#if they wanted to implement an ai to assist artists
Explore tagged Tumblr posts
Text
Not CSP announcing they will be implementing stable diffusion in the next update
#ARTISTA NAO TEM UM DIA DE PAZ NESSA PORRA#at least this is experimental and they will open a survey afterwards#SO THERE IS A CHANCE THEY WILL BACK OUT#i would rather they actually heard artists and fIXED THE GOD DAMN TRANSFORMATION TOOL#I JUST WANT TO RESIZE SOMETHING WITHOUT IT LOOKING AS BLURRY AS THE WORLD WHEN I TAKE OFF MY GLASSES#MEDIBANG CAN KEEP MY LINES CRISP LIKE POTATO CHIP WHY CANT YOU#if they wanted to implement an ai to assist artists#there were SO MANY more ethical ways for them to do that#i can come up with a few#that i think are quite doable#but nooooo lets listen to the techbros instead of the artists that actually use our products#and are the ones affected by stable diffusion's shitteru
0 notes
Note
I followed artsangel since her previous comic immaterial. I have to say she IS talented and has the skills. But her style is verrrrry time consuming and she would only update every 2 weeks. I used to study her art a lot because I was always impressed by it, and Im fairly certain it did not look like like that when it was on canvas. I used to see her progresses on her stories and she uses a lot of assets and predrawn faces to keep her consistent pixar look. The faces were less uncanny and more expressive. Now the eyes are all wonky and displaced.
I think she may have used ai to polish her panels. Perhaps the workload proved too much, or maybe she was feeling insecure. I was concerned when she got picked up by webtoon because I could tell it would be difficult for her to keep up the schedule. Ai is super powerful but its not powerful enough to make a COMIC, not even consistently. She probably using it as an enhancer to her already great skills. A shame though, she doesn’t need it.
Also I think the reason her preproduction period was so quick is because she was highly prepared before launch. She already has multiple comics under her belt and webtoon probably didn’t need to change much. Im sure she just reused her canvas comic for her reboot and built a buffer in the meantime.
Having to meet deadlines can definitely be a reason but not an excuse IMO.
One creator I can think of who has a similar style (albeit in black and grey) is figmentforms, creator of A Tale of Two Rulers.
Updates are slow, she posts maybe a new page once a month, the art is gorgeous but it's clear it takes her time. It's a free to read comic. It's worth the wait.
That said, if she wanted to make her updates more frequent, I wouldn't blame her at all for utilizing new tools and methods to do so - but it wouldn't justify her in using AI tools that are stealing other people's art.
There are loads of shortcuts that artists already use that are fine because they're still genuinely handcrafted. 3D models, overlay textures, blur effects, etc. are all tools that artists use to help speed up the drawing process and were made by hand.
And beyond that, the need to make the process more efficient isn't a crime, but it's in how you do it. You can use these tools irresponsibly or at the cost of your own comic's quality. Case in point, Lore Olympus and Let's Play, which are both godawful in how they implement 3D backgrounds and stock images:
Creating comics is finding a balance between efficiency and quality, not sacrificing one for the other and using it as justification to avoid criticism for that sacrifice.
If Sarah Ellerton was using AI based on her own art and being honest about it, I don't think anyone would be nearly as upset. It might prompt a debate over what's ethical in the world of comics - whether or not it's right for consumers to pay for a product that's being churned out of an AI prompt - but at least it wouldn't be theft and it would probably just be there as an aid to an artist who's been doing this for 20 years and had to find a way to make the process more efficient. I think AI can be used as a productive tool if it's implemented responsibly and without being at the cost of another artist's work.
The issue is that 1.) Sarah is being VERY suspicious over the whole thing which leads us to believe that she's NOT using ethical AI assistance, and 2.) there's a VERY clear distinction near the end of her previous comic, Immaterial, where you can basically tell when she adopted AI. The main character Alex, for example, literally became a whole other person.
This is a common problem for AI coloring prompts, a LOT of them are bad at rendering darker skin tones (I think I mentioned this in my last post, but I literally got to playtest AI coloring tools from WT's a couple years ago, and they could NOT figure out darker skin tones, any dark colors that were put down were assumed to be shadows so characters just looked like white characters with the curtains pulled over their face).
She just looks like a SamDoesArts poster girl now. Everything unique about her has been stripped away and you can see this transition in the final page of Immaterial and the first episode of Quantum Entanglement:
None of it feels like organically her, it feels like a cheap machine reproduction.
I don't doubt that this person has evolved a lot as an artist or that her older work was genuinely her, she's clearly got a lot of skill that only someone who's been drawing comics for years would gain.
But it's clear somewhere along the way she succumbed to insecurity or stopped caring enough to start using AI to do the heavy lifting. I mean honestly, her work from before was fine! So I don't see why she would be using it for 'polishing', there are so many ugly ass webtoons on the platform so even the art from Immaterial - even if she had to simplify it a bit more to make it easier to meet deadlines - would likely be a refreshing change of pace.
But the way she's utilized AI here, I was quicker to assume Sam Yang drew Quantum Entanglement when I first saw it.
And it is a shame, because, as you said, she doesn't need it. Her art is perfectly capable on its own and while I can understand her need to make the process more efficient, there are better ways to do that than using AI that's clearly ripping off other artists and then lying about it. It's a shame she'd put her reputation on the line as a seasoned artist just to meet Webtoons' stupid deadlines. Like, how can it be worth it?
93 notes
·
View notes
Note
hope this doesn't come off as rude, but do you condone the usage of ai art? because I noticed you use ai art for quite a few of your post headers ^^;
No worries, it's a reasonable question, although a rather complex one! There are multiple layers that I would like to go through when answering you.
Do I condone the use of AI as a replacement for actual art? Obviously not. I enjoy drawing, and I enjoy collecting art. This won't change regardless of technology. The reality, however, is that generative AI will continue to develop, whether we like it or not. So, you know, instead of denying its existence, I would prefer to openly discuss it and have it regulated by laws and ethical conducts. For example, laws that would protect artists from being laid off in favor of one single AI engineer. Or laws that would limit the profit companies can make using undisclosed AI. Basically, making sure that this new technology serves the people instead or rendering them useless.
Do I condone the use of AI for individual use? Depends. My opinion is that non-profit, entertainment purposes are not the root of the problem. Someone generating a funny image of a cat is not the equivalent of someone generating hundreds of images a day. Those terrible environmental statistics you see online are mostly targeted at this kind of business usage. If you were to go on Instagram, for example, you would find a lot of accounts who publish vast amounts of AI works, often omitting this fact. Some sell merch, advice, or - if they are honest about their methods - courses and books on prompts and AI imagery. It's an actual thing. Does it take visibility away from actual artists? Absolutely. Even worse, it leads to a lot of doubt, where artists must prove themselves against accusatory claims. Again, I believe the solution is not to ignore progress or demand it stops, but to find concrete measures and implement them.
I use AI images for story headers, strictly for decorative purposes. If I want to express something visually, I will draw it myself. I do not have the time nor resources to draw every single picture I want to use on my hobby blog. Whoever disagrees with it is free to pay me a full employee salary. Mind you, on that note, I've seen a lot of people mentioning Pinterest and similar as open sources for pictures. They are not free repositories to just grab whatever you want. That photograph of a foggy forest was taken by someone and requires crediting. That unspecified manga panel was drawn by someone and requires crediting. 90% of the images I see here have no source or credit. I find it terribly hypocritical to parade as a supporter of human arts while conveniently ignoring every case where said human art is stolen, modified or uncredited.
Lastly, do I condone the use of AI by artists? This is an interesting topic, and a recent case immediately comes to mind: a well-established artist I've been following for over a decade has alluded to potentially training AI to replicate their art in the future. It's their way of easing their workload. Is it any different from comic artists using filtered photos to skip drawing backgrounds, for example? Is it any different from commission artists pre-drawing body parts and objects as brushes and stamps, so they can skip a lot of the drawing process? I am not a professional artist, nor do I require the use of this sort of assistance, but I cannot help but wonder: how many of the individuals who had a meltdown over this suggestion have actually paid or tipped an artist in their life? How many of them regularly call out stolen content? How many are mindful about the content they share/distribute/save, making sure it involves given permissions and fulfills ethical standards? I'm not necessarily calling people out; rather, I'm saying that the outrage is misdirected and untargeted.
I don't have a concrete conclusion to the last paragraph. It's a novel dilemma, a gray area with a lot of factors involved. At least to me. I wanted to include it in the conversation to show that generative AI and its implications are rapidly changing and expanding, so it's difficult to encapsulate it all in one definite opinion. All I can tell you is that my appreciation for human art has not changed, and I will continue to support it. :)
47 notes
·
View notes
Text
I just wanna give my two cents on AI since everyone is talking about it again and honestly, AI has a lot of good uses!
AI is what powers characters in video games, it's able to analyze large amounts of data for healthcare or finances, it's able to improve translation of languages, and a lot more. When used properly, AI has plenty of benefits!
The problem is generative AI using content stolen from those who did not consent.
Generating visual art based off artist who work hard to produce their art, singers and voice actors who train their voices being made to sing or say something they didn't, and famous personalities as chatbots. That is what is terrible. It's not only stealing work away from them but trivializing it too.
AI is completely unregulated right now, anyone can use it to do just about anything, and it's completely unethical. What we need is regulations, rules against what can and cannot be made with AI. Ways to differentiate AI generated content from real work a real person put effort into.
I'll be honest and say it proudly: I use AI very often! Synthesizer V is a program I use to make music, like Vocaloid, and it makes use of AI. The difference between SynthV and some "make spongebob sing old town road!" program is:
Everyone who's voice is involved were paid to have it be used
Worked directly with the developers and consented to their voice being recorded for this purpose
And it requires significant effort and practice on the part of the end user to produce something.
