#if anything it makes them more heroic/villainous
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Kill the notion that Star Wars needs to step away from force users. I donât know about you, but I love to see space wizards fight with glowy swords. The only thing that needs to change is the good/evil dichotomy of the Light and Dark sides of the Force. Give us a show about a Padawan who tries her hardest to be a great Jedi so she buries her emotions so deep within herself that she loses herself and becomes complacent with Jedi/Senate corruption and turns to the dark side to reconnect with herself and rediscover what made her want to be a Jedi in the first place. Give us the story about a child whoâs sibling is taken by the Jedi so they ally with a Sith to break into the Jedi Temple and rescue their sibling. Give us a movie about a Dark Lady of the Sith and her apprentice defending their home planet from being absorbed into a sector of the Republic where their historical oppressors would hold their seat in the Senate.
All those stories could feature epic clashes between Force Wielders without contributing to the perceived stagnation of Star Wars shows featuring Jedi and Sith.
#star wars#the jedi#the sith#the Force#I will never forgive Disney for canceling the ONE show that seemed to be doing this#adding complex characters and interpretations of the Force does not make Luke less heroic or Sidious less evil#if anything it makes them more heroic/villainous#Luke isnât heroic because heâs a Jedi heâs a Jedi that chose to be heroic#Sidious isnât evil because heâs a Sith heâs evil because he took an extremist interpretation of the Sith Code to justify tyranny#to me the Sith Code is all about getting in touch with oneself and resisting the boxes society tries to shove you in#through strength I gain power/through power I gain victory is the only line that can be interpreted to justify might makes right#but immediately after it says through victory my chains are broken/the Force will set me free#how Iâm the world does that justify oppression and tyranny#itâs literally breaking away from societal expectations#and Qimir understands this#he just wants to love Osha and use the Force without being hunted by the Jedi#does he do bad things like murder? yes but when the government wants to kill you for your religious beliefs you canât be a perfect victim#but he also does good things like helping Mae after the death of her entire family and keeps Osha safe and loved after she killed Sol#I need more Sith like him because he gets it#Dooku I think got it for a while before he was twisted into villainy by Sidious
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Itâs really fascinating to compare the way Agatha handles the Heterodyne Legacy compared to her father and uncle. Because these are the two known generations of âHeroicâ Heterodynes after a long, long legacy of the Heterodyne family being known primarily as Evil Bastards - but they have such a totally opposite relationship with that villainous legacy.
Bill and Barry grew up deep inside that Evil Heterodyne Legacy and know all about how truly rotten it really is. Their father was an Old Heterodyne to the bone and an Extremely Reprehensible Human Being. Like, not just Cartoon Evil Overlord stuff - according to the Novels, he forced Bill and Barryâs mom to marry him by threatening her family. And he tried to kill them because they werenât evil enough to his tastes.Â
And when their mom killed him to protect her sons, the Castle killed her in retaliation. The very manifestation of the Heterodyne Legacy has cost them their beloved mother who just saved their life. And all of this in addition to the fact a non-evil Heterodyne was really an unthinkable concept when the Boys started - meaning they had to work extra hard to distance themselves from their family if they wanted anyone outside of Mechanicsburg to trust them.
And Heterodyne Boys worked very very hard to prove to the world that theyâre not monsters. Both to fight off against the constant suspicions that they were monsters, and because they most likely wanted as little to do with their fatherâs legacy as Spark-ly possible. For them the Heterodyne Legacy was mostly kind of a Curse, the thing that tormented their mother and killed her and almost killed them, the thing that makes people wary of them.
And as such, they distanced themselves from anything thatâs even remotely to do with that old legacy of monsters, from anything evil or scary or messy or ugly. Much to the chagrin of the Castle, the House of Heterodyneâs many other monsters, the Jager Horde Mechanicsburgâs proud Evil Minion population and many others who felt abandoned by them for the sake of PR.
Then thereâs Agatha Heterodyne. And itâs not just that Agatha grew up in a post-Heterodyne-Boys world where the general populace associates the family name less with evil barbarous mad kings and more with good-natured heroism. Where even those who remember the Old Heterodynes are at least willing to give her the benefit of the doubt. Where even those who would like her to be like the Old Heterodynes are at least willing to give her some wiggle room to express herself....
It is all of that, but more importantly Agatha didnât grow up as a Heterodyne at all.
She grew up as Agatha Clay, with the Spark-Suppressing Locket that dulled her mind and made her a miserable klutzy mess who couldnât do anything right. She grew up hating the constant feeling of being powerless.
And discovering that sheâs a Heterodyne came up⊠pretty close to realizing sheâs a Spark, and both of these revelations gave her a certain kind of Power that she never got to have before. She is now both a powerful Spark and a powerful political player in this grand Europa political chess board.Â
And as much as she has the same heroic values and upbringing as the Boys did (courtesy of Barry and the Construct Duo), not growing up so up-close-and-personal with the worst consequences of the Old Heterodyneâs evil means sheâs not as immediately repulsed by it like the Boys were.Â
She encountered all of these old monstrous pieces of the Heterodyne Legacy - the Jagers, the Castle, Mechanicsburg, even just the fear her name can put into peopleâs hearts - not as the Evil Legacy Forced Upon Her. But stuff that was taken away from her, and she had to earn back. And in a world stacked so heavily against her, so determined to rob her of her agency and newfound sense of power, these things represent the assertion and security of her power.
For the Heterodyne Boys, the worst thing they could ever imagine being was monsters - like their father and the rest of their family was. For Agatha Heterodyne, the worst thing she could imagine is being powerless again. She would take being seen as a monster a thousand times over being condescended and ignored ever again.Â
Being seen as a monster isnât actually all that bad at all, she discovered.Â
All of these things together make Agatha not quite the second generation of Actually Heroic Heterodyne or just another link in the Old Heterodyne Legacy - but another new kind of Heterodyne altogether. One that can both retain a moral code and embrace the familyâs monstreness at the same time.Â
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MHA boys reaction to finding out after the final war that their s/o became wheelchair bound and became a teacher after the war ended.
~Izuku Midoriya~
When Izuku first learns that his s/o was badly injured in the war and can no longer walk, he would be absolutely devastated. Seeing the person he loves in so much pain, and knowing they sacrificed their mobility fighting alongside him, would tear him apart with grief and guilt. He'd likely break down crying and apologizing profusely for not protecting them.
But once the initial shock passes, Izuku's compassionate and supportive nature would quickly take over. He would do everything in his power to be there for his s/o during their recovery and adaptation to life in a wheelchair. Izuku would constantly encourage them, telling them how incredible and heroic they are for all they've done. He'd be endlessly patient, helping them with daily tasks and pushing their wheelchair without complaint.
At the same time, Izuku would make sure not to coddle or pity his s/o. He knows how strong and capable they are. So while he offers help, he'd also give them space to figure things out and maintain their independence as much as possible. Izuku would cheer on every milestone as they learn to navigate the world in new ways.
I imagine Izuku being so proud when his s/o takes a job teaching at UA. Using their skills and experience to help train the next generation of heroes is an amazing way for them to continue making a difference, wheelchair or no wheelchair. Izuku would brag about them to everyone. On tough days, he'd remind them what an inspiration they are to their students.
Overall, this tragedy would only make Izuku love and admire his s/o more. He'd stand by their side unconditionally, being the steadfast pillar of support they can always count on. They would grow even closer through this challenge. To Izuku, his s/o will always be his hero, no matter what.
~Katsuki Bakugo~
Initially, Bakugo is filled with rage and guilt. He's furious at the villains who hurt his s/o so badly, and furious at himself for not being able to protect them. He may lash out or seem angry at first, but it's masking his devastation and self-blame.
Once the initial shock and anger fades, Bakugo becomes fiercely protective and supportive of his s/o. He's determined to be there for them no matter what as they adjust to their new circumstances. He helps them with physical therapy, getting their home accessibility upgraded, and anything else they need without complaint.
Bakugo is secretly very proud that his s/o has taken on a teaching role at UA to help train the next generation of heroes. He knows they have a wealth of experience and wisdom to share. But he grumbles that the "damn kids better not give you any trouble or they'll have to answer to me."
When his s/o has hard days and gets frustrated with their physical limitations, Bakugo is quick to remind them that they're still every bit the incredible hero and person they've always been. "You think a little thing like a wheelchair makes you any less amazing? Don't be a damn idiot."
Bakugo makes it clear to everyone that NOTHING about his love and respect for his partner has changed. He shuts down any pitying looks or comments immediately. His s/o is still the badass he fell in love with and he won't let anyone imply otherwise.
On the anniversary of the day his s/o was injured, Bakugo is always extra attentive, planning special things to show how glad he is to still have them by his side. He knows things could have turned out much worse and he'll never take their presence for granted.
Overall, in the end, he loves them for who they are no matter what.
~Shoto Todoroki~
When Shoto first learns what happened to his partner, he feels a mix of deep concern, sadness, and anger that they were so badly injured. Even years later, remembering the moment he found out still brings back those painful emotions. He wishes more than anything he could have protected them.
At the same time, Shoto is incredibly proud of his S/O's bravery, sacrifice and strength. They put their life on the line as a hero, just like he did. And now they are channeling that same heroic spirit into inspiring and guiding the next generation at UA. Shoto has endless respect and admiration for them.
Shoto makes sure to be there to physically and emotionally support his partner as much as possible, especially early on as they adjust to using a wheelchair. He helps make their home fully accessible. If his S/O is self-conscious about the wheelchair, Shoto reassures them that it doesn't change how he feels at all - he loves them unconditionally and their chair is a symbol of their courage.
When he visits them at work, Shoto loves seeing his S/O in their element - skillfully navigating the school grounds and classrooms, captivating the students with their hard-earned wisdom and experience. The students look up to them immensely. Shoto teases that they're everyone's favorite teacher.
In private moments, Shoto makes sure his partner knows how much he cherishes them. The war took a heavy toll on them both physically and mentally. But supporting each other and building a life together has brought hope and light back after so much darkness.
Overall, his S/O inspires Shoto to be a better hero and person every day.
#MHA#mha headcanons#Headcanons#my hero academia#My Hero Academia x reader#My Hero Academia headcanons#Izuku Midoriya#Izuku Midoriya x reader#Izuku Midoriya headcanons#Izuku#Izuku x reader#Midoriya x reader#Izuku headcanons#Midoriya headcanons#Katsuki Bakugo#Bakugo#Katsuki Bakugo x reader#Katsuki Bakugo headcanons#Bakugo x reader#Bakugo headcanons#Shoto Todoroki#Shoto Todoroki x reader#Shoto Todoroki headcanons#Shoto x reader#Shoto headcanons#Shoto
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I feel like the way I think about Ludinus Da'leth is like...the Anti-Vespin. There's the basic actions they performed - both unleashed something long-sealed, but Vespin Chloras intended to destroy what he perceived to be a sealed danger, and Ludinus is using Predathos as a weapon. However, what strikes me is how the two of them have acted so far towards other mortals rather than the existential threats they've tangled with.
I suspect Ludinus is bringing in Bells Hells not because he expects them to join him, but because he really, really wants someone to validate his plan that is ultimately just a monument to his choice to wallow and make Exandria worse for it. No one likes him. He's not Ruidusborn; he can't commune with the Weave Mind and the Reilora the way others can. Liliana is in pretty deep but she's wavering, Zathuda resents him (and it seems to be mutual) and Otohan's dead. The Assembly is crumbling and the Empire's not doing well either, and the world has to an extent united against him.
Vespin chose, in his brief moment of clarity after he had unleashed the Betrayers and lost himself, to do what he could to improve Zerxus's lot, expressed anguish and remorse for his actions and his legacy, and said that he hoped the Ring of Brass would be given more grace by history. He was willing to accept the title of villain, despite being something much more complicated, because in the end he understood that giving the world a chance to survive was far more important than clearing his own name.
