#just in case? this is during a companion quest so
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morisenatha · 2 months ago
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[ My Rook btw. I took Therith's brother, Jen, from her FFXIV verse and put him in Thedas ]
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delta-lethonomia · 9 months ago
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There's a reddit thread on the BG3 sub where the user u/InklingRain posted a spreadsheet they made with all the companion approvals. Super useful in general both for playing the game and for fic, so I thought I'd post it on tumblr and play around a little!
There's a top row with the average approval by companion, but I didn't find that very useful, so I changed it to the count of approvals (i.e. count of approvals & disapproval total, how often a companion had a reaction to something). We all know Astarion gives a lot of disapprovals here and there, but they're only -1 at a time, so no big deal, right?
No. Minsc has the least at only 45 reactions, Halsin at 95, Minthara at 145, and of the main companions, Gale is pretty average at 198, Lae'zel at 224, and Shadowheart, rather opinionated at 258...
but that's nothing compared to Astarion's 406. That's almost 150 more than the next person!!! That's more than Minthara and Shadowheart combined! Babygirl really woke up one day and decided to get in a snit over everything that happens 😂
(Longer post about count of positive and negative opinions, sum of approvals and disapprovals, and some major outliers below. Picture with values at the very end.)
But that's a bit disingenuous. If we look at the ratio of positive to negative opinions (not taking value into account), Astarion's pretty average at 30% (negative count over sum count, so let's call that negativity). This is similar to Gale (31%), Karlach (30%), and Lae'zel (32%). In theory, getting Astarion's approval or disapproval is just as easy as any of theirs, with a 20% bias towards positive approvals. Later companions are weighted heavily towards the lower end of the spectrum, with Jaheira at 13% negativity and Minsc at 9%. As you only get them very late, it's pretty clear that the game gives you a lot of opportunities to get their approvals and thus open up more of their quests and dialogue.
However. We have an outlier. Wyll Ravenguard, clocking in at an indecent 38% negativity! Which really just goes to show, while Astarion is the most opinionated, Wyll has the most disapprovals, making him the judgiest companion of all 🤣
However, this really wouldn't be a good post if we didn't look at the value of approvals. Karlach, for instance, has the strongest disapproval value of -100 (given if you sleep with her and then call it a mistake). Ouch. This is clearly at outlier and doesn't say much about Karlach's changeability of opinion in general. If we look at the sum of positive and negative opinions, this is a very heavy swing, making up 100 points of her total 191 disapproval points possible to her 281 approvals total. Another outlier is Minsc, who currently possesses a 43% disapproval percentage (a heavy -50 disapproval given if you sacrifice him to Sarevok. Jaheira, by contrast, apparently doesn't give a damn, or her value might simply not be included in the dateset.)
Removing outliers is really a matter of opinion here, so I'll only remove the most extreme swings, such as the above mentioned disapprovals.
The otherwise strongest swings are Astarion (-15 for telling him it was a mistake preventing him from drinking Araj's blood, or saying you only wanted to sleep with him, not deal with his trauma) and Wyll (+20 for siding with Karlach during his confrontation with her, which really shows he didn't really want to kill her and is very grateful you stopped him). Halsin gives +40 for reuniting Oliver with Thaniel, which...lifting the shadow curse is sort of his life's mission, and a bit of a unique case, so while it makes sense, I think it's such a unique event that can't be topped by anything else and will remove it. Jaheira give +20 for extending the Emperor's protection to Minsc, and, for funsies, Minthara's heaviest disapproval is -5 for donating to Lolth at the Stormshore Tabernacle. (lol)
I only chose to remove the aforementioned Karlach, Minsc, and Halsin values, as they're all very large swings and rather character-defining or personal to the individuals mentioned, so I don't think it says much about them in a more general day-to-day sense.
Now, using the sums of our negative and positive values, Gale is our most Negative Nancy, clocking in at 37%, which goes to show that while he's pretty average for the amount of things he cares about, when he disapproves, it's a strong one. Next up is Astarion at 35%, and Wyll at 34%. Lowest are Jaheira and Minsc at 7% and 4% respectively, which makes an intuitive sort of sense: Jaheira is old and just over being upset by the players poor choices, and Minsc is an insanely positive person overall. The next most positive companion is Halsin at 13%, which also matches with his vibe pretty well, followed by Minthara at 17%, Karlach at 24%, Lae'zel at 26%, and Shadowheart at 28%.
Tl;dr: Astarion has many, many opinions, but Wyll is the most judgemental (most disapprovals compared to approvals possible). However, when it comes to the strength of those disapprovals, Gale reigns supreme, followed by Astarion.
If don't break Karlach's heart, help Halsin achieve his life's ambition, or sacrifice Minsc, then they're pretty positive overall. Later companions are heavily weighted to approve of your actions, and Minthara is comparatively judgemental, but overall far more easy to gain approval than disapproval from.
If you take the average of all these values and include the later companions to look at as a personality "baseline" of how judgy and how strong those disapprovals may be, then...the Act 1 companions are all dramatic af, which really should come to no ones' surprise, while Karlach is the most willing to give the benefit of the doubt imo.
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bunabi · 1 month ago
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Davrin is my favourite character, so im kinda scared to ask, but what Assan comment? (Sorry in case you dont want to discuss it more, feel free to ignore the ask :))
dav spoilers
You have a choice to sacrifice Davrin or Harding during a quest. If Davrin dies, Assan dies with him.
I've known about this for over a month but I've been waiting to hear the dev's intent for this choice before deciding how I felt about it. :(
Fans are more bummed by a bird's death than Davrin's. The devs can't control that. But the fact they knew this would be the case, that they went in that direction regardless and purposefully, makes me so frustrated.
It's not just the optics of an animal giving the black companion's death emotional weight. It's Veilguard's approach to stakes and attachment and consequence as a whole.
The writing feels so impatient, like it's rushing to get to the good part already. Sticking wholesome companions in cozy situations to endear them. Killing the cute griffin for guaranteed feels. It's constantly taking the easy way out.
They played it so safe it feels dispassionate. Disinterested in complexity, disinterested in giving characters faults and biases and fears that are messy but resonate. Interested in having beloved companions and big moments, but not in the build-up to get there.
It's not just that Davrin and Assan are a package deal death. It's how cheap and uninspired it feels.
I feel so torn to have to say all this. And on DA Day no less. A day so magical templars are forcing it into the Circle. But the writing in Veilguard is so polarizing for me. I get that there were many many internal issues that led to this. A shortage of time and manpower to lore check. But some things I just can't rationalize.
It's just a game etc etc but I'm so in love with Dragon Age I can't help but mourn a little. Sorry I kind of just unloaded the yap clip lol I'm done.
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meanbossart · 4 months ago
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Hi! I'm almost certain you've answered asks regarding Drow being a companion love interest before, but I'm not sure if my question was specifically discussed. If so, I apologize!
Say I wanted the smelly, gore lusting man (God the things I'd do), what would the player find themselves needing to do to gain that relationship with him?
HMM good question, lets see!
Generally speaking, to gain approval you would have to:
Show ruthlessness during dialogue and interactions (succeed intimidation checks or jump straight into combat)
Be kind towards animals, and honest/patient with children (He will be neutral if you just coddle them)
Oppose the absolute and antagonize mindflayers, gith, and drow.
Be nice to Shadowheart.
Pick a lot of the joke/playfully mean dialogue options.
Be a little hard-to-get in romance interactions until act 3.
Responding to his advances with more mellow, romantic dialogue will earn you more points than overt sexuality (In some cases, the latter may even get you disapproval).
Make him laugh.
To trigger his romance, you have to have good approval and sleep with him once. Following that, pressuring him to sleep with you again or shaming him for not putting your life in danger by trying will earn you disapproval, and an eventual break-up if you continue to insist. He enjoys being wooed, but not chased, and dislikes when you misunderstand his visceral attempts to emotionally reach out as sexual propositions; he will play along either way, but it will put him on a Bhaalist path.
Some quest choices that will get you on his good side:
ACT 1 -
He's indifferent if Arabella dies, but you gain approval if you save her.
Let him take on the Loviatar Priest when he requests it.
Don't get the Absolute's mark from Priestess gut.
Save Mayrina, but then either break or keep the wand.
Let Astarion kill Gandrel.
Help Karlach.
Either let Shadowheart kill Lae'zel, or stop the fight.
Don't kill the owlbear mother or cub.
Send Barcus flying (He doubles over laughing)
Kill Minthara.
Side with the mercenaries at Grymforge.
Kill the gith student refusing to fight.
Refuse to give the inquisitor the artefact.
ACT 2 -
Help Arabella find her parents.
Don't release the pixie from the moonlantern.
Help Mol cheat against Raphael.
Let him massacre the goblins at Moonrise Towers.
Get the Thorm bosses AND yurgir to kill themselves instead of fighting any of them (again: You are rewarded with him laughing his ass off about it)
Don't comply with Araj.
If you save Zevlor at the mindflayer colony, shame him for giving into the Absolute's call.
Antagonize the emperor after his reveal and refuse the astral tadpole.
ACT 3 -
Help Yenna with either gold or food, but don't invite her to your camp.
Kill Arfur once you find out about the explosive toys.
Forge an alliance with Gortash.
Win the Laff riot contest.
Don't surrender Dame Aylin to Lorroakan.
Don't sign the contract, but agree to get the Orphic hammer through other means later. (Anything to not rely on the Emperor anymore)
If she hasn't become a Dark Justiciar, don't surrender Shadowheart to Viconia (He will fight the party unless you leave him at camp and succeed a deception check later). He doesn't care what you do if she's a DJ.
Vanra's quest can get you either approval or disapproval at different points. He approves of you agreeing to help her, then also approves of you killing her for the money, but he disapproves of you letting the child die or of siding with Ethel.
Agree to the Avenge The Drowned quest (He just thinks they're hot)
Don't let Astarion Ascend, or kill him if he does.
Kill Sarevok.
Let him take on Orin by himself.
Don't turn into a mindflayer (he will break up with you later), nor let Karlach do it.
If he's become a chosen of Bhaal, let him control the Absolute.
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sabrinasopposite · 1 month ago
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don’t you want me like i want you?
clark kent x guitarist!reader
don’t you want me
like i want you baby?
sleep tonight but tonights going crazy
meet me at the…. APT.
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⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡
For some, music is a companion—a loyal shadow that lingers, a daily necessity. But for others, it’s more. It’s everything. They don’t just hear it; they see it in the shifting hues of the sky, feel it in the vibration of the earth, live it in every heartbeat. For them, music isn’t a sound; it’s a language, a lifeline, a mirror.
For y/n, it was all of that and more. It was a sanctuary, the only way to release the emotions she couldn’t quite speak aloud. Music was her escape—a getaway car racing through uncharted roads. Plug in the headphones, press play, and suddenly, the world became a little softer, a little brighter. It was like being handed a map to a place only she understood.
But sometimes, the search for new music felt like a hunt—a quest for the perfect sound that could stir her soul, rekindle a spark, or provide the soundtrack for a moment she hadn’t yet lived. For y/n, this hunt was eternal, an ache as familiar as the chords of her favorite songs.
She had arrived in Smallville just weeks ago, a town so quiet it seemed like it could have been plucked from the second verse of a Radiohead track—melancholic yet oddly serene, with beauty tucked between its stillness. It was a far cry from the electric heartbeat of New York City, where she’d spent most of her life.
Smallville felt like a genre she’d never chosen—like a punk rocker trying to write country ballads. You either adapted and found the rhythm, or you didn’t. Y/n wasn’t sure yet which way it would go.
