#it could have been one of the best routes in the FE series
Explore tagged Tumblr posts
randomnameless · 1 year ago
Text
Something weird I've noticed about Tru Piss in the Explore section of chapter 13.
Petra goes :
Empire and religion are at open war. It will be... difficult for us at first. But corrupt nobles are many. That means the common people will rebel and be joining our side.
Teaspoon translated this as :
Tumblr media
So she's basically the "masses" who revolted against the "corrupt" nobles are support Supreme Leader in her war against the CoS.
But, in the very same chapter, we have this dude :
By making an enemy of the church, disorder is running rampant among the populace. It's quieted down over these last five years though. The well-being of Her Majesty is steadily improving.
We know that's Pat's lolcalisation at play :) what this loldier really says is :
Tumblr media
The "information campaign"!
So, Petra says Nobles BaD and CoRrUpT (save for Bergliez for some reason uwu) but the good "masses"are rebelling against them to support Supreme Leader's war, and that's GoOd.
But a loldier - who suprisingly knows more about the state of the country than Supreme Leader's own friend - is saying the "masses" were fed propaganda for 5 years, and that's why they now accept the War
Ergo, it has never been an issue of Nobles being BaD and CoRrUpT that made the "masses" rebel against them to support the War of the Church, but Supreme Leader's propaganda that ultimately brainwashed the "masses" to turn against the Nobles who were against the War.
Tl;Dr : this explore section is Tru Piss in a nutshell (it's also fitting how this is in Chapter 13, aka the first Tru Piss chapter) : you are told a thing by a "named" and supposed to be "relevant" character, that is immediately challenged and revealed to be wrong by the lore/NPCs.
7 notes · View notes
freevoidman · 2 months ago
Text
The wildest thing to me about all the P3R discourse is that it is, by absolutely no means, a bad game. If you knew nothing about Persona--either the series or the OG FES version of the game--you could pick it up and have a gay old time with it. The biggest criticism I can think of is that the story's pacing is sometimes WAY too fast or WAY too slow at points and the SLs do not make that better, but that's a problem the original AND P3P had, so... at least it's consistent in that regard.
The main problem I have is that P3R is just different enough and just lacking in certain ways that it doesn't fit the problem Persona 3 in general has had for a very long time: there's no true "definitive" way to experience the game. FES has, in my opinion, better voice acting and visual aesthetics to match the grimy, gothic nature of the game. P3P has the entire FEMC route and multiple, better social links than FES or Reload. P3R has the best combat and QOL UI changes that make it one of the best designed Persona games and is the most beginner friendly.
It just sucks that there's three versions of this game to play and all have their pros and cons. I would've been over the moon if Reload was a "definitive version" because that's what I've wanted for years. Instead there's a really just kinda okay version that I constantly keep comparing because I feel like the original IS better in a lot of regards :/
4 notes · View notes
legofrans · 11 months ago
Text
Fire emblem tier list based on my own personal enjoyment of the games. Don't ask what happened to the colors I'd like to know too. Tiers are ordered.
Obviously heavily biased towards my own tastes, but also to the expectations I had going into each game. This is in no way intended to indicate the actual quality of the games.
Tumblr media
Short thoughts on my experience on all the games below. It adds up to a pretty long post.
Fates: I originally played it back in late 2016. Dumb as I was, I thought "oh hey if I just play revelation it'll kind of be like I get to experience both routes right?"
Well it turns out revelation sucks ass. I got to the final chapter but Soleil (I had an affinity for lesbians back then. Wondered why that was) got countered with a 3% crit, I ragequit, and I haven't touched any of the games since.
New years resolution is to play conquest. I've heard good things about it's gameplay so if I go in with 0 expectations for the story I think I'll be able to enjoy it.
Dark dragon and the blade of light, as well as Gaiden, have several problems that can be very neatly summarized: they're old. Not much here in terms of story to comment on.
. . . Engage. Let's start with the good: the gameplay is fantastic. One of the best in the series. Most games add some unique spin on the formula to make it their own, and for most it works out well. Engage takes that and goes above and beyond. Smashing weapons (forgot the term) is a fun addition. Engaging is also a really interesting strategic aspect. Skill management is really, really good. (although I wish weapon durability had also been a part of it.)
Problems start coming with the story. It's pretty much a stock standard Fe story. Evil dragon gets resurrected, we gotta stop him. This is considerably less interesting here than with Marth though. Marth was kind of a nobody (crown prince of a minor country but who is keeping track) while Alear is like. The Divine Dragon. Everyone knows them and loves them and is willing to bend over backwards or the nearest countertop for them. It just does not make for an interesting story for me.
There's also the Emblems! As said, fantastic gameplay addition. Story wise they first make no sense. Secondly, if you're going to put some of the most beloved characters from a franchise in a game, you should make sure they represent how they were in the game. Engage kinda falls flat here imo.
Then there's also the artstyle. I dont think Mika Pikazo is a good fit for fire emblem. It works for a few characters, but overall it leaves me wanting something else. Especially for the Emblems, I don't think I like how any of them look except like Roy and Camilla.
For most of the games in the series I can genuinely say that my critique comes from a love of the game. Im not sure I can say that in regards to Engage. It definitely comes from a love for the series as a whole, but I think engage is the only entry in the series which I actually dislike.
Shadow Dragon! Not too much to say here. It's Marth! You girls know Marth right?
The plot and gameplay are both very basic, and not much to write home about. Marth being s bit of an underdog makes him more interesting than Alear. The reclassing is interesting in concept, but I never really got into it.
New mystery of the emblem is kind of just more of the same, but with a larger cast and everything is happening again. It kind of works.
This entry and Shadow Dragon could kind of go either way, but ultimately the Gaiden chapters are enough of an interesting addition to put new mystery ahead.
Three houses was a pretty fun game! But I don't think it's a good fire emblem game. there's a lot I could say about the monastery and the class system, and the skill system and the grinding and the completely uncapped levels! I have a hard time considering it a mainline entry.
In short, around 70% of the game is either grinding or non-FE gameplay and I didn't enjoy that. What's more, I started with CF, and that route is straight up unfinished.
Three hopes isn't here because it's not a mainline entry but unironically enjoyed it more than Three houses.
Binding Blade! Good game. Good FE too. Pretty basic plot, but it's good enough. I'm not at all fond of the "true ending" stuff and also there's the hitrate issues for everything that's not swords. Roy as a protagonists is also one of the weaker ones in the series I think. Sorry man.
If I had played fe6 before 7 & 8 I'd probably have rated it higher. But all the GBA games are good, and everything that's C-tier and aboveis something I'd recommend.
Genealogy of the holy war is a very different fire emblem, but unlike 3H it is still distinctly Fire emblem. I didn't have much in terms of expectations going into this one. It has a lot of quirks, both good and bad.
The typical story formula has a very nice twist on it this time and keeps things interesting. Which is good since the story is one of the biggest draws, since the game offers a bit less in terms of challenge when compared to the other games in the series.
The gameplay quirks are very interesting, such as weapon kills, but because some units are extremely heavily favored in this game, it only ends up mattering for very few units or if you go out of your way to use other, worse units.
Shadows of Valentia is a game I really would've liked to put in high A-tier. It is probably the best remake of a game I've ever played.
But it's too faithful to the original. My problems with Gaiden were not just that the graphics actually hurt my eyes and that the menus were confusing and everything looked kind of weird. The maps. . . . also kind of suck.
There's too much weird terrain with too powerful bonuses. There's also too much open field. Enemy starting locations feel random. Many maps have one chokepoint to get through and that's all the features there is to it.
And then there's the story. One problem with having the script be about 300 times that of the original is that you can fit so much more misogyny in there. And they did.
Thats the negative stuff out of the way let's go to the positive. The class system rules. I'm a big fan of promotion bonuses going to a class base stat instead of adding flat numbers. The magic system with learned spells and HP cost is also really cool.
The weapon system is also great, with being able to promote certain weapons into other things with special features and skills. I like it! It's interesting! Items are kind of whatever though.
Radiant dawn is a mostly fantastic game with two very big problems and one major nitpick. The latter is that there's true ending bullshit again.
The problems are: the new support system. It's boring. Less opportunity for characterisation for everyone that's not a major player in the story.
The later chapters are also just a slog to get through. If you've been in the Fe fandom for a long time you've probably seen memes about RD enemy phases. It is like that.
Good things! The bonus XP system! It's fantastic. Being able to almost pick which stats you want a unit to grow in if you know what you're doing is great! Makes it so practically every unit can be good.
They did kind of screw over Laguz units though. And the Renning bullshit pisses me off so bad.
Blazing blade is a very good game and was many peoples first FE game. I don't have many thoughts on this. If Blazing blade was a dish it'd be bread dipped in olive oil. Simple. Fantastic. You don't need much more.
Awakening was also the introduction to fire emblem for a lot of people. According to some it saved the franchise, according to others it killed it.
Personally I had a lot of fun playing this. It has many well designed chapters, and a simple and fun skill and class system. Though, it has some issues in overleveling and access to grinding. The pair up mechanic is also somewhat of a double edged sword, which I really like. Do you want one stronger unit, or multiple strong ones? It's interesting! . . . . Until you get to A support or unlock dual guard+ at which point there's just one correct choice.
I really liked how silly the writing in awakening got. Very funny script, and a lot of memorable characters.
Mystery of the emblem turns 30 in a few days, and looks surprisingly good for its age. I started playing this a few months before three houses came out, and I had already played all the other games in the series ('cept fates) at that point. I had low expectations considering how bad DD/Gaiden felt to play, but mystery of the emblem feels almost good to play.
I don't miss weapon level being a stat like all the others. But I do miss the starshards (growth modifiers my beloved) and the very funny again staff.
S tier :)
Sacred stones was the first turn based strategy game I ever played and I've been hooked since. No, real chess does not count.
It has a really good tutorial, it's not that difficult of a game, and it has a very simple and easy to follow plot. It's definitely the best game to play if you want to get into fire emblem.
Chapters are well designed, the graphics are charming, and the characters are too.
Again, all the GBA games are very good. There's not too much to say here.
Path of Radiance features several of my favorite characters in the series. Titania, Ike, Soren, Lethe, Jill, "Eat rock" guy, Leanne, and Lucia.
This is probably the best the series ever got in terms of writing. It breaks of from the typical "oh no the evil dragon is being revived" formula and manages to have a plot that feels much more centered on the characters, which I love. The base conversations really help with that.
It's not just the story that's phenomenal the gameplay is also really good. The skill system is a bit limited, but the decisions feel all the more impactful because of it.
The class system has a pretty unique twist in that your units are promoted by leveling past level 20 this time around. The bonus XP system also helps a lot with that, although the Bonus XP system this time is just random stats, unlike in Radiant dawn.
While not the game I enjoyed the most, it's definitely the game I recommend the highest.
Thracia 776 is almost infamous in the fandom. Its known for being one of the hardest, if not the hardest game in the series. It has a lot of peculiarities, like capturing, leadership stars, movement stars, movement growths, magic and resistance being the same stat, stealing equipped weapons, forced dismounting, no Langes indoors, FUCC, Infinite duration statuses etc. . . Theres a lot going on.
But most of it is really good. And more importantly. Almost all of the bullshit goes both ways. Sleeping enemies sleep permanently. Enemies can capture your units, too.(which also has strategic value since it halves their stars) Your units have leadership stars. The fucking thief staff.
It also features one of my favorite mechanics, the crusader scrolls. It's essentially the same thing as the starshards but this time around they also help preventing crits. The modified growths together with thracias extremely low stat caps means effectively every unit can become very strong. Though there's still FUCC, movement stars, and skills to consider. All units are not created equal.
Thracia also has one of my favorite narratives. It is the smallest scale conflict (except Lyn mode) in the series and it makes for a very interesting change of pace. It's not a grand heroic adventure, but just about Leif trying to live to fight another day.
And that is also pretty well reflected in the gameplay. Thracia introduced both Escape and defense maps. It would've been a very different game if it had been all rout and seize maps.
All in all though, the game does at some points feature some actually unfair and unfun things too. Xavier's recruitment. 24x's warp tiles. Ch.4 if you don't know. Going into Thracia completely blind is a decision you'll have to make on your own. I tried doing that and had to hard reset upon hitting chapter 4. Then I opened a guide, and honestly, I don't regret it. But you should play the game if you haven't. It's good.
Also here's a tier list on how good of a game I think every game is, while trying to be impartial.
Tumblr media
10 notes · View notes
sukimas · 2 years ago
Note
thought wrong! 7, 12, 32?
7. That's a really hard ask. Most of my favorite stuff about FE isn't per se the characters, rather how the story applies to them (for example, Ishtar would be the most boring character in the world were it not for the situation she finds herself in.) But probably Naga? I mean, we don't really get to see her much at all (outside of heroes which doesn't count) but she's eccentric, has very different morals to human beings while still being unquestionably and even self-sacrificingly on their side, and makes a lot of mistakes/questionable decisions. The Tiki thing, non-interventionism in human affairs except when she personally is cool with it, giving people dragonslaying weapons just in case (the valentian falchion was given long before degeneration began at the very least), absolutely NO compromises we are taking human form NOW, "have you considered suicide, fell vessel?"... all while she ended up exhausting her power and eating shit to save the continent of Jugdral, created the Binding Shield to protect humanity for generations, will literally come back from the dead for 5 minutes to save you if you have unutterably fucked up your shadow dragon save file (and just for fun in new mystery)... She's really neat and I like her. Also her dragon form is cool and I will never never never forgive yusuke kozaki for awakening's divine dragon designs.