Ludinus, on the other hand, is fighting against historical strawmen. His resentment towards the gods is just that: a burning resentment. He could have left his mark by rebuilding post-Divergence Exandria. Instead, his legacy is one of rot, war, hatred, and corruption, from Molaesmyr to the War of Ash and Late to the Bloody Bridge. He could have been an architect of the modern age for the better. He could have tried to revive Aeorian magic and culture, and, as I've discussed, potentially even the people. He instead focused only on a centuries-long goal of destruction out of sheer spite.
Vespin was willing to shoulder any insult, deserved or not, for the rest of eternity because he understood it was less important than doing whatever he could in the few moments he had to mitigate harm. Ludinus is willing to destroy anything to retaliate for an insult.
Ludinus is livid about being robbed of an age he never got to see by the gods; and quite possibly, with the destruction of Molaesmyr, killed some of its last survivors outside exceptions such as himself. He claims to hate the gods' uneven blessings yet his alliance - and reliance - on Ruidusborn sorcerers has always made it clear that was a lie. And none of this will bring back the world he lost, and indeed, may very well set society back further.
He will tear everything apart out of hurt feelings and a desire to be correct when he could have left a shining legacy. It is the opposite of a heroic sacrifice; a petty, small self-destruction. I think he wants Bells Hells to tell him it was worth it. And I don't think they will.
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"It's quite adorable, really." The villain's index finger followed the brim of the glass in lazy circles. They let their gaze wander to the wine and then back at the hero.
And the hero couldn't help but stare. Stare and pray.
Their hands were icy.
"Your invitation, I mean. I didn't know you were interested in going on a date with me," the villain said. Their grin reached from ear to ear and the hero couldn't help but stare at the villain's delicate fingers around the wine glass.
"I wouldn't consider this a date."
"I would. Food's fantastic."
"...it is." The hero stared at their own plate. They had mostly shoved food from one place to another, barely being able to get anything down. It seemed like guilt needed them to starve to make up for their actions.
"You look a little down," the villain said. "Shouldn't we be celebrating? This will probably be the first and last time we are agreeing on something."
There wasn't going to be a first time.
The villain raised a glass and the hero only nodded, mirroring their enemy's action.
"To us," the villain said.
"Uhm...to us, yeah."
"To Gods amongst humans."
"Oh..." The hero didn't repeat that but they put on a fake smile they deemed to be very convincing. "Of course."
Without much further ado, the villain let their glass clink against the hero's. It was quite a pleasant sound.
As so many times this evening, the hero watched their enemy take a sip. They clenched their hands into fists but all their nervousness, their nausea and their anxiety was for nothing - the villain simply smiled and set their glass onto the table.
And the hero continued to sweat. They didn't know why fate was torturing them like this but they hoped, truly hoped it would pay off.
"You look very lovely, if I am allowed to say that."
"You're allowed to say whatever comes to mind," the hero said. The villain raised a lazy brow.
"Is that so?" They took another sip.
And the hero didn't quite understand. They had put enough poison into the villain's drink to kill an elephant.
"Of course. I've always respected you for your honesty."
The villain smiled lovingly.
"I'm afraid I can't say the same thing about you," the villain said. The hero swallowed. They could feel cold sweat run down their back. "You've always been a little liar. No matter how heroic."
"I never...I wouldn't..."
"This wine, for example." The villain raised the glass and the hero was ready to drop dead on the spot. They knew. They knew about it. They were going to kill the hero right here. With everyone else in the restaurant. "You told me this is the best they have but...darling, it's really not that good."
The hero let out a nervous laugh.
"Oh, did I say that? I...I'm not really an expert when it comes to quality. I just...eh, I just drink whatever, honestly. And I liked this one the last time I was here, so I thought you might like it? Maybe?"
"That's very considerate of you." The villain tilted their head as if the hero was an adorable animal they didn't know if they should pet. "But you chose something else to drink?"
"I wanted to try something else. I like, you know, experimenting."
"Oh? Cheers, then."
Once again, they let their glasses bang against each other and before the hero could say anything, their enemy downed the drink.
Had the hero messed up somewhere?
"That reminds me..." the villain said. "Cheers is skÄl in Swedish. Isn't that funny? That's exactly the same word for bowl."
"Oh, I didn't know that," the hero said. They tried to smile but it was increasingly more difficult not to worry about being cut into pieces right here at the table.
Suddenly, the hero could feel the villain's foot on their bare shin, teasing them as if they were two lovers under the table.
"Do you know why?"
"...no."
"I heard somewhere that vikings used to serve their drinks in bowls," the villain said. They smiled sweetly. "And when their bowl banged against the other's, their drinks would mix. They did that to make sure the other wasn't poisoning them. It would be quite bad to have some of that poison in your own drink, wouldn't it?"
Holy shit.
"I..."
"But that's just a silly story I've been told. Dunno if it's actually true." The villain shrugged and leaned back in their seat. However, that didn't mean their teasing under the table was less significant. In fact, it felt a little too scandalous.
"I think I have to use the restroom," the hero mumbled. Their heartbeat was completely out of this world. They knew their heart was going to jump out of their throat any second now. "I'm sorry, I'll be back in just a second..."
The hero stood up, nearly knocking over the table.
"Wait, darling. Come here first." The hero did but they didn't expect the villain to grab their jaw and pull them down to their eye level gently. They turned the hero's head in their hand as if the hero's head was some kind of toy until they could whisper into the hero's ear. "Remember not to use any poisons I am immune to next time. But like I said. It's quite adorable. I enjoy your company."
They pressed a soft kiss to the hero's cheek.
The hero could barely walk to the restroom.
#yes yes I will be back to requests dont worry#writing snippet#heroxvillain prompt#heroxvillain snippet#heroes and villains#hero#villain#hero x villain#heroxvillain#poison
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. Itâs not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc.Â
Instead, the primary villain of the first arc of the campaign should be your partyâs boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villainâs goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
âGee, everyone knows lord Heldred swore revenge after being banished from the kingâs council for dabbling in dark magic. I donât know WHY he has us searching for these buried ancient tablets, but I bet itâs not goodâ
Next, you need a manager, someone whoâs a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency⊠anything that keeps the antiheroes on the managerâs leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:  The party arnât going to be rewarded when the boss-villainâs plan goes off, the manager is, but the managerâs usefulness to the boss-villain is contingent on the work theyâre getting the party to do. This tension puts us on a collison course to our first big narrative beat: do the party get tired of the managerâs abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villainâs favor?Â
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like.Â
As for designing those adventures, youâll doubtlessly realize that since the party arnât playing heroes youâll need to change how the setup, conflict, and payoff work. Theyâre still protagonists, we want them to succeed after all, but we want to hammer home that theyâre doing bad things without expecting them to jump directly to warcrimes.Â
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities. This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like). Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures.Â
Dog eat dog: Itâs sort of cheating to excuse your partyâs villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that weâre not going after this secondary group of outlaws because theyâre bad, weâre doing it because theyâve either got something the boss wants, or theyâre edging in on the bossâs turf. This sort of plotline sees the party disrupting or taking advantage of a rivalâs operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an âUp to no goodâ plot where both groups of miscreants need to step carefully without alerting an outside threat.Â
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force thatâs a threat not only to the bossâs plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future. Â
The double cross: In order to get what they want, the party need to âplay alongâ with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act canât blot out.Â
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter whoâs being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguyâs teardowm on fallout 3âs morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s âedgeâ and 00s âgritâ coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
Art
#dm tip#dm tips#writing advice#evil party#drafting the adventure#dnd#d&d#dungeons and dragons#blades in the dark#ttprg#pathfinder
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Epiphany
Pairing: Shinsou Hitsohi x Reader
Summary: Shinsou wasnât as good as he thought he was
Word Count: 604
Warning: Smut, noncon, brainwashing
Minors DNI
Shinsou Hitoshi was a good man. He was a hero.
He spent his entire life fighting tooth and nail to prove just how worthy he was of that title.Â
He ignored everyone who told him he had a villainâs quirk and he didnât give up when he was put into general studies, being the only one in his year to manage to successfully transfer into the hero course.
He had teachers and friends that recognized him as a good personâ even the media praised him for his efforts and successes.Â
He had been such an intrinsic part in aiding the war that took place back in high school and yetâ
You still didnât trust him.
Shinsou Hitoshi has only ever wanted two things in life. To become a hero and for you to finally notice him.
Heâs confessed to you so many times throughout the years it was downright pathetic. He should move on, he knew he should have a long time ago. But you were just so sweet and soft, the opposite of what he had to deal with on a daily basis. And with your families being friends, he never got enough of a reprieve from your presence to even attempt to move on.
And now you had a boyfriend.
He wasnât a hero but still, Shinsou could tell he was a good man that looked at you as if you hung the stars in the sky.
It was still a new enough relationship when you brought him to the party his parents held that he could imagine it not lasting very longâ so many things could happen between now and the next time he saw you.
But then your sister was getting married two months later and you were still together.
Shinsou wondered if all heroes had breaking points. It was hard to imagine with all the noble acts heâs heard his favorite heroes do that any of them could do anything so vile that would make them fall from their pedestal.
Could a hero still be called a hero after committing a crime? Would all of his heroic acts cancel out the one terrible thing he ever did?
He didnât know. He wasnât much for deep philosophical questions.
But he did know how good your pussy felt, clenching and dripping for him.
He tried to push down the guilt that flooded his heart at the glassed over look in your eyes, and instead buried his face into your chest and deciding to live in the moment as he helped you ride his cock.
Both your families were downstairsâ your boyfriend was downstairs, and probably looking for you.
Shinsou hadnât realized he started crying. Silent tears fell from his eyes and landed against your chest.
âIâm sorry,â he sobbed with a moan, his hands gripping your hips and bouncing you on top of him, âIâm so sorry, Princess.â
He gazed back up at you, staring at your white and glossed over eyes, wondering what was going on inside that head of yours.
He felt his balls tighten and found himself cumming inside of you with a loud and unrestrained moan.
The post orgasm clarity hit him like a truck as the tears fell more rapidly as he stared at what he had done.
Silent tears slipped down your cheeks, your nipples were raw from his mouth, and his cum coated the base of his cock where the two of you were still joined.
He wrapped his arms around you, crying against your chest once more.
âIâm sorry.â
With a sickening realization, Shinsou knew he wasnât the hero he thought he was.
#my hero academia#bnha#boku no hero academia#mha#mha shinsou#hitoshi shinsou#shinsou x reader#bnha shinsou#bnha shinso hitoshi#hitoshi shinso x reader#hitoshi x reader#mha hitoshi#shinsou x you#yandere#yandere x reader#yandere Shinsou#yandere Shinsou Hitoshi
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BNHA AU Idea - Let's Kill Sensei!
I just got reminded assassination classroom is a show that existed so im shamelessly cribbing the premise.
Midoriya Izuku didn't make it into the hero course. Without a quirk and only 10 rescue points - it just wasn't enough. Still, his score in the written exam saw him placed in gen ed - class 1C - with all of the other failed hero students. The classroom has an uncomfortable vibe - the recent and abrupt retirement of All Might after a villain attack on his home left him badly injured, coupled with their own failures, leave them all on edge.
To say they were expecting the man who walked into their classroom would be a mistake, but the gut wrenching fear that followed was almost expected.
All for One, the man they'd all seen nearly murder All Might 3 months ago, grinned - red eyes squinted in real mirth. "Hello, students. What on earth shall I teach you today?"
1C has 1 year to kill their homeroom teacher, or he takes over Japan. 1 year to kill a 200 year old villain with more quirks than UA has students. The student who kills AfO will be given 1 billion yen and moved to the course of their choosing.
What AfO hasn't told anyone is that he has a special gift for the student who manages to off him - if any of them do.
Featuring:
this is a deal with UA and the HPSC - UA wanted him with 3rd year heroics students while the HPSC insisted on gen ed - UA thinks the students have a chance, while the HPSC wants cannon fodder they can throw at AFO so they have extra time to plan.
the only person aware of this deal on UA staff other than Nezu is Present Mic - the man who was supposed to be gen ed's homeroom teacher. Nezu wanted to tell Eraserhead as well, but AfO argued that that was an unfair advantage to UA
gen!ed uraraka - without her rescue of Izuku, she didn't get enough points for the hero course
Dad for One - but Izuku doesn't recognize him (its been like 10 years, plus 'Hisashi Midoriya' had black hair). It's pretty clear Izuku is AfO's favourite student. but given that just means hes even tougher and like. Also a murderer. No one is particularly jealous.
