#just in case? this is during a companion quest so
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galpalaven · 3 days ago
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Felassan - Inquisition Companion + Romance Option
I blacked out after work and wrote this in a daze. Enjoy?
Felassan presents himself as a Dalish dreamer mage and friend of Solas, joining up with Solas from the very beginning after the Conclave. 
He is romanceable by any gender or race, unlike Solas who is still race-locked (but bisexual — because the main gripe between the two is the topic of modern elves and anyone else being “real”). I think it would be interesting to also have specific dialogue if you try to romance both at once — Felassan would urge Lavellan to be careful with Solas either way, though it turns more clearly yearning and sad if the player has also triggered the beginnings of his romance.
Since Felassan’s addition to the group would be an extra mage, I think to balance all that out Cullen should be able to be taken at least on some outings, and we could have an extra rogue as well (Harding would fit here, I think).
more under the cut
Personality
As a friend of Solas and his direct counter, it’s immediately noticeable that Felassan is much more friendly and playful. Notably, he enjoys chatting up a Dalish inquisitor about being Dalish, and answers questions companions have about the elves with far more enthusiasm than Solas. If the two are in the party together, he will actively tell people not to listen to Solas and poke fun at him for being rude. 
He gets along well with all of the other companions. Some who get along less well with Solas will comment on how they don’t know how he’s still friends with him when they are not in the party together. He gets along especially well with Sera, showing interest in her upbringing without making her feel condescended to the way Solas does. He particularly enjoys hearing about the Red Jennies and her efforts at helping to even the playing field for the underprivileged.
He gets along with Vivienne as well — I think it would be interesting for Vivienne to be vaguely familiar with him after he had been friends with Briala. I think it’s not a terrible idea for him to have still been involved there, too, as it could come in handy during Wicked Eyes and Wicked Hearts.
Story Influence
The main differences with Felassan’s presence would likely come into play mostly with things to do with the elves.
Wicked Eyes and Wicked Hearts
Felassan is one of the most useful companions in this quest. Knowing Briala personally makes it easier for the Inquisitor to convince Briala to either:
Get back together with Celene
Become the puppet behind Gaspard
Felassan knows his way partially around the palace and is able to direct the party slightly when looking for things needed to advance the quest. He is also friends with some of the servants, allowing them access to some of the servants’ tunnels in a pinch.
He makes cheeky, sarcastic comments about the nobility when asked. He’s better at not speaking about his past, so he doesn’t get shifty during the quest like Solas does. He’s happy to dance with the Inquisitor, enjoying the scandal it will cause, with maybe a special line with a Dalish Inquisitor. Rather than single them out and make them “special” compared to other Inquisitors, it’s mostly just on principle of relating to them as another elf, similar to dialogue that can be triggered with Bull about being Qunari (or Tal-Vashoth, in that case).
What Pride Had Wrought
Welcome Felassan as the 3rd option for the Well of Sorrows!
This is where he becomes a real player on the table. He will argue with Morrigan about the Dalish, correcting her outright in places. They never gave the Dalish Inquisitor a real chance to argue with her about things, or explain things themselves, so he has snarky commentary either correcting her or being surprised when she gets things somewhat right. There are also scenes where he will take up the explanation entirely.
Felassan being present also will give the player the correct answer to the rituals. He knows them, explains offhandedly that he’s been here before as an excuse, and makes it far easier for the player to ally with the Sentinels rather than fight them.
By the time they reach the Well, things are tense. 
Solas still fights with Morrigan and the Inquisitor both. If the Inquisitor brought him and Felassan both, he will immediately reject the idea when Felassan offers himself as an option. 
Romanced!Felassan wants to do this for you — he knows what will happen, he knows the weight of this decision, and he doesn’t want this for you. He will elaborate if asked that drinking from this well will bind you, not only to the memories within, but the will of Mythal. The Inquisitor can, at this point, shrug this off if they don’t believe in Mythal or that she is still alive to control them. If the Inquisitor still chooses to drink themself, he accepts this, but tells them that he will help them with any… side effects, should they arise.
Unromanced + High Approval!Felassan will say something similar — you are his friend and he wishes to keep you safe. He will elaborate similarly if asked with high approval.
Low Approval!Felassan offers himself as a Dalish authority, perhaps derisively suggesting that he is older and wiser than a Dalish inquisitor, and that this is his responsibility, not theirs.
Either way, Solas is NOT happy, but will ultimately accept the final decision.
Trespasser
We come upon the eve of the Betrayal of Felassan.
At low approval, Felassan will have left some time in between the end of the main story and Trespasser, seeking to follow in Solas’s footsteps and find him. Despite not having high approval, Felassan is still fundamentally opposed to Solas’s decision, and will be trying to track him down alone to stop him — something Solas has been running to avoid at every turn. He does not want to see Felassan — he does not want to kill his best friend.
High approval and/or romanced Felassan is present and there to help the whole way through. 
Romanced Felassan particularly will have a scene where he will quietly pull his love aside and ask if they trust him. If they say yes (or “You’re scaring me.”), he will tell them that this will sound crazy, but ask them to listen until the end before saying anything else. He will explain the story of the Dread Wolf as he knows it — the rebellion, the Evanuris, the vallaslin, all of it — and then, at the end, explain that he knows this because he lived it. He tells the story of the slow arrow and the Dread Wolf (a Dalish inquisitor can recognize it midway and will interrupt with surprise) and explains that he was there. That he has known Solas for thousands of years, that he has walked this land for thousands of years.
He will also explain that he knows what Solas wants and that he must stop him — that they must stop him. Solas wants to fix what he thinks he broke, but the people alive today do not deserve the fate he would have of them.
And Felassan is willing to do whatever it takes to stop him.
High approval Felassan will explain in much less detail via commentary while discovering the murals in the Crossroads, leading up to eventually finding Solas.
Once Solas has been found, Felassan runs ahead of the group, disregarding calls for him to stop. The Inquisitor is left one man down as they chase after him until, finally, they reach the place where Solas waits — and they find Felassan in Solas’s arms, a knife through his ribs.
Felassan will be stabbed by Solas regardless of Felassan’s approval with the Inquisitor. However, depending on choices made during either Solas or Felassans personal quests, and maybe Solas’s level of approval with the Inquisitor, Felassan can die.
The Inquisitor who loves him or is his friend will rush forward as Solas stumbles back, catching Felassan and holding their hand over the wound, careful not to move the dagger. Between the blood and the Inquisitor’s mark consuming their other arm, they are a sad sight.
Solas apologizes, but states that it was necessary. He would only get in the way. The questioning continues as normal here, up to Solas taking the Anchor.
Romance
I’m not entirely sure how this would go yet. I think he’s playful and flirtatious if the Inquisitor starts it. He will throw out Dalish phrases sometimes “for privacy,” with a Dalish inquisitor, which comes with a very obvious, if not always visible, wink. 
His quests do focus around his identity as an elf, and around preserving elven history, whether the Inquisitor is Dalish or not. While this kind of happens with Solas, a lot of his dialogue is about how wrong the Dalish are — Felassan provides a different, more loving perspective on the modern elves compared to the ancients.
I think a love triangle route between him and Solas would be SO juicy. He wants his friend to be happy, but he knows that Solas does not believe that the elves are full people, and is concerned for the Inquisitor because of this. I think even if the Inquisitor locks in Solas, if the flirts were triggered with Felassan, you CAN actually come back to his romance after Solas dumps you (which, especially if they let him remove the tattoos, can hurt both you and him). I think it unlocking a special scene where he says that yes, he knew what they were and yes, he chose to keep his because he wanted them, would be sweet (and relatable if you chose to kEEP the vallaslin).
Overall, I think his romance would be sweet and fun. A direct counter to Solas and Sera, two elves who hate other elves. Felassan is proud of being an elf, he is proud of the resiliency of both the Dalish and city elves. He’s interested in every part of the world, including the dwarves, Qunari, and humans.
It's been a very long time since I played DAI so please forgive any inconsistencies. I just needed to write something down after work lol. tagging people who showed interest earlier! @lammstrellicon @swoleas @isayashai @witchofthewakingsea @ash-soka
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sabrinasopposite · 1 day ago
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don’t you want me like i want you?
clark kent x guitarist!reader
don’t you want me
like i want you baby?
sleep tonight but tonights going crazy
meet me at the…. APT.
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⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡ ⋆𐙚₊˚⊹♡
For some, music is a companion—a loyal shadow that lingers, a daily necessity. But for others, it’s more. It’s everything. They don’t just hear it; they see it in the shifting hues of the sky, feel it in the vibration of the earth, live it in every heartbeat. For them, music isn’t a sound; it’s a language, a lifeline, a mirror.
For y/n, it was all of that and more. It was a sanctuary, the only way to release the emotions she couldn’t quite speak aloud. Music was her escape—a getaway car racing through uncharted roads. Plug in the headphones, press play, and suddenly, the world became a little softer, a little brighter. It was like being handed a map to a place only she understood.
But sometimes, the search for new music felt like a hunt—a quest for the perfect sound that could stir her soul, rekindle a spark, or provide the soundtrack for a moment she hadn’t yet lived. For y/n, this hunt was eternal, an ache as familiar as the chords of her favorite songs.
She had arrived in Smallville just weeks ago, a town so quiet it seemed like it could have been plucked from the second verse of a Radiohead track—melancholic yet oddly serene, with beauty tucked between its stillness. It was a far cry from the electric heartbeat of New York City, where she’d spent most of her life.
Smallville felt like a genre she’d never chosen—like a punk rocker trying to write country ballads. You either adapted and found the rhythm, or you didn’t. Y/n wasn’t sure yet which way it would go.
New York had been loud, chaotic, a symphony of endless possibility. Smallville was... still. Too still. But in that stillness, y/n found space to think—a fact that scared her more than she cared to admit. Change was like hearing a song for the first time: jarring, unfamiliar. But sometimes, if you gave it a chance, the melody could surprise you.
Her first days in Smallville were spent wandering its streets, letting herself get lost, hoping to stumble upon something—a spark, a rhythm, a new favorite lyric in this quiet album of a town. High school loomed on the horizon, another challenge she wasn’t ready to face. Her only solace was her family: her parents and her older brother, Theodore.
Theodore was her opposite in some ways but her twin in one crucial aspect—music. While she craved the melancholic poetry of The Smiths and the atmospheric pull of Fleetwood Mac, Theodore was all raw energy. His heroes were The Clash and the Sex Pistols, their messy rebellion plastered all over his bedroom walls.
Their playlists were mismatched, but their shared passion for sound connected them like two strings on the same guitar.
“You listen to sad music,” Theodore teased one night as she scribbled lyrics in her worn notebook.

“And you listen to angry music,” she shot back, smirking.

“Anger gets things done. What does sadness do?”
“It makes you feel,” she replied simply, her words trailing into the hum of a record spinning in the background.
It was during one of her aimless walks through Smallville that y/n saw it—a poster taped to a lamppost, its bold letters practically leaping off the page:
“LIVE MUSIC! TALON EVERY FRIDAY NIGHT!”