New York had been loud, chaotic, a symphony of endless possibility. Smallville was... still. Too still. But in that stillness, y/n found space to think—a fact that scared her more than she cared to admit. Change was like hearing a song for the first time: jarring, unfamiliar. But sometimes, if you gave it a chance, the melody could surprise you.
Her first days in Smallville were spent wandering its streets, letting herself get lost, hoping to stumble upon something—a spark, a rhythm, a new favorite lyric in this quiet album of a town. High school loomed on the horizon, another challenge she wasn’t ready to face. Her only solace was her family: her parents and her older brother, Theodore.
Theodore was her opposite in some ways but her twin in one crucial aspect—music. While she craved the melancholic poetry of The Smiths and the atmospheric pull of Fleetwood Mac, Theodore was all raw energy. His heroes were The Clash and the Sex Pistols, their messy rebellion plastered all over his bedroom walls.
Their playlists were mismatched, but their shared passion for sound connected them like two strings on the same guitar.
“You listen to sad music,” Theodore teased one night as she scribbled lyrics in her worn notebook.

“And you listen to angry music,” she shot back, smirking.

“Anger gets things done. What does sadness do?”
“It makes you feel,” she replied simply, her words trailing into the hum of a record spinning in the background.
It was during one of her aimless walks through Smallville that y/n saw it—a poster taped to a lamppost, its bold letters practically leaping off the page:
“LIVE MUSIC! TALON EVERY FRIDAY NIGHT!”
Her heart skipped, the words striking a chord in her chest. She’d passed the Talon a few times—a cozy coffee shop with an unassuming exterior—but now, it gleamed with possibility.
A smile crept across her face, bright and mischievous like the neon ink on the poster. Maybe this is it, she thought. A way to feel like herself again. To stop feeling like a background instrument in her own life.
She ran her fingers over the strap of her guitar case later that night, her mind racing. She hadn’t performed since New York—a string of open mics where she poured her heart out to strangers in dark rooms. But this felt different. This felt like the start of a new setlist.
Theodore didn’t take much convincing. Over dinner, she pitched the idea “Live music at this place called the Talon. Friday night. Let’s go.”

“You mean you should go,” he replied with a smirk. “With your brooding Smiths covers.”

“And you can bring your chaotic drum solos,” she countered, grinning. “Fine. But I get to pick one song,” theodore said, his grin mirroring hers.
🖤
As the days rolled by, the night of the Talon finally awrrived. y/n had been counting down to it, her excitement mingling with nervous energy.
The Talon wasn’t just any coffee shop—it was the place to be in Smallville. By day, it was a cozy corner where locals sipped lattes and caught up on homework. By night, it transformed into a buzzing hub for the town’s younger crowd, especially students from Smallville High.
Lana Lang, a fellow student, was the mastermind behind it all. Running the Talon was more than just a job for Lana—it was her dream, a vision she’d nurtured into reality. She’d given the shop a unique vibe, blending vintage cinema posters and retro lighting with warm, earthy tones that made it feel timeless. The Talon was Lana’s way of shaping the world around her, just like music shaped y/n’s.
For y/n, tonight was about sharing her heart through her guitar. But for Clark Kent, tonight was about surviving his friends’ enthusiasm.
Clark hadn’t planned on going. Events like this weren’t his thing—too loud, too crowded, and not exactly farm-boy friendly. But Chloe and Pete had been relentless.
“Come on, Clark!” Chloe said, practically dragging him along Main Street. “You can’t spend every Friday night doing farm stuff or staring at your ceiling. Live a little!” Yeah, man,” Pete added. “The Talon’s where it’s at. Music, coffee, and a crowd that’s actually, you know, alive. It’s way better than your barn.”
Clark sighed, his hands shoved deep into his jacket pockets. “I don’t even like these kinds of events. You guys know that.”
“That’s because you’ve never given them a chance,” Chloe said with a knowing smile. “And besides, Lana’s worked really hard to put this together. The least you can do is show up and support her.”
Clark glanced at her, raising an eyebrow. “So this is about Lana.”
“No,” Chloe replied quickly—too quickly. “It’s about live music. Supporting local talent. Being a good friend. And, okay, maybe it wouldn’t kill you to, you know, talk to her while you’re there.”
Pete laughed. “Clark Kent, master of subtlety. I bet he stands in the corner all night, sipping coffee and avoiding eye contact.”
Clark shook his head but couldn’t suppress a small smile. “Fine. I’ll go. But only for a little while.” Chloe and Pete exchanged victorious looks as they stepped into the Talon.
The place was already packed, the buzz of conversation and laughter filling the air. Y/n and Theodore arrived early, her guitar slung over her shoulder and his drumsticks sticking out of his back pocket. Theodore had been grumbling about being dragged out of the house, but Y/n could see the glimmer of excitement in his eyes.
Clark, on the other hand, stuck close to Chloe and Pete, scanning the room. The warmth of the fairy lights and the smell of coffee filled the air, and despite himself, he felt a bit more at ease.
“See?” Chloe said, nudging him. “This isn’t so bad, is it?”
Clark shrugged but stayed quiet. His eyes wandered to the small stage at the far end of the shop, where musicians were setting up. He didn’t recognize anyone, but something about the electric energy in the air made him pause.
🖤
Meanwhile, Y/n was standing offstage, tuning her guitar and stealing glances at the growing crowd. Her nerves were starting to show, but Theodore gave her a reassuring nudge. “You’ve got this,” he said, tapping his drumsticks against his leg.
“Thanks,” she replied, trying to steady her breathing. This was it—the start of something new, in a place she was still trying to call home. And as the first chords echoed through the Talon, the crowd quieted, and all eyes turned to the stage.
y/n stood at the center of the small stage, her white guitar resting comfortably in her arms, as if it had always been there. Her outfit—a mix of rockstar glam and effortless charm—caught the light just enough to make her seem larger than life.
She looked like the kind of girl people might describe as a "rockstar’s girlfriend," but there was no mistaking her presence. She wasn’t anyone’s shadow; she was the main event. A free spirit with fire in her veins and a guitar that held all the words she couldn’t speak aloud.
Her style might have turned heads, but it was her eyes that truly shone under the purplish lights. They sparkled with the energy of someone who had something to say and wasn’t afraid to let the music do the talking.
The room buzzed softly with conversation as she stepped up to the mic. She leaned in, her lips curling into a playful grin. “Hi, everyone,” she began, her voice warm but laced with the sharpness of her New Yorker accent. “Hope you guys are ready for something a little... rocky tonight.” She chuckled, the sound carrying through the room like the first strum of a chord.
y/n scanned the small crowd of the Talon, her heart pounding. The faces staring back weren’t familiar, but that didn’t matter. She wasn’t performing for recognition. This was her way of speaking to the world, of sharing her stories—even if some of those stories were ones she’d only imagined.
Love, for instance. It wasn’t something she’d experienced firsthand, but it was a world she often visited in her mind. She’d written countless poems about it, pouring her thoughts into metaphors and melodies.
Tonight, she was ready to turn those words into something real, even if it was just for three minutes under the Talon’s lights. She glanced over her shoulder, locking eyes with Theodore. His drumsticks were poised in his hands, his posture relaxed but ready. She gave him a small nod, a signal to drop the bass and let the rhythm take over.
With that, Theodore struck the first note, a deep, vibrating pulse that seemed to ripple through the room. y/n felt the vibration in her chest, grounding her, reminding her why she loved this. The noise of the crowd softened as the music began to build, pulling everyone’s attention toward the siblings on stage.
y/n closed her eyes for a brief moment, feeling the weight of the guitar in her hands. Then she opened them, her fingers finding the strings instinctively. The first chord rang out clear and strong, cutting through the hum of the room like a declaration.
The song they were playing was called APT, a fun, energetic piece she had written inspired by a drinking game her friend from downtown, NYC had introduced her to.
It was a game called Apteu, and although it was just a silly tradition, it had given y/n the perfect material for a lighthearted, upbeat song. The track was full of energy and rhythm, designed to get people moving and feeling good—just the kind of vibe she wanted to set in this crowded room tonight.
She started to sing, her voice rising and falling with the melody, effortlessly weaving through the rhythm. Her eyes sparkled with passion, each word she sang carrying the weight of emotions she often kept hidden. When y/n sang, it was like she wasn’t just performing; she was living inside the song, letting every note and lyric become part of her. She embodied it, lost in the world of the music, letting it carry her to places she could only dream about.
Her voice was a perfect blend of sweetness and edge, like honey with a kick of spice.
“Don't you want me like I want you, baby?
Don’t you want me like I need you now?
Sleep tomorrow, but tonight, go crazy. All you gotta do is just meet me at the…”
Her voice echoed through the Talon, drawing the crowd into her spell.
Clark, who had been standing in the back, arms folded and quietly observing, found himself completely captivated. His eyes followed y/n as she moved, completely lost in the song, and suddenly, he realized he was too. It wasn’t just the music—it was the way she poured herself into every note, the way she made it feel like her voice was something raw and real, like it had never been rehearsed, only lived.
His friends, Chloe and Pete, were watching him, but Clark couldn’t tear his eyes away. The entire room seemed to pulse with the beat, and y/n was at the center of it, effortlessly drawing everyone into her orbit. He wasn’t sure if it was the way the song felt so alive, or the way y/n seemed so in tune with every word she sang, but there was something about it—something about her—that hit him harder than he expected.
“She’s good,” Chloe whispered, nudging him. ,,Better than good, actually.”
Pete grinned. “I told you. This is way better than farm chores.”
Clark barely heard them. His focus was entirely on y/n, who was lost in the music. Her eyes glinted with emotion, her whole body swaying in time with the rhythm, and Clark felt that strange spark again, like the first crack of lightning on a stormy night. He was drawn to her in a way he didn’t understand, but the more she sang, the more he couldn’t look away.
y/n smiled briefly as she sang, her gaze briefly meeting Clark’s across the room. It was a fleeting moment, just long enough for him to feel something—a connection he couldn’t name, but he couldn’t ignore.
As she finished the song with a flourish, the crowd cheered, and y/n’s face lit up, glowing with the warmth of the applause. But for a brief second, Clark was still caught in the aftershocks of that look, a smile that was just for him—or at least, that’s how it felt.
The crowd cheered, some shouting their praise while others lingered at the edge of the stage, chatting and laughing. y/n was swarmed by a few people who complimented her performance, but she stayed humble, thanking them with a bright smile and an easy laugh. Theodore hung back, his arms crossed over his chest, watching her with a quiet pride.
As the buzz of conversation filled the air, y/n and her brother moved off the stage, standing near the side of the room to catch their breath. Clark, still lost in the aftershock of her performance, was snapped back to reality when Chloe grabbed his arm, pulling him forward.
“Come on, Clark, let’s go say hi! You can't just stand there looking like you’re stuck in a trance,” she teased, her eyes glinting with mischief.
Pete followed, still grinning. “Yeah, man. She’s great, huh? Let’s go talk to her.”
🖤
They walked toward the area where Y/N and Theodore stood, and for a moment, Clark hesitated. His heart was still pounding, and his mind was a little lost in the world he’d just experienced. It was just a song, just a girl—yet, something about the way she’d sung had gotten under his skin. But as they got closer, he found himself caught in the whirl of people milling around, all eager to meet the new musician, all laughing and talking.
“Hey, I just wanted to say you did an amazing job,” Chloe said, reaching Y/N and flashing her a wide smile.
Y/N returned her smile, her eyes still alight from the performance. “Thanks! Glad you liked it. It’s always a little nerve-wracking to play for people you’ve never met.”