12. Thracia deserved to be released earlier than SEVERAL YEARS INTO THE N64'S LIFESPAN. And it deserved better than being treated as esoteric and unplayable thanks to a bugged translation patch for twenty years. TF?rururu. But it's one of the best games in the series, not particularly difficult and a fun challenge with a guide, and has really interesting mechanics and an excellent story. Yet it is continually overlooked even by people who play Genealogy (the second most popular game in the series in Japan, by the way). Very sad.
32. I'm pretty positive about the current direction the series is taking. Engage was developed mostly before 3H released and IS saw how positively people reacted to the tone in that one- the story is still more serviceable than many in the series, and the gameplay is some of the most fun I've had outside of Thracia or RD. I personally hope that future games have more varied map objectives, go further into giving the Avatar agency (since at this point, the avatar is just a normal lord again rather than the weird shit the 3DS did) and perhaps even allow them to have their memories, put an increased emphasis on worldbuilding and villain character development and keep comedy strictly to supports (the latter of which this game mostly does well but there are moments. timerra meat song). Of things that I think probably won't happen: I don't think that the games will ever have some of the really good bits of the kaga sagas, like esoteric character interactions for insane PRF weapons. Of things that could happen: I'd really like conversations on maps to make a comeback; 3H had them to some extent, but nothing like Genealogy, and I think they often do better work at character development than an entire support chain thanks to their relevance to the current story beats. I'd also like more unique boss conversations a la POR/RD. Basically, I think IS's writing chops are solid, but they need to be a little bit more ambitious with how they deliver their ideas without thinking "being more ambitious" means putting too many routes that you can't finish in your video game. Also please keep whoever directed Engage around solely to tell all the other potential directors if the way they're writing women is weird. This is the most normally women have been written in any FE game besides Tellius and it's incredibly refreshing. I don't know if Tei or Nakanishi is the one responsible for this, but by god. Women are written like people, in story and in supports. Revolutionary.
Overall: Keep what was good about Engage (which was a lot) but be more ambitious in terms of how you deliver the story. I think broadly "you're a young lord on the defensive against a greater foe and you fight an evil dragon at the end" is a perfectly fine FE story (Kaga certainly seems to think so, as it's the only story he's ever written); the difference is in how you tell that story. You can be more experimental with the types of stories you tell if you want, but it isn't as necessary as simply delivering that story well.
54 notes · View notes
loregoddess · 1 year ago
Note
6,11,12,26 and 35? :D
6. Who's your favorite lord/protagonist? Hnngh, technically Alear bc I think they were handled really well as a protagonist character and I adore their characterization and personality, and also as an "avatar-esque" character they fix a lot of issues I personally have with "avatar" and "avatar-esque" characters and also offer the solution to a very specific bone I have to pick w/ an entirely unrelated series that I won't get into bc it's not FE. But mostly I just, adore Alear, what a kind and sweet character, despite all the horrors.
Also I don't talk about it ever, but I really like Ike as a protagonist bc he's. Just some guy. Not royalty, not nobility, not secretly anyone special or of some sort of crazy bloodline (and we all know Tellius has some weird stuff going on with bloodlines), he's just a guy who gets caught up in things, and does his damned best to keep his friends alive through it all.
11. A character that deserved better? Answered here!
But for some more characters, I've got so many thoughts about Subaki (there are a lot of interesting implications about his past, but lack of any proper characterization beyond his joke trait of being a snooty perfectionist means I am literally grasping at straws; fandom likewise ignores him which is wild bc he's our first canonical male pegasus knight, but I mean, large cast so I get it), and Izana having a paired ending with Corrin for Revelations (in both the Japanese and localized versions) despite dying will haunt me forever (also rip that localization, I swear my love for this character isn't as random as it seems, I just happened to follow all the Japanese-release stuff before the localization dropped a year later, and have a really confusing impression of all the Fates characters as a result).
For Echoes, despite my ignoring him every run bc Sonya pretty, I think Deen should have had more...just more everything, I guess. In the actual game, since all his backstory is hidden in the artbook/records book project. He's actually a really cool character overall, but Sonya feels like she has so much more narrative relevance bc of Jedah and Marla and Hestia.
For 3H bc I have a whole lot of thoughts about all sorts of characters, I actually really wanted Sothis to get more...I dunno, narrative relevance as well. I wanna know what her regained memories were, her thoughts about Fodlan as it is. About Rhea and Seteth and Flayn. Three Hopes doesn't count bc the writers kinda butchered Sothis's characterization to the point of hardly being recognizable, and she deserved better than that.
12. A game that deserved better? Hmmmmmmmm, Engage and Fates for sure, at least as far as fan reception goes. Engage's was at least a bit better, but I still see people recycling the old arguments over Fates even all these years later and it's like, listen it was Fine, it was a good game, leave it be. (Also wildly unpopular opinion, but I think 3H--both Houses and Hopes--deserved better writing. What we got was okay, but it could have been so much better. For all the complaints it gets, at least Fates has consistent and completed worldbuilding with little to no questions about lore things at the end of all the routes and DLC. Like I love 3H, I really do, which is why I wish I got More and also Higher Quality writing and worldbuilding and lore and everything).
26. Come up with a pitch for a new FE title, no matter how silly it is! Let's blend fantasy with horror bc it's spooky season. Two nations are fighting each other over [insert some stupid excuse for a war to get people to enlist, but it's actually a scheme to get the people in power more power], and each nation has access to various weapons and things that seem normal at first, but slowly become more sinister and horrific the more the protagonist learns about them (i.e. maybe one of the armies has access to seemingly humane homunculi soldiers as an alternate to sending citizens to war, but it's later revealed that they can only be manufactured with parts of the dead, and the nation using them harvested their own population to make the homunculi army).
I dunno who this protagonist is, but I want them to be just some random person who gets caught up in things bc I love random people who get caught up in things. Anyhow, eventually the protagonist and friends figure out that both nations are harvesting their "technologies" from some sort of eldritch horror buried deep beneath the earth (which is NOT an evil entity, I feel this is important to note, but like I think it should be how the nations are using the being that's malicious, and the being is just a thing that exists), and I dunno, instead of fighting god or the being (which can be a dragon of sorts for the purposes of this being FE, and also be we don't have enough weird dragons in fiction), the protagonist and friends have to find a way to root out the corruption in both nations' rulers or something, although how balancing taking out two different final bosses would work who are also very much trying to kill each other, without doing split routes (which I'd like to avoid if possible) would be a task. (Maybe have the protagonist start off as part of an uprising/rebellion in one nation and then after throwing out the corrupt rulers, have to turn around and somehow fend off invasion from the other nation? I dunno, I'd have to think on this plot point a bit).
Oh but, hm...I've written all this, and now I kinda like the idea. Might let it stew in the back of my head for an original project later on.........
35. What's something you wish IntSys would just stop doing? I will sound like a broken record, but I think gender-locked classes are stupid, I want them vanished. Fates had it right (although I think I should have been allowed to stick men in maid dresses and women in butler suits. As a treat). If I can have nothing else, I want the gender-locked classes removed forever.
I'm also not a fan of split-routes (although again, Fates handled them better than 3H, in my opinion, but they're still a lot of work to get through). I was so relieved Engage was just one route. It's not like they're bad per se, it's just that FE has been kinda messy with the narrative trying to span that many routes. I'd rather have solid, consistent characterization and worldbuilding in a single route, than a flimsy attempt to explore various "what ifs".
EXCEPT for whatever the fresh hell FE Heroes is doing--the multiverse can continue to exist in that with all its weird "characters from this alternate universe you didn't even know existed now exist and can be summoned to fight alongside you in this incomprehensible Norse-themed story". Whatever FEH is doing is hilarious, I will never play it ever in my life, but I love seeing all the character art and pretty animated cutscenes. (And sometimes we get tidbits of interesting characterization for wildly underdeveloped characters. Sometimes).
2 notes · View notes
denimbex1986 · 1 year ago
Text
'Christopher Nolan recently told the “ReelBlend” podcast (via CinemaBlend) that he understands Quentin Tarantino’s decision to retire from feature filmmaking after his upcoming 10th directorial effort, titled “The Movie Critic.” Tarantino has spoken for years about his plan to retire, saying he wants to leave behind a consistently strong and tightly curated body of work.
“And do you believe him?” Nolan asked the podcast hosts regarding Tarantino’s planned retirement.
There’s no reason not to believe Tarantino at this time. Every time he’s dropped details about his next movie, “The Movie Critic,” he has reminded fans it will be his last directorial feature while also stressing that just because he is retiring from filmmaking doesn’t mean he can’t write books, plays, television series and more. Tarantino bringing his filmmaking career to an end in his 60s is a contrast to a filmmaker like Martin Scorsese, who is releasing “Killers of the Flower Moon” at age 80 later this year.
“The truth is, I understand both points of view,” Nolan said when asked if he wants to take Tarantino or Scorsese’s route. “It’s addictive to tell stories in cinema. It’s a lot of hard work, but it’s very fun. It’s something you feel driven to do, and so it’s a little hard to imagine voluntarily stopping.”
Nolan continued, “But I also see… Quentin’s point has always been that — and he never, very graciously, he’s never specific about the films he’s talking about or whatever — but he’s looking at some of the work done by filmmakers in later years and feeling that if it can’t live up to the heyday, it would be better if it didn’t exist. And I think that’s a very purist point of view. It’s the point of view of a cinephile who prizes film history.”
Although Nolan understands where Tarantino is coming from, he’s not sure he entirely agrees. After all, there’s usually at least one element to appreciate in a mixed film from a great director.
“I’m not sure that I would trust my own sense of the absolute value of a piece of work to know whether or not it should have been brought into existence,” Nolan told the “ReelBlend” hosts. “I’m a big fan, as is Quentin, of films that maybe don’t fully achieve what they try to, but there’s something in there that’s a performance, or a little structural thing, or a scene, you know, that’s wonderful. And so, yes, I understand. I think wanted to keep a sort of perfect reputation of something, but also kind of don’t want to take anything off the table.”
Nolan’s take on Tarantino’s retirement differs greatly from their friend and fellow filmmaker Paul Thomas Anderson.
“I know Quentin [Tarantino] likes to say, ‘I’m making 10 movies and then I’m quitting.’ But I could never do that,” Anderson said back in 2018. “I don’t know how he could say that, or how he could take himself seriously when he says that. This is what I want to do as long as I’m able to do it. As long as I’m able to do it, I’m going to do it. I think things can become peculiar when directors don’t act their age maybe, or seeing them try to keep up with the kids or trying to be hip. That’s never a good look.”
Nolan’s latest directorial effort, “Oppenheimer,” is his 12th directorial effort. It’s already earning rave first reactions ahead of its theatrical release. “Taxi Driver” writer Paul Schrader even called it the “best” and “most important film of this century.”
“Oppenheimer” opens in theaters July 21 from Universal Pictures.'
2 notes · View notes
dimiclaudeblaigan · 2 years ago
Note
I like Engage, but I’m so tired 3Hs being made out to be this unplayable mess for shit other games did before it. No weapon triangle? Gaiden. Big maps? FE4 Hub world between maps? That had been getting bigger with each game. Rewind? Echoes. Breaking the game open? Every fucking game has that one unit or skill and it’s a choice; no one put a gun to your head. You don’t have to LTC a map and actually play it as intended. If it ain’t about part 1 being tedious on replays and the graphics, stfu. Ugh
Oops, I forgot to add that Fates did the the route split and Echoes had combat arts first. The map reuse in 3Hs is pretty bad too even with the story reasons trying to justify it so that criticism is valid.
People are just looking for poor excuses to hate on Houses now because there's a new game out.
Did Awakening have a weapon triangle, or even Fates? I don't recall them having it.
FE8 also did the route split and nobody hated it for that so lol.
I'm probably the only person around who prefers weapon durability but I do (also something not new to Engage as far as not having it lol). I'd rather have the money I need for what I want/need rather than no durability on my weapons and suffering for money. FE4 had a perfect balance because all weapons have 50 uses and could be repaired, so even though weapon choice was limited, the amount of money you could get overall per unit wasn't even that bad and you also had plenty of use out of your weapons. Not all, but most staves also had fifty uses.
For some reason FE9 said lolzies at Armorslayers and gave it 18 uses instead of just rounding it off to 20 lmao. Still bugs me to this day.
Personally yeah I hate the graphics for Houses, but that's more on the team that worked on it and less regarding the actual game itself. The content within the game is still great and it doesn't make me want to play it less. Typically I can ignore the backgrounds easily enough - it's just the anti-aliasing not being present that makes the models look bad close up. Hopes had that problem very very mildly but they definitely fixed it quite a lot in comparison.
I also like Engage, it's just not a top favorite of mine. I do like the characters for the most part, but I way prefer Houses' cast. The gameplay is fine, but I find it... oddly tedious sometimes? If Houses had a problem with being tedious, Engage isn't any better lol. FE4's hub world was perfectly sized imo and made it extremely easy to navigate everything you wanted to do, and you could also return to it within the chapter and go back to the arena or buy different weapons as you pleased. Also, even though every character has their own money, you still get plenty more money in FE4 than in Engage lol. It's also crazy to me going from Engage to FE9/PoR because PoR pays you for being a mercenary which is a perfect tie in to the story, so you get paid per chapter.
