#if you listen to the audio he says “me and a-” like he was about to say abed instead of danny
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fullfriendnerdclutch · 3 hours ago
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Unfortunately for Franco, there's not many streets that are safe from petty thieves nowadays, including the spot where he parked his car. Seeing an opportunity to gain some quick bucks, Leo stealthily opened the car to steal the scattered phone and its earphones plus some fake jewellery that Franco stashed inside the car. Leo proceeds to run away with the stolen goods, his mind already thinking about the potential money that he could gain from the sales of the item. But a notification startled him, "New Job" it says and the message somehow leads to the phone automatically unlocked on its own. It seems like it's an audio that continues to play so Leo put on the earphone
"Gender: Male, Age: 22, Height: 6'2", Weight: 205 lbs"
In an instance, Leo found himself frozen on the spot as his body altered beyond comprehension. The way his 6'5", 157" statuesque form densed as his bones shortened yet muscle swole due to the order looked straight out of body horror sci-fi movie. As the tattoos that scattered across his face vanished to showcase a clear youthful skin and the muscle growth stopped, another lulling voice flows into his receptive ears
"Hair Color: Dark Brown, make it wavy; Eye Color: Sage Green; Facial Hair: Pornstache; Body Hair: No! Hairy only in his pits!"
He might not be able to see it, but his jet black iris already turned into a sparkling green that can hypnotize anyone that stared at it while his damaged bleach blonde hair turned into healthy brown locks. The growing moustache matched the shades of his now brown hair and it sits right above his lips and framed it nicely and somehow he unconsciously smirked as he managed to turn around to found his reflection in one of the closed store display by the side of the street
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Satisfied with the reflection, he still heard another sound still coming out from the headphone so he then decided to put it once more
"Ethnicity: White American with whatever ancestry; Language: English. Just make him a classic, in-denial, All-American douchebag curious to smooch his own jockbros!"
Leo scrunched his forehead upon listening to the order, but the resistance turned out to be short-lived as his brain received the order rather easily, altering his personality and sexuality to fit the order per stated by the client. Still tranced by the memory-altering order, the final set of order eventually spoken by the audio.
"Size: 5 inches; Preference: Bottom; Body odor: Not really pungent, just make him hella sweaty because he'll be in the gym for most of the time and he'll wait for me at ____ Gym until I pick him up!"
And as if on-autopilot, he walked like a drone to the aforementioned 24 hours gym and start to bust his ass until the one that made the order picked him up.
When the one that made the order eventually walked into the gym, it's been 3 hours since Leo stepped inside the workout temple to sculpt his body. The person is grinning from ear to ear upon seeing Leo all alone, as expected. Leo, sensing that the person walking his way is somehow responsible for his transformation and will be the one that spread his boycunt apart, stopped his workout altogether and greeted him
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"Hey man, are you the client?"
"Yes, you punk. I'm the client, and I'm about to destroy that ass for fucking up my night," grinned Franco devilishly as he grabbed the earphone and the phone away from the unaware Leo.
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Thank God the punk stole the phone late at night when no order would be made as people would be asleep by then. With a little thinking, Franco made the order to his own phone using his client's account and manage to stop the thief from getting away with this. Plus, now Franco got a pretty hot fuckboy to use on the side and he has no plan to revert this thief back to normal until he's satisfied
"Say "aaaahhh" motherfucker,"
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Jesus fucking Christ, this one is so hot bro I'm legit leaking @captainmalewriter
Great concept and execution, tried my best to keep up with this follow up but the OG is really hot
Made to Order
Franco pulled up to the apartment building of his latest client. He parked his car along the street and sent his client a quick text letting him know he had arrived. Franco then pulled out a pair of earphones from the glove compartment, connected them to his phone’s jack port, and put them on. He then booted up a survey app. It greeted him with a light blue screen and a ‘Hello!’ in a British accent. 
“Let’s see what kind of guy this dude paid good money to bang…” Franco muttered to himself as he pulled up the list of responses from the survey he sent to his clients. He scrolled to the latest data entry and skimmed it over. A grin formed on his face as he read it. 
“Alright then! No time like the present, let’s get to work.”
He downloaded the data entry into his phone’s local storage and composed it into an audio file. Once it was ready, Franco pressed ‘play’ and leaned back in his seat as the makeshift music began to fill his ears. He took a deep breath and cleared his mind of any and all thoughts, allowing the music to submerge his mind and body with powerful subliminal messaging. 
Gender: Male. Age: 24. Height: 6’4” ft. Weight: 170 lbs. 
Franco groaned as a cold chill ran up his spine. As he grew taller and heavier, the muscles in his legs rapidly flexed and relaxed. 
“Ohhh… Fuckk man…”
Franco couldn’t help but massage his aching body as he began to physically transform. He became hyper-aware of how his body felt and moved, which made touching his sensitive skin with his warm hands all the more pleasurable as it gradually changed. Franco moved the car seat back, as he needed the extra space to accommodate his sudden growth spurt. He gained several inches of height and about 30 pounds until he matched the size his client had requested. 
Hair Color: Brown. Eye Color: Green. Facial Hair? Mustache only. Body Hair? Yes.
The next few details of Franco’s client’s request rang in his ear and reverberated throughout his body. He gripped the sides of his seat as he felt his body working overtime to pump out heavy quantities of hormones. He winced in pain as his dark brown eyes changed colors. They became lighter and lighter in hue until they were a brilliant shade of green that glimmered in the sunlight. 
Franco’s hair was next to transform. The straight, black hair on his head grew lighter and curlier until he had wavy, brown hair. The skin on Franco’s upper lip tingled and itched as the hair follicles began rapidly growing in. Franco let out a heavy moan as his mustache hairs kept growing and growing until he had a thick mustache that hung over his lips. Once he had the right mustache, his underarm hair began growing, too. Franco only had a light dusting of pit hair, but thanks to his strange audio files, he could grow well past his natural limits. His armpit hair grew longer and thicker until he had a jungle of brown pit hair in his underarms. His pit hair had become so long that it even peeked out when Franco had his arms down!
Ethnicity: Mexican. Language: Spanish, or English w/ Accent. 
Franco let out a sigh of relief as he heard the next three lines of the audio file. Thankfully, the next transformation would be more mental than physical, which gave Franco a chance to take a quick breather. 
He relaxed against the headrest as the audio file echoed inside his mind. The more Franco heard his client’s preferences, the more his psyche changed to match his request. Suddenly, Franco was no longer a middle aged man from Midwest U.S.A. but a young Mexican man who had only recently immigrated into the country. His mind became filled with all sorts of new knowledge surrounding his Mexican heritage and culture, such as the Spanish language. 
“Mmm… Que rico…” Franco purred sensually as his throat muscles broadened and his vocal cords thickened, granting him the heavy accent his client had requested. The audio file also gave him a deeper voice too. Although that detail was more for Franco’s personal enjoyment than anything else.
But despite his newfound knowledge, there was only one thing the newly transformed Franco desired: to fuck as many men as physically possible. There was nothing he loved more than seeing a man pressed down against a pillow as he railed them to the next Tuesday. Just the thought of a man’s bubble butt swallowing his dick was enough to make him start leaking.
Size: 7.5 inches. Breed: Dom top. Body odor: YES.
