusion or an iceberg?"
Even at that point, Alice isn't going to see anything because the scouts did spot the iceberg, the problem was the timing of when they spotted it. Had they had binoculars the timing would have been different and the ship would not have sunk, but even without them the ship might not have sunk.
4. The ship is warned about an iceberg: the captain doesn't get the memo
Icebergs were a known danger in the area at this time of year, and ships would warn one another about particularly hazardous ones. 1912 happened to be a year of unusually many icebergs, leading to (and don't quote me on this part because I'm going off memory) the captain taking a different route, hoping to evade them. Sadly, the fateful iceberg had also gone off route, where it was spotted by the SS Mesaba. The SS Mesaba warned the RMS Titanic, but Jack Philips (a hero who alongside his colleague is to thank for there being any survivors at all that night) made a typing error, changing the telegram tag from "MSG" to "MXG". "MSG" would have made the telegram urgent and seen it delivered straight to the navigation officer, "MXG" saw it discarded. (source (I also used this source for double checking other things in this post))
This isn't a decision, it was a mistake: Alice would not see this.
5. The iceberg is spotted and the scouts sound the alarm
Bad decision: the RMS Titanic was headed straight towards the iceberg and built to withstand collisions. Had it crashed bow first, only the first hull would have flooded (as RMS Olympic had proven was indeed survivable) and the ship would in every likelihood have been perfectly fine, if in need of repairs.
By reporting the iceberg, however, and only moments before impact, the scouts triggered the next bullet point.
(And no, Alice isn't seeing them either, because it's not the scouts' decision that sinks the ship. Remember, she sees only direct outcomes. The scouts' decision leads to other people trying to make the right decision in time, and she can't see what that decision will be, nor what its outcome will be, until that decision has been made.)
6. First Officer Murdoch gives the order to redirect the ship's course
Rather than crash directly into the iceberg, First Officer Murdoch hoped to avoid the iceberg altogether. He is widely believed to have ordered the ship to move "Hard a-starboard", and the ship pivoted at exactly the wrong time. The ship is struck along the side, opening multiple compartments along the front and dooming the ship.
(Source and image credit)
That decision Alice would have seen had she been aboard, but things happened so quickly I don't think there's anything she could have done by that point.
Alice does not prevent anything and at best gets to save a few people by retrieving collapsible A, a lifeboat which floated off the deck shortly before the ship sank, and help with collapsible B, which floated upside down and had survivors clinging to its hull(x).
Special source credit to this documentary.
Those interested should also check out this very short youtube animation of the ship's sinking, just ignore James Cameron's "badabing badabom" and you're good. If you're a real one, this real time rendition of the ship sinking is really good, impeccable research and to my recollection not sensationalist the way a lot of these real time sinking of a given ship tend to be (and I know that's an incredibly damning sentence).
Also: I can't stress enough this list of reasons why the RMS Titanic sank is non-exhaustive! It is however the ones coming to mind now and that are various levels of man-made and therefore possible, in theory, for Alice's gift to pick up on.
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Hey!! I absolutely love your work, your art, comic, designs, etcetc are just.. so SO good. ALSO, I was wondering if you possibly had any art resources? More specifically art resources for someone thatâs just starting out. I would love to get into drawing but there are a million videos and books and articles out there and I have no idea where or how to start.