Her heart skipped, the words striking a chord in her chest. She’d passed the Talon a few times—a cozy coffee shop with an unassuming exterior—but now, it gleamed with possibility.
A smile crept across her face, bright and mischievous like the neon ink on the poster. Maybe this is it, she thought. A way to feel like herself again. To stop feeling like a background instrument in her own life.
She ran her fingers over the strap of her guitar case later that night, her mind racing. She hadn’t performed since New York—a string of open mics where she poured her heart out to strangers in dark rooms. But this felt different. This felt like the start of a new setlist.
Theodore didn’t take much convincing. Over dinner, she pitched the idea “Live music at this place called the Talon. Friday night. Let’s go.”

“You mean you should go,” he replied with a smirk. “With your brooding Smiths covers.”

“And you can bring your chaotic drum solos,” she countered, grinning. “Fine. But I get to pick one song,” theodore said, his grin mirroring hers.
🖤
As the days rolled by, the night of the Talon finally awrrived. y/n had been counting down to it, her excitement mingling with nervous energy.
The Talon wasn’t just any coffee shop—it was the place to be in Smallville. By day, it was a cozy corner where locals sipped lattes and caught up on homework. By night, it transformed into a buzzing hub for the town’s younger crowd, especially students from Smallville High.
Lana Lang, a fellow student, was the mastermind behind it all. Running the Talon was more than just a job for Lana—it was her dream, a vision she’d nurtured into reality. She’d given the shop a unique vibe, blending vintage cinema posters and retro lighting with warm, earthy tones that made it feel timeless. The Talon was Lana’s way of shaping the world around her, just like music shaped y/n’s.
For y/n, tonight was about sharing her heart through her guitar. But for Clark Kent, tonight was about surviving his friends’ enthusiasm.
Clark hadn’t planned on going. Events like this weren’t his thing—too loud, too crowded, and not exactly farm-boy friendly. But Chloe and Pete had been relentless.
“Come on, Clark!” Chloe said, practically dragging him along Main Street. “You can’t spend every Friday night doing farm stuff or staring at your ceiling. Live a little!” Yeah, man,” Pete added. “The Talon’s where it’s at. Music, coffee, and a crowd that’s actually, you know, alive. It’s way better than your barn.”
Clark sighed, his hands shoved deep into his jacket pockets. “I don’t even like these kinds of events. You guys know that.”
“That’s because you’ve never given them a chance,” Chloe said with a knowing smile. “And besides, Lana’s worked really hard to put this together. The least you can do is show up and support her.”
Clark glanced at her, raising an eyebrow. “So this is about Lana.”
“No,” Chloe replied quickly—too quickly. “It’s about live music. Supporting local talent. Being a good friend. And, okay, maybe it wouldn’t kill you to, you know, talk to her while you’re there.”
Pete laughed. “Clark Kent, master of subtlety. I bet he stands in the corner all night, sipping coffee and avoiding eye contact.”
Clark shook his head but couldn’t suppress a small smile. “Fine. I’ll go. But only for a little while.” Chloe and Pete exchanged victorious looks as they stepped into the Talon.
The place was already packed, the buzz of conversation and laughter filling the air. Y/n and Theodore arrived early, her guitar slung over her shoulder and his drumsticks sticking out of his back pocket. Theodore had been grumbling about being dragged out of the house, but Y/n could see the glimmer of excitement in his eyes.
Clark, on the other hand, stuck close to Chloe and Pete, scanning the room. The warmth of the fairy lights and the smell of coffee filled the air, and despite himself, he felt a bit more at ease.
“See?” Chloe said, nudging him. “This isn’t so bad, is it?”
Clark shrugged but stayed quiet. His eyes wandered to the small stage at the far end of the shop, where musicians were setting up. He didn’t recognize anyone, but something about the electric energy in the air made him pause.
🖤
Meanwhile, Y/n was standing offstage, tuning her guitar and stealing glances at the growing crowd. Her nerves were starting to show, but Theodore gave her a reassuring nudge. “You’ve got this,” he said, tapping his drumsticks against his leg.
“Thanks,” she replied, trying to steady her breathing. This was it—the start of something new, in a place she was still trying to call home. And as the first chords echoed through the Talon, the crowd quieted, and all eyes turned to the stage.
y/n stood at the center of the small stage, her white guitar resting comfortably in her arms, as if it had always been there. Her outfit—a mix of rockstar glam and effortless charm—caught the light just enough to make her seem larger than life.
She looked like the kind of girl people might describe as a "rockstar’s girlfriend," but there was no mistaking her presence. She wasn’t anyone’s shadow; she was the main event. A free spirit with fire in her veins and a guitar that held all the words she couldn’t speak aloud.
Her style might have turned heads, but it was her eyes that truly shone under the purplish lights. They sparkled with the energy of someone who had something to say and wasn’t afraid to let the music do the talking.
The room buzzed softly with conversation as she stepped up to the mic. She leaned in, her lips curling into a playful grin. “Hi, everyone,” she began, her voice warm but laced with the sharpness of her New Yorker accent. “Hope you guys are ready for something a little... rocky tonight.” She chuckled, the sound carrying through the room like the first strum of a chord.
y/n scanned the small crowd of the Talon, her heart pounding. The faces staring back weren’t familiar, but that didn’t matter. She wasn’t performing for recognition. This was her way of speaking to the world, of sharing her stories—even if some of those stories were ones she’d only imagined.
Love, for instance. It wasn’t something she’d experienced firsthand, but it was a world she often visited in her mind. She’d written countless poems about it, pouring her thoughts into metaphors and melodies.
Tonight, she was ready to turn those words into something real, even if it was just for three minutes under the Talon’s lights. She glanced over her shoulder, locking eyes with Theodore. His drumsticks were poised in his hands, his posture relaxed but ready. She gave him a small nod, a signal to drop the bass and let the rhythm take over.
With that, Theodore struck the first note, a deep, vibrating pulse that seemed to ripple through the room. y/n felt the vibration in her chest, grounding her, reminding her why she loved this. The noise of the crowd softened as the music began to build, pulling everyone’s attention toward the siblings on stage.
y/n closed her eyes for a brief moment, feeling the weight of the guitar in her hands. Then she opened them, her fingers finding the strings instinctively. The first chord rang out clear and strong, cutting through the hum of the room like a declaration.
The song they were playing was called APT, a fun, energetic piece she had written inspired by a drinking game her friend from downtown, NYC had introduced her to.
It was a game called Apteu, and although it was just a silly tradition, it had given y/n the perfect material for a lighthearted, upbeat song. The track was full of energy and rhythm, designed to get people moving and feeling good—just the kind of vibe she wanted to set in this crowded room tonight.
She started to sing, her voice rising and falling with the melody, effortlessly weaving through the rhythm. Her eyes sparkled with passion, each word she sang carrying the weight of emotions she often kept hidden. When y/n sang, it was like she wasn’t just performing; she was living inside the song, letting every note and lyric become part of her. She embodied it, lost in the world of the music, letting it carry her to places she could only dream about.
Her voice was a perfect blend of sweetness and edge, like honey with a kick of spice.
“Don't you want me like I want you, baby?
Don’t you want me like I need you now?
Sleep tomorrow, but tonight, go crazy. All you gotta do is just meet me at the…”
Her voice echoed through the Talon, drawing the crowd into her spell.
Clark, who had been standing in the back, arms folded and quietly observing, found himself completely captivated. His eyes followed y/n as she moved, completely lost in the song, and suddenly, he realized he was too. It wasn’t just the music—it was the way she poured herself into every note, the way she made it feel like her voice was something raw and real, like it had never been rehearsed, only lived.
His friends, Chloe and Pete, were watching him, but Clark couldn’t tear his eyes away. The entire room seemed to pulse with the beat, and y/n was at the center of it, effortlessly drawing everyone into her orbit. He wasn’t sure if it was the way the song felt so alive, or the way y/n seemed so in tune with every word she sang, but there was something about it—something about her—that hit him harder than he expected.
“She’s good,” Chloe whispered, nudging him. ,,Better than good, actually.”
Pete grinned. “I told you. This is way better than farm chores.”
Clark barely heard them. His focus was entirely on y/n, who was lost in the music. Her eyes glinted with emotion, her whole body swaying in time with the rhythm, and Clark felt that strange spark again, like the first crack of lightning on a stormy night. He was drawn to her in a way he didn’t understand, but the more she sang, the more he couldn’t look away.
y/n smiled briefly as she sang, her gaze briefly meeting Clark’s across the room. It was a fleeting moment, just long enough for him to feel something—a connection he couldn’t name, but he couldn’t ignore.
As she finished the song with a flourish, the crowd cheered, and y/n’s face lit up, glowing with the warmth of the applause. But for a brief second, Clark was still caught in the aftershocks of that look, a smile that was just for him—or at least, that’s how it felt.
The crowd cheered, some shouting their praise while others lingered at the edge of the stage, chatting and laughing. y/n was swarmed by a few people who complimented her performance, but she stayed humble, thanking them with a bright smile and an easy laugh. Theodore hung back, his arms crossed over his chest, watching her with a quiet pride.
As the buzz of conversation filled the air, y/n and her brother moved off the stage, standing near the side of the room to catch their breath. Clark, still lost in the aftershock of her performance, was snapped back to reality when Chloe grabbed his arm, pulling him forward.
“Come on, Clark, let’s go say hi! You can't just stand there looking like you’re stuck in a trance,” she teased, her eyes glinting with mischief.
Pete followed, still grinning. “Yeah, man. She’s great, huh? Let’s go talk to her.”
🖤
They walked toward the area where Y/N and Theodore stood, and for a moment, Clark hesitated. His heart was still pounding, and his mind was a little lost in the world he’d just experienced. It was just a song, just a girl—yet, something about the way she’d sung had gotten under his skin. But as they got closer, he found himself caught in the whirl of people milling around, all eager to meet the new musician, all laughing and talking.
“Hey, I just wanted to say you did an amazing job,” Chloe said, reaching Y/N and flashing her a wide smile.
Y/N returned her smile, her eyes still alight from the performance. “Thanks! Glad you liked it. It’s always a little nerve-wracking to play for people you’ve never met.”
“Well, you nailed it,” Pete chimed in. “You’ve got a real gift. And that song—APT—man, that was infectious. You had everyone in here dancing with you.”
Y/N laughed, her voice warm and sincere. “I’m just glad it got people vibing. It’s one of those silly songs, you know? You gotta embrace the fun in it.”
Theodore stood silently beside her, occasionally nodding when someone complimented his drumming, but for the most part, he seemed content to watch his sister shine in the spotlight.
Clark hung back, not sure if he should join the conversation. His mind was still racing with thoughts of Y/N, of how she seemed so at ease on stage, and how her smile had made him feel like they were the only two people in the room. But he didn’t speak up. Instead, he found himself standing just out of reach, watching quietly, unsure of what to say.
After a few moments, the conversation began to drift away from the music, and people started to break off into smaller groups, chatting about other things. Clark felt the opportunity slipping away.
