#introductions are always rough aren't they?
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eris-the-phantom-thief · 3 months ago
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“Coming up!” Hana skated over to get her another drink and soon had it placed down in front of her. When she sat it down she took a moment to scan Catherine.
Huh…I feel like I’ve seen her before…but where..?
Something about her…unsettled her.
But why?
She couldn’t quite out her finger on why. Either way, she couldn’t very easily vocalize it.
Not without risking her job.
This chick feels like a walking red flag… but I might as well just do my job and hope nothing freaky happens…
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( eris-the-phantom-thief. ) ━━━━━━ Hana skated around the stray sheep serving drinks, when she spotted…an unfamiliar girl in white. “Huh…” Is she…waiting for someone?
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     ❛  uggh,  this  is  the  last  time  i’m  inviting  marina  out.  ❜   with  a  roll  of  your  eyes,  you  nurse  your  finished martini glass,  sucking  your  teeth  when  you  saw  the  woman’s  message  regarding  her  needing  to  work.  sitting  back  in  the  booth,  you  peruse  the  menu  (  as  if  you  have  not  been  here  multiple  times  )  and  settle  on  a  pizza  for  the  night.  looking  up,  you  see  the  waitress  skating  by,  causing  you  to  raise  an  eyebrow.  is  she  new?  you  don’t  think  you’ve  seen  this  one  before.  when  eye  contact  is  met,  you  flag  her  down. 
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❛  can  I  have  the   berry  punch?  I  heard  that  beer  is  really  good!  ❜  you  give  her  your  sweetest  smile,  ❛  kinda  got  stood  up,   so  it’s  just  me  tonight  .  .  .  unless  you  can  find  a  nice,  hot  guy   to  join  me.  ~  ❜
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felassan · 1 month ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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stu-dyingstudent · 5 months ago
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Sakura Haruno fic recs: time travel AU
I'm finally getting around to recommending some good Sakura-centric time travel fics! There are plenty of them out there and they can be kind repetitive, but I always eat them up. Typically speaking, I really don't care much for the whole introduction bit at the start where it's the actual process of her being sent back... So just make it past there before you decide whether or not to continue!!! Also, I'm starting to think this list is getting kinda long, so maybe I'll do a second one?
I've been dying to post some of these fics in a list, so please enjoy!
Started: 2024.08.16
Last Updated: 2024.12.02
note: feel free to check out my master list which has a bunch of Sakura Haruno fic recs (all organized)!
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Sakura - lilac haze || ffn/ao3 || M || minasaku || time travel AU || complete
AU. Non-Canon. Time Travel. Please see inside for full warnings. Cross posted on Ao3. On his deathbed he was granted eternal peace and place to rest for all of time. Of course that was not appealing to him. Ever unpredictable to the end he had a counter offer. One that the Sage had to consider. In which Sakura's going to have a rough time. A really rough time.
If there is one thing I want you to take away from this list, it is this fic right here. I kid you not, Sakura is one of the best fics I have ever read. I have never felt so gutted, so heartbroken, so giddy, so stressed, all from one work. It's a masterpiece all while being criminally underrated. The characterizations and storytelling are beautifully done. You feel for the characters and the relationships formed along the way are truly great. Please share this author some love.
Check TWs before hand!!
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The Misadventures of Kakashi and the Girl From No Where - Goldfishlover73 || ao3 || kakasaku || M || time travel AU || complete
When a girl called Sakura seemingly falls in the sky, Kakashi is skeptical. Far more skeptical than the rest of Team Minato are. War is approaching quickly and this strange girl is leaving more questions than answers in her wake, Kakashi must decide where his trust and loyalties lie in a constantly changing world.
Told in the perspective of Kakashi in his youth! Really interesting take and I love how strong Sakura is in this in addition to the fact that we get to see a different side of Kakashi that we aren't used to.
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Anachronistic Drift  - Elesrea  || ffn || gen || T || time travel AU || incomplete
Her plan was flawless. Save Shisui. Save the world. Time-travel, Sakura-centric AU
Sakura spends years training to be sent back in time and save the world from Sasuke. Whilst masquerading as her younger self, she poses as an unofficial ANBU to stay anonymous in her efforts of changing the shinobi world for the better.
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Tourniquet - lilac haze || ffn || T || minasaku || time travel AU || complete
She was his tourniquet. She stopped the bleeding, she stopped his bleeding. She stopped his pain, his despair, his loneliness. She was the first face he saw. She was the first person he trusted. She was the first person to keep his secret. She was his tourniquet. He did not love her. He only loved the idea of her. SakuraXMinato. Time-Travel Fic. Alt. Universe
I quite honestly think this is a hidden gem amongst time travel AUs since I never see people recommending it, but Touriquet is so good! What's interesting here is that it isn't Sakura that's playing with time, but rather Minato. The night of the Nine-Tails attack, rather than dying, he is sent to the future where post-war Sakura is the one to find him and keep the former Hokage alive. It's a delicate situation and one which is kept a secret from many, but through Minato's depression and difficulties with his new life, Sakura becomes a close confident.
Same author as Sakura! I gotta read more of their works
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Armour-Sleeved Single Hit - thatdamnuchiha || ao3 || T || madasaku || time travel AU || one-shot complete
Sasuke always told Sakura she was weak. Even after she trained with Tsunade for years he only had eyes for Naruto whom he considered strong. She would forever be invisible to him no matter how many mountains she toppled. Being a member of Team Seven despite Sasuke’s refusal to acknowledge her meant she got herself into her fair share of sticky situations. Getting stuck a hundred odd years in the past had to take the cake though. But she was just a weak little girl and compared to the shinobi of old she’d be ridiculously pathetic. Sasuke had said she was weak to him – a modern day shinobi who hadn’t been forced into battle after battle like they did in the Warring Clans Era. Obviously she’d be nothing more than a spec of dirt in the eyes of the Founders.
Sakura manages to find herself in founding-era Konoha! While trying to prove that medical ninja are capable fighters she unknowingly gains the affection of Madara Uchiha. After all, the Uchiha find beauty in strength. Super cute read!
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here are the fruits of your labor (would you like a cherry on top?) - snickiebear || ao3 || M || shisaku || time travel AU || one-shot complete
Shisui smiles and it is unlike any smile she has seen before. She cannot remember the last time she had seen a smile. 
Sakura manages to fix everything and now tries to live her life in a past she doesn't know. Shisui is the first to find her and the two of them form a close relationship that continues through her journey of recovery.
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The Moon Knows Best - darth_healer || ao3 || E || madasaku || time travel AU || complete
The Moon has played a cruel trick on Madara. He's still home, but it's not the same. Instead of a tranquil forest, there's a colorful vibrant village. Instead of the cliffside he knows so well, it's a collection of Senju faces, one of which belongs to his good friend Hashirama. And instead of Hashirama, Madara is saddled with a very interesting, pink-haired girl. MadaSaku in which young Madara goes forward through time.
Madara finds himself far into the future where the first to stumble upon him is Sakura. He's such a brat, but his and Sakura's interactions are rather entertaining.
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In the Magic Hour - summersirius || ao3 || E || minasaku || time travel AU || complete
It's not perfect, but everything is beautiful. —Minato/Sakura
A sharingan mishap lands Sakura in the past where she drops down in front of team Minato. With her hope of returning to the present time dwindling, Sakura excepts her new life and tries to make the best of the situation and the new bonds that come with it. The dynamic between Sakura and the older generation is quite refreshing and her mentor relationship with the former team 7 is great.
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Stumble - writer168 || ao3/ffn || gen || T || time travel AU || complete
Sakura wanted to die.Sasori was fine with staying dead.But it seemed fate had other plans for them, because when they both wake up younger with blood pulsing through their veins, they had to remember how to live again.Time Travel AU
Sasori and Sakura are both sent back in time and they try to make a difference in their respective villages. Told in the perspective of both characters, but primarily Sakura. She ends up forming a pretty sweet bond with Ibiki and Genma (which I love) and they help her through some things. Sakura has a rough time
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A Twist in Time - wolf08 || ffn || sasusaku || T || time travel AU || complete
With Konoha on the verge of destruction, Sakura is sent on a last-resort mission to save her world by travelling to the past. Join her in coping with her old body's shortcomings, testing the natural laws of time, falling in love all over again, and rediscovering who she is.
With Sakura frustrated at being back to where she started in her becoming of a shinobi, she begins to train with Sasuke. This time around in her life, her relationship with her brooding teammate isn't so strained. Pretty cute read imo
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Return & Rehash - SpaceNugget11 || ffn || sasusaku || M || time travel AU || incomplete
"You," Sakura snarled with bared teeth. Sasuke gagged for air, clutching at her forearm, but she only pressed harder into him. Her green eyes crackled, and she wished she could burn him alive with the heat of her anger.
Sasuke and Sakura certainly did not end in their last life on goods terms and it is prevalent from the moment Sakura awakens and attacks her teammate.
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An Inch of Gold - KuriQuinn || ffn || sasusaku || T || time travel AU || complete
Team 7 is sent on a mission to investigate a disturbance outside of the village, where they encounter an unconscious girl in a crater. The mysterious Sarada insists she's a shinobi from the Hidden Leaf trying to rescue her teammates. When the team discovers she possesses a Sharingan, things become even more unbelievable. [Part of the Legacy of Fire Series]
Sarada lands herself back in time all while crashing into another team 7 mission gone wrong. An Inch of Gold is in multiple perspectives, but they're all done quite well. Sasuke and Sakura are obviously rather flustered by the situation and the fact they have to deal with it in front of the team makes it quite entertaining.
