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apollohears · 9 months ago
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DEMO. ( TBD ) ✸ ROMANCES. ✸ PLAYLISTS.
last updated: coming soon !
Step into the shadows of Day of Dusk, a mesmerizing blend of dark fantasy, horror, and romance. Drawing inspiration from the chilling folklore of the Brothers Grimm and the adrenaline-fueled film "Hansel & Gretel: Witch Hunters," this interactive novel beckons you into a world where mysteries lurk in every corner and romance dances with danger.
In Day of Dusk, the line between magic and malevolence blurs, and you, the main protagonist, hold the key to unraveling its secrets. Will you dare to navigate the twisted paths where witches, witch hunters, and supernatural entities collide?
The choice is yours, but be warned: in the shadows of dusk, nothing is as it seems.
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In the heart of a medieval fantasy realm lies "Day of Dusk," a tale woven with threads of mystery and the macabre. Journey alongside a band of young mercenaries, masters of the dark art of witch hunting, as they navigate a world teeming with secrets and shadows.
Their journey begins in the tainted township of Ruel-Mizu, where whispers of many vanished children echo through the fog-choked streets. Tasked with unraveling this enigma, your group treads a path fraught with peril and the weight of history's darkest deeds.
As you delve deeper into the town's grim past, you'll confront not only witches of formidable power but also otherworldly entities lurking in the shadows. Along the way, unexpected allies may emerge, and the bonds of friendship may blossom into something more.
Yet every choice carries weight in this twisted tale of power and love. Betrayal lurks around every corner, and the line between ally and enemy blurs in the gloom. Will you sacrifice everything for the truth, side with who you least expect it, save the town for good or succumb to the allure of forbidden romance?
In "Day of Dusk," the fate of worlds hangs in the balance, and only you hold the key to unlocking its secrets.
How far will you go to uncover the truth?
This game is a work of fiction; content warnings include, but are not limited to, graphic death, depictions of blood and gore, medieval violence, body horror, explicit language, depression, suicide, references to assault, grooming, mental and physical abuse, sexually suggestive themes, and drug and alcohol use. This story is intended for mature +17 audiences; reader discretion is advised.
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STORY FEATURES :
Step into the shoes of a diverse protagonist, embracing your identity as male, female, non-binary, or anywhere along the gender spectrum. Explore the rich tapestry of human sexuality, navigating relationships and attractions as a gay, straight, bisexual, asexual, or aromantic individual. Your journey is uniquely yours, shaped by your experiences and choices as you carve out your place in the world.
Embark on a journey of discovery and connection as you navigate the complex web of relationships in a world filled with intrigue and danger. In the end, it is through these connections—friendships forged in fire, love born from adversity—that you might find the true meaning of your existence and the strength to face whatever challenges lie ahead.
Have your name written in history tales to come, become a hero beacon of hope, or become a feared figure among the community.
Confide in the unrevealed troubles that settle the mysterious past of your royal company's path to break tradition—or steal the heir's power to the throne for your own.
Learn the dark truth about the horrors that lie concealing just how far some would go to great lengths in order to create life.
Forge the future of a community and companions lives with the supporting changes and challenges schemed upon you and all of those who you know or love.
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THE RO CHARACTERS :
Each love interest will have their own route which you will get to choose from at the end of the common route. The four romance options in this game depend purely on the readers preference which include: a man, a woman, one you can choose between their presenting gender and a ç̸̤̞̟̏̀̄̔̚r̷̛̟͕͙̼͚̼̓̒̑͝͠ͅy̷̛͉̭͙̿̒̆̈́́͊͗̅̈̀p̶̟͎̩̩͕̭̀̍̅́͛̚ţ̵̺̬̭̪͂̊̑̋̽̚͝͝ì̴̠̪͊͐̿͊̽̍͘͜͝͠c̴̗͉̭̖͕͕̐̔̾̂͘͝ͅ ̴͓͉͚͔̬͓̩̜͒̂͋́b̶̘̽̔̃̀͂̒̕͝e̷̡̡̫̮̹̻̰̺̖͋̿͂̀͑̈́̌̕̚͝ì̵͚̤͗ͅn̸̫̎̋́ǧ̶̡̳̥̾̚ͅ.̵̧̛̩̯̹̦̊̎̈́̕͝
Silas/Sophia Amon — the needling best friend and a member of your witch hunting team. Forge a deeper friendship and uncover the true meaning of loyalty with your brash yet devoted childhood best friend, whose charming demeanor hides on top of another layer of emotion.
