#its a big part of its identity as a series!
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maigoen is still running to this day it updated like. 2 days ago!!!!
I just realized that project voltage is really similar to the a thing sanrio did.
like gamefreak basically went up to some vocaloid producers and asked "hey can you make a song about pokemon???" and sanrio did something similar but with maimaimaigoen like a year or two ago.
but unlike maimaimaigoen, miku got like some cool ass pokemon trainer sonas in project voltage.
#'sometimes i can still hear maigoen' 'stop telling people im dead demi'#reblogs#maigoen#though id say proj voltage n maigoen r pretty different#i mean the comissioned song thing is true#good point#but its more like getting different ppl to do character songs#id compare it the most to kagerou project#only instead of all music being produced by one guy#its a company hiring a bunch of artists to do it#so we get lovely diversity#maigoen is HEAVILY tied to it's music#its a big part of its identity as a series!
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me thinks I might need a break from tlt... an unfortunate situation
#hi im isaiah i get way too emotionally attached to stories and make it a part of my identity which csn be Unhealthy#like i have so much love for this series but interacting in a fan space and seeing certain things makes me feel ick because ive allowed#myself to get too emotionally involved in it#basically tldr im a loser who has too many big feelings and they keep getting hurt by things that arent anyones fault but my own big feeling#also i love harrow so much its unreal but thinkig about her &her psychosis puts myself in a funky headspace sometimes bc of my own psychosis
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hi bros and bitches i have an announcement - i think i'm nonbinary
#okay so um its a long series of balloon pops and like i'm chatting with 3 friends rn to try and figure this shit out#but basically i realized that i feel left out from my girl classmates in like their identities and expressions and the pride they take#and especially in their emotional connection to girlhood/womanhood like that's a big fucking part to their identities#now here's the fucking thing: i just realized that i don't have an emotional connection to the concept of being a woman.#and in terms of emotional connection to gender identity - i don't think i have that#SO UM YEA WEW NEW LORE ON THIS TUMBLR ACCOUNT WOO I GET MORE QUEER BY THE FUCKING DAY#but um ayun i'm still figuring this shit out but um yea - i dont think i'm emotionally connected to being a woman.#that being said i dont think i'm trans either like i don't really want to transition if that makes sense?#i just like#i dont give a fuck#and i dont know if that is valid but i hope it does gjdjfjd like i'm still trying to figure this out#but um yea wooo#personal shit#(feel free to visit the ask box if you guys have like any words of wisdom or stories on this kasi like gjksds i have no fuckin clue)
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Batman wishes he could Spider-Man
#everyone is always like “the no kill rule is stupid” “he should just kill the joker already”#but no ones like “spidermans no kill rule is stupid” “why doesn't spiderman kill the green goblin already”#this is because i think spidey goes about it better#and because for spiderman. you can actually believe in redemption for his villains. especially the green goblin. as being achievable#batman series will never let you have this#i. dont quite know how to put it into words#batman feels more stagnant. while it feels more like spidey progresses#theyre both heros tormented by who they couldnt save#spidey should get a spidercave#he already has a spidermobile /silly#batman should have an alternative universe version of him called batsman who is made up of a bunch of bats that eat people#hnng#maybe another reason bats rule isnt respected while spideys is#is because spiderman tries to be good and batman admits he isnt?#bc spiderman usually doesn't even terribly beat up common criminals. he webs them up#and some believe spidey doesn't have a no kill rule at all. and i think that also plays in his favor#theres also the fact that spiderman is more relatable to the viewer as a person#theyre both consumed by their work. but for batman. bruce is mostly the persona. while for spidey both his hero and his civilian identity#matter greatly and are a central part of him#maybe its the clearer connection between their two big bads. norman was the father of peters best friend. and the guilt of killing#green goblin would probably destroy him#but batman and joker dont have that kind of connection. not in most media at least. so viewers see a character the comics will never redeem#with no personal connection to bats. who'll always kill. and they fail to see why batman shouldn't#and to go back to redemption#it manages to feel like spiderman makes more of an effort. and like he actually believes it possible. he tries to talk to them. to help them#to not hurt them#bats takes his characters to arkham. which is shown to be corrupt and making them worse like 9 times outta 10#batmans world feels so hopeless and neverending sometimes tbh#anyway im just sorta rambling here what do you guy think about the subject
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A NIGHT IN HOLLYWOOD ☆ | ATEEZ SERIES
— featuring ot8!ateez in iconic HOLLYWOOD romance and rom-com movies
— TICKET BOOTH IS CLOSED! 🎟️ : the movies are about to start! all fics will have MATURE CONTENT! MDNI!
sit back, relax, grab your popcorn and tissues, and enjoy the silver screen . . .
THE PARENT TRAP ☆ | KHJ
TROPE: exes to lovers! divorced!au
TAGS: nsfw, smut, fluff, angst, crack, slice of life
AS DIVORCED PARENTS to two twin daughters, you and hongjoong have your fair share of work cut out. Driving to piano lessons, cheering at hockey games, drop offs at each other’s houses, it can all be a little much. But could a relaxing summer retreat as a whole family possibly rekindle past emotions you’ve swept under the rug? . . .
— IN THEATRES
DIRTY DANCING ☆ | PSH
TROPE: bad boy!seonghwa, enemies to lovers!au , 60s!au
TAGS: nsfw, smut, angst, crack
THAT WAS THE SUMMER before JFK got shot, before the beatles came, and when you were working part time at your aunts summer resort. That was also the summer you met resident heart breaker and cocky entertainment crew member, Park Seonghwa. Remind yourself why you’re suddenly dance partners with him again? . . .
— not yet in theatres . . .
PRETTY WOMAN ☆ | JYH
TROPE: dilf!yunho x formerstripper!reader, strangers to lovers!au, contract lovers!au,
TAGS: nsfw, smut, fluff, angst
LIVING IN BEVERLY HILLS comes with its perks. But for two different people such as yourself and multimillionaire business tycoon, Jeong Yunho, both of you can’t seem to find what you’re looking for in the so called ‘Land of Dreams’. So the proposal is simple really… let him spoil you with money, jewelry and clothes while in return, you stay by his side. . .
— not yet in theatres . . .
MR AND MRS KANG ☆ | KYS
TROPE: marriage!au, established relationship, spy!au, assasin!au
TAGS: nsfw, smut, fluff, ANGST, crack
WHO WOULD’VE THOUGHT picture perfect suburban neighbourhood couple, Mr. and Mrs. Kang would be at each others necks trying to kill each other first. You’ve both come this far in your marriage while hiding your secret identities, but it looks like only one person can remain standing. I guess you both did promise “in sickness and in health”. . .
— not yet in theatres . . .
ROMAN HOLIDAY ☆ | CS
TROPE: royalty!au, princess!reader x reporter!san, strangers to lovers!
TAGS: nsfw, smut, fluff, angst
AS CROWN PRINCESS, you’re on a tightly scheduled tour of European capital cities. But after an especially rough day in Rome, you sneak out of the embassy to explore the so called Eternal City, running into no other than celebrity news reporter, Choi San, looking out for his next big royal scandal. . .
— not yet in theatres . . .
10 THINGS I HATE ABOUT YOU ☆ | SMG
TROPE: college!au, stoner!mingi, enemies to lovers!au, fakedating(?)au, y2k aesthetic
TAGS: nsfw, smut, fluff, angst, crack, slice of life
YOUR YOUNGER BROTHER Wooyoung is desperate in getting you, his older sister in college, to date so that he can finally date in highschool. The options for potential candidates are scarce, considering men flock away like birds the second you’re near. Good thing campus stoner and weirdo, Song Mingi is the same as well. . .
— not yet in theatres . . .
HOW TO LOSE A GUY IN 10 DAYS ☆ | JWY
TROPE: fashioncolumnist!reader x advertiser!wooyoung, y2k aesthetic, fake dating(?)au, enemies to lovers!au, mutual pining
TAGS: nsfw, smut, fluff, angst, crack, slice of life
LISTEN, IF IT MEANS getting a promotion at your editorial company as a news journalist instead of pop culture and lifestyle columnist, you’d do anything. And that includes pretending to be the most annoying and clingiest girlfriend to some guy for 10 whole days. But just so you know, Wooyoung likes clingy. . .
— not yet in theatres . . .
ROMEO & JULIET ☆ | CJH
TROPE: unrequited love, star crossed lovers!au, mutual pining, secret romance (shakespeare be rolling in his grave rn)
TAGS: nsfw, smut, fluff, ANGST
FOR CENTURIES, a plague of hatred and hostility has been present in the relations between the House of Choi and your own. You know you can’t be together, but yet why do you keep catching that dark haired boy staring at you so longingly? And why do you want him just as bad?. . .
— not yet in theatres . . .
a/n: for updates, follow my blog! this will be a work-in-progress so I ask for your support:(🙏
taglist: @vent-stink @dazzlingstarrs @vcutparis @xpixie @potatos-on-clouds @showingmafandomlove @bibbleypoof @kpop-will-kill-me @avantalem @beabatiny @gabrielle-brugger @nsixns @amaranth1ne @stayminho @myblovedjyh @kkeshia @rebekah-reads @yoonbroom @4kwp @butterflydemons @iwaizumiismybae @soobinsputnik @stayatinykatsy @atitties @justconniez @kitten4sannie @ghostskilledmyaddiction21 @cheolsthicthighs @morethingsfandom @geminiml95 @byuntrash101 @quailbagutte @syubseokie @newworldwritings @urmom26john @sleepy-kat-here @pearltinyy @hjshyhyssnmgwyjh @cursedeastern @starryunho @piratekingateez2001 @jiminbility @paumll @drinkingrumandcocacola @roomsofangel @channies-bbg-room @meanaonthemoon @teeztopia @pommelex @kiln9z @sanhwalvr @youresolivlie @edawg77 @a-0206 @summer-gyu @bvidzsoo @yoongzsmile28 @tournesol155
taglist became too long so find the second taglist here💀 no longer taking requests
#fic series: A Night in Hollywood#A Night in Hollywood#ateez smut#ateez fluff#ateez fic#ateez fanfic#ateez imagines#ateez x reader#Ateez series#ateez fanfiction#ateez#atz smut#hongjoong smut#seonghwa smut#yunho smut#yeosang smut#san smut#mingi smut#wooyoung smut#jongho smut#hongjoong fanfic#seonghwa fanfic#yunho fanfic#yeosang fanfic#san fanfic#mingi fanfic#wooyoung fanfic#jongho fanfic#nct smut#stray kids smut
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Super Mario Bracket: FINAL ROUND
"You're about to have a really terrible experience!"
Vivian
SEED: 1 (215 nominations)
PREVIOUS OPPONENT: Daisy
SPECIES: Shadow
DEBUT: The Thousand-Year Door
BIO: Vivian is one of the main characters of Paper Mario: The Thousand-Year Door for the GameCube and its 2024 remake for the Switch. while she is introduced as an antagonist along with her sisters, she later joins Mario, at a time when all of Mario's friends have abandoned him.
Vivian's arc is one of the most memorable parts of one of the most critically acclaimed games in the greater Super Mario franchise. the 2024 remake of The Thousand-Year Door was specifically praised by critics and fans alike for making Vivian's transgender identity textually explicit in the English-language release, which had been censored in the original 2004 localization.
in the Super Mario Bracket, Vivian has consistently been one of the strongest competitors, from before the bracket even began. in the preliminaries, she received over twice as many nominations as the second most nominated character, Luigi. she has yet to finish a match with anything less than 70% of the vote, as can be seen in her previous matches against Dribble & Spitz, Goomba, Kamek, Count Bleck, Big Bertha, and Daisy.
[Super Mario Wiki article]
"I'm The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens."
The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens
SEED: 38 (17 nominations)
PREVIOUS OPPONENT: Luigi
SPECIES: Human
DEBUT: The Super Mario Bros. Super Show!
BIO: The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens is a character from the live-action segment "The Great Hereafter" from The Super Mario Bros. Super Show!. she is a spirit medium who brings Mario and Luigi into contact with the ghost of their deceased grandmother.
The Super Mario Bros. Super Show! is, among English-speaking Mario fans, one of the most well-known of the Super Mario franchise's non-video game works. its live action half-episodes were either paired with animated Super Show! episodes, or (as is the case for "The Great Hereafter") with episodes of the Legend of Zelda animated series.
The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens is introduced after Mario suggests to Luigi that they should talk to "the old lady with the evil eye that she could tell fortunes and she could tell things before they happen", just before the woman in question rings the doorbell and says her full title out loud.
in the Super Mario Bracket, The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens has gained a notable dedicated following, winning new fans over almost entirely from her name alone. her pure appeal has led her to win against Ms. Mowz, Funky Kong, Yoshi, Elvira, Rosalina, and Luigi: a remarkable achievement.
