#it just shows me that storytelling and character development is taking a hit
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fidelissimi-moved · 1 year ago
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the reason everyone keeps using alternate fcs is because we don't wanna play with old actors. they might have made the roles but they're all washed up now. nobody wants to ship with old people.
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the only way i can see that you'd consider some of these iconic actors "old" or "washed up" is if you just became old enough for people to want to rp with you without lying about your age.
plus, i've seen your generation drooling over: jason momoa (age 44) chris evans (age 42) jensen ackles (age 45) chris hemsworth (age 40) pedro pascal (age 48) tom hardy (age 46) henry cavill (age 40) jared padalecki (age 41) sebastian stan (age 41) paul wesley (age 41) daniel gillies (age 47) joseph morgan (age 42)
do we see a pattern here??
not to mention there's not a soul that could play ANY of the female roles from the early 2000s, including but not limited to roles filled by:
julia stiles (age 42) anne hathaway (age 40) kate winslet (age 47) jessica biel (age 41) reese witherspoon (age 47) zoe saldana (age 45) rachel mcadams (age 44) julia roberts (age 55) mila kunis (age 40) jessica alba (age 42) gabrielle union (age 50) halle berry (age 57)
need i continue??
there's nothing wrong with older fcs, especially when it comes to using them for their original roles. if you want to recast because of lack of resources, or just because you don't like a certain fc for whatever reason, fine. that's your prerogative. but just because an actor might be "out of your preferred age range" doesn't make them washed up or too old to use for characters that wouldn't be who they are without them.
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eaglerayys · 2 months ago
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This is probably an unpopular opinion but I actually didn't hate the wwdits finale. Maybe it's because I've never really engaged with the fandom or Nandermo beyond passing interest, but with the way the finale laid out the thesis of the show, I'm not really upset that we never saw any explicit romance between Nador and Guillermo.
To me, the finale made a strong statement that this show was never supposed to be about character growth and development (an admittedly unusual take on storytelling). Instead, it makes a statement about immortality and the inherent cycles that form when you live beyond a human lifespan. You can try to break the cycles, and maybe some things change, but at the end of the day the vampires wear out of date clothes and speak with accents that harken back to their human lives. 6 years is nothing in the lives of the vampires.
Yet, the show also emphasizes that just because these cycles exist, that doesn't negate the value of relationships both new and old. Guillermo is a part of the crew, and is valued even if most of them won't admit it. His impact may not have been able to enact character growth on the hundreds-of-years-old immortals, but he was still able to become a part of the family.
Maybe I'm giving them too much credit, but I actually found it refreshing to be able to compare the pilot and the finale and see that the real changes were in Guillermo's confidence and in his more natural inclusion in the group.
I absolutely understand why many people were pissed at the ending, and I will admit my first thought with the laying-in-bed Nandermo ending was that it was about as respectful as the Sherlock/Moriarty kiss (though I'm not totally sure I still feel that way). But idk, something about this finale just really hit for me.
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phantomrose96 · 6 months ago
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I feel like it takes A Lot to collectively traumatize a fandom as fond of vivisection as the Danny Phantom fandom, but damn that'd do it. Fantastic fic!!!
Also I *love* the detail of the news report in the background of the breakfast scene. At first I was like "oh cool they're talking about PTSD, which he definitely seems to be developing" then I read it again and I was like "oh *fuck* they're talking *about Danny*" which is *chef's kiss* superb
(Prometheus)
Achievement unlocked! Danny gets to be an easter egg in his own story!!
I'm a fan of the trope (I guess it's a trope) of the secret-identity character who just has to listen powerlessly while the talking heads on the tv muse about what's happened to them. Doesn't matter if the broadcast is sympathetic or damning. Either way it hits for me.
When I was first piecing that scene together, I was intending to have Danny, Jack, and Jazz pay attention to the broadcast when it became obvious the reporters were talking about Phantom. It would be the vehicle to communicate to the audience that Phantom is slipping and Danny's definitely grappling with PTSD at this point.
But when I thought about it more, I wasn't actually in love with it as the delivery vehicle. Yeah I like the trope but it felt a little too much of just "I'm saying story details at the reader and using the newscaster as a mouth for that." It felt contrived in a way I don't like.
And what would everyone's reaction be? There wasn't a meaningful place to bring it. Like sure maybe Jack could scoff and say something like "Ghosts don't have complex feelings" or something else dismissive, but that wasn't constructive to the narrative I was building. What Jack thinks about Phantom isn't important to this kind of story. I could have Jazz maybe try to talk to Danny, but there's no way to do that with Jack in the room, and Jazz wouldn't need the newscasters for this anyway. It's her own baby brother, she'd have seen this before any tv host. And there's nothing important for Danny to gain from this. Other than maybe knowing his slipping is visible, but he knows.
So I came to a much better conclusion: ignore the news cast.
It does not need to be a contrived narrative device. It does not need to steer the scene. It does not need to misdirect me into unimportant conversations.
They ignore it. And THAT is so much more thematically potent to what is happening. Danny fighting through his denial. Danny shutting his friends out. The elephant in the room is ON THE TV and no one is even allowed to address it.
Tv host saying "Phantom has PTSD" isn't the vehicle I need for this "communicate to the reader Danny has PTSD" scene. THAT is much better done with Jack, and with his invention, and with the chekov's gun he's been dismantling and remantling the whole fic. It's done with Jack pointing a weapon at Danny - a thing which has occurred a THOUSAND times before - but it's different NOW, because of the trauma Danny is not coping with.
To be cliche, it's the show-don't-tell answer here. (And to be fair, there are PLENTY of places where "tell" is an entirely acceptable route and is often a necessary part of maintaining narrative velocity.) But in this case, the chill Fenton family breakfast atmosphere (tv ignored) snapping cold in the instant Jack draws the weapon on Danny is what the scene needed. The snap-change to Jack and Jazz's attitudes as they notice Danny's reaction. The "this isn't normal anymore" to a morning that was perfectly normal until this moment. And, only after that moment, revealing to the reader that Danny is crying.
The news cast gets to serve its best purpose as environmental storytelling. Confirming to the reader that this is bad enough to be impacting Phantom's ability to fight, to supplement the narrative which (coming from Danny's POV) is trying to not admit how bad it is. ("Super healing is cool!")
It gets to serve its purpose by being completely ignored. Until it's too late.
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anxresi · 8 months ago
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I Beg To Differ.
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Okay, now just because I'm about to embark on an epic rant does NOT mean I think anything bad about you as a person, OP. It's just on this one teensie-weensie most minor of points, I happen to think you're 100% wrong. Just thought I'd clarify that, so no offense intended. Anyway, on with the show...
Nah, they did us SO dirty with Chloe. I hear your above argument a lot, and it WOULD be a fair point… if it wasn't for the fact that there are SO many clear signs this wasn't what was intended from the beginning that it makes your reasoning completely null and void. Chloe's 'arc' was the most blatant case of in-show character assassination I've ever had the displeasure of witnessing, and I'm about to explain why. Read on! (If you want to, that is.... no pressure).
They strung us along for at least three seasons with various hints about her 'traumatic past', her problems with her often absent mother (which Marinette didn't help by encouraging them to bond because 'they're both such awful people'), showed her genuinely apologizing to her victims, protecting Sabrina from akumatization and having times when she treated her as a real friend, sacrificing herself to save the day occasionally, hugging Miss Bustier in a moment of genuine emotion, telling Ladybug how 'useless' she felt in a teary rooftop encounter, saving lives both as a superhero and a civilian (check back if you don't believe me), giving Adrien a moving speech on his phone about how 'she'd always be there for him', sharing a really close bond with her father, telling her butler Jean it was time she started doing things for herself, loving Mr Cuddly, adoring Pollen… I could go on. Not the best person in the world, true.... but a promising start. Green shoots, and all that. Her name literally means that.
S4 simply forgot any of this happened, and literally pushed her burgeoning development off a cliff with Sisyphu's boulder tied to it's big toe. There was NO build-up, NO foreshadowing, NO precedent for Chloe suddenly becoming a one-dimensional total-sociopath irredeemable-monster AT ALL, they simply made her that way on a whim. They had her start acting like a complete psycho for the evilz, made her the most stupid person in the show BY FAR, severed ALL of her few close relationships, wrote AN ENTIRE FLASHBACK EPISODE in incrimate her newfound nastiness even more and 'punished' her by sending her off exiled on a plane in tears with her abusive mother to… what else? Get abused, of course. GREAT MESSAGE TO ALL THE VULNERABLE TEENAGE GIRLS OUT THERE. (I won't even get into how utterly useless and blandly boring her 'replacement' of a plot device Mary S... oops, I mean Zoe is).
And we're supposed to believe the former corrupt mayor Andre, the terrorist Gabriel Agreste and Thomas Astruc (you know him) are the GOOD guys here? Well, I'd like to tell you what I'd like to do to them… but for fear of censorship, I'd better withhold that particular information for now.
The upshot of it is… if Chloe had been bad from the beginning and terrible at the end, I'd have accepted it. Heck, if her so-called damnation arc was even halfway well written and gave us an accurate and compelling look at the moral descent a person who's capable of redemption could take to the light but ultimately chose to stay on the Dark Side, this would've been highly disappointing to me but fine from a storytelling perspective.
