#its just!!! event-limited characters get so little love :' (
Explore tagged Tumblr posts
Text
been drawing a sorta reference thingy for Salesman Barry in the timeloop au i've been rotating around in my brain for a while recently :] it isn't as much a character design reference as it is more of a reference for how Barry's mental state begins to deteriorate as he starts having intense deja vu and nightmares every time his timeline gets reset upon death and he tries to piece together what is going on out of pure desperation and instincts (he is being experimented on and doesn't know it yet). i want to throw him at a wall (affectionate)
it is still a WIP as i haven't drawn all the details yet and i want to change the colours as they look too dull on my pc,,, also here is the original sketch :D
#barry steakfries#jetpack joyride#salesman!barry steakfries#i have been thinking of more ideas for the timeloop au..... still haven't come up with a proper name for it yet though loolll#i like putting barry in horrible traumatising situations it's fun seeing his character traits get pushed to their limits#first i'm putting him through a brutal survivalist zombie landscape that makes barry question if he'll even make it out alive this time#and then i'm shoving him into a horrible reality where his life and timeline are fake and his whole reality literally starts to shatter#its ok he gets better!!!#not so much craig though :( craig gets it rough#he basically goes through a horrific accident involving experimental technology that damns him to an existence that is permanently-#-attached to the timeline itself where he will die if the timeline gets wiped or he tries to enter another one#craig's existence is basically a living purgatory where he can never age or die but he is no longer alive as his former self anymore#he's like a half-ghost and he ends up doomed no matter what action barry would take at the end of the story#if barry erases the timeline craig dies. if craig tries to come with barry to the new timeline he dies.#if barry does nothing and keeps living in this broken timeline loop he's in then craig will never escape and have the chance to help barry#oh yeah i forgot to mention craig is trapped in a basement. and also that this post is about barry. woops#barry has to basically become a detective in this story and string together what the fuck is happening based on pure instincts alone#he's like a conspiracy theorist with his board covered in photos connected by red strings#it's really cool i think..... i should make a whole separate post about this#i love drawing my little man :)#he's so traumatised he needs a big hug and a best friend and tons of therapy and plenty of ice cream#i'm just thinkin of the effects of barry's trauma after he goes through the events of timeloop and enters the new dimension#dude's probably gonna have tones of nightmares and trust issues and dissociative episodes#he's probably going to develop a compulsion where he continuously checks the date and time because he's terrified of it resetting again#he needs a hug seriously#alternate universe#my au
10 notes
·
View notes
Text
being alive at the time i gleaned some general elements abt encanto but never actually heard we don't talk about bruno beyond awareness it existed popping off & i think i heard like the title recited off key off rhythm but in a way that indicates speak singing nonetheless lol so upon experiencing it it's like oh but it's the Verses? while the last refrain goes harder but prior to that it's comparatively underwhelming to said verses which feels appropriate like verses / pieces of a larger picture & that a "we don't talk about him" as a disappointing Lid on infinitely richer more characterful & dynamic "but: talking about him" instances. like well personally it'd be like um seven foot frame....anyway besides being able to firsthand go like oh damn Real (the kind of thing you know exists if alive at the time) it's like alright hang on lol. one thing when a core theme is yeah like "is it a refuge if 'especial' vulnerability ultimately gets pushed out rather than made safer" subset like the parties whose even observation of truths (problems) & drawing attention to them is seen as Ruining Things, like if you're painted as Making futures that aren't simply what's desired or reassuring rather than a guidance via just observing & sharing the truth. but then it's like whaddaya mean living in fear of bruno stuttering and stumbling you could always hear him sort of muttering and mumbling lmao like now that's just Association between the Truth Perceiving & Telling behavior & behavior that's just apparently distinctive of the same person. & like Not Accidentally when [what if people were magic] specifics are obviously primarily abt a metaphorical meaning & like, indeed it was made clear like oh this situation isn't Just b/c [boo we hate your prophecies] & that [an Ability that isn't directed towards what anyone Wants / is "weird" even by these magic standards] isn't Coincidentally given to someone who just so happens to already be "weird" in other ways & be set up to have a different perspective & be pushed away due to having the supposed "extra" vulnerability of unmet needs / insufficient support, same as someone who doesn't "correctly" have any kind of magic ability....like yeah banger and also like Oh Yeah Kind Of Devastating re: that metaphorical resonance allowing for like [set the metaphor aside] now hang on with this about this disabled family member lol. misinterpretation to The Ruinerrr / The Problemmm / The Maliciousss etc (i.e. the scapegoatinggg) despite their efforts likely entirely to the contrary. then despite like, efforts aside, Just Existing, always kind of muttering & mumbling like & what of it. & then like oh sorry weird pets. weird [auspicious for adaptable tenacious thriving surviving; either way simply creatures, existing] pets.
truly like As Is The Idea I'm Sure quickly becomes like hands behind back standing at the window Uh Oh Sisters musing on all the [disabled person] metaphorical & already literal elements there. blair witching it in contemplation like We've All Been There whether being so resented for the mere disruption of "existing in a group as the 'abnormal' odd one out" or like people talking shit abt anything associated w/you as soon as you've left the room, which is also made relevant like, this wasn't Only directed at this person when seemingly permanently gone, nor were they unaware / unaffected prior....pacing in the Musing parlor like things don't Have to be compared to billions but i only ever even see so many things & it's like billions sure is like "get scapegoated rword" & then said scapegoating is presented as only beneficial & we hate autists & even beyond that it's like, grabbing billions, Imagine If Things Meant To Be About Something Were About Something. quite a contrast when they are & furthermore like, deliberate thought & Care for [who gets scapegoated & why] & the truth of like, people getting pushed aside & out who have a key perspective & are primed / liable to come through for others similarly vulnerable & the supposedly Ruinous, Problems Generating disruptiveness is actually the strongest effort to make essential changes to a group. & come through with like, it'd be undermining thee point if it was "reassuring" us like oh haha people will be supportive b/c bruno will be more normal, so great that it Didn't like no, no Normality Reassurance(tm), presence of abnormalities(tm), Good, & everyone Can Deal b/c if you don't then it's pushing this person away, is exactly what happens, including even if they're still Around but are being mistreated b/c that is entirely part of that pushing away like anyone's victim blaming is ready to pounce at any time but if someone can't stand to stay / leaves b/c they can't see another option like that's not out of nowhere nor Regardless of what full support & flexibility they were getting lol. these Active Measures everyone loves so much, which are everywhere always & would include Staying & Trying To Make It Work & those efforts would be "disruptive" & resented & Bringing It On Oneself & etccc smh
that is to all say like. Woww when clearly basically the core thread was these beats of like, the crucial site of [thee scapegoated], & why that comes down on someone & how that plays out. endless ideas about how someone weird(tm) & disabled (&/or queer. but there's no Or here lol. & again like it's a Context like, to even be the one person without kids? likely not living up to "full" correct sexuality in that way alone; any oppression's logics of "inferiority" being logics of ableism, ready examples being that "inferior" race, gender, sexuality (& their experiences as people classed as inferior) all being pathologized as disordered) are seen & treated as someone Ruining Things & who cannot belong like whew. bracing. winding. which, i also recall like i was watching with headphones & during this one dialogue pause i was like "?? what's this Extra Sound i heard there" & had to go over it like twice before being hit upside the head like well it Was still the dialogue pause but it was also bruno Stuttering in a very quiet whisper for the duration of that pause before continuing like iiiiiiii x_x
#[sitting waiting right here] for billions to have its vulnerable weird scapegoated misfit outcasts actually band together lmao....#like Sure Doesn't b/c billions is like we all hate weirdos & we all love telling them to shut tf up & go away to die or w/e. correctly#can't believe ultimately the Different fund disappears w/o its scapegoat & the Correct ''weird'' char is full axe cap mode finally#& it's sure not a Comment when billions affectionately gives them their free heavenly reward & Ensure zero scapegoating consequences#the [imagine if something about something was about something] approach to Banished Relatives being thoughtful & loving like#& here you see how even As they're banished everything isn't Really fixed for it incl. that people aren't Really just happy he's gone#billions is like no we killed him And everyone has gladly & legitimately forgotten he exists (save the instant it's time to use him)#the hilarious(tm) tragedies surrounding rian like billions' can't make her ''care'' abt winston be anything save more violence#can't pretend rian was anything more than [again we all Know your nads like w/taylor like w/winston] bagina + dialogue source combo in s6#when it's still dimly relevant for prince in s7 but you miss Nothing re: rian if you have no idea that plotline exists#& speaking of actual ''weirdness'' rian was never allowed to have: the tragedy of the tension of Closeted Transness present on screen fr#just as billions has no idea / further willingness to let rian be so ''weird'' as to actually care abt winston or abt not being a bully Lol#meanwhile i figured like oh i'll like a scapegoat. did know ahead of time like bruno's just some guy; not even ''redeemable'' antagonist#but In Practice & w/all that beloved Disabledness & crucial appreciation like you Need this guy; the understanding is Key#like well ofc i would kill for him. ofc just constant like mhm go off king slay fire etc. god tier character cherished forever thanks#but then also like im sure a zillion [intention; inspiration; thoughts] going into Tfw Family Things characters; a zillion interpretions &#thoughts to follow like it truly is Arresting like this clarity on A Disabled Person In The Group like. much much to consider & whew.#reference point like when autistic ppl in some job see an obvious [problem to future mess] pipeline; so you know bruno madrigal. My Vision#When You're So Hated like hey i wanna live unseen w/my so hated little friends lol. just reread how to disappear completely never be found#when it's like grabbing people Who Cares if someone's being ''obviously'' disabled or weird just as how they are existing godddd#people get so mean like Who Cares just talk to them; be around them. some effort some mind your own business some You're Not Above Them#when it's obviously You like yeah. nonzero but limited applicability like [specifically my own nuclear family] but re: Weird; Disabled#as ever i'll Relate & be like but i probably seem nothing like that. or maybe i am very much like that. kind of difficult to tell b/c like#you Do get the disinterest lol & feedback is Not that familiar / in depth even if positive like well. the emergent So Hated / Scapegoating#noting like if a character just seems refreshingly familiar; Understood; comfortable; fun; what's the odds they're cishet allistic lol....#anyway the epiphany like oh it was figurative blink & you miss it stuttering....did [waiiit] Pace that one off like inhaaale Waugh#in fact i'm sure the Verbalizing Effort has staved off the kind of [thinks about all of it a moment] to go Aauughhh about again#which; again; also something happening 5 yrs in re: the clairvoyant soothsayer autistic neuroqueer quant on the show w/No Thoughts abt it#ppl being invalidated by others having to validate themselves (& others in the same boat); billions going & How We Hate Them For It lol#oh & encanto's [excluded party's effort to partake] tragedy vs billions' [where's winston in this office? this event?] good riddance idc
1 note
·
View note
Text
these two are the husbando finalists and!!!!!! the first guy is winning!!!!!!!!!!!!!!!!!!!! how!!!!!!!!!!!!!!!!!!!!!!!
mr singer of secrets you deserve so much better🥺 mabi fandom has such bad taste🥺
#wwaffles bein' an idiot#i mean i do like both of them pfft#wwaffles plays mabi#its just!!! event-limited characters get so little love :' (#+ i still havent watched the event he's from but i HAVE heard his voice and it was REALLY good
0 notes
Note
My first time requesting but I need a part 2 of Kilmer where aventurine adopts the reader (somehow) or gets the reader away from that awful man 🤕 angst with comfort and a bit of fluff in the end if its possible, Thank you!! :) (P.S. I love your works!!)