While Franco was busy relishing his new voice and fantasizing about his next bottom, the next line of the audio file played, triggering the final piece of the transformation. Franco threw his head back as the next wave of bodily sensations caught him off guard. He let out loud, guttural groans as his manhood grew obscenely erect until it filled in his underwear. Franco massaged his sensitive, throbbing member as it grew longer and fatter than what he originally had. Before he knew it, Franco’s new endowment ripped the fabric of his briefs. His dick sprang to life like it was just begging to be released and played with as soon as possible! 
Franco wrapped his hand around his new dick and gave himself a few strokes just to test out his new tool. As he did so, a rank smell began to fill his car. It was sweaty, smelly, and addicting. That scent was none other than his natural body odor but kicked up to 100%. With the windows rolled down, Franco was becoming hot-boxed off his own tantalizing smell. Not that it really bothered him, as he was too busy admiring the glorious sight of his new, hung cock standing at full mast with a healthy bush of thick pubes to complete the look.
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A tap on the window interrupted Franco’s moment of self-admiration. He glanced over and saw his client watching him with hungry eyes and a hand stuffed down his pants. Franco smirked, then rolled down his window.
“Hola papacito. ¿Te gusto?” Franco flexed his arms and winked at his client. The man nodded vigorously like a dog begging for a juicy steak. Then, he took a heavy whiff of Franco’s potent body odor and sighed, satisfied. 
“I can’t wait any longer! C’mon, let’s get you inside!!”
Franco grinned. He loved the whiny sound of a man begging to get fucked. He tossed his phone and earphones to the side and followed his client up to his apartment, where he proceeded to show him the dom Mexican top he requested to fuck him hard and raw. Another man made to order, another man satisfied.
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jolteonmchale · 2 months ago
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GQ Interview (April 2023)
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aq2003 · 2 months ago
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omfg . radio play version of much ado with david as benedick from 2001
#this version of benedick is a lottttt more serious and restrained than the 2011 version#definitely due to the medium and bc it matches the energy of this version of beatrice way better#it's not david and catherine's insane comedic chemistry but it's still really good imo..#like it's obviously not as endlessly fucking funny as the 2011 version but it's still really solid#and i'm impressed with how they did the humor in a 100% audio format#and i actually really love this interpretation of benedick as more cynical and leaning into his Hater side#ironically david's benedick here generally comes off as older and more mature than his benedick 10 years later#'the prince's fool... hAhH???' is obviously extremely funny but also 'the prince's fool... [uppity hmph]' is Inspired#and his outraged 'oh!'s and gasps and sighs when he listens to don pedro/claudio/leonato talking abt beatrice being in love with him#also funnily enough i think benedick's whole monologue after this is SO good. if not better than the 2011 version#cuz it's more restrained you have benedick's haterism actively fighting and losing against his satisfaction and giddy laughter#and the bit where benedick challenges claudio is so ohhhghhgouhgghg#the way his voice deepens with 'and her death shall fall heavy on you' just FLOORS me it's fucking perfect#but also equally as fun are the line readings where they have evidently remained the same (or similar)#my dearrrrr ladyyyy disdaiiiiinnnn#and the 'she misused me past the endurance of a block' rant#and when he's bitching about claudio falling in love w hero#but the vibes are so different this feels like a whole separate guy and that's really cool#i'm not sure how much i would love this production overall if i wasn't as familiar w the play tho#much ado#essentially trying to say in the least embarrassing way possible that david tennant is now both my first and second favorite benedick
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dyketennant · 1 month ago
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oh i can already tell i’m about to have some really unpopular opinions about the edge of sleep tv show
#i remember everyone loving the podcast when it came out#but as someone who was an active fan of audio dramas and podcasts for years at that point the show just. made me frustrated#i realized later after listening to left right game that qcode has this very strange and almost uncanny production behind it#where they get incredibly famous actors to play characters and then bank their marketing on that alone#and the writing is always *almost* good. like sometimes you start to think you might actually be listening to a good show#bc i mean the audio quality and special effects are all stellar#but then the writing and acting is always just a little bit too over-the-top and dramatic for it to feel natural#like the writers don’t know how to portray emotion without visuals so they just make everything Way Too Intense#and each time it feels like they just ask ‘what’s the most insane thing that can happen next?’#’oh ok he’s gonna chop dave’s dick off’#and every time you start to actually like a character they say something misogynistic or just otherwise batshit fucking insane#not to mention that time in left right game where a girl confessed her love to her best friend before LITERALLY DYING FOR HER#only for the best friend in the next scene to be like ‘erm i’m not gay 😐 awkward…’ and she’s NEVER BROUGHT UP AGAIN#qcode productions are kinda like the fast fashion of fiction podcasts i think#they churn out so many so quickly and they always feel just slightly unnatural or superficial#not to mention when i tried looking into them years ago and it’s impossible to find#literally anything about them. like their minimalist ass website was so insanely insanely vague#and yet clearly they’ve gotta have a fuck ton of money backing them to have this absurd amount of a-list talent on board#(which really i think that is all they care about)#anyways yeah some markiplier fans are gonna get pissed at me for not kissing the ground he walks on. but i was one of you. i AM one of you#and i hate that somebody out there is holding the iron lung movie over us like we’re dogs and if we wanna watch it#we gotta watch this show. which BTW they are giving no details about where to watch it#and seemingly no promotion or marketing material for a show that’s been in production for years coming out in less than 3 weeks#just weird as fuck man. and i don’t even think mark has much to do with it
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variousqueerthings · 1 year ago
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I note that I don't, and I never, was much of a fan of doctor-and-rose as romance, but that I -- rather than get annoyed at the romantic-coded scenes -- had a tendency to simply read them from a totally different perspective, and really maybe should have been a sign of sooomething different about me, that I continuously felt that the doctor's concepts of connection must be so alien, that to call it romance would be to diminish the actual Thing that they had, which was presented as such onscreen (to my mind then, now I realise what was happening, but I prefer what I had going on), which is basically that the doctor was a shell of a person, hurtling towards destruction (he would have died without rose in ep1), desperately lonely and sad and traumatised, and she retaught nine -- and by extension ten -- how to love the universe, at the same time as nine and ten taught her the same. (I think about the scene in father's day, where while they're arguing, rose says that she knows how sad he is, and he'll just hang around the tardis waiting for her -- she knew!)
