#interaction: beholdenning
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bxldrsdraumar · 2 years ago
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What Do You Have In Your Mouth? Drop It
There’s been an uptick in monster sightings in the Sealed Forest, coinciding with the decline of wildlife in the area. Crest stones found in animals’ mouths and embedded in their skins confirm the Church’s suspicions: bad actors, likely Agarthans, are turning these beasts into vicious monsters. One of the Knights of Seiros has plenty of experience with the Agarthans’ tricks. She’s asking for volunteers to help her gather whatever Crest Stones they can find and put the infected wildlife out of their misery.
(starter for @beholdenning)
He had not been active long before word had begun to spread: there was something wrong with the animals in the Sealed Forest. Or rather, not animals - monsters. Sigurd didn't have much experience with monsters, save those in the hearts of men, but he knew that an upset in local wildlife would very surely lead to an upset with the people, regardless of the cause.
Sigurd had been happy to volunteer his services for this mission - it felt good to be working amongst a group again to achieve a goal, and he was happy to forge camaraderie with his fellow knights in any way that he could. And given his proclivity for hunting when he was a teenager, this seemed a natural fit for him.
He could not say quite the same for his partner, a knight that had worked their way up from the bottom. He had been told that the knight did not speak - much - nor behave in a way that was quite usual. He had been told they were responded to Denning (well, he had been told they responded to anything with appropriate eye contact, but a name was important, he thought).
"Denning, is it?" Sigurd smiled, reaching a hand out to shake. "Well met, my friend. I believe I've seen you about the monastery. It will be good to get to know you as a comrade."
The other knight with them was a woman named Nessie - a friendly knight with her hound Lockie, whom Sigurd knelt to scritch under his chin before greeting Nessie as well. "We thank you for your hard work in this matter, my lady. I should hope that we are able to find a way to rout this issue at its source."
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sayhwaet · 9 months ago
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Seminars are encouraged at the monastery. They help others learn from their peers while strengthening friendship at the same time. Well… most seminars. This seminar, on the other hand, is on… the basis of keeping one’s composure? That’s what the paper says, after all. “Learn how to withstand interrogations that may test your emotional and physical strength.” What wasn’t included in the description was that the instructor would attack you the moment you arrived at the meeting place! By their words, they’ll chase you and your partner through a booby-trapped forest to raise the tension, but if you’re caught… Well, they only smile at you and count down. [Grants Sword +1]  (starter for @beholdenning and @fangedjustice)
Well, this was just spooky as shit, wasn’t it? 
He knew this fancy school took its learning more seriously than some, and had the resources to deliver on its promises, but when he'd heard about this composure and survival seminar, he'd been expecting something in a classroom, delivered by one o' them bishops with a stiff upper lip and a stick in his ass. 
Beowolf swiped at the fog before him, frowning a bit before he shifted his weight forward. 
He had not expected for them to be carted to the middle o' damn nowhere in bumfuck Aed, with the mist curling in close to his body and the branches reaching toward him like grasping fingers tugging at his tunic. Truly some bogeyman shit you told a child to keep them from wandering too deep into the black woods alone. 
His partner for the time being was of a hardy sort, same as he – the kinda man who'd taken some licks, but had dished 'em out just the same. Surely didn't need the composure – from what he'd seen, Lloyd was methodical as hell, with them wolf-eyes o' his. 
But their pursuer... he'd seen neither hide nor hair of the thing, man or woman, since they'd ridden into the woods and their mounts taken back to the monastery. Hadn't heard 'em, neither – nor, it seemed, had any of the animals, chittering happily as they did, scattering only when Beowolf and Lloyd moved through the crackling underbush cautiously. 
Beowolf cocked his head, shifting to a crouch and turning so his partner could better see the hand signals he was making – Agustrian, sure, but there had to be some level of universality to the gestures, yeah? 
Scope around, quick scout. Find its location first, then skedaddle. 
Stop Shaving, You Don't Have a Beard
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deepseamuse · 1 year ago
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it's kind of funny how I'm aroace and generally avoid romance and sex in fiction, but the first time I really felt connected to a character in an IF he was the horniest I've seen an RO so far
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service-animal-shadow · 1 year ago
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god. i really am just some little cartoon hedgehog, sometimes.
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blaiddllodi · 4 months ago
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The motions of the knight were unlike any that Dimitri had ever seen. Guided and stiff, as with a marionette, but instead of rattling, unsteady movement it was rigid, mechanical and…almost graceful. Dimitri attempted to shuffle his cards to mimic the precision of the other, but his clumsy hands were not made for this sort of work.
The cards were shuffled, in the end, and the deck was placed neatly in its allotted slot on the playing field. At the other's cue, he too drew the five beginning cards, and then silence settled upon them.
For half a moment it was the same sort of tension as before a true battle, where the time stilled around them and Dimitri knew nothing but the wind that carded gently through his hair. The calm before the storm, it had always been called, and in spite of the mundane circumstances, Dimitri found his pulse jump.
He coughed, smiling a touch awkwardly. That was silly, this was no real battle. They were merely two comrades, playing a game…
"Er…shall I go first then?" Waiting for a response, Dimitri's hand moved to the top of his deck and he drew another card. A beast card, though alike to the warrior from earlier, it required specific conditions to be called forth.
"I…will set this card down defensively, and then I will set this arcana tool." Not a bold opening statement, but a safe one - if the knight elected to attack his defensive wall, then there may be some blowback from its high defensive power. Or so he hoped.
fym the cards have hearts? // dimitri + denning
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maximumzombiecreator · 3 months ago
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It's such a shame for the entire TTRPG industry that actual plays are both one of the biggest on-ramps for new players and also such a bad representation of TTRPG playing in general. It makes it so that the hardcore TTRPG nerds are barely interacting with one of the main recruiting grounds for players.
I just feel like we'd be less beholden to Hasbro's shitty monopoly if fewer players were getting their expectations from improv comedians, and more of them were learning from transsexuals with several terabytes of itchio pdfs and strong opinions on which folklore creatures are most fuckable.
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shorthaltsjester · 3 months ago
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so, so many thoughts about ashton’s words and position re the gods but nothing really struck me as much as “i’d like to see them pray to us.” (or whatever the exact wording is) because yeah, that’s extremely ashton, that’s the same attitude of a person who has been hurt and broken by life in an unfair manner and tried to absorb a shard because they thought it would fix it, ignoring all warnings that it would make it worse, and then insisting it wasn’t about power, despite the fact that it explicitly was about power — the power to render their life fair. it becomes increasingly clear every time that ashton opens his mouth that, along with being an incisive translation of certain kinds of punk politics to exandria, ashton is more set on vengeance than justice, even if he insists his motivation is that the gods are a source of injustice, it seems more like what he admitted after the shard: he’s spent his life looking for someone to blame, and while he’s happy to hate himself, it took a while for them to realize they were an agent in their own story, culpable for the life they’ve lived. ashton looks at the gods and sees a metaphorical vehicle of all the harm and hurt and pain that’s befallen him due to people in positions of power and cannot (or refuses) to see that a) the gods position isn’t actually all that powerful without the mortals who choose over and over to fulfil divine will for good or evil or in between and b) the gods already have a relationship to mortals that is akin to prayer.
and this is all extremely in character, as much as a lot of ashton’s comments echo many a political stance that makes me roll my eyes, it’s always with an attitude of yes of course ashton would say that. what is mildly more irritating (or perhaps concerning) is the readiness with which aspects of the audience concur with ashton’s assessment, when we have seen countless interactions of gods with mortals that shows us that the gods, though not actual prayer, have a very similar kind of belief in mortals that they ask of those who believe in them. like, vox machina had two episodes dedicated to talking to the gods, where it was revealed that the everlight didn’t just know pike but has beholden to her as the one who brought her back into import. where vex proved herself to pelor not just through completing his challenge but by having long been an imperfect but true source of good for the family she’s chosen that they convinced pelor that vex was a suitable champion by pointing out that she has earned several of their belief, she protects the same city pelor blessed with the sun tree, she’s protective and protected, and her heart and her intelligence are equally sound when it comes to her ability to make judgements, (all things we’ve learned since c1 are important to pelor) resulting in pelor deciding he would also believe in her. where ioun pointed out that while she keeps all stories, scanlan is a storyteller, and what could she possibly cherish more than that.
each god when vox machina spoke to them was quick to correct them when vox machina suggested things like their paths being determined or their lives being beyond their control or the world being down to the will of the gods. vex apologizes to the everlight for not realizing that the gods were really beings and she tells vox machina that she doesn’t ask for the belief of all, only those who wish to give it, as the gods chose to give mortals the ability to choose as they wish upon anything, including their faith in the deities. when vox machina asks pelor to whether they should do something with vecna’s eye, he insists that they make the decision whether they’d like to destroy it or use it — he will help however they decide, but he insists it’s on them to choose the outcome. they speak with ioun, who knows their and every story, and she tells them that the gods do not choose the individual fates of mortals, it is up to every person to choose who they will and will not be, and sometimes that guides them to places the gods have predicted, but never without the choices a mortal makes to arrive there.