Shama
Aventurine | Child M. Reader (Platonic)
Part One | Part Two (You're here)
----------
"It's an all-or-nothing surrender!"
----------
No matter how many days, weeks, months have passed. The sight of that serial number on the neck of a young child has sear itself into Aventurine's mind. Images of his own past flashes before his eyes. Those times, those things he went through.. the thought of someone else going through the same thing at such a young age. Sends a chill down his spine.
Every time he ever met the man for business, his gaze would linger on the child much longer than the man he was having business with. That blank expression, those expensive and luxurious clothing on him. Like a little trophy. Just for show. A way for his caretaker--no.. owner to say "Hey! Look at this shiny new toy I got! Isn't he pretty?" Put in a glass box, a collection, a doll being stored on a shelf.
Every time he has to meet up with the man, Aventurine makes sure that he brings gifts. He doesn't mind buying gifts for clients. It's nothing really. Anything to make [Name]'s life more bearable... but his main concern, his main target is the trophy, the doll, the child, [Name]. And evert time he gave [Name] a gift, it's always met by complete silence and subtle glances directed to his owner. As if asking permission to take it.
"See this? This is a limited type of confectionery that everyone in the galaxy simply adores. There are only sixteen slices sold every day. Here, why don't you have a taste?" Aventurine says, his hand gestures towards a plate of slice cake. A very popular, very delicious dessert. One that he hopes the child would take it. [Name] glances over to his master, as if he's silently asking if he could, which earned him a firm nod. "Go ahead, it's rude to not accept gifts."
After contemplating over it, [Name] took a seat next to Aventurine, his hand reaching out towards the dessert plate, with his other hand the child use the utensil to eat his dessert. It was simply divine. It's no wonder this cake is a favorite of the people in the galaxy. [Name] had never tried anything this wonderful before.
The subtle light in the child's dull eyes make Aventurine smile widens.
Anything to make [Name]'s life more bearable.
----------
But even so, these gifts could only do so much.. he needs a plan. A permanent one. But it seems... he doesn't need to think of that anymore...
The "lifeless doll" had taken care of it.
Aventurine merely stare with widen eyes as the boy stood there in front of all of them with handcuffs on his wrist, the usually clean and tidy suit he wore is now messy with wrinkles and splashes of fresh blood, his neat hair now in shambles as he look at them through his hair strands with dull eyes.
As if what he had done didn't face him one bit.
It was a banquet, a normal banquet, nothing special, another day, another business. The waiters and waitresses handing drinks and foods to every patron. A normal business event.
And yet..
It had end in a massacre.
The trial went on and on. the trial took way too long for comfort, for every evidence and every alibi... the child is proven innocent. It took what felt like an eternity to finally gathered enough proof for him to be proven guilty. And yet..
The IPC showed him mercy. Finding it to be such a shame to lose such an asset. The length this boy went through, not breaking character as he slowly make his plan come into fruition.
This "lifeless doll" isn't as lifeless as he make himself to be.
For someone as young as him.. to be able to make elaborate plans and following it through till the end.. and creating evidence and alibies to prove himself innocent, whether if it's fabricated or not...
He's a mastermind.
And the IPC can't simply let such a valuable asset to simply.. cease to exist.
.
.
.
At a vacant room, [Name] sat on the edge of the bed looking blankly at the wall in front of him, his gaze sometimes shifted between the wall and his still blood stained hands, along with the handcuffs on his wrists. The sight of it could make anyone feel uneasy and squeamish. But to him.. it brought a sense of satisfaction as a ghost of a smile made it's way onto his face. For his plan had come to fruition.
Giving him a sense of comfort he never thought he could ever feel.
But that smile soon disappears once he heard the sound of someone entering the room, a man that he's well familiar with. There's no mistaken those eyes. He then approached [Name] before kneeling down in front of him.
"The IPC has pardon your crimes, but of course that still didn't erase the fact you had slaughtered a whole banquet of people... I'm afraid you have to work hard in order to clear your name.."
A soft and warm smile adorn on his expression as he stretch out a hand towards the younger. "In the meantime, you'll be under my care.."
"...Malachite."
#honkai star rail#honkai star rail x reader#honkai star rail x male reader#hsr#hsr x reader#hsr x male reader#hsr aventurine#aventurine#aventurine x reader#aventurine x male reader#x male reader#x reader#platonic
609 notes
·
View notes
Text
we fell in love in october — masterlist
PAIRING. ethan landry x fem!reader
SUMMARY. in which you make a bet with your boyfriend, ethan, the night before the start of october. thirty-one days of sex.
CONTENT. no ghostface!au, smut, this is for kinktober so every chapter has its own thing going on i GUESS?, established relationship, slightly experienced!ethan, inexperienced!reader, they basically learn their kinks and stuff throughout the story, fluff (surprise), no beta, not proofread.
STATUS. upcoming.
AN. chapters aren't set in stone so they could change. i'm like half dead while typing this so if there's a mistake pls tell me.
PLAYLIST.
⸻ INDEX.
00. SEPTEMBER 30TH
an innocent night leads to a month of filth.
01. OCTOBER 1ST
morning sex with ethan is always the best way to start off your day.
02. OCTOBER 2ND
you and ethan decide to take a big step in your relationship and have unprotected sex for the first time.
03. OCTOBER 3RD
after a long day of classes, a warm shower is all you need. and your boyfriend in there for some fun.
04. OCTOBER 4TH
shopping with tara leads to buying a little gift as a surprise for both of your boyfriends.
05. OCTOBER 5TH
ethan is out with chad for a 'boys night,' but you can't help but be desperate for his attention even miles away.
06. OCTOBER 6TH
ethan pushes you to your limits.
07. OCTOBER 7TH
an unexpected turn of events leads to discovering something new about your boyfriend.
08. OCTOBER 8TH
sex couldn't get any better with a little extra help.
09. OCTOBER 9TH
everyone needs a helping hand, or mouth.
10. OCTOBER 10TH
you and ethan recreate a scene from a book, taking on the roles of the characters.
11. OCTOBER 11TH
a college frat party isn't a likely place you'd find yourself having sex. especially not with the constant pounding on the door. ethan doesn't seem to care.
12. OCTOBER 12TH
hearing tara rave about aphrodisiacs, you decide to give them a try.
13. OCTOBER 13TH
you let ethan come in you for the first time.
14. OCTOBER 14TH
ethan becomes obsessed with the idea of breeding you, and you're no better.
15. OCTOBER 15TH
sometimes you just need a mouth to murmur sweet nothings into you to really lay back and relax.
16. OCTOBER 16TH
you find yourself a little tied up.
17. OCTOBER 17TH
ethan can't help but wrap his hands around your pretty little neck as he fucks you.
18. OCTOBER 18TH
the phone starts ringing mid session. ethan urges you to answer.
19. OCTOBER 19TH
ethan's partner for his econ project can't seem to keep her hands to herself. your jealousy gets the better of you and you decide to show who he belongs to.
20. OCTOBER 20TH
the group is out for a night of fun, unaware of the game being held between you and ethan.
21. OCTOBER 21ST
hopefully no one notices your hands down the pants of your boyfriend.
22. OCTOBER 22ND
there's nothing more enticing than what you can't see.
23. OCTOBER 23RD
you let ethan fuck you in your sleep after he comes home late.
24. OCTOBER 24TH
watching each other get off turns out to be more intimate than you thought it would be. the only rule is no touching.
25. OCTOBER 25TH
you and ethan get shit-faced drunk, unable to keep your hands to yourselves any longer.
26. OCTOBER 26TH
after the other night, you want to know what it's like to be ethan's little pet.
27. OCTOBER 27TH
cockwarming ethan as he tutors you.
28. OCTOBER 28TH
he much as he gets off on giving you pleasure, he finds just as much amusement in denying it from you.
29. OCTOBER 29TH
you finally let ethan fuck you from the back.
30. OCTOBER 30TH
october is coming close to an end, so the two of you decide to make a little reminder of your time together.
31. OCTOBER 31ST
the best thing about sex with ethan landry is the aftercare he gives afterwards.
32. NOVEMBER 1ST
you get a little more than you bargained for.
#( hearts fics ★ )#scream#scream vi#scream 6#scream 2023#scream smut#ethan landry#ethan landry smut#ethan landry imagine#ethan landry x reader#smut#kinktober
291 notes
·
View notes
Note
In what ways would you change Yuu (or would you get rid of them entirely)? The writing feels inconsistent on their place/importance. If they were just a conduit for the player to watch the events unfold that's one thing but in another story they are an active player.
I'd personally play into the beastamer aspect more. They are supposedly the reason why Ace, Deuce, and Grim were able to work together thus I'd want them to have more agency in making plans, giving orders, etc. Rook calls them Trickster but in what way (lol). The vagueness of being a self insert pains me. I'd also want to give them some magically infused weapon (or has a magestone embedded) just so they aren't fodder or sideline material.
Mmm… As much as I dislike the blank slate self-insertiness of Yuu (I’d prefer to read about an actually realized character), I wouldn’t want to get rid of them altogether. I think they’re important for the role they serve in the narrative even if in execution is inconsistent and not done well.
The problem with “changing” Yuu is that there has to be a certain level of ambiguity due to the design of the game. You cannot give them too much personality or you risk alienating the audience that likes to project or self-insert. There’s also a limit to how much uniqueness a mobile game can lend its players characters; the format isn’t exactly known for having super in-depth player arcs, it’s known for their colorful casts of rollable characters. The devs have to toe that line carefully, not to mention juggle Yuu’s participation with letting the other characters shine. It is for this reason that I won’t be doing a total overhaul of Yuu or just deciding “give them a personality!” as what I’d change about them. Rather, I’ll be proposing alterations while thinking like a dev (ie preserving the current story and as much of the self-insertiness as I can while also trying to give Yuu more to do/say).
Now Yuu, being the outsider to this world, is perfectly poised to have others dump exposition on them. This serves the dual purpose of being able to diegetically explain things to the player. (We wouldn’t get this advantage if the player character was changed to be like… a Twisted Wonderland resident; you could explain some magic things to a layman, but a resident wouldn’t need more common knowledge like country names exposited to them. Were this the case, we’d need an additional excuse for Crowley to take in a native.) It’s also convenient to have them be the “eyes” for the player to experience the world through, since Yuu is able to conveniently be present for most major main story events. It essentially makes them a human-shaped video camera.
I’ve often heard people suggest that if we need a POV character, why not go with Grim since he basically serves the same purpose now anyway. My answer to that is: Grim is also an arrogant asshole who picks fights, just the same as any other NRC student. If Grim were the player character, he wouldn’t be contributing much or helping to guide the other students learn to get along. We need Yuu here to be that driving force for change because Grim simply isn’t capable of it when he’s instigating himself half of the time.
A smaller thing about Yuu that I love is the idea of them being the school photographer! (This is something that is shown in the second anniversary animated video too!) It gives us context for the cards we roll and it implies that Yuu is the one documenting these precious memories. I want Yuu to stay if only for this reason.
Personally, I wouldn’t make Yuu a combatant. This is antithetical to their role and I feel would instead work against them (or at least create a scenario where Yuu has to have some level of battle prowess; this impedes on the self-insert nature of them). Sticking a magic item in their hand makes little difference since they most likely wouldn’t know how to handle it in the moment. (Nor would a magicless human even be able to use some of them; for example, a magestone is completely useless to them.) A magicless human with no combat experience is just another liability to account for, not to mention it actively puts them in harm’s way. It might be cool in theory, but I think in practice it goes against the very concept of Yuu. They’re meant to be here to show that there is “another way” to the NRC students—that violence doesn’t solve all your problems, proof that you don’t need to be a powerful being to “change” others or the world around them. They’re supposed to be underestimated and not seen as much of a “real” fighter, and they’re supposed to prove those notions wrong by demonstrating their worth via other avenues. In this “the weak obey the strong” school, Yuu has to be the one to show them that strength comes in forms that are NOT magic power or battle prowess.
