#indie mystery game
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shannonsketches · 21 days ago
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SO!! You're gonna see me be SUPER annoying about @redclovercasefiles for the next month or so, because I've been helping out on it with my dear friend Mazzie, who long-timers might remember as the author of the horror comic I was working on a few years back, Aura Ambit.
Mazzie was working on this game's script for over a year before she brought me on to help iron out some designs, and has slowly built up our little seven person team over that year, including an accessibility-forward UX/UI artist. She's been funding this entire project out of pocket with her life savings, so that all six of the people working with her on this game are getting paid on their terms, because paying her artists was and is her top priority.
I also need you to know that all six of us, separately, without planning to, contributed extra work to fit as much as we could into that budget, because all six of us, mostly strangers to each other, were So Excited to be working on this game.
I know I'm biased toward Mazzie's writing, because Mazzie is my friend and I've done other projects I've loved with her, and I love her storytelling sensibilities. But since joining onto this I've watched six other people -- four of whom I didn't know prior to this project -- immediately fall in love with the pitch and pour their whole heart into this game.
From our incredible Sprite Artist, Denaseey (https://x.com/denaseey) who is in SUCH high demand and made room for us anyway, to our amazing composer Mark (www.markalanknappjr.com) who got our pitch and just!! DONATED our trailer music pro-bono just to be a part of it (he is signed on and being paid for the whole OST, and he's grEAT), to our UX/UI artist Jenn (https://www.jenniferbertaggia.eu/) who came to our rescue at the 11th hour and made so many gorgeous assets and coached us on accessibility options, one by one we all came in and had the same reaction. We saw this game laid out and fell in love with it, and I have every belief that anyone here who enjoys my work will fall in love with it too.
So bear with me while I spam our ads, because I am SO excited about introducing you all to these characters, and this fun spooky Whodunnit.
I WILL be making fanart of these folks and I happily encourage anyone who feels so inclined to do the same and tag @redclovercasefiles (It WILL get reblogged and I promise the whole crew will scream and cry and throw up rainbows about it). Idk why my friends are all so good at making OCs but.............Goddamn. My time (as a fanartist) has come (again).
Anyway I know things are tight all around and there's a lot going on and backing a video game kickstarter is kind of small potatoes backburner-at-best stuff, but we'd love to make this game as absolutely awesome as we can. This has been a genuine dream project with a small team full of amazing, wonderful people, and I hope you'll give it a look and back us, or consider boosting us if you can!
Thanks for reading all this here's a sketch I did of Jules and Scooby Doo to hype up our crew chat
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and as always come check us out on kickstarter buy gold byyyyyyye
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beekeeperspicnic · 1 year ago
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[IMG Description - A comic strip with a cartoon of a woman with big round glasses speaking to the reader.
Hello Tumblr! I'm Jabbage, I'm making a game called the Beekeeper's Picnic. You play retired Sherlock Holmes trying to assemble the perfect picnic for Watson and solving cosy mysteries! Since this is Tumblr I need to tell you that you can decide the direction the relationship between Holmes and Watson will take - friends? found family? Queerplatonic partners? Romantic partners? Also there's a dog and you can tell him he's a good good boy. You can play an extended demo for free, and the game is currently funding on Kickstarter. Thanks for checking out my project! <3]
Check out the Kickstarter & Demo here!
You can follow this account for game updates, and reblogging super dooper appreciated!
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notoh-dev · 6 months ago
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Flowers for Kasumi on Itch.io!
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Flowers for Kasumi was a demo that @eredoh and I (previously Nedras) released in 2017. It was developed in RPG Maker VX Ace. While Flowers for Kasumi is on an indefinite hiatus, (at least until my other project, The Doctrine of Perseverance is completed) I wanted to share this old demo as it is dear to me, and there is at least one confirmed character who is also in TDOP. Also, the RPGMaker.net download is inaccessible due to their website being down.
I have also merged the setting for both projects (This will be more noticeable once the full game for TDOP is completed): Flowers for Kasumi will take place in Noxton, some other characters in FFK will see name changes as well in the future. Other story elements from this project are subject to change in the future.
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Synopsis
Flowers for Kasumi tells the story of titular girl, Kasumi, and how her life ended so abruptly. The game takes place in the fictional town of Kumashina, a small town that holds a grave secret. In the midst of fall, protagonists Isa and Omoka will unearth the secrets behind Kasumi, and the truth behind her death.
