#icons: Alice Ripley
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cult-of-the-eye · 6 months ago
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alice has a traumatising experience and who does she tell about it? her ex and his new girlfriend.
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transk0vsky · 1 year ago
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More trans final girl icons (aka I got a little to carried away and made a few extra than I needed) give me credit if you use any of these as I made the transparents png myself!!
Dni if you don’t allow minors on your blog ,pr0shipper or 18 plu blog
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celestine-witch · 2 months ago
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TMAGP 030 THOUGHTS (SPOILERS)
Hm. No dedication this episode. Interesting.
Sam what are you doing do not continue ignoring Alice Really dude? Dry swallowing? YEAH I'M NOT UP FOR AN APOCALYPTIC CONFLICT THIS SOON EITHER SAM
Oh shit... Colin what happened with Freddy. THAT WAS WAY TOO FINAL OF A GOODBYE FOR MY LIKING
WAIT WAIT WAIT We're saying goodbye to Lena too? What!? Gwen you girlbossed directly into the sun and I think you've set the OIAR on fire because of it.
"We want your teeth." No thanks. I'd rather keep them.
Oh shit Celia's not just a universe-hopping mystery woman, she's a badass universe-hopping mystery woman!
I love this Custodian. That is all.
OH FUCK IT'S TAPE RECORDER TIME oh wow he didn't last long. RIP Custodian; way to quickly and succinctly disprove Alice's "ignorance is safety" concept, though.
Ah yes. Basements and the Magnus Institute, name a more iconic duo.
THIS IS NOT A DRILL. IT'S THE WOUND IN REALITY. I REPEAT, THIS IS NOT A DRILL.
WAIT WAIT WAIT STOP THE FUCKING PRESSES
I was not expecting a Celia Ripley betrayal It makes sense, though. She doesn't belong here. But she won't go back. There's a price to pay, and someone has to pay it.
They're... gone.
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starsoftheeye · 2 months ago
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TMagP Live Reaction Ep 30
Finale Spoilers!!!!
Ahhhhh I am so scared. samalicelia my loves please live. also the episode title is worrying me
Pre-Statement
train time train time
sam open your damn messages alice is the designated "would survive a horror podcast" friend
celias just like me fr I'm the designated painkiller friend
... that is a worrying cough
celia being wonderfully vague and suspicious as always I love you girl
ohhh just wait til the last season sam that's when the apocalypse gets you
"we're safe here" jon watching them from the next carriage like 👀
call him a bitch alice it's okay he's earned it
ah yes, ticket prices, the real horror
COLIN HI BUDDY
oh no colin what did you do
are there people in the computer colin
welp he's probably dead
oooooh gwen meets the consequences of her actions this is gonna go brilliantly
lena also being suspicious and vague I love you too girlie
honestly iconic of her. you go lena ily
ah yes, the laugh of someone who should be in charge of a government office
celia don't act like you don't know what you're looking for
the way she said that makes it sound like they did think it was there
oh I'm sure it has its ways to get round transportation
"call it a hunch" girl you are not subtle
honestly ever since getting braces that's what I think dentists are like these days, there's no way they don't have ulterior motives
woohoo footsteps
celia "knows what genre she's in" ripley
WHOS THIS I PAUSED TO WRITE THAT LAST ONE
"that's one hell of a reflex!" scottish voice acting I love you so much. also who's this guy I love him already
oooooh scottish guy what do you know
I love him so much he's so real
LMAO I would also give up client confidentiality for 50 quid
*one normal night* begins playing
oooooh scottish guy who are youuuuu
is this a statement I hear?
Statement
STATEMENT TIME
oh god it's being pulled from him
hmmmm I wonder who this boss is
mmm lovely
oooh is it like a siren shop
HILL TOP TRAVELLERS
oooh people mannequins love that
oh god he has a daughter
woooo the boss is dead good
job so bad that it haunts your worst nightmares
hello?
HELLO? SCOTTISH GUY??? SCOTTISH GUY NOOOOOO
I'm so sorry I have no idea what you're saying my guy I'll need to consult the transcripts for this one
Post-Statement
okay sam at that point you need to call her back you can't hide from consequences forever
girlboss and malewife
ooooh what do you seeeeee
almost???
yeah what does that mean????
ah yes, they finally have the argument
tell himmmmm tell him celia
YESSS CELIA BACKSTORY
oh yeah she doesn't know that the eyepocalypse is over does she. she probably thinks she's gonna go ba k to another fear domain. I don't blame her tbh
is she gonna send him to the tma universe. IS SHE GONNA SEND HIM TO THE TMA UNIVERSE
welp. samcelia was cute while it lasted folks
AHHHHH CELIA STATEMENT
... I am taking that "get away from her" as a final samcelia crumb
...uh oh that's not good
ooh alice is gonna be pissed
oh hey scottish rock guy how's it going
ah hi gwen. it's good to see all the girlboss villain arcs starting
everyone wishing gwen luck really bodes well for her /s
THATS HOW IT ENDS???? OH MY GOD SAM NO
boy everyone's dealing with consequences now
I am not ready for the break between seasons I need more already
hey at least no ones confirmed dead. also I support celia 100% I still love her and I will continue to be a samalicelia truther despite recent events
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heavenboy09 · 1 month ago
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HAPPY BIRTHDAY 🎂 🥳 🎉 🎈 🎁 🎊 TO YOU
THE LEGENDARY ICONIC BAD@$$ AMERICAN ACTRESS👩‍🦰👩‍🦳 OF ACTION HEROINES
IN BOTH SCIFI 🥚👽& HORROR MOVIES😈 🎥 & ETC
Born On October 8th, 1949
Born in New York City, Weaver is the daughter of American television executive Pat Weaver and English actress Elizabeth Inglis. She made her screen debut with a minor role in the romantic comedy film Annie Hall (1977) before her breakthrough role as Ellen Ripley in the science fiction horror film Alien (1979). She reprised the role in the sequel Aliens (1986), and some later installments. Ripley is regarded as a significant female protagonist in cinema history, and Weaver's performance in Aliens received a nomination for the Academy Award for Best Actress. Her other franchise roles include Dana Barrett in the Ghostbusters films (1984–2021) and dual roles in the Avatar film series (2009–present), which rank among the highest-grossing films of all time.
In 1989, Weaver won two Golden Globes and two simultaneous Oscar nominations for her roles as Dian Fossey in Gorillas in the Mist (1988) and a young associate in Working Girl (1988). She also became the first actor to win two Golden Globes for acting in the same year. She won the British Academy Film Award for Best Supporting Actress for her role in The Ice Storm (1997). Her other film roles include The Year of Living Dangerously (1982), Copycat (1995), Galaxy Quest (1999), The Village (2004), Vantage Point (2008), Chappie (2015), and A Monster Calls (2016). She also had voice roles in the Pixar animated films WALL-E (2008) and Finding Dory (2016).
On stage, Weaver's Broadway performances include The Constant Wife (1975), Hurlyburly (1984), and Vanya and Sonia and Masha and Spike (2013). Her performance in Hurlyburly earned her a nomination for the Tony Award for Best Featured Actress in a Play. On television, she received Emmy Award nominations for her roles in the horror film Snow White: A Tale of Terror (1998), the drama film Prayers for Bobby (2009), the miniseries Political Animals (2013), and for narrating the National Geographic documentary Secrets of the Whales (2021). Her other television projects include the Marvel action miniseries The Defenders (2017) and the drama miniseries The Lost Flowers of Alice Hart (2023).
Please Wish This Legendary & Astounding Bad@$$ Actress Of The Most Iconic & Influential Films In Cinema 🎥 & TV Series, A Very Happy Birthday 🎂 🥳 🎉 🎈 🎁 🎊
YOU ALL SHOULD KNOW HER
HER FILMS 🎥, SELECTED FEW TV SERIES 📺 & INCREDIBLE AS WELL AS MEMORABLE ACTING 😍 HAD MADE HER A HOUSEHOLD NAME AROUND THE WORLD 🌎
& YOU JUST CANT HELP BUT LOVE HER INDESCRIBABLE PERSONALITY AS WELL AS HER BEAUTY
THE 1 & ONLY
MS. SUSAN ALEXANDRA SIGOURNEY WEAVER 👩‍🦰👩‍🦳AKA RIPLEY OF ALIENS 👽 FRANCHISE & DANA BARRETT OF THE GHOSTBUSTERS 👻
HAPPY 75TH BIRTHDAY 🎂 🥳 🎉 🎈 🎁 🎊 TO YOU MS WEAVER 👩‍🦰👩‍🦳 & HERE'S TO MANY MORE YEARS TO COME.
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#SigourneyWeaver #Ripley #DanaBarrett #Alien #AlienFranchise #Ghostbusters #GhostBustersFranchise
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denimbex1986 · 8 months ago
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'From Sherlock’s Moriarty to His Dark Materials’ Colonel John Parry; Hamlet to the one-man adaptation of Vanya, Andrew Scott has been a longtime beloved actor of the stage and screen. And now the Dubliner will be taking on another iconic role as he steps into the shoes of Tom Ripley for the upcoming limited series, Ripley. The series, which is based on Patricia Highsmith’s bestselling novels, is set in 1960s New York — and follows Tom Ripley, a grifter who is hired by a wealthy man to go to Italy and try to talk his vagabond son into coming home.