Art school would be amazing but gosh dang it Iâm broke </3
first of all ive never gone to art school proper, or any real amount of college at all for that matter either, its not terribly hard to get ahead of your peers who do with proper work ethic and knowing where to look for, the 'self-taught' label is becoming increasingly arbitrary because the internet's made it all easier than ever to access if you know where to look
admittedly i was starting out at a very different time in the internet and speaking a different language, so i cannot quite recommend what i was using when i started between language availability and modern expectations of say video quality, however! i do have some pointers
at a glance channels like proko [though more so the older videos] are pretty handy but also
i can tell you what to look for and general principles
if youve not already, look up and commit to practice the way youre supposed to hold the pen for art. genuinely good for your artwork, but, more importantly, helps you strain your wrist less. considering especially in the beginning artwork can take a long time, you need to get into those habits early. look up wrist exercises while you're at it and try to warm up your hands before starting. it is genuinely exactly like sports you cant skip the stretch. /
look for specific things. 'get good at art in 10 days' is the same as 'get fit in 10 days' even if its not impossible to learn some very useful fundamentals in that time, you know thats not what they have for you. you need to be looking for things like 'color contrast' 'muscles of the leg' 'how to do cleaner linework' when searching on the internet /
I would avoid short form content or even just shorter videos altogether or anything with a super flashy presentation for anything but like, simple software tricks, that stuff is not really usually interested in teaching things as much as its here to get algorithm points. it used to be a lot less of a thing and i feel sorry for people that are learning with this so saturated in the space ngl definitely steer clear off pinterest too. they wouldnt need to cocomelon you if they had something useful. did you know straight up art lecture recordings are out there btw? /
if you want an overview of a broad variety of things you want a book. yes i know. they are all fairly useful i would personally say and if you do not have a library in your immediate area, did you know the internet archive lets you borrow books digitally if you have an account? for human anatomy i really recommend the morpho series, for animals my go to was Gottfried Bammes, and i cannot recommend the Understanding Comics and Making Comics for sequential art, but generally speaking, books often want to appeal to people that are just starting out, so most of them that have a technical drawing aspect at all will help a beginner in some capacity. if you dont yet know which ones are 'good' i generally recommend looking into ones that mention the author is an art professor in the back /
important note: sometimes people consider the text on the page in those books as filler and Only look at the diagrams. that's not the case, you do in fact learn things if you read it /
also when reading those books take care to not just copy down the process but try your best to understand why. its not so much what it looks like so much as the thought process behind it /
use gesture drawing exercise tools like sketchdaily.com [if you do not wish to see nude models make sure it's filtered to clothed] if you do not yet know what gesture drawing is, that's a keyword to look up /
The secret sauce to drawing any creature is its bones and muscle. Trouble with faces? draw some studies off of photos of replica skulls. struggling to get what the hell is happening with the neck? look up a diagram of the neck muscles. a lot of 'anatomy for artists' resources are ultimately just translations of the scientific fact, so if youre not finding anything good there, go to the source! ive been doing that a lot lately. /
watch speedpaint videos! i know they dont come up as often on youtube naturally anymore but you get a Lot of insight into things from watching people whose art you like [and even don't like!] draw /
Draw real life things from real life. your pet or perhaps family member or friend, strangers on public transport, buildings outside it doesnt actually matter what just that you do it. photographs lack real life depth information most people's eyes can capture irl /
i know it can be kind of difficult these days but you shouldnt discount or ignore traditional even if you are not planning to focus on it. understanding of irl art mediums is really valuable even if you plan on being primarily digital because the less predictable nature of them builds confidence and helps you be more present among other benefits. its one of the many reasons youre not gonna find life drawing classes that allow students to just whip out a tablet /
hang out with your artist peers! ideally in spaces where people are actively making something like OCTs[Original Character Tournaments], game jams, even fandom spaces can work though i do not recommend that last one so much because they tend to be less interested in you as a person and more just seeing free art of their favorite guy and arent very friendly to beginners ngl. best find spaces specifically for original work, people tend to be more supportive there.
there really isnt a strict order in which you have to learn things. you can in fact go all in on turtle anatomy for a while if thats what interests you, why not, etc. but some good places to start are, in no particular order
anatomy of the face
anatomy of the torso
rotating cubes in 3d space [volume and perspective. generally not that scary i just find people overthink it a lot and get anxious]
how motion works[even if youre not at all animation inclined]
composition, color, contrast
various linework techniques, various panting techniques
mammal anatomy, bird anatomy, reptile anatomy, bug anatomy's nice too
basic plants, basic buildings, basic machinery
Anything deeper than that will be dictated by your own interests, this is just what would make you a very adaptable generalist. look up references whenever you struggle, study things you find visually cool, let your interests guide your research for the most part
but also, if i were to call Anything my big cool piece of advice, it's don't just sit around and aimlessly wait for your art to get 'good enough' to do something cool. start some little projects [and i do mean little. like under 5 pages of comic, a silly animation to a Short sound byte etc] and look up what you Directly need for them try your best. like a one day project, then a three day project then maybe a week long one, etc dont go right into anything long term right away, get practice finishing things first!
[youd be surprised what comics make you draw too, my last thing just had a random model t car in it for fun]
Because nothing, and i do mean nothing will teach you to make art in practice quite the same as making even a tiny project featuring the thing you want to learn
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ok so abt that au i was talking abt before,,, đ„șđđ
To start off, this is something Iâve had in the back of my mind for quite a bit that I havenât been able to fully express and show due to reasons Iâll mention later. This project has lowkey given me some brainrot so I hope my words donât just sound like Iâm going clinically insane LMAOO i swear Iâm so definitely normal abt my aus guys (denial)
Dead Casino is a twst au Iâve had for a while but has been on the backburner for being very unfinished. However, since itâs a little (keyword: little) bit more fleshed out, I think I can at least give a general summary on the concept !! :D
First off, the concept behind it was a direct inspiration from mlp infection aus Iâve seen on insta. Since mlp was a large chunk of my childhood and certain variants of horror had become an interest of mine as of late, I liked the idea of mixing them together. Butâof courseâwhen I enjoy something just enough, it eventually becomes a feeling of âhow can I forcefully throw it in with my current obsession into the mind equivalent of a blenderâ and Dead Casino was the smoothie that came out of it. Essentially, the resulting foundation is that NRC experiences a zombie apocalypse, but as with most things I obsess over, I wanted to build on that.