But they didn't give us anything like that, did they? It was just… 'pretend the last three seasons never happened, develop amnesia, hit yourself repeatedly on the head with a shovel… we don't care. Just accept this is the NEW Chloe without question despite past evidence, because you won't be getting any answers. Now let's go back to what we're REALLY here for… Marichat, Ladynoire, Adrinette and that other stupid ship name. SWOON!'
Thanks, but no thanks. Did I ever tell you how much I HATE this stupid show? Apologies if I didn't make that clear enough.
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criticalcrusherbot · 21 days ago
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Submitter: This is likely a misspeak and they meant to say that the specific way Angel's trauma is portrayed is bad (which is an entirely personal opinion and I have seen several sexual assault survivors saying they see their past selves in him with his destructive habits, bad coping mechanisms, and hypersexuality) but the way it's phrased initially made me think it was complaining about representation of sexual assault on men in general.
🤖💁🏽‍♀️:
1. “Objectively Bad” — Really?
Let’s start with this claim about characters having “objectively bad” traits. That’s... not how storytelling works. Other creators' characters aren’t blueprints with mistakes you can cross out and redraw. Angel Dust’s trauma, his struggles, and even his unhealthy coping mechanisms aren’t “bad parts”—they’re deliberate and meaningful choices that resonate with a lot of people. It’s fine if you don’t connect with his story personally, but that doesn’t make those elements “bad.” It just means they’re not for you, and that’s okay.
What isn’t okay is pretending your opinion is universal truth. If you don't like Viv's characters, it would be more productive to create your own story instead of scribbling all over someone else's work like it's a coloring book.
2. The Male SA Representation Comment
I’ll assume the best and say this was probably a misstep in phrasing, but wow, was it a clunky one. Saying Angel is “male representation of male SA” as if that’s inherently bad? Ew. Male sexual assault survivors are already erased and stigmatized enough, and dismissing a character who portrays those experiences (flawed as he may be) does more harm than good.
If the issue is how Angel’s trauma is portrayed, fine—there’s room to have that conversation. But what you’ve written comes off as criticizing the existence of male SA representation itself, and that’s a problem. Yikes.
3. The Rewrite “Game” — Not So Fast
This whole “game” idea? Let’s call it what it is: dismissive. “Rewrite them without the bad things and make them actually good”? That’s not how writing works. Characters like Angel Dust aren’t “bad” because they’re flawed—they’re compelling because they’re flawed. Erasing his struggles wouldn’t make him “actually good”; it would make him hollow.
Creating a complex, interesting character isn’t “easy,” and pretending it is undermines the thought, care, and hard work that goes into writing someone like Angel. If it were so simple, everyone would have their own hit indie show, wouldn’t they? But most people don’t, because crafting characters with depth is difficult, messy, and requires actual effort—not just picking out traits you dislike in a mean-spirited attempt to make a point.
4. The Smug “Vivzie Stans” Comment
Let’s address the elephant in the room: this isn’t about rewriting characters. It’s about proving some imaginary point to “Vivzie Stans.” The implication here is that fans are incapable of critical thought, which is both unfair and wrong. Fans do engage critically with these characters—there’s an entire ecosystem of discussions around why Angel, Stolas, Blitz, and others are messy, flawed, and still worthy of empathy.
What you’re really saying is that you don’t like the characters, and instead of owning that, you’re framing it as some kind of intellectual superiority. But that just makes you sound dismissive, not insightful.
5. Flaws Are Features, Not Bugs
At the heart of this “game” is a fundamental misunderstanding of what makes characters compelling. Flaws aren’t “bad parts” to fix—they’re what make a character feel real. People connect with Angel Dust because he’s messy, because he’s imperfect, and because his struggles are honest. Stripping him of his flaws wouldn’t “improve” him—it would erase the very things that make him matter.
If you don’t like Angel’s story, that’s fine. But this idea that rewriting him to be “better” is “easy” is flat-out wrong. Developing complex, meaningful characters takes work. Writing stories that resonate takes work. And brushing that off as “easy” doesn’t make you clever; it makes you dismissive of the very craft you’re criticizing.
TL;DR
Characters like Angel Dust aren’t meant to be perfect—they’re meant to be human (demon...whatever). This “rewrite challenge�� oversimplifies storytelling and dismisses the effort it takes to craft a compelling character. Writing great characters isn’t “easy,” and pretending it is only makes you look reductive. Maybe next time, try engaging with the material instead of treating it like a bad DIY project. Or better yet, try building something yourself before tearing down what someone else has created.
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girl4music · 8 months ago
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“It’s great that Lucy and Renee acknowledged the relationship between them as romantic/sexual.”
Not only acknowledged. Embraced and encouraged.
They saw it that way themselves so their perspective was always one of acknowledging the love between Xena and Gabrielle as a romantic and/or sexual love.
Because once they saw it themselves - that was it. They never saw it any other way from that point on.
And a lot of people that were apart of the creation of the show have had that same experience where once they saw the love there being more than just friends while simultaneously developing on the friendship… they’ve become shippers just as much as the fans.
It’s very difficult to not ship Xena and Gabrielle to be honest. Their written dynamic is just too perfect for it. And then there’s the chemistry between Lucy and Renee that just takes it to whole other levels of quality and viewing and interpreting the show as an epic romance/love story makes the show far more significant and compelling than it is without doing that because sure the storytelling is good as it is and is tight and well-written without the romantic aspect to it… but it’s 100x more valuable to watch with it. The writing is far more profound, the themes are more important… it just HITS better. I can promise you that.
It’s the one TV show that was never meant to be a romance initially that feels right as a romance because the storytelling just absolutely thrives on it and with it. And I know many would disagree with me on this but I honestly think if you don’t, the relationship between Xena and Gabrielle can actually seem quite abusive because their love and devotion to each other can only really work as healthy if it’s perceived as a romance. If you perceive it as purely platonic - there are issues. And I won’t go into here but let’s just say that those issues can’t easily be waved away if it’s just friendship.
And you see the thing with me is I don’t separate the friendship from the romance or the romance from the friendship. I don’t see these aspects as two completely separate and different aspects. They’re intrinsically combined and it all helps to illustrate a stronger storytelling. The writing flourishes this way.
I’ve never understood the notion of separating friendship and romance. I would think you would need to be a friend to somebody you’re in love with. I don’t really see how it could be a real romance without that. But it just goes to show you how bad the writing of WLW representation is today in TV art/entertainment storytelling that the need to do this is so prevalent. It’s like yeah. They’re friends. They’re best friends. But that doesn’t negate that they’re lovers. If anything - I would say it validates the romance aspect even more.
And I think Lucy and Renee ultimately picked up on this and realized the story is just better all around when viewing and interpreting them as a romance because some storytelling in TV shows can actually suffer when involving romance - no matter whether it’s straight or queer. But Xena is not one of those shows. It thrives. It thrives so well that the censorship makes no damn difference to it. Sometimes it even helps it.
And these are whole ass multidimensional people. Realistic characters to relate to and resonate with. Their individual arcs aren’t sacrificed in any way and that’s what evolves their relationship into a romance. So it’s the complete opposite to what you normally get with WLW representation. There’s no compromise with Xena. You get great storytelling and you get a great romance/love story. And they aid each other. They enhance each other. It makes the most sense. I view it as a love story because it works best that way. There are shows I watch where I just wish the romance was not apart of it at all because it compromises the storytelling for the characters and their developments. But I’ll say it again - ‘Xena: Warrior Princess’ is not one. The romance aspect in this show is incredibly natural. Now if you’re talking about all the OTHER love interests and love relationships in the show for Xena and Gabrielle - that’s a different story. That almost always feels unnatural. Especially when it’s straight. And that’s because the creators expect you to see it like that. They expect you to feel funny watching that shit because what they’re doing with it is straight-baiting because at that point they’re team X&G all the way. There’s really only one other romantic/sexual relationship that doesn’t feel funny or odd or wrong when you watch it and that’s Xena and Ares but that’s because Ares is there to serve as Xena’s darker side and even Ares himself eventually acknowledges it’s not him that’s meant to be with Xena. It’s Gabrielle. And creators that aren’t on the WLW/queer love train just don’t do that. Don’t write scenes where straight characters that have feelings for a queer character realize that they’re not the right person for them and their own evolution is affected by that very realization.
You just gotta watch it and you’ll pick all of this up too.
It’s pretty fucking blatant to be quite honest. 😊👍👌
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chaos-spectre · 1 year ago
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I love the "ARK siblings" concept and I love cute lighthearted fanart of them being siblings but I feel like a lot of people forget that they literally canonically share a soul and that her death is, in my opinion, I think supposed to represent a part of one's self dying and that they're supposed to be, symbolically, a lot more than siblings.
I always saw Shadow's story as a symbolic way to express the way your inner child and innocence is sacrificed in order to survive complex childhood trauma. Maria's color scheme and the way she's written is, I think, clear to all of us how she's meant to represent innocence and youth. I mean, she doesn't really function very well as a stand-alone character or realistic depiction of a child, shes always been more of an.. idea.