the concept of belief throughout the three campaigns has been an complex and ever shifting one — as it deserves. in campaign 1, it’s largely in the context of coming to understand what it means to believe in gods when they obviously do exist, but what are you believing in, and why might you choose not to. in campaign 2, jester’s presence complicated things by pointing out that it isn’t just the divinity of the gods that earns them their power but that belief itself is a kind of divinity and with yasha, caduceus and fjord we see that the role of the gods isn’t just power-granting, it comes to be an essential part of many of those who follow the gods. and in campaign 3, we’ve seen both of those explorations come up but the difficulty is we have none of the perspective of someone who actually believes — even fcg was new to worship couldn’t offer much insight on what the loss of the gods might do to people who believe in the gods not because they grant power but because like jester they were lonely and the found a friend in one, or if like yasha they were lost and were saved by one, or if like fjord the asked for help and were aided by one. to be clear i don’t think this a weakness of the story being told — i think it’s a particularly interesting aspect of bh’s position, but i do think it weakens the perspectives of thinkers like ashton who haven’t even heard what a god means to some people, let alone taken seriously the pain that losing the gods would constitute for countless people.
so, ashton might be particularly charged against the gods — even to the point of being the only one to outright make a noise of disagreement when it’s brought up that while bells hells disagree on specifics, they all agree on saving the gods — and he has plenty of reasons to have that position that can easily result in the audience going, yeah, i understand why he’s made that judgement. but that is not the same as hearing what ashton has said and going (with all the knowledge we the audience have that ashton does not) “he’s right, actually” when there are two campaigns telling you, explicitly, “he’s not.” and this isn’t me saying things can’t be revealed that complicate or recontextualize knowledge from previous campaigns, i’m just saying that, thus far, if anything, campaign 3 (especially downfall) has only cemented the degree to which the prime deities have to believe in mortals.
truly the first thought i had when i heard ashton say his line about the gods praying to mortals instead was the fact that several of his party members received a vision from the raven queen asking for help, that fcg asked the changebringer if she was scared and she said yes, that earthbreaker groon looked at imogen and saw her self-doubt And the belief that bells hells has in her anyway and kord reached through him to tell imogen that she had the potential for greatness and that the gods are counting on her. the prime deities have long been praying to mortals, they believe in the power of mortals (for good and ill) — that’s exactly what downfall was about. the power that gods still have is entirely mediated by the mortals who believe in them, who choose to believe in them. the power of mortals does not have those bounds, and while that doesn’t mean they get to sling 9th level spells at will and multiply their damage by 10, it does mean that, in this particular moment in exandria, ludinus’ power is a much more likely (and, historically and contextually proven) source of injustice than the prime deities.
beyond the magic limitations and considering the ill-fitting metaphor of the gods as being a position of power in a sociopolitical sense, the distance of the gods means that if they want to manipulate people into maintaining their position, it’s quite difficult to do. in comparison with ludinus “cult tactics” da’leth, it strikes me as odd when the parts of the cr audience react to the prime deities doing things like . allowing mortals agency (which, as every existentialist writer ever has correctly pointed, out is both a burden and gift) as if it is actually a long-con manipulation or something.
anyway, TL:DR, ashton is an a interesting character whose beliefs and ideas make sense given his placement in the story and their experiences, but an audience who has seen campaigns 1-3 and says they agree with him with their whole chest should definitely consider either a) rewatching or b) taking a critical thinking or media literacy class
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in-case-of-grace · 4 months ago
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Alternatives to "GM" in TTRPGs
Spurred by a recent post from @imsobadatnicknames2 that found its way into my feed by way of @anim-ttrpgs' addition (this post got too big to be a reblog sorry), I've been thinking about the influence of the terms we use for the host-and-narrator role in a TTRPG. Each tends to carry some connotations and implications as to what the role might entail, and these can influence how people play your game.
At best, this may enforce your intended roles for the game, alongside its themeing. At worst, your chosen term for this role may create false assumptions, and lead to people approaching it in a way that makes it unfun for them.
There's also an aesthetic component to consider! Having a term that matches your genre and vibe can go a long way! It's gonna be a balancing act— does the term change how people interact with your game enough to become a problem? Does it match and enforce your themes and aesthetics strongly enough to balance some of those problems out?
Below, I'm gonna go over a couple common (and uncommon) terms for this role and what I think their connotations, implications, and best usecases are here. These are gonna be beholden to my own biases, of course— and you may see different connotations entirely! Maybe it'll help folk think more about what terms they want to use!
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"Game Master" is very gamey. It implies that this person is setting up a bunch of specific, pre-made mechanical challenges-- like an obstacle course. I will admit that it does have the weakest connotations of all the commonly used terms I'm aware of, though-- simply by virtue of it having become so commonplace across all sorts of games.
I think it works best with chunkier, mechanically heavy games. Due to it having a weak connotation, though, it won't hurt your game if you use it elsewhere, it is kind of the baseline these days, after all.
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"Storyteller" implies that this person is sitting everyone down and telling them a story. Like putting on a play. There's an implication that they are going to be controlling most of the narrative here-- and that the players don't have as much say in it.
It's also technically incorrect, given that...well, the players are storytellers too! The point of these games is to tell a story together!
It can work for more narratively focused games, it has some lighthearted, cutesy vibes that can be a good fit for some-- but its connotations can lead to this person taking more control than you may actually intend for them to have in your game.
It's one that I don't think accurately fits a lot of games, and is chosen more for its aesthetics and vibes. (Something I have done before, and with time it bothers me more and more.)
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"Narrator" is the opposite of Storyteller-- it implies, to me, that this person has less say in the narrative than the players. They are there to impartially narrate and describe the world's reactions to what the players do, little else. A passive observer, almost.
I think it can still work fine for plenty of games-- especially those with contemporary settings. It's the sort that, to me, feels more suited to sandboxy games that are more focused on providing a bunch of simulationist tools for players to poke and prod the world with, rather than on telling a structured narrative.
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"Dungeon Master" is particularly genre-limited. It carries a lot of the same implications that GM does, but for fantasy games in specific-- especially dungeon crawlers.
Only making a special note of it here since it is tied to A Particularly Big Game in the community. Its connotations are much stronger than GM's, though, and it feels out of place in rules light games— unless they are specifically set in a dungeon.
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"Director" is one that can have drastically different implications depending on the background of who reads it. If they're a film buff, they'll think it implies that this role has final say on everything, and retains high levels of control that the players do not share. Very much akin to Storyteller.
However if the person reading it is more familiar with video games, and the Left 4 Dead series (and games inspired it) in particular, they'll see the Director role as something more reactive and behind the scenes. They may think this person is responsible for improvising and presenting the players with challenges and scenarios that match their current situation— be it narrative or mechanical.
There may have been a specific plan made ahead of time, but it is filled with a ton of contingencies, with an expectation that improv will fill in the gaps.
Though like Narrator, the L4D type of Director implies a somewhat passive, observer role that isn't meant to have a say in the story.
I think most people will see it with film connotations rather than the Left 4 Dead connotations— which is unfortunate, considering that the L4D type of Director is actually really well suited for certain types of TTRPGs. I think "Game Director" vs "Director" may help alleviate this somewhat, but I'm unsure how effective it'd be as I don't think most people share the L4D brain association I do.
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"Referee," "Arbiter," "Judge," and "Moderator" all share the same problem as Narrator-- but 10 times worse. These are all heavily laced in passive connotations-- and imply that this person is there simply to determine the outcomes of mechanical situations, but has no say in the narrative.
They can work nicely with like, sports or competition TTRPGs in specific, though.
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"Master of Ceremonies (MC)" implies that you're not playing a game, but that this person is about to lead you through an awards ceremony, drop some bars, or host some stuffy 500 year old regal event called "the Ceremony of the Ballet Fish" or something.
I don't think this one fits in TTRPGs like, at all, frankly. I just cannot imagine someone in that role being referred to as an "MC" unless we're talking about a game that is specifically about a ceremony, or rap.
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"Caretaker" implies that this person's role is to maintain and care for the world, game, and story. It implies that they not only facilitate the garden you're all playing in, but that they also trim or rearrange it to suit everyone's needs-- including their own.
I actually think this one is very nice. It doesn't imply that they're an absolute monarch, nor does it imply that they're a passive observer. It also manages to encapsulate the amount of background work the role can often require, without taking away their say in the resulting narrative.
A Caretaker has agency in the story, while remaining cognizant and receptive of the players' agency, too.
This works really well for games focused on telling collaborative narratives, but I think it can also work fairly well for mechanically focused ones as well. It feels pretty versatile!
This one is new to me and I honestly might start using it for my games going forward, unless someone knows of a common connotation I'm unaware of!
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"Facilitator," and "Host" both imply that this person provides the space and tools for the game, and nothing else. They handed the players the keys, told them to lock up after they're done, and left to go do sick flips in their motorcycle or something nerds do.
To me, the term by itself implies this person has very little to do with the actual game. I don't think these work any better than, say, GM, without a thematic justification.
Host could be amazing for some sort of bio-horror game— or for a game show RPG. Facilitator feels DoA to me. Both, however, could work if your game really is set up so the Facilitator/Host just provides tools to the players and does little else.