I break the Tellius games open with Oscar. :) :') He's the best unit in all of FE history and I don't take criticism. :))) :DDD
Houses is nowhere near an unplayable mess and neither is Engage. If people really didn't enjoy it that much, they shouldn't have continued to play it and just dropped it. Personally I found Houses to be more interesting on the map because you could zoom in and see the map outside of a grid view. Engage's camera pisses me off lol.
If Houses is an unplayable mess, then my name is FE5 Escape Map Where You Only Escaped With the Main Character and Nobody Else, Thinking Your Army Would Be Right Behind You Like In FE9, Except You Were Wrong and Now You Only Have One Unit For the Next Map. My last name is Unfortunately the Game Gives You Zero Indication That You Have to Actually Escape the Map With All Your Units So Frankly If You Saved Over That File After Escaping Without the Rest of Your Units Before Realizing This Then You're Fucked and Have To Restart Your Entire Fucking Game.
All that only to have to restart the hardest game in the series. :) :')
1 note · View note
fireemblems24 · 3 years ago
Text
Why I Never Really Talk About Claude
Because there's nothing to say. As much as I hate to say it.
NOTE: I love Claude, and this is in no way meant to say anything bad about him, but Verdant Wind and how it handles him. I didn't tag him, but I want Claude fans to give me their amazing meta analysis and help me indulge in his character. So if you see this - no hate. Please send love.
Gronder Field was obviously a huge turning point for AM and Dimitri - and trust me, I'll definitely get to that - but ironically it was also an eye-opener for VW.
This game is four routes, and at first I tried to give all four their dues, but lately I've talked almost exclusively about CF and AM. With CF on hold until the other routes are also at their final chapter(s), it's become more apparent how little I mention SS and VW.
SS is obvious. It lacks a strong central figure. Rhea is MIA. Edelgard has no presence. Claude and Dimitri weren't supposed to be big characters here, and they aren't. Byleth is too much of a non-character (by design) to pull the weight of a route on his own (my SS is M!Byleth).
But what about VW? What happened?
Initial Impressions of Claude
Claude's writing, before any other character, got my attention. Edelgard I was already biased towards before even opening the game, fueled by her stark difference in design/unit type than other FE leading ladies and knowledge that her route had a split. Hilariously, Dimitri's the one I paid little attention too. But once I actually started the game and heard the characters talk and such, it was Claude who stood out the most.
Claude was witty, promising, and mysterious in a natural way and not the "yeah, sure" way I felt towards Dimitri's "darkness." 😅Edelgard turned out exactly how I expected (and not in a bad way); it was Claude who proved unexpected. It was his prologue dialogue I enjoyed the best, his class introductions that made me laugh.
But sadly that interest burned out.
Edelgard continued to demand my attention throughout part 1. I didn't always agree with her, but I did stay invested in figuring out what her deal was, what she'd do next, etc . . . She surprised me, intrigued me, made me want to discuss her ideas.
Dimitri blindsided me. He tore at my heartstrings without even trying. Ever since the Lonato rebellion, Dimitri got my attention and never let it go. His empathy and stark contrast with his revenge, the truth about his darkness, and so, so much more took him from "there's a third guy" to hands down favorite.
But what did Claude have going for him? Looks? Sure. A fun personality? Definitely. But what about plot, conflict, growth? Throughout part 1, I wanted to know more about what Edelgard planned behind the scenes and her ideals. And during that time, my heart ached for Dimitri as I watched a battle he kept losing and felt so conflicted about his desire for revenge.
What did Claude feel? What did he want? I still kind of don't know. Lack of prejudice between borders? Me too! But what does that have to do at all with what's happening in the game? Nothing. Nothing at all.
Gronder Field
Gronder Field made it just how apparent Claude and VW feels like an awkward third wheel.
During the cut scene, Dimitri and Edelgard had parts that made me (or would've made me) desperate to know what on earth was going on with them. Why is Edelgard invading everyone and, once again, trying to kill her classmates? If she's sad about it, why did she start this war? WTF happened to Dimitri? WTF is going on in the Kingdom? If I wasn't in the middle of it, I'd plan to get to CF and AM asap.
Claude says nothing interesting. Nothing intriguing. It's a throwaway line any character could've said about how this is such a bad class reunion. Honestly, it feels like he got dumped with the lines they needed for advertising because the other two were too caught up in having an actual storyline.
Throughout the game, there's moments that would've made me desperate to play CF and AM, but Claude really hasn't gotten the same treatment.
Claude Deserves Better
The thing is, I like Claude. Writing this reminded me what a fantastic impression he made initially. I love his drive for knowledge, the almost idealistic world he lives to create despite his world-weary character, and how he seemed far more mysterious than the other two (and still is frankly), and didn't get used as a tool to pander to the player self-insert nearly as much either.
But he's been given nothing to work with. Rhea, Edelgard, and Dimitri all have desperate stakes in what happens. Claude doesn't. Or it feels like he doesn't. Even more of the students and faculty have more going on than poor Claude. Things are desperate, emotional, full of conflict, growth, and action. This is what makes someone connect to a story, but Claude feels so disconnected that it's hard to invest.
VW feels less like a cohesive story that could stand on its own and more like a series of battles strung together. Claude has neither Edelgard's strong motivations and active presence nor Dimitri's strong motivations and dynamic development.
It's in the details too. In CF, people are fighting for Edelgard and the Empire. In AM, people are fighting for Dimitri and the Kingdom. In SS, people are fighting for Byleth, Rhea, and the Church of Serios. In VW, people are fighting for . . . Byleth.
I mean, even in FEH Claude doesn't get special treatment. It seems Legendary Edelgard got a giant advertisement video for her release, and Legendary Dimitri got his own mini-foreging bonds with full voice acting. Legendary Claude got nothing. Maybe he's not as popular are the other two (I've stayed out of the fandom outside of my blog for obvious reasons - so I don't really know), but maybe the reason he's less popular (I'm assuming) is because there's a lack of emotional resonance compared to the others.
Honestly, it makes me irritated. Claude has so much potential as a lead character. There's so much to work with, but the game just doesn't play to his strengths, doesn't connect his desires and goals to the plot, ignores Almyra, and has him remain distant from everyone - including the plot. He deserves better.
Claude Fans, I Need Your Help
That said, I know, for fact, I am overlooking parts of his character. Claude fans, please help! Send me your analysis of his characters, what you admire, what his faults are etc . . . (please just no spoilers post Gronder, if you let me know I need to read it later, I'll like it go back to it).
I'm playing all 4 routes at the same time, which means I'm doing monastery weeks back-to-back-to-back-to-back - which means lots and lots of supports all at once. It's impossible for me to retain all that information. There are definitely Claude moments I've overlooked and forgotten.
I also know, for fact, that when you love a character, you can write an entire essay off of one line of dialogue/scene (yes, I've done it 😅). Please send me those essays. I want more Claude love on here, because I'm quickly remembering how much I loved Claude.
166 notes · View notes
gentleoverdrive · 3 years ago
Text
(29/?) Arbitrary list that means precious little but you're reading already and-- oh shit! What's next? What is this madperson going to say/post next?
My top 10 favorite Fire Emblem Characters, because I cannot think of anything cheeky/sardonic/fun/insightful/interesting to write about and rehearsal has left both my body and mind dry, so I'm trying to go to sleep with all those factors in mind.
Ayra: Big surprise, I like sword ladies, and who better to sit at #1 than the codifier of the trope within the franchise? Despite the limited dialogue for all playable characters not named Sigurd on Gen 1, she gets a strong character arc through general conversations, "cutscenes" and lovers' chats, probably the second most realized character in the whole game's 1st part. "Oh, but Lewyn." Listen, I love Lewyn, but whereas Lewyn gets a lot of shilling that might sometimes feel out of place, Jeorge is there and he doesn't overstay his fucking welcome.
Alm: Spots 1 through 5 could all basically start with "big surprise...". Anyway, while Celica's route might have been slightly more interesting during my first playthrough and even though the "coming of age"-arc has been done to death within the franchise, I do think Alm himself gets a simple yet incredibly effective character arc, up there with Ike's. Him and his redheaded half are my favorite lords in FE, and that's unlikely to change any time soon.
Lachesis: This is basically because I used to be obsessed with Sailor Moon and Utena and, while also short and not as complete as Ayra's, Lachesis' character arc is covered/explored through the two Jugdral Emblem games having an interesting, if tragic, conclusion. An incredibly interesting character that has not gotten enough justice in my arrogant-ass opinion.
Celica: A friend described Celica to me as thus: "Basically a Disney Princess mixed with a Gundam Pilot". This was back when I was showing interest in SoV, after staying the fuck away from Fire Emblem for almost 2.5 years at that point in time (January 2019). I've played the game 6 times since then, and both herself and her green-haired half have held a close place in my dorky heart of hearts. Oh, and that dumb "X meets Y" thing? Totally true.
Arvis: Contrary to what I said in Alm's entry, this was hard due to the fact that, while I think I like Lyon's in-game character arc better, because I'm a giant nerd that's read and owns almost all of the FE4 manga, light novels and supplementary materials, Arvis' remains one of my favorite antagonists in all of fiction. The closest the series has gotten to making a main/main-ish antagonist this good has only been a couple of times, with Lyon being the close 2nd in this regard.
Hector: Sigurd used to be 6th, and while I still love the main chalphy boi, Hector's character arc a another of my favorites; the "rough 'n tumble" exterior conceals a man who struggles with a rather heavy burden that he knows he needs to get rid of but he then also tries to be a solid foundation for others. Hector basically finished codifying the "Rowdy"-type Lords archetype that Alm started and Sigurd undoubtedly popularized on the decade prior, and the series has been all the better for it going forward.
Cherche: She's the best character in Awakening by a long mile, with Maribelle and Panne coming in close second and third, and it's not even subjective. "B-but Luci--!" Listen, Lucina is pretty, but her, Chrom and Robin are kinda meh. You can be honest and admit that you like a character/a person because they're hot, even if they've got little else going on. It's fine. "Oh, but the DLC--!" seriously, you're embarrassing yourself at this point. Wyvern + Axe + Formerly going to be part of the clergy but said 'screw that, wyverns to infinity' + a very interesting personality? We all need to get on Cherche's level. All of us.
Clair: "Rich/Noble Ladies that start being kind of a pain in the ass but are lowkey among the best characters in the game" is one of FE's most time-honored traditions. With SoV giving Gaiden a new coat of paint and a new lease of life (especially in the west), Clair basically takes on all the "killer" and gets rid of all the "filler". Alexis Tipton's performance is one of the game's highlights in a cast that's stacked with stellar performances, making pretty much every facet of this rich lady incredibly endearing.
Sigurd: Much has been made/said/written of House Chalphy's Duke-Heir and the fateful conclusion to his journey. And while he has fallen to 9th place from his previous positioning at 6th, there is just so much that they got right with Sigurd, character-wise, that IntSys has been constantly trying to tinker with the formula, and even if they got it close to perfect the first time around, I must commend their efforts, even if they can get screwy from time to time.
Lyon: See Arvis. For many of the same things I love (and occasionally "love to hate" them for, for some people) Arvis, Lyon is up there fighting the good fight. Pound for pound, probably my favorite actual in-game antagonist, with Ephraim's route Lyon proving how you FE can both infuriate me to no end... and yet also slap my heart-strings around hard.
See ya' tomorrow!
3 notes · View notes
casualotptrash · 4 years ago
Text
Fixes to the Persona Series
Oh boy I hope you all are ready to talk about this for the hundredth time!
My recent tirade about the FES vs Portable discussion started to make me think about what I think could be done in the next coming installments of the series to make it either feel a bit more fresh or just as an overall improvement. Now, I know many of the things I’m about to say have been said time and time again, but...this is my post so I’m going to give my opinion on this :)
Enjoy and feel free to vent with me about your biggest gripes with the series, because I’m always ready for a salt-fest.
(This post will pretty much have any spoilers about Persona 3, 4, and 5 (including Royal) so beware if you haven’t finished those)
To clarify right off the bat, anything I don’t mention in here as something I would fix I either don’t think it is a problem or I just happened to forget it.
1. Player Gender Options
(Royal Spoilers)
Starting off with a great one, I think that an improvement to the series would be to allow an option between a male and a female MC. I don’t think this choice would affect the story in Persona 3 or 4 very much (and we’ve seen that with Persona 3), but I have imagined and seen so many fanfics about how it would actually be a really interesting twist for Persona 5. For most of the story it probably wouldn’t matter too much, but it could impact the first palace so much. The first palace/story arc is already one of the best arcs in the game, so imagine if the player could relate to Ann and Shiho on an even deeper level? To be clear, I’m not saying the player has to be sexually assaulted or something, but I imagine Kamoshida would at least treat the player more like Ann rather than just a delinquent nuisance.
Also, and this just came to mind, but picture this: in the third semester Maruki actualizes things that he thinks will make others happy. Obviously, Joker and Akechi are against this. In the game itself there are a lot of clues to point that Joker does care about Akechi, and does want to see him again, but in the end they both agree that they need to fight for the real world that they worked for, not for a fake reality. If Joker was a female, they could still go the route of doing this (especially if romancing Akechi was an option? Or they just hint at them having feelings but Akechi doesn’t want to commit because he’s a self-loathing boi who needs to work on himself first).
Alternatively...what about a badass narrative of a girl, in a powerful position as the leader of the Phantom Thieves, fighting against a man who believes he knows what’s best for her and tries to appease her by just bringing back Akechi? Kinda like a “Yeah fuck what you did, you just need Akechi/a man and he’ll make you happy” type of thing. Obviously this would all be subtle, because I do think Maruki has good intentions, but he also blames himself for all of the hard things Rumi has gone through and may internalize that as women needing a “strong man” to protect them. Of course this might seem too preachy for people, but I thought it was an interesting idea to run with and that some people could relate to the whole “Woman trying to think and do things for themselves? Nah just sit in your little fake world and be happy, thanks.”
