#isles inn antagonist
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briaryoung · 1 year ago
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I do things other than Chonny Jash, sometimes
[character on the right by @mansion-of-haunts ]
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This is for a campaign hosted by @wisteriteeth called the isles inn :] [rose character by @the-rambling-prince
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character on the left by @the-rambling-prince and character on the right by @esotericreason
also... thanks for 50+ followers. that's beyond me :] love you all
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wisteriteeth · 1 year ago
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some bonus art i made between sessions
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hereticbound-a · 5 years ago
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Name: Innis MacLeod Age: 23 at death Species: Witch (Human x Fairy)
To understand Innis MacLeod, and therefore her daughter, it’s important to know some of the clan history. Most importantly, the heirloom Fairy Flag. The flag was a gift from the faerie queen Titania to the clan chief at the time, and was briefly used as a swaddling cloth for his children. While the flag became known for it’s military blessings, it imparted another on the women of the family. Titania, grateful to have been recieved without jealousy by the Chief’s wife, allowed some of her magic to seep through the cloth and into the girl-children. Not only that, but she gave the wife a measure of her blood to drink. So the child was born part faerie, and part human. Titania herself had some children to the Chieftain. Thus witches were created in Clan MacLeod.
Innis (name meaning Island) was born on the Isle of Skye, a descendant of Titania. She was born a noblewoman, no longer directly affiliated with the Chiefdom, but certainly welcome and present at Court. Charming, witty and endlessly kind, she easily found favour among the other nobles. Well...for a time. Her wild streak became as famous as her hair and her beauty, and it was suggested she be married as soon as an appropriate match could be found. Additionally, as the witchcraft trials began to progress, and England became more antagonistic within Scotland, it was deemed safest for Innis to be kept quiet.
A romantic at heart, the young woman rebelled, determined to find love, rather than be used as some political pawn. And certainly didn’t want to be shamed for her craft. She thought she had found it in Cameron Lethairson, a bastard son and tanner who’d set up shop in a tiny little village on the road to Inverness. Conveniently located to allow for trade with several major clans, it should have been a thriving business opportunity. Cameron’s father had earned the name MacLeod, from the Harris sect, though Cameron himself retained the occupational surname until marriage. Innis thought she had fallen in love with him, and certainly he seemed to soften for her. Though her money no doubt had it’s appeal in a destitute hamlet.
Her father ranted and raved, threatened and even attempted to imprison Innis. All to no avail. Not an inherently cruel man, he gave his daughter a hefty purse, but was forced to disown her when she refused her betrothals to marry Cameron. And so, at 20, she left her family and married who she thought was the love of her life. 
She learned quickly her mistake. 
The work was hard, made more so by Cameron’s tendency to drink. Though he claimed to love his wife, exhaustion and alcohlism made affectionate moments rare. He never raised a hand to her, though Innis began to doubt if that was out of love or simply pride at having a pretty wife. Her only reprieve was the inn keepers wife, a woman by the name of Flora, who also happened to be a witch. The two spent any spare moment together, gossiping and practicing their herbalism.
A last attempt to find love in the marriage came when Innis fell pregnant. For a moment things seemed perfect. Cameron became attentive once again, even seemed excited to have a child. Of course they both prayed it would be a boy. They desperately needed a boy to help them save the business.
The night she was due to give birth was an night from Hell. A fire had started a few houses down from the tannery, and was spreading fast. Any able bodied person in the village was out to fight it. If it reached the oils for the leather, the entire hamlet would be doomed. Cameron was forced to leave his wife, huddled on a straw mat in an old shed out the back, away from the danger. The cold and the stress made it an especially difficult birth, and lack of nutrition through the pregnancy further endangered the baby. 
Rowena was quiet when she was born, a pale, pathetic little wisp, staring at the reaper that had come to claim her and her mother. Using her last ounce of strength, yelling hoarsely at the reaper, Innis pushed herself forward to bundle up her little girl, breathe a name into the air. She was dead within minutes, but that time, those few suckles saved her daughter.
That was how Cameron found them hours later. The baby was still quiet, and he very nearly buried her too. Only Flora’s intervention saved Rowena. Innis was buried in a small clearing some ways from the village, a place she and Flora had harvested from together on many occasions. A small tree was planted over the grave, one that Rowena tended as a child. 
Despite the hardships in her life, she had remained a pure soul, trying to bring light to anyone she encountered. And so, when she died, she was finally granted peace, and her soul ascended to heaven.
