#it's the wizard - the bard - the elven healer
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Steve would absolutely be down to play D&D with Hellfire. The only condition is that he gets to be whatever character he wants (with Eddie's help crafting the sheet, of course), and Eddie is so completely enamoured and excited that he agrees wholeheartedly.
Turns out, Steve didn't really understand the concept of fantasy characters and assumed that it included all kinds of fantasies. Elves, Dwarves, Mages.
And naturally the lineup of Steve's 1987 Fantasy Basketball League.
The rest of Hellfire is ultimately accepting of it, and even gets into the character as time goes on. But those first few sessions were confusing as hell. Especially because they weren't quite sure what to think when Steve's only supplies and weapons included sports bars, tiny shorts, and a basketball.
Eddie though?
Eddie's been having a goddamn field day with the chaos his beloved hath wrought.
"Alright Steve. Roll to attack."
Steve rolls and lights up. "Eighteen!"
The other players cheer.
"Good luck," said Will sullenly after his magic missile failed to take the villain down. In fact, so far, nearly every attack from each member had failed to do enough damage to even make a dent.
Eddie writes down a note behind his DM shield. "Alright so the ghost approaches you. What are you..." He pauses. "Wait. Sorry what's your name again?"
"Larry Bird," says Steve helpfully.
"Right. What are you, Larry Bird, going to do to the Ghost?"
"I'm going to dribble across the enchanted bridge and hit him with a hook shot."
"This is the weirdest thing we've ever done..." Dustin whispers.
He's shushed by everyone else who has become absolutely invested in the fate of their resident Point Guard Paladin.
(the best part is that the end of the campaign in what was meant to be a difficult and long battle, in which almost every single Hellfire character dies a gruesome death, Steve effectively ends it by rolling a single D20 and dunking a zombie's head into the Boss' face.
Hellfire is elated but isn't sure how to explain to future Hellfire members that a kill shot was once carried out by the small forward of the Boston Celtics.)
#steddie#lol#just saying#it's the wizard - the bard - the elven healer#and Larry god-damned Bird#steve harrington#eddie munson#hellfire club#dungeons and dragons#d&d#a point guard paladin if you will#a basketball boy
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This needs to be made. WAA (and extended family, we may get too big for one party but this may get split over a few groups) and who I think everyone would play. Also presuming 5e for the system.
Phoenix: cleric. 1000000% with his obsession with helping people? Absolutely wants to be the healer and the cleric spell list gives a lot of options for chaotic play.
Trucy: a coward would say sorcerer. They are wrong. She is a forever DM. Don't forget she isn't just a performer, she's also a stage director. Plus her desire to constantly cheer up her friends translates perfectly into campaign design. I think he has special effects set up and has Mr Hat come out for scenes with 2 NPCs
Apollo: there are two choices. Either he's never played before and is just a begrudging human fighter, or he and Clay used to play all the time and he comes in with the most insanely fleshed out well constructed min max multiclass you've ever seen. But it's not like an annoying minmax where it take away from the other players, it's min maxed in a way to cover the rest of the parties flaws and actively heighten them all. It is a solid 50/50 he either gives no shits or gives the most shits ever
Athena: barbarian. She is using this to get out her aggression and good for her.
Pearl: she's new at this and kinda nervous but I think she has a cute little elven druid made up. She was going to go cleric but didn't want to step on Phoenix's toes.
Maya: Sorcerer and an absolute powerhouse of one at that.
Ema: Wizard. Fully roleplays the whole scholar of magic vibe too.
Edgeworth: the most paladin paladin player to ever play. His character is mounted because of his knight chess thing and they start off heavily based off a steel samurai character but I think he then uses it to channel some of his feelings about mvk so he may well go oathbreaker somewhere down the line
Klavier: Do I need to say it? Bard. Horniest horny bard you ever saw. But I think he keeps it relatively pg for trucys NPC's and focuses his flirting solely on Apollo.
Simon: samurai fighter. Edgy backstory. Actively causes chaos at all times.
Franziska: is invite but doesn't play.
#ace attorney#miles edgeworth#phoenix wright#apollo justice#klavier gavin#klapollo#athena cykes#trucy wright#maya fey#pearl fey#franziska von karma#simon blackquill
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Very stupid and wip Fantasy AU
That I have no idea where it'll go. Blame @sofasoap @siilvan and @nrdmssgs , thank you
SO, I posted this the other day
From left to right: tiefling Zhar (Ol'kha most likely, we want to use fantasy names), 3/4 elf Riot (Calliara), human Mini (Freya?), elf Petra (still undecided? can't remember)
And the tiefling's goat, of course. Sebastian. Teehee
So, me being me, I had to make the others you know.
So we have Captain of the Guard John Price, real name unknown, who is a fucking green dragon
Please kudos to @bluegiragi because it's her awesome monster AU that gave me part of this brainrot
Then we have Price's second in command, Ghost. He doesn't know his real name, or where he comes from.
Who is fucking enormous, strong and scarred. Price found him fresh from digging out of his grave in a battlefield, seriously injured and amnesic. They're not sure what he is, but Price reckons that he is half human, 1/4 elf and 1/4 orc most likely. Moody, stern and stoic (duh) his only loyalty is to Price and to the peeople that he considers his new family
And yes, him and Calliara (ranger/scout with a couple of bard levels) are still as stupid and awkward.
Speaking of family, here's two of them.
Adventurer/rogue/undisclosed (Soap) - still trying to find a good name for him. Might just keep Soap, dunno. In this universe he's still Mini's brother, but I'm considering making him a tiefling, as human parents can birth tieflings. Thoughts?
And Gaz. 'Just Gaz'. Wizards and sorcerers keep their birth names secret, because knowing the real full name of a magician is like knowing the real name of a demon. It granted you the full power over them. So, 'just Gaz'.
Then, of course, we get Nikolai. Half orc, dashing rogue and scoundrel, old pal of Price, and head over heels for a certain oblivious tiefling.
Then, the forbidden romance between a half drow half human mercenary and a elven noble alchemist/herbalist (seriously @siilvan wtf)
(Disclaimer: He's supposed to be OG Yuri but I don't have his model so it's... a fake <_< ).