"I'll be the bad guy if it means keeping us alive. Someone has to make the tough calls around here."
Pavlos Norlenbourne  — the neglected forsaken naive royal with a roaring secret. Draw close to a haunted prince, haunted by the shadows of his tragic upbringing, and unravel the mysteries that surround him as you delve into the depths of his troubled soul. 
"In a world where power is everything, I'm just a pretty pawn in their game. But I'll make my own moves, carve my own path."
Annette Meadowcroft — the obsessive poet with a firing spirit who refuses to be tamed. Uncover the hidden depths of a secret poet, whose words hold the key to unlocking the secrets of the heart. Join her on a journey of self-discovery as she seeks to break free from the constraints of society and embrace the beauty of the world around her.
"The ink flows from my pen like a river of defiance, writing my own narrative in a world that seeks to silence women like me."
Rune — the callow knight who isn't very fond of small talk with a foreboding origin. Dare to tread the path of a cryptic made being, grappling with questions of identity and purpose as they navigate a world that sees them as little more than a weapon. 
"If you have the audacity to think that I am some sorrowful god, then the pain of my fraud in human appearance will be all the more agonizing."
Depending on your play style, you have the ability to create, shape and destroy numerous familial, romantic, platonic, professional and community relationships with a full cast of characters whose genders and personalities vary. 
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✸ Dedicated to all the hopeless romance and fantasy fans who are too engrossed in their books to talk and too shy to write, to my momanager Kass, who always likes to keep things real.
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inbabylontheywept · 4 months ago
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Soviet Birds.
The secret facility that I work in has holes in the ceiling. We don't know how to get them fixed.
We tried asking the government to fix it, once. We told them that the holes in the older parts of the facility had gotten large enough to fit birds through, and that birds were getting through, and that, perhaps, a Soviet Spy could fit through as well.
After all, it is well known that Soviet Spies and pigeons are approximately the same diameter.
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Our hope was that that this vague and nonsensical threat would put a little fire under Uncle Sam's feet. If the fed couldn't be bothered to give a shit about the giant gaping holes in the roof of our facility, perhaps they could be persuaded to give a shit about... Soviet Spies.
This attempt at manipulation 100% blew up in our faces.
See, the government does not need to be persuaded to give a shit about Soviet Spies. It still wakes up most nights, drenched in cold sweat, terrified and confident that a Soviet Spy is hiding in their nightstand. If it sees a rock on the ground, it flips it over, pistol drawn, ready to shoot the Soviet Spy it fully expects to slither out from underneath. Which is to say: The government is crazy. So when we dropped those two words - inflitration risk - in the repair request, they came in guns-a-blazin'.
Does that mean that they fixed the roof? Of course not. Don't be stupid. No, instead of performing basic maintenance, they installed a state of the art alarm system throughout the facility - lasers, sonar, the works - and told us to always be on the guard. Because of the roof holes.
Then they left.
So now we had an extremely good alarm system... and birds. Which have combined in incredibly obvious and predictable ways to produce an unending fountain of problems.
For Example: About once a month, someone gets called in by the local airforce dispatch because AAAAAAAAAAA a Spy is in the Rad Lab! We're all gonna die! Except every time, it's a bird. And I get why we have to check, but every time, the dispatcher is panicked and the person going out has to be like listen, listen: It's a bird. It's always a bird. It's been a bird every month for the last fifteen years. It will be a bird next month. All this stress? Bad for your heart.