But as Ripley takes the job, he falls headfirst into a life of deceit, fraud and murder.
The cast includes Dakota Fanning, Johnny Flynn, Eliot Sumner, Maurizio Lombardi, Margherita Buy, John Malkovich, Kenneth Lonergan and Ann Cusack.
All eight episodes — which were directed and written by Steven Zaillian — will land on the streaming service on April 4.
The Dubliner told Empire about taking on the role — and the importance of putting “your own stamp” on the character.
He said, “you have to be respectful, but not too reverent, because otherwise there’s no point in doing this.
“You’ve got to put your own stamp on it. Some people will like this version, and some people will like other versions, and that’s okay. What you have to do is understand why this character remains so fascinating for people.”
The Dubliner made his debut on the big screen when he was 17 years old, when he starred in 1995’s Korea opposite Donal Donnelly.
In 1998, he played Edumnd Tyrone in Karel Reisz’s production of Long Day’s Journey Into Night at the Gate Theatre — and was nominated for Best Actor In A Supporting Role at the Irish Times Theatre Award for his role in the show.
Scott had roles in Saving Private Ryan, Nora and the adaptation of Henry James’ The American — and in 2000, he made his stage debut in London with Dublin Carol.
He also appeared in Longitude opposite Michael Gambon, the miniseries Band of Brothers and Dead Bodies.
In 2005, he won his first Olivier Award for his role in the stage show A Girl in a Car with a Man — and made his debut on Broadway the next year, opposite Bill Nighy and Julianne Moore in The Vertical Hour.
Scott starred in the one-man show Sea Wall in 2008 and the next year — and on the screen, he had roles in Little While Lie, Foyle’s War and Lennon Naked, which saw him play Paul McCartney.
And in 2010, he took on the role of Moriarty in the BBC One series Sherlock, which also starred Benedict Cumberbatch and Martin Freeman.
Scott was nominated for a number of awards for his portrayal of the super sleuth’s nemesis, winning the Best Actor in a Supporting Role at the 2012 BAFTAS and Best Actor in a Supporting Role – Television at the 2013 IFTAS.
And in 2013, the actor opened up about the “extraordinary” reaction to the series.
He told The Independent, “Sherlock has changed all our careers, and I’m really pleased about that. It gives you the benefit of the doubt because executives like to see recognisable faces.
“It was overwhelming to be on a TV show that is quite so popular. That took me totally by surprise. People had an instant affection for it from the first episode. The reaction was extraordinary.”
He followed that up with a number of roles on the big and small screen over the next few years, including The Scapegoat, The Stag, The Town and Dates.
In 2014, Scott played Gethin Roberts in the film Pride, for which he was nominated for Best Actor in a Supporting Role at the 2015 IFTAS and won the Best Supporting Actor award at the 2014 British Independent Film Awards.
The same year, he starred in Locke and Jimmy’s Hall. In 2015, he had a role in the 007 film Spectre — and the next year, he had roles in Alice Through The Looking Glass, Denial, This Beautiful Fantastic and Handsome Devil.
In 2017, he played Hamlet on the stage — and was nominated for the Olivier Award for Best Actor in a Leading Role. The stage show was filmed and broadcast the following year.
Scott starred opposite Anthony Hopkins, Emma Thompson and Florence Pugh in 2018’s King Lear — and that summer, it was announced he would be joining the cast of Fleabag.
He captured hearts around the world for his portrayal of The Priest, and was nominated for the Golden Globe for Best Supporting Actor in a Series, Miniseries or Television Film in 2020.
During an appearance on Late Night with Seth Meyers earlier this year, he opened up about being cast in the show — and stepping away from some of the more villainous roles.
He said, “when I was in my 20s, I had a little baby face and I felt like I had this kind of darkness inside me. And I was like ,‘why can’t I get a part as a villain?’
“And then that happened — and then there were loads of villains happening, and I was like, ‘why can’t people see the real me?’
“Phoebe and I had done a play together in London that nobody saw, and she came a knocking — and that’s where the Priest came from.”
The same year, he played Lieutenant Leslie in 1917 and had roles in Black Mirror — which he got an IFTA and Emmy nomination for — and Modern Love.
Scott also took on the role of Colonel John Parry in the BBC’S His Dark Materials, an adaptation of Philip Pullman’s trilogy of the same name. The series ran from 2019 until 2022, and Scott was nominated for Best Supporting Actor (Drama) at the 2021 IFTAS.
On the stage, the actor played Garry Essendine in the revival of Noël Coward’s Present Laughter — and won the Olivier Award for Best Actor. The following year, he played Patrick in The Three Kings.
In 2021, he played Lord Merlin in the three-part adaptation of The Pursuit of Love and Terje Rødlarsen in the film Oslo. The next year, Scott played Lord Rollo in the Lena Dunham-directed comedy Catherine Called Birdy.
Last year, he starred in an adaptation of Vanya which saw him play all of the characters in the show.
He also starred opposite Paul Mescal in All of Us Strangers, which saw him nominated for Best Actor in a Motion Picture Drama at the Golden Globes.'
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mediamixs · 1 year ago
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10 most popular final girls in horror movies
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Here are the 10 most popular final girls in horror movies, according to various sources:
Laurie Strode (Halloween)
Sidney Prescott (Scream)
Ellen Ripley (Alien)
Nancy Thompson (A Nightmare on Elm Street)
Kirsty Cotton (Hellraiser)
Alice Hardy (Friday the 13th)
Jess Bradford (Black Christmas)
Sally Hardesty (The Texas Chain Saw Massacre)
Marybeth Dunstan (Hatchet)
Erin Hardesty (The Texas Chainsaw Massacre)
It's worth noting that different sources may have different rankings and include different characters. However, these 10 final girls are generally considered to be among the most iconic and memorable in horror movie history.
Unique Backstory
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It's difficult to determine which final girl has the most unique backstory, as many of them have interesting and complex backgrounds. However, here are a few final girls with unique backstories:
Sidney Prescott (Scream) - Sidney's mother was brutally murdered when she was a teenager, and she has been targeted by various killers throughout the Scream franchise due to her connection to the original murders.
Kirsty Cotton (Hellraiser) - Kirsty is the daughter of a man who becomes obsessed with a mysterious puzzle box that unleashes demonic creatures. She must navigate the dangerous world of the Cenobites and their leader, Pinhead, in order to survive.
Alice Hardy (Friday the 13th) - Alice is a counselor at Camp Crystal Lake who becomes the sole survivor of a massacre committed by the vengeful mother of a drowned boy. She must use her wits and resourcefulness to outsmart the killer and stay alive.
Erin Hardesty (The Texas Chainsaw Massacre) - Erin is a college student on a road trip with her friends when they stumble upon a family of cannibals. She must fight for survival against Leatherface and his twisted relatives.
While these final girls all have unique backstories, it's worth noting that many other final girls also have interesting and compelling histories that contribute to their character development and overall impact on the horror genre.
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openingnightposts · 5 months ago
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Alice Ripley on Girlboss Season 1
as Kathleen on Girlboss (S1|E11)
Information on beautifulfaces
Like or reblog.
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oldwebrelics · 4 years ago
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Musical icons
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oldbaton · 4 years ago
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honestly the most iconic thing ive ever done is when my school went to new york in 2010 we got to pick out one of the broadway shows we saw, and the other 3 were chosen for us. So I was obsessed with Next to Normal and I knew I had a chance. Everyone wanted to see Wicked. Everyone. I needed 4 people to agree to see Next to Normal with me. I made my case. No one listened. So I did what anyone does. I went to Alice Ripley’s facebook page and posted on her wall about my plight. She responded “well I so appreciate your mission dear” and told a story about handing out flyers for side show. i read her comments in front of the class. I got enough people to see Next to Normal.
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supercantaloupe · 4 years ago
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Every day I remember Alice Ripley and I aspire to be her. Queen shit
queen! shit!! what an iconic voice
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overusedsharpie · 2 years ago
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[Image ID: Gifs showing characters from horror movies with the original title of their movie written over them. 
 Gif 1: Casey Becker from Scream holding a phone. She is white with a blonde bob. She is wearing a white sweater. The text is red and reads Scary Movie.
Gif 2: Alice Hardy from Friday the 13th in a blue canoe. She is white with feathery blonde hair. She is wearing a ripped white shirt. The text is white and reads A Long Night at Camp Blood.
Gif 3: Norman Bates from Psycho smiling slightly. The gif is in black and white. He has pale skin and dark hair. The text is yellow and reads Wimpy.
Gif 4: Leatherface from the Texas Chainsaw Massacre franchise swinging a chainsaw above his head. He is wearing a suit and tie. He has dark curly hair and his face is covered by the iconic skin mask. The text is off-white and reads Head Cheese.
Gif 5: Chucky, a doll with red hair wearing overalls, from the Child’s Play franchise with his hand on a young boy, Andy’s, head. The text is white with a red outline and reads Batteries Not Included.