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infinimains · 2 years ago
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Miitopia music extended
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Sound Ideas, EXPLOSION - LARGE EXPLOSION 02 (Series 6000).Sound Ideas, COW - SINGLE MOO, ANIMAL 02 (Used for a Minotaur.).Sound Ideas, BOING, CARTOON - HOYT'S BOING (Heard once when the two Miis activate trouble on top of a random monster and going into a fight, and one gets beaten out.).Sound Ideas, BIRD, TAWNY OWL - TAWNY OWL, STRIX ALUCO, BIRD, DIGIFFECTS (1st hoot only heard in the background of the cutscene when finding an inn.).Hollywoodedge, Horses Several Whinn PE025201 (2nd whinny only.).Following the credits, the player unlocks two post-game areas, Galados Isle and New Lumos. If the hero provides the Dark Curse with a new life, the Great Sage takes the Curse and travels with them to have them atone for their mistakes while the team is praised for saving Miitopia. The hero is given an opportunity to either destroy the Dark Curse or provide them with a new face and body. The Sage traps the Dark Curse, and explains its history to the hero: it was once a normal Mii, rejected due to having a boring face, which they then decide to get rid of, and they fade away into a soul of hatred, malice and evil, which became the Dark Curse. After the Darkest Lord is defeated, the Great Sage is free. Afterwards, the Darker Lord steals the faces of six heroes, evolving into the Darkest Lord for the fight with the last four members. The hero and their team are then prompted to split up to fight the Darker Lord. Upon reaching the top of The Sky Scraper, the heroes go on without the Ex-Dark Lord to the Otherworld for the final showdown against the Darker Lord. The hero and their team track down the Darker Lord through the lands of Powdered Peaks, Peculia and Nimbus, before reaching the Darker Lord's Domain in The Sky Scraper, fighting previous bosses along the way. Enraged, the Dark Curse tries to possess the player's Mii, until the Great Sage intervenes and becomes possessed instead, becoming the Darker Lord. The team fights the Dark Lord, and upon defeating them, the heroes discover that the Dark Lord was a common Mii possessed by a small blue wisp known as the Dark Curse. The hero is tasked with saving all of their friends, with some help from the Great Sage. Upon arrival, the Dark Lord attacks again, stealing the new companions, but failing to steal the hero's powers. The hero is tasked with saving the three Fab Fairies of the Realm, who provide the team the way to the Dark Lord's castle in Karkaton. The team continues to the Realm of the Fey, where the Dark Lord attacks again, stealing the hero's companions and their character class again, prompting the guardian to provide a new group of character classes. After the guardian provides the hero with new powers, they head out through Neksdor, meeting three new companions and the Genie of the Lamp. Afterwards, the team enters the kingdom of Neksdor, only to be attacked by the Dark Lord, who steals the protagonist's companions and renders the protagonist without a class. Along their journey, the player creates more companions, meets the Great Sage, and reaches Greenhorne castle, continuing the quest after the Dark Lord steals the faces of the King and the Princess. The protagonist chooses a character class, either Warrior, Thief, Cleric, Pop Star, Mage or Chef, and is sent on a journey to stop the Dark Lord. The game begins with the main protagonist, a Mii of the player's choice, arriving in Greenhorne Town, which is soon attacked by the main antagonist, the Dark Lord, who wields the ability to steal faces from Miis and use them to control peaceful creatures, turning the creatures into monsters.
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briaryoung · 1 year ago
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all of the else will fade awayyyyyy ♪
oc stuff. character in the back in red by @esotericreason and character with the hands by @the-rambling-prince
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briaryoung · 1 year ago
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Not a lot to say abt this one, my friend just suggested I put him in a robe.
Oh, and the constellation in the back is Ara, the altar! It's where gods would pledge their allegiance. Semi relevant to the lore.
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briaryoung · 1 year ago
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✒️— "That's a dead man, ANTAGONIST. Bury him with your past. Play your part, my messiah."
putting him through the horrors you know how it is
oc on the left by @esotericreason
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briaryoung · 1 year ago
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🖊️ — "Would a kiss from the hand of god be enough to make you repent?"
goin through the horrors yknow
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briaryoung · 1 year ago
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what’s the isles inn?
Sorry for the late response! I was trying to think of how to word this without writing you a ten page essay.
The Isles Inn is a campaign I play with my friends! Basically, an infection breaks out in this town called Fidem, in which all of the players are gathered for the Summer Festival. The infection makes its victims murderous and ravenous, so all hell breaks loose and people run for cover as others are dying on the streets. It starts to storm to the point of unnatural flooding. They all run inside this inn- The Isles Inn!
Unfortunately, 4 people are infected, the most unlucky being my character, Atlantis Windsor!
Lots of murder and terrible tragedy later, they end up in the afterlife, which is what most of my current drawings for the Isles Inn are about. Think of it as purgatory where they're all forced to act out a play. Hence, Atlantis becomes THE ANTAGONIST.
There are so many other players and characters with super complex lore, if you want to give the tag a quick sweep-through. If you want to hear more I'll gladly write something up!
Oh, and thanks for asking!
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