Second Example: Sometimes, birds get in while we're actually working. And when it's in the morning, you know, it's a nuisance, and it stops testing (we are not going to risk irradiating a bird) but it's not an all-hands-on-deck situation because it doesn't take ten hours to get a bird out. But surprisingly often, the bird gets in riiiiight at closing time, and in that situation, everyone goes feral because nobody can leave until the alarm is set, and we cannot set the alarm while the bird is there, because the bird would immediately trigger it and then we'd have to stay another 4 hours to confirm that it was not a Soviet Bird.
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So in order to go home, everyone's top priority is Get That Bird. And we have a system for it.
Step 1: The test stands tend to be located in rooms with 30+ foot ceilings. We can't catch birds in places like that - so we have to lure the bird into the relatively low ceilinged (8 feet only) upper offices.
We do this by turning all the lights off in the test rooms, then putting floodlights by the exits. I don't know why this works - some kind of evolutionary brain fragment shared by both Bugs and Birds - but work it does. The birds almost always follow after the lights. From there, it’s just two guys moving the floodlight and a third guy to turn off the lights.
Step 2: Everyone else has been waiting for this step. There is this long stairway up from the basement level into the offices, and in the final stage, the floodlights are brought to the base of the stairwell to bring the bird up. At the top of the steps there will be a group of tennish people, waiting for the signal. The light guys will set up the final transfer, everyone will tense, and then, swish...a bird will flit up the stairs and into the offices.
It's like watching werewolves on a full moon. Before the bird cometh, we are engineers. Nerds. Pale and skinny things, trembling under the fluorescent lights. After the bird, we are beasts. Feral, gnawing things, glowing under the orange sunrise of the 70's halogen floodlights.
And like all beasts, we cannot help but give chase.
Step 3: The were-engineers begin the hunt. The goal at the start is not really to catch the bird - just exhaust it. So the pack simply does not relent. Because the stakes are going home on time, the group is basically given free reign to go anywhere in the building. If someone's door is open, and the bird goes inside, they're going to have to deal with ten sweaty panting maniacs leaping around their office. They don't get to say that they're busy, or remark on how all this movement is a terrible distraction. They are allowed to sit in silence during the chaos, and perhaps thank the war party for chasing the bird while they sat comfortably on their ass. This has been explained several times, and it will continue to be explained until cooperation is achieved.
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Anyway.
The chase can go on for quite some time. Sometimes, the bird will get tired and find a crevice to hide in, where it can then be reached through standard cornered-bird catching techniques.
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Other times, it will slow down enough that someone can actually yoink it out of the air. But this will go on until someone catches the bird and triggers Step 4.
Step 4: The Finale. This is the get-the-bird-out-of-the-building stage, and it requires someone to adopt a specific role: To Become the Sacrificial Vessel of Bird Removal.
This job is both coveted and feared. It's coveted, because holding a wild bird in one's hands is a precious thing. To feel how small, and fragile, and scared it is, only to free it from the building? That is what it's like to be a benevolent God. But the cost! Oh, the cost. The entire time the Vessel is in motion, the bird will be biting the hell out of their fingers. And I cannot emphasize enough just how painful bird bites are. Their entire face is a set of needle posed pliers, and they know tricks the even the cartels haven't figured out yet. So there's always a little hubbub about who shall be The Vessel while onlookers, stranded outside The Office of Bird Capture, can only look on. Quiet arguments and pleas are heard, little fragments of fear and pride and glory trickling out of room like the silver dust left behind in a bag of well shook quarters. The sound of concensus is silence, and the argument will go on until that's all that's left. And then, from the darkness of the final office, the chosen sacrifice will step forward: Hands gently cupped, tears streaming down their face, fingers trembling from the pain of the ongoing bird chomps.
And this scene is what organizes people. Not leadership, not truly. No one can think and coordinate a crowd while their fingers are being attacked with a combination nutcracker/ear piercer. But the crowd sees the suffering of their annointed, and it is driven to do everything poossible to make the process flow. People instinctively flair out, finding the fastest path outside. Doors are held open. Paths are cleared. Someone, somehow, always knows the way forward and can describe it to the sufferer. Left, left, forward. Corner closet. Yep, there's a hall in there. Forward. Two-hundred more feet man, you're doing great. Just hold it together a little longer. You're killing it.
