#it's the rotating camera in both scenes for me too
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cerealbishh · 8 months ago
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"The world's lucky to have you."
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doyoulikethissong-poll · 4 months ago
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The Cranberries - Zombie 1994
"Zombie" is a protest song by Irish alternative rockband the Cranberries. It was written by the lead singer, Dolores O'Riordan, about the young victims of a bombing in Warrington, England, during the Troubles in Northern Ireland. The song was released on 19 September 1994 as the lead single from the Cranberries' second studio album, No Need to Argue. While the record label feared releasing a too controversial and politically charged song as a single, "Zombie" reached number 1 on the charts of Australia, Belgium, Denmark, Germany, and Iceland, and spent nine consecutive weeks at number 1 on the French SNEP Top 100. It reached number 2 on the Ö3 Austria Top 40, where it stayed for eight weeks. The song did not chart on the US Billboard Hot 100 chart as it wasn't released as a single there, but it reached number 1 on the US Billboard Alternative Airplay chart. Listeners of the Australian radio station Triple J voted it number 1 on the 1994 Triple J Hottest 100 chart, and it won the Best Song Award at the 1995 MTV Europe Music Awards.
The Troubles were a conflict in Northern Ireland from the late 1960s to 1998. The Provisional Irish Republican Army (IRA), an Irish republican paramilitary organisation, waged an armed campaign to end British rule in Northern Ireland and unite the region with the Republic of Ireland. Republican and Unionist paramilitaries killed more than 3,500 people, many from thousands of bomb attacks. One of the bombings happened on 30 March 1993, as two IRA improvised explosive devices hidden in litter bins were detonated in a shopping street in Warrington, England. Two people; Johnathan Ball, aged 3, and Tim Parry, aged 12, were killed in the attack. 56 people were injured. Ball died at the scene of the bombing as a result of his shrapnel-inflicted injuries, and five days later, Parry lost his life in a hospital as a result of head injuries. O'Riordan decided to write a song that reflected upon the event and the children's deaths after visiting the town: "We were on a tour bus and I was near the location where it happened, so it really struck me hard – I remember being devastated about the innocent children being pulled into that kind of thing. So I suppose that's why I was saying, 'It's not me' – that even though I'm Irish it wasn't me, I didn't do it. Because being Irish, it was quite hard, especially in the UK when there was so much tension." The song was re-popularised in 2023 after it was played after Ireland games at the 2023 Rugby World Cup. It was picked up by fans of the Irish team, with videos of fans singing the song in chorus accumulating hundreds of thousands of views on social media. This offended other Irishmen, who identified it as an "anti-IRA" anthem, and said that that the lyrics failed to consider their experience during the Troubles.
The music video, directed by Samuel Bayer, was filmed in Belfast, Northern Ireland, in the heart of the Troubles with real footage, and in Dublin. To record video footage of murals, children and British Army soldiers on patrol, he had a false pretext, with a cover story about making a documentary about the peace-keeping efforts in Ireland. Bayer stated that a shot in the video where an SA80 rifle is pointed directly at the camera is a suspicious British soldier asking him to leave, and that the IRA were keeping a close look at the shoot, given "the British Army come in with fake film crews, getting people on camera.” While "Zombie" received heavy rotation on MTV Europe and was A-listed on Germany's VIVA, the music video was banned by the BBC because of its "violent images", and by the RTÉ, Ireland's national broadcaster. Instead, both the BBC and the RTÉ opted to broadcast an edited version focusing on footage of the band in a live performance, a version that the Cranberries essentially disowned. Despite their efforts to maintain the original video "out of view from the public", some of the initial footage prevailed, with scenes of children holding guns. In March 2003, on the eve of the outbreak of the Iraq War, the British Government and the Independent Television Commission issued a statement saying ITC's Programme Code would temporarily remove from broadcast songs and music videos featuring "sensitive material", including "Zombie". Numerous media groups complied with the decision to avoid "offending public feeling", along with MTV Europe. Since it violated the ITC guidelines, "Zombie" was placed on a blacklist of songs, targeting its official music video. The censorship was lifted once the war had ended. In April 2020, it became the first song by an Irish group to surpass one billion views on Youtube.
"Zombie" received a total of 91% yes votes!
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nimnia · 1 month ago
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𝐛𝐞𝐡𝐢𝐧𝐝 𝐭𝐡𝐨𝐬𝐞 𝐞𝐲𝐞𝐬
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pairing ── kim minji x female reader
summary ── in which when a phoning live with minji had fans going wild and crazy for both of you... are you really not a real couple behind the scenes? (it had fans thinking.)
contains ── wholesome, whipped and clingy minji, a bit of a dense/naive reader, x-smau, hungry tokkis for georgie, idol au
taglist ── @flyingcigarettes
[masterlist]
── ── ꒰🦋꒱ ── ──
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"do you have any favorite lipstick, y/n?" you read. your eyes beam when someone finally mentions it, "yes, i do have one! it's a very very cute one, and i have been wanting to show this to you guys for quite some time..."
minji watches you standing from your seat and heading to get your bag. you rummage through it, not noticing minji staring at you with low-lidded eyes.
you come back with your hands intertwined and a large smile on your face, sitting back down on the chair with minji's arm resting on your chair's armrest.
you looked excited as you took another second to read the comments, "are you guys ready?" it was like talking to kindergartens. it made minji smile knowingly behind you.
then you open your locked hands, revealing a rather medium sized lip balm. "it's a caramel flavored, guys! one of my favorite flavors in the world is chocolate and caramel."
you rotate the mentioned item to the camera, making sure to get every detail you could get.
"since they don't have chocolate flavored, i took the caramel one! it's called 'nikky luck balm' and it's one of the infamous ones out there, so i just took it without hesitation." you laugh, opening the lid and turning to minji.
"i'll let you smell it first."
you said as you reach the open lidded balm to the older girl, who kept her eyes on you before averting it away to lean close to the item. she sniffs and lets out a small hum of content.
"oh, that does smell so nice. do you have it on you today?" she suddenly asks, leaning back to her chair as she stares at you blankly.
you blink before shaking your head, "i haven't actually. wait, let me just-" immediately, you turn to the camera and slightly get close to apply the lip balm onto your lips.
minji continues to watch you, covering her mouth with her hand and her cap slightly shielding her eyes from the camera, but anyone can catch a glimpse of where it landed.
pursing your lips together, you smile happily to see your lips gleaming and neatly applied. you were satisfied at your own work. "heh."
when you turn to minji, you give her a look when you notice her blank stare. "you want some too?" you ask genuinely, not seeming to notice what's going on behind minji's eyes.
minji blinks twice before smiling and removing her hand from her mouth, "sure." as if you know, you gently rub your finger on the balm and carefully apply it on her lips.
with the same finger you used to apply the balm on your own lips.
her lips are instinctively slightly parted for you to have better access on applying it, and you appreciated that small gesture.
but of course, you didn't notice her gaze on you.
after a little while, you sent a rather cute smile— unintentionally, but you were excited and satisfied— and leaned back to look more at minji's gleaming lips with your balm.