“I guess we should get going,” Chloe said after a while, her tone casual, but there was a hint of something in her voice, like she could tell Clark was still lost in the night’s events. “It’s getting late, and we don’t want to leave our fearless leader to fend for himself.”
“Yeah, yeah,” Pete agreed, giving Clark a playful nudge.
Y/N’s eyes caught Clark’s again as they turned to leave. Their gazes met, and for a heartbeat, it felt like the world paused. But before Clark could say anything—before he could find the courage to step forward and introduce himself—she turned back to talk to someone else, lost in the group.
Clark hesitated, and the moment passed.
“Well, that was… interesting,” Pete said with a grin as they headed toward the door. “You seemed like you were a million miles away, man. You’re telling me you didn’t feel that? She’s something else, huh?”
Chloe gave him a teasing look. “Clark’s not the type to swoon over a girl in a coffee shop, Pete. Let him off the hook.”
Clark didn’t answer. His thoughts were elsewhere, stuck on the look they’d shared. He thought, maybe, there could have been something. But as they walked out of the Talon and into the cool night air, the excitement of the night began to fade, and he couldn’t help but think—he’d probably never see her again.
Y/N looked behind, her gaze following Clark as he walked out of the shop. Her eyes lingered on his tall figure and dark hair—he looked like a soft song, something out of Fleetwood Mac's Dreams or maybe Tears for Fears' Head Over Heels.
Her heart was pounding, maybe from the adrenaline still coursing through her after the performance. Or maybe it was the memory of those ocean-blue eyes.
🖤
The weekend passed, and Monday arrived all too quickly. For some students, it was just another Monday. Clark hadn’t expected to see Y/N again. Hell, he didn’t even know her name or who she was, but a part of him felt like he’d known her forever. Maybe it was the music that surrounded her—the way it made her seem like someone whose story everyone somehow already knew.
He’d thought about her all weekend.
Her song was stuck in his head, just like the memory of those purple lights that seemed to reflect her presence.
But another thought kept creeping in—he’d probably never see her again. She sounded like she came from New York; maybe it had been just a visit. What kind of girl like that would live in Smallville? She seemed like she belonged in a vinyl shop, or in some city where she was constantly surrounded by music.
Yet, as he walked down the hallway of Smallville High, he saw her.
Y/N was leaning against a locker, laughing and talking with Theodore. Her bright smile seemed to light up the entire hallway, and for a moment, Clark felt the world slow down.
He didn’t know what was happening to him. Sure, he’d been shy around Lana earlier that school year, but this was different. He didn’t even know Y/N—he’d only met her eyes across a crowded room. And yet, here he was, feeling… weird.
When their eyes met again, Y/N smiled, a mix of recognition and curiosity. She nudged Theodore and pointed in Clark’s direction.
“That’s the guy from the other two people who congratulated us—Friday night!” she said.
Theodore glanced over his shoulder, his tone dripping with sarcasm. “Sis, a lot of people talked to us that night. I barely even remember the girl who gave me her number.”
Y/N rolled her eyes and walked away from her brother, heading straight toward Clark. His steps slowed, but his heart raced faster with every second.
“Hey, aren’t you the guy from the Talon—Friday night?” she asked with a warm smile as she approached him.
Clark blinked, caught off guard. “Uh, yeah. Clark. Clark Kent.”
“Y/N,” she said, extending her hand. Her handshake was firm, confident. “So, do you go to every show, or was Friday just a lucky coincidence?”
“I don’t usually go to shows,” he admitted, a shy smile tugging at the corners of his mouth. “But maybe… I’ll consider going to more.”
Y/N grinned, her expression easy and relaxed. Something about her grounded him, helping him find his footing. She was tilting her head slightly as if studying him. “You don’t seem like the ‘crowded coffee shop’ type. What pulled you in? Was it the music, or did someone drag you there?”
Clark chuckled softly, rubbing the back of his neck. “Chloe and Pete—they kind of insisted. Said I needed to ‘get out more.’”
“Sounds like good friends,” she said with a laugh. “It were the two that I talked to— right?”
“Yeah—- they loved it seriously,” Clark admitted. “And I… well, I couldn’t stop thinking about it.” His words came out more honest than he’d intended, and he quickly added, “The music, I mean. You were amazing up there.”
Her expression softened, a touch of surprise flickering in her eyes. “Thanks. That means a lot.” She paused, glancing at him curiously. “So, what do you do? Besides getting dragged to coffee shops by your friends, I mean.”
“Mostly farm stuff,” he replied, his voice carrying a hint of shyness. “My family has a farm just outside of town.”
“That explains the whole ‘rugged, mysterious’ thing you’ve got going on,” Y/N teased, crossing her arms as she leaned against a nearby locker.
Clark laughed, a little flustered. “I don’t think anyone’s ever called me mysterious before.”
“Well, there’s a first for everything,” she said with a playful shrug. Then her tone shifted, becoming more sincere.
Clark smiled and looks at her. ,,And— the guy with the drums was your boyfriend or..?” he said curiously— of course he didn’t want to build up some hopes but, why not asking right?
Her smile widened, and she glanced back toward Theodore, who was still leaning against the lockers, pretending not to listen.
“Well— definitely not. His name is Theodore and he is my older brother. He shares the same passion like me— he is more into sex pistols and I am more into the smiths. But music’s always been my thing. It’s… kind of like home, no matter where I am.” she started to ramble— she was quite a talker.
Clark nodded and found that adorable of how she got into a conversation flow. “That makes sense. You looked like you belonged up there.”
Y/N looked at him for a moment, her gaze softening. “Thanks, Clark. Really.” Then, with a mischievous glint in her eye, she added, “So, are you going to stick with the ‘guy who never goes to shows’ routine, or are you thinking about breaking that streak?”
He smiled, shifting his weight slightly. “I guess that depends. Are you playing again soon?”
“Maybe,” she said, clearly enjoying the game. “Guess you’ll have to keep an eye out.”
Clark nodded, his shyness melting away as her energy pulled him in. “I’ll do that.”
“Good,” she said with a soft smile. “See you around, Clark Kent.”
And with that, she turned back to Theodore, leaving Clark standing in the middle of the hallway, feeling like the world had shifted just slightly under his feet.
As he watched her walk away, Pete and Chloe appeared at his side, both smirking.
“Smooth, Clark,” Pete teased. “Real smooth.”
Chloe grinned. “So, is this where we start dragging you to more coffee shop gigs?”
Clark didn’t answer. His gaze was still fixed on Y/N, a small, thoughtful smile tugging at his lips.
“Yeah,” he said quietly, almost to himself. “Maybe you should.”
🖤 i hope u guys enjoyed! and stream APT by my girl rosé
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morisenatha · 15 days ago
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[ My Rook btw. I took Therith's brother, Jen, from her FFXIV verse and put him in Thedas ]
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delta-lethonomia · 7 months ago
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There's a reddit thread on the BG3 sub where the user u/InklingRain posted a spreadsheet they made with all the companion approvals. Super useful in general both for playing the game and for fic, so I thought I'd post it on tumblr and play around a little!
There's a top row with the average approval by companion, but I didn't find that very useful, so I changed it to the count of approvals (i.e. count of approvals & disapproval total, how often a companion had a reaction to something). We all know Astarion gives a lot of disapprovals here and there, but they're only -1 at a time, so no big deal, right?
No. Minsc has the least at only 45 reactions, Halsin at 95, Minthara at 145, and of the main companions, Gale is pretty average at 198, Lae'zel at 224, and Shadowheart, rather opinionated at 258...
but that's nothing compared to Astarion's 406. That's almost 150 more than the next person!!! That's more than Minthara and Shadowheart combined! Babygirl really woke up one day and decided to get in a snit over everything that happens 😂
(Longer post about count of positive and negative opinions, sum of approvals and disapprovals, and some major outliers below. Picture with values at the very end.)
But that's a bit disingenuous. If we look at the ratio of positive to negative opinions (not taking value into account), Astarion's pretty average at 30% (negative count over sum count, so let's call that negativity). This is similar to Gale (31%), Karlach (30%), and Lae'zel (32%). In theory, getting Astarion's approval or disapproval is just as easy as any of theirs, with a 20% bias towards positive approvals. Later companions are weighted heavily towards the lower end of the spectrum, with Jaheira at 13% negativity and Minsc at 9%. As you only get them very late, it's pretty clear that the game gives you a lot of opportunities to get their approvals and thus open up more of their quests and dialogue.
However. We have an outlier. Wyll Ravenguard, clocking in at an indecent 38% negativity! Which really just goes to show, while Astarion is the most opinionated, Wyll has the most disapprovals, making him the judgiest companion of all 🤣
However, this really wouldn't be a good post if we didn't look at the value of approvals. Karlach, for instance, has the strongest disapproval value of -100 (given if you sleep with her and then call it a mistake). Ouch. This is clearly at outlier and doesn't say much about Karlach's changeability of opinion in general. If we look at the sum of positive and negative opinions, this is a very heavy swing, making up 100 points of her total 191 disapproval points possible to her 281 approvals total. Another outlier is Minsc, who currently possesses a 43% disapproval percentage (a heavy -50 disapproval given if you sacrifice him to Sarevok. Jaheira, by contrast, apparently doesn't give a damn, or her value might simply not be included in the dateset.)
Removing outliers is really a matter of opinion here, so I'll only remove the most extreme swings, such as the above mentioned disapprovals.
The otherwise strongest swings are Astarion (-15 for telling him it was a mistake preventing him from drinking Araj's blood, or saying you only wanted to sleep with him, not deal with his trauma) and Wyll (+20 for siding with Karlach during his confrontation with her, which really shows he didn't really want to kill her and is very grateful you stopped him). Halsin gives +40 for reuniting Oliver with Thaniel, which...lifting the shadow curse is sort of his life's mission, and a bit of a unique case, so while it makes sense, I think it's such a unique event that can't be topped by anything else and will remove it. Jaheira give +20 for extending the Emperor's protection to Minsc, and, for funsies, Minthara's heaviest disapproval is -5 for donating to Lolth at the Stormshore Tabernacle. (lol)
I only chose to remove the aforementioned Karlach, Minsc, and Halsin values, as they're all very large swings and rather character-defining or personal to the individuals mentioned, so I don't think it says much about them in a more general day-to-day sense.
Now, using the sums of our negative and positive values, Gale is our most Negative Nancy, clocking in at 37%, which goes to show that while he's pretty average for the amount of things he cares about, when he disapproves, it's a strong one. Next up is Astarion at 35%, and Wyll at 34%. Lowest are Jaheira and Minsc at 7% and 4% respectively, which makes an intuitive sort of sense: Jaheira is old and just over being upset by the players poor choices, and Minsc is an insanely positive person overall. The next most positive companion is Halsin at 13%, which also matches with his vibe pretty well, followed by Minthara at 17%, Karlach at 24%, Lae'zel at 26%, and Shadowheart at 28%.
Tl;dr: Astarion has many, many opinions, but Wyll is the most judgemental (most disapprovals compared to approvals possible). However, when it comes to the strength of those disapprovals, Gale reigns supreme, followed by Astarion.