and then on top of that with sarah-jane (which, I never watched the classics as a kid, so I didn't have that context for her beyond what the episode presented) it felt like that was sort of confirmed and made even more canon through this idea that the doctor is constantly mourning the inevitable deaths of their companions and would rather simply leave them behind at some point than watch that happen (and they've seen that happen before, although dying for a cause versus just... dying, because you die, while they don't, they just continue on and on, always seeking connection, always knowing that time will take them away, that's a whole other thing)
and then of course there's ten's... I would call it "sex appeal" because it's david tennant and with his performance there's immediately a bit of a focus on oh he's quite pretty and he faints/is knocked unconscious in both of his first episodes, and a lot more flirting, and the people want to see sparks or what have you... but the doctor as portrayed and written is still... not coming at it that way. yes yes girl in the fireplace but also, once again, doesn't work for me, because I find it soooo much more interesting that the doctor would imprint on A Life - and a life that they admire -- and speedrun the exact thing that they're most afraid of with their companions... that she ages and dies and it's the one thing that the doctor simply cannot stop
meanwhile rose is quite young and swept up in this whole massive adventure and very much reads the doctor not as an alien (frequently surprised by their alien-ness) and gets jealous of sarah-jane as if she's an ex, and renette as if she's... a replacement? but really it's more that the doctor met her at the point when she was about to accept her life as it was. not an exciting life, not a bad life, but always having to ignore the idea that there must be more to it than this. and the idea that she might be unceremoniously dumped back in that after seeing just how This the this could be, of course that's terrifying. and of course she's simultaneously taken with the dashing doctor and the jetset life, and worried she could be replaced, because to her the doctor saved her at 19 years old. in some ways the doctor created her (considering who she becomes after dooms day)
contrasted to martha who initially has a similar kind of experience, but the doctor doesn't meet her at the space she's in with them -- ten is leaning on her, like they did with rose, but not giving anything back unless kicking and screaming and traumatising her whole family. martha's trajectory is so so tragic, because she barely gets a taste of the splendor versus the horrors and the latter marks her for life. but she also knows to walk away from those overwhelming feelings, rather than give into them, she knows they'll never be rewarded and she also grows beyond wanting to be a crutch for the doctor (the fact that she then ends up as a soldier, well... ouch)
and then of course donna, who never has those fucking awe-feelings to begin with and whose connection with the doctor is explicitly de-romanticised but never placed on a lesser pedestal as if there's a hierarchy of alloromanticism. topples those pillars, never sees the doctor as anything but what the doctor is. good old donna. (sobs.) (but also... cautious hope for the specials.) (but also sobs.)
my point being. just don't buy alloromantic doctor, they're a near-immortal alien. it's such a dull simplistic way of reading their relationships to other beings. other point being. all those women who were making heart-eyes at ten, wish they'd met thirteen and had a... "yeah, this still works for me," moment. their horizons, too, are broadened by seeing More. (that or they realise they were never actually "in love" but just thought ten was a sexy skinny little snack and it blinded them.) (although jodie whittaker, too, is a snack.)
and lastly lastly ofc, is that if the doctor has a longterm (by doctor time measurement) intense relationship with anyone, whatever that might be called, it's the tardis. and that relationship is also so alien it cannot be quantified by human words for concepts
#im rewatching doctor who#doctor who#dw#aroace doctor#look im rewatching into 13 and beyond i am willing to entertain yaz and 13 because we enjoy a good bit of lesbianism#however will wait and see because the doctor in my head is so so aroace in every incarnation#they just manifest it in different ways#i could go into the whole eleven-and-river and how i feel about that#i am perhaps in the minority in that river's arc just doesn't work for me and often neither does her character#i kind of want to listen to the audio adventures because ive heard she's got much more to do there#than be a flirty enigma/sexy lady/moffat fantasy#but i can say that one of my least favourite things about moffat's run was how 'sexy' he tried to make everything#by literally just having people use the word sexy all the time and talk about bad girls and what have you#it's like sexiness as written by a straight teenage boy#and not a supposedly grown man writing for grown people#other minority opinion perhaps but eleven just isn't my cup of tea#am interested in how i'll feel going back into that run#dont like matt smith much dont like moffat much and dont like what they envisioned for the doctor and how they directed/acted the doctor#feel like capaldi had to claw the character back into some semblance of thematic coherency#i was never too much into especially ten getting a bit high and mighty with lonely god and the like titles BUT#waters of mars places that in a very particular context that makes it so so gooood#(another post for another day about companion opinions)
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seaweedstarshine · 10 months ago
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Eleventh Doctor Chronicles: Sins of the Flesh is really good. Really really good. Experience with certain attitudes can be so isolating, surrounded by people who won’t bother to understand the impact of growing up in that environment (because the world's so progressive now, right), and so — I'm so glad it exists. I also liked the discussion in the interview commentary about how being a monster and doing monstrous things are not mutually exclusive. Like most things, homophobia is pervasive because it is structural. Religious fervor is not inherently bad — “your god is love,” Valarie says to Lily — but as soon as hellfire is brandished around, it's used routinely to empower monstrous things, in a way that becomes unsafe to debate. Especially for young & dependent people who can't escape it.
Conditional love. Moral panics. Purity culture. Self-hate. Mob mentality. This audio. It's timely.
I appreciated what they said in the interviews about not only about the research, but the four rounds of sensitivity readings. I wish the TV show had that level of care sometimes…
#actually the whole Everywhere and Anywhere boxset is excellent#tw homophobia#valarie lockwood#eleventh doctor#so I listened to the second audio in a muggy headspace when it came out and comprenhended none of it and thought what.#then I listened again today and understood it perfectly and cried the whole way thru. I love Valarie's husband ngl#they SHOULD have a poly marriage with Roanna on Medrüth to add to the timey wimeyness. totally normal to the Doctor#the Doctor emotionally saying Rivers death breaks his hearts in the same episode where he says-#'she looks drained. I guess marriage does that to you'. honestly all of the yowzah refs in eleventh doctor chronicles are kind of gold.#and the first story!!!!!! Valerie's dead mother!!!!!! the Clara mention in the summary was fully clickbait tho#oh and the Doctor telling Valerie about the Ponds at the end? SCREAMING- he didnt tell Clara about the Ponds!#in other audio news im slowly gettin thru eighth doctor audios while working. Neverland/Zagreus/Scherzo were as great as ppl say!#the anti time arc made me finally love charley (and find her interesting)#words by seaweed#this post just lowkey a subtweet at rtd. no offense to rtd for always thinking hes right without consulting the groups he talks about#in ADDITION to the story being cathartic. Cybermen running gay conversion therapy is a *chefs kiss* concept. I'm so glad it exists#I might delete this post later its making me feel low key vulnerable *ramble ramble*#by the way I don't think religion is mostly or uniquely responsible for homophobia.#I think it's like any bigotry or hatred. plus religion is an easy way to claim that god is on their side for ANY hatred they have#which means religious homophobia is a form of homophobic abuse that's not only mental and emotional but spiritual as well#it hits different when they invoke god. the entity who made you the way you are#finally watched Barbie and cried because even tho the message was simple my parents will never understand it#my dad who thinks patriarchy is exaggerated and my mom who thinks god made women to serve men#I’m in my mid 20s now it’s fine. I feel so alone its fine#im fine :D or I wouldn't be subtweeting RTD :D :D :D#I should sleep I have work in the morning ~time to listen to some eighth doctor and charley in the divergent universe~#why is 2024 busier than 2023#anyway sins of the flesh was kinda surface level ngl but I don't think anything deeper would've worked as well#it got the emotional beats (and it doesn't need to be a complex argument to point out the hypocrisy long as the listener aint brainwashed)#the doctor telling the homophobe his hatred killed his daughter and he'll never be forgiven
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heartbeetz · 5 months ago
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I can't even really explain what it is about Anton's voice that I like so much. But I like it. It's good.