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These Eyes of Mine (I Can See) - tsukuyue || ao3 || gen || time travel AU || complete
They've lost. Naruto was dead, killed at Kaguya’s hands. Along with him died any illusions of hope that they could win. They couldn’t win, but perhaps they wouldn’t need to. In attempts to stop the Fourth Shinobi War from ever occuring, Sakura is sent back in time to the moment of her birth. Protecting the people she cared about would be much easier if she knew all the facts. OR Where Sakura can see the dead, and Danzō deserves to die.
I'll be honest, I can't remember much, but I do remember that it was really good! I believe a large focus is the Uchiha massacre.
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Trials of Change - Espoiretreves || ao3 || gen || time travel AU || complete
Haruno Sakura made a promise. Looking in the eyes of her Shisou and the reanimated Hokage, she took on the most important mission of her life. Go back in time and try to prevent the 4th Shinobi War. Now, Sakura is back to her 5-year-old body, with all the knowledge and haunting memories of the future. She vows to keep her precious people safe and stop certain events from happening, without altering the timeline too much. The trials her emotions and logic put her through have her questioning her very existence, but for the sake of peace, she has to push forward. No matter what.
If you love Shisui then you'll definitely like Trials of Change. Him and Sakura form the most wholesome friendship ever and try their best in taking down ROOT. A huge cast is present here and the whole thing is just great. It seems as if everyone has some character development lmao.
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Time Flies Like An Arrow - Katlou303 || ao3 || gen || K || time travel AU || complete
Sakura traveled back in time with the intent of changing everything, but something went wrong, and now she's four years old having nightmares about impossible monsters and losing friends she has yet to meet.
I always like the ones where Sakura isn't fully aware she time travelled. I find it interesting in this fic to see how oblivious Sakura is to her situation, she's a four year old in mind and body. However, she still feels the need to make a difference in the lives of the people around her.
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cut the head off the snake - itsthechocopuff || ao3 || T || time travel AU || complete
when eighteen-year-old, post-war Sakura is thrown back into her tiny, pre-Academy body, she makes a decision. she'd had a childhood once already, and this time, she's more interested in Not Dying when the inevitable shit hits the proverbial fan. so she will work harder, care less, kill more, and smile when she's done.and hey, if she ends up reviving an extinct nature transformation to attract the most corrupt, power-hungry man from her timeline, all the better for her, right?
Sakura decides that her first order of business after traveling back in time is to infiltrate ROOT and that's exactly what she does. Sai, Shin, and Shisui are all great characters and team Ro is present as well. Very good!
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The Danger of Smudged Storage Seals - bluemingqueen || ao3 || M || kakasaku || time travel AU || complete
Sakura should have known that Naruto taking an interest in seals would lead to disaster.
In hindsight, maybe she should have looked to see if the piece of paper she’d pressed a chakra-laden finger to was the explosive seal or the slightly smudged miniature storage seal containing all of her shinobi registration documents.
Perhaps one of my favourite kakasku fics and this was just recently completed too! Genin Sakura is sent back in time due to a faulty seal and maybe it was for the best? She ends up joining Team Minato and forms some great friendships in addition to a super sweet parental relationship with Minato and Kushina. There's a really good balance between training, missions, goofing around, heartfelt moments, etc.. I think the author did a fabulous job with the characterizations as they all feel accurate and unique to themselves. Also, fuinjutsu-user!Sakura??? Yes please! Slow burn kakasaku where they are both immature idiots
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A Second Chance - Invisibleninja12 || ao3 || T || sasosaku || time travel AU || ongoing
A 15 year old Sasori turns up in the Leaf Village almost one year after Sakura defeats him (in canon). Not knowing what to do with this young, (semi) innocent Sasori, Sakura hides him from the world.
A teenage Sasori somehow manages to land himself 20 years in the future and he isn't quite sure what to make of it. Sakura feels she owes it to Lady Chiyo to help out (a bratty and emotional constipated) Sasori and ropes Sai into assisting. I've really been enjoying A Second Chance so far and I really love that Sai has a large role!
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Q: Do you guys like my little comments? If you look at my other lists you'll probably notice that I tend to reuse some of what I say (bc I'm lazy), but for the most part I try to add something new whenever I put a fic on a list. I know that descriptions aren't always very helpful, so I like to put a little something for y'all to get a better idea of what to expect!
Send me recs if you have any!!!
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peppermintquartz · 6 months ago
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(Tommy's pov of this)
He's in the process of making sure the bird is ready to go when he turns and sees Howie, as well as two unfamiliar young guys following him.
Good-looking faces too. Maybe they should do the calendar next year. The shorter one has large, soulful eyes and a confident stride that speaks of military experience; the other is a tall, leggy man with a boyish smile and seems to be visibly thrumming with energy.
Of course they bring in the studs after I'm gone, Tommy thinks, half-exasperated that he's missed out on eye candy and half-amused at his own shallowness.
"Howie, hey!" Tommy says and embraces his former colleague and current friend. It's not always possible for them to meet up, but a life debt is not something Tommy will forget. "Long time."
Howie claps him on the back. It feels like a silent thank you, which, given the enormity of what they're going to do, the less said aloud the better.
Can't risk someone overhearing that they're going to steal a helicopter on a mere hunch.
Tommy knows he has a good poker face, and it's proven to be effective because no one seems to realize how nervous he is. They may cause an international incident if anything goes "pear-shaped", as his old instructor Winslow used to say, but Tommy isn't about to back out now.
"This is Tommy, Tommy Kinard," says Howie to the other two, telling them about him being a former member of the 118 and also about his being a fathead. At least Howie acknowledges that Tommy's grown out of it.
"Thanks to you," Tommy says. He sticks out his hand to the new faces.
Soulful Eyes grins when he grasps Tommy's hand. A firm grip, almost challenging. "Eddie Diaz."
Tommy smiles, feeling like he's found a kindred spirit. "Pleasure. And you are...?" He extends the hand to the other young guy.
"Uh, Evan," he says, eyes wide and curious like a puppy in a new environment. His hand is warm and dry. "E-Evan Buckley."
"Hi Evan." The splotch just over Evan's left eye is a birthmark, Tommy discovers. To his amusement, Evan doesn't let go of his hand, as if he's completely forgotten that they were just shaking hands in introduction. Tommy doesn't want to embarrass the guy, but he doesn't want to rudely snatch his hand away either. He opts for a slight tease. "I'm gonna need that hand to fly the chopper, kid."
"Oh! Oh, right. Sorry." Evan drops Tommy's hand like it's hot. His ears go red. Tommy thinks, That's so cute, and then sternly warns himself not to read too much into anything. He's not falling for a straight guy again, just because they're cute. And he's glad that he doesn't read too much into Evan's fluster because Evan says, "I was just, um, thinking, about Cap and Thena."
Bobby Nash must mean a great deal to Evan, judging by the way his gaze skitters from Tommy's face to the chopper and bounces lightly on his heels. For some reason, he reminds Tommy of Bambi.
Howie sticks his hands in his pockets. "Yeah, we're gonna need Hen to show soon with some coordinates. Can't go flying all over the Gulf of Mexico."
Tommy makes a mental note to re-check fuel levels. It's definitely topped up, but ninety minutes one way and ninety minutes back in what will definitely be rough conditions is not a walk in the park. Nevertheless, he keeps his tone light. "We'll do what we can."
A pair of headlights slide along the road that leads to harbor. Tommy doesn't really know if it's Hen, but his nerve is starting to give, so he says quickly, "Wait, I see a car pulling in. Might be her. Get in the backseat, strap yourselves in. Once I get Hen clear of Melton, we'll dash. Hopefully she has a good cover story..."
Eddie doesn't hesitate as he scrambles in, nearly knocking his head on the roof of the chopper.
Seeing that they aren't about to call him out on his fake calm demeanor, Tommy blows out his cheeks to center himself. Then he smiles, asking, "If we're all arrested, can I blame it on you, Howie?"
Howie snorts as he gets in next to Eddie. "Yeah I really twisted your arm with the 'Please help us save Cap and Athena'."
(In fact, Howie actually said, "Hen has a hunch, she won't let us help, but she''ll need a chopper. So I'm gonna need you to steal one for us to save Captain Nash and his wife." And Tommy agreed instantly. He trusted Hen Wilson's hunches too.)
"You know it's because of your irresistibly pretty face," Tommy quips as he helps guide Evan - the tallest of the three - in without hitting his head. "Alright, put those helmets on. Careful, Evan," he says when Evan nearly bounces the helmet off the bridge of his sharp nose.
It's a very nice nose. Be a shame to bruise it.
Fuel. And preflight. Tommy inhales sharply and gets into his seat as the three firefighters strap themselves in. It's a calming ritual by now, and he feels ready. He knows he is ready.
And Hen should be here by now.
"Alright. She's ready to go when we are," Tommy announces, patting the stick fondly. As he opens the door to get to the hangar, he says to the three men, "Don't touch anything. I'm gonna hang out near Melton and run intercept."
Howie rolls his eyes. Eddie holds up three fingers of his right hand, like a Scout's promise. "We'll behave."
Evan beams a dazzling smile at Tommy, like they're not actually about to commit a crime.
It's a good thing Tommy has to focus on flying into a hurricane, because otherwise his heart will be tripping all over itself to get Evan to smile like that once more.
Nope. No crushing on a straight guy, Kinard, we've been through this.
Instead, Tommy jogs towards the hangar where he sees Hen approaching Melton, holding a form that Tommy knows will not stand up to scrutiny.
