#indie arena booth
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aclypse · 5 months ago
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Recently I stumbled upon an Indie Arena Pitch Party hosted by Indie Arena Booth, so I've submitted my Inkwell Institute deck there. Hope the game gets noticed! I'm showing only a few screenshots of the pitch deck as it is confidential, but I know I will iterate upon this deck in the future (as it usually happens) and who knows, maybe the pitch deck will make Inkwell Institute's release date closer 👽
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herrkaschke · 2 years ago
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45 minutes of handcrafted IndieArenaBooth Videogame Music
Not generated, not buzzworded, just made with💜♥️ love, ⏰time and effort ✊🏼
Official Playlist with Music written for the Indie Arena Booth Online & Reallife Fair within the Gamescom in Cologne
💋🦍🖖🏼
Play here: https://open.spotify.com/playlist/5Nu5ymBzwt9FkKVKxsSGgC?si=AD2XED64Q3iASvhnUW97Rg
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kittencupstudio · 1 month ago
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Gamescom 2024 was so much fun! We hope to see everyone there again 😺
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ideas-on-paper · 2 months ago
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Gamescom 2024 résumé
It’s that time of the year again when Gamescom has come to an end after 5 intense days of playing Steam demos, and after sobering up from my "gaming beano", it's finally time for me to collect my own thoughts - or, at least that’s been my usual experience of it in the past few years (I haven’t been there in person since 2019). While I did my “mini reviews” for indie games that I tried out on Mastodon, I’ve decided to publish my general résumé on Tumblr this year, since I have quite a few thoughts that I wanted to take the time to address in detail (and frankly, I just didn’t want to put up with Mastodon’s character limit and a mile-long thread of posts). So, without further ado, here are my impressions of Gamescom 2024.
First off, let's start at the beginning: Opening Night Live. My opinion on this year's ONL is essentially the same as the previous years: pretty okay. I should mention, however, that I don't really care about modern triple-A gaming - the stacks upon stacks of open world graphic marvels with a maximum of uninspired game design just bore me to death.
The only thing that could've made this showcase potentially interesting to me would've been an announcement of the Lies of P DLC - however, since Neowiz wasn't even among the exhibitors, any hope I had for that deflated before Gamescom even started. (It's strange, actually - Gamescom would have been the opportunity to announce it if they're sticking with the release window of late 2024.)
One good thing that ONL did though was reminding me to check out Ara: History Untold. I was already intrigued by it when I heard about it during last year's Gamescom, and since the game will release soon in September, they finally showed some more extensive gameplay. It's strange that despite being such a big strategy fan, I've never played a Civ game before (except the Nintendo DS variant I had as a child where I lost horribly due to trying to play the game as a pacifist), but I'm actually very tempted to give this one a shot - a grand strategy game with environments rendered in an amount of detail comparable to Anno sounds really great. (One of my favorite things when I was playing Anno 1503 as a child was to stop for a brief moment and just look at everything that was going on.)
Also, I'm really intrigued by the feature that you can create your own leaders. I used to say “the moment I'll pick up a grand strategy game is when I'll be able to play as Vercingetorix and absolutely blow Caesar to kingdom come” - and even if Vercingetorix isn't in the game by standard, I can simply create him. I kid you not when I say that I could cry every time when I think about how the Gallic Wars were essentially just instigated by one person to gain political power and money - Rome itself wasn’t even interested in conquering Gaul, and Caesar had enough enemies in Rome who would’ve loved to see him fail in his self-staged glory campaign. A Gallic victory might have even inspired other peoples and nations to push back against Roman expansion and Romanization, leading to a more diverse European legacy as a whole (fun fact, btw: a lot of “Roman” inventions were actually just taken over from other cultures). Now, this is an alternate reality that I would love to see - plus, I’m always open to bullying some Romans. Who knows, if I’m really getting to rewrite history, maybe Carthage can join in the fun too. (Bring me those elephants, Hannibal!)
Since I've been a bit confused that they chose Nefertiti over Hatshepsut as an Egyptian leader*, I would love to play a campaign as her, too - the, according to James Henry Breasted, “first great woman in history of whom we are informed”. Not only that, her rule was so successful (especially in regards to trading and construction projects) that the patriarchal authorities of Egypt saw their worldview threatened, and because they couldn't have any records of an actually competent woman, they went out and erased her name on almost all of her monuments so she was basically forgotten by history for a long time. Well, I'd love to change that - as usual, though, I will wait what the reviews for Ara are going to be like, and maybe wait a little more until I can snatch the game at a good price.