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silencingspellsongs · 1 year ago
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every time my mind starts brewing up a theory on one storyline/character, it always leads me down a rabbit hole of needing to relisten to other videos for specific lore nuggets. like right now im on a loop of
relistening to Project Meridian > need to relisten to Sovereign State > need to relisten to Inversion (i've only gone through Inversion once and it was in my first week of listening to Redacted and let me tell you i had no clue who anyone besides David was (yeah he was the first playlist i sat down to marathon 🫣) and it still managed to completely destroy me emotionally) > need to relisten to Hush > need to relisten to Carpe Deus
Now i can't explain why yet but i've got theory-brain trying to connect these all together (especially Project Meridian and Sovereign State, i swear i heard one little thing during my Project Meridian marathon that has me all 👀👀👀 at Sovereign State) and knowing that Project Meridian and the Balance have updates coming soon really has me vibrating
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reinemichele · 10 months ago
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Wait hold on
Do we count not regenerating as suicide??? Bc if we do, that means that the master has killed themself out of spite 4 times, 5 if you count the Lumiat as canon (I do), and 2 of those were simm!master and 2 of those were missy, and 4 of them were motivated by the doctor
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astrxealis · 2 years ago
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fuuta is so interesting tbh
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#⋯ ꒰ა milgram ໒꒱ *·˚#i voted innocent already but i'll see the drama audio as soon as there's a translation that i can watch/listen to after i do homework asap#i can really understand fuuta. he reminds me of me if i go too far#and so i think that in all honesty yeah guilty -> innocent -> innocent#unless he still might benefit most from a guilty vote this time around#he's really interesting bcs he's actually really similar to us. the viewers#'hoisting up morality and feeling good' he's calling the milgram project out and US. but he's now also being a hypocrite#which is interesting. he said in 'bring it on' smth smth about evil hypocrites are shit! he's like them now ngl#and so guilty vote i think was best. for the first. but ultimately he deserves innocent i believe#the 2nd trial i am unsure about bcs it will of course affect the last trial. and also the rest of the prisoners one way or another#and there is real danger of someone dying... but also idk they might have said that to scare us but this is deco*27. i believe that#the site is so slow oh my god bless i was able to vote almost immediately LMAO#i think fuuta obviously shows regret. also i don't think he was the one who started the flame but the one who added more fire to the flame#and he's. like. 'follows the flow' and 'coward' but 'good at heart'. and ultimately he should be forgiven i believe but yeah yeah?#he's at fault but not the most at fault but he deflects all taking of responsibility and i think that's wrong#i REALLY understand him with that. i was the same. and that's why now i'm still not fully honest with saying my true thoughts#because it's really just hard but ultimately you NEED to. and idk whether an innocent or guilty vote would be best ngl#hmmm tbh nothing is truly certain yet though. lots of theories still but for me thats the gist ^^ ?#he needs to be open about his feelings and thoughts. man up. take responsibility even if it likely is true he isn't the most at fault#because he still is. but at the same time the whole 'spectators' and 'pressure' makes me think it may be some sort of#yk. following the flow. peer pressure thing. and he was the one that was either the loudest in the end or the one who lagged behind#i think he was looking for some sort of validation of sorts maybe. seeking the applause. because he's 'last in line' ???#'blame-shifting'. i think he's a victim but he's still at fault one way or another but i think he isn't the main/first perpetrator fr#'one mistake and now i'm out of chances' he's defending himself and making excuses but also he's also right#maybe i'm projecting because i really relate to him (not to the extent of causing someone's death ofc but kid me was stupid)#'not my fault not even slightly' now THAT'S wrong. but it's more that he's in denial rather than now knowing that he's wrong#last tag! but yea tldr he's regretful but he still needs to get more out of denial. from experience innocent might actually help w that ngl#fuuta kajiyama
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crossingxheart · 9 months ago
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on one hand I am not sure if my current state of emotion is because the audio drama is really THAT good or if my standards are just focused purely on the fun factor but Wow I am shaken to my very core
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nightzskii · 1 year ago
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dont mind this post
looking at old tags the best i can
#in truth me and my mom argued over fucking commission sheets because she started asking me on when i'm going to get money if i wont sell my#// also i think i fucked up. they aren't 30% they're 25% i think.. since their mom was also mixed.#long story short i hate my mom and she keeps blowing everything out of proportion whenever i try telling her about#some things posted are by different people under max's name.#sorry after i saw someone with an error pfp follow me i've been struggling not to straight up add them to my mental friend list...#i need to make you your own tag wow#i love u too strawberry jam package the little pookienwookie bear /p#legal things and saying how she and my dad needed 2 know beforehand and basically claimed that i wouldn't tell her#but i will be because of this audio im listening to. send help.#no because why is it everywhere but in the main layer ( castle ).#they aren't good at all. they've done a lot more shit than just ship if you'd so fucking kindly read the document#good. become gayer.#i cannot smile at good times#being told i'm a good person makes me feel iffy but also happy because of it 🦷#since i know some people don't like it.#sorry i'm being sour because of some people :(#i'm not giving shit i'm simply spreading awareness so people know what kind of person they are#literal sui bait... and he calls us the bad people.#i put on a facade with people i'm getting used to]#akaza fronting.#max🪐#moon🌜#we told them to stop saying his full name too (swk) and they're now saying just sun even though that'll also trigger out sunny..#yes im fucking sunwukong from lmk i'm not proud either.#grr i hate sun wukong /j (i say as he's fronting)#ashwin🦢#kitty🟩#jeff🔪.#octo🌑#call me peaches or smth idk and i dont care 😭
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velvetures · 1 year ago
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Got Me Snoring
A/N: One of my favorite things inspired by all the Ghost/König cosplayer TikToks using that one, song audio. Summary: Ghost admits getting head is boring. Reader isn't happy with that idea and goes about changing his mind. T/W: NS/FW 18+ Only, blowjobs, deepthroating, size kink if you squint, spit?, cursing, aggressive tension?, taunting, not proofread, and it's been a long ass time since I've written full-on smut.
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“All I’m sayin’ is that if she calls again, I’m not about to answer.” Soap’s voice carried from the living space of the hotel room to the kitchenette where you stood microwaving some rice from a convenience store down the street.
After-mission talk always leads to the most strange conversations. Maybe the adrenaline or the high of getting almost killed got everyone in a talking mood. However as the Captain slid behind you to go grab more ice outside in the hallway, you couldn’t help but shoot him a questioning look. They’d been talking about their previous accomplishments and failures in the bedroom for nearly twenty minutes, and thankfully they’d not roped you into the ridiculous conversation but with the Captain leaving out of the room, it drew their eyesight right to you standing patiently for your instant rice to finish cooking.
“What about you, huh?” Gaz was the one to poke a little. “Have any horror stories from the bedroom?” His eyebrows raised in mischievous curiosity as all three men sat staring at you with great intent.
“I’ve faked it plenty of times.” You reply offhandedly, waving a hand at them and going back to staring at the small plastic cup rotating around in the microwave.
You overheard the men pass through the moment of silence with low laughs, most noticeably, Ghost. Who’d apparently found something very funny and decided to grace everyone with the sound of deep and resounding chuckles. With a gloved hand, you take out your food and rejoin them in the room, finding a spot on the corner of one of the beds and crossing your legs to hold the bowl while you watch and listen to more of their recounted stories.
Soap complained more about the one night he’d met up with one of the most beautiful women he’d ever met, and drank himself into oblivion to try and ease his nerves. The only problem was, that when he finally had enough liquid courage to make a move, he couldn’t get it up. Even watching him recount the tale now, you could see his embarrassment. You couldn’t imagine just how beautiful that woman had to be for Soap to give himself whiskey-dick so bad that to this day he regretted the memory and undoubtedly wished he could take it back. Gaz got pressured into retelling the story of the woman he met in Russia just for you since you’d never heard it; Detailing just how she’d been absolutely obsessed with him right from the get-go.