(Sidenote, Sae would be such a good role model...after her change of heart of course. You crush it girl.)
However, I do understand that this could be a lot of extra work, especially when the game is so long and tedious. That’s why I would also be fine with the strategy of “switching off” per say. By that I mean if Persona 5 has a male MC, then Persona 6 would have a female MC, and if a 7th game was made (in 2040 or whatever) then it could go back to a male. This would eliminate the issue of having to record all the voice lines twice or any other extra work that would come with having to make both genders an option. Honestly I know this option doesn’t matter too much to people, they just want an MC who is either a self-insert or actually a character (more on that later), but I do think it would be a very nice inclusion especially for the female fans of the game. It kind of sucks that three of the most popular games in the series all have male protags, and the female protag who was introduced often gets shafted for very dumb reasons. (Oh no, you have the option to romance a kid that most people don’t even choose or like, that means she’s a p*do! :I I know this comment is normally a joke but seriously it’s not funny).
2. Setting of the game (not transfer but also maybe involve the other games?)
(Spoilers for the Arena games and Persona 5/Royal)
So there are two main points to this suggestion: where the game takes place and how it relates to the other games.
As we all know, the three latest entries in the mainline Persona series have all followed a certain trend. They are all high schoolers, who transfer to a town, and know basically no one there. This formula has been repeated for the last three games, and while they are still great games, I think this trend needs to change. Any amount of switching this up would be better than nothing in my opinion. For example, the MC could be a new college student who goes to a new place for college (if they wanted the MC to move somewhere), and there meets the party members who are a mix of people who also don’t know the area (new to the college) and those who do know the area/some people there. This would appease people who have been really wanting an MC to not be a high schooler, while also giving the feel of meeting new people and seeing a new place.
On the other hand, the next game could take place in the MC’s home town, where plot stuff happens and they connect more to the people they already knew (aka party members) to solve the plot stuff. They could be in high school or college, either I think would work, but it would appease people who don’t just want to be a transfer student each time and also have some connection to the characters prior to the game. However, this would be difficult to do given the current “flow” that the games have, that is that the MC doesn’t know anything and has to ask a million questions. It would be very strange to go up to someone you have known most of your life and ask them a basic question, which is why that style of storytelling(?) would not fit well with this and other methods would need to be used.
Now, for the second point, I understand that they don’t make strong connections to the other games because they want each game to be able to be played as a stand-alone, and not to hold people back by forcing them to play the other games to understand this. Makes sense, but usually what happens is that people play one game in the series and then try another game, if they really like the one they started with. After playing through the ones they want to, and if they like them, then there is an appreciation for the series as a whole. Of course Atlus sneaks in little references here and there, like having the P4 gang go to Iwatodai or some TV news announcements on P5 that allude to Adachi and other characters, but those cant always cut it. One of the biggest letdowns I would come to know is the fact that the Shadow Operatives are not mentioned at all, outside of those small references, in P5.
Persona 5 literally has the PT’s broadcasting all of their heists, and includes major government officials like Shido. There are also the mental shutdowns/psychotic breakdowns, which also have people confused, along with how the PT’s steal hearts in the first place. I don’t know about you all, but this seems like the perfect opportunity to get the Shadow Operatives involved. This is like...literally what they were made for? Investigating persona/shadow activity and such, and we already know that the PT’s deeds reached at least Hawaii so it would be strange for the SO’s to have not heard anything. There are headcanons that they were blocked by Shido or something, which is pretty interesting to think about/develop, but it was only thought up to make an excuse for why they aren’t there. Persona 5 introduced a lot of people to the story, so yeah some people would probably be very confused about who the SO’s are and stuff, but it could payoff in the long run for long-time fans and those who play the other games after.
Depending on the story of P6, I don’t think it would be a bad idea to start including casts from the other games into newer ones...especially when each game introduces 8-9 new characters per game, and those games usually get made into spin-offs that include the characters made in the previous games! Counting only the characters introduced in the previous games (3-5), Persona Q2 has 33 characters (11 P3, 10 P5, 10 P4, and 2 P3P, this includes the velvet room assistants for each respective game). That’s a ton! Sure, having new characters each time is part of the fun, but I believe there is definitely a way to split them up. I don’t think it would be too much of an issue to have a smaller party member group (you can only have 4 fight at a time anyway), that way there is still the enjoyment of seeing new characters, while also filling up some of those spots with preexisting ones.
3. Characterization
This kind of piggybacks off of the second point, but personally I think they need to stop with the self-insert protags. First, like I mentioned earlier, it kind of messes up the “flow” of the game since they have to pretend that the character doesn’t know anything because the player doesn’t know anything (yet). For example, how many times did the option to say “Probation?” or “Expelled?” or something like that come up as a dialogue choice in P5? Too often, in my opinion. I assume anyone over the age of 15 would probably know what those things mean, but in case anyone doesn’t they have to make it an option to say.
Adding onto this, it also seems like people start to like the characters a whole lot more when spinoffs or movies/animations come out that really expand on the character, because in those games/mediums the player is taken out of the self-insert role. I would say out of the three games, the Persona 3 protags have the most characterization in game through their dialogue. I haven’t watched the movies, but I heard it fleshes the MC out a lot more. In Persona 4...well, I see what they’re going for but I also feel like Yu has the personality of a cardboard box. The animations definitely helped out this one, as did Arena, and I’ve seen other people agree that they liked Yu a lot more after playing/watching those things.
As for Persona 5, I think they tried to give Joker some characterization (and oddly enough “Joker” has a lot more to him than Akira/Ren, but he still fell more on the side of self-insert. P5 the animation is...of questionable quality, but I think Xander did a good job in the Dub (which is the one I watched) in trying to make him feel more like a human being. I haven’t played Strikers, but I assume it goes more on the route of P5 because you’re still controlling Joker. Oddly enough, I feel like the dancing game gave him the most characterization? Call me crazy, but his dance moves and voice lines just ooze of his suave, friendly, and supportive attitude. I wish that they took whatever those voice lines embodied and just put them into the game, because I would like Joker a lot more than I already do (which, to be clear, I do still like him a lot).
Although this doesn’t have much to do with the characterization, it would also be nice if Atlus could just put the “canon name” in the game while also still having the option to choose your own name. Again, this might add a little more work but maybe if someone chose the “canon” option then their name could be spoken in voice lines, but if they don’t then the names would be left out (except for text) like usual. Honestly this is mostly up to personal preference because I like some of the “not canon” names more so I would want to use those if I could, but I also don’t like having the characters just randomly cut off in the end of sentences when they’re saying your name. Just kind of breaks immersion, which is probably why I really like Joker because at least they say “Joker” quite a bit.
(Little rant, but why do the PT’s get like two group names? At first Morgana defaults to “The Phantom Thieves of Hearts” but then when you get to choose the name of your team, that name is what shows up instead. However, everyone still calls you the “Phantom Thieves” and the gang refers to themselves as that too! I get naming the group is kind of cool, but I would have preferred if they were just called The Phantom Thieves (of Hearts) and that way their name could be spoken in dialogue too.)
4. Choices matter...please? (romance and regular dialogue)
This might be easy or difficult to implement, I’m not so sure because I’m not a game developer, but I really wish choices mattered more in this game. I feel like most of these suggestions (especially later on down the list) are just little things that could be added to the game that would really amp it up, and this is one of them.
When I talk about choices mattering, I do not mean that dialogue should be so open that there are branching paths and that your choices affect the story. What I mean is that you could choose two different options and not get the same exact answer. I get that this isn’t always the case, but when it is it feels very strange. In this same vein of things, please stop with the illusion of choice because everyone sees right through it. I didn’t really see this as much in P3, and I still need to finish P4, but it was definitely apparent with P5. I felt that so many times in the game there were two options that were just “Option A” or “Synonym for Option A” as the choices.
Along the same lines, I think it would be great if romance choices were actually acknowledged. Again, there is a little of this in P3 and P4 where some party members comment on your relation to the other party members (Ex. Junpei saying to take care of Fuuka if you date, Yukari stating that Akihiko probably wouldn’t want FeMC going on a group date if they’re dating, and Yosuke coming to assumptions about who Yu spends the summer festival with), but they are very few and far between. I also saw no evidence of this at all in P5, which was pretty disappointing. In fact, in Persona 5 Royal if you are dating Ann and go on the Christmas Date with her, she makes some comment about not wanting the others to find out about them. Like...girl, considering someone can finish Ann’s social link as early as June or so on NG+ I’m pretty sure your friend group would notice if you’ve been dating for 6 months?? I know that romance is definitely not the focus of the game, but if you’re going to include it why is it shoved into the farthest corner and never touched?
Don’t get me wrong, it is cute to see the romances in the game play out and such, but on the same hand I can see how much better it could be. In reality it kind of sucks to romance someone in the Persona games because no one acknowledges it, and you only get like 3-4 small scenes in each game to spend with them (beach in P5, festival in all, Christmas in all, valentines except for 3, White Day in P5R). Just imagine if you could take a walk in Kyoto with whoever you romanced, or were able to take your partner to the Jazz Jin in P5R and they would get like special date dialogue or something? Very very small additions, but it would go a long way in making the romances feel a bit more connected.
5. LGBT Romances
I went into this in some detail in Part 3 of my FES vs Portable debate post, so I to save your eyes from reading more I’ll just quickly say that Atlus definitely needs to add in more LGBT romance options because it’s ridiculous at this point. The fact that you can’t romance any guy (because all of the MC’s are male, this is not including the FeMC stuff because that’s not typical in the Persona series) but can have a whole harem (despite what they may do to you) is just ridiculous. They’d rather let you date a fully-fledged adult than someone of the same gender.
Also they’re cowards for scrapping the Yosuke romance and that’s that :)
6. Fixing Social Links
Link to the stand-alone post about this section.
I literally was going to include this in this post, but this section alone (which I knew was going to be the biggest) was almost as large (a few hundred words off) than everything prior to this point put together. I’ll make a separate post with just this section soon, but this criticism of mine can basically be boiled down into the fact that the main growth of a character should happen outside of their social link in order to avoid tonal whiplash in the story, and that this will fix the problem of some characters feeling “one-note” if you do not do their social links/confidants. Essentially, go back to the P3 method.
However, something that needs to be fixed for all of the games is that you shouldn’t only get social link points for saying what the person wants to hear. I get the train of thought that if you say what they want to hear they will like you more, but that’s not how real friendships work? Obviously you shouldn’t be saying something that offends them and think it will raise your points, but sometimes people just need to hear things?
I can think of three standout examples: Nozomi in P3 (Gourmet King), Mishima in P5, and Shinya in P5. Nozomi’s link is a hot mess in of itself, but it was very frustrating to at one point just be like “Hey can you chill?” when he’s trying to induct you into a scam/cult or whatever, and it reverses the social link. Like ok buddy fuck you too, I was just trying to say no and that you need to stop scamming people?? For Mishima in P5 (I’ll go more in depth on him in a later post), it’s just kind of strange that you can clearly see him starting to obsess about the PT’s but you can’t really tell him he needs to stop until the social link demands it. Even then, the only way to get points is pretty much to go “Wow Mishima, you’re the best! You’re the reason we exist! We love you!!!” and it just feels kind of wrong. Shinya’s is very much along the same line as that, except you basically have to do something even worse and encourage him to keep being a bully? Thankfully P5 doesn’t reverse confidants, but I probably would have done so with Shinya because I kept telling him he shouldn’t bully others until I realized how to get points with him. It just feels wrong to encourage such behavior until the character suddenly realizes they’ve been acting wrong. No shit, I’ve been trying to say that.
I think social links need quite the fix to them, but this is definitely one of them. Strong, real relationships are not just built upon telling the other person what they want to hear.
7. Have Characters Hang Out
This is mostly a suggestion based off of P5′s downfall in this aspect. I think that P3 and P4 did a good job at showing the characters hang out in other aspects, or hang out separately outside of the MC. P4 had a lot of good group hangouts, but not many scenes without the MC. P3 had the opposite where members kind of hung out together a bit, but also showed or mentioned them hanging out without the MC. However, P5 didn’t have much for the group hangouts and also I can’t really recall a single scene of the party members hanging out outside of the MC.
Along with all of the problems I mentioned earlier with the cardboard cut-out personalities, I feel that this contributed to P5′s group feeling a bit less cohesive. Obviously when they all hung out they acted like a real group of friends, but it’s hard to see it as legitimate when 95% of their hangouts are just meetings for the Phantom Thief stuff. The only times they hang out outside of the PT stuff is the TV station, the fireworks festival, helping Futaba + the beach trip, and the culture festival. Like I said, I can’t recall them hanging out together outside of being with the MC/PT business, although I could have missed some stray text message if one was mentioned.
In this aspect, P5 feels like a small step down from P3 and a huge step down from P4. I think some of the events in P4 are a bit unnecessarily long, but at least they go through the effort of showing that the group is also a real friend group, not just people trying to solve the murder. Strikers may be a step up from P5, but I haven’t played it yet so I can’t judge that.
Also bring back school trips to prior locations of Persona games. Imagine P5 group going to Inaba and it turns out this is the small country town that Joker came from? And they sprinkle in references to P4? *chefs kiss*.