I've been practising for ages and I'm nowhere near decent because the AI implemented in it isn't some crutch, it's something that allows for more human creativity! The AI helps make the voice sound more how I want it, but can also convert say, an english voice into spanish! Voice banks usually only come in one language, maybe two, and if you want a song where the vocalist switches languages for a few words or maybe you can't afford to buy another voice bank in a different language or maybe you just really like one's voice over another, it's as simple as flipping a switch! Cross lingual synthesis isn't perfect of course, but it's a lot better than struggling to twist phonemes from one language into another. And that feature is thanks to ethical AI!
AI isn't completely good or completely bad, it's a broad and complex topic. AI generating soulless "art"? Objectively bad. AI assisting artists reach new heights? Very good! Honestly I think the biggest problem is labelling everything that is AI as AI. It's vague and doesn't accurately describe what it does. Artificial intelligence, when I think of it, is a computer that is able to form it's own thoughts separate from any training data. That obviously doesn't exist yet, and what we currently call AI is nothing more than a complex algorithm.
I'm no expert in AI, I haven't got the slightest clue how it works, but I hesitate to denounce all AI when it does have many positives to it. Many negatives too, but everything is some shade of grey.
In short: get explicit consent from artists and compensate them.
6 notes
·
View notes
Text
Artificial Intelligence.
TL;DR. I think AI and Neural Networks are really cool as a technology, but the way they are currently being used is terrible and needs to be stopped.
You don't have to read this, I just wanted to get my thoughts down on paper. Read more block because it's long.
I don't know if there's a formalized definition, but, for the most part, AI is any program or system that can create the illusion of decision-making.
In recent times, it's been used to refer generative AI specifically, but many things could be classified as AI. Minecraft's mobs have to make decisions on how to move. In fighting games, a CPU opponent must decide how to approach the player. Both of these and many others I, and many others, have called AI before. "AI opponents." "The cow's AI is making it spin on the fence." (Weeee!)
More recently, AI is closely employed alongside Neural Networks and Machine Learning. Which is like, basically just a digital simulation of exactly how our brains work. Which I genuinely think is really really cool! You're creating something that can appear smart from only feeding it random numbers and telling if is it's doing good or bad. And from there it eventually becomes something. It's a beautiful execution of mathematics.
Now, somebody realized that, finding data to compare to for this "good" or "bad" was pretty hard to find in bulk. So people made their own data sets. Until those weren't enough. Now, we steal artwork. And herein lies my first problem with AI, as does most people. It's one thing to look at another person's artwork and be like: "oh, that's cool, I want to try copying their art style." I would have no issue with that. (And even so, if I try to copy someone's style, I will always say who.) But that's not what it is. It's taking someone's (or rather, many people, but that doesn't make this any better), and sitting down in a metaphorical classroom to study this artwork as your one and only basis in "learning to draw."
This is basically beating a dead horse, but, like, it's very very sad for me to see something I cared deeply about, (I loved watching Sethbling's videos on 'training a network to beat Mario Bros.' and similar videos, long before the whole AI thing), and now it's become perverted because it's built on a throne of lies, as the saying goes.
My second problem with AI, and while still an echo of much I've seen elsewhere, slightly less so, is that it seems to be a perfect insistence on it being generative, when you could use this technology so much better. I want AI to assist artists, not work against them. What if your paint bucket tool could tell when there was a 1-pixel gap in the fill and, even if not "smart closing" the gap, at least be able to find where it is, because those can be bloody annoying to spot. Or what if you could pull two strokes apart that you put on the same layer 20 minutes ago and didn't notice until now? What if you could just tap in an area to mask your shading brush without carefully lassoing the part you want? There's so many many better ways this technology could be getting used, and I hate it. I hate it so much, that the way it's implemented is "replace," and not "help."
IDK if I'm really trying to make a point with this. I just wanted to get my thoughts out. If you disagree or think I could have worded something better, please leave a reply.
5 notes
·
View notes
Note
Hi. So the protest worked. Do you want help? I can't restore it, but I can find, and send you links to art tutorials. If you don't want to that's alright. I'm shure after a time the x-s will disapear from the system and let's hope that when that time happands, tech bros/AI bros will learn a lessen (I don't say that you are one, just I hope they stop saying "get a really job" to artists). Sorry if I sound rude, or stupid. I hope the best for you.
LOL
The protest didn't work. This was a very obvious joke.
The whole purpose of my post was to poke fun at the people who think the protest will be effective in any way.
The idea that it would have any effect on the results that AI image generators produce comes from a deep misunderstanding of how the software works and how its training data is used and implemented.
Your response and condescending attitude towards "AI bros" from a perspective fueled by misinformation makes a great example of you for all of those who try to shame artists for the tools that they use. It is rude, and while you wish me the best, the side you take in this debate enables the spread of misinformation and causes people like myself to be harassed. I've not seen a single AI artist telling anyone to get a real job. If they are, perhaps it's a response to received nastiness. Frankly, it's exhausting.
So my advice would be not to judge people before you understand them or what they do and how their tools work.
By the way, I was a traditional artist long before using AI to assist my artistic process. Most AI art creators were.
#ai artwork#ai art#ai art generator#ai generated#ai image#aiartist#generative ai#ai art community#ai art discourse#ai art debate#ai art discussion#look at these fools
8 notes
·
View notes
Text
Some fresher thoughts on AI
To me it seems like the only vocal outburst on AI I’ve seen is here on AI “art”. I’ve seen Tom Scott say that AI right now is at the worst it’ll ever be, it’ll only improve and expand every day. Tom also said that he’s afraid for the future, cause the future with AI is gonna be a lot different than the decade or so we’ve gotten used to living in. Today heard a radio DJ expressing that he’s afraid how chatgpt can be a functional radio host with a real person’s voice, and thinks it could replace him.
Everywhere else it seems like people are more or less endorsing it, or just don’t care, whatever made something doesn’t matter. On twitch in recommended I see two always on streams that are AI generated something, videos most likely. I go on deviant art and see it’s flooded with AI, in settings I see I can mute AI content and block AI tags, I save and see deviant art’s still flooded with AI, cause motherfuckers just don’t care.
Like there is a style of AI art that is easily identifiable, with the way it draws people, the hair, does shading, etc. But that’s just the style it started with, I don’t know if there are other styles of drawing that AI is using and without visual bugs making them unidentifiable, if not now then soon enough it will. These days I’m so skeptical looking at most art, with known artists and sources I’m fine, but otherwise I just don’t know, most of the stuff that goes slightly closer to realistic style with more realistic lighting I just half dismiss as technological plagiarism, and that’s so bad, so fucking terrible.
Again people just don’t care. Seen so many times that they don’t care to mention and don’t care to tag. And of course some will even take credit posing as an artist. So fuck the now and fuck the future with AI grifters making art such a pain to consume, so unenjoyable. The only AI I want to see and use is one that can identify that a thing is made by AI and block it. That’s the only place I wanna see AI, as more competent assistants, not creators.
The DJ from today also said that spotify is planning to implement a personal AI DJ to it’s users, and I’m very interested how that’s gonna work. Supposedly it’s gonna talk to you like some kinda radio host, and I don’t want none of that. But I want to tell it what I wanna listen to, what I wanna hear more and what less. Cause the discover weekly playlist uses some algorithms and it’s stupid, there’s no way to adjust it. Listened to some russian songs and artists, liked some, and now seems like half of the discover weekly playlist is russian.
It’s so weird how for the past few years we heard so much machine learning this, neural networks that, thinking not much of it. Filling out recaptchas to tell that we are not a robot, eventho a robot can sure fill it out now. And all that leading us here, so where is our future headed with these events and coming “improvements”, expansions. It’s a soulless world for sure unless AI is cracked down on by legal. We absolutely need a law that prohibits anything created by AI to be passed on as genuine. Every picture, video or document needs a massive stamp/watermark. Every song or speech needs an announcement at the start and ending. One can only wish.
2 notes
·
View notes
Text
Simply Intense : Your Partner in Mastering Digital Marketing Trends
In the fast-paced world of today, especially Trinidad, Digital marketinghas become essential for businesses. Businesses need to keep up with the newest trends in order to prosper. This article outlines current developments in digital marketing and how Simply Intense is helping Trinidadian companies stay on top of them.
Customization is becoming popular as consumers want brands to meet their specific wants. To encourage loyalty and repeat commerce, this can take many forms, such as customized product recommendations or personalized communications. Simply Intense assists companies in using customer data analysis to develop tailored marketing plans that improve customer satisfaction and increase revenue.
Another noteworthy development is the increase of video material. On sites like Instagram and TikTok, brief but interesting videos are a great way to grab viewers' attention and tell brand stories. Trinidad's artistic environment enables companies to create original video material. Creating engaging video marketing campaigns that educate and amuse is made easier with the help of an agency for Digital Marketing in Trinidad - Simply Intense !
Influencer marketing is one way that social media influence is still quite strong. Working with regional influencers can increase a brand's legitimacy and reach while increasing consumer relatability. Brands may find the ideal influencers to successfully magnify their messages with the aid of Simply Intense.
SEO stands for search engine optimization, and it's necessary to be visible on search engines like Google. To guarantee that their enterprises draw in local clients, Trinidadian companies must implement local SEO tactics. We offer tips on how to optimize websites and content for higher search engine rankings with the latest Digital Marketing Trends.
Businesses are able to make more educated decisions because of data analytics, which is revolutionizing Transformative Marketing techniques. With the tools that Simply Intense provides for data collection and analysis, businesses can better target their advertisements and increase profits.
Furthermore, active efficiency and customer service are being improved via automation and AI. 24/7 consumer involvement is made possible by chatbots and other AI technologies, freeing up business time for relationship-building.
Lastly, with more people accessing the internet through mobile devices, mobile optimization is essential. To increase user experience and conversion rates, Simply Intense makes sure businesses have mobile-friendly websites. In short, keeping pace with digital marketing trends is crucial for Trinidadian firms. Simply Intense is qualified to assist them in improving their internet visibility and successfully establishing a connection with their audience.