*It's not that I'm unhappy with Nefertiti as a choice, I'm just a little surprised they wouldn't choose Hatshepsut in the light of her achievements. It’s also a little baffling that they announce Nefertiti as “pharaoh of Egypt” when she was just Great Royal Wife (albeit a very influential one) and Hatshepsut literally held the position of pharaoh. (There are theories Nefertiti ruled briefly after her husband died, though this is a matter of debate.) Also, tiny detail, but that Nefertiti starts out with Waset (aka Thebes) as a capital is hilarious to me, since she and Akhenaten demonstratively left Waset to establish Amarna as the new capital during their reign.
One novelty this year was the German Indie Showcase (“Deutsche Indie Showcase”), which took place about one hour before Opening Night Live and focused on upcoming indie games from Germany, Austria, and Switzerland.
Although a lot of them weren’t really “world premieres” in the sense of the word - more like new trailers for already announced titles or new content releases/updates - I still found it way more interesting and entertaining to watch than ONL, in no small thanks to the commentary by German YouTubers Gronkh (whom I’ve been a long-time fan of) and PhunkRoyal.
Speaking of which, some people may know Gronkh as one of the “regular guests” of Gamescom, but this year, he actually didn’t make an appearance at the fair. This is something he announced last year, after he realized that more and more influencers who had nothing to do with gaming tried to use Gamescom as a means to gain publicity. Because of this, Gamescom was increasingly criticized for turning more and more into an “influencer convention” in the past years, which led to Gronkh clearly positioning himself and saying “I don’t want Gamescom to exclusively become an influencer event, and I don’t want my presence to divert attention from what’s supposed to be the main attraction: the games”. As a consequence, Gronkh announced he wasn’t going to be at Gamescom 2024 and instead would organize smaller events for his community. I think this is actually a very commendable move, and that he uses his range to give more visibility to local indie games is something I appreciate all the more.
The German Indie Showcase itself was hosted independently of Gamescom, featuring no third-party advertisements, show acts, or any other useless knick-knack. This is a development that I welcome a lot, not only that we get a special event with a spotlight on local developers, but also that the showcase focuses on what it’s actually about: the games.
After catching up on some of the other showcases after Gamescom (because I was too preoccupied to watch them live), one nice surprise for me was Planet Coaster 2, which I didn’t even know about before seeing the trailer (for some reason, the announcement about a month ago just completely flew over my head ^^'). Frontier Developments took some inspiration from Roller Coaster Tycoon 3's "Soaked!" expansion this time, adding water attractions as the brand-new feature. I would be interested in checking it out if I didn't know I'm 100% going to get stuck again trying to make everything as pretty as possible, which is exactly why I never got very far in Planet Coaster 1. xD
Meanwhile, in my opinion, the indie game division had a lot more interesting titles to offer. Same as last year, I checked out a selection of 20 Steam demos from Indie Arena Booth during Gamescom, plus 4 I already played preliminary. Out of the 24 games I tried out in total, my highlights were:
Moses & Plato - Last Train to Clawville
Songs of Silence
Closer the Distance
Winter Burrow
Goodbye Seoul
Steel Seed
30 Birds
Once Upon a Rogue's Tale
Awaken - Astral Blade
Bloodless
I want to thank all the devs who provided online demos of their games for this wonderful experience - the indie games are what I’m looking forward to the most every Gamescom, and I had tons of fun checking out all the awesome demos, even those that didn’t make it into the top 10. If you’d like to read my full thoughts on all the demos I played, here are my review threads from Mastodon:
Preliminary/New in August
Day 1: Strategy
Day 2: Detective, point & click, visual novels
Day 3: Action, platformers, metroidvanias
Day 4: Puzzle
Day 5: Sim, story, cozy games
In general, I had the impression that way more indie developers provided demos of their games than last year, and some even held special events in celebration. Awaken - Astral Blade, for instance, had a Gamescom Special Demo (it was essentially just a slightly more polished version of the normal demo, but it’s still nice the devs used this opportunity to show everyone how things are coming along) and Goodbye Seoul held a simultaneous Steam giveaway event.
Other games from Hall 10.2 had playable Steam demos as well, including Paws and Leaves - A Thracian Tale, Reka, and We Harvest Shadows. Even some bigger developers followed the trend, with Krafton providing a Steam demo for inZoi’s character editor.