[Super Mario Wiki article]
[link to all polls]
#super mario#vivian ttyd#paper mario#the old psychic lady with the evil eye who reads fortunes and knows everything before it happens#the super mario bros super show#super mario bracket#polls#jan misali
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My zine, 'Label Coining as an Artform', is finally done! Transcript/Image ID underneath (warning: it's long). Printed version in a reblog.
[Image ID: A series of pages in a zine. The text is handwritten, and all figures described are simplified stick figures.
Page 1: ‘LABEL COINING as an ARTFORM in large text. Below is the multicolored MOGAI wheel, with three figures taking pieces of the colors and using them for art: sculpting, cutting a piece of paper, and painting. Below is ‘a MOGAI (& LIOM!) zine by Elliot/Hesper aka @ crowdsourcedgender on tumblr. Under the text are five pride flags: aro-spec, veldian, alterhuman, xenoman, and schooldoodlic.
Page 2: ‘Label Coining’ in large pink text. ‘(in this context) is the act of creating a word (and usually flag) for a certain experience!’. Next to this text is a figure filled in with pink with a speech bubble full of pink shapes, talking to someone using a cane holding out a hand and expressing a question mark. Below reads ‘generally a queer experience, but does often include or incorporate disability, neurodivergence etc.’ A figure asks ‘Why?’ and the text reads ‘I would say these are the ‘core tenets’:’. In a cloud next to this text is a blue and purple pride flag with purple text reading: ‘like this cool prosopagnosia flag I made!’.
The bottom half of the page is split into two columns: ‘Understanding’ and ‘Community’. The first column has a purple arm amputee explaining a purple rectangle to another purple person who is thinking ‘that’s me!!’. Next to them another purple person is explaining the same rectangle to a blank person, who has a purple-filled thought bubble with a white exclamation mark. Underneath the drawing is text surrounded by question marks: ‘Labels help people understand what they are experiencing, and communicate this to others. It’s easier to explain something when it’s already been written down!” The second column has a purple person holding a purple umbrella. They are waving to a purple person in a wheelchair. A purple person is leading another one to the group. Underneath the drawing is text surrounded by connected dots: ‘People can unite under a shared label whether this group is big or small! Whether for practical purposes (like advice) or just for fun, having people like you is nice.
Page 3: ‘And these are just as important as ever! But I’ve noticed what I like to call COINING for the sake of CREATION’. This last phrase is in large, dark and light blue text. Two sun symbols are on either side. Below is the text: ‘Vexillology is very clearly an artform, but label coining has become something more (not to mention that not all new labels have flags!). It’s composed of multiple skills has become more than the sum of its parts. Any art captures an experience, but label coining is much more explicit about it. And not just people’s experience of their identity! Part of the art of label coining is incorporating other concepts too, e.g. Schooldoodlic A gender related to doodling on school work papers and/or your homework. By spirits-gender-coining on Tumblr.’ The text about Schooldoodlic is small and light teal. Next to the text is its flag.
Page 4: ‘Elements of Label Coining’. The text on this page is separated into four green boxes.
‘Naming: Coming up with the actual word can be tricky. Generally, labels with lots of elements get more leeway with length. It’s important to check that a label isn’t already a word as well.’ Next to this text is more rough, dark green text reading ‘Premade suffixes + prefixes help! And latin (for some languages) as it’s possible to intuit meaning!’ Around the text is a few examples: ‘-vesil’ ‘-musica’ ‘an-’ ‘quoi-’
‘Flag making: Also known as vexillology, this is a pretty big deal. It’s also the most fun for me! You develop a really good sense of color from spending so much recoloring the same three stripes.’ Next to the text is 6 versions of the same pride flag, each with slightly different colors, with a 7th final version with a symbol.
‘Symbol making: Most flags don’t have symbols, but they’re good for groups of labels under a certain umbrella, or just if you have a really good idea.’ Next to this is rough, dark green text reading: ‘I drew three semirealistic flowers for a flag and ended up only using one’ with sad face. Under it is a drawing of a daisy, a pink coneflower, and lavender, which is circled.
‘Descriptions/formatting: Explanations can be artistic in their own right, and formatting is fun to mess with: many people have their own style. Make sure it’s accessible: add image IDs and plain text where applicable. There are a lot of good resources online!’ In dark green text is the phrase ‘Accessibility over Aesthetics’ with an image of a key on top and sparkles below.
Underneath the boxes in light green text is ‘Note: in the right context, any of these can be optional!’
Page 5: ‘If it wasn’t clear, I think this is AWESOME’. Awesome is in large text with yellow radiating lines. Underneath is ‘I’m a MOGAI coiner myself (generally) with about 65 coins at time of drawing. Using something I made, I wanted to demonstrate what a label coining might look like!’ Underneath is four versions of the same pride flag as well as a description, with ‘flag!’ ‘stripe meanings (I don’t normally do these)’ ‘symbol’ ‘name’ ‘pre-existing format’ and ‘experience’ labelled. The description reads ‘[Image ID was here] Human non-conforming (HNC). Human non-conforming (HNC, similar to gender non-conforming) is an umbrella label encompassing all identities and subcultures that somehow incorporate nonhuman elements in any way.’
Page 6: ‘The thing I love most about the label coining community is just that- the community! The way coiners and users interact, as well as how coiners can work together, is wonderful. There are 5 large words each with an associated doodle.
‘Requesting’: A figure leaning on forearm crutches has a speech bubble with yellow shapes exploding out of it. Another figure is taking shapes down from the bubble and forming it into a ball.
‘Collecting’: A figure is pulling a yellow cart with a large cloth bag labelled ‘LABELS’. They have stars in their eyes, and are looking at another person who is gesturing to a yellow rectangle.
‘Collaborating’: Two figures, one with orange speech and one with yellow speech and an AAC tablet are discussing, with many shapes and lines intermingling to make a fragmented rectangle.
‘Combining’: A figure in a grey hijab pulls down a lever. They are standing next to a large blender mixing orange and yellow liquids. On either side is bright yellow lightning.
‘Redesiging’: A small star with four radial lines coming out of it becomes more and more complex, indicated by black arrows.
Under the words is the text: ‘I’ve never participated, but there’s this amazing event called: COINFIGHT. Hosted by @ kiruliom on Tumblr. It’s inspired by artfight, and it involves coining labels for other people- but competitive-ish!’ Coinfight is in large, text with a crescent moon with stars at the top right corner, and a star at the bottom left.
Page 7: ‘I don’t think there’s anything like finding a label that finally fits you, or hearing that something you made did that for someone else.’ Under is a figure looking at an orange flower with light lines, then forming elements of the flower into a bubble, then showing an orange rectangle to another figure, with orange tendrils reaching towards them, forming the shape of a heart. Below is the text ‘There are a lot of things like pouring out your heart- or just having fun- while making or collecting label. I coin in the same mind I sketch and color and shade.’ On each side is a pen drawing an orange figure with a red shirt, and a tablet with an orange and red flag. Under this is ‘Label coining is an artform both like and unlike any other, and I’m proud to participate in it. I hope that if you want to, you can join me. And if that’s not your thing- thanks for reading!’ There is a drawing of a figure with dark grey wings holding up two fingers. Next is a ‘<2’ heart and ‘elliot’ as a signature. In smaller text next to these is ‘Thank you to the creators whose work is featured in this zine! Credit on the next page. Remember to keep this wonderful community and artform accessible to all!’
Page 8: ‘Credit’: This section has a pride flag next to each label. ‘Aromantic-spectum, @ theflagarchive on Tumblr. Turian, @ kenochoric on Tumblr. Schooldoodlic, @ spirits-gender-coining on Tumblr. Xenoman, @ ryanyflags on Tumblr. MOGAI symbol, Pride-Flags on DeviantArt. Alterhuman, @ vaestra on Tumblr. (the flag on pg. 4 is Wildflowergender). ‘About making this zine’: ‘I really, really regret handwriting this. Drawing over Helvetica Neue for so long might change my actual handwriting, [more rough:] which looks like this! According to Artstudio Pro, I took 14 hours! I barely planned this before starting, the color wheel theme and the people doodles. /End ID]
#mogai#microlabels#mogai coining#lgbtq#lgbtqia#zine#art zine#lgbtq zine#queer zine#label coining#queer vexillology#queer#queer community#long post#described#image described#image id#not coining
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Everlasting Devotion - Part IX
Pairing: princess!Natasha Romanoff x fem!reader
Summary: Sequel of Boundless Devotion Series. MedievalAU. With her coronation over, Natasha is now the queen of the Romanov Kingdom. However, the position comes with challenges from both old and new enemies as Natasha tries to maintain the peace while also navigating her relationship with you.
Masterlist Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10
Warnings: light fluff, light angst, slight violence
Words: 4817
The narrow, dimly lit alley was eerily quiet, save for the soft shuffle of boots on cobblestone. Two figures move with purposeful grace, their sharp gaze scanning the path ahead.
“Queens don’t usually involve themselves in investigations and missions like this,” Steve remarks pointedly, casting a sidelong glance at the concealed figure beside him.
“That’s not true,” Natasha counters smoothly, not breaking stride. “My parents didn’t stand on the sidelines when they were king and queen. They were always involved. Besides, she’s my sister,” she adds firmly. “It’s my responsibility to know what she’s up to.”
Steve raises an eyebrow, unconvinced.
“And I’m sure this has nothing to do with avoiding your mother’s request for some of your time today.”
Natasha’s lips press into a thin line, choosing to say nothing as her response, but that silence is answer enough.
Steve sighs knowingly.
“If you don’t want a big celebration for your birthday, you can just tell her.”
Natasha’s mouth twists slightly, though her hood hides the expression from him.
It wasn’t the celebration itself that she had a problem with.
The real issue was that no matter how extravagant or intimate the event, it wouldn’t change the fact that she couldn’t spend the day with the one person she wanted to celebrate it with the most.
Her thoughts flicker back to last year.
Of how the supposedly joyous occasion had instead become a day marred by chaos and trauma.
She had hoped this year could be different—a chance to create a new memory of happiness to replace the past.
But with circumstances as they are, that hope seems far-fetched.
Natasha lets out a quiet sigh, pushing the thought aside.
There was no use dwelling on it now. She’ll just accept whatever idea her mother comes up with when she returns.
Refocusing, she turns her attention to their current mission: finding Yelena and figuring out exactly what she’d gotten herself into this time.
The investigation had led them to this part of town, notorious for its shady dealings and less-than-reputable characters.
Natasha’s sharp eyes dart to the buildings they pass, noting the darkened windows and wary faces that peeked out from behind curtains.
As they go deeper into the streets, more signs of life emerge, yet it’s still strangely hushed, the air thick with unspoken tension.
Natasha notices something else, too. The way the crowd parted as they walked, people giving them a wide berth.
Suspicious glances were thrown their way, not at her—her cloak did well to obscure her identity—but at Steve.
The towering blond man was receiving a mix of wary and curious looks, and it didn’t take much to figure out why.
Natasha sighs again, this time with a hint of exasperation.
“No offense, Steve,” she begins, her voice carrying a dry edge, “but you’re terrible at blending in.”
Steve glances down at himself, confused. His attire was casual, certainly nothing out of the ordinary—simple trousers, a loose shirt, and a cloak.
“What do you mean?” he asks, genuinely puzzled.
She gestures toward him.
“Your posture, your stance. The way you carry yourself. It screams ‘knight.’”
Steve straightens reflexively at her comment, clearly unsure whether to take it as a compliment or a criticism.
“I’m just walking.”
“You’re marching,” Natasha corrects, her tone flat. “Head high, shoulders back, always scanning like you’re guarding someone.”
“That’s cause I am,” Steve points out, only half-defensively.
Natasha rolls her eyes and continues down the path with her leading the way as Steve falls a step behind, attempting—unsuccessfully—to appear less imposing.
As they round a corner, the faint sound of barking reaches Natasha’s ears. Her eyes scan the area, and she spots two dogs just outside a tavern.
At first glance, their coats muddied and darkened with soot nearly fool her, but when Natasha observes them closer, she recognizes the familiarity.
Narrowing her eyes, Natasha whistles softly, a distinct sound she knew only a select few would recognize.
One of the dogs immediately perks up, its ears twitching. It turns toward her, tail wagging enthusiastically, before trotting over with a familiar bounce.
“Hey, Fanny,” Natasha greets, crouching slightly to pat the dog’s head. Her voice carries a mix of affection and exasperation. “Where’s Yelena?”
The dog barks once in response before turning toward the tavern door, her nose pointing unmistakably in its direction.
Natasha straightens with a sigh.