Then the final door swings open, and the bird flees out into what remains of daylight. And yet, even here, the deed is not yet done. I cannot explain it in words, but the crowd that helped is never content until they can see and speak on the Bird Vessel's wounds. They all have to pull the fingers back and see what was given. Estimate the price: One day to get better - No, three - No, a week! Are you blind? Do you see that blood blister? -Yeah, that's not going away anytime soon - Damn, can you believe how feisty those things are? Like wolves without teeth.
(They cannot help but touch as they go. It has always been this way. Even Thomas was not content until he felt the wounds in Christ's hands.)
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Only when the last of the helpers has seen, and commented, and commended, will the engineers scatter. It is their return from the underworld that announces to the sun living surface dwellers that they too can go home. (@somerunner tolja it needed to be a post.)
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howyoutalktoyourgrandma · 1 year ago
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me, aged 12: aw percy is my age thats fun he gets to go on all sorts of cool quests :)
me now, looking at the pics of the babies that are the cast:
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crowcrash · 4 months ago
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The Dragonets of Destiny
I Originally did this for Smaugust day 1 “from a book” except it took way too long so i’ve decided i am not doing Smaugust lol
ive always wanted to draw the dragonets and iron out my designs for them and im super happy with how this turned out. maybe ill do a pt 2 and 3 with the povs from the other arcs…?
you are welcome to use my designs as long as you credit me :)
design notes:
Coming from a blood-red egg, Clay is immune to damage from fire. Instead of becoming scarred he develops faint swirl-markings across his scales as marks of his ability to withstand intense heat. He has hazel eyes that appear more green in contrast to his warm coloring.
Tsunami is covered in scars from the many battles she’s been through, including ripped fins, burnt gills, and slashes all over her body. She offsets her worn intimidating appearance with ropes of pearls around her horns; gifts from her mom in the kingdom of the sea. After Clay she is the largest of the dragonets.
Glory is noticeably duller than most RainWings, and tends to keep her coloring in the green-blue spectrum. She too is covered in scars, but unlike the other dragonets these are not marks from battle but rather evidence of Kestrel’s hatred. Being a very humble queen, she prefers to keep her attire simple: a crown of flowers and silver hoop earrings.
Starflight wears glasses, and instead of being fully blinded by lava in the volcano he was partially blinded by the intense light which permanently damaged his eyes. He can only pick up light, dark, and the shapes of objects and other dragons. He is covered in scars along his side from the volcano, but was lucky enough to have Clay shield his head from any of the damage.
Sunny is the smallest of the five, and her bright coloring is noticeably very different from the usual pale sandy grey of most SandWing’s. Her eyes are a very very dark green, and she wears an amber teardrop earring; a gift from her mother in the kingdom of the sand as a reminder of her home. Her adopted brother Qibli has one very similar. She is noticeably the least scarred of the dragonets, as she was able to use her small size to wiggle out of battles.
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deersoncupcakes · 22 days ago
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I think about starflight the normal amount
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djuvlipen · 5 months ago
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this is a 19th c. lesbian and female writer who published her novels under a male pen name yet the article exclusively refers to her with he/him and even refers to her birth name as her 'deadname'. trans activism will be the death of history as a social science and i can't understand for the life of me why it's acceptable to use 21st century identity labels for long dead historical figures or to project our modern understanding of gender onto the past. and why stop there? should we use he/him for george eliot too? for george sand? can't they even start to understand why on god's green earth a 19th c. lesbian or a 19th c. female writer would ever use a male name? is it too hard to grasp? maybe the 1820s woman in a lesbian relationship wasn't Secretly a Man All Along, maybe she had to present as male if she didn't want to face harassment, lose her home and her income. maybe the 1820s female writer didn't have a ~magic secret hidden~ trans identity, maybe she had to use a male name if she ever hoped for her writing to be published and considered seriously. god these people are naive as fuck. what happened to critical thinking?