Solve puzzles and piece together the dark mystery of what happened to Kasumi Erizawa.
Disclaimer
This is a demo from 2017. The project's development halted around late 2018/early 2019. Eredoh and I were teenagers when we began, but as life got busy, it was ultimately discontinued.​ I have just returned to game development last year (2023). Flowers for Kasumi is on an indefinite hiatus until my other project, The Doctrine of Perseverance is completed.
>> Download on Itch.io <<
Affiliated Links
Youtube Twitter Tiktok
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redclovercasefiles · 16 days ago
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Welcome to the Seance Soiree!
Freshly minted occult auditor John Tsukimori receives a strange invitation to where his like isn’t wanted: the Seance Soirée, an event hosting some of the biggest stars in spiritualism. Surely it's some kind of mistake, but John's free, and his sister, Julia, is out of school for the summer. Who knows? Might be fun... ...Until a real murder disrupts the morbid circus! John must now push past the smoke and mirrors of professional psychics to prove the killer is among them, and not the great beyond. Time to get to work, Detective.
The Red Clover Casefiles: Seance Soireê is a 2D visual novel where you will be tasked with navigating a murder-mystery, investigating locales, interrogating a collection of intriguing characters, and evaluate all you learn to name the real killer. 
Or killers.
Support us on Kickstarter! • Linktree
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rqbossman · 22 days ago
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Hey all, just in case you haven't heard we are developing a Magnus Protocol Board game with the people who made Coup! It's chock full of red-string goodies and backer rewards/add-ons including Bonzo plushies! For more info follow the link!
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tk-sketches · 1 year ago
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Sharing some footage from my little robot murder mystery game - there’s been a MURDER and YOU gotta solve it!! Gather clues! Compare witnesses! Yell at people!! That’s right - we’ve got it all! 
(gonna try to get a demo out when i can!)
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s-che · 3 months ago
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Parasitic Games
So I've been rewatching Gravity Falls, right? And reading the Book of Bill, of course. And also playing a lot of Cultist Simulator? Which is a weird one but also a very specific combination of vibes.
Anyway I blacked out and finally wrote a twin pair of journaling games, A CALAMITOUS COINCIDENCE and THE ALCHEMIST. I wrote them in my dark basement research center (apartment) while remembering only occasionally to fulfill my obligations to the outside world (still going to work, I guess) while attempting to string together the clues and assemble, at last, my magnum opus (get them on the actual page, or screen I guess).
Anyway, let's do some normal ad copy.
Calamitous Coincidence is based on stories of lonely investigators, clever children, and inescapable tragedy (like A Series of Unfortunate Events, The Mysterious Benedict Society, and Gravity Falls) while The Alchemist lets you jump right in to bullshit esoteric thinking inspired by absolute freaks like John Dee and Aleister Crowley (or Cultist Simulator and Susanna Clarke's Piranesi, which are the reasons I actually wrote it).
I'm really putting that religion degree to good work, huh?
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Both games give you the tools you need to figure out who you are in the world, what you're looking for, and where you think you'll find it -- neither give you the answers you're looking for. You'll have to find those yourself.
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Both games are prototypes, currently available on Patreon for anyone paying $3 or more. As always with my patreon stuff, I extremely, extremely encourage you to sign up for a month, download the stuff you're interested interested in, and then cancel. It still means a lot.
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Both games have been setting my brain on fire for the last month and a half, and I'm glad to get them out into the world (even if they are still a little broken).
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I hope you like them:)
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spicybreadproductions · 4 months ago
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Our game has a trailer! Check it out and wishlist on Steam.
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artistotel · 4 months ago
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i made a little game played with pen, paper, a dice and a pack of playing cards. its a two player epistolary rpg, and its free! check it out, let me know your thoughts, tell me if you play it! ;P
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bestlaidplansproductions · 4 months ago
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Want to play a villainess isekai game where 1 of your love interests might murder you?
Try Save the Villainess' upcoming demo, which is = My Next Life as a Villainess + Knives Out.
See our links in our pinned post on our tumblr blog!
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beekeeperspicnic · 1 year ago
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🐝 The Beekeeper's Picnic 🐝
Explore a seaside town in the 1920s and solve cosy mysteries as the (retired) Great Detective in this point and click adventure!
Wishlist on Steam | Itch.io Demo | Discord |
The game will be available for Windows, Mac and Linux.
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🌸 Features!
