#independent release
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kkerubb · 1 year ago
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The debut album from Kerub, MIN, is out now on all streaming platforms, as well as via limited cassette run
available to stream here here and here and more
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trentdelacruzician · 1 year ago
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Now Available for Pre-Save and Pre-order: Fear.
Fully available everywhere 8/17/2023.
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bugbeast · 11 months ago
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Self promo for my newest card game, Jewel Thief; but you can play it for free! First, though, let's cover the basics...
TL;DR - Its a 4+ player competetive card-matching game with four rule variants; buy it here or look for the orange text in this post to learn how to play it with a regular deck
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"What is Jewel Thief?"
It's a card matching game with a villain; one player tries to match jewels in a 36 card grid while their opponent, the titular Jewel Thief, periodically steals cards from the board. You can check out its page on The Game Crafter for more information, but it'll spoil the rest of this post
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"What makes it special?"
The game's turn structure would theorettically allow you, perhaps via some kind of infinite cloning machine, to play a round of Jewel Thief til the heat death of the universe. While I wouldnt recommend that, its lack of a player cap (and ease of set-up; seriously, all you do is put cards on a table) makes it a good party game choice.
But that's not all!
There are three extra rule variants that drastically alter the gameplay while keeping card matching and stealing as main mechanics. I believe the cards are versatile enough to allow for many custom games, too
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"Okay, but why should I buy a silly game from some bug nerd?"
First off, ouch. Second off, that's the best part; you dont have to buy it to play it! Jewel Thief can be played with a standard 52 card deck. Here's how:
Step 1. Remove the 10s, Jacks, Queens, Kings and Jokers
Step 2. Download the free rules from the shop page
Step 3. Play the game, matching cards based on their values. You'll need to designate a value as the Diamond jewel for game 4
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That's it for my little self-promo. If you dont buy the game, I hope you'll at least give it a try and consider supporting my future projects.
I also post art and photography, which you can find under the bugbeast art and bugbeast photos tags. I hope you check them out
Thank you for your time <3
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Edit (Mar. 25, 2024) : Thank you to everyone who liked and reblogged this; if you play the game I encourage you to share your thoughts in the comments and/or reblogs (even if you hated it). Feel free to share any custom games or house rules you come up with, too. I'd love to try them!
Edit (Aug. 10, 2024) : Final edit most likely; gonna blaze this one more time for good luck then maybe start work on a postmortem for the project, maybe give a little backstory for anyone who cares. Life is a little rough right now, but fate willing, I'll be able to work on/post about my future projects, including the future of Jewel Thief itself
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nattikay · 3 months ago
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do u see my vision
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womanbynight · 2 months ago
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The physical changes and the estrogen erasing what was once a man were intoxicating enough, but the mental changes to the superior female mind made you change your panties more than once. Being able to do the dishes, listen to your audio book for class and practicing shaking your booty for the upcoming collab with your Thot role model is only capable as a woman. With your new ovaries and a big booty growing day-by-day, the threesomes with your new sister will have your Master's paid off in no time.
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blueskittlesart · 5 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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yellodisney · 10 months ago
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leechjuice · 4 months ago
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MY ANGSTY GAY CANNIBAL BOOK IS OUT NOW!
IN THE END, YOU KILL US BOTH is a novel about a lesbian arsonist rebuilding her life after a violent trauma, and the texan loner that inspires her to seek revenge on her abusers. it's also a story about relentless grief, hunger, and the unending staircase of healing.
🩸
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manonamora-if · 1 year ago
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Interactive Fiction Showcase 2024
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Showcase your Game!
The Interactive Fiction Showcase is a year-long "jam" meant to collect and showcase Interactive Fiction games completed in 2024, and show how diverse the Interactive Fiction scene is! And maybe: build more bridges between the community, help people finding their new favourite game/author...
Whether it is long or short, an easy adventure or a complicated puzzle, a strange experiment, a quick creation, or a years-in-the-making game, come show off what you've made!
Are you more of a player? Then, come check this page regularly for new submissions! Maybe leave a rating or a comment too :)
This is an unranked event.
Rules:
The Showcase is open to IF games in all of its forms: kinetic, choice-based, hyperlinks, parser, visual novels... As long as it is Interactive Fiction (there is interactivity and the focus of the game is on the text), the entry will be accepted.
The Showcase is open to IF games in any language.
Entries must be playable and in its complete form when submitted. Completed games in 2024, whose demo was previously public, are welcome. Games submitted to other events (jams/competitions) are welcome.
Entries can include NSFW content, as long as it is indicated in the submission.
Entries should not include any generated AI content - or it will be removed.
Spam or hateful content will be removed.