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girllookingoutwindow · 5 months ago
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Colin and Eloise about Whistledown. Requested by @dressinguptokiss
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megafreeman · 1 year ago
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ghoulsgonestaledefunct · 8 months ago
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These images have the same energy
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es0rez · 1 month ago
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Zero Drakengard
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larunart · 3 months ago
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Scanned some DoD / Drakengard doodles from my sketchbook and decided to play around with the colors!
Might continue one or more of them, I really like the idea of illustrating the death scene of Angelus and Caim.
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inbabylontheywept · 2 years ago
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The Fridges. Oh My God, The Fridges.
This is a continuation of the last piece I wrote on the weird shit that happens in classified facilities. The building I work in has somewhere around 30-35 people in it. It also has around 20 fridges. There's kind of a saga that goes into this, so I'll start with the first part: The Hoarding.
The building has an insane overabundance of space. They just keep adding new rooms every time an old room needs an update, so it just sprawls on forever. There's also an extremely limited ability to get anyone who does not work full time in the building, into the building. This means that while we work on missiles, we also clean our own desks and vacuum the floors and mop and all of those other tasks that most places would consider "non-engineer work." This is fine if it's something anyone with a body can do, but this causes problems when you're looking at the physical limits of engineers. Namely, we are not very muscular people.
Thus, if something needs to get manhandled into a space, it gets manhandled by whatever group of nerds you can bribe, threaten, or guilt into joining you. When a fridge dies, it is a motherfucker to remove it from the building, so they often just...didn't. What they did instead was get the fridges onto dolleys, which isn't too bad, wheel those dolleys to the elevator, and then park them in a relatively empty part of the basement that we shall call The Graveyard of Fridges. This wasn't originally meant to be a permanent solution, but when you have space but lack muscles, it can become permanent really fast. Eventually, someone realized that you can padlock the fronts of the fridges and use them as document storage, which has the added perk of meaning that the people on site don't have to assemble more filing cabinets. Everyone here hates assembling filing cabinets. It's fucking terrible. (It is worth noting that in this era, you would occasionally get directions to a secret file that looked like "1970's model, lime green, left crisper.")
We will call this the peak of the Hoarding Era. It is followed by the Mechanical Engineering Era.
Around 2015, it was realized that the group needed engineers familiar with industrial machinery, and not just standard electronics, so mechanical engineers (MEs) began to get hired. The new ME's made it a sort of rite of passage for proceeding new hires to repair an old fridge. So the site went from having 4 functioning fridges and 15ish being used for document storage to around 15 functioning fridges and 4 used for file storage.
Every time a fridge got fixed, people just put them back on the dolley, wheeled them back in the elevator, and got them wedged in their personal office spaces. If you were a bigwig, you might be able to get dibs on your own personal fridge, and if you were a new guy confined to the cubicle jungle you might have to share one with four or five other guys. But it was still a ludicrous amount of fridge space.
And that is how a base with 35 people on it wound up with 15 fridges.
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kikker-oma · 10 months ago
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A late birthday present for @telemna-hyelle !!
You're a lovely writer and I've been meaning to draw something for you for ages🥰 this story was so so sweet and soothed my soul❤️
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jellyfishcandyy · 1 month ago
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being a timebomb fan in these trying times is so detrimentally hazardous because one second, I'm looking at a wholesome fanart or edit of baby timebomb playing together and the literal next moment, I'd see someone bring up the fact that Jinx calls Ekko 'boy saviour' because he tried to save her from silco and it's like a lethal shot into my psyche
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#SoftSpine starts playing
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resident-wof-expert · 2 months ago
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Unsorted WOF thoughts part 149:
Hvitur died and failed to get the SkyWing egg back to the Talons of Peace. ->
Glory was brought in as a replacement for the lost SkyWing. ->
The Dragonets escape the cave early to save Glory's life. ->
The Dragonets fulfill the fake prophecy on their own merits.
Conclusion:
Hvitur died for your sins.
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