And last but not least, another kind of doomed romance in the long term... (seriously @sofasoap wtf)
Elf assassin/expensive mercenary Emiel (Elian) and human minstrel/healer Mini (Freya?).
#why do i allow them to do this#dragged into another brainrot#i didn't like aus#but here we are#fantasy au#tf141 au#call of duty#cod mw2#call of duty modern warfare#cod oc#cod original character#call of duty original character#call of duty modern warfare 2#cod fanfic#call of duty fanfic#cod fanfiction
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Happy New Year @shakespearestolemyurl !! I have the other half of your 2023 @d20exchange gift: Songs of the Celestine verses for the Bad Kids!
Group Verses
On occasion, an adventuring party will receive a set of verses that encompasses the group as a whole—these verses are sung together as opposed to individually. Often, these are written by a bard within the group, taking the form to detail the exploits of their own adventuring party.
This set of written verses regards the Solesian adventuring party known as the Bad Kids, who defeated Kalvaxus and the Nightmare King during their first two years at the Aguefort Adventuring Academy. The author of these verses is technically unknown, but it is believed that Fabian Seacaster, during his early bardic education, composed these verses for his friends using the form learned from his pirate father, William Seacaster, after he joined the College of Swords during the Bad Kids' quest to retrieve the Crown of the Nightmare King. 1
______________________________
Adaine Abernant-O’Shaughnessy:
A wizard born
To endless scorn
Who chose the face the fighting storm
Upon her word
That she has sworn
The elven oracle
She’s stolen books
And taken looks
At futures she has now forsook
From tiny nooks
She found the hooks
Now categorical
With arcane hands
She made her stand
A mage come far from foreign lands
And as she scanned
She made her plans
And broke her manacles
For now she is
Second to none
The oracle for everyone
And free at last
She’ll have her fun
Adaine the oracle
______________________________
Kristen Applebees:
The cleric chosen
For devotion
Her heart in ever-changing motion
Questions Couldn’t
Remain unspoken
The Prophet now come free
So determined she
Can’t be deterred
She tried to fly with a Ribbon dancer
Oh she stands sure
Even though her
Dex is negative three
From Helio
To Yes? Or no
She understands what can’t be known
In philosophy
She seeks to grow
Cassandra’s only priest
A cleric’s light
Within the night
Guides darkened paths with clear sight
She walks alight
And fears no fright
Saint Kristen Applebees
______________________________
Figueroth Faeth:
The rebel bard
Cannot be charred
Flamboyant in her disregard
With warlock spells
She will safeguard
Fig the InFaethable
She changes face
In every space
And plays with skill electric bass
She’ll catch your soul
And take your place
While playing rock’n’roll
She gave request
For Aguefort’s best
But something she could not have guessed
Was to the west
And in her nest
Writing wizard’s scrolls
She’ll drink some gin
No fear of sin
Her secrets kept behind her grin
But when you’re friends
She’ll let you in
Fig the InFaethable
______________________________
Gorgug Thistlespring:
Barbarian bound
To hear the sound
Of metal music all around
He oft confounds
And breaks the ground
Gorgug Thistlespring
He looked for meaning
In the gloam
For heritage to call him home
Child of orc
And man and gnome
he is now the crab king
He fuels with fear
an endless rage
He came from deathly forest aged
Who is his dad
He cannot gauge
Insight is not his thing
He wields his axe
And hammer too
He’ll call across the world to you
He fixed his phone
Made sending stones
it’s Gorgug keep going
______________________________
Riz “The Ball” Gukgak:
The roguish goblin
Killed a dragon
With deepest passion he was gobbling
He’s hidden when
He gets his shots in
Riz Gukgak? Nay, “the Ball”
With arquebus
And sword to choose
The briefcase where he keeps his clues
Or healer’s kit
And clue tattoos
He makes good use of them all
The little shrimp
Of the bad kids
When seeking clues do as he bids
While counting fingers
He shot Biz
He’ll commit assault
Though self-contained
With party in reins
He thinks at night with buzzing brain
He’ll ne’er refrain
And fears no pain
The fury of the small
______________________________
Fabian Seacaster:
The bardic fighter
Sheet igniter
Hellish motorcycle rider
With dance and fire
He will reach higher
Fabian Seacaster
Born to pirate
Legacy and
Elvish smiths and fighters free
He made his way
From land to sea
And faced disaster
The warlocks slain
‘Twas only him
And erstwhile friend, Chungledown Bim
And on a whim
From battle grim
He fled and fell even faster
And from that moment
He was changed
His skill in elvish dance now trained
With sword and sheet
And crossbow ranged
Fabian Seacaster
1 Given the personal nature of these verses, there are a few deviations from how the song is typically sung for pirate heroes. While titles and epithets commonly feature in the Songs, this rendition features continual references to titles endowed upon the Bad Kids, formal or otherwise, save Seacaster's own verses. These include: the Elven Oracle [Adaine Abernant-O'Shaughnessy], the InFaethable [Figueroth Faeth], the Blessed Saint [Kristen Applebees], the Crab King [Gorgug Thistlespring], and The Ball [Riz Gukgak].
#dimension 20#d20exchange2023#songs of the Celestine#the bad kids#adaine abernant#kristen applebees#fig faeth#riz gukgak#gorgug thistlespring#fabian seacaster#fantasy high#fantasy high sophomore year#d20 poetic thoughts
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Your Hearth Is My Home - Author's Notes & Character Summary
Spoilers for Your Hearth Is My Home.
Description:
Reader is a hearth witch, one who wears pants and long sleeves and gloves because she is also an empath, one who can feel the emotions of others through touch.
Multi-class: she’s got a bit of druid, bard, wizard, and cleric. In terms of the Forgotten Realms, she’s spellsinger.
Race: Half-fey eladrin. Passes for a human at first, as long as she hides her ears.
Brown hair, brown eyes, tan skin, she finds herself to be very plain.
But looking closer, her brown hair has strands of gold, her eyes also have flecks of gold and green, and her skin, under faerie fire, has some thin striations of darker tan.
Personality:
Prides herself on being understanding, insightful, and patient. It was how her mother was, how her father was, and how she hopes to be.
But she is sometimes prone to fits of petty spite, just because she has rarely acted out, and when she’s frustrated, she doesn’t know a good way to let out her emotions.