8. Remove/Change Certain Tropes
(Spoilers for the babe hunts, stupid ass hot springs scenes, and Ryuji abuse after certain palace)
By that spoiler tag, you can probably tell that this is the category I’m most passionate about. I can deal with social links feeling a bit disconnected. I can deal with the MC being a self-insert. What I cant deal with anymore? These. Dumb. Ass. Scenes.
Let me explain (insert Sojiro voice here)
Every game has three main tropes. One, the babe hunt scenes. Two, the hot springs scenes. Three, one character being dunked on by everyone else. I’ll go through each, scream about my feelings about them, and why they need to change.
First, the babe hunt scenes. I don’t have much of a problem with this trope to be honest, I just think it could be done better in some games. I actually think the one in P3 was quite funny, because the group treated it like an “operation” which added a bit to humor. Truth be told, I was just a bit disappointed in P3P FeMC route when you didn’t have your own version of the “babe hunt” thing. I know Yukari and Mitsuru aren’t the types to go hunt for boys, but perhaps the MC could have suggested it as a fun idea. In P4, this scene happens in Okina and largely remains the same as the P3 formula, but I think it lacks just a bit of the humor that the P3 one had. Lastly, in P5 this scene happens during the beach trip but compared to the others it’s pretty...lackluster?
It shows a montage of Joker, Ryuji, and Yusuke talking to girls but no actual dialogue goes on. After talking to three or so, Yusuke disappears and this is when Joker and Ryuji meet the two “flamboyant” men again. This time, the men either chase them down or call after them (?) depending on if you’re playing Vanilla or Royal. I don’t like how they use these men in the first place, but on top of that it kind of takes the “babe hunt” out of “babe hunt” if you don’t actually...hunt for babes? Like no actual dialogue is spoken when trying to convince the girls, which was most of the fun in the other scenes. You don’t even have free reign to walk around at the beach, and the scene is formatted in a more cutscene type of way.  It just makes P5′s babe hunt fall flat in many ways, and overall I finished the scene with a strong “meh.” The only good things about this was watching Makoto and Ann defend themselves and Yusuke with the lobsters.
Now for the hot springs scenes....hoo boy.
Simply put, in my opinion, these scenes suck ass in almost all of the games. P3 is the least egregious in my opinion, for a couple reasons. First is that it shows that Junpei and Ryoji were kind of trying to peep on the girls, and Akihiko and MC were just dragged into it. They have some funny dialogue, and in FES and Portable they even included the option to try and evade the girls. I found the little evade minigame to be really fun, even though every time I can’t help but fail because I want to say “It was a cat!” I find it interesting that there is the option for the men to get off scott-free, and that their dialogue after the trip is over changes slightly because of this.
On the FeMC side, I also find it fun that you have the reverse of the minigame and actually seek out the boys. My only letdown with this entire scene is if the boys are caught. I get it, it’s supposed to be funny with Mitsuru executing them and such, but as a reasonable person with a brain it seems really dumb to me that Mitsuru would just punish all of them when it’s just Ryoji and Junpei’s fault? This is nothing against Mitsuru, but her actions just seem so...exaggerated for some reason? Like Mitsuru is usually smart, and even if she is embarrassed I don’t get why she would punish innocent party members. A huge disappointment for me was that the FeMC isn’t able to stop Mitsuru from doing this either. Not even a choice to try and encourage Mitsuru or discourage her (so both options would be available). You just kinda sit there and watch, even after Akihiko say “It was a misunderstanding!” or something. For me it was especially strange because MC was dating Akihiko at that point, so why wouldn’t I try to hear him out? Just struck me as kind of dumb.
If I thought that was dumb, P4 and P5 were out to really make me roll my eyes and sigh in disappointment. Unlike P3, which has most of the scene being pretty good besides the very end where Mitsuru punishes the boys, the P4 and P5 scenes are all bad. This is not the first time anyone has said it, and won’t be the last, but they aren’t funny scenes in the slightest.
In P4, it’s actually the girl’s fault that they’re in the hot springs when the boys walk in. They stayed over their allotted time and into the time when boys are supposed to be in there. So what do they do? Get flustered, yell at them, and throw buckets at the group. Oh, and they don’t listen to the boy’s protests at all. Really.
Who thought this was a good idea?? The girls even realize after that they were in the wrong, say they should apologize, but I don’t think they ever show a scene of them apologizing after. This whole scene, like the hot springs ones in general, are just exaggerated (ie. throwing masses of buckets) to be funny, but they really fail in my opinion. It just serves to make the player kinda angry (since they’re usually on the receiving end) and make the girls look wildly unrealistic and dumb. I have never really thought that needless physical abuse is funny, so these scenes are just the bane of my existence apparently.
There actually isn’t a hot springs scene in P5, but they did add one in Strikers.
If they wanted to still do these scenes, maybe they could switch from making it “just beat up the boys” into something else. For example, the girls could try to peep, or walk in on the boys. Equality y’all, sometimes girls can do those things too (but still don’t beat them up. Just don’t beat anyone up). If none of that happens, or maybe that’s how the scene ends, the rest of the scene could just be a chill, relaxing scene between those involved. Essentially, how the scenes go before the whole “lets beat up the boys” thing comes in.
Lastly, on basically the same vein as why I don’t like the hot springs scenes, I’m starting to get real sick of the “let’s shit on this one character” trope. In Persona 3, I don’t think it’s that bad because they kind of do it with Junpei but they also give him a lot of character development, and eventually the sort of hostile shitting on him turns into just gentle teasing.
For P4 I still don’t think it is too bad, because Yosuke is kind of the one being shit on but he also does the same to the other people in the group? I suppose the only thing that really sticks out to me is how Teddie abuses Yosuke’s wallet (making him buy/pay for a lot of stuff with his hard earned cash), but I also don’t like Teddie at all in the first place so I may be biased about him. Oh well, he still shouldn’t do those things and I don’t really find it funny but to each their own.
However...this problem walks and rocks the fucking runway in Persona 5. Namely, this happens with Ryuji. The most obvious aggressor in this is Morgana, because him and Ryuji butt heads so often, but the other thieves kind of do it as well. Obviously they don’t do this all the time, but it’s extremely frustrating when they do. Morgana getting into arguments with Ryuji at the drop of a hat get old very quick, and the other thieves poking a bit of fun about how dumb Ryuji can be is also not that riveting. Despite all of that, the scene that highlights all of this is the scene after Shido’s palace collapse.
You all knew this was coming, but I couldn’t resist talking about it. The scene is so tone deaf in so many ways that it takes away all of the emotional impact that they were trying to build. Even the first time I watched this scene, in which I didn’t think they would kill off Ryuji, I could still sympathize with the group being concerned about him. Then when he shows up they...just beat him up and leave him unconscious next to a pole while they walk away? Wow.
On all subsequent playthroughs I just skip this scene, but I truly cannot understand why that was the angle they went for. Were they trying to insert some humor right after an emotional scene? That can be done in certain cases, but....why??? It’s so unbelievable it’s almost laughable. It’s not even like the bath scene where the the girls think the guys are trying to peep on them. It’s simply because he survived which I assume is what they wanted!
“Oh no you made us thought you were dead (even though he didn’t because he couldn’t control any of this), we’re going to beat you up!” Now you just make the characters look like irrational idiots.
Seriously Atlus, stop doing this. In most cases it just serves to make the player kind of frustrated, and in this case it it literally takes all of the emotional weight out of the scene and makes me think worse of the entire female cast. Please. Stop.
Well that’s the end of that. I don’t think I said anything too revolutionary, although my opinions about the social links and characterization might get me some flak. I just want the characters to be more than one personality trait... This was a really long post again, so kudos to whoever made it to this point!
Next time, on Dragon Ball Z Casual’s pointless posts: something Persona related :)
13 notes · View notes
fayesdiary · 3 years ago
Text
Since I've been feeling like crap lately (AGAIN, and I'm starting to suspect it's an allergic reaction rather than stress in and of itself so I'm gonna do a check after Summer) I stopped playing Conquest for a little while and started replaying Echoes instead! As a bit of a comfort zone and to not have to constantly worry about new stuff and getting my butt kicked. I'm playing on Classic Hard, since you can rewind turns in here, thank Mila. Seriously, how was this feature introduced fifteen games late into the series? Do you have any idea how much I'd love it in Conquest? At least with older games you can cheat with save states! ...Anyway, I played until the Deliverance Hideout, have some unprompted rambles:
I used the first Pitchfork on Lukas so he could reclass into a Cavalier! He works really nice, retaining the relatively high Attack and great Defense, but getting a whooping +3 Mov in the process, which is amazing in the earlygame! And in a game where units have a base movement of four and there is no Rescue or Pair Up, every little bit of extra movement matters. Needless to say, Forsyth and Valbar are getting the Pitchfork too! (Fernand really is an ignorant wit for looking down on soldiers with pitchforks when the Pitchfork is one of the best items in the game)
Speaking of extra movement, I gave all of my stat boosters to Faye. Is it optimal? Not even a little, but who cares! Would have loved to have her go to Celica's route, but Alm's side desperately needs a second cleric. Helps that Faye has a button of unique spells as a Cleric which are super useful. Guess that will happen in the meme playthroughs...
That scene before the Southern Outpost where Gray asks Tobin if he likes girls and he halfheartedly answers "yes, I guess" makes me think Tobin's in the closet and has a crush on Gray. Helps the fact he gives up on Clair really quickly saying he doesn't want to ruin his friendship with Gray, soo... (then again, this is a really healthy approach to have regardless of Tobin's sexuality. Gets a double approval since I hate love triangles with a passion)
After playing any other FE title but especially Conquest, playing these maps that are just open fields full of nothing except the occsional forest and heal tile hurts. And these are just Alm's maps that are boring at worst, I'm really dreading Celica's...
The Faye/Silque and Kliff/Tobin supports are such a waste. This game has few enough supports as is, and these are just a waste of time. There aren't any fun interactions because Faye and Kliff refuse to talk and immediately leave until the A support, they don't reveal anything new about the characters involved and it feels really insulting especially to Silque and Kliff, since these are the only supports they have. If I ever rewrite these, I think I'd keep the C supports as-is but have Faye and Kliff apologize in the B support and, you know, actually talk.
Faye's first base convo mentions the attack at the prologue and how Alm rescued her, and honestly? She might as well just write "I obsessively cling to Alm as a coping mechanism", especially after they leave Ram and you start reading their support together. I mentioned before I really like how Faye has a reason to obsess over Alm (not that it's in any way justified mind you) and how her behavior gets actually treated as creepy instead of romantic for once (but she still sees Celica as a friend rather than a rival or a threat), but I hate the fact she never gets any chance whatsoever to heal, find some happiness or friends on her own, and let's not forget that garbage endcard. God forbid a Catria ever moves on or finds a purpose for herself that's not crushing on the main lord, right?
Since Faye references Mycen in her victory quotes and has a support bonus with him, I like to think she's the one he trained the hardest after Alm, since you know. She was taken hostage and almost got killed by Slayde in the prologue. There's a reason why she's implied to be the most traumatized of the Ram gang.
Python's voice reminds me of Xigbar's, and I wonder if they share the same VA. Helps that they're both snipers and love to mess with everybody.
You know the Thieves' Shrine at the start of the game? You spook the bandit watchman and he runs away, but you can leave, come back and he'll have new dialogue before fleeing again. If you want to be a jerk, you can bully him by repeatedly leaving the shrine and coming back!
4 notes · View notes
medea10 · 4 years ago
Text
My Review of Love Live Nijigasaki School Idol Club
Tumblr media
AAAAAAAAAAAAH!
I’M BACK IN IDOL HELL!
Another damn Love Live! Seriously? Another damn one!?
Actually, I knew this was going to happen from like almost two years ago. Back when I was an active player with the rhythm game app LLSIF, we’d get these special characters popping in every now and then, usually as SSR, SR, or N scouts. Then in 2019, they put out singles for each girl to play and I knew then and there that a new Love Live was already in the works and were going to feature these girls.
THIS STORY: First of all, the characters of this story are not becoming idols because the school is in danger of closing down. I know that was like a big thing in the original Love Live and in Sunshine, but that’s not the case this time. This school looks very well populated and well-established. So let’s just squash that trope.
Tumblr media
Ayumu and Yuu got bit by the idol bug leaving school one day when they came across a solo performance out in the open. The girl performing is named Setsuna Yuki and she’s part of the Idol Club at Nijigasaki (the school Ayumu and Yuu attend). The next day, they learned from the student council that the club has been disbanded at the request of Setsuna. So what do Ayumu and Yuu do now? They’re going to try and revive it!
Tumblr media
But what about the girl who started the idol club in the first place, Setsuna?! The reason for Setsuna disbanding the club was because she felt that she and the rest of the girls in the group were on a different wavelength. So she decided to disban the club, leaving the other girls, Emma, Kanata, Shizuku, and Kasumi to go their separate ways. But that wasn’t the only thing on Setsuna’s plate. Setsuna kinda lives a double life on campus. She’s Setsuna in the school idol club, but she’s also the student council president, Nana. So Ayumu, Yuu, and Setsuna end up reviving the idol club. Emma, Kasumi, Shizuku, and Kanata end up joining again. And eventually, we get other members Ai, Rina, and Karin to join in. And since there’s quite a long list of characters, let’s talk about them.
Tumblr media
Ayumu is one of the first girls to revive the idol club. Unlike the main girls from the other series like Honoka and Chika, she’s not as crazy-energetic and idol-crazy. She’s more of the lover of cute things. She was sparked by idols when she saw Setsuna perform.