Izuku, Shinso and Uraraka friendship - none of them really have anything to lose - either they are the ones to kill AfO or their lives are over.
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Itâs so weird that Heathers the musical toned down so many things from the story (Veronicaâs gray morality, JDâs behavior as a whole, Kurt and Ramâs sa on the girls, etc.) but decided to make the Heathers way bigger assholes than they are in the movie.
McNamara doesnât do anything in the movie, she just goes along with Chandler and kicks Veronica one time at the beginning but then in the musical sheâs setting up a fcking date rape??? She goes along with the boys during Sword Fight in Her Mouth and is just a bitch to Veronica all of the time, but everyone in the fandom (and also Veronica somehow) kind of ignores it because she acts innocent.
Duke, even though she isnât made that much worse from her movie version, (except for the date rape thing with McNamara) is also way more agressive and obnoxious. In the movie, even after Duke turns into a Chandler carbon copy sheâs still a funny and likeable character. In the musical she is an asshole even before Chandler dies and her and Veronica keep antogonizing each other from beginning to end when in the 1989 version they were pretty much friends until the last minute.
I think one could make an argument that Dukeâs bullying of McNamara is also worse in the musical, but Iâm a bit lazy to adress that, so just have in mind that in the musical sheâs also more agressive, screaming at Mac at live TV instead of just writing âpoor little Heatherâ on the board.
Chandler in the musical is more of a cartoon character than a person. She screams at everything and everyone for no reason whatsoever, she isnât necessarily a worse person, just very flanderized and, Iâm sorry, but I canât believe that somone who acts that way could even have a chance of climbing so high on the social hierarchy of a school. Heather in the movie was a bitch, but she knew how to keep up appearances. She acted nice, she played people, she never had to scream to get things to go her way, that was how she managed to be so powerful.
The movie is a parody of teenage narratives, the musical takes that parody and plays it straight. Thatâs how you get an absurd story where the three mean girls of the school are annoying bitchy monsters and the literal murderer is a sympathetic villain.
I think the Heathers 1989 is interesting because of how literally everyone is a bad person, but at the same time not everyone is the same kind of bad.
You have bad Chandler, an fatphobic asshole who doesnât care about anything unless it affects her. You have bad Kurt and Ram, homophobic, sexist guys who have raped multiple girls. You have bad McNamara, only follows other peopleâs leads which makes her act like an asshole. You have bad Duke, is not evil when controlled but when given the opportunity she will become an asshole. You have bad Veronica, an uncaring and murderous person who in the end makes the right choice. And you have bad JD, the kind of guy who he thinks heâs justified in blowing up a whole school just because everyone there kind-of-really-fucking-sucks.
All of these people are assholes and some of them should be in jail, but that doesnât make the psycho whoâs killing them some kind of martyr, heâs still just as bad, maybe even worse, than all ofthe others. The musical makes JD look justifiable.
He was good person, he was just traumatized!
If only he had gotten help!
No. Just no. JD was psycho. He was trying to blow up a school. Thatâs not justified, doesnât matter what sort of heroic reason he may have he had. Which, by the way, he didnât. He wasnât killing people because they were assholes, he was killing people because he was an asshole.
Anyway, thanks for coming to my Ted Talk. Yes, I still love all of thsoe characters despite how much shit I talked about all of them, sorry this got long, one thing lead to another, and now I have spent like two hours writing this and my arms hurt from holding an ipad. Bye.
#heathers#heather mcnamara#heather duke#heather chandler#veronica sawyer#jason dean#jd#heathers the movie#heathers movie#heathers the musical#heathers musical#heathers 1989#heathers 1988#kurt and ram#kurt kelly#ram sweeney#my heathers posts
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Welcome to my silly little fan theory @emmg:
How Raphael is the âMastermindâ behind the plot of Baldurâs Gate 3âŠ
âŠor how I give him more importance than I should.
DISCLAIMER:
In this âdissertation,â I present my take on things based on Dungeons and Dragons 5e lore from the Forgotten Realms universe, along with fandom theories and headcanons where they suit me. This is NOT an in-depth analysis of anything, so I wonât be reciting specific quotes, etc.
I repeat, this is just MY take on things. If a similar theory already exists, feel free to reach out, and Iâll gladly tag the material!
Oh, and there are a lot of spoilers about, well, everything, so read at your own risk â ïž
I thank the lovely @bitethedevil for allowing me to tag their posts, making it easier on me so I donât have to write everything out! I also want to take this moment to appreciate their work and contributions to this fandom! âșïž
Introduction
Baldurâs Gate 3 is a brilliant, complex, multi-layered game filled with multiple villains, heroic figures, and a plot that weaves players in seamlessly. Thatâs why we love this gameâat least, thatâs why I doâthe gripping storyline and its faceted characters.
The game is set in the Forgotten Realms with DnD lore and rules, while still adding and maintaining its own unique features and twists.
But what if we entirely take a look at it from DnD lore perspective?
Section 1: Raphael as the core character in Baldurâs Gate 3
Fans of the Emperor might argue with me here, but oh man, have you seen how many pies Raphael has his fingers in?
This narcissistic little shit of a cambion plotted his grand design to take the Crown of Karsus for over 2,000 years, planning everything with terrifying precision and putting in a staggering amount of effortâall to manipulate Tav or Durge into giving him the crown.
To understand just how far back his scheming goes, we have to start with the fall of Netheril. As Raphael himself tells us, this is where it all began, and when his father seized the crown, it became impossible for Raphael to obtain it himself.
Baatorâthe Nine Layers of Hellâhas its own system and rules. The plane is aligned as lawful evil, and by its laws, anyone who breaks them is punished; in other words, theft is a crime (donât try this at home edition).
Am I going to explain the system and rules of the Nine Hells? Hell no, or Iâll be sitting here until next Halloween. Sorry, maybe in a separate post sometime (or not) đ
So Raphael had to get creative if he wanted to get his greedy claws on the crown.
You can read about how much Raphaelâs involvement is actually found in the game Baldurâs Gate 3 here.
Whatâs relevant for this âdissertationâ are the following points, which all show how he orchestrates the plot:
1. Raphael, Vlaakith, and the Astral Prism â
Raphael even plots to capture Orpheus. Not personally, of course, but with the knowledge that it could benefit him and would even serve its purpose in the future. This is a crucial detail.
However, I donât believe Raphael would craft or have someone craft an item like the Astral Prism, as well as the bindings of Orpheus (the mask, chains, and binding crystals) and the Orphic Hammer. Itâs more likely these objects already existed in the Hells, with Raphael profiting by dealing with them.
Sadly there is no official information on that, I really find that interesting.
As for why the Orphic Hammer is called Orphic Hammer - why is Orpheus called Orpheus? Heâs a liberator for his people, having inherited the power of Mother Gith, who freed the Gith from mind flayer enslavement. The character of Orpheus draws heavily from Orpheus in Greek mythology, a symbol of liberation, love, and the attempt to rescue a soul from the bonds of death. The term âOrphicâ reflects this sense of breaking free from constraints or seeking transformation (of course, it has other meanings, too, but this one feels like what the developers were aiming for).
So the hammerâs name has both symbolic depth and a bit of pun, as itâs intended to free the character Orpheus from his chains.
ANYWAY
2. Raphael, Moonrise Towers, and the Gauntlet of Shar â
The amount of interwoven contracts Raphael has made in the Shadow Cursed Lands is suspicious, and each and every one of them is too , an important point.
Isnât it just a bit too convenient that Kethericâs misery plays right into Raphaelâs hands? The Shadow-Cursed LandsâReithwin, once ruled by Ketheric, formerly full of Selunite worshippers but ruined by schemes of the Dark Lady who turned a grieving worshipper of her sister into a Shar follower and leader of an army of Dark Justiciarsâis a whole breeding ground for contracts and a stage for Raphaelâs play.
Hold on, Iâm not implying that I believe Raphael had a hand in Sharâs mischief here, but I do think Raphael handpicked Ketheric, a grieving and obsessed madman (a truly tragic character, honestly), to be an unwitting pawn in his schemes, without directly involving himself. To do this, he contracted with desperate beings like the Architect, Yurgir, and the last Dark Justiciar.
To understand why Raphael would even need Ketheric, we have to look a step further.
3. Raphael and my beloved raccoon boy, Gortash â
Raphael buying Gortash from his parents was a calculated move and the final piece in the Netherbrain plot scheme.
I believe Raphael specifically chose Enver Gortash, a boy with potential, for his plans to get the Crown of Karsus.
Look, Gortash is anything but dumb; in fact, heâs the exact opposite. He learned the ropes in Hell, literally imprisoned in Raphaelâs House of Hope. All jokes aside about pot-scrubbing duty and overhearing Raphael and Haarlep getting it on, Gortash is a quick learner.
Raphael just had to watch as Gortash escaped the House of Hope with vital information about the crown. With this, Raphael set up an ambitious, cunning man with the drive to steal the crown.
And this is where Ketheric returns to the picture. Ketheric, the chosen of Myrkul; Gortash, the chosen of Bane; and Durge, the chosen of Bhaal.
As for how Raphael might have gotten his hands on Durge? Iâll leave that as the theoryâs plot hole.
I could fill it with headcanonsâlike Gortash and Durge knowing each other even before Gortash was soldâbut that feels a bit far-fetched.
Actually, all of this is a bit far-fetched, but hey, itâs my silly little theory.
But hey again, weâre slowly coming to a conclusion how Raphael is the mastermind behind BG3, do you see my vision?
All Raphael needed was patience. The chosen ones, Gortash and Durge, set the stage by planning the Netherbrain coup and, in stealing the crown, executed Raphaelâs plan. All they needed was the third chosen, Ketheric, to carry out the rest of the plot: building the Absoluteâs army, etc., the rest we know...
So, what was left? Just someone desperate enough to make a deal with Raphael and actually hand over the Crown of Karsus. And how would he pull that off?
âšThe Tadpole Gangâš
Every single one of them fits the bill. Especially if the player chooses Durge.
The next question is: how could he manipulate the group if they were under the Absoluteâs influence? Well, thatâs where the Emperor comes onto the stage.
Because, hear me out one more time: isnât it convenient that the Emperor, of all people, finds the Astral Prism? A figure obsessed with freedom and manipulation, ambitious and clever, who would serve perfectly as a kind of protection shield from the Elder Brainâs influence for the gang? And to that even a disposable figure as it is a mind flayer who would not be trusted in the end.
(Naturally, in the game the player is the ultimate executional force, making any kind of higher plan or scheme either perfect or useless)
Nevertheless, this is as far as I will dive into this specific pond.
I just think it adds up nicely.
But Björni, if you have a Section 1, what about a Section 2? you might ask. Well, here it comesâŠ
⊠how this âdissertationâ is actually about Mephistopheles being the âMastermindâ behind the plot of Baldurâs Gate 3.
Section 2: Raphael as the Scapegoat
DnDâs lore about fiendsâand, specifically, cambionsâteaches us that theyâre doomed to fail from birth. While they may think theyâre in control of their schemes, theyâre actually playing into the hands of their fiendish parent.
Ever wondered why Mephistopheles would even bother devouring Raphael if we defeat him? Sure, cambion sons are nourishing (yum yum), but given Mephistophelesâ personality, Iâd guess he does it to humiliate his son, even in death, for being a failureâa failure to retrieve the crown for his father.
But wait, Mephistopheles already had the crownâwhy would he bother plotting all of this just to get it back? Isnât that a bit over-the-top, Björni?
Bear with me: itâs not officially written anywhere, but itâs more or less canon based on what we know of the Archdevils Asmodeus and Mephistopheles.
Asmodeus rules the Hells, while Mephistopheles, as the Archduke of the 8th layer, Cania, is arguably the second most powerful being in Baator. Mephistopheles has never stopped dreaming of overthrowing Asmodeus, even after repeatedly failing miserably. But if he openly tried to use the crown against Asmodeus, it would be a direct affront, and Asmodeus would have shut it down from the start.