Gif 6: Ash Williams from the Evil Dead franchise. He is white with short black hair. He is wearing a blue shirt and is covered in blood. The text is red and reads The Book of the Dead.
Gif 7: Ellen Ripley from the Alien franchise. She is white with dark hair and looks spaced out. Only her face is visible. She is wearing a space helmet and is sweating. The text is white and reads Star Beast.
Gif 8: Micheal Myers from the Halloween franchise. He is wearing a white mask and dark blue jumpsuit. He is on a tree lined suburban street walking to hide behind a bush. The text is white with an orange outline and reads The Babysitter Murders. /. End ID]
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Horror Movies + Original Titles ∟ Inspired by [X]
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floggingink · 6 years ago
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Riverdale, “Chapter Forty-Seven: Bizarrodale”
Jughead eats: QUICK SHOT OF BRUNCH
the print on Josie’s bomber jacket? confounding
“If there’s no wedding reception, it means the Gargoyle King has won.”
Ms. McCoy in bright blue? confounding
have Moose’s eyebrows gotten thicker? he...he fine
Cheryl’s sheaths: like a true gay icon, Cheryl wears both a satiny demi-cup bustier and a flannel in bed with Toni, who’s rocking a sort of cottony Aerie bralette
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Hermione’s earrings look like divining rods, which makes sense
“dangerously unhinged,” in this day and age? UNHINGED?
Cheryl is “legacy” in Riverdale’s version of Smith College
Cheryl’s pins: in her droopy 1920’s lady-reporter tie, Cheryl has a pin that is probably a bee but is POSSIBLY a giant frightening moth like in the Silence of the Lambs poster
Moose’s hair is longer or something and he’s like? I don’t know but I’m a gay boy all of a sudden, like let me at All That
I like how he pauses but goes in for more kisses after Kevin tells him he wants to ask him something
he’s like…..so tall….and he has this a little mole on his cheek….
(RIP Midge)
I’m writing a scene where it’s gay.: you look me in my pale astigmatic eyes and tell me the little snitch canary “told you they were in here sir” smug Malfoy stool pigeon ISN’T a pillow queen and I’ll give you this money RIGHT NOW. THAT thin-lipped smirk? with THAT cleft chin? he’s a gay, your honor
Sexy, aesthetic Southside: oh fuck!!!! Sweet Pea has a VERY vulnerable, soft-masculinity speech about his heartspace and emotional boundaries and he’s so fluffy-haired and trying to be gentle with himself……….SWEET PEA……..
Best costume bit: don’t miss the two-second shot of a Prostitute in a turquoise pencil skirt and red velvet blazer and pearls AND GLASSES leading a man by the tie down the Maple Club hallway
“Damn good coffee”: also this jazz music and Cheryl’s short pantsuit
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WHERE CAN I GET CHERYL’S MINI BACKPACK
The Blossom spawn: I know Penelope Blossom is not out here suggesting there are no lesbians in what I assume is a women’s college. I remember when I got into My Women’s College one of the nuns at my church was like, Ha ha! Don’t let the drug-dealing lesbians get you! and I was like, How do you already know the plot of Riverdale season 3? but then I was also like, Ma’am why did you join this monastery?
Fifth period is AP English: “THIS IS THE PRICE OF SALT.”
Lawyer McCoy is right, Ex-Sheriff Keller IS a snack and this bitch’s blood sugar is low
I love Sierra and Whatsit playing Lawyers in bed because it happens to be my thing too and I want to be there with them
Certified pedigree: his name’s Tom right? he’s SO HANDSOME. everyone is so handsome right now!!!!!!! (I’m ovulating)
this is the same fancy hotel room Jughead and Betty stayed in when he sort of proposed to her? this is just the upscale version of the sex bunker
Kevin eats when he’s stressed, as you will recall from the drive-in S1 episode
“an epaulette to cry on”
Cheryl’s hair: and Cheryl’s sleeves!!!!!!!
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Sixth period is Intro to Film: “looking like a community theater production of The Talented Mr. Ripley” is the SECOND time handsome bicurious Tom Ripley has been name-dropped (also the drive-in S1 episode)
“I can’t go back to Fox Forest” is like the most tragic thing. HE CAN’T GO CRUISING AGAIN
“Oh, sullen, tenderhearted Kevin.”
Cheryl’s a chaos angel from hell: “RAPTUROUS”!!!!!!!!!!!!!!
I like that Cheryl continues to use words like “whilst” and “amongst”
is Moose wearing a denim Henley? MOOSE?
the closed captioning renders it “O shutterbug of my dreams.” “O,” LIKE CHERYL IS SHAKESPEARE
I absolutely buy that Cheryl would ask if this was their first fight mid-fight
only Toni among us could wear that many necklaces at once
I did get a little confused when Toni confronts Cheryl in the bathroom, like at first it was about how you shouldn’t out people but then it was about her not being in the Serpents? let’s focus, ladies
The 2001 Josie and the Pussycats movie was a masterpiece: Josie’s commitment to keeping her eyeshadow coordinated with her jackets over her commitment to boys is aspirational
Every triangle has three corners, every triangle has three sides: I LOVE ARCHIE’S SIDE-EYE, LIKE………“SWEET PEA?”
Reggie on kneecapping: “Does that really happen?”
Reggie’s voice cracks me up. he’s just a big gorgeous squeezable side hustle dummy bro, so down for the ride, remember when he slugged Jughead? neither does he
REGGIE HONESTLY HONEST-TO-GOD IS JUST LIKE….RONNIE YO YOU NEED SOME MONEY?
“You can be my Baby Driver” uuuuuugggghghhhhhkkhhhhhhhhh REggggeieiee
“JUST PLEASE DON’T SCRATCH MY CAR” has more sexual energy than I think Archie has ever manufactured with anyone EXCEPT BETTY when they kissed that one time you know?????
why do you think Reggie is such a good doofus boyfriend while Archie was such a bad doofus boyfriend? is it because Archie tried to think for himself? or has Reggie just not been given the chance to fuck something up yet
I like Penelope bringing up Sierra and Tom getting married not to shade them but to just be like, They should be happy if they want. I was like, Damn, Penelope! You’re right!
“He is a vicious and petty god.”
lol oh yeah Hiram got shot
Gay?!: as has been discussed, Veronica is reading some classic lesbian pulp fiction for no other reason than I suppose she fucking likes it, and that is BDE
Summer + Blair = Veronica: Veronica would wear those shoes to baby drive
SOMEONE TAKE ME ON A “MAD SAPPHIC CAPER”
Archie > Dawson: Archie is a hot-or-cold boyfriend but he is an EXCELLENT beard!!!! GOOD, ARCHIE
I’ve seen Brick like thirty times: Reggie takes the same positive attitude towards getting shot and surviving that I hope I would have, which is “at least I can say I got shot”
Moose is like, out and THEREFORE dtf, as if they couldn’t have secretly been having sex this whole time
Toni conceded to Highsmith’s business formal dress code insofar as she wears a black vest over a plaid tie and that’s it
“WHOEVER YOU ARE, PLEASE BE CHILL.”
Veronica’s blue plaid coat SHOCKS me
Veronica was rich: Gladys admires Veronica and Reggie’s gumption showing up with only half the money
is it a coat or is it a miniskirt with a matching jacket?????
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God bless jingle-jangle Moose: Moose is so excited that he just absolutely tells Cheryl he’s finally going to have sex. I know the show needs him to say it so Cheryl can tell him to BYOS, but it’s still cute of him, himself. is Moose kind of precious?
remember when Moose got gunned down in that car? Christ
HE BROUGHT A LITTLE RED CANDLE!!!!!
I love when people take off their whole belt, as if you can’t just undo it and still take your jeans off
dope deer skull! plus: everyone’s fucking
Mädchen Amick, MÄDCHEN AMICK: I’ve lost track a little bit of whether or not Alice KNOWS Betty and Jughead are literally/colloquially sleeping together in Betty’s bedroom, or are they taking advantage of her being gone?
The female gaze: Reggie’s chest is the new Archie’s chest
“NIGHT HAG”
“KEEP YOUR BOW CLOSE.”
Moose is MASSIVE like, do you see those arms?
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Fwoopy hair is the best hair: HIS BEAUTIFUL FLIPPY HAIR ON THE PILLOW
Dilton Doiley Ethel Muggs The Gargoyle Children: the RROTC guy is Chris Cooper in American Beauty???
Gay.: Sierra was halfway right about “the jealousy thing”
even FP, conducting his interview in his flannel, is like, bruh
These students are legally children: his “Man, the Sisters did a number on you” feels like Riverdale’s version of It’s Always Sunny in Philadelphia’s “The Catholics really fucked you up”
Jughead doubts it: Jughead makes a good point. is there one costumes everyone keeps using or is it that easy to DIY your own Gargoyle King?
“UR-KING,” JUGHEAD, PLEASE
oh I can see Jughead about to be disillusioned by his family coming a mile away
Archie’s soft soft sweater? confounding
at least Moose isn’t moving to Toledo, am I right
CHERYL’S SLEEVES?????????