Speaking of cute things, Kasumi is the idol-loving crazy girl that loves all things cute and wants all of her performances to be cute.
Emma is the first Love Live character originally from a place that’s not Japan. This Swiss-miss came to Japan to become an idol.
Setsuna lives the double life. At school, she’s the disciplinarian student council president, Nana. But when she’s in idol form, she’s Setsuna Yuki ready to shine on stage.
Shizuku got interested in becoming an idol to help with her acting aspirations.
Rina got curious and ended up joining the idol club despite having problems showcasing her emotions. That’s why you see the computerized monitor on her face.
Ai joined alongside with Rina and with her Sporty Spice persona, she’ll get the club on their feet.
Karin is already well-established in the modeling world, but ended up getting into the idol world after hanging with Emma.
Kanata…likes to sleep. Oh, and she has a younger sister in an idol group at her school.
Then there’s Yuu! She isn’t the kind of idol member that sings and performs like the other girls, but works to support each girl in their goals.
Oh and all of these idols are SOLO ARTISTS!
BETWEEN THE SUB AND THE DUB: As usual with the Love Live franchise (and most other idol animes), these voice actors are brand-spankin’ new. These girls are usually only known for their work as actual idols and only a few of them really go on to do a full-length voice actor career. Then I get, SURPRISE! Akari Kitou is in this too! This girl was in EVERYTHING these past two years! Everything! Every-damn-thing! Now she’s a Love Live waifu! Actually, several of the seiyuus here I’ve seen in a few things here and there and that’s pretty rare since I’m not hip to all the idol groups in Japan.
Now for the dub, because we all know FUNimation! Yeah, they licensed this just like the previous Love Live series. However, they really kept this series all to themselves where not even Hulu could air it. At the moment, no dub has been announced or planned. I’m assuming it’ll happen one day. I only say this because of all the other Love Live series. Here’s what you might recognize these folks from.
*Ayumu is played by Aguri Oonishi
*Setsuna is played by Tomori Kusunoki (known for LLENN on SAO: Gun Gale Online)
*Kasumi is played by Mayu Sagara
*Ai is played by Natsumi Murakami
*Emma is played by Maria Sashide
*Rina is played by Chiemi Tanaka (known for Ririko on Sakura Quest)
*Kanata is played by Akari Kitou (known for Nezuko on Demon Slayer, Yashiro on Toilet-Bound Hanako-kun, Iwanaga on In/Spectre, Tsukasa on Tonikawa, Aru on Hitoribocchi, and Kaho on Blend-S)
*Shizuku is played by Kaori Maeda (known for Selka on SAO: Alicization)
*Karin is played by Miyu Kubota (known for Sister Lily on Black Clover)
*Yuu is played by Hinaki Yano
NEW BEST GIRL: As you may know, I have picked my favorite girls from the Love Live fandom. Nozomi is best girl in the original and when it comes to Sunshine, Ruby is tops!
Tumblr media
When I saw the new girls back when the app LLSIF released all the single songs for the Nijigasaki club, I was curious about one particular girl. I had a feeling Rina was going to be a special kind of interesting. Why was she wearing a special mask on stage? Is she an introvert who hates to be seen up-close? I had to learn more about her! Turns out Rina had a lot of trouble expressing her feelings. When she’s excited, sad, irritated, or satisfied, it’s just the same expression. I love Rina. She’s my precious cinnamon roll and if anyone talks smack about her is gonna get a bop in the face.
Tumblr media
ABOUT YUU: I know what you’re thinking, what the hell is going on with Love Live giving us 10 girls  instead of 9? And I would agree! LLSIF game gave us 9 solo albums and Yuu is not among any of them. But then I recently downloaded LLSIF All Stars and discovered the interactive portion with all of the girls and how your character is the unspoken 10th member of the group. Yeah, Yuu is pretty much that character.
SHIPPING: In the original series, I was a bit of a multi-shipper that was open to any hookups if I can see it. When Sunshine came along, I was still a multi-shipper, but heavily Kanan x Mari to a point where I’m imagining their wedding. This time around…yeah, once again I found myself shipping the fuck out of third-years.
Tumblr media
This is Karin x Emma. I support the fuck out of this. Never forget that!
Tumblr media
And while I’m at it, let’s add Ai x Rina. Ai was literally Rina’s first friend. She will go anywhere for this girl and do anything for her.
Tumblr media
I should probably add Ayumu x Yuu too. But then again, this is Love Live. No matter what ship we all choose, it’s all for naught as no one really confesses their feelings for each other. Right?
Hahaha…Foreshadowing!
Tumblr media
THE SAME, BUT…: Yeah, you know how this goes. Since this is an idol anime and the third one from the same franchise, I’m gonna squawk about the similarities this series has with the first two Love Lives. Yes, we’ve got the cutesy, annoying idol with Kasumi. Yes, we have the token class president with Setsuna. Yes, the animation for all the dance scenes is wonky CGI. And yes, we have a center second year with a red-ish hue to her hair with Ayumu. But there’s just so many glaring differences compared to the other two series.
*First of all, the school is not in any danger of closing down. The original Love Live had Honoka and her friends starting a school idol club to drum up attention for their school so it wouldn’t have to shut down. Love Live Sunshine also had that with sadder outcomes for the school. This school is huge, has many different clubs and activities. This school is safe! But if they pull some shit out in season two saying it has to close down, I call bullshit.
*Nijigasaki High School Idol Club mostly has solos. One of the reasons for the falling out at the beginning between Setsuna, Kasumi, Emma, Kanata, and Shizuku was differences. Every girl has their own thing and they respect that. Even in the app, there are a lot of solo songs and only a few where two or more of the girls are singing together.
*Add to that, this group doesn’t really have a “group name”. I mean Nijigasaki School Idol Club doesn’t exactly roll off the tongue like μ's or Aqours.
*The big, scary student council president is a second year. Unlike Eli and Dia from the previous series, Setsuna (a second year student) is really the scary one with power. But much like Dia, she does have a passion for idols. It’s just that Setsuna goes above and beyond to hide that along with her true self. I bring this up because when the second season comes (AND IT WILL), I have a feeling they’ll introduce this one character that’s in the game and that’s going to be quite the game changer.
Tumblr media
FAVORITE SONG: Chase by Setsuna.
I think all of us were blown away by that song in episode one.
ENDING: After Diver Fes and Karin’s solo performance, the girls decide to hold a training camp at their school. During the camp, Yuu was still awe-struck by everyone’s dedication to the club and the performances in the previous episode. And by the end of the camp, Yuu says there should be a school idol festival to show everyone that school idols are awesome. Much to my dismay, I doubt that this anime will follow the game route and have μ's and Aqours perform. Actually, the groups seen throughout the series are characters I would run across in one of the other Love Live apps, including Kanata’s little sister. Moving on!
Tumblr media
Everything was going along swimmingly with this School Idol Festival. The student council (or Setsuna as her alter ego Nana) agreed to it, the students of Nijigasaki are excited for what’s to come, and other schools including Kanata’s sister Haruka’s school are willing to participate. However, the big friction that sparked came from Ayumu. As we all know, she and Yuu are close as can be. Ever since the resurrection of the School Idol Club, Yuu has been there to realize the dreams of everyone. Ayumu got jealous, especially seeing Yuu with Setsuna. So she corners her and wants Yuu all to herself and…
Tumblr media
Whoa. Confirmed lesbianism!
Let’s just say Ayumu’s jealousy came and went as she realized she can’t stop Yuu’s dreams and that Ayumu’s gonna have plenty of devoted fans besides Yuu. So thankfully that was resolved quicker than I thought and now we can focus on the School Idol Festival. The festival was actually going really well. There were separate stages for all of the solo idols and there were sample songs from all the Nijigasaki girls heard throughout the finale, and only a few hiccups during the day. But nothing Rina couldn’t fix. So much for the rainstorm!
Oh come on guys, plenty of idols from this franchise and other shows performed in the rain and they all turned out just fi…
Tumblr media
Oh, I forgot about Honoka.
Tumblr media
Oof. Zombieland Saga did her wrong. Never mind what I said!
Unfortunately, the rain didn’t clear up until 7:05 (five minutes after the time allowed for this festival). But all of these idol fans waited and they wanted a show. And so, that’s what they got. Nijigasaki and all the other participating schools performed together. So the festival was a big hit. People who watched it sent a request for another festival to happen. So there’s definitely going to be another School Idol Festival in their future. But what about a season two?
Pfft. COME ON! You know there’s going to be a season two. The girls haven’t experienced heartache of the upperclassmen graduating. Shioriko hasn’t been introduced yet. Tokimeki Runners hasn’t been sung yet. An actual Love Live hasn’t happened yet. That is the whole point of this franchise, right? To have idols participate in the famous Love Live School Idol Festival? So yeah, I know no one has greenlit the Nijigasaki series or announced anything, but I know it’s gonna happen. I can smell it. Love Live will never die. Why else is there going to be a Love Live Superstar series coming out in July?
I gotta say I enjoyed this series. It’s nice to see the struggle of creative differences with the club members. I mean in the past two series, the girls would all agree to something or eventually get to a happy conclusion and sing together in perfect harmony. Cute, but not realistic! And these girls are all very different so it’s good to see a lot more solo performances. Both μ's and Aqours have members with solo songs. It’s just that if you’re an anime only person, you probably wouldn’t know that. Otherwise you would know that Riko and Maki are superior in the singing department.
Prove me otherwise!
Recommendations are always tricky in this area. Idol shows are either loved or hated by the anime community. And I unfortunately can only recommend this to idol show watchers. I’ve already stuck my neck out to recommend Zombieland Saga to everyone.
If you would like to watch Love Live Nijigasaki High School Idol Club (fuck that’s a mouth-full), it is available for streaming only on FUNimation.
9 notes · View notes
formulatrash · 4 years ago
Note
Hi! I hope you don't mind me asking, but I was wondering how you got started in the autosport journalism industry? I'm normally graduating (bachelor degree in journalism) in less than a year and I would love to get a job in F1 or FE. My teachers however don't see sports in general as real journalism so I don't get much help from them. So I was wondering how you got started? Thank you!
Heya,
So, it’s a tricky one. There is no formal route into motorsport journalism - or to be honest most forms of journalism - which causes lots of industry problems. It sounds like you’re already doing the most sensible thing, which is to take a journalism course and learn those very relevant skills - but the industry as a whole can remain very opaque if you have no existing connections into it. 
So, what I did was not usual; I was already a BBC producer when I decided to go into motorsport and I basically shoved my way in with full princess mode engaged because it was very hard to stop me. But I appreciate that is not an option available to everyone, so have been thinking about this all day.
One of the problems with there being no formal, regulated routes into motorsport journalism is that it lets people exploit a lot of writers in their early career in order to get the clout of writing for an accredited publication but basically for free, if not straight up for free + paying any travel expenses you have. It’s cool and all getting to go to a race but they rarely provide any form of support or training and ultimately, your work is going to benefit [insertmotorsportblognamehere].wtvr instead of yourself. 
The thing I most recommend is to start creating content yourself - whether that’s writing about races or making videos or a podcast. Get yourself a social media presence, start conducting yourself as though you’re part of the industry (most people who claim to be are... fronting a little and that’s fine, it’s that kind of place) and start looking out for opportunities to get noticed, like the drivers. 
I’ve been thinking all day, because I’ve had a work experience kid in at Esports Verdict (the site I’m the editor for) all week and been training him and actually I’m pretty good at teaching people and have a criminal records check and whatever so am at least not Some Creepy-Ass Dude for trying to skill people up, neither will I scam anyone out of cash for helping them because like: eww.
So if there’s enough people who are interested, I was thinking we could do a mini-course as F1mblr, where I’ll organise some Zoom calls and you guys can ask me about working in motorsport and we’ll do some written pieces where I'll  either assign something and then help you develop it or help you work on something you’re already writing. 
Then the next week we’d look at social media and best practice and how not to lose your mind entirely on it, then like YouTube and podcasting and by the end, we’d have like a miniature zine of F1mblr’s stuff that I could put together a Wordpress to host and call it like, Season 1 or something and a mini podcast series or something and I’ll get some people from the industry for interview practice and photographers to talk about that side of it. Hopefully you guys could come away from it feeling like you could go out and confidently pitch and know more about how to get what you want from the industry. 
If people are interested in that, then I think it'd probably be like four weeks with like 3 hours a week, one evening and then some research/writing time either side of that but nothing mega-arduous. I’d love to see more people from this side of the fandom gain the confidence of a white boy with a podcast 
You’d need to be 18 (and I am serious about that cus there’s a problem with content sign-off otherwise, sorry) but otherwise no upper age limit, no minimum experience etc and it doesn’t matter what you’re aiming for, I’ll try to tailor things and maybe make groups if there’s distinct separate interests.
If people are interested, drop me an email to [email protected] with F1MBLR in the subject line. Put a couple of sentences about yourself, what skills you’re particularly after and 200-300 words about something in motorsport that makes you laugh every time you think about it. 
35 notes · View notes
electricprincess96 · 4 years ago
Note
Another point for me being worthless and unworthy of being called a writer, I think Three Houses is a good, flawed but still good, game and I don't think it looks ugly and while some things aren't handled the best other things are done great and that the characters (outside of CF) are the best they've ever been in FE. But I know I'm factually wrong. Multiple people more intelligent than I am say it's so bad that it makes Manos look like The Lion King. Haha, I deserve to have my Switch destroyed.