Creating Interactive Fiction:
Interactive Fiction is a text-based narrative medium, where players can interact with the story in some fashion (input commands, click a link/button, press key). There are many different ways of creating IF, and many different programs to do so. You can find some mentioned below:
Primarily HyperText/Choice-Based: Twine,  Ink, ChoiceScript, Dendry
Primarily Parser/Input: Inform 6, Inform 7, PunyInform, Adventuron, ADRIFT
Other: Bitsy, Binksi, Ren'Py
and many more can be found listed in the IF Wiki.
If you are looking for other Interactive Fiction Events, discuss general IF, or ask question, you can visit the IntFiction Forum. (we also have monthly IF events over at @neointeractives)
Interactive Fiction Database and Archive:
IFDB
The IFDB, or Interactive Fiction Database, is an IF game information catalogue, creating a historical record of the IF landscape. The database is a community project, updated by its members, by adding titles to the directory, ratings games, writing reviews... If a listing has not yet been created for your game, please consider making one!
IF Archive
The IF Archive is an archive of Interactive Fiction games, and IF-related elements (walkthroughs, interpreters, articles, collections...). The Archive’s mission is to preserve the history and practice of interactive fiction and make it freely available to the public. If you wish to, you can upload a copy of your game to the IFArchive, through the IFDB listing of your game (recommended) or directly to the archive.
The IFDB and IFArchive, as well as the IntFiction Forum and Twine, are managed by the Interactive Fiction Technology Foundation. These programs are funded through individual donations.
Visual Novel Database
The VNDB, or Visual Novel Database, is a community project that strives to be a comprehensive database for information about visual novels. The database is updated by its members, by adding titles to the directory, ratings games, writing reviews... If a listing has not yet been created for your visual novel, please consider making one!
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harbingersecho · 8 months ago
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neath dark waters
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k-i-l-l-e-r-b-e-e-6-9 · 22 days ago
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Judas Priest - The Sentinel
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archbudzar · 2 months ago
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I don't wanna mess this up, I'm counting on my usual luck...
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trentdelacruzician · 1 year ago
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Trent de la Cruz - Really Tired (LIVE VERSION)
I don't play shows so here's this...
"Insomniac" EP now streaming on all platforms
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serpentface · 4 months ago
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What’s the Janeys/Brakul death scenario?
So like upon review I mostly just was going to kill them off for Couya + Faiza + Hibrides’ character development (#FEMINIST WIN!!!!!!!).
The background situation of their death scenario is something that will happen either way:
Throughout the story, the pilgrimage requests tribute from the towns it passes through (mainly food and other supplies). This is a common practice for pilgrimages and the travels of royalty, and Imperial Wardi civilians are used to the concept (just not so much during a famine). Some people give fully willingly (a lot of people believe in the pilgrimage's goals/and or the necessity to keep its high status participants fed), most are at least partly coerced (usually not via direct threats, but the pilgrimage contains a couple hundred soldiers, the Usoma, and Odonii leadership. The threat is implied), some are Fully coerced via threats.
In the latter third of the story things are not going well. There’s been a lot of internal struggles among the soldiers and dissatisfaction with pilgrimage leadership (mostly Stavis), men are starting to defect and a large body are getting outright mutinous. The group has also lost much of their food supplies and things are getting desperate (they've been starting to eat their own pack khait and oxen)
With this going on, the pilgrimage sends three soldiers to exact tribute from a farming village in the province Lobera. They meet a group of men acting as representatives for the village, who flat out refuse to give tribute. Things escalate into an outright fight, the soldiers are better armed but few in number and are killed.
One of the village elders finds out that this happens and panics, knowing that the men who killed three of the Usoma’s soldiers (one of which is her son) have signed their own death sentences, and possibly that of others. She attempts to persuade the families to preemptively flee, and then takes the village's one remaining skinny old plow ox to carry the bodies of the dead soldiers back to where the pilgrimage is camped. She supplicates herself before Stavis Amanti and begs for mercy, saying they don't even have enough food stored to feed themselves, much less to give, and that the men thus considered the killings righteous self defense. She shows that she’s returned the bodies for rites as an act of goodwill, and offers the ox in tribute, the most valuable thing she can provide. She begs that the Usoma accepts this as tribute and spares the men's lives, and that the pilgrimage moves on without taking anything else.
Stavis bids her safe passage away from the camp (without confirming or denying that he's accepted her plea), and the heads of pilgrimage confer on what to do. The killing of the soldiers is a violation punishable by death, but this would be like, a notably bad PR move. Meanwhile a contingent of soldiers (including some major side characters I haven’t introduced) break off and lead a raid on the village to avenge their fallen brothers and loot supplies. Others get drawn into the fighting, and it devolves into a full on massacre.