Given that more possibilities to take part in Gamescom online was one of my biggest wishes last year (due to the online section diminishing somewhat after the Covid years were over), I am especially heartened by this development. Due to chronic illness, it has become increasingly difficult for me to travel to Gamescom myself (not to mention the noise level and crowds, which were always a challenge for me as a neurodiverse person), and it’s so great that people who can’t visit Gamescom in person for whatever reason also get opportunities to take part in it. Also, since more accessibility was a huge topic this year, I think online presence can also be used to further improve on that - and since Gamescom 2024 set a new record in regards to online reach with 310 million digital accesses, this development will hopefully continue.
Finally, I’d like to make a brief comment on this year’s “motto” of Gamescom as formulated by the organizers: One of the guiding principles was “games foster democracy”, which, understandably, has caused quite a bit of confusion among some commenters. One German journalist even humorously remarked: “As long as I haven’t formed a conclusive opinion on that, I’d rather rely on the Federal Constitutional Court than Candy Crush Saga.”
While I wouldn’t make a general claim that video games foster democracy, I would like to add that games can foster diversity. If we have a diverse range of games made by a diverse range of people - such as we see in Indie Arena Booth - it can lead to more diversity in the medium, which in turn can increase open-mindedness among the people who consume it, and thus foster democratic values.
Overall, the impression Gamescom 2024 left me with is a very positive one, and I think there were a lot of steps in the right direction.
What’s your opinion on Gamescom 2024? Do you have anything you’d like to add? Feel free to share your own thoughts!
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meugamer · 3 months ago
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Indie Arena Booth 2024: Seleção de jogos indies da gamescom
Indie Arena Booth 2024: confira os jogos indies da gamescom com uma lista completa. Ao todo são mais de 160 títulos. #gamescom #indiearenabooth #gaming #steam #indiegames
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wigc · 4 months ago
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Indie Arena Booth's Gamescom 2024 Lineup Brings the Goodies
Almost that time of year again. No, not Gamescom. Not yet, but I do have something Gamescom related to share: its Indie Arena Booth lineup's 150+ titles!
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sydsaint · 1 year ago
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My fav Judgement Day member. 💜
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Summary: The reader encounters some problems with Imperium buts finds someone unexpected coming to her rescue.
It's a Monday night after Raw has already gone off the air and everyone has exited the arena for the night. Earlier in the night you suffered your 5th loss in a row this month. This one is at the hands of Sonya Deville. And it's safe to say that you're feeling pretty sorry for yourself right about now. And what better way to celebrate your self-loathing than grabbing a drink at the hotel bar?
The bar is unusually packed for a Monday night when you arrive. You recognize a few people from work as you make a b-line for the bar, but none of them bother to acknowledge you. Not that you really care. Right now, the only thing on your mind is getting a drink and feeling sorry for yourself. 
"Evening," The bartender on duty smiles at you when you approach the bar. 
You nod at him with a hint of a smile and sit down on a barstool. "Hey," You answer his greeting and nod to the cooler of bottleneck beers sitting behind him. "Just a beer, please." 
"That it?" The bartender muses. "No fruity drink?" He jokes.
"Not tonight." You shake your head. 
The bartender nods and pops the cap off of a beer before handing it to you. You take a sip and close your eyes for a moment. The cold liquid slides down your throat and cools you off. You can hear various conversations between patrons all around you, as well as some Indi music playing from somewhere to your right. 
The bartender strikes up a friendly conversation with you when he's not serving drinks. He's nice enough that you don't feel annoyed when he asks you about yourself. He walks away after asking you about your job for a moment and when he comes back he's got some fruity drink with him. 
"Here, this is for you." He slides the drink your way. "It's from those two guys over in that booth." He nods across the room. 
You turn in your seat and gaze across the room where Giovonni Vinci and Marcel Barthel are sitting. Vinci flashes a dashing smile at you and you quickly turn away from him. "Great. Thanks." You reluctantly take the drink. 
You hope and pray that the drink was just a friendly gesture and that Vinci won't come over to bother you. But much to your chagrin, he heads over a few minutes later. 
"Y/N! What a pleasure seeing you here." Vinci walks over and leans against the bar next to you.
"Giovanni. Thanks for the drink." You offer him a small smile. "That was nice of you. But I was just about to call it a night." You inform him. 
You reach for your purse and pray again that Vinci will get the hint and leave you alone. But he makes no indication that he's going to leave you alone. "Awe, going so soon, Y/N?" Vinci asks you. "You've only been here for like half an hour." 