She had plenty of hugs from her parents, but once her empathic abilities grew stronger, her mother trained her not to touch others without her gloves and high collar, long sleeve shirts, and to avoid skin contact. So she just began to avoid touch in general, because she made a few mistakes and forgot, and got a blast of emotion that overwhelmed her.
Her mother did train her to mentally guard against emotions too, but HW isn't very good at it.
She also uses her hair to hide her lineage, because, once again, that’s what her mother taught her. And that if anyone saw her ears and asked, to say she had elven ancestry far back, technically not a lie, from a certain point of view.
As she got older, she got used to touch again, but only in small doses, and after her parents were killed, she only used it because her boss told her to. But because of this continued use, she does know how to shield herself a little bit.
When she escaped and became a healer, she used it to gauge her customers. So she uses it a lot, actually. But only flitting touches, nothing more than that. She does do small touches as comfort though, when she has her full clothes on, because she understands the comfort in such a thing.
With Astarion, she’ll touch him with gloves first, but she’ll basically cheat code her way into figuring out what’s really on his mind, and then she won’t be able to stop because she constantly wants to know if he’s alright.
Background:
1464 DR - Hearth Witch is born. Hearth Witch grew up north of Neverwinter, a druid father and a hearth witch mother. Because she had a rare ability of empathy, she was trained separately by her mother, learning songs and potions and herbal remedies.
Secret - Her father was actually a warlock to begin with, having contracted with an Archfey (her mother), but they actually fell in love. The story of their ancestor that her mom told her? It's actually them.
That is, until her village was raided and her parents killed. She was 15 then. (1479 DR)
HW’s father had sent her to lead the young children to the nearby caves to hide until the enemies (some kind of demonic being leading a bunch of goblins) went away
So historically, the reason demonic creatures attacked the village is because some of the demonic creatures summoned in Helm’s Hold near Neverwinter escaped and headed north.
https://forgottenrealms.fandom.com/wiki/Neverwinter_(game)#The_Corruption_of_Helm's_Hold
HW’s father dies protecting her mother; her mother, in her grief, just sings the shielding song at full power (that’s the golden light that HW is blinded by), and in her last few moments, casts Feign Death on HW.
Then her mother is sucked back into the Feywild because her contract with HW’s father was nullified. Without it, her powers react wildly and she’ll pop in and out of the planes if she leaves the Feywild.
HW is sort of like that too, but we’ll address that in the end.
When the lords of Neverwinter sent a small mercenary group to take down the bandits, one of them was a wizard named Cardin who appreciated her apothecary skills and realized that she had the rare skill of empathic touch. He sent her to one of the masked lords of Waterdeep.
Reader worked as a secret operative of one of the masked lords of Waterdeep for 10 years (starting in 1479 DR), as both a potion maker and an observer. He used her to feel out the people he met with, brushing their hands when serving tea or food so she could report back. She became tired of this life, but had no way of escape, being trapped in the mansion.
https://forgottenrealms.fandom.com/wiki/Corylus_Thann
During this time, she made some friends, a few acquaintances, but mostly stayed out of sight and forgettable, because she was painfully shy.
She accidentally found out that he was a masked lord of waterdeep when she was cleaning his office, and hid away in a cabinet when he came to the room, murderously drunk like he was wont to do, and overheard him talking to someone via magic message about coming to the next Lord’s Court. She told no one and kept this knowledge to herself. She also wonders if he actually knew she was in there and just kept her around because of her ability.
After 9 years, she witnessed an entire room of people murdered before her eyes because they were “non-human,” she realized that she was working for a racist man and wanted out.
She prepared and waited for her chance. While everyone was staying at home for Wintershield, she made her getaway since no one was really paying attention to her, and she had earned enough trust that no one really watched her. Because she has no fighting ability, she escaped in the middle of the night and made her way out of the city of Waterdeep and southeast into the countryside, east of Baldur’s Gate, where she settled on being a hearth witch, making potions and remedies for the small villages nearby.
That was three years ago, 1489 DR, 25 yrs old. She suspects that he didn’t go after her because she hasn’t said or done anything, and she wishes to keep it that way.
Current year - 1492 DR, Hearth Witch is 28 years old.
Powers:
She gets a tingling sensation at the base of her spine when she has a premonition.
At least, this is what she thinks causes the tingles. They’re actually reactions to power or magic nearby.
What she doesn’t know is that her mother cast a seal on her when she was a child, having sensed that she would be part of something incredibly dangerous, and being an overprotective mother, wanted her child to have no part of it. Nope, it’s because Orla knew that HW would be sucked into the feywild too if she used a powerful spell.
But because it’s been 13 years since her mother passed away, the seal is starting to break. So for the past 13 years, she’s been having stronger sensations that occur more often.
Also because her seal is fading/cracking, she’s getting stronger in magic.
As far as she knows, her mother was part Eladrin, so HW has slightly fey ears, barely pointy, and her hair covers the tips, so it’s hard to see unless someone is touching them. So that’s why she has weird powers tied to music and knows songs in another language (Sylvan).
All of her magic is derived from the magic of the feywilds that runs through her blood, so it’s very much a strange magic that only she can wield (because she has Fey Eladrin blood). This is something that HW knows, but not to what extent.
In actuality, her mother is FULL Fey eladrin, at the arch-fey level. A full fey eladrin powerful enough to have a contract with a warlock (her father), and they fell in love and had her.
Her magic is a form of spellsong, ancient and nearly forgotten.
https://forgottenrealms.fandom.com/wiki/Spellsong
Another super secret - She knows one spell that is for protection: she can sing a barrier into existence, and it’s only good for blocking out the shadows and darkness. So it’s usually useless… until they go into the shadowlands.
When she uses that spell, she transforms into her autumn eladrin form, but it’s very draining and she can only do it for about an hour before she loses her voice.
If she tries to keep singing after the hour is up, she just won’t be able to; no sound will come out until she recuperates (long rest).
The shield really should only be used 10 minutes at a time at most; after the first ten minutes, she’ll start taking damage (slashes across her body), but the shield will hold; basically the shield will start taking its power from her physical body.
When her seal breaks, she gains her full powers, but she gets pulled into the Feywild automatically.