Boy, if you can't convince someone, confuse them, Winslow used to say over drinks after their flying lessons. Act like you know exactly what you're doing and seventy percent of the time they'll let you get away with it.
Tommy takes a deep breath, puts on a smile, and walks into the light of the hangar.
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edited on AO3
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eris-the-phantom-thief · 2 months ago
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Hana looked over at Goodra and smiled gently. “Thank you sweetie…” she cooed as she petted the dragon. When she heard the sound of a male voice she turned over to see…
“Eh?” The guy looked familiar from the ceremony, but who was he?
She was outside of Hammerlock for the gym challenge, but her battle with the leader would have to wait for a while.
“Is she yours?”
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message in the timeline: 𝐔𝐍𝐏𝐑𝐎𝐌𝐏𝐓𝐄𝐃 | @eris-the-phantom-thief : Hana puffed her cheeks as she reached for berries outside of hammerlock. “Too high…” (Raihan) I 𝐀𝐂𝐂𝐄𝐏𝐓𝐈𝐍𝐆
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“𝙂𝙊𝙊!” The Goodra cheers and waddles itself forward until it stops behind the young and SMALLER woman. It uses its retractable horns to carefully grab a bundle of berries from the tall tree before happily handing them to the woman. “GOO.” It chirps happily.
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━━   ❝   𝐋𝐨𝐨𝐤𝐬 𝐥𝐢𝐤𝐞 𝐲𝐨𝐮 𝐟𝐨𝐮𝐧𝐝 𝐚 𝐦𝐚𝐭𝐞 𝐨𝐥 𝐠𝐢𝐫𝐥.    ❞ The trainer himself arrived on the scene, witnessing a potential friendship forming between his Goodra and the girl she decided to help. “She’s the friendlier one of the lot that’s for sure, although there isn’t any shame in giving the tree a bit of a shake here n’ there.” Although, he think she’d know that it could also lead to wild pokemon falling from the tree itself.
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hestzhyen · 2 months ago
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An Extremely Subjective HakuHiro Romantic Trope Breakdown
Greetings, void. This arc is rough and the brainworms won't let me write my own hurt/comfort fan fiction- they demand half-baked analysis instead of lovemaking. So have the closest thing that passes for fluff from yours truly.
In essence, this is just a list of the explicitly romantic tropes I love applying to HakuHiro with varying degrees of gushing ship babble as justification. Some are definitely skewed hard towards headcanon but there's always at least a tenuous connection to something that's demonstrated in the work itself. Proceed if this kind of brain rot sounds like your jam! Otherwise just please let me die from cringe in peace.
Battle Couple
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Offense and support working in perfect harmony.
So this is just one of my personal favourites, but Chihiro and Hakuri definitely have strong vibes for this trope. They fought together in an absolutely stunning display of mutual trust and understanding in the Rakuzaichi Arc. Seriously, these guys pulled off some truly spine-tingly good moves to take down Kyora despite Hakuri only just awakening to his powers the very same day.
They demonstrated this again in the train fight protecting Uruha- Hakuri and Chihiro only need the bare minimum of communication between them to fight in style. I look forward to more chances for them to show off their teamwork! If they end up fighting back-to-back in canon I'll probably just straight up ascend to fudanshi heaven on the spot. I LOVE BATTLE COUPLES.
Love at First Sight/Rescue Romance
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"This is the kind of man I need in my life."
Love at First Sight is pretty self-explanatory: person A sees person B and immediately falls head over heels. It's easy to slap that on Hakuri in his introduction chapter- he's only missing an invitation to get to know each other over some coffee when they finally meet up, really. Unless asking someone to help you kill your family is the Kagurabachi universe's equivalent...?
As for Rescue Romance, it's another very simple scenario: person A is saved by person B, which causes them to fall in love. Chihiro saves Hakuri with the other random people at the site of Sojo's massacre attempt, and Hakuri... yeah. You get it.
I think there's a better trope to associate to this later on in the list, but Love at First Sight and Rescue Romance are still apt and very funny tropes to apply towards Hakuri's first impression of Chihiro. The way he waxed poetic over the mystery samurai who saved and inspired him had me in stitches. Seriously, my oldest notes on Hakuri from that chapter are mostly just laughing about him being really passionate about Chihiro for someone who's not intended to be a love interest! Go get 'im, Hakuri. He needs you in his life just as much as you need him in yours.
Mindlink Mates
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Don't need to hear each other at all if you just "get" them.
This is something I like to apply as a Fanon concept based on what happens in canon. Hakuri and Chihiro aren't literally linked mind-to-mind via telepathy, but both of them have a deep understanding of what the other's thinking and feeling at any given moment. I really like the concept that they understand everything about each other on an instinctual level. It's mostly fueled by the Aun concepts that have been associated to them, which I'll get into during a later section. But yeah. Hakuri and Chihiro being borderline telepathic in how they can sense the other's status. That's crack cocaine to me and it's not too far removed from canon so I'm running with it.
I also really like the idea of their strong emotions and desires bouncing off of and amplifying each other's, but I don't know if there's a specific trope for that, so it gets placed here at the end of this tangentially related section. Also not something far removed from canon given how they both fuel each other's self-destructive savior tendencies because they feel the same way!
Moe Couplet
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They're so cuuuuuuuuuuuuuute
A Moe Couplet is essentially a pair of characters that enhance each other's cute traits. Separate, they are perfectly fine individuals with their own appeal. Together, they are adorable and capable of some tooth-rottingly sweet moments. This trope isn't typically associated with romantic duos in stuff aimed at general audiences, but it's common in BL as the basis for "fluff" works and wholesome pairings.
This is probably the biggest stretch to apply towards canon on the list, honestly. We haven't seen that much moe moe action from Hakuri and Chihiro- they're kind of busy fighting for their lives or hurting themselves to save others most of the time. But the few moments we get send me straight into cuteness agression-induced brain rot every time I think of them.
Most of this trope label for HakuHiro comes from little details. Like Chihiro often being shown reassuring Hakuri, and Hakuri getting some of the sweetest smiles out of him in return. Hakuri brings out Chihiro's soft side when Char's not around to do so and Chihiro helps Hakuri be his absolute silliest. These guys are are so good to each other! They melt the ice around my cold, dead heart into a slurry of hnnngh and incoherent shipper screeching.
What's it actually based on though? Well, I thought I was just doing normal delusional fudanshi things by thinking Hakuri is extra cute when he's around Chihiro and vice versa. But then Hokazono-sensei threw me a bone in an interview by saying he intended for Hakuri to "bring out Chihiro's personality and add some cuteness". And I. Just. I exploded into confetti on the spot. MOEEEEEEEEEEEEEEEEEEEE
One True Love
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This ship is not merely an OTP to me, if you haven't noticed.
Note: "ai" is not inherently romantic despite it being the end-goal of pretty much every romance novel out there. It's for deep, profound affection felt for someone- friends, family, even pets. It's rare and not commonly said aloud outside of the climax of a love story is all!
This is mostly tied to Hakuri's experience with love growing up and how he can find out what 愛 [ai, purest and deepest love], really means.
Hakuri probably has no fucking clue what love of any kind is really supposed to look or feel like, much less the ultimate form of it. His father threw ai around as something to manipulate his children into serving the family tradition. Soya used it as an excuse to torture him. This was deliberately done to contrast with the love that Chihiro knew growing up- true ai between father and son, which was cruelly ripped away from him.
So let Chihiro teach Hakuri, and Hakuri provide in return. They're already each other's perfect partners anyway so just put a romantic spin on it!
Hakuri finding unconditional love he doesn't fear in Chihiro and Chihiro finding the same in Hakuri once more. Neither of them ever needing to fall in love again because they slot together so perfectly to fill the gaps in each other's hearts. Oh I'm gonna die...
Opposites Attract
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If not meant to be canon, why colour coded as opposite compliments? :thonk:
This is the trope that activates a primitive part of my brain that overrides all thoughts with eeeeeeeeeeeeeeeeeeeeeee noises when it comes to HakuHiro. Hakuri and Chihiro are true opposites that are perfectly balanced to contrast and compliment each other, resulting in a duo greater than the sum of it's parts.
Hokazono-sensei made his intentions about Hakuri and Chihiro extremely clear by going so far as to colour code them for us. This is the protagonist and his foil/deuteragonist guy who is Important as Fuck. The level of detail in designing and writing them reads like he took this trope extremely seriously and said "let's save the Hero + Lancer coding for Hiyuki instead". 'Cause as much as I love her, Hiyuki's got nothing on Hakuri when it comes to this trope. Her thing is closer to being the same person as Chihiro with the opposite frame of mind and mode of expression- it's Hakuri and Chihiro who are the true manifestation of Opposites Attract down to the tiniest details. I'm ready to die on this hill so come at me and put me out of my misery.
I mean just look at these guys:
Chihiro: black and red, stoic, reserved, serious and polite, slim and straight profile.
Hakuri: white and blue, emotive, outgoing, silly and casual, loose and boxy profile.
They invert the same ways under pressure; Chihiro stresses and falters while Hakuri focuses and buckles down. Their fucking backstories are in on it too: they both lost their father's love but under distinctly opposite circumstances. Even the love they received was contrasted since Kunishige was a perfectly wholesome dad while Kyoura used love in an abusively manipulative way! And that laid the foundation for the premise of the Rakuzaichi arc- Hakuri wants to destroy his family's legacy while Chihiro still wants to do right by his. It would take a whole 'nother post to list everything between them because every single detail about one is carefully crafted to be present in the other in order to complete their characters. It's absolutely insane and it's what really sold me on the ship.