“Well, you nailed it,” Pete chimed in. “You’ve got a real gift. And that song—APT—man, that was infectious. You had everyone in here dancing with you.”
Y/N laughed, her voice warm and sincere. “I’m just glad it got people vibing. It’s one of those silly songs, you know? You gotta embrace the fun in it.”
Theodore stood silently beside her, occasionally nodding when someone complimented his drumming, but for the most part, he seemed content to watch his sister shine in the spotlight.
Clark hung back, not sure if he should join the conversation. His mind was still racing with thoughts of Y/N, of how she seemed so at ease on stage, and how her smile had made him feel like they were the only two people in the room. But he didn’t speak up. Instead, he found himself standing just out of reach, watching quietly, unsure of what to say.
After a few moments, the conversation began to drift away from the music, and people started to break off into smaller groups, chatting about other things. Clark felt the opportunity slipping away.
“I guess we should get going,” Chloe said after a while, her tone casual, but there was a hint of something in her voice, like she could tell Clark was still lost in the night’s events. “It’s getting late, and we don’t want to leave our fearless leader to fend for himself.”
“Yeah, yeah,” Pete agreed, giving Clark a playful nudge.
Y/N’s eyes caught Clark’s again as they turned to leave. Their gazes met, and for a heartbeat, it felt like the world paused. But before Clark could say anything—before he could find the courage to step forward and introduce himself—she turned back to talk to someone else, lost in the group.
Clark hesitated, and the moment passed.
“Well, that was… interesting,” Pete said with a grin as they headed toward the door. “You seemed like you were a million miles away, man. You’re telling me you didn’t feel that? She’s something else, huh?”
Chloe gave him a teasing look. “Clark’s not the type to swoon over a girl in a coffee shop, Pete. Let him off the hook.”
Clark didn’t answer. His thoughts were elsewhere, stuck on the look they’d shared. He thought, maybe, there could have been something. But as they walked out of the Talon and into the cool night air, the excitement of the night began to fade, and he couldn’t help but think—he’d probably never see her again.
Y/N looked behind, her gaze following Clark as he walked out of the shop. Her eyes lingered on his tall figure and dark hair—he looked like a soft song, something out of Fleetwood Mac's Dreams or maybe Tears for Fears' Head Over Heels.
Her heart was pounding, maybe from the adrenaline still coursing through her after the performance. Or maybe it was the memory of those ocean-blue eyes.
🖤
The weekend passed, and Monday arrived all too quickly. For some students, it was just another Monday. Clark hadn’t expected to see Y/N again. Hell, he didn’t even know her name or who she was, but a part of him felt like he’d known her forever. Maybe it was the music that surrounded her—the way it made her seem like someone whose story everyone somehow already knew.
He’d thought about her all weekend.
Her song was stuck in his head, just like the memory of those purple lights that seemed to reflect her presence.
But another thought kept creeping in—he’d probably never see her again. She sounded like she came from New York; maybe it had been just a visit. What kind of girl like that would live in Smallville? She seemed like she belonged in a vinyl shop, or in some city where she was constantly surrounded by music.
Yet, as he walked down the hallway of Smallville High, he saw her.
Y/N was leaning against a locker, laughing and talking with Theodore. Her bright smile seemed to light up the entire hallway, and for a moment, Clark felt the world slow down.
He didn’t know what was happening to him. Sure, he’d been shy around Lana earlier that school year, but this was different. He didn’t even know Y/N—he’d only met her eyes across a crowded room. And yet, here he was, feeling… weird.
When their eyes met again, Y/N smiled, a mix of recognition and curiosity. She nudged Theodore and pointed in Clark’s direction.
“That’s the guy from the other two people who congratulated us—Friday night!” she said.
Theodore glanced over his shoulder, his tone dripping with sarcasm. “Sis, a lot of people talked to us that night. I barely even remember the girl who gave me her number.”
Y/N rolled her eyes and walked away from her brother, heading straight toward Clark. His steps slowed, but his heart raced faster with every second.
“Hey, aren’t you the guy from the Talon—Friday night?” she asked with a warm smile as she approached him.
Clark blinked, caught off guard. “Uh, yeah. Clark. Clark Kent.”
“Y/N,” she said, extending her hand. Her handshake was firm, confident. “So, do you go to every show, or was Friday just a lucky coincidence?”
“I don’t usually go to shows,” he admitted, a shy smile tugging at the corners of his mouth. “But maybe… I’ll consider going to more.”
Y/N grinned, her expression easy and relaxed. Something about her grounded him, helping him find his footing. She was tilting her head slightly as if studying him. “You don’t seem like the ‘crowded coffee shop’ type. What pulled you in? Was it the music, or did someone drag you there?”
Clark chuckled softly, rubbing the back of his neck. “Chloe and Pete—they kind of insisted. Said I needed to ‘get out more.’”
“Sounds like good friends,” she said with a laugh. “It were the two that I talked to— right?”
“Yeah—- they loved it seriously,” Clark admitted. “And I… well, I couldn’t stop thinking about it.” His words came out more honest than he’d intended, and he quickly added, “The music, I mean. You were amazing up there.”
Her expression softened, a touch of surprise flickering in her eyes. “Thanks. That means a lot.” She paused, glancing at him curiously. “So, what do you do? Besides getting dragged to coffee shops by your friends, I mean.”
“Mostly farm stuff,” he replied, his voice carrying a hint of shyness. “My family has a farm just outside of town.”
“That explains the whole ‘rugged, mysterious’ thing you’ve got going on,” Y/N teased, crossing her arms as she leaned against a nearby locker.
Clark laughed, a little flustered. “I don’t think anyone’s ever called me mysterious before.”
“Well, there’s a first for everything,” she said with a playful shrug. Then her tone shifted, becoming more sincere.
Clark smiled and looks at her. ,,And— the guy with the drums was your boyfriend or..?” he said curiously— of course he didn’t want to build up some hopes but, why not asking right?
Her smile widened, and she glanced back toward Theodore, who was still leaning against the lockers, pretending not to listen.
“Well— definitely not. His name is Theodore and he is my older brother. He shares the same passion like me— he is more into sex pistols and I am more into the smiths. But music’s always been my thing. It’s… kind of like home, no matter where I am.” she started to ramble— she was quite a talker.
Clark nodded and found that adorable of how she got into a conversation flow. “That makes sense. You looked like you belonged up there.”
Y/N looked at him for a moment, her gaze softening. “Thanks, Clark. Really.” Then, with a mischievous glint in her eye, she added, “So, are you going to stick with the ‘guy who never goes to shows’ routine, or are you thinking about breaking that streak?”
He smiled, shifting his weight slightly. “I guess that depends. Are you playing again soon?”
“Maybe,” she said, clearly enjoying the game. “Guess you’ll have to keep an eye out.”
Clark nodded, his shyness melting away as her energy pulled him in. “I’ll do that.”
“Good,” she said with a soft smile. “See you around, Clark Kent.”
And with that, she turned back to Theodore, leaving Clark standing in the middle of the hallway, feeling like the world had shifted just slightly under his feet.
As he watched her walk away, Pete and Chloe appeared at his side, both smirking.
“Smooth, Clark,” Pete teased. “Real smooth.”
Chloe grinned. “So, is this where we start dragging you to more coffee shop gigs?”
Clark didn’t answer. His gaze was still fixed on Y/N, a small, thoughtful smile tugging at his lips.
“Yeah,” he said quietly, almost to himself. “Maybe you should.”
🖤 i hope u guys enjoyed! and stream APT by my girl rosé
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galpalaven · 2 months ago
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Felassan - Inquisition Companion + Romance Option
I blacked out after work and wrote this in a daze. Enjoy?
Felassan presents himself as a Dalish dreamer mage and friend of Solas, joining up with Solas from the very beginning after the Conclave. 
He is romanceable by any gender or race, unlike Solas who is still race-locked (but bisexual — because the main gripe between the two is the topic of modern elves and anyone else being “real”). I think it would be interesting to also have specific dialogue if you try to romance both at once — Felassan would urge Lavellan to be careful with Solas either way, though it turns more clearly yearning and sad if the player has also triggered the beginnings of his romance.
Since Felassan’s addition to the group would be an extra mage, I think to balance all that out Cullen should be able to be taken at least on some outings, and we could have an extra rogue as well (Harding would fit here, I think).
more under the cut
Personality
As a friend of Solas and his direct counter, it’s immediately noticeable that Felassan is much more friendly and playful. Notably, he enjoys chatting up a Dalish inquisitor about being Dalish, and answers questions companions have about the elves with far more enthusiasm than Solas. If the two are in the party together, he will actively tell people not to listen to Solas and poke fun at him for being rude. 
He gets along well with all of the other companions. Some who get along less well with Solas will comment on how they don’t know how he’s still friends with him when they are not in the party together. He gets along especially well with Sera, showing interest in her upbringing without making her feel condescended to the way Solas does. He particularly enjoys hearing about the Red Jennies and her efforts at helping to even the playing field for the underprivileged.
He gets along with Vivienne as well — I think it would be interesting for Vivienne to be vaguely familiar with him after he had been friends with Briala. I think it’s not a terrible idea for him to have still been involved there, too, as it could come in handy during Wicked Eyes and Wicked Hearts.
Story Influence
The main differences with Felassan’s presence would likely come into play mostly with things to do with the elves.
Wicked Eyes and Wicked Hearts
Felassan is one of the most useful companions in this quest. Knowing Briala personally makes it easier for the Inquisitor to convince Briala to either:
Get back together with Celene
Become the puppet behind Gaspard
Felassan knows his way partially around the palace and is able to direct the party slightly when looking for things needed to advance the quest. He is also friends with some of the servants, allowing them access to some of the servants’ tunnels in a pinch.
He makes cheeky, sarcastic comments about the nobility when asked. He’s better at not speaking about his past, so he doesn’t get shifty during the quest like Solas does. He’s happy to dance with the Inquisitor, enjoying the scandal it will cause, with maybe a special line with a Dalish Inquisitor. Rather than single them out and make them “special” compared to other Inquisitors, it’s mostly just on principle of relating to them as another elf, similar to dialogue that can be triggered with Bull about being Qunari (or Tal-Vashoth, in that case).
What Pride Had Wrought
Welcome Felassan as the 3rd option for the Well of Sorrows!
This is where he becomes a real player on the table. He will argue with Morrigan about the Dalish, correcting her outright in places. They never gave the Dalish Inquisitor a real chance to argue with her about things, or explain things themselves, so he has snarky commentary either correcting her or being surprised when she gets things somewhat right. There are also scenes where he will take up the explanation entirely.
Felassan being present also will give the player the correct answer to the rituals. He knows them, explains offhandedly that he’s been here before as an excuse, and makes it far easier for the player to ally with the Sentinels rather than fight them.
By the time they reach the Well, things are tense. 
Solas still fights with Morrigan and the Inquisitor both. If the Inquisitor brought him and Felassan both, he will immediately reject the idea when Felassan offers himself as an option. 
Romanced!Felassan wants to do this for you — he knows what will happen, he knows the weight of this decision, and he doesn’t want this for you. He will elaborate if asked that drinking from this well will bind you, not only to the memories within, but the will of Mythal. The Inquisitor can, at this point, shrug this off if they don’t believe in Mythal or that she is still alive to control them. If the Inquisitor still chooses to drink themself, he accepts this, but tells them that he will help them with any… side effects, should they arise.
Unromanced + High Approval!Felassan will say something similar — you are his friend and he wishes to keep you safe. He will elaborate similarly if asked with high approval.
Low Approval!Felassan offers himself as a Dalish authority, perhaps derisively suggesting that he is older and wiser than a Dalish inquisitor, and that this is his responsibility, not theirs.