"hmm. looks great on you~" you hum in satisfaction, nodding your way as you slowly turn to the camera while closing the lid of your lip balm.
beside you, minji turns to the camera and smirks with one of her brows bobbing slightly.
fans were screaming in the comments and certainly squealing in real life, anyone can tell.
─────
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"you know, my mom..." you started, looking into her phone to look for your conversation with your mom. minji was leaning towards the camera to read the comments.
when she hears you letting out a small sigh, she turns to you to listen attentively.
"she keeps sending me money even when i told her not to." you sulk quietly, pouting at minji as you gave her your phone. she took it and read what you both were talking about.
"i told her not to send me money because they need it for their grocery every week. even dad tries to convince her that i'll manage, but like," you shake your head with pursed lips.
minji didn't even finish reading the conversation, already had her head to you. she ended up staring at your lips as you talked about your mom and dad.
until the very end of the ranting, she didn't take her eyes away from your lips but she had to when you turned to her suddenly, thinking that she wasn't listening to you.
fans always catch on these kinds of things, so it became so obvious that they're flaming the comments again.
─────
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you were starting to feel hot in your comfy jacket, then when looking behind for the remote, it was actually turned off.
"wait," you muttered quietly, standing from your seat and walking towards the remote to turn it on. but knowing that the aircon will take time to cold up the room, you decided to remove your jacket.
"girl, you didn't even notice the aircon was off?" you chuckle, sitting back again with your jacket on your lap, revealing your black tank top that was underneath the former jacket.
she shrugs, taking a quick glance at your top before looking at your jacket. "give." she only said before snatching the jacket from your hands.
you didn't mind, though you gave her a look again before turning to read the comments and replying to them.
and minji just burying her face on your jacket before putting her legs up and rest her chin on her knee with your jacket underneath her head.
─────
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after leaving minji alone in her live to buy snacks and drinks since you haven't eaten yet. she insists that she'll buy them instead, but you were stubborn and immediately left the room, leaving minji alone sulking.
talking and chit-chatting with the fans to kill time, and after a little while, you finally came back with the familiar paper bag. you grin towards the camera and immediately sat on the chair, handing the bag to her.
"i bought a lot, so choose any." you coolly tells her, leaning forward to the phone to read the comments.
feeling the eagerness, minji quickly opens and take out a snack that she first saw. "ohh, i like this one! dani likes it too, i think." she said, reading the name of the snack before ripping it open.
hearing the sound, you turn to her to see her munching on it already. you laugh at her chubby cheeks, holding back the urge to pinch them and instead, you shift towards her and opens your mouth.
minji glances, cheeks turning rosy. she takes one from the wrap and carefully throwing it onto your open mouth, her fingers accidentally brushes against your pink lips.
she tries not to flinch at the sudden shiver, but seeing you smirking at her while chewing the food made her heart erupting like a volcano.
though, she plays it cool.
minutes later, you were drinking your soda while minji was still eating with a new snack this time. you burped quietly as you place the soda can on the table, then you felt a soft nudge.
you turn to see minji bobbing her brows at you, "soda?" she mumbles softly, and damn, it sounded so small and adorable to you.
chuckling, you take the soda can from the table and hands it to her. minji takes it from your hand and drinks it directly, not bothering to distance her lips from the spot you were drinking.
fans, at this point, are destroying the comment section on live.
─────
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"i love this perfume because i got it from hanni's mom! she's the sweetest, i swear," you cry, moved by how sweet your member's mom is to you despite not seeing each other too often as you hoped.
you lightly describe the scent of the perfume and how you take it daily ever since you received the item. minji listens carefully and remembers something.
"oh, this perfume? ohh, i really like this smell too!" minji chimes in, excitement in her voice was visible as it got louder. "the members also like it, especially dani and she has never stop trying to go to you to take a sniff."
you both laugh at the memory of danielle constantly sticking to your side everywhere because of your scent. even during practice and you were a bit sweaty, but that didn't stop dani from, basically, breathing the scent of you.
(weird? ok.)
the perfume scent lasts longer than a day, and since you had it last night on your skin, the smell was still there, fresh as new. and minji— oh, minji.
moments later, she was already sniffing and smelling you while leaning on you. you kept yapping about your day and moments with your members, and you just let minji do what she wants.
even if that wants is her leaning on you and smelling your perfume with a soft smile.
oh lord, please help thy bunnies fans.
── ── ꒰ end ꒱ ── ──
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woso-dreamzzz · 4 months ago
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Injured (Alexia's Version) VII
Alexia Putellas x Child!Reader
Summary: You get sick again
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For matches that aren't important and are played outside of Spain, you don't go with Mami.
You spend time with Olga and Jaume at home and watch Alexia on the tv.
Currently, she's in Germany for a friendly. It had been a good match, a draw that helped the staff work out rotations and different on-pitch chemistry between players.
Now though, Alexia has dipped out of dinner early to give her family a call.
Olga picks up, obviously. It's late in Spain but still a little too early for Olga to be dressed in her pyjamas.
"Hi," Alexia says," How are you? How are the kids?"
Olga gives her a little tight lipped smile. "We've got the case of the sniffles today."
The camera flips to display you and your brother.
Jaume has gotten older now and is developing at an alarming rate to Alexia. You hadn't hit your milestones for ages while Jaume seems to be hitting all of his early.
He's sitting up by himself and babbling and trying to crawl now and Alexia hates how quickly he's growing up.
He's in his pyjamas too, one of your very old train-patterned onesies, and he's sitting right next to you as you run one of your electric trains around the track.
Your hair is messy and sticking upright and your nose is all red and you keep sniffing and wiping at it.
Alexia's eyes dart to Jaume and she notices the red flush to his cheeks.
He sneezes suddenly and it seems to spark you into your own round of sneezes.
Something in Alexia's stomach curdles and she sits upright in bed.
"How bad is it? Are they okay? Have you taken them to the hospital yet?"
Flashes come to Alexia's mind, of that horrible time when you both had meningitis and all the horror that came with it.
"It's just the sniffles," Olga assures her but the swirling of her stomach doesn't stop," And some sore throats. They've had some medicine and we've been having a pj day today."
