#joining the companions
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Joining the Companions
Now before I set off the join the companions I decided to set up the farm with crops. This obviously went along without a hitch and with the first harvest collected and combined into potions managed to level up our character twice. Once the farm was set up i set off to Whiterun. Before entering Jorrvaskr I sold some of the potions created and made a animal pack for Sweet Roll. Unfortunately I didn't realise that she can't equip an animal pack so I'm sorry that the poll regarding her will be unable to be fulfilled. After that discovery I quickly made my way to Jorrvaskr and talked to Kodlak to start the quest Take Up Arms. While he talked to Vilkas about my joining I managed to lock-pick two of the weapon displays and take the dwarven greatsword and elven warhammer. Once they finished talking Kodlak asked me about my battle skills to which I replied that I can handle myself. From there the quest went as normal. I sparred with Vilkas and took his sword up to Eorland, then returned Aela's shield to her before being taken by Farkas to my new quarters thus ending the quest Take Up Arms and joining the companions.
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Quests:
quest lines active: Before the Storm (main), Dampened Spirits (thieves guild), Hitting the Books (college of winterhold)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, A Farmers Life for Me, The Rising Dead, Forbidden Legend
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work
Places Discovered:
none
Enchantment's learned:
none
Spells learned:
none
Shouts learned:
none
Apparel:
Head: Iron helmet, Thieves guild hood (prices are 10%better), Stormcloak helmet, Fine hat, Novice hood (increases magicka by 30 points)
Body: Iron armour, Thieves guild armor (carrying capacity increased by 20 points), Vampire armour, Fine clothes, Necromancers robes (Magicka regenerates 75% faster)
Hands: Steel Soldier gauntlets, Thieves guild gloves (lockpicking is 15% easier), Hide bracers, gloves
Feet: Iron boots, Thieves guild boots (pickpocket success is 15% better), Vampire boots, boots
Shields: Banded Iron, Hide
Jewellery: Amulet of Arkay (Increases health by 10 points), Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), enchanted ring (Increases health by 20 points)
Weapons:
Ancient Nord bow
Steel battleaxe
Dwarven greatsword
Elven warhammer
Steel war axe
Steel mace
Steel sword
Steel dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Scrolls:
Scroll of Firestorm (A 75 point fiery explosion centered on the caster. Does more damage to closer targets)
Scroll of Blizzard (Targets take 20 points of frost damage for 10 seconds, plus Stamina damage)
When polling please be aware two handed weapons will be included in the right hand poll while magic, staffs and shields are in the left.
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scaradeus · 8 months ago
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john hancock i will defend you with my life
UNCUT VERSION BELOW
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zegalba · 1 year ago
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Aya Takano: Joined by My Precious Companions, I Offer these Flowers to You (2014)
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rathayibacter · 2 years ago
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Methods for Seeking Immortality
Iron Brand Upon being slain, enchanted molten iron is poured into the mortal wound. When you wake, you are completely invulnerable to the exact circumstances that killed you originally, and highly resistant to any that are appropriately similar. Spirit Tether By taking massive amounts of hallucinogens, your soul expands out beyond the confines of your physical body. The moment this happens, an accomplice binds your soul back to you, causing your body to be haunted by your own ghost. Misalignment Engine You’re strapped into the base of a vast machine. The machine groans with effort as it applies a million tons of force to your timeline, eventually tilting it half a degree out of alignment. You can no longer be changed by anything not similarly tilted. Frozen Heartstone You're frozen with magical ice and shattered into a thousand tiny pieces. All but one piece must be recovered, thawed, and reassembled into your body. As long as the final piece remains unfound, you cannot be slain. Three Ceramic Jars You and two others cast a vengeant spell, ensuring that you can only be harmed by directed intent. You then exchange all blood with one participant, and all organs with the other. In order for one of you to be harmed, all three must be harmed simultaneously. Effigy Transfer Throughout your life, you collect every fingernail, every lost hair, and every scrap of skin and drop of blood you shed. At the end of your life, you shape them into an effigy, transfer your mind and soul into it, and then consume your old body with the new.