She couldn’t stop fawning over his accent and just how downright good-looking he was. Gaz on the other hand felt very embarrassed and never really tried to take things further on that trip. Fortunately for him, on a trip back a few months later for pleasure, he ran into the woman again and this time around she wasn’t going to take no for an answer. Soap and Ghost laughed, poking fun at how utterly exhausted Garrick was when he met up with them in London. His shit-eating grin was more than enough for them to surmise that his little Russian vixen had taken him for a hell of a ride.
Then there was Ghost.
He didn’t have much to say in the way of his own successes, but did share one or two small comparisons with the other two as they kept pulling out detail after detail about the many people they’d met over the years and how they either felt they’d left their mark… or totally fucking missed it. All of it came to a very interesting topic that you suddenly became very interested in when Ghost uttered one single statement that left your mouth hanging open and staring at him almost in disbelief.
“I don’t like someone blowin’ my cock,” his voice sounded flat. Totally unbothered and nearly sleeping at the idea. “Never cared much for it when half doesn’t fit.”
You couldn’t help but insert yourself into the conversation after a long hour or so of sitting like a viewer at a movie. “Wait a second… You mean to tell me you don’t like getting head because you're too big?” The gasp in your tone was obvious, and even Soap and Gaz looked at him a little strangely as if they didn’t truly believe the idea either. It gave you a bit more reassurance in your belief that almost all men enjoyed it. Sure, there was the odd chance that Ghost just didn’t like it at all, but you really wanted to hear his explanation if he’d give you one.
The Lieutenant turned to look at you and nodded stiffly. “Yeah, ‘bout always puts me to sleep.”
It was at this point you felt the slightest urge to tell him he’d never had someone give him a legitimately good blowjob before. But before you could even say something to the contrary, a thought crossed your mind. Ghost didn’t seem like the kind of man who attracted ill-experienced women. Especially when he had already proven throughout the evening that his previous encounters were much more interesting and expansive than even that of yourself. Something a bit… jealous rose inside of you at the thought.
Imagining your Lieutenant laying on his back and hardly making any sort of sound while someone pulls out every single trick in their arsenal to make a blowjob somewhat entertaining or arousing. You didn’t necessarily profess yourself to have a crush on Ghost, due to just how grey the line between operators and anything felt when you spent so much time together under high-stress environments. There was bound to be some level of emotional attachment that devolved past… professional. And for whatever it was, knowing that Ghost had such a bad opinion on the receiving end of pleasure became a challenge you wanted to overcome.
About that time, Price returned with half-melted ice and a half-smoked cigar hanging between his lips.
“Finished talking about chasin’ tail yet?” He grumbled, walking past the group of you still sitting around each other like a bunch of kids getting caught staying up late by Dad at a sleepover. “Wanna go to fuckin’ sleep.”
He dropped the ice bucket down on the dresser with a little thud before settling himself down on the pull-out couch with his hat covering his eyes and both arms resting behind his head with that cigar still puffing smoke rings into the air. Ghost was the first to stand up, making his way out of the hotel room without as much as a comment about when he’d be back or where he was going. Your eyes trailed over his shoulders tapering into a slim waist before giving way again to thick and muscular thighs enhanced by all of gear still strapped to his body. His kit did leave a lot to the imagination. And god did your mind start to wander as both Soap and Gaz began winding down, settling themselves down to sleep for the night or at least lay somewhere quietly so the Captain didn’t lose any more of his patience and kick someone out or force them to pay for their own room. Not nearly tired enough with all of the questions and thoughts about Ghost now floating through your mind, you didn’t care the least bit about laying down or pretending not to care about the fact of the matter and headed out of the hotel room after the Lieutenant as Soap turned out the final lamp in the corner of the room.
The air was a bit cold outside without your jacket, breath materializing in front of you in light wisps of fog with every exhale as you looked down both ends of the hallway hoping to see some sign of where Ghost might’ve gone to. Down on the far left side, a larger cloud of smoke blew past the breezeway entrance and you knew right away that Ghost would be at the end of it. And when your eyes peeked around the corner, you weren’t the least bit surprised to see him with a shoulder resting up against the wall; his back to you with enough of his mask pulled up so that he could smoke a cigarette. The sweet vanilla and cherry smell hit you like a wall, reminding you that Ghost preferred rolling his own cigarettes and used pipe tobacco instead of buying packs of anything else.
Leaves no trace behind… He’d explained without prompting one night after noticing that you’d been watching him.
“Followin’ me now?” His voice heavy with smoke and unhindered by his mask landed directly on you, not even needing to turn around to know you were the one tailing after him.
“Couldn’t let you freeze to death alone.” You reply with a little smile, taking it as your chance to go ahead and walk -slowly- over to him giving him the privacy to smoke without needing to fuss with keeping his face covered.
By standing just at his back leaning against the wall, he knew right where you were, and it put the weight of conversation on him for the moment. He gave you a gruff sort of sound and took another drag off his cigarette before turning just far enough to offer it to you. You take it from his gloved fingers carefully, licking your lips a little in slight nervousness. This wasn’t the first time he’d offered you a hit, but it was the first time you’d ever actually taken him up on it. Seeing the damp rolling paper on the end made you shiver a little; Hopefully, the cold weather would be a good enough excuse to keep him from recognizing your sudden anxiety around him. Wrapping your lips around it and inhaling, you’re a little more than guilty for noticing the taste of Ghost instead of the vanilla and cherry. With a quick glance to your side, you saw his mask was pulled back down over his mouth and his dark eyes were focused right on you as you blew the smoke out of your mouth and back in through your nose. Attempting to hand it back, he just shakes his head.
“You didn’t come out here to be cold,” He finally broke the silence. “What’d you really want from me?”
No matter how long you spent around Ghost, you never got used to just how miserably direct Ghost could be. Like nothing was truly surprising to him or worth being the least bit delicate over. Even if it concerned someone -like yourself- at least attempting to be a little more discretionary. Yet you sighed and took another drag before tossing the rest of it down on the concrete, putting out the ember with the toe of your boot.
“Were you lying earlier?” Your question falls a little short of confident, giving Ghost the impression right away that you were nervous. For a split second, you thought you saw the phantom of a smile under the cover of his mask before it was quickly hidden back under late-night shadow and white paint. Ghost put his hands in the pockets of his sweatshirt and gave a sigh, making more fog swirl around and through the woven material around his mouth. Another thought of what his mouth looked like flashed through your failing mind.
“Why would it matter?”
You licked at your bottom lip, trying to figure out a way to word this without sounding desperate or downright shameless in front of your commanding officer… you shouldn't be thinking about doing this in the first place. So many more bad outcomes could come of this than the one good one. Even then, it was risky. Leaving you a bit dazed and staring at Ghost.
“Asked you a question. I’m expectin’ an answer.” He pressed forward, a slight swagger in his hips as he got closer to you, resting a hand on the wall and tilting his head a little to the side. Damn near mocking you for being so much smaller and easily intimidated. You look down at your boots for a moment, deciding to just put your money where your mouth is and take the hit no matter the outcome.
“If you weren’t lying…” You look up, internally screaming at how heavy his eyes look down on you. “I’d like to try and change your mind.”
A deep chuckle comes from the Lieutenant in response followed by his heavy hand resting on your shoulder, almost totally engulfing it.
“You’re jokin’,” His voice lowered with humor that made you almost shrivel up and die inside. “Why would I let you do that?” You give a frustrated sigh and take a step back away from Ghost. Mentally and physically distancing yourself from the slight Ghost had given you by accident or otherwise.