"I'll come home," Alexia says. She props her phone up on the table and starts packing. She doesn't even fold her clothes, just callously throwing them back into her suitcase.
"Alexia...We're fine here, I promise."
"No." Panic creeps into Alexia's body now, coursing through her veins like adrenaline. "No, I'll come home. It's fine. You can't be expected to take care of two sick kids at once and-"
"Olga?"
Your sweet voice on the phone cuts Alexia off and she falls silent.
"Yes, sweetheart?"
"My head hurts."
"Oh, I'm sorry, bambi."
The phone moves until it's propped up on something and Alexia is greeted by the sight of Olga sitting down on the floor, pulling you into her lap.
Her hand immediately goes to check your temperature.
"We've got another hour before I can give you some more medicine," She says," Do you think you can last until them?"
You nod, picking up your controller and making your train whizz around the track again.
Jaume cocks his head to the side, looking between you and Olga before he bum shuffles even closer and attempts to clamber into your lap like you're sitting in Olga's.
It's a sweet scene and Alexia would have loved to coo over it had she not been racked with guilt at leaving while two sickly children were still at home.
She can't even understand how Irene leaves Mateo like this and he was more prone to illness than you and Jaume ever were.
The call lasts for hours and Alexia remains mostly silent.
You get to hold the phone while Olga takes Jaume to bed and you look at the screen with Alexia's face on it with a little frown.
"When are you coming home, Mami?"
You sound so hopeful that Alexia almost bursts into tears that instant, already feeling her throat closing up slightly.
She pushes through the feeling though and replies," Soon, bambi. I'm going to get on a flight as soon as it's your bedtime and I should be home by the time that you wake up."
You sniff though it only serves to make your nose feel even more stuffy. "Mami," You say," Are me and Jaume gonna have to go to hospital? I don't want to see the mean man again."
"No, bambi," Alexia assures you," You're not going to see the mean man. It's just the sniffles. You take your medicine and you'll be completely fine."
"Promise?"
"I promise."
Despite Olga's words, Alexia makes her excuses to the staff and gets the first flight back to Barcelona.
It's dark when she gets home and she orders a taxi to bring her right to the doorstep. She fiddles with her keys for a bit, completely missing the keyhole multiple times in her haste to get in.
Jaume's bedroom is first on her way up the stairs so Alexia dips into his room to check on him. He's peacefully asleep, cuddled up with one of the stuffed trains you gave him a few weeks ago.
His cheeks are still a little red and his nose is definitely blocked but apart from that he looks healthy enough and Alexia heads straight into your room.
It's dark so she picks her way through it carefully only to find that you're not in your bed.
You're sick and not in your bed.
Blind panic settles under Alexia's skin as she looks around wildly, tripping over your train track in her hurry to wrench open your wardrobe door.
You're not there either and Alexia stubs her toe as she forces your door open to burst into her own room, intent on telling Olga that someone's broken in and kidnapped you.
"Alexia?" Olga's wide awake, sitting up in bed with a book. "What is it?"
You're lying next to her, fast asleep though you look a tad distressed. Your hand is tight around the fabric of Olga's shirt and you're breathing heavily out of your mouth because your nose is all stuffed up.
"I came home," Alexia says.
"I know," Olga replies," I waited up."
"I checked on Jaume. He looks better."
"He is. They both are. Little miss just needed someone to sleep next to tonight. She was scared the doctor was coming to take her."
Alexia changes quickly, slipping into bed on your other side and curling around you.
"And you swear it's just the sniffles?"
"Just the sniffles," Olga says," They'll be good in a few days."
And you are.
Though Alexia hovers incessantly for almost a week afterwards.
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personwithatophat · 4 months ago
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Living Theory
as much as i want to say this is a crack theory, I do believe it ill take the loss if I'm wrong but the proof is here Generation loss theory I don't think the cast is dead. in fact I don't think there were any deaths in TSE Ep 2 This theory that the cast is still alive has a few roots that range from really easy to stupid complex we can start easy. Easy: The idea that showfall media can revive the dead needs to be questioned more. This run-down, abandoned mall with some camera equipment and brainwashed streamers having the power to raise the dead so easily that they will kill off characters, off-screen, legitimately. just in order to bring them back, doesn't make sense. if we find out that showfall mall is some TADC rebuilt reality, fine. but so long as we're working with real-world logic this is taking a step in a direction that's way too far from the rest of the story. "well hetch talked about reviving the cast, Hetch said it was all real" Hetch is an unreliable narrator. in generation loss, it's a very important (and horribly confusing) constant, that we have no reliable narrators.
Medium: All the deaths in Ep. 2 are comedic and nonsensical. it's in a way that's clearly portrayed to us as fake, and portrayed to the characters as real. while there's definitely some wiggle room for improvised show and trying to decipher what's supposed to be real or what is a prop, this is something that they do multiple times through the show where they aren't trying to convince US what's on screen is real, they just have to convince the CAST its real to get the proper reaction. An example of this could be the wall in Ep 1 that was obviously fake but was treated as realistic until the right piece of dialogue came through before sneeg comments on how obviously fake it is. In Ep 2 nikki dies with a comically long pistol, vinny gets crushed by a loony tunes anvil, ethan goes off screen with a rotating wall, the wall-crushing scene is powered by two rats slightly pushing sneeg and austin against a mostly empty room, and puzzler blows up leaving his shoes and slightly torn up chair wizard of oz style. all these deaths are silly, goofy, comedic not just that but since we know sneeg comes back to be in part of ep 3, it implies that austin and likely all the other equally goofy deaths weren't real either. Hard: ok for this just hear me out. at TFC - 20:40 and TSE 49:18 for Ep 1 ranboo picks up a cinderblock in order to slam it against sneegs cage lock. as ranboo hits it against the lock, it doesn't work, and the block warps in his hand. this is because the block is made out of foam, later on, sneeg actually throws the brick at ranboo during the evil snag fight. both ranboo and sneeg comment on the block being real to them. In TFC this scene of the block warping in ranboos hand is actually changed to have a different, debatably worse camera angle just looking behind ranboo and hiding the obvious prop behavior. if the founder's cut is acknowledged by the founder and this is an imperfection that was corrected, then that in its own way is an acknowledgement in canon that the block is made out of foam. Stick With Me If the block is made of foam and sneeg throws the block at ranboo, causing ranboo to reel back, then that means that showfall can simulate the feeling of pain. at what point other than this, would it be relevant that pain can be realistically but heavily simulated? The Surgery Scene. So let's swap the script. Let's say that during the surgery scene, charlie really was just there with a tub full of goop. in this case, it would be *much easier* and *much more effective* to fake the gore instead of the slime by having a short, few-second-long period that charlie feels like he's being cut open and reacts appropriately then find a way to do it real. and if the surgery is fake and its on screen its hardly a challenge to fake an off screen character death or 4. I wont speak for all the deaths but I have my eye on Ep 2 -Tophat
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not-quite-normal · 1 year ago
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Hey there, industry 3D animator here (television in vancouver)- you mentioned being on projects you didn't care about, how did you muscle through them?
