Team Chaotix in Sonic Prime
My headcanons for what Vector the Crocodile, Espio the Chameleon and Charmy Bee are like in the Shatterspaces.
New Yoke City
Vector’s variant is called Missile (a missile is a vector, having direction and magnitude). He embodies Vector’s responsibility, practicality and seriousness. He was trying to make a difference as a teenage detective when the dystopian city appeared around him four years ago and it became clear that, with the Chaos Council’s control of the new justice system and law enforcement, the person he aspired to be would never make it. Of course he wants to fight, but the Council is brutal and their absolute power seems impossible to overthrow. He soon ended up with two children in his care, one only a toddler. If he got arrested, killed or roboticized, what would happen to them? If the three of them had the Council’s protection, on the other hand, as per the contract of an exclusive, specialized detective agency who would do whatever dirty work they were ordered to… he knows that those tyrants are the reason his kids have nobody else. He knows that the vast majority of people he leads the robotic police to don’t deserve any punishment, and none of them could deserve the cruel horrors they get. He knows that he isn’t a hero - that he may even be the exact opposite. And he hates it. But any money that keeps his family alive is money worth having, he’s regretfully decided. Big concepts like good and evil are none of his concern. He’s just trying to pay the rent. It’s too late to back out now, anyway. Now that the people are rebelling en masse and the Council is busy exploring the Shatterverse, he’s desperately waiting for things to stabilize and daring to hope against hope that some positive change occurs. And that the citizens don’t recognize the collaborateurs in their midst and turn on them.
Espio’s variant is called Trace. He embodies Espio’s stoicism and pragmatism. His ninja training was cut short - and his village razed and everyone he knew killed or taken prisoner - when the Chaos Council remade the world in their image. But he’s gained plenty of experience in stealth, deception, infiltration, espionage and combat working in the Chaos Detective Agency. Dishonour means nothing to a ninja. That’s what he tells himself, at least. On the outside, he’s reserved and aloof, a cold, ruthless foe. He will only show his family the slightest show of emotion. Internally, however, his repressed grief for his old family, community, home and life; guilt, shame and self-loathing due to his service to the Council; and years of accumulated trauma are brewing into a storm that he barely keeps contained under the surface. He’s afraid of his feelings burdening his teammates and distracting them from what’s most important: survival.
Charmy’s variant is called Sting. He embodies Charmy’s eagerness to be helpful and fighting spirit. He can’t remember anything except New Yoke and doesn’t understand much of how his society works, but he knows that his family’s work is very important to them being alive and wants to be a part of it. He does notice their stress and the general unpleasantness everywhere and can infer that circumstances could be improved. But their work being dangerous is all the more reason he should help! Teamwork makes the dream work, right? Danger just adds to the fun of stopping ‘bad guys’. He’s also terrified that if they leave him behind, they might not come back. So he kept breaking out and running away when Missile and Trace went on missions until they agreed to train him and let him join them. He revels in the thrill of action and finds people getting hurt amusing the way a six-year-old boy can, not emotionally connecting to anyone he’s told they need to catch and earnestly believing that their enemies must be in the wrong. He often imitates Missile when trying to be tough and intimidating.
Boscage Maze
Vector’s variant is called Reed. He embodies Vector’s optimism, lightheartedness and musical side, and tends to have his coarser manners too. He, the other two and Cream and Vanilla’s variants are in a different small tribe to the Scavengers and haven’t yet met them, so Thorn Rose didn’t banish them to the emergent layer; they are nomadic and moving toward the Scavengers’ territory. He’s cheerful and generous, always ready to raise the tribe’s morale. He can be immature and irresponsible at times, more focused on enjoying life and entertaining his companions than applying maximum effort to practical tasks. He’s highly resourceful when it comes to instruments and has invented drums and a reed flute. He loves to play them and sing. He’s also bold enough to flirt with Vanilla and the casual first stage of a romance is budding between them.
Espio’s variant is called Berry. He embodies Espio’s caution, wisdom and love of art and culture. Yes, that’s in this dimension. The tribe took him in after they crossed paths when he was eight, him having previously had to survive on his own for as long as he can remember. He’s mature beyond his years, highly knowledgeable about the forest’s flora and fauna, wary and prepared to defend his tribe from any threat using his carved flint blades and hand-to-hand skills. He used to find it difficult to relax, but has learned to unwind through playing a shamisen-esque string instrument Reed built for him and painting with plant pigments. While acutely aware of nature’s hazards, he can still appreciate its wonder and majesty and respects it.
Charmy’s variant is called Honey. He embodies Charmy’s innocent kindness, friendliness and trusting nature. He and Cream’s variant are best friends and adoptive siblings, since his parents entrusted their friend Vanilla with him when they left on an exploratory expedition in his infancy. They didn’t return. But Honey doesn’t mind. He has everything he needs right here. The one thing he can think of that would make his life better is a friend who can fly like he can.