A couple families had fled at the elder’s suggestion, but most refused to leave their homes. Some of the villagers believed they would be left unharmed if the killers were given up, others had been preparing for a reprisal and armed themselves with everything available. But they have few actual weapons and none are trained combatants. All of the remaining men and adolescent boys get killed, one woman manages to take out a soldier using a shovel but is killed, most of the other women and girls are spared murder but several are assaulted. The village is looted for supplies and kindling for funeral pyres.
Stavis Amanti has no fucking idea what to do. The soldiers defied orders and killed Imperial Wardi civilians, but the current climate amid the pilgrimage would make it EXTREMELY Bad for him if he demanded their punishment (but also potentially very bad if he didn't- not all the soldiers participated in the massacre and many were horrified). Faiza encourages him to exert authority in a measured response by having the ringleader of the mutineers killed but sparing the rest, and offers to publicly back him in hopes of avoiding full on mutiny.
The raid reveals that the villagers had been hiding more grain than they claimed they had (as in like, enough to feed their people on starvation level rations for a few weeks). Stavis takes this as an opportunity to justify not punishing the mutineers (as the villagers DID technically have something to give, and execution IS technically the punishment for refusing the order of tribute (though not execution of the entire community)), but insists that their Galenii bless the village dead and their men build pyres for the civilians as is honorable conduct. (This attempt to make amends is not particularly appreciated by the survivors.)
The pilgrimage holds a funeral for their own dead soldiers. The village ox that was given in tribute is killed and butchered for the funerary feast.
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In the Bury Your Gays route, Brakul is one of the three that gets killed during the tribute extraction. Janeys loses his fucking mind when his body is brought back, and tries to slit his own throat on the spot. Couya stops him by wrestling him to the ground while Janeys screams threats at her and the old woman in a very pathetic public spectacle. He is deprived of all sharp objects.
While the pilgrimage leaders are conferring, he hovers miserably around Hibrides (who is also not feeling so great about all this). He's suddenly very interested in her pregnancy for the first time ever, asks to feel the baby (which has been just starting to kick). She's like "fuck off", but he strongly implies he's planning to commit suicide asap and she concedes and then is like Okay I Let You Feel The Goddamn Baby Now Leave Me Alone Holy FUCK.
Janeys turns his attention to fucking murdering anyone tangentially involved in this happening. He��s among the initial raid party, plays a major hand in it turning from its ostensible 'find and execute the ones responsible, subdue the rest, steal their food' directive to a full massacre by directing his men to immediately attack the first man he sees. He and his group capture three young men as prisoners and demand that they be slain at the soldier's funerals as is wartime custom (this isn't wartime). Janeys additionally demands that he should get to do it, as the only kin of any of the dead men. Once that's done he immediately cuts his own throat and bleeds out. They wind up getting cremated at the same time so things work out how Janeys wanted it.
At one point I realized that this is kind of just The Iliad?
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So like obviously whether they die here or not has little impact on THESE events, but a lot of the endgame revolves around Couya Faiza and Hibrides and these deaths would be very significant to THEM in varying capacities. It affects the trajectory of the final stretch of their arcs and adds a lot of layers to the ultimate Couya/Faiza conflict. I also liked their deaths being kind of random and shitty and meaningless because that in of itself is kinda ~thematically resonant~ with the story. (A lot of tension between the lack of intrinsic meaning to events and the profound levels of meaning ascribed to them).
I'm almost definitely not going with this version of events though. Janeys and Brakul don't have much active involvement in the endgame and don't Really need to be alive for it as it stands, but I think the version where every main character (except Faiza she's doomed) survives to see What Has Been Wrought and living to experience the fallout ultimately works better.
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vero-niche · 5 months ago
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just another bit of lore in tristamp that i thought was cool and wanted to share in case i wasnt alone in not processing anything else from the end credits scene in ep12 other than "omg its chronica"
so in recent weeks i've been listening to Drain Gate more often, which definitely plays during when Vash uses his powers in ep12 (i can't quite place it when) so while rewatching, it actually registered what they are saying here:
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so earth is basically using their independents' power (consensually!!! cough cough knives take note) to develop a warp type space travel! judging from the project's name (pieces of earth) i'd say maybe to reconnect with the previously deployed colony ships.
which means
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the reason they were able to detect the energy blast at julai despite it being so far away ("amplify 2.7 million times") is because their tech is tuned in specifically to plant/independent energy!
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womanbynight · 2 months ago
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Looking out upon the view of your penthouse, you reflect upon how once a young man with a one-track mind, you let Her out. Now, with your superior female mind, you multi-task and run several successful enterprises after riding your way to the top before the age of 30. You let the haters that you fired think you were nothing but a dumb bimbo, but it was all part of the plan; the sex was just for fun.
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