“I’m guessing Kate’s with her too,” Steve remarks, his eyes drifting to the other dog in the distance. He sighs heavily, rubbing the back of his neck. “As a knight in training, she should know better than to let Yelena be in places like this.”
“Trust me,” Natasha says knowingly. “I’m sure she tried her best to stop her. This is Yelena we’re talking about.”
Her focus shifts to Kate's dog, Lucky, who is still barking excitedly at something high in the air.
Frowning, Natasha tilts her head, trying to glimpse whatever had captured the dog’s attention.
Her heart stops when she notices the faint outline of a bird circling above—and the unmistakable flash of red feathers on one of the wings.
“Steve,” Natasha says sharply, grabbing his arm and pointing toward the falcon. “Tell me that’s just some random bird.”
Steve follows her line of sight, his jaw tightening as he hesitates. Finally, he lets out a low, noncommittal sound, which only confirm her suspicions.
Natasha exhales a long, frustrated sigh, pinching the bridge of her nose, wondering why in the world you are in such a dangerous part of town.
Steve must’ve mistaken her reaction for nervousness to meet with you again after witnessing the small confrontation between you and her during the council meeting.
“You want to stay out here while I go in?” Steve offers, already stepping forward.
Natasha stops him with a wave of her hand.
“No. You’ll draw too much attention in there,” she says. “Stay here and secure the perimeter.”
Steve nods reluctantly, stepping back as Natasha moves to step inside.
The moment she enters, a wave of noise and activity hits her. Natasha’s eyes quickly scan the space, taking note of exits, potential threats, and the clusters of people gathered in conversation.
Her attention is soon drawn to a commotion at the far end of the room.
Rowdy onlookers surround a table, their cheers and jeers rising above the din. As she moves closer, fragments of conversation reach her ears, punctuated by a familiar voice.
“Aww, is the big man scared?” a teasing tone rings out, followed by a roar of laughter from the crowd.
Natasha sighs exasperatedly, muttering under her breath, “Yelena…”
The crowd shifts, giving her a clearer view of the table.
There was her sister, masked and oddly sporting black hair but unmistakable as she leaned back in her chair with an infuriatingly confident grin.
Across from her sat a burly man, his face red with anger as he glared at his cards.
Behind Yelena, another figure stands nervously—a masked woman fidgeting with the bow strapped on her back.
“Kate,” Natasha murmurs, shaking her head.
Her gaze sweeps the crowd once more until it finally lands on you.
You were blending in among the other patrons, partially obscured by the hood of your cloak, but to Natasha, you always stand out above everyone else in her eyes.
Natasha immediately moves toward you, weaving her way through the crowd.
As she approaches, she notices your body tense as your gaze locks onto something at the table.
Natasha follows your line of sight, her expression frowning when she sees what had caused your reaction.
Yelena was casually twirling a dagger in her hand, the blade catching the light.
Natasha’s frown deepens when she realizes it wasn’t just any dagger—it was the one she had lent Yelena, the one you had gifted her.
And Yelena appears to be contemplating using it as part of her wager.
At the possibility, Natasha could see the tension increase in your frame, the way you clench your fists and begin to step forward.
Not wanting you to be in the middle of a confrontation, Natasha reacts instinctively, reaching out to grab your arm and pulling you back into the cover of the crowd.
What she didn’t expect was for you to jab your elbow sharply into her side.
The sudden impact made her loosen her grip slightly, though she didn’t entirely let go.
Instead, she tilts her head to meet your gaze, her hood revealing just enough for you to recognize her.
“Natasha?” you hiss, your tone both surprised and accusatory.
Natasha rubs the spot where you’d elbowed her, a smirk tugging at her lips despite the situation.
“Not bad,” she remarks, a note of pride in her voice.
“Oh my god, I’m so sorry,” you whisper, flustered.
Moving closer, you instinctively rub soothing circles on the spot you had hit before your eyes widen in realization.
“Wait a second!” you continue, giving her a softer but reprimanding smack on the arm. “You’re not even supposed to be here! What are you doing here?”
Natasha raises an eyebrow, throwing the question right back at you.
“What are you doing here?”
Your eyes widen as if remembering the reason for your presence here, and you hesitate, your eyes darting away.
Natasha recognizes the look immediately—it was the one you always wore when you were about to dodge a subject.
Before she could press further, you shake your head and deflect the conversation.
“Why does Yelena have the gift I gave you?” you ask, your tone sharp.
“I let her borrow it,” Natasha replies simply, though her voice carries an edge of regret now.
“Well, she’s about to bet it in a game of cards,” you snap back, frustration clear.
Natasha’s brows furrow, her lips pressing into a thin line.
“I’m sure Yelena is just messing around. She wouldn’t—”
“All right, all in!” Yelena’s voice rings out, triumphant and smug.
Natasha’s jaw drops, her eyes snapping up.
“I’m going to kill her,” she growls, about to push through the crowd, but you hold her arms, stopping her in her tracks and blocking her way.
“You can’t risk revealing yourself here, Natasha,” you whisper in warning, your voice low but firm. “Think about it—one wrong move, and everyone in this room will know who you are.”
Natasha pauses, her gaze flickering between you and the other shady characters around her, weighing her options. More than half of them probably wouldn’t hesitate to attack or try to capture and use who she is for their own gain.
Knowing you’re right, she exhales sharply and gives you a curt nod in agreement to stay put.
The two of you turn to watch as the game proceeds.
Despite the precarious situation, Natasha can’t help but feel her focus shift momentarily when your hand finds hers, gently pulling it around your midsection.
The inviting gesture is instinctive–natural–as though you belong there in her arms.
Natasha’s hold tightens slightly, drawing you closer until your back rests entirely against her. Her chin dips subtly, brushing against the edge of your hood, and she allows herself a moment to simply exist in the comfort of your warmth.
The chaotic noise of the tavern fades just a little, replaced by the steady rhythm of your breathing.
Like always, you fit perfectly against her, a seamless connection that feels as familiar as it is grounding.
Natasha’s fingers spread against your midsection, her touch firm yet protective, as if anchoring you to her in this swirling world of chaos.
A small smile tugs at the corner of her lips, one that she doesn’t even try to suppress.
If she could stay like this—holding you close, feeling your warmth and presence—she wouldn’t ask for anything more.
To stay in this moment, that would be her perfect wish for her birthday: no grand celebrations, no feasts, just you in her arms, safe and near.
But the moment is fleeting.
Natasha’s attention is pulled away when the crowd erupts with cheers and groans. She stiffens slightly, her gaze snapping back to the table.
Yelena is standing now, triumphant as she gathers her winnings, your gift safely returned to her side.
You release a sigh of relief, relaxing back against Natasha as the possible conflict appears to subside.
Her arms remain around you for a moment longer, her protective instincts keeping you close, but her eyes also focus on her sister to ensure her safety too.
As Yelena turns to leave, the burly man across from her slams his fists onto the surface. The noise reverberates through the room, silencing the crowd and drawing every gaze to him.
“You think you can just make a fool out of me, take my money, and walk away?” he growls, his face flushed with anger and humiliation. His chair scrapes loudly against the floor as he stands, towering over Yelena.
“Sit back down. We’re playing another round.”
Yelena’s masked face tilts slightly, her body language relaxed, almost amused.
“Sorry, big guy,” she says airily. “A deal’s a deal. You lost. Better luck next time.”
The man’s hand darts out, grabbing her arm in a bruising grip.
“I said sit down,” he snarls, his voice dropping to a dangerous level.
Standing just behind Yelena, Kate freezes, her hand twitching toward her bow, but she hesitates, clearly unsure how to proceed.
Natasha tenses, her protective instincts flaring as she starts to move forward.
“No,” you whisper sharply, stopping her with a firm grip on her arm. “You can’t.”
Her head snaps to you, disbelief flashing in her eyes.
“He’s threatening my sister,” she hisses, her voice low but deadly.
“And if you step in, they might recognize you, and we’ll have an even bigger problem,” you remind her, your voice calm but insistent. “Let me handle this.”
“Handle it?” Natasha repeats incredulously, her gaze flicking between you and the escalating situation at the table. “How?”
“Just trust me,” you say, already stepping forward before she can stop you.
Natasha clenches her fists, her jaw tightening as she watches you approach the table.
Her every instinct screams to intervene, but she forces herself to stay put, trusting you despite the growing knot of worry in her chest.
You slip through the crowd, your movements calm and deliberate, raising your hands in a placating gesture as you approach the table.
“Now, let’s not let a friendly game turn into something regrettable,” you say, your voice carrying just enough authority to catch everyone’s attention.
The burly man turns his glare to you, his grip on Yelena’s arm tightening. His eyes raked over you suspiciously.
“Who the hell are you?” he demands, his tone dripping with hostility.
Without a word, you reach up and lower your hood, revealing your face.
“I’m Lady Y/n Dreykov.”
Kate audibly sucked in a breath. “Oh…”
“…shit,” Yelena finishes for her, her voice tinged with surprise and apprehension.
Your house title is usually effective in any scenario, though with recent events, the response is slightly different than the previous caution and fear. Around the room, murmured whispers began to ripple through the crowd.
“Hold on…Dreykov? As in the traitors?”
“Never imagined their house would fall this low…”
Natasha’s hands curled into fists, her anger bubbling to the surface at the words directed at you.
Nearby, a particularly unpleasant man pushes forward through the crowd, his smirk leering.
“Well, if the lady wants a friend to play with, I can show her how friendly we are down here,” he slurs with a disgusting grin.
As he passes Natasha, his shoulder pushing hers, she acts in a swift, calculated motion.
With a discreet move, she stomps down hard on his foot. The man yelps, doubling over in pain, and Natasha smoothly delivers a sharp punch to his stomach. He collapses to the ground with a strangled heave, clutching his midsection as he remains in his prone position.
Natasha casually resumes her stance, her expression neutral as she glances around the room. The other patrons barely notice, dismissing the man’s collapse as the effects of too much alcohol.
Meanwhile, you remain composed and unflinching despite the murmurs around you, your attention focused solely on the man still holding Yelena’s arm.
“How about another game?” you offer, your tone calm but laced with subtle authority.
The man’s eyes narrow, suspicion and pride warring on his face. “With you?”
Without answering, you reach into your cloak and pull out a hefty pouch of coins, setting it on the table with a deliberate thud. The clinking of the coins is unmistakable, drawing the attention of the entire room.
The man’s gaze flicks to the pouch, his expression shifting slightly. The allure of more money is clear in his eyes, but so is his wariness.
After a long pause, he releases Yelena, who is quickly pulled away to a safe distance by Kate, and sits back down, gesturing to the seat across from him.
“All right,” he said, his voice low and gruff. “Let’s see if you’re as lucky as that brat is.”
You smile faintly, taking your seat.
Among the crowd, Natasha watches closely, her eyes never leaving you.
Despite the situation, a light smirk tugs at the corner of her lips as she watches you pick up the deck of cards and begin shuffling. She knows better than anyone that luck has little to do with your skill.
Games, puzzles, strategy—these have always been your strong suit. Natasha learned long ago never to challenge you to anything like that without careful planning or calculated risks.
“Let’s all just have a good time,” you say, your voice smooth and pleasant, as you deal the cards.
That same enchanting smile Natasha knows so well graces your lips, the kind of smile that always manages to lower defenses and captivate attention.
The game begins, and as Natasha predicted, you quickly prove yourself.
Each move you make is calculated and deliberate, a balance of strategy and subtlety. Unlike Yelena’s bold, audacious style, your approach is graceful and humble, drawing in the crowd with your calm confidence.
The tension that previously dominated the room dissipates, replaced by a calmer atmosphere of camaraderie. The cutthroat gambling match now feels more like a friendly game among peers.
Even your opponent, whose gruff exterior seemed impenetrable, starts to show hints of amusement.
Laughter and cheers ripple through the room with every round, and the growing excitement draws an even larger crowd. The press of bodies around the table pushes Natasha forward slightly, giving her a better view of the unfolding scene.
Impressed murmurs rise from the onlookers until one in particular catches her attention.
“Can you believe this, Happy?” a voice nearby cuts through the noise. “You give her some money for a drink, and she spends it on a game instead.”
Natasha’s brows furrow at the words, her gaze discreetly scanning the crowd for the source, but with so many people packed tightly around her, it’s difficult to pinpoint.
Then, out of the corner of her eye, she notices something that makes her stomach tighten with unease—a faint yellow glow emanating from beneath a cloaked figure’s arm before it’s quickly concealed.
Natasha’s instincts flare. Her eyes lock onto the figure, who she realizes is weaving steadily through the crowd toward the table—toward you.
Immediately, Natasha moves to follow, her focus trained on the cloaked individual as she slips through the crowd. She edges closer toward the center, her eyes never leaving the figure, until she reaches Yelena and Kate’s position at the edge of the gathering.