“Never mind.” You give a short nod and turn on your heel to head back to the hotel room and find somewhere to curl up on the floor or in a bed with someone and try to sleep off your damaged ego.
Yet five steps away from Ghost, you’re stopped short with his arm snaked around your waist tightly and his mouth resting against your ear with a heavy and hot breath fanning against your neck. His palm spreads over your stomach and squeezes almost aggressively at the soft flesh under your shirt. Tall and wide, Ghost yanks your back flush to his chest as a silent threat.
“Don’t fuckin’ walk away from me,” His low growl makes you shiver. “I’m not finished with ya.”
In an instant, you’re spun around and hauled aggressively with your back against the nearest wall with Ghost’s chest holding you from fighting back. His legs limit your ability to try and escape out from under his arms, and while one hand is flat against your chest, the other restricts both your wrists above your head. Breath evacuates your lungs with the sudden shock of your back against the wall, but your eyes are locked on Ghost’s as he glares at you harshly through the wavering mist of his breath in the cold air.
“Now I’ve got you pacified…” His smirk was clear in tone, outright mocking you by pressing those massive thighs tighter against yours. “Let’s continue shall we?” The gloved hand pressed against your heaving chest slides up to grasp firmly at your chin and jerk it up to look him in the eyes.
“Why don’t you be a good little thing and tell me why you think you could change my mind, and maybe… I won’t punish you for talkin’ shit to your superior officer.” He spat loudly, his face less than an inch from yours, eyes flaming with aggression.
“Sorry Lieutenant…” You mutter stiffly through the struggle of his hand against your jaw. “Thought I could do better.” You add a lot weaker, averting your eyes as far from Ghost as you can.
“What was that?” He made dark fun of you, terribly obvious, and downright happy with himself. “Say it again.”
You squirm in his grasp, only to get your wrists slid up higher on the wall and a thigh shoved between your own to lift your feet almost totally off the ground. Toes tapping the ground, Ghost holds you totally of his own power without the slightest effort needed to keep you held right where he wanted you to be.
“Thought I could do better.” You repeat yourself louder, and more clearly, feeling utterly stupid for enduring such pathetic treatment. Only you knew it was your fault for letting such a pipe dream of an idea come to reality by prodding Ghost about his sex life so confidently. The masked man hummed lowly, tilting his head as he inspected your face lighted only by a small sliver of moonlight creeping around the corner of the hallway.
“Better, huh?” Ghost chuckles darkly, this thumb tracing over the bottom curve of your lip carefully. “That’s a lot of confidence for someone so small.”
You can’t help but roll your eyes. “Size has nothing to do with it.”
Ghost barks laughter, grumbling something under his breath before dropping his hand away from your jaw and releasing one of your hands to press against his groin. You can’t miss his meaning from the massive erection pressing back against your hand and twitching impatiently when your Lieutenant squeezes your hand around it tighter. A growl escapes his throat and he looks up at you with almost evil eyes.
“Still think size doesn’t matter, little one?” He questions, one eyebrow raising above the hemline of his mask.
Your mouth falls open in shock. Not only because of the sheer girth of Ghost’s cock pulsing in your hand but realizing that he was actually taking your proposal seriously no matter how aggressive his mockery of you was. It shouldn’t have been so damn surprising when taking into account just how large of a man Ghost is. Surely everything would be proportionate, and his erection was proof of it.
Your face is enough to make Ghost chuckle. “That’s what I thought…”
It’s enough of a dismissal that thaws your speechlessness and throws you right back into the present with enough of the guts to speak up for your own desires.
“I can do it,” You blurt breathlessly, fingers tracing along the curve of Ghost’s dick and earning a lusty growl from him. “I can make it good. I’ll make it fit.” You nod your head feverishly in an attempt to keep your chance open. Ghost’s eyes widen at your desperation and his cock twitches hard in your palm with the sound of your shallow breaths and pleading eyes.
“You want it, huh?” He questions, mask moving like he’s grinning under it.
“Then get on your fuckin’ knees.”
The moment his hands release you, you feel yourself sliding down the wall until your knees make a bruising thud against the concrete floor in front of Ghost. Your hands holding on his thighs without the slightest care that you were standing in the middle of a hotel breezeway where anyone could see you. A weight settled in your lower stomach with the idea of anyone coming out of their room and witnessing such a sight.
“My belt.” Ghost instructs a bit pinched, looking down at you with his chin almost touching his chest.
You’re frantic yet shaking as your hands slide up his thighs and begin pulling his belt loose, hearing that metallic clink as you pull the two sides apart with a watering mouth. No instruction is necessary for you to know where to go next, and as you unbutton his cargo pants, your free hand palms his cock as you pull down just enough of his waistband to expose him but not make him cold. Ghost’s hands help just a little, settling extra material where he prefers it, almost patiently holding up his own hoodie and t-shirt out of your way as you slid your hands under his boxers.
“Fuck…” Ghost mutters quietly, tensing when your fingers wrap around his base and free him from his underwear.
Your thumb smears over his swollen head soft enough to not make him jerk away with sensitivity, and you lick your lips at just how wet his cock already is from sheer anticipation. Hell, you were turned on too, practically dripping in your underwear at the sight of Ghost with nothing but a perfect dick exposed and ready for your mouth. The first lick is a teasing one. Flattening it over his head just because you couldn’t wait to taste him, gathering up his arousal, and making it a point to swallow with your eyes locked right on Ghost’s. You're certain it’s enough to affect him just by the way he grunts and rests both of his hands against the wall behind you to steady himself.
When your lips wrap around his tip and slide down towards his base slowly, you hollow your lips and suck hard. Almost mimicking drinking through a straw with both hands wrapped around his thick base to restrict blood flow, adding to his sensitivity. You feel his feet flex in his boots next to your thighs and another low grunt. It spurs you forward, sinking down further and massaging your tongue on the underside before raising back up to lick at his frenulum and repeating the process with quiet whines each time he’s unable to hold back some sound.
“Shit-” He hisses after no more than a couple of minutes, jerking his hips back away from you and moving your hands out of the way so he could tighten his own fist around his cock with a heaving chest.
He stays like that for a few moments, undoubtedly trying to stave off the pleasure you’d been giving before his eyes meet yours again and they’re downright hungry and raging with fury that you’d brought him so close without any extra fancy moves or those fake moans that porn always showed. With one quick movement, he stepped closer and tilted your head back until it gently rested against the wall behind you, his cock smearing your own spit and his arousal over your open and awaiting mouth.
“You look pretty like this…” He muttered, rubbing his length over your face and tapping it teasingly against your mouth. “You hungry for more?” You’re sticking out your tongue and nodding right away, earning you a tense chuckle and the feeling of Ghost’s dick sliding into your mouth while his hand cushions the back of your head from the wall.
“Let me feed it to ya,” He grunts. “Shove my fat cock in your mouth and fuck your throat..” He adds with a feral sort of sound mixing with an ever-thickening accent.
You moan around his length, feeling your jaw muscles begin to start aching when your nose just barely grazes his pubic bone and his tip touches the back of your throat. He’s thick enough to qualify as the largest you’ve ever experienced, but you’re not the slightest bit concerned about whether he’ll be able to fit. You know he’ll make it fit if nothing else.