No Place
Vector’s variant is called Bullion (because of precious metal and a male crocodile is a bull). He embodies Vector’s sharp intelligence, charisma, greed and courage. He left his home island in a modest but sturdy vessel, dubbed the Treasure Trove, to seek his fortune and established himself as a travelling merchant. Cunning, socially savvy and theatrical, he is willing to (if you insist on using such accusatory language) ‘scam’ customers and has an endless supply of get-rich-quick schemes. He and his crew live in a fiercely competitive, unpredictable environment full of pirates! Material wealth is essential! That being said, he isn’t all talk. He will brave high seas and stormy weather, chart uncharted waters and do business with anyone to obtain the best goods and things no other merchant is selling, and the genuine quality and rarity of a lot of his stock keep people endeared to him despite his rough edges and occasional bad deal. He takes pride in his competence as a salesman and seafarer and part of him is more fulfilled by honest work. Not that he’ll admit that. He’s very attached to his swashbuckling rogue self-image.
Espio’s variant is called Fathom (a measure of water depth and a verb for contemplative thought and understanding). He embodies Espio’s firm sense of morality and diligence. He met Bullion when the crocodile docked at his home island and, struck with wanderlust and needing a job to get by, Fathom offered to manage his finances with his advanced mathematical ability and do some manual labour. Bullion agreed, but it didn’t take Fathom long to figure out that he was both running a con and a broke mess. A weirdly likeable broke mess. In the aftermath of Fathom exposing the con, the customers angrily demanding refunds and the Treasure Trove being hastily undocked, they made a deal to support and protect each other, with Fathom promising to follow his boss’s lead on the strict condition that Bullion stayed on the straight and narrow. He’s a dutiful hard worker, patient and polite. He tries to remain calm and be civil to everyone no matter how wild things get. He grounds his crewmates, restraining their more energetic, eccentric and, most frustratingly for him, selfish and amoral behaviour. He knows they can be better. And when they are, it’s extremely rewarding. But they certainly test him - though he won’t deny that the motley crew all truly care about each other and would stick together through anything.
Charmy’s variant is called Dodger. He embodies Charmy’s mischievous, irreverent side. He was born to pirates and left at an orphanage on one of the larger islands, but could never follow rules or be satisfied with a simple, mundane life in one place. He wanted excitement, and usually made his own by causing trouble and playing tricks. He totally wasn’t lonely. One day he stowed away on a ship. His plan was to steal all the stuff he could carry on him and fly off. Bullion and Fathom, the sailors who caught him, took a liking to him and were hesitant to send him back to his boring, miserable old home once he explained his life before. They were nice and cool and made him feel wanted and like he belonged more than anyone else ever had, so he hung around. Bullion makes him do chores, but respects his pranking prowess and nerve. Fathom is a great listener and playmate, albeit sometimes a killjoy.
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Ranting bout Ai cuz I fucking hate it.
I've been thinking about AI recently cause of an essay I had to write about what should be considered when creating AI. The articles I was assigned to read didn't say a single bad thing about it. It praised AI, calling it intelligent, the future, blah blah blah. Yeah, AI may be smart, but it's not human. I see people using AI art and AI bots like character AI and I don't understand. Those bots will never have the soul, the work, the toil put into generating those stories and "art" that work made by people have. Artisans spend years, decades of their lives toiling over their work, improving bit by bit, learning new techniques to help them improve, getting tips and tricks from those who've been doing it longer than them and know how to make it easier and to help. Will AI ever replicate that? AI is just green lines of code on a digital screen. I'm not saying it's easy to make AI, but that's what it is. It will never replicate the bonds, communities, and pride that stem from someone simply being interested in something and wanting to learn more. AI is constantly learning, but what bonds does it make? Who does it talk to? Movies and stories made by AI won't have the passion put into it like those made by humans. Throughout humanity one of the things we have held close and passed down is art and creating things. It's human to create, the earliest humans created, who we are today stems from their creativity and their communities and their bonds with each other, not artificial voices and stolen data. Using AI to create these is taking the traditions we held dear to our hearts for thousands of years and stripping it down to the click of a button. Our future is bland and soulless if we actually let AI do these things. Our future is ours to write, it is in our hands. Not the digital hands of a pixel screen masking green lines of code. Using AI to create is taking what makes us human and mutilating it. Our creativity is not a lamb for the slaughter, it is not to be given away so lightly. It may be cheaper, it may "look nice", it may be fast, but that takes away everything that makes art and storytelling art and storytelling. All those years mathematicians, artists, writers, screenwriters, scientists, medical staff, etc have put into being good at what they are is being thrown right out the window because of AI being able to do what they spent their lives learning with the click of a button. This is the end of humanity. Not as a species, but as who we are. AI can never replicate the feeling of being praised by someone you look up to because they think the art or story or anything you made is good. AI is not human. Stop letting it pretend to be human.
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