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feroluce · 5 months ago
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Had the cutest realization last night- so there's a saying we have in English meaning to get something done by any means necessary. It specifically includes dishonest methods, such as violence or lying. So when you're willing to resort to that kind of thing to achieve your goals, you say you're going to do something
"by hook or by crook"
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ieetbeez · 3 months ago
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Freak Weight tongue emoji
Giving the people what they want, a shirtless Kurt!! We deserved that shirtless scene !! Still love all the characters, just wished they were fleshed out better.
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mourn-and-watch · 5 months ago
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so if solas sees himself in the inquisitor because of how they were made a leader, a prophet and a symbol by people who followed them, just as fen'harel had been made a leader and a saviour for by the freed elven slaves, will he see himself in rook because they're left alone against the threat they can't possibly defeat without singlehandedly making decisions that will impact the world in unknown ways, just as fen'harel had been left alone against evanuris with no other option but to create the veil
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timespacegirls · 6 months ago
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steven moffat repping all writers by being physically unable to write one episode of doctor who without brutally murdering someone important
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merilles · 1 year ago
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the elf and the beorning 💚✨
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binah-beloved · 2 months ago
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the assistant librarians' rooms are very dark, Binah discovers. fitting, perhaps, her floor is a tangle of branches and rivers, a perfect charred forest for birds to roam. but where her quarters have twinkling stars in the ceiling, your room has nothing of the sort apart from a small lamp. everything winks out into black when it's switched off, descending into a void. she asks, one day, quietly, if you can find your way in the dark. you simply blink at her. there are bruises on your legs from running into things, and a few on your head during particularly unlucky incidents.
no. you can't, really. but that's how life is sometimes, isn't it? Binah tilts her head and regards you quietly with a small, contemplative nod.
the next time she sees you, she gifts you a star. it's a small, delicate thing, glowing softly gold, and your Patron Librarian quietly slips it into your hands. "A nightlight for you." her voice is calm and steady. "To help you find your way." she reaches out and gently closes your fingers around the star. Binah's still heart warms when a delighted smile spreads across your face, and the star gleams brighter in turn. it's a beacon for you, for when you're frightened or trying to find your way. just as you were a beacon for her all those cycles ago.
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The worst thing is, Viconia would've fit perfectly in Shadowheart's storyline. From Viconia's (non-romanced) epilogue, we know this:
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Viconia does found a cult of Shar in Waterdeep and she is betrayed by one of her followers. She is, not Shar. Shar, in fact, admonishes Viconia for this, showing she clearly never ordered that. And Viconia does not give a damn. This is the woman who left the cult of Lolth and went to the 'lighter' option that was Shar (compared to Lolth). She already deals with agents sent by Lolth, she's not going to let Shar tell her what to do.
The nature of the betrayal Viconia was the subject of is left entirely up to the player. With Viconia and Shadowheart's backstory being what they are, Shar's plot for a Selûnite child could've been perfectly inserted as the reason for Viconia's falling out with Shar.
Viconia left Lolth because of how children were treated, how she was treated herself. She did not turn to Shar to do the same thing. She would reject Shar's plot the moment the order came, and that would be the perfect trigger for one of her follower to turn of her. Shar's cult being what it is, I don't think taking down the whole lot is overkill to avoid further backstabbing. There aren't many who will pick their priestress over their goddess, especially not with how Sharran's faith emphasizes self-effacing. Can't make a decision for yourself when you don't think for yourself.
Shar's reprimends following what Viconia did further proves this wasn't what the goddess wanted. Complete that by adding she's incensed Viconia rejected her order and slaughtered her willing clerics, and you've got the perfect connection between Viconia and Shadowheart.