The level of care put into writing Hakuri and Chihiro as opposites who complete each other is out of this fucking world. I'll feel sorry for whatever girl gets assigned to be a mandatory heterosexual love interest for either of them because there's just no way to compete when two people are written to be so thoroughly intertwined with each other.
(To clarify just in case: I don't think Chiyuki is a bad ship. I'm not trying to trash it and say HakuHiro's better or more legitimate somehow. I just have an issue with shounen romance in general because the girls don't get nearly as much narrative effort to make them compelling companions to the MC compared to the "best friends" and Kagurabachi is doing nothing new in that regard so far. Hokazono-sensei can actually make a bigger impact by refusing to tease Chihiro and Hiyuki at all instead of going down the tired old path of obligated sub-par heterosexual ship tease/romance IMO.)
The Power of Love
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Nice Heroic Second Wind you got after thinking about Chihiro there, Hakuri.
So this is definitely skewed towards pure delusion on my part, but that's what we're all here for anyway. Power of Friendship? Never heard of it.
Basically, person A uses their love for person B to power up and overcome the hardship they're facing. In this case, I'm interpreting Hakuri's tendency to think of Chihiro when he's in dire straits as romantic!
Hakuri comes in clutch a lot and his feelings abut Chihiro are the reason he can do it. The memory of his samurai refusing to yield gives Hakuri the strength to keep standing and finally put Soya down in chapter 36. He does it again in a sadder way in Chapter 58 when he thinks of Chihiro and musters the last of his strength to summon him too late to save Uruha. I have no doubt that he'll have more of these moments as the series goes on, too. Chihiro is kind of hope incarnate to Hakuri.
Chihiro's drawn strength from his feelings for Hakuri too, but not in a pinch kind of way like the Power of Love trope typically implies. I'm just waiting for the day when it's his turn to use memories of Hakuri to keep standing (never gonna happen)!
Ship Tease
Putting this here for lack of a better term, but there's a running gag about Hakuri and Chihiro's relationship that's been escalating in intensity since the early parts of the Rakuzaichi arc. It only comes across in bits and pieces in English compared to Japanese, sadly, but I'll do my best to explain it.
Basically, I'm interpreting the jokes about Hakuri acting like a dog as deliberate ship tease for the lols from the author.
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"Paw. Shake. Good boy."
It starts in chapter 28 with Hakuri dropping everything he's doing to run over to Chihiro when his name is called. It's really cute and funny and not something that can get lost in translation- Chihiro calls, and Hakuri comes. Just like a loyal dog to it's master.
It's set aside for a while until the Sword Bearer Assassination Arc starts up and Hiyuki drops this banger during the trial in chapter 46:
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"But where he [Hakuri] stands is a big pain in the butt. He's not the one calling the shots." - official TL
Of note is the term Hiyuki used to say that Chihiro's the one in charge: 舵取り [kajitori]. The normal meaning for it is "steering a boat" or "helmsman" with the secondary being leader/director, so it's not like the English TL messed up. Same meaning different wording. What's lost is the subtext: 舵取り as Hiyuki's using it can also imply that Chihiro's in charge of Hakuri like the owner of a dangerous guard dog would be lmao. Hakuri kind of earned that jab after threatening to leave her in the storehouse to die if she hurt Chihiro, though.
And then there's this completely unnecessary scene from Ch. 50...
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"Who's this? This little squirt smells like Chihiro, but he's not Chihiro."- official TL
The TL again isn't bad here but it really downplays just how fucking weird Samura is (which downgrades the rocket propellant to mere ship fuel). Samura's phrasing about Hakuri smelling like Chihiro was so batshit insane in Japanese that fellow JP shippers felt compelled to reach out to the rest of us in English to let us know, which is almost completely unheard of.
Basically, Samura wasn't saying that Hakuri merely smelled like Chihiro. He actually said that Hakuri was wearing Chihiro's scent, completely enveloped in it to the point of smelling identical to him. A native JP reader (in the link above) said that in their interpretation, the word "まとって [matotte]" isn't really used for friends, but more for lovers, family members, or dogs and their owners in the sense that being so physically close all the time causes their scents to rub off on each other.
It's not a normal term used to describe smelling like someone in the first place. When Samura meets younger Chihiro in the flashback and says he "reeks of Rokuhira", he just emphasizes the typical word for "smell/scent" (香り [kaori]) in quotation marks in the Japanese version. So for some reason we just had to know that Hakuri smelled like Chihiro in the way dog or a lover would, huh... so much so that Samura thought he actually was Chihiro... (I can't get over this, it sends my sides into orbit every fucking time).
So yeah. That's some top-tier ship tease if I do say so myself. What that dog doin'? What did they get up to on the train before meeting with Uruha? That's for us to decide!
Soulmates
It's not exactly hard to see that Hakuri and Chihiro have a bit more going on between them than standard friendship or brotherhood, even for a shounen series. Even some dudebros acknowledged this before the fandom gave over to homophobic trash anyway.
It all stems from Hakuri invoking one of the most potent romantic tropes there is as soon as they meet:
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"That day, a samurai lit my helpless existence on fire."
Jesus Christ Hakuri, that's some passion!
I think the "soulmates" trope is the most fitting description of what's going on between Hakuri and Chihiro from the very first time they meet. I'll even go so far to say that it actually has a pretty damn good case for being canon in a platonic sense!
For the uninitiated (like I was), the soulmates trope is invoked when two characters feel a strong and immediate connection upon first meeting each other. It can be one-sided or even completely rejected by both at the start, but they will always find their way to each other since they are fated to be. The whole world falls into kilter when they get together even if they were perfectly functional people on their own before. HakuHiro is this trope to a fucking T in my mind. Absolutely flawless execution, 10/10 no notes.
Hakuri's part is obvious- he sees Chihiro and decides he must have this amazing person in his life no matter what. He feels the pull of destiny and answers the call with an overabundance of enthusiasm.
Chihiro's part is more subtle. He does the one-sided rejection thing at the start by running away, but fate pulls them together via circumstance and he takes Hakuri back with him. And somehow, for some reason, Hakuri is the first person he opens up about his genuine feelings to in a surprisingly raw way:
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"If I don't do something, and a sacred blade takes the lives of innocent people... I wouldn't be able to bear that..."
He met the guy minutes ago, tried to run away from him, then decided to bear his heart to him in the elevator. Chihiro's a natural stoic who doesn't show much of what he's feeling and generally keeps thoughts like this to himself. But Hakuri brings out this softer, more vulnerable side to him that no other character has before. Then as the arc progresses, Chihiro comes to rely on Hakuri more and more until it's crazy to think that he ever ran away in the first place. It's like they were always meant to find and save each other.
I'm not looking too hard at this with shipping goggles strapped to my face. We get confirmation that this is what's going on with them via The Word of God Himself:
From the Volume 4 description: 一方、兄からの愛と暴力によって地に伏した伯理。今際の際に脳裏を過ったのは、ある少女との日々だった。極限の中、二人の少年の魂が呼応する。
"Meanwhile, Hakuri is struck down by his brother's love and violence. On the brink of death, he remembers the days he spent with a certain girl. In the midst of this extreme tension, the souls of both boys resonate with each other."
The last sentence is basically more total harmony/Aun imagery for Hakuri and Chihiro. 呼 (ko) means to call and 応 (ou) means to respond. Together, 呼応 means to act in concert. So Hakuri and Chihiro's souls call out and respond to each other in perfect sync when they're in dire straits. It's canon!
If that's not enough, then there's also the Aun imagery. It was left out of the EN Chapter 38 colour page as usual (never gonna forgive the EN version for removing the text), but basically the author used deliberate religious imagery to tell us that Chihiro and Hakuri have an inherently harmonious relationship. A and Un, in perfect sync- whatever one starts, the other will finish. The beginning and end of all things. A perfect pair.
They demonstrate this lethal effectiveness by working in tandem during the storehouse fight, with Chihiro only needing to yell Hakuri's name for Hakuri to perfectly interpret everything he's thinking and execute on it flawlessly. It's absolutely insane stuff even if we disregard Hakuri only woke up to his power less than an hour ago in-universe isn't it?! And they repeated the stunt the next day while protecting Uruha, so it wasn't just a one-off for a cool moment. It's core to their dynamic for their souls to resonate in total harmony!
And just to top it off, we got a funny little gag of Chihiro and Hakuri passing out and waking up at the same time side-by-side after the auction, totally in sync.
All of this within a week of meeting each other.
Some actual romantic soulmate couples don't get this much effort put into coding their relationship, just saying. I also don't think people would be so quick to jump on the sibling interpretation after Shiba's "What are ya, twins?" joke if Hakuri and Chihiro were a heterosexual ship option, just sayin'.
Unknowingly in Love
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No sad pictures of dead Kunishige in this post!
This is another one that's far closer to fanon than canon. It banks on the fact that both of them grew up isolated and, quite frankly, probably poorly socialized compared to the rest of the world.
Chihiro lived with just his dad in a remote mountain home and only occasionally visited the town nearby with Shiba. No friends, no school even. Hakuri lived on the secluded Sazanami estate surrounded by his family and saw some of the outside world, but likely only the criminal elements of it. Plus there's the whole growing up only knowing love as something abusive and manipulative thing; even his parent's marriage was strongly implied to be arranged and joyless. Neither of these guys have anything decent in their personal lives to reference from!
So in my mind, while Hakuri and Chihiro have certainly heard of romantic love and thought about it themselves, they wouldn't really have an idea of what it feels or looks like to them. Couple that with being each other's first friends ever and you've got some extremely potent fluff (or angst) about them being unaware that what they're feeling isn't platonic.