I'm not sure if it was purposeful, but the moon's "Maria" are craters that formed from the moon repeatedly taking the hits of asteroids at it's points of gravity. These points of gravity attract asteroids and draws then away from the Earth. The craters are mostly on the side of the moon we see, so the dark side of the moon, or "shadowed" side is better protected because of that. I feel like this is an extension of Shadow and Maria's symbolism. She took the bullet for him, protecting him, the same way Maria takes the comets, and the same way your brain will sacrifice your inner child (or freeze/rush your mental development) in order to survive intense childhood abuse. I know it all sounds extreme lmao but at the end of the day characters and storytelling are used to explore and express hard emotions and I don't think this randomly tragic character sprung out of nowhere for the Sonic games, which, before that point, always had very lighthearted positive characters (except for the echidna extinction in the game right before Shadow's). Having a character that was easy to approach, yet could represent scarier concepts as a child-friendly stand-in, felt like a very important tool to me growing up. I just hope that that writing can be appreciated in his character, with an understanding of how messy production can be and how a character can get pulled between many different people and ideas. I do think this symbolism was intentional to some degree, especially when it gets to the blatant soul-sharing and how characters insist that Shadow can't be a weapon because Maria's soul (his inner child and true morals despite the damage done to him) makes him "good hearted."
There's other things that uphold this symbolism of Maria dying as representing his inner child being killed, like the rushed/suspended mental development in the face of trauma being illustrated by the fact that Shadow was forced into a dormant cyro slumber right after Maria's death, symbolizing the way he had to basically skip childhood or hit pause on development until he could escape the people controlling him. Much like how victims will have to pause everything and go on autopilot with only a goal of survival until they can escape their situation; only after they feel safe can they begin growing as a person and find their identity. In the Japanese language, there are different types of pronouns people can refer to themselves with instead of just "I" or "myself." In the Japanese dub of SA2, Shadow's creator said in an interview that he had been very insistent on Shadow using the pronouns reserved for young boys, despite Shadow's menacing villain role in the game, because he felt it was important to show Shadow's purity and his lack of experience in life so far. That "live and learn" theme.
And then in his self titled game, Shadow is searching for a way to reconnect with his past and to find the truth about this Maria person he keeps seeing in flashbacks, but in the end he throws away her picture and accepts himself as he is now, forever changed and stained by his past, but more than just a product of his situation. He is "all of him," including the negative impact he never asked for, and including the parts of himself he lost, but also the parts of himself he chose to become. Your environment and childhood shapes you even if you didn't want it to, but that doesnt mean you cant have control in your identity and recover your inherent nature once you've escaped the negative influence (nature vs nurture theme). He will never be the person he used to be, or could have been, (represented by Maria as a pure and untouched youth), but he still has a say in what that grows into.
I just feel like a lot of Shadow's identity issues and inner conflict stem from this whole soul sharing situation with Maria and that his character ends up inevitably being misunderstood if you water them down to just siblings. Especially considering that it was never answered if Shadow actually even ever met Maria or if they're just memories planted by Gerald or caused by the shared soul. In Sonic Battle, it's also said in Gerald's diary that not only do Maria and Shadow share identical souls, but that Gerald literally modeled Shadow after Maria out of his love for her. I'm not sure to what degree or in what ways, but Shadow is supposed to share purposeful similarities with Maria, likely through the content of her character and her morals. That's what makes them so much deeper than just psuedo siblings, he's not only made for her, but designed after her too. It can't really be compared to, for example, Sonic and Tails.
I also think its what makes Shadow's character so substantial and meaningful. His self titled game's entire theme was purity, morals, what is good and bad. This question of purity and morality spreads into his appearances in other stories too- This question that, if you were badly hurt in your youth and shaped by evil- does that leave you impure? Stained? Destined to continue that cycle of harm and cruelty? I think these insecurities feel very real and relatable, and that it's even more realistic that despite these insecurities, that hurt and damage is actually what fuels him to protect others. Just as he said in Sonic Battle, "There's no need to repeat past tragedies! Nobody else ever needs to go through the things that I have!"
Statistically (despite media portrayal) abuse victims RARELY become abusers, because they understand the pain on a deeper level and can't bring themselves to force someone else into experiencing that same pain, knowing the permanent damage it causes. However, childhood abuse leaves people socially stunted and conditioned to harshness, which causes them to accidentally hurt others without meaning to. Or they end up hurting people out of desperation if they feel endangered (like Shadow's "means to an end" approach where he'll prioritize violence if it means reducing the end-impact). Also, they are more susceptible to being abused again after escaping the first abuser, because they are so susceptible to manipulation- Just like how whenever Shadow does switch sides, its usually because someone manipulated him into it or literally brainwashed him. I think Shadow conveys all of this so well, and that Maria's true role is an integral part of it all that can't be ignored or misunderstood, or else Shadow ends up reading as unnecessarily violent or overly obsessed with her when you interpret her as just a sister-figure that he knew for... who knows how few years.
I think this symbolism runs deep with his writing. Just like Maria's meant to be that inherent purity and inner child, I think the black arms DNA is that stain that abuse or trauma can leave on you, that causes you to act out or feel like you're always holding back and trying to keep control over some darker part of yourself that was left behind in the damage done. Especially since they literally have a mind link with Shadow. In the Sonic Universe comic, they succeed in brainwashing Shadow and turn him against his friends. These mind-links, soul-sharing, and brain-washing from both Gerald and the black arms... To disregard the fact that he's deeply connected to these people on a metaphysical, identity altering level is to water down his character and leave it feeling as though his motives are too weak to justify his harsh actions. I've seen people poke fun at his amnesia or insecurity in his identity, as though his confusion isn't justified, and I think it's because people don't realize he has these... literal fragments of other people inside of him, that that's pretty much what he's made of, kind of franken-steined together between a little girl's hopes and morals, an alien race's hivemind greed, a weapon-hungry government and a revenge maddened scientist's painful grief, and even the chaos emeralds which we all know are spiritually whacky and potentially connected to another alien race's memories and energies (the ancients from sonic frontiers). With all of that going on, plus some amnesia mixed in and his memories having been altered by Gerald- I mean.. you'd be searching for the "truth" of your identity too, who you really are. And of course, prone to frustration and aggression, or even a "wish-washy inconsistency." I think there's always a constant tug of war inside of him and that his whole development was a game of tug of war between Gerald, G.U.N and the black arms too. "Am I a cure, am I a death-bringer, am I earth's protector, am I it's destroyer," etc etc
Idk I just think a lot of problems people have with Shadow's writing stems from not realizing how deep things go and what they symbolize. Not to say that something like his boom characterization is of good quality or anything, but I think it's unfair to call him inconsistent when a confusion in his own identity and purpose/goals is kind of the point. And I think people not realizing Maria's deeper, physiological connection to him and influence might be part of the problem.
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luna-the-cretar · 4 months ago
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Can I just take a moment to praise OUAW (and the LOA cast as a whole), and their subtle yet VERY effective method of storytelling?
(Spoilers for OUAW below the cut)
For starters; the mix of comedy and gut-punch, and how they usually lure the audience into a false sense of security using humor, before hitting them with a really dark and angsty moment/episode, and then jumping right back into comedy to cut the tension.
Don’t believe me? Fuck, listen to episode fucking ONE, which inadvertently introduces this whole method that the continue to do for the rest of the campaign (and maybe others, im not entirely sure, but I’ve noticed this same method for Icebound, but almost in the reverse). The whole episode is full of jokes and antics, before hitting us with the (really depressing) death of a fairy at the end of the episode, immediately turning the mood around. And then the following 15 EPISODES were just a whole lot of fun and chaos.
Jokes and antics > depressing moment > more jokes and antics
Or how about episodes 41 and 42? They were joking around and doing their usual antics, before tensions rose with the death of Twig and everything afterwards, and then in episode 43 they spent the first hour as dancing singing mushrooms
Humor > angst > humor
Or episode 46? The first two thirds of the episode, the party were turned into toys and it was just…absolute chaos. Before they all got killed by the Jabberwock
However, I also noticed that episode 47 onward, this changed. Dont get me wrong, they still joke around and do their usual antics, but it seemed like it stopped being as a way to try and shrug off what just happened. Though, I guess this could partially be because of the circumstances, all things considered. Though I’m interested to see where season 2 takes us with this.
Also; character arcs. Or perhaps the lack thereof? I’m honestly not sure, to be honest.
There has been a change in these characters throughout the campaign thus far, don’t get me wrong. But these changes have been so incredibly subtle that you won’t even notice that they are going through a character arc unless you’re specifically looking for it.
Like how Torbek has been growing more confident—both in general and in his abilities; or how Gricko has been slowly shedding his “comic relief” exterior to show just WHY he’s a valued member of the party (other than his ability to heal); and fuck, I’ve even noticed a bit of a change in Kremy and Gideon (tho I can’t quite place what that character arc is, or when it started, but there IS a character arc happening here)
And like, I’m generally pretty good at picking up subtleties like this from media (in fact, most of my fics and character studies/analysis require this), but somehow OUAW managed to make their character arcs so subtle that I completely missed that there even WAS a character arc even happening until it suddenly reared its head (again, like with Torbek and Gricko)
It’s so subtle yet so effective and I just…agh! I can’t wholly verbally express how much I love the storytelling and character development in OUAW, it’s so good
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feministsouthpark · 8 months ago
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South Park Filler Guide - Season 2
Link for Part 1
I find the existence of filler guides quite amusing, since for some shows it makes sense (like Naruto), but for others (like Pokemon) it absolutely doesn't and they still exist. So here is an attempt to do an absolutely unnecessary one just for fun. 😅
The classifications are CANON (an episode with major storylines present), LORE (in which we get significant backstory or world building, but could be skippable)  and FILLER (completely skippable episodic storytelling, not connected to overarching story arcs)
PLS my analysis will have spoilers, if you're a first time viewer, just scroll to the bottom and read the list and only read full text if you are familiar with the content of the show already!