Visit and explore a seaside town It's the  day of the village fete, a suspicious new neighbour has taken a lease on  a long-abandoned cottage and something strange is happening down on the  beach...
Interrogate and befriend a cast of eccentric characters
Make deductions and decisions. Puzzles often have multiple solutions, some of which may please your neighbours more than others.  What path will you choose? Who will you enlist  to help you?
Shape one of the most beloved literary partnerships of all time by choosing the form which the relationship between Holmes and Watson will take: are they dear friends, platonic partners, found family or a romantic couple?
Phone for help of you get stuck! Your older brother Mycroft is always ready to act as your consultant, just give him a call at his club if you need a hint. 
The lovely cover artwork is by @gooolabatooo Music by @sandygarnelle
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anim-ttrpgs · 21 days ago
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The Eureka: Investigative Urban Fantasy October 17th Beta update has launched today on itch.io for free!
Happy Halloween! We pulled out all the stops just to get the update out in time for you to prep and play it for your group’s Halloween game! The free adventure module that comes with it, “Horror Harry’s Haunted House”, takes place on Halloween after all! In it, your investigators will solve a “murder mystery” in a charmingly spooky haunted house escape room. It serves as a sort of investigation and survival training ground for you and your PCs to learn the ropes before jumping into more Call-of-Cthulhu-esque adventures where death is around every corner. (You can even get two more adventure modules over on our patreon)
Download the new rulebook here on itch.io! Even if you download it for free, just checking it out, talking about it, reblogging this post, etc. helps us out immensely. We are a diverse, largely queer team setting out to slay a dragon, we’ve already been working on this for four years, and we need all the community support we can get!
If you’re wondering what Eureka even is, watch this trailer, or read this post if you don't wanna watch a video.
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If you’ve ever tried to run a murder mystery in D&D, what you really needed was Eureka.
If you’re coming from the August beta release, which I assume you are, lemme tell you that a lot has been improved. I’ll go over some of the highlights, and post the full changelog under the cut. It’s still free, but if you could throw a bit of money out way on the itchio page, even if you’ve paid before, that would be a massive, massive help. We’re actually a bit over budget even with the relative success of the Kickstarter, plus for one of us this is their primary source of income.
Trait Overhaul
There’s a few new Traits, and nearly every single existing Trait has been redone to make them better and/or more interesting. Each Trait will now have an even more significant effect on your gameplay experience.
Combat Overhaul + World's Best Grappling Rules
Combat in Eureka is now better than ever, and it was already really good - plus, now you can actually comprehend the dang rules! The previous combat rules, I admit, were a dense and confusing slog to read through, even if they worked really well once you understood them. Now, thanks to our editor, you can understand them! Instead of being split across four chapters, it’s now just two chapters. One chapter explains weapons and is mostly just for stat reference, and the other chapter is focused on telling you everything your character can do during “dangerous situations,” which are not just combat, but really just any kind of scenario where a character can get hurt. As a special highlight to the combat overhaul, Eureka now boasts the first ever set of grappling rules that are viable, realistic, and fun to employ at the table! I’m serious when I say I have never seen them done like this before, and think they offer an actual leap forward in something that TTRPGs have struggled with since early editions of D&D! I also put a lot of my own judo and other martial arts experience to work here.
Monster Overhaul
A lot of what I said about the pre-overhaul combat sections of the rulebooks were also true of the monster PC rules. They were dense, hard to reference, and disorganized. Well not anymore! All six playable monsters in Eureka have been completely rewritten using the skills I have gained as a game designer since first writing them, and, like the regular Traits, they have all been at the very least tweaked to be more interesting and have a greater effect on gameplay, and some have been changed entirely with all new subsystems! Witches brew potions now, fairies actually have stuff to do with the names they collect, and more! Plus, speaking of Traits, every monster can have more regular Traits now, to really help flesh out their personality!
CHANGE LOG 
Copy-editing Progress: Thoroughly copy-edited up to p. 302. Half-ass copy-edited up to p. 322.
WHOLE BOOK
Stuck most of the $42+ kickstarter backer submission info into the very back of the book just to get it out of our email inbox and to allow the whole team to be able to more easily see it and work with it. Going to be doing more to integrate this stuff into the actual rulebook soon. 
Changed the headings to hopefully be more legible. Please give us feedback on what you think of this change.
CHAPTER 1
Changed the limitations on how Comfort is used to restore investigator Composure. 