If don't break Karlach's heart, help Halsin achieve his life's ambition, or sacrifice Minsc, then they're pretty positive overall. Later companions are heavily weighted to approve of your actions, and Minthara is comparatively judgemental, but overall far more easy to gain approval than disapproval from.
If you take the average of all these values and include the later companions to look at as a personality "baseline" of how judgy and how strong those disapprovals may be, then...the Act 1 companions are all dramatic af, which really should come to no ones' surprise, while Karlach is the most willing to give the benefit of the doubt imo.
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meanbossart · 3 months ago
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Hi! I'm almost certain you've answered asks regarding Drow being a companion love interest before, but I'm not sure if my question was specifically discussed. If so, I apologize!
Say I wanted the smelly, gore lusting man (God the things I'd do), what would the player find themselves needing to do to gain that relationship with him?
HMM good question, lets see!
Generally speaking, to gain approval you would have to:
Show ruthlessness during dialogue and interactions (succeed intimidation checks or jump straight into combat)
Be kind towards animals, and honest/patient with children (He will be neutral if you just coddle them)
Oppose the absolute and antagonize mindflayers, gith, and drow.
Be nice to Shadowheart.
Pick a lot of the joke/playfully mean dialogue options.
Be a little hard-to-get in romance interactions until act 3.
Responding to his advances with more mellow, romantic dialogue will earn you more points than overt sexuality (In some cases, the latter may even get you disapproval).
Make him laugh.
To trigger his romance, you have to have good approval and sleep with him once. Following that, pressuring him to sleep with you again or shaming him for not putting your life in danger by trying will earn you disapproval, and an eventual break-up if you continue to insist. He enjoys being wooed, but not chased, and dislikes when you misunderstand his visceral attempts to emotionally reach out as sexual propositions; he will play along either way, but it will put him on a Bhaalist path.
Some quest choices that will get you on his good side:
ACT 1 -
He's indifferent if Arabella dies, but you gain approval if you save her.
Let him take on the Loviatar Priest when he requests it.
Don't get the Absolute's mark from Priestess gut.
Save Mayrina, but then either break or keep the wand.
Let Astarion kill Gandrel.
Help Karlach.
Either let Shadowheart kill Lae'zel, or stop the fight.
Don't kill the owlbear mother or cub.
Send Barcus flying (He doubles over laughing)
Kill Minthara.
Side with the mercenaries at Grymforge.
Kill the gith student refusing to fight.
Refuse to give the inquisitor the artefact.
ACT 2 -
Help Arabella find her parents.
Don't release the pixie from the moonlantern.
Help Mol cheat against Raphael.
Let him massacre the goblins at Moonrise Towers.
Get the Thorm bosses AND yurgir to kill themselves instead of fighting any of them (again: You are rewarded with him laughing his ass off about it)
Don't comply with Araj.
If you save Zevlor at the mindflayer colony, shame him for giving into the Absolute's call.
Antagonize the emperor after his reveal and refuse the astral tadpole.
ACT 3 -
Help Yenna with either gold or food, but don't invite her to your camp.
Kill Arfur once you find out about the explosive toys.
Forge an alliance with Gortash.
Win the Laff riot contest.
Don't surrender Dame Aylin to Lorroakan.
Don't sign the contract, but agree to get the Orphic hammer through other means later. (Anything to not rely on the Emperor anymore)
If she hasn't become a Dark Justiciar, don't surrender Shadowheart to Viconia (He will fight the party unless you leave him at camp and succeed a deception check later). He doesn't care what you do if she's a DJ.
Vanra's quest can get you either approval or disapproval at different points. He approves of you agreeing to help her, then also approves of you killing her for the money, but he disapproves of you letting the child die or of siding with Ethel.
Agree to the Avenge The Drowned quest (He just thinks they're hot)
Don't let Astarion Ascend, or kill him if he does.
Kill Sarevok.
Let him take on Orin by himself.
Don't turn into a mindflayer (he will break up with you later), nor let Karlach do it.
If he's become a chosen of Bhaal, let him control the Absolute.
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lucrezianoin · 1 year ago
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Dark Urge and Astarion romance (spoilers for both quests)
So I have a lot of feelings about the Astarion romance route while playing Dark Urge. A LOT. I feel like the two (and in general Shadowheart's personal quest too actually) feel very complementary.
TW for everything involving Astarion's past, and general violence.
Keep in mind that this is going to be a long post and it is going to have SPOILERS for the whole game, till the very end. In general this is a long happy rant about how happy I am about Dark Urge path and Astarion romance together. Also keep in mind that this is about my feelings of the two, not about "which one is objectively the best romance for Dark Urge". This is more of a "please if you liked astarion romance as tav romance him as dark urge too" than a "if you play as dark urge you need to romance astarion".
Also keep in mind this is ONLY about redeeming Dark Urge and their good path! In the post I will only talk a little bit about the bad ending.
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General points
In general, I just wanted to talk about the theme of the urges/hunger, the theme of family and escaping from your family, a little bit about the evil choice and the whole theme of rebirth that both characters have quite explicitly. In this order!
Urges
The first point of connection between the two characters is the fact that they are (sometimes) both driven by a certain hunger for blood or violence. As Durge you will be able to see how your companions react to these black outs, and you will worry about it, and Astarion seems to be among the most accepting. Maybe it is just his need to keep on Durge's good side, or maybe it is just the fact that he has experience on it.
In later scenes, Astarion will draw parallels between Durge's experience and his own. If Durge is cursed to succumb to his own urges, then Astarion will directly connect that to the times Cazador's has driven him feral and mad with hunger.
During the extra Durge specific romance scene, Astarion makes another direct connection to the violence in Durge and what he previously did. He does not have a completely clean conscience (that is clear, and not just because of Cazador), and he is not as "good" at making the good nice choice as other companions.
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He understands the hunger and losing control over his body more than others, so he can empathize with Durge and what they are going through. He jokes about it, sure, but he is genuinelly worried.
Another option in the dialogue has him saying "If anyone understands an internal voice forcing your hand, I do. But that's not who we are now. We make our own choices, and you made the right one last night." He is the only companion who uses the "we".
Other points of overlapping are, of course, the fact that both characters have gaps in their memories. Astarion because of trauma and Durge because of physical trauma (torture and well, violence). Their past is one of violence, for both of them, and while Durge operated it a little more voluntarily than Astarion, this NEW Durge, the blank state we get at the start of the game... well, in a good playthrough they try to resist their need for violence just like Astarion is resisting his hunger and his thirst for power.
Reciprocal saving
Astarion is literally introduced as a damsel in distress. He is the only companion whose quest NEEDS to be completed before the tadpole is removed or he will become a slave again (other companions might have other consequences, but nothing that cannot be solved after the tadpole removal, and in case of Karlach there is no limit, she is destined to die or return to Avernus). He does need help, he cannot face Cazador alone, so we all know his plan for protection.
The first scene he appears him is literally him asking for help to try and lure the player and get some answers out of them.
As a player with companions characters, we are all used to helping them in their quests. But as I said, Astarion's help is kinda on a ticking clock based on the end of the game... and well, he is the one who is clearly less involved with abilities and fighting. In story, he is the only one who is out of place. Gale is a great wizard and Mystra ordered him to take care of the brain, Wyll is a legendary hero, Karlach is a legendary warrior, Shadowheart is on a mission for Shar, Lae'zel is also a warrior and she will be on her mission for Orpheus soon, Halsin is a powerful druid who wants to break a curse directly connected to the brain etc. etc.
Astarion is... a guy. Who was a slave. By accident he has been chosen by the mindflayers and freed. His only connection with the group is the tadpole, he could not care less about, well, the "mission". His own mission is remaining free and getting rid of Cazador. And he needs the player character for that (we know he is recaptured if he leaves the group).
I could go on a rant about the angst of it all and the power imbalance this create and the fear that surely drives him through act 1, but for now I wanted to talk about this "be saved by the player character" and how with Durge it finally becomes reciprocal.
This is more than "let's help each other on a quest". This is two characters who are on a path of possible evilness and destruction, promising to save each other.
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I think some of the imbalance in a Tav's playthrough, where Tav is good and helps Astarion out of their good heart, disappears in a Durge one.
Durge NEEDS Astarion as much as Astarion needs him. Astarion directly promises Durge to save them from becoming a slave to their urges. One of my favourite options as Durge is replying "I will be the person you want to see in me". Because for ALL the complaining, all the times Astarion says he wants power... the person he wants to see in Durge is still someone sweet and kind, a good heart.
You have two possible bad people who end up being each other moral compass and saviors, equally. And I think it makes the story so much richer. Of course, in the case of Astarion it is a direct persuasion check from the player (as long as you make him face the consequences), in the case of Durge is more metagaming, given it is the idea of wanting to be the person Astarion sees in you (and your friends and companions).
Both Astarion and Durge need to be seen for the good parts they have in them.
After the Durge questline, when they refuse Bhaal, Astarion will say "But somehow by your side I still only ever saw you", which echos what he says to Durge (in his romance scene) that he feels seen by them.
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Family
For all the violence and the horror, the quests of Durge and Cazador are presented as family. Durge's family was what led them to violence, their father basically cursing them to a life of hate, then they were betrayed by their "sister" and made into a blank state.
Cazador constantly swings between considering his spawns as children or pets/dogs, putting himself in the role of the almost father. The spawns call each other siblings.
While the two families are quite different, they both end up with Astarion and Durge having to make a choice about choosing or refusing the "father"'s power, one to be stolen and the other offered.
You were also both made by them. Cazador often remarks on Astarion being his and being made/his creation. Bhaal directly considers Durge a puppet he made, and if Durge does not agree with his plan then he will make another.
The evil choice
I found it pretty interesting that there is only one quest among companions that have a full on evil choice, and that is Astarion's. Shadowheart's two choices are both painful and very hard to decide upon, Gale's choice of giving back the crown is seen generally as a good choice but it also involves giving back to Mystra who abused her power on him. Karlach, Minsc and Jaheira don'r really have choices. Lae'zel's choice of queen vs Orpheus is a clear path to Orpheus (as in, I think she decides that on her own if she sees him) but the real choice happens at the end, where she has to choose between Orpheus and living for herself - what is the good choice there? Helping free her people or live her own life? Wyll's choice is also hard and almost equal in pain/gain, one is saving his father and being stuck in the pact, and the other is freeing him but knowing Mizora will come for his father again (even if you save him in game). I think it is telling that the choice is hard because Wyll never says he regrets making the pact in the first place, it was a hard choice he had to make.
Astarion and Durge are the only personal quests that have a clear and defined evil ending, and interestingly enough it is similar...
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Both glowing in red light while accepting the cursed power given by their "fathers". Both will come out of it with glowing eyes and evil smiles. The bad choice makes them the worst version of each other, as they both failed to be anchor for their good selves.
I really dislike ascended Astarion, and he clearly has a bigger impact on his personality, given Durge is a player character, but I still found it a good parallel, just the fact that these are the two in the party who can be REALLY evil, who can truly go towards the worst possible path. And not a path of "evil together", but a path of domination and reciprocal destruction.