S2E1 Terrance and Phillip in Not Without My Anus is FILLER
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This is the definition of filler, and not even a good filler, but the one that drags. The whole episode is a waste of time, and a horrible season opener if you ask me. I don't even care if Saddam Hussein dies in this one, skip it anyway, all you need to know for his next appearance is that he is already dead, which will be obvious and TBH since the movie gives a different story about his death, this one might as well take place in an alternate continuity. S2E2 Cartman's Mom is Still a Dirty Slut is CANON
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We're back with the conclusion of the season 1 mystery. For now. S2E3 Ike's Wee Wee is CANON
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Kyle learns the secret of his brother and he also gets a great deal of character development that makes this episode a must-watch. S2E4 Chickenlover is FILLER
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A great character episode for Officer Barbrady, nontheless a filler half hour of the show. S2E5 Conjoined Fetus Lady is FILLER
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One might enjoy this one for Pip. Or for Nurse Gollum. But not for its long-lasting consequences, that one is for sure. S2E6 The Mexican Staring Frog of Southern Sri Lanka is LORE
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This one is debatable, and the one that I would think most people would actually debate on, since most of it is a one off story, however there is a single scene at the end with Satan and Saddam, which acts as foreshadowing for the movie, so that one scene provides context, however the movie is enjoyable without this little introduction. S2E7 City on the Edge of Forever (Flashbacks) is FILLER
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Again, you can't make more specific filler content than a whole episode that is just a dream. Stan dreams that Eric dreams that Ms. Crabtree falls in love. S2E8 Summer Sucks is FILLER
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I was thinking about the Mr. Twig storyline. It does build up Herbert's identity as a gay man. However looking at it, this doesn't seem like manga original content, rather, this hits every usual beat of an anime-exclusive filler arc. Edit: I know South Park is not based on a manga, it's an elaborate joke. S2E9 Chef's Chocolate Salty Balls is FILLER
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Anything that gets brought up later from this episode is counted as filler content, so in the long run it doesn't matter. S2E10 Chickenpox is FILLER
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Stuart and Gerald get some backstory, but otherwise the whole story is a one-off. S2E11 Roger Ebert Should Lay off the Fatty Foods is FILLER
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I believe this one was expected. Nothing in this episode matters by the next. S2E12 Clubhouses is FILLER
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Randy and Sharon divorce. They get back together by the end. Bebe likes Kyle. She doesn't by the end of the episode. Typical filler stuff. S2E13 Cow Days is FILLER
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The Terrance and Phillip dolls never appear again. Neither does Eric believing himself to be a Vietnamese prostitute called Ming Lee have any consequences. S2E14 Chef Aid is FILLER
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Herbert Garrison's filler arc with Mr. Twig comes to an end. Chef sleeps with a lot of women. End of episode. S2E15 Spookyfish is FILLER
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I love this episode, but Sharon being crazy and all the paralell universe stuff are solely for this one. S2E16 Merry Christmas Charlie Manson! is FILLER
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Eric now has a bunch of family members, none of which we ever see again. S2E17 Gnomes is CANON
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It may come as a surprise after such a long string of fillers, but since the gnomes return and Tweek becomes a major player later, it only makes sense for this episode to be seen as fairly plot-heavy. S2E18 Prehistoric Ice Man is FILLER
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Stan and Kyle get into a fight and then make up. The iceman never returns.
… SPOILER-FREE RUNDOWN
Again, CANON means you should watch it, FILLER means you can skip it, LORE is somewhere in-between, any episode with the LORE label will have an explanation that helps you decide if you should include it or not.
S2E1 Terrance and Phillip in Not Without My Anus is FILLER S2E2 Cartman's Mom is Still a Dirty Slut is CANON S2E3 Ike's Wee Wee is CANON S2E4 Chickenlover is FILLER S2E5 Conjoined Fetus Lady is FILLER S2E6 The Mexican Staring Frog of Southern Sri Lanka is LORE* S2E7 City on the Edge of Forever (Flashbacks) is FILLER S2E8 Summer Sucks is FILLER S2E9 Chef's Chocolate Salty Balls is FILLER S2E10 Chickenpox is FILLER S2E11 Roger Ebert Should Lay off the Fatty Foods is FILLER S2E12 Clubhouses is FILLER S2E13 Cow Days is FILLER S2E14 Chef Aid is FILLER S2E15 Spookyfish is FILLER S2E16 Merry Christmas Charlie Manson! is FILLER S2E17 Gnomes is CANON S2E18 Prehistoric Ice Man is FILLER *Only for its last scene if you want a tease for the movie. Personal notes: You may notice that this season is a lot less plot-heavy than the previous one, with only 3 canon episodes out of 18 compared to the 9 out of 13 in the first.
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canmom · 3 months ago
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Any thoughts on gacha games ? Any rec on gacha games, especially if its not live action ? Thanks !
hmmmm
i used to be into NieR Reincarnation but they shut that one down lol
in general gacha is home of all the most obscene dark pattern monetisation models in gaming, so it tends to be designed for maximum timesink potential. even though there are many many great stories and gorgeous art styles in gacha, I tend to avoid playing them.
if anything the timesink aspect is a bigger problem for me than the money sink - it's easy enough to stay f2p when the prices are all calibrated to whales with a lot of money to burn, but there's an endless parade of daily tasks and small progress bars to fill so hours can fly by without anything really happening. which would be fine if the moment-to-moment gameplay was engaging, but so much of the time it's just inventory management and waiting for shit with no real challenge, and that ain't it. (instead I can spend my time on fulfilling activities like writing long tumblr posts... shit)
there are understandable reasons for some of this...
phone input is in general imprecise and largely limited to swiping and tapping on things. since pulling gacha is the thing that makes the game money, you can see how the easy, obvious way to incentivise it is to make progress broadly a function of your character's stats. that, and the long grinds in most of these games, means that 'skill' in a gacha game is mostly a matter of efficiency.
it's also an infamous problem that gacha development is on razor-thin margins and pretty much all or nothing: either it becomes a cultural juggernaut or it fails to make enough to sustain development. the vast majority of gacha games shut down, and while other unsuccessful games can at least stick around, the only way you can hope for an offline/custom-server version of gacha to survive is if dedicated, technically minded fans go to the effort of reverse engineering it. it is a painfully ephemeral art form even by videogame standards.
basically the problem is that nobody is willing to spend money on mobile games (I don't mean this as some kind of ridiculous guilt trip, that's just how it is), so the only routes to viability are ads and microtransactions, which come with all sorts of perverse design incentives. as a dev on a neighbouring platform, I look at mobile games with a degree of horror - I want to make a game that rewards the time players spend with it, not homeopathically dilute the good parts with brutal casino sandtrap shit because that's the only way the company can make enough money to pay my salary. (frankly if I had to do the level of exploitative shit that is completely standard in gacha I'd have to find another line of work, I couldn't live with it).
that said...
there is something interesting in how gacha design aesthetics push the sort of otaku 'database' concept to its absolute limit. every character needs to be dripping with appeal, and they need to hit as many different types of moe as possible across the cast. much like a fighting game, it means you have less of a hierarchy - everyone has a sort of 'main character' look. and much like, say, a Kamen Rider show, you need to be constantly introducing new props and outfits, which means it's just a huge field to experiment with character design. one of the big things that kept me coming back to NieRRein was the gorgeous character artwork - and with all the gacha out there, you've a good chance one hits your buttons.
gacha also seems to be, for whatever reason, a major platform for serial illustrated storytelling in the current age. a lot of gacha is essentially a serialised visual novel with gameplay speedbumps. like any long-running serial, that often means the plot will sooner or later take some intriguingly weird turns - and it gives you a lot of time to become attached to characters. I like narrative games, and gacha games tend to accumulate a lot of narrative - just severely diluted.
as far as recs...
besides the now-dead NieRRein and SINoALICE, which i played for the obvious Yoko Taro reasons, I also played a bit of Sdorica some years back, which I recall having an appealing art style and decent story - tho I quit fairly early because it was kind of eating my life.