Oh hey, there’s a 9th level spell called Wish. Pretty much whenever she uses her powers to its full potential, she gets same consequences (she has to rest for a few days to recover)
In order to stay on the plane of Toril as a fey Eladrin, she must have a tie to it; thus, Astarion. He gets to stand in the sunlight using her power, and she gets to stay with him.
Story:
Act I
Ch 1 - First meeting. Then the party asks you to come with them, since you need to move anyway, and you need the money.
Ch 2 - You become a valued member of the party because you make camp more like a home.
Ch 3 - you fix astarion’s shirt. The party has been exploring the bog and the grove and the blighted village.
Ch 4 - withers makes it to camp. You let Astarion bite you.
Ch 5 - Goblin camp. Volo also suddenly appears, along with a dog and an owlbear. You just handle all this in stride, but it’s very odd having more beings in camp. You visit the Druid Grove.
Ch 6 - The others discover that Astarion is a vampire. Goblin camp still ongoing. Find Halsin, he joins the party. You see Astarion’s scars for the first time when he lets you wash his back.
Ch 7 - Halsin stops the grove from doing the ritual so the tieflings can go on. up to the tiefling party, where Astarion attempts to seduce you, but you, being an empath, know you won't be able to handle it, so you offer to just hold hands instead. He is so confused that he just accepts the offer, and like a cat, he curls up in your lap and falls asleep while you brush his hair.
Ch 8 - up the mountain. You find out about Gale. You brush Astarion’s hair for the first time.
Ch 9 - To the creche. You brush Astarion’s hair with your bare fingers.
Ch 10 - Monastery explodes. Lae’zel gets some warm comfort from you. Decide not to go to the mountain pass from Halsin's advice
Ch 11 - Go into the underdark, camp amongst the mushrooms.
Ch 12 - You meet the myconids too, and the mind flare and hobgoblin. Learn some alchemy things. Then the party goes to grymforge, leaving you and the others at the underdark camp for a bit. They return late, like nearly dawn the next day, and rest up. Then they take you to grymforge and hunker down there while they explore the shadow cursed lands. That’s where you meet Elminster.
Act II
Ch 1 - Enter the shadow-cursed lands. Carry on to last light inn.
Free the pixie.
Talk to Jaheira. Convince her you don’t need to drink the potion.
Talk to isobel, get attacked by marcus, save isobel,
probably will cover the part where Raphael makes a deal with Astarion, inside of the Last Light Inn. This is where he strips Astarion, and reader gets mad at Raphael for doing so.
Ch 2 - get pixie out of lantern, talk to Dammon
Ch 3 - Rescue tiefling & gnomes.
The team goes to rescuing the gnomes and tieflings.
Afterward, Astarion wonders idly if he was being precious after refusing to drink the blood of the drow at moonrise; Reader thinks he made the right decision to speak up if he was feeling uncomfortable.
others are investigating reithwin town.
Ch 4 - Portal & Thaniel quest.
You see the others slowly falling under the assault of the shadows while guarding the portal that Halsin went through. Seeing Astarion get knocked down is the last straw, and you throw yourself into the battle, despite your fear, you sing your song and block the shadows from reaching the portal
However, the song drains you and your throat is hoarse for a while.
Ch 5 - Healing? Also time to change camps.
Ch 6 - Astarion confesses that he’s fallen for you.
They go into the gauntlet of shar, figure out what to do next.
Astarion stays behind and confesses, end the chapter there.
Ch 7 - Gauntlet
Some banter
At least one day passes and they take care of the devil and figure out most of the temple puzzles, so they return that night.
Ch 8 - the towers
The others save Nightsong, and go fight the big bad. When they finally beat the big boss and the shadow curse is lifted, they head off to Baldur’s Gate.
Ch 9 - camp in Wyrm’s Lookout
HW helps Shadowheart change her hair.
After the emperor is attacked that night between act II & III, poor Astarion comes back, covered in blood, and Hearth Witch just quietly takes him aside and washes him up and holds him, and while he's finally relaxing, she puts her wrist in front of his mouth.
He looks up at her, and she can feel his gratitude as he takes a drink, but not too much because he knows she's tired too.
He kisses her wound and then just rests his head against her chest to hear her heartbeat and just relaxes
Astarion tells you that he wants to face off against Cazador. You’re worried, but support him in getting his freedom.
Act III
Ch 1 - You mostly stay in Rivington.
Various things happen, but for HW, it’s all kind of a blur because she still stays in camp because it’s dangerous with Orin’s shape shifters.
The circus thing occurs, Gale & Shadowheart do the dryad test
The team solves the murders and finds the deputy who will help them.
Lae’zel meets with Voss and agrees to free Orpheus.
Shadowheart finds her parents.
The spawn come and try to kidnap Astarion, but instead, they kidnap HW.
This chapter should end just as HW is getting kidnapped.
Ch. 2 - Cazador
She's brought before Cazador, and he can smell Astarion's cologne on her, accuses her of distracting the boy from his family, and wraps iron chains around her wrists, and uses his staff to force her to float in front of him, uses his dagger to slash the back of her shirt open and is beginning to slice a new rune on her back when the party barges in.
Cue cut scene, HW is kicked aside and ignored, battle ensues, HW goes and pulls Astarion out of the magic's hold, he pulls off her chain and then goes to fight
HW is scared, but uses a dropped dagger and hums, managing to stab one of the little bats, but it's death knell makes her hurt and keel over in pain, so she stays back as much as she can.
She helps Astarion make the right decision within Cazador’s palace.
He tells her he loves her in the graveyard, they kiss but no sex yet.
She finally confesses that she has empathic powers.
The next day, they take care of Jaheira’s quest and getting Minsc back.
Ch 3 - She gets kidnapped by Orin this time.
They upgrade to staying in the Elfsong tavern, so then hopefully HW can stay safe inside.
While the others are out trying to solve the murders and finding the Bhaalspawn cult, Orin kidnaps HW.
Astarion knows immediately that Orin is posing as HW, and is incredibly pissed off.
He's also panicking because he knows she's empathic and will freak with homicidal people touching her.
When they save her, she's got cuts everywhere, since Orin has been steadily slicing into her, her clothes are shredded, her blood leaking all over the alter
Shadowheart heals her, but mentally, HW is overwhelmed, and once Astarion touches her and fills her with his love, she passes out, her body finally relaxing from all the stress.