You Are Worth Hell
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I will follow you into the dark.
And to round things off, one of my favourite romance tropes ever! But it's not canon at all- YET.
You see, Hakuri and Chihiro are constantly pulling each other forward. When one stumbles, the other's there with a helping hand. But what happens when one descends into hell like Chihiro says he's doing this very arc? Will the other try to throw them a lifeline and hope for the best?
Nay! The other will stay by their side out of love.
This trope can veer too close to toxic situationship scenarios for comfort, it's true. Characters staying to "save" someone or letting themself get dragged down at their own expense is not healthy at all. But the core sentiment of this trope is that anything is bearable if you're with the one you love. The emphasis isn't on the mutual suffering but rather the comfort of being together despite it all.
My personal interpretation of the relationship between Hakuri and Chihiro is that one was born in hell (Hakuri) and the other has condemned himself to it (Chihiro). Hakuri's trying to rise up while Chihiro has consigned himself to sink further into the darkness. They met at at a crossroads on their respective journeys and are walking together for a while. And when Chihiro takes a turn to keep going further down, I think Hakuri will stop him from going too far. Hakuri will be the light in the gloom until the mission's over. Then they'll figure out if they can make it back up or not. And if they can't? Well, he was already at rock bottom before Chihiro came into his life. It's worth it to stay in hell at his side and face everything together.
So I think this can apply very well to HakuHiro as the current arc progresses. Hakuri choosing to stay as a partner to provide support rather than trying to save Chihiro at his own expense would be huge character growth for him. And Chihiro accepting Hakuri's gesture would be growth for him too- he doesn't have to do this alone. There's no truly Bad End for their stories if they are walking side-by-side to face the hardships together until the end.
That's it. If you got through all this, thanks. Yap at me about tropes I missed! I love hearing the myriad ways other people interpret this ship. Unless you think fixed left-right boring seme/uke stereotype ChiHaku is the only valid interpretation, in which case we can never be friends. Sorry not sorry.
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comicaurora · 1 year ago
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When did you decide on introducing Falst as a fakeout villain? in my head it's such an ingrained part of the arc but I have to imagine his intro wasn't always like that.
It wasn't! In the very earliest version of the story, aka the loose pre-scripting nebulous idea for how to get him in with the group, it was a pretty simple scenario where Falst was victimized by some bad guys and the gang helped him out, validated his existence, etc. It was functional for what it needed to accomplish - getting him in as a Main Character - but it had a lot of problems, namely that he had no agency in any of it.
I realized as I got closer to introducing him that Falst had a characteristic that none of the other protagonists had: he was rough. Erin isn't nice like Kendal and Alinua, but he's not going to go out of his way to purposefully hurt anyone who hasn't hurt him first. Erin can be rude and thoughtless, but he likes explaining things, and that does a lot to smooth over potential miscommunication. Falst isn't like that. Despite suffering deeply from loneliness, Falst is not good at making himself palatable for other people, and for the most part doesn't want to, in part because he shouldn't have to. It took a lot of bad stuff to grind him down to the point of seriously contemplating turning himself human to make it stop, and even then, he typically responds to antagonism by hitting back twice as hard, not making himself more inoffensive in the hopes of making it stop. In the trifecta of fight-flight-freeze, he defaults to fight, and he has a lot of reasons to wall off every conceivable vulnerability and snap out at people instead of giving them an in-road to hurting him by being nice to them. This makes him incredibly vulnerable to conflict and miscommunication plotlines because he will never explain himself if he thinks he has any other more combative option available, and that makes it very easy to turn people against him if they aren't willing to reach out and potentially take a hit trying to close that gap.
What I like most about writing Falst is that none of this makes him a monster, and none of it makes him unworthy of chances, love or understanding. He's a ball of sharp corners and he hurts people, and he's very easily framed as an antagonist because of that. And framing him opposite a kind, soft-spoken, eloquent, handsome small town doctor makes it easier to see him as a villain. And the fact that the doctor is actually a manipulative villain doesn't undo any of the stuff Falst did during their initial encounter when they didn't know each other and he made his introduction by robbing the party and lightly maiming Kendal. Falst is not perfectly nice, and it doesn't take much to get him to be actively mean or unnecessarily defensive. It is easy to convince characters and an audience that a character like that is a Problem, because if he weren't a Problem he would be nice and non-confrontational and conventionally attractive. Undercutting aesthetic morality is always fun, and sometimes you just gotta judge a character by their actions and conclude that they might not be good at making you like them but they're not actually doing anything all that bad.
Falst is kind of a jerk. He also has a lot of qualities that are not jerk traits. Falst found people who like him, and the fact that he's a jerk doesn't contradict that. We're all jerks sometimes, and we all tank hits from our friends being jerks sometimes. Falst is at his most interesting when I let him be emotional, hostile and imperfect, and I think it's nice to give him people that love him without undercutting the things that make him believe he's unlovable.
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mint-8 · 4 months ago
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Yandere Fisherman x GN! Reader
Content/Trigger warning: Mentions of sexual themes.
- Yandere Fisherman who lives in a coastal town, enjoying life leisurely and hunting for different fish so they can sell it at the market. They are considered the chill, cool uncle of the village and are well-liked by all the townsfolk, plus they work part time as the designated tour guide for the town visitors that may wish to enjoy the sun, the beach and some good sea food.
- Yandere Fisherman who first met you when you visited their hometown. Perhaps you are here as an order from your doctor to breathe some fresh air and relax? Or mayhaps you are here to study the vast aquatic life on the town's ocean? Doesn't really matter why you are here. The important part is that you are here, and Yandere Fisherman can't deny that you sure are quite the looker for someone they've just met. Sure, they have had some adventures here and there with locals and tourists, but they never felt such a thrive to keep them by their side. Forever.
- Yandere Fisherman who approached you as they would always do whenever a new face is around town. A nice introduction, some flirting here and there, and an offer to show you around the plaza. Won't you accompany them to get some ice cream? There's this one place with killer shrimps if you want to try it out! Oh, don't worry! Their treat! Please, they insist ;)
- Yandere Fisherman who will invite you to go fishing with them. Whether it's in their boat or in the main bridge far away from the popular coastal area, they'll make sure to teach you anything and everything there is about it! You don't even have to fish if you aren't into it! Simply being by their aside and having a nice conversation is good enough!
- Yandere Fisherman who will keep things chill and easygoing. They won't force you into anything. Yet. They don't wish to scare you off! You are their adorable little angel, but... if you wish to escalate... well, they will try not to be rough, but no promises ♡
"Tired, darling?"
"...How come you have so much stamina?"
"Heh, I guess working out in the sun will do that to you. But sweetheart, you barely lasted 1 hour, next time I won't be as easily satisfied ;) ♡"
- Yandere Fisherman who dreams of domesticity with you. The idea of having a baby in your hip while preparing dinner... oh, dear! It makes them feel butterflies! And... other stuff ♡ They would love to keep you as their stay at home spouse. With you keeping the shared home warm and clean, while they go outside and get the bacon!
- Yandere Fisherman who will make sure to get rid of all and any other competition for your heart. It's as simple as getting some poisonous fish and later dumping their bodies in the ocean! Accidents happen all the time, no need to worry!
- Yandere Fisherman who will make sure to put a ringer on your finger and plan for a few little blessings in the near future! It's scary, they know. That's why they will by your side through it all! They have your back! Won't you have theirs?
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eris-the-phantom-thief · 8 months ago
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Hana puffed her cheeks, “I’m on enough meds thanks you very much I don’t need another prescription…”
She curled up, “I thought talking to you would help…Junpei suggested I talk his wife…” So much of this didn’t make sense to her. Out of her teammates she was only one to have this issue… It made no sense to her.
@eris-the-phantom-thief sent:
(For Mitsuru or Chidori) “I don’t get it…why do my powers leak out in these weird bursts?”
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Chidori didn't answer at first. She wasn't even sure why this girl was even here in the first place. She just wanted to draw in peace, yet all these other people kept bothering her.
"Perhaps you should start taking suppressants like we do," Chidori suggested, eyes glued to her sketchbook as she continued to draw.
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cards-of-rose · 1 year ago
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study tip!! how i write essays
going from a long, intensive classical education to my current history major, i've had to write a lot of papers. at this point, i can write a 5 page paper in a few hours, and just a couple weeks ago i wrote a 20 page paper in a single day. i graduated valedictorian with this method (current cGPA of 4.0!) so i thought i'd share how i write them! grab some coffee and settle in - it'll be a long post, but i promise it'll be worth it. :)
first, the topic. if you don't have an assigned topic, pick something that fascinates you, something that you could write pages and pages about. you will. if your topic is assigned, find something in it that you find fascinating. even if you find your topic completely boring, there's always something interesting to glean from it! once you find this, you'll gain motivation, and that's half the battle.
write down a basic outline. when i say basic, i mean barebones. just a vague, 3-point general idea of what you think you might write your paper about. this will guide you in your research! you don't need to worry about writing your full outline just yet.
sources. after you have a basic list of points, it's time to find sources! if they're already assigned, you can skip this step. most of the time they aren't, though. this is the most important part of your paper. you can go to google scholar to find really good academic journals and studies!
generally, the number of sources you have depends on the length of your paper! a good guide is that your amount of sources should number half the length of your paper. so if you have a 5 page paper, 2-3 is a good way to go. if you have a 20 page paper, you'll want around 10.
evidence. skim over your sources and categorize each one under the point you made earlier. this will mean you have a quick reference guide when you're writing, so you don't have to go through a big list of sources when you're looking for evidence! under each source, put a few bullet points talking about the info that you can use for your paper.