Either way, Solas is NOT happy, but will ultimately accept the final decision.
Trespasser
We come upon the eve of the Betrayal of Felassan.
At low approval, Felassan will have left some time in between the end of the main story and Trespasser, seeking to follow in Solas’s footsteps and find him. Despite not having high approval, Felassan is still fundamentally opposed to Solas’s decision, and will be trying to track him down alone to stop him — something Solas has been running to avoid at every turn. He does not want to see Felassan — he does not want to kill his best friend.
High approval and/or romanced Felassan is present and there to help the whole way through. 
Romanced Felassan particularly will have a scene where he will quietly pull his love aside and ask if they trust him. If they say yes (or “You’re scaring me.”), he will tell them that this will sound crazy, but ask them to listen until the end before saying anything else. He will explain the story of the Dread Wolf as he knows it — the rebellion, the Evanuris, the vallaslin, all of it — and then, at the end, explain that he knows this because he lived it. He tells the story of the slow arrow and the Dread Wolf (a Dalish inquisitor can recognize it midway and will interrupt with surprise) and explains that he was there. That he has known Solas for thousands of years, that he has walked this land for thousands of years.
He will also explain that he knows what Solas wants and that he must stop him — that they must stop him. Solas wants to fix what he thinks he broke, but the people alive today do not deserve the fate he would have of them.
And Felassan is willing to do whatever it takes to stop him.
High approval Felassan will explain in much less detail via commentary while discovering the murals in the Crossroads, leading up to eventually finding Solas.
Once Solas has been found, Felassan runs ahead of the group, disregarding calls for him to stop. The Inquisitor is left one man down as they chase after him until, finally, they reach the place where Solas waits — and they find Felassan in Solas’s arms, a knife through his ribs.
Felassan will be stabbed by Solas regardless of Felassan’s approval with the Inquisitor. However, depending on choices made during either Solas or Felassans personal quests, and maybe Solas’s level of approval with the Inquisitor, Felassan can die.
The Inquisitor who loves him or is his friend will rush forward as Solas stumbles back, catching Felassan and holding their hand over the wound, careful not to move the dagger. Between the blood and the Inquisitor’s mark consuming their other arm, they are a sad sight.
Solas apologizes, but states that it was necessary. He would only get in the way. The questioning continues as normal here, up to Solas taking the Anchor.
Romance
I’m not entirely sure how this would go yet. I think he’s playful and flirtatious if the Inquisitor starts it. He will throw out Dalish phrases sometimes “for privacy,” with a Dalish inquisitor, which comes with a very obvious, if not always visible, wink. 
His quests do focus around his identity as an elf, and around preserving elven history, whether the Inquisitor is Dalish or not. While this kind of happens with Solas, a lot of his dialogue is about how wrong the Dalish are — Felassan provides a different, more loving perspective on the modern elves compared to the ancients.
I think a love triangle route between him and Solas would be SO juicy. He wants his friend to be happy, but he knows that Solas does not believe that the elves are full people, and is concerned for the Inquisitor because of this. I think even if the Inquisitor locks in Solas, if the flirts were triggered with Felassan, you CAN actually come back to his romance after Solas dumps you (which, especially if they let him remove the tattoos, can hurt both you and him). I think it unlocking a special scene where he says that yes, he knew what they were and yes, he chose to keep his because he wanted them, would be sweet (and relatable if you chose to kEEP the vallaslin).
Overall, I think his romance would be sweet and fun. A direct counter to Solas and Sera, two elves who hate other elves. Felassan is proud of being an elf, he is proud of the resiliency of both the Dalish and city elves. He’s interested in every part of the world, including the dwarves, Qunari, and humans.
It's been a very long time since I played DAI so please forgive any inconsistencies. I just needed to write something down after work lol. tagging people who showed interest earlier! @lammstrellicon @swoleas @isayashai @witchofthewakingsea @ash-soka
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hallabun · 25 days ago
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Optimizing Bellara’s Romance
So, I am writing this up in case anyone is interested in getting the most out of romancing Bellara, and in avoiding the pitfalls many of Veilguard's romances have. This all comes down to preference, of course, but here are my personal recommendations. Spoilers ahead!
1. Is Bellara’s romance a good fit for you in the first place?
Bellara’s romance is a pretty textbook friends-to-lovers slow burn. If you’re looking for spice, you’re not getting it here. Additionally, with my own personal optimizations, you won’t get the pillow talk scene either. I swear there is a reason for this and I will go into detail below, but... To summarize why, it’s to push the romance’s progression further into the game’s plot for consistency, and to have Bellara directly involved with the game’s finale.
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2. Flirting
When flirting with Bellara, you will notice most of it is just general reassurance. Taking the flirting option whenever you see it will make Rook’s dynamic with Bellara a bit more dry and one dimensional. So don’t do that. You only have to flirt with Bellara once to get her initial romance lock-in scene. I recommend seeing what dialogue option fits best for your Rook, as some of the platonic options are much more charming than the romantic ones. For friends-to-lovers to work, you have to be friends first, after all. So, joke around and get to know her! There are a couple of romantic dialogue options I did really like, but they pop up more in the second act rather than the first. I’ll go into this more below.
3. Timeline
The longer you can put off Bellara’s romance, the better. Now, I’m not saying to put off her personal quests and to leave them all for the end - I’m saying you should plan on locking in her romance and finishing up her personal plot towards the end of Act 2, as opposed to speedrunning it in the very beginning. Bellara’s first lock-in is more of a “we’re interested but we’ll just take things at our own pace” deal, while the final lock-in is Bellara asking if you’re sure you’re still interested after all that’s happened with her and her brother. By having these lock-ins occur towards the second half of Act 2, it makes for less downtime with nothing happening between scenes.
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It also optimizes the friends-to-lovers feel of the relationship. During Bellara’s personal quest where she first finds out Cyrian is alive, before any of the lock-ins, there’s a lot of protective and comforting touches between Bellara and Rook, making for a good, subtle hint that they're getting closer. The first lock-in happens a conversation or two after this quest as well, further adding to my point.
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To specify, the timeline I like to go by is below. This is to get the best friends-to-lovers feel, while making the pacing more natural and having Bellara more involved with the plot.
Initial Meeting [Act 1] -> Ignoring Most Flirt Options [Act 1] -> Taking Some Flirt Options [Act 2, Early] -> Bellara Discovers Cyrian is Alive -> Take Flirt Options [Act 2, Midway]* -> First Relationship Lock-In [Act 2, Midway] -> Mix of Romantic and Platonic Options [Act 2, Midway] -> Final Relationship Lock-In [Act 2, Late] -> Send Bellara to Deal with the Wards [Act 3]
*I know it looks bad, but these options aren’t actually too flirty. They’re more like… being a bit TOO invested and concerned about Bellara, hinting at deeper feelings.
4. Why make her handle the wards? Doesn’t that remove a scene?
Short answer: yes, it removes a scene.
Long answer: yes, it removes part of a scene, but that works in the relationship’s favor, especially tone and pacing wise. Let me explain. A major issue people have with the romances in Veilguard is that the universal romance scene all companions have in Act Three seems out of place and tone deaf. Like, aww�� you’re sad your friend died? We’ll bang, okay?
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Neve and Bellara have a special opportunity to circumvent this - sending them to deal with the wards. They’ll be kidnapped and blighted. So, if you’re romancing Bellara, having her get kidnapped not only adds insane stakes to the plot, but it also removes the poorly timed romance scene during the finale. You will get an altered version of this scene post-credits. The theme of “we don’t know what the future holds, so let’s embrace the joy in our lives right now,” becomes very, very fitting … especially since Bellara is healing from being blighted, and her future is uncertain. Bonus points if your Rook is a Grey Warden whose future is also uncertain. It also touches upon the, "what happens after the plot ends?" question a lot of the romances fail to address.
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Pacing wise, Bellara is also one of the few romances where her first kiss happens DURING this romance scene. She doesn't even have an almost kiss. So having it occur after the credits, and cutting out the pillow talk, makes for a slower, but smoother pace for the relationship, as opposed to having their first kiss, immediately followed by sitting in bed naked after heavily implied sex. The change feels fitting for the tone of Bellara’s romance.
In addition to all of this, and in addition to all of the cool scenes you get from having your love interest kidnapped, it fits Bellara’s arc very well. Bellara is prone to overthinking things and needing a plan for everything; she even mentions being envious of Rook’s ability to “throw caution to the wind” and “face danger” everyday. Even if that's something she already does, but doesn't recognize. Well, when Rook is in danger in the finale, Bellara specifically decides to face it head on one more time. No planning, no thinking. And it wraps up her concerns with the gods as a Dalish, and, oh man… it’s just really good.
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5. Optional Flavor
This is just an aside, but I've found RPing as a Grey Warden with a less than pristine past really enhances the dynamic. Bellara is the only companion you're able to confide to about this; Rook explains how they do all of this for redemption. With how much guilt Bellara deals with during her plot (some of it understandable and some of it unnecessary), having a Rook who also struggles with this, but has largely improved since becoming a Grey Warden, is really nice.
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Not to mention, Bellara calls Rook a good person, something that could really mean a lot to them. Bellara also shows no judgement to Rook when talking about their past, and only admires their ability to keep moving forward regardless of the risks. She also still loves her brother despite the mistakes he's made, and she is more than willing to admit she might have accepted Anaris' offer if she were in his shoes, so she's no saint either.
Sometimes the best thing you can do is just keep trying your best.
Also, like mentioned above, a Grey Warden Rook is dealing with the blight, much like a blighted Bellara. A Grey Warden Rook also is the most fitting for someone with a past they're not proud of looking for redemption. Bittersweet... but mainly sweet, I think.
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flamsparks · 6 days ago
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So, I finished Veilguard…
…and I need to vent…
The text ahead is mostly spoiler-free. Minor spoilers are present (and marked)… and it’s quite long. Apologies for that…
TL; DR: Veilguard is not a bad game. It’s just a bad Dragon Age. BioWare made most decisions on your behalf, so you don’t have to. You’re a hero in shining armour (mandatory), surrounded by NPCs in various shades of vanilla, immersed in a non-existent lore, having conversations that swing between generic and cringe. Nothing Dragon Age has ever been.
N.B. I tried to be as accurate as possible while writing this text. I took notes while playing on events and conversations to try and stick to the facts actually occurring during the game. But of course, the game is immense and guides to it are not as detailed or reliable as of now, so I couldn’t double-check most of it. So, if you find anything wrong with what I say, any details (or massive plot points) I missed or got wrong, please do let me know, and I’ll see to correct them!
Good things first. Because despite what the shitload I’m about to drop onto the game might suggest, there are a few changes they made that I genuinely appreciate.
First of all, the playability has greatly improved. When it comes to DA, one of the main issues I always had with every. single. game. was that the first few hours I was lost in the dynamics I needed to figure out before I got the hang of it. Maybe I’m just an idiot. But still, there are mechanics in all three previous games that need to be understood before you get down to actually playing (and enjoying) the game. Veilguard is not like that. It’s very intuitive, everything is pretty neatly marked… it’s something I sincerely appreciated.
I also don’t dislike the new combat mode. I was worried sick that a party of only 3 wouldn’t be remotely enough to cover everything that needs covering, but I’m glad this was not the case. I’m also a pretty non-strategic player when it comes to combat - the kind who’s content with swinging an axe around and decapitate whatever comes close enough to hit. It’s again a very intuitive format the one in Veilguard, and though 3 attacks may be few, they suffice imo. Same goes for steering your companions’ fight. Only downside is just how much you need to dodge. I was hoping to play an archer, but quickly realised that playing solely at range is basically impossible since enemies target you constantly. But melee combat has also become far more manageable than before, so not all that bad. But again, I’m a player who doesn’t really know what strategy is.