What damn high school in America: Cheryl’s girl gang is 100% Teddy girls and I love them
THE WHITE STRIPE ON REGGIE’S SWEATER and the little black birds on Veronica’s shirt!
Gladys & JB are already a more powerful duo than FP & Jughead could ever hope to be
ARCHIE ASKS HER IF HE COULD KISS HER. THAT’S VERY SEXY OF YOU, ARCHIE. GOOD, ARCHIE
wait Moose is moving to Glendale? SABRINA-GLENDALE? MOOSE WAIT A SECOND?
NEXT WEEK: Gladys tells Veronica to pray, OH BOY
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videogamesincolor · 6 years ago
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Detroit: Become Human (2018) -Exploitative Sci-Fi for Gamers
The Following article contains major spoilers for Detroit: Become Human
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Folk can’t quite believe DBH’s player base loves Markus by an 80% plus margin. It’s like Grey’s Anatomy doesn’t exist or something.
On some level, Quantic Dream’s video games following Beyond: Two Souls are going to be a mechanical refinement of their gameplay, and not much else. If the Ellen Page driven game demonstrated anything, it was that the studio’s creative head has an innate inability to learn from his mistakes and he’s got a fetish for particular narrative cues, and all of them revolve around violence, racism and shock value.
Detroit: Become Human shares a lot in common with Max Landis and David Ayer’s 2017 direct-to-Netflix film Bright. Both are allegorical tales that utilize the iconism, present and historical, of the Black community and their key movements as a backdrop for the oppressed fantasy caricatures of their tale. With Bright, Orcs were the Allegorical Black community of the here and now. 
With Become Human, Androids are representative of the Black community at various points in our people’s history. All of it is supported by the locale of Detroit, Michigan, a state with connections to the Underground Railroad (the game hits you with this trivia bit right off), Martin Luther King Jr., and anti-black violence that embroiled much of the United States when my parents were children.
Bright attempted (and failed) to re imagine some weird not-so-post-racial world where Tolkien-inspired aesthetics and archetypes were our history and influenced our present, with little changed about our factual history. Mankind is united in mutual hate of Orcs, and the motto “Black Lives Matter” continues to be a punchline to those unaffected by police brutality in a world where fairies are the equivalent of pests.
Become Human is yet another in the long line of over bright and sterile science fiction games that want to be Blade Runner, but doesn’t have the wherewithal to pull it off. And this is mostly because it’s too busy trying to shout “message!” For lack of a better word, Become Human gags itself with its own allusions despite some particularly interesting mechanics and sequences that exist within the ham-fisted racism narrative.
What is Become Human about?
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The primary narrative of Detroit: Become Human is driven by the story of “Markus” (Jesse Williams), a specialized android, that, like most, runs the risk of triggering a dormant "virus” that simulates sentience in androids. He was gifted to old artist by the android creator (a man named Kamski). The beginning of his narrative sees him care for Carl (Lance Hendrickson), the old man in question. 
He gets kicked around by anti-robot protesters, and has to ride the back of the bus with other androids. After telegraphed prompts that tell you his mistreatment at the hands of Carl’s son, Leo, is not far, the virus triggers itself, Markus begins to act of his own accord. The end result, where he may or may or not kill Leo, or simply gets blamed for the death of Carl when he dies of a heart attack, leads to his being shot by the police.
After he’s practically destroyed, he reactivates and he pulls himself out of the mud Shawshank Redemption-style and finds an abandoned ship full of busted androids that were looking for a leader. Markus, not interested in hiding the shadows, more or less appoints himself in that position because he’s the only one with some kind of proactive goal: To end enslavement of androids everywhere.
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The secondary narrative focuses on a service android named “Kara” (Valorie Curry), who was busted up by her owner - a man named Todd Williams (IIRC) - during an abusive fit against his daughter, Alice. After she’s repaired, Kara returns to his home and resumes caring for him and Alice and accidentally discovers that Alice is not a human child, but an android (apparently Todd’s wife left him for an accountant and took her daughter with her). She ignores it, and, under duress, gains sentence when she believes Todd is going to kill Alice while high on Red Ice (a hyped up version of Crack).
She runs away with Alice in the hopes of reaching the Underground Android Railroad to escape to Canada where there are no robot laws, and encounters a fairly large (Black) Android named Luther, who decides he’ll do anything to protect them from harm.
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The third narrative is that of “Connor” (Bryan Dechart), an android type, designed specifically for police investigations. Connor is sent to work with a grouchy old detective named Hank Anderson (Clancy Brown), who hates androids (because reasons) and doesn’t want to be bothered Connor’s overly stiff behavior and awkward attempts to get to know him. 
Connor and Hank effectively run behind the likes of Markus and Kara, their narratives intersecting every now and again (until the end of the game), trying to figure out why Androids keep going homicidal and killing human beings.
While Markus’ plot drives the surface narrative, not unlike Bioshock Infinite, behind the scenes, the plot of Become Human involves a faceless corporation named CyberLife. From how I understood it, CyberLife, with the sole living monopoly on android creation, is looking to create an artificial conflict between humans and androids by using a virus that simulates sentience in machines that causes them to rebel against their owners.
When enough chaos is created, CyberLife would keep up the facade of an issue and supplant their man-made rebellion against humans using android (Connor) with no real “free will” of its own. It’s about as sci-fi as you can get and probably should’ve been the focus of the narrative from the jump.
Characters in Become Human;
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I can’t wait to see white-face Android cosplay at this year’s conventions :D
Out the three playable characters that the player can control, the androids Kara and Connor have narratives that are focused more on the “personal” than the Frankenstein politics of the game that Markus represents. Performance wise, of the three characters, Valorie Curry and Jesse Williams give an ideal “robotic” performance that feels natural to their characters respective roles. 
Of the characters within Markus’ narrative, Josh and Simon are probably easiest to become endeared to. They have opposing opinions on how to handle their rebellion, but they’re not rivals. They have the strongest rapport with Markus, but the game barely gives either any screentime so they’re effectively minor characters that get wasted for some arbitrary “Josh and Simon will remember that” nonsense.
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She’s like that guy from Two Souls who wouldn’t take “no” for an answer
Carl is an obnoxious “nice old man” type that’s supposed to represent the best of humanity, but given the context of the world, he’s willfully ignorant to the climate that game itself ignores, and his interactions with Markus are uncomfortable to watch. The narrative pushes the android North (Minka Kelly) at the forefront of the Markus’ narrative (at the expense of his relationships with Josh and Simon), and she is the least interesting character out of the bunch that gets face time with Markus. She simply exists to say “Hey, Markus, choose violence” and instantly be promoted to lover. Simon and Joshua are right there, my mans.
Markus himself is a frustrating character for me, because (aside from my scruples with his actor) he is so representative of a white writer’s ideal Black character. It’s hard to even root for the character beyond the general principal. His arc stokes a kind of anger in me like nothing else. And the other part of me simply cannot wrap her head around Jesse Williams (a former public school teacher, with more than a little knowledge on racism) just signing off on this nonsense that effectively makes the character what he is. But, this wouldn’t be the first time a Black actor made questionable career choices.
With Kara, what keeps her narrative engaging are her interactions with Luther, Alice, and her denial that Alice isn’t a machine, but a human girl. But, Kara’s disadvantage is that she is a female character created by David Cage, so he spells out to the audience what he thinks she is: A motherbot to a childbot, that’s her entire role.
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Why can’t we be friends?
Her desire, her want to save Alice from Todd isn’t Kara being concerned about someone who’d be under her care, someone who has to rely on her for help given her age. Instead it’s treated like the path to motherhood as opposed to a friendship. It’s like watching a version of Ripley and Newt’s relationship in Aliens where the reason for Ripley and Newt eventually regarding themselves as mother and daughter (their shared loss) doesn’t exist. Even the guy who assaults Kara and (potentially) wipes her memory assigns motherhood to her concern for Alice and it’s like, “well, that’s a bit fucking presumptuous of you, mate”.It’s really gross.
And in that sense, Alice isn’t a character; she’s a narrative tool to further exemplify Cage’s odd fixation this particular aspect of femininity. The performance of the actors sells the relationship quite well, about as well as Ellen Page sells the suicidal agony of her character Jodie Holmes in Two Souls, but the sudden promotion to “mother and child” is unearned and artificial.
The attention to detail that goes into Connor’s narrative, the choice of whether or not the player will allow the virus to trigger sentience, or go full on Robocop and fulfill the desire of CyberLife to the letter, is not the kind of detail you see in Kara and Markus’ tale. His narrative is primarily driven by the pseudo-paternal relationship he ends up forming with Clancy Brown’s Hank Anderson, who mourns the death of his son (insert “Jason!” joke here), but for reasons completely unrelated to his hatred of androids (he admits that much in the climax). 
Every time the game puts Hank in danger, you’re given the choice of perusing the mission or risking a 40-80% chance of survival doesn’t mean the game will fuck you over and kill the Kurgan. I’m gonna assume everyone dove over their coffee tables to save Mr. Krabs and hung the mission.