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"Guide" implies that this person takes on a fairly hand-holdy role in leading the players through the game and its narrative. Maybe not quite railroading, but they definitely do a lot to keep the players on track.
This one, I feel, carries some "teacher" connotation— as if this person is responsible for teaching the players the rules. It's on them, not the players, to read and remember the actual rules.
I feel that this connotation largely ruins what good this term could do.
But, it can still work well in certain cases. If your game really is meant to have a focused, linear narrative, it can work quite well. The same goes for specific genres or settings— such as anything dealing with camping, national parks, or tourism.
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"Overseer" taken at face value, actually could be pretty apt. They'd be someone who oversees the game and does what they can to keep things fun.
Unfortunately, due to the word's use in workplace environments and dystopian fiction— it has some pretty heavy cultural connotations that turn it more into a dictator role. They have complete and total control over the game and its narrative, even if the players disagree with their choices.
I think it can work well for games that deal with dystopian or corporate settings, where this person might actually be meant to have more control, or simply for the flavor— but not a ton else.
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"Producer" is vaguely similar to the film-style Director-- in the sense that it comes from film. However, unlike the Director, a Producer coordinates and works together with the players to tell their story. It's a more collaborative role that shares power and agency more evenly with the table.
This also somewhat accurately implies the amount of work that goes into the role, much like the Caretaker.
However, given its origins, it doesn't imply they're playing a game— I can't entirely explain why, but it feels similar to MC in this sense. The term is very heavily entrenched in its origins, and carries strong film connotations— even though, yes, video games have producers too!
I think it'd be rad to see games using this, though. In time the strong film connotations may shake off! Like Caretaker, I think it's fairly versatile and could be well suited for a wide variety of games.
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Niche terms such as keeper, warden, overlord, president, deity, and fixer are always worth considering, too! These tend to just be one-offs used in a specific TTRPG, that suit their setting and tone in particular.
Now, each can and does have its own implications and connotations to consider— weigh those against how well it serves the vibes of your game before you lock in!
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"Host and Narrator (HAN)" implies the same things that these terms do separately-- but combines them to offset (some of) their downsides. This implies that they host and provide the tools needed for playing the game, yes, but also that they actually stick around to narrate and respond to the players.
When Narrator is combined with Host here, I think this also transforms into something a little closer to the Caretaker— as the Host and Narrator both, they have more of an active role in maintaining the space (and story) they've provided.
It feels similarly versatile, as a result. I just made this one up and don't know if there are any games that use it already, it could have legs— it is a little dry and flavorless, though. This may give it a potential leg up on Caretaker, which does have a lil bit of a lighthearted vibe that may feel off in, say, a horror game.
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Honorable mentions - Scenestress - Conductor - SOUP (Story Overseer United (with) Players) - Their Majesty - MOMMY (Mediator Over Making Mythic Yarns) - JOE (Joe Ojoe Ejoe) - Representative (REP) - Doormat
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Again, these are all just according to the implications and connotations I find in these terms— you may find others! What you pick is going to depend on you, your game, and your intended audience!
I don't know if perfect terms exist, and it's wise to explain whichever you use within your rulebooks— just to ensure that someone else's biases and assumptions don't lead to them misinterpreting things.
Is there anything I missed? Any terms you like to use? Do you have a vastly different set of assumptions for one of these terms? Please share!
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calderosea · 9 months ago
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Seminars are encouraged at the monastery. They help others learn from their peers while strengthening friendship at the same time. Well… most seminars. This seminar, on the other hand, is on… the basis of keeping one’s composure? That’s what the paper says, after all. “Learn how to withstand interrogations that may test your emotional and physical strength.” What wasn’t included in the description was that the instructor would attack you the moment you arrived at the meeting place! By their words, they’ll chase you and your partner through a booby-trapped forest to raise the tension, but if you’re caught… Well, they only smile at you and count down. [Grants Sword +1]  (starter for @beholdenning and @fangedjustice)
The lands in the territory surrounding Garreg Mach – the timbered Oghma Mountains, and the river valley towns that lay nestled safely under watch of the Fodlan Goddess – were quite different from her homeland. Where there her lungs felt flush with the air coming from the sea, here it was thin and tight, as though her lungs were perpetually reaching but could not quite grasp. The sunlight, too, when it shone in Brigid it hit her cheek as though the cupped hand of a friend, of family, the warmth seeping into her heart immediately – whereas here it was bright and distant, filtered through the clouds until it took on a silvery quality. 
Even the woods, though she felt comforted by the surrounding trees, fell still and silent, bereft of the clamor that the lush, dense jungle of home provided. 
Even so, as she moved through the underbrush she measured her steps, each footfall silent but for the barest shift of fallen conifer needles. 
Hunter, now hunted. 
It was a lesson in composure, those in attendance had been advised – to test not only one's ability to keep their wits about them in the blind tension of the chase, but also to remain calm when captured. 
She did not intend to be captured. 
Petra knew that she did not need to worry about her composure, of keeping her head cool in the face of danger – every day in this land was a danger, to her, to her people, and so she learned through experience quickly – and so instead took the opportunity to exercise a different skill she was well-practiced in. 
Wind from the south – birds silent. Laying in wait? 
She cocked her head, squinting through the blanket of fog that had settled heavily in the area, before turning back to the companion that accompanied her for the exercise – a knight, handsome, and with the wary gait of a swordsman. 
She shook her head, jutted her chin in the direction she believed their pursuer rested, unwilling to give the slightest sound. 
if it is bleeding, then we can be killing it
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dekariosclan · 2 months ago
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Having watched Gale’s ‘Evil Ending’, read a few spicy takes, and thought about it for a bit, I just want to point something out: every time Gale has any interactions with the Heavens/Elysium/The Gods, be it in-game or as an alternate ending, it’s not good for him, and he’s never truly happy.
Of course the Evil ending is the most extreme version with him straight up hating the Gods and waging war, but in addition, there’s also:
Gale having suffered during his time in Elysium as Mystra’s plaything Chosen
Gale becoming God of Ambition, but losing his family/ Tav
Gale becoming God of Ambition and ascending Tav, but him still being insecure/unsatisfied with himself, and possibly destroying the Pantheon
Gale dying from attempting to be a God and failing to dethrone Mystra
Gale dying after following Mystra’s orders to detonate the orb (causing many to suffer if done in Act 2, the very thing Gale NEVER wanted to happen)
Gale becoming Illithid and then being taken to Elysium with Mystra, in a scene which has which has chemistry lower than the Mariana trench and is possibly the unsexiest thing I have ever seen
So, when people say that Gale should forgive Mystra, become her Chosen again (which is spoken about on the docks in the ending where he returns the Crown to Mystra), and that the Evil Ending shows this is a ‘good’ thing…I’m not seeing it.
In contrast, I could talk about the ending where he leaves the Crown in the river, the orb remains in his chest, and how that works out great—he’s not beholden to Mystra, he’s happy and satisfied with himself/Tav/his life which results in the orb being dormant, then later Mystra cures the damn thing permanently anyway, AND he gets to have a cool scar that keeps his students in check, and also definitely lights up when he’s horny for Tav, etc. etc.
But I’m gonna go one step further and talk about what happens when Gale goes to Hell. Yes, Hell. Literal, actual Hell, the farthest place from Heaven, which is what happens when he is romanced by origin Karlach and he goes with her to Avernus.
Remember how every iteration of Gale in Heaven results in him being unhappy in some way? Here’s Gale in Hell with his beloved Karlach:
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He is happy as a clam!
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Tara visits them frequently!
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There’s even a f*cking bookstore!
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In Conclusion:
If you want Gale to be truly happy, KEEP HIM AWAY FROM THE GODS.
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apas-95 · 10 months ago
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I think the 'problematic media' issue is composed of two principle parts, one superceding the other.
Firstly, and the most important to address to cut the discourse off at the head; yes, media is a vector by which social systems reinforce themselves. This is the purpose of propaganda, and this dynamic is completely intelligible to us if we consider the cases of 'person whose sole source of online interaction was 4chan, and who exclusively watched History Channel hagiography about fascist war machines', or 'person who developed inappropriate ideas about sex through watching misogynistic media'. It is plainly clear that it is both possible and common for media to influence people ideologically, as an apparatus of a given social system. Material reality dictates which social systems are given ideological hegemony in media, but media is in fact an effective tool of those systems.
Secondly, while acknowledging the first point, it is not the dominating factor, here. While media can and does influence people ideologically, often commandingly so, it is not some sort of cognitohazard. It is plainly possible to watch, even repeatedly over an extended timetrame, some given piece of fascist propaganda, or abuse apologia, or what have you, without becoming any more beholden to its ideas - if anything, becoming more opposed. The crucial thing, here, is that doing so requires some level of understanding and defence against the ideas presented. Someone with no rebuttal to fascist positions, with no even kneejerk dismissal that what they're taking in is fascist, is unlikely not to internalise something if they're surrounded by fascist media. On the other hand, someone who has been innoculated with opposing political theory, who is capable of recognising the social systems being reinforced by a given communicative work and reasonably countermand them, can watch a thousand misogynist movies, read a thousand racist books, peruse a thousand transphobic news articles, and leave with only stronger convictions to oppose these systems. Clearly, the dominating factor here is not the content of the media itself, but the content of the audience - whether the audience is able to sufficiently recognise, interrogate, and oppose the messaging in a given work.