outline. this part may seem daunting. i promise, though, it's one of the easiest parts of the paper! you may feel tempted to skip it, but having an outline makes your paper sound better and makes it easier and quicker to write. use the sources and bullet point info you used earlier to fill out your outline. start broad and general, then add details as you do your research! your outline should be about half the length of your paper. don't worry about making it super scholarly - this is just for you, so make it as informal and easy to understand as you want! be stupid, throw in memes, whatever gets it written!
every outline should include an introduction, a body, and a conclusion. i can go over the structure of an outline in another post, but remember the 3 points you thought up earlier? these will form your entire outline, and eventually your essay!
finally, write! open a blank google doc and view it side by side with your outline. once you get started, it's a lot easier to finish than you'd think, especially if you took the time to outline! this is when you can make your dumb outline into something that would make the ancient philosophers proud. don't worry about perfection. just write it as you go. you can edit it later!
quotes/evidence. once you've finished your rough draft, it's time to add the evidence! some profs want quotes, others want you to paraphrase. either way, go through your paper and put in the evidence you researched earlier. don't worry about citations just yet - just put in the link in a comment on your rough draft. it won't be hard to fix it up later.
edit!! please, please don't finish your rough draft and be done with it. you can save so many points by going over it again instead of submitting it in a rushed 3am haze. fix spelling and grammar, add citations and a reference page, edit for clarity, anything you need to make it sound like the best paper you can write! if you're proud of it by the end, you know you've done something right.
congrats, you did it!! make sure you start your paper early and don't wait till the night before - your grade will thank you <3
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writingquestionsanswered · 3 months ago
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Hello! I'm trying to write a very simple, easy to follow, not-overwhelming bullet point outline for a story I'm writing, but as I was outlining a bit of the set-up I was just like, "Oh god, this is SO boring." I was starting to wonder if it's just me (this is my first time actually trying to outline something, I've never made it past the brain dumps stage before) so maybe it's something I'm missing/lack of experience or if it's a sign that I'm lacking goals in my intro or if my characters are dry/not fleshed out enough? Like if I'm already bored, then readers will most likely be bored, too, right? Also, if it is a characters issue, how do you make readers care about your characters in the exposition of your story? I've read so many articles and posts about making your character relatable so readers like them/connect to them, but I just feel like I'm struggling to accomplish this in the introduction. Anyways, thanks for your time and help! Signed, Chronic Overthinker.
Struggling with Outlining Beginning of Story
Yes... if you're bored, the reader will be bored, too. However, that's not something you can really determine from an outline. You can be outlining the most engaging story in the world and still be bored, because outlines aren't the story... they're just the blueprint. And, not only that, but some writers are "discovery writers," meaning that the story fleshes itself as they actually write it. Outlines can still be helpful in that they give you a structure to aim for, but the really thrilling details that make the story engaging might be things that develop organically as you write. So, don't worry about that at this point. If you're bored as you're actually writing the story, that's another issue--and even then, a rough draft can be a little boring and have more excitement added in later.
As far as struggling with making readers care about your characters in the exposition part of the story, remember the goal is to do three things:
-- Show the character in their "normal world," including establishing who and what is most important to them, so the reader can understand what's at stake when the inciting incident turns their world upside down, and so they have a reference point for "right side up."
-- Establish the character's internal conflict. What is the problem inside their heart or mind that will need to be resolved in order for them to eventually resolve the external conflict brought on later by the inciting incident? Remember, they may not be fully aware of this problem--or they may be aware of the feeling/situation but not understand that it is a problem.
-- Establish important elements of the character's personality so that when the inciting incident occurs, the reader can understand why they respond the way they do.
Be sure to have a look at my Character Development master list of posts if you need additional help, and my Plot & Story Structure master list has posts about structure and outlining if those would help.
Happy writing!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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a-m-w-worlds · 4 months ago
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SSO Theory: The Secret Behind the Masks
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"It looked like a mask. One of those old wooden ones with holes for the eyes." (Excerpt from Shari's Mask.)
The Miscreants might be the most famous mask-wearers in Jorvik, but have you noticed they aren't the only ones? The Miscreants, Xin, the Vala, Shari, even Pi in The Legend Awakens, so what's the deal with all these wooden masks?
I have a theory!
The only common denominator I can find between all these characters is neutrality. Not good, not evil, something in-between the two. Let's start with Shari, who is first mentioned in the Soul Riders short story collection Ghost Stories from Jorvik., in Alex's story, Shari's Mask. We don't learn much about Shari other than that she is referred to as a goddess and wears the Miscreant mask, as seen on the book's back cover and other illustrations.
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According to the About section of the Miscreants page on Spotify the Miscreants styled the masks they wear after one found in a thrift store that likely either belonged to Shari or one of her followers.
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The Miscreants are shown to be neutral troublemakers, in no way evil, but not saints either, also equally liked by Soul Riders AND Dark Riders. (Their song Face in the Crowd is used as Sabine's theme and Lisa has a Miscreants poster and replica mask in her bedroom.) Similarly, the Vala, Pi, and Xin (through Ydris) have all been shown to be our enemies AND allies at different points in time, and all seem to have agendas separate from the battle between good and evil.
Xin is an odd case; we know very little about him, although I assume he is Pandorian in origin like Ydris and Zee. The way Ydris refers to Xin's mask is interesting and definitely makes me think it has some greater significance.
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In the questline where we're trying to save Concorde from the circus, we also have this little exchange between Linda and Evergray. (Pardon crusty Linda!/lh)
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I feel this strengthens the case for Xin being Pandorian.
Now for the witches!
And yes, I do mean witches generally, not just the Vala!
In the second Soul Riders book, The Legend Awakens, Pi is described as wearing wooden masks also! This is an excerpt from Pi's introduction.
"She emerged from the darkness. The darkness sent her to them. All they could see was a figure shrouded in shadows, dressed in a dark cloak with something in front of its face. A wooden mask? The mask was glowing pink, with almost luminescent letters. Anne gasped as she felt the Pandoria sickness wash over her, sticky and pink. She recognized those letters."
Thanks to Sive in the Storms Over Devil's Gap questline we know the masks have some power beyond just cool aesthetics.
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I find it interesting that these masks are always specified to be "wooden" either by verbally being referred to as such or in their design.
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This makes me wonder if the masks are perhaps made from the wood of Primeval Tress. We know Lisa was able to communicate with the Sleeping Widow while in Pandoria and it was explained the Primeval Tree's roots reach to Pandoria. Dialogue from the One of Our Witches questline also states that witches and Primeval Trees do sometimes form alliances, making this theory even more credible in my opinion.
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This same questline also gives us this bit of dialogue.
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I find myself wondering if Pi's masks specifically came from a corrupted Primeval Tree. Anne's reaction to it and the fact that Pi's is the only mask to glow pink suggests a stronger Pandorian connection than the Vala masks. Pi in The Legend Awakens is also described very differently from her in-game counterpart. (Since this depiction is more current, I'm considering it the canon version. I want her to be updated in-game so bad!) She's described as having feet like rough tree roots and hands that are half claw, half atrophied wood. Maybe using masks made from corrupted trees corrupts the wearer as well?
For the last part of my theory, we're going to circle back to Shari for a minute.
In Shari's Mask it's revealed that Shari is searching for her missing horse who was taken from her, which I believe to be the Laverna, who is also a mask-wearing trickster. Here's Laverna's in-game description.
"The veil between worlds grows thin around Halloween, allowing spirits to travel to other planes. Laverna was one of these, though no one knows when she first crossed over.
When she arrived on Jorvik she was a mere wisp and a mask. But Laverna is a powerful soul, and before long she created a solid body in the shape of a creature she saw around Jorvik that was suitable for her interests. Disguised as a horse, she got up to all kinds of mischief, preferring the "trick" in "trick or treat."
Laverna fashioned her body after an American Paint Horse; she likes the splashy colors even when concealing her magical coat and mask. She employs nighttime and shadow as cover for thievery. Mischief is her entertainment, so be prepared to keep an eye on her!"
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The line "though no one knows when she first crossed over" seems to imply that Laverna is quite an ancient spirit. When Alex meets some of Shari's hypnotized followers in Jorvik City they describe Shari as "the goddess, the deceiver, the rebel, the legend", which is in line with Laverna's mischievousness and the Miscreant's rebelliousness. Shari is described as wearing black robes and not having a face, only the mask. And if Shari can be referred to as a goddess, I would imagine that she's also a very old being. The only other character that's ever been called a goddess is Aideen, so here's my thinking.
Aideen and Garnok are both treated as deities with their own missions and followers, what's interesting though is that while witches and Pandorians (the primary mask-wearers) acknowledge both as powerful beings, they don't seem to worship either. Aideen seems to be a goddess of Jorvik, and we know Garnok is not from Pandoria, merely trapped there. My theory is that witches and Pandorians are followers of Shari, who I believe to be a Pandorian goddess, more specifically a trickster goddess, who is unaligned to good or evil and acts only in the best interest of herself and her followers, the masks symbolizing their neutrality. Mask=ambiguity=neutrality.
The only thing that gives me pause about Laverna being Shari's horse is that Gabby (one of the hypnotized followers) calls Shari's horse Solomi (no clue if I spelled that right, I only have the audiobook version of the story). But it's possible that this is either a discrepancy or Solomi is the horse's real name and Laverna is the name given to her by Jorvegians who didn't know her real name.
So, am I onto something?