I feel that Yuu works best on the sidelines as a supporter and strategist. Strategy is, after all, half of the battle, and it’s a part that people tend to overlook in favor of the flashier fighters. But strategy is crucial and it can turn the tide against a formidable foe (as we see in the prologue)!! I think this is something the NRC students need to be made more aware of too, so Yuu should stay as the strategist; they just have to be given more opportunities to show off those skills!
With all of that being said, here is what I would change about Yuu:
Drop the beast tamer thing. It gets mentioned prominently like once in the prologue and then never becomes truly relevant. Maybe it’ll become important when it comes to taking down OB Grim, but that will be SO late in the main story that the payoff doesn’t seem worth it. There are no examples of Yuu’s beast taming skills ever being used in the main story, so the whole “oh you have the makings of a beast tamer” thing is so useless. If you really want to keep it, then let Yuu’s innate talent/skills for beast taming help them out at least once per main story book. This means I’d want to see instances of Yuu getting other creatures (ie not just Grim) to help them out.
Allow Yuu the agency to act on their own when it comes to finding a way back to their own world. Going home is so often relegated to a single line or a few sentences and then not addressed again until next book. Have Yuu take initiative instead of waiting around for updates from Crowley. They should go out and ask questions, investigate on their own, etc. Maybe have them get involved in each book’s conflict because they happen to get mixed up in it while conducting research instead of being TOLD to go and fix a problem. Book 6 marks the only real time I can think of Yuu making a drastic decision against Crowley’s advice. It puts them at great risk, and that’s something they’re willing to take for the sake of saving their friends. We need more moments like this throughout the rest of the story. However, Yuu won’t be allowed to do whatever they want unrestricted because 1) it falls out of the scope of a mobile game title and 2) we want to largely retain the capacity to self-insert. So when I say give Yuu more agency to act, I mean it ONLY in the sense of being more proactive in their efforts to get home.
Add a short comment or two from other characters depending on which dialogue options are picked for Yuu. It would be too ambitious to incorporate a full-on branching storyline or strong “choose your own adventure” elements, but at least have the other characters consistently comment on whatever brief dialogue option Yuu has rather than ignoring them 90% of the time. This wouldn’t alter the story in any way but it sure would be nice to have a little more flavor text and more of Yuu actually being acknowledged as present.
Yuu should fully commit to being a planner and strategist. We get to see this aspect of Yuu like once or twice in the prologue (when they tell Grim where to spit fire at the ghosts/planning how to beat the Phantom in the mines) and then are left to extrapolate this to the rest of the game. Maybe you can argue they figured out Azul’s scheme in book 3 too, but this isn’t good enough. If you’re going to set up the idea, then have consistent segments in each book that reinforces that idea. Have Yuu brainstorm ways to jailbreak in book 4, have Yuu be perceptive enough to notice that Malleus isn’t feeling great in book 7 (only for Malleus to brush them off/insist he has a solution), etc.
Have a short story segment that explains how or why Yuu earns their nickname “Trickster” from Rook. We got this with Floyd, so the other known nicknamer should reveal this, especially since the name “Trickster” implies intelligence and cunning. Yuu should have an opportunity to demonstrate this (in book 5 maybe?), which earns them Rook’s respect and the new title. This should also be informed by other parts where Yuu shows how smart they can be.
More time bonding with Grim. I say Grim specifically because I commonly see him as a hated character in part because of how he “steals lines/time” away from Yuu. (Adeuce and Malleus are fine as they are because the former already stick up for/help Yuu out and the latter is meant to stay mysterious until late in the main story.) This means that if you don’t already like Grim, the whole “Yuu chases them to Styx HQ to save Grim” plot point in book 6 rings hollow. To truly build a bond with Grim, please give us moments prior to book 6 that show how much they care for one another and are linked to each other as partners. Times when Grim causes inconveniences for Yuu don’t count. Give me instances of them cuddling at night or talking to each other about their hopes and dreams or whatever. This would establish the value that Grim sees in Yuu, as well as the value that Yuu sees in Grim. It makes it more believable that Grim would cry when he’s alone or realizes he hurt his partner, and that Yuu would defy the headmaster’s advice and put themselves at risk to save Grim.
Better incorporate the ghost camera and its usage in the main story. The ghost camera provides an in-universe explanation for gaming meta (ie the card illustrations); in the main story, it’s hardly ever mentioned save for its introduction in the prologue and when Yuu takes a picture of Mickey with it. What should happen instead is Yuu will take a picture of the characters involved in that chapter. This way, it’s a physical reminder of the time everyone spent together and the bonds they’ve developed. It further strengthens the idea of the students learning to get along and Yuu being there to facilitate that while also keeping the ghost camera relevant.
More time where Yuu actually bonds with/“changes” the other characters. One huge gripe I have with the main story is that we’re TOLD that Yuu’s presence changes and improves the boys for the better, that they teach them how to get along. Very little of the actual main story supports this (outside of the prologue). At best, Yuu has a very short chat with some of the OB boys at the end of their respective book. Yuu should have a little more time in this regard. I don’t know, maybe Idia is still struggling to socialize when he comes over to play video games at Ramshackle so Yuu has to gently encourage him to give it a try or says something to help include him in the conversation. Little things like that! Keep the strong interactions the other characters have in changing the OB boys (like Trey being the one to rush to Riddle’s side, the twins teasing Azul, etc.), but have Yuu help facilitate them opening up emotionally and being vulnerable with one another.
This last point is debatable (I keep changing my mind about it), but possibly make a point of showing how Yuu is adjusting to this new world. This honestly might mess with the self-insert aspect (which is why I debated to leave this out), but I also feel like it might be interesting to reinforce Yuu’s desire to go home h demonstrating homesickness or issues with settling into Twisted Wonderland.
To summarize, the changes I’d make largely involve making TWST commit to briefly mentioned details (that they largely don’t follow through on) and making Yuu actually do a little more to warrant crediting them with resolving issues + fostering friendships. A lot of the problems that exist now are due to promising a lot but then poorly executing on what was promised.
#twisted wonderland#twst#Yuu#disney twisted wonderland#disney twst#notes from the writing raven#question#Dire Crowley#Grim#book 6 spoilers#prologue spoilers#book 7 spoilers#Floyd Leech#Rook Hunt#Idia Shroud#book 3 spoilers#Azul Ashengrotto#Malleus Draconia#book 4 spoilers#Riddle Rosehearts#Trey Clover#book 1 spoilers#Mickey Mouse#twst rewrite#twisted wonderland rewrite
281 notes
·
View notes
Note
now that you finished inquisition, what did you think of it? like favorite things, least favorite, etc?
oh man okay
things i love about dragon age inquisition:
capturing the specific feeling of bonding with a group of people you have absolutely nothing in common with because u all had to go through something long and specific together
the maps can be so pretty and in places really calming and lovely to spend time in. it does make me want to explore and i have no explorer’s instinct
i love the war table and judgements i think those are really fun features
i like that approval for many major decisions applies to everyone regardless of who you bring to specific events/quests. it feels a lot less like you have to manage that really hard, as you sometimes do in the other games and also really noticeably to me in something like baldur’s gate 3. it’s irritating when i have to plan ahead and can’t take who i want to hear from
i like how attached you can get to little npcs who wander around
i loveeeee fighting dragons and how beautiful they all are
little puzzles <3
the collectibles are also mostly fine by me i am a magpie by nature. as long as i can find them, obviously, bc if i can’t they suck and this whole game sucks
the templar specialisation is fun and i enjoyed that part of combat a lot. wrath of heaven/spell purge combo is a power trip
i thought my character was pretty :) i defeated u in the end dai character creator. may you be as merciful when we meet in battle once more
i’m not a huge crafter but being able to tint things is rlly nice
blackwall’s romance is good
vivienne is there
they let me briefly tame a dragon at the end there
things i don’t love about dragon age inquisition:
some genuine cruelty in writing the dalish in a way that feels shockingly callous to the real world cultures the writers took inspiration from
never giving the dalish or the rebel mages any kind of voice of their own and making the player do all that work if they care, which i also feel limits my roleplaying creativity
refusing to let you challenge any of the often overwhelmingly conservative views expressed by other characters without receiving only derision and disapproval. inquisition is a game that punishes you at every turn for having your own opinions, in a way that could be interesting if it was willing to truly let you develop complex or antagonistic relationships with those characters, but ends up mostly just feeling mocking when nobody ever even tries to see your side, while simply agreeing with these people always rewards you with content. origins was capable of letting you engage in discussion, and da2 let you form rivalries that mattered; inquisition, despite starring some of the most intentionally controversial characters, does neither
the game engineering conflicts against groups like the freemen of the dales or the avvar that mean nothing to the player and range from vaguely to seriously upsetting in their assumptions about who it’s normal to just start killing en masse. it’s both boring and distressing
odd, for lack of a better word “casting choices”, like having the fantasy impoverished racial minority all be white within the party while the wealthiest and most privileged are characters of colour, or for a more in-world example having the elves express the most distaste towards elves and the mages express the most caution about mages. i don’t know that i quite have the vocabulary to fully discuss why these weird me out, but it all feels... disingenuous? and chosen to forestall criticism based on real world comparisons in a game series that i wish had the nerve to openly confront what it’s talking about if it’s going to try to make any of its conflicts feel relevant
most of the companions, and indeed most of the quests and time spent playing the game, feel disconnected from the main plot. it’s hard to feel any pressure when the game tells you we need to deal with the main plot “right now!” and “get there before corypheus!” when the bulk of the game is doing other things while you’re supposed to be doing that. the majority of companions could be cut without changing anything. and when you finally want to deal with the main plot you just click to start it. it’s not engaging
the game fails to fully expand dialogue for the player character options it provided, particularly notable with its confusing chantry focus when you’ve said for the dozenth time you’re not andrastian
the 2-handed weapon whirlwind ability sound effect is an exercise in creating the worst and most grating sound effect for someone to constantly hear
they didn’t let me romance vivienne
they killed my dragon :(
#sorry the dislikes are bulky it just takes more words to explain when u dislike something#long post#these r messy sorry if the criticisms are not worded well its late :(
214 notes
·
View notes
Text
homelander x original female character
A young, newly presented Homelander met Posey Eldridge-Mercier, talented Music student, and was instantly besotted. Connecting over trauma and shared passions, Homelander and Posey thrived in the chaos of their romance—until Vought's interference led them bitterly astray.
Thirteen years later, they meet again; and perhaps what they say is true. No matter how brutal, what you love is your fate.
"There is no democracy in any love relation: only mercy." Gillian Rose
see ao3 for more
After Posey, music lost its place in his life.
He could still hear it, though. Phantom pain. What those sad, pathetic cripples say they felt—pain in limbs no longer attached, no longer existent. Just like Posey—no more than a phantom, a minutiae of frilly moments he'd all but forgotten. Yet, the music, the intensity of the piano (Rachmaninoff, no?), the fragility of the violin (Dvořák, right?), her dainty fingers both precise and firm; he could still hear it, now and then, as if being suddenly transported to the past.
He couldn't fucking stand it.