Mephistopheles has other children besides Raphael, and Raphael isnât exactly useless, heâs actually the complete opposite. Strategically, it wouldnât make sense to discard such a puppet (call him son)âunless Raphael had done something atrocious. And for someone as mighty as Mephistopheles, controlling his little cambion son would be childâs play. So, then why does Raphael hate his father so much, and why is Raphael âresidingâ in Avernus?
As we know, Avernus is the armpit of Baator, a plane for exiles and outcasts.
I think Mephistopheles intentionally filled his relationship with Raphael with hatred, so Raphaelâs ambition to overthrow his father would ignite and one day serve him. When Mephistopheles got the Crown of Karsus, unable to wield it himself, he set the stage for his sonâs schemeâby casting Raphael aside, Mephistopheles set him on the path to steal the crown, with Mephistopheles only indirectly involved in overthrowing Asmodeus. Raphael would do the dirty workâtaking over the other layersâbefore ultimately facing his father, who could then just snatch the crown from him. And yes, I do believe Mephistopheles is arrogant enough to think heâd still be more powerful than his son, even with a god-like artifact. He has that bloated of an ego.
BUT (Nr. 36,252), what about Asmodeus? Wouldnât he step in and crush the plan?
Hereâs the thing: Asmodeus generally doesnât mind if his archdukes fight for control of their layers, as long as it doesnât threaten his supreme authority or destabilize Hellâs hierarchy. In fact, he encourages a bit of rivalry and ambition among his archdevils, as infighting serves his purposes.
And can you imagine THE Asmodeus being worried about an over-ambitious cambion?
However, this leads to the TRUE instigator and the true subject of this âdissertationââŠ
⊠how Asmodeus is actually the âMastermindâ behind the plot of Baldurâs Gate 3.
Section 3: Asmodeus doing things, just because
Jokeâs on youâitâs been about Asmodeus all along, because even if heâd lose (not that he ever wouldâheâs just that powerful), heâd claim at the last minute that it was his plan all along. Losing trusted allies? What a bunch of traitorsâperfect excuse to clean house. Losing Baator? Finally, he was sick of the job.
All jokes aside, Asmodeus being the cunning bastard he is, would likely pull off everything mentioned above.
To understand why heâd even bother, letâs take a quick (really quick, this is already getting too long) dive into his background and shenanigans in DnD.
Throughout DnDâs development from 1e to 5e, Asmodeus has gone through quite the evolution, eventually becoming a Greater Deity, the Embodiment of Evil, and one of the mightiest beings in existence, rivaled only by Ao.
While 5e keeps things vague to allow player interpretation, Asmodeus has consistently been the most powerful entity in the Hellsâa schemer, strategist, and supreme manipulator.
(Hereâs the only quote Iâll reference:) â[âŠ] His sinister machinations could take centuries, if not millennia, to come to fruition, and his master plans extended across the entire multiverse. His labyrinthine, insidious intrigues could seem inexplicable to most outside observers, for Asmodeus let even his own servants stew in fear of his next move. With all the planes as his board, the Lord of Lies maneuvered the forces of evil like chess pieces in his grand designs, slowly and subtly manipulating everyone from deities to, when needed, lowly mortals.â
Heâs described as being a thousand steps ahead of everyone. And while most of his plans serve greater purposes beyond even godly comprehension, some things he does just becauseâjust for fun.
CONCLUSION
Of course Asmodeus knew Mephistopheles had the crown. Of course he knew Mephistopheles would never use it openly against him. And of course he knew Mephistopheles would keep scheming to use it indirectly, bringing his cambion son Raphael into the game.
Why would Asmodeus let all this happen, and why am I saying heâs the real mastermind?
Like already mentioned, Asmodeus often (indirectly) encourages and manipulates his archdukes to scheme and fight among themselves as a means to reinforce his dominance, foster survival of the fittest, and test loyalty within the infernal hierarchy. However, he maintains strict boundaries, and any conflict that risks his supreme authority, disrupts Hellâs role in the multiverse, or leads to excessive chaos would be swiftly and ruthlessly quashed. In Asmodeusâs mind, such rivalries are a useful toolâas long as they remain safely under his control.
In my view, the Crown of Karsus was never a real threat to him; this whole plot served his entertainment, tested loyalties, or helped him gauge his chess pieces.
And thatâs how Asmodeus is the real mastermind behind the plot of Baldurâs Gate 3.
Thanks for reading this mass of nonsense â€ïž
Why I even bothered with all this shit? Itâs one of the key plot points in my longfic, Ah, You Devil!
#raphael the cambion#bg3 raphael#raphael bg3#bg3#raphael x tav#baldur's gate 3#bg3 fanfiction#fan theory#conspiracy theories#fanfiction#dnd fanfiction#dnd5e#dungeons and dragons#mephistopheles dnd#mephistopheles#asmodeus#asmodeus dnd#baldurs gate 3#ao3 fanfiction#raphael x reader#baldurs gate raphael#baldur's gate#ao3#bg 3 fanfic
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Opposites Attract (Chapter 3) - a Shigaraki x f!Reader fic
Your quirk lets you capture almost anyone with ease, and you can't believe you let Shigaraki Tomura escape. Shigaraki can't believe it, either, and according to the League, there's only one possible explanation -- you let him go because you've fallen in love with him. He decides to find out if it's true. You decide you won't fail to capture him again. You both get a lot more than you bargained for. (cross-posted to Ao3)
Chapters: 1 2 3 4
Chapter 3
You donât notice the envelope thatâs been shoved under your front door until you trip on it, and even once you pick it up, youâre not sure itâs for you. The name scrawled on the front of it is almost illegible, but after studying it for a few seconds youâre able to determine that it does in fact say Skynet. Maybe itâs hate mail. Even if your public profileâs improved significantly since the incident with the train, someone could have mailed this last week and youâre just finding it now.
You were in the hospital for three days. Getting dragged by a train isnât the kind of thing you can just walk off. If youâd had the boots from your costume, you would have been able to anchor yourself, and with your feet planted and a good grip on a magnetic field nearby, youâd have avoided getting pulled off your feet. But you didnât have your boots, because Yue made you wear heels, and you fractured your femur when one of them got caught in the rails. You also dislocated your shoulder, bit a chunk out of the inside of your cheek, and picked up the road rash from hell on the entire anterior of your body. Itâs the worst set of injuries youâve gotten in your career, and there wasnât a single villain involved.
It got you off the publicâs shit list, though, and it taught you something important about your quirk. If a metal has a distinct profile, different from whatâs around it, you can latch onto just that metal and avoid drawing in anything else. Bullet-train steel is a beast of its own, unlike everything else in the area, which allowed you to focus all your power on it without ripping downtown Tokyo apart. So you can use Magnetism on a larger scale, as long as you know exactly what youâre aiming for. Most of the time, you donât, and most of the time, there are too many metals with similar properties for you to yank one towards you without pulling up everything else. But itâs good to know that there are some cases where itâs safe to let loose.
You employ your metal sense on the envelope youâre holding and find only inert compounds, no moving parts. Nothing dangerous in here. You open it, fumbling slightly, and pull out a 500-yen coin. Thereâs a note wrapped around it. The handwriting on the note is just as bad as the handwriting on the envelope. Worse, maybe, because so much of it is crossed out, but in between all the cross-outs youâre able to make out a pair of sentences. Nice job with the train. Buy yourself a flower or something.
Huh. Whoever sent it didnât leave a name, or a return address, and the note is sort of abrupt â but itâs still a nice note. And a nice thing to do. Maybe you will buy yourself a flower or something. Or maybe youâll save the coin, so thereâs evidence of the first time somebody thanked you personally for something heroic you did. Or evidence of the first truly heroic thing youâve done in your career. One of the two.
You had some time to think in the hospital, and you thought a lot of things over. Some thoughts are ones youâve had for a while, like the thought that stopping petty criminals isnât actually that heroic, especially when theyâre stealing things like food, warm clothes in the winter, or water bottles in the summer. Some are thoughts that make you wonder if you got a concussion during the train incident â like the idea that the existence of hero as a profession creates a demand for villains, and an incentive to expand the definition of villain as much as possible. The people youâre expected to arrest for stealing food from a convenience store arenât in the same category as one of the various yakuza groups. Theyâre not even close to the League of Villains.
Those are the kind of thoughts you should keep to yourself if you want to have friends. You sit down on your couch and log into the hero network, seeing that youâve got a pileup of messages. A lot of them are from heroes congratulating you on the train rescue. When you look closer at them, about a third of them were pretty clearly prompted by their agencies, as evidenced by the request to stop by their offices âat your earliest convenienceâ to âdiscuss your futureâ. After the way everyoneâs been treating you, it rings pretty hollow.
Some of the messages are about team-ups, or requests to join missions. Those are usually about taking down actual criminals, which youâre still interested in, and most of them are yellow-flagged â important, but not urgent. You wouldnât be able to respond to urgent ones. Even though UAâs Recovery Girl made a special trip out to Tokyo to heal your leg, youâre still supposed to rest for at least three more days.
Social media next. You took it off private while you were in the hospital, then forgot about it, and now youâre looking at an influx of followers and a ton of private messages. You get into the messages and start deleting anything that looks like a pickup line, which clears things out a bit. There are sponsorship offers, too, although why anybody wants to sponsor a hero whose twin claims to fame are letting the League of Villains slip through her fingers and getting dragged by a train is absolutely beyond you. You leave the offers alone for now. Time to look at the actual people who messaged you.
One in particular catches your eye. The profile picture is a cloudburst and most of the page is aesthetic photos â usually of clouds, with a secondary theme of purple things. The message doesnât match the content of the page at all. Which iron supplements would you recommend for someone with iron-deficiency anemia?
You message back. Hi. Iâm not a doctor. It would probably be best to ask a doctor about this.
Medical care is not universally accessible. What is the best supplement to use?
That was a fast response, but theyâre right, whoever they are â Japan might have universal healthcare, but there are still a lot of reasons why somebody might not feel comfortable going to a doctor. And you do have some familiarity with this stuff. Of the supplements, sublingual is best. The capsules or the pills can do stuff to your digestive system. You want something that dissolves.
In what dosage?
It depends on your height, weight, and the severity of your anemia, you answer, only to remember that this person probably isnât running off to the lab for a blood panel. Just go by whatâs on the bottle. But honestly, the best way to improve your iron is to eat more iron-rich foods. Thatâs how your body really wants to absorb it.
Which foods?
Whoever this is could just look it up, but youâre feeling benevolent right now. Shellfish, legumes, fish, quinoa, spinach, red meat, dark chocolate, tofu, broccoli, pumpkin seeds. Organ meat is good for that, too.
He is not going to eat any of that.
If you have the right recipe, basically all of it tastes good, you reply. Youâre about to send this person a link to your favorite recipe site, but then something clicks in your head â something about whoâd ask you these questions, who wouldnât be able to go to a doctor and get bloodwork done, or iron infusions prescribed. He wouldnât refer to himself in the third person, which means the person messaging you right now can only be â Kurogiri?
Thank you for your assistance, Kurogiri says, and blocks you. All you can do is stare down at your phone in horror.
Shigaraki still has his anemia, it sounds like. Kurogiri is trying to help him treat it, but it must not be going well. You know next to nothing about Shigaraki, but itâs hard to imagine him popping an iron supplement or sitting down to a healthy meal. You werenât on any of the teams during the first Kamino incident, but you heard things about what Shigarakiâs room was like when they searched it, and it sounds like he eats â or ate â a lot of processed food. Heâs probably deficient in everything else along with the iron. If you end up being the one who finally apprehends him, youâll probably swing by an urgent care on the way to the nearest police station so you can quantify just how not-okay he is.