Fixed a typo in the investigation example of play. 
Made it so that Composure rolls for fears in the “Ridiculous” category don’t even always need to be rolled when these things are encountered. 
Moved Character Health and Status, Grievous Wounds, Healing, and Healing Example sections to Chapter 1. 
Changed Partial Incapacitation to give -2 modifiers instead of -1. 
Overhauled the rules for injuries, incapacitation, and grievous wounds completely. A ton of it is changed. 
Added codified rules for medical facilities and what to do in the case of investigator death. 
Added “The Creeps” optional rule. 
Tweak to When is the Party “Split” section regarding how long to go before jumping between groups.
Lots of new art has been added.
Tweaks to Be Prepared to Lose section.
—---------------------------------------------------
Additions to the What is Eureka For section
Changed comforting factors and exacerbating factors for Composure rolls to be +/-2 instead of +/-1 so they make a real difference.
New snoop
Changed the font of the section headings in the Ticking Clock section. Let us know what you think of these headings compared to the other headings, because we are considering changing all the headings to be like this.  
Better clarified some stuff about how Ticks work when an adventure starts at some random time of day.
—-------------------------------------
More art has been added
Made travel take more time and matter more
CHAPTER 2
Changed the CQC skill to Close Combat, as this is more clear and obvious what that means at a glance
Made lots of copy-editing progress. Many paragraphs are shorter and convey the rules more clearly. 
Changed the way the Burnout Trait works. It now causes the investigator to lose flat Composure each day rather than affecting their Composure rolls. 
Changed the Death Wish Trait to not suck.
Changed the Elementary! Trait to use Visual Calculus instead of Social Cues.
Changed Go With Your Gut Trait to not suck. 
Added that wallets and like basic clothing and stuff have a WP cost of 0
Added glasses to item list
Added rope to item list
Added hand warmers to item list
Changed Arithmomania trait to where it only gives a +1 base bonus to Paperwork, and the bonus for having a lower Ignorance of Quantity Tiers of Fear rating is more investigation points. 
Changed Femme Fatale to add a +1 Seduce bonus instead of +2. 
Totally redid the Hardy Trait. 
Added -1 modifier to I’m Okay You’re Okay Trait
Redid the Just Built Different Trait. Now it allows a character “no sell” an incoming Superficial Damage attack once per Scene, reducing the damage to 0, among a few other things. 
Added Renaissance Man Trait. 
Removed Love Me Trait. Might try to reword it another time, but it was too similar to too many other traits and wasn't very interesting. 
Completely reworked Lover Trait. 
Many new snoops have been added.
Changed the Mad Genius trait to be called Lovecraft Protagonist and changed what it does. 
Removed the investigation point cap on Man of Action Trait. Also changed the name to Ask Questions Later. 
Changed My Glasses Trait to only provide bonuses to Knowledge Skill Investigative Rolls. 
Changed Nightstalker Trait so that it provides a bonus to all Interpersonal Rolls while trespassing 
Changed None of My Business Trait to suck less.
Changed Not Finished Yet Trait to suck less.
Changed Showboater Trait to suck less.
Changed Skeptic Trait to suck less.
Smalls is now a real Trait instead of just a joke Trait. 
Removed the +1 Bonus from the Unpredictable Trait.
Changed Wicked Trait to not suck. 
Changed Wizened Trait to suck less. 
Woo-Woo Trait no-longer based on Blacked Out Skill. 
Moved “Deadly Combat, Permanent Consequences” here and changed the title to “Disabilities are Disabling”
Changed Basic Physical Therapy on the Wealth Point Item List from 3WP to 2WP. 
Added new section “People Change”
Made Blissfully Ignorant trait immune to “The Creeps.”
Made the Technically… Trait have a +2 bonus instead of +1.
Updated the Hard Boiled Trait to work with the new way that injuries and incapacitation works.
Moved the Hardened Hearts snoop to be the Wicked snoop instead. 
Changed “Empath” Trait to be “Empathetic” instead. 
Made “Did You Know…” a better and more usable Trait
Made Hard Under Pressure a better and more usable Trait.
Changed how the WP cost of an item affects the modifier for rolling for it in-adventure. The modifier is now half the WP cost rounded down. 
—--------------------------------------------------------
Gave a proper name to the Wealth modifier attached to certain homes and vehicles, it is now called the Property Modifier(PM).
