#it's a recent update
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Okay, without trying to take away from the joy we are feeling, we must stay vigilant. This ceasefire deal is 3 phases, the first is a 42 day pause for hostage exchange which is set to start on SUNDAY, as long as Netanyahu’s cabinet signs off on it. The IOF is not expected to fully retreat from Gaza, but stay to ‘mandated zones’. Palestinians are meant to be able to return to their homes, but with Israeli soldiers still there, this is not a guarantee. The 600 aid trucks a day into Gaza during this 42 day phase 1 is still not enough.
THIS IS NOT OVER. We do not know the details of phase 2 and 3, and nothing has been agreed for these phases in writing. We must not get complacent in this moment of respite. Please, do not stop fighting. This is not over until every Palestinian can return home, until the occupation is gone, until all of Palestine is free.
Keep protesting and campaigning, keep donating because aid organisations need all the help they can get, especially in the next 6 weeks, and it might be the only window people get to evacuate. This is a step in the right direction, but it is not over.
sources: 1 , 2
#we must also recognise israel’s pattern of violating ceasefire deals like they have done with gaza and lebanon#how they have recently violated the 50yr long deal with syria and are occupying the golan heights#this is good but it is not enough and with trump about to be back in office this can fall apart very easily#granted biden is just as bad but we know trump’s unashamed bloodthirsty stances#genocidal apartheid ethnostates do not give up their power unless you rip it from them#palestine#free palestine#gaza#gaza ceasefire#free palestine 🇵🇸#i hope this is the beginning.#will update with more sources when more comes out
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Hey so did you know that the Mars rover Perseverance has an instrument called SHERLOC which is studying the composition of the soil, and an accompanying camera called WATSON that is documenting everything?
In 2024 they've been exploring somewhere called the "Beehive Geyser", except SHERLOC's cover got stuck (presumably resulting in grit affecting a sensitive instrument?)
I feel very normal about this.
Explore the universe together, guys.
#sherlock holmes#perseverance#it's kind of hard to find recent updates#seek out strange new beehives
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(taps mic) is this thing on?
#i forget tumblr is a place that exists#life update#been huge on alien stage for the last yearish#also recently watched pmmm#still draw podcast fanart but infrequently#anyway have some magma art#puella magi madoka magica#alien stage#alnst#mizisua#ivantill#madoka magica crossover#till as sayaka#ivan as kyoko#mizi as homura#sua as madoka#watch alien stage btw#update#hyuna as mami#luka as kyuubey
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based on this tweet
#hades game#hades 2#nemesis#melinoe#idk what the ship name is#xxadiaa art#update ive been seeing melnem a lot recently so ig that’s it??
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Duality of the downfall duo! The sillies ever!!!
(Panel redraws from Linked Universe Central Room pt.2)
#I LOVE THEM SM#PLEASE THEY'RE SO- AUUUGHHH#the recent update is such a treat glob#also- *twirls hair* hiii I'm back#been busy and a lil burnout sorry dfghjklfgbbgfv#lu legend#lu hyrule#linked universe#my art
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Ring Ring!! ☎️
#my art#fanart#welcome home#wally darling#I’ve been looking through the recent update it’s so fun#welcome home arg
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❕More updates 2/20/2024
Twitter: Source, Source
[ID: Screenshot from Twitter with text:
Maha Hussaini @MahaGaza. 4 m
Breaking: Israeli forces just separated Rafah in the southern #Gaza Strip from the adjacent cities and areas, meaning that the around 1.5 million Palestinians there cannot now evacuate it while the army is preparing for a ground invasion.
Maha Hussaini @MahaGaza. 9m
At least 29 Palestinians killed in Israeli airstrikes on Nussairat and Deir al-Balah refugee camps in the past hours]
Recent Update also at Reblog
UPDATE:
Twitter: Source
[ID: Twitter Screenshot: Alaa Shaath | علاء شعث @3 laashaath
الدبابات الاسرائيلية تهاجم منطقة المواصي "الآمنة" في خانيونس وتحاول عزل المنطقة الجنوبية بالكامل..