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Clancy has really round eyes, and I’m just noticing that for the 1st time
The he arc is as engaging as it is because of Clancy Brown’s performance. Dechart tries, he’s got a great rapport with Brown (unquestionably), but his limits are obvious. He often sounds like he’s putting on an act, something you shouldn’t be thinking of during an actor’s performance, and that can be distracting (I’m sure the direction doesn’t help either). I wouldn’t be surprised if that some point Quantic Dream was debating over whether or not this would be a game focused solely on Kara or Connor. Markus feels like something that was jammed into the game at the last minute to satisfy Cage’s celebrity itch and ideas of being progressive. That’s something I’ve always thought since they debuted the character back in E3 2017 (IIRC).
Out of all the human characters in the game, Clancy Brown’s Hank Anderson is the only one that feels like a person and not a plot device. Sure, he’s wrapped in all the trappings of a generic loner cop who hates partners (insert Buddy Cop Reference Here), but Clancy Brown manages to make an otherwise dull character work. On the flip-side, the generic asshole cop is such a walking stereotype there’s nothing genuine about his interactions with anyone.
He’s just there to reinforce the fantasy prejudices of the game and harp on and on about “them robots are gonna take our jobs”. Like, he didn’t need to exist because he does not contribute to the plot. The all too comical way he says “Fuck” (like he’s sneezing or some shit) – in a poor attempt to emulate the frustrations we often see in procedural dramas or action films when a standoff occurs – only further highlights how much of a caricature he is. This nigga can’t “bad cop” to save his life.
There aren’t a lot of characters to write home about in Become Human, or if there is I keep forgetting all about them and I can’t be arsed to recall them. Most of them are inconsequential and disappear after a single level appearance. If I’m being honest, I don’t hate the characters in Become Human (not most of them), so much as I loathe what some represent.
The Mechanics of Become Human;
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Next Level Detective Vision(TM)
Become Human’s strength lies in being what I think is a fairly solid attempt at broadening the multiple choice system Adventure Games are otherwise derided for by individuals with a limited idea on what constitutes as a video game. It’s clear that Quantic Dream has taken cues from the likes of Dontnod Entertainment and Supermassive Games’ Life Is Strange and Until Dawn. Both are studios (with writers) managed to create a pair of fairly compelling adventure games, with wildly different takes on the multiple-choice system that’ll probably be remembered better in the positive than most, Quantic Dream included.
There are a number of outcomes that can happen within the game, depending on your actions. Some things change completely, other times it feels like a lot of its surface detail meant to wow you the first time. There’s usually only one conclusion to a level. For instance, even if Connor investigates the ruined house that Alice and Kara are hiding in, the end state is always going to be Kara and Alice escaping, no question about it. Markus always ends up getting shot and torn apart. Whether or not you decide to attack Leo doesn’t change his end state.
From my understanding there are multiple endings a player can get based on what the game decides are “morally wrong” decisions. Connor killing Androids for example, may always lead him down to a path of deactivation if you choose to fulfill your mission to the letter. Some, if not most of the central player characters and their cast can die. Hell, Markus can apparently just peace out of being the leader of the farcical android rebellion and North will take over in his place (that cracks me up). And one the more extreme options is to nuke Detroit to run the humans out of town. Whether or not it’ll make sense is another matter entirely.
Depending on the length of the levels, there are a number of things you can investigate and locate with the help of detective vision. Most of it really doesn’t inform the world in any meaningful way, a lot of it is collectibles for the sake of collectibles that never carry any consequence into the game (and the one item that does, is hidden and used as a moralizing plot twist that reeks of Cage brownnosing). The rest actually effects what you can say to characters.
The more details you find and learn about, the longer your multiple choice dialog lists becomes for certain characters. The problem, like with most multiple choice prompts, is that single words defining the response often lead to “oh, wait, shit, I didn’t mean that!” Because Cage clearly had different ideas about what “determined” and “uncertain” meant.
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Jesse Williams??? In my junkyard???
If you’ve played a Quantic Dream game, then you know the deal mechanically. Motion Controls and Quick Time Events that more or less act like a fast forward button on a cinematic. Things you’d otherwise be able to do with basic button inputs, or a push of the analog stick, without any sort’ve guide, are rigged to Quick Time Events and motion controls. Want Marcus to stand up? Well you gotta wiggle that control and press and hold down numerous buttons before the cinematic decides to allow him to stand up. 
It’s basically Telltale mechanics, which isn’t bad per say, but I like being able to stand up without playing Twister. The most freedom you get as a player is being allowed to walk around – to some degree – at your leisure (unless you’re being time attacked) and just take in the environment and click on stuff. In some instances, if you take too long, the game jumps to the next cinematic and that’s that.
Respectively, Connor and Markus are the only two out of the three androids that can create or recreate scenarios of through the study of their environment or certain objects. Markus can deduce whether or not he can make certain jumps or defenses against attacks. Connor can more or less do the same, but his mechanic is structured around picking up objects in crime scene and recreating a simulation of how events may have happened. 
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Kara lets her Otaku flag fly
Compare all of that to Kara, who can just change the color of her hair from blonde, black, brown and white. Her whole character seems built around her pixie hair cut and to that degree, the banality of her attractiveness (and remembering the creepy as fuck tech demo this game spawned from reinforces that). Yet, Connor and Markus can be both “attractive” and “functional”.
Philip Sheppard, Nima Fakhrara, and John Paesano compose what I think might be the best score from a Quantic Dream game I’ve heard after Beyond: Two Souls (which had Lorne Balfe and Hans Zimmer as its composers). It clearly apes the Vangelis aesthetic in a lot of places (namely Connor’s segments), but each character has a unique theme that either gets integrated into myriad of moods the music can adopt, or plays straight in a lot of sequences. It works pretty well as background noise, separate from the game.
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All this scene needed was a saxophone
Another strong element in Become Human, outside of its narrative tree design, is the game’s environmental design. Become Human takes what are apparent cues from Dontnod Entertainment’s Remember Me, which imagined a futuristic Neo-Paris with a far more grounded approach than something like the direct-to-Netflix film Mute or even Blade Runner 2049, which is all lights, holograms, smog, and high-rise buildings. Become Human is chuck-full of nighttime shots, and rainy environments. There are still remnants of the old Detroit, but its slowly being dominated by the future that shouldn’t be able to sustain itself with a 40% unemployment rate, but go off Quantic Dream.
If you’re the type who’s easily wooed by high definition graphics (which isn’t something to write home about anymore. It’s done capped itself), especially with all the hub-bub going around about 4K RESOLUTION AND 4K SCREENS, then Become Human won’t have to do much to impress, just hit you with a lens flare.
With regard to cinematography and choreography, when Become Human is good, it’s good. Two of the strongest sequences in the game are the dead end story thread where Connor and Hank go checking into a bird infested apartment occupied by a runaway android, and the entire attack on the Jericho. Connor’s pursuit sequence is, for the most part, is pretty well directed, and it’s what I look forward play in a game like this. But, its also where the QTEs hindrance comes into play far more often. It’s not the kind of scene that needed anything except the prompts telling which way was safer and which way was quicker.
The Jericho siege is a fast paced implementation of the character perspective switch (that began slowly in earlier parts of the level) that works to keep varying levels of stress pressed upon the player. You’re encouraged to hide as Kara (she ain’t shit in a fight) and the game tries its damnedest to kill Luther (<_<), Markus has to save everyone he can (top priorities: Josh and Simon) and suddenly gains the ability to Keanu Reeves just about everyone in his path; Connor, from I can recollect, is more background support for Markus and gets shot if you try to save North (<_<). It’s cinematic when it counts and interactive where it matters.
Those are the two stand out sequences. The rest of the action in the game is more reflective of the awkward “which Connor is the real Connor?” fight scene which is just clumsily shot and broken to hell with QTEs (to say nothing of how botched the “tell me something only the REAL Connor would know” scene was).
Questionable Worldbuilding
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Kamski, David Cage’s self insert.
There’s a certain level of suspension of disbelief required when it comes to science fiction. Unless you’re an author like Michael Crichton (who lived and died by the amount of [academic] research he put into his stories, or borrowed from his own experiences) science fiction – moreso than fantasy –, especially dystopic science fiction, is always gonna be amalgamation of fact and some nonsense an author threw at the wall.
But the mark of a good writer is usually the one who has you thinking about the ideas presented in the narrative, not what you as an audience member would’ve done to fix the narrative’s persisting problems. In this case, Michael Crichton is the former. David Cage is the latter.
The world in Become Human doesn’t feel lived in. There’s no real explanation as to how the world in the game got to where it is, and its obsession with “World War 3″ is a lazy dab into politics. There are places and circumstances that fit each situation in the narrative, but on a whole, it doesn’t feel like a place that could actually exist like Middle Earth, or even the Earth of Harry Potter, which blends the “wizarding world” and the “muggle world” together quite well without creating a grievous dissonance in the narrative. It’s a collection of sets characters are strolling through.