Lowered the price of firearm ammunition by 1WP
Lowered the price of desktop computers by 1WP
Lowered the price of cameras by 1WP
Combined various hand tools into one entry on the item lists and moved them to Misc.
Made hotels something that is prepaid in WP similar to food budget. 
Made Large Apartment less expensive and Tiny Apartment more expensive
Moved Baseball Bat and Axe out of Weapons and into Misc. 
Changed how Food Budget works.
Removed Net Skill Limit mechanic entirely
Edit to the duration of the bonuses for Femme Fatale
Changed Ninja Trait to a +2 bonus instead of +1
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Made “Sleep On It” Trait give 1D6-1 investigation points, and still give Composure.
Added “Real Capybara Hours.” Sometimes jokes are just for us.
Added animals to item lists
CHAPTER 3
Moved the section “Deadly Combat, Permanent Consequences” into chapter 2. 
More art has been added.
Moved Character Health and Status, Grievous Wounds, Healing, and Healing Example sections to Chapter 1. 
—------------------------------------------------
Changed the name of Chapter 3 to “Dangerous Situations.” We are planning to put all the combat and other dangerous stuff into one chapter called “Dangerous Situations” and merge combat, chases, etc. into one thing rather than splitting it up and having it in a bunch of different chapters.
Made it so that the Speed mechanic works with Theater of the Mind as well, and removed that other awkward mechanic with rolling Athletics for how many turns it takes for a character to cross a large distance. 
Complete restructure of the way the mechanics for movement and action are explained, as well as defining things as both Movements and Actions. 
Created a Chapter 2.5. In the future when we are ready to shift the chapter numbers, Chapter 2.5 will become the new Chapter 3 and the current Chapter 3 will become Chapter 4. Chapter 2.5 currently houses the statistics of weapons and other combat items. The plan is that a first-time reader will read the weapon statistics in Chapter 2.5 before they read the combat rules in Chapter 3, which will inform the way they understand Chapter 3. 
Changed damage value and special attributes of pepper spray. 
Made brass knuckles do 1 penetrative damage. 
Made stun guns do 2 superficial damage.
Made it so that bulletproof vests do protect against 1-damage weapons. 
Moved and rearranged like everything from chapters 3-6. 
Close range bonus for guns is now +2 instead of +1
Simplified Stopping Power rules (the actual way it works has not changed, we just rewrote it so that it gives the same mechanics in like a tenth of the word count)
Separated open-faced helmets and full-face helmets, and made it so that wearing a helmet along with body armor gives a -1 penalty to incoming attack rolls. 
“Single Load” is now called “Internal Magazines”
Shotguns at extremely close range now have similar stopping power to a rifle, but at 5-10 yards they still have their double stopping power. 
Changed how Rate of Fire works for guns. Just making it a number instead of distinct actions. 
Made it so that Quick Cycling affects basically all guns except automatics, meaning characters with high Firearms skill can now fire semi-automatic pistols at 3 bullets per Action.
Streamlined Stabilization. It is no-longer a roll and instead a penalty that worsens the more bullets are being fired at once. 
Made Bipods give +2 Contextual bonus instead of +1 to single stationary targets.
Changed Reactions and made them more broadly applicable and usable as a rule.
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Overhauled Grabs, Throws, Holds, and Escapes to make them a viable option in a lot more scenarios.
Defined “On the Ground” and made it its own section.
Made knock out blows and throws ignore Armor. Knock-out blows are still somewhat penalized by helmets.
Added A Real John Woo Film Optional Rule
More art has been added
Hastily updated the random chase obstacle tables for the new Movement/Action system.
Updated the example obstacles to be more in line with how we designed obstacles for the obstacle tables. 
Redid how Poison works. We meant to make it less convoluted but accidentally made it more granular instead. We did write it better so it will at least feel less convoluted. 
CHAPTER 4
Merged this chapter with chapter 3
CHAPTER 5
merged this chapter with chapter 3
CHAPTER 6
merged this chapter with chapter 3
CHAPTER 7
Added “Psychological Warfare” mechanic. 
—--------------------------------------------------
CHAPTER 8
The Blacked Out Skill has been changed in two major ways. First we made it more obvious that the Blacked Out Skill applies even to knowledge of the supernatural that is not necessarily true. And also rather than working the way that every other Knowledge skill works, the Blacked Out Skill now gives leads to where answers might be found rather than immediate concrete answers. 
THE GORGON IS FINISHED AND FULLY PLAYABLE!