In BG 3, we could've met Viconia in Baldur's Gate, rather annoyed because she's been getting an influx of Sharran agents after her, and she's tracking the source to put an end to it. A Shar-aligned Shadowheart could've the mission to purge the cloister that failed to kill her, while a Selûne-aligned Shadowheart would work with her to put and end to the cloister, to give them both some peace and quiet.
Epilogue could've them both sharing tips on 'How to best kill an agent of faith sent after you'. They both have sharp tongues and a similar past, they could've had fantastic banter.
Instead we have this mess.
#baldur's gate 2#bg 2#baldur's gate 3#bg3#baldur's gate3 critical#viconia devir#shadowheart#i like shadowheart#why did they make me hate her quest#with a shar aligned shadowheart you meet a drow informant#who's really helpful supplying information about the sharran cult of the area#supposedly she's sent by shar to assit shadowheart in her quest#and it fits because this strange drow's doing everything a sharran cleric should#so why would anyone be suspicious#at the end of the house of grief amongst the other revelations#we discover the ever so helpful informant was actually viconia devir the traitor this cloister failed to eliminate#who used shadowheart's mission as an opportunity to get rid of the sharran after her#and now she's long gone#shar shadowheart is of course angry and makes it her mission to track her down once the netherbrain situation is handled#when you meet her in the epilogue she's still on the hunt though she had close encounters with her quarry and is eager to get back to it#with selune shadowheart viconia reveal herself for who she truly is and you get more dialogue and time with her#she joins you for shadowheart's quest as a temporary companion#with her and jaheira bitching the whole way there#you get the opportunity to convince her to stay to fight the netherbrain#she's there during the epilogue mostly keeping to herself but chatting with shadowheart a bit#mainly about their respective evasion of agents of the faith be it shar or lolth#more bitching with jaheira obviously#possibly with minthara too#they would probably dislike each other#the one person a drow is least likely to trust is another drow
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paradoges · 1 year ago
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The fact that you can fight by Zevlor’s side in EVERY chapter of this game makes me smile.
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I'm back on my bullshit thinking about the Hawke siblings again and how much I love a "both twins live" AU... but y'know what I love just a little bit more? An AU where all three Hawke siblings are alive, but one of the twins still get attacked by the ogre in Lothering and is presumed dead when they actually survived.
I like to think that since the narrative in DA2 is framed as a story Varric's telling Cassandra, we can play around with the fact that he's an unreliable narrator. Varric wasn't there in Lothering. He only knows what Hawke told him. It makes for a better story if Leandra, Hawke, and the surviving twin get to huddle around the dead twin and say their goodbyes... especially if they didn't actually get to do that. I mean, a lot of us already have that train of thought when it comes to Leandra's death and Hawke getting some closure through her final words telling them how proud she is. Whose to say Varric didn't do that for the lost twin, as well?
All that to ask what if the ogre attack happened, but the group was so overwhelmed by darkspawn they had to flee further and couldn't check the twin who "died?" Flemeth still showed up, but it was too late to go back and say goodbye.... so Hawke made a deal with the Witch of the Wilds and they all pushed forward to Kirkwall.
Imagine Bethany, left behind with broken bones and bleeding in the sand, fading in and out of consciousness as the remaining darkspawn surround her. She knows how to heal, how to fight back, but she's weakened. Her staff lays out of reach. Air shakes in her lungs. She tries to call for help, but only wheezes come out. Where's her mother? Her siblings? Did the ogre get them, too?
At this point, we all know what happens to the women darkspawn take, and Bethany could've met that fate; she doesn't have the strength to fight back as they drag her away. But before they can bring her underground, she's saved by another group of survivors. Perhaps they're more soldiers fleeing Ostagar, or townsfolk who recognize her from Lothering. They do what they can to treat her wounds but she needs a healer, so they bring her with them to seek refuge in Redcliffe... except they eventually realize she's an apostate. Well, she doesn't seem dangerous, but they still contact the templars.
Bethany wakes in a warm but unfamiliar bed with skilled healers tending to her. Templars hover by the doorway. First Enchanter Irving greets her, gentle in explaining she's safe inside of Kinloch Hold and that she's going to survive. When Bethany asks about her family, he gives her a sympathetic smile and says they only found her.