Reaching their side, Natasha places a hand on Yelena’s shoulder, startling her younger sister slightly. Yelena looks up abruptly, her mouth falling open in recognition. Before Yelena can say a word, Natasha’s expression hardens, and she gives her a stern warning glare.
The message is clear: Stay quiet and stay back.
Natasha ushers Yelena and Kate behind her, positioning herself as a barrier between them and whatever threat there might be.
Her focus snaps back to the figure just as they reach the front of the crowd, their attention fixed solely on you.
At that moment, the game reaches its climax with another of your perfectly executed moves. Cheers erupt from the crowd as you lay your cards on the table.
The burly man opposite you grumbles, his frustration masked by the impressed grin he offers. Coins clink as they are added to your growing pile of winnings, and the lively energy in the room swelled.
Then it happened.
Taking advantage of the eruption of cheers and laughter, the cloaked figure lunges forward, their gloved hand outstretched with a glowing stone aimed directly at you.
Natasha reacts immediately, her body moving faster than her thoughts as she rushes toward the attacker. Just as she is about to reach them, another blur of motion also intercepts the figure’s strike at the same time.
A stranger appears between you and the attacker.
Natasha pauses for a split second, her mind registering that this new figure was also equipped with a glove strikingly similar to the attacker’s, except without the glowing hue.
The stranger’s gloved hand shoots out, meeting the attacker’s mid-lunge, the impact emitting a sharp, resonant hum. A sudden force erupts between the gloves, repelling the attacker’s hand backward, away from you.
With the attack directed at you momentarily thwarted, Natasha seizes the opportunity.
Her hand darts out, grabbing the attacker’s wrist with a steely grip. But as her fingers brushed against the glowing stone embedded in the glove, her mind was yanked somewhere else entirely.
For a split second, she wasn’t in the tavern. Instead, she was back in that hauntingly vivid moment—that moment.
Blood spilled across her hands as you lay crumpled in her arms, your face pale and your breathing faint. The weight of helplessness and fear pressed down on her chest as she screamed your name, her voice raw and desperate.
Natasha gasps sharply, shaking herself free of the memory with a force of will. She focuses on the present, channeling her rattled emotions into action.
With a fluid, precise maneuver, she twists the attacker’s wrist and uses their momentum against them. In one seamless motion, she flips them onto the table. The wood splinters beneath the force, shattering on impact, and a bright light explodes and fills the room.
Coins scattered everywhere, clinking against the floor in a chaotic cacophony.
Immediately, the tavern erupts into chaos. Some people surge forward, scrambling for the spilled coins, while others take advantage of the confusion to pick fights. Shouts and crashes fill the air.
Natasha stands amidst the chaos, her chest heaving as her breathing turns shallow and erratic. Her gaze remains locked on the now dimming stone at the downed figure’s side, suspicion and unease growing in her chest.
The vision—the memory—lingers in her mind, vivid and suffocating. She couldn’t shake the image of your blood on her hands.
But then a warm, familiar touch cups her face gently, breaking through her spiraling thoughts.
Her wide, unfocused eyes meet yours, and though your lips are moving, she couldn’t hear the words. It felt distant, muffled by the storm raging in her mind.
Slowly, the sounds of the room begin to return—the shouting, the clamor of fists and chairs—but your voice is what brings her back.
“Natasha,” you repeat, your tone firm yet soothing. “Look at me. Are you okay?”
Her gaze locks on your searching ones, the chaotic storm in her mind settling slightly as she absently nods, grounding herself in your presence. Then her eyes dart around, taking in the havoc unfolding around you.
“We need to go,” she says abruptly, her voice regaining its strength. She grabs your hand firmly, pulling you through the crowd. With practiced efficiency, she navigates the chaos, quickly locating Kate and Yelena near the back of the room.
“Move!” Natasha commands, ushering the two younger women ahead of her as she keeps you close at her side. Together, the four of you slip out into the night, the muffled sounds of chaos fading behind you.
Outside, Natasha leads you to a quiet alley, her breathing still uneven. She leans against the wall, her hand gripping your arm as though grounding herself further.
The glowing stone haunts her thoughts, and the memory it brought up lingers in the back of her mind. But when she looks at you, alive and whole in front of her, she feels the faintest flicker of relief.
“Are you okay?” you ask softly, brushing your hand over hers.
Giving your hand a gentle squeeze, Natasha nods quick but stiffly, her lips pressing into a tight line.
“I’m fine,” she says, though the slight tremble in her voice betrayed her. “We’re fine.”
Before you could press further, Steve’s voice emerges from the shadows, his gaze scanning over the four of you with concern. “Everyone okay? What happened in there?”
“Nat started a bar fight by throwing a guy,” Yelena answers plainly, her tone far too nonchalant for the situation.
Natasha releases a deep breath, scoffing in disbelief as she straightens and turns to glare at her sister.
“You mean, saving your ass from getting killed. What were you thinking, Yelena, going into a place like that and provoking them?”
Before the argument can escalate, you step in front of Natasha, placing a calming hand on her arm. Across from you, Kate mirrors your actions, gently restraining Yelena. Together, the two of you create a barrier between the sisters, preventing the brewing storm from erupting.
A low whistle interrupts the tension, drawing everyone’s attention to the side of the group.
Natasha turns her head sharply, her eyes locking onto the same stranger who had intervened during the tavern fight. He was approaching them with another man following close behind.
“Like I said,” the stranger says with a smirk, his words Natasha realizes directed at you, “you really know how to attract trouble, huh?”
Natasha’s gaze flicks to you, finding your expression twisted into an annoyed scowl. A deep sigh escapes your lips, and your hand instinctively pushes Natasha slightly behind you, as if shielding her from view.
“You didn’t need to step in,” you say, your tone sharp and clipped.
“Clearly,” the stranger replies smoothly, his eyes flickering across the group before settling on Natasha. His gaze drops briefly to your hand on her arm, a smirk tugging at the corners of his lips. “Looks like you’ve got more people protecting you than just those little twins.”
He nudges the man beside him. “Look, Happy, she even has a knight playing dress-up.”
Natasha shoots a pointed look at Steve, her expression screaming I told you so.
Steve sighs, clearly catching her unspoken message, and shifts his attention to the stranger, his posture tightening as his eyes narrowed slightly.
“We should probably go, sir,” the man named Happy suggests quietly, eyeing the group warily.
“Yes, please do,” you snap, your irritation palpable.
Natasha’s brows furrow as she watches you. She’d never seen you this short-tempered with someone before.
The stranger’s smirk only widens at your tone.
“Fair enough,” he says, turning to leave with a wave of his hand. “Oh, and a small warning,” he adds, glancing over his shoulder, “you’d better bring her home safely. There’s a little redhead who’ll throw a tantrum if you don’t.”
Natasha catches your irritated sigh as you turn back toward her. Tilting her head slightly, she asks, “Who was that?”
You exhale deeply, running a hand over your face.
“Just ignore him,” you mutter. “He’s someone I hired to help fix the gate at my manor.”
Natasha opens her mouth to press further, but her sharp instincts catch movement out of the corner of her eye. She turns swiftly, her gaze zeroing in on the two figures attempting to slip away unnoticed.
“Don’t even think about it,” Natasha calls out, her voice sharp as a whip.
Yelena freezes mid-step, groaning loudly before turning back around to face her sister.
“What?” she asks, her tone feigning innocence as her arms crossed over her chest.
Natasha crosses her own arms, leveling an unimpressed glare at Yelena before shifting her focus to Kate, who stands awkwardly beside her. Under Natasha’s intense scrutiny, Kate caves quickly.
“Yelena made me promise not to tell you!” Kate blurts out, pointing at Yelena as if to absolve herself of guilt.
“Really, Kate Bishop?” Yelena gasps, swatting Kate’s hand down. “Where is the loyalty?”
The two begin bickering, their voices overlapping as they try to blame each other for the current situation. Natasha closes her eyes and pinches the bridge of her nose, exhaling slowly in exhaustion.
Steve interrupts the argument with a firm clap of his hands.
“Can we continue this somewhere safer?”
You glance around the dark alley, your expression skeptical.
“Is there even such a place around here?”
Yelena raises her hand with a slight, proud smirk.
“I know one.”
~~~~~~~ ⧗ ~~~~~~~
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10
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Hayes Madsen for Inverse - Game Changers: 'Corinne Busche Is the Ruler of RPGs, Conqueror of Haters'
The director of Dragon Age brings her personal journey to life in her games with a rich, messy tapestry of love, life, and romance.
[source]
"If there’s a single Dragon Age character that ever made their way to Super Smash Bros, it should be the lovable dwarf Varric Tethras – at least that’s what Dragon Age: The Veilguard director Corinne Busche thinks. “Can you imagine, in a game like Smash Bros, seeing him whip around the battlefield,” Busche tells Inverse, “You could smash someone back off the ledge by giving Bianca a good old toss, and don’t worry, it’ll ricochet, he’ll catch it. It writes itself.” Varric, always with his beloved crossbow Bianca, has been something of a poster dwarf for the franchise — a constant in a series that drastically changes between each entry. But Varric himself is also a perfect representation of Dragon Age at large. An emotionally complex character, Varric openly deals with deep trauma, but can still manage to be whimsical and uplifting. That holistic sense of character is a big part of what’s made Dragon Age so successful, and lasting. Its influence is clear to see, especially in the 2023 Game of the Year, Baldur’s Gate 3 – which heavily borrows from the world and party member design of Dragon Age games. It’s a connection that’s been pointed out by countless fans and critics — but what’s fascinating is how Baldur’s Gate 3 and Veilguard feel like they’re advancing different aspects of Dragon Age’s identity. “It’s not lost on me, and it’s not lost on the team, how important these games are in people’s lives,” Busche says, “Coming into this game, that’s a tremendous feeling of accountability and of needing to be true and authentic to what these games mean to people.” When it comes to authenticity in games, plenty of directors and developers talk the talk, but Busche is the rare game maker who delivers. From her time with The Sims to Dragon Age, Busche has always brought a deep sense of humanity to the game, putting characters first and never shying away from nuance or complexity in identity, relationships, and existential crises. It’s what makes Busche a leader in the industry, and why BioWare tried so hard to carry on the Dragon Age series’ legacy with Veilguard. But Busche isn’t finished yet. She’s come a long way in the industry and has wisdom to impart — and more projects to come."
"Varric himself is also a perfect representation of Dragon Age at large. An emotionally complex character, Varric openly deals with deep trauma, but can still manage to be whimsical and uplifting"
"The Days Before Fantasy Like many developers, Busche got her start from humble beginnings, working on a series that’s a far cry from a fantasy epic — Tiger Woods PGA Tour. In fact, Busche hadn’t planned on working video games at all, but using her digital animation degree she landed work on Tiger Woods as an environmental artist, and the desire to keep making games stuck like glue. But her love of RPGs started long before that, with some deep-cut classics like Heroes of Might and Magic 3 and Final Fantasy XII – which she argues is the best one in the series. An even bigger influence on her personal philosophy as a developer, however, was the Square Enix cult classic Xenogears. “That was the first RPG that really touched my heart, that made me cry, where I feel in love with the characters, and realize these games have something to say,” says Busche “They touch on deep socially relevant narratives through these fantasy setting and the complexity of characters.”"
"Xenogears was an incredibly influential game to developers like Busche. Its creator, Tetsuya Takahashi, went on to make the wildly popular Xenoblade franchise."
"Those specific RPGs have a lot to say about identity and personality, and that’s a topic that Busche has constantly wanted to explore in her work – how games can explore autonomy and choice. Busche has been open in the past about transitioning while at BioWare, and how much the studio helped her feel seen and supported. But there’s another vital piece of her career that directly played into Busche’s expertise with Dragon Age, and it might not be what you think. Before leading the charge on Veilguard, Busche honed her skills working on an even bigger mega-hit franchise, The Sims. For over five years she worked in designer and creative director roles. “Working at Maxis and on a game like The Sims, is an incredibly fortunate environment for a designer to really hone their craft, and the reason I say that is they’re deeply complex games,” says Busche, “You’re really exploring underlying systems that drive character behaviors, skill progression, game economies, all allowing for emergent gameplay.”"
"Busche cut her teeth on the Sims 3: Into the Future expansion."
"To Busche, games like The Sims, or even Animal Crossing, continue to flourish because of human nature, the inherent need we have to be social creatures and form connections. They’re deeply relatable games that reflect our real lives, but in a way, that same idea can apply to a complex RPG like Dragon Age — and Busche’s time with The Sims gave her a unique advantage going into Veilguard. “I love that marriage of simulation and these fantasy worlds full of rich, deep characters that feel lived in. I believe that as RPGs continue to evolve, what you’ll see is an increasing focus on that marriage between simulation and a fantasy storytelling layer,” says Busche “After all, it’s about immersion, it’s about autonomy and relatedness. These are deep common aspects between these two seemingly different styles of games.”"