Thank you for reading my insane wooden mask deep dive!/gen
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eris-the-phantom-thief · 8 months ago
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Hana yawned as she hugged the pillow, “Lemme sleep…I spent all day moving in….” She sat up on the sofa, and rubbed the sleep from her eyes. “Mmmm….oh crud did I pass out on the sofa…?”
Taking a moment to glance around, she fixated on the person in front of her. “Wait…are you one of the people Miss Kirijo said was coming? The people coming to help train us?”
The woman before her looked more at place in a photoshoot in Hana’s opinion. She was taller than her easily. (Although Hana herself being only 4’7, that wasn’t hard.)
Hana knew better than to voice this however, afterall. Mitsuru based on appearances, wouldn’t have crossed her mind as being a demon slayer…
Hana curled up asleep on the sofa of the dorm after moving in. Everything was all so overwhelming…
Mitsuru told her Anya, and Luca that more of the ops would be coming. Yes the three had become persona users, but Hana didn’t have full control over her powers…despite being a wildcard her power wasn’t stable…
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s.e.e.s. was rapidly growing ! which meant more persona users , and more persona users meant it'd be much easier for them to take down this dang dark hour . what a relief ! yukari was honestly getting real tired of fighting all these stupid shadows ( and going up those long stairs ) .
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tick — tock , tick — tock .... the clock kept going and time continued to pass . everyone seemed to pour in one by one , until they were all present . ' maybe i should wake her , ' yukari mumbled beneath her breath . it's not like anyone else here was going to . slowly the girl leaned over and tapped her shoulder a few times . hoping it'd do the trick , ' hey , uh you should get up . the meetings about to start . '
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masonmyluv · 2 years ago
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Barcelona GP - Pedri Gonzalez
Pedri Gonzales x reader
Warnings: ansgt, jealous!Pedri, brother!Carlos Sainz, bestfriend! Charles Leclerc, mentions of some other drivers, google translated Spanish, I hope that’s all
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"Carlito!!!"
"Stop calling me that hermanita. I have a reputation around here" Carlos said. "Who's that fella over there?" He asked. "Pedri, come here" you said, seeing that he was a bit lost. "Carlos, this is my boyfriend, Pedro and Pedro, he's my annoying older brother Carlos" you made the introduction and the boys shook their hands. "Good to finally meet you. Y/N won't shut up about you" Carlos smiled. They engaged in a conversation, more like interrogatory, so you made your way over to the other Ferrari driver.
"Lord Perceval, lovely to see you again" you bowed. "My lady" he laughed, placing a kiss on your hand. The gesture made Pedri's blood boil, but he kept cool. "Y/N!" "Lando! Good to see you again" you said, hugging the British boy. "I hope you're good. Both of you, with the rough start and everything" you said. "I've been better..." Lando sighed. "I know. I really hope you get P10 tomorrow" you said sympathetically. "Thanks Y/N. Is always great to meet you before a race" Lando said and went to the McLaren garage. "So... you and Barcelona's golden boy. Who would've thought?" Charles teased. "Yeah... well it happened" you blushed, looking over to the two most important men in your life. "I would be dead by now" Charles joked. "Comment ça? (What do you mean?)" You asked. "He's been throwing daggers here all the time" he chuckled. "He's not that jealous" you shrugged. "Mhm here he comes" he said.
"So... ready for some action hermanita?" Carlos asked as Pedri made his presence well known to you by wrapping an arm around your waist. "Always hermanito" you teased. "How do you like it so far?" You asked Pedri as the two drivers were busy checking their cars. "Bueno" he replied. "Seriously Pedri? I know your inner child is screaming" you laughed. "True, but I don't want to make a scene right now" he said. "Ooohh... you want to show my brother you aren't a little boy anymore. I get it" you said, patting his cheek. "It's not—" "Your secret's safe with me, Pepi" you said, kissing his lips softly. "Hey! No PDA around here" Carlos said. "Overprotective brother phase 1" you rolled your eyes.
After the race, you congratulated even more drivers for their poles and Pedri felt like he wanted to punch everyone. You went over to Pierre, Perez and Alonso, but Pedri wanted to meet Verstappen, so you went over the Red Bull Racing pit. Now that little boy was coming out of Pedri, who asked Max for a picture and an autograph too. "cómo estás? (How are you)" Sergio Perez asked. "Bueno. Y tú? (Good. And you)" you replied. "decepcionado (disappointed)" he sighed. "estoy seguro de que puede manejar (I'm sure you can manage)" you tried to encourage him. "No estoy tan seguro. Pole 13 es malo (Im not that sure. P13 is bad)" he explained. "No quiero que Max gane. alguien más es mejor (I don't want Max to win. Anyone else is better)" you said quietly so the Dutch won't hear you. "Veo que no has seguido adelante (I see you haven't moved on)" he smiled knowingly. "Jamás (never)".
"What a day! Verstappen P1. He's going to win this" Pedri said, making his way into the room after he's had his shower. "Yeah wonderful" you said sarcastically. "Don't be grumpy. Carlos got P4 which is good" he said, putting on his pyjamas. "Yeah I guess" you sighed. "Or are you sad that Leclerc got only P11?" He asked. "Are you jealous Pepi?" "Never said I was. But you seem very comfortable around all these guys. Wouldn't be shocked if you fucked them" he shrugged. "Very highly you think of me, Pedro" you snapped. "Just saying. What I saw today. A bit too friendly for my liking" he said. "They're my friends. And Charles is my brother's teammate! Obviously I'm a bit closer to him than to anyone else! You have no right to be jealous" you said, tears threatening to spill. "Whatever" he rolled his eyes.
You left the room quietly while he was still in the bathroom, and made your way down to the pits. You needed some time alone to think.
"What's up, petit papillon? (little butterfly)"
"Charles, sorry. I had a little fight with Pedro and didn't know where to go" you smiled weakly through the tears.
"You never call him that"
"What?"
"Pedro. You call him Pedri, Pepi, Pedrito. I get you're mad at him" he said.
"I am, oui. He's being a jealous ass. Thinks I fucked you all" you said, cringing at your words. How could he think that in the first place?
"If only he knew how Carlos truly is. Je suis surpris that he didn't chop his balls off yet (I am surprised)" Charles joked.
"And even if we were to be...you're not my type of girl, but you're his type" Charles said. "stupide de dire ça (stupid to say that)" you said. "Excuse moi. I'm not Doctor Love, but I see that you really love him" he said. "I do. And I'm also jealous. When girls give him pieces of paper with their numbers or Instagram, whispering in his ear to leave me and fuck with them" you shrugged.
"Disgusting"
"I know. But I try to ignore them and love him for what he is. The man Pedri, not the footballer" you said. "I know. That's why everyone here loves you. Because you saw behind the famous drivers, you saw the people behind them. And you're friends with the actual people, not the drivers. Which means a lot to all of us" he said, hugging you.
"Y/N? Are you here?" Pedri's desperate voice interrupted your hug with Charles. It was enough to look at Charles to know he had a plan. "Hola Pedri. How are you mate?" Charles said, not giving away that you were hiding behind his car. "Not so good. Y/N left after we had a little argument, left her phone in our room and no one has seen her. I'm going insane" he said. "Well, I happen to know where she is, but—" he pointed his finger at Pedri. "You stay where you are, don't move a finger. And she'll come out when she's ready" Charles said, leaving the room.
"Y/N, amor, I'm so sorry... I trust you, I know you won't cheat or anything like that... I just saw you being so friendly with them and just remembered how we met...you weren't like that towards me and I thought what do they have and I don't? I don't know the answer to that... but I know I love you and had no right to be jealous. You go through this almost every day with me and the fans and you're not throwing a tantrum at me. You understand me and I should've done that today too. I'm sorry... I feel so bad" he sobbed. "Oh Pedri, come here" you said, leaving your hiding spot and hugging him. His head fell on your shoulder, letting tears soak your hoodie. "I'm so sorry" he whispered. "It's okay... maybe I should have warned you about me being friends with almost everyone on here. But they are my friends and I get very few chances to see them lately, so it's always good to see them" you said, threading your fingers through his hair. "And with Charles we're just friends. Best friends. Who do you think I told that I was seeing this Spanish football player huh? He was the only one who knew and he told me to go for it. Even if it fails, at least I tried. And look at us. We're together and happy" you said, pulling away to look into his glossy eyes. "And you're special to me, Pedri. I love them as friends, but you're the only one I love like I want to scream of happiness... or the one I want to rip the clothes off" you chuckled. "Eres preciosa (you're precious)" he smiled, pecking your lips softly.
"Now that's what I want to see, hermano" Charles said, leaning on the door. "Spanish looks good on you" you chuckled. "Well, Carlos taught me some" he said, wiggling his eyebrows. "You should go to sleep. You have a big race tomorrow" you said. "I'm sorry for all this" you said. "Don't. I'm happy to help a friend" Charles said, hugging you. "But I'll chop you dick off next time" he said to Pedri. "Got it, sir" he joked, taking your hand in his. "No need to call me that. I'm only 5 years older" Charles laughed. "You're old, grandpa" you said laughing. "I will pretend you didn't say that. Goodnight" Charles replied.
"God I was so worried about you" Pedri said, back in your hotel room. "I mean I don't know what I would have done if I hadn't found you. Probably faint" he chuckled, hugging you from behind as you tried to fall asleep. "I love you" he whispered. "I love you too, Pepi".
"Yes! Go Charles! Go Carlito!" You yelled their names as they passed the finish line one after the other. Charles first place, Carlos second and Perez third. "I'm so proud of them" you said. "And where is Verstappen? I can't see him on the podium" you teased Pedri. "He just had a bad race day" he shrugged. "Aham. As you say. Let's go celebrate with them".
