#i've seen this game a lot on my dash
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shyroism · 1 year ago
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I'm playing Your Turn To Die tonight!! I've been holding my self back from playing this until I could stream it, so I'm very excited!
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lvebug · 8 months ago
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idk guys i think we should all let people have fun and not bully them for having hobbies on the website where we all talk about our weird hobbies. if something isn't your cup of tea just don't interact with it but why are we all up in arms? i've seen so many unique and unusual rp blogs that i dont see how a jesus blog is any different.
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givethatbooknerd · 4 months ago
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OKAY FINE TUMBLR
I started rereading the hunger games are you happy now
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divinelght · 11 months ago
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tag dump.
OOC TAGS. i've got a lot on my mind. âž» ( ooc. ) do it all for love. âž» ( promo. ) keep the sun in your heart. âž» ( answered. ) the gold and the rust. âž» ( dash games. ) to live for the hope of it all. âž» ( memes & prompts. ) after this i'm never gonna be the same. âž» ( threads. ) AURORA TAGS. always an angel / never a god. âž» ( mirror. ) a light that never goes out. âž» ( study. ) sun: keeper of flame. âž» ( aesthetics. ) walk always in the light. âž» ( lathander. ) every good intention. âž» ( musings. ) let me put my lips to something. âž» ( desires. ) VERSE TAGS. a hero's journey. âž» ( act i. ) i have seen what the darkness does. âž» ( act ii. ) these roads are changing me. âž» ( act iii. ) now the darkness got a hold on me. âž» ( corrupt. ) DYNAMIC TAGS. where you go i'm going. âž» ( daemon. ) here is my hand. âž» ( astarion. ) your needs / my needs âž» ( sidxreus. )
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constellationcrowned · 1 year ago
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MUSE AESTHETICS Bold for constants, italics for situational things
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Muse: Kariom
“just braid your hair if you won’t brush it, at least, you useless girl.” / pulling on your skirt with one hand as you shuffle away. / “you’ll get it done before the day is up.” / guilt that isn’t yours to have. / it’s a crooked game, but it’s the only one in town. / chains. / a face in the mirror that you don’t recognize. / “how could you do this to me?” / the sharp sting of guilt. / you feel something even though you’re paid to do the opposite. / the family you never had. / falling backwards through time. / quicksand. / drowning, but you don’t save yourself. / “you’re getting better.” / “they smile like a snake.” / you’re the stars and the sky. / there’s a part of you that couldn’t stay away even if you were forced to. / they are your wings, there’s no doubt there. / “let’s take off somewhere. let’s fly.” / you edge a bit too close to the sun. / another ghost to take your place after every stumble. / deep roots in the ground slashed open in the sun. / rock candy melting in water. / waves rise and leave the foam behind. / the precipice you call home has a tip you’ll reach eventually. / happiness is the best front a man can make. / discomfort at the tiniest of touches. / the sky opens up when you see them. / rain comes down. / poppy fields. / your sanity hanging by a thread. / “oh god, what have you done?” / your mother had the most beautiful gardens, but you can’t grow anything worth a damn. / the similarities between deep space and deep water. / they’ve got a devil on their shoulder and an angel in their mind. / you tried to help, but it only got worse. / now they’re dead, it’s all your fault. / adam & eve in the garden. / a temptress in crisp button-downs. / “fuck, you’ve gone off the deep end, haven’t you?” / they lie so perfectly you almost forget yourself. / the spark that lit the kindling on your funeral pyre. / you smell like the mountains in the winter. / crisp red apples piled up on the table. / your shoes are sharp, but your wit is even sharper. / a soft, hollow spot sits in your chest. /