"Yeah well, I've got an early day tomorrow." You reply dryly. 
Vinci still makes no effort to take your hints and leave you be and you start to wonder if you could get away with just leaving without a word. You've already made plenty of enemies on RAW at work. Sonya and Chelsea hate you. Zoey is still holding a grudge from when you were both in NXT. Not to mention Rhea Ripley has had it in for you ever since it was revealed that you and Dominik are cousins. 
You take a breath and are about to try and dismiss yourself from Vinci again when suddenly you sense that someone is standing directly behind you. "She doesn't seem like she's interested, Vinci." A deep voice sounds from behind you. 
"Pfft. It's none of your business, Priest!" Vinci defends his prey.
You turn your head and find Damian Priest looming behind you with a scowl on his face. 'shit' You curse to yourself. 'What the hell could he want?' You wonder. 
"I said, leave her alone. Don't make me tell you again." Damian remains adamant that Vinci needs to leave. 
Vinci locks eyes with Priest and the pair stare at one another in a statement. Vinci ends up breaking first through, and storms off mumbling something under his breath. 
"You didn't have to do that." You turn back to the bar. 
"I know." Damian replies and steps over to your side where you can see him now. 
You reach for your drink and finish the rest of it. "If you're expecting me to thank you then you're going to be standing there for a while. I didn't need any help." You inform him dryly. 
"No thanks needed." Damian replies. "Vinci gets on my nerves too. It was no problem." He insists. 
"Right." You huff and reach for your purse again. 
The last thing you need is one of Rhea's goons thinking that you owe them something. So it's better if you just leave now and not interact with Priest. Even if he did save your ass. 
"Here, let me get it." Damian pulls his wallet out faster than you can find your card in your purse and hands it to the waiting bartender. 
"I can pay for my own drinks." You insist, but Damian shakes his head. 
You watch him sit down on the stool next to you and signal the bartender to ignore your request. "It's just a beer," Damian argues with you. "Trust me, it's no big deal." 
"With you people, it always seems to be." You grumble. 
"You people?" Damian turns to you with a raised brow. 
You realize your poor choice of words and bite your lip. "You know what I meant. You're in Judgement Day. And I don't want any part of that whole mess." 
"That's work," Damian replies smoothly. "We're not at work right now, are we?" He reminds you. "Right now we might as well be strangers. You're the girl getting unwanted attention from some sleaze who doesn't know how to take a hint. And I'm the guy trying to help her out." He jokes. 
"Pretty sure this conversation qualifies you as the sleaze giving me unwanted attention." You quip back with just a hint of a laugh. 
Damian chuckles and picks up his drink. "Fair enough." He acknowledges your burn. "I'll let you get out of here then. But I'm still paying for your drink." He adds. 
"Yeah, thanks." You sigh and dismiss yourself. 
The next week you are heading back to the locker rooms after your match against Zoey Stark when you run into Giovonni and Marcel again. The pair box you in and manage to corner you outside of catering.
"Well well well, Y/N, funny seeing you here." Vinci grins down at you. 
"Giovanni." You swallow hard and accidentally back yourself into a wall. "How are you?" You ask him nervously. 
Vinci and Barthel both share a look and laugh with one other before they both turn back to you. "I don't appreciate being dismissed, Y/N," Vinci warns you. "Especially when I was being so nice last night. I even bought you a drink." He reminds you. 
"I never asked you to do that." You defend yourself. "I wasn't looking to have any company last night." 
"Oh but that's just not true, now is it?" Marcel cuts in. "You seemed more than happy to let Damian Priest sit down with you and talk for a moment." He reminds you. 
You bite the inside of your lip and curse yourself for managing to get yourself into this much trouble. Why can't you go one week without getting your ass beat?
"Hey!" A booming voice echoes through the hall causing Vinci and Barthel to look away from you. 
You take a chance and duck to the side and past Marcel and Giovanni and toward whoever just shouted. Once you're passed them you see that Damian is heading down the hall with a serious scowl on his face. You make your way to him and duck to safety behind him. 
"Unless both of you want your asses kicked, I suggest that you both leave," Damian warns Vinci with a growl. 
Marcel grabs Giovonni's arm and encourages him to leave. Vinci nods in frustration and both of them head off. Damian waits for them to be out of sight before he turns to you. 
"You okay?" Damian asks you in a calmer tone. 
"Yeah, I'm fine." You nod. "I...thank you for that." You thank him. "But I don't need this." 