I don’t think any of us quite think the game is that bad. It’s rushed, got holes in it but it’s hardly terrible, on the surface its easy enough to follow and most of the issues come from people only playing one route (*cough* Crimson Flower *cough*) and not acknowledging the rest of the game and not realising the Red Emperor with Ram Horns on her head is obviously the bad guy and the point of the first half of the game was to trick you so that the twist would be more impactful. 
I think they could have done a lot better, I prefer other games in the series, I’m also super burned out after playing the game 5 full times (I replayed CF when they released Jeritza and the Wolves) but the gameplay is fun enough, I genuinely feel it could have been a great game if it was given a bit more time.... and they had a continuity guy....
9 notes · View notes
gascon-en-exil · 5 years ago
Note
Why would CF be considered bad? The devs say that it's the route about fighting for what you believe in, even if others get in your way. You may have to take down good people, but in the end her route ends with no more gods', nothing dangerous lurking anymore, etc. It doesn't seem like a bad route other than maybe killing good people.
I take it you mean “morally bad” rather than “badly written,” although the two are not mutually exclusive. I’d say that the CF we have is bad in both senses of the terms, and that a better-written CF would been have even more obviously morally objectionable but would have succeeded on that basis - a proper villain route where you get to enjoy being a genocidal conqueror (possibly with a side of your self-insert getting to sleep with your preferred flavor of villainous archetype between Edelgard, Hubert, and Jeritza).
Now, as for why it is, despite the muddled presentation, a villain route:
There are still dangers lurking in Fòdlan, and they’re called the Agarthans. CF is the only route where Thales survives, and where you make the least progress in dismantling his organization. AM gets him and potentially Myson in addition to Cornelia, while VW and SS leave out Cornelia but take care of Thales and raid Shambhala with VW additionally getting rid of zombie Nemesis and the Elites along with a handful of low-ranking Agarthans. CF kicks the Agarthans back to a postgame war waged entirely in character endings, which is neither satisfying as a player nor likely to remove the threat entirely, based on CF’s parallels with Genealogy of the Holy War (see below).
Fòdlan only has one (mainline) goddess, and she’s still alive at the end of CF. I’m not really sure where people got the impression that Rhea or any of the Nabateans consider themselves gods, but they don’t. Killing Rhea in CF causes Sothis’s Crest stone to disappear for no apparent reason (note that Rhea also dies by default in SS if you don’t raise your support with her, and yet Byleth’s hair does not revert to its original color in that ending), but Sothis herself “lives” because you can still S rank her in CF. This is two logical inconsistencies stacked on one another, the first being the bit about the disappearing Crest stone and the second being that Byleth survived its disappearance even though based on what we know of their birth their heart would not beat without the stone…meaning they should have died in that moment. When it comes to moral arguments however, Fire Emblem does not as a whole posit that the world would be any better or less prone to conflict without its gods. The “gods” of Fates and Echoes are really dragons undergoing mental deterioration in their old age, something Rhea does not show signs of except maybe in SS, and that only because the game realizes it still needs a final boss. In Radiant Dawn meanwhile, the game that evidently inspired Edelgard’s speech in the CF ending cutscene, Ike himself acknowledges the value of gods, and Ashera is not truly killed but is allowed to combine with Yune and become a complete entity again.
“Killing good people” is kind of a big deal. CF has the highest named character body count of any route, and although it lets you spare some of the people on its hit list you have to go out of your way to allow Claude, Seteth, and Flayn to live. You can never spare Dimitri, with the best you can do for him saving him from a humiliating execution at Edelgard’s hands and Dedue from becoming a Demonic Beast at the same time and letting them die together. CF Dimitri also doesn’t undergo the same trauma he experiences during the timeskip of the other routes, leaving him comparatively lucid and composed and thereby making all the route’s attempts to paint him as this violent madman who needs to be put down as little more than propaganda intended to rationalize conquering Faerghus and killing its king. Everything about CF positions it as the route of a conqueror; you invade two sovereign countries, take out their leaders, trample them underfoot (literally represented by the ending tapestry), and absorb them into a continental Empire. The bit about returning Fòdlan to the control of humans - incidentally also the goal of the Agarthans - means in this case dragon genocide, allowing you to participate in an event similar to the Scouring of Elibe’s backstory while also, like the Elibe games, forcing you to consider the ethical ramifications of such an act by giving you multiple examples of dragons who aren’t crazed monsters who need to be killed to ensure humanity’s survival.
The argument from Arvis. I went into it here, but the gist is that Edelgard’s similarities to FE’s original Flame Emperor are too significant to be ignored and notably do not make for a flattering comparison. Arvis also fights for his beliefs, a desire to unify Jugdral and create a better world with himself as emperor. In the process he allies himself with an assortment of unscrupulous backstabbing nobles as well as a shadowy cult that opposes a revered divine being and in the process commits multiple acts of murder up to and including most of the playable cast of the FE4′s first generation. He is no less an antagonist or a villain because he has arguably sympathetic ideals, and it’s only in the second generation when, broken and impotent (on account of the machinations of the aforementioned cult who only grew stronger under his reign - makes you wonder about CF’s postgame war, doesn’t it?) and with a new crop of playable characters coming for his head, he somewhat redeems himself by secretly delivering the divine sword Tyrfing to Seliph - tacitly acknowledging the inevitability of his impending death and that he was wrong in murdering Tyrfing’s previous wielder, Seliph’s father Sigurd, to advance his ambitions. Edelgard frustrates a lot of longtime fans of the series precisely because she never has any moment remotely similar to this, where her beliefs and actions are ever questioned in any meaningful way that forces her to confront what she’s doing. That’s to be expected when Arvis at the same point in his story was riding high off his triumph and couldn’t yet see how it would all unravel, but the constant echo chamber of Edelgard and her yes-men Hubert and Byleth is considerably more grating because it’s always in the player’s face. This brings me to…
CF isn’t about fighting for what you believe in, unless what you believe in is just Edelgard. The developers could make the argument that that’s the driving force behind Edelgard’s actions on any route, but choosing CF is never framed that way for the player via Byleth. It’s a spur-of-the-moment, purely emotional decision that asks you simply whether you should kill Edelgard for invading the Holy Tomb with an army and attempting to steal the Crest stones therein (which are, as a reminder, the remains of Rhea’s slaughtered kin - she’s got a pretty good reason to be as angry as she is). You’re not asked to reckon with the morality of Edelgard’s actions in that moment, and the game does its best to encourage you to forget about everything else she did as the Flame Emperor by simply never bringing up any of it ever again. This is why there are still fans arguing that Edelgard didn’t intend to have Dimitri and Claude assassinated in the Prologue, or that she wasn’t complicit in Flayn’s kidnapping, the experiments on the Remire villagers and students, and Jeralt’s death. The game refuses to let you judge her actions for what they are, even in some dialogue options in non-CF routes where you’re forced to pick one of two options sympathetic to Edelgard. Edelgard herself expresses surprise if you side with her, but there’s no explanation given for Byleth’s choice other than that they believe in her. Fates’s Conquest route has repeated moments where Corrin regrets siding with the family who raised them despite the presence of a more rational alternative (or two), as if they’re only there because they were railroaded into it by the player; Three Houses has the opposite problem, where it’s more prepared to question your decision if you take the less emotionally-driven option and side against Edelgard. To put it bluntly, the only reason from a storytelling/characterization perspective to pick CF is because you like Edelgard - possibly as an object for self-insert romance since the route itself leans hard into that interpretation even if you don’t S rank her.
99 notes · View notes
four-loose-screws · 4 years ago
Note
What would you rank all the fire emblem games that you have played.
Thank you for waiting, anon! This essay is finally finished! XD I don’t know if either of us ever intended for this to end up so long, but it did.
It’s interesting to see how each person experiences each game, so I hope everyone enjoys reading this. If anyone wants to ask questions for more details or just for conversation, please do!
I did a tier grouping ranking as well as ordering from bottom -> top, because that helped explain my feelings a little better. This isn’t really reflecting my nostalgia or personal feelings for the characters/world quite as much as “how much fun I had in my initial playthrough(s).” Because I think that’s what these sorts of lists are generally asking for.
First, I’d like to make a general statement about why I love FE games so much: Well, most simply it’s because I have more fun playing FE than any other series. That much is obvious though, right? I also love them because they all stand out in their own way, with their own unique combination of features, and because they are all super ambitious titles. It may lead to some rushing and half-baked ideas, but ambition is what excites me the most in any series. Even if the creators are not able to fully realize the ideas they had, the hard work still wows me as I play, and I can see hints of the full vision they had in every nook and cranny. Even the lowest games on this list are pretty high up there for me in fun level. The “fun but flawed” games just had glaring issues that interrupted the fun from time to time.
...FEs 1 & 3 are overall exceptions to the “unique and standing out rule,” being early games in the series; and FE6 set up post-Famicom FE, so it’s pretty basic, too - but they still get their own awards for setting a solid foundation for a fun video game series that withstands the test of time.
I can’t fully explain it, why I attached to FE the most over all other game series out there. But when I play FE, I usually don’t think about what’s not so great about the games. I just have fun. The gameplay always has me thinking, and I get engrossed in the stories and unlocking convos and supports.
Basic Tier
These games are really hard to judge properly in the ranking system, because they are just so basic for the series.
FE1 / FE11
When FE11 came out, I remember it getting so much flack for being really, really boring. But I didn’t get that. I like FE gameplay and storytelling at its core, so I don’t need the bells and whistles to have a good time. I knew this is where the series started, and was surprised with what content there was considering this is a remake of a game on the Famicom (NES).
FE1 set a very solid foundation for what the core of the series would be. Load it up next to a modern game, and it feels so the same and different all at once. I’ve only played a little bit of FE1 itself. I just can’t get through it because FE11 is SO similar to FE1, so you really only have to play one to get the whole experience. I didn’t feel like playing the same game over again at the time, so FE1 is still on my unfinished list.
Basic, solid foundation for the ages / 10
FE3 / FE12
After FE11 played it “safe” and took an “upgraded graphics with a few new ideas tacked on” approach, I was blown away by how much FE12 did, even if it was more for worse than better sometimes. It added so many conversations, was the first to tinker with the idea of a more fleshed out Avatar, added more story… and so on.
From what I’ve read recently, the new story stuff isn’t that great, but I don’t remember now. I’ve only played this game once. Overall, despite some clunk with the giant maps and so on, this game really challenged itself to improve from FE11, and it’s how I learned to love remakes that aren’t afraid to deviate from and add a lot to the original!
Set the stage for what kind of fun and ambition an FE remake could have / 10
FE3 is way more of a classic than any of us in the West can truly understand. It sold insanely well (the best in the series until Awakening I believe?), challenged the programmers to put FE1 on the cart as well, long before re-releases were a thing in the industry, and the game even made it to the Super Famicom Mini! I haven’t played it yet because again, it’s hard to get the motivation to play through the slow speed and clunkiness when I’ve already experienced the remake, but I’m looking forward to it some day.
The good ol’ days of the Super Famicom & SNES / 10
FE6
This was the first game without Kaga (the series original creator), so it set the stage for a future without him. The series might have strayed far from his plans for story and such, but this game, while it was pretty basic, firmly established a new foundation for the series on a new system, and gave a glimpse of what greatness the future had in store.
Overall though, this game is harder to commit to memory than others, except for classic characteristics like how terrible Roy is until, finally, BAM he gets his sword in the final stretches of the game; and running in circles from Douglas so you can avoid fighting him and successfully recruit him after the chapter.
Awkward, but sets a solid foundation for post-Kaga and post-Famicom FE / 10
Fun But Flaws Distracted From The Fun A Lot Tier
FE16
I really, really hate to say it, because this game tries to mix up the FE formula with the school setting and other new features and changes, and brought in a good mix of old and new, just like all the other FE games. But this game left very little impact on me for such a big experience. And I’m leaving out the fact that trying to play all four routes is dull as heck when I place the game this low. I’m basing it off of just how much I enjoyed the first playthrough.
Overall, I was most turned off by the class system. Which is funny, because I’ve seen others praise this as FE’s best class system. Everyone’s different. Classic classes like troubadours are just gone. The top tier classes are super limiting. Of course, you can just stop one tier down, but that’s not emotionally satisfying to me - I want my characters to reach the top! Despite having such free choice, I feel more limited than anything. If they’d just stopped at 4 tiers and not tried to go to 5, I think that would have been best. They had to stretch out the available classes too much to get to 5. ...Although being able to have an army of dragon riders is awesome, I’ll give it that. Dragons are too cool. 
I was also really disappointed by the story. Fire Emblem has established that it can write a really emotional plot, and not be afraid to pull punches, with games like 4 and 8. I was expecting a huge contrast between part 1, where everyone is friends and classmates, and part 2, where war rips them apart, transforms them into different people, and forces them to brutally slaughter each other.
But in reality…the hate between Dimitri and Edelgard has nothing to do with the school at all… That was jarring to me. Of course there is no one right direction to take a story in. But the worldbuilding and story writing… feels even less coherent than Fates. That’s an accomplishment.
This is the one time I say ambition was really just too much. The game didn’t get enough polish. A game about the seasons doesn’t even have seasonal differences...
While my friends who don’t usually play Fire Emblem have had a fantastic experience with this one, after all I’ve been through, I found that I liked other FE’s more.