It was an unspoken rule for those at Vought Tower—from the miserable little ants to Maeve—that certain... tunes were forbidden, unless they wished for him to break their legs. Even humming, if Homelander was in a particularly foul mood, could make him snap. It had happened what, four? Seven? A dozen times? he mused, clenching his fists, a painful smile stretching his face as he listened to random investors, whose names he'd already forgotten, prattle on and on—stock prices, the company's EBITDA, ripples of rising interest.
A rehearsed act, one he'd mastered many years ago, but grating all the same, to stand still and pretend he actually gave a shit. And the fucking music—
It was a special gala. A celebration of Vought's anniversary; an excuse for networking while booze flowed freely. The New York Philharmonic had been hired, and as the conductor took to the stage, everyone present went back to their seats. Homelander was considering leaving the event entirely—to hell with those cocksuckers—when he noticed it. As the violinists started, intensely, poignant, after the grave sounds of cellos and double basses, one sway of hands in particular called to his memory.
Even as his eyes took her in, he couldn't believe it. It was like being doused in freezing water (oh, and he was familiar with the feeling, Vogelbaum eager to test his limits, watching calmly as water filled his lungs without killing him). And when Posey's eyes, relaxed and focused, for a brief second found his, he was certain he wouldn't, or couldn't, breathe again. The fucking nerve, how dare she? He was ensnared by his rage.
He could do it right now, laser her into oblivion as he had done with Madelyn. He could get on the stage, grab her by the neck and—what? Snap it? Have his way with her, in front of all to see? No, no, that would cause quite a scene. He could be patient, wait for the presentation to end while he pondered on what he'd do as soon as he got his hands on Posey once again. Privately, after so long.
keep reading on ao3!
#homelander#homelander fanfiction#homelander x original female character#homelaner x ofc#homelander x oc#homelander x reader#the boys fanfic#the boys oc#no democracy#posey mercier#my writing
163 notes
·
View notes
Text
HUNTING GAMES
cws : dubcon, somnophilia, creampie, levi leaves the game, murder, code-breaking, i went over the word limit a little bit, implied manipulation and threats, dating sim! levi, levi gets a bit ummm sadistic?? at the end, college! reader, im still not happy with it but its been so long since ive updated, if i missed anything please let me know.
commissioned by anonymous.
MDNI.
there was a new otome game that had been all the rage recently. characterized by its cutesy, college-life approach, lurking beneath each syrupy-sweet word and blossoming friendship was a sinister undertone. the objective of the game was to achieve the best possible ending for the route you choose, however each love interest was desperate for your love, making said objective increasingly unattainable the further the plot progressed. you’d downloaded the game when your friend had shown you one of their favorite love interests, finding yourself hooked on the stoic culinary arts major, levi ackerman.
levi ackerman was the first route you’d ever chosen. although, in the beginning, he wasn’t too keen on raising your intimacy level. while looking at forums online, you realized that was just how he was. levi was harder to please, and by far one of the most dangerous and volatile love interests in the game. he wasn’t afraid to annihilate any other character to get what he wanted, and knew how to cover his tracks. it was hard to tell when he was on the cusp of snapping, what he liked and disliked, and where he was when he wasn’t pestering you about something trivial.
once you finally manage to get your intimacy level up to the point where his obsessive tendencies begin to show, his personality does a 180… with you at least. he’s more affectionate, gives you gifts for your daily check in — most of it being food he’s cooked just for you, and you find that he’s easier to fluster, stumbling over his words and a faint blush spreading across the apples of his cheeks. levi is still the same when he interacts with npcs, maybe a bit more on the protective and stand-off ish side when youre around. with love interests, however, levi is more hostile than ever.
you’d failed levi’s route many, many times, and had finally just achieved the good ending when you’d stumbled across something regarding a secret route of his. naturally, you wanted to see it to completion, but for some reason it just kept going. growing tired of this secret route, you chose to switch to another love interest.
this love interest in particular was very sweet, docile almost. armin seemed harmless enough, and you found that you enjoyed this route more than you had levi’s. although, after a little while, you noticed some easter eggs hidden in the back that made you feel a bit uneasy. there was a silhouette in the background of each interaction, watching everything play out, as well as a few npcs that seemed to disappear or avoid you altogether. the more you played, the more uneasy and afraid armin looked.
you noticed that armin’s eyes were often glancing around, his sentences shorter when the silhouette was more prevalent, and on a few occasions, he’d outright ignored you. once, you’d found him beaten and bloody in an alleyway outside of the boy’s dormitories, appearing half-conscious and you’d chosen the option to patch him up. after that, your intimacy levels skyrocketed and he was back to normal.
just before the two of you exchanged a kiss during one of the date events, the screen glitched and suddenly armin laid in a pool of his own blood. armin’s face became pixelated, which was unusual for this game since it was known for its graphics. was this part of the game? your heart skipped a beat, gooseflesh rising on your arms as levi entered the place armin was just moments before.
levi’s appearance glitched in places, the blood spatter on his face seeming to drip and become more realistic. that… wasnt supposed to happen. did the game have a bug? you think you see levi’s brow twitch, his lips tugging into a frown, but you cant be sure.
“[name]… why did you leave me?” levi is uncharacteristically upset with you, his face scrunched with what seems to be a mixture of frustration and hurt. “i thought you loved me.”
you knit your brows, trying to exit the route; to your horror, youre unable to leave. levi grows increasingly upset the more you click the button, “why are you on his route? can’t you see that youre mine? we’re made for each other!” he shouts, his voicelines glitching in places.
“why can’t i leave the damn route?” you grit out, one hand gripping the hem of your shirt. “what the fuck is going on?”
levi’s face falls, a far away look in his eyes as you are finally able to exit armin’s route. you groan, leaning back in your chair as you thread a hand through your hair. “is this part of levi’s secret route?” you wonder aloud.
after that, you didn’t touch the game for days. you searched forum after forum, site after site, searching for answers. why did levi suddenly appear on armin’s route? surely, it was part of levi’s secret route… right? your gut told you otherwise, but a game character being sentient? that was something that only happened in fanfiction, and certainly not to you.
a week had come and gone before you even thought about touching the game. you were busy with work, college, and still hadn’t found the answers you were looking for. maybe you’d be able to find them in-game… but what if levi kills another love interest? what if they don’t come back when the game resets? what if —
shakily exhaling through your mouth, you release the tension in your shoulders, cracking your fingers as you hover over the next love interest’s route. she was a very bubbly love interest, her smile bright and contagious enough to have one of your own tugging at the corners of your lips as you right-click on hange’s route.
the two of you interacted quite well, your natural dialogue choices furthering your intimacy level. hange was known to be a relatively easy route — not much reading between the lines, or even guesswork. she was very upfront for the most part. you found yourself forgetting about your secret investigation, genuinely losing yourself to the interactions between yourself and hange.
you only started getting suspicious again once you noticed the silhouette in the background once more. hange seemed to notice too, but she was more composed than armin had been. you squint as the silhouette flickers, your pulse thrumming in your throat as you quickly stutter out, “levi, leave hange alone or i’ll never play your route again.”
the silhouette rushes to the screen, stumbling over its words and blubbering about how it just loves you so much and can’t live without you! the anonymity fades, leaving levi in its place, and you realize that levi was more dangerous than you’d initially thought. hange is quick to take her leave once she notices the look in levi’s eyes, and you attempt to as well. levi’s anger flares up once more at the sight of your cursor clicking the exit game button.
“[first name] [last name], stop trying to leave me. why don’t you want me anymore? you can’t make me love you and then leave. you’re so cruel.” levi’s digits grip his collar, tugging it away from his throat as if he couldn’t breathe. “i-i learned things about you, for you — i tried my best to be the man you wanted, so why are you choosing other people?! am i not enough?!”
a chill shoots down your spine, cold washing over your body as your stomach tightens. you tuck your fingers into your palm, beginning to feel as if you were glued to your seat. how did he know your last name? you don’t remember putting that information in at all… maybe it was from your email? maybe the developers had a third-party thing going on?
levi becomes more frantic the more he speaks, pleading and begging for you to love him again. “i was your first route! you put the most effort into me! you can’t just leave!!” you have a creeping feeling that he’s looking at you — unlike most games, levi seems to lack a blank stare, and instead seems entirely focused on you.
“there’s no way he’s sentient.” you mumble to yourself, pressing a quivering hand to the damp skin of your forehead. “i’m just…. im just tired and stressed. yeah… i should just go to bed.”
you stumble out of your chair, body on autopilot and mind reeling as you put your monitor in sleep mode and push your chair under your desk, trudging over to your bed in disbelief. you tuck yourself in, and just before you’re able to fall asleep, you hear levi speak.
“you look so cute when you’re sleeping…” you hear his shaky breaths — the utter glee in his tone, as if he were more than content just to watch you. dread and unease fill your stomach as you realize you can’t ignore this anymore.
you shoot up in your bed, chest heaving and eyes blown wide as your gaze snaps to your monitor. could he see you? could he hear you? were you going crazy?
you slowly make your way over to your monitor and pull up your game, levi dreamily staring back at you as if you’d hung the stars in the sky. “are… you sentient?” your voice wavers as you ask this, fingertips digging into the hard plastic of your desk.
levi stills, his idle animation unusually stiff. for a moment you wonder if you should check yourself into the nearest hospital, but then, “you finally noticed… oh, baby, that makes me so happy— i’ve been trying to get your attention for so long!”
it’s your turn to still, your body going rigid and exhaling shakily. oh, you were royally fucked. if he was sentient, could he leave the game? god, you hope not.
“i’ve been watching you for so long! i even learned about your parents and your siblings for you! i know your address, the names of your friends; i know your all favorites, i know that you have a dog named rufus, i know that you like to listen to music while you clean —“
levi drones on and on, going over everything he’s learned about you during the time he’s been watching you. your breathing grows heavy and erratic; sinking into a primal state of fight or flight, you hurriedly try to uninstall the game from your computer, but it seems levi had already anticipated this. the screen glitches, flashing white as levi appears in different places — duplicates, different routes, pictures of you, npcs that went missing, hastily written notes all dedicated to you.
deciding that deleting the game wouldn’t work, you opt to unplug your computer. the screen stills for a moment, going completely black before a variety of coding begins to type out on the screen.
“leave me alone!” you shout, your voice cracking as you rip your monitors and pc off of your desk, throwing them across your room. they bounce off your dresser, knocking a few trinkets and such off, sending them clattering to the ground. you notice the coding slows for a moment, eyeing the shattered hardware scattered across your bedroom floor. “you’re just a game!! i don’t actually love you!”