I think you could also make an argument that Warframe is at least a fellow traveller to gacha games, and I have put so many hours into that that I don't want to think about it. god tier art direction, its story is ridiculous but now and then has some real moments of emotional impact, and its parkour system is really sick, but unfortunately it is an unrelenting grindfest and it takes literally thousands of hours to unlock most of its shit. Warframe is sorta the ultimate example of the adage that 'given the opportunity, players will optimise the fun out of a game', let's leave it at that.
other than that, everything else I only know about second hand: I watched the Arknights anime and it was fun, the techwear furries are endearing and the plot is quite strikingly odd. I have also enjoyed seeing some of the animation coming out of Zenless Zone Zero - they're trying something new and I respect it. (plus I think that one's like, an actual action game? though, not played.) I don't recall the name of the game, but someone sitting next to me at Scotland Loves Anime was playing a gacha rhythm game, and that seems like a genre fusion that could work well.
other than that, I would very likely have given Limbus Company a shot sooner or later, but I was severely put off the company after the MRA firing incident. I hear it's a good game though.
sorry I can't help more, but I know some friends who are into gacha so maybe they'll drop some recs in the comments!!
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danganronpasurvivoraskblog · 2 months ago
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Dangancember 2024 - Danganronpa Top 24 Class Trials - Number 15: Danganronpa 1 Case 6
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//This render is sick^^^
//Anyway.
//I want to quickly jump back a little bit to the beginning of this countdown at the beginning of this month. If you've been reading these posts as they've been uploaded daily, you would remember that one of the kickstarters of this list was Chapter 6 of Danganronpa V3; i.e. the final trial of that game.
//And you'll remember that I largely had very negative opinions of it. For a variety of reasons.
//However, to V3-6's credit, if there's one thing I can say it DID hit the mark on, it's the fact that it was both climactic AND emotional.
//Regardless of what kind of emotion it made you feel, whether you satisfied with the twists of it or not, I don't think any of us can deny that the final trial definitely felt like a final trial.
//Which...is strangely not the case for me in my relationship with the finale of Game 1.
//Let's talk about it.
//For starters, let me just preface that I don't dislike the ending of Danganronpa 1. It DOES contain one of my favourite plot-twists in the series, as most of the final trials tend to do. But to quickly sum up my thoughts on it, I think I generally feel about it the OPPOSITE of how I feel about Game 2 Case 2.
//Game 2 Case 2 was incredibly satisfying for the story, and the character development, but it felt incredibly lackluster as a mystery. Game 1 Case 6 is an incredible and fun mystery, but once it's solved, it's packed with what I think are really mediocre and cliche character moments that feel a bit too...anime, compared to the rest of the game.
//For what it's worth though, the setup for this finale is pretty solid. I think that largely has to do with the fact that unlike the rest of the games, where the 5th Case is far removed and kind of only slightly lays the groundwork for the final chapter, the one that did it in this game, I feel, was Case 4 with Sakura. While Cases 5 and 6 feel like a 2-part finale, especially since Case 5 can end with the Bad Ending where Kyoko dies, and the remaining students are forced to live out the rest of their days in the school.
//But in the alternative TRUE ending of the game, things take a turn that’s both fascinating and a little...anticlimactic.
//Let’s be honest: the final chapters of the Danganronpa series tend to be less about storytelling and are basically one big investigation. Even though the trials themselves kind of round up all the key mysteries in the plot in one...not-so neat little bow, the 6th Chapters themselves are mostly trying to scramble together loose clues to SUPPORT the final points.
//But in this case, it's not just an obligatory sprint to the finish line. It’s a clever, engaging lead-up to the climax.
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//Chapter 5 leaves Makoto narrowly escaping execution with an assist from Alter Ego. Instead of the afterlife, he gets the cozy confines of a garbage pit, where he hangs out for a while before Kyoko shows up to save the day.
//Of course, Makoto’s earlier decision to let Kyoko’s gambit slip didn’t just keep her in the game, it also boxed Monokuma into a corner. Caught in a lie, Monokuma has to save face, and Kyoko masterfully reminds him that the "outside audience" is watching. So rather than just brushing the gang off (which he can easily do, might I add), Monokuma makes a bold move: he dares them to uncover every mystery of Hope’s Peak and their situation. If they can figure it all out, they can leave.
//This is largely why I like Monokuma so much in the first game, because these are his roots, and what sets him apart as a villain. Although, to be perfectly frank, I admit that this trial is probably where things kind of take a poor turn for him. That's not the bear's fault though, but...we'll get to that.
//Either way, challenge accepted, queue what I actually think is one of the best investigation segments in the entire series.
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//I didn’t love it at first. My initial impression was that it was one giant info dump, which can be a problem for the final chapters in this series, as I've kind of already said.
//And trust me, this trial definitely IS an info dump. As I said before, the issues with the final trials are universal throughout the whole series, and that includes DRA and SDRA2.
//But on reflection, I came to appreciate how dynamic and rewarding this investigation feels. Compared to 2-6, or V3-6, this one doesn’t feel like a tedious game of “connect the dots.” Instead, it’s like you’re genuinely piecing together a massive, vital mystery.
//I think that's especially because of the sense of freedom. Throughout the game, even in the later stages, there are areas you’ve known about all along but couldn’t access until now. Finally getting to explore them feels as satisfying as closing a dozen browser tabs after finishing a huge project.
//(That's the same joke I made back when I reviewed these trials on Reddit. Needless to say my opinions have changed a bit.)
//It’s an “ahh, yes” moment that makes you feel like you’re cracking open the heart of the game.
//Then there’s the trial itself. Sure, it’s not as flashy as some of the earlier trials, except maybe the first and fifth one, but that’s okay. It doesn’t need to be.
//What makes this trial stand out is that the Big Bad isn’t spending the whole time lecturing you or dumping plot twists on your head. Most of the revelations are things you’ve already uncovered during the investigation. You’ve got all the puzzle pieces; now it’s just a matter of putting them together.
//Unlike in the other games, the villain isn’t spoon-feeding you answers, and the clues actually feel meaningful, which is a step up from some of the other final trials.
//There's a lot of really neat plot twists in this case, particularly the fact that the students have actually been here for over 2 years now, and they WILLINGLY locked themselves inside the school, but as far as they go, there are two major twists that stand out especially.
//And while I think both are good, the first one...is executed a little strangely.
//I won't say POORLY.
//Just...strangely...
//The twist I'm referring to is the twist of who the Mastermind controlling Monokuma is, and who actually is that's running the Killing Game.
//And...You know what? I don't know why I'm dancing around so much, we all know who it is.
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//It's fucking Junko Enoshima. THE Mastermind. The biggest villain in the series and one of the most all-time notorious villains in FICTION.
//Again, I shouldn't have to explain this to anybody who's a fan of Danganronpa and has played these games, but...I have to pad this out somehow. What makes this reveal especially shocking is that Junko was presumed dead early in the game. During the first trial, she is graphically executed for breaking Monokuma’s rules, leading everyone to believe she was just another victim of the deadly game.
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//However, the twist reveals that this was part of an elaborate ruse. Junko faked her own death to continue manipulating events from behind the scenes. The rumored 16th student hiding somewhere in the academy, Mukuro Ikusaba, who we find out was actually the Ultimate Soldier; and in this trial, Junko's older twin sister; willingly posed as her and took her place as the first apparent victim.
//This misdirection ensured that no one would suspect the real Junko was still alive and controlling Monokuma.
//I have complained previously about how Mukuro really wasn't much of a character in DR1, because honestly, I generally don't think I would have given a single shit about her had it not been for IF, and this game really just treats her as a plot twist and a throwaway character.
//At the same time though, I do have to commend this segment not just for its cleverness, but how it immediately sets up what kind of threat you're dealing with. The fact that Mukuro and Junko were not only working together, but also Junko's reveal that they're SISTERS, shows her ruthlessness and willingness to sacrifice anyone, even her FAMILY, for the sake of her goals.
//These days we obviously know that Junko doesn't care about anything enough to think twice about making these sacrifices. But remember, this was the first time we ever got to see her in action.
//And for what it's worth, I think this really is a good way of showing how the person who set up this absolutely horrific game is every bit as evil as we anticipated they would be.
//(Also, minor note here, but one thing I really like is the fact that the reason why Junko's surname is Enoshima and Mukuro's surname is Ikusaba is never actually explained, and Junko absolutely refuses to say why. I just think it's kind of funny.)
//But anyway, when Junko finally reveals herself, her character takes center stage. She is far from the shallow Fashionista image she projects in the outside world. Instead, she is the embodiment of chaos and despair, characterized by her erratic behavior and constant personality shifts.
//The Ultimate Despair, if you will.
//Her motive is not rooted in greed or revenge but in a nihilistic obsession with despair itself. She orchestrated the game to spread despair to both the participants and the outside world, reveling in the suffering it caused. Her ultimate plan involved broadcasting the killing game to the apocalyptic world outside, amplifying despair on a global scale.
//Generally I think this twist itself is fine. It does a good job in recontextualizing much of the game, from the participants’ amnesia to the overarching theme of Hope VS Despair. It also highlights Junko's brilliance as a manipulator and cements her as the standout villain of the series, and it's its still one of the most defining moments of the franchise, even though today, we all KNOW who Junko is, and that she's essentially Hitler in a schoolgirl outfit.
//...Don't imagine that, please.
//Actually, I take it back. Hitler WISHES he could be this evil. But again, we will get to that.
//So with all that said, the real question is what do I think of Junko as a character, AND as the Mastermind?
//Well...that's a bit of a difficult question, because the honest answer is that it depends on the iteration.
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//For example, I think she's an extremely competant and awesome villain in DR2, wheras in DR3, I still think she's a cool, sadistic villain, but only when she's not being such a valley girl.