Bethany, who never took to embracing her magic the way her older sibling did and always felt like it burdened her family... has lost that very family. Could they survive the ogre and darkspawn? Or did the ogre tear them apart, too? How did she survive... but not them? Did the Maker really have such a sense of humor? How else would she end up in the Circle, a place her family went to great lengths to keep her safe from?
She doesn't want to think about it. She hopes they made it to Kirkwall, but the prickle of dread that crawls up her spine knows how unlikely it is. Bethany finds comfort in speaking with the mages who rotate in to heal and bring her food. Some feel trapped by their magic just as she does, but others remind her of her older sibling in the way they embrace their magic, a gift from the Maker. The younger apprentices who aid the mages ask her questions about what lies beyond the walls. The templars mostly keep their distance, but one is friendlier than others. A man with curly blonde hair and a sympathetic view of the mages bothers to speak to her more than his fellows do.
She's still in recovery when Uldred and his blood mages attack the tower, but she survives. Bethany heals, even as she's haunted by nightmares of the ogre wrapping its tainted hand around her body to crush her, flinging her aside to lay among the limp bodies of her family... haunted by the horrors the blood mages unleashed on the tower. She aids in restoring the tower the best she can, and accepts her new home, her new life. When she's well enough, she lights a candle for each of them; her father, mother, her eldest sibling, her twin... she even lights a candle for the family mabari, and prays to the Maker to give them her love as they stand at His side.
The Blight ends. Years pass. Bethany settles into her new life, becoming a fine example for the younger apprentices she mentors. She witnesses wrong doings against her fellow mages, loses friends to their harrowings or tranquility. She accepts what she is, even if bitterly. The Chantry's teachings about magic scar more than enlighten; she sees it in some of her fellow mages, feels it in herself. Secret meetings. Whispers of escape, of freedom. More escape attempts. Harsher restrictions.
Around this time, back in Kirkwall, Knight-Captain Cullen stands where he always does in the Gallows courtyard. He notices Hawke appear with some of their companions. It hurts to think back to Kinloch Hold, but something occurs to him: he knew of another Hawke who was brought to the Circle while he served there. They only spoke once before... well, before. He wonders if there's any relation. When Hawke wanders over to speak to him, as they always do, Cullen brings it up.
Hawke pales. A beat of silence. Cullen recognizes heartbreak; he sees it unfold in their eyes and swell in their throat as they realize that all this time, their baby sister was alive.
Then the day comes where new whispers float among the mages in the Circle. A visit by a Grey Warden. Most, including Bethany, assume he's here to recruit... until Irving comes to her. He says this warden's requested, though more like insisted, he see her now. But then Irving smiles; the warden in question said his name is Warden Carver. He received an urgent letter that his sister is here, alive, and he demands to know if that's true.
Bethany nearly collapses when she sees him.
While the reunion can't last; she can't leave the Circle and he has his calling; the twins embrace, sobbing out apologies and exclamations that they thought the other was gone. Carver tells her of Kirkwall, the expedition that led him to the Grey Wardens, and their older sibling's status as Champion. With a gentleness she never knew her brother to have, he tells her what happened to their mother, and more tears flow freely. Their sibling learned about her from a templar, though Carver grumbles that the bastard could've said something sooner.
There's the Maker's humor again.
...Now flip the script: imagine Carver being left behind instead.
For as strong and passionate as he is, that ogre still picks him up and slams him to the ground. Bones crack. Black splotches flood his vision, agony exploding across his skin. His sword flies from his hand. The soulless bastard tosses Carver aside like he's nothing, and he's left to lay there. His mother's cries muffle in his ear as though he's stuck underwater, sinking slowly into the dark.