Cage lifts strife and topical issues from the past and present to build his world, but utterly fails to understand the context and environmental circumstances that informs what are issues steeped in anti-blackness and white supremacy. He’s not unlike Zack Snyder, who is so preoccupied with how “cool” a scene in his movie looks, there’s never anything of substance in the final product. The depth of his understanding of racism, mass deportation, and antisemitism is that it’s “bad” and not much else.
For instance, there’s little explanation as to why Canada has no Robot Laws (not one I found), or why ‘sentient’ Androids would even assume why they’d be safe there and not sent right back to the United States. Another head scratcher is a law only recently required androids wear signifies that they were machines, when uncanny valley still seems to be a hugely noticeable problem (at least when the plot requires it).
There’s the usual Cage mumbo-jumbo of a messiah figure come to rescue his characters from strife (RA-9, the androids call ‘em), but given that the game constantly implies that “Deviancy” was not a widespread or common thing until recently, the attempt at creating a “folk hero” character for the Androids make little sense given the story fails to properly set up its protagonists conflict. Its ever only brought up in a explanation manner and dropped shortly thereafter. it’s untrimmed fat for the investigative bits of Connor’s gameplay passed off in a move to make the world seem more lived in than it is.
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You can’t afford a job, you can definitely afford to oppress a android
The big talking point that many believe punches holes in the narrative is how the implementation of Androids have impacted humans socially and financially. Become Human presents itself as a pseudo-futuristic world (set in Detroit, Michigan) of 2038 (twenty years from now) where Androids cost the equivalent of what some folk I know think an Apple or Google Android cellphone might twenty years from now (it’s like $8k or something?). Even if you’re hard up for cash or living hand-to-mouth with a drug habit, you can afford an android somehow.
Androids are allowed to participate in sports despite the general danger to human life that poses, but no one really comments on that (you only know about it because of a collectible) in the game. Not a single person of color took issue with the fact that a rich white man created androids that looked like people in their community, and effectively built them for nothing except labor, sex bot fun times, and absolute servitude.
Androids have also become so prevalent as the labor or work force, that 40% or more of the American population (I guess??? It’s unclear) is out of work. And In which case, old man Carl, sitting financially secure up in his mansion with an android, is the personification of a rich man out of touch, but having the gall to look down on the protesting poor (which is not how the narrative frames in the least).
Reasonably, this should mean the economy is in a bad way on some level. Yet, the states is somehow stable enough to maintain pristine streets, glossy stores and a thriving economy, despite most people being too broke, poor, or out of work to actually support it.
Capitalism has gouged a hole so badly into United States, it shouldn’t be able support itself the way the game presents, and this is based on just how utterly messed up the general landscape of unemployment in the Great Depression was at a mere 25% (15 million unemployed) as most people keep bringing up. And that was following a market crash that’s often used as barometer against the 2008 market crash. Our current unemployment rate is apparently  3.8% and the US has more problems than it can manage.
You’d think the world would actually look like something out of Days of Future Past or Judge Dredd, or maybe even mimic what was documented during the actual Depression (a little less extreme than the above). But, no, not really. Folk aren’t rioting in the streets, being suppressed by the police, aren’t demanding something be done a corporation that put them in a bind, or trying to overthrow the government for fucking them over the financial hole with machines. (Or at the very least leading the rich to the guillotines.)
No, most (even people who aren’t financially well off) still live relatively comfortable lives, maybe a few of them are homeless because of the android situation, but for the most part nothing seems to have really changed. And thinking about that just rather leads you down a rabbit hole of, “okay, well, how different is the economy from our reality that this can happen and the world is functioning as it were the 21st Century present?”
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The future ain’t no promised land...
The game also wants to make a big to do about there being a white female president (more brownnosing from Cage), but the most you ever learn about this character is in a collectible and she simply exists to appear at the end of the game’s “good” or “bad” endings then disappears. And for the most part, considering he’s not exactly preoccupied with how politics plays into capitalism, what is so progressive about a white female president who isn’t all that bothered by the fact androids have put most of the people who probably voted for her out of work, and doesn’t lift a finger until androids start going homicidal? She not getting reelected.
The “humans are racist against androids” spiel falls further apart you realize that Cage wants to draw a parallel to a couple people with signs and the homeless, to the literal white supremacists of [middle] America that voted Donald Trump into office on the promise that he would deport and exile immigrants that “took American jobs” from the hard working racists of the United States. He wants people to believe that, when he’s created a circumstance where people would be rightfully pissed that they’ve been replaced by machines (who aren’t immigrants, let alone prisoners in Nazi Germany) and have no financial means. But, emotions, y’all, machines are people too.
Mankind in Become Human is united by their mutual racism against robots. So much so, that the habit of referring to machines with gendered pronouns or pet names is a thing of the past. Male or female coded androids are just “it”, not “they”, “she” or “he”. Racism is apparently a thing of the past. Sure, Rose (Harriet Tubman reborn) makes a reference to historical racism, and Markus bleats, “human have been killing each other over skin color and god for eons” (as though this is supposed to distance the android narrative from the allegory Cage wrapped his game around), but for all intents and purposes, you never see this this exemplified in the game that isn’t an [un]conscious display of Cage’s racism.
Like most allegorical worlds, Cage’s world is so preoccupied with creating this victim paradigm with robots, that it appears post racial to the point where the only problem that exists is basically “goddamn, I really hate those robots taking our jobs”.
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For Tracy, Blue Hair Tracy is the Warmest Android
Hell, Homophobia’s not even a problem, because two female robots with the same face can basically declare their love and the only thing unusual about it is “Robots in love? I can’t comprehend that!” So, the one thing that needs to be Kumbya’ed into the past is anti-android sentiment and thanks to the multiple choice system in the game, you can either eradicate android resistance, or create a world they might sorta kinda be free (or at least the lead characters can).
For all the bluster about humans not seeing robots as individuals, they protest against and treat the androids like they’re individuals, as opposed to protesting against them as symptom created by a company that exacerbates their problem.
Appropriating Specific Pains For Entertainment
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A Black Cop faces Androids mimicking Hands up, Don’t Shoot
The internet was a big part of why so many Black voices have been heard in the wake of what has always been a commonplace thing – the violent and needless deaths of people within the Black community, man, woman, child and infant. The period between reports on the exoneration of the police officer who murdered six year old Aiyana Stanley-Jones in 2010, and the murder of Trayvon Martin in 2012 seems long enough that, if you simply weren’t paying attention, you’d never consider it an epidemic like we do now.
But the deaths of Michael Brown, Eric Garner, Tamir Rice in 2014 and Sandra Bland and Freddie Gray in 2015 all seemed to bring an end to that. The less than graceful handling of the issues by the white media made it impossible to ignore how the damaging effects of the frequency of Black death were, created Post Traumatic Stress in the Black Community.
David Cage, in perhaps one the more naked displays of ignorance, decides it’s a good idea to use the imagery of the Black Power fist to represent oppressed machines wearing human faces. He decides the plight of the androids, who protest in the same fashion Black Americans did in Ferguson, Missouri, New York City, and Baltimore City, their hands up and marching through the streets, is a comparable to demanding the end of state sanctioned police brutality. He decides, the comparison of machines who suddenly gain sentience for little to no reason other than their creators manufacturing a fake rebellion for shits and giggles, to Black lives demanding that people stop killing them, are comparable situations.
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She can’t quite believe the tagline she comes with
Throwing them in the back of the bus, slapping them with iconism that draws allusion to the Jewish Holocaust (which gets worse with a bad ending and references of Androids herded into camps for destruction), parking them in place like bikes, and putting them on display in stores (like slaves being auctioned off) is sensationalism mean to pull at the heartstrings – and it’ll definitely get you feeling some kind of way, that’s for sure.
I think the one thing that truly made me ill was reading subtitled off-screen dialog near the end of the game say, “Androids were being hanged all along Woodward Avenue.” It repeated in my head like an ugly mantra and I kept having to pause so as not to throw fit. The levels of irresponsibility that you have to cradle yourself in to think it’s remotely okay to invoke mass lynching imagery...
Dehumanization of enslaved Africans, whom white people regard as sub-human is not remotely comparable to androids meant to stage a manufactured rebellion by a faceless corporation headed by a deviant Black woman playing Hal-9000.
It’s a bad look and doubly insulting to just co-op the history of the Underground Railroad, which is another anvil on the audience’s head just in case the last couple weren’t quite enough for you to get the message.
And the way Markus and eventually every robot “frees” itself from “slavery” merely makes them look robots under the control of a hive-mind. They fall in line without question. They’re not acting as individuals, who’d have wildly different reactions and desires to any given situation. They literally act like the robots in I, Robot under the control of overlord A.I. that decided humans couldn’t be trusted not to kill themselves.
Anti-Blackness, Sexism, and David Cage
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Yeah, I got nothing...
David Cage and his long romantic affair with anti-Blackness and sexism is one that is otherwise well documented, but largely ignored by the gaming community who still think addressing racism perpetuates racism and saying “SJW” indentures them with any remote credibility. To say nothing of the white liberals who’ve showered the game with praise because they’re convinced this is a profound take on the oppression narrative..