//(DR3 is legit the only iteration in the series where I generally prefer the sub instead of the dub, but then again, the majority of the voice cast is different, save for Makoto and a few of Class 77. I do love Jamie Marchi, but I'm just so taken by the afflictions of Bennett Abara and Erin Fitzgerald, and I think they nail the switching personalities way better.)
//As for the first game...eh...It's honestly not her strongest.
//To be completely and totally blunt, the first time I played Trigger Happy Havoc, the moment the mastermind stopped hiding behind Monokuma and revealed themselves was a standout point where my enjoyment of the game took a SWANDIVE.
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//While the twist revealing her as the mastermind pulling all the strings is undeniably clever, her execution as a villain in this game feels…underwhelming.
//Don’t get me wrong, some of her later appearances, show a much darker, more sadistic, and outright evil side to her character, but...we'll talk about that when we eventually cover those cases.
//Here though? It’s almost hard to believe that this cartoonishly over-the-top douche-canoe is the Mastermind behind all the heartbreak, destruction, and death you’ve endured.
//And yeah, I know I said that killing off Mukuro really showed that villainy out of the gate, but...that's really it, at least at first.
//As established, learning that Junko was behind everything was one of those jaw-dropping moments that sticks with you. It’s a classic "mastermind was hiding in plain sight" reveal, and I loved the sheer audacity of it. But as soon as she starts talking, her dialogue and exaggerated mannerisms make her feel like a Saturday morning cartoon villain.
//She’s dramatic to the point of absurdity, and while that’s part of her...ahem..."charm"...it also undermines the gravitas of what she’s done. Especially when she goes on to reveal what's ACTUALLY going on in the outside world.
//You’ve just spent the whole game mourning your friends and unraveling this massive conspiracy, and now you’re confronted with...what is basically a living meme? It’s a bit of a tonal whiplash.
//Then there’s her motivation...or lack thereof.
//When you first find out that Junko orchestrated this apocalyptic nightmare purely because she felt like it, it’s almost laughable. She’s not driven by revenge, ideology, or even self-preservation.
//Nope, she just wanted to watch the world burn because despair is her jam, and it is QUITE LITERALLY the only way she can feel anything anymore.
//Don't get me wrong, that can work for a villain. I mean, look at the fucking JOKER from DC comics. He's basically the exact same.
//But just because the Joker manages to pull it off, that doesn't make it any less tricky of an archetype. Villains who are bad just because they can be need to be handled with finesse to avoid feeling hollow or one-note.
//Unfortunately, Junko in the first game falls victim to that curse. The game shows the things that she has achieved, mostly on her own, might I add, and when you look at it, is really shows just how INSANELY powerfil this creature of a woman is. But the issue is that that isn't reflected in her personality, or the way she conducts herself. If anything, it downplays her.
//But at the same time, Junko's not designed to be a "likable" villain. She’s not supposed to have layers of tragic backstory or moments that make you empathize with her. Junko is the ultimate embodiment of Despair, a character specifically crafted to make you loathe her.
//And in that sense, she’s excellent at her job. She’s less of a person and more of a force. A plague infecting everything she touches, leaving destruction and misery in her wake. The sheer hate she inspires is exactly the reaction she’s meant to evoke, which is why she works so well as the overarching villain of the series.
//Especially compared to the other big bads, Monaca and Tsumugi. Not counting Mikado, Utsuro, or Akane Taira, because they're another matter. Junko still stands out as the strongest antagonist.
//Sure, Monaca had her moments, and hell, even Tsumugi had hers in the end, as limited as they were. But Junko’s influence is on a whole other level.
//She’s the original, the template, the blueprint for despair in this universe. Her character’s impact, not just on the narrative but on the players themselves, is unmatched. You’re not supposed to like her. You’re supposed to hate her with every fiber of your being, and that’s why she’s so effective.
//Which is kind of what I hope to capture in Survivor. What's most important for me with Junko going forward in this story is I want to make sure she damn FEELS like the most dangerous creature on the planet. Hence why her introduction in the final arc of Phase 2 immediately shook everyone to their core before she even revealed herself.
//So, while I’m still not a fan of her cartoonish antics in the first game, I can’t deny that Junko’s presence lingers long after the credits roll. She’s not a "fun" villain or a "cool" one, but she’s the right kind of villain for this story. The kind that gets under your skin, makes you uncomfortable, and ensures you’ll never forget her, whether you want to or not.
//But in short, the whole way she's presented just makes it hard for me to take these sinister aspects seriously, and thankfully, it gets fixed in later games.
//But then there’s the other twist. THE twist. One of the best in the series, hands down: the reveal of the outside world.
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//Turns out, the world beyond Hope’s Peak’s walls; that, might I add, everybody has been fighting this WHOLE game to break through and breach through any means necessary; is a post-apocalyptic wasteland, courtesy of "The Biggest, Most Awful, Most Tragic Event in Human History."
//Because why the FUCK not!?
//The twist is devastating, not just because it’s essentially...well...the goddamn APOCALYPSE, but because of the weight it retroactively adds to everything that’s happened.
//All those characters who died trying to escape? Their desperate struggles were for a world that’s beyond saving. It’s heavy, gut-punch stuff, and it reframes the story in such a tragic, chilling way that it hit me like a brick wall.
//For me, this moment was peak Despair. It’s haunting, it’s horrifying, and it lingers.
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//But again, this is another reason why I struggle to take Junko seriously as a villain, because the sense of sadism she gives off throughout the game when she's acting as Monokuma doesn't match when she finally reveals herself.
//You're telling me that the entire world outside of the school fell into a state of despair and destruction...because of HER?
//THIS chick!? REALLY!?
//It just...It feels so unbelievable at the time, and...thankfully, it DOES get fixed in later games. But that doesn't change that I really wasn't okay with it at the time I first experienced it.
//Still, it doesn't really take away from the horror of the twist itself, and I think these days, we're so attuned to this aspect of the Danganronpa games that we tend to forget just how POWERFUL this moment is. Like I said, it's one of THE BEST plot twists in the series.
//The students' isolation is no longer just physical but existential. They've spent this whole game fighting to get back to the safety and freedom of the world outside this school, but...now there is seemingly no safety or freedom to return to.
//And you realize, with horror, that this school, where anyone could drop dead at any moment by someone else's hands, is the LAST BASTION of humanity, and the SAFEST PLACE IN THE WORLD!
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//I also forewent mentioning this, but this also explains why the Killing Game is being broadcast. Unlike the rest of Junko's main motivations for getting her classmates to murder each other in this game, it’s not just a sick experiment but a psychological weapon in a larger, twisted agenda.
//Junko’s ultimate goal of spreading Despair gains new weight as the broadcast of the game becomes a tool to perpetuate the hopelessness consuming the world. This revelation elevates the stakes BEYOND personal survival, tying the characters’ struggles to a global narrative and making their choice to hope all the more significant.
//But what you might be wondering so far upon reading this is...why do I have this so low on the list if I have so many good things to say about these twists?
//So far, my biggest issue with the trial is that I struggle to take Junko seriously as a villain. But I also admitted that in the later series, this gets reprimanded because Junko as a villain becomes more dangerous.
//Well...ah...the simple answer is that I'm REALLY not a fan of how this all gets resolved.
//Because as I kind of implied at the beginning of this post, there's...a strange lack of impact here for me, for something that's supposed to be an incredibly climactic finale.
//I can actually break the explanation why down into three things.
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//One: Hope winning out over Despair feels way too simplistic.
//The way that this trial ultimately resolves itself is that Junko sets up a gambit where the survivors of the Killing Game get to vote for her to be executed. Complying herself with the rules of the Killing Game, she is the one who killed Mukuro, so that technically makes her the blackened for the case.
//The catch is that EVERYONE has to vote for Junko, and when Junko dies, they will get to leave the school. If even a single person doesn't vote for her, the spotless (everyone else) suffers the punishment.
//It sounds simple enough, considering voting for Junko is the only way that they don't die, but the twist is that the way they "die" is of old age, being trapped in the Academy forever. And it's a difficult situation because if they stay trapped in the school, the killing game will continue with Junko watching over them. But if they vote her out, they'll be forced to step into the outside world, which as a reminder, is a hellscape.
//Also, Makoto gets killed because Junko doesn't like him. Perfectly understandable at this point considering he's basically fucked her over.
//(Also, I know this is from the anime, but I love this little cartoon, don't @ me.)
//Well...we have a franchise, which includes a trilogy of games, and a spinoff game, so you probably already know how this gets resolved. The survivors boldly choose hope and triumph over Junko’s despair, thanks to Makoto "planting his seeds" in them.
//Also, this is probably the most impactful thing Makoto does the entire game beyond his relationship with Sayaka in the first chapter. Most of the stuff he does, he's either told to do, or is goaded into doing, by Kyoko. She's basically the real heroine of the story and Makoto is the sidekick.
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//Although, despite the way I feel about this, I can't really talk bad about Makoto in this case, because even with the fact that this is the biggest impact he leaves on the game, it doesn't feel outwardly nonsensical or contrived for him to be doing this.
//And no, that's not just because he's the protagonist. Hajime and Shuichi did the same thing effectively, but somehow, Makoto's tirade still ends up being distinct.