It figured, honestly... that he'd survive Ostagar while his fellow soldiers were cut down all around him, that he and his eldest sibling would flee the field when all hope was lost... that he'd make it home to get his family out of Lothering... only to die protecting his mother. And why not? He is a protector. A warrior. It's a honor to die saving those he loved... so why didn't it give him peace?
Carver eventually wakes in the night among the bodies of fallen darkspawn. Everything aches painfully hot and his thoughts reject coherency. He knows his family is gone; they're dead, or they've fled... either way, he's alone; left behind. Something's broken inside of him, but he has just enough will to pull himself up at the sound of approaching footsteps. A group of survivors find him- funny enough, the same group who aided Bethany in an alternate timeline. Imagine that.
That's how Carver ended up in Redcliffe's Chantry with an overworked healer tending to him. He doesn't even flinch when the mage works their magic on him, knowing all too well the sensation of healing magic seeping into his skin, mending the flesh. He tries not to think of Bethany, or what might've happened to her.
The Chantry's overwhelmed with townspeople hiding from a danger outside that he can only assume is darkspawn... except it's not. He wonders how hard he hit his head when he hears the undead have come from the castle to slaughter what they can of the town every night. But then he sees it with his own eyes when one breaks in, taken down by a templar, and never before has he ever felt so useless.
Then the last two remaining Grey Wardens arrive. They're crucial in the final fight against the undead, swearing to enter the castle to stop the attacks at the source. While Carver couldn't participate in the final fight, something he complained loudly about, he did what he could in his condition to help like sharpening swords and handing out supplies. Mostly to keep his sanity and quite his thoughts throughout his recovery.
When the time came, he took up his sword again in the name of all those he lost.
An archdemon was said to be on the horizon, and the Grey Wardens needed everyone they could get to fight. Carver fights in the battle of Denerim where the Hero of Fereldan defeated the archdemon. He cuts his way through every darkspawn he sees. Ostagar flashes red behind his eyes. Lothering clutches at his heart. So much anger and sorrow built up inside him, flooding out in his tears and screams. Blood everywhere. Fire and smoke.
Then it's over.
In the aftermath of the Blight, like so many others, Carver has no home to return to. No family. He thinks to go back to Lothering to help rebuild, only to hear the lands were too tainted. These tainted creatures took everything from him... That's what eventually brings him to Vigil's Keep, standing before the Hero of Fereldan themself, asking to be made a Grey Warden. He already dedicated nearly two years of his life to killing darkspawn, and he had nothing else. Even when faced with the Joining, holding the chalice of darkspawn blood and being told to drink, he didn't flinch.
Life as a Grey Warden isn't as simple as he assumed it would be, but Carver finds purpose in his calling. Over the years, he grows to view his fellow wardens as family. He travels all over Thedas, venturing down into the Deep Roads to help clear out hoards of the darkspawn. But then comes the day he finds himself in Kirkwall, and it doesn't take long before he hears the name Hawke on the lips of the townspeople. His eldest sibling was not only alive, but they're quite popular among the people. But what about Mother? Bethany? He doesn't have to snoop too far to learn templars took Bethany away to the Gallows, and that Leandra Hawke was the final victim in a string of murders committed by a blood mage.
Carver finds himself standing outside the estate, glaring at the door. Furious. Heartbroken. Bitter. He wants to scream. This entire time, they lived. He's torn between wanting to reunite with his older sibling again, to get the truth from them, and wanting to barge into the estate, demanding answers to how they could let the Circle take Bethany... after what Carver sacrificed, how could they let Mother die like that? Was it all pointless in the end?
He leaves without knocking. He can't bring himself to see them. Not that it mattered. Before he could leave Kirkwall, the tensions with the qunari finally overflowed, and chaos fell upon the city. He's forced face to face with his older sibling again, but he wasn't prepared to watch the recognition slowly bloom on their face, or for all his anger to turn to mush. Carver's the first to speak.
"Somehow, I knew it would be you."
.............So, yeah. I really like this idea.