hi fellow vancouver animator! if you're currently on a project that you don't care for then i'm very sorry, i know how exhausting it can be. especially if you feel like you don't have any other options. i've worked on a lot of projects, both tv and feature, that i didn't care for at varying degrees and it's never easy to make your way through them if you don't enjoy what you're doing. at one point it got so bad for me that i questioned if animation was even something that i wanted to continue doing because i was just churning out animation for a preschool show (which a lot of people enjoy and is very legit and stable work! it just wasn't for me). i ended up taking extra long lunch breaks and afternoon walks every day just to Not Work lol. it can be very tough. that was the only job i ever quit. luckily the next project i moved to reignited the animation fire in me and reminded me why i enjoy it
a few pieces of advice come to mind
make sure you take time for You. i know a lot of vancouver studios don't pay overtime; if they're not paying you then you don't owe them your time. decide what you have to do to make your work Good Enough to get you through your day and go home at 6
touch grass, and i mean this in a very genuine way lol. go for walks, explore new places, but mostly just get away from screens for a bit haha
keep your job options open. apply for jobs that start before your contract is up because you can leave that contract at any time, it's okay, you won't get blacklisted for it (as long as you give them two weeks notice). if it sucks, hit da bricks
if you have the means, try to work on saving up some money to take time off between projects. i know i'm speaking from a place of privilege on this one, but a couple months off can cure any level of burnout
work on your own personal projects! this can be hard to do if you're creatively burnt out though, i had to stop animating in my free time because animation was already taking up too much of my creative energy at work. i started doing a lot of writing while working on atsv and it was very refreshing to focus on something that was still creative but a completely different skill from animation
try to find the opportunity to learn something. even on projects that i didn't like, i still got something out of them. make your workflow more efficient by thinking about where you spend the most time and how you can make it faster (posing hands? create a hand pose library. counter animating the arms/head/spine? play with the rotation parenting on the rig. need a camera to do a big smooth sweeping arc? use a pivot point). think about common notes that you're given and set your scenes up that'll be easier to change if you get those notes. bonus, this will help you with #1 on this list and being a faster animator is always highly valued, even in feature anim where quota is sometimes one shot per... month
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artemispanthar · 8 months ago
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I don't think I ever posted about this dream I had a few months back that was straight-up a creepypasta story conjured by my subconscious. It's nothing too wild but it's stuck with me. It went like this:
In the dream, it was like 10+ years ago when my little sister was still little and I lived in the house I lived in at that time. We were watching some cartoon on Nickelodeon and towards the end there was a little banner at the bottom that read "Up Next: Worried & Anxious" and I was like, hm, what a strange name for a show and decided to check it out.
So the show comes on and it's a sort of puppet/muppet style show like Sesame Street or Bear in the Big Blue House. It opens in a room with bright colored walls and cartoonishly proportioned furniture. The back wall is a big sliding glass door and outside is a colorful drawing of a sunny day. Bright, generically happy music is playing
There were two kids who looked maybe 12 years old standing in the middle of the room with identical big mascot-type heads that looked like cartoon child heads with curly hair. The heads looked like they were made of stone (kind of jagged) but painted so they were colorful. For the mouth was a cut out for the kids' in the costumes faces. The kids' faces were off-center like they were trying to pull the mascot heads off but weren't able to and they both looked distressed.
The camera focuses on one of them and a voiceover (the sort of classic cartoon little boy obviously voiced by an adult woman voice) says "I'm Worried!" and then the camera switches to the other kid and a different voiceover (noticably the same VA slightly changing her voice) says "And I'm Anxious!"
Frantic discordant music starts playing and the camera zooms to look out the sliding glass door and it cuts to another scene where it's like, the foreground is grass with a dirt path and it's rotating backward while the sunny sky background scrolls up to give the illusion of motion. A garishly red, pointy puppet is jerkily wobbling as though it's walking up the road. It kind of looked like a jinjo from Banjo-Kazooie with a bunch of red springs sticking out of its body (like... have you ever stretched out a metal Slinky? The springs looked kind of like pieces of stretched metal slinkys)
The camera slowly zooms on the puppet and I get the feeling the puppet is approaching the house and that that is really really bad.
And then I woke up so I have no idea what would've happened if the red puppet ever made it to the house.
Anyway, I had this dream months ago but I still think about it. I kinda think it would make for a neat analog horror short
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animehouse-moe · 1 year ago
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Overtake! Episode 1: The Man Who Races
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I really like cars, so of course I'd like racing. I heard of the concept for Overtake! and was immediately on board, then I saw the previews and was a bit more apprehensive. But, I watched today's episode, and I'm very surprised. Lots of great stuff to chat about. If you were on the fence like me though, I'd say to watch it.
So, obviously, the racing. That's what I'm here for. It's what I was concerned about, and for very little reason it seems as the execution on it is impressively good.
Working with CGI you need to understand the flexibility you're given to convey that three dimensional space. Troyca grasps that very quickly and uses all the tricks in the book to make things look great through this stretch.
The use obstructions like the fence to mask detail, as well as shots that aim to follow the subject so that they don't appear perfectly still in the scene. Following that up they make use of "camera shake". That is the movements are non-linear, they overextend on their panning or rotation and have to come back in slightly. It's a simple detail but important to add to the believability. The depth of field/focus shifts also help with that a great deal. They even mix in 2D shots of the characters driving for extra effect.
I think the only thing I really say is somewhat subpar is the visual information with the cars. Initial D/MF Ghost understood the assignment and added visual effects to denote the pace of the vehicles. Not that they feel slow, but that they feel too clean in some shots.
Anyways, the 3D racing is incredibly good and features some really great work throughout.
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Of course, as an episode it's not all about racing (though a lot of it is), and not all of it is 3D. There's a lot of impressive work on the 2D front as well, and the direction very strong throughout the episode. Lots of use of space and perspective that provides very strong and standout scenes and layouts.
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Personally speaking, I think I got a little tripped up by the 3D aspect of this series, so I wasn't expecting the level of quality apparent in the 2D animation, which was a considerable mistake. It's not balls to the wall 24/7 or anything, but there's a lot of character acting that really has effort placed into it.