Astarion becomes everything Cazador's was and wants to take control of Durge, and Durge has to follow Bhaal's plan and take control of the brain... which ends up with Astarion just where he started, as a puppet controlled by that person who (as the Butler once said) he should have feared the most.
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Rebirth (the good choice)
NOW TO TALK ABOUT MY FAVORITE POINT. Both stories, both quests, end in an explicit rebirth symbolism.
We have Durge literally dying, and being resurrected by another god of death, coming back to life to find out that he has been given a second chance. The urges have gone, they are free, they are a new person forged by the experience they went through during the path to Baldur's Gate.
In the same way, Astarion is also forged by his experiences with the group and Durge, by what they all went through. So much that if the player does not allow him to confront Sebastian and show him that he is driven by fear, that he, deep down, feels compassion for the spawns... then the player will lose the ability to persuade him to stop the ritual.
Astarion is also reborn, so much that we have a whole scene where he writes a new date on his tomb, it cannot be more explicit than this.
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In both cases not only the theme of rebirth but of responsibility is stressed. Astarion talks about freedom as a place where he (and his siblings) are responsible for their choices, good or bad. And the same can be said about Durge.
So yes, I think playing as Durge puts so much more into Astarion's romance, because creates an almost parallel path of these two people who could easily become the worst version of themselves, and if Durge pushes to stop their urges, in a good playthrough, they do become each other's anchor and key to break the cycle.
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merrinla · 9 months ago
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Halsin and Minthara weren't always mutually exclusive
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Even though you can recruit both of them, in the game it looks like a funny bug. I guess this is what's left of the original idea. It was previously planned not only letting you have them at the same time, but also that they would interact in the party like other companions.
In the audio files, you can find lines of their reactions to each other's deaths. I don't know if these are triggered or not. They are both so bugged that sometimes I can hardly tell which is the cut content and which is the bug.
It's kind of funny that Halsin would be so sad.
I recently completed Halsin's quest with Mintara in my party. In the scene by the lake, when Halsin entered the portal, Minthara said "He made it. Now let's just hope he survives what's on the other side"
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Actually this is exactly the same line as Tav's.
Halsin also share many lines with Tav and other origins. Most of them are unused. But in this case the line is not only voiced by Emma Gregory (Minthara's VA), it's triggered.
There is another interesting line. In Moonrise Towers, when Ketheric punishes Mintara for a failure in the grove and sends her to the dungeon, the player can choose not to interfere and leave the location without helping her. In this case one of the characters in your party will remind you that she can be saved as a potential companion. I was wondering if Halsin would say anything. And he did. "Minthara may prove useful to us, should we wish to save her…"
This isn't cut content. This isn't new content added with patches. It's in the game since the release. And this line works. Moreover, this is his personal line.
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If they implement the dialogue with an ultimatum it will be nonsense. I mean, first he suggests to save her from the Absolute as a useful ally, and then in the camp he will say that it's the right choice to kick her back under the Absolute control. It's even hard to blame the character for such contradiction. Rather, it's just a stupid limit set by the script.
Next. In Act 3 if you make one of them to go up on the clown stage, the other one will approve.
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There is also an unused flag for Act 3 in the game files with the description "Orin pretended to kill Halsin during the Minthara abduction campnight." Which means in Act 3 they were both in the party.
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You can see what the abduction of Mintara looks like in this video. Only instead of Halsin, Jaheira is mentioned here.
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Maybe there are other confirmations that I do not know about, that they were not mutually exclusive before. But that's enough for me.
They were both not originally planned as companions. Their roles were expanded much later. Most likely, Larian didn't have time to polish their content, so scissors were used. This is why their content seems so unfinished compared to others. Except for Wyll, probably. That's why they are so buggy.
I suppose the reason they are both mutually exclusive is because it is the easiest solution when you have a deadline on the horizon. Just easiest as "it's fine for a companion to just hang out at the camp". Otherwise, you need dialogs, animations, scripts, etc. And you also need to make sure that it will work with everything else. This is time and resources. But this doesn't mean that it's impossible to fix anything later.
I faintly hope that the defenetive edition will have the option to recruit them both.
And I really hope that in the future Larian will look at the games of their colleagues from BioWare (who made the original BG). I mean games from better times than now. The companions below will show you how much they "loved" each other. Not all of them became friends in the end. But nevertheless, we saved the world. Together.
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dearest-and-nearest · 11 days ago
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Alistair > Taash
Anyway, quick post on why Alistair as an infantile character works so much better than Taash.
Spoiler: because we can react to his infantility and fix it, rather than just supporting and liking the character.
It's worth starting with the fact that both Alistair and Taash both like to start swearing if the other is behaving “wrong” from their point of view. But while in Alistair's case “wrong” is like a fucking psychopath slashing elves, mages, beggars and just passersby, to get a shout-out from Taash, it's enough to simply ask why they're wearing a qunari harness if they don't follow qun themselves.
That said, the difference is stark the rest of the time. The Veilguard squad doesn't really care about Rook, they are friends with each other, while you are somewhere on the sidelines, waiting for your time to comfort and embrace another companion. Taash is no exception in this regard, they only need us when they are in a bad mood and need a session from a therapist represented by us. At the same time, Alistair tries to support us as much as he can, sympathizing with Cousland/Mahariel/Edukan/Tabris' grief. He is also grieving, but he realizes that the world does not revolve around him, unlike Taash.
Well, and the world's reaction to the characters' infantility. Taash is loved by everyone. Supported. They bitch about Emmerich like he did something to them, when in fact… he dares to think dragons are boring? And yet you can't tell them to shut up and leave him alone, only explain in the gentlest possible tone of voice the obvious things that not everyone thinks like you. Everyone cares about their problems, everyone wants to help them.
At the same time, Alistair is constantly being told that he's too soft, that he's weak, that he needs to grow up. Morrigan is the first to do this, of course, but the rest of the squad loves it too. His infantilization is not something natural, it's a flaw, just like Leliana's fanaticism, Ogrhen's alcoholism or Morrigan's whole personality.
And especially the difference in their personal quests and dialogs with them is noticeable in this. With Taash you can't say who cares about your problems, we have an apocalypse on our doorstep, do you really care about identity issues right now? You can't express your displeasure with their phrases, you can't make fun of those very issues or support their mother, only be a nice good friend. At the same time, the character himself continues to behave like at best a teenager (although this is a long-adult person, they are in their 20s, such behavior is unacceptable at such an age), who resents that their mother does not cook their favorite dish, and demands to do it themselves.
Alistair, on the other hand, can be hardened in the course of his quest. You can mock him along with Goldanna and ask him what he expected in the first place? Why did he come? And you can tell him to grow up, to stop being so soft. And Alistair in this case grows up, stops whining if you make him king, and on the contrary, starts wanting the title. He stops running from responsibility and accepts it.
Well, bonus: if you don't interact with Alistair, you only learn a plot-important thing in the form of him being the king's bastard. Other than that, you won't hear about Duncan, you won't hear about the guards, you might not talk at all once after Ostagar. What's more - you can replace him with Loghain. At the same time, if you don't interact with the Taash, they will announce in ultimatum form at the next meeting that they have found their pronouns (because what else to think about during the apocalypse), and your character will support and accept them without options.
Basically all the problems with Taash are sharply related to the lack of roleplay. If you can react to a character and their lines, it's much harder to get annoyed with them, while at the same time if the game is somehow convinced that you're obligated to like a character, you start to hate them pretty quickly. Simply because what has the character done to deserve my good treatment? Taash hasn't done anything. Alistair at least tried to be a good person (though his post-Redcliffe behavior is peak infantilism).
The short conclusion is simple: dao's best companion is Sten. And with infantile characters you need either the opportunity to correct them and make them grow up, or at least not to interact with them in principle, not just to support an adult who behaves as if they are 15.
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galedekarios · 15 days ago
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honestly, i am enjoying my second playthrough of veilguard so much.
taking my time with the game and really exploring every nook and cranny of its environments offers so many cool moments.
yesterday i found two things that i loved and wanted to share bc i do appreciate that sort of love for detail.
during harding's quest you can see a manifestation of a titan watching you from afar throughout the mission:
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a companion (in my case emmrich) even comments on feeling a "malevolent" gaze upon us:
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when you turn back around, this figure is gone:
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this figure appears multiple times during the quest.
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2. minor quests that you may think are unimportant/tedious lead into new quests that do have an impact later in the game
yesterday i finally decided to do minrathous treasure hunt quest, expecting it to be nothing more than a tedious fetch quest.
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it wasn't.
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it lead into the catacombs below minrathous to a conspiracy of a demon feasting on the despair of dock town's citizens:
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in general i can say that the level design in this game is actually amazing. it's truly a standout to me. i think if i had stopped at that one playthrough, where i completely rushed through the game just to get from point a to b, i would like the game much less than i do now.
also listening the variety of companion banter while i explored is genuinely a treat.
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adonneniel · 16 days ago
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Ok, after finishing Veilguard and sleeping on it, my final impression remains disappointment and frustration. Spoilerific thoughts beneath the cut. Long post. Maybe a bit ranty/incoherent in parts, but I don't feel like going back to edit.
Positives, in no particular order:
The game is beautiful, even on (mostly) medium settings. Despite wishing for a few more wavy options, the hair is perfection and I honestly can't complain.
On a related note, the character creator is amazing. Customizing body & face tattoos! Height and weight sliders!!! I wish the bust and glute sliders went a further, but whatever. I can live. I like that we can import our characters on a new save, and I hope they patch in an option to do that with the Inquisitor as well.
Mechanically it was fun to play
THE BLOOD OF ARLATHAN QUEST. Absolute perfection. Everything I wanted out of this game. I felt hopeless and overwhelmed. My skin crawled. My gut clenched. The horrors of the Venatori were on full display & served as an excellent parallel to the rise of irl facism. And Solas an Elgar'nan exchanging insults inside my head?? I was giddy. I felt the centuries of compounding animosity mixed with grudging respect. I felt utterly out of my depths and it was wonderful. (And LMAO at the one dude fangirling over Rook)
The siege at Weisshaupt was pretty good too. I like failing. It makes the stakes feel real.
I loved the fresh take on Necromancy. Like, yessssss, make it beautiful and romantic and haunting! It's such a interesting departure from necromancy = gross & evil. They even made it mesh with spirit lore and kept the question of an afterlife alive.
Elgar'nan and Ghilan'nain's relationship. I was not expecting them to genuinely care for one another. It did a good job humanizing them & helped balance out the "muahahaha evil" vibe.
I actually didn't mind the magitech-ness. It makes sense that the ancient elves perfected magic to that point, and Tevinter really felt like a knock off version built on the elven empire's bones. It still looked fantasy overall.
I like most of the lore reveals. They were well foreshadowed and, no, I don't get the impression that they just decided to randomly make all the popular theories true. Even if that's the case for a few, they still make sense. (Though I can understand why people might be let down by all "the elves did it!!")