All this is to say - yes, media can and does influence beliefs, but that that influence is completely subordinate to the question of whether the audience has any level of political theory or critical analysis. A liberal reading fascist literature, not holding any real theoretical opposition to the content of fascism, is safe so long as they can recognise and reject basic fascist signifiers. A feminist is able to recognise misogynistic logic in a given work. A communist can recognise and countermand reactionary spin in a news article or wikipedia page. While the politically-unconscious man will not recognise that his favourite sitcom is instilling him with absurdly sexist views on marriage, the issue here is not the media itself. Fundamentally - the issue of 'problematic media' is one best and principally solved by the development of political theory and political education, not by any suppression of the media itself, which is cumbersome.
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houserautha · 8 months ago
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These Destined Ends
Part 4
Summary: Jessica fulfilled the wishes of the Bene Gesserits to produce a daughter. You’re now burdened with the task of not only marrying the na-Baron, but also bearing his child — the Kwisatz Haderach. Will you take your fate into your own hands? Or will it always belong to those who control you?
Pairings: Feyd-Rautha x F!Reader
Word Count: 3.5k
Warnings: a striptease?, female masturbation, hints at incest/sexual abuse, mentions of killing, he fingers you at the dinner table, public humiliation aplenty
A/N: I made it exactly *checks clipboard* three parts without smut
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The garment bag is composed of the finest fabric you’ve ever seen. Your pulse hammers at the thought of whatever might lay within — what could Feyd-Rautha have possibly chosen for you? You eye his usual all black garb.
Zipper cool to the touch, you glide it open, pushing aside the garment bag to reveal your present. Bile rises to your throat at the same time you feel a familiar swoop of desire in your stomach, a summation of your relationship with Feyd-Rautha so far.
The dress — if it could even be called that — shimmers seductively, black, and somehow inlaid with thousands of glittering beads. Two slim straps keep it secured, dangling, from the hanger. And there’s remarkably not much else to comment on: the straps descend daringly low, barely enough to cover your decency.
A belt encircles the middle of the dress loosely, and you can only imagine how it would withstand even the slightest of breezes without exposing you. You swallow, deliberating.
“Where is the rest?”
Feyd-Rautha reclines back in the chair. “Wife, why would I disguise your beauty with useless fabric? It would only pale in comparison.”
“I hardly believe this is acceptable dinner attire,” you point out, surprised at the coolness in your tone.
“It’s rude to refuse a gift,” Feyd-Rautha says. “Will you deny me the pleasures of gifting my wife for the first time?”
You bite your tongue to keep from lashing out. Fine, if that’s how he wanted to play.
Clearly this was his retaliation for your bold behavior, you just hadn’t expected it to come so swiftly after his arrival, or in the form of public humiliation. Normally you wouldn’t dare wear such an affront to fashion, or your sensibilities.
“Very well. I would be remiss to…deny you.” You look to Asha, who has presided over the entire interaction with wide eyes. With a smile, you say, “I would like you to undress me now.”
Her mouth opens, then snaps closed.
The upper level of the antechamber positions you higher than Feyd-Rautha, whose dark eyes have taken on the delighted glint of someone encountering a worthy opponent in the arena. Asha nervously obeys your command as you hold your arms out to your sides, allowing her to undo the difficult laces of your dress. The only sound in the room is the sound of it pooling at your feet.
“I hardly think my husband’s generous gift will allow for underclothes,” you laugh. Asha then begins removing your thin chemise from over your head. She tugs it up over her arms and your breasts slip from the fabric, leaving you entirely naked in the glow of the black sun.
Desire unfurls between your legs. You don’t even have to glance at Feyd-Rautha to know that he is fully captivated by your performance, at the sight of your naked form. In any other situation you might’ve been ashamed of your nudity; the curves you found unseemly, or the dimples of cellulite in the soft flesh of your thighs and ass.
But, beholden by the na-Baron, you were resplendent.
“The dress now, please,” you order Asha, voice breezy and carefree.
Feyd-Rautha’s gaze bores into you, sears your skin like its own personal brand. You loathe to admit that you’re actually enjoying this. Your thighs are slick with revel in your own cleverness, in wresting the control from the man determined to wield it over you.
Asha covers you with the dress, laying it gently over you — nipples hardened and skin flushed with self-admiration, in satisfaction of capturing Feyd-Rautha’s attention so wholly.
Asha moves to fasten the belt next but is interrupted. “Let me,” the na-Baron orders.
Which unspoken, is understood as: leave us. Your friend ducks her head and disappears from the antechamber. You silently thank her for closing the door behind her.
Feyd-Rautha approaches you slowly, measured in his movements. A predator reconsidering its prey.
So then why are you so eager for him to devour you?
He stands infuriatingly close to you without actually touching you, absurdly concerned with the so-called belt hanging at your waist. It vexes you that he refuses to meet your eyes, refuses to give you what you so ardently seek.
“I should strip this from you. Tear this dress from you with my teeth and bind your wrists,” he says, tugging at the belt, agonizingly composed, his breath fanning your face. “Show you exactly what you deserve for pulling a stunt like that.”
His fingers are deft as they fasten the belt. He doesn’t touch you once.
“Did you not like it?” You ask, breathless.
His proximity intoxicates you, takes you by the hand and leads you into a fathomless darkness. And yet he won’t look at you, won’t touch you, just turns simply on his heel of his boot and says over his shoulder, “I’ll see you at dinner.”
The smoldering shower water blasts between the blades of your shoulders, sluices over you and scathes your aching flesh. But it’s not enough, not a fit replacement for touch, for his touch.
Your fingers slip between your thighs and find your pleading cunt. A breathy noise escapes you, and you begin pumping your hand, no time for the attention you usually afford yourself — you’re desperate to rid yourself of this feeling, wash it away in the drain and pretend it never existed. Your release comes fast, insipid, and once your legs have stopped shaking with the effort of your touch, you wrench off the water.
And there you stand, cold and wet, cunt swollen and certainly not satisfied, but at least you can direct your thoughts from —
You slam your fist against the shower wall. Pain, leftover from Feyd-Rautha’s boot, quivers through you like a bow across the string of an instrument. How dare you let yourself become so entangled in him, in his game, in his inescapable command. You are a fool.
Quickly you towel yourself off and step back into the sorry excuse for a dress, warding off any traitorous thoughts belonging to Feyd-Rautha. You have no clue when dinner actually is but you won’t be caught shivering and spent. You apply a simple, dark makeup and leave your hair untouched, determined to set yourself separate from the rest of the Harkonnens in attendance.
And when the scents of food and the clatter of guests float through the antechamber, you take it upon yourself to join the others. You follow the din of a party, a sound you are accustomed to from your time on Caladan, and traipse into the Great Hall to find it already engaged.
The long table usually void of company is brimming with noblemen and women dressed in various shades of blacks and whites, and every single one of them turns and stares at your entrance.
Not even the strictest training can prevent the flood of embarrassment through you. It’s so prominent and all-encompassing that your entire body goes rigid with fear.
“Ah, the Lady Y/N,” a booming voice calls. “How lovely of you to join us at last.”
At the opposite end of the impossibly long Hall, the Baron lifts from the table on his suspensors and effectively stamps out any fleeting hope you had of going quietly into the night. Or perhaps dying on the spot. He hadn’t given you enough time to decide which.
“Come, take your place at my side so that you might meet your court and feast with them on this splendid occasion,” the Baron says.
Surprisingly, your limbs do work, and you somehow carry yourself past the leering eyes in your scanty dress and sit upon the only empty chair at the table. If you weren’t so completely mortified, you might’ve taken the time to glare daggers at the man beside you; Feyd-Rautha lounged regally at the right hand of the Baron. To your utter displeasure, he looked disgustingly wonderful in a dark tunic and pants, his lips reddened by the wine.
It looked a lot like blood.
“I apologize, your Baron, I had no intentions of causing a scene or demeaning your gracious invitation.”
The Baron eats in a ferocious manner best likened to a savage beast, wild and without abandon. Repulsion churns in your belly as you are forced to watch, doing your best to mask your horror as he gulps down his food in large, greedy mouthfuls. A smudge of sauce graces the corner of his unsightly mouth.
“There is no need for apologies, Lady Y/N, as long as it does not happen twice. No court is ever won over by a careless Baroness,” he says icily.
“Where were you?” Rabban asks next.
Rabban sits to the left of the Baron and across from you, fixing you with a glowering look. It’s not lost on you that he is already tormented by this, demoted to the less favorable side of the table in favor for his wicked brother, who replicates Rabban’s probing glare, no traces of awareness that he had been the exact reason for your tardiness.
“We met initially in the salon to give you time to appear. Tell us, where were you, wife? What demands did you have grander than this celebration of our upcoming union?”
Your molars might grind into dust by the end of the evening, if you survive it. You smile sweetly at him. “I suppose I was preoccupied with preparations, na-Baron. Your…gift is not easy to slip into alone.”