“you’re wrong!!” levi’s voice is distorted and distant — glitching out in some places, or manifesting as a multitude of voices, some higher, some lower in pitch. “you love me — you do! i know you do!”
you panic, the cortisol and adrenaline running through your veins clouding your sense of judgment as you rush to your kitchen and grab a trash bag, picking up a baseball bat from a closet on your way back to your room. you hastily throw your setup in the bag and grip the bat, swinging the metal bat back and smashing the contents of the bag until you feel safe and can’t hear the whirring of the code any longer. you stumble back onto the edge of your bed, staring at the bag as you strain your ears for any signs of levi. heaving a sigh, you wipe the sweat from your brow and gather all the miscellaneous pieces of your setup that were strewn across your floor, placing them in the bag.
you feel disconnected from your body as you bring the bag outside, opening your garbage can and tossing them in. a drop on your face shocks you out of your stupor, but you realize that it was only a drop of rain. your fingers tremble still, your breathing still erratic as you try to calm your racing heart. how was any of this even possible?
you slowly trudge back inside your home, entering your room and collapsing on your bed. this must be a bad dream. it has to be; there’s no way that this could happen. you lie awake for awhile, your mind spinning round and round again. thoughts come and go, never staying for too long, and you forget them immediately after they depart. the events of the night had worn you out, your eyes growing impossibly heavy, drifting off into a deep slumber.
outside, the monitor screen flickers to life. code rapidly pans down the screen, sparks flying as a hand slowly peels out. carefully, levi drags himself out of the game and into…. wait, why is he in a trash can? surely, his beloved wouldn’t…? with haste, levi tracks his way inside your home, brows furrowed with quiet rage. how could you just throw him away like that?
levi takes his sweet time cleaning up, lathering himself in your products and sniffing your towel before drying himself with it. he runs his fingers along the countertops, walls, and doorframes, trudging along to your room as he admires your home. it isn’t long before he finds you sleeping soundly atop your bed sheets. levi’s breath instantly catches in his throat, his heart racing in his chest as he approaches your slumbering form. you were even prettier in person.
carefully crawling onto your bed, the pads of his fingers tuck a strand of hair behind your ear, trailing down to your shoulders. his eyes wander to your exposed flesh before flickering back up to your lips. one kiss couldn’t hurt, right? carefully leaning down, levi molds his lips to yours; his heart nearly stops the moment he tastes you. one kiss isn’t enough. he needs more! levi unbuckles his belt and ties your hands to the headboard, then drags his hand along your chest, swallowing thickly as he feels his pants tighten.
levi quietly positions himself between your thighs, burying his head in your neck as he leisurely grinds his cock into you. biting his lip to muffle his whimpers, he lifts your shirt, baring your breasts to his greedy eyes. levi immediately latches onto one, his tongue swirling around the erect flesh as he works your pajama pants to the side.
“need to taste you, baby.” he murmurs. levi kneels between your thighs, his tongue slowly lapping at the arousal that had begun to leak from you. he takes but a moment to shimmy his pants down far enough to fist his cock, slowly pumping it with his free hand. the man softly groans into your folds, a sleepy whine parting your lips in response.
as he continues lapping at you, levi feels his stomach tighten and stops all movement. he waits for the feeling to subside, then aligns himself with your entrance. he shallowly thrusts into your cunt, slowly working his way inside and bottoming out with a broken whimper. levi’s mind spins at the way your walls grip him — the feeling almost as if he were made to fuck you, as if you were made to take him. his fingers grip your hips as he attempts to control himself, pressing both of your legs further out for easier access.
it isn’t long before levi loses himself in the feeling; it is his first time after all. his hips snap into yours, whimpering and whining through gritted teeth all the while, and you slowly begin to wake. levi’s eyes roll back as the feeling in his tummy snaps, not once stopping as he pumps you full of his cum.
you let out a confused moan, your eyes slowly adjusting to see levi’s fucked out face gazing down at you. “f—feels so good…” he whispers, slotting his lips to yours. you attempt to shimmy away, but it was to no avail; the asshole had tied you up. you attempt to fight him off, but it’s to no avail as he’s stronger than you and has shackled you to your bed.
waves of unwanted pleasure course through your body, forcing soft whimpers and whines from your lips as levi unknowingly rocks his hips into the places that have your eyes rolling back. gazing down at you with something akin to reverence, levi presses the pad of his thumb to your clit, slowly circling his name and bringing you closer to your climax.
“cmon, baby.” levi groans, feeling your walls tighten around his cock. “cum f’me.”
you simply shake your head in response, screwing your eyes shut and murmuring through a whimper, “go fuck yourself.”
levi only chuckles at your words, seemingly amused, and lifts your hips; the man slings an arm around your lower back, one hand gripping the meat on your hip, and forces you to meet his thrusts.
nothing seemed real at the moment. you were unable to stop levi from leaving the game, and now the man was taking advantage of you. you suppose the only good thing in this situation is that despite it all, levi was going to make you cum.
your back arches as your fingers dig into your palms, your cunt pulsing and fluttering as your eyes roll into the back of your head. a high-pitched whine erupts from your throat, levi smirking victoriously at the sight beneath him, and you relinquish control; melting into his hold, you wordlessly beg for more.
you didn’t know what would come after this, nor did you know how you were going to fight your way out of it. the only thing you knew is that this felt good. somewhere deep in your mind, you knew you didn’t want this, but had decided to relish in the feeling of being desired for the time being.
#male yandere#tw yandere#personal headcanon#levi attack on titan#yandere x reader#levi aot#levi x reader#levi ackerman#snk levi#yandere headcanons#levi headcanons#yandere levi#yandere levi headcanons#yandere levi ackerman#yandere levi x reader#yandere levi smut#yandere aot x reader#yandere aot#yandere snk smut#yandere snk#tw: yandere#commission#writing comms open#writing commissions#levi ackerman hc#levi ackerman headcanons#levi ackerman aot#levi ackerman attack on titan#levi ackerman snk
332 notes
·
View notes
Text
Some Tips & Advice for Writing Fiction
"Since advice is usually ignored and rules are routinely broken, I refer to these little pearls as merely 'suggestions.'....There’s nothing binding here. All suggestions can be ignored when necessary." —John Grisham
Love your story. Many writers create their best work when they’re deeply invested in their characters and plot.
Withhold information from your readers. When writing fiction, only give readers the information they need to know in the moment. Ernest Hemingway’s iceberg theory in writing is to show your readers just the tip of the iceberg. The supporting details—like backstory—should remain unseen, just like the mass of an iceberg under the water’s surface. This prevents readers from getting overwhelmed with information and lets them use their imagination to fill in the blanks.
Write simple sentences. Think of Shakespeare’s line, “To be or not to be?” famous for its brevity and the way it quickly describes a character’s toiling over their own life. There is a time and place for bigger words and denser text, but you can get story points across in simple sentences and language. Try using succinct language when writing, so that every word and sentence has a clear purpose.
Mix up your writing. To become a better writer, try different types of writing. If you’re a novelist, take a stab at a short story. If you’re writing fiction, try writing nonfiction. Try a more casual writing style by blogging. Each piece of writing has a different point of view and different style rules that will help your overall writing skills.
Write every day. Great writers have a regular writing habit. That means dedicating time every day to the craft of writing. Some writers assign themselves a daily word count; Stephen King writes 2,000 words a day. You might also join a writing group; being accountable to other people is a great motivator. Don’t worry if what you jot down is technically bad writing or you struggle to get something onto a blank page. Some days will be more productive than others. The more you write the easier it gets.
Set milestones. The average word count for a book is 75,000 words. That can make novel writing intimidating. If you’re working on your first novel, stay motivated by setting milestones. This will help you break the book down mentally so it is easier to manage and easier to stick with.
Understand basic story structure. Professional writers are well-versed in the framework most stories follow, from exposition and rising action through to the climax and falling action. Create an outline to map your main plot and subplots on paper before you get started.
Don't write the first scene until you know the last. This necessitates the use of a dreaded device commonly called an outline. Virtually all writers hate that word. Plotting takes careful planning. Writers waste years pursuing stories that eventually don’t work.
Learn strong character development techniques. There are effective ways to create a character arc in literature. Learn what character information to reveal to increase tension in your story. Your main characters should have a backstory that informs their actions, motivations, and goals. Determine what point of view (POV)—first person or third person—complements the character’s interpretation of events.
Use the active voice. Your goal as an author is to write a page-turner—a book that keeps readers engaged from start to finish. Use the active voice in your stories. Sentences should generally follow the basic structure of noun-verb-object. While passive voice isn’t always a bad thing, limit it in your fiction writing.
Take breaks when you need them. Writer's block gets the best of every writer. Step away from your desk and get some exercise. Getting your blood flowing and being in a different environment can ignite ideas. Continue writing later that day or even the next.
Kill your darlings. An important piece of advice for writers is to know when words, paragraphs, chapters, or even characters, are unnecessary to the story. Being a good writer means having the ability to edit out excess information. If the material you cut is still a great piece of writing, see if you can build a short story around it.
Don't introduce 20 characters in the first chapter. A rookie mistake. Your readers are eager to get started. Don’t bombard them with a barrage of names from four generations of the same family. Five names are enough to get started.
Read other writers. Reading great writing can help you find your own voice and hone your writing skills. Read a variety of genres. It also helps to read the same genre as your novel. If you’re writing a thriller, then read other thrillers that show how to build tension, create plot points, and how to do the big reveal at the climax of the story.
Read beyond what you like. Dutch writer Thomas Heerma van Voss says: "Read as much and as widely as possible. See how other writers construct their scenes, tease the reader, build tension. Don’t be afraid, especially when starting out, to steal or imitate – all arts begins with imitation. One of the Netherlands’ most famous writers began his writing career by copying out stories by Ivan Turgenev in an effort to master his rhythm and way of writing."
Read writers who do not write like you. Trinidadian-British poet Vahni Capildeo says: “Make friends with writers who do not write like you. Swap books. Show each other work. Take the long view and the wide view. Writing adds your lifetime to the lifetime of everyone else who has written or read, or who will read or write, including non-‘literary’ folk. All sorts of people work carefully or lovingly or effectively with words. You may find inspiration in a law report (ancient or contemporary) or a tide chart, or in an ‘unplayable’ play…"
Research. Critically acclaimed novelist Guinevere Glasfurd says: “Writers are often exhorted to ‘write what they know’. But what if your protagonist is a fourteenth-century nun? Or a drag queen from Kentucky (and supposing you, the writer, are not)? Start by reminding yourself why you want to tell the story. Research can be frustrating; sometimes the archive is silent, the answers are not there. There’s a reason for that and that should spark other questions. Research can also be enormously rewarding. It can, and likely will, reveal something unexpected. It is important to remain alert to that, to be attentive and open to surprise. Research is an iterative process. Research a bit, write a bit, research a bit more. Allow your writing to remain fluid at this point, open to question, encouraging of further enquiry.”
Write to sell. To make a living doing what they love, fiction writers need to think like editors and publishers. In other words, approach your story with a marketing sensibility as well as a creative one to sell your book.
Write now, edit later. Young writers and aspiring writers might be tempted to spend a lot of time editing and rewriting as they type. Resist that temptation. Practice freewriting—a creative writing technique that encourages writers to let their ideas flow uninterrupted. Set a specific time to edit.
Get feedback. It can be hard to critique your own writing. When you have finished a piece of writing or a first draft, give it to someone to read. Ask for honest and specific feedback. This is a good way to learn what works and what doesn’t.
Think about publishing. Few authors write just for themselves. Envision where you want your story to be published. If you have a short story, think about submitting it to literary magazines. If you have a novel, you can send it to literary agents and publishing houses. You might also consider self-publishing if you really want to see your book in print.
Ignore writing advice that doesn't resonate with you. Not every writer works the same. You have to figure out what works for you in the long run. If working off of bullet-point outlines gives you hives, then don't do it. If you work best writing scenes out of order, then write those scenes out of order.
Sources: 1 2 3 4 ⚜ More: Writing Notes & References
#writing tips#writing advice#writeblr#studyblr#booklr#fiction#writers on tumblr#spilled ink#dark academia#light academia#literature#creative writing#writing prompt#on writing#writing reference#writing resources#poets on tumblr
122 notes
·
View notes
Note
Hey what were you trying to say in your “it gets good at page 1001” post
Was it more of a comment directed at yourself ( self degradation), is it satire about perfectionism,
Is it supposed to be inspirational for Beginners webcomic creators, or we’re you just in a bad mood?