And him utterly pounding your throat sounded so hot that you tried pushing further down on his shaft yourself. Eager to feel Ghost as deep in you as possible. Ghost obliges you, and rocks his hips forward slowly, easing his thick head past that ring of pressure at the back of your throat and cursing under his breath when a wet, gurgling sound vibrates around his shaft as you begin swallowing around him.
“Bloody, fuucckk yes…” His groans punch through the quiet air, far louder than he should be risking in such a public space. But he’s only getting started with this experience as your nose presses against his pubic bone, and his hand flattens against the wall.
“So tight… doggin’ me right where anyone can see.”
It’s the thought that had you so eager, and right away you felt just how much it turned Ghost on too. Because the second he said it, he pulled back just a fraction and pushed himself back down your throat, beginning tight and quick thrusts that made your eyes roll back. He kept a furious pace, growling and holding tight to the back of your head until you tapped at the back of his thigh a few times, and he pulled out with a loud grunt, giving you a moment to breathe. You panted, seeing a thick web of spit connecting your mouth and his tip before watching it break and drip down your shirt.
You’re about to tell Ghost… something. But you instantly lose thought of it when he’s bent down with his mask rucked up just far enough to smash his mouth to yours, shoving his tongue in your mouth and practically eating you from the inside out. You can still taste the salty edge of his skin, and it’s almost heady to have his mouth mingling with yours and sharing his arousal between soft moans and heavy breaths. The kiss is long and feverish, but not near long enough before he’s standing back up and stroking his fist up and down his cock right in front of you like an unreal kind of dream somehow coming to life.
“Please.” You mutter a bit hoarse from the rough treatment of your throat, totally unsure of what you really want most. Between his mouth, words, and dick there’s so much more than just one you desired, but at least one of them needed to be delivered to you to attempt satisfaction.
“Open up, little one…” Ghost whispers face re-masked already, and it makes you whine pathetically, having naively believed he’d allow you just one glimpse at the mouth you’d just tasted. “Need to have more of you.” You’re totally happy to resign by leaning your head back against the wall with your tongue wetting your lips in the cold air.
Ghost starts painfully slow, holding your head on both sides of your jaw and teasing his head against your tongue and the textured roof of your mouth; indiscernible words falling from his mouth and his eyes squeezed tightly shut. You would’ve thought it was nothing more than your Lieutenant just taking his pleasure as offered. But the way his thumbs brushed over your cheeks and his fingers would occasionally rub over the stretched muscles in your jaw gave you the feeling that he was well aware of what you were surrendering to him. As well as how thankful he was to have you on your knees, and looking so fucking angelic swallowing and spitting on his dick like a dirty little whore.
“Let me - Wanna…” His rising breaths and steady strokes begin to falter the longer he thrusts inside your mouth, meticulously avoiding forcing himself deeper in disappointment; resulting in your whining and muffled complaints and pleasure. Had his hands not been purposefully holding you back to prolong the session, Ghost probably wouldn’t have lasted this long.
“P-patience…” His stammer made your chest clench in satisfaction. “Don’t - don’t wanna finish in your mouth…”. That breathy comment nearly struck you stiff as concrete.
You couldn’t believe that after this entire ordeal, Ghost was actually trying to end a blowjob without you finishing it the way you honestly believed it should always end. With you swallowing every last fucking drop that the Lieutenant gave you; wearing a goddamn smile bigger than anyone has ever seen. If he hadn’t been lying and head never impressed him, there wasn’t a chance in Hell you were going to let him finish anywhere that wasn’t down your throat. In a split second, you were shaking your head no and pulling back off his cock with a slight gasp.
“No, finish.” It’s the most demanding and certain you’ve sounded all night. “Finish in my mouth, Ghost.”
His eyes say it all.
They’re wide with his pupils blown at impressive dimensions and his thick eyelashes flutter as his shocked expression forces him to blink over and over again to make sense of you. Mouth and chin covered in spit, on your knees, and literally begging him to come in your mouth.
“Goddamn, you’re so fucking filthy…” He mutters aloud, watching intently as you slide back down over him one more time and begin doing what you wanted to from the very beginning.
Bring Ghost to his knees.
It’s a moment before you have him cursing and holding onto the wall with both hands again as you push deeper and deeper until you're teasing the tip of your nose against him yet again. Unwilling to let him pull you off this time or prolong this. Deserving this release was the bare minimum. Not only did you want to provide him ultimate pleasure where no one else had, but you enjoyed every single bit of it. You needed this as much -if not more- than Ghost.
Heavy and twitching in your mouth, Ghost was teetering on the edge of his orgasm with stuttering hips and one hand sliding down to rest on your head. Not pushing this time, just laying at the crown like your movements were too much to feel with only one part of his body. Short pants were cut short by unintelligible words and strained attempts to say what you already knew.
As if giving your final approval of the idea Ghost had found unacceptable, you push him as deep as you could one final time; Hearing his loud shout echo down the breezeway as both of his hands grabbed harshly onto the sides of your head. Pumping stream after stream of his hot release down your throat you moaned deeply, feeling him gently rock his hips against your face as he rode down his high on shaky legs. You gagged a little as he pulled out, feeling your throat begin to burn in an unfamiliar way that had never followed you sharing a moment like this with another man. Only one look at Ghost’s cock right in front of your face was more than enough to reassure you he’d just been the one who gave you enough of a delicious stretch to feel for days to come.
Your eyes met his and a small little shy smile crossed your sore lips, contrasting the absolutely deplorable -and punishable- act you’d ever committed with a superior officer. Wordlessly Ghost tucked himself back into his underwear and neglected to button his pants back up before dropping to a knee right in front of you and pulling up his mask again to brush his lips against yours.
“Want to taste,” He whispered ever-so-softly, hands holding your head gently.
“Need to taste me inside your mouth.” He added, licking your lips before closing the distance between you for a second time. This kiss was still intense. Ghost controlling the pace and just how much dominance you had, which nearly came to zero when he licked into your mouth, groaning shamelessly. He could taste his release coating your mouth as he utterly overwhelmed you with kisses, licks, bites, and more moans that fell like honey on your ears.
You were the first to pull back for a gasp of air you’d gone full minutes without, feeling your own mouth and body beginning to feel a little weak with exhaustion not typical of a well-conditioned soldier like yourself. Your Lieutenant took note right away and rested his head against yours reassuringly, his nose touching yours.
“You’re too cold to be out here like this.” He whispered, pulling your cheek affectionately and wrapping the other arm around you. “Not gonna let you freeze after that.” He chuckled a bit sluggishly, kissing you again long and chaste.
He pulled his mask back down and gave very little effort to pick you up off your knees and into his arms without question or hesitation. Leaving you feeling like a treasured prize he’d won and refused to let out of his sight for more than a moment. Safe and protected, you couldn’t care one bit about the cold nipping through your thin clothes and resting your head against Ghost’s shoulder as he carried you back to the hotel room the 141 had already retired for the night in.
Expertly avoiding Soap and Gaz laying on couch cushions on the floor and covered with extra bedsheets, sliding around Price’s bed without bumping it, all while carrying you Ghost sat you down on the edge of the bed he’d been keen to claim as his own right when you’d arrived. You were nearly asleep just sitting there when he unlaced your boots enough to tug them off, pulled your shirt off over your head, and replaced it with one of his hoodies. Finally, he takes off your pants and nods for you to move up to the top of the bed, acting just as he would normally. But as he climbed into the bed next to you and tugged you back against him tightly, you realized you’d gotten a lot more than you bargained for.