"An Origins Story Dragon Age has been a lot of things over the years, an open world game, a mobile hero-collecting title, dozens of comics and books, and even a Netflix series. Fan-created works have flourished for nearly two decades – the fan fiction archive website Archive of Our Own even has over 13,000 entries for Dragon Age: Origins alone. That idea of player agency and identity is the very bedrock of what Dragon Age is built on. As such, Dragon Age has always been incredibly progressive. Origins liberally featured queer romances, and Inquisition, the third game in the series, has a whole plotline about a major side character being transgender. This allows the series to explore themes of identity and belonging in ways other RPGs can’t, and Veilguard certainly sticks to that idea. “I’m an openly queer, trans woman,” Busche says. “It shaped everything about who I am, and it’s been the source of a lot of joy, a lot of difficulty, and perspective. For me personally, one of the greatest gifts about being trans is the amount of introspection it forces upon you. You spend a lot of time deeply examining who you are, and why that matters.”"
"Zevran from Dragon Age: Origins was an accomplished assassin, but, more notably in 2009, a bisexual character."
"For Busche, great games offer a mirror that allows you to reflect on your own identity, preferences, and choices. When developing a game, Busche says she is “thinking about the role introspection plays on people in general, and how each of us go through our lives having these moments of crises, epiphanies, and those quiet moments when you’re alone. These are questions that are ripe for personalized experiences like RPGs, especially when you consider our biggest creative pillar: Be who you want to be.” To Busche and the team it “felt like the right time” to really take Dragon Age’s exploration of identity further, especially with a character like Rook that’s so molded by the player’s personal feelings and thoughts. But one of the more interesting strides Veilguard makes is allowing you to share experiences, including romances, with a compelling cast of party members — easily some of the most memorable characters BioWare has ever created."
"The Fight For Progress And Fate For Dragon Age Questions about BioWare’s future abound, especially with the team now pivoting to focus work on Mass Effect 5 — a similarly long-awaited comeback for a beloved franchise. But in the immediate future the studio has faced a different problem, a hate campaign that’s put Veilguard at the center of a kind of culture war on social media, along with plenty of hateful comments toward developers and review bombing on sites like Metacritic. “I think we should talk about it,” Busche says. “It’s hard. I grew up in a time when it really felt like we’re there to celebrate the games and to have these shared experiences, and that drive is still there. I think the discourse we see is the result of highly polarized times, and perhaps it’s a little naive. I know it’s hard when you have to ask the question, is this game for me? Do I belong here? And games are better for it when we can say yes, you do belong here.” Dragon Age is far from the only game that’s come under fire recently, particularly for inclusions of diversity, or diverse storytelling. For most of this year, Assassin’s Creed Shadows has been the constant target of a hate campaign, with Ubisoft’s art director recently condemning the backlash and harassment the studio and team has faced. The creator of the indie game Tales of Kenzera: ZAU, Abubakar Salim, has also been vocal about the “fever pitch” of racism the game and its team have received. These kinds of events seem to be happening more and more, but for BioWare and Busche, the focus is on celebrating what the team has created. “I know, and something that’s very important to me, is that games are inherently diverse when you think about the size of these teams and the specializations you have within them. When you have diverse, complex, large groups of people coming together to make something, of course, the game is going to be a reflection of those teams,” says Busche “I think we need to consider that we can make the most authentic, best experiences when we’re tying into what makes us as the developers, and you as the fans, when we can tie into those elements that make us distinctly human, and that means differences.” In Busche’s mind, not embracing the lived experiences of the development team would result in stories and worlds that feel less relatable, less alive. Game developers also need to feel safe in what they do, which ultimately means being able to see themselves reflected in their work. “We have an incredibly diverse player base, and what I mean by that is their motivations and expectations,” Busche says. “This becomes the biggest opportunity to continue that tradition of reinvention.” At the end of the day, gamers Busche believes gamers have so much in common, starting with a love for the game. “What I long for is just that opportunity for us as gamers to step back and get in touch with why we fell in love with games in the first place, and recognize how difficult and complicated and messy it is to make games,” says Busche, “To share these vulnerable experience and just approach it with a little greater sense of kindness and curiosity.”"
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#lgbtq#mass effect#next mass effect
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Sonic Prime Season 3: Final episodes, final thoughts
Well, here we are. The final seven episodes of Sonic Prime are out on Netflix, concluding the story of Sonic's adventures in the Shatterverse. I've previously shared my thoughts on the first and second seasons, which I was pretty mixed on, but there were still glimmers of hope. The fluid animation, Shadow being fun in all his appearances, Nine being fairly interesting as a jaded alternate version of Tails, etc. There was enough to make me believe that after some highs and lows there was still the possibility that this show could end on a high note - or at least a decent note.
This did not happen.
Sonic Prime's final season sucks. The ending sucks, and the road to get there sucks. It's left me wondering what the point of all this even was. There are still moments I like that I'll try to highlight, and the animators and voice cast are still clearly giving it their all, but these efforts sadly don't outweigh the overwhelming mediocrity of the story. I would barely even recommend other Sonic fans who are on the fence go out of their way to finish it. I won't begrudge people who got more out of this show than I did, but I think overall I just really, really dislike Sonic Prime.
...The problem, of course, is that all other discussion of the show has been overshadowed by needlessly hostile arguments over its place in Sonic's canon. So we've gotta talk about that, too.
(This post will contain full spoilers for Sonic Prime.)
The show's out of ideas but they've gotta stretch that shit out to hit the 23 episode mark somehow
Season 2 ended with the big twist that Nine decided to betray Sonic and Shadow, taking the Paradox Prism for himself so that he could go turn the empty world of the Grim into his own little paradise, since he doesn't believe he'll fit anywhere else. Nine has made himself the true big bad of the show.
The main impact this has is that now, instead of fighting endless identical Eggforcer bots and members of the Chaos Council over and over, the good guys and the Chaos Council have to fight endless Chaos Sonic-style robots sent by Nine while he goes "grrrrr I need Sonic's energy to stabilize the Paradox Prism." This continues for six whole episodes until the series finale, when the show decides it's time for Sonic and Nine to quickly make amends, fix everything, and send Sonic and Shadow home.
That's pretty much the whole season.
I cannot emphasize enough just how much of this final season is just fight after fight after fight against Nine's bots, and how fucking boring that gets. The season feels like one long, drawn out final battle that did not need to be nearly this long, but Nine had his big heel turn 2/3 of the way through the show and we've gotta fill up the rest of the time somehow. The novelty of the bots being based off of Sonic's friends (including the Chocobo-sized Birdie from the jungle world) really wears off quickly when they're just used as generic, silent mooks that the good guys have to fight by the dozen like it's the climax of an MCU movie. The first episode of the season with Sonic and Shadow fighting the new bots is pretty good, especially because Sonic and Shadow's dynamic is one of the few redeeming aspects of this show's writing, but after that it just gets boring. Three full episodes in a row are spent showing all the characters fighting robots in an empty wasteland while Nine scowls next to a big beam of energy. I found myself missing the in-your-face attitude of Chaos Sonic so much. He truly was one of the best parts of this show.
While the cast is busy fighting all these robots for what feels like an eternity, various things of varying levels of interest happen. There's a halfhearted attempt to have some kind of rivalry between Shadow and the main Grim Sonic throughout the final battle, but it completely falls flat because Grim Sonic has no personality whatsoever. It's like Shadow beefing with an above-average Egg Pawn. (Actually, no, that would be funny.) There's also a death fakeout with the two other versions of Tails, where they make a makeshift bomb and throw it a little too close to themselves on the battlefield and seem to get vaporized. If they had actually died there they would have had the funniest, most pointless deaths in the entire franchise.
I also realized at one point that they were trying to do the Avengers girl power fight thing with the three versions of Amy fighting a bunch of Rouge bots. This was very funny to me. Actually, so much of this is just following the tired MCU formula to the letter. Fighting over a macguffin, two armies just kind of running at each other and clashing in a big empty field, constant one-liner quips instead of actual jokes, the need to take out key targets to make the whole enemy army disappear, a villain who has a point but has to randomly hurt people so that there's an excuse for the heroes to fight him. When combined with how shit the multiverse stuff is, this whole show really is just Man of Action tackling some of the most played out storytelling tropes in modern pop culture in the most bland way possible. What a bunch of hacks.
By far, the one truly fun thing that happens in this protracted final battle is when a giant robot based on Big appears. It doesn't have arms or legs, but it can swing itself around to use its tail like a giant mace, and it can also shoot Froggy-shaped missiles out of its mouth. I wish the rest of the show was even half as fun as this. Again, Sonic Prime has just enough good moments to make you mad that the rest of the show isn't better.
The thing is, all this repetitive (but well-animated) action and the thin excuse plot would be totally serviceable if I just gave a shit about the characters involved. But I don't. I don't care what happens to the pirate version of Amy who goes "arrr." I don't care about what happens to Hipster Eggman. And unfortunately, by the end, I didn't really care about Nine, either.
Nine as a villain
It's hard to criticize the story here without it coming off as a broad condemnation of the tropes at play. The thing is, I like many stories that try to do similar things. I love clashes between heroes and villains that are really just fantastical exaggerations of more personal conflicts. I love stories where a tragic, sympathetic villain lashes out at the world as an expression of the pain they feel, and a compassionate hero just has to get through to them. I eat that shit right up. Undertale is my favorite game ever made. Shit, I love other Sonic stories that do these exact things. And Sonic having to fight an alternate timeline version of Tails also has so much potential for drama!
So I can very easily imagine a version of the show where all this works for me. That just isn't the version we got.
Like I said last time, Nine's motivation is just too sympathetic and understandable for his sudden turn to supervillainy to make any sense. He just wanted to start over somewhere where he can be happy after a childhood filled with bullying and loneliness. Nine betraying Sonic and stealing the Paradox Prism to go make his own world? That tracks! Especially since we don't even know if Nine will still exist if Sonic goes through with his plan to restore his original world! But trying to kill everyone in New Yolk City by tilting the world 90 degrees, intentionally targeting the civilian population because it'll get to Sonic? Nope! Sorry, that's a bridge too far. I don't buy it. He's jaded and antisocial, but he doesn't strike me as cruel. Writing in an excuse about him needing Sonic's energy to fix the Prism does not make this make more sense.
This was really just one of those conflicts where it felt like everyone should stop and talk it out. Instead we got six episodes of fighting before one of Sonic's many, MANY attempts at reasoning with Nine throughout the season finally works. This isn't me pulling some Cinema Sins bullshit where I complain about characters in a work of fiction not always behaving rationally - the real problem is that it's just so damn repetitive waiting for this conflict to resolve. This could have been wrapped up in two or three episodes and instead it takes seven.
A brief aside about that weird Dorkly-ass Sonic Advance 3 flashback scene hacked together with mismatched sprites where Gemerl happens to be present, presumably just because he's a part of the sprite for the Sunset Hill boss, and seeing him briefly makes me remember the extended cast from the games and how much I wish they had just made a cartoon about them instead of a bunch of stock characters wearing the skin of Sonic's friends, but then Gemerl just explodes with the boss machine at the end while Eggman is shown to get away so I guess Gemerl just dies in this flashback
Yeah that sure happened huh
The ending
Despite having a final battle that felt like an eternity, Sonic Prime is a show that just kind of... ends. And that ending is weird and haphazard.
The understanding I had was that Sonic's normal world had "shattered" when the Paradox Prism was destroyed, and from those remnants these new worlds were created. This is why they use terms like "Shatterverse" and "Shatterspaces" and why there's shattered glass/crystal/whatever imagery everywhere. This is a broken, fragmented version of the real universe. Right? Right?? Isn't that the entire premise of the show? And therefore, if the universe has been shattered, then fixing it means putting all the shattered pieces back together. Which I would assume means that the Shatterspaces cease to exist.
So, in the ending... Sonic's world seems to just exist as another Shatterspace. Restoring the Paradox Prism doesn't seem to combine the worlds or anything, it just fixes the broken portal to Sonic's world that exists alongside all the others. So... what exactly was the point of all the shattered glass symbolism?
Things only get more confusing as the ending progresses. Shadow brings Sonic through the portal before the draining of Sonic's whatever energy makes him disappear, and they're transported back in time to right before Sonic broke the Paradox Prism. Only Sonic seems to remember what happened (Shadow might remember, but he doesn't say anything), and with the Paradox Prism never shattered, it's unclear if the Shatterspaces exist now.