More of a warning against self-sabotage, because I see it so much. Sometimes it's tied to perfectionism, sometimes it's the opposite - people surrendering to imperfection when they don't really have to.
Creator chat incoming. I'll put it under the deelybob for anyone who wants to read it 👇
I've been in the webcomic sphere for several years now and I've seen so many people introduce their comic with 'I know it's very long and not easy to read, and I won't be going back and changing anything about what I've already made - but please critique it so I can make the rest of the pages better and attract a bigger audience from now on.'
And that's a hard thing to respond to. If a reader can't get through all those existing pages without being confused or bored, then how can they get to the good stuff that lies past them?
So much of gaining an audience is about actively making it easy to 'fall into' a work. Without that easy entry point, it's always going to be an uphill battle to build an audience, no matter how good the later chapters get. There are outliers, but most webcomics won't be those outliers, especially with thousands of them available nowadays. Some people love the grind, but most people will jump to a new tab and try to find something less frustrating.
And webcomic creation is particularly cursed by its very nature. Creators are hesitant to go back and edit pages, even once they've figured out more details about their craft or story structure. It's mostly because of the seeming permanence of it all - the art takes ages and the words feel unchangeable if even one other person has read them. To go back and edit is to publicly admit your failings, right? That's how it feels. What do you MEAN you didn't get it right the first time? You were supposed to do it live, and do it PERFECTLY!
But ideally it shouldn't be any different than prose writing, which is ALL ABOUT finding the story in those edits. And because your story is digital, you can go back and change things whenever you feel like it. A webcomic is fluid.
And if you're thinking 'I should just redraw my whole first chapter' - NO! Hell no, old art can be a part of the appeal! It's far more about finding little tricks to convey your story/characters more clearly. I have read some first chapters with janky art that made me fall completely in love with the story and cast. It's not about the art - as with all things comic-related, it's about conveyance.
Examples I've seen and some I've used myself: A single extra page with a meaningful interaction can solidify the theme of a character's arc. One additional 5-to-10-page scene can help add visual context for an offscreen event where there was none before. Adding a map can tell people where the characters currently are. Changing a character design can help if they get often confused with another character. Redoing your lettering to make it more legible is a huge one too.
In the end, I just don't want people to be afraid of small edits. When I got feedback about the bad clarity of my own work, I knew it would take some time to fix those problems. It wasn't fun to think about or to do, but I'm glad I did it in the end - because it would have limited my audience tremendously. With just a bit of extra effort, I opened a door that wasn't there before, and it now leads more people even more easily to 'the good stuff.'
tl;dr You started your webcomic for a reason, and you're learning more things about its characters, story, and craft every day. Don't be afraid to go back to old pages and inject some of that wisdom through editing. Even a little can go a long way.
***Caveat: If your goal is to just create chaotically, with no goal of gaining an audience, you are a wild and free little thing, and I am in awe of you. This whole rant doesn't apply to you, and you are stronger than me.
106 notes
·
View notes
Note
Someone once said Aang and Katara’s romantic interactions have no impact on their relationship. Which I find a ridiculous notion, given how
One: The Series genuinely wasn’t built around romance.
Two: We do gradually see the characters develop feelings for each other more across the show.
https://www.tumblr.com/melu-lis/762094698681745408/one-of-the-most-baffling-thing-about-kataang-to-me?source=share
Honestly, the fact that Katara and Aang's relationship has that strong aspect of friendship is one of my fave parts of it.
Like, maybe this is an unpopular opinion and I'm just a degenerate little dyke but I'm so so tired of romances having to follow the typical usually heterosexual conventions that have been set ib place both irl and in media.
And not to sound like an old man shaking my fist at a cloud, but in an era where romance is very standardised (look at the plethora of YA romance books selling basically the same plotline but in different aesthetics). It's nice to find a relationship that doesn't fully fit that mold.
Like people have joked about this but Aang and Katara really do follow the famously memed lesbian relationship stereotype of "we've been besties for ages and we've kissed a few times and she's said she loves me and I'm starting to think she's into me but idk". And I love that for them.
Also OP's examples aren't really saying much. They mention that "sokka learns that aang has a crush on katara in the fortuneteller, but we never see aang trying to get advice from sokka after he learns about it" while disregarding the fact that Aang did try to get advice from Sokka, and it backfired. Did we all forget "Soooo... papaya?" (also Sokka didn't realise that Aang had a crush on Katara? He thought Aang had a crush on Meng.)
Another argument from OP is that: "aang and katara kiss in the cave of two lovers but we never see katara's perception of aang change at all" which I find a bit of a flawed idea because there's not really anything in Katara's perception of Aang to change? Like she was already seeing him as a viable romantic partner from at least the Fortune Teller, she was blushing when considering kissing him and offended when he didn't immediately agree to it.
(I actually think this is the moment where Sokka realises there's something between Katara and Aang man look athis face.)
We do not see Katara's pov, but we can pick up her thoughts from how she's animated and other clues because atla makes it quite easy to emphasise with its characters. I talk more about it in the Kaatang and female gaze post.
OP using the description of "natural development of a platonic relationship becoming a romantic one" is also mildy annoting because just because a romance doesn't follow established conventions and timelines, doesn't mean that it's not natural or badly written. We study tropes and aechetypes usually in order to subvert them.
The concept that romance has to be a series of events followed by switches flipping automatically in response is incredibly limiting and, frankly, overdone. I can see the appeal of romantic stories being a series of actions and reactions between two people, but I personally find a slow, budding development even more compelling. But once again, thsi is up to preference. If OP doesn't like this style of romance, than that's fine. Though I will stress the golden rule: your preference doesn't mean that everything else is bad/unnatural/unethical etc.
#kataang is a sapphic ship wearing a plastic bag over its head with the word “straight” scribbled on it in sharpie#kataang#katara#aang#pro aang#pro katara#pro kataang#avatar#atla#avatar: the last airbender#the last airbender#avatar the last airbender
55 notes
·
View notes
Text
Gameplay changes I'd make to BG3 if I was in charge:
(Under a read more bc this is an insanely long list)
Ability to make party changes without going back to camp; I.E. "hey Lae'zel, go back to camp and tell Karlach to come here."
Able to see companion approval at all times even if they're not in the party
Able to make checks with any character, not just Tav. You used to be able to do this to an extent by having other characters do conversations, but when they made it so Tav was prioritized back in patch 6, they changed it so that even if you click with another companion, it switches to Tav. Ideally they would fix it so that if the conversation triggers automatically, it prioritizes Tav, and if you deliberately start a conversation with another companion, it recognizes that you wanted that.
Better item sorting. "Most recent" actually sorts by when you acquired the item.
Ability to text search for an item if you know its name.
Ability to mark an item as a favorite so you don't accidentally sell it/drop it/send it back to camp.
Quest items don't count against your weight total.
Quest items that are no longer relevant are no longer marked as quest items.
Either allow for character leveling past 12 (Even if class leveling is limited to 12) or adjust the difficulty across the board so you scale more evenly. Act 1 becomes a bit easier, act 2 remains about the same, act 3 becomes a lot harder. I should not hit the level cap early in act 3.
Alternatively, at least give a reward in lieu of XP when you hit the level cap. Items, gold, a points system that lets you use excess XP to buy additional spell slots/wilshape charges/rage charges/bardic inspiration, something.
Story mode; battles are disabled, allowing you to solely explore and focus on the story elements.
Dark Urge as a companion.
Ability to change who your unfortunate murder victim is, outside of Alfira and Quill. Maybe it's Zevlor, or Rolan, or Kagha.
More recruitable evil companions. Kagha, Wulbren, and Ethel are a good start.
Halsin recruitable in act 1 or at least no later than the start of act 2.
More reactivity for story developments after act 1, particularly in act 3 when it drops to little comments here or there.
More reactivity for Dark Urge story elements in particular, especially everything related to the Orin fight.
Ability to fast travel to quest-related markers.
Ability to hook up your companions. Let me smooch Halsin but hook up Karlach and Wyll, or let me romance Wyll while hooking up Halsin and Astarion!
Change point and click lines for characters to reflect story developments (resist Durge should sound less unhinged, Lae'zel shouldn't reference Vlaakith after turning away from her, etc)
Let your love interest answer questions about you during the love dryad test. You can select the right answers beforehand, and then they'll answer right or wrong depending on a bit of approval and a bit of luck/dice rolling. Halsin, of course, will automatically know you fear krakens.
Fighting Gortash at the coronation is actually an option that doesn't break the bridges and doesn't disable fast travel into Wyrm's Rock once he's defeated.
Give the gnomes the ability to fix Karlach's engine, or at least work on a prototype.
Option to speed up or entirely skip enemy turns, coming back to you and giving you a brief recap of who was hit and for how much damage/what status effects. This would make the courtyard, in particular, less of a slog. I should not be able to finish my turn, take a pee break, and come back to the enemies still attacking.
Ability to make it more clear what your relationship with Halsin is in a polymance- keep it as a one night stand/physical relationship, make it a poly romance with your other partner as your nesting partner, or even make it a throuple. Similarly, if the latter, add scenes of your partners getting to know each other better, kissing, etc.
Don't tie so many plot events to long rests while stressing that the player needs to hurry to avoid ceremorphosis. Either drop the facade that there is a rush, or make these plot developments happen outside of camp.
Consequences for using tadpoles beyond one (possibly two as of patch 7) dice rolls. Make it so using too many will cause you to squid, no matter what.
Ideally, bring back the plot that was teased in act 1, where instead of being the Emperor, you Dream Guardian was your tadpole, trying to seduce you to let it take over.
Better balancing for Rangers at higher levels, as as it is now, you basically have to multiclass them to get any decent use out of them. After level 5 any additional levels spent on Ranger are wasted.
Improve Eldritch Knight and Arcane Trickster to use the class's standard stat instead of int or wis for their spells.
All wildshape attacks minus three of the four myrmidons should count as unarmed for the purposes of tavern brawler and other similar things that buff unarmed attacks working.
Make the Emperor/Orpheus a fully autonomous party member, allowing you to give them equipment (and allowing them to use potions/spells they didn't already have on hand) during the final battle.
Fix pathfinding for characters you don't control, and especially fix them automatically jumping back to the other side of a gap just because you had to switch to a character who wouldn't make the jump before.
Improve Fly so that it is better than Jump outside of like 2-3 levels.
Some kind of enemy-rush mode where you see how long you can last against all the bosses in the game would be amazing.
Ability to either return to the city and finish up some quests before the epilogue.
New game plus.
Origin Halsin and Minthara.
The game does a better job of remembering that Halsin isn't tadpoled, and also does a better job of not always assuming that if you're in a poly relationship with him, you want the other partner prioritized for literally every scene.
Resist scene for Minthara and Halsin.
Recruitable Aylin and Isobel. Ideally, you can also romance them and become their third.
Dye preview, as well as clothing and armor previews.
Armor scales in weight with your size, so the same armor put on a small character will weigh less than the same armor on a large character, allowing little characters more options.
Druids automatically revert to human form for cutscenes, then return to wildshape after without losing a charge.
Orin can kidnap any character, including your romanced companion, but to compensate, there are less steps needed to access the Temple of Bhaal.
The kidnapped companion is not guaranteed to be unharmed even if you save them; depending on how long you took, they might have been badly tortured and receive a status debuff that lasts several days.
Faith-leap trial is fixed so that you can actually solve it without either a guide or cheesing it.
Let Wyll dump Mizora as a patron, then become an Archfey warlock with Thaniel and Oliver as his patrons. Wyll then becomes a nature defender.