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That's enough about the production though, let's start into story. I think... it's okay. I don't have anything that really grabs me by the collar right away, but I can feel the potential. Koya's afraid of taking pictures of people due to a traumatic experience of his past. He can't find a reason to further explore his passion, and Haruka is the catalyst for that passion. It's somewhat straightforward, but aside from a sort of grating exposure to Koya's trauma, I can sense a good bit of potential.
Also surprisingly, Overtake! fits in a sizeable chunk of information regarding how formula racing works. It's not too heavy, nor does it take ages to explain. It might make the first race seem a little convenient, but it does a good job of covering quite a bit of information both with exposition and just plain old exposure. The idea of using Koya as a vehicle for viewers to understand the sport was a good idea.
All in all, it was a good series to cap off this Sunday with. Lots of energy and excitement, and pretty clear dedication to the sport of formula racing. Intense action and pace as well as emotional beats and character driven stories being set up. I smell quite a bit of potential for this series as a racing anime, which is great to see considering how dry the genre has been for so long now.
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theskinshaper · 1 year ago
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Minecraft: Story Mode Blender Rig - Tips and Tricks #2
Hey everyone, and welcome to the second edition of Minecraft: Story Mode Blender Rig - Tips and Tricks! This post will showcase some tricks I've learned using ThePlayaJam765's Minecraft Story Mode Blender Rig Pack he kindly compiled which can be found here. The last Minecraft: Story Mode Blender Rig - Tips and Tricks post can be found here. Be sure to have the latest version of Blender installed, too! Enough talk, let's begin.
Loading up a rig into Blender, (I used Season 2 Lukas for this example, but other characters work nearly identically) let's create a basic pose.
Click on the armature (the strange black skeleton inside your character of choice), click on the top left drop down box and that says "object mode" enter "pose mode". Now lets make a simple pose of the character! I recommend using the previous post to help move elbows and knees
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Wait, hold on! How'd we get the arms and legs in the exact same position as each other. It's simple: on the top of your 3D viewport display, find a butterfly icon with an X. Click the X so it turns blue.
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Now try rotating an arm. Nice, the other arm is mirrored just like that! Next, how'd we get the elbow and knee bones aligned correctly with the arm and leg bones so it doesn't look like Lukas broke multiple bones in his body? Here's a picture of Lukas who may have some broken bones in his body.
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In simple terms, we have to changed the rotation orientation from "Default" to "Normal". Go to the top of the 3D viewport display, click the dropdown box next to the word "Orientation" and click "Normal". Be sure to change the rotation tool, and you can do the same thing for the movement tool by repeating the same process while the move tool is equipped. Great, but that expression is... scary. What if I want my character screaming, talking, or smiling? Luckily, there's a simple fix. Go to the sidebar on the far right of your screen. It should have "Scene Collection" under it. Open up the collection titled, well, "Collection" and go open your armature.
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There is a lot of objects that have strange names and icons. Don't worry! To get rid of the default mouth expression, uncheck the eye and camera button and scroll down. These icons both mean "viewport" and "render" respectively. Experiment with which mouth expression you want for your render by checking and unchecking with the eye icon. Once you find your desired expression, check the camera icon as well.
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Nice, now your character has much more life! Anyway, that about wraps it up for this post. Next time, we'll be experimenting with changing the texture for your character, importing multiple characters into a scene, and much more! If you have any questions, contact me and I will do my best to help. Thanks for reading, and thanks to ThePlayaJam for compiling the rig pack!
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haro-hawayu · 2 years ago
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Spirited Away: Live Stage
I watched the Spirited Away Live Stage in theaters on Sunday AND Thursday because there’s two sets of casts for some of the major characters~ just wanted to write my thoughts down. This is me trying to be organized but gets a bit rambly later.
Prior to watching: I already learned about some of the cast. TBH, the only names I knew right away were Hashimoto Kanna and Kamishiraishi Mone--both of them playing Chihiro on separate shows. I’ll just refer to them as Show A/Cast A (Hashimoto) and Show B/Cast B (Kamishiraishi) when talking about them~ Another name was Paku Romi who was part of Cast B. I was familiar with both actresses from different movies: Hashimoto as Kagura in Gintama and also Kamishiraishi as Kana in Chihayafuru (and voice of Mitsuha in Your Name) so I really wanted to watch both shows because I was really excited to see how both actresses would interpret the role of Chihiro.
Thoughts: I love the use of the projections and stage mechanisms that they used to depict movement, and changing of scenes. I think a lot of it was very very very cleverly used.
+Stage projections: I especially loved the part where they projected the Japanese title 「 千と千尋の神隠し 」(literal translation is something like “Sen and Chihiro’s Spiriting Away”) on screen, and they took the kanji 千 from both Sen and Chihiro to form the little torii ⛩ (gate commonly seen in shinto shrines that separate the mundane and sacred worlds) that they drive right through (in the movie they pass by one that’s just leaning there), kind of to represent the moment when the Ogino family entered a different realm. 
+Stage mechanisms: The very obvious ones was how they just rotate some big parts to show different scenes, like Kamaji’s boiler room, Chihiro’s room, the inside/outside of the bathhouse, Yubaba’s office, etc. I liked how they made use of ladders, walkways, and doors/entrances. The whole train scene was amazing too~
+Stage hands: So many things were definitely made possible thanks to all the stage hands!!! It’s interesting that instead of black, they went for a brownish color, but I think it fits very well. I know some people might feel a little distracted by them, but I learned to really ignore them lol. It’s thanks to them that we have Kamaji’s arms/hands, the really cool scene of Haku grabbing Chihiro and running through/past many doors (that one part where they purposely did a “slow-mo” moment during their run when running past the pigs was really cool), the elevator scene, as well as the movement for the soot sprites, mouse-Bo, fly-bird, dragon Haku, and many other things. Oh yeah, and major props to them for the part where they lifted Chihiro and Haku up in the final scene where they reveal Haku’s name.
+Funny oopsies caught: Because it’s a stage play, not everything is full-proof and completely “perfect.” Although I tried to ignore the stage hands, there were some moments that made me giggle a bit. One of the earlier ones (Show A) was the scene where Chihiro is eating the onigiri from Haku and the camera just happened to show Chihiro handing off the onigiri to one of the tree stage-hands to hold onto. Another funny moment was (Show B) where a hurt Haku turns back into his human form, and again, the camera just so happened to show an angle where Haku’s actor sneaks onto the set and tries to quickly hide into the little doorway in Kamaji’s boiler where he waits to “roll out” when his dragon form disperses.