While she's passed out, Astarion stays by her side, holding her hand. Wyll mentions that he could let her rest; the others have agreed to donate some blood if he needs a meal, but he shows him what happens when he leaves HW's side: she starts to fret and frown and groan in pain.
Ch 4 - the nether brain fight
She eventually gets better after three days, during which everyone is out investigating other things:
Gale meets with Mystra. With Shadowheart’s opinion, he decides that he should just give up the crown to her, since it actually is a seriously dangerous thing.
Wyll frees the councilor, frees his father, and defeats the dragon of ansur
The others fight Gortash, and HW is surprised when Karlach comes back alone.
She lets her talk, lets her vent, and finally, after Karlach cries it out, HW cools her engine down a little bit.
She wants to help in the final fight, but Astarion tells her to stay, that he can’t go all out if he’s worrying about her getting hurt. So she agrees, and waits for them.
When she sees the brain crash into the water, she goes out to find them.
The group wins, of course, but then Karlach, on the dock, is about to choose whether she dies or goes to Avernus.
HW can’t stand that. So she stabilizes her engine by wrapping it in fey magic. She pushes so hard that the seal on her powers breaks.
Scene: the seal breaking after HW has exhausted her powers helping Karlach stabilize her infernal engine.
HW transforms into her fey form, and then she reaches out to Astarion, who is starting to get burned from the sun, and just as she is about to say something, she just *whoosh* gets sucked into the Feywild..
And Astarion is standing there in shock, not even caring that he's burning.
Gale casts darkness and they whisk him away to a dark corner. Shadowheart gives him the ol' slap to the face to get him out of it, and Halsin tells them she's in the Feywild… Karlach suggests that they could find a Fey crossroad to find her, but the druids talk the group out of it…
Ch 5 - the feywild
Meanwhile HW navigates her way back, and takes a year to get through the crossroads on her end.
She finds her mother, who tells her everything. Her mother is a legit fey eladrin, archfey level, not just partial, and she put a seal on her child, knowing that if she comes into her power, she too will get sucked back into the Feywild because the power of her song will just open up crossroads to that plane wherever she is.
Mother basically doesn’t want to go back; losing her husband hurts too much.
Mother is named Orla - “Golden Princess” in Irish Gaelic
Father is named Deaglan - From dag “”good”” and lan “”full”” suggesting “”full of goodness.”” Pronounced ”deck + lan”
She trains HW in the rest of her powers, since she never finished her training. And also because if she doesn’t she’ll literally burn herself out
Mother tells her that she’ll just get pulled out again if she does magic bigger than a cantrip. Her seal is now broken, so if her higher levels of fey magic is unleashed, it is similar to wild magic in that if she casts a more powerful spell, the magic has a high chance of zapping her back into the Feywild.
The only way to stay in Toril, and have stable access to her higher magic, is if she contracts with someone, who basically becomes her anchor so she can stay in Toril if she does some bigger magic. (and that anchor becomes stronger for it)
She asks her mother if being contracted with her would, for example, save a vampire from the sun, and she says yes, of course it would, it would give the contractor access to her power, so it would work like that. But why would she do that?
HW admits that she’s in love with a vampire spawn, and in typical disapproving mother fashion, yells at her for it. They have a fight, but eventually, mother comes around.
Ch 6 - finale
Meanwhile, in Faerun
In Sorcerous Sundries, Rolan helps Astarion and Gale find a book on ancient elven magic. They both realize that HW’s form of magic is very, very old. (eh, not using this plot point, not useful)
The night before the next full moon, Astarion has a hunch, so he goes to the docks.
Only 28 days have passed in Faerun.
She comes out of the crossroads at night on a full moon, and just sees Astarion, who has been coming to the docks nearly every night.
They have their own quiet little reunion
Then he takes her back to everyone the next night and everyone is delighted to see her. (save this for the epilogue)
So she isn’t supposed to use super strong magic anymore, because she'll pop back into the Feywild, but she’s okay with that. Unless…
She does tell Astarion all this, and he says he’ll contract with her, despite her telling him that it means he’ll lose his “freedom”
Also brown chicken brown cow, finally
Ch 7 - epilogue
HW opens an apothecary shop in Baldur’s Gate.
Astarion picks up perfuming, at first as a hobby, but then slowly starts selling and becomes quite popular in Baldur’s Gate.
He also takes up adventuring as a side hobby. After all, it means he can go a little wild killing villains.
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Now that I am in my D&D era, here are the D&D classes and subclasses I think my Dragon Age Next Gen kids would have.
Lena: human Peace Domain Cleric (DA spec - Spirit Healer Mage) Lena is a healer more than a standard D&D wizard, and the peace domain fits her dislike of conflicts. She's also Aveline's daughter so she can have a shield, as a treat.
Mael: half elf Arcane Archer Fighter (DA spec - Artificer Rogue) Finally Alistair's kids can have visible elven ancestry ! Despite the name, Mael is not a D&D artificer, just an archer with traps. There are no traps in D&D but magical arrows work.
Ailis: half elf Oath of Redemption Paladin (DA spec - Guardian Warrior) Ailis is a tank; redemption's one of the tankiest paladins, and fits her sunny personality more than crown. She's also probably the most andrastian of the next gen lineup.
Kieran: half elf Draconic Bloodline Sorcerer (DA spec - Shapeshifter Mage) I could have gone druid like his mother, but that Theirin blood made this subclass the obvious fit. He still gets some dragon shapeshifting at least !
Tini: hill dwarf Fey Wanderer Ranger (DA spec - Shadow Rogue) I feel like out of all my Dragon Age rogues, Tini was the one to be an actual D&D rogue but fey wanderer fits the misdirection and confounding of shadow quite well.
Rengar: hill dwarf Alchemist Artificer (DA spec - Tempest Rogue) Ren's shenanigans are closer to the Inquisition multiplayer Alchemist, but it's not an official spec. D&D alchemist fits okay with the potions and nuisance potential.
Endrin: hill dwarf Path of the Ancestral Guardian Barbarian (DA spec - Berserker Warrior) I hesitated to go barbarian, as it feels more suited for reaver than berserker; the parallels to the dwarven belief of Stone and ancestors changed my mind.