Youâre not sure why it bothers you. Except that Shigarakiâs supposed to be All For Oneâs heir, and All For One was funding the League, and apparently still had enough money left over to put himself in a tailored, custom-made suit for his showdown with All Might. All For One was loaded. If he had all that money, why didnât he spend some of it on taking care of his successor? Itâs not really a question youâre equipped to answer. Youâre not a supervillain or a criminal mastermind. Youâre not even investigating the League yourself. Youâre just some hero who was there when they attacked. You donât need to think about him any more than that.
It. You donât need to think about it. The League, the fight at Kamino, anything. Sure, asking Shigaraki about his symptoms broke his focus so badly that youâd have had him dead to rights if Kurogiri hadnât shown up, and sure, Kurogiri was messaging you on Instagram thirty seconds ago, but this has nothing to do with you.
You set your phone aside and roll the 500-yen coin between your fingers, first palm-side, then knuckle-side, then alternating, in an exercise youâve been practicing since you were little to improve your control over your quirk. Maybe youâll keep the coin. You can afford to buy your own flowers, but this is something you want to hang onto.
Life goes back to normal at shocking speed as soon as youâve recovered from your injuries. Saving approximately three hundred people and getting dragged behind a train in the process is apparently enough to cancel out letting the League of Villains escape, and youâre back to being an approximate zero in the public consciousness. Which is how you like it. Even when you were at UA, you were never very interested in the spotlight â not because you donât need the money youâd get from sponsorships, endorsements, and high-profile missions, but because your quirk was too much to handle, and the bigger the spotlight was, the more likely it was to catch you in a fatal mistake.
Youâre out of the spotlight, but youâre a little busier than usual. When you went to work with Eraserheadâs class again, they had questions about how you stopped the train, and the girl with the Creation quirk suggested memorizing the profile of specific alloys, the ones commonly used in cars, buses, and building supports. That way you could focus your power on only objects with the specific profile rather than exerting a general pull and destroying whole city blocks. You decided it couldnât hurt to give it a shot, and after a few days of memorizing the metallic profiles of the twenty most common car makes and models in Japan, you averted a car accident by magnetizing one of the two out-of-control vehicles and hoisting it â it, and only it â out of the way.
You canât memorize every alloy on the planet, some of the alloys show up in almost everything, and the risk of tipping too many gravitational fields and causing a chain reaction is just as present as ever. But youâre a little more useful now. A little better at saving people. Youâve been wondering lately if it might not be a good idea to pivot to rescue heroics. Rescue heroics donât have the same kind of ethical issues as combat heroics do.
But you canât step out of combat heroics entirely. Youâve had a watch on a Shie Hassaikai safehouse in your city for a while, and you got a ping from the Nighteye agency summoning you to a strategy meeting about it sometime next week. In the meantime, youâre still getting into it with muggers, carjackers, and assorted creeps on a nightly basis. Youâre busy. Tired when you wake up, tired when you get home. Most nights youâre too tired to cook.
Not tonight, though. Tonight youâre not allowed to fall asleep on the couch. You bought groceries on your day off last week in a fit of truly absurd optimism, and if you donât use them tonight, theyâll go bad. You get home from patrol, shower off cold to wake yourself up, and get into the kitchen. Your rice cooker is waiting for you. You thank your lucky stars that you remembered to wash it out after your last kitchen escapade and get it started again.
You arenât a good cook, but you arenât a bad one, either. Maybe itâs more accurate to say that youâre not a pretty cook. Most meals you make are a bunch of different components piled up on a bowl or rice or noodles or dumped into a broth â not visually appealing, but still pretty tasty. Back when you were rooming with Yue and Kagura and Mayuko, Yue used to put a blindfold on so she wouldnât see what the food you made looked like. Then again, she only ever ate seconds when it was your turn to cook.
Thatâs the other problem with your cooking â there are always seconds, and thirds, and sometimes fourths, because you always buy more than you can eat in one sitting, and you get bored with leftovers really fast. The scope of the problem begins to occur to you as you dice garlic and ginger and scrape them into a saucepan filled with sizzling cooking oil. Youâll eat this tonight, sure. Definitely tomorrow, but by the next day, youâll be so sick of beef and assorted vegetables over rice that youâd almost rather run into the League of Villains a second time than have to eat it again. At least if you have to go into hiding from a vengeful public, no one will question why you didnât eat your leftovers.
Once the aromatics start to brown and the smell infuses your apartment, the mass quantities of food youâre pawing through start to look a little less intimidating. You put on some music â quietly, since itâs past midnight and youâve got neighbors, humming along to some English-language pop song from a decade and a half ago. The girl who babysat you back home always played it, the lyrics so simple that even four-year-old you could follow along. I really, really, really, really, really, really like you! And I want you â do you want me â do you want me too?
Between the sizzling of the flank steak and vegetables youâre currently sauteing, the sound of the music, and the rush of the wind whipping through the alley outside, you could almost write off the sound on the fire escape. It could be squirrels, or raccoons, or even a particularly chunky pigeon. It could just be the wind. But you reach for your metal-sense to check, just in case, and what you find sends a chill straight down your spine. You know that iron concentration. You couldnât forget it if you tried.
This time, you react the right way. The fire escape is perfect for it. You bend the rails apart with a flick of your fingers, then wrap them tightly around the figure perched on the landing, pulling him down to seated. One around his waist, two immobilizing each arm, three spreading and pinning his fingers apart, so thereâs no chance of all five making contact with anything at once. And one more railing around his throat, just to be extra safe.
You donât step away from the stove until you know heâs secure. Your heart is racing as you turn off the music and make your way through your apartment to the window. You need four fingers on your right hand to manage the restraints, and you flip the latch on the window with your thumb and use your quirk to lever it open. This isnât like last time. Youâve got the undisputed upper hand. So why do you feel so tense?
The tension comes through in your voice when you speak. âWhat are you doing here?â
Shigaraki Tomura looks up at you from where heâs ensnared by the railings you bent to your will. Heâs not at ease like this. You can feel him straining to bring his fingers together, to break out of your grip, but he still manages the ghost of a cocky smirk. âSkynet,â he says. âDid you miss me?â
Shigaraki was expecting you to be surprised to see him, but he wasnât expecting you to react quite this fast. Or to immobilize him this quickly. He squirms slightly, testing the restraints, only for two more to come up, wrapping around his thighs and welding him to the platform. You got him from inside your apartment, before he even realized you knew he was there. Youâre good. Shigaraki hardens his resolve. If youâre this good, he absolutely needs you for the League.
âDid I miss you?â you repeat, incredulous. âAnswer my question, Shigaraki. What are you doing here?â
Before Shigaraki can answer, you ask another question. âHow do you know where I live?â
âI was in the neighborhood,â Shigaraki says. âI came to see if you bought yourself a flower like I said to.â
Your jaw drops. âThat was you?â
âWho else?â Shigaraki canât figure out why you looked so shocked. Youâre in love with him. You should have guessed it was him, wanted it to be him. Is there somebody else you wanted it to be from? âWho did you think it was?â
âYou canât be here,â you say instead of answering. âYou need to leave.â
âDo you want me to leave?â Shigaraki challenges. âYouâre the one who wonât let me go.â
Your grip on him doesnât loosen, and he still canât bring his fingers together. Shigarakiâs stuck. If you call the cops to come get him, he canât get away. Would you really call the cops on him? Thereâs no way. You love him. Right?
You still arenât saying anything, but you also arenât letting him go. Shigaraki tries to bring the subject back around to you liking him. âDid you buy a flower or not?â
âWhy did you leave me that note?â
âI asked first.â
âSure, I bought a flower.â You roll your eyes, which pisses Shigaraki off. He gave you something when he didnât have to. What happened to gratitude? âWhy did you leave me that note? Were you messing with me or something?â
âMessing with you?â Is that what you thought? Shigaraki wouldnât be grateful, either. âI wasnât messing with you. I saw the train thing, so Iâm interested. I was just letting you know.â
He was expecting the news that heâs interested in you to land a little better. Then again, everything thatâs happened today has proved that heâs a shitty judge of character, so maybe heâs wrong. Heâs wrong, and the rest of the League was fucking with him, and because Shigaraki was stupid enough to believe them heâs now landed squarely in the hands of a hero who has every reason to think that turning him in will redeem her. He practically gift-wrapped himself.
Shigarakiâs throat tightens with rage, or something else. His skin crawls and his eyes burn. He canât rub or scratch it away, because youâve got him completely pinned. This is awful. Itâs â
A timer goes off somewhere in your apartment, and you look away. Shigaraki seizes the opportunity to try to struggle free, but youâre already shaking your head. âDid you forget Iâm the Capture Hero?â you ask. âIf I canât hang onto you and take a pan off the stove at the same time, I should hand in my license right now.â
Youâre cooking something. The smell of it is drifting through the open window, and Shigarakiâs stupid mouth starts to water. He swallows. âYouâre making dinner at midnight?â
You shrug. âThatâs when I got home.â
âKurogiriâs been cooking.â Trying to cook, and itâs weird that heâs trying. He used to leave Shigaraki alone about what he ate, but lately heâs been making Shigaraki eat things that have iron on them, or take iron pills, or dissolve iron tablets under his tongue. Itâs a pain in the ass. âThe stuff he makes doesnât smell like that.â
You raise your eyebrows. âLike that?â
Maybe once youâre in the League, you can give Kurogiri lessons. Shigaraki had better start hinting about that now. âGood.â
You donât say anything. Shigarakiâs stomach growls, so loudly that people on the moon can probably hear it, and his face heats up with embarrassment. But your expression is shifting, almost the same way it shifted in the square at Kamino. Seeing it gives Shigaraki a weird sense of relief. He wasnât imagining it. The League wasnât screwing with him. You do care. He canât figure out why it took his stomach making stupid sounds to get it out of you.
âAre you hungry?â you ask.
Your voice sounds the same as it did when you asked if he was okay. This time Shigaraki tells the truth. âYes.â
You glance back into your apartment, then look at him â then back to your apartment, then to him. âI must be out of my mind,â you mumble, and then you square your shoulders and make eye contact. âYouâre hungry, and I made too much food. If you want, you can come inside.â
âWhat?â Shigaraki manages. You canât be serious â but the metal railings are unwrapping from around his throat, his waist, his arms, until heâs anchored at the thighs and wrists and nowhere else. âYouâre going to let me leave if I say no?â
âNo one knows youâre here except me,â you say. âIf you leave now, itâll be like it never happened.â
Shigaraki should take you up on it, five seconds ago. You could change your mind at any moment, and now he knows he has to be a lot more careful the next time he tries to recruit you â keep a greater distance, stay disguised at first, not get complacent listening to you sing some song in English about how you really, really, really, really, really, really like someone. This was todayâs second colossal fuckup, and unlike the first one, itâs recoverable. Shigaraki needs to leave. Now.
Instead â âI could eat,â he says, and you let him go.
Or you sort of let him go. Heâs not attached to the fire escape anymore, but there are thin metal bands around his wrists and ankles. He shakes one of them at you. âWhatâs this?â
âInsurance policy,â you say. Huh. Shigaraki decides itâs fair, and probably a good sign as far as your usefulness to the League. After what happened today, itâs pretty clear that the League could use some members who are a little less trusting. You step back from the window, leaving space for Shigaraki to step through. âGet in here before someone sees you.â
Shigaraki smacks his head on the window frame, and itâs your fault. Your fault, because youâre holding out your hand for him to take, so you can help him through, and itâs such a weird thing to do that he canât focus. You know how his quirk works. Why would you give him a chance to touch you? He avoids your outstretched hand, loses his balance, smacks his head on the other side of the window this time, and you catch his elbow to steady him. Youâre touching him. Nobody touches Shigaraki on purpose. Nobody whoâs not trying to hurt him.
You act like itâs nothing, and you let him go, shutting the window behind him with a wave of your hand. Then you turn away. âFind somewhere to sit. The foodâs almost done.â
It smells even better inside your apartment than it did on the fire escape. Shigaraki wants to pay attention to that, but you just turned your back on him. âYou sure you trust me this much?â
âI donât need to look at you to know what youâre doing. My metal sense takes care of that.â Youâre stirring something in a pan on the stove now. âI wouldnât say I love my odds, but Iâm okay with them. Do you want water to drink or something?â
âUh, okay.â Shigaraki watches as you leave whateverâs on the stove to open a cabinet and retrieve a glass, which you fill from a pitcher in the fridge. You hand it to him and go back to the stove, and Shigaraki stares at it stupidly. Better that he stares at it than at you.