there’s a place you’ll never leave no matter who tries to stop you. / the seat of power fits like a glove. / heavy is the head that wears the crown. / you share a space, but not a mind. / they think you are weak; you are, maybe. / “what are you going to do with all of these pills? ” / an empty bird’s nest. / broken pencil tips. / there’s an empty paper in front of you that you’ll never fill. / “we want you to succeed. i hope you can grasp that.” / “they weren’t there when it happened.” / quick to anger. / corruption. / there’s a red string tying you together. / the scent of whiskey on the horizon. /“you’re the best friend i’ve ever had.” / pink tipped fingers lock in secrecy. / “jump. i dare you.” / 99 red balloons drifting through a hazy sky. / you try to lift your head up, but it’s so much effort. / always walking on sunshine. / marble under the sun. / “i was hoping that you’d understand.” / there’s a million reasons to come down from the clouds, but you can’t be bothered. / loon is the word of the day. / hair twisted up with glitter butterfly clips like a haphazard mobile. / you drift, but you know where you’re going. / no one has any dirt on you because you’re infinitely spotless. / the empty side of your bed they crawled into when they were nine. / court hearings. / “i miss you.” / siblings are a funny thing. / they point out every family-shaped hole in every picture on the mantelpiece. / a lone wolf separated from its pack. / god-blood. /“they say your name is death.” / all-consuming passion. / think about the things you did. / feed off the daylight. / no signs of life. / “what are you waiting for?” / a diaphanous sea of rose petals. / pure wilderness. / if you’re hungry enough, anyone can stop caring about something long enough to eat it. / spine like a ladder, and his weary feet can’t find purchase. /the burn was so slow no one ever saw it coming./ learn through teaching. / there were things; your own acts from which you could not recover. / how the other half dies. / “have you ever thought about why trees bleed?” /  your mother crashed against the rocks to give you the world. / you are not safe. you are alone. no one is coming for you./ “go down with me, fall with me.” / i am awake in the place where women die. / thunder rolling on the hills. / black on black on black on black on bl — / the long game. / restless hands. / ivy infiltrating an empty, corroded church./ you will do anything to spare them. / a cemetery by the moon, unblessed. / every sparrow god forgot. / even when you walked one would think you waltzed. / the worst monsters wear the faces of men. / “madmen know nothing, but you should have seen me.” / “my blood ran cold.” / power corrupts. / wood grain and nail tracks. / no scales are strong enough to judge you.
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tau1tvec · 1 year ago
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S/O to a few of my favorite TS3CC Creators
I know this community is small, and therefore doesn't get as much love and attention as it deserves, but know that it is alive and well, much like my love for it, and it's many thanks to these ppl for keeping it fresh and fun even today.
@simtanico literally what would my sims be without you and your amazing sliders, slider fixes, and conversions.
@rollo-rolls you always work so hard to keep our sims looking stylish, I know a lotta people in this community appreciate you as much as I do!
@johziii you put so much love into your CC as you do your sims, homes and gameplay, you're truly the whole package!
@sim-songs an absolute legend for helping revive the Maxis Match ts3 community!
@nectar-cellar an absolute legend, period.
@imamiii idk how you do it, but you make this game look how it probably would had it been released today. Whether it's your gameplay posts, or your CC, I know when I see your post on my dash, I'm bound to be blown away.
@sourlemonsimblr still can't tell whether we're playing the same game, bc everything you post looks like The Sims 10, but I am so glad you're willing to share your CC with us, so maybe one day we will be playing the same game, lol.
@pleaseputnamehere just thought I'd let you know that I kiss your nosemasks goodnight as I tuck them into bed.
@xiasimla an amazing talented and devoted creator all around, every download post is a WIN.
@martassimsbook you keep my love for ts3's buy/build mode alive!
@billsims-cc ty for never giving up on us. 😭😭😭
@bioniczombie for sharing your amazing conversions, and helping run one of my favorite ts3cc finds blogs!
@satellite-sims although you aren't too active right now, I miss you, and I love your conversions sm. The extra work you put into making them the absolute best quality, just like all your posts is so loved and appreciated.
@simbouquet your mods and fixes are such a MUST, you always know exactly what this game needs, and execute it like a pro.
@phoebejaysims another amazing modder keeping this game truly interesting, ty so much for your dedication.
@criisolatex you're like some ethereal being sent to Earth on a mission to make ts3 the best it can be, and you're kind enough to share it with us.
@nemiga-sims-archive you pop out every once and a while like an all year round Santa giving us presents to throw into our games. TY!
@olomaya you work so hard to expand and improve and also make the gameplay in ts3 a lot more interesting.