#Digital Marketing#Digital Marketing Trends#Simply Intense#Transformative Marketing#Digital Marketing In Trinidad
0 notes
Text
ERC-7007 for the Future of NFTs
The NFT (non-fungible Token) landscape is rapidly evolving. The original concept of a unique verifiable digital asset will be preserved, but the standards governing the operation of these assets will be expanded. In this case, the most effective standard is scalable, ERC-7007 appears as a strong competitor, an innovative solution for niche markets and a growing segment of the NFT market: AI-Generated Content (AIGC).
Understanding the Need for NFTs
In the digital age, repeatability is king. Photos, videos, and even documents can be endlessly copied and shared. This presents a challenge for creators who want to own their digital work and scale it down. NFTs fix this by using blockchain technology to create unique identifiers associated with digital assets. These marks act as certificates of authenticity that allow producers to prove their ownership and provide collectors with unique items that can be authenticated.
Will ERC-707 Rule the NFT World?
While ERC-7007 is a strong contender, it will be important to see how the NFT fares in standards competitions. Here is a balanced overview of its power potential:
Early Stage: ERC-7007 is still in development and its actual deployment is not yet known. Its ultimate success will be determined by widespread adoption by developers, manufacturers and markets.
AIGC-Specific: While ERC-7007 offers significant benefits to AIGC NFTs, its focus on this particular niche market may limit its widespread use in the NFT market.
Innovation Catalyst: Although ERC-7007 is not a de facto standard, its innovations may inspire future standards that meet the needs of NFT applications.
Features of ERC-7007 Token Standard
ERC-7007 stands out in the NFT standards race by offering features specifically tailored for AI-Generated Content (AIGC) NFTs. Let’s understand with the help of these key features:
Certification of AIGC origin: This is arguably the most important feature of ERC-7007. Standard NFT formats lack the ability to verify AI-generated content. ERC-7007 addresses this challenge by adding non-knowledge machine learning (zkML) and optimistic machine learning (opML) capabilities.
Enhanced minting and management: ERC-7007 is based on the established ERC-721 implementation, which is the basis for most non-fungible tokens. This ensures a smooth minting process for AIGC NFTs, and allows developers to quickly tokenize their work.
Metadata Extensions: Although ERC-721 lays the foundation for token creation, it provides limited options for metadata. ERC-7007 defines additional metadata fields specific to AIGC. This expanded metadata may also include information about the AI model used, the process, and the standards for AIGC products in the future.
Interoperable Interfaces: ERC-7007 defines a set of standardized interfaces for basic functions of AIGC NFTs such as minting, verification, and calculation. This ensures seamless communication between platforms and applications that choose to use the standard.
Use Cases of ERC-7007
The ERC-7007’s capabilities extend beyond looking at the provenance of AI-generated art. These new standards open up exciting applications that could transform the way we create, own and interact with digital content:
1. AI-Generated Art and Collectibles:
The most important use case is created for art, music and design. AI Artists can use ERC-7007 to NFT to print their creations, ensuring verifiable and real ownership. This allows collectors to confidently invest in unique AI-powered pieces.
2. AI-Powered Content Creation Platforms:
Platforms that use AI for creative content will greatly benefit from ERC-7007. The standard provides a framework for AI-assisted consumer product ownership and financing. Imagine a platform where users can access and trade AI-generated poetry, music loops or artwork.
3. Decentralized AI Model Marketplaces:
ERC-7007 itself can facilitate the creation of a market specifically for commercial AI models. These templates can be anything from music generation to graphic design. Standard control functions provide customers with an authentic and high-quality model.
4. Fractional Ownership of AI Art:
ERC-7007 compatibility with ERC-721 opens the door to a fraction of valuable AI-produced art. This allows collectors to purchase smaller shares and share in the ownership of valuable AIGC NFTs.
5. Dynamic and Evolving NFTs:
Some works of AI may evolve over time. Thanks to ERC-7007’s dynamic metadata, these changes are reflected in the NFT itself. This creates a more interactive ownership experience where the NFT becomes a living, breathing work of art.
The Future of NFTs
The release of ERC-7007 is an important milestone in the continuous development of NFT standards. As creators and collectors seek new ways to express and authenticate digital assets, these standards are constantly being adapted. Although it is premature to declare ERC-7007 the ultimate leader, its strong control mechanisms and expected performance place it prominently in the competitive landscape of NFT valuation. Our dedicated team at Nadcab Labs is well versed in ERC-7007 and other state-of-the-art NFT standards, ensuring that we provide expert guidance for NFT token development and implementation.
Author Profile:
Siddharth Kanojia work at Nadcab Labs, helping businesses succeed online. He uses SEO strategies to make sure companies show up easily when people search the internet. He uses new technology like blockchain to help businesses grow. At Nadcab Labs, our goal is to help businesses get noticed and do well in the digital world with smart digital marketing and innovative solutions.
Twitter — twitter.com/nadcablabs
LinkedIn — linkedin.com/company/nadcablabs
Facebook — facebook.com/nadcablabs
Instagram — instagram.com/nadcablabs
Spotify — spotify.com/nadcablabs
YouTube — www.youtube.com/@nadcablabs
0 notes
Text
The Role Of Video Editing Agency in Empowering Your Brands
In this digital era, the role of a video editing agency has expanded beyond post-production tasks. The agency functions like a creative powerhouse for creating compelling narratives and converting plain footage into visual masterpieces.
A well-edited video by an agency will make an impact, be original, and stand out. To attract viewers, digital motion content nowadays expects flawless video editing. Let's understand the role of a video editing company with the example of Airbnb.
Airbnbs's mesmerizing 'Live There' campaign didn’t just showcase a series of short films. It painted a vivid picture of the enchanting world of unique experiences that await guests in Airbnb stays. These meticulously crafted videos expertly captured the essence of each location, emphasizing the deep personal connections and culturally enriching encounters that Airbnb offers. A video editing agency plays a pivotal role in the success of this campaign. The companies' meticulous approach to every phase of pre- to post-production led to a smooth workflow that resulted in high-quality videos. Its captivating storytelling, titles, and transitions made the campaign an internet sensation.
Like Airbnb, today, many brands want to partner with the best video editing agencies for video editing services. In this context, Vidzy is a favorite choice. Reasons - its excellence, expertise, and execution. In fact, the video editing studio has executed 30K+ videos campaigns for 1000+ brands with 8+ years of experience.
Let's get back to the topic and understand those video editing services that empower visual effects and help in increasing video engagement.
Explore Best Video Editing Services For Unleashing Visual Magic
A video production studio like Vidzy performs video editing assistance with stunning special effects, CGI, graphic motion, etc. Due to this, the engagement level of the video doubles. The agency divides its video editing services into four main parts, which are as follows.
1. YouTube Video Editing
Vidzy - a video production company takes charge of the YouTube video editing process by first understanding the clients' objectives and target audience. They proceeded to help in scripting, editing, and enhancing the video content to customize it for the YouTubes platform. The main elements of the comprehensive process are trimming unnecessary footage, inserting captivating visuals and effects, and refining audio quality. The agency is an artist in executing all these steps efficiently ensuring optimal outcomes. Possible changes that can be implemented in YouTube video editing involve:
Courses Editing / E-Learning:
Post-production services are provided to transform general educational content into engaging e-learning courses. The ideal agency initiative for educators and training experts is its focus on clarity, creating interactive video presentations, and enhancing the learning experience.
Faceless Channels (AI):
Making AI-driven videos for anonymous YouTube channels is another area of expertise for this company. With the help of modern animation and editing tools, it is possible to build captivating videos that look interesting even when there is no presenter present.
YouTube Shorts Editing:
Undoubtedly, YouTube videos and shorts not only entertain but also educate. But watching it is fun when they are error-free and of the best quality. Therefore, the video editing studio, Vidzy provides services like YouTube Shorts Editing.
Interviews/Podcasts:
Use the agency's post-production services to create professional-grade podcasts and interviews. By utilizing these services, one may enhance the audio and video quality, leading to more polished and appealing chats.
Explanatory Videos:
When trying to clarify complex subjects, it becomes vital to create video services that explain things. To comprehend marketing or technical jargon, it is necessary to create an instructional or explainer video.
Vlogs Editing:
If want to turn personal stories into captivating viral sensations, use Vlogs Editing, a video editing agency. Vlogs are ready to go viral with smooth edits and storytelling.
2. Social Media
Reel Editing:
The reliability of Compelling Reels is key to establishing a strong presence on Instagram. Consequently, agencies offer services like Reel edits to provide a finishing touch, and clients can customize these according to their needs.
TikTok Editing:
It became easier to increase the reach of followers by creating and editing polished TikTok videos for the younger audience, with TikTok Video Editing Services.
Instagram Animated Videos:
Enhance the impact of your Instagram advertising by including animation effects. Advertising campaigns that incorporate Instagram videos with animations tend to get better results.
Bulk Short Video Creation:
Experience the smooth orchestration of the content calendar with the video editing company. They effortlessly churn out a plethora of snappy videos, maintaining a smooth and premium presence across all chosen platforms.
Memes Creation:
Utilize the power of comedy by creating unique memes. Brands that want to connect with their audience on a personal level might benefit greatly from the video editing services offered by an agency.
3. Corporate Video:
Product Shoots:
The agency's product shootings have made it easier than ever to increase sales and income with professional-grade videos. Showing their services in detail can help brands boost client knowledge.
Brand Video:
Brand videos narrating the brand's story increase online presence. By including it in post production services, the agency takes the initiative to strengthen the identity and values of the brand.
Conference / Event Videos:
Video recordings of conferences or events can be used to disseminate crucial information. Through their efforts, event reach and engagement are expanded. The agency's forte is offering comprehensive event editing services.
Short Web Series:
Brands can take the help of Short Web Series to entertain the audience. Post production services also include editing of web series, which involves strong scripts, captivating narratives, etc.