“However taxing, you look splendid,” the Baron says. He drains the rest of his goblet. One massive hand descends on Feyd-Rautha’s thigh, strangely intimate. “Nephew, will you fetch me more wine?”
Feyd-Rautha’s face storms over. “We have servants for that, Uncle. Besides, have Rabban do it for you. This banquet is for my benefit, after all, I should be allowed to enjoy it.”
The Baron studies him critically then, more sober than you thought possible. “Very well. Rabban?”
The mountainous man snatches the goblet from his uncle and vanishes to find a servant. You’re prompted to heap some of the food on your plate then, disconcerted by the lingering hand of the Baron and Feyd-Rautha’s obvious resentment.
Dinner passes without a hitch, your tardiness smoothed over by your status as the future Baroness. A small grace for such a tremendous burden.
You entertain the guests with stories of Arrakis and spice production, fielding their endless questions with as much charm and elegance as you can muster. And, frankly, it’s not as horribly daunting or tedious as you feared it to be.
The last course is coming to an end when a man strides up to the Baron with an expression of self-importance. He’s dressed similarly to the other Harkonnen guards but there’s something different about him — where the Harkonnens you know are arrogant about their strength, he hides it well. You immediately start to eavesdrop.
“The Emperor needs you for an urgent matter,” the strange man whispers into the Baron’s ear.
The Baron nods as if he’s been expecting this, and then without a word abandons his feast and glides after the man.
Feyd-Rautha had been surveying the party when you ask him, “What urgent matter?”
He sips his wine. “I don’t know.”
Ha, you think, he had been eavesdropping too. You frown. “He didn’t tell you?”
“My uncle does not tell me everything,” Feyd-Rautha replies. There’s a trace of anger in his voice, but it’s difficult to tell whether it’s pointed at you or the Baron.
Either way, this irritates you. You decide to provoke the beast. “What, like you don’t tell me when our engagement dinner is?”
Feyd-Rautha’s gaze cuts to you. “You’re upset.”
“Yes I’m upset,” you hiss. “I thought I warned you not to humiliate me again. Tonight was inexcusable, you filthy —”
“Ah, careful, wife. You must mind your words before our court. And my oafish brother.” He indicates Rabban with a slight incline of his head. You spot the older Harkonnen approaching with quite the entourage and you scowl. “Don’t make that face. Remember, this is a joyous occasion.”
“How could I forget?” You mutter miserably.
At your side, Feyd-Rautha is a study in beauty. Not in the classical sense, of course, but that of something devastatingly cruel and dangerous, the glint of a newly sharpened blade or the ocean during a storm. Breathtaking, in both senses. Unwittingly, you trace the slope of his brow, his handsome nose, the cushion of his plush lips, and you feel the familiar flicker of attraction.
“Where were you?” Feyd-Rautha asks without looking at you, still watching the party.
“Hm?” Did he know you were studying him? “What did you say?”
“I asked where you were. Before.”
“Oh.” There’s something in his voice that suggests that he knows exactly what you were doing. Your moment in the shower emerges unbidden in your mind, of your hand between your legs and his name in your mouth. You answer as flippant as possible, “I was waiting for you.”
Feyd-Rautha finally sets down his goblet. Rabban is taking his time returning, regaling his entourage with an undoubtedly riveting story, so the na-Baron must feel secure in your privacy.
“You forget that those are my quarters too, wife, and the walls are very thin.”
Shame creeps up your throat. “I don’t know what you’re talking about.”
“Oh, is that right?” Feyd-Rautha grabs the bottom of your chair and pulls you closer to him. Any outside observer would simply think you’re having a regular conversation, which you suppose is the point, but there’s nothing regular about the way he slides his hand across your thigh and dips down to your heat. “Then I didn’t hear you touching yourself, whimpering and pleading for me? For my fingers? My cock?”
“I thought I was —”
“Alone?” He clicks his tongue. “If you didn’t intend for me to hear, then should I not give you exactly what you were begging for?”
It’s only too easy for him to nudge your dress aside and acquaint himself with your cunt, slide his fingers along your swollen lips and tease your entrance. You inhale sharply, without permission. He takes that as an invitation to delve a finger into your slick cunt.
“Feyd —”
“Tell me you don’t want it.”
You swallow, throat working. Rabban is finishing his story, evident by his boisterous laugh and then beckoning his entourage to the table. Feyd-Rautha keeps one finger inside you, unmoving, a sensation unfolding within you that you certainly won’t be able to ignore.
The rest of his hand cups between your thighs, a reminder to you, as long as you yield to him.
“Just say the words, and I won’t,” Feyd-Rautha says, his lips on the shell of your ear.
You’re frozen in indecision. When Rabban rejoins you, you’re sure that Feyd-Rautha will revoke his teasing hand. But instead he rocks his palm against you and drives his finger, then another, deeper inside you with dizzying ferocity.
You grip the edges of the chair, the force of his fingers cleaving through you, invoking a wave of pleasure that ripples throughout your body. It takes everything in you not to cry out.
“Brother, you remember my friends,” Rabban says. His cheeks are reddened by the spice-laden alcohol and he is oblivious to what’s occurring underneath the table. “Uriens and Ze’ev.”
Feyd-Rautha says smoothly, “Of course.”
“Uriens, Ze’ev, this is the Lady Y/N,” Rabban introduces you. He indicates each friend in turn — Uriens, a man of notable stature but a blank gaze, and Ze’ev, slightly smaller and sporting a sneer.
You dip your head and hope it’s enough to count as a greeting. You don’t trust your voice, not with Feyd-Rautha’s ministrations. Your cunt pulses with each one, clamping down on him, even the slightest of withdrawals enough to ruin you. Fortunately for you, or not, Feyd-Rautha shows no interest in stopping, curling his fingers in and out of you with agonizing precision.
“We wanted to speak to you about tomorrow, actually,” Uriens says.
Feyd-Rautha’s eyes narrow. “What about it?”
“What —oh! What’s tomorrow?” You ask. As soon as you speak, Feyd-Rautha pushes another finger in to join the others, spurring your body to jerk in response. You suppress a shudder.
Uriens, Ze’ev, and Rabban look too intent to notice your falter. Uriens explains, albeit with less enthusiasm, “We want to partake.”
Feyd-Rautha’s jaw flexes. His pace slows as he considers this request, and it’s almost more torturous than his persistent thrusts.
“No,” he finally says.
Rabban’s face darkens with anger. “Why not?”
“Traditionally those who partake do so because they are interested in the hand of the wife.” His tone veers dangerously close to a growl. “Are you telling me that you wish to take her from me?”
Uriens eyes widen. “No, na-Baron, we —”
“We understand the ceremony is purely customary. We ask only for a chance to partake in the revelry,” Ze’ev cuts in.
“There is no killing,” Feyd-Rautha says.
Uriens and Ze’ev nod. “Yes, na-Baron.”
“Then I don’t see why you shouldn’t partake.”
You bite back a moan as Feyd-Rautha then resumes his ministrations. You ask, “What’s tomorrow?”
You’re impressed that you manage to keep your voice even.
The Harkonnens exchange glances as if they’re reluctant to answer you. The slight one, Ze’ev, says, “Dessid aperr. The Crucible.”
“It doesn’t concern you,” Feyd-Rautha says.
Your indignation overcomes your pleasure, and you glare at him. “It does if my hand in marriage is being fought over.”
“The Crucible is a ceremony dating back to Emperor Shakkad the Wise,” Uriens eagerly says, jumping to please you. “When a Harkonnnen of noble standing is to be wed, they will engage in a battle against the other noblemen for the hand of the bride. To ensure that the strongest bonds are forged.”
Feyd-Rautha pumps his hand violently against you, and you feel your orgasm building. You grip the chair even harder. “I would like to partake.”
“The brides are not permitted to watch,” Uriens says. Rabban and Ze’ev both glare at him.
“I don’t want to watch. I want to fight.”
“Absolutely not,” Feyd-Rautha rasps.
“Why not?” You ask. You hope the breathy sound of your voice comes across as petulant and not aroused.
Rabban answers, “That’s how it’s always been.”
Feyd-Rautha glances at you. He must know that you’re close, can feel it in the way that you clamp around him. “Wife, is that what you want? Tell me.”
“Y-Yes,” you stammer.
He says, “Tell me that you want it.”
“I want it,” you breathe out, both of you aware of what he’s actually referencing.
More words form on your tongue but you’re unable to say it — your pleasure mounts as Feyd-Rautha buries his fingers inside you with swift finality and your orgasm seizes you. It’s white-hot and dazzling as it tears through you, walls contracting, his fingers stroking you to the end. A shudder racks through you.
Pulse hammering and your thighs trembling, Feyd-Rautha withdraws his fingers. He rises abruptly to his feet. Horror dawns on you as he then pushes his fingers into his mouth and licks them clean. Without so much as glancing back at you, Feyd-Rautha says, “Very well. Don’t be late this time.”
You stare after him. The aftershocks of your orgasm rumble through you — you can’t believe that he just did that then left you to deal with the aftermath. Uriens and Ze’ev stare at you in equal parts confusion and shock, while Rabban sneers at you, seemingly more aware than you thought.