You arenât doing what he expected you to do. Now that Shigaraki thinks about it, heâs got no idea what he was expecting you to do. Scream? Faint? Be ecstatic to see him? Drag him into your apartment and offer yourself to him â not just your allegiance to the League, but all of you, all for him? Shigarakiâs face heats up at the thought. You wouldnât do that. You donât even post thirst-traps on Instagram. Thereâs no way youâd get physical with him on your second meeting. Which is good. Because Shigarakiâs not exactly experienced in that department, and itâs possible that heâs never been less in the mood.
Shigaraki is used to having shitty days. Heâs had a lot of shitty days in the last year. Heâs gotten shot, stabbed, punched, punched but with explosions added in, and fucked things up so badly that Sensei had to get involved, only for Sensei get captured by the heroes. But today is abnormally, astronomically shitty â shitty enough to top all the others combined. This is the first shitty day in Shigarakiâs adult life where someone he cares about has died. And the first time itâs been his fault.
Maybe not totally his fault. Thereâs blame to go around. But Shigarakiâs the leader, so itâs on him. He should have been more suspicious of Overhaul from the start, regardless of what Twice said. He should have ended the meeting immediately when he realized Overhaulâs true intentions, and he should have had Kurogiri on standby, so the League could leave if Overhaul refused to. Failing all that, he should have found a way to stop Magne and Compress from engaging Overhaul â something he could have planned for, if heâd been smart enough to be suspicious. Instead he was stupid, and now Magneâs dead.
And Shigaraki couldnât even take revenge on Overhaul. Assessing the scene, realizing they were outmatched, and calling a pause was probably the smartest thing Shigaraki did all day.
They couldnât keep using that hideout. No one wanted to stay after what happened, and there was a chance Overhaul had tipped off the police to where they were. Shigaraki ordered the League to scatter for twenty-four hours and reunite at a new hideout, which Kurogiri is responsible for finding. Shigaraki doesnât know where everyone else went. But he didnât think twice before coming here, to your city. To your neighborhood. To you.
âShigaraki.â You say his name as youâre setting two rice bowls in front of two chairs at a tiny kitchen table. âDo you want to sit down?â
Right. Heâs standing here, staring at a glass of water, like an idiot. Shigaraki sits down in front of one bowl and you sit at the other. âWhatâs in here?â
âFlank steak, spinach, broccoli, mushrooms, carrots, garlic, ginger, green onions ââ You trail off to eat some of it. âAnd rice underneath. Iâm guessing Kurogiri forgot some of that stuff.â
âThe last three things.â Shigaraki picks up his chopsticks, lifts out a piece of broccoli, and inspects it. It doesnât look quite as disgusting as whatever Kurogiri made. He sticks it in his mouth, burns his tongue, realizes that it doesnât actually taste bad, and starts talking in a hurry. âYou canât tell anyone about this. If they find out ââ
âThat you ate a vegetable?â You look skeptical. Maybe because Shigarakiâs talking with his mouth full. âThere are lots of reasons I canât tell anybody about this. I might as well add that to the list.â
Shigaraki makes sure to finish chewing before he tries to say anything else, then decides against saying anything at all in favor of trying to figure out which of the vegetables tastes the worst. You donât ask him any questions. Youâre just eating dinner, like itâs a normal night, like it doesnât matter that Shigarakiâs here at all.
Maybe youâre playing it cool. âSo,â Shigaraki starts, after a sip of water to wash the taste of carrots out of his mouth, âyou must not think much of the League of Villains, if you used more of your quirk on a train than on us.â
You used more of your quirk pinning Shigaraki to the fire escape than you did during the second Kamino incident, but Shigaraki decides not to point that out. Youâre making a face. âThey were totally different situations. If Iâd used that kind of power in our fight, Iâd have taken down all the buildings your boss and All Might didnât get to during the first battle.â
âSo what? Capturing us wasnât worth it?â Shigaraki can tell by your expression that this is the wrong way to go. He stuffs a wad of spinach into his mouth to give himself some time to think, then drinks some water to give a little more. âYou said it was different with the train. Why?â
âIt was on an elevated track.â
âHuh?â
âThe train was on an elevated track.â Youâre picking at your food. âThe problem with my quirk isnât whether I can grab something and pull it towards me, the problem is what happens to everything in between. If the train had been street level or underground, the magnetic field I was altering would have torn up everything with a similar metallic signature to the train. But the train was on an elevated track. There was nothing around it with a matching signature, so I could let loose.â
It sounds like thereâs not a limit to your quirk. You held back at Kamino because you didnât want to make a mess. âHow hard was it to stop the train?â
âHarder once I fell over.â
Youâre avoiding Shigarakiâs eyes, and Shigaraki adjusts your answer to reflect reality. âIt wasnât hard at all,â he says. You keep averting your eyes. Thereâs color coming up in your face. âDamn.â
You eat a few more bites, and so does Shigaraki. The food is good, or at least good enough to highlight how bad Kurogiriâs cooking is. If Shigaraki wasnât already sure he needed you for the League, heâd be convinced now â between your quirk and the fact that you can make the vegetables heâs supposed to eat taste like anything other than garbage, heâs pretty sure youâll be essential. âIs that why you came here?â you ask, and Shigaraki looks up. âTo talk about my quirk?â
âWhat else is there to talk about?â What do people talk about on dinner dates, anyway? âHow our days were? Like Iâd tell you that.â
âYou could,â you say. âThereâs nobody I could tell about it.â
âBullshit. Youâre a hero ââ
âAnd if I went to the cops and spilled all your secrets, their next question would be where I got the information,â you say. âI canât exactly say âI got it from Shigaraki Tomura, when he came over for dinner last night.â So if you want to talk about how your day went, you can.â
Shigarakiâs chest goes tight. Maybe he swallowed something wrong. âYou first,â he says. âWhat did you do today? Let me guess â dispensing peace and justice with government-sponsored violence.â
You laugh. âToday I fixed some girlâs bike so she could get to work on time. Then I got called out to a primary school to help some kid who got his head stuck in the rails on a staircase. After that I caught some guy spray-painting âbitchâ on his ex-wifeâs car. That would have been a nuisance crime, except heâd been stalking her, too.â
Shigaraki knew you were small-time, but this is ridiculous. âDonât you get bored?â
âThere was a car accident, too,â you say. âThe fire department was late, so I helped pry open the car so the passengers could get out. And then I helped clear wreckage from somebody elseâs villain fight downtown until my shift ended.â
Five incidents, one actual interaction with a criminal. âThatâs not going to get you back in the headlines.â
âBelieve me, Iâd love to stay out of them,â you say. Shigaraki remembers what Spinner said about how youâre a hero Stain would approve of. It sounds like heâs right. âToday was a decent day. How was yours?â
Shigarakiâs throat closes. Heâs still hungry â really hungry â but if he tried to swallow something right now, heâs pretty sure heâd choke on it. The anger builds inside him, seeking any target, and youâre the closest. âDonât ask me that. You donât give a shit about me.â
âHey ââ
âYou call someone a villain and you can write them off for good. It doesnât matter what happens to villains. Villains arenât people to you.â Shigaraki canât believe youâre trying to argue with him. âSure, I could tell you how my day was. If I wanted to watch you pretend to care that one of my friends died.â
Your eyes widen. âSomeone died?â
Shigaraki wasnât going to tell you anything, and then he told you, right in the middle of telling you all the reasons why he wasnât going to tell you. This is a fucking nightmare. âSave it for someone who believes your stupid act. Iâm out of here.â
âMy stupid act, huh?â Your voice is sharp. âLet me tell you something about what happened at Kamino, Shigaraki. I should have captured you then. I had everything I needed to take you down. And then I got so distracted when I realized you were sick that I let all four of you escape. I screwed myself pretty solidly for somebody who doesnât care, donât you think?â
You did, sort of. Shigaraki knows that if you hadnât stopped the train, the public would still hate you. A society as corrupt as this one doesnât forgive mistakes like the one you made. Like the one youâre making right now, if anybody ever finds out you let him in. âYouâre still sick,â you continue. âI can feel it. And it doesnât take a genius to see that something bad happened. I donât know whatâs going on in your head, but I donât think you came here just to see if I bought a flower.â
You donât say why you think Shigaraki came here. With Shigarakiâs luck, youâd guess right, and the sheer humiliation of being called out on it would probably kill him. âYou said you bought one. Where is it?â
âRight there.â
Right there, as in dead center on the table, right in the middle of Shigarakiâs eyeline. And here he was thinking it couldnât get worse. âI think you probably meant a cut flower, but I wanted this one,â you say. âItâs alive, so it should keep blooming as long as I donât kill it through benign neglect.â
Shigarakiâs throat wonât relax. He coughs, trying to clear it. âKill a lot of plants, do you?â
âOnly by accident,â you say. âIt probably doesnât make a difference to the plant, but under human law, intention matters.â
âWhat?â
âCrime is bad,â you say. No shit. Shigaraki snorts. âBut the degree of badness depends on the intention. If I lost control of my quirk and hurt someone, Iâd be in trouble. But Iâd be in a lot more trouble if I hurt them deliberately.â
Shigarakiâs stomach ties itself in a knot. âFor serious crimes, the reason why a person did something matters, too,â you continue. âIf I was a civilian and someone attacked me, I might hurt them with my quirk to protect myself. But if I hurt that person the same way in an argument, that would be different. And sometimes premeditation can be a mitigating factor â like, a person being stalked and threatened might feel so backed into a corner that killing the stalker feels like the only option. Theyâd have to plan that ahead of time, probably. But itâs not something theyâd have done if they hadnât been pushed to the limit first.â
The knot in Shigarakiâs stomach is pulling his entire body with it â intestines, heart, lungs. He stands up so fast he knocks his chair over. âBathroom.â
âDown the hall. Door on the right,â you say. âAre you ââ
Shigarakiâs in the bathroom with the door locked before you can finish asking the question. He hunches over the sink, struggling to breathe without gagging. Why did you tell him that? All that stuff about intention and premeditation and the reasons mattering â why would you think he needed to hear it? Shigarakiâs pretty sure you donât monologue about the legal system to your hero friends, but you werenât trying to convince him that the systemâs good, or right. You were just telling him. Almost like you know.
Like you know what? That question gives Shigaraki pause, and in the pause, he forces himself to straighten up and take a look around. Your bathroom is small, like everything else in y our apartment. Thereâs not a lot of stuff lying around on the counter. Or a lot of stuff under the sink, when he looks down there. The cabinet behind the mirror has more in it, but Shigarakiâs not sure what to make of what heâs looking at. Girl stuff, probably. Does sunscreen count as girl stuff? Thereâs makeup, or what Shigaraki thinks is makeup, but not much of it has been used. Most of it is still in its packaging. Thereâs also a pile of narrow elastic bands â black, made of fabric, not rubber. Hair ties. Shigaraki picks one up and slides it down over his wrist.
Heâs not sure why he did that, but he feels a little better, and he takes a few more deep breaths. You werenât trying to do something to him. You were just talking, because people talk when they go out to dinner together. Thereâs nothing weird happening. You donât know anything. Youâre in love with him. Itâs fine.
Shigaraki leaves the bathroom and makes his way down the hall, stopping in a few places to look at the pictures you have hanging up. Thereâs one where youâre hugging a big golden dog, looking stupid-happy and a lot younger than you are now. Another one from when you were a student at UA, in a school uniform, standing with three other girls. And then thereâs one that makes Shigaraki feel sick and angry all over again â you and some guy. Heâs got his arm around your shoulders.