And another thing I really appreciated is the pacing. To have more minor main quests scattered all along the way rather than fewer, bigger main quests, interspersed with countless side quests, helps keep better track of the plot and the big events that just occurred (which are supposedly pretty urgent stuff, stop wasting your days picking elfroot!). And in a game as story-led as DA is, keeping the plot together is not a bad thing after all.
Good.
Now that we got this out of the way,
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Let’s begin from something that alarmed me already ahead of release: the impossibility of importing your world state.
I’m generally not one to jump to conclusions before having thoroughly looked into the thing. But this could not not be an issue. DA games after Origins have always lived and breathed the lore they’re set in. Choices you made affect the world afterwards. And though in the major scheme of things, they all pretty much came together to the same core points, it’s always been nice to see how previous choices reflected into the new games. You could overhear people mentioning a certain event while passing by, you could ask how your companions from the previous game were doing… and cameos of characters from previous games were doubtlessly the best part of it. Some were just fleeting appearances, but some were so relevant to the game that you ended up doing entire quest-lines with characters you knew from before and cared for. What’s more devastating than having to choose between leaving Alistair or Hawke behind? (Don’t answer please, I know the list of tough choices is long, please, don’t make me suffer further).
In Veilguard, because you cannot bring up the previous state of the world, not only you don’t have any access to news from other parts of Thedas (like, c’mon, you can’t tell me that echoes of whatever is going on in the circles southwards is not reaching maybe not Tevinter, but at least Antiva or the Anderfells), but every cameo is so frustratingly underwhelming! Characters just make an appearance, you don’t really get to talk to them, and even when you do, you can’t ask them how they’d been doing since you last saw them in DA[X]. If I left Isabela to the Qunari, I wanna ask her how she escaped! If Dorian is in a relationship with Bull, I wanna be updated! If Kieran was born, I wanna know how he is! Morrigan is the only character from previous games you have decent conversations with, and you still don’t know shit! These are small details, often irrelevant to the plot, which make the lore of DA rich and alive, and help the player connect to the worlds before the current one!
But the sad truth is that Veilguard was made for new players. Not for old ones. And yes, I understand that after 10 years since the last game, it’s plausible to think that many old players will have forgotten the franchise… but how many people had been eagerly waiting to see this world further develop for a literal decade? I can’t believe they’re not worth enough.
And being unable to choose your own world state means that the rich lore is largely avoided. A big part of discovering new countries of Thedas in previous games was being immersed into the local culture, its traditions and customs, its politics, even its language, and they had an influence in the events. After Veilguard, what do I know about Rivain? Beeches. And they have food of some kind. That’s it. That’s the lore.
Oh no, wait. We know Rivain is a non-binary culture... or do we?
Please, help me out on this. Because I played this part twice, and twice I found a plot hole so massive I sincerely think I must have missed a very easy bridge crossing over it somewhere. Please, if I did, tell me. Because otherwise, this is what I saw. And it’s driving me insane.
When Taash needs to make their choice, it is spelled as “choose between the Qunari and Rivaini culture”. And beside the irony that was noted about Taash’s cultural identity to be forced into a rigidly binary choice, Taash embracing the Rivaini culture additionally translates into them embracing their non-binary identity… except… how does choosing that culture equate to choosing that identity? When is it ever stated that the Qunari culture is a binary one [it is made explicit later on, during that infamous conversation], while the Rivaini culture is not, before that moment? And that’s not even the whole problem! To do some “talks about gender”, Taash needs literally to go to Tevinter ([SPOILER] and since I had Minrathous taken over by the Venatori, the Shadow Dragons are literally missing atm, so how on Thedas did Neve manage to arrange not one but SEVERAL cozy talks between them and Taash?). How is that supposed to be “Rivaini culture” if Taash had literally never heard of it from them and needed to go to a whole other country to find out about it?
This is just how afraid Veilguard is of its own lore. Companions may be the soul of Dragon Age games, but their lore is their spine. Without it, they’re just a shapeless mushy blob. I literally went through every single game just to live and help build this world. That’s just how powerful it is. And Veilguard is so scared of it (and Maker save us from any mentions of slavery in Tevinter or THE CROWS), it won’t let you get any close to it, at the cost of not even giving you the information you need to make your own choices.
But even though the game won’t give you the elements to understand what you’re doing, it will always clearly mark in bright neon colours what’s the choice it wants you to make. And after all, you don’t need to be informed to make informed choices… if the choices are already made for you.
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“You’re not very good at being evil” (Bellara, 9:52 Dragon) That’s right… why am I no? Oh yeah, because BioWare decided so for me.
In BG3 you can literally choose to go for a mystery background that forces you to kick a squirrel dead, and you can choose either to fight it or go down the horror lane of the Dark Urge. And regardless of the background, at the end of the game you can literally fuck off the entire mission and just decide to become god and enslave the whole literal world. You can fucking turn your companions into fucking brainless squids! That’s the amount of liberty you have!
Now, a disclaimer. This amount of liberty does come with a cost. The choices you can make are many, but Larian has its own standardised plot, and that’s the one you get. Jaheira can die in BG2, she will still show up in BG3. And if when Larian releases BG4, they will have chosen one path of events. And whatever you might have wished to see reprised in this new game, you can only accept what is chosen for you. This is the trade-off when have this much freedom of choice. And all in all, it’s nice to have a game like BG3, but my heart lies with my choices, and I want to see them reflected in my worldbuilding.
Veilguard instead has a course set for you and all your companions, and you have no power over it. And that’s frustrating not because I would make the evil choice, given the chance. I am literally the kind of player who manually saves before starting a conversation with any PG, so I can go back and try not to hurt their feelings the second time. And yet, having an evil option is important, even for me. Because that’s when I choose not to use it.
I elaborated further on the importance of the evil option here.
In DAO, your character literally doesn’t speak with its own voice, and needs you to select every single dialogue line it’s gonna use with NPCs. From there, PCs have grown more and more independent… until here in Veilguard, they basically do everything on their own! Entire conversations are carried out without you being able to intervene, if not to give a small input every once in a while. You don’t really need to read the options you have, because you know that anything you choose will inevitably be just nuances of the same answer. And even the “blunt” option is not necessarily blunt. Only mildly more determined, but even your personality is not your choice. And the one you get, well…
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credit: @9lunarseas6 via @timo-0126 (link)
Like… really? Rook is a far, faaaar cry from the wit Hawke spoiled us with.
For the unlucky souls who’re not acquainted with Hawke, this in the video is one of the personalities they can have. And all these personalities are very starkly defined, and depending on which you’d been selecting most often, they end up colouring many of your interactions, even without your active control.
What’s Rook’s personality? If I had to describe them as a nuance in an array of colours, Rook would be a bleached rag. And it’s not like you can do much about it, because of course, there’s the matter of agency. Rook role plays on its own, and you’re just a companion, giving them your input and hoping that will affect their decisions.
And speaking of companions… let’s discuss them. Because for months, years on end, BioWare wouldn’t. shut. up. about how important companions are to them, how central they are to their stories, so let’s talk about the companions.
Companions have always been the soul of BioWare games, because they have a stark and faceted personality they’re not afraid to show in all its vivid colours. And then there’s Veilguard. I won’t say they’re soulless or without a personality, but they are... bland. They have personal challenges and peculiarities that give them colour, but they are still faint hues of the usual rainbow we’re used to.
To give an example, let’s discuss the irony of Bellara asking why the hero of the story she’s writing would save the world... and this is the exact question the whole game never asks to any of its characters once. None of them has any sort of ulterior motive to join the Veilguard other than the answer Rook gives Bellara: “because we’re heroes, that’s what we do.” (Seriously? That’s how you get away with it?)
In DAI, the world was ending too, and yet there was always another, more personal reason pushing your companions to join the Inquisition. Thom was desperate to give his life a purpose and to make amends. Bull needed to keep an eye on the Inquisition on behalf of Par Vollen. Dorian got sucked in at first because he was trying to save his mentor and his friend, and then remained because he literally didn’t have anywhere else to go. Cole... he didn’t even care about the world ending! He was there because helping others was literally his nature. And all these personal reasons helped shape these characters and build the depth of their personality.
What are the personal reasons pushing these individuals specifically to join the Veilguard? Taash might be tagging along to free the blighted dragons from their misery (or just because their mother told them). But even that is hardly exploited along their arc. And the same can be told of every companion. They struggle to have any depth to them, which is completely foreign to Dragon Age characters, even when too hasty writing made for poor plot and character development (looking at you, DA2). Even Varric! VARRIC! A character who’s had two whole games to build and solidify his personality! Who’s hands down one of the most loved character of the whole franchise! How do you even manage such a feat?? Oh yeah, by relegating him to a corner of your palace that you never visit, without ever giving him any relevance to the game. [non-explicit SPOILER] No, the explanation given at the end is not enough. Varric is repeatedly narrated to be a great man, but all you see him do is making a few motivational speeches and conclude with “I’m going to take a nap”. How can you do so much dirty to such a character so thoughtlessly? New players will never know that Varric is indeed a great character, because they are told so all the time, but never shown.
But this ton of telling and not showing and general flatness is not exclusive to the companions. It touches everything. The lore, the relations between factions and characters, everything is oversimplified, and often reduced to a few key features that characterises pretty much every aspect of them. Most are reduced to their species or faction or such, which doesn’t allow for overly faceted motives and which in turn impacts your freedom of personalising your own beliefs and purposes.
Davrin: “So, you met a god” Bellara: “Well, technically, OUR god”
No, technically, freedom of religion applies regardless of your species, and both Davrin and I made it repeatedly clear that we want nothing to do with these self-proclaimed “gods”. So WHY can’t I just tell Bellara to stop forcing her beliefs on us, just on the grounds that we’re elves? “Remember the nursery rhymes?” No, Bellara. I was raised in Tevinter by human parents. Why would I know elven nursery rhymes?
I chose to play as an elf raised in Tevinter – from where Dorian says the Dalish literally stay away – exactly because I wanted to see what consequences would bring to play as an atheist elf raised far from elven customs who has to take down two gods from the elven pantheon. And guess what I saw? Nothing. It changes nothing. Not in my interactions with others and not in the knowledge I have access to. Bellara will still talk to me and speak of “our” gods, and I will keep on knowing Dalish lore and speak (native?) Elven, because apparently I got that for free, no explanation given to justify such competences. Zevran, Fenris and Sera were all elves raised far from Dalish or any elven influence, and they went about it in three radically different ways. Zevran struggled for every bit of memory he could gather of his mother and her Dalish customs, Sera rejected them all together, while his elven heritage was not even on Fenris’ radar. Me, I just know. Because. And don’t even get me started on tattoos…
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credit: @0alix0 (link)
But I can’t conclude this odyssey of an essay before I’ve touched one last subject.
Bellara: “I think we’re getting close” Rook: “How sure are you?” Bellara: “As sure as I can be?”
The script. Oh, the bloody script.
I sincerely hope someone organises a poll to vote for the cringiest scene in Veilguard. I’m sure a fan favourite will be that already infamous scene of Taash’s coming out with their mother. My vote would go to the final dialogue with Isseya though.
Beside the cringe though, most of the problems with the whole script of the game is that it’s just… empty. Dull. Generally uninteresting.