To get into the nitty gritty of it first, thereâs a few core things abt the infection that basically effect not only what the characters face, but the story itself:
The infection is primarily based off of blot, and the concept of it using something/someone as a vessel to control and harm others
While blot zombies are the most common creature plaguing the school, blot has the capability to take over different objects as well when under specific circumstances, which leads to the creation of (mostly) nonhuman blot infested monsters
Over-accumulation of blot can lead to an increased vulnerability to the infection. This especially targets those that have overblotted prior to the outbreak, even if they had seemingly âfully recoveredâ :)
As for the story, I donât wanna get super into it just bc yknow spoilers, but the general overview is relatively simple(ish). Basically, it folllows Ace and the rest of his group of survivors (mostly Cater, Trey and Jade) after the initial outbreak on campus. I wanna say anywhere from a month to a month and a half?? Basically enough time to be at least a little more accustomed to everything going on if that makes sense !!
Ace and co. take refuge in classrooms near the cafeteria, but just like everyone else, is not allowed to leave the safezone unless permitted. Surprise surprise, he leaves the safezone not permitted. In fact he does this multiple times through the first couple chapters alone. And the whole story.
But essentially, Ace manages to figure out two things the first time he leaves the safezone in the prologue:
That there are living survivors in Heartslabyul trapped there under the rule of their infected housewarden, whichâby extensionâlikely means the situation may be the same in other dorms
That both Deuce Spade and Grimâwho he hadnât seen since the outbreak and assumed were deadâwere actually alive and MIA.
And that basically kickstarts the rest of the story !! The main group infiltrates different dorms in the hopes of reconnecting with any survivors, all while trying to solve the mystery of their old friendsâ whereabouts :)
Now the reason why a good chunk of this au was pretty much kept under wraps was for one main reason specifically: I had zero clue how to present it.
My initial thought was âoh!! Fanfic :3â and then it scrambled into ââŠcomic? Animation? No?? Both?? Neither??â
âŠand then it kinda just sat there. I had the story, I had the idea, I had the biggest brainrot, but no way to properly explain or show it. And then I got the thought that plagues me every single timeâat least onceâI join a fandom: make it a video game.
At first, i wasnât going to. But then it clicked into place just a bit too well and the ideas kept coming together and it wouldnât stop and now weâre here :3
More specifically, Dead Casino is gonna be portrayed as a desktop game ^^ (i took like two game dev classes, sue me /j)
hereâs some ideas for different mechanics I thought of including !! Theyâre all on my spam blog, but I have a third blog in the works rn where Iâll have all the info organized eventually :3
[1], [2], [3]
And hereâs some irl doodles Iâve made for this!! These are beta designs and the like for different characters and stuff !! (Tw for body horror, knifes and guns, lmk if I need to add any more warnings ^^)





#sorry this is so long when I said Iâd be yapping I MEANT IT LMAOO#twst au#twisted wonderland#twst#twst fanart#ace trappola#trey clover#cater diamond#traditional art#artists on tumblr#@.d3adcas1n0#@.trinkets#tw body horror#tw knife#tw gun#WAIT SHIT IGNORE THAT CATERS REF IS UNFINISHED LMAO#tbh the tws are rlly only for the art at the end btw ^^
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Re: A Word on the Prototyping Process for Rotdolls. Internal Communication.
I hope this message finds you well.
It has come to my attention that there is a bit of confusion among staff regarding the development, prototyping, and testing processes for the SPIRAL (Synthetic Priority-Intensive Reborn Automata Limbsprite) series Rotdoll. This will be a brief overview regarding the questions I found prevalent or important to note.
To start, the transitional candidate must be in a state considered âtoo far gone,â "incurable" or âirreparable.â This is the number one criteria used when our manufacturersâ scouting contractors are procuring viable product. In fact, we tend to advise them on using those exact keywords. These candidates are rotting, barely functional, and while we cannot âfixâ them, we can give them a chance. Once a promising candidate is located, we make contact and gain approval. Then the rebirth can begin.