Damian nods but doesn't walk off just yet. "I know. You don't want anything to do with Judgment Day. I get it." He informs you. "That's not what this is about." 
"Then what is it?" You reply sheepishly. "Because I've got no clue why'd you have any interest in me that doesn't have to do with the fact that Dominik is my cousin." You admit. 
Damian chuckles and shrugs. "Maybe I just think you're pretty." He suggests. "No ulterior motives needed then, right?" He jokes. 
"Right." A small smile plays on your lips. "Thank you again, Damian." You thank him once more. "And sorry about acting like a frigid bitch last night." 
"It's alright." Damian nods. "You were having a bad night. I get it." 
You laugh to yourself and shake your head. "More like a bad year. But yeah." You correct him. 
"Awe, you'll pick it back up soon." Damian chuckles. "You just need the right confidence boost is all." 
"Right, well when you figure out where I can get one of those, let me know." You joke. "Anyway, I better get back to the locker room." You nod down the hall. 
Damian nods and steps out of the way to let you pass him. "Y/N, wait up. Get a drink with me after the show?" He asks you. 
"Damian." You bite your lip. "Rhea and Dominik...:
"They don't have to know." Damian replies. "No one does." 
You mull it over for a moment, knowing that you're playing a dangerous game right now. "...Yeah, okay. One drink." You ultimately decide to give in and get that drink. 
"Great." Damian smiles. "Meet me at the hotel bar at 11." 
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thewayfarersinn · 4 months ago
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We are so happy and proud to announce that Tavern Talk is part of this year's Indie Arena Booth and you can find our Arcade Booth in the Games in Bavaria space 💜 Wanna see the over 160 beautiful Indie games? Check them out here!
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justabug-creations · 3 months ago
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Stream Starting!!
Trying out some demos featured on Steam's Indie Arena Booth | !socials !commands
twitch_live
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yuniper · 2 years ago
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back in 2017 i went to gamescom and spent some time walking through the indie arena, a very crowded hall in the basement where games are presented on just a single pc with the developers standing right at their booth. as i made my way through the hall, one game caught my attention because i first misread a word in the title as "furries" when it was actually "no truce with the furies."
after that actually-not-furry title caught my attention, i took a closer look at the game and the art style immediately appealed to me. it had that kind of abstract roughness to it that really reminded me of some of the concept art for dishonored. you could also just tell from the atmosphere that the game was set close to a harbour or an ocean somewhere in a colder climate.
i watched for quite some time while someone else was playing the game on their one pc and other people constantly passed by, handing out flyers for their games while occasionally someone else also made a furry joke.
about a year later they changed the title of their game to "disco elysium" and to this day i can't help but wonder if it was because of all those furry jokes made in passing.
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emotionalmultimediaride · 2 months ago
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Past gaming events: gamescom 2024, Day 1 (quick overview with social media)
Covering gamescom 2024 online started with many Indie Arena Booth titles, but also games revealed via the Opening Night Live event, plus quite a few other announcements. Just as with last year, I wasn’t able to attend the event in person (even though my accreditation was sucessful together with devcom) and had to cover it just as with the first and second day of devcom 2024 in digital form. As I…
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teragames · 2 months ago
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Tavern Keeper se lanza el 5 de noviembre del 2024
Tavern Keeper se lanza en Acceso Anticipado en @Steam el 5 de noviembre del 2024.
Greenheart Games 💚 está entusiasmada por anunciar que el simulador de taberna de fantasía Tavern Keeper🍻 se lanzará el 5 de noviembre en Acceso Anticipado a través de Steam. El anuncio se ha producido durante el awesome indies showcase en la gamescom 2024, con el juego pudiéndose jugar durante el evento en el Indie Arena Booth. Quien no haya acudido a la gamescom puede probar la demo de Tavern…
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linuxgamenews · 3 months ago
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Discover the World of Medieval Rodents in Tails of Iron 2: Whiskers of Winter
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Tails of Iron 2: Whiskers of Winter sequel for the action RPG game is releasing this Winter to Linux, Mac, and Windows PC. Thanks to the brilliant work by Odd Bug Studio. All due to make its way onto Steam. Big news at gamescom – United Label just confirmed that the sequel, Tails of Iron 2: Whiskers of Winter action RPG is coming out in February 2025 for Linux. If you like the first title, get ready to dive back into the world of medieval rodents, but this time with even more epic action. In the Tails of Iron 2: Whiskers of Winter sequel, you’ll step into the boots of Arlo, the son of the Warden of the North. The story picks up after the southern war from the first game. Since Arlo on a mission to take down some seriously ancient evil lurking in the frozen wastelands up north. It’s a chilly, tough journey through harsh lands. But Arlo also has what it takes to face whatever comes his way. This sequel cranks everything up a notch. Remember the intense battles from the first title? Tails of Iron 2: Whiskers of Winter is upping the ante with all-new monster hunting gameplay in the sequel. You’ll be up against gigantic beasts of the North, and trust me, these aren’t your run of the mill enemies. Arlo’s combat skills have also leveled up. Offering new elemental effects like fire, ice, electricity, and poison added to his weapons. So, whether you’re freezing your enemies or shocking them into submission, there’s a lot of fun to be had in how you take down the bad guys.