In DAI, I would literally stop whatever I was doing just to pay extra attention to whatever banter had just kicked in. And it was always amazing banter! The wit, the jokes, the stories, the developing relationships! In Veilguard, I appreciated a lot the fact that banters interrupted by STUFF start again from where they left. And I often went back to the Lighthouse to take a tour of all companions and eavesdrop their conversations. But soon I realised… that too was often not worth the trouble.
It’s just all cheap script, that most of the time fails to be interesting or even relevant. What’s the point of the conversation between Bellara and Rook I transcribed above? What does it give me? Nothing. It only feels like a need to fill empty bits. And this applies to every single conversation in the game, from banter to plot dialogues.
Oh, and beside the poll! Can we also have a drinking game with Bellara’s lines? A shot for every time she says “he was/is my brother” (double if she adds another “my brother” afterwards) and “my/our people/gods”. I swear 60% of her lines are just copy-pasted.
Dragon Age had been away for a decade, and I understand the need to call to new players to rebuild a base after so many years. I get it. But while Veilguard is not a bad game, it’s not a Dragon Age game. Because it’s devoid of everything that makes Dragon Age what it is.
So what's next?
First of all, stop your plans on completely wiping off every bit of previous lore by just saying “the south was blighted and destroyed everything”. I see what you’re trying to do there. Don’t. Destroying all previous worldbuilding to start off with no strings attached is not the way to go. Instead, find a way to call back all the writers you chased away over the years, starting from Gaider. You need people who live and love this franchise, who know it and know what made it the grand experience it is. You need them. And you need to listen to them.
Then.
Veilguard introduced us to a shit ton of never-before-seen locations. Now let us get to know them.
No Dragon Age had ever had this many places in one go. Previous games are set in one, two locations at best. And all of them allow you to dive deep into the lore by playing it. You get to choose who rules these countries, to decide on whose side you’d rather stand in a war... so pick one location, two at most, of the many you introduced in Veilguard, and let us go deep into it. Let us fight slavery by Fenris’ and Dorian’s side (in Joplin, maybe? *winkwink*), let us see the consequences of the mage-templar war, let us know whatever the Divine decided to do with the circles. And let us get INVOLVED. All Dragon Age games have always been about being involved in a vast lore, so let us do it! Let us experience and live this rich lore! And let us write a bit of it too.
P.S. is anyone else annoyed that elves and Qunari have gradually become just humans with funny features? Like pointed ears and/or big horns? I so miss Merrill’s and Fenris’ cat-like eyes and the Arishok’s dragon-like brow.
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markantonys · 13 days ago
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amidst all the gawyn casting kerfuffle, i never reacted to gaebril and the potential story implications thereof!
point #1: the official character description strongly implies that gaebril is morgase's established lover, i.e. when we first meet the andoran crew at the beginning of the season, we will be introduced to him as morgase's lover & advisor (as opposed to a storyline where he's a newcomer in court and gradually gets close to her over the course of the season; if that had been the case, his official pre-season character description would've been "a new face in the andoran court who hopes to prove his loyalty to the queen" or something)
point #2: the other 6 forsaken were released during 2x08
point #3: there doesn't appear to be too big of a timeskip between 2x08 and 3x01
this leaves us with a few possibilities for gaebril.
possibility #1: gaebril was never a real person and has only ever been the persona for a forsaken
possibility #1A: gaebril has arrived at court and become morgase's most trusted companion very very quickly (like, within the span of only a few weeks).
possibility #1B: there's a longer timeskip between 2x08 and 3x01 than we think, or there's a timeskip between 3x01 and 3x02 (if the caemlyn crew isn't introduced until then), which gives forsaken!gaebril more time to worm his way into a position of influence in andor.
this is the possibility that we all immediately assumed when we saw gaebril because it's the case in the books, but upon thinking about it more, i'm not sure i buy it. 1A would raise Very Obvious red flags not only to the audience, but surely to elaida, gawyn, and galad as well, and so then why would they all happily head out to tar valon if they have bad feelings about this new guy in town who's gained such an in with morgase so quickly? 1B doesn't feel particularly likely because unlike between s1 and s2 when a good amount of time was needed to set up various new status quos, s2 into s3 feels like we should be ready to hit the ground running and not just hang around for months before starting the next quest.
plus, both these options would make the audience's first impression of morgase be that she's a bit of a fool. even if we later learn that compulsion is being used on her, the idea of her as a super clever and cunning ruler (as per her character description) will be a pretty hard sell if our very first scene(s) of her is her placing trust in an advisor who to us is very obviously shady and probably a forsaken (show-onlys will definitely be on the lookout for potential disguised forsaken when s3 kicks off!). dramatic irony with the audience knowing someone's secretly evil but the characters around them don't know - that's much more effective when it's heartbreaking to watch than when it's frustrating to watch Because It's Just So Obvious, How Can They Not See?
this brings me to:
possibility #2: gaebril is a real bona fide andoran lord who genuinely does have a consensual relationship with morgase and has been her most trusted companion for many years, and later in the season (maybe as the finale stinger to set up s4) he gets killed by a forsaken, who then assumes his identity and begins manipulating morgase by impersonating her years-long most trusted companion.
imo, this would work better on a few levels.
it allows us to get to know the real morgase and see the smart Bad Bitch powerhouse she is before she falls under forsaken influence
it's a much subtler manipulation campaign, which would fit with the show giving competence upgrades and subtlety upgrades to the forsaken so far
while watching morgase get manipulated by A Weird Guy Who Just Showed Up could be frustrating for the audience and make her seem stupid to us, watching her get manipulated by a guy she thinks is her most trusted companion but who we know is actually a forsaken impersonating him would be so heartbreaking and we'd really empathize with her
morgase sleeping with a forsaken voluntarily but unknowingly/under false pretenses would be a tiiiiiiny bit less icky than her being literally mind-controlled-by-magic into sleeping with a forsaken (though still very icky! but similar to how the show did randfear)
it would be harder for the people around morgase to pin her increasingly erratic behavior on The Weird Guy Who Just Showed Up and would make it more believable that they fully blame HER for everything, which thus makes elayne's job of rehabilitating house trakand's reputation that much harder
if nothing is obviously different and morgase doesn't have a brand-new Weird Guy Who Just Showed Up hanging around her all the time, it's a lot more believable that the people around her don't notice anything off until it's too late
it could be a fun little way for the show to surprise readers and not just show-onlys!
it could hypothetically allow some Forsaken Consolidation by making it possible for one forsaken to do double-duty; for example, maybe sammael has a little something else going on earlier in s3 but then scoots over to impersonate gaebril for s4, thus allowing us to cut rahvin and have sammael do 2 narrative jobs. (i really do feel like rahvin would be a great one to combine with someone else because he truly does only do One Thing, albeit a very important One Thing. plus, i'm biased and want the final male forsaken slot to go to demandred because i love him and also i want the show to give us the taimandred storyline we should have gotten in the books!)
as of now, the only real objection i can think of to this theory is "why wouldn't they have just used bryne as the lover-adviser who gets killed and impersonated?" but eh, maybe they thought making gaebril a real andoran lord to start would be less of a stretch to book canon than making bryne get killed and impersonated, or maybe they don't want bryne coming anywhere near the show so as not to spark fears of siuaraine getting broken up and put with their book LIs, or maybe bryne actually will show up in the show somewhere else and thus couldn't get killed and impersonated.
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merrinla · 11 months ago
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Halsin and Minthara weren't always mutually exclusive
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Even though you can recruit both of them, in the game it looks like a funny bug. I guess this is what's left of the original idea. It was previously planned not only letting you have them at the same time, but also that they would interact in the party like other companions.
In the audio files, you can find lines of their reactions to each other's deaths. I don't know if these are triggered or not. They are both so bugged that sometimes I can hardly tell which is the cut content and which is the bug.
It's kind of funny that Halsin would be so sad.
I recently completed Halsin's quest with Mintara in my party. In the scene by the lake, when Halsin entered the portal, Minthara said "He made it. Now let's just hope he survives what's on the other side"
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Actually this is exactly the same line as Tav's.
Halsin also share many lines with Tav and other origins. Most of them are unused. But in this case the line is not only voiced by Emma Gregory (Minthara's VA), it's triggered.
There is another interesting line. In Moonrise Towers, when Ketheric punishes Mintara for a failure in the grove and sends her to the dungeon, the player can choose not to interfere and leave the location without helping her. In this case one of the characters in your party will remind you that she can be saved as a potential companion. I was wondering if Halsin would say anything. And he did. "Minthara may prove useful to us, should we wish to save her…"
This isn't cut content. This isn't new content added with patches. It's in the game since the release. And this line works. Moreover, this is his personal line.
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If they implement the dialogue with an ultimatum it will be nonsense. I mean, first he suggests to save her from the Absolute as a useful ally, and then in the camp he will say that it's the right choice to kick her back under the Absolute control. It's even hard to blame the character for such contradiction. Rather, it's just a stupid limit set by the script.
Next. In Act 3 if you make one of them to go up on the clown stage, the other one will approve.
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There is also an unused flag for Act 3 in the game files with the description "Orin pretended to kill Halsin during the Minthara abduction campnight." Which means in Act 3 they were both in the party.
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You can see what the abduction of Mintara looks like in this video. Only instead of Halsin, Jaheira is mentioned here.
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Maybe there are other confirmations that I do not know about, that they were not mutually exclusive before. But that's enough for me.
They were both not originally planned as companions. Their roles were expanded much later. Most likely, Larian didn't have time to polish their content, so scissors were used. This is why their content seems so unfinished compared to others. Except for Wyll, probably. That's why they are so buggy.
I suppose the reason they are both mutually exclusive is because it is the easiest solution when you have a deadline on the horizon. Just easiest as "it's fine for a companion to just hang out at the camp". Otherwise, you need dialogs, animations, scripts, etc. And you also need to make sure that it will work with everything else. This is time and resources. But this doesn't mean that it's impossible to fix anything later.
I faintly hope that the defenetive edition will have the option to recruit them both.
And I really hope that in the future Larian will look at the games of their colleagues from BioWare (who made the original BG). I mean games from better times than now. The companions below will show you how much they "loved" each other. Not all of them became friends in the end. But nevertheless, we saved the world. Together.
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galedekarios · 2 months ago
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honestly, i am enjoying my second playthrough of veilguard so much.
taking my time with the game and really exploring every nook and cranny of its environments offers so many cool moments.
yesterday i found two things that i loved and wanted to share bc i do appreciate that sort of love for detail.
during harding's quest you can see a manifestation of a titan watching you from afar throughout the mission:
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a companion (in my case emmrich) even comments on feeling a "malevolent" gaze upon us:
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when you turn back around, this figure is gone:
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this figure appears multiple times during the quest.
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2. minor quests that you may think are unimportant/tedious lead into new quests that do have an impact later in the game
yesterday i finally decided to do minrathous treasure hunt quest, expecting it to be nothing more than a tedious fetch quest.
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it wasn't.
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it lead into the catacombs below minrathous to a conspiracy of a demon feasting on the despair of dock town's citizens:
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in general i can say that the level design in this game is actually amazing. it's truly a standout to me. i think if i had stopped at that one playthrough, where i completely rushed through the game just to get from point a to b, i would like the game much less than i do now.
also listening the variety of companion banter while i explored is genuinely a treat.
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astrophyta · 1 year ago
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I...really want to talk about dan feng.
spoilers at the end for imbibitor lunae's companion quest, but mostly the focus will be past content and ichor of two dragons
so, a lot of important stuff has been said already about ichor of two dragons, and to be clear from the get-go I understand that the short is about dan heng, his struggle with his past lives' sins, and specifically the story he has been told about dan feng. in imbibitor lunae's character introduction, he said that he has been thoroughly educated about his past life's sins by the totally-not-biased parties of the ten-lords commission and the preceptors (seems it was just the Ten-Lords Commission):
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we've already established that "dan feng," or rather the image of dan feng constructed in dan heng's mind, was a mouthpiece for not only the messages dan heng received from these lessons but also his own fears and doubts about his ability to break free of the past. so, "dan feng" is a symbol to dan heng for something else.