More autonomy for Wyll in his quest. You can't make the pivotal choices of his story arc for him, and instead, your ability to convince him is tied to dice rolls that have a DC scaled to your approval, like for SH.
Able to take Scratch and Owlbear home in the epilogue, instead of only being able to send Owlbear with SH, Halsin, or you if romanced to either.
Let Karlach stay in the House of Hope if Hope lived, allowing her to live in Avernus without having to constantly fight and fear Zariel.
More interesting Speak With Animals conversations. They drop dramatically after act 1, and by act 3 there are very few times I use the spell anymore, just to talk to the kitties.
Able to cast certain spells (I.E. Hero's Feast) on all recruited characters, not just those in the active party.
54. Fix the morality system for Paladin oaths so that it's more clear what actions will break your oath ahead of time.
55. Give players more chances to fix things if a character turns temporarily hostile. I shouldn't lose a vendor, quest, etc for good because of a failed persuasion roll. There should be one more chance to fix it.
56. More deities for players to choose from; if not for Clerics, at least add more at the Stormshore Tabernacle. Ideally, allow even other classes to talk about having a favored deity, as most in the Realms do, and it would be interesting to, for example, be a Ranger, worship Mielikki, and have dialogue with Halsin, Jaheira, and Minsc.
57. Act 3 gets more unique music instead of largely reusing tunes from acts 1 and 2.
58. More companions so that every race and every class has representation.
59. Elves act more elven. Halsin and Astarion can have conversations in Elvish. Arnell is not confused by Shadowheart choosing her own name.
60. Free healing by Halsin. He is a world-renowned healer and would be great to see him use it more. Also, more shown of him researching medical conditions, helping sick/injured civilians in Baldur's Gate, etc.
61. The Shadow Curse breaks as soon as Ketheric dies or Thaniel and Oiver are reunited, whichever comes later, so the player can see the lands not influenced by the curse. Move the cutscene that plays on leaving the lands to this point, just without the bit of the party leaving the land.
62. Ability to save Art Cullagh so he won't die shortly after the game ends.
63. After you defend Halsin's portal, you get to play a side-quest where Halsin fights through the Shadowfell, finds Thaniel, and fights his way back. OR, you can delegate the portal defense to your other party members, and join Halsin in the Shadowfell to help him find Thaniel.
64. Introduce a weather system and a day/night system.
65. When you knock out a character using non-lethal attacks, the character is actually treated as alive, letting it be used outside of Minthara, Minsc, and Alfira.
66. Scene of Withers telling the players who he really is. Dark Urge players can become Withers' Chosen after they reject Bhaal, while Tav and non-Shadowheart Origins can be it from earlier on, maybe a scene early in act 2, and Shadowheart can be it after turning from Shar.
67. The Dark Urge's Urge manifests in battle, causing them to sometimes waste an action torturing a victim who's already been downed, or to turn hostile on allied characters.
68. More references to the Dark Urge being chronically ill as a result of their brain injury- this is brought up periodically in act 1 and then dropped for the most part. This could even lead to scenes of romanced characters comforting them when they have a headache or fainting spells.
69. More intra-party conflicts besides SH and Lae'zel, and the possible Halsin-Minthara ultimatum. Let the evil characters get angry at Gale for wasting magical items and try to kick him out.
70. Implement the Halsin-Minthara ultimatum, but don't make it an ultimatum; instead Halsin simply signals his intention to leave, and if you want him instead of Minthara, you bring up sending her away. Also make it clear that the Absolute still hunts Halsin for what happened in the Grove and for fighting Ketheric 100 years ago, showing that even without a tadpole, he has stakes in this too. Also make it clearer that Minthara is severely triggering his past trauma with all her pro-slavery talk, possibly causing him to gain a status debuff if he's near her. That way people will stop demonizing Halsin there will be more of a feeling of balance in the ultimatum.
71. Ability to rescue children (particularly the orphaned ones in act 3) and bring them back to camp for Halsin and/or Jaheira to mother.
72. When you're in the final battle, the companions who aren't fighting at your side are instead on a sidequest evacuating the city and fighting the midnflayers who are terrorizing the citizens. Alternatively, just for this one battle, you can bring all your recruited companions with you (it would certainly help make that courtyard fight more balanced if you aren't using invisibility potions).
73. Platonic paths get just as much weight as romantic ones. You can become Karlach's best friend forever and go on friendly outings with her. You can train with Lae'zel. Etc.
74. Setting for romance/sexual encoutners/offers to be turned off entirely.
75. Explorer difficulty allows you to multiclass still.
76. More quests for evil players.
77. Every romanceable character has at least one action that will cause them to break up with you, and every companion has one that will cause them to leave the party (outside of sinking approval to -40).
78. Option to turn on a "confirm action" button, so that accidentally clicking on an item in red that's right next to a communal use item doesn't get you aggro'd.
79. Optional choice to add in random encounters.
80. Reintroduce class-specific tadpole powers from Early Access.
81. Ability to help people in the city more; you can offer refugees shelter at your camp, feed or pay all beggars, etc. Telling the rich they suck for not helping is great but I want to be able to do more.
82. Sidequest for that Druid who's trying to save the dying tree in Baldur's Gate, ideally with special Halsin and Jaheira interactions.
83. More conversations like the one with Halsin and Jaheira in act 2, where controlling a character lets you talk to another and unlock special dialogues you don't otherwise get.
84. The circus is now a proper carnival, including magic-fueled rides, treatos, and a tunnel of love. Also, the Bhaalists are trying to interfere with the rides and get people killed, which you have to stop.
85. You have the option to tell owlbear cub that you don't want to give him the potion to make him grow faster because he deserves to stay a cub and grow naturally.
86. You can give companions little gifts, like SH with the night orchid. You can give Halsin his pipe back.
87. You can choose to join a companion in the endgame even if you haven't romanced them. You can move to Halsin's commune or keep Astarion company in the Underdark.
88. Ability to evict companions from your camp at any time, with a corresponding chewing out from the companions who stayed unless you have a really good reason for it.
89. Bring back the datamined bits where companions who left your party would later show up in the courtyard battle, tadpoled (if not already) and under the Absolute's control. (Maybe with a scene showing how it happened, including the tadpoling for Halsin and Jaheira who wouldn't have been infected before).
90. Bring back the datamined scenes from the morphic pool where the netherbrain would make the party have hallucinations corresponding to their insecurities. Including the option to comfort them after, especially your romanced partner.
91. Optional ability to cook meals yourself, maybe with a little cooking minigame like Pokemon has. Different foods can give you different status benefits the next day.
92. Ability to travel back to any act at any time before the final point of no return.
93. Act 1's point of no return is either entering the Underdark or the Mountain Pass, or entering the Shadow-Cursed Lands, but not either entering the Shadow-Cursed Lands from the Underdark or entering the Mountain Pass.
94. A gardening mechanic for edible plants and such would be fun, so you could have a steady supply of camp supplies and certain alchemy ingredients. Especially mushrooms since Minthara literally has her own mushroom farm.
95. Camp library so you can keep all your books, notes, and letters in one space to read without cluttering up your traveller's chest.
96. Alternatively, there are multiple traveller's chests for different items. Armors and weapons in one, scrolls, potions and other magical items in another, food and alchemy supplies in another, etc.
97. Ability to take care of and comfort characters who've been poisoned, infected with contagion, etc.
98. Let Halsin, SH, and the player cuddle more animals.
99. Every class gets a unique camp follower a la the Oathbreaker Knight.
100. Vendor of common things (animal speaking potions, some alchemy ingredients, camp supplies) in camp for the whole game.
66 notes
·
View notes
Text
Following especially the latest season of Prodigy, I would just like to give a shoutout to Chakotay.
I actually liked him even back in Voyager, although he could definitely have been written better in that show. But then Prodigy came, and despite his limited screen time, that show did him SO well I can still barely believe it. And no, I'm not talking about how unexpectedly hot he looks in a cowboy hat ... That's the bonus cherry on top if anything.
If Prodigy proved anything (besides that it is now one of my favorite Star Treks of all time) is that Chakotay's earned that captain's chair, and so, so much respect.
I love how we get to see him be the selfless, dedicated, strong leader that he is and has always been, entirely disconnected from Janeway or any other legacy character. Now more than ever Chakotay and Janeway are just equally hardcore, badass captains who would give their lives for the greater good in an instant, and that's part of what makes them so great. Their equality, despite the different ranks, really came across in Prodigy more than ever before, which I loved to see.
Honestly, whenever I see Chakotay dismissed as a doormat or "best off as second in command" I just kind of rage a little. Even back in Voyager, it was pretty clear to me that he wasn't (for example, some people seem to forget that he was a captain originally and only became a first officer for the good of the Maquis crew.)
And now that we have Prodigy ... Even though we don't really see much of it on screen (which is a shame), I like reminding myself how, since the launch of the Protostar, he went through 12 (!) more years of (self-)sacrifice and (leadership) hell and managed to come out of that seemingly stronger and more certain of his place and himself than ever.
Even the events of "The Last Flight of the Protostar" aside ... Just think about how many life-altering, defining, difficult choices and sacrifices he had to make in those 12 years.
In the timeline that was averted, he sacrificed his only shot to get back home through the wormhole (the Protostar) to save the Federation from the weapon on board.
In the new timeline, he sacrificed himself by choosing to stay on that planet where he and Adreek landed, also for the sake of protecting the Federation from the weapon on the Protostar.
Chakotay was technically stranded in the Delta Quadrant twice (once with Voyager, once with the Protostar), and despite how abysmally things went on his first command, he never sacrificed his integrity or his dedication to Starfleet's values. He becomes a little grumpy over 10 years in solitude, but honestly, who wouldn't? And then the first thing he does after being rescued is take over Voyager-A and continue his service ... That's some dedication if I've ever seen it. I think he may have wanted to prove something there ... and honestly, he couldn't have succeeded more.
And no, he did not "teach" Dal that his place was "the second in command" ... On the contrary, he very likely showed Dal through his own competence and perseverance that Dal himself was simply not ready yet for such a responsibility.
He's just an extraordinary captain who has gone through things and made choices that very few others could have made. Choices like sending the Protostar back in time, that had the fate of the entire Federation depending on it.
I adore Prodigy in general, but one of the things I adore the most is that it finally shows us more of why Chakotay is not second to Janeway or to anyone. He's his own leader, his own character, and his own captain who deserves so much more acknowledgment.
Although, I still feel that we were robbed of some of Chakotay's best moments by not showing us the arrival of the Protostar on Solum and later the events preceding its (presumably) emergency landing on that planet where it stayed for ten years (honestly, I'd love for future Prodigy seasons to have maybe a flashback episode or two about the Protostar's maiden voyage and Chakotay's arrival on Solum and maybe later on that planet where he was stranded.)
Anyway, long rant over ... All I wanted to say was that Chakotay has more than earned the command of Voyager-A; seeing him in that chair made me very happy, I won't lie.
And I really hope if/when Prodigy gets more seasons, he'll be a more major character because he deserves a more central role.