Fighting alongside Solas at the end was fun. Directing my companions during the final fight was fun. I liked that some of them could die (and did--poor Harding)
Solas in general honestly. I didn't find him out of character, just more openly desperate than he was in Inquisition. I also don't hate his dynamic with Mythal like some people, though I understand why it's divisive.
All that said, the negatives still outweigh the positives.
The writing felt timid. Like they were scared to offend anyone so they just decided to ignore the messy parts of their lore and/or hide it behind codex entries that most players probably don't even read.
All those lore drops and we barely had time to sit with them or deal with cultural consequences. Especially when religion is such a huge part of culture? You can't just disprove it and expect people to move on in a few conversations. The Dalish especially should be a wreck.
Tevinter was a disappointment after all the build up we've gotten over last three games. And no, I don't accept southern propaganda and events happening off screen as an excuse. It just reeks of lazy writing. Dorian and Mae's political party failed. Fenris and Dorian are primary sources. Tevinter is fucked up and we should've seen it explicitly on screen, not just limited to a few nasty individuals and codex entries. Instead of a racist, mage run slave state, we got a generic corrupt city with the unique bits alluded to. If you want to argue that it's just because we were in dock town, so obviously we wouldn't be seeing the decadent mage aristocracy...that's just an excuse. The writers didn't have to make that choice.
Wtf did they do to the Crows??? The assassins built on brutality and child slavery are now just being presented as freedom fighters??? Don't try to tell me Zevran reformed things behind the scenes. That's just another excuse for lazy writing (not to mention that he's dead in some player's worldstates). They didn't even deal with Lucanis' abusive upbringing! And it was right there!
The Lords of Fortune are a joke. Pirates Against Cultural Appropriation. Seriously? Combined with that codex entry trying to convince us that their fighting pit is purely volunteer based and death free?? Nah. I don't buy it. They were ultimately useless to the plot and even to the worldbuilding. I learned absolutely nothing about Rivain that hasn't already been told to us in past games (and they didn't even take the chance to show us those things! We just got an empty beach and a few background npcs.)
Tbh this all just feels like another symptom of the game's timid writing. We're good people who only ally with other good people. There's no "enemy of my enemy is my friend". There's no faction with ulterior motives. There's not even a political quagmire we have to navigate to get the Good Ones on our side. The closest we get is the First Warden. And tbh the Wardens are the only faction I felt was truly well written and well integrated into the overall plot. The Mourn Watch was interesting, but they mostly did their own thing over in the corner.
God, don't even get me started on the elves. No existential dilemmas when their gods are running rampant. Even the major god revelations happened off screen! The Veil Jumpers already knew! Lazy lazy lazy.
AND. AND they somehow projected their white guilt onto the most persecuted minority in Thedas! I wanted to crawl out of my skin every time someone apologized for what their people (the gods) did to the world. And to make it worse, they barely, barely, showed anti-elf racism on screen. A few throwaway lines are laughable in the face of that. As a jew--one of the groups DA elves are inspired by--I'm insulted and disgusted.
And someone pointed out that a Crow codex used the phrase "Never Again" in relation to the Dales? Get that phrase out of your mouth, Bioware.
In a similar vein, their treatment of the Antaam reeked of racism and orientalism, even moreso than usual. Big brutes yelling in a scary language with artificially low voices?? Barely dressed? We don't even get to talk with one until the end of the game? Other people have explained it better than me, so I'll leave it at this.
"Why do you want racism in your game? Are you secretly a racist edgelord in real life? Do you get off on people calling you a knife-ear? Do you just want an excuse to be a piece of shit?"
NO. I want good writing. I want realism. If you're going to include racism in your worldbuilding (which Dragon Age does), you have to own it. You have to deal with it. You can't just sweep it under the carpet because you want to avoid more controversy. The absence in Veilguard makes it look worse. You can't pat yourself on the back for angering the anti-woke brigade while perpetuating your own racist tropes. Do the writers even know they're being racist, or do they think it's all ok because the player isn't allowed to be fantasy racist?
Taash's story is a good example. Why the fuck are we put in charge of deciding their culture for them? Why is it tied to their gender? As a cis person I won't comment on the gender bits (I've heard conflicting opinions), but the culture aspect is handled terribly. Seriously. What the actual fuck, Bioware?
The companion situation has been beat to death, but I mostly agree with the criticism that everything is too HR-friendly. And I honestly can't believe those Taash/Emmrich and Harding/Emmerich intervention scenes actually made it through editing. I felt like a fucking preschool teacher lecturing children on how to play nicely. bad bad bad
I don't, however, think the companions are awful. They just kinda bored me. Or maybe not bored, but...didn't grab me? I like some of them, but I don't love them. There's no one I latched onto that makes me go feral. But I can accept that it's a matter of preference. I'm glad some people are happy, and I don't mean that sarcastically.
Maybe I'd feel differently if the game wasn't marketed as "found family"?
More personal preference: I don't like Rook, and I don't like their relationship with the companions. It feels too sterile & corporate, and Rook feels simultaneously too blank and too defined. And the defined bits of their personality are not for me. Dialogue options weren't diverse enough in feel.
LOL at not allowing the player to asshole options, but then the best we can give Harding is "Haha, no idea what you're talking about but good for you. Bye."
Also the game couldn't seem to decide whether my Rook was Dalish or not? According to the mirror I'm not, but then Rook outright says she's Dalish later in the game... Which is it, Bioware? Which is it?
THEY DELETED SOUTHERN THEDAS OFFSCREEN.
The illuminati secret ending is an awful decision. Way to take agency away from some of the more interesting antagonists. And this was obviously a retcon? There was no buildup to this. At most they were toying with the concept in DA:I, which is when the Executors were introduced.
It's hard to think of this game as a love letter to the fans when these last two points feel like a huge middle finger to everything that came before.
Yeah. Just...yeah.
Disappointment and frustration. All the building blocks for a great game are there, but they just...didn't come to fruition.
I might do another playthrough, but I also I might just take what I like from the lore and go back to previous games + my silly crossover fanfic. And BG3. That obsession was only just taking root when DATV came out, and I didn't get a chance to sit with it.
I'm sad.
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astrophyta · 1 year ago
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I...really want to talk about dan feng.
spoilers at the end for imbibitor lunae's companion quest, but mostly the focus will be past content and ichor of two dragons
so, a lot of important stuff has been said already about ichor of two dragons, and to be clear from the get-go I understand that the short is about dan heng, his struggle with his past lives' sins, and specifically the story he has been told about dan feng. in imbibitor lunae's character introduction, he said that he has been thoroughly educated about his past life's sins by the totally-not-biased parties of the ten-lords commission and the preceptors (seems it was just the Ten-Lords Commission):
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we've already established that "dan feng," or rather the image of dan feng constructed in dan heng's mind, was a mouthpiece for not only the messages dan heng received from these lessons but also his own fears and doubts about his ability to break free of the past. so, "dan feng" is a symbol to dan heng for something else.
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despite this necessary context, I still couldn't help but feel there was a shadow of truth in the short about dan feng's own life being reflected by his mirror image. to explain that further, first we need to talk about dan feng and yubie.
dan feng was yubie's reincarnation, which was established during the todd riordan quest in patch 1.2:
Trailblazer: (Todd wants to see the high elder statue. I'll look for it in this area...) (After taking a photo of the high elder statue) Trailblazer: (This is an artifact left by Dan Heng... Errr, no, by Dan Heng's previous incarnation... Errr, actually, by his previous incarnation's previous incarnation... Seems I've made a remarkable friend indeed.)
yubie is mostly remembered for sealing scalegorge waterscape and suppressing the roots of the ambrosial arbor, which he did in part to return a favor to the xianzhou for giving the vidyadhara a new home.
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we are already well aware that dan heng has been treated like dan feng's shadow his whole life, so it shouldn't be difficult to imagine being dan feng and growing up with a giant like yubie looming over your life as well. we heard a few mirages from dan feng's childhood on the way to scalegorge waterscape who call him things like "the chosen one" when he is still preparing to be the high elder of the luofu.
meanwhile, his previous incarnation has a whole statue dedicated to him and his life-defining decision, which was extremely important to the xianzhou natives and their relationship with the vidyadhara. I don't think it's venturing too far into the realm of speculation to say there was already an expectation to measure up when dan feng was still very young.
in truth, the vidyadhara were not all in agreement about yubie's decision. not everyone thought that the xianzhou deserved the sacrifice of their sacred lands:
Old Voice: Use Scalegorge Waterscape to seal the Arbor? Treason! Blasphemy! Old Voice: You've lost your senses! You think this will gain the trust of the Xianzhou natives? Those who are not of our kind can never be of our mind! Voice of High Elder: I understand your misgivings, but my decision is made. That is the course we must take. Old Voice: I... very well. In that case, I will report you to the Preceptors and have you stripped of the name and power of the high elder.
and another echo mirage from the trailblaze mission:
Young Lady's Voice: Young master, must we really forsake Scalegorge Waterscape? Voice of High Elder: ...Can you forgive me, Yueyan? Young Lady's Voice: I cannot say, young master. I feel resentment in my heart, but there are also... feelings I cannot put into words. Young Lady's Voice: The senior Vidyadhara say that the Xianzhou offered us this place — that we hail from another world. Is it time to repay them?
so basically, there's no winning when you're high elder, even when you get a statue made of you for your deeds. measure up to this person and the expectations that come with the role, but also you never will, because your predecessor never truly could either.
again, we know that ichor of two dragons is about dan heng, but humor me for a minute in recognizing how dan heng echoes dan feng's own rebelliousness and stubborn attitude, the high elder that the preceptors were "unable to control." much of what "dan feng" says to him could have also been said to dan feng, the same traditional messages echoing throughout time from one high elder incarnation to the next.
"dan feng" tries to drown and silence the hope and rebellious spirit that dan heng embodies, and it makes me wonder if this same internal struggle was something dan feng ever dealt with, if he had ever tried to drown his own desire for freedom but was unable to do so, surprising even himself. that's more of a stretch in interpretation and just personal speculation, but it makes this scene hit that much harder for me:
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so much of dan feng's life was constrained by the notion of futility, every choice nothing more than an illusion. even in the sedition, his desire to find a way out of endless rebirth for the vidyadhara and endless wars against the abundance seems to have backfired stupendously in ways he never intended it to. even so, his life reminds me of what kafka says to the trailblazer at the very beginning of the game: when you have a chance to make a choice, make one you know you won't regret.
if choice is an illusion, make a choice you know you won't regret...is it a paradox, or is there a greater truth within it?
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also, one thing about the imbibitor lunae companion quest that I really loved was how every mirage that immediately recognized dan heng's power as dan feng's came at the expense of recognizing bailu's and her claim to the high elder title. it's a metaphor for the side of dan feng that was acceptable to the vidyadhara and the side of him that was not acceptable - the image that they desire of their high elder vs. the whole truth of them. dan heng says as much: bailu has the portion of dan feng's power she is meant to have, his gentleness manifested as abundance, the desire to heal the world and ease its suffering.
and there is something poetic about dan feng's power echoing both destruction and abundance, the same paths as phantylia, but being channeled so differently in both him and his reincarnation and successor.
the pain and loneliness of being a symbol before you are an individual is something that dan heng and dan feng can relate to in one another. in choosing to end that cycle and forge a new path for the vidyadhara and himself, even though it didn't go exactly to his plan, it's clear that dan feng wanted a brighter future for all on the luofu and he risked everything to realize it. with more time and additional perspectives, I hope dan heng can afford dan feng the same treatment he demands for himself - to be treated like a complex being with their own goals and motivations, and not as the echo of an immovable figure rooted in the "idea" of a person rather than reality.