You clear your throat. “Well, that’s been settled.”
“Something has been settled,” Rabban replies. His expression is nearly impossible to read, but the comment makes your cheeks heat up.
“You hold considerable sway over the na-Baron,” Ze’ev says.
You stand, smoothing down your dress and trying to maintain some semblance of composure. It’s difficult when your thighs are still slick, the memory of his fingers imprinted in your mind.
“I will be the na-Baroness,” you remind Ze’ev. “I hold considerable sway over everyone here.”
And with that you leave without excusing yourself, feeling the burn of their gazes on your back. It’s suddenly too warm in the Great Hall for you, the sweaty, lingering bodies suffocating. You’re not quite sure where you’re going. Certainly not after Feyd-Rautha. Though you can’t stop the way that your heart skips hopefully when you feel a hand grab your arm.
“What are you doing?” Asha hisses, spinning you around. “The party isn’t over.”
Post-orgasm clarity is eluding you. You shake your head. “I know, but —”
“Also, what was that shit earlier?” Asha asks. She adjusts her hold on a tray laden with champagne glasses. “There was some weird tension in that room. Don’t involve me in your weird — whatever, with the na-Baron again. Do you hear me?”
You nod stupidly, although you’re not entirely sure it’s a promise you can make.
Asha studies you. “Are you okay?”
“I’m fine,” you lie. “But I’m going to retire to my quarters. Can you cover for me?”
“Yeah, of course,” Asha says, obviously not convinced.
You huff out a breath. “I’m going to need the rest if I’m participating in the Crucible tomorrow.”
Asha nearly drops the serving tray. “The what?”
“I’ve been invited,” you say, which is also a lie.
“What?” Asha presses the heel of her hand to her forehead. “What is wrong with you, Y/N?”
To avoid her gaze, you take to scanning the party. You know perfectly well what’s wrong with you and you’re searching for his face even now, despite the fact that he’s the last person you want to see. You sigh. “I wish I could tell you.”
Part 5
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rjalker · 2 years ago
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I'm not getting paid to review books, and neither are 99% of people who criticize media, and the bigotry within this media.
Saying that normal people just criticizing media for free in our own time should have to hold our criticisms to the standard set by a company that, above all, does not want to say anything to offend the authors, is not actually good advice for people who are actually concerned about criticizing the media for what it's doing wrong, which 99% of the time is bigotry.
If you want to advice other people who's job is to review books how to do their paid job well, then okay, but saying that everyone who criticizes media should restrict themselves to this Company Approved Method That Doesn't Offend Paying Authors is not going to work.
You are not doing media analysis better because you're doing it the way corporations approve of.
I used to work for a trade book reviewer where I got payed to review people's books, and one of the rules of that review company is one that I think is just super useful to media analysis as a whole, and that is, we were told never to critique media for what it didn't do but only for what it did.
So, for instance, I couldn't say "this book didn't give its characters strong agency or goals". I instead had to say, "the characters in this book acted in ways that often felt misaligned with their characterization as if they were being pulled by the plot."
I think this is really important because a lot of "critiques" people give, if subverted to address what the book does instead of what it doesn't do, actually read pretty nonsensical. For instance, "none of the characters were unique" becomes "all of the characters read like other characters that exist in other media", which like... okay? That's not really a critique. It's just how fiction works. Or "none of the characters were likeable" becomes "all of the characters, at some point or another, did things that I found disagreeable or annoying" which is literally how every book works?
It also keeps you from holding a book to a standard it never sought to meet. "The world building in this book simply wasn't complex enough" becomes "The world building in this book was very simple", which, yes, good, that can actually be a good thing. Many books aspire to this. It's not actually a negative critique. Or "The stakes weren't very high and the climax didn't really offer any major plot twists or turns" becomes "The stakes were low and and the ending was quite predictable", which, if this is a cute romcom is exactly what I'm looking for.
Not to mention, I think this really helps to deconstruct a lot of the biases we carry into fiction. Characters not having strong agency isn't inherently bad. Characters who react to their surroundings can make a good story, so saying "the characters didn't have enough agency" is kind of weak, but when you flip it to say "the characters acted misaligned from their characterization" we can now see that the *real* problem here isn't that they lacked agency but that this lack of agency is inconsistent with the type of character that they are. a character this strong-willed *should* have more agency even if a weak-willed character might not.
So it's just a really simple way of framing the way I critique books that I think has really helped to show the difference between "this book is bad" and "this book didn't meet my personal preferences", but also, as someone talking about books, I think it helps give other people a clearer idea of what the book actually looks like so they can decide for themselves if it's worth their time.
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starwarsanthropology · 4 months ago
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Canon genders the clones, both individually and collectively, pretty aggressively. They're men, brothers, boys, sirs. Omega is notable for being the "female" clone, to the point where she's not recognized as a clone in a meaningful way.
But the clones grew up without gendered social groups! Despite how clones are gendered by external factors, gender is functionally a nonentity in their lives until they meet civilians, and civilians do a load of other weird shit anyway.
So why do they still use gendered language?
My argument is that feminine language isn't used as a gendered form of address, but as a form of address that reflects a specific kind of power dynamic and relationship between parties.
Given the structure of the clone army, the only people a vast majority of young clones interact with who could insist on being called ma'am are exclusively kaminoans.
The kaminoans view clones not as autonomous subjects, but as property. They have and expect complete control over their lives and actions. Incidentally, the female kaminoans we see (such as Nala Se) tend to demonstrate an even more proprietary perspectives on the clones.
You can question a sir, like your superiors or trainers, at your discretion, but you can't question a ma'am. A sir is someone who has power over you, but is somewhat responsible for you. The have personal accountability to you in some way. Sirs are responsible for men under them. A ma'am is someone whose power over you is absolute, an authority without accountability, who is not beholden to you but that you must obey. You are tool or a number to a ma'am.
And when you bring clones out into the wider galaxy, I'm not sure anyone would figure it out that quickly.
Say you're a new jedi general. You meet your men, and they address you as "ma'am". Maybe you correct and move on, figuring that they've grown up surrounded by thousands of identical men and aren't great at guessing genders based on social and appearance cues. Scuttlebutt has your forms of address spread through the men by the end of the day, and you don't think about it again.
The clones, on the other hand, take this correction as he/him jedi stating that they want to work with them and suppourt them despite having so much power over them, which fits with both what they know of the jedi and, most often, their leadership style.
She/her jedi (see Shaak Ti especially!), clones maybe treat a little more as absolute authorities. This gendered divide in behavior gets met with, "hm, maybe they're just not used to women." For many jedi, they eventually switch to calling them sir as well, especially as they build rapport.
For Shaak Ti specifically, she is an absolute authority as the representative of the Jedi on Kamino, not just as a figurehead but as a decision maker and educator. Even as the clones grow to trust and love her, she's a relatively distant and all-powered figure. She has near total authority over them, and clones might ask for help or suppourt, but there's no social obligation for those requests to be met, she's just kind. It's compassion, not duty.
Senators, there's a good mix of different factors that make it confusing. "Senator" is always an acceptable form of address if you're not sure how'd they react, even if they should be ma'ams by default, but they're either trying to build rapport for some reason or genuinely want to work with you when they say to call them sir, regardless of the actual power dynamic at play. The she/her senators that respect the clones are in the same boat as Shaak Ti: Padme Amidala may care about clone rights, but I am still just one of hundreds to her and she has no personal accountability to me. Her position is such that she should not and cannot owe me anything. Same with Riyo Chuchi, Mon Mothma, etc. etc.
And a civilian that insists on being called ma'am or sir is going to be an asshole either way, and they technically have power over clones without personal accountability or responsibility for them. It works.
Finally, Palpatine.
He's a slimy rat fuck who pretends to be affable and kind, so of course he's going to laugh and say, "Oh, no, call me Sir!" when you call him ma'am. He is not personally accountable to you, and he does not care about you, but it helps his image and it helps him manipulate people to pretend, so of course he's making you use sir to build false intimacy despite the fact that he's the ma'am of ma'ams, both in power gaps and lack of accountability for his treatment of clones.
So having clones using sir vs ma'am not as a reflection of gender but as a reflection of power? Yeah, I think it works.
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deadsetobsessions · 9 months ago
Text
Her name is Drake, Tim Drake.
Except, unlike Bond, James Bond, she’s not a badass who saves queens and get the girls at the end. Well, no, she did get the very amazing woman at the end, and she had the ring to prove it. But not right now. No, right now, she’s a tiny little girl in the middle of a mental breakdown as her parents cart her away from the bodies of the flying Graysons and their wailing son.
See, Tim Drake wasn’t supposed be a girl. Tim Drake wasn’t supposed to be Theodora Janet Drake, shortened to Timmy because her air headed jackass of a father forgot her name once.
Tim Drake wasn’t supposed to be a woman shoved into a body that wasn’t hers.
By the time Timmy got out her catatonic state of existential crisis, her parental units (faulty parental units) had already left to a dig site a world away. The nanny they’d hired for the three year old had left the slip of a girl in her room, content to just make edible toddler food and spend the day casually checking in on her. The nanny had no concept of stealth, so at least Timmy could hear her thundering footsteps long before she got to Timmy’s room.