Sure you might’ve changed Ghost’s mind about getting head… but you weren’t finished yet. Because Ghost was curling his arm around your waist and burying his masked face in between your shoulder blades like cuddling with you at night was the usual way of things. His fingers innocently traced the waistband of your underwear, and he radiated body heat that melted away the fringe sensations of cold on your body easily.
“I’ve made a decision,” He whispers very quietly so as not to wake the others. And you wiggle back a little closer to him, nodding your head as a silent acknowledgment for him to go on. Expecting him to say that you did -in fact- change his mind about getting blown.
“You’re mine now.”
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wrioluvr · 11 months ago
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text messages with your cute sub yandere boyfriend ☆
cw: reader is implied to have a cock, no pronouns used, fingering (yandere receiving), kinda wholesome
[name'swhore]: darling!! i changed my username for you!! do you like it?? (੭˃ᴗ˂)੭♡ [name'swhore]: darling....? (;´Д`) [name'swhore]: please answer me...... (ㅠ﹏ㅠ) [name'swhore]: ...... [name'swhore]: *audio message of him crying* (˚ ˃̣̣̥⌓˂̣̣̥ ) [name]: damn bitch i'm at work i'll ttyl [name'swhore]: bitch? can you say that again? (,,o//o,,) [name]: ........bitch? [name'swhore]: i just fingered myself to your message.... please call me your bitch more often. (。•̀ᴗ-)✧ [name]: ooookaaayyyyyyy.
feeling like teasing him a little, you smirk as you type out the next message. you imagine the expression he makes as he reads it.
[name]: want me to do it for you when i get back? [name'swhore]: do what? (´・ω・`)? [name]: finger you. [name'swhore]: ... [name'swhore]: YES. yes. yes. please. a million times yes. ٩(ˊᗜˋ*)و ♡ [name]: be good and i will. and no hole pics. i almost got fired last time because i opened your message in front of my boss. [name'swhore]: right. sorry. please don't be mad. (´ε`;) [name]: send me another hole pic and i won't fuck you for a month. [name'swhore]: I'M SORRY!!!!!!! (˃̣̣̥△˂̣̣̥)
work was tiring today. you laid on your bed staring at the ceiling of your room, musing over a difficult customer you had to deal with hours prior. your serene expression was contrasted by your boyfriend's flushed face, who was currently curled up into a ball by your side, squirming as his tight hole was being ravaged by your tender fingers. you knew all his sweet spots, being able to ruin him even without fully paying attention. a rather loud moan brought you back from your thoughts, forcing you to be made aware of the mess your boyfriend had made all over your bed. the boyfriend in question was also currently lying face down, breathing heavily, trying to recover his composure. his hole continuously puckered as you pulled your fingers out, causing him to shudder. out of the corner of his eye, he peeked at you, upon seeing your unimpressed expression, trailed his eyes down to look at your crotch.
"you're not even hard...." he observed, not bothering to hide the obvious dismay in his voice. "are you... are you sick of me?" his mind races to find anything he could have done wrong. "i won't send you any more nudes unsolicited! i'll... i'll pick you up from work everyday!! i'll let you abuse my hole-"
"you let me do that already...."
"....i...i don't know!! uh..."
"god, calm down. i'm just not really in the mood today. sorry...." you decide to be nice and pat his head comfortingly as he lies back down, exhausted. "you want to hear about my day at work?"
he nods frantically, perking back up as he listens intently to your rambles. although he was a bit of a pathetic slut, domestic life with him was nice. maybe you'd fuck him properly next time...
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in-class-daydreams · 2 months ago
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Imagine Sen begging ex-husband Gojo, "Please don't tell mom!"
"Why is there a huge wolf in your dorm?" Satoru asks, bewildered.
Satoru was on business at the Kyoto school when he stopped by the dorms to visit his son. He got more than he bargained for.
To their credit, Naoki Zenin and Hikari Higuruma don't cower at the prospect of the famed Gojo Satoru catching them red-handed.
"She approached us while we were camping," Hikari explains. "We were cooking some meat and she came up with her ears pinned back and whined for some."
Satoru eyes the 150-something pound wolf. "That doesn't explain why it's indoors. And wolves went extinct in Japan more than a hundred years ago. And why is it that big?"
Sen and Nao hugged the creature around the neck. Sen says, "We think she's pregnant!"
"Still doesn't answer any of my questions."
Their line of conversation gets cut short by Satoru's phone ringing. He checks the caller ID.
"It's your mom," he tells Sen.
"Don't tell her! Please, dad, she's going to beat my ass!" Sen begs.
Satoru chuckles. "Oh, I know." He answers the call. "Hey, what's up?"
The four of them wince when your voice booms through the speaker.
"WHAT'S THIS I HEAR ABOUT SEN BRINGING A LIVE WOLF INTO THE DORMS?" you shout.
"How'd she know?" Nao mutters.
"I know it sounds bad, but--"
You cut your ex off. "Put Sen on the phone!"
Knowing that there was no escaping unless they wanted you to come down here yourself, Satoru gingerly hands his son the phone. While you have a full-volume rant about rabies and mauling and animal-borne diseases, Satoru holds up a finger and mouths, "Wait here."
He teleports away while Nao and Hikari pat Sen on the shoulder in solidarity. Hikari is about to tell Sen that he can take you off of speaker until she looks down and realizes you're not on speaker at all. You've just got the lungs of a drill sergeant.
"--rely on limitless to prevent yourself from getting bitten? Wild animals are not pets! What if there's-- Satoru, what are you doing here? I..." The trio listens with anticipation when you trail off and they hear Satoru saying something unintelligible to you.
The audio goes muffled, as if you'd put a hand over the speaker. You and Satoru exchange heated (on your side) words until you stop and huff. Then one thing from Satoru reaches the trio's ears.
"Just let me handle it. Please?"
They can feel your glare through the phone.
"You think you can just come here and bat your lashes and give me that wet puppy look and I'll cave?" you say incredulously.
"Yes. And, well. You know."
You huff and the line goes dead. A moment later, Satoru reappears.
"I've never heard anyone talk her down like that," Sen says in wonder.
Satoru shrugs. "It's a learned skill. I just showed her this picture." He hands them a polaroid.
The color is faded, but the paper is still in mint condition. Someone seemed to have taken great care of it. It reads "September 2005" and it depicts somewhere that must be the Tokyo High dorms. Satoru's visage is unmistakable, what with Sen looking exactly the same. The only difference is more babyish features, his hair, and the round sunglasses.
You looked much the same back then, too. Maybe a bit less tired-looking and with a bit more mischief in your eyes than Sen had ever remembered seeing growing up, but it was still you.
And sitting on the bed, surrounded by empty filet-o-fish wrappers strewn all over your bedroom floor, being hugged from either side by your teen selves, is a fully-grown grizzly bear.
~
Thanks for reading!
Click [here] to keep up with ex-husband Gojo and his estranged family | Ask stuff about Sen and the fam [here]
Hi, everyone! I'm back! Sorry, I was worried I was posting too much before and then I lost a little inspo. I've been having doubts about my Sen work, so I took a little break. Thank you for your support and kind words! It meant a lot! (And to the anon's who asked about reader's burn many moons ago, I haven't forgotten you, I'm just trying to do her injury justice in the fic for it.)
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felassan · 5 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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