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selunesfavouriteprincess · 2 months ago
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I can’t even lie over time this pathetic little elf has grown on me and now I really like her as a character. she’s SUCH a loser. and someone said that she should’ve been recruitable instead of Halsin after uncovering the Shadow Druid plot and she could’ve had a redemption arc and now I can’t stop thinking about that alternate reality
#i have no idea if it’s a controversial opinion to like Kagha or not but#like imagine if she was sent away from the Grove. not banished but temporarily sent away to think about her actions#Halsin says she can return to the circle after she’s rediscovered the oak father’s teachings etc etc#so she can join up with you in act 1 and you get a druid then and not 2 in act 2 randomly#maybe she travels with you to find redemption. you were the one who pulled her from the brink so she thinks travelling with you#will help her do some good in this world#she can have a tense reunion with the tieflings in act 2 and she apologises. some forgive her. others don’t as is their right#and she tries so hard to redeem herself but she learns that sometimes people are still hurt by your deeds and they might not forgive you#I think it’s talking to Arabella that actually gives her growth#maybe it’s Kagha who’s involved in Arabella’s powers and her learning to tame them. Arabella who has reason of all to hate her#and it takes a while and some conversation and working together but I think Arabella forgives Kagha#she doesn’t have to and Kagha never expected forgiveness from her but she DOES and that’s what gets Kagha the most#she has a big introspective act 2 moment in the middle of the Shadow Curse#regardless she is first to suggest rescuing the tieflings from moonrise. not because she wants forgiveness but because it’s right#(to show her character growth and learning to care about the refugees)#and then her quest could tie into the Shadow Curse. she wants to do better and help people#and eventually the other tieflings start to come round to her. once she’s proved she’s actively bettering herself#the kids find her funny and Mattis definitely thinks she’s a loser and not scary or mean#like okay lady sure I forgive you whatever stop crying now#Mirkon is just a little sweetie so he forgives her as long as Arabella does and then he follows her around asking loads of questions#anyway sorry those are my thoughts I think it’d be great to have a redemption arc companion in act 1#bc Minthara is so missable if you don’t know to knock her out you just kill her#Kagha’s story would help indicate that there are hidden companions you can look out for#most of this is nonsense im so sleepy but will I stop rambling? no#also Minthara should top the hell out of this pathetic surface elf right now
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mahariels · 5 months ago
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kibellah if you read this im free on thursday night and would like to hang out. please respond to this and then hang out with me on thursday night when I’m free.
[you can watch the death cult introduction trailer here]
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mabaris · 2 months ago
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also. tbh. a little disappointed it seems like taash is Also going to be from the qun, or at least a very recent defect. i was hoping we’d get to see more vashoth characters
#at this point it feels like a concept they made up for adaar/whatever qunari pcs for this one#this is something i’ve noticed recently where it’s like. nonhuman cultures feel like they’re being. what’s the word#reducing them all down to one culture#seeing this especially with elves bc we haven’t really spent time in an alienage since tabris#arianni and merrill are both dalish transplants. but alienages have their own culture#there’s elves whose ancestors were never in the dales. there’s elves who lived in the dales who never joined the dalish#but we don’t really get a whole lot about that#like. it’s very cool to have two dalish companions but i’m a little disappointed they’re the only elven companions yk#god. i could write a whole other post about elves#seeing this a little bit with dwarves too bc in harding’s v&v episode she brought up the stone a bunch#which i’ve already mentioned. could be an insight into surfacer culture that hasn’t assimilated into the chantry#or it could just be that they went ‘uhhh dwarf so they’re all the same’#i’m of two minds about varric’s beard for the same reason bc it was an intentional choice to have him be clean shaven#and maybe he’s gone through some offscreen character development. or it could be this again#it seems like a similar thing that happens to characters of color like#if they’re not white it’s either them or their parents who came from rivain/antiva/tevinter (thinking vivienne duncan isabela etc)#everyone needs an excuse for why they are where they are. except for white humans bc that doesn’t NEED an explanation. is how it comes acros#mine#taash
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