Israeli Soldiers attack the "safe" Al-mawasi area in Khan Yunis and try to isolate the southern region
11:52 AM 2/20/24 15K Views]
Twitter: Source
[ID: Twitter screenshot: Qrt message: Aseel Mousa @/aselmousa A few hours ago, Israel instructed the residents of Al-Zaytoun neighborhood and the Turkmen, to relocate to the designated "safe area" in Al-Mawasi. Shortly before, Israeli forces stormed Al-Mawasi and killed a number of civilians, and the storm is still ongoing. #Gaza_Genocide. The image
The post they qrt’d from says:
Yasser @ Yasser_Gaza 4hr Ago
قبل ساعات نشر جيش الاحتلال تحذيرا لسكان حي الزيتون والتركمان بضرورة النزوح إلى "المنطقة الآمنة" في المواصي، وقبل قليل اقتحم جنود الاحتلال المواصي وقتل عدد من الشهداء فيها ولازال الاقتحام مستمر.
أوسخ احتلال
Image shows a map broken down into smaller sections with text: الى كل المتواجدين في احياء الزيتون والتركمان
حرصًا على سلامتكم ندعوكم للانتقال فورًا عبر شارع صلاح الدين إلى المنطقة الإنسانية في المواصي]
Twitter: Source
[ID: Twitter Screenshot: Mohammad Shoaib Al-Farra @/mohshoaibfarra
فعلا الدبابات انسحبت وانتهى الحدث حسب الاقارب هناك
Translated from Arabic by Google
In fact, the tanks withdrew and the event ended, according to relatives there
6:28 PM 2/20/24 From Earth • 11 Views]
#free palestine#free gaza#updates#recent update has been reblogged#the tanks have left#Attacks mainly were at Al-Mawasi#long post#attention on Rafah
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[things that bleed @thingsthatbleedfic]
#danny phantom#ttb#things that bleed#fanfic#i drew this forever ago but just now realized i never posted it??#have some fic fanart#this fic made me watch the alex rider show which was also very good#horror#gore#i like scary danny#the imagery is so good and juicy#and the recent updates are truly bangers
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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various madoka+crap of late july
#traditional#sketchbook#as usual this is months old stuff so#join patreon if youwant more recent updates#fanart#madoka magica#homura akemi#madoka kaname#mametchi#freehand#ink#marker#drawing#art
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(You don’t know how much longer you can do this.)
hi the wip for this was absolutely not supposed to blow up. why does that have 1k notes. horrifying. anyways!!!! it’s update time baby!!!! 64 new assets this time around!
so that’s what the caption was supposed to be. this update was already pretty damn big and took a ton of time to make!!! and i was finally done!! but then my hand slipped and now we’re at 143 new assets. super sorry for the delay! That Was Not Supposed To Happen.
i’ll go more indepth below the cut, but this update encompasses all menu/profile art for both isat and sasasaap, battle portraits for sasasaap, every single pixel icon in isat (to my knowledge anyways), the dialogue skipping animations, and a few miscellaneous additions.
also i spent too much time on these to put them below the cut so Please God Look At My Icon Resprites I Spent 16 Hours On Them. enjoy!
okay first things first. why the hell is this batch 143 assets. so. i HEAVILY underestimated how many times the menu drawings are used in the games. even removing all of the custom art, it’s still ≈30-40 variations! that’s a lot! and once i finally finished everything, i got Posting Anxiety and somehow convinced myself that attempting Animation And Pixel Art (two things i haven’t done in YEARS) would be easier than writing a normal post. so here we are.
the custom art here is pretty much par for the course at this point. extra menu art for bonnie, extra expressions for the party in act 5, we’ve done this enough times that it’s expected. i am aware that bonnie’s custom menu art gets completely covered by the ui. i kept it in because it’s really funny (and also i didn’t feel like extending the sprite (but then the sasasaap version forced me to extend the sprite anyways so Whartever)).