I'm not particularly hung up on the time loop ending. It's very much in line with all sorts of classic morality tales like A Christmas Carol or It's a Wonderful Life, where the flawed protagonist goes through some kind of magical experience and then returns home with a new appreciation for the people in their life. It's always been pretty obvious that was the type of story they were telling. I'm more bothered by the fact that there's no time whatsoever spent on whether or not the other worlds and the characters in them continue to exist. Sonic seems to act like the worlds will go on without him before he leaves, but it's not like we get an ending scene that shows how the other worlds are doing, so they really truly might as well not exist anymore. Sonic just wraps up the adventure from the first episode when he gets home, and before he can explain what happened from his perspective he's interrupted by a mysterious energy wave from off-screen and it's off to the next adventure.
(Despite this odd cliffhanger ending, the show is extremely over and not coming back. I have to imagine this is just a "the adventures never end" type ending and not a hint that more shit is going on with the Paradox Prism.)
This ending is also a terrible resolution to Nine's whole arc, despite him being the driving force of so much of the show. The way I see it, there are are three possible fates for him:
The Shatterspaces continue existing, and things go as Sonic expects them to go. Nine is allowed to make the Grim into his own little utopia, and everyone else leaves him alone instead of punishing him for all the trouble he caused. Instead of finding love and acceptance so he can heal from a lifetime of bullying and loneliness, Nine is allowed to run away, isolating himself from every other living being in the multiverse, and live alone as the god of an empty world with only his own creations as company. Sonic was his only friend, and he's gone forever now.
The Shatterspaces continue existing, but because of the time travel ending, most of the events of the show never happened. Sonic never helped defeat the Chaos Council, so they still control New Yolk City. Nine is back to living in this dystopian city with no friends. He never met Sonic.
The Shatterspaces have been erased. After fighting so hard for his right to exist as his own person and not just a "wrong" version of Tails, when the timeline is altered, he just... stops existing. Along with almost every other character in the show.
Do I even need to explain why these are all unsatisfying?
Misc. thoughts
I skimmed over this, but a lot of the final season is just spent seeing Sonic's friends bicker with the Chaos Council and then Sonic has to beg them to get along to save the universe. It gets old.
We also never really got an explanation for why the Chaos Council exists. They can't have come from other Shatterspaces because there ARE no other Shatterspaces. If the original Eggman was just split into five guys or time travel was involved or whatever, it never comes up. I can live with this, but it seems like an odd omission for a children's show that's constantly bogged down in technobabble explaining the mechanics of its extremely small and finite multiverse.
I have no idea where Shadow was for the first part of the final battle. I figured Nine must have captured him off-screen after Sonic first left the Grim, but Shadow was just... hanging around until his cue in the script, I guess?
Sonic saying "help a brother up" to Shadow was funny
Hipster Eggman pointing to one of the few nameless extras who tagged along for the final battle and going "Who are you? Seriously, does anyone know who this is?" was the only funny thing he did in the entire show
Mangy Tails randomly pressing buttons on the Chaos Council's generator like a curious animal and managing to improve its output was cute
Rusty Rose randomly realizes that the Birdie in her chest actually isn't being used as a power source, and that the Chaos Council was just... using that to manipulate her, somehow? I don't really know how that works but whatever
The Sonic Advance 3 flashback uses the actual boss music from the game, but they can't use the real Sunset Hill theme because they didn't wanna pay Masato Nakamura for using the Green Hill motif, I guess
To my fellow fans of bad games: did you know that Man of Action wrote the story for the bizarre Square Enix game The Quiet Man? The one where the lengthy FMV cutscenes play out with muffled audio and no subtitles because the protagonist is deaf, so you can't tell what's going on? And you had to do a New Game+ playthrough to actually hear the audio and understand what's going on? The worst-reviewed game of 2018? That one? I only learned that recently and it blew me away
So yeah, that's the end of the show. I didn't like it, and I don't think I liked the show much as a whole. I am far from alone in this sentiment, but the reasons why people dislike the show... those vary a bit.
The canon conundrum
More than anything else, it seems like most other discourse surrounding this show has been consumed by one talking point:
How can this be canon? Why is it canon?
I want to state very clearly up front that I, too, am a person who's noticed and complained about the inconsistencies with the games in Sonic Prime. Some of the characters are a bit off - or, you know, completely unrecognizable when discussing the writing of some of the AU counterparts. I think it's lame to say Sonic and friends all live in Green Hill and act like that's the entirety of their world. That sort of thing. But if Sega says it's canon to everything else? Sure. Fine. There's weirder shit in the canon.
Really, most of this can be explained away pretty easily. The show was written at a time when Sega was still figuring shit out and there were looser restrictions. Why does Sonic act a little more immature? Probably just because Prime is aiming for a slightly younger audience than the games or the IDW comics. (And also it's, y'know, written by Man of Action, who people have accused of only knowing how to write one kind of protagonist for years.) Why do Sonic and friends live in Green Hill? Because that's the most recognizable location from the games, and the game world doesn't get enough screentime to justify modeling multiple different environments, so they just focus on Green Hill. Why is this considered canon to the games? Because this is the first Sonic cartoon that outright references events from the games as things that have happened to Sonic in the past.
But announcing early on that Prime would be canon certainly let fans' imaginations wander. It was one of the few things we knew about the show before it premiered. People wondered if characters from the games and comics who had never made any appearances in Sonic cartoons might get their time in the spotlight. We wondered if it would tie into the lore or any existing storylines in interesting ways, like the IDW comics do. But above all else, we hoped that its canon status would mean that Sonic Prime would finally be the Sonic cartoon that was faithful to the source material with no catches. We've literally never seen the actual world of the games brought to life in a TV show. Sonic X came the closest, but that still took its liberties. And so hype built for this Canon Sonic Cartoon.
And then it actually came out, and after a brief intro in Green Hill based loosely on the games, it spent most of its running time focusing on things like "what if there was a version of Eggman who was a bratty teen who just wanted to play video games?" The disappointment among fans is understandable. I am disappointed. Look at how much I've bitched about this aggressively mid cartoon.
Some fans, however, came up with an elaborate theory about the series. You see, when asked about the show's place in the game timeline during a live Q&A, Ian Flynn (who only served as a consultant on Sonic Prime and did not write any of it) said this:
"I cannot answer because I know the answer, and you haven't finished watching the show yet."
A couple days later, when answering another question about Prime's place in the timeline and also about a writing discrepancy, he said this:
"As to where it fits on the timeline, I can't speak to it because that would spoil the show to a degree. So you're just gonna have to wait 'til it's done. Towards the other point, I don't know how much I can say, so it's probably better that I not comment. That's a really dissatisfying answer, I know, I'm sorry, but my hands are kinda tied on that one."
I feel the need to quote Ian directly here, because these very basic statements about how he can't talk about behind the scenes shit or anything from unreleased episodes was GREATLY misinterpreted by the fandom. People clung onto Ian's claim that we had to keep watching like a life preserver. Some took it as Ian saying that the ending would explain everything. Finally, we'd have a definitive answer for every little discrepancy and the apparent differences in worldbuilding. An explanation for why Sega and the producers repeatedly insist this show HAS to be canon.
And to these fans, the only explanation that made any sense... would be if the ending of Sonic Prime pulled a Flashpoint.
As this theory explained, the Sonic we were following in Sonic Prime wasn't the Sonic we know from the games and the IDW comics, and likewise the world he comes from isn't really the game world. This is a different Sonic who fights a different Eggman in a world that's literally just Green Hill. It was a hint that something was off all along! But in the end of the series, this Sonic would sacrifice himself to merge all of the Shatter Spaces together and form a brand new world, and that would be the more visually diverse world of the games and comics. According to this theory, Sonic Prime was canon because it was a new origin story for the entire franchise.
I want you to really stop and think about how asinine of an origin story this would be. Really drink this in. The idea that there was another, slightly different version of Sonic who went on a kinda shitty multiverse adventure and then sacrificed himself to create the real Sonic that we've known since 1991. People convinced themselves this made more sense than the simple explanation that a different team of writers got some stuff wrong and Sega didn't make them change it. Interviews where producers talked about drawing on Sonic's "mythology" (ie: they reference the games in the show) were taken very literally - they must be saying that Prime's story is mythological in nature, and that this show would be integral to the games' mythology. Why bother making a show that's canon if it's not going to be crucial to that canon, after all?
The final episodes dropped, and none of this happened. Because of course it didn't. It was all Sherlock fandom-level copium. But fans were left confused by the lack of a grand reveal of where Sonic Prime fits in the timeline, believing they had been promised this, and they turned to Ian for an explanation. Ian's answer:
It doesn't matter, b/c Prime wipes itself out. It's sometime after Advance 3*, but otherwise, it's moot. I didn't want to sour anyone's expectations or investment by spoiling how Prime resolves, that's all. If you enjoyed it, awesome. Savor it. If you didn't, then you can safely ignore it. Simple as that.
* About a trillion people have um, actually'd Ian to point out Orbot and Cubot briefly appear in the show, but if we're really being pedantic here we don't actually know how long before Colors Eggman built Orbot and Cubot, so it wouldn't be fully accurate to say a story featuring Orbot and Cubot couldn't be set before Colors. Either way, a story set anywhere around Colors, or at any point later than that, could still be described as "sometime after Advance 3." Advance 3 is just the most recent game that has specific in-game events referenced in the show. Yes I can feel myself morphing into the nerd emoji before your very eyes
Anyway, this is the latest reason Ian is getting death threats on Twitter. This time it's over a show he barely even had any input on!
I'll cut to the chase. It is truly wild to me that people are getting this heated over canonical inconsistencies in a series as historically inconsistent as Sonic, to the point that they think threatening Ian is justified. The aesthetics of the entire world Sonic inhabits change every other game. Sonic Chronicles may no longer be canon due to the Penders lawsuits, but it was canon at one point, and it took huge liberties with Sonic's world, moving Green Hill off of South Island and reinterpreting Station Square as a tiny outpost in a snowy alpine forest region. Characters' personalities change from writer to writer and based on what Sega wants at the time, with some being WILDLY different across different games. One game Sonic will be stoic and cool, the next he thinks "Baldy McNosehair" is the funniest thing ever. Sega's STILL trying to figure out what Amy's personality is supposed to be. We still don't have the explanation for how the two seemingly contradictory backstories for Blaze can fit together. There have been multiple huge, sweeping retcons, and retcons to those retcons. Sonic Forces claims that Classic Sonic is from an entirely different universe than Modern Sonic, and the plot only makes any sense if that's true - otherwise, Modern Sonic would have already known Eggman was going to beat him and take over the world when he did, because his younger self had already lived through that war. All of that makes no sense in the newly reunified timeline, but Forces is very much still canon.
For fuck's sake, we're talking about the series where Eggman blew up half the moon and then it looked completely normal in every other game after, explained away as "the moon just rotated so we can't see the destroyed side from Earth." This has never, ever, ever been a franchise where everything lines up perfectly with no issues. It's not that serious.
The real core problem with Prime isn't that things don't line up 100% with our current understanding of canon, or that Sonic's characterization means this can't be the real Sonic, or anything like that. The problem, as I've been saying this whole time, is that the story is bad. None of these discrepancies would truly matter if the story was better. They'd just be nitpicks. The fact that Sonic and friends live in Green Hill would be the farthest thing from my mind if the drama was more engaging, if the villains were better, if the jokes were actually funny, if more of the alternate universe counterparts of Sonic's friends had more than one generic character trait each, if the multiverse was more creative and varied, if the final seven episodes of this show didn't devolve into the third act of an MCU movie and then just arbitrarily end, if Nine's character arc actually had a satisfying conclusion instead of ending with either isolation or nonexistence. Maybe we'd be seeing people talk about more than just whether or not it should be considered canon if the writing was any good.
"Canon" is not real, and it sure as hell isn't worth sending people death threats over. It's a storytelling tool. Real human beings decide what does and doesn't go into that canon, or how much they do or don't want to draw on past stories, when creating a new story. Serving that canon is secondary to creating a story where the emotional truth resonates with the audience. And Sonic Prime failed to do that. That is its true failing.
And finally, to close out...
Since people will ask, here are my current ranking of the Sonic TV shows, now that Prime is finished.
Sonic Boom
Sonic SatAM
Sonic X
The Adventures of Sonic the Hedgehog
Sonic Prime
Sonic Underground
Yes, I'd say Boom is my favorite. It's far from my ideal Sonic cartoon, but it gets a lot of points for being as funny as it is. But the top four are all shows I'd say I like, more or less. They all have their pros and cons.
So now, uh... I guess let's hope the live action Knuckles show coming to Paramount+ is better than the underwhelming synopsis of "Knuckles helps deputy sheriff Wade train in the ways of the echidna warrior" would imply? Maybe we'll get lucky?