It’s unquestionable that David Cage is fixated on inserting violence done marginalized groups in his stories. He is incapable of handling the issue with maturity. And the news that his company reflects those same toxic ideas has spread long and loud enough that trying to pretend either is not a problem in this day and age in the name of “not ruining fandom’s fun” is stiflingly ignorant.
Sex workers/sex bots (all androids now) are brutally murdered and raped for not much else beyond the furthered narrative of characters like Markus and Connor. North only admits to being sexually assaulted so Cage can set up her as a lover for Markus, regardless of the player’s potential disinterest in romancing or interacting with the character. North doesn’t exist for much else besides being a prop for Markus and Cage exemplifying M/F relationships are compulsory in his universe.
Lesbians are used merely as a barometer for Connor’s morality, and are so ham-fistedly stuffed into the game (with awkward zoom-ins on their clasped hands, not once, but twice), that you can hear Cage patting himself on the back for even daring to think about two women in love on such a shallow level. They have no character or personality beyond that.
Child abuse and the abuse featured in the game feels jammed into a narrative that also wants you to sympathize with Alice’s father (Todd) because he immediately apologizes for being shitty. It’s also another excuse for David Cage to write a male character calling a female character a “bitch”, which is a reoccurring theme in all his games. Kara is constantly threatened harm by men and put situations where she barely escapes danger (or doesn’t) in ways that Markus and Connor aren’t. This is all meant to endear the audience to her relationship with Alice and her tenacity.
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Kara and Alice ain’t even safe from the noble hobo androids
If you decide to go toe-to-toe with Todd to save Alice as Kara, Kara doesn’t get to throw Todd through a wall or even get the better of him with super android strength. She gets strangled, punched, and tossed about as though she weren’t an android but a normal human being. It’s like realizing that Jodie Holmes (Beyond Two Souls) isn’t Carrie, but is completely dependent on a ghost to protect her from sexual assault or danger in general. It’s the anti-thesis of the scene in Ex Machina where Ava (an android with a lightweight frame design) gets the advantage over Nathan. Kara and Alice barely escape with their lives.
It just comes off like cheap exploitation for the sake of making your female character suffer and it’s such a cartoon-ish portrayal of assault and child abuse. The scene wherein Kara is tied up and potentially stripped of her memory is mirrors the scene wherein the reporter in Heavy Rain is tied up and attacked by a serial killer who wants who to saw her in half and assault her.
Things get progressively worse when you start to consider how Black characters outside of Jesse Williams are utilized. The majority of Black characters represented in the game are supporting or minor characters. They run the gambit of David Cage’s greatest hits: “Scary Black Man”, the “Black Gentle Giant”, and the “Black Sidekick” who aids and furthers the narrative of his white or acceptably Black friends. Become Human also expands to respectability politics, colorism, and violence taken to new heights.
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Stop_racism.png? I don’t think that’s in my programming, Carl...
Like I mentioned before, Jesse William’s Markus drives the entire narrative of Become Human. Outside of the inciting incident (the rogue android threatening to kill the child that looks a lot like Alice), nothing officially progresses until Markus becomes sentient. He is the hero of the story. As the only android taking proactive steps to rebel against the farcical android racism and slavery, the narrative dictates which decisions Markus makes are inherently “positive” and “negative”. It’s within Markus’ narrative that David Cage demonstrates that he’s just like every other white person when they observe Black communities dealing with police brutality and dehumanization.
While Become Human uses Minka Kelly’s North to badger Markus to rebel against humans with violence, even when you reject her ideas, the narrative doesn’t approach her point of view with anything other condemnation. Retaliation is never treated like it’s just as valid as pacifism (to say nothing of how they actually portray that retaliation as just mindless violence, which misunderstands the context how a city ends up catching fire).
If you agree with her and decide to avenge fallen androids, and protect the ones that are alive from immediate danger using retaliation tactics (or violence), the narrative condemns you for doing so. Markus’ punishment for not “turning the cheek” is typically death at the hands of Connor, a white character whose narrative seems to have more end-state possibilities than probably even Kara. Become Human prioritizes “peaceful protests”, but in a manner that feels lined with disingenuous intent. Quite literally not acting against your aggressors in any way is the right (and only) way to do things.
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We’ve reached maximum levels of representation in media, fam
To compound the utter rot of the allegory, Jesse Williams’ Markus removes his skin (in his words “one planet, two races” lmao) and regardless of the tone you choose (”peaceful” or “determined” for example), the player is prompted with a number dialog options that include “end slavery”, “equal rights”, and a whole bunch of other things are an explicit tie in to Black History. And, unfortunately for Markus, these kinds of prompts, which includes protesting Androids singing to win the favor of humanity, continue to pop up in his dialog tree like pesky blackheads.
The constant reminders that “violence is not the answer” invokes non-Black voices saying “if you weren’t violent, you wouldn’t have been attacked by the police”. The narrative’s attitude is verbatim the kind of inanity I see posited online by spectators with no grasp on situations where Black Americans experienced violence. It even comes up in discussions about Black rebellions during the enslavement era. That’s Become Human’s narrative in a nutshell.
Jesse Williams’ position as the figurehead character in the narrative juxtaposed darker skinned characters, which all play support roles, is a continuation of the media’s reinforcement of the kind of Black character or person that is acceptable for mainstream media. He’s Black enough that he can represent Cage’s borked narrative, but “ambiguously brown” enough that he won’t raise heckles.
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Weird how this game don’t let you romance folk you WANT to be around...
Most of the Black characters in the game are androids, most of them have dark skin, and most them amount to background dressing. They’re about on the same level as Kadeem Hardison’s character in Beyond: Two Souls. They act and sound like everyday people, but they’re still representatives of Cage’s awful narrative. For instance, there’s a linebacker of a Black android named Luther and he is the embodiment of the kind of Black man David Cage is clearly terrified of.
Originally, he was an introduction to Cage’s game during E3 2016-2017 even as some Negro spiritual singer. In the game, he’s nothing much other than a supporting character in Kara’s narrative that can die or be blocked from the continuation of the narrative pretty easily (unlike Hank, who is rather glued to your behind up until a certain point).
Instead of being some cartoonish violent thug (see: Heavy Rain), his whole directive in the narrative is to protect Kara and Alice, and not much else. He has no arc of his own and is practically itching to die for them. Characters shrink away from him in fear whenever they see him because of his size, and the entire level wherein Alice and Kara are threatened by the mad creator, uses Luther like a sentinel with the intent to harm the white characters.
Cage’s visual use of the “[Gentle] Black Giant” as a means of highlighting Kara and Alice’s literal white fragility is as bad embodies literally everything I hate about how white people regard and treat Black masculinity in their media.
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I appreciate these character models. Rescue them from Cage’s asset files
There are three Black women in the game with speaking lines. Two androids, one human woman. All of them are helpers for white characters or Markus, regardless of their moral alignment. The overarching villain of the game is unquestionably is Black android named Amanda (at least I think she’s an android). She’s a facsimile of the teacher who taught Kamski, creator of the androids, what he knows. She more or less plays the “guide” to Connor (in the sense that her advice is identified in the wrong) and pretends that she wants to see an end to the rebelling androids before CyberLife loses any more credibility with the public (who are scratching their heads over machines declaring “I am alive”).
The human is a Harriet Tubman analog (Rose), who embodies the downtrodden Black mother raising the difficult Black son (Adam) whose father is absent (he died). Adam doesn’t want any part of saving androids, Rose seems to think she’s beholden to help them. From a visual stand point, Rose is probably the best looking fat character model I’ve ever seen in a game. Within the narrative, she exists for little else than to fortify the “Android Slavery = Black American Enslavement” allegory hill that Cage wants to die on. She tries to help Kara, Alice, and Luther to get across the border to Canada not once, but twice.
The last is a damaged android named Lucy. She exists solely so she can tell Markus “your choices have consequences” in a scene makes her look physic when she holds his hand. It was just like the ostentatious declaration from the menu-screen girl (Chloe), “Remember, this isn’t just a story. This is our future”.  And even you know androids share information through physical contact, it’s clear that Cage modeled her as the wise mystical Black woman because reasons. And the role repeats itself when she confronts Connor about being “lost” and then dies in Markus arms saying “save our people Markus”.
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This scene was hard to watch, honestly...
Whenever Cage wants to demonstrate the “inhumane treatment” of androids, by in large Black androids are the biggest examples. Luther has his memory wiped by the mad creator who Frankenstiens androids together and is effectively a mindless slave until he sees Alice. One android (pictured above) is tortured (cigarette burns put out on his arm and the like) to the point of a going rogue and ends up murdering his owner. 
To add insult to injury, the player (as Connor) is given no choice but to increase the Black android’s stress level to get him to confess (like how policemen pressure Black prisoners into acting against their self-preservation). This later drives the android to shoot himself (and maybe Connor if you tell him to stop trying to commit suicide) in the head. When Connor attempts to grill three identical Black androids for information about Markus’ whereabouts, he goes full cop on them and tortures them. He ends up getting his guts ripped out immediately afterward (but if you succeed in fixing him, he gets to shoot the android dead with extreme prejudice.)