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everydayyoulovemeless · 1 year ago
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Fo4 Companions (+Sturges, DiMA, and Travis) Living At Homeplate With Sole
➼ Word Count » 1.3k ➼ Warnings » Spoilers in DiMA’s section and slight spoilers (?) in Mac's
MacCready makes the roof trailer thing on the top of the house look all nice, decorating it with posters and lights and such. He likes to sit up there and just watch people go about in the market. It calms him down a lot. He wants to bring Duncan to come live with you and Shaun. He's pretty easy to live with, aside from him getting into a few altercations with the people from the upper stands.
Nick likes living with you because it allows Ellie to have her own place. The biggest problem is having Myrna as your neighbor. She's gonna constantly complain to security about Nick living right next to her. But besides that, Nick is great to live with. He'll get himself a chair and put it in one of the corners, like one of those designated 'dad' chairs. Lots of stories from his cases too that he'll be glad to tell you and he likes to keep the place neat.
Cait is honestly just happy to have someone who actually wants to live with her. It means so much to her so she'll try to be the best roommate she can. You need groceries? She's got it. Had a long day and want to get a drink? She'd gladly be your drinking buddy. Someone's giving you trouble? Let her get her bat. It's a huge sentiment in itself that you trust her as much as she trusts you and she'd never take it for granted.
Danse feels awkward. You'll have to force him out of his comfort zone a bit, and he's horrible at decorating but other than that he's great to have around. Having such a large guy is great for home security and he's willing to go with you wherever you want so you'll hardly find yourself alone. Danse doesn't think that the other citizens like him too much, and he's right, but you still try to help him to be more approachable.
Preston is always out doing something. It's rare for the two of you to be at Homeplate at the same time due to how busy the two of you can get. When he is home he tends to the different plants he managed to start growing on the roof and inside. It makes the place look very lively and a lot less wasteland-like.
Cleanest house in all the commonwealth?? Codsworth will make it his life's mission to have the best holiday decorations on the block, even if no one else understands what it is. It'll almost feel like a pre-war house with how sanitized he makes it. Whenever you leave to do a quest he'll cook something up for when you come back. He's kinda like a housewife in that sense. Since he doesn't sleep he'll hang out with Percy during the night and then come back and help you out in the morning.
If Piper’s coming, Nat's coming. It'll allow her to turn her old home into more of a workplace than it is now. You'll get the newspaper for free too. Piper probably won't do too much around the house besides keeping it somewhat organized, however, she likes taking you and Nat up to the roof to look at the stars, or watch the sunrise or anything like that. It makes her feel at peace and she just thinks it's a great time overall.
Curie doesn't really need sleep, so at night, if she's bored, she'll just start to organize and clean everything. She was so excited when you told her she could live with you. She takes notes on everything she sees in the marketplace and about the people she meets. Over time she'll end up being great friends with those scientist ladies and even Dr. Sun.
You're gonna also have a big problem with Myrna since Strong is constantly threatening Percy. Security isn't gonna like your new roommate either so be ready for a whole lot of complaints from everybody. On the plus side, Strong makes it so no one wants to go anywhere near your house, so no one trying to break in :)
If Hancock stayed, it'd most likely be temporary, he much prefers Goodneighbor. Although he loves harassing the rich people up in the stands and especially McDonough. Hancock would be all over Diamond City if he started staying at Homeplate. You'd find him in the bars, making friends with the poor people near the wall, or arguing with the guards. At the end of the day he's going back to his town, he really can't stand Diamond City for much longer than a few days.
Deacon feels really weird about it. He's never stayed anywhere for more than a couple of weeks at most. Even the Railroad HQ switches every now and then. Most people are going to love him due to how charismatic he is. In fact, most people will think you just invite a different friend over every week due to all of his disguises and persona's he'll still play. He’s going to have a ridiculous amount of clothes because of that and he'd gladly let you borrow them if you ever needed. This is a huge step for him and he really wants it to work out, although, try not to worry if you notice he’s disappeared.
X6-88 hates it. He doesn't understand why you don't just live in the Institute. He thinks that Diamond City is dirty and contaminated and is constantly looming over you, threatening anyone who gets too close. The only good thing about living at Homeplate would be that it's easier to gather information and spy for the Institute.
As long as Dogmeat gets a bed and a bowl then he's happy. He likes to wander around the city a lot. You'll catch him just sniffing around the alleys, usually looking for Nick or delivering papers for Piper. He loves living in Diamond City and loves that he gets to be around so many friendly people!
Old Longfellow refused when you offered. He much prefers his cabin in Far Harbor and wouldn't ever live somewhere as busy as Diamond City.
Gage will go wherever you do. You're the boss, and if this is where you're gonna stay then he'll be right behind you. The two of you are most likely going to be thrown in prison tho since Gage has a habit of shooting anyone who bad-mouths you. Homeplate's going to be a pig sty as well, bro can’t clean to save his life.
In all honesty, Sturges would be a great roommate, he'd set up the power for the both of you and try to make Homeplate feel a little homier. He'd be making bank too, the citizens would be paying him to help set something up or to fix something that broke. He’d be the new handyman while you went out and did quests.
DiMA thought it'd be good to go down to the Commonwealth again to do more research. He'd definitely struggle to fit in and would most likely try to find a way to assassinate Mayor McDonough to create peace like how he did with the Children of Atom and Far Harbor. He's happy to be able to live close to his brother but it's probably best to leave him in Acadia.
Travis is pretty happy to finally get out of his small one-room trailer and into Home Plate. He likes being able to walk over to the radio shack, it makes the gig start to feel like a real job. The best thing about living with Travis is that he's VERY organized. Nothing will ever be out of place. Living in his old place has taught him how to keep things clean and put away, so you'll find that Home Plate is seemingly never out of order. The only real downside, in his opinion, is the number of new neighbors he suddenly has, sometimes he doesn't want to leave the house in fear that they'll try and talk to him.
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linka-from-captain-planet · 6 months ago
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I have been in my mind palace, building my pretend Florrick-Ulder Buddy Cop dollhouse and filling it with my favorite things: drama, female background characters and crackships thereof, and elaborate Mad Libs stories cobbled together from vaguely-defined Lore. Also, a special guest star: Helia, the halfling werewolf character scrapped early in development
Brain dump below
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as usual, Lore Mistakes are just part of the AU so I'm not worried about it
The first question is of course "when could it have been possible for Florrick and Ulder to Buddy Cop Adventure together?" Placing Ulder at about 55 years old as of 1492, if I wanted him to be about 20 during the adventure (a few years of "adult" life under his belt, but a Fist grunt still, yearning for a role model), that would take me back to 1457.
Florrick's age is less important to nail down, but according to my headcanon placing her around 125 years old in 1492, she'd be around 90 in 1457. I'm still workshopping exactly what I think her life course was in Baldur's Gate - my firm headcanon is that she was born and raised in the Forest of Tethir, and left as a young adult to pursue travel and magical education, but when exactly she ended up in the Gate and what exactly she was up between then and ~1480 is TBD. Regardless, by 1457, she's long since completed a wizardry apprenticeship, and having attained the rank of Flaming Fist Manip, she has young Ulder under her command.
Landing the timing in 1457 is convenient, because upon googling the historical events of Baldur's Gate, I found that there was as significant event around 1450: the attempted coup by Duke Valarken, in which he was supported by a group of lycanthropes in his attempt to overthrow the Council of Four and become sole leader of Baldur's Gate. Following this, the Parliament of Peers was formed and the office of Grand Duke, created. Certainly, the ensuing decade or so was a time of great turmoil as the dust settled - the perfect time for the dynamic duo and a friendship of a lifetime to form.
That timing and event is also convenient, because what other female background character am I in love with, whom I also lightly ship with my beloved Florrick?
Dalyria - according to her journal, once the Physician General to the Parliament. When exactly she was turned and enslaved by Cazador is unknown, but it must have been sometime after 1450 for her title to even exist. Which means she could certainly have "gone missing" in, say, 1457, and, say, leave a lover reeling and desperate for closure...
This setup is great because it gives Florrick and Ulder something to be buddy-cop about: a high-profile missing persons case, with perhaps more of a heart than Florrick wants to share with this kid, and a dynamic formative event for the young Ravengard.
With limited clues to go off of, the streets teeming with the big and little fishes of the city snapping up whatever scraps of power they can find, etc etc etc, obviously Florrick and Ulder would need companions in this quest.
So, who else could have been a) alive and b) active and c) potentially helpful and/or suspicious in Baldur's Gate in 1457?
Obviously Jaheira is always around for whatever bullshit is assailing the city she has, perhaps, only recently settled in permanently to take over an old family home and, perhaps, raise some orphans. Certainly, she'd answer the call to help her old uh *cough* friend Florrick in her time of need. Could the Bhaalists be back at it, aiming to pick off the parliament one by one? Not on Jaheira's watch!! At about 110 years old, Jaheira is also probably in her MILF prime at this point (before ascending to her GILF prime in BG3). Not relevant, just FYI.
On the 'suspicious' front, we have Araj Oblodra, eccentric apothecary of the Lower City. Living in exile since her House was cast into the Clawrift in 1358 (an event she was alive, but not present, for), perhaps Araj is unduly invested in finding the vampire coven physician general, and her alchemical skills as well as proficiency as a rogue are too compelling to pass on, sketchy as she is. I didn't get much farther than that, but she's sexy and I love her, so she gets to be a main character.
In my mind, the ideal "party size" would be 5, so who else? There are a few other options - Volo is certainly around somewhere and definitely not minding his business, Elminster must be lurking as usual, Abdel Adrian probably cares about this, etc - but I just didn't want any more elves or wizards. But wait, did I say lycanthropes were behind the failed coup?
You know who's a werewolf? Helia, the halfling bard orgin/companion scrapped early on in development. Listening to her datamined dialogue, she seems to have been a scrappy, no-nonsense kind of gal and an older lady in 1492, so a young woman in 1457. Pending more research on the context of werewolves/lycanthropes in the Forgotten Realms world, but perhaps she's been wrongly imprisoned since the failed coup. Perhaps, suspecting a second attempt by the same group could be behind the attack on the parliament, she's busted out of prison by a pair of enterprising young Fists, promising a chance to earn her freedom.
This will probably just remain a Concept, so I don't want to get myself bogged down in Plot, but there's really only one conclusion:
In the end, the investigators are thwarted by Cazador Szarr, who is too wealthy and powerful to convince the Parliament and Council to take on. The case of the missing Physician General is closed - ruled a suicide, likely, based on bunk evidence - and a broken-hearted Florrick and disheartened Ulder have no consolation except the friendship they've forged, and a promise to one another:
That, even if it takes half a century, they will work together to see Baldur's Gate to a more just future.