#star trek#star trek prodigy#star trek voyager#st prodigy#prodigy season 2#prodigy spoilers#star trek prodigy season 2#captain chakotay#chakotay#chakoway#chakotay x janeway#janeway x chakotay#if i see someone dismiss him as a doormat one more time i will scream#nothing but the most respect for this man#pardon if this rant is a little incoherent but i have feelings#they finally did him justice#ngl i would watch a whole show with him in the center captain role
62 notes
·
View notes
Text
happy pride! here's the fullbody refs for spina venatores <3 I still need to work on other stuff for their artfight profiles like their i2 illustrations and battle chibis but soon ..... s o o n ....
extras and rambles under the cut o7
reworked their manus fits from this old ref and tweaked the colors to make them more blue bc they looked SO purple on certain screens
venison has little to no changes, other than their scrapped i2 outfit, but its really funny how they have 3 fucking refs. 3 of them. plus a whole fucking obsolete i2 garment illustration
favoritism fucking SUCKS
mutton is pretty much exactly the way i pictured her so shes perfect and gave me zero issues <3. then there's chevon who is annoying and wants to exclusively dress up like some dramatic pirate/vampire but his fit reminds me so much of julian the arcana i cant get that out of my head.
poultry and veal are the ones who changed the most in their i2 garments, cause it hit me that poultry cannot be exclusively tied to vertin's team like venison and chevon on account of poultry being a human--she needs ties to the foundation or foundation adjacent groups like laplace to survive storms like ezra (laplace being the one organization she would love to join). but then it also hit me that she would not be allowed to join laplace THAT easily on account of. the horrors the crimes and whatnot, so for now she's on probation working as madam Z's assistant
the arrangement also works wonders bc veal is the one who has the most trouble graduating from the school of discipline, and spina venatores consists of ppl who Cannot Be Separated. so having the two somewhat close and still in touch is good <3 it prevents a lot of accidents. veal wears the foundation uniform just because they want to match with poultry
it also works bc venison's colors outside of manus are very similar to the foundation's palette, so i get to keep the visual dynamic between them, poultry and veal hehehoho
im STILL debating on how to organize their respective banners, since there's 5 characters instead of the usual 3. my brain is still trying to make their event coherent and its a mess in there AUGH. i could always make venison a limited character bc theyre my beloved blorbo. or make veal a limited character bc it would be very fuckign funny to have them randomly shapeshift into a different 6* that you own and just have that be their mechanic
i could also add aianteia to make the numbers even and have four 6* and two 5* but. then i would have to make refs for that bastard. and i dont have it in me. WHATEVER, I'LL FIGURE IT OUT!!!
63 notes
·
View notes
Note
In vol10, how do you think they’ll play the specific ramifications of what Yatsuhashi did to Jax at the end of before the dawn?
The book left me with the impression that Jax would be a shell of his former self. In the animatic we get a glimpse of Gill and Jax but the gist of that interaction is a smile they share. Likely this is meant to suggest their bond is stronger after the events of before the dawn; but in this case I’m more interested in the possibilities/impacts Yatsuhashi’s mind wipe may have on a main vol10 antagonist’s mental state; and how that may effect the story and its themes.
I don’t love the idea of sweeping this “wound” Yatsuhashi inflicted on Jax under the rug with a hard reset. Kind of want it to matter for these characters, y’know?
Maybe Jax is a little spacy and this time he’s going along with what he thinks Gill wants because he vaguely remembers her as his one anchor and doesn’t exactly remember why he wanted this so much in the first place? (I knew someone who had dementia and he wouldn’t always admit that he didn’t know what was going on and he just went with it; but he was so scared and confused all the time.) Jax is following Gill now.
Maybe instead Jax has brief moments of clarity where he is exactly the person he was before Yatsuhashi domed him but then most of the time he’s dissociative, glassy eyed, and barely there; and Gill’s pulling him along trying to jolt him back to who he used to be. All while hiding his condition from their followers.
I’m not married to any one manifestation/interpretation but I am interested in this being a further exploration of the unraveling of the Self and self-actualization. What are your thoughts?
we-ell as is often the case (lol) im pretty far out of step with most of the fandom here because i am and have always been really skeptical of the face value reading of that scene. like “yatsu completely erased jax’s memory and the book ends with jax in a vegetative state” never made sense to me to begin with –
that is an outcome yatsu spend the entire story worrying about because he’s scared of his own semblance to the point of hating it whenever he has to use it, so i’m inclined to take any “oh god what have i done!?” freak outs in that vein, in the heat of the moment while there’s a battle happening and yatsu was just fighting for his life with a guy determinedly trying to turn his memories into porridge, with a large grain of salt.
in addition:
yatsu and jax have counter-semblances; yatsu can completely negate the effect of jax’s semblance on somebodies mind by literally just jostling them – erasing the most recent couple seconds of their memory. he doesn’t even need to target the false memories specifically, just touching their mind with his semblance is sufficient to negate jax’s.
because of this, yatsu is naturally resistant to jax’s semblance.
doesn’t it follow logically that jax might likewise have a natural resistance to yatsu’s? oil doesn’t mix with water any better than water mixes with oil.
furthermore,
The boy shook his head. “No, no—he’s fine. The meditation exercises Yatsuhashi taught him seem to be helping his memory.” Velvet nodded. She had a suspicion it was more than just the mediation exercises that were helping Edward. No one knew for sure what Yatsuhashi had done with his Semblance when he’d tried to heal Edward’s mind … even Yatsuhashi wasn’t sure. His ability was to erase memories, but it was possible that there was more to Yatsu’s Semblance than that. It was something Glynda had emphasized in their second-year classes at Beacon: Semblances can grow as people do. It was reasonable to assume that he might have been able to nudge Edward’s mind enough to give him better recall and help reverse his degenerative mental disease. But Yatsu had always focused more on controlling his power than testing its limits and seeing what else he could do. He hated messing with people’s minds.
edward caspian is an elderly man living with some type of dementia whose mind yatsu tried to heal with his semblance, and evidently he succeeded to some degree. and the narrative framing contrasts this fact—that yatsu can heal damaged minds—explicitly with yatsu’s fear and dislike of his semblance in a way that suggests his fear is not necessarily rational. it’s rooted in a traumatic childhood incident where he did cause very real harm by accident, yes, but because of that trauma, yatsu focused very narrowly on restricting and controlling his semblance and consequently thinks of it as strictly a horrible, dangerous curse with no potential for anything good.
(he is, in this way, very like qrow.)
now! the specific circumstances of the struggle between jax and yatsu are, i think, worth taking into consideration here. jax is trying to pull yatsu under control again by twisting his memories; yatsu counters by trying to make jax forget an unspecified (but likely quite brief) amount of time in order to neutralize jax’s semblance.
(i think the motivation is very important: regardless of whether yatsu did or didn’t push his semblance harder than he meant to, he was pushing it toward the goal of eliminating the threat posed by jax’s semblance, under the kind of stakes we’ve seen incite changes in semblances for other characters, and this is in the context of the narrative already being pretty unsubtle about setting up for yatsu’s semblance to evolve in some way.)
this occurs at a point during the battle in which it is now clear to everyone that the crown has been defeated. jax is injured (“A bullet pierced his left arm. He cried out and saw blood. He felt the burning pain.”)
moments ago used his semblance on his twin sister to force her to keep giving him aura, believing she would otherwise leave him to die. the reason yatsu wins this struggle is gill funnels her own aura from jax to yatsu at a critical moment, and then tells yatsu that 1. she was never under jax’s control at all, and 2. she did all of this, including betraying him, because he’s her brother and she loves him and she knew she and he would both die if she didn’t stop him.
in every other instance, when yatsu jostles someone out of jax’s control, they’re disoriented and hazy for a little while afterward. so jax has that on top of having just been shot and his sister betraying him but also revealing that his long-held self-hating belief that the only reason she stuck with him and gave him the aura he needed to live was because his semblance compelled her obedience was completely untrue because his semblance doesn’t work on her at all, and he’s just suffered a crushing martial defeat in the cause he staked his whole life on.
of course he’s just laying there sobbing silently in stupefied shock!! i just don’t think that jax having what is a completely understandable emotional reaction to, waves hands, all that as seen through the eyes of a boy who’s terrified of his own semblance is a cut and dry case of tabula rasa.
what i think might have happened is that yatsu did something to jax’s semblance. think about it like this: on top of being the kind of high stakes crisis that could easily have caused yatsu’s semblance to evolve on its own, the pivotal moment occurred when gill took the aura that was powering jax’s semblance and gave it to yatsu instead.
jax’s semblance can:
twist real memories
implant false memories
yatsu’s semblance can:
repair memory damage
erase real memories
we know, from what’s going on with oscar and ozma, that mingling two people’s auras over a long period of time results in a convergence between the two consciousnesses; and we know, from jaune’s discovery of his semblance, that a similar but far more limited phenomenon occurs when two auras are mixed temporarily—jaune is able to amplify weiss’ aura for her while she is unconscious. and we know from qrow and clover that even without any aura-mixing, two people with similar-but-opposite semblances can incite growth in each other’s semblances by way of shifting perceptions and challenging beliefs about what is possible—qrow gains more control over his semblance by learning to see it from clover’s point of view.
so what happens if you mix the auras of two people with similar-but-opposite semblances while those two people are actively semblance-wrestling? well,
i’d think that the likeliest outcome is for the semblance receiving aura to change in a way that reflects or imitates the semblance it’s receiving from, and perhaps vice-versa.
and if you think about what jax’s semblance does and what yatsu’s semblance does and the way yatsu’s negates jax’s—what do you get if you add memory-twisting to a semblance that can both erase memory and heal damage to the mind’s ability to remember, and refract the memory-twisting through the prism of a character who finds the very idea of messing with someone’s mind repulsive? well, my answer would be that you change the memory-twisting into something that seeks to heal instead of seeking to control… like, say, untwisting cognitive distortions to cause the target to see something clearly. for example.
alternately: what happens if you give yatsu jax’s ability to use his semblance on many people all at once, while yatsu is striving to block jax’s semblance? maybe breaking every binding jax had all at once, rather than (as before) having to jog every victim’s memory one at a time.
or maybe you inflict that horror and fear of messing people’s minds on jax, essentially reflecting his semblance back at him in a way that causes him to feel how yatsu feels about these powers—even if only fleetingly.
or—well, we know it’s possible to steal somebody’s semblance, and the basic essence of yatsu’s is about erasure. might it be possible to erase a semblance? wipe the semblance itself back to whatever inchoate protean state a semblance has before it manifests for the first time? push it back down into the unconscious again?
now that we’ve gotten clear confirmation that jax isn’t, like, in a vegetative state, i think it’s pretty likely that either,
yatsu really did wipe way more of jax’s memory than intended and has since used the healing side of his semblance to repair most if not all of the damage, even at the risk of making jax dangerous again, because his conscience (rightly!) compelled him to do so – a thematically salient narrative direction vis-a-vis salem and, ultimately, also the god of light, or
yatsu made an incorrect assumption and what actually happened is more along the lines of similar semblances ricocheting in an unpredictable way – which opens doors for a lot of dynamic things to do with jax as a character and potentially allows for his semblance to be more/less of a danger now depending upon the needs of the vacuo arc.
so there’s some narrative advantages in either direction. i do tend to think that the relationship between the asturias twins will be different and specifically more balanced than in the book, less because of semblance-induced changes to jax’s psyche than because he knows now that he not only can’t but doesn’t need to compel her to not abandon him. there’s a layer of fear/resentment in the way jax views her in the book that is pretty effectively shattered at the end and her betrayal was explicitly predicated on gill facing the choice to save herself by letting him die, and her not being able to do it.
all that said i think it would be fun if jax didn’t really remember much of the battle, because those are the minutes that yatsu was specifically trying to erase, so he remembers gill not leaving him to die and those revelations but also has to trust her account of how the battle turned so decisively against them prior and you get the push-pull between the new revelations and his older resentment and distrust of her motives.
30 notes
·
View notes