Connor: human Fiend Warlock (DA spec - Rift Mage) In DAO canon, Connor becomes a rift mage, studying the Fade in Tevinter, but this seems less true for Inquisition Connor. Let's bring back the desire demon for some angst instead.
Pernille: human College of Swords Bard (DA spec - Duelist Rogue) The warrior spec I wanted for her, Chevalier, only exists in lore; next best option was the rogue spec Duelist. A tie between swashbuckler and bard but bard felt more orlesian.
And adding a new kid to the lineup:
Iloren: wood elf Way of the Astral Self Monk (DA spec - Spirit Warrior) Will elaborate later.
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Elithiel’s Eli-pilogue
She travels Faerun for a decade or so, not doing anything in particular, just living it up, till she’s called back to the Summer Court. In between performances she does some light planeswalking, always with no destination, just wandering and meeting people. She continues to study magic, eventually becoming absolutely fascinated by necromancy for a while, spending some time as a lich-aspirational wizard’s apprentice before bailing when she was in too deep.
That all takes up two or so centuries, after which she ditches whatever fancy gear she’d found (or “found”) and leaves the Feywild to Eastern Faerun and becomes an adventuring party’s humble healer bard for a while. Eventually they go and fucking merk Old Sweetness.
With that done she leaves the group and gets really good at scrying and uses it to (briefly) visit a lot of random, very mundanely secured but magically breachable places, not even to steal anything but just to see it.
At about age 600 she rejoins the summer court, studying even more magic and becoming a patron to any adventuring parties that pass through. She does her damnedest to get close to Titania, just in case something happens and she needs to name an heir ;)… With the weird time of the Feywild, her elven nature, and the volume of magic within her, she persists for a long time after that, but never travels quite as far or as long as she did when she was younger.
#text#dnd blogging#elithiel#perso#it’s over waugh…#elithiel of the feywild u will always be famous to me
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doing my obligatory fancy party arc in my homebrew game so. i get to draw fancy party outfits. so. messy drawings for three Important Political Figures in the sort of. arcanocommunist collective of tribes & communities of the southeast. from ltr: mailse (she/he; elven cleric/ranger/druid; healer and guardian); ena (she; satyr bard/sorcerer; ambassador and communicator); and aisling (they/she; human druid/wizard/monk; prophet and educator).
they're all very normal. the game's party was assembled by aisling as a means of preventing the end of the world. but also they get cute outfits because characters are dress up dolls for me.
#dnd talk#arryl#arcanocommunist collective is my favorite political system in this goddamn world.#it is deeply flawed and fucked up but at least they strive toward utopia. at least.#my art#also all three of these guys have gestalt builds for lore reasons lol
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|| So, with the polls in, I've added the TTRPG characters into the roster! Gonna be spending a portion of tomorrow updating things and rearranging my page to make it nice!
Baldur's Gate III
Alarin (Tav) - A Half-Elf wizard from Rivington, the southern-most district of Baldur's Gate. A cunning tactician and guileful charmer that prefers to let words fly before spells and blades.
Pathfinder 2e - We Unlucky Few
Nymaedral "Nym" Novak - Manager of the Unlucky Few, a party of oddball adventurers. Nym is an Elven vampire from Irrisen who provides her crew's services to the forlorn, underrepresented, and strange.
Gravejaw Terrur - In life, Gravejaw served his tribe by raising livestock. Namely various breeds of dinosaurs. Then, his community was beset by an unknown dragon and razed to the ground. When he rose again as a ghost, he was consumed by a mighty rage and drive to avenge his poor beasties that died alongside him.
Bonefist - Once a novice monk that died before he could accomplish much, Bonefist returned to life and discarded his old identity and tennants to master his own style of martial arts.
Gnawgnash - Name something that can't be brewed in a cauldron. Nonsense! Gnawgnash will brew it up and brew it tasty to boot! (They serve as chef and mascot for the Unlucky Few.)
Chippski Rattomyr - Tired of the his family's traditional life within the cave systems of Numeria, Chippski took what goods and tech he could scrounge together and left in search of someplace where he might live a peaceful life.
Rhinran - The Unlucky Few's resident Kobold, who ran to Nym for protection almost immediately upon entering the nation. He's a talented thief and mimic, capable of infiltrating a great number of places. He also happens to be a chronic liar when backed into a corner.
Vondott Theldruldroms - An aged Gnome hailing from Ustalav, whose lineage comes from the distant Tian Xia. A gambler and hedonistic by nature, he finds the ragtag group entertaining. Vondott serves as the group's doctor and healer.
Dungeons & Dragons 5e
Vaz - A gentle giant with two patient (and very large) ears. Once from a different plane, our friendly Loxodon now claims Ravens Bluff as his home, and has since opened a tavern specializing in tea and house-brewed rum. Those seeking a priest will likewise find a Cleric of Eldath in Vaz.
Melody "Tragedy" Dundragon - Giving herself an ironic dubbing of "Tragedy", Melody is a Tiefling bard hailing from Port Nyanzaru who lives with her human mother. One can often find her at work at the Thundering Lizard tavern.
Zanthosh Th'raa - Heir to the seat of Clan Zanthosh, Th'raa was exiled from his community when he failed to complete his martial rite of ascension. He vowed to return after he had completed proper acts of heroism "befitting one of a platinum soul".
Shukri al-Ghazal - Wanting a life of meaningful adventure, Shukri has taken to Dragonisle amid a sea of pirates to establish a global post system. He hopes one day for adventurers to be able to instantaneously contact their loved ones from far away. With the aid of his djinn patron, it might just happen.