I think the best part about this game is the characters and supports. After Fates had a ton of supports in it just because it had to have them, the creators of this game weren’t afraid to change up the support formula once more, so they could balance quality and quantity. ...And then, ironically, this game went for the (almost entirely) mute, personality-less avatar character. Funny how that works out. XD
Dragon Lord Army Go! / 10
FE14
I feel this game deserves way more credit than it gets, while also agreeing with the critiques. The ambition was as great as ever. But then it got stuck in development hell and we got what we got. (For those who don’t know, the team was divided in two - the team that wanted a more fanservic-y experience, and the one that wanted to make a standard FE.)
I think the gameplay is the best part of this game, Conquest is great, and the gimmicks are indeed gimmicks, but still fun. In offering three different experiences, the entire package will please few, but that was the point of the multiple routes, to give everyone one route they would like, not to please everyone with all three.
But beyond the gameplay, the story is all over the place, the multiple routes just create more questions than answers; and features like an increased number of support convos and children feel like they are there only because of a desire to bring back “popular” features. After multiple food/cooking supports in a row, I couldn’t take it any more. There was so little that the characters were actually talking about in their supports vs. Awakening. I generally feel that more supports = better, because character interaction through supports is of course a highlight of post-Famicom FE, but in this case, the numbers did not do any favors.
Bringing back weapons that don’t break didn’t feel well done, either. I just ended up using basic weapons the whole time because I didn’t want to deal with the drawbacks of the higher level weapons.
Back to a positive for me: The hub world was neat, though it needed some convoluted story writing to be included. I was amused by going through the different features and collecting the items. I agree with Nintendo of America taking out the “petting minigame,” but since I lived in Japan when Fates released, it was amusing to do on the train and weird out the bored Japanese people who peered over my shoulder.
Since all three routes were different, this game was fun enough until the end in comparison to Three Houses, of which I am STILL trying to slog through the last route one year after release. But Fates was made for every route to be different, whereas Three Houses was not, so it’s not surprising I feel like that.
But time for the real talk about this game… why is everyone’s HP so low??? What happened?????
Up and down and all around in quality from start to finish / 10
FE15
I really want to like this game more. Oh, do I. It’s absolutely GORGEOUS, the character art makes my heart skip a beat, the game proved that full voice acting does fit FE really well, it fleshed out things like the dungeon crawling & story, and added support conversations & skills, etc. while still staying kind of basic, retaining the feeling that the original was on the NES. The momentum for the fun and ambition that an FE remake could have transitioned well from FE12 to here and led to this being a stunningly presented game.
But the creators totally missed the point on what were the defining features of the game in my opinion, and that mismatch of vision ruined a lot for me. I loved the imbalance, struggling as I placed my units in corners of maps just to survive, until I obtained all those OP items, and my super soldiers marched into battle and did wild and amazing things. Valbar with +5 move and 40 speed with the Speed Ring is the one thing I remember the best of FE2 and oh man was it fun, and did I love it.
And I mean, I understand why the creators weren’t going to keep that imbalance, it doesn’t make the game good for everyone. It’s just something I found fun, and made the game stand out among the other FEs. But the developers really just replaced old imbalance with new imbalance, the dread fighters being the one thing I remember in particular.
And they defined FE2’s best defining features as “the maps and the terrain effects” and I just did not agree. That was the stuff I DISLIKED about FE2! And that’s what they wanted to keep most? The terrain that made battles one giant miss, and the gigantic maps where I’d spend half the time just getting to the enemies? No thanks.
Then the story only cranked up the horrible treatment of the women, with Faye… being Faye, and I hated the direction they went in with Celica’s story...  Ugh.
For every step or two forward, there’s one back / 10
FE10
FE games are always ambitious, but this one cranked the dial up to 10 and tripped over itself a lot. Still, it provided (even if it is info dumped) an intense and satisfying ending to the Tellius saga, and is another classic for the ages. I found the pacing boring and slow until then, though.
I think now that I’m older I can appreciate the story much, much more - and how it shows the story and aftermath of the Mad King’s War from multiple points of view -  but the lack of the support conversations, and too much going on for any aspect of this game to be properly refined, still make this one lower on my list.
If only I could have played it more than once, to really get a good memory of the events of the game. My Wii actually scratched up my disk (How this happened, I don’t know, and it’s the ONLY disk my Wii ever slaughtered). It only held out long enough for my sibling and I to enjoy one playthrough each. I’ll get to playing my Japanese copy eventually!
Part 4 = Laguz Royals Emblem / 10
Somewhere Inbetween Tier
FE5
The last of the Kaga games. Still clunky and difficult, but with it’s own super unique features in capturing, stamina, and stealing weapons.
The brokenness of staves is not at all a flaw, but a feature in my opinion. Encouraging bizarre thinking and finding new ways to plow through maps is fun. I would probably be critical if this was a modern game, but I think older games need these quirks to stand out among modern titles with better graphics and decades of gaming history behind them.
And you still can complete the maps in a more traditional manner if you are determined. I did even for Reinhardt’s map.
Also, I gotta say... I don’t agree that this is the most difficult FE overall… it just has the hardest individual maps. The difficulty spikes are all over the place. The game goes from bashing your head against a wall to snoozefest constantly.
Fog of war was a mistake though, if I was a time traveler, I’d go back and make sure the programmers never figured out how to include it. XD
Steal ALL the tomes! / 10
FE13
Experiencing this game and its release in real time was an experience. The fandom really, truly thought this game might not only be the last FE ever, but also that it might not get a localization. Thinking there would never be a localization, I spent a night of my first trip to Japan buying a Japanese 3DS and a copy of the game. I only had 2 weeks on that study tour, but I was so determined that I used some of my precious free time to go shopping for it. To afford it, I even used the money my college gave to me for food, then subsided off of cheap convenience store meals with what little I had left. I barely had any true understanding of Japanese at the time, but I wanted other fans to experience this game, so I worked as hard as I could to translate as many supports as I could. This game is why I got into translation, and was what I really thought might be the end, so it will always have a special place in my heart for that.
Now to actually talk about playing the game itself. I really enjoyed it the first couple of times. Who cares that pair-up and the kids were OP, you either blast through the game with them and have a good laugh, or ignore them, set some challenging rules, and enjoy having at least a little challenge. I didn’t care much that the supports were a little lower quality because of the sheer number of them, I eagerly awaited unlocking each one, and reading what the two characters would talk about. (We fans have fanfiction to turn to if we hunger for more development. :p) The bonus content was plentiful, and a great fanservice-y way to bring the series to a close.
After all is said and done though, the game left me feeling empty when I thought about replaying it any further. The maps and story felt empty in comparison to previous games. Now that it’s been 8 years since the initial release, I’d of course enjoy a replay or two, but after having played FEs7-9 5 or 6 times in a row before moving on to the next game… anything less than that level of excitement was surprising for me. I placed this game kinda high on the list because it’s fun when you play it. It’s just doesn’t have as much replay value, I feel.
Also, as a group, the children characters are my favorite in the series. They all come from deeply traumatic backgrounds, and the way they work through that trauma and navigate being given a second chance, but also not a true second chance because this timeline is different from their own, is endlessly fascinating for me. I don’t know if other fans give them enough credit, so I wanted to point them out in particular.
Would have been a fantastic way to send off the series, despite the flaws / 10
FE2
This game is flawed, imbalanced, makes me want to throw things, and it’s all, somehow, in a way that makes me LOVE IT. ...So long as I’m playing using an emulator with a speed up button.
This game is so hard, and the hit percentages are such garbage. But as I played, and unlocked more and more OP weapons and items, until I reached a point where the zombie dragons - what once took all my efforts - were an enemy that can easily be slaughtered in 1-on-1 combat... I felt so satisfied.
Old games need some kind of charm to make them still worth revisiting in a world of much better graphics and features that have now had decades to be refined. For me, this game has that perfect kind of quirky charm in spades.
The maps and terrain though… I have no words, just bash your head into the wall and you will understand how I feel.
Also, this game reminds me of Zelda 2 in it being a black sheep of its respective series… that’s a fun little nugget of info.
Duma’s sprite / 10
FE7
I don’t remember this game as well, despite it being one that I’ve played about 5 times? I don’t know why, it’s yet another fantastic Fire Emblem with its own ways that it stands out, managing not one, not two, but three lords, introducing the tactician, and so on. Guess time has just not been kind to my memory on this one.
I remember being really impressed with the length of this game back in the day, and Hector’s mode offering enough differences to make it totally fun to replay the main game again.
Lyn gets kind of pushed to the side (because that’s what generally happens to women main characters in Fire Emblem, if there’s a male lord around), but having the three lords was really fun. With three people, you get a great balance between all of their personalities, and they all play off of each other well.
Of course I loved Lyn and Hector, most everyone does, but I was always just as much of an Eliwood fan. His average stats pushed people away from liking him as much as the others, but I always looked up to his kindness. Eliwood / Ninian was an especially favorite pairing for my sappy teenage heart. Eliwood was just so romantic and sweet to me.
And though the game was made easier with international audiences in mind, the developers hadn’t invented all of the “easier/for convenience” features yet, so this is the last time we got to enjoy some “harder” features like needing to buy weapons during battles, and a convoy separate from the main lord. That’s cool if you like that stuff.
Unlocking the paralogues is hard though / 10
Favorites Tier
FE8
When it comes to FE8, while there’s plenty to like about the gameplay (despite the game being so easy, but again, like I said with Awakening, you can just set your own challenge rules), what I really love to ramble on about is the story and its emotional impact. Lyon is so precious and kind, but has so many inner conflicts stewing deep inside of him, leading him to elder magics, and… The Demon King is just ends up as a sideshow compared to Lyon coming face to face with his own demons. Both the characters - and many players, I’m sure - hope and hope to find a way to save him, but there just isn’t one. There are never any real leads. There’s nothing. Only the harrowing reality that some people cannot be saved, no, that some people do not want to be saved. The inevitability of Lyon’s demise, and seeing it all play out, packs a punch most plots can only dream of.
But it’s not like I won’t talk about the gameplay features either. Bringing back much of the best of FE2, the overworld map and everything to do really enhances the experience. I mean, yeah, I guess two side dungeons isn’t that much to get excited over, I can see that critique… but I didn’t care, it allowed me to easily chase support conversations, and (with some RNG abusing to obtain enough Boots and money to buy the stat-boosting items, but hey, whatever it takes) I could max out my characters’ stats and truly “complete” a Fire Emblem game.
Sacred Stones is so awesome.
Finally! A postgame! I sure hope the developers keep this up in all the future games… oh. / 10
FE9
This is the first FE game I ever played, so it will always occupy the most dear and special place in my heart, even if FE4 eventually won over as my favorite.
Do you believe in first sight? I do, and this is what taught me it’s real. From the first second of the first cutscene, I was enthralled. ...And that’s saying something, when the FE9 cutscenes are the kind of thing only a mother could love. But I just knew. I may have been a wee lass of 14, but I knew a love that would last a lifetime was being born. ...Or that would at least last 14 more years. I can’t predict the future. Maybe I’ll wake up tomorrow and hate Fire Emblem with a burning passion? 2020 has taught me that tomorrow is always a big fat question mark.
Fun fact: in case you are wondering exactly what inspired my very initial interest in this series, it was a TV commercial. Probably this one. I just remember Ike running, of all things. My sibling and I both thought FE9 looked interesting from this commercial, and sought out the game all on our own with zero private knowledge that anything FE even existed.
This is where obsessions are born. Or mine at least. / 10 
FE4
As I’ve established, this is my favorite of favorites. The bizarre way money, arenas, items, and more were handled, actually made the game more and more fun for me. Big maps are just so fun. Gen 1’s story is a tale for the ages, and Gen 2’s story is… well, classic FE, which never gets old for me. It will never cease to amaze me even today what the SNES/S Famicom could handle.
All I’d want added is a “warp between conquered castles” feature. I’m completely neutral on a remake otherwise. Of course a lot more could be added and detailed upon that I’d be happy for, but that’s my one specific wish.
Calvary Emblem Forever / 10
Bonus:
FEH
I played this game every day for around 2 ½ years before I finally felt I had to break the habit, so I’m not leaving it out! This title got a lot of flack for simplifying FE gameplay, but… looking at it that way completely disregards the niche app games fill, and the interesting ways developers view what type of games app games should be, and how the developers work hard to both innovate for the format yet stay faithful to the source. It is surprisingly deep, and the maps + higher focus on unit skills make you think entirely differently about how to win in what is, in essence, the same gameplay as the main series.
Plus, what fan couldn’t get suckered into the fanservice of it? My best moments include attaining a +10 Nephenee while only spending money to get 2 of her, the other 9 were all F2P orbs; and becoming a Narcian/Valter shipper after supporting them on impulse because they were both on my flier team, and realizing the sick, twisted chemistry afterwards. Discovering rare-pairs is fun.
Also, finally, this game dared to nerf magic users a bit by making them RNG 2 only. If only the main series could do something like that.
I really enjoyed Heroes a lot, I just quit solely because it was a time drain. It was time to move on and play other things. And I’m glad I got out when I did. Seeing the game stoop to over-the-top powercreep (above and beyond what it was always implementing) and add the monthly service to keep the $$$$$ raking in was hard to watch.
Perfect app-style game gameplay-wise and fanservice-wise, but why aren’t gacha illegal yet / 10
FE Warriors
Oh yeah, this game exists too! It’s a Warriors game. If you like the formula and it never gets old for you, you’ll have fun with this game. If you don’t mind the limited game representation too much, you’ll have fun with this game. For me, the answers to those questions were a yes, so I enjoyed FE Warriors. Yay for wailing on hordes of enemies / 10
9 notes · View notes