+Unique moments: There were def things that I noticed were unique and great specifically for the live stage play. I loved all the extra singing that was added. I absolutely love the sung version of 神々さま with the whole bathhouse cast. I know this song actually exists but every now and then I wonder if I dreamed that a sung version of this song exists because there’s no full version online. My Googling skills only helped me find the lyrics and clip of it. I also liked that they expanded the scene of everyone cheering/dancing when they freed the River Spirit, and for the play, they had everyone dance and Chihiro was dancing along with them. I loved that they added a (new?? pretty sure it is) theme song for No Face/Kaonashi, and there’s always that same musical motif that plays when he appears. NGL I felt like Kaonashi was extra creepy/scary in the live stage play >< There’s also a song that Kamaji sings and a sung version for The Sixth Station with the ladies which I found were quite nice additions too. Definitely appreciate all the music that was added.
I actually teared up both times during that scene when Chihiro goes back to her parents in the beginning and sees that they got turned into pigs and she was screaming in a panick as they were getting hit and those strange things started to appear around her. I think they were amazing at depicting how scary of a situation it is when a kid finds themselves in such a situation and seeing all these strange apparitions too. I personally felt that the parting scene for Haku and Chihiro more sad and bittersweet in the live stage version, especially when Haku is telling Chihiro to not look back, and in the live stage play, you can see that initial hesitation she had. My favorite added tidbit was the part at the very end where you see Haku standing at the entry of the tunnel. THERE IS HOPE IN THEIR PROMISE!!
+Additional thoughts: I really loved Hashimoto Kanna’s depiction of Chihiro. I really think she was the perfect Chihiro. There was that one scene where she was just about to cry when eating the onigiri and I think the camera angle was perfect because you see her eyes getting shiny just as she starts crying and I was just kinda wow’ed by that (angle wasn’t quite the same for Show B at that scene). I was kinda on the fence on how I would feel about seeing Show B with Kamishiraishi Mone, but she exceeded my expectations~! I still love Hashimoto’s Kanna more though. As for Haku, I’m a bit partial towards Cast B’s Haku, but I appreciated that Cast A’s Haku appeared to be the better dancer??? I liked that he had a little dance thing in the play. I was also really excited to see Paku Romi in Show B, but tbh I got a BIIIIIT distracted by her voice because I can’t help but go “kyaaa it’s Paku Romi!!” Oh yeah, small thing but I loved that they had Chihiro trying to read her new name and went “Chi” and Yubaba was like “CHIGAU (wrong!) it’s Sen!”--it made me giggle.
Overall, I think the stage play did such an amazing job at being true to the original movie, and even expanding a little more on some scenes. I was skimming through the original movie and soundtrack while writing this, so there were some things that made me go “wow, they actually were able to include this and this and this into the stage play”??!” They even copied some of the same guests/patrons of the bathhouse, but I was a bit disappointed that Ootori-sama was only mentioned but didn’t actually appear in the play (unless I was blind both times)?? Not sure what else I missed out on but will edit this post if I remember something important later~
tl;dr Spirited Away Live Stage is an excellent adaptation for the original movie. 100 out of 10 recommended! Also Blu-ray has been announced for July as well as return/rerun of the play in August with both Hashimoto and Kamishiraishi reprising their roles!! So exciting!!
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slimegirlknot · 1 year ago
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Checked out 2 different f n a f inspired porn games. Night shift at Fazclaire's Nightclub and Fap Nights at Frenni's Night Club. Both are full 3d environments with 3d models of porn parodies of the cast both with the concept that these animatronics are for sexual services during normal hours but are too dangerous at night.
But the tones of both are different. Frenni's is more humorous. Reminds me of the sex kitten sim dates in having irrelevant references. But due to that reminder I don't find it bad. One unlock is an animatronic dr livesly that you can use as a distraction by having him wait in place and on command distract the others by playing that walk meme song he was associated with. Phone guy is an alcoholic who threatens you with pay deductions and an ass blasting.
Frenni's club is a compact club where you are randomly each attempt tasked to clean up semen in the bathroom, put away co workers bong, stock the bar with wine, restock the condom vending machine.
Fazclaire is a more down to earth one with a straightforward phone and a more threatening environment. The club is a sprawling place to run around in. Aside from finding items hidden around the place, you must flip circuit brakers in 3 different rooms in time or the whole power cuts off, including your flashlight. It's a binding darkness. Frenni's has a golden frenni sometimes trip the power, but at least you still have a flashlight working.
The sex scenes in both are about equal. Frenni's has full camera rotation including pov while fazclaire seems to just be pov though I need to play more fazclaire.
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fourseasonsfigs · 1 year ago
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Bazaar - Hiding from Daipai
I dearly love each and every Bazaar photo shoot fig set I have - there is no limit to the number I would buy! So imagine my delight when a clever fig maker decided to immortalize this (technically) off-camera moment!
The inspiration comes from a video taken by a very enterprising daipai. A daipai, if you're not familiar with the term - and I wasn't either, until this fandom - is basically paparazzi for hire. They will follow celebrities to get pictures of them to sell, and also will sell their picture-taking services to fan sites.
Here, they were sneaking shots of Zhang Zhehan and Gong Jun. Gong Jun is famously eagle eyed for catching daipai and fan photographers, wherever they are hidden, but this time Zhehan spots the photographer first, since he is facing towards them. Gong Jun is posing for the camera in the exact opposite direction.
This fades out at the end, but I've seen a longer version of this at one point too. Junjun wasn't very happy with this daipai - he looked away very pointedly. It's not easy being a celebrity, no matter what anyone says!
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I wasn't sure if the balcony railing would be sent in a different box or how they would do that, but it was sized to fit in one of the boxes.
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Here they are! Zhehan's fan isn't removable - it came that way. Neither is Junjun's, for that matter.
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Paparazzi certainly aren't loved for the way they invade people's privacy, so the truly epic frown on Junjun's face is fantastic. You know I like smiling figs, but this is just so perfect here. I love it!
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I love, love, love the blue streak in Zhehan's hair. His whole Bazaar hair style, for that matter. And Zhehan did too, given that he set a picture from the shoot as his Instagram pic. I also love the moon symbol on Junjun's shirt, which echos the complementary star on Zhehan's. You can't see the star yet, but you will as we rotate around!
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Neither of them would stand on their own at all. I got a bunch of figs in this ocean shipment, and I swear a good half of them don't stand! The fig standees are pretty essential, really.
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Ahaha, it's been a while, but you can see we are back to the typical Zhehan and Gong Jun fig proportions. Zhehan curvy, Junjun slim.
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Love Zhehan's gold studded belt here!
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Zhehan's hair is really my favorite in this style.
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Look at it, the ponytail is so cute!
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There's Zhehan's star on his chest! It's a little hard to see, but it's there.