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Main party ideas
-Lithionien ( onion for short by those who can’t properly pronounce elvish ) from my first dnd experience, elven “druid” ( accidentally is a warlock but does not know due too attuning to a generational cursed item that was not meant for them to attuned to )
- hearth a human wizard/ healer who ends up following lithionien around trying to also find his own answers / power
- Stranger , masked fulled armored being guessed to be humanoid tends not to talk unless needed ( secret tiefling who is afflicted by a curse / repenting past pain and wrongs )
- edict / echta rouge/bard ( still needs more substance )
- Killian human knight who follows hearth around like a puppy wanting to make sure hes safe ( throughout the journey explores his gender under the safety of being away from his family and with gnc & trans people in the party )
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Hi my name is Elrond Peredhel half-elven, as noble and as fair in face as an elf lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves and as kind as summer, I have long ebony black hair like a vault of stars (that’s how I got my name) with silk woven into braiding that reaches my mid-back and icy grey eyes like limpid tears and a lot of people tell me I look like Lúthien (AN: if u don’t know who she is get da hell out of here!). [[I'm related to everyone but I wish I weren’t because Celebrían is a major fucking hottie. I’m part maia but my teeth are straight and white. I have silky brown skin. I’m also a herald, and I live in an elf kingdom called Lindon in Ossiriand where I’m Gil-galad’s herald (I’m also a bard and a healer). I’m mixed Noldor (in case you couldn’t tell) and I wear mostly blue. My family is from Doriath and I style all my clothes after there. For example today I was wearing a blue tunic with matching lace around it and a blue leather overskirt, silver stockings and blue riding boots. I was wearing blue lipstick, brown foundation, black eyeliner and silver eye shadow. I was walking outside Eregion. It was snowing and raining so there was no evening star, which I was very happy about. A lot of yrch stared at me. I put up my middle finger at them.
#this has definitely been done before and also i am so very sorry#elrond#silmarillion#*#my immortal#tolkien
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Familys favorite dnd classes?
Frisk- Tends to main Fighters and Paladins, however also plays Sorcerers, Rangers and Bards. Bards, Sorcerers and Rangers lean their favorite. Bard because, Bard. Sorcerers because they'd likely be a Sorcerer. Ranger because "DOOOOOOOG".
Chara- Very much mains Rogues and Monks. In general, they avoid magic users. Rogues are her favorite.
Asriel- Clerics or Paladins. Good boi, when not DMing, he prefers to be the healer. When he is DMing though... He makes it his mission to inflict as much pain as possible.
Exriel- Most often plays Druids or Rogues. He claims he doesn't have a favorite, however most of his characters lean edgy.
Azerian- Rogues and Paladins.
Sans- Magic users. Wizards, Sorcerers, Warlocks.
Toriel- Doesn't play that often, however the kids got her to play once. She was a Elven Cleric and was the mom to everyone. Even though Asriel had to dial his normal DMing way down because of her constant "My children, that seems quite dangerous. Why not we take a safer mission?" or "Sir, why exactly are you working for the literal lord of Hell? Why is he telling you to go out and fight children?", despite the fact that nearly all the kids made their characters adults, at least she had fun.
-Petra
#anon#anon ask#anonymous#petra answers#ask and answer#atdff#ask the dreemurr font family#ask#asker#ask box#ask blog#undertale ish#ut ish#lorenon#character lore#dungeons and drawings#d&d
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Mr. Davidson runs a D&D group. The players are at least Melissa, Charlotte, Bill and Sylvia, maybe more, maybe some players will pop in for a one-shot and not join a big long campaign (MIAH and Gary do that kind of thing)
ABSOLUTELY. Once again, I'm rusty on D&D and my experience is limited, but here you go:
- You're forgetting Doug
- And Ted.
- Ted is right there.
- Hidgens will drop in a lot.
- Alice and Deb will also sometimes join
- Even if her dad is there.
- Davidson is the most extra dm
- He does impressions, and he brings costumes.
- Bill is mostly clueless
- Even if he does always play
- Sylvia got him into it
- Melissa plays an elf, usually lawful good alignment.
- Charlotte is all over the place with species, but she's played a fairy once before and she really liked it. She's usually a halfling though
- Her characters are always true neutral, and the healer.
- She's pretty much a pushover.
- Easily convinced to do whatever the other players want.
- Sylvia is always the mage, always chaotic good
- She lives through her roleplay a little since her life is *not* exciting
- She's really good at it too.
- She's a smart player.
- Bill plays a human, and because Sylvia tells him to, a rogue.
- Which means chaotic neutral
- Once again, he's confused.
- MIAH joins, he's usually the human bard. Chaotic chaos. There's no alignment.
- Gary likes to play a warrior, usually elven, lawful neutral alignment. He plays it the total opposite of his personality, just like Sylvia
- Doug plays a halfling rogue, chaotic neutral. They're really good, and they've got a lot of luck with the dice.
- Alice usually plays as an elf, if not an elven princess of some sort. Lawful evil. Elegant, but crafty.
- If MIAH isn't the bard, then it's Deb. Human. Chaotic neutral. Very gay. Tries to hook up with Alice's princess.
- Ted's usually a dwarfish warrior of some sort because he liked Gimli. Chaotic whatever-the-fuck-he-feels-like-being-in-that-moment.
- Hidgens always plays the main villain when he plays. He plays as a wizard or a mage, chaotic evil. He's overdramatic, also wears a costume, and is so, so into this.
- The group is supposed to meet twice a week, but on particularly good campaigns lets be honest they're there every night.
- Their plots are really fucking elaborate.
- Because it's a Jeff character planning it.
- But yeah. They're able to set aside their office work and just have fun.
- No one speaks of it outside Davidson's house.
I love that y'all come to me for D&D aus-
#d&d#headcanon#hatchetverse#starkid#mr davidson#ted spankoffski#bill woodward#melissa tgwdlm#gary goldstein#miah#alice woodward#deb tgwdlm#professor hidgens#tgwdlm#black friday#nightmare time#send more!