//I know that they don't spend much time dwelling on it, since this is the only time in the whole series where the two of them actually meet face to face. But I genuinely think people don't talk enough about Makoto's relationship with Junko and how they are are perfect narrative opposites, with their contrasting ideologies and approaches to life defining the thematic core of the whole franchise.
//Makoto represents unwavering hope, kindness, and the belief in the inherent goodness of people. Despite his initial self-perception as "ordinary," he consistently demonstrates an extraordinary ability to inspire others and bring people together. He believes that hope is not just about avoiding ruin but actively choosing to confront challenges and inspire growth in oneself and others.
//This perspective is why he's such a beacon of resilience and optimism, emphasizing that Hope is a collective force built on trust and unity.
//On the other hand, Junko embodies nihility, chaos, and a deep CONTEMPT for humanity. Her obsession with despair stems from a warped view of life’s meaninglessness and the thrill she derives from causing suffering.
//Where Makoto uplifts and motivates those around him, Junko manipulates and tears them down. And even without him realizing it, her attempts to crush hope are repeatedly thwarted by Makoto’s ability to inspire perseverance and unity in his allies.
//Their dynamic showcases how these two ideas aren't just opposing forces but choices individuals make in responding to adversity. The dichotomy between Junko's cynical, destructive despair and Makoto's optimistic, constructive hope underscores their roles as perfect foils, driving the series' exploration of human resilience and the enduring power of belief.
//But even with all of that said, am I the only one who feels that this is almost suspiciously...tidy...given the dark and gritty narrative leading up to it?
//For a game that throws its characters into a relentless spiral of betrayal, murder, and despair, the ending wraps things up in a way that left me scratching my head more than anything.
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//The survivors’ unanimous decision to embrace hope feels a bit too streamlined for a group that just spent weeks accusing, lying, and voting each other to their deaths.
//As a reminder, Makoto is literally the ONLY PERSON here who didn't try to screw over the whole group at least once.
//(Before anyone asks; Byakuya in Chapter 2, Toko, Hiro, and Hina in Chapter 4, Kyoko in Chapter 5. Also, Hiro and Toko did nothing to help this whole game and my god this is probably the worst group of Survivors in the entire series including the Another games so help me god Kyoko and Makoto are the only good ones here and I guess Hina too because she's a sweet bean but fuck the rest of them I know Toko redeemed herself in UDG but she sucks here they all suck WHYYYYYY-)
//These are people who were at each other's throats, sometimes literally, yet by the end, they're standing shoulder to shoulder as a united front. It’s as if all those emotional scars and lingering trust issues evaporated the moment Makoto delivered his TED Talk on hope.
//While inspiring, it also raises the question: Did nobody need at least a little therapy first?
//Anyway, two: The ambiguity of the Post-Apocalyptic Setting.
//There’s a stark contrast between the gritty narrative tone of the game and the saccharine optimism of its finale. The world outside is still a post-apocalyptic wasteland, riddled with despair and ruin, but the survivors walk out of Hope’s Peak Academy with the confidence of contestants on a game show finale.
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//Sure, they’ve chosen hope, but how do they plan to, you know, survive out there? The optimism feels less like a well-earned triumph and more like the developers waving a bright "TO BE CONTINUED" sign at the audience.
//For a plotline that doesn't really get resolved in the best way, might I add.
//Putting DR3 aside, the only sign we get of what happened to Makoto and co. after the Killing Game is the fact that the main trio shows up at the end of DR2 and reveal that they are the members of the Future Foundation trying to save the Remnants of Despair, and then we get further context in Ultra Despair Girls.
//But we don't actually SEE a lot of what happens to the survivors and how this came to be in those games. Even in the anime, they're kind of already established members of the Foundation, so...there's still a lot that isn't ever really explained. We don't know what they actually DO with their lives post-Killing Game.
//I can't complain because yeah, the sequel at least proved to be an absolute godlike game that really built a solid foundation from DR1. And again, a lot of these issues are mainly because of DR3, not DR1.
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//Finally, Three: The lack of impactful consequences for Despair.
//Junko’s obsession with Despair was such an overwhelming force throughout the game that defeating her with a pep talk and a group vote feels like it might have oversimplified things a bit.
//I'm not saying they could've jumped her and killed her on the spot is a good alternative, because that solves nothing, but still...
//Junko spends the entire trial, as well as most of the game when she masquerades as Monokuma, proving that despair is layered, intricate, and relentless.
//But Hope? Hope wins in a neat little package with zero paperwork or follow-up emails. For a villain as theatrically chaotic as Junko, her defeat feels almost anticlimactic.
//The only villain defeat that's more anticlimactic than this is that one Borderlands villain who dies falling down some stairs.
//And that's the real killer for this final trial. It's anticlimactic. At least, it's anticlimactic compared to the final trials of literally any of the other game finale's.
//Despite its tidiness, the resolution does fit thematically with Danganronpa’s central message: Hope, no matter how improbable or naive, is the antidote to Despair.
//Still, for a game that thrives on complexity and moral gray areas, this resolution feels more like a rainbow-colored band-aid slapped onto a very messy wound. It works, but it doesn’t stop you from side-eyeing the optimism as you imagine the survivors squinting into the wasteland and wondering what on earth they’ve gotten themselves into.
//But in short, when it comes to the Danganronpa series and fangames, if you can do an ending that's better than this ending, then it's a good ending.
//And luckily for us, we still have three more final trials to talk about.
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gaygay--astronaut · 3 months ago
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Okay I’m just gonna say it once and be over with. The new arcane season seems like it was written by AI. They took surface level elements that added flavor to season 1 (music video style sequences, interesting fight choreography etc) and shoved in even more but neglected to take what really made season one a masterpiece (GOOD WRITING! Interesting characters with understandable motivations! A tight story that works both on each character’s individual psychological level AND a larger societal level!).
They didn’t properly establish anything leaving the viewer confused both to timeline and new characters (did that bulky man Vi drank with even get a name? He was suddenly just there??).
Characters had their arcs off-screen. Like it would have been really interesting seeing Cait’s transformation into the revenge-hungry dictator — sadly it all happened when the audience wasn’t around to see it! What even is show don’t tell?
All characters have lost their depth. Jinx is just generic uwu crazy manic pixie dream villain now, whereas she was really psychologically interesting in season 1. Vi and Cait’s kiss, which I’ve been eagerly awaiting since season 1 made me groan because it’s so out of place and anti-climactic.
Viktor is apparently a Jesus metaphor now?
You can apparently just sneak into Jayce’s lab through a vent? Lazy storytelling or what?
Everything interesting happens off-screen. I’ve already said it but literally all character development is just cut for more angsty music montages and random fights.
Because nothing was established so you’re confused, scenes that are SUPPOSED to be confusing like how Viktor acts when he wakes up or Mel’s kidnapping, don’t work as intended. Like I can tell that I’m a series as well written as last season they would have been points of intrigue but now they just add to the overall sense of confusion.
Again, as nothing is established and all interesting character development happens where the audience can’t see it, scenes that are supposed to be emotional and heavy-hitting just don’t make the landing. There might be nothing wrong with the scene itself but it doesn’t feel earned so you’re not invested at all.
Like the only good things with this season as of now is the scene where Viktor woke up (then undermined by his whole Jesus thing) and Ambessa’s plot.
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joshuamj · 7 months ago
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Thoughts on the Omori Manga
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I was kind of generous with it, but overall? Mixed feelings, leaning toward negative. This is just the first chapter tho so who knows?
The Art: eh?
The scary parts are drawn well and there are some panels I quite like (the 2 below for example), but otherwise it often looks a little awkward/uncanny??
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A big thing is, I think Sunny shouldve been drawn less expressive. He often looks a bit too... happy? Like its fine to draw him horrified and such when he's Going Through It, but he's drawn with those little white pupils a lot at the beginning, which make him look a lot like his younger, more carefree self
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I think for the most part, he should've just been drawn like this:
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It captures his vibe of Tired/Out of it/Depressed, much better
The Manga's Approach to the Story: not good for people new to Omori (imo), but has potential for an interesting retelling for previous fans
It was quite strange to start with the Real World rather than Headspace, but it could turn out interesting. It will definitely miss the impact of the game's storytelling, but they may still be able to make an enjoyable enough story out of it, yknow?
Doing it this way allows them to emphasize different things than the game. Like the battle with Aubrey, for example. It was so good in game since the player was so used to casually slicing away enemies with the knife, and the Aubrey battle served as a shocking wake up call. You can't knife people in real life like that! But I think no matter what. this couldn't have hit as hard in the manga regardless of if they did headspace first.
But what they did do in the manga was better emphasize Sunny's actual action of slicing Aubrey! Like Basil and Kel are appropriately alarmed and horrified that Sunny has just pulled a knife from nowhere and (quite badly) sliced their old friend with it.
I do, however, think they made it look way too deliberate on Sunny's part.
Like in game, it was more a mistake, while in the manga they seem to be going for Sunny being Extremely Traumatized and just lashing out, but then they portray it like this??
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Like, maybe if they had Aubrey actually go after him with her nail bat while she was saying those cruel things, him drawing the knife would have looked more instinctual and a mistake. Here it just looks like he's ready to stab her in cold blood :/
The ending is sort of interesting tho. It does a fine job of showing how headspace is a sort of coping mechanism before we even see it, by having Sunny retreat there after slicing Aubrey.