Lucy, the android that helps Markus, was tortured and disfigured: Her head torn open, wires hanging out, and false skin unstable. Markus himself is actively punished by the narrative for being anything other than “peaceful” and “non-violent”, to say nothing of the physical violence that’s visited upon him from the jump (being kicked around and being shot, then torn apart).
David Cage’s exhibitionism with his Black characters works well enough that it gets a rise out of you, but it’s the same old exploitation of Black pain for entertainment purposes. It more or less demonstrates why white authors writing allegorical tales of fantasic racism, usually end up perpetuating it. Markus is David Cage’s cipher for tackling a story about racism, acting out racism, all without actually dealing with racism in a legitimate manner. (I’m of the opinion that, if you’re white, you don’t have the ability to anyway.)
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I can’t imagine what this game would’ve been like without the mess, lmao
Markus bears the burden of pretty much everything that’s wrong with this damn game with regard to how it uses allegory to build its fantasy oppression. As the catalyst, he’s not only the respectable Black character (fair-skinned, “non-violent”, “well spoken”), he’s also represents the whole of the slavery allegory through his relationship with Carl. Carl’s character so obviously represents “the good slave master” (masquerading as the “father figure”) that not only educates Markus on self-realization, but demonstrates to Markus that “not all humans” (read: white people) “are bad”.
I’d argue that if you exercised the racism allegory and Markus from the game, you might actually have, not a good game, but a game about two white androids on two ends of Cage’s undercooked attempt to wax poetic about sentient robots. But, the other Black characters like Luther, Josh, and Lucy exist, and also shoulder the burden of the writer’s ignorance, so there would be no point.
Bad Allegory is Bad Allegory;
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It’s a pretty looking game, with some nice moments. Not much else...
Anti-Black racism is not something (most) non-Black audiences can reasonably identify as negative for the community it happens to. When it occurs, spectators view it through the media as something that was brought on by the victim – and otherwise rightfully earned. Speaking of your experiences with anti-Blackness makes them feel doubly comfortable to say “well, I’ve never seen that happen” and insinuate that you’re lying about your traumas or microaggressions experienced.
Through the lens of speculative fiction (chiefly science fiction), the utilization of anti-Blackness as a foundation for any imaginary oppression conjured by the author, once completely removed from the Black experience, becomes a digestible and even sympathetic narrative. A commodification if you will.
There’s no talk of “both sides are wrong” and “well, they brought it on themselves”. Fictionalized marginalization often creates a white creator’s ideal victim, one their hearts can bleed for and live vicariously through, because the victims aren’t just Black, they’re also white.
Allegorical racism often ends up creating equations that consciously or unconsciously say that Black people are violent or dangerous in some way, and the fear of Black people is justified. It perpetuates the myth of the Black superhuman. The biggest example of this? Stan Lee and Jack Kirby’s X-Men unthinkingly equates discrimination of superhumans with incredibly deadly powers to the discrimination of Black people. That narrative allows a certain justification to hating mutants because some have abilities that can outright kill people who enter their breathing space, something Black folks, who are discriminated against without quarter or reason, can’t do.
Quantic Dream’s Detroit: Become Human shares all the same problems of every other speculative fiction narrative that uses allegorical racism as a backdrop. While something like Netflix‘s Bright lambasted by common sense, the gaming landscape has yet to develop strong enough set of tools that prevents games like this and Bioshock Infinite from being hailed as “daring masterpieces” for failing to properly handle the subject of race-by-another-name.
To further illustrate the brokenness of his tone deaf narrative, David Cage wants to be able to say “his game isn’t about racism” (or sexism) at the same time he admits to saying the current racial tensions in America definitely influenced him during the development of Become Human. You can’t have it both ways, nigga, pick a lane.
Detroit: Become Human is the neighbor of Bioshock Infinite. But where the latter is naked about its prejudices, Become Human takes the Crash approach (and we know how most people reacted to Crash before the honeymoon period ended). Racism is rarely handled in video games. So, the bar is so low, that merely daring to use the imagery of violence toward Black bodies, but not in any way that doesn’t make a caricature of the history, stirs something in the unaffected. I expect, like Infinite, half of a decade will need to pass before the feedback-loop from dualshock ends and think critical essays start popping up (I won’t hold my breath tho). There are people calling a duck a duck, but they’re largely ignored.
I could literally recommend anything else that handles the issue of sentient machines better than Become Human without the hamfisted racism allegory. The Terminator 2, Ghost in the Shell, The Big O, Outlaw Star, Alex Garland’s Ex-Machina, or even Alex Proyas’ loose adaptation of Isaac Asimov’s I, Robot.
If you wanted to see how androids and the advancement of technology play into the role of capitalism damaging the quality of life, Dontnod Entertainment’s Remember Me handles the subject better than Quantic Dream does by miles. Frictional Game’s survival-horror game Soma deals with the cloning of a human mind and how that mind handles being “just a copy” inserted into a machine or a machine like body.
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Jesse Williams living the dream as Markus Luther King Android Jr.
Become Human’s story of “oppressed androids” doesn’t work from the offset. There’s little demonstration of androids demanding their freedom and equal rights up until Markus decides, “um, yeah, we should do that, guys” and androids go homicidal on their owners around the same  time. Everything is second hand accounts. There are no human antagonists that inform this fantasy racism that aren’t the equivalent of cartoonish high school bullies shoving people in lockers, or just poor representation of the counterargument from the get go. Android rebellion is practically framed like everyday appliances on the glitch to the disbelief of their owners, who end up traumatized or murdered.
Cage compounds that issue even further by writing that a virus (stemming from a copy error) gives them sentience, but that simply makes them look like machines that are malfunctioning because they need a better anti-virus program. I keep seeing people use this comparison, but an android passing on a virus that “wakes” them up, is not remotely comparable to a Black mind being stuck in the Sunken Place until someone (or they) pulls them out as depicted in Jordan Peele’s Get Out.
When talking to actual people, it’s obvious that they don't like being discriminated against. That’s not remotely the same case with Androids infected with a dormant malicious error and deciding they’re not free. It implies the enslaved were fine with slavery until they just wake up one day thought otherwise.
Also, you don’t get to frame your characters as victims when they’re literally spouting rhetoric like, “Androids are superior to humans in every way, yet we’re slaves?”
I wanted to like Detroit: Become Human like I wanted to like Beyond: Two Souls. There’s a lot to like about the concept (minus the allegory) that the game is built on, if not purely for how the primary cast interacts with their own group (sometimes).
But, for lack of a better word, the game is insensitive with its comfortable comparison of non-human characters to people of color (chiefly Black people) and marginalized identities, who still suffer from everything the game fails to tackle respectfully. Half of science fiction is built on the bones of wrong-headed allegory and misrepresentation of social issues, so its celebration isn’t surprising, just frustrating.
Detroit: Become Human is a constant reminder that David Cage thrives off the pain of the marginalized and can’t be arsed to do any introspection about that. It feels like I just got thrust back into 2013 all over again.
Allegorical racism needs to die.
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krokodile · 6 years ago
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marin mazzie’s death has made me want to bring up one of the biggest reasons i’m pro-bootleg.  even though three people will read this.  whatever.  i can’t sleep.  and i stand by many of the usual arguments as well (the people seeking out bootlegs will see the show live if they can regardless of the existence of a bootleg; every performance is different and worth preserving; bootlegs allow you to enjoy shows that no longer exist and discover new shows, or new/old shows, or productions that predate your own existence; broadway theatre has become accessible only to the very privileged in recent years for reasons that the bootlegs have no role in; art is fucking essential to our lives)
but i don’t usually see this one brought up, and it’s always been one that i think about a lot.
stage performers are in a really weird position when it comes to the legacies they leave.  most artists in most mediums leave behind a very tangible collection of their work; the immortality art grants us.  those who work in film or music have much of their careers stored away, on discs, digitally, in the home libraries of everyone who’s loved them.  playwrights at least have their plays bound and shelved; composers leave behind their scores.  
stage artists have, at most, cast albums, and that’s for people who originate a role in a musical.  replacements?  dramatic actors?  alternates?  understudies?  swings?  what do they get?  
i’m the oldest person i’ve ever met in internet musical fandom (not counting the friends i made when i was a teenager who are a little older than me), and i have bootlegs that are literally older than i am.  i was collecting them on VHS before some of you - most of you - existed.  
i could go pull out anything from my collection that predates the year 2000 and ask any of you to name who was in what.  and you’d probably know some of them; you’d point out laura benanti and alice ripley and kristin chenoweth and idina menzel before they were beloved icons.  
but because of the bootlegs, you can see them.  you can experience the work that predates your interest in theatre or your own life.  
and when you’re watching them, you might also notice chorus girl #3, and think “i like what she’s doing in this scene.”  and you look her up and remember her name, and notice if she pops up in the ensemble of a few more shows even if she’s never been a star.  
only the biggest and brightest stars on broadway are remembered for very long due to the transient nature of the medium.  bootlegs grant immortality to hundreds who would otherwise be forgotten to time.  
and i’ve always thought that was pretty great.
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