Music Videos:
Produce aesthetically breathtaking music videos that enhance your artistic vision and bring your music to life.
Testimony Videos:
Testimonial videos - full of authenticity, are essential for increasing brand trust. Therefore, it provides testimonial video editing services to provide prospective customers with a positive experience about the brand's offerings.
Website Videos:
The video content for the website is created and edited by the same post production house. Agencies make sure the website films are interesting, well-made, and consistent with the brand's values by editing them.
Documentary Films:
Agencies edit documentaries using narrative strategies while maintaining factual integrity to tell real tales.
Product Explainer Video:
The agency's top video editing services also include creating visually appealing, informative, and easy-to-understand product explainer videos.
UGC Video Ads:
Utilize user-generated material by incorporating expert editing techniques that elevate raw footage into polished advertisements, perfect for generating social proof and engaging viewers.
Bumper Ads:
One of the agency's top-tier video editing services is bumper ads editing. Given the nature of these videos—short and captivating—editing is key to making the most of them and boosting brand recognition.
All the above-mentioned are the best video editing services that a video editing house provides. For these services, connect with a well-experienced agency like Vidzy. The main reasons are as follows.
What Makes Vidzy Stand Out As A Top Video Editing Company?
Discover what makes Vidzy an essential video editing company that masters in blending expertise, creativity and uncompromising dedication to produce compelling videos. Let's learn about the fundamental aspects that solidify Vidzy's position as a leader in the field.
Proven Expertise:
Vidzy has proved his art in various industries. For example, for 1200+ brands like Puma, Country Delight, Mamaearth, Facebook, etc. This track record is testimony to Vidzy's expertise. So choose the agency because it has experience of 8+ years.
Insightful Analytics:
The agency assures result-centric video editing services. The reason is the agency's insightful analysis. By utilizing data-driven insights and advanced analytical tools, the agency meticulously crafts each video to fit with specific objectives and resonate powerfully with the intended audience.
Timely Video Output:
The video editing agency understands the critical importance of maintaining an efficient workflow without compromising quality. They place a strong emphasis on completing video editing tasks promptly by employing their smooth processes. The dedicated team ensures clients promptly receive personalized video edits through diligent work to meet all deadlines.
Cost-Effective Solutions:
The production hub offers its premium video editing services at rates tailored to fit the budget. Their commitment to safeguarding the financial interests of the clients remains unwavering as we consistently aim to deliver exceptional service excellence. Each custom pricing solution is delicately crafted to address the individual financial needs of clients.
Conclusion:
Remember raw footage, however stunning, is just a rough diamond. However, the caliber of a video editing agency hones this demand to sparkle. The agency transforms it into a master machine that engages.
Vidzy transcends aesthetics. It deeply comprehends the influence of strategic editing in amplifying engagement and creating the videos for diverse platforms. Embrace them as an error-free extension of your marketing endeavors, guaranteeing precise delivery of the message to the intended audience.
Make an impression with the help of a video editing powerhouse by contacting Vidzy today.
1 note
·
View note
Text
EXPERIMENTING WITH UNITY'S MUSE AI
The task at hand was to experiment with how AI-driven generative work can support our design practice, specifically with our capstone projects.
Since I am making a game, there are several options with using generative AI. In fact, there are already entire games being made using AI. However, they are mostly absolute pablum. I'm also very suspicious of all AI image generators because the foundation they were built upon is nonconsensual use of other artist's work; if I'm making a game, I really want all the artwork to be done myself, with no argument otherwise. So using AI to generate visual assets is a no-go for me.
However, when researching different AI tools, I was intrigued by Unity's foray into the scene. Since I'm building a game in Unity, I thought it might be interesting and helpful to use their in-house AI tools to see how they can assist my game development.
Unity has two AI offerings, Muse, which helps with generating visuals, code, and animations, and Sentry, which helps with generating NPC behaviors, speech and object recognition, and AR/VR elements. SInce my game is relatively simple, I thought Muse would be more helpful to me, so I started the 15 day trial. Specifically, Muse Chat, which operates similarly to chat GPT but with more detailed information on unity's documentation.
You install it as a package into your game project, and it is then accessible from the the top bar. Then, you can prompt it with different queries and it will respond~
As I developed my project, I asked it several questions on how to do certain things in unity. As a new user, it would point me in the right direction in the unity documentation. It didn't always understand exactly what I meant but I was able to continue conversing with it to narrow down options. It can also write code snippets, which again I think are included in Unity's documentation, though not all of them, which proved to be extremely helpful. In these chat excerpts, I asked it to help me with an animation I was working on:
Here is the script it provided in response to this query:
// 6/10/2024 AI-Tag // This was created with assistance from Muse, a Unity Artificial Intelligence product void Update() { if (Input.GetKey(KeyCode.Space)) { animator.SetTrigger("Jump"); } }
I then asked it to clarify something specific that I wasn't sure about, and it both explained the concepts to me and pointed me to the right documentation:
I also experimented with giving it snippets of pre-written code and asking it to help me debug and or edit it to do something else I needed. This was less successful, but it might be because I'm still a novice at Unity so I wasn't able to implement it correctly. However, I think that it's also not quite a pro at writing code and/or understanding my queries. There's a lot of innovations yet to be made in chat-based AI systems! But it was an interesting exercise!
0 notes
Text
Denny Ja: Art Revolution: Re -Painting Edgar Deas Painting with Ai Smart Assistant
In the world of art, innovation and technology have become an inevitable driving force. One of the leading artists in Indonesia, Denny JA, has taken a brave step by applying artificial intelligence (AI) in his painting. In his latest project, Denny JA has succeeded in re -painting one of Edgar's famous works with the help of AI's intelligent assistant. Edgar Duas is a French painter who is famous for his paintings showing the beauty of ballet dances. One of his most famous works is the painting "Dancer Adjusting Her Slipper". This work features a ballet dancer who is justifying his shoes with elegant movements. Denny JA was inspired by the beauty and smoothness of this Dheas work, and decided to try to re -paint the work with a modern touch using AI. In implementing this project, Denny Ja collaborated with an experienced AI development team and programmer. They use the sophisticated deep learning algorithm to analyze and understand the touch, color, and composition of the original paintings. This AI intelligent assistant then uses this information to build new images that accurately replicate original works. This process involves the analysis of hundreds of other Paintings, as well as painting techniques and art styles that have been developed throughout the history of art. By combining this knowledge with artificial intelligence, Denny Ja managed to re -paint "Dancer Adjusting Her Slipper" with extraordinary precision. However, Denny Ja is not the only artist who utilizes artificial intelligence in his painting. A number of world artists have also gained extraordinary achievements in this regard. An example is an Italian artist, Giovanni Contardi, who uses AI to create abstract and unique images. AI's painting has opened the door for new creative expressions and allows artists to explore the boundaries of art that they may not have previously encountered. Through this project, Denny Ja also wants to invite the public to reflect on the relationship between art and technology. Along with the development of technology, art also cannot be separated from its influence. By using AI as a tool, artists can expand their creativity and reach detailed levels that were previously difficult to achieve. This is a revolution in the world of art, where humans and machines work together to create beauty. Of course, the use of AI in art also raises new questions and challenges. Some people may feel that art must be purely from the influence of technology. However, Denny Ja and other artists see this as a step forward in the development of art. By using technology as a tool, artists can create more complex works and inspire thought. They consider AI as a creative assistant who helps them realize their vision in a new and interesting way. In this "Art Revolution" project, Denny Ja has succeeded in showing how AI can become an artist partner in creating stunning artwork. The "Dancer Adjusting Her Slipper" painting shows extraordinary expertise and dedication from Denny Ja and his team. They have changed classic work into something fresh and innovative, while maintaining the essence and beauty of the original painting. Through this project, Denny Ja marks an important milestone in contemporary art in Indonesia. He has proven that
Check more: Denny JA: Art Revolution: Re -Painting Edgar Dheas Painting with Ai Smart Assistant
0 notes
Text
Why Hiring a Professional Poker Game Development Company is Vital for Successful Business
Here’s a breakdown of the typical services involved in poker game development:
Conceptualization and Planning: Top Game development companies work with clients to understand their idea for the poker game. They help refine the concept, outline the game mechanics, and plan the overall gameplay experience.
Design and Artwork: Graphic designers and artists create the visual elements of the game, including textures, cards, table layouts, backgrounds, and user interfaces. They focus on making an attractive and immersive visual experience.
Development and Programming: Skilled developers write the code that powers the poker game development. They work on various aspects, such as game mechanics, player interactions, AI opponents (if applicable), and multiplayer functionality. The programming phase also includes creating a responsive and smooth user interface.
Platform Adaptation: Poker games can be developed for different platforms, such as mobile devices (iOS, Android), web browsers, and desktop computers. Development teams verify the game works seamlessly on each platform and adjusts to different screen sizes and input methods.
Gameplay Mechanics: Developers execute the core gameplay mechanics of the poker game, or ludo game development including the rules, betting system, hand rankings, and card distribution.
Hiring an experienced poker game development company can play a critical role in the success of your poker game business for so many reasons:
Expertise and Experience: Professional game development companies have a team of experienced developers, designers, and testers who are well-versed in creating high-quality poker games. Their expertise provides that the game is developed with attention to detail and attaches to industry standards.
Quality: Quality is central in the iGaming industry. A leading iGaming Development Company can deliver a polished, bug-free, visually attractive poker game that provides a seamless user experience. This quality directly affects user engagement and satisfaction.
Innovative Features: Top Poker games must stand out in a competitive market. A proficient development team can bring innovative features and gameplay mechanics to your poker game, making it more inviting for players and potentially attracting a larger audience.
Customization and Scalability: Experienced developers can tailor the poker game app to your requirements. Whether you want specific themes, variations of poker, or special features, they can deliver a game that aligns with your vision. Additionally, their expertise ensures the game can be easily scaled up to accommodate a growing player base.