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live-laugh-legolas · 4 months ago
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Hi! Could you write something set during the first night after the fellowship left Lothlorien in which Gimli is still dealing with the entire Moria situation and sneaks off into the woods to basically cry a binch while the rest of the fellowship is sleeping but Legolas joins him and cue hugs and crying, the more the better (maybe they sleep while hugging). It can be romantic, but I would prefer platonic. Thanks.
This is so sweet and I’m such a sucker for hurt/comfort so this feels like a good prompt to try writing my first one shot. I’m going to put extra emphasis on the fact that I’ve never written a one shot before so set reasonable expectations lol. I also have no idea what to title this so if there is any better suggestions lmk :)
The Weight of Moria
(Gimli x Legolas)
They have only been on the river for one day now. Although the group feels slightly rejuvenated from their time in Lothlorien, the weight of losing Gandalf and having to face the rest of this journey without his guidance is still heavy. Frankly there hadn’t been much time to really work through everything they’ve seen. There is not time to dwell on the past with orcs on your tail; when one misstep could very well cost them the quest, and in turn, their world. So when they set up camp for the night it is very quiet. It’s their first night in the wild without their wizard. Even Pippin who is usually full of energy cannot find it in him to speak.
They have all experienced a loss together, it is a shared grief. However Gimli can’t help but find his mind wandering to the Mines he had been so excited to enter.
He had never been into the famed mine before but he knew he would be welcomed warmly. He thought he could share a bit of dwarvish culture to his companions as they had gotten to experience that of the elves. And to be honest he was homesick. Despite their journey having just begun, it has been hard and he longs for the comforts of home.
Even after first entering Moria to find the mine seemingly deserted he would not abandon hope that his kin would be further in the mines. But you know the story, this was not the case. The dwarves of Moria were long gone from this world. In the mines he went through denial and anger. He bargained in Lothlorien, during so he even fooled himself into thinking he was alright.
But now sitting around a fire with his new friends he finds the camaraderie suffocating. He looks at the group and cannot muster any hope. He sees the faces of his kin scared and trapped, awaiting death. Because that’s what they are doing aren’t they? This quest is impossible at best.
He finds he cannot breathe. His chest will not expand and he feels an unfamiliar shake in his hands. He gets up and silently excuses himself before speeding off into the dark forest. Had he been thinking logically he would not have gone so far, but he isn’t. He eventually collapses on the ground gasping for breath, breath that keeps being stolen from him by choked sobs. He cannot feel anything more than the burden of his grief, never has he felt so depressed and without hope.
He does not know how long he stayed there before his spiraling is interrupted by a gentle hand on his shoulder but he cannot find it in him to look up. He vaguely registers a voice speaking to him and a man sitting down next to him. As proud as dwarves are, they are not ones to hide their emotions, so he doesn’t make much of an attempt to stop them. But the quiet presence remains next to him.
As he starts to calm he looks over slightly to see the pants of the only elf in their group; go figure
“Can’t a dwarf cry in peace?”
“Not if he wanders so far from camp” Legolas says in a gentle jest, mirroring the tone Gimli took with him.
Gimli sighs and slumps back over slightly “my mind was elsewhere”
Despite their differences and their strained relationship Legolas does care about the dwarf even if he isn’t sure he wants to admit it. He rests his arm over the shoulder of the dwarf in a half hug, allowing space should Gimli wish to pull away, but when he doesn’t, he allows his grip to tighten.
“You needn’t dwell in your sorrow alone. I cannot fully understand your pain, but I do know the weight of loss and that it is much easier to bare if the weight is shared”
Gimli looks up at Legolas, finding nothing but sincerity and compassion in his eyes, “thank you”
They stay there a little longer as Gimli collects himself, finding a quiet solace with each other’s company that they would never have predicted could exist. But they can’t stay forever so Legolas stands and offers Gimli his hand.
“Come, let us return to the others”
Gimli lets himself be pulled up and nods in gratitude to the elf. As they walk back to camp Gimli finds himself feeling comforted, finding acceptance in the losses and a renewed feeling of hope for their journey. Maybe this elf isn’t the worst…just maybe.
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Well that’s the first one shot I’ve ever written and idk how I feel about it lol. One thing I’ve learned is I don’t know how to write dialogue, like at all.
I’d really appreciate some feedback as I personally feel like I may have drawn out the beginning and rushed the actual interactions at the end which feel kinda sloppy to me but maybe I’m overthinking idk.
I hope this fulfills the request enough, ik I didn’t include much hugging or comfort so I apologize if it’s not what you wanted, but I personally just couldn’t imagine much more at this point in their friendship without it feeling a bit ooc. There is nothing wrong with ooc, but I personally prefer to avoid it as much as I can to give myself a little structure :)
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cephalonserotonin · 2 months ago
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Koumei & The 5 Fates Update Thoughts
(I've only been playing around with this update for a few hours, so of course my opinions may change in the future)
The new mission type (Shrine Defense) is nice; despite the name, it's more like a mini Interception (though without a timer, which is greatly appreciated as I play solo so Interception is a pain in the ass for me) hybridized with Plague Star (the infested enemies, the tanky final boss, the fact that you'll have to do it enough times to get sick of it, and that Vay Hek is there). The randomized buffs from Koumei offer a nice bit of variation.
The music that plays during the mission is also lovely
When I saw we'd be picking up this mission from Saya, I was happy to see her return to the story and agency a bit, since her introduction in the Saya's Vigil quest sees her operating entirely as a plot device for the two men who are in love with her. Then I saw that, by "talking to Saya," the game actually meant talking to Konzu, and selecting the Saya option. Once again this poor woman is an extension of men. Don't love that!
The fortunetelling minigame is cute, though, and I deeply respect Warframe's commitment to expanding the world with new mechanics and little minigames when they feel like it, AAA-shooter-brain be damned.
Koumei, like Voruna before her, has her special resource (fate pearls in this case) used both to get her blueprints and as an ingredient in them, a mechanic I find annoying and confusing and which I'm displeased to see return. Voruna at least had a chance for parts to drop during her missions, which Koumei doesn't (ironic, that random drops don't come into play when trying to build the warframe themed around randomness...). edit: this isn't true per community response, thank goodness! Per the wiki, you need ~330 pearls to buy the blueprints, and then 330 102 (edit: wiki was wrong yesterday) more as components, for a total of 102-432 pearls to craft, and 14-18 drop per mission...
When I realized this I got so grouchy I left Cetus 😅
I'm not used to the new arsenal UI yet, but it'll happen
As a Caliban Enjoyer, I have mixed but mostly positive feelings on the Caliban rework (much like the Hydroid one before it, as I had hundreds of hours logged on Hydroid even before they made him SP-Viable (TM)):
I actually preferred the old Razor Gyre, wonky and ineffective as it was... hear me out. The new and improved Razor Gyre is almost exactly the same move as Reave: a fast short-range traversal that heals when interacting with enemies. Which is fine (it's a good ability!) but Reave is Revenant's Helminth ability, so I already could put Reave on Caliban if I wanted to. What I can't do, now, is heal by spinning in a silly little circle and ragdolling enemies continuously. I miss that. It was also the most Sentient-enemy-flavoured of Caliban's abilities, which was always fun for me from an RP perspective; something I loved about earlier Warframe content that it seems to be sadly moving away from is the joy of, after seeing an enemy use an ability (or weapon) to kill you, unlocking the ability yourself to use on them with a vengeance.
The 2 Feels the same, but buffed, which is nice, because it's an excellent and underrated CC ability.
The new Summon Caliban Babies utterly slaps, no notes. I love the tactical choice of 3 different baby types to use, and the Summolyst just feels immensely cool in general.
The 4 was a giant fuckoff laser, and is still a giant fuckoff laser. 😎👍
The companion changes are much too large in scope for me to have grasped them enough to form an opinion yet.
I will say, though, all these new mods are going to take a ton of endo to grind, and I would have preferred an endo gift as a sign-in instead of 5 forma (which I probably won't need to use on the new content anyway?).
And most importantly:
Mid-Shrine-Defense I heard an Ostron child yell "I believe in you, Tenno!" and 🥺🥺🥺 the synchronicity of childhood belief, dreams, fate, and the power of stories... I need to lie down
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meanbossart · 10 months ago
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i appreciate you as an astarion Understander, but shadowheart is my pookie so i gotta ask what you/du drow think of her...i mean they're bestfriends obviously but what did he make of her pre-shadowlands? what about during act 2? post gauntlet of shar? personally, the shar temple really endeared me to her even if i found the act of doing some of the trials a bit annoying.
Oh I found Shadowheart to be the Most annoying character when I started to play the game and disregarded her as "the hot goth with no substance that they put here for the Morrigan fans" of the story, at least for the majority of act 1. She very slowly became one of my favorite companions though - her development is Wonderfully paced and I love the "open-endedness" of her quest (at least as I went about it), she's facing a similarly terrifying predicament as Astarion and DU Drow where, yes, she may have freedom now - but she has nothing else at all. Not her parents, not her memory, not her god (since I dont personally like the idea that she would just flip to Selune immediately).
What I find kind of interesting about her is that she gets... Less confident in herself as the story goes on? And how, in her particular case, that's both a bad and a good thing. She learns that the world isn't so black and white and that she's been fed lies through most of her life, but that seems to leave her with this frightening uncertainty that she must now contend with, instead of turning into anger or righteousness. It's a surprisingly faithful representation of what's like to escape a cult mentality. In a lot of ways she gets a lot LESS cool as her story progresses - but In a way that I really like, if that makes any sense.
DU drow would have found her similarly annoying at the start (Just took her as a naive religious nutbar) but she slowly endeared herself to him by having a mean streak of her own. They often saw eye-to-eye in their "fuck you, got mine" kind of attitude and DU Drow would have really appreciated her straightforwardness. The moment where I realized those two would get along was during a dialogue you have about her mission, I don't recall the exact wording, but she says something in defense of her blind faith and you have the option to reply along the lines of "Spoken like a true pawn", which I did, because I was playing an asshole. But instead of getting mad she just... Acknowledged it with a little humor and then let it roll right off her back. DU drow really appreciates people like that 🤷
I surmised that, with that attitude plus their shared memory affliction, they would have grown found of each other pretty quickly. If she had been the one to turn me down at the tiefling party instead of Astarion, I would have probably romanced her instead, which is a funny alternate reality to think about.
Then, her and Astarion egging him on with the Loviatar priest pretty much cemented their threeway dynamic for me LOL
Past that point, Shadowheart played a key part in DU drow's own "questline" as the person he later mirrored himself off of. She defied her deity of her own will (I didn't persuade her to spare Nightsong, I just let go and let god) she gave up on her own destiny and greatness in favor of just... Being her own person. It would have gotten DU drow thinking a little more deeply about these things, specially once he found out he was Bhaal's chosen.
Also, they both have a soft spot for animals.
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