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despite this necessary context, I still couldn't help but feel there was a shadow of truth in the short about dan feng's own life being reflected by his mirror image. to explain that further, first we need to talk about dan feng and yubie.
dan feng was yubie's reincarnation, which was established during the todd riordan quest in patch 1.2:
Trailblazer: (Todd wants to see the high elder statue. I'll look for it in this area...) (After taking a photo of the high elder statue) Trailblazer: (This is an artifact left by Dan Heng... Errr, no, by Dan Heng's previous incarnation... Errr, actually, by his previous incarnation's previous incarnation... Seems I've made a remarkable friend indeed.)
yubie is mostly remembered for sealing scalegorge waterscape and suppressing the roots of the ambrosial arbor, which he did in part to return a favor to the xianzhou for giving the vidyadhara a new home.
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we are already well aware that dan heng has been treated like dan feng's shadow his whole life, so it shouldn't be difficult to imagine being dan feng and growing up with a giant like yubie looming over your life as well. we heard a few mirages from dan feng's childhood on the way to scalegorge waterscape who call him things like "the chosen one" when he is still preparing to be the high elder of the luofu.
meanwhile, his previous incarnation has a whole statue dedicated to him and his life-defining decision, which was extremely important to the xianzhou natives and their relationship with the vidyadhara. I don't think it's venturing too far into the realm of speculation to say there was already an expectation to measure up when dan feng was still very young.
in truth, the vidyadhara were not all in agreement about yubie's decision. not everyone thought that the xianzhou deserved the sacrifice of their sacred lands:
Old Voice: Use Scalegorge Waterscape to seal the Arbor? Treason! Blasphemy! Old Voice: You've lost your senses! You think this will gain the trust of the Xianzhou natives? Those who are not of our kind can never be of our mind! Voice of High Elder: I understand your misgivings, but my decision is made. That is the course we must take. Old Voice: I... very well. In that case, I will report you to the Preceptors and have you stripped of the name and power of the high elder.
and another echo mirage from the trailblaze mission:
Young Lady's Voice: Young master, must we really forsake Scalegorge Waterscape? Voice of High Elder: ...Can you forgive me, Yueyan? Young Lady's Voice: I cannot say, young master. I feel resentment in my heart, but there are also... feelings I cannot put into words. Young Lady's Voice: The senior Vidyadhara say that the Xianzhou offered us this place — that we hail from another world. Is it time to repay them?
so basically, there's no winning when you're high elder, even when you get a statue made of you for your deeds. measure up to this person and the expectations that come with the role, but also you never will, because your predecessor never truly could either.
again, we know that ichor of two dragons is about dan heng, but humor me for a minute in recognizing how dan heng echoes dan feng's own rebelliousness and stubborn attitude, the high elder that the preceptors were "unable to control." much of what "dan feng" says to him could have also been said to dan feng, the same traditional messages echoing throughout time from one high elder incarnation to the next.
"dan feng" tries to drown and silence the hope and rebellious spirit that dan heng embodies, and it makes me wonder if this same internal struggle was something dan feng ever dealt with, if he had ever tried to drown his own desire for freedom but was unable to do so, surprising even himself. that's more of a stretch in interpretation and just personal speculation, but it makes this scene hit that much harder for me:
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so much of dan feng's life was constrained by the notion of futility, every choice nothing more than an illusion. even in the sedition, his desire to find a way out of endless rebirth for the vidyadhara and endless wars against the abundance seems to have backfired stupendously in ways he never intended it to. even so, his life reminds me of what kafka says to the trailblazer at the very beginning of the game: when you have a chance to make a choice, make one you know you won't regret.
if choice is an illusion, make a choice you know you won't regret...is it a paradox, or is there a greater truth within it?
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also, one thing about the imbibitor lunae companion quest that I really loved was how every mirage that immediately recognized dan heng's power as dan feng's came at the expense of recognizing bailu's and her claim to the high elder title. it's a metaphor for the side of dan feng that was acceptable to the vidyadhara and the side of him that was not acceptable - the image that they desire of their high elder vs. the whole truth of them. dan heng says as much: bailu has the portion of dan feng's power she is meant to have, his gentleness manifested as abundance, the desire to heal the world and ease its suffering.
and there is something poetic about dan feng's power echoing both destruction and abundance, the same paths as phantylia, but being channeled so differently in both him and his reincarnation and successor.
the pain and loneliness of being a symbol before you are an individual is something that dan heng and dan feng can relate to in one another. in choosing to end that cycle and forge a new path for the vidyadhara and himself, even though it didn't go exactly to his plan, it's clear that dan feng wanted a brighter future for all on the luofu and he risked everything to realize it. with more time and additional perspectives, I hope dan heng can afford dan feng the same treatment he demands for himself - to be treated like a complex being with their own goals and motivations, and not as the echo of an immovable figure rooted in the "idea" of a person rather than reality.
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everydayyoulovemeless · 2 years ago
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Fo4 Companions (+Sturges, DiMA, and Travis) Living At Homeplate With Sole
➼ Word Count » 1.3k ➼ Warnings » Spoilers in DiMA’s section and slight spoilers (?) in Mac's
MacCready makes the roof trailer thing on the top of the house look all nice, decorating it with posters and lights and such. He likes to sit up there and just watch people go about in the market. It calms him down a lot. He wants to bring Duncan to come live with you and Shaun. He's pretty easy to live with, aside from him getting into a few altercations with the people from the upper stands.
Nick likes living with you because it allows Ellie to have her own place. The biggest problem is having Myrna as your neighbor. She's gonna constantly complain to security about Nick living right next to her. But besides that, Nick is great to live with. He'll get himself a chair and put it in one of the corners, like one of those designated 'dad' chairs. Lots of stories from his cases too that he'll be glad to tell you and he likes to keep the place neat.
Cait is honestly just happy to have someone who actually wants to live with her. It means so much to her so she'll try to be the best roommate she can. You need groceries? She's got it. Had a long day and want to get a drink? She'd gladly be your drinking buddy. Someone's giving you trouble? Let her get her bat. It's a huge sentiment in itself that you trust her as much as she trusts you and she'd never take it for granted.
Danse feels awkward. You'll have to force him out of his comfort zone a bit, and he's horrible at decorating but other than that he's great to have around. Having such a large guy is great for home security and he's willing to go with you wherever you want so you'll hardly find yourself alone. Danse doesn't think that the other citizens like him too much, and he's right, but you still try to help him to be more approachable.
Preston is always out doing something. It's rare for the two of you to be at Homeplate at the same time due to how busy the two of you can get. When he is home he tends to the different plants he managed to start growing on the roof and inside. It makes the place look very lively and a lot less wasteland-like.
Cleanest house in all the commonwealth?? Codsworth will make it his life's mission to have the best holiday decorations on the block, even if no one else understands what it is. It'll almost feel like a pre-war house with how sanitized he makes it. Whenever you leave to do a quest he'll cook something up for when you come back. He's kinda like a housewife in that sense. Since he doesn't sleep he'll hang out with Percy during the night and then come back and help you out in the morning.
If Piper’s coming, Nat's coming. It'll allow her to turn her old home into more of a workplace than it is now. You'll get the newspaper for free too. Piper probably won't do too much around the house besides keeping it somewhat organized, however, she likes taking you and Nat up to the roof to look at the stars, or watch the sunrise or anything like that. It makes her feel at peace and she just thinks it's a great time overall.
Curie doesn't really need sleep, so at night, if she's bored, she'll just start to organize and clean everything. She was so excited when you told her she could live with you. She takes notes on everything she sees in the marketplace and about the people she meets. Over time she'll end up being great friends with those scientist ladies and even Dr. Sun.
You're gonna also have a big problem with Myrna since Strong is constantly threatening Percy. Security isn't gonna like your new roommate either so be ready for a whole lot of complaints from everybody. On the plus side, Strong makes it so no one wants to go anywhere near your house, so no one trying to break in :)
If Hancock stayed, it'd most likely be temporary, he much prefers Goodneighbor. Although he loves harassing the rich people up in the stands and especially McDonough. Hancock would be all over Diamond City if he started staying at Homeplate. You'd find him in the bars, making friends with the poor people near the wall, or arguing with the guards. At the end of the day he's going back to his town, he really can't stand Diamond City for much longer than a few days.
Deacon feels really weird about it. He's never stayed anywhere for more than a couple of weeks at most. Even the Railroad HQ switches every now and then. Most people are going to love him due to how charismatic he is. In fact, most people will think you just invite a different friend over every week due to all of his disguises and persona's he'll still play. He’s going to have a ridiculous amount of clothes because of that and he'd gladly let you borrow them if you ever needed. This is a huge step for him and he really wants it to work out, although, try not to worry if you notice he’s disappeared.
X6-88 hates it. He doesn't understand why you don't just live in the Institute. He thinks that Diamond City is dirty and contaminated and is constantly looming over you, threatening anyone who gets too close. The only good thing about living at Homeplate would be that it's easier to gather information and spy for the Institute.
As long as Dogmeat gets a bed and a bowl then he's happy. He likes to wander around the city a lot. You'll catch him just sniffing around the alleys, usually looking for Nick or delivering papers for Piper. He loves living in Diamond City and loves that he gets to be around so many friendly people!
Old Longfellow refused when you offered. He much prefers his cabin in Far Harbor and wouldn't ever live somewhere as busy as Diamond City.
Gage will go wherever you do. You're the boss, and if this is where you're gonna stay then he'll be right behind you. The two of you are most likely going to be thrown in prison tho since Gage has a habit of shooting anyone who bad-mouths you. Homeplate's going to be a pig sty as well, bro can’t clean to save his life.
In all honesty, Sturges would be a great roommate, he'd set up the power for the both of you and try to make Homeplate feel a little homier. He'd be making bank too, the citizens would be paying him to help set something up or to fix something that broke. He’d be the new handyman while you went out and did quests.
DiMA thought it'd be good to go down to the Commonwealth again to do more research. He'd definitely struggle to fit in and would most likely try to find a way to assassinate Mayor McDonough to create peace like how he did with the Children of Atom and Far Harbor. He's happy to be able to live close to his brother but it's probably best to leave him in Acadia.
Travis is pretty happy to finally get out of his small one-room trailer and into Home Plate. He likes being able to walk over to the radio shack, it makes the gig start to feel like a real job. The best thing about living with Travis is that he's VERY organized. Nothing will ever be out of place. Living in his old place has taught him how to keep things clean and put away, so you'll find that Home Plate is seemingly never out of order. The only real downside, in his opinion, is the number of new neighbors he suddenly has, sometimes he doesn't want to leave the house in fear that they'll try and talk to him.
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linka-from-captain-planet · 7 months ago
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I have been in my mind palace, building my pretend Florrick-Ulder Buddy Cop dollhouse and filling it with my favorite things: drama, female background characters and crackships thereof, and elaborate Mad Libs stories cobbled together from vaguely-defined Lore. Also, a special guest star: Helia, the halfling werewolf character scrapped early in development
Brain dump below
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as usual, Lore Mistakes are just part of the AU so I'm not worried about it
The first question is of course "when could it have been possible for Florrick and Ulder to Buddy Cop Adventure together?" Placing Ulder at about 55 years old as of 1492, if I wanted him to be about 20 during the adventure (a few years of "adult" life under his belt, but a Fist grunt still, yearning for a role model), that would take me back to 1457.