Cross-Platform Compatibility: With the combination of devices and platforms available today, having a poker game that works seamlessly across different devices (PCs, mobile devices, tablets) and operating systems (iOS, Android, Windows) is essential. Highly expert game app developers can ensure cross-platform compatibility, reaching a vast audience.
Security and Fair Play: Online poker applies money transactions and sensitive player data. A prestigious development company can implement robust security measures to protect players’ financial and personal information. They can also ensure proper play through secure random number generators (RNGs) and anti-cheating mechanisms.
Timely Delivery: Time-to-market is essential in the gaming industry. Hire poker game developers follow structured development processes and project management practices, ensuring the game is developed and delivered within the stipulated time frame.
Post-Launch Support: A successful poker game requires ongoing maintenance, updates, and customer support. A top-rated development company can provide post-launch services, including bug fixes, updates, and assistance to address player inquiries and issues.
Conclusion :
The Poker game in the business is the best choice if you want to earn more profit with minimum investment. Building your poker game software or app can be intimidating, but you can create a successful product with the proper strategy and practice. However, there are some common mistakes to avoid. First, make a timeline for yourself and stick to it. The sooner you can get your poker game business into the market, the better. In addition, please don’t ignore the importance of testing your software before releasing it in the market. You must ensure that your poker game application or software works correctly and is bug-free. Finally, make sure to market your software or mobile application perfectly. Investing in marketing and promotion of your poker game is crucial.
So, if you want to start your Poker game development process, contact Youbets.
#poker game development in india#poker gaming platform#poker game development solution#poker game development company#poker game development company in usa#poker game development services
0 notes
Note
Hey, I stubbled across your AU while fumbling through the FNAF tictoks and, aside from have a small "do I know this artist?" moment, I was wondering if you came up with lore on why handlers were implemented. I started thinking about it and came with my own theory/reason and wanted to know if there was a canon reason before offering mine, if you wanted to hear it that is. :>
I do have a reason, but I'd love to hear yours!
-
The reason I have is when they implemented the complex learning AI, they needed someone to constantly be with the animatronics so they didn't learn bad habits. Each animatronic is coded with specific personality traits, but is able to learn new ones.
Eventually their personalities settled, copies were made for back up, and the handlers were switched to their actual roles. Handlers are basically specialized mechanics/assistants working one on one with their animatronic.
A handlers job is to be with their animatronic during working hours. Repairing, repainting, entertaining, making sure they're getting where they need to go, etc..
On Wednesdays and Thursdays a basic handler steps in so the actual handler can get 2 days off. These are low traffic days, so there's (usually) no need for the specialized handler to be there.
Handlers also ensure no guests are hurt, or getting too close to the animatronics. Each animatronic is fitted with safety buttons in case of safety protocols failing. Example being a button on the under side of each Glamrocks jaw that releases their endos jaw, and leaves it unlocked for 30 seconds. There hasn't been a use of it yet, but it's there incase someone gets bitey.
The animatronics also have the ability to make calls and texts to their handlers outside of the facility. Most handlers ignore them though since they don't view the animatronics as living things. Which in this AU, they are sentient and able to make their own choices/consent to things.
#I got rambly and off topic sorry 😂😂#record scratch lore#record scratch sb au#the ram replies#Renee-f
50 notes
·
View notes
Photo
In late November, the Justice Department unsealed indictments against eight people accused of fleecing advertisers of $36 million in two of the largest digital ad-fraud operations ever uncovered. Digital advertisers tend to want two things: people to look at their ads and “premium” websites — i.e., established and legitimate publications — on which to host them. The two schemes at issue in the case, dubbed Methbot and 3ve by the security researchers who found them, faked both. Hucksters infected 1.7 million computers with malware that remotely directed traffic to “spoofed” websites — “empty websites designed for bot traffic” that served up a video ad purchased from one of the internet’s vast programmatic ad-exchanges, but that were designed, according to the indictments, “to fool advertisers into thinking that an impression of their ad was served on a premium publisher site,” like that of Vogue or The Economist. Views, meanwhile, were faked by malware-infected computers with marvelously sophisticated techniques to imitate humans: bots “faked clicks, mouse movements, and social network login information to masquerade as engaged human consumers.” Some were sent to browse the internet to gather tracking cookies from other websites, just as a human visitor would have done through regular behavior. Fake people with fake cookies and fake social-media accounts, fake-moving their fake cursors, fake-clicking on fake websites — the fraudsters had essentially created a simulacrum of the internet, where the only real things were the ads.
How much of the internet is fake? Studies generally suggest that, year after year, less than 60 percent of web traffic is human; some years, according to some researchers, a healthy majority of it is bot. For a period of time in 2013, the Times reported this year, a full half of YouTube traffic was “bots masquerading as people,” a portion so high that employees feared an inflection point after which YouTube’s systems for detecting fraudulent traffic would begin to regard bot traffic as real and human traffic as fake. They called this hypothetical event “the Inversion.”
In the future, when I look back from the high-tech gamer jail in which President PewDiePie will have imprisoned me, I will remember 2018 as the year the internet passed the Inversion, not in some strict numerical sense, since bots already outnumber humans online more years than not, but in the perceptual sense. The internet has always played host in its dark corners to schools of catfish and embassies of Nigerian princes, but that darkness now pervades its every aspect: Everything that once seemed definitively and unquestionably real now seems slightly fake; everything that once seemed slightly fake now has the power and presence of the real. The “fakeness” of the post-Inversion internet is less a calculable falsehood and more a particular quality of experience — the uncanny sense that what you encounter online is not “real” but is also undeniably not “fake,” and indeed may be both at once, or in succession, as you turn it over in your head.
The metrics are fake.
Take something as seemingly simple as how we measure web traffic. Metrics should be the most real thing on the internet: They are countable, trackable, and verifiable, and their existence undergirds the advertising business that drives our biggest social and search platforms. Yet not even Facebook, the world’s greatest data–gathering organization, seems able to produce genuine figures. In October, small advertisers filed suit against the social-media giant, accusing it of covering up, for a year, its significant overstatements of the time users spent watching videos on the platform (by 60 to 80 percent, Facebook says; by 150 to 900 percent, the plaintiffs say). According to an exhaustive list at MarketingLand, over the past two years Facebook has admitted to misreporting the reach of posts on Facebook Pages (in two different ways), the rate at which viewers complete ad videos, the average time spent reading its “Instant Articles,” the amount of referral traffic from Facebook to external websites, the number of views that videos received via Facebook’s mobile site, and the number of video views in Instant Articles.
Can we still trust the metrics? After the Inversion, what’s the point? Even when we put our faith in their accuracy, there’s something not quite real about them: My favorite statistic this year was Facebook’s claim that 75 million people watched at least a minute of Facebook Watch videos every day — though, as Facebook admitted, the 60 seconds in that one minute didn’t need to be watched consecutively. Real videos, real people, fake minutes.
The people are fake.
And maybe we shouldn’t even assume that the people are real. Over at YouTube, the business of buying and selling video views is “flourishing,” as the Times reminded readers with a lengthy investigation in August. The company says only “a tiny fraction” of its traffic is fake, but fake subscribers are enough of a problem that the site undertook a purge of “spam accounts” in mid-December. These days, the Times found, you can buy 5,000 YouTube views — 30 seconds of a video counts as a view — for as low as $15; oftentimes, customers are led to believe that the views they purchase come from real people. More likely, they come from bots. On some platforms, video views and app downloads can be forged in lucrative industrial counterfeiting operations. If you want a picture of what the Inversion looks like, find a video of a “click farm”: hundreds of individual smartphones, arranged in rows on shelves or racks in professional-looking offices, each watching the same video or downloading the same app.
This is obviously not real human traffic. But what would real human traffic look like? The Inversion gives rise to some odd philosophical quandaries: If a Russian troll using a Brazilian man’s photograph to masquerade as an American Trump supporter watches a video on Facebook, is that view “real”? Not only do we have bots masquerading as humans and humans masquerading as other humans, but also sometimes humans masquerading as bots, pretending to be “artificial-intelligence personal assistants,” like Facebook’s “M,” in order to help tech companies appear to possess cutting-edge AI. We even have whatever CGI Instagram influencer Lil Miquela is: a fake human with a real body, a fake face, and real influence. Even humans who aren’t masquerading can contort themselves through layers of diminishing reality: The Atlantic reports that non-CGI human influencers are posting fake sponsored content — that is, content meant to look like content that is meant to look authentic, for free — to attract attention from brand reps, who, they hope, will pay them real money.
The businesses are fake.
The money is usually real. Not always — ask someone who enthusiastically got into cryptocurrency this time last year — but often enough to be an engine of the Inversion. If the money is real, why does anything else need to be? Earlier this year, the writer and artist Jenny Odell began to look into an Amazon reseller that had bought goods from other Amazon resellers and resold them, again on Amazon, at higher prices. Odell discovered an elaborate network of fake price-gouging and copyright-stealing businesses connected to the cultlike Evangelical church whose followers resurrected Newsweek in 2013 as a zombie search-engine-optimized spam farm. She visited a strange bookstore operated by the resellers in San Francisco and found a stunted concrete reproduction of the dazzlingly phony storefronts she’d encountered on Amazon, arranged haphazardly with best-selling books, plastic tchotchkes, and beauty products apparently bought from wholesalers. “At some point I began to feel like I was in a dream,” she wrote. “Or that I was half-awake, unable to distinguish the virtual from the real, the local from the global, a product from a Photoshop image, the sincere from the insincere.”
The content is fake. ��
The only site that gives me that dizzying sensation of unreality as often as Amazon does is YouTube, which plays host to weeks’ worth of inverted, inhuman content. TV episodes that have been mirror-flipped to avoid copyright takedowns air next to huckster vloggers flogging merch who air next to anonymously produced videos that are ostensibly for children. An animated video of Spider-Man and Elsa from Frozen riding tractors is not, you know, not real: Some poor soul animated it and gave voice to its actors, and I have no doubt that some number (dozens? Hundreds? Millions? Sure, why not?) of kids have sat and watched it and found some mystifying, occult enjoyment in it. But it’s certainly not “official,” and it’s hard, watching it onscreen as an adult, to understand where it came from and what it means that the view count beneath it is continually ticking up.