The choice to put Junjun in fingerless gloves was masterful. I know they're a bit hard to see in the video, but there's these big chunky buckles at the wrist which are very cool. Junjun's hands are very elegant in the black leather - very long and beautiful, and the heavy buckles both highlight and complement how they look.
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And we're back around, this time with the railing! Junjun sure looks a little like he's contemplating smacking someone in the head with the fan, doesn't he?
As you can see here, the fig stands fit perfectly underneath it with no problem at all. Looks a little silly, but there's nothing to be done at all about it, since they won't stand up otherwise.
Well. I mean, I know exactly what I'm going to do about it, which is to order a long and thin single standee, and stick them both to it, and have it slightly more hidden behind the rail.
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Junjun makes me laugh - his pose with the fan really does look like he's thinking some thoughts!
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Every angle of that ponytail is adorable!
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As you saw from the earlier unboxing photo, the set came with a bonus add-on of a magnet. My file cabinet is half full on one side now from all my magnets!
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The delightful matching artwork on the boxes. I get plain white boxes so much with the resin figs that it's always nice to get the PVC ones for the fancier boxes!
Material: PVC
Fig Count: 431
Scene Count: 29 (I don't think a balcony rail counts)
Rating: Two fans are better than one!
[link back to Master Fig Index for more posts]
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444lpblue · 2 years ago
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Heavenly Delusion #2 - Two Confessions
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Screenplay: Makoto Fukami Storyboard: Itsuki Tsuchigami Episode Director: Kai Shibata Animation Director: Tooru Iwazawa, Yuuko Yoshida, Itsuki Tsuchigami, Haruo Okuno, Mayu Gushiken, Kai Shibata
I'm two weeks late as Saturdays just aren't very good days for me in terms of watching anime in general. I was planning on catching up and just writing about episode 3, but this episode was too amazing not to write about genuinely. I'm not going to mince words about it; this episode just kicked ass. It's easily one of my favorite episodes of the year so far. The first half featured some of the best lighting I've seen in anime for a dark scene like this. It's scary, thrilling, and makes you feel as if you're in a horror video game, not knowing when the monster could attack.
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The cinematic aspect ratio change contributed greatly to the change in tension and threat level of the situation and made your eyes solely focused on the screen. I'm not truly familiar with Kai Shibata or Itsuki Tsuchigami, but both of them came together to create an amazing action scene that is complemented by Waki's beautiful and in-depth composition.
Waki's control over the usage of light is genuinely mind-bogglingly great, from creating a lurking sense of danger amidst the darkness to the flashy impact sparks of a monster attacking.
There are so many things to talk about just in this whole scene against the Hiruko. I haven't even mentioned the camera rotation usage. The slow turn of the camera creates a feeling of something creeping toward you with your eyes being naturally drawn to a pitch black background and is a great showcase of anticipation. On the other hand, when the Hiruko attacks, faster movements of the camera emphasize the imminent danger.
The sound design was great for the entire episode, as it has been throughout the series. The quiet ambiance during the fight scene increased the creep level to a maximum, and the impact sounds of the Hiruko attacking remained sharp without being overpowering or unfitting for the scene. The silence when the landlady is sliced by who she thinks is her son is also well-executed, keeping within the established ambiance. It's quick, and the suddenness of it creates a more impactful moment than any loud swinging sound could. However, the great sound design is not to this Hiruko scene. In a simple scene where one of the kids at the facility is climbing up a pillar and falls, the sound of the fall is not exaggerated. Instead, it's a brutal and blunt sound that truly makes you worry for the kid. It's just one of the simple scenes that shows you the consistency of this show in almost every element.
As a manga reader, I already know what will happen to the story. Therefore, I don't have much to say in terms of the mystery setup and questions they have developed in this episode because I don't want to spoil anybody. However, as a manga reader, I'm more than satisfied with what we have gotten in this adaptation so far. It's been a thoroughly amazing experience and has even forced the sloth that is me to write up on this episode, which I was planning to skip and just do a write-up for episode 3. But most importantly, I hope you guys are enjoying it too. If you're curious about my thoughts on the pacing, it's completely fine with me. I've heard some people think it's going a bit too fast, but I don't think so. The way the story is told feels natural to me, and compared to many other anime adaptations, it's near perfect, which is a huge credit to Makoto Fukami. I didn't even really have space to talk about the second half which is simply me trying to tell you to just go watch and please experience it yourself.
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icy-yt · 1 year ago
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explaining bits in videos: Death Star vs Flounder Heights
considered calling this "behind the scenes stuff" but really what is there behind the scenes besides 2 braincells and Blender
This bit was originally supposed to be the Death Star vs Mahi Mahi Resort but then i ran out of Mahi footage (rotation, ugh) so had to find a new idea. Then, it hit me. (with "it" being a sprinkler)
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With that, the animation began.
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This would have been the scene where the Death Star kinda just... shows up. IMO it looked way too boring, so in the final animation I had moved the camera to the other side of the Earth.
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This would have been the Death Star as seen from Mahi. There would have been a scene from the ground that showed the Death Star about to fire, but i scrapped it because it looked pretty meh. (as in the bloom was too high and covered the death star and I couldn't find a great middle ground for the mahi lights and the death star :P)
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Had a lot of "fun" animating, crashing, and ultimately troubleshooting this scene (Okay, the animating was actually fun. The hair wasn't). The background lights are resized cubes with a smidge of bevel and an emission shader, while the panels are extruded bits out of a subdivided plane. The depth of field really hides how odd these both look when comparing them to the movies.
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The explosion scene was by far my favorite, because it rendered so beautifully. I didn't expect the light to look the way it did, but it made things look so pretty.
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There is simulated fire in the scene, however when I was rendering I perhaps forgot to actually make the smoke have fire as well. Either way, the lighting is so bright that it replaces the need for the fire. The planet explodes with the help of cell fracture and rigid bodies, and while i could add so many more shards of the planet, I'd rather have a PC that isn't on fire.
Do I know what I was thinking when I was animating this? Nope.