Florrick's age is less important to nail down, but according to my headcanon placing her around 125 years old in 1492, she'd be around 90 in 1457. I'm still workshopping exactly what I think her life course was in Baldur's Gate - my firm headcanon is that she was born and raised in the Forest of Tethir, and left as a young adult to pursue travel and magical education, but when exactly she ended up in the Gate and what exactly she was up between then and ~1480 is TBD. Regardless, by 1457, she's long since completed a wizardry apprenticeship, and having attained the rank of Flaming Fist Manip, she has young Ulder under her command.
Landing the timing in 1457 is convenient, because upon googling the historical events of Baldur's Gate, I found that there was as significant event around 1450: the attempted coup by Duke Valarken, in which he was supported by a group of lycanthropes in his attempt to overthrow the Council of Four and become sole leader of Baldur's Gate. Following this, the Parliament of Peers was formed and the office of Grand Duke, created. Certainly, the ensuing decade or so was a time of great turmoil as the dust settled - the perfect time for the dynamic duo and a friendship of a lifetime to form.
That timing and event is also convenient, because what other female background character am I in love with, whom I also lightly ship with my beloved Florrick?
Dalyria - according to her journal, once the Physician General to the Parliament. When exactly she was turned and enslaved by Cazador is unknown, but it must have been sometime after 1450 for her title to even exist. Which means she could certainly have "gone missing" in, say, 1457, and, say, leave a lover reeling and desperate for closure...
This setup is great because it gives Florrick and Ulder something to be buddy-cop about: a high-profile missing persons case, with perhaps more of a heart than Florrick wants to share with this kid, and a dynamic formative event for the young Ravengard.
With limited clues to go off of, the streets teeming with the big and little fishes of the city snapping up whatever scraps of power they can find, etc etc etc, obviously Florrick and Ulder would need companions in this quest.
So, who else could have been a) alive and b) active and c) potentially helpful and/or suspicious in Baldur's Gate in 1457?
Obviously Jaheira is always around for whatever bullshit is assailing the city she has, perhaps, only recently settled in permanently to take over an old family home and, perhaps, raise some orphans. Certainly, she'd answer the call to help her old uh *cough* friend Florrick in her time of need. Could the Bhaalists be back at it, aiming to pick off the parliament one by one? Not on Jaheira's watch!! At about 110 years old, Jaheira is also probably in her MILF prime at this point (before ascending to her GILF prime in BG3). Not relevant, just FYI.
On the 'suspicious' front, we have Araj Oblodra, eccentric apothecary of the Lower City. Living in exile since her House was cast into the Clawrift in 1358 (an event she was alive, but not present, for), perhaps Araj is unduly invested in finding the vampire coven physician general, and her alchemical skills as well as proficiency as a rogue are too compelling to pass on, sketchy as she is. I didn't get much farther than that, but she's sexy and I love her, so she gets to be a main character.
In my mind, the ideal "party size" would be 5, so who else? There are a few other options - Volo is certainly around somewhere and definitely not minding his business, Elminster must be lurking as usual, Abdel Adrian probably cares about this, etc - but I just didn't want any more elves or wizards. But wait, did I say lycanthropes were behind the failed coup?
You know who's a werewolf? Helia, the halfling bard orgin/companion scrapped early on in development. Listening to her datamined dialogue, she seems to have been a scrappy, no-nonsense kind of gal and an older lady in 1492, so a young woman in 1457. Pending more research on the context of werewolves/lycanthropes in the Forgotten Realms world, but perhaps she's been wrongly imprisoned since the failed coup. Perhaps, suspecting a second attempt by the same group could be behind the attack on the parliament, she's busted out of prison by a pair of enterprising young Fists, promising a chance to earn her freedom.
This will probably just remain a Concept, so I don't want to get myself bogged down in Plot, but there's really only one conclusion:
In the end, the investigators are thwarted by Cazador Szarr, who is too wealthy and powerful to convince the Parliament and Council to take on. The case of the missing Physician General is closed - ruled a suicide, likely, based on bunk evidence - and a broken-hearted Florrick and disheartened Ulder have no consolation except the friendship they've forged, and a promise to one another:
That, even if it takes half a century, they will work together to see Baldur's Gate to a more just future.
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meanbossart · 11 months ago
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i appreciate you as an astarion Understander, but shadowheart is my pookie so i gotta ask what you/du drow think of her...i mean they're bestfriends obviously but what did he make of her pre-shadowlands? what about during act 2? post gauntlet of shar? personally, the shar temple really endeared me to her even if i found the act of doing some of the trials a bit annoying.
Oh I found Shadowheart to be the Most annoying character when I started to play the game and disregarded her as "the hot goth with no substance that they put here for the Morrigan fans" of the story, at least for the majority of act 1. She very slowly became one of my favorite companions though - her development is Wonderfully paced and I love the "open-endedness" of her quest (at least as I went about it), she's facing a similarly terrifying predicament as Astarion and DU Drow where, yes, she may have freedom now - but she has nothing else at all. Not her parents, not her memory, not her god (since I dont personally like the idea that she would just flip to Selune immediately).
What I find kind of interesting about her is that she gets... Less confident in herself as the story goes on? And how, in her particular case, that's both a bad and a good thing. She learns that the world isn't so black and white and that she's been fed lies through most of her life, but that seems to leave her with this frightening uncertainty that she must now contend with, instead of turning into anger or righteousness. It's a surprisingly faithful representation of what's like to escape a cult mentality. In a lot of ways she gets a lot LESS cool as her story progresses - but In a way that I really like, if that makes any sense.
DU drow would have found her similarly annoying at the start (Just took her as a naive religious nutbar) but she slowly endeared herself to him by having a mean streak of her own. They often saw eye-to-eye in their "fuck you, got mine" kind of attitude and DU Drow would have really appreciated her straightforwardness. The moment where I realized those two would get along was during a dialogue you have about her mission, I don't recall the exact wording, but she says something in defense of her blind faith and you have the option to reply along the lines of "Spoken like a true pawn", which I did, because I was playing an asshole. But instead of getting mad she just... Acknowledged it with a little humor and then let it roll right off her back. DU drow really appreciates people like that 🤷
I surmised that, with that attitude plus their shared memory affliction, they would have grown found of each other pretty quickly. If she had been the one to turn me down at the tiefling party instead of Astarion, I would have probably romanced her instead, which is a funny alternate reality to think about.
Then, her and Astarion egging him on with the Loviatar priest pretty much cemented their threeway dynamic for me LOL
Past that point, Shadowheart played a key part in DU drow's own "questline" as the person he later mirrored himself off of. She defied her deity of her own will (I didn't persuade her to spare Nightsong, I just let go and let god) she gave up on her own destiny and greatness in favor of just... Being her own person. It would have gotten DU drow thinking a little more deeply about these things, specially once he found out he was Bhaal's chosen.
Also, they both have a soft spot for animals.
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live-laugh-legolas · 6 months ago
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Hi! Could you write something set during the first night after the fellowship left Lothlorien in which Gimli is still dealing with the entire Moria situation and sneaks off into the woods to basically cry a binch while the rest of the fellowship is sleeping but Legolas joins him and cue hugs and crying, the more the better (maybe they sleep while hugging). It can be romantic, but I would prefer platonic. Thanks.
This is so sweet and I’m such a sucker for hurt/comfort so this feels like a good prompt to try writing my first one shot. I’m going to put extra emphasis on the fact that I’ve never written a one shot before so set reasonable expectations lol. I also have no idea what to title this so if there is any better suggestions lmk :)
The Weight of Moria
(Gimli x Legolas)
They have only been on the river for one day now. Although the group feels slightly rejuvenated from their time in Lothlorien, the weight of losing Gandalf and having to face the rest of this journey without his guidance is still heavy. Frankly there hadn’t been much time to really work through everything they’ve seen. There is not time to dwell on the past with orcs on your tail; when one misstep could very well cost them the quest, and in turn, their world. So when they set up camp for the night it is very quiet. It’s their first night in the wild without their wizard. Even Pippin who is usually full of energy cannot find it in him to speak.
They have all experienced a loss together, it is a shared grief. However Gimli can’t help but find his mind wandering to the Mines he had been so excited to enter.
He had never been into the famed mine before but he knew he would be welcomed warmly. He thought he could share a bit of dwarvish culture to his companions as they had gotten to experience that of the elves. And to be honest he was homesick. Despite their journey having just begun, it has been hard and he longs for the comforts of home.
Even after first entering Moria to find the mine seemingly deserted he would not abandon hope that his kin would be further in the mines. But you know the story, this was not the case. The dwarves of Moria were long gone from this world. In the mines he went through denial and anger. He bargained in Lothlorien, during so he even fooled himself into thinking he was alright.
But now sitting around a fire with his new friends he finds the camaraderie suffocating. He looks at the group and cannot muster any hope. He sees the faces of his kin scared and trapped, awaiting death. Because that’s what they are doing aren’t they? This quest is impossible at best.
He finds he cannot breathe. His chest will not expand and he feels an unfamiliar shake in his hands. He gets up and silently excuses himself before speeding off into the dark forest. Had he been thinking logically he would not have gone so far, but he isn’t. He eventually collapses on the ground gasping for breath, breath that keeps being stolen from him by choked sobs. He cannot feel anything more than the burden of his grief, never has he felt so depressed and without hope.
He does not know how long he stayed there before his spiraling is interrupted by a gentle hand on his shoulder but he cannot find it in him to look up. He vaguely registers a voice speaking to him and a man sitting down next to him. As proud as dwarves are, they are not ones to hide their emotions, so he doesn’t make much of an attempt to stop them. But the quiet presence remains next to him.
As he starts to calm he looks over slightly to see the pants of the only elf in their group; go figure
“Can’t a dwarf cry in peace?”
“Not if he wanders so far from camp” Legolas says in a gentle jest, mirroring the tone Gimli took with him.
Gimli sighs and slumps back over slightly “my mind was elsewhere”
Despite their differences and their strained relationship Legolas does care about the dwarf even if he isn’t sure he wants to admit it. He rests his arm over the shoulder of the dwarf in a half hug, allowing space should Gimli wish to pull away, but when he doesn’t, he allows his grip to tighten.
“You needn’t dwell in your sorrow alone. I cannot fully understand your pain, but I do know the weight of loss and that it is much easier to bare if the weight is shared”
Gimli looks up at Legolas, finding nothing but sincerity and compassion in his eyes, “thank you”
They stay there a little longer as Gimli collects himself, finding a quiet solace with each other’s company that they would never have predicted could exist. But they can’t stay forever so Legolas stands and offers Gimli his hand.
“Come, let us return to the others”
Gimli lets himself be pulled up and nods in gratitude to the elf. As they walk back to camp Gimli finds himself feeling comforted, finding acceptance in the losses and a renewed feeling of hope for their journey. Maybe this elf isn’t the worst…just maybe.
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Well that’s the first one shot I’ve ever written and idk how I feel about it lol. One thing I’ve learned is I don’t know how to write dialogue, like at all.
I’d really appreciate some feedback as I personally feel like I may have drawn out the beginning and rushed the actual interactions at the end which feel kinda sloppy to me but maybe I’m overthinking idk.
I hope this fulfills the request enough, ik I didn’t include much hugging or comfort so I apologize if it’s not what you wanted, but I personally just couldn’t imagine much more at this point in their friendship without it feeling a bit ooc. There is nothing wrong with ooc, but I personally prefer to avoid it as much as I can to give myself a little structure :)
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