These, at least, are mostly bootleg videos of popular fictional characters, i.e., counterfeit unreality. Counterfeit reality is still more difficult to find—for now. In January 2018, an anonymous Redditor created a relatively easy-to-use desktop-app implementation of “deepfakes,” the now-infamous technology that uses artificial-intelligence image processing to replace one face in a video with another — putting, say, a politician’s over a porn star’s. A recent academic paper from researchers at the graphics-card company Nvidia demonstrates a similar technique used to create images of computer-generated “human” faces that look shockingly like photographs of real people. (Next time Russians want to puppeteer a group of invented Americans on Facebook, they won’t even need to steal photos of real people.) Contrary to what you might expect, a world suffused with deepfakes and other artificially generated photographic images won’t be one in which “fake” images are routinely believed to be real, but one in which “real” images are routinely believed to be fake — simply because, in the wake of the Inversion, who’ll be able to tell the difference?
Our politics are fake.
Such a loss of any anchoring “reality” only makes us pine for it more. Our politics have been inverted along with everything else, suffused with a Gnostic sense that we’re being scammed and defrauded and lied to but that a “real truth” still lurks somewhere. Adolescents are deeply engaged by YouTube videos that promise to show the hard reality beneath the “scams” of feminism and diversity — a process they call “red-pilling” after the scene in The Matrix when the computer simulation falls away and reality appears. Political arguments now involve trading accusations of “virtue signaling” — the idea that liberals are faking their politics for social reward — against charges of being Russian bots. The only thing anyone can agree on is that everyone online is lying and fake.
We ourselves are fake.
Which, well. Everywhere I went online this year, I was asked to prove I’m a human. Can you retype this distorted word? Can you transcribe this house number? Can you select the images that contain a motorcycle? I found myself prostrate daily at the feet of robot bouncers, frantically showing off my highly developed pattern-matching skills — does a Vespa count as a motorcycle, even? — so I could get into nightclubs I’m not even sure I want to enter. Once inside, I was directed by dopamine-feedback loops to scroll well past any healthy point, manipulated by emotionally charged headlines and posts to click on things I didn’t care about, and harried and hectored and sweet-talked into arguments and purchases and relationships so algorithmically determined it was hard to describe them as real.
Where does that leave us? I’m not sure the solution is to seek out some pre-Inversion authenticity — to red-pill ourselves back to “reality.” What’s gone from the internet, after all, isn’t “truth,” but trust: the sense that the people and things we encounter are what they represent themselves to be. Years of metrics-driven growth, lucrative manipulative systems, and unregulated platform marketplaces, have created an environment where it makes more sense to be fake online — to be disingenuous and cynical, to lie and cheat, to misrepresent and distort — than it does to be real. Fixing that would require cultural and political reform in Silicon Valley and around the world, but it’s our only choice. Otherwise we’ll all end up on the bot internet of fake people, fake clicks, fake sites, and fake computers, where the only real thing is the ads.
616 notes
·
View notes
Text
Remotely Controlled (revision 3)Part 1 - An Alien/Cyborg Sci Fi Novel
Remotely Controlled by Kevin Michael Kappler
Victorine, a government robotic firm, use convicts constructed for use a cyborg war enforcement soldier. To employ a “drone “Human army, to end a movement, that had started when aliens (like those from Witch mountain movies) reveal that all humans had originally come from their planet. We were not native to earth. We built star-ships. From the alien ship blue prints. To escape. The new world government knew we were close. They wanted to stop us or kill those fighting to finish and fly away. The escape prototypes blasted off. As We rushed from the Victorine onslaught. Faster than the speed of light. Blasting the engines powered by magnetic, kinetic, nuclear fusion plasma, and kinetically energized beams of laser light- we forged our way back to planet K-Nutrix. They designed Each escape craft from the Blueprints and schematics provided by the two brilliant planetary visitors. Most space crafts, which were remakes constructed on Earth, their designs individually customized to house the number of persons living in the builder’s family. The ships resembled small jet liners. Except, instead of long wings with large jets attached to them, the wings were shorter. Alike the old Space Shuttle by NASA. The Fusion Powered Magneto Laser Energized Plasma Engines were smaller. Almost cigar shaped. The two small reactors( as the main reactor was alike the current prototypes advertised as “small nuclear farm” units, refitted to become connected to a smaller Breeder - Plasma Converter reactor. Such converted the materials (within the spent fuel rods) of the first reactor and converted them into fissionable plasma. A 1,500 square foot room housed the particle accelerator which used the kinetically charged molecules to harness energies from the magnetic, microwave charged energy through a powerful laser (which combined its high temperature and energetically charged kinetic light) through the energy beam to achieve “faster than light” thrust. A “satellite dish” shaped collector, at the front of the craft, sucked or “folded empty portions of space” inward. Smaller ports, aside the Plasma kinetic Warp Engines, would provide a “sling shot” effect. Lowering the time to travel the space which was once void of any true content and go strait forward into the mass-filled portions of space. We built The first prototype after two years. When over 123,000 Humans from Earth, formed the Human Alliance Relocation Regimin. Or HARR. Henry Vicker stood ready to fight Victron Soldier inmate Roger minster to the death for the cause. Tram 17 Hit the skids to a slow, squealing stop, at the Corporate Rail Station in Old Lower Manhattan. The two aliens, from Planet K 35 (K Nutrix) Step out of the second car to attend a local Astrological/Alien Encounter’s Meeting. In order to express their proof of where the Human race originally came from. Such wasn’t Earth. Blasting through the Victron barricade, Henry Vicker and Robert Schmall pilot their newly built craft. Out of Earth’s atmosphere and starting a few hundred light year ftl trip to planet K Nutrix Robert Schmall was an avid inventor. A very gifted artist with electronic repair hands like a surgeon. In his early teens, Robert constructed an energy rifle out of old microwave and radio parts, fashioned together a working, burning laser pistol, and built computers from scratch. He was busy testing his maned drone (which he had just built in 2017). This got the attention of the uprising leaders of the Human Escape Legion. A local Television Scandal News Service, “Get the Dirt or GTD” filmed and air Schmall’s flight as a piece concerning “crack-pot inventors.” “Air Born Craze” The two Human-Aliens, from Nutrix (who were the leaders of the huge Earth Movement to prove Humanity’s real planet of origin and help provide the supplies to help them to create vessels to speed them back . (As Nutrix was peaceful, cleaner, and has never waged wars or lived outside of peaceful coexistence), caught glimpses of Ned Peezles’ Spot on the Scandal program and made Robert Schmall a Recruit. Orion. From planet K-Nutrix. Levitating and projecting planets and scenes in the hopes, that us fellow humans, will understand and learn, that we were not of this Earth. They brought us to the Earth., our arrival dated thousands of years ago. They then forced humans to different severities of labor and were the alien’s prisoner slaves.To another alien race. The reptilians. Assistant leader of the Nutrix Alliance of Human Relocation (nahr) as it would become re-organized and become renamed. Xion Luxe, known (soon) under the alias of Jeffery Jazz, is a 300-year-old cyborg. Having the brain of a Nutrix Human and the body of a robot–his wisdom and knowledge has no boundaries. Cyborg and human machine / brain controlled machines are steady technology. Dr.Victor Ramez has been working on half human half cyborg for over ten years. Controlled human soldiers who could enforce whatever laws or fight any war that the government sees implementation for. They flew convicted Alabama Murderer, Alfred Simm, to a secret hospital in Virginia. Prepped and ready to go under further installation of cybernetic parts, Skunk Works, the brain child corporate entity funded by the Department of Defense, has funded his project.Dubbed “operation recycle and enhance(O.R.E) was now becoming a new army force. . Maned drones made the more feared army drones ,more elegant. This quad jet Hover van was the final project of Michael Stephens. The future partner of inventor Robert Schmall. Computer controlled defense army units were on the rise. Fear of the lack of human intervention and a machine takeover was filling the united states public. Programing and robotics were Stephens’ expertise. Starting an intervention program was what they contracted Michael to do by DARPA. K Nutrix Vulcar shuttle They found The alien craft outside Las Vegas. The authorities found no tracks and couldn’t trace what the aliens looked like or why they left their undamaged ship, parked. Out in the open along the dusty two-lane highway. Little did the men in Black know–the visitors’ telekinesis allowed them to travel without touching the ground. They had their orders and search, ahead of them, for the humans to start the relocation movement They were levitating like a genie on a rug. Floating swiftly to their first of many contacts.