Added that Alt. Witches have to make their supernatural ability composure rolls at +0 instead of +3. The +3 was a typo.
Started work on the complete monster overhaul.
Vampires have been completely rewritten. Most of their abilities and themes are the same, but the way the abilities work has been overhauled and improved in many cases, as well as now being formatted and structured in a sane and easily-referenceable way. 
More art has been added. 
Changed the +2 Contextual Close Combat bonus for the Werewolf Trait to a +1 Base Bonus
Wolfmen have been completely rewritten. Most of their abilities and themes are the same, but the way the abilities work has been overhauled and improved in many cases, as well as now being formatted and structured in a sane and easily-referenceable way. 
Fairytale Witch is currently being rewritten/overhauled. 
Changed Incredible Strength Mage Trait to have a +2 Close Combat bonus instead of +3.
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Clarified that gorgon blood does not heal gorgons.
Changed the way that monsters interact with Composure and their Tiers of Fear during the act of preying on other people. Instead of just ignoring it or having a bonus (i somehow left both of those conflicting rules in and no one told me), a relevant Composure roll is still made when a monster eats someone, but they do not lose Composure points from it even in the event of Partial Success or Failure. This keeps the narrative benefit of a Composure roll to show the monster’s emotional state, but without making hunting numerically pointless.
Finished the complete fairytale witch overhaul. 
Made the Close Combat bonus for superhuman strength be just +1 for the vast majority of instances. The only exception is wolfman forms. They get a higher Close Combat bonus because their transformations actually make them bigger and taller and this helps a lot in Close Combat.
Reduced Athletics bonus of Incredible Strength trait to +2. 
Merged the Alt. Witch with Mage, and made Mage a Misc. supernatural category instead of its own separate thing. This is going to be a really messy transition for chapter 8 so please bear with us. I am making a brief run though the chapter to clean up the biggest discrepancies this change creates, but I probably won’t get them all until the editor and I have time to actually go through and copy-edit it. 
“Mage” is now its own trait, and what were previously called “mage traits” are now called “mage powers”. Mages now have between 1 and 6 mage powers as part of their mage trait, with worse composure rolls the more powers they have. 
When they engage in their True Nature, monsters now have a chance to recoup some or all of the Composure they lost as a result of using their powers to hunt prey. 
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Fully overhauled the fairy rules. Just one more monster to overhaul! Woo! 
Changed the Curse of Slumber to take effect the next time the victim falls asleep rather than knocking them out spontaneously.
Overhauled the changeling rules to go along with the overhauled fairy rules. 
Clarified something about the vampire’s In Lizard Fashion ability, they wouldnt be able to use this to stop a speeding truck.
Removed the hard limit on how many people a wolfman could eat at once, and also added rules for what happens if they shift to a smaller form with people in their stomach. Made similar tweaks for vampires. 
More art has been added 
Fully overhauled the Thing from Beyond, and that completes the full monster overhaul. All Monsters now consist of a single Trait, rather than needing a pair of Traits. 
Gave vampires’ “wearing the evening” ability a maximum distance of 50 yards and also it is a Movement now 
Made a few more adjustments to some of the monster sections to bring them up to date with the new Movement/Action mechanics. 
Adjusted all instances of poison in the monster sections to account for the new poison rules.
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alexis-royce · 11 months ago
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My murder mystery game is out on Steam! It's like Clue meets Ace Attorney, if there were creeping monsters hiding in everyone's pockets.
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The game is completely free, and won't keep you for longer than 2-3 hours, so it's perfect for a cozy evening in, or a session streaming with friends!
Download it over here!
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sweethoneyrose83 · 6 months ago
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 Rambleberry Juice Punch
 Ingredients:
- 1 cup raspberry juice - 1 cup blueberry juice - 1 cup blackberry juice - 1 cup cranberry juice - 1 cup orange juice - 1/2 cup lemon juice - 2 cups pineapple juice - 1 liter of sparkling water or club soda - 1/4 cup honey or simple syrup (optional, adjust to taste) - Fresh berries (raspberries, blueberries, blackberries) for garnish - Sliced citrus fruits (oranges, lemons, limes) for garnish - Ice cubes
 Instructions:
1. Mix the Juices: In a large punch bowl, combine the raspberry juice, blueberry juice, blackberry juice, cranberry juice, orange juice, lemon juice, and pineapple juice. Stir well to ensure all the juices are thoroughly mixed.