She would have been sad, had she not had a full set of memories of a well adjusted adult. In fact, all she felt was relief.
As weird as being comic book character is, Timmy supposed that she should be glad she wasn’t like the original. The dysphoria was already significant, in this tiny body, so pale and white, unlike her calloused and tanned skin she’d come to love. If she was in Tim Drake’s male body…
No, Timmy knew when to count her blessings.
Not that being beholden to Gotham was much of a blessing. Timmy could tell already that whatever had brought her here was going to make sure she stayed. How did she know?
There’s a gamer’s interface hovering on the right of her vision, blaring [WELCOME TO GOTHAM, PLAYER 1!] in annoyingly large white letters.
Timmy sighed and gave in. She tapped the ‘start’ button and the world greyed to a stop.
[ACHIEVEMENT- SO I’M IN ANOTHER UNIVERSE- MET!]
Underneath it, to Timmy’s tired mind, laid the damning and probably helpful:
[TUTORIAL UNLOCKED!]
Timmy tapped the screen again.
[Welcome to Gotham!] The informational screen started. [By now, you’ve realized that you’ve been reincarnated into the lovely and not at all depressing world of Batman!]
Timmy muttered, “Just Batman? Not DC?” She blinked as the informational screen paused its typing before replying to her.
[Right now, you’ve only got the Gotham mode unlocked. Work hard and you can unlock the rest of the world! Maybe even the universe!]
Huh. An interactive interface. Timmy wonders why she’s so calm about this.
[That will all be explained shortly! Please allow for the tutorial to continue and make sure to save your questions for the end!]
Well, Timmy doesn’t want to be rude. She nodded. Interestingly, the interface picked up on both her thoughts and her movements.
[Welcome to Gotham!] It starts again, and Timmy felt a bit of guilt in making it start over. It’s like getting cold called and the caller is just a tired person trying to make their quota for minimum wage and instead of patiently listening to the spiel, Timmy had interrupted so now they had to restart the rehearsed speech. Oof.
[You’ve been reincarnated into the body of our very own Red Robin, Timothy Drake! How exciting! The powers that be, was, and will be has selected your lucky soul to be a beta tester for their relatively new reincarnation roulette!]
See, none of that sounds particularly… “good” for Timmy. Timmy hums as she settled back on the greyed out floor, eyes fixed onto the screen.
[As such, to be the first player deposited in this universe-]
And oh, doesn’t that have some interesting implications.
[The powers that be have decided to grant you a boon! The Gamer’s Exclusive Ultra Package!]
The interface exploded with holographic confetti.
Timmy thought her wife would have loved this… had she not died months before Timmy did.
[Included is the exclusive Gamer’s Mind and Body passive status! You won’t be as traumatized by traumatizing things! A boon, in the hellscape that is Gotham!]
Timmy’s calling it. Whoever wrote this was a total troll. And had a sense of humor she could appreciate. That explained why she’s so… not freaking out about this entire thing.
[It also includes ten lucky draw tickets, with guaranteed five star skills/abilities per ticket! Wow! It’s almost worth getting killed and isekai’ed!]
Timmy snorted and tapped accept.
[And two revival tickets! These can bring any Schmuck dumb enough to get killed, right back to life, with zero drawbacks! To be used on anyone you wish, post tutorial.]
Timmy tilted her head. Useful. She tapped accept.
[Now, you might wonder: ah, why would the de oh so awesome and all powerful gods make me reincarnate here instead of allowing me to enjoy my afterlife with my beautiful wife?]
Timmy stilled, heart in her throat. That’s right… why?
The screen turned red. Ominously, smoke starts to steam out from the side.
[You’ve got blood on your hands, Timmy. That’s hard to wash away.]
The screen blinked back to its neutral blueish-white color.
[That, and it’s because the Powers that be made an oopsie and messed up this world so bad, we needed a soul from a different universe to replace Tim Drake’s. He kept dying! Which meant Batman kept dying! Which meant the entire universe went to shit! But we can’t just cut it off, it’s a main Universe! But nooo, does anyone listen to the admins? Noooo. Of course not! What does the literal administrator know in the face of an all powerful god-!]
Timmy blinked, sympathy welling for this person. This administrator. That sounded rough.
[Ahem. My apologies.] The admin apologized, somehow conveying sheepishness through a screen. Timmy got a notification.
[ACHIEVEMENT- COMMISERATING WITH A CO-WORKER- MET!]
[1,000 Shop Points Granted. Message: You’ve worked under tyrannical bosses too! Kindred Soul!]
“Yeah, it be like that. I’m sorry you had to clean up their messes.” Timmy said.
[I, too, am sorry you were dragged from your afterlife for it.]
The two overworked employees shared a solemn moment.
[Well, then! This brings us to your goal! Keep Batman from killing himself, and fulfill Timothy Drake’s Destiny!]
“And what is his destiny, exactly?”
[To keep Batman from dying, becoming a crime-fighter, get beat up by Jason Todd, and destroy Ra’s al Ghul’s work with explosions!]
“That’s… really specific. I just have to fulfill those?”
[Yes! Not in any particular order, of course. And in any way you see fit!]
That last part was italicized, like the admin knew what was brewing in Timmy’s brain. They probably did.
[And now, please direct your attention to the screen to the right. ]
Four boxes popped up.
SHOP
LUCKY DRAW
QUESTS
PROFILE
[Underneath “Quest” is all of your current objectives! For now, the Tutorial is selected and can not be put on hold!]
Timmy obligingly tapped “QUEST.”
Main Quest: Get Your Shit Together, Batman!
Main Quest: Jason Todd and His “E is rated for Everyone” Hands!
Main Quest: No Crime Under My Watch!
Main Quest: Play Bomberman With A Bunch Of Ninja Assassins Led By A Borderline Immortal Cult Leader!
Main Quest: Tutorial!
Side Quest: Level Up!
Side Quest: Learn a Skill!
Side Quest: Nanny Bye-Bye!
And so on, and so on.
“Woah. Nanny Nye-Bye?” Timmy tapped, clicking away at the reminder that Tutorial could not be paused.
[Side Quest: Nanny Bye-Bye.]
[Your nanny has been embezzling the allowance your parents gave her to feed you! Since your bourgeoisie parents have no sense of how much things should actually cost to eat, you’re stuck eating boxed food and unhealthy things while your nanny goes out for hotpot every other week! The injustice! Get her fired before the month ends!]
[Rewards: 1000 EXP. An approving nod from the scary Draconic Janet Drake. $800 per month.]
[Failure: -2 (permanent) to Health. Your status will be [Malnourished] until 17 years old. A disproving glance from the scary Draconic Janet Drake.]
“What the ****?”
[Language filters are unlocked at level five.]
Timmy grumbled.
“What if I need to curse to complete my missions?” She asked.
[Then Player One needs to buy herself a sense of creativity.]
Timmy scowled but moved on. She perused the shop, window shopping as one might say, while asking the Admin some more questions.
“Does the Keep Batman Alive quest have a time limit?”
[Until Damian Wayne has had at least four years of being Robin.]
Timmy nodded, brain whirring with plans.
“Hey, admin?”
[Yes, Player One?]
“If I’m player one, does that mean there will be other players?”
[Yes, Player One. There will be more! But unlike you, their abilities will be based on your feedback of the reincarnation system. Not to mention, they will not be reborn as a predetermined Main Character like yourself. This is because your existence was a result of a cosmic oopsie that had better never happen again or I’m going to rip their star-riddled hides from their cosmic bodies. Does that answer your question, Player One?]
Timmy leaned away from the screen. Intimidating.
“Yep. Thanks.”
[Anytime. Would you like to play the Lucky Draw?]
“Yes, please.”
The Luck Draw Menu was pulled up again. Timmy looked at the amount of tickets she had and shrugged. She tapped the “DRAW ONE” option.
The gacha machine spun and spun until:
[DING! DING! DING! Congratulations! You got a five star skill! Eloquence Beyond Measure!]
Timmy checked it out.
Eloquence Beyond Measure!
[As expected of a true Bristol elite (and not one of those snotty snobs of children running afoot with their parent’s money), you’ve gained the ability to spit fire and ice out of your mouth! What you want to say will always come out of your in a way that benefits you most! Diplomats kneel to your eloquence! Socialites dare not provoke you in fear of your barbed words! You’ll never sound like you don’t know what you’re doing ever again!]
Huh. Timmy grinned.
“Thanks, Administrator. Is the tutorial done? I just had an idea about that Nanny Side-Quest.”
[The last task is to check your profile, Player One.]
“Thanks. You can call me Timmy, you know? We’re in this together now.” Timmy grimaced. She just wanted to rest. Chances are, so did Admin.
[Timmy, then.]
Timmy tapped PROFILE.
Theodora “Timmy” Janet Drake
Level 1 (EXP to Next Level: 500)
Status: Healthy. Alive. Uninjured.
SKILLS: Eloquence Beyond Measure
[STATS]
Timmy sighed and exited out of the window to finish the tutorial. She could peruse the stats later. She’s kind of hungry.