Zinc Japan hotel The human relocation Artificially Intelligent protector unit Victorine Human Relocation Computer (or nicknamed the transport unit “The AI van.” The Nutrix Ancient Temple The Nutrix temple, accidentally discovered, unintentionally, by Indian miners from Cuba. was nestled in the mountains of the____________________________ Region. The Hieroglyphic messages were a little different from the ones in Egypt, but varied by simple shapes and simply symbol inconsistences. When compared, someone compared them to being the same difference as American English Versus British. The minors uncovered the massive structure while blasting the side of a Rocky Mountain area and the remains from the explosion’s leftovers, was the building, itself. The details of the steep steps… the razor accurate lines and computer-like appearing Hieroglyphics raining down the front doors made pushing, forward, inside – that was a hunger burning to unmask the mystery. Of a New Form of Civilization, freshly uncovered. Like a flash new pyrotechnic show at a rock concert, the hearts of the miners and scholars beat heavy and fast in excitement. Also, in fear. As the archaeologists studied the Temple, the Visitors from K-Nutrix were plotting their “origin confession” “proving” Humanity’s “Bastard” role on Planet earth. The Reptilian’s were a filthy, greedy, and perverted lot of Beings. They cast hundreds off their planet because of Cosmic Crimes. Slavery, murder, trafficking of other world species (just to mention a few)–thousands of years ago… They were forcefully exiled. Lacking the armies and the laborers needed for a resettlement on a distant planet, the reptilians had to first find slave labor. Passing along the K-Nutrix Planet, they flew down in their shuttles, collected, and captured Humans from Nutrix, for slave labor. earth was an uninhabited planet of animals and vegetation along the route when the reptilians were losing fuel and their weakened engines forced the reptilian crews to emergency land and resettle, here. The grays were smart, yet crude. Sexual and stuck in their own telepathic minds (as a collective community). The lesser of the two huge evil world beings. Earth was a Dinosaur ridden, lush, uninhabited, and virgin planet to intelligent life. The Reptilians would dominate this planet until the Human uprising of 3000B.C Aliens have been visiting our planet for years. Since the Egyptians helped build the pyramids and ever since we earned their interests exploding nukes during World War 2. The United States Army assumed too much credit for “advances in technology” which had historically and truthfully , where reverse engineering made such advancements , quickly, in Human Technology possible. Only through technological “donations” from the country’s alien connections. The Greys had been aiding the Government for decades. Exchanging whole ships and other forms and parts of machines or weapons technology for Humans to experiment upon, study, and use such findings to keep their own dying race, alive. The Aliens later, would return the Human beings. Such captured individuals, the Greys bound and commanded, by government - alien Contracts , would then become moved back in the locales in which someone had abducted them.. The test Humans. Back on Earth, test subjects were medically and mentally inspected for damages or injuries, treated and fixed up. They guaranteed subjects released, by the Greys to become released unharmed, with only their memories of the Alien encounters, erased, completely from their minds… As so the Grey’s thought. The aliens implemented A lot of the memory wipes, however, the alien mind clearing equipment designs were architecturally and physiologically functionally incompatible with Humans. Mistakenly, the Greys put into service, machines which could only “appear“ to erase a Human’s memory. These machines would give a HUman temporary amnesia. Someone designed such apparatuses To successfully Work with the Physiology and Brain Neuro pathways that only other Grey aliens possess and in which the machine, was Successful, only with compatible Grey Minds, to work on. Erasing criminal Alien’s memories of any valuable home world information that the prisoner could escape and share to rival alien armies, providing a vulnerability to the Grey’s Empire. The aliens mistakenly thought their brains were more “complex” because of having a “Telepathically Driven Communications system with their own race.” They never verbally spoke. They conveyed thoughts between Greys and Humans to communicate. Little did they know that we, when compared with the Grey’s Brain Anatomy, were genetically identical; however, we were far more developed, at our birth, as “telekinetically Advanced.” As with any language, we required instruction, real world usages and training, becoming more aware on how to tap into this “higher functioning.” Our brains were equal, if not more advanced, than the Greys’ Brains. We had shown such proof as we reverse-engineered their own technology. Right with the Grey soldier who had crash landed on our planet at Roswell Air Force Base in New Mexico. The memories of the individuals, who the Greys’ selected for their genetic experimentations and anatomy studies (by the alien doctors) recovered all the memories in which the Aliens were unaware could resurface. Such memories instantaneously became stored and protected, in files (like a computer’s hard drive). These memories our Brains quickly transferred all stored memories ,automatically .Restored and moved to the other side of the brain. The less dominant part used to help restore higher functions. Should the dominant side become damaged The Greys Brains were one huge lobe. With a smaller autonomically system Proportionally mapped out lobe, was right below the upper lobe. Their brains resembled Half a watermelon with a grapefruit underneath. When the United States Doctors dissected and studied the deceased Grey alien’s anatomy way back in the 1940s. Humans were exceptionally gifted intellectually and emotionally. However, their emotional side often hindered their higher learning functions of the mind. Because of the limitations of what scientific, art, or medical discovery We had just achieved - defying what definitions of logic our society defined as “fact or non-fact.Because of other scholars becoming mindfully bound to never rewriting “what was to be” or “wasn’t to be” future fact or fiction) our advancements were remaining, unuseful. As they lie in our minds as dormant. “. When no argument could disprove the once “iron clad logic defined,” we nearly blocked out the topic and selective forgot what the topic was even about. Along with trauma issues creating “selective amnesia,” our advanced minds could voluntarily “selectively” erase memories it deemed, “unneeded “or “avoidable” at will. Because of our psychological deficit which also helped us bridge the gap over logic to reason. Unlike a computer, we could leap beyond “logic” and “decide” if our own “routines” or “programming” should be continuate in processing, deleted, or rewritten. As we grew as a more advanced race (through years of mankind’s teachings, discoveries, and self-discovery) we grew into an arrogant, war-mongering animalistic spirits. Because of our “reasoning” being more “flawed” (as we allowed our instincts to become reprogrammed. As we need such instincts to avoid logic or emotion’s blunders, destructive intentions, and blindly moving to act. Rather than thinking - we would create larger scale world catastrophes, deadlier wars, larger famines, more geostrophic accidents, and many more brutal ways to murder than our original “logic” had dictated us to “not respond to.” Because of such logicless and less instinctive actions being made, we were destroying all in which we created, built, held dear, or the countries in which we founded, lived and fought for. All were being destroyed as "actions, or reactions to” such incidents or “Challenged Events” would lead us down the road as animalistic driven and prehistorical hunting creatures. We were born into this galaxy as advanced and brilliant thinkers. To control our powerful Animal urges and place before them, the logical and more practical redeterminations of such urges, to work.We then were more organized, in thought and spirit. Organized between ourselves and other Human Beings, who inhabited parts in our living spaces, we could then, more peacefully, plan, discuss, and compromise past problems and arguments. So we can peacefully coexist and hold true to our sentient and more gentle ways of ruling our emotions and our lives. The original Human Rule of Thought - (Compared with Gene Roddenberry’s Vulcan Alien Characters of Fiction), “Logic determines our survival. While emotions place damage to it. We need to ‘learn how to suppress our primitive Animalistic emotions and allow our race to use ‘Logic for Civilization, ‘ as our guides.”
The Grey Aliens (who oversaw the exchange of technology for humans) reported such findings of us being a more intellectually superior being, as us Humans were to the Greys. In actuality. Almost ignoring the logic that narrates “however destructive and deadly, advanced brains (that might exceed their own in physical functioning) could become- we (as highly intellectually capable beings, must never forget to always remain planted… with our minds not wondering because of primitive ideals.” The elders of the Grey Political Order Counsel, from their Planet X-Zenon, (over 2 light years away from Earth) became alarmed by such scientific results of the Human brain studies, that they once contemplated taking rule, over Earth, to stop ourselves from self and galaxy annihilation. Although the Elders contemplated gathering an armada of ships to send out to Earth (to start the coup) The fear we were outnumbering them, already on Earth, their species dying on their home planet because of scientific advancement and alteration of the Alien Genetics of their Offspring, unborn, lead to infertility and reproductive handicaps. They needed a solution. We were the solution. However, the Greys knew of our manipulative, psychological warlike strategies and feared that the Humans could rise above them and enslave, or kill their whole race. There were fewer Greys on their home planet, then in Russia (as a country size in a whole). Even with their “advanced technology,” they knew that once we figured out our telekinetic capabilities and also other psi abilities (which we’ve suppressed by will for hundreds of years), we would become even more powerful than they. We had taken the technology that the Greys had given us. Which they had a law governing the prohibiting of expanding technological designs (once developed) and we extended the function and usage of ALL items of Technology. The Velcro bands, the protective fabrics, the unbreakable metals and glasses, their propulsion systems, and communications systems (involving brain “thought and telekinesis amplification and transmission. Recording of dreams and thoughts.