2. Sweeten (Optional): If you prefer a sweeter punch, add honey or simple syrup to the juice mixture. Start with a small amount and adjust to taste, stirring until the sweetener is completely dissolved.
3. Chill: Cover the punch bowl and refrigerate for at least an hour, or until thoroughly chilled. This allows the flavors to meld together.
4. Add Sparkling Water: Just before serving, add the sparkling water or club soda to the punch bowl. Stir gently to combine.
5. Prepare Garnishes: Add fresh berries and sliced citrus fruits to the punch for a beautiful and flavorful garnish.
6. Serve: Fill glasses with ice cubes and pour the Rambleberry Juice Punch over the ice. Add additional fruit garnishes to each glass if desired.
Tips: - Customization: Feel free to adjust the types of juices based on availability or preference. You can also experiment with other fruit juices like pomegranate or cherry. - Alcoholic Version: For an adult twist, add a splash of vodka, rum, or sparkling wine. - Herbal Infusion: Add a few sprigs of fresh mint or basil for an herbal note.
Enjoy your refreshing Rambleberry Juice Punch!
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morbethgames · 6 months ago
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The Final Part of Chapter 4 Mostly Is Now Live!
So, you guys are probably wondering what the mostly is about. Simply put, there’s a subroute in the final part that I still need to write. Not very long, it won’t be too big of a deal later on, but this scene was blocking me hard. After working on it for 2 months straight I just wanted to move on. Needless to say, if I had to write one more set of variations for how the PC fights the suspect, I was going to go insane. That being said, it is all mostly there. There’s simply one greyed out option is all. I’m going to come revisit this scene when it’s more fresh to me again and when I don’t have to push myself so damn hard and force myself to write it. Along with the final part, I’ll probably be adding a bit more variation to it in general. But, now that that’s out of the way, let me get to the patch notes!
Patch Notes:
Added most of the rest of Chapter 4, which includes another Text Box Investigation Scene!
Added an unlockable extra story of Ryder’s PoV before the after funeral scene.
Multiple gender variable mistakes have been fixed.
Fixed a mistake where Alvarez and Ryder were being referred to as ‘mommy’.
Added a small dialogue variation to Ryder’s train scene where, if you’ve already talked to Alvarez, the PC won’t ask Ryder to clarify details about Alvarez’s age.
Added a small dialogue variation to the talk with Hawks in Dennis’ Office where, if the PC didn’t answer the phone for their brother in Chapter 2, it will reflect that choice.
Fixed the error on my part where the hoplite in the painting in Hawks’ office was being referred to as ‘Roman’ instead of ‘Greek’.
Fixed a bug where, if you chose to talk to Lance first on the train, it wouldn’t give you the option to talk to a second person.
Thank you all so much for sticking with me while I’m pumping this stuff out! It feels like such a weight off my shoulders to be able to just moved on from this scene, and to give myself the room to just come back to it later. Expect the Patreon to pick back up to two posts a week again as I get to start writing all the in between stuff for Chapter 4.5! If you like this story, and you want to support either me or this story, head on over to my Patreon where you can get an early look at extra stories, audiobook readings of this story and other IF’s, original short stories with original characters, and so on.
Patreon Link ←
We’re getting close for sure everyone. Hopefully, bare minimum, by the end of the year, this story will be completed. I’m excited, scared, and worried all at the same time.
Thank you all again so much for sticking with me.
Stay Brilliant, -Vi
Demo Link: https://dashingdon.com/play/morbethgames/the-bureau-wip/mygame/
The Bureau forum page: https://forum.choiceofgames.com/t/wip-the-bureau-chapters-1-3-550k-total-words-updated-03-14-2024/99993
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snowhavenstudios · 8 months ago
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It's been a while since we posted on here, but you'll be hearing from us more often as we gear up for our upcoming Kickstarter for Drops of Death. Drops of Death is a mystery visual novel with a romantic twist, the killer is randomly selected from one of the four love interests, and you may unknowingly fall in love with them. Each love interest has a 25% chance of being the killer. There are 55+ different endings, meaning you could have a killer romance ending with your favorite characters!
Play as MC Adrien Lee, choose your pronouns, and decide between masculine or feminine sprite appearances.
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Does this sound like something you would enjoy? You can wishlist Drops of Death on Steam by clicking here. Make sure to follow us on Tumblr as well because we'll be posting more exciting things soon, including the character profiles! Stay tuned~
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