once again, provided a spritesheet for sasasaap’s battle portraits! i do intend to cover both games, it’s just a slightly lower priority atm. unlike isat though, i’ve got Less (read “No”) experience with sasasaap, so there might be more issues with those assets?? apologies if there are, i’ll try to fix any issues that come up!
the Miscellaneous Additions i mentioned above are the sprites used on the teleport map and the loading screen, which is just a tiny version of the skipping animation. they were pretty small, so i figured i might as well get them out of the way!
not actually much to say about the 75 icons surprisingly! i haven’t done pixel art in about 5 years?? and that’s a Travesty actually these were super fun to make. i did make mockups for the overworld sprites earlier, but they aren’t Officially part of the redraws (yet) so they’re getting posted seperately
and also!! some exciting news!! this project might actually become a Proper Published Mod pretty soon!! i’ve been in contact with someone who’s willing to help me get everything set up, and i’ll be getting a Usable Computer around the end of the year!!!! it’ll still be at least a month before it’s up (i’d like to get the enemy art finished beforehand wauaua) but!!! still exciting!
okay, i think that’s everything relevant to the update!! i Definitely can’t fit all of the relevant assets here lol. but i’ll try my best ! please enjoy !!
#marshdoodles#isat#in stars and time#isat spoilers#isat redraw project#<- new tag! which is probably going to change in the future when i settle on an actual name.#apologies if this is hard to follow? writing this update in the middle of the night…#anyways! oh my GOD those gifs were HELL to make#the framerate for the act 2 version is. Nebulous?#procreate will not tell me. i had to fix the framerate with a gif maker site#also for the record. all of the art here was made on procreate#which seems to horrify people when i tell them#for the less recent stuff. did you know that the profile art has a different size than the menu versions?#and that they’re Zoomed In Slightly? because i fucking didn’t! i spent 2 and a half hours cleaning up the profiles.#other than Those. actually had a blast working on these. especially the pixel art wauaa#lets hope i dont have to patch this a week later lmao
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💖 DAY 4 SNEAK PEEKS! 💖
Hiya Angels!! ^^ Here are some of the Out Of Context™ screenshots I recently shared with the 14DWY Discord boosters... Who also have early access to Day 4 as of right now!
So if you'd like to skip the wait and go on that aquarium outing with [01010111 01101000 01101111 00111111] right now, feel free to join the Discord community and boost the server! Otherwise, keep checking Tumblr and Twitter for more updates and screenshots ^^
#14 days with you#14DWY#yandere#yandere VN#yandere visual novel#yandere OC#Yippeeee I love forgetting about other relevant tags <3333 /silly#🖤 — spoilers.#🖤 — updates.#🖤 — shut up sai.#💖 — 14 days with queue.#<- Except it's scheduled lmao#''recently shared''..... Ignoring da fact that I'm a month late on posting them here jgsdjhgsjdg T_T#Anywasy!! If all goes well; Day 4 will most likely be made public after my birthday!!#I still have a few more screenshots I need to share first hehe
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my top 30 favorite horror movies
#i'll do the other parts but its because ive been updating my top 120 recently#horror#horror movies#nosferatu#trick 'r treat#black christmas#the return of the living dead#the descent#morgiana#green room#haxan#house of wax#the blood on satan's claw#peeping tom#vampyr#train to busan#killer klowns from outer space#carnival of souls#let the right one in#the masque of the red death#28 days later#opera#eyes without a face#inferno#stage fright#the wailing#halloween ii#a nightmare on elm street 3: dream warriors#the cabinet of dr. caligari#possession
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Hello hello! I'm Cheea, also known as DeersphereStudios; if you're here for content related to my games on itch.io, you're in the right place! You can expect lore snippets and doodles, behind-the-scenes and other stuff that players might be interested in!
My current ongoing project is Mushroom Oasis, initially submitted for a Yandere Game Jam in 2023. While that's the main focus of this blog, I also occasionally talk about my other one-shot games: Astronought and Lift Your Spirits!