K thanks for listening to my Ted Talk
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fakeosirian · 2 years ago
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Patricia, Fabian and Victor for the ask game
OH THIS IS GREAT
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i love patricia <3
"war crimes" is a bit harsh but if she wanted to i'd let her commit war crimes :)
the "specific other characters" are joy (speaks for itself), eddie (speaks for itself), fabian (insane that they're foils by the end of the show), alfie (the scene in the laundry room in s1 is so good that i'm one hyperfocus day away from writing an essay about it), and nina + kt (for pretty much the same reason? and the aforementioned foiling relationship between fabian and patricia being through their relationships to these people/how they reflect their relationships to someone they care about deeply that left abruptly/how poorly they deal with that lol)
by "taking her from the narrative" i mean change how the sinners work and give her satisfying character development in 3b instead of being functionally annihilated to further the development of other characters xx
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I LOVE FABIAN <3
relationship to specific other characters refers to nina (literally writing a fic about this), joy (literally wrote an essay about this), patricia (see above), amber (i cant explain this concretely theres just something There that i love), victor (if fabian and patricia are foils, then fabian and victor are literally the same person and it makes me insane), and eddie and kt (forever thinking about the crypt scene)
only person who can do their fucking job may be a bit too generous but like. relatively speaking. i think it's fair
he's not the most interesting character in canon. he's the most interesting character in my head where i add all of the interesting parts :) (he is interesting in the show but when you're being compared to patricia/joy/jerome...it's simply not fair)
in that same vein: the taking him from the narrative is somewhat for the same reason as patricia but also because i want to damage him more elsewhere (and like, fix him later. i guess.)
that does NOT mean i want to kill him with a gun. i want to put him in the microwave for twenty minutes and watch him rotate. very important distinction
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i SCREAMED when i saw victor
when i say "doesn't do it for me out of the narrative" i mean he IS the narrative. without it the core elements of his camp nature cease to exist and i lose interest. what even is the point
specific other characters: sarah/rufus (self explanatory), fabian (foiling), joy (implication of her being his favorite/i mean, The Whole Child Abduction Thing), nina (the season 2 finale w his father's ring...Help), and vera (not because it's enjoyable to watch them flirt but more that a) he never noticed her giving Evil Looks to the Invisible Camera and b) she single-handedly turned him from intimidating antagonist to bumbling guy in the way 95% of the time in s2 which was the best choice they made with victor's character after s1 imo)
i want to kill him with a gun but more because it'd be funny, not because i want him super dead (that would mean my source of comedy is gone). kill him but he survives somehow so he could die again as a surprise twist/punchline would be ideal, thus both affectionate and derogatory
the "flavor" is not one that tastes good, but it sure is Stored in Him
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valcuda · 16 days ago
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Selfie on the Grass
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- Description
Jasmin taking a selfie with Quinton and Elizabeth on the grass.
Elizabeth is used to being outside, so she's happily waving to the camera, while Quinton is more nervous about being outside, so he's getting staying closer to Jasmin, nervously waving at the camera.
- Now for your Regularly Scheduled Ramblings!
I think this is my new favorite render, by quite a bit!
Anyway, back when I originally drew "Cloudgazing with her Little Siblings" and "Picnic with Big Sis", I came up with the idea for this scene! And put hours into planning it! Unfortunately, I never got around to drawing it, cause I never finished the reference scene! The back looked too empty, and I didn't know how to fill it. I solved that, by adding cloud shadows, and the HDRI I used just happened to have a tree there, further filling in the space. (That was pure luck, I don't know how to rotate these)
The second I remembered this scene, I couldn't wait to make it with the models! Unfortunately I only remembered it while working on the basket scene, meaning I did it last... (The Normal Map decision made me delay the "Huggin her Little Brother" post, hence how I referenced this ones existence)
- The Phone
Now then, you'll notice that the resolution of this one is different from my typical resolution. That's because this is meant to have been taken by a phone! The phone I based it off of was a Galaxy Note 4, since that was my first drawing tablet, and is even what I designed Jasmin on! (I've since upgraded to a Tab S4, cause the Note 4 stopped working due to its age) Because of that, it just has a special place in my heart, so I based Jasmin's phone off of it.
Anyway, Jasmin is actually holding the phone! And there's even a rectangle meant to simulate the phone, so I knew where to put the camera. Unfortunately, I messed up, and based the actual camera off of the outer cam, which has a different focal length and aspect ratio than the inner, so using it would mess up the composition.
Because I like having high resolution images, the top one is double the resolution of the Note 4, and has higher JPG quality. But I did render out one at 1080p!
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So this is more accurate to what you'd get on a Note 4. I didn't go into the colors or anything, cause I don't understand that crud unfortunately, but maybe I will sometime in the future, when I understand how to do that.
- Normal Map Rant (Conclusion)
Anyway, (I say that a lot, don't I?) this render doesn't use the normal maps either, since they caused the same shadow issue as "Hugging her Little Brother", so I'm thinking, I'm just gonna scrap them. 3 renders in row, they've caused issues, meaning I've only successfully used them once.
To add to this however, I did an experiment with "Cloud Gazing with her Little Siblings 3D" after realizing I turned off shadows from the environment map. During this experiment however, I disabled all the normal maps, and this was the result!
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While I do still like the version with normal maps, I think this is the final nail in the coffin for the normal maps. 4 out of 4 scenes look good without them, and 3 of 4 had issues with them, so I don't see any reason to keep them around.
- Cheating the Arms
Changing the topic again, did you notice how good those arms look? That's cause I cheated! The friggin arm bones rotate the clothes! Which isn't what happens IRL, so it causes the clothes to be noticeably twisted! To get around that, on Elizabeth and Quinton, I rotated their upper and lower arms both 45 degrees, instead of just rotating the upper 90, minimizing the twisting. For Jasmin, I didn't actually rotate her arm at all. Unfortunately, this means she isn't actually holding the camera, but the camera is positioned as if she was!
I'm debating manually adding a twist bone to everyone's arms. They're not actually connected to the clothing, so it wouldn't be too hard, but that's easy to say when you haven't even tried it yet!
It's kind of annoying that something as simple as the arms have animation issues with something so simple, but I'd rather this over not having the models at all. There's honestly quite a bit of cleanup work that needs to be done with them, and unfortunately, it's my job to clean them up...
- Future Plans
And with that, my backlog is FINISHED! Unfortunately, that means I'm out of ideas, so it'll probably be a while before you see any more renders.
I do plan on modeling some environments and objects for future renders to use, but what exactly, I don't know. I know I'll definitely model Sophia's house though, and maybe Hellen's as well. (I might have an idea for that actually)
I also plan on using more characters than just Jasmin, Quinton, and Elizabeth. I have models for Sophia and Rossel, which I've updated the materials for, so they're ready to use, the current renders just haven't unfortunately.
I also plan on finishing up Hellen's and Trisha's models in VRoid, as well as making ones for Tithon, and Young Jasmin. (Quinton and Elizabeth are 10 years older than Jasmin, the shrinking process just stopped their aging.)
Still tho, it'll be a bit before you see new renders.
- Conclusion
Anyway, that's all for now! Hopefully it won't be eons before the next render, cause I really enjoy making these! Plus they're absolutely adorable!!!!!
Seriously, that is my biggest motivator! Just how adorable they look!
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