Tails of Iron 2: Whiskers of Winter sequel | Release Date Trailer
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And let’s not forget about the voice acting. Doug Cockle, the award-winning voice behind Geralt in The Witcher 3, is back to narrate Arlo’s bloody quest for revenge. His gritty voice adds that extra layer of badassery to the game. Due to make every victory feel that much sweeter. If you’re at gamescom, you can get an early taste of what’s coming with a demo available to play at the Indie Arena Booth. It’s a great chance to warm up for the brutal battles you’ll face in the action RPG this February. The Tails of Iron 2: Whiskers of Winter sequel isn’t just about fighting, though. There’s a new base-building feature where you’ll rebuild the shattered settlement of Winter’s Edge. As you upgrade, you’ll unlock better items, tastier meals, and even craft powerful traps. Due to keep those pesky enemies at bay. Plus, the new day and night system means different foes will show up depending on the time of day. So you’ll need to stay on your toes as you explore. With six biomes to explore, new animal factions to meet, and a ton of challenging beasts to take down, Tails of Iron 2: Whiskers of Winter is shaping up to be one epic sequel. February 2025 can’t release soon enough. So be sure to Wishlist it on Steam. Plus it's due to make its way onto Linux, Mac, and Windows PC.
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veebs-hates-video-games · 3 months ago
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While I'm here I should take some notes about all the demos I've been going through from the Indie Arena Booth event on Steam.
Kamaeru is full of very cute frogs, but I'm not sure the actual gameplay would keep me hooked for super long. The UI and controls are also slightly wonky with a controller. Still perfectly usable, but they could use another polish pass.
Schim also has some good frogs, and the shadow-hopping puzzle-solving gameplay was more engaging for me. I did have some minor issues with the camera and being able to see where I wanted to go and how to get there, but not enough that I didn't still enjoy it.
Awaken - Astral Blade is basically what if Ender Lilies but everything about it was slightly worse. Considering I didn't vibe with Ender Lilies enough to finish it (even though I think it's very well made), this one is a nope for me.
Space Sprouts seems like an interesting idea, but controller support was aggressively broken for me. It's anyone's guess which UI elements will respond to controller input and which need a mouse. Maybe it works better for other people, but it was largely unplayable for me.
30 Birds is probably both the weirdest and most interesting of all of these to me. I didn't even finish the demo and want to wait until the rest of the game is done in a year or after however many more delays. Between this and Vectronom and Bury Me, My Love I think ARTE France might be onto something.
I downloaded some more, but I haven't gotten to any of the others yet because construction is very loud and hard to brain think good.
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theindieinformer · 3 months ago
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The Indie Council: Future Games Show Live React
For this week's Indie Council, who had strangely philosophical and heated debate on a disturbing tapestry while we live react to the Future Games Show on their bingo card?
Future Games Show Gamescom is going strong and the indies are ready to shine. To catch some of the event’s best games, The Indie Council is joining up with Six One Indie to watch the Future Games Show 2024. We saw some spectacular reveals, got long-awaited release dates, and asked the hard questions. Namely, what is rug? Enjoy.Future Games Show SteamIndie Arena Booth SteamFaith Tapestry Support…
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meugamer · 1 year ago
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Gamescom 2023: Indie Arena Booth confira os jogos para testar
Estamos às vésperas do início da Gamescom 2023, um dos maiores eventos da indústria dos jogos que começa nesta quarta-feira, 23 de agosto em Col��nia, Alemanha. Apesar dos fãs estarem ansiosos por anúncios de novos jogos e informações para aqueles revelados anteriormente. Existe um lado mais desconhecido, sendo evento paralelo intitulado de “Indie Arena Booth“. Durante toda Gamescom, alguns jogos…
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