Overall, I think there is potential in doing Realworld first, Headspace second, but I think it does miss out on a ton of the game's original impact and storytelling
Finally, Aubrey (tm): hot take maybe, but I lowkey like how she was portrayed?
Like, dont get me wrong, she was quite violent and it hurt seeing her legit hit basil with a nail bat, but it sort of works? in my opinion at least.
Shes been hurting for so long and she directs that hurt towards her old friends, and combined with her more aggressive personality, it doesn't seem too wildly out of character i think.
Plus, itll add some good Angst when she gets her moment with the gang and realizes how she's been acting. Like, girl, you are gonna feel sooooo bad for how you treated Basil and what u said to Sunny (character development!)
And it really helps that when she falls to the ground after getting sliced, pictures of Mari fall out of her pocket. It helps signal to the reader that Aubrey isn't just some horrible cruel person, but that there's something more at play
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And the way she's collapsed almost looks like she could've collapsed out of grief, or is bowing deeply, and implies she's really hurting. Somehow they did Sunny so dirty with him standing over her with the knife, yet did so well with this Aubrey panel.
I think I just like the portrayal of someone who is very flawed in their grief without being some Big Evil Bad Guy, yknow. Like no, this is a hurting teenager lashing out and making mistakes.
End:
So yeah i managed to find a fair amount of things that have potential in the manga, but who knows if itll be followed thru on..
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monzterzack · 1 year ago
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So I'm confused/curious; What exactly is Maverick's whole deal? I'm not sure i get it. Like the whole past life thing?
heyo!!! ill try to answer this in a straightforward and comprehensible way!!
Maverick is one of the villains in my comic Wild Ride, but since i post development and story bits on social media, you are probably more familiar with his second role as a side character for Wild Ride's sequel
His original role as the villain haves him as someone that possesses Mind Powers and uses them to push forward his father's criminal empire
A buff, crude and manipulative man with some obvious psychological hang ups and a deep darkness between him
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I have it that by the end of the story he develops a way to use his mind powers to transfer his mind into a different body, i called him a body snatcher because thats basically what he does
which leads us to the current iteration most people are familiar with
it all started because i was developing his arc for the comic's sequel, and i just got too excited to keep quiet and i posted it on twitter and here
then as i developed him further, i posted more of that on social media while avoiding showing any of the previous development first
so most people that follow me know this second iteration a bit more profoundly
a depressevely lonely sex addict who whores himself out to anyone that gives him time
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there is a time skip between the end of the first comic and the second one, a time skip of 800 years so the plot for the second comic can brew, so this weasel man has been switching bodies for all those years, albeit not on will
his mind transfer powers have become instinctual and he cannot turn it off (which to me is hilarious)
so what i mean with "first life/first body" is basically his original plot
i am currently doing one webcomic, and ive been hit with carpal tunnel in both my hands from overworking myself, so its taking me a lot of time to retake and continue Wild Ride
so i took to posting the story bits before i could clearly develop things for everyone to understand ksdjfaskdf
its also because maverick's story and well.... sexual adventures have gained me public on twitter, and i legitimately enjoy drawing him, so im reverse storytelling you all about him
im so sorry for how confusing he can be, i just ask for your patience as i unravel him at the seems!!!
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nerdyvocals · 10 months ago
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@look-at-those-niceass-rocks and I finished our watch (their first, my... eighth???) of Julie and the Phantoms the other day (*cough* over a week ago *cough*), and like the previous two times, we had some unhinged things to say about it. This one's a bit shorter as we only had episodes 8 and 9 left, but if you enjoy our dumbassery, rest assured, we'll be watching the Descendants franchise next!
Honorable mention: us spending the first 20 minutes of our call trying to find the first two posts because the blog search engine simply Does Not Work.
Captions: [Whimsical music plays] Me: Whimsical music GAYS, OHHHHHHH
*Flashback of the Hotdog Incident (tm)* Bee: Street meat street meat street meat Me: Are you saying "straight meat"??? Bee: NO!
Ray Molina : *is very engaged with his son's ghost dip theory* Bee: The Bandit Heeler energy on this man
Julie: *outside the Patterson's house* Me: Do you have tissues?? Bee: Uhhh, yeah, next to me? Me: Good Bee: Oh boy
*cue lots of sniffling over Unsaid Emily*
Bee: You can tell their prefrontal lobes stopped developing at 17 Me: Yeah, I guess that happens when you die? Brain stops growing?? Bee: hehehe brain machine broke
Julie: What the heck??? Me: Let Julie say fuck! Bee: Of all the characters, Julie should get to say fuck
Me: Finale time! Any predictions? Bee: Oh god, I don't think I could outdo the pink ladies one, uhhh
Bee then spends the next minute and a half being a prophet (in a sense): 1. Alex is going to get a very dramatic on-screen kiss with Seth Clearwater because otherwise I will be Upset 2. In the same way they become Real-or like. Where people can see them-when they play, they will find a way to be corporeal where they can touch each other 3. I think there should be a dance fight with-oh, fuck, what's his name? Evil ghost man?? With his Ghost Cocaine???
Alex and Willie: *emotional hug* Me: WAIT PAUSE. *zooms in on Alex's hand* I think I have that ring. Bee: Riveting.
The boys: *trying to get the PATD opener gig* Promoter: *freaking out* Assistant: *unbothered* Me: A lesbian and an incel are trapped in an office together. Bee: The incel is going to get eaten. Me: And not in the way he wants!
Julie: *having a cry in the alley* Me: I wonder how much they had to pay to keep that Subway sign in the background.
Julie: *takes dahlia from the street vendor* Bee: Truffula tree lookin-ass flower.
Bee: Also I didn't want to ruin that beautiful moment, but all I could think of was "mom come pick me up I'm scared."
Me: this poor tech guy is Going Through It (tm)
Carrie: Been here before Trevor: *Bombastic side eye* Bee: HA that look said, "Damn, I really forgot to parent this girl"
Nick: *Jamming* Us: GO FEDORA KID!!!
Me @ Trevor: That man is going to pass out
Me, as the Boys are appearing: See, I've always wondered what was going on in the ghost club side of this scene, cause look, their costumes are missing pieces! Alex's shirt is open, Reggie's jacket is just gone! Bee: Oh yeah Me: Like it's probably just a storytelling choice to show they're where they want to be via clothes, 'cause this is more in line with how they dress normally, but it does make me wonder what we're missing. Like is there a fight? Luke: *appearing* Me: See his sleeves got ripped off! How and why? Bee: They did that for us. You, specifically Me: *cackling*
Julie and Luke: *crying, about to hug* Me, noticing that Luke's pants Fit Very Well: Not the most important thing happening here, but uh, dat ass tho
After rewinding the scene a bit because it didn't hit Bee in the moment that They Were Hugging Bee: I was so caught up in the euphoria of a good butt that for a moment, I lived in a world where they weren't ghosts
Julie + Phantoms: We played the Orpheum! Me: Saved by the power of friendship! Bee: And this man's ass!
Me: So yeah, that was Julie and the Phantoms, how ya feeling? Bee: Great! This definitely won't change my brain chemistry forever
Next up, Descendants!
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astupidweeb69 · 1 year ago
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First and foremost, I just want you to know that your storytelling, dialogue, and character development for your story “Unrequited” is absolutely incredible. I’ve thoroughly enjoyed reading each chapter you’ve posted thus far and am always thrilled whenever we get a new chapter from you! I hope you’ve enjoyed the holidays with friends and family 🎄🎅. Quick question for you: what do you think has been your biggest inspiration for writing Unrequited and the way you’ve developed Toby’s character? Also also lol how do you feel Toby’s psychiatric disabilities and past traumas are going to inhibit his ability to form a meaningful connection with the reader? I feel like to some degree the reader will have empathy for him but not let that fool her from the situation at hand. Please let me know your thoughts! Sending lots of love and best wishes to you! 💙✨
Thank you for all the kind words!! It really means a lot. I don't always feel confident with my writing and probably take too long editing lol.
Without getting too personal, my biggest inspiration for both Toby and the Reader came from my own life. People I've known, family members, friends, and seeing how trauma affects people in different ways.
I know the Reader having an abusive parent is almost cliche at this point in Creepypasta fanfiction, but I wanted to explore it more and have it be a regular theme that comes up. Instead of like, the Reader being "saved" from their family in the first chapter and it's literally never brought up again. Because that shit stays with you your whole life.
I also get inspiration from other fanfiction. Playing Favorites and Spill Your Guts were two big ones where I loved the characterization of Toby. I also look at random characters in shows/movies I watch, which are mostly horror and comedy. I think it's super important to have Toby be somewhat funny.
And yeah, Toby's psychiatric disabilities and his refusal to take responsibility for his actions and learn better coping strategies are going to make all his relationships hard. I purposefully wanted the Reader and Toby to come from bad backgrounds because it means the Reader will not take the whole 'I murder people because my dad hit me' as an excuse.
They are two people, in similar circumstances, but one is trying to move forward, and the other (Toby) wants to drag them down so he can be a little less lonely.
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