“(We took some of the simplest Grey Technology and we made it more “advanced and improved). Sometimes we had gone too far with this process. Nuclear fission and bombs were the main example. it had known The Grays to use magnetic energy, hydrogen space gas scooping and ignition for propulsion, and their sound wave anti-gravity hovering propulsion engines to make their vehicles work. They would store kinetic energy, or form of particle fission accelerators, to store and create power for the long hauls, and shout cuts in space. Their crafts were disc in shape because of the aerodynamic efficiency of the design, the movement of their engine’s magnetic components to rotate at quick speeds to change the gravity from zero to heavy, and to project the fission-sped particles from the bottom of the ships via molecular particle accelerators built along the edges of the disc of the craft. A form of “warp drive.” Gene Roddenberry, an earth soldier, scientist, and famous story writer learned of this process and used information, which he had learned from it -for books he had written. Science Fiction Novels of Humans “going on A Star Trek To Discover New Alien Worlds and Go Further Than Any Man Had Ever Gone Before.” The government forbid him from disclosing, to the public, such findings of technological research successes. Fearing that the “enemy nations” might send spies or have had spies in our country to steal and use such high-powered technology to enslave or wipe out our own nation. The greys knew that us Humans were brutal fighters, dictators, and sometimes power-hungry entities and tried their best to invent “cloaking devices” to make their presence unknown to us. While running survey missions or abducting humans for their genetic species saving research trips. However, even in the 1940s and 1950s, the Greys assumed we’d still be far too primitive to see past their “mirror and light disguises” and never figure out that we were being watched. All technology has its drawbacks. And the Grey’s holographic, light adaptation, and rotating mirror projection systems had signs of visual defects. The weird lights, which fighter pilots had seen in pairs or in numbers, were in fact the lights beamed from the projectors and into the various machine parts – in attempts to (like a chameleon) become “part of the scenery.” As we figured such processes out, to perfection, we could target such faults and capture whole ships (with crew) without firing a single missile. We would use energy weapons and Energy Magnetic Pulses (like what the Greys used as weapons and propulsion) to cripple their crafts and force their vulnerable alien bodies into submission to land and surrender. When the aliens from Planet K-Nutrix discovered where their lost relatives crash landed centuries ago, figuring out our location and layout of nations during the 60s and present – being the “original Humans” or “Nitruxians,” they could land, hide their machines, and blend in with us to learn how to adapt and how to find their lost links. What they discovered filled them with hope. We were their missing relatives, genetically enhanced by the Reptilians’ for speed, strength, and higher intellects for slavery…occupying and controlling a distant world that equaled almost a half and two-thirds of their own planet population. They had realized, because of such genetic modification by the Reptilians’, that we would have to be taught how to cope with the aggressive, animalistic properties or “deficits” because of such higher intellects. The Reptilian race way far more intellectually advanced than the Greys in every aspect. They were a lot more like Humans in hand structuring, muscular and stance, and were stronger fighters. While the Greys tried to fight within the aspects of defense, the Reptilian Race were not only fighters to conquer whole planetary systems, they were shrewd businessmen and ladies. The species were cunning, like the Humans, they knew how to adapt technology and even medical genetics to better their causes and species. Similar in theory to the Human Simien to Modern Day Human, the Reptilians’ were rumored to have crawled from a lake as huge Alligator-like 4 legged reptiles (as found on Earth), however, on their home world of X-B3 – it was a humid, jungle ridden, and bug swarmed planet. No deserts, no snow-laden areas, and few mountainous regions. As the reptilian race evolved, they grew to stand upright, the front two paws became their five fingered hands, and their hind legs became their legs and feet. The tail also fell off, however, unlike most Earth reptiles who lay eggs to bear their young, Reptilians’ give normal “Human-Like” births. However, 13 months was their normal gestation period before giving a healthy Reptilian Birth. They ruled the Government of X-B3 by two dictators. The High Priestess, Drunix Larg family members or “heir to the High Governing Priestess Thrown” and the Front King Alinx Frednig “Base Level Governing Male Thrown Heirs.” They considered female Reptilians’ smarter, more patient, and very much the caretaker for all she had in her family. The males were classified as being “lower in class” because of their horrible temperaments, lack of patience, war like obsessions, and something regarded them as “less intelligent.” These species of aliens knew how to adapt to ANY environment and survive. That if you hacked off one of their limbs, unlike Humans, they grew the missing parts back, in their place. Unlike the Greys, who were purely telekinetic in communication, the Reptilians were both. With one another, for privacy and secrets of high government and family laws; they communicated with Telekinesis. A Female was the courier, and the male was the “Legal Note Bearer.” Taking own notes, from across the planet, as the Females pushed the notices through the males mind. Instincts took over, and they transcribed whole doctrines – Legal State and Legal Family Bodies in such a manner. Such had worked for thousands of years. Reptilian Scholars would later know the books teaching Human Slaves as the “Books of Secrets -Power Balance and Life Structure.” Their writing was also hieroglyphic. In nature, almost like the Aztecs and Ancient Egyptians. We discovered only a small variance in what they used pictures in their languages in the late 1970s. It was after another Grey attempt to abduct Humans. However, this alien species got discovered after he tried to steal the forbidden “Book of The Spirit’s Language” (from the sacred Reptilian Library) when a “Legal State Male Law Enforcer” stowed aboard his vessel and forced landed the alien spacecraft. The Hanger 18 issue of 1981 was when the spaceship landing, became detailed in research. Facts lead to the craft being programmed, by the alien pilots, provide a “controlled crash landing to Earth.” Scientists in the mid-1990’s, refiling the transcripts from this crash investigation, discovered that the libraries on the spacecraft that were supposedly from a Humanoid Type Race, was in fact a stolen Reptilian Fighter Craft. The one the Spinx Fer Grey alien tried to used to smuggle the ancient texts in and also flooded the computers with contents from the other sixty-two copies of the one thousand page Holy Doctrines from the Reptilians’ “Sacred Hall Of Heaven’s Light.” The Reptilian Commander “Low Base Legal King Thrown Heir” sabotaged the vessel by dumping toxic chemical beakers over, to create a deadly gas. Killing the two “Humanoid Genetically Altered Physical Appearances (a disguise for the Grey Pilots) and shot out the airlock in a jet pack-equipped pressure suit. Just before landing, the Reptilian King changed the clues (in the original computers) so that it appeared if Human-Like Beings were monitoring Earth’s signals and returning to the planet to investigate the progress of their genetically identical cousins back on Earth. Reptilians’ brought the Humans to Earth from K-Nutrix. As the Humans on the home world were peace-enforcing, scientifically minded, and technologically advanced telepaths sought as intelligent slave hands for the Reptilians’ who wished to mine precious metals, resources, and set up another “satellite regal center” among the vegetation in the ancient area of Samaritan. The Samaritans were the first genetically altered K-Nutrix Humans to form a rebellion to their slave masters and vanish them back to their home world. However, as slaves, the ancient Humans got taken care of well. Lovingly in fact by the Priestess of High Law (on the satellite city on Earth.” The Reptilians’ had a strict Regal Law prohibiting the misuse or treatment of slave labor (as they were considered “precious gifts of living tools” as “shined down on the Humans, for the Reptilian Race’s Living Aid Spirit Tools, as anointed by the “Holy Aid of The Eternal Spirits(priests), by their “Reptilian Eternal God Spirits.”). According to the Reptilian Laws, (which were also part of their religion), Humans were low in intellectual, identity, and being-advancement levels; however, the scripts enforced strict education of such “spirit Tools(Human Slaves),” Healthy Keep and Medicine for their Spirit Tool, and “Technology teachings” (only to aid the Reptilians’ in helping the Humans build machines (and tools to make their labor tasks, less dangerous or less in burdens,) while working their assigned Family Kingdom Labor Tasks (everything from washing clothes, building new homes, refurbishing relics and ancient books, and also providing the Kings and Priestesses(of their assigned Reptilian Family Kingdoms), their “Royal” Toilette and Bathing Services). On Earth, they used the Human “Holy Spirit Tools to make the bases, Castles, and Ancient Energy Manufacturing Plants, and Administration buildings. It housed them in long, luxurious tents filled with oils, furs, and bedding. Inside the Royal Hall of The Eternal Spirits”. (alongside of the main Castle. About the size of a modern-day large scale 4 floor army barracks). Each living quarters tent had twelve beds. There were 1,000 Human Spirit Tools in Total. At first, the Humans looked up to their Slave Owners as “gods” and worshiped them with temples (pyramids) - lined with gold, beautiful sculptures, and stories of their greatness and history along the halls leading to the most prized mummified Reptilian Remains. Coincidentally, each Reptilian King or Priestess buried or “mummified in their golden tombs,” had their most faithful Spirit Tool Slave, Buried alongside of them in the same sarcophagus. Since the reptilians had hollow bones and scales, even when mummified; after thousands of years lying untouched and naturally degrading over time, the bones turned to powder. As did the scales. Only the crown, Royal Kingdom Jewels, and the Royal Crown on their Spirit Tool Human’s Heads, and lastly the body of the Human, lie beside the ‘Now Invisible Master’s Body,” would lie intact. Earlier archeologists attributed the extra Jewels and Crowns as “Gifts to the Pharos and their Gods.” Little did they know, these were the spaces which marked the final resting space of the Reptilian Ancestry. History of Mankind’s TRUE Origin. When the Egyptian and Aztec Hieroglyphics compared with the symbols as noted as the “Historic Origins of Humans” (as left in the stolen Reptilian Space Fighter Craft by the Thieving Greys), it was then after the Spring of 2020, when the Humans discovered the whole truth. Pieced together by all the information got from the ancient writing on the walls of the Pyramids and also from the printouts from the Starship’s Computers. We were still “not of Earth Origin,” however, we were not monkey-mates of aliens looking to reproduce. They smuggled us Humans, from another world. Trafficked by the Great Leaders of Business and the Morally Upper - Classed Slave owners. Those of Whom planted our species, on the Earth, and helped to start another “Human Parallel Life Race,” here on Earth. Religion, crude governmental imposed laws (based upon religion rules and fear of the unknown) and for centuries – we trained our minds to erase and inhibit all traces of advanced mind abilities. The governments were all organized alike the Reptilians who had enslaved us on Earth , centuries ago. The rich drew in followers and claimed rights of power because of “gold influence” and “truth-sounding ‘Speeches of brainwashing propaganda.” We defined “what society needs to be,” “what it has to be, “and who is acceptable and who is not,” We based our laws upon perceptions influenced upon religious influence, personal perceptions on “what is wrong and what is right,” based rules upon “parental teachings and ill-practiced emotional and physical disciplinary practices” and also “emotional conditioning based upon life’s interactions.” Such reasoning to avoid the “extraordinary, “Avoid the unknown,” “Discredit the scientific facts which conflict with personal religious and personal life views,” “denying witnessed events as ‘Mental weaknesses-’” all were due to our yet “readiness” to reach a thinking point of “acceptance” of what is or was above our logic( defined upon ancestors who were right, but, they were “still locked into a one way one answer” unlogical ideals that, until ready to accept a “correction or admission to another addition or explanation of our rightful logical start” It doomed us to remain on the same “looped generationally evolutional track” until we could learn “to switch to the endless tracks” of expandability. The alien visitors from K-Nutrix grew in a society well more advanced than our own. The world in which they grew up in and instructed why ideologies, in which no “one big government ruling body” or “Country Governmental Systems-“ they grew up in a unilateral, equal leveled, worldly “order” who drew their laws upon expandable theories and disciplines .That of which are based on human “understanding “ and “discipline to research opposing theoretical points of view” and who, how, and at the moment of action our actions “did and would affect the parts of the world “ as in “cause and effect,” “emotional and physical damages to self and others” . All of which understood as “reaction” responses to interactions in the moments of excursions and we then trained our Human minds to “never react upon emotion,” however, to “determine what logic should set aside in their place . To help the emotions become processed and help to bring about Self Beneficial and worldly actions, responses, and logic rules” to benefit the self and also the world around them.
1 note
·
View note