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Another twin Au: D and T twins
D and T twins part 2: more info on the twins
When Danyal was pretty young, by accident, he tripped into the pits when no one was looking and came out fine, by after his trip he had gained some abilities that while he wanted to share with his sister, her treated of him was pretty negative and kept to himself, in fact after this he spent his time at the All-Caste to hone his skills partly, but distant himself from his sister.
During this time, he was contacted by a Deity named Chronos/ Clockwork who promised him some clarity on the future of the League as well as some insight into his family and his place in the league.
Now, Danyal knew that the League was not a good nor safe environment to promote the betterment of others, but had a fate that maybe it could change. Both himself and his sister were trained in the art of combat and assassination, but Danyal excelled better in emotional manipulation, strategy and the element of surprise, while his sister was the brutal attacker with her deadly charms.
Talia forgot due to trauma, that one of Ra's tests was to have some assassins assassinate them in their sleep, but one was a little more handsy than they should of, so when Danyal heard his sister's quiet tears, Danyal was there and with quick efficiency and brutally the assassin was dismembered into chunks that Talia had to change sleeping quarters and they could never really get rid of the bloodstains in that room. (This hints at some aggression that can be seen in Dan Phantom)
This is where Ra took a personal interest in Danyal and had mandatory sessions with him. During or after some sessions, Danyal was able to get into Ra's journal without being caught and he read the first-hand account of Ra's deeds. Danyal is appalled by this but understands that from an early age, his father has been mentally unwell from his Lazarus pits baths and that whatever remains is his brain struggling to process all the years he has been alive and that his mistreatment of his sister is due to old ways thinking. After the failed switch between Danyal and Ra, Ra trained his sister to be on equal footing as her brother, but without the spiritual resilience Danyal had.
[During Danyal's trip into the Danny Phantom universe, Danyal had been reduced to being reborn again into the Fenton Family and lived his 14 years ( and experienced his sister's frustrations with a "Golden child" sibling with Jazz) with them until his accident. Danyal, now Danny was good friends with both Tucker Foley and Sam Manson but had some reservations about their goals in befriending him. With Danny's new abilities, he dons the character of Ghost superhero as he had opened the portal and was partially responsible for its work.
Danny played the role of a failing high student who was bullied by peers,( a Clark Kent/Superman role) cut to the episodes where Danny deals with enemies such as Vlad, Freakshow, the GIW, the Observants, Valerie, Pariah Dark and any other big names. Danny had made friends with some of the ghosts including the deity Clockwork after a false assassination attempt and had learned the true nature of the Lazarus pits i.e. ectoplasm. Danny doesn't really entertain the idea of dating but accepts that he has preferences for strong driven individuals...batman.
At the end of the series, not including Phantom Planet, the Sr. Fentons have discovered Danny's true identity as Phantom as well as Danyal Al Ghul that he briefed to his sister, his clone (That after being discovered and rescued from Vlad was kept in the Zone to properly stabilize) and friends some time ago, the Fentons are outraged and in a move of pure idiocy, they blow up their portal that blows their home up and killing them and turning them into ghosts.
They spend their afterlives in ghost zone prisons, learning to correct their biases in death. Jazz ends with either the Foleys or Mister Lancer as Danyal is declared dead at the scene along with his parents. (He's not but once he gets back to his dimension, and Jazz has finished her education she will join him. Sam and Tucker may summon him, but he is not bringing them as he feels that there is no need for them to join him in the assassination and Danny is mentally older than them both as he played Danny as he never experienced normal childhood. Even if Sam harbours a crush on him, he has stated that he reserved his affections for someone else.]
More in part 3...
#dp x dc#dpxdc#danny phantom#dc x dp#danny fenton#au#batman#the fentons#sam manson#tucker foley#clockwork#jazz fenton#dani phantom#vlad plasmius#ra's al ghul#talia al ghul#all-caste#DC into DP back to DC#D and T twins Part 2#dp x dc prompt#Another Twin Au: D and T#D&T
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Why all the crowd scenes look the same, aka: Something is WRONG in Soho
I'm not even gonna tease and draw this out because it's so cool it doesn't need the fanfare. Ready?
Season 2 takes place over the course of 5 days. During that time, most of the passersby in Soho - maybe even all of them - stay exactly the same. It's the same people every day, wearing the exact same clothes, and they wander through the neighbourhood in paths that don't make any sense. You won't be able to unsee it. I can't believe it's taken us this long to realise.
Don't believe me? Rewatch the scene from 2x03, I Know Where I'm Going where Shax confronts Crowley outside the bookshop, appearing in a series of different guises. Pay attention to the people going past.
I've marked out five people you see on screen when Crowley first exits the bookshop at 39:37:
Numbers 1, 2 and 3 are following the path right. Number 4 follows the path left. Number 5 crosses the road.
Here the five people are again, at 40:19, when Crowley goes to return to the bookshop:
Number 5 is still visible in the distance, in the direction she walked in. This makes sense! But numbers 1, 2, 3 and 4 are rounding the same corner they just passed. It's as though 1, 2 and 3 all decided to turn and head back the way they came just 40 seconds ago, and number 4 has circled the block to join them.
This on its own would be super weird, but they're not the only people to do that in this scene. The man in the purple sweater from the first picture crosses the road, then appears back next to the bookshop, then starts walking back the way he came again.
Here's the part that made me absolutely certain, though. At 40:05, a man wearing an orange hoodie with blue sleeves walks past Crowley, who is heading towards the bookshop entrance.
The camera cuts to a view from behind Crowley, and a moment later, at 40:08...
He reappears in front of Crowley and walks past him again.
It's such a distinctive outfit, there's no mistaking it. They are absolutely fucking with the background characters and they are absolutely doing it on purpose.
Your turn. There are at least three other characters in this scene who pass by multiple times. Watch it again and try to spot them.
This scene is really chaotic and obvious, but the phenomena I'm talking about is much bigger than just one scene. Let's go back to the first thing I said: the background characters don't change. All our leads do. Maggie and Nina wear distinctive outfits, clearly demarcating each new day. Even Crowley and Aziraphale, who in season 1 were like cartoon characters with wardrobes full of identical clothing, vary their looks. Crowley changes his (very subtly) each day; Aziraphale is less rigid on timing, but he has a few different coats that he switches between. The background characters, on the other hand, wear the same outfits every single day. They walk by on the street but they never actually seem to have a destination. They sit in the coffee shop or pub and don't eat or drink anything, and nearly everyone leaves together exactly on closing time. It's eerie.
For reference's sake, here's a rough timeline of season 2, with pictures of Maggie and Nina's outfits to show the passing of time. I had to outsource this section because my post was too image heavy, lol. The main point I wanted to make is that five days go by.
Five days, and all the same faces keep showing up in the background, and almost none of them change their clothes. I'm not entirely sure what it means, but there's no way it's an accident. It might, in fact, be a game changer. To me this is proof positive that something is not as it seems. I've been a massive Clue skeptic, adamant that I'd only be convinced by the most unambiguous evidence, and honestly? This is enough to move the dials. It's too big for me to ignore. Whatever grand explanation of Good Omens we come up with has to account for this. I don't have it yet, but my current working theories are that Crowley and Aziraphale are under some seriously heavy surveillance, that time warping is involved, or that reality itself is not what it seems.
It would take a really long time for me to go through all of the background characters who turn up over and over but I do want to show you what I'm talking about. To wrap up, then, I'm going to pick out some memorable characters and walk you through a few of their appearances through the week. I highly recommend looking out for this yourself on your next rewatch and seeing how many other characters you can recognise.
Yellow Skirt
The first person I kept coming back to as being not quite right. You probably remember her from the first episode - she's the one who waves and walks past Maggie and Nina the night they're locked in together. Incidentally, she's also Person Number 3 in the scene with Shax.
Day 1 (2x01 - 36:20):
Day 2 (2x02 - 42:03)
Day 3 (2x03 - 06:36)
Day 5 (2x06 - 30:00)
Coolest Leather Jacket In The World
It's not so easy to recognise people wearing lots of nondescript dark colours, but I love his hair and his jacket, so he stood out to me. I think there might be a lot more people who are wearing fairly nondescript clothes who I just can't recognise from episode to episode.
Day 2 (2x02 - 16:44)
Day 4 (2x04 - 41:20)
Day 5 (2x06 - 29:20)
Dressed In Mustard
Ms Mustard shows up everywhere. If you want to see what I mean about their paths not making sense, pay attention when she comes on screen, because she'll often show up a few times in succession and walk very purposefully to nowhere in particular. The thing that she is doing, essentially, is behaving like an extra in a tv show. Which of course she is, but you're supposed to make that invisible by not having the same person go back and forth in the same scene, or changing up their outfit each in-universe day to give the sense time is passing. Not doing that is a really deliberate choice.
Day 1 (2x01 - 22:37)
Day 2 (2x02 - 42:03)
Day 3 (2x03 - 01:49)
Day 3 (2x03 - 37:07)
Day 5 (2x06 - 29:59)
Swishy Dress
This character shows up a lot in the first episode. I've struggled to find her in later episodes, though. None of the characters seem to follow the same patterns or show up to equal extents each day, which makes me think this isn't a straightforward time loop. I haven't actually cross referenced character appearances to in world times, though. Possibly this is a project for someone who's more across the time-related shenanigans than me.
Day 1 (2x01 - 22:43)
Day 3 (2x03 - 07:01)
Yellow Vest
I've only seen this guy a handful of times, always around the French restaurant. I wonder if there's significance to that.
Day 2 (2x02 - 41:06)
Day 4 (2x05 - 12:49)
Fuzzy Blue Coat
Another background character who shows up frequently. The blue doesn't stand out quite as much as the yellows and reds some characters wear, but it's very distinctive.
While we're getting a lot of shots of the street, it's worth noting that I'm pretty sure the vehicles we see are also just the same few cars repeating each day. A lot of them are in neutral silvers and monochrome, but there's a couple of blue cars, one red, and one black and white that I'm fairly sure I've seen over and over through the season.
Day 1 (2x01 - 22:45)
Day 2 (2x02 - 42:04)
Day 3 (2x03 - 02:00)
Day 5 (2x06 - 40:10)
Day 5 (2x06 - 48:56)
Day 5 (2x06 - 50:06)
One final note: Whatever this is, Nina's employee who you see in the background at the coffeeshop sometimes isn't affected by it. He's wearing different outfits each day. On the other hand, some of the other shopkeepers do seem affected. I'm fairly sure Mr Brown and Mrs Sandwich wear the same outfits a few different days, only changing because of Aziraphale at the ball.
And that's it! Thanks for reading and I hope your mind is blown as much as mine is.
EDIT:
Hey I don't mind anyone pointing out production reasons that this might be the case or disagreeing with my analysis (over-analysis, some might say 😉). Please be kind about it, though. I'm not ignorant of the practical limitations involved in film making, but some of these costumes were really distinctive in a way I thought might be intended to draw attention.
For those of you who do find this theory convincing, I feel I should mention that I was working under the assumption that this stuff would have taken a few days to film, even filming it all together. That would strongly suggest that the actors were deliberately costumed the exact same way over multiple days of shooting, which made me think it had to be purposeful. @coranax was kind enough to point out, though, that behind the scenes videos said the extras were filmed separately to the main actors because of Covid protocols. In that case, they could have done it in just one day and that weakens my confidence in its intentionality.
Finally, all of my points about the scene with Shax in 2x03 stand. That was not a case of accidental continuity errors, it was really elegantly choreographed to enhance the tension in the scene. I say that with confidence because the extras are doing exactly what Shax is doing: circling Crowley, appearing where he doesn't expect them, creating a whirlwind sense of being off balance and out of control. I think it's really cool and effective, whether there's a deeper meaning to it or not.
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how to know you are only consciousness
⭐️part one of the understanding consciousness & non dualism series
you are consciousness. you are not the body or the mind or the ego or the thoughts or experiences; those are what you think you are, they are the false self because the real you is....consciousness.
nothing can exist without you being conscious of it first. things exist because you are aware of them and as consciousness, you are always aware and can only be aware. for example, you are aware of these words right now right? 10 seconds ago you were not aware of the wall or sky above you so it did not exist to you 10 seconds ago. most likely, you are now aware of the wall/sky bc i pointed it out so now, the wall/sky exists to you. you are consciousness/awareness and you are always aware of something.
since you are always aware and things only exist when you become of aware of them, the only thing you are is awareness = consciousness.