âThatâs my brother.â
Shigaraki jumps, swears. You snuck up on him. âHe doesnât live in Japan,â you continue. âSo if you were planning to use him to get back at me, find something else.â
âIâll get back at you when you do something to me,â Shigaraki says. âNot before.â
You study him, head tilted to one side. âAre you okay?â you ask. âYou looked like you were going to be sick.â
âI want to finish the food,â Shigaraki says. He has a bad feeling about his ability to lie to you right now. Lying is a bad policy with somebody heâs trying to recruit. The fucking recruitment thing. How did he forget about that? âDid you get rid of it?â
âNo,â you say, puzzled. âItâs probably gotten cold, though. Iâll heat it up again.â
Shigaraki leans against the kitchen counter while you mess with the microwave, and decides to test your supposed metal sense while heâs waiting. He reaches out, like heâs going to grab your shoulder, and his arm stalls in midair, held back by the metal shackle around his wrist. Pulling back doesnât make a difference, and it fits too closely to pull his hand free. Shigaraki tries to bring up his other hand and Decay the shackle, but that hand freezes in place, too. You didnât even turn around. âCan I help you?â
âJust testing you,â Shigaraki says. âYou really are good. Want to let me go?â
You shrug. âYou might not believe me, but Iâm sorry about your friend,â you say. âWhichever of your friends it was. I wish it hadnât happened. To them or to you.â
Shigaraki doesnât sleep much. Heâs pretty sure what happened to Magne and Compress will be making an appearance in his nightmares. Itâll fit in nicely with the nightmares he already has, which also include a lot of blood and dismembered bodies. âHeroes like it when villains kill villains, right? Like taking out the trash.â
âYou must spend a lot of time arguing with the imaginary hero in your head.â The microwave beeps, and you lift the bowls out without touching them. âYouâre talking to me. Listen to what Iâm saying.â
âWhat are you saying, then?â
âIâm saying Iâm sorry about your friend.â You turn to face Shigaraki, arms crossed over your chest, while the bowls drift back to the table and settle on opposite sides. âI wish it hadnât happened. Is there anything I can do?â
âLet me out.â Shigaraki pulls at the shackles again, and you release your hold on them. âAnd if you get a chance, put Overhaul in the fucking ground.â
âOverhaul,â you repeat. âLike, Hassaikai Overhaul? He did it?â
âYeah. Why?â
âYou need to stay away from him,â you say flatly. âFrom all of them. Itâs not safe.â
âI know itâs not fucking safe. They just killed my friend. Do you think Iâm going to ââ Shigaraki breaks off as a thought crosses his mind. âWhat do you mean, itâs not safe?â
âItâs not safe,â you say again. You step around Shigaraki, and he follows you to the table. âI canât tell you why. But itâs not a good idea to be anywhere near Overhaul or his organization right now.â
âWhy?â
âI canât tell you,â you say. You pick up your chopsticks. âAre you going to eat?â
The food smells good heated up again. Shigaraki takes a few bites and thinks over what you said. You know something about the Shie Hassaikai, and whatever it is, itâs enough to make you warn Shigaraki away from them. You love him, so some of it is probably that you donât want him going back near somebody who killed his friend. But it sounds like more than that. You canât tell him why. Whatâs something a hero canât tell a villain?
What the other heroes are up to. Shigaraki feels a grin spreading across his face. âThe heroes are going after the Hassaikai.â Across the table, you cringe. âIâm right, arenât I?â
âNo!â
Youâre not a good liar, at least not to Shigaraki. Good to know. Shigaraki eats fast, his mind working faster. Overhaul thinks heâs smarter than everyone else, heroes and villains both. Which will be more humiliating â getting his shit rocked by another villain, or being crushed by a gang of heroes? Itâs the last one for sure. Shigaraki doesnât have to do the heavy lifting of destroying Overhaul. All he has to do is pretend to help, stay out of the way, and yank the illusion of his support when Overhaul needs it most. To betray Overhaulâs trust. Just like Overhaul did to him.
Easy enough. And Shigaraki wouldnât have known about it if you hadnât told him.
Shigaraki has a hard time believing that he ever felt weird about you being in love with him. You didnât hand him over to the cops. You let him in. You made food for him and tried to make him feel better and actually succeeded, at least a little, when you gave him a clue about how to crush Overhaul. As far as Shigaraki can see, thereâs not a single downside to having a hero as a girlfriend.
#shigaraki tomura x reader#shigaraki tomura x you#tomura shigaraki x reader#tomura shigaraki x you#shigaraki x reader#shigaraki x you#x reader#reader insert#enemies to lovers#man door hand hook car door
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Whumptober 2024 No. 28 Altprompt- Venom
I had to do so much research for this snippet guys, I really hope you like it!
âAnd this, my dear Hero, is where I keep my babies,â Villain said, opening a large metal door.
Hero followed them outside, astounded to see what looked like a mix between a zoo and a wildlife center. All kinds of exotic animals prowled about in enormous enclosures.
âIs this what you spent that stolen bank money on?â Hero asked in awe.
âMaybe~â Villain sang.
Villain strolled up to a tiger and petted it, the tiger purred loudly.
âWhoâs a good boy, you are!â Villain cooed.
Hero kept their distance; they didnât want to be tiger meat. Villain beckoned them over.
"He wonât bite,â Villain promised, âunless youâre a raw steak of course.â
Hero gulped, coming over. The tiger sniffed Heroâs hand, then pressed its head into it, purring. Hero stared slack-jawed as they stroked its fur.
âAw, he likes you!â Villain smiled.
Villain showed Hero a number of other animals, all of which were rescued in some way or another and unfit to return to the wild. A scarlet macaw, a European badger, a very tiny species of deer. Suddenly, Villainâs face fell.
âOh no,â they said, ânot again.â
âWhatâs wrong?â
âMy platypus,â Villain said, âheâs run off again.â
âMaybe he had to fight Dr. Doofenshmirtz,â Hero joked.
âOh, this is no laughing matter, you have no idea what Percy is capable of.â
âWhat do you mean- AUGH!â
Something pinched their ankle, and Hero dropped to the ground, clutching it for dear life as electrifying pain exploded through it.
âHero!â Villain shouted.
Villain bent down and picked up the offending animal; it was none other than Percy the platypus.
âNo sir!â Villain scolded, putting Percy back in his home, âwe do not sting people!â
âThat thing is venomous!?â Hero screeched through the pain.
âWell, yes,â Villain said between Heroâs screams, âstay there, I have what you need.â
Villain ran to a cabinet near Percyâs enclosure. They pulled out a vial labeled ânerve-blockerâ and a syringe. Filling it, they ran back to Heroâs side.
âShh, I know, I know,â Villain soothed, âitâll be over soon, I promise.â
Villain pulled up Heroâs pant leg and examined the wound. Their ankle was already quite swollen. Villain injected the contents of the syringe right into the envenomation site. After a few minutes, Heroâs screams died down to little whimpers.
âWhy,â they panted, âdo you have⊠that⊠in your collection!?â
âPercy canât swim,â Villain said, âhe wouldnât make it very long in nature. Iâve gotten my fair share of stings from him. Iâm just sorry you had to experience it. He is a bit skittish around visitors.â
Hero went to stand, but Villain stopped them.
âYou wonât be able to walk for a few weeks,â Villain said, âI need to have you on nerve-blockers around the clock.â
âWHAT!?â
âYour symptoms won't subside until then, and you might still have trouble for a few months after that. Fortunately, I am delveoping an antivenom. Iâve been studying Percyâs venom and I think I almost have it down.â
âWait⊠thereâs no antivenom!?â
âNo, but there will be as soon as I finish it,â Villain smiled awkwardly.
Hero couldnât even feel their ankle now, which was far better than the last minute and a half, but that meant no heroics or anything at all really for some time.
âIâll take care of you, Hero,â Villain said, seeming to read their thoughts.
Villain picked Hero up in a bridal carry and took them from the site, back inside their lair. They brought them up to a guest room and laid them down in a bed.
âIâll get all the medical equipment hooked up to you,â Villain said, âand then weâll talk about the recovery plan, okay?â
Hero nodded, their adrenaline wearing off and giving way to shock. In all of their fights, they had never felt pain like that. Percy was suddenly far more terrifying than any supervillain.
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Can you expand a bit on why Hawks would want to keep the hero rankings rather than get rid of them? I'm having a hard time understanding why he would do that whatsoever. What "good points" are there that he would want to keep? It always felt like a major source of corruption imo, especially since one of Nagant's jobs with the HPSC was taking out corrupt heroes who found unsavory means to boost their rankings (convincing normal people to do crimes, then arresting them). Appreciate your insight as always <3
Hawks' major criticism of the hero rankings was not the rankings themselves but the popularity component of the rankings.
Saying the "popular" thing, saying the thing everyone wants to hear, isn't heroic; it's cowardly. It's conforming. Hawks is looking for a dependable hero to be a symbol, and such a symbol has to be strong in the face of criticism. They can't capitulate to what's easy and popular, especially when such sentiment stands in contrast to what's needed and righteous.
Hawks goes out of his way to pick Endeavor to mold into a leader because Endeavor has that leadership quality--he's not trying to look good in the public eye in every moment. He's consistent and dependable. He has the highest rate of incidents resolved--even more than All Might. Hawks thinks Endeavor is reassuring, that people will follow his lead.
Of course, the good part about the "popularity" component of the ranking is that it keeps people in check. To give an example, there's this concept in my old line of work called independence, which is divided into two things: actual independence and the appearance of independence. It's important for someone in my old position to be independent in fact BUT ALSO in appearance. If people can't TELL you're independent, how much does it help even if you actually ARE independent? The same thing can apply to heroes in terms of public approval. Yes, heroes need to take public approval ratings with a grain of salt, because sometimes doing the right thing is not the same thing as doing what's popular. However, consistently going against the grain without a thought for helping the public understand you, without regard for social mores or others' feelings, will eventually turn the public against you. It's the issue Katsuki had to deal with as he went through his character arc. If the public doesn't trust you, why would they take your hand when you reach out to save them?
Hawks never really goes into anything like what Nagant mentions, and I don't know if Nagant's commentary on heroes who colluded with villains for fame and glory even was a) directly referring to the hero ranking system or b) something that can be resolved by eliminating hero rankings in the first place. That issue seems like a product of fame chasing, not merely public approval, and people will continue to crave the limelight whether or not there's a ranking system. But if people aren't dependent on heroes being the only heroic ones, such as in this new list of everyday heroes Hawks is considering, the existence of fame-chasing heroes doesn't hurt society as much. People won't be depending on heroes to all be perfect and good, they'll support each other, and so the whole system won't be shaken up by the public image of heroes wavering.
As an aside, there's one other funny thing to me about this idea Hawks has.
Hawks is a young upstart, and the fact that he landed this influential political position is quite a shake-up of the status quo. Japan notoriously likes to have things happen in a certain social order, and young people jumping up the ladder ahead of their elders always makes for an awkward dynamic. I do kinda think Hawks is being considerate by not "doing things a little too fast" and completely destroying the old system, because something that radical is not always palatable to the majority opinion, especially when the person advocating for it is as young as Hawks. Just changing a system this much is already a pretty radical step based on my (limited) understanding of contemporary Japanese politics. And I direct you back to my commentary on how Hawks is building on what the older generations have given the next ones. He's always been a character that sat between the older and newer generations like a bridge, so this seems like a decent compromise.
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It wasn't like the hero had planned this.
"Is this a joke?"
And it wasn't like they had much of a choice, either.
"Hey," they said. Their voice wasn't even fully there. It wasn't much more than a breath. Their hands were still trembling and they didn't dare to meet the villain's eyes. All in all, they felt pathetically incompetent. "Do you have bandages?"
The villain stared at them as if the hero was something alien that came out of a laboratory.
The hero supposed they couldn't blame them - they looked pretty fucked up with the blood running down their temple or the many cuts on their arms and legs.
"If this is one of your sad attempts where you try to get some heroic action out of me by pretending-"
The hero raised their arms in a defensive manner and contorted their face when their open wounds continued to torture them. It had been painful enough to drag themselves to the villainâs apartment.
"I just need some bandages," they said. "I have nothing on me. Frisk me. You can kick my ass when I do anything suspicious."