Enjoy your stay! ☕🐰
🔗 LINKS 🔗:
🎮 itch.io ▏ 🎨 Patreon ▏ 🦋 Fan-MO Discord
📖 FAQs 📖: [PLEASE READ BEFORE SENDING AN ASK!]
🔍 MUSHROOM OASIS QnA MASTERLIST 🔎:
❥ [PART 1] Mychael's abilities, romantic/yandere traits and his opinion on kids. ❥ [PART 2] Mychael’s anatomy. ❥ [PART 3] Mychael’s reactions to different MCs. ❥ [PART 4] Mychael's general lore and an AU featuring MindReader!Mychael.
// EXTRAS BELOW:
// TAGS:
✿ mushroom oasis vn/lift your spirits vn/astronought vn = official game tag.
✿ mychael ask/alma ask/atom ask = questions about each character!
✿ fanart, fanfic = (submitted or reblogged) fanworks.
✿ doodles = silly scenarios in sketch form.
✿ light spoilers = posts that imply future updates.
✿ bts = behind the scenes for any current or past projects.
✿ cheea chatter = dev posts, bit random.
✿ jar of fireflies = lovely messages from players that make my day!
✿ happy birthday mychael/alma/atom = special fanart for their special day(s)!
✿ mushroom musings = theories for the Mushroom Oasis game!
✿ poll time = silly and sometimes plot-relevant polls!
✿ patreon post-its = posts shared from my patreon!
// MY GAMES:
beware of toxic fungi. a slow burn yandere vn : itch.io
🍄 Questions about Mychael (ask tag) 🍄 Mychael's character sheet 🍄 Firefly's character sheet 🍄 of mushrooms and men ║ a mychael playlist (Spotify)
trapped in space with a stranger too keen on getting to know you. a short sci-fi horror/romance(??) vn : itch.io
👽 Questions about Atom (ask tag) 👽 Atom's character sheet (coming soon) 👽 Luna's character sheet (coming soon)
are the campus rumors true? short horror/light romance vn : itch.io
👻 Questions about Alma/Vida (ask tag) 👻 Alma/Vida's character sheet (coming soon) 👻 MC's character sheet (coming soon)
✩ Thank you to @/thecutestgrotto and @/plum98 for their lovely dividers!
✩ For my own personal use: the old pinned post.
#new pinned!! feel free to ignore tehe <3#i realize recently that the blog is a mixed bag of contents now and not just mushroom oasis#so i thought a more appropriate pinned post is due! with nicer + easier navigation#will continue updating this post as needed!#looking back im so happy i get to display these games proudly and knowing people enjoyed them#im rambling needlessly but as always thank you for the support!! <3<3<3#if u see this change over the course of multiple hours no u didnt
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still can't really draw but here's a biscuit doodle
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AI and Tumblr
In the event of any kind of AI Art API is to be trained on this platform I do not give permission for my art to be sampled or used to train AI without financial compensation, artists hold the copyright to our art and any intentional mimicry or sampling of my art by an artificial intelligence is infringing on an artist's rights to their creations.
We as artists will not take this grim proposal between Tumblr and Midjourney laying down, this was the last safe heaven for a lot of us and you are now holding knives to us entirely to solve your financial woes instead of offering meaningful solutions. You are going to bleed your community of all trust and all revenue you still eek out of us. Your ways have changed from one of a community built around passion for fandom and the creative mind to one of greed and exclusion. You have been showing true colors and they are ugly, they are sickening, and they will kill your platform. If this deal goes through, may your platform die slow and painfully, may you watch your most loyal of whales walk away and leave you drying out in the hot pavement that is bankruptcy.
#batty babbles#negative#recent events#artists on tumblr#im sorry this is so harsh and wordy but i have been passionately against AI art for years#and now the place i think im safe from it is risking throwing all trust a way for money.#recent whisperings have been going around#stay updated; glaze and poison your posts; they will not win; they will not steal from us
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