"you" are looking at your screen right now and "you" read these words but what is the thing that acknowledges or notices that the screen is there or that the words are there? consciousness, awareness. look at "your" shirt or hand or an object and tell me how do you know its there. you might say its because you see it with "your" eyes or you feel it on "your body" but that would be incorrect. you are only consciousness; you are not the human body. the shirt and words are there bc you are aware of them; you (consciousness) are observing them. i use quotations on the "you" to emphasize the fact that this human body is not you, that is your false self:
(human body, ego, emotions, thoughts = false self ; consciousness, awareness, the observer, imagination = your true self, identity)
let me give you another scenario: let say you cannot see anything, you cannot hear, touch, taste, or smell anything. you would still be aware and know that you are still present because you are always consciousness and you are always aware. the removal of the five senses and human body cannot remove the fact that you are awareness. the five senses do not matter because consciousness is all there is. if there was no human body, you would still be aware because consciousness / awareness is your true identity. think about it though: if there were no five senses, you would still be aware. this proves that the five senses are not you, the human body is not you, consciousness is what you really are and only are.
let me speak more about the human body and thoughts, emotions, etc. when "you" (your false self / human body) experiences pain, that comes and goes therefore its temporary. you, consciousness, is only aware of that pain and when you think you are the human body, you think that you are experiencing this pain which is false. let me give you a personal example: one day i was sitting on my couch doing my homework and everything was quiet but i got up and i kicked down my big ass metal water bottle that was on the floor and it fell over and made a really loud noise. since i forgot the water bottle was there and because i got scared of the sudden noise, i literally heard and felt my heart beating so loud. at the same time, it was raining quietly outside and i remember hearing my heart beating but i thought no, i hear it bc im aware of it so i turned my attention to the sound of rain outside (i became aware of the rain) and when i did, i literally didnt hear my heart beating anymore bc i was not aware of it and i was aware of the rain instead; my beating heart did not exist in that moment. then i became aware of my heart beating again instead of the rain and i heard and felt my heart again and not the rain.
the point of this story is that, that "pain" or "feeling" left once i was not aware of it anymore. it was temporary because my true self (consciousness) was not really feeling that pain; the false self felt the pain of "my" heart beating only because i was aware of it. same thing applies with thoughts, they are temporary, they come and go while consciousness never leaves. "you" think you are the one who thinks these thoughts which is false. why? ... because you are only awareness. these thoughts exist only bc you are aware of them. as consciousness, you can only be aware, you can only be the observer; you cannot experience pain, pleasure, etc. you only observe, be aware of that pain and pleasure. the ego is also the false self. ego = thoughts, beliefs, emotions. when you think that learning about non dualism is hard, that the ego that makes it seem hard to understand, thats not the real you (consciousness).
now you know that you are not the human body, you are consciousness that is observing, being aware of the human body and those so called experiences and feelings, etc.
© msperfect777
#nonduality#nondualism#non duality#non dualism#consciousness#conscious awareness#advaita#observer#spirituality#enlightenedconsciousness#enlightenment#self care#self love#manifesation#manifesting#law of assumption
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hii!! just so you understand, I have real brainrot because of your “Only Human” series! I love it madly tenderly and with all my heart😭😭 anyway, I saw that you have requests open, but feel free to ignore if this is not the case or I indicated something incorrectly. how about our favorite monsters and hybrids 141 with a new member of the team who is a witch??
also, sorry for my english, I use google translate☠️
Hey, no worries, I understood your request!
Spell Cw: witchy stuff, death, murder, drowning, blood and injury, fluff, magic, inaccurate understanding of magic, tell me if I missed any.
He always found it mesmerising, the soothing coldness of your spell working its magic on him, gleaming like water embracing his bleeding wound, the skin ripped apart at the middle and flesh throbbing painfully. It wasn’t anything new, pain wasn’t a stranger to him, rather a friend, a brother to him. Pain was a repetitive thing in his life, wound after wound bleeding him, and scar after scar painting his skin, he’d gotten so used to it that the stripes on his face were now an integral part of his identity, pushing the facade of a tiger if he didn’t have his ears and tail out.
But with you, everything had smoothed over to a soft thrum, like the warm waves cradling his shifted body, your magic, attuned to their aches through your bond and being, worked to cure everything to ensure that the pack he grew to love and care for stayed safe. Your being was like a body of water - the ocean - a beauty of nature when calm, but a terror when enraged, storms crashing against land and causing devastation in moments of fury. You were as dangerous as you could be caring and loving —just like the sea.
“Why didn’t you come see me first?” You sighed, tone laced with amused disappointment, brows tensed but your pretty lips quipped up, “I thought I put you in control of this Horangi…”
You worked your magic on König, fingers weaving invisible threads over his bleeding forearm, pulling the strings of puppet of flesh and bone, controlling the sinuous fibre of his skin to sew itself back. Horangi watched his friend’s wound steadily close up, injury shrinking with every pull of your finger until all that was left was the lingering scent of your cool magic and the metallic odour of blood.
“König is stubborn, ” Horangi chuckled, flashing you a sly smirk despite your exasperated expression, “Big too. I can’t move him.”
“And I can?” You scoffed, finishing off your skin weaving with a soft pet on his arm, letting König admire your work like a child with a new toy even though you’d gone through the same process over and over in the past, König had a habit of collecting scars as often as he toppled his enemies.
Your magic wasn’t only used in healing, you were an adaptive soul, your comfort found itself in water, and water meant life, and life meant whatever violent fury came along with quiet calmness. And in the right situation, where Laswell sent the Task Force on a boat or by the shore, you could level the oceans at your will in anger or protection. You gave men and women a watery grave on land, drowning them in their water-made coffins to stop them from reaching your wounded comrades, glaring off at anyone who tried approaching your cover .
You had Gaz, Price and him, tending to their deeper injuries and letting them use their first aid while you kept the enemy at bay, lower lip pulled between your teeth, gnawing on the skin until it bled. Separating your attention for both healing and defence/offence demanded a lot of concentration, especially when you were sewing up Price’s deep gash on his leg, listening to his hiss and groans of pain.
“Fucking-” Horangi busied himself with wrapping the bandage and gauze over Gaz’s wound, his eyes occasionally peeking at your clenched fist that pushed out your anger through the waters you controlled, “Bastards keep coming.”
You were a puppet queen and the sea your mannequin.
“Almost done, Hunter,” Gaz hissed out when Horangi pulled too tightly on his bandage, sending you a reassuring look to calm down your raised hackle, teeth bared and eyes burning the enemies alive as much as you were depriving them of air.
This was another show of your prowess, your fingers puppeteering water, commanding it and coaxing the water’s will to follow your call, heeding your every whim. It was a majestically show, as tragic as it was beautiful, much like the cleansing of the world when the oceans flooded Earth, leaving but Noah and his wife, and couple of animals to remake the land. You were remaking the land you fought on in an imagine, to make it safer and protect them —it would tire you out for the day, Horangi will ready to help you with anything wile you doze on and off.
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#x reader#cod mw2#cod mw2 x reader#monster 141#monster cod au#horangi#horangi x reader#gaz mw2#gaz x reader#könig#konig#konig mw2#konig x reader#price x reader#captain john price#mw2 ghost#simon ghost riley fanfiction#soap mactavish#soap mw2#soap x reader#rudolfo parra#alejandro vargas#witch!reader#water witch!reader#healing magic#innacurate use of magic
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“The idea just popped into my head, fully formed,” he explained. “I sent an email to my City of Madness editor, and it snowballed from there. This wasn’t part of DC’s roadmap — it was an idea that just had to be told.”
Ward envisions Harvey in a role we’ve never truly seen before: as the lynchpin of Gotham’s criminal justice system, a man on both sides of the law. Acting as both prosecutor and defense attorney in a courtroom run by Gotham’s underworld, Two-Face seeks to impose order within the chaos of the city’s criminal ecosystem.
… At its heart, though, Two-Face is about Harvey’s internal struggle. Ward likens him to a mix of Perry Mason, Hannibal Lecter, and Bruce Banner, emphasizing the tension between Harvey’s two warring personas.
“Half of him wants to be good, and half doesn’t,” said Ward. “The series dives into why that is and what happens when both sides lose control. There’s a system in place, with the coin playing a role in deciding who takes charge, but systems only work when both parties are calm. What happens when they aren’t?”
This duality resonates personally for Ward, whose past work often grapples with questions of morality and identity.
“A lot of my work deals with what makes someone good, especially when they’re on a darker path,” said Ward. “With Harvey, the tension between good and bad and the idea that we’ve all got a little darkness in us makes him so compelling. He’s trying to tip the scales toward redemption, but that’s no easy task.”
�� Looking ahead, Ward is optimistic about the series’ future.
“We’ve got six issues confirmed, but I’d love to see it go to 12. The second arc is even wilder than the first,” said Ward. “There are some big swings that I never thought DC would approve, but they did. If readers embrace this new Harvey, there’s so much more story to tell.”
For Ward, this project is a dream come true.
“I’ve been handed the keys to one of Gotham’s most iconic characters. It’s such an honor,” Ward said. “I’m writing this series from a place of love and respect for Harvey, and I think readers will feel that. I can’t wait for them to be surprised, moved, and maybe even shed a tear or two.”
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I see people everywhere all the time raving about how flawless and satisfying MP100’s ending episode is, and I agree. But sometimes it kinda takes me aback exactly how well-planned the entire story is, especially because it began as a webcomic.
The individual relationships Mob has with the “Big Three” (Reigen, Teru, Ritsu) each follow their respective themes from start to finish, with the application of each theme to the story changing as it progresses but the major idea remaining the same—until the final arc, which is broadly split into three episodes, each featuring the culmination of the respective relationship.
Teru’s theme is strength, Ritsu’s theme is communication, and Reigen’s is acceptance.
More under the cut bc this got a little long.
We find each of the Big Three struggling with these concepts throughout the series. Teru grapples with what it really means to be strong, Ritsu struggles to open up and communicate his feelings with his brother (garnering resentment), and Reigen refuses to accept the self he hates, opting instead to build his career and his relationships out of lies to hide this despised identity.
These are also, coincidentally, things Mob is struggling most with. Mob’s terrified of his strength, he’s unwilling to open up about his guilt and self-hatred, and he outright refuses to accept his powers and his repressed self on many occasions throughout the story.
But the finale is structured to not only perfectly demonstrate and polish off the ways in which the Big Three have overcome the struggles of their themes, but also how that growth powers their love for Mob, subsequently helping Mob achieve the same growth.
In S3E10, Teru finds true strength by enduring pain and humiliation in order to save people and forge connections with others. Not only does he rescue Shigeo’s victims, but it’s his love and strength that allows him to push through Shigeo’s powers at any cost to wake Mob up internally and begin the process of ending the disaster. It’s because of Teru that Mob wakes up and realizes what he’s done, in much the same way that Mob helped Teru realize what he’d done at Black Vinegar.
In S3E11, Ritsu manages to communicate his unfiltered feelings to Shigeo for the first time and ends the tentative, repressive resentment boiling between them (both Ritsu and Mob harboring resentment for “Shigeo” specifically). He talks about how he hates this destructive side of him and how scared he’s always been, but this honest communication is what allows Ritsu to see the situation clearly beyond the scope of his repressed resentment and accept Shigeo as a part of his brother that’s not to be feared. It also opens the door from Shigeo’s end, finally knowing how his brother feels and not having to tiptoe ineffectually around the issue. Ritsu’s open and honest communication allows Mob to locate where Shigeo is being held in his psyche, opening up a channel of communication between him and his repressed self. This communication is what allows Mob to be confronted with the truth of the disaster he’s created, and this ability to talk it out with himself is crucial to ending his suffering.
Finally, in S3E12, the finale, Reigen is confronted with the ways in which he’s inadvertently worsened Mob’s condition with his inability to be genuine and makes the decision to drop the smoke screen and come clean about everything. The fear and gravity of it brings him to tears, but he bares his true self to Mob, admitting the things he’s done wrong and confronting the side of himself that he hates. He has to come to terms with this aspect of himself, even if it hurts him, and even if it hurts Mob. Self-acceptance is, in this moment, non-negotiable. Seeing Reigen’s true self in its entirety for the first time leads Mob to realize that everyone has flaws and a darker side to them, and it doesn’t make you a bad person to mess up, but you have to embrace it all unconditionally and own up to it honestly and without hesitation. Reigen, and everyone else, saw this ugly and angry side of Mob and continued to love him unhesitatingly and unfalteringly. And so, Reigen’s acceptance inspires Mob to accept Shigeo, ending the disaster and finally making Shigeo whole and happy again, unfettered.
It’s honestly fucking masterful. It makes my chest tight. ONE is genuinely something else.
#mp100#mob psycho 100#mp100 spoilers#mp100 s3#confession arc#mp100 analysis#mp100 meta#shigeo kageyama#unknown percentage#teruki hanazawa#reigen arakata#ritsu kageyama
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