"Fine." The villain opened the door even further and let the hero walk past them. The villain's apartment was small but neat - just as the hero had expected. They knew their nemesis was a rather orderly person. Someone who had their rules and methods and acted accordingly. Hell, even their fighting was the most coordinated thing the hero had ever seen.
They heard the door close behind them.
Fascinated by the villain's choice of decoration, they barely noticed how they were about to reach the living room already. However, suddenly, the hero felt the villain's hand on their shoulder and in the next second, they got pushed against the hallway's wall.
Reluctantly, they whimpered, feeling the pain of their open wounds a little too well. The villain was right in front of them, studying their enemy carefully.
They cocked their head. They leaned over.
"Take your shoes off," the villain said. The hero swallowed. Although they had been this close to each other countless times, it was a little different now.
It was a little different in the villain's home, a little different with the hero's aching body. It was surely true that - to some extent - the hero wasn't just here for bandages. Deep within, they wanted some comfort but they knew not to ask for that. They had learnt a long time ago not to ask for these things.
"Sorry," the hero mumbled. They slipped out of their shoes without even looking down. The villain's gaze was indecipherable. Were they mad? Or bored? Or annoyed? The hero couldn't tell.
"I'm gonna check you for weapons now."
"Oh, yeah...yes." The villain's fingers were on them instantly and to the hero's surprise, they were stupidly gentle.
It could have been easy to make the hero suffer in a stage like this. With wounds all over their body, the villain could have grabbed them or pushed their fingers into the cuts but none of that ever happened.
Their fingers were simply ghosting over the hero's suit, avoiding the horrible wounds. Once the villain's hands were on their hips, the hero had to blush.
"Now tell me what happened," the villain said. Their voice was calm but their gaze was fixated on the hero.
Then, they kneeled in front of them, with their hands going down both sides of the hero's left thigh.
"Oh, I..."
And then the other thigh.
The hero took in a deep breath. It was hard to imagine that they were able to push their pain aside for a second because the villain was touching their thighs. Being distracted was a luxury they couldn't afford.
"I was in the middle of a training session and...I kinda freaked out and teleported to the other end of the city."
Admittedly, the hero hated their powers. Being a teleporter had a lot of potential, especially considering the different ways of defeating an enemy. They could be quite creative. It was somewhat exciting but it was still an incredibly difficult superpower to control.
In the beginning, the hero would teleport to random places. It had been so bad, in fact, that the agency had decided to lock them up for a few months. The hero understood it had been necessary but even today, they had nightmares about it.
Although they could control themselves now, sometimes (under immense stress), they would teleport with no control whatsoever.
It was pure chaos.
"I landed in the park nearby."
The villain was still kneeling. They looked up.
"So, you are telling me these cuts are from a training session? And you panicked during a training session so much that you teleported?"
"Pretty much, yeah." The villain let their fingers glide under the hero's pants right by their ankle and it quickly dawned on the hero that they had made a stupid mistake.
Presumably, the villain had known all along about the tiny knife the hero was always hiding right there. The hero's ears started to burn. The villain was going to throw them out.
They stood up and suddenly, the hero was oh so aware of how much taller the villain actually was compared to them. They held up the tiny knife.
"And you think that is normal?"
"Listen, I am so sorry. I forgot about that. I never meant to-"
"You believe it is okay that this happened?"
"What?"
"You teleporting to the other end of the city? You think that is normal?"
"It was just an accident," the hero said. They shrugged and even that hurt. "Things like that happen."
"Do you know why your body does this?" the villain asked. Apparently, they were done with their search. They confiscated the knife, barely paying any attention to it and the fact that, technically, the hero had lied to them about being unarmed.
They took the hero's arm and stared at a particularly deep cut. The hero could remember how it had happened; they had raised their arms to defend themselves from the upcoming attack. The blood was still running.
"I think I just suck at controlling my powers. I need toâŠyou know, train more."
"It is a survival instinct," the villain said. "You are teleporting because your body wants to be anywhere but in that situation. A training session is supposed to challenge you, not traumatise you."
"You don't have to worry about me. In case that is what you are doing."
"I amâŠ" The villain frowned. "I actually don't know what I am doing right now."
At least the villain was honest.
"But you need a bit more than just bandages," they continued. "Sit down in the living room. JustâŠ"
The villain seemed a little confused. Their eyes avoided the hero, their fingers were still on them. The hero wasn't sure if their enemy was actually embarrassed.
I actually don't know what I am doing right now.
The hero smiled to themselves.
They didn't know what the villain was doing either but, at least, they were comforting, even though the hero being here could turn out to be a major risk for them.
"âŠjust don't bleed all over my couch."
They weren't even mad when the hero failed to do that.
#this sucks but eh#writing snippet#heroxvillain prompt#heroxvillain snippet#heroes and villains#hero#villain#hero x villain#heroxvillain#teleporter hero#I reallyyy like teleporters#injured hero#I have to get better at tagging
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Villain: Mölbitur, the Undermiser
The boogyman of many a mining village up in the Talrrun Hills, it's said that this greedy giant lurks in abandoned mineshafts and snaps up the unwarry to toil for him forever beneath the earth. Mölbitur's abductions are often used to explain to small children why their parent(s) are never coming home after the all too common tragedy of a tunnel collapse.
The undermiser dwells not in any one depleted pit, but in the feywild, specifically a dizzying labyrinth of cavernous tunnels and collapsing supports known as the Bled Vein. Here the giant and his victims dig endlessly deeper, endlessly filling in the tunnels behind them with worthless rock and bodies of the exahusted. They seek a vast fortune that they will never uncover, and anything shiny they find in the meantime goes to fill Mölbitur's coffers.
Adventure Hooks:
The party are called to the Talrrun hills after sightings of strange creatures skulking through the night, rummaging through homes, pilfering supplies, and carrying off animals. The culprits turn out to be a band of Knackers, sent by the hill giant to return something that was stolen from him and maybe pressgang a few more workers along the way.
The people of the hills are suspicious of outsiders, but after the party prove themselves by ousting the mischevious mine fey and returning a few of the purloined people and possessions, they'll have more than earned the trust of Talrrun's folk. As the rumors go, some weeks back a youth appeared in one of the nearby villages, dirty and confused and carrying an emerald larger than her head. The girl said her name was Merita Hind, the same name as the eldest daughter of the Hind family who went missing almost two generations back. Before anyone could sort out the truth of the matter, the local count's men and sheriff appeared in town and whisked the girl ( and her riches) away.
Merita is the sort of brave and clever child you'd expect out of a fable, one who figured out a way to slip into fairyland for the explicit puproses of robbing a wealth hoarding giant all so that she could feed her impoverished family. Though she managed to acomplish this heroic and selfless task, what Merita failed to account for was the time and memory distortion that vexes so many feywild travlers. Robed of her own acomplishments by a whim of fate, she returns to a world where her parents are dead and her siblings have either moved away or become parents themselves, leaving the poor girl is in a state of utter confusion. This is not helped by the enterprising count, who has retained Merita as his "guest" in the hopes that she will get over her hysterics trust him enough to reveal the source of the treasures she carried. This is a girl in need of a heroic rescue, luckily there are some fellow heroes around.
While he is all too used to letting others search for riches on his behalf, Mölbitur cannot abide a thief, so when his minions return empty handed (or don't return at all) he'll have to settle things personally. It's shortly after the party rescue Merita that a rumble will shake the ground (or if you're feeling extra spicy, have this mini earthquake occur just as the party is mid way through making their escape) as the giant claws his way out of a nearby hill and begings rampaging through villages demanding the return of his treasures.
Defeating the undermiser is easier said than done, especially with a magical pickax in hand capable of rending the earth or ripping down a castle's battlements. When the party do eventually winnow down his health to 0, Mölbitur will go mythic, cracking open the earth benith them and dragging himself, the party, and all their surroundings into the feywild. Awakening in the dreadful depths of the Bled Vein, the heroes will need to navigate its twisting halls to finish off their quarry, then find a way out that won't have them meeting the same fate as poor Merita
There are many treasures of the earth in Mölbitur's horde, but perhaps most perplexingly is a pair of genasi siblings kept in an iron cage to act as the undermiser's eternal hearth, one of the few sources of true warmpth in the chilling depths. They've been poorly treated in their time, but know many of the giant's secrets, such as the convoluted path he uses to pass to and from the mortal plane. They're willing to share it if the party helps them get home, some distant place called the Ashmourn where tides of fire wash the land.
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#villain#villain giant#low level#mid level#mine#highlands#highland dungeon#elemental#rescue mission#feywild#feywild dungeon
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RE: People giving Bucky a hard time over his "I'm invisble, I'm turning into you.." line being "selfish" That whole scene is Bucky displaying behaviour consistent with depression or traumatic stress. He's drinking by himself in an isolated area, isolating himself from social situations by not sitting with the ohers - he doesn't initiate the convo with Steve and he's apparently smoking. Although a lot of people did that then we didn't see any sign of him smoking before? Not that I recall anyway. And I don't believe he was jealous of a woman paying attention to Steve instead of him or "taking" Steve from him. Bucky's a true friend (I'm not a shipper full stop): and true friends aren't possessive nor do they take issue with you spending time with others or flirting with the same person as them.
I think Bucky was simply testing himself. He wanted to see if he could still muster the confidence and charm to convince a lady to dance with him which he'd probably never had any problems doing before. Its the first time he initiates a conversation the entire scene.
When it didn't work was when he knew there was something wrong. I don't think it was just the super-soldier serum. It's interesting that after that Steve is really the only person he interacts/talks to having been very sociable and outgoing before. Some people have also noted that his tone of voice chances as well, he seems to speak less often, more softly and his tone is quieter. So maybe "I'm turning into you" is actually a kind of role-reversal. Bucky is now the quiet, less confident, introverted one and the one who has been victimized (and is about to be again by HYDRA). Kind of interesting as well that the serum now means Steve is taller than him too.
Poor Bucky. Cut him a break and give that man a hug. And a cookie. A cookie can't hurt.
Hey nonnie, I'm not sure who's been giving Bucky a hard time over the "I'm invisible" speech but I'm glad I haven't seen it XD
I had a meta a while ago about that particular line. It's not a fixed headcanon by any means, I was just running with the flow of Bucky's thoughts to see how he might have ended up in that moment.
And yeah, I agree, I think he was in a very vulnerable place at that time. Not just what he went through during imprisonment, but he's also traumatised by what he's seen so far in the war, and now someone who matters very much to him is in danger (Steve) and he can't do anything about it. I'm basing my projections on what Sebastian had said about Bucky in the "let's hear it for Captain America" scene -- that no, he wasn't jealous of Steve in that moment, he was just horrified he wouldn't be able to protect him anymore. He's torn between admiring Steve for the courage, and the very realistic fears of seeing Steve come to harm, but he also knows Steve too well to talk him out of it. So he's not in the best headspace in that moment.
I do want to gently disagree in that jealousy in a friendship doesn't make it less pure or less good, it's simply a very human response to what is at its heart a fear of abandonment. Even if you logically understand that you need to let your friend have other relationships, you can still feel jealous if that eats up time you'd normally have with your friend, and apprehensive about what else you might lose. It's what you do with those emotions that defines your morality. This is why a lot of fans say that Bucky has had a villain origin story but has come out the other end a hero -- he's gone through an arc of loss and fear and jealousy, but come out the other side still staunchly Steve's friend, and that's a heroic arc.
As always I think Sebastian did a fantastic job with Bucky. The change in Bucky pre-war and post-war is considerable.
His voice is lower and coarser, his mannerisms are much more "schooled" rather than boyish, it screams less bravado and more of a quiet assurance, and that frown never lifts from his brows. But yeah, a lot of that is battle-hardened professionalism, but I think a lot of that is also Sebastian factoring in Bucky's mental health. And his eyes are on Steve a lot more even when they're not conversing -- shipping angle aside, Steve is his commanding officer, and my other thought is that...his eyes are always on Steve because the danger to Steve is much higher now, and he's always made it his personal mission to make sure Steve's going to be okay.
(I mean there's also a lot we can say, or has been said, about that particular scene in terms of male writers writing female love interest badly, but that's an entirely different topic)
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