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The Republic: Magic
The Republic is the center of wizardry in Illaros. They've refined the original, Janazi-developed wizardry into their own deeply academic tradition. If you want to become a registered wizard in the Republic, or anywhere else, you must first pass a test at a university's wizarding course. Typically, most people only take this test after years of study at said university or as a master-wizard's apprentice. Even then, most people will have to take the test several times, studying at school, or doing more hands-on work during the semesters inbetween the biannual testing periods, before they pass. If you pass, you will earn your Red Robes and a unique signet of your own design that will stand as proof of your legitimacy. A wizard can take harder tests to earn the rank of master-wizard, and with it, the right to train junior-mages. Though being trained as an apprentice, rather then attending a school, is seen as a low thing, more fitting for a charlatan, rather then a real wizard. Eventually, one can test into the ranks of the Archmages, wizards of supreme skill and high esteem, often the heads of universities. Wizards can major in different forms of magic, from transformation to necromancy. On the flip side, divine magic is almost entirely unregulated, though it can be very lucrative is you can get a job as a healer. There are a few churches that teach clerics, mostly anatomy, because one must fully understand the body in order to heal it properly. Mages of other types are pretty rare in the Republic. Warlocks are persecuted and hung as heretics. Sorcerers, especially rare in the Republic's human gene pool, are typically apprecriced (forced) into the Mage Corp as soon as they come of age, where their power can be harnessed and they're easier to control if they randomly explode. Druids are even less regulated then clerics, and while they are not outright denounced as blasphemers, most are viewed with suspicion and dislike. Music-werkers (bards in elven) are pretty exclusivly a Skysheer thing.
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Old friends heal old wounds.
@antleredthrone
The battle was long, lasting a month in total. Even with the aid of friends from the misty mountain kingdom of dworfs there were many lives lost on all sides. In the end it took a wondering wizard to turn the tides and beat the hoard of desperate orks and goblins that were the last remaining monsters of gondor. This wizard recieved word from a crow sent by her friends the dworfs requesting aid. The fight having lasted a month made the annual trading talks between the Mirkwood elven kingdom and the humans of laketown and the dworfs of the misty mountain run late. Many scrolls went unanswered and many promises broken. The town would emediotly need to send word of what happened to there allies hoping for understanding. Once the injured had been tended to and the weak treated the female wizard departed from the town still weary of meeting with the elves she knew would soon be arriving. Bard the leader of new laketown begged her to remain and rest having taken many injuries herself and used much of her energy aiding his people but she refused saying the forest was calling to her. Even her dworf friends could not stop her. With few supplies and fond goodbyes she departed into the forest again.
It would be a day before any elves would arrive and receive the news to what happened and return it to the king by then azirafell the wondering wizard was half way threw the forest. The people of laketown accepted aid from the elven king and the agreements were once more in place as were the trades with the dworfs and so on there way back to Mirkwood the king and his party returned to the forest.
Azirafell made a camp by the river where she hid a boat she intended to take in hopes of returning to her adopted father Radagast but she grately underestimated the extent of her injuries. A stab wound to her calf had traces of poison in it which she was mostly able to remove but it was still not healing well. Several of her ribs,despite being wrapped properly and treated with herbs, were threatening to puncture a lung. She was bruised all over and had several small cuts and burns but the use of her magic was her biggest problem. Azirafell was more of a healer than a fighter so using her magic in a negative way even to defend the innocent was hard on her body. She fears she may have overdone it this time.
With one last bit of strength azirafell climbs into her small elven boat and attempts to cast off. She intended on using a spell to direct the boat to safety but she could not even pull her bag into the boat she was so weak. Azirafell uses her wizards tongue to ask the sprits of the forest for help and lucky for her a grate white owl is near enough to answer the call. It flies threw the trees and quickly seeks out the elven king and his company delevoring the desperate request for help and explaining the wizards location ready to lead them to her.
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Horrible idea: the primarchs playing dnd. Fulgrim made a bard character that plays a kazoo and keeps seducing every NPC, Magnus is the tired DM who has to deal with said bard, Roboute’s character is a human fighter, and Malcador comes in every 30 minutes to bring them snacks
what the fuck i thought i answered this. what the fuck. did i not hit post i am a goddamn idiot forgive me
anyways this ask i love endlessly because i have actually thought abt this stuff before and have mapped out some stuff
roboute plays a human paladin and gets too into the RP. magnus is thinking of making his character turn to evil and become a warlock. roboute might even let him
magnus is a bit of a killer DM for revenge purposes but mostly he’s fair. he gets super into the story he writes and tries to railroad his players but honestly it ends up impossible to do so so he just does his best to wrangle when he should be the one wrangled
fulgrim’s first character is a normal one (probably a bard as u said, but definitely like, a violin player or something... fulgrim likes snobby things despite his garbage tacky taste) but when magnus kills him a fire blazes in his eyes and he becomes the dread minmaxer who breaks all your puzzles
lorgar plays exclusively spellcasters and also gets too into the rp. all his characters are kinda cliché purity sues but he’s respecting others and having fun so magnus allows it generously
sanguinius is another healer and his. his characters fucking suck. he picks the worst spells consistently it sucks it’s horrible. he dies every couple sessions too. he plays flying races exclusively also
perturabo minmaxes beyond redemption. he’s only allowed to do that if he Does The Voice for all his PCs, The Voice being a fucking hilarious impression of exactly no one and everyone that’s just the right mix of squeaky and ASMR-y for everyone to love to hear it for long periods of time. he also names all his characters things like John Orchideus
ferrus always plays really interesting characters. magnus’s favourite is his current, a half-orc mostly-sorcerer with one class in fighter whose half-elven twin was fulgrim’s first character, whose grief at the tragic loss of his sibling at the hands of the big bad activated his latent sorcerous magic
dorn plays a dwarf fighter and rules lawyers everyone. he is having fun
khan plays a human ranger and is usually the one that most wants to follow along magnus’s plot because he’s honestly playing this mostly bc magnus insisted. his character’s name got mispronounced by fulgrim’s first character, as a show of snootiness, and well that might have been related to fulgrim’s first character’s demise which khan may or may not have been able to stop. oh noooooo.
as a mutual of mine once declared: angron plays a wizard
lion plays a character out of the box once and gives up on dnd for a while because he doesn’t find it fun but he DOES criticize magnus’s attempts at medieval fantasy because he LIVED in one, fuck’s sake, magnus
leman’s characters keep mysteriously dying. they all come from a family of 300 children now and they’re all siblings. they’re all redheads and have crude puns for names. one of them is named Dildo Bongins. leman doesn’t know what a halfling is
mortarion doesn’t even play but he’s stealing magnus’s snacks. if he wanted to play an rpg he’d play fallout: new vegas (2010), because he has good taste, and magnus is a shitty writer
alpharius omegon play two gnomes in a trench coat. magnus and the rest don’t find out until one dies
fulgrim’s minmaxed evil aura character, somehow, still seduces the bbeg
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