#jumpwheels
Explore tagged Tumblr posts
Photo
Custom build Hope Hubs on Halo Chaos rims #26inchaintdead #jumpwheels #dirtjumper #urbanair #localbikeshop (at UrbanAir) https://www.instagram.com/p/Cpi03Q1MGt0/?igshid=NGJjMDIxMWI=
0 notes
Text
One-Sheet Final Design
I'm excited to share the one-sheet poster for my game, JumpWheels!
This poster is designed to give potential developers, publishers, investors, and other interested parties a quick overview of my game. It includes the title, a brief x-statement, defining details, three unique selling points, game art, and my contact information.
I'm really proud of how this poster turned out, and I think it's a great way to represent my game. Check out the poster below.
0 notes
Text
馃か Sneak Peek: "JumpWheels" Early Concept Art 馃殫
Sharing an early glimpse of聽"JumpWheels" with emphasis on "early."聽聽
0 notes
Text
Elevator Pitch: JumpWheels 馃殫 馃殫
Following Fullerton's Play-centric Design approach, the goal for the player experience in "JumpWheels" is to cultivate an engaging yet attainably challenging journey. This project serves as an introductory exploration into game design, focusing on the fusion of mechanics and aesthetics to craft an enjoyable experience.
Prototype Name:聽JumpWheels
Genre:聽Vehicle Platform Jumper
Primary Mechanics or Mode of Gameplay:聽Drawing inspiration from renowned titles like "Lego Indiana Jones", specifically from the chapter "Pursuing the ark", where the player has to jump between vehicles before they fade into oblivion. For each vehicle that spawn the player receives a point.
Setting/Style:聽The visual narrative of "JumpWheels" is enrobed in a 2D pixel art style reminiscent of the iconic "Crossy Road." However, the gameplay itself channels the suspense of the legendary ark scene, with vehicles serving as the ephemeral platforms.
Audience or Demographics:聽Catering to enthusiasts of accessible yet stimulating games, "JumpWheels" aims to captivate hardcore platformer devotees while offering an entry point for newcomers intrigued by playful challenges. This endeavor aligns with the principles outlined in "Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition," where the convergence of mechanics and user experience forms the bedrock of design.
In summation, "JumpWheels" emerges as a blend of engaging mechanics and dynamic aesthetics, aspiring to resonate with both seasoned platform enthusiasts and those drawn to accessible yet rewarding challenges. This prototype embarks on a journey to explore game design's foundations while ensuring a captivating, inclusive experience for diverse players.
1 note
路
View note