[Now that you’ve finished the basics, the powers that be encourages you to try your best to live out this life and fulfill your destiny! The Prize at the completion of Tim Drake’s destiny will be a reunion! With your beloved wife! Work hard, and she’ll be placed on this earth once more!]
Timmy sat up, throat burning. She could see her wife again? To tell her how she missed her and how much she loved her?
Timmy’s heart burned once more since the death of her wife.
Determination filled her now small body. She’ll wrangle the Bats to therapy kicking and screaming if that’s what it took to meet her beloved wife again.
[CONGRATULATIONS! YOU’VE FINISHED THE TUTORIAL! LEVEL UP! (1000 EXP TO LEVEL THREE)]
[REWARD: A PHONE! 100 SHOP POINTS!]
Timmy dialed the first contact she saw in the phone.
“Hello, this is Theodora Drake. Might I speak to my mother?” Her three year old voice smoothed out, suddenly eloquent and powerful in a way it simply wasn’t before. Eloquence Beyond Measure was proving useful already.
“Yes, of- of course, Miss Drake. Please hold.”
She waited.
“Theodora. What is it, daughter? You know better than to interrupt our digs.”
“Mother, it has come to my attention that my nanny is embezzling money from you. I have been eating boxed mac n’ cheese and only that for the past three days. They cost four dollars each. I would hate for my growth to be stunted.”
Two days later, Janet Drake and Jack Drake stormed into the mansion and threw out the nanny. Janet gives her an approving nod at her sudden eloquence (wow, these people had no idea what children were supposed to be like) and gave her a credit card to use freely.
Rich people. Honestly.
Timmy’s sly gaze was highlighted by the invisible glow of the congratulations banner.
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s0fter-sin · 10 months ago
Text
prince!ghost and lord in waiting!soap
ghost is a warrior prince, next in line after king price and it’s always been accepted he would be the lone ruler; never one for entertaining the courts or indulging foreign rulers trying to consolidate their power. he hardly acts like a prince at all, in name only when he spends more time as a pseudo captain of the guard. price has never begrudged him that, not when he himself has been a lone king since his inauguration
though he’s a warrior prince, he’s never lost the favour of the people; many see him as a guardian even if he doesn’t interact with the people as much as benevolent and stalwart king price. who he does interact with is the kingdom’s children; always ready to bend a knee and listen to bright voices, to praise stick swords and shields or hear the plight of a struggling family. it was a common belief that if he wasn’t out protecting, then he was with the protected; face covered, blonde curls shining in the sun
soap’s always loved ghost. as his lord in waiting, it’s been his job to attend him since they were young and even as a child, he’d idolised him; his skills in battle, his surety. he thought his life would be nothing but service, clothing a brat prince and making sure his shoes shined. but ghost has proven more than that; he treats him as an equal, consults him on strategy and court politics and over time that idolisation turned into love
and ghost has always felt the same. he’d begrudged the idea of a lord in waiting, not wanting someone always in his business but then came this spitfire who never missed an opportunity to push back on him; to make him dig deeper. johnny is more than some mere servant; he’s his confidant, his best friend, his… everything. he could be simon with him, not prince ghost
but simon figures that out too late
king price gets word from king shepherd, a kingdom they’ve only recently stopped feuding with and he’s offering up his son, prince graves, as a way to bond their kingdoms together and firmly put war behind them. price is ready to deny him, he doesn’t fear war from shepherd, when he sends some ancient laws that leave him unable to refuse. he hates it, hates that he’s ruining ghost’s happiness and feels like he’s betraying his adopted son but there’s nothing he can do
graves comes to their kingdom within the month and it’s clear from the moment he walks through their gates that he’s the opposite of ghost; arrogant and conceited, his ceremonial armour glossy and untouched by battle. he’s dismissive of their servants, of their ways, of their people and ghost hates him
graves insists that the wedding happen as soon as possible, pushing the craftsmen and cooks beyond their limits to prepare and every moment ghost spends with him, the more he dreads his wedding day. every evening he retreats to his room, exhausted, and it’s all johnny can do to keep him afloat; trying to keep him positive as ghost falls away and simon breaks in his arms. he wants to whisk him away like the old tales, the pain his oldest friend and love is in making his heart ache but all he can do is promise to be there with him
but it seems graves wants to take even him away
“soap’s been my lord in waiting since we were children,” ghost protests, voice barely clinging to civility. “i wouldn’t want to lose such a valuable worker.”
“there are plenty of decent servants in our kingdom; you’ll forget this one soon enough,” graves waves away, carding a possessive hand over his curls and it’s only bc he’s looking for it that soap sees ghost’s jaw twitch beneath his neck gaiter. “it’s custom for one marrying into our kingdom to embrace all that it has to offer, leaving who they were behind to become someone better. you’re entering a new life with me; you don’t need the baggage of this dreary place.”
soap feels sick as he walks behind them, his blank expression hiding all sign of his breaking heart.
“soap is beholden to me,” ghost declares. “we were sworn together by the old laws. i’m afraid a custom isn’t enough for me to break a vow to the gods.”
graves lets out a disgruntled noise, tugging harshly at one of ghost’s curls with only a thin veil of fondness; his conceding smile not reaching his eyes.
“i never made a vow to the gods,” johnny points out later. “price gave me to you because he was sick of me setting fire to the kitchens.”
simon hums and sets his freshly cleaned armour aside, turning to him with a twinkle in his eyes he’s barely seen since sheperd’s missive. “you pinkie swore that you would never leave me; that’s more powerful than any promise to the gods,” he says and soap’s thrown back fifteen years, to a willow tree big enough to touch the sky; to two boys from different stations who didn’t care that one was dressed in silk and the other in scraps.
johnny feels a lightness he hasn’t in a month as simon winks at him. “besides, do you really think graves is smart enough to figure it out?”
the days pass quickly, graves’ veneer of affection growing ever thinner, and before either of them are ready, it’s the eve of ghost’s wedding.
he’s said nothing, done nothing but stare at the wedding robes graves had tailored for him in the fashion of his kingdom and johnny doesn’t know how to break the silence. he draws out each second as he fusses with the cape piece and ensures the shoes shine in the fire light until he has no more excuses.
he sighs as he straightens up, brushing off polish onto his pants. “i suppose this is where i leave you,” he says with a weak smile but it quickly dies when simon still doesn’t look at him. “i’ll be here in the morning to help you get ready… good night, simon.”
johnny bows and makes for the door, trying to convince himself he didn’t just say goodbye.
but he’s stopped by simon’s hand loosely wrapping around his wrist.
he looks back as simon finally tears his eyes away from the robes, looking at him with such clear longing it almost brings him to his knees.
“i don’t want graves to be the first man to touch me, johnny,” he confesses and johnny’s breath hitches. “i don’t want to be married to another… not when the one i’m set to wed isn’t you. but if i have to do this… please let me feel loved one final time.”
simon’s thumb brushes the back of his hand; their kingdom’s greatest warrior caressing him with a touch light as silk. he doesn’t pull johnny in, doesn’t need to; johnny’s already sinking into his touch.
desperation and love tinge every movement; johnny dancing his fingers over simon’s neck gaiter until he all too happily removes it, baring his scarred cheeks and lips. johnny kisses each one, willing his love and his touch to linger above all others as they move together; sharing breath, sharing body, sharing soul the way they wish they always have.
when ghost makes his way down the aisle, it’s not in the fine embroidered robes graves had laid out for him. he’s in his battle armour; dark and weathered, the sign of the ghost, the warrior prince, going to battle. the only thing missing is his helm, tucked under his arm.
showing his hair; curls gone and shaved tight to his skin.
a thing done only in a time of great mourning.
graves looks irate and it’s the only spark of joy ghost feels as he stops before the altar; set beneath the willow tree where johnny promised himself to him. one final insult.
ghost is silent throughout the ceremony and in spirit and in grief, so is the entire gathered kingdom until the priestess reaches the final vows and suddenly, a great roar rises above the crowd as seemingly every child in the kingdom swarms the altar.
ghost is too shocked to do anything but let them push him away from graves, bullying their way between them like they’re preparing to protect him just as he’s always protected them.
graves is furious but the children stand firm in the face of his threats until he moves to strike one-
and freezes as soap’s blade finds his throat.
“you would dare hurt these children?” he growls, sword following graves as he stumbles back. “you’ve kept up your charade the entire time and here is where you show your true colours. i think it’s time i show mine.”
graves splutters as johnny turns to the priestess and king price, falling to one knee and offering up his blade. “your grace, i wish to challenge prince graves for the hand of prince simon!”
his voice rings clear and he feels the eyes of every person in the kingdom.
but he only cares for one man.
who is watching him with more love than he’s ever felt.
“who are you to challenge me?” graves sneers. “you’re nothing more than a servant; no better than the dirt on my boots.”
johnny doesn’t bother to look at him, too caught in the love in simon’s eyes and the grateful look on king price’s face. “then you should have nothing to worry about. you’ve been crowing your accolades from the rooftops since you got here; let’s see if you live up to the hype.”
because simon only ever introduced him as his lord in waiting.
never as sir soap- his second in command and one of the greatest swordsmen their kingdom has ever seen.
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