"Carlito!!! I'm so proud of you" you said, hugging your brother soaked in champagne. "Don't call me that, hermanita" he whined. "And Charles! I'm so proud of you too. You really deserve this" you said, hugging the Monegasque. "Why aren't you calling him Charlito?" Carlos asked, making you laugh. "I should, shouldn't I? Pedrito, Carlito and Charlito. The three most important men in my life" you said, pulling them into a group hug. "I don't like it" Charles huffed.
"Don't be sad, Charlito" Carlos imitated your voice and they started bickering (playfully).
"You good?" You asked, seeing Pedri was a bit zoned out. "Yeah. Just enjoying the view" he replied. "Which is?". "Mostly you" he smirked. "Come on, we have to celebrate" Carlos said, throwing his arm around Pedri's shoulder and dragging him after him. You and Charles walked behind them. "So everything's good in paradise?" He asked smirking. "Yes. Again, thank you so much" you said. "That's what friends are for, non?". "Of course, Charlito" you giggled. "Hey!".
Hope you like it ❤️
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mugram · 9 months ago
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[opens door, Es enters]
Es: Good afternoon, prisoner–
: Oh, you’re… actually in your… seat.
Keisuke: Eh? Why wouldn't I be?
: You are the person who is supposed to be watching over us, right, Warden?
: Then, I should let you watch over us and listen.
Es: Ah, well… Thank you, I suppose. [Es takes a seat]
: My last two interrogations weren't as cooperative as you. I'm glad that I've been able to take a break from all the… 
: Conflict, I suppose.
Keisuke: Hey, I get it!
: You have to be careful, you know! Make sure nothing bad happens. 
: Oh! I've heard around you don't plan on voting any of us innocent.
Es: Where did you–
Keisuke: One of the others, I think?
: I don't know. Either way…
: I trust you.
Es: This blind trust in me…
: It's…
: What do you want from me?
Keisuke: What? No, no! I'm trusting you, Warden! You're the one with all the power here, so it's up to you to decide what to do with it.
: I don't think I'd be able to change your mind anyway, so I might as well just let you interrogate me and get on with it.
Es: Yes, yes… As MUGRAM's Warden, I must reveal your sins through an interrogation. So, let's begin this interrogation.
: Ahem, name, age, and… occupation, though you don't seem to look like you have one.
Keisuke: Hey, are you saying I look lazy?! 
Es: [laughs] Ah, well, I didn't exactly intend on saying that, but sure, if you'd like to interpret my words as such.
Keisuke: I… Aren't you younger than me, too? This feels so weird… 
: Anyways, hey! I should get back to my introduction.
: I’m Izumi Keisuke. I’m 19 and I'm in high school! Anyways, it’s nice to meet you, Warden!
Es: You're a high-schooler? You certainly don't look it.
Keisuke: Hey, well…! Man, school is so rough… Alright? There's all these tests and also having to deal with classmates. 
Es: What's wrong with your classmates?
Keisuke: Oh– Nothing, of course! I'm just saying… There's always drama and fights and other stuff… 
Es: Hm… 
: Well, that's helpful… I think?
: How has your life in MUGRAM been?
Keisuke: Oh, it's nice! It's weird not to be around my classmates or anything. 
: I've never been around so many people with working jobs, though… It's hard to find people to talk to about high-school besides people who are… like in university or something.
: Which reminds me, Isamu is nice! And, Mia! 
: I don't really talk to Mia that much; I think she's still scared about MUGRAM.
Es: I recall someone bringing up Isamu once… and Mia… Hm.
: Well, I'm glad to know your stay at MUGRAM has been enjoyable.
Keisuke: Can I ask how much longer we'll be here for?
Es: Well… I suppose, since you're being cooperative, until these trials are over and I have fully understood your sin.
Keisuke: Ah, but– Warden…
: I promise I didn’t do anything wrong. 
Es: Unfortunately, I've been brought here with the knowledge that you are all murderers.
Keisuke: …
: Look, I’m putting my trust in you, so keep us safe, okay?
: Make sure we're all okay by the end of this.
: …please, Es?
Es: Ah–... [sigh]
: I suppose.
: I'll keep that in mind. 
: …May I ask about your school once more?
Keisuke: Oh! It was nice. Classmates were fine. Teachers were nice, even if they ignored stuff sometimes.
Es: Hm? What do you mean by that?
Keisuke: There would be a fight happening in the hallway and the teachers wouldn't do anything about it.
: I mean, we put our trust in them and they don't do anything, like come on! 
: I'd listen to them – sure! – but when they're ignoring stuff like that, it's dumb!
: You understand, right, Warden? 
: You'd also listen to someone you trust, but they need to prove their trustworthiness. 
Es: So, you killed them.
Keisuke: What? Huh–
Es: They weren't trustworthy enough, were they?
: Someone let these little troubles slip by without a word and you needed to make sure someone noticed.
Keisuke: No, that's not what I–
Es: You saw this person, who you trusted, ignore these issues, deciding that they should let this stuff continue on. So, you took matters into your own hands. 
: You killed them just because they weren't paying attention to some silly drama?
: You're sick.
Keisuke: That's not what I did! I didn't do anything wrong, okay?!
: Everyone needs protecting and people need to see that! You listen to them when they need help, right, Warden??
: Right??
[Es stands up]
Keisuke: You'd listen to someone who needed help, right?
: Who needed protecting?
Es: Of course I would.
: But, I'd never resort to murder. 
Keisuke: Wh…
: What…?
Es: I believe I am starting to break down your defenses, Keisuke.
: Thank you for this cooperative interrogation.
Keisuke: No, no– Es!! [slams table] You need to understand– Please!
: I was just listening– I needed to– They asked me to– I was protecting them!!
[mechanical noises]
Keisuke: What's happening? Why is everything changing? Why is everything going dark?
: Es, please, you need to tell me what's going on–
: Please! You're supposed to keep us safe–
Es: Unfortunately, Keisuke, my job here is to reveal your sins.
: So, come now, prisoner number three, Keisuke.
: Sing your sins!
MUSIC VIDEO - Promise
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bluegekk0 · 5 months ago
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How does the troupe get around as a unit in your AU? People always have their own little interpretations of how they get to place to place so I was curious about yours
Sneaky little second question, what do the troupe members including the grimmkin do in between rituals when they are just chilling in dirtmouth? Do they also contribute and interact with the town or do most of them just stay in the main tent?
I think they move on foot, perhaps there is some magic involved to make them travel faster, but they don't teleport around or move through the Nightmare Realm, since it's inaccessible and Grimm isn't powerful enough to do anything like that. So they have their carts and their Grimmsteed, they might also take other forms of transport such as the large Silt Strider like beasts I was talking about a while back. These days they usually travel between Dirtmouth and the nearest countries/kingdoms on the continent, so their journeys can take from a few days to a week or two.
(As a side note, I definitely want to sit down and do some calculations for things like how long is Grimm absent from home, the lifespan of his physical body, that sort of stuff. Since to this point I think it was unrealistic at times, and it's clear I'm kinda making it up as I go. I want to do some worldbuilding about the length of the year, the seasons and all that, so it would be fitting to do that then)
As for the second question, yes, they do contribute. For a while they kept mostly to the Troupe area of Dirtmouth, but as time went on they started getting more involved in the everyday life of the town. A lot of them helped with the physical part of the town renovations, which included Grimmkin houses where they reside when away from their duties. They also contribute to the holiday celebrations, the music crew in particular, and other Grimmkin help with the preparations like decorations, preparing the tables, that sort of thing.
Their introduction to Dirtmouth had a very rough start, many of them were unhappy (and we know how that ended), but as the town expanded and developed, they found themselves enjoying it more, mostly because there was more to do. There is a diner, a tavern, there are shops and markets, and extra jobs to do for those who want it. Of course, it doesn't compare to the things they experience whenever they travel to large countries and kingdoms for rituals, so they were fully on board with the idea of leaving without Grimm whenever possible (which he ended up suggesting after the incident). But their stay in Dirtmouth is not that bad, so they can't complain.
As the rest of the town got used to their presence, the Grimmkin were able to get integrated into the community more. Many of them have friends within the town, some may have found even more. I could see one or two Grimmkin finding love and deciding to leave the Troupe to start a family, which Grimm ensured would go as smoothly as possible. They could still work at the actual Troupe tent with performances and such, but they would no longer be connected to the Nightmare King.
It would mean that they'd sacrifice any special abilities that connection granted them (including their immortality), and in some cases there could be some side effects like memory issues or general confusion, but it would pass. I mentioned it before, but in the AU, the Troupe has always been voluntary, bugs could leave and get the benefits of the connection to the Nightmare King, while also working for Grimm and his crew. Consequently, they could also choose to leave at any time, with some minor side effects that I mentioned (or sometimes without any at all). Those who get banished aren't as lucky, and I like to think it's because Grimm throws them out and severs that connection without any extra effort. I'm definitely going to share more details on the WorldAnvil page about how exactly this works at some point in the future.
I mention this because I quite like the idea of the Troupe becoming even more of a theatre/performance house in Dirtmouth. They put on performances for the town, and if anyone needs some extra geo, they could help with Troupe matters without joining the ranks of Grimmkin, or maybe even work for them full-time. And I can't see why some Grimmkin, who perhaps found a life outside of the Troupe, wouldn't want a similar arrangement made. Grimm definitely wouldn't be opposed to it as long as the Troupe is still able to function correctly. He always tried to treat them nicely, and if he's able to enjoy a family life, he wouldn't want to strip those who remained loyal to him of that opportunity either.
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