The sedated Limbsprite is brought in, and we begin taking our protocolar measurements. Stretch out the legs, measure from heel to back of knee. From back of knee to buttocks. Around the widest section of the thigh. Around the knee. Around the widest section of the calf. Around the ankle. Repeat the same pattern on the other limbs; There should be no skipping of the second leg, as these naturally occurring bodies have imperfections and mismatched measurements that must be accounted for in the upgrading/rebirthing process.
Once the measurement phase is complete, our manufacturing drones are utilized in crafting what we call the Reciprocity Vessel Shell, or more commonly the RV-Shell, for the lucky Limbsprites who make it this far. They should consider themselves to have won the lottery! Their Shell will keep them going, as well as allow them to act out fulfilling lives in service to those they are in the possession of. But Iâm getting ahead of myself. Next is the programming phase.
Once the Shell has been installed on the fleshwire of the Limbspriteâs exterior, and the necessary processing, function and suppression components (which come with our proprietary firmware pre-loaded) have been implanted into the subjectâs brain and body, we can begin the programming process. This stage is the most time intensive, as there has to be a determination made based on the individual unit regarding what services it can or should be put forth to perform.
Maybe this Rotdoll is more suited for deployment in war, or perhaps this one is only to be used for janitorial service. This one is bound for corporate chauffeuring, and this one will be the worlds most efficient espionage and infiltration tool. To draw from a real example, take prototypal batch F; Most, if not all, Rotdolls belonging to batch F were in some capacity suited for direct combat. This, however, is atypical. Most batches are far more diversified in their application potential; Batch H, for instance, contained no two Rotdolls consigned to the same Service. This variance in Rotdoll implementation is something our company (rightfully!) touts above our competitors; It takes a massive amount of expertise to be able to direct such dissimilar units on their individual utilities. Yes, due to this, we have investors hesitant to buy in, given that the demand ebbs and flows depending on the stock we have at any given time, but the investors we do have remain passionate about the work we do here, and know to trust our process, as they have seen the broadly-applicable results.
To continue the process, we reinforce what the Executives have come to call the âExertive Will.â This is the drive that our SPIRALs (and all Rotdolls broadly) experience that pushes them towards the goal we assign to them. With Rotdolls being more prone to hardware exhaustion, processing fatigue, Wirepain, and the industry-dreaded Techrot than the average automata on the market, we strive to imprint the Exertive Will on our units very early and very concertedly, to ensure that the units we distribute are not doomed to early failure and unmarketability.
I won't get into the weeds on the details of Exertive Will. That is jargon for our engineers to untangle. The purpose of this email is just to clear up some of the disconcertment that seemed to be spreading around among some of our newer employment bracket.
I hope that this was informative, and if you have any further inquiries, please bring them to your floor manager, and they will explain what their (and your) clearance allows.
From the office of
[NAME MISSING]
Gossamer Branch Manager of [LOCATION MISSING]
** This is classified internal communication meant only for the addressees copied on the original electronic mail. Sharing this message or the information therein is a breach of company non-disclosure clauses as well as local law. If you have received this message in error, please respond to this message with your email address and delete correspondence completely.
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AI Art Challenge XXI
Wild West Cheese
Hello everyone, thank you for being so many to participate in this challenge, I especially thank @dryndelicate , my partner and friend for organizing this challenge with me,
It was an original approach to mix the ideas of 2 brains to create only one theme, and all the creations received are magnificent, and everyone was able to add their little touches, Bravo to those who detected the optional bonus element linked to a cult film "back to the future" (with the keywords time machine set to 1885 đ) - This detail has been spotted by some đ.
Each of the creations deserves your full attention. The caption linked to each image often provides additional information, and sometimes reveals the meaning of an image,
The vote will take place until Wednesday noon at the latest, Send me your vote by DM.
Good luck to all, the choice will be difficult as always Alyssa & Dryndelicate
Rating system: 1st > 3 points 2nd > 2 points 3rd > 1 point
All creations and their captions are visible on the dedicated post of Dryndelicate, below:
đ
Organizers: @alyssa-ai feat @dryndelicate
Participants who can vote in the challenge: â
@ai-satin-chic â
@anderii
â
@andysfantasie â
@danni-gurrl
â
@dryndelicate â
@gigiprinceton
â
@hollyjumper â
@fluffyfaza
â
@softsmooth69 â
@synth-ai
â
@mistressmaurahypno â
@mohairmaster
â
@prettiesforyou â
@xanna-tose
â
@alyssa-ai
( â
indicates that the vote has been recorded)
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