@twinsimming you know you carry ts3 simblr, right? 💕
@thesweetsimmer111 besides being just the most talented animator I've ever seen in any modding community, your dedication to the youngest and ignored age groups is most admirable, ty.
@flotheory yet another talented and devoted modder giving ts3 the love and attention it deserves. I just know the devs would be so proud.
@greenplumbboblover you've always got something big up your sleeve, your ambition knows no bounds, and the ts3 community is so lucky to have you.
I'm likely forgetting some folks, so I'll probably add some more when I remember, and ty again everyone on this list for working so hard to keep this game alive, and fun, and freeeeeee!
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unsubscribed · 3 months ago
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Saw the Beast Games allegations on my dash again and I think I've finally managed to articulate why anyone who was still supportive of Jimmy should have seen this coming a mile away.
What a lot of people noticed about the eye surgery video was that it was dehumanising, which was met with the response that Jimmy wasn't doing anything overtly cruel or exploitative, he was using his money to help people who wouldn't get help otherwise, "benevolent" dehumanisation if you will. If you've ever been on the receiving end of a social service or large charity organisation you've probably experienced this.
The problem is once you dehumanise someone in a "nice" way it makes space in peoples minds to dismiss genuine harm. It's part of the reason the whole charity industrial complex is set up the way it is, it allows the moderately left-leaning upper middle class to feel like they're helping the same people their lifestyle systematically exploits without noticing the necessary cognitive dissonance. After all, the disadvantaged aren't real people with essential dignity, they're just inert receivers that you shovel money onto for good person points.
So seeing this benevolent dehumanisation in a Mr Beast video was a huge red flag to a lot of people who've either been on the other end of it or know someone who has, because we know what it paves the way for; malevolent dehumanisation, the textbook kind that gets you abused, neglected and exploited.
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halstarionsandwich · 28 days ago
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Neither One Of Us
Astarion x Tav (Tav is unnamed w/ a semi-fleshed out backstory that isn't elaborated much on, no descriptions of physical appearance, afab, referred to with she/her pronouns)
Warnings: 18+, oral (m/f receiving), unreliable narrator, dubious consent, angst, implied past sexual trauma
WC: 1.8k
An Aside: hi~ I'm Elle! this Is my first time ever posting any of my writing!! This is technically smut, but it's mostly just an incredibly self-inserty exploration of trauma. it's not a super fun read tbh so tread lightly. i've thought a lot about how Astarion would respond to being in a situation where he's the manipulatee. this is the result of those thoughts lol
divider by the lovely @/cafekitsune <3
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The decision to bed you wasn’t a tough one for Astarion. It was the only choice he had, really. If he wants to ensure his survival, ensure he is rid of the tadpole that’s made a home in brain, he has to cozy up to at least one of the members of his party, and who better to choose than her. Their leader.
She’s too kind for her own good, really. Overly-trusting, generous to a fault, no sense of self-preservation. Her nearly seventy years of life spent sheltered in a nunnery, dedicating her life to worshiping Ilmater, seem to have left her ignorant to the cruel realities of the world they live in. Her forgiveness was swiftly administered after their first meeting, where he tackled her to the ground with a knife to her neck--an incident she brushed off as a simple and excusable misunderstanding. She was quick to welcome into the party all who claimed to have been on the Nautiloid ship with them without so much as a bit of scrutiny. She insisted Wyll spare Karlach’s life, comforted him when he was subsequently transformed into a devil, convinced Gale to remain in the party after the revelation of the bomb residing in his chest. The list of her good deeds is immeasurable at this point.
It makes Astarion sick if he thinks about it for too long. 
The idea of someone helping others for no reason other than to do just that, to help, is incomprehensible to him. Where were these do-gooders when he needed them? When he was imprisoned, feeding on vermin and forced to whore himself out to attempt to sate his master’s unceasing desires? 
Surely he had prayed to Ilmater in that time, just as he prayed to any other god he thought might listen. Why hadn’t he sent her to him then?
He’s spiraling again. Ruminating will do him no good, he decides. He steels his nerves when he hears the crunching of leaves steadily approaching. 
He had thought that bedding a nun would be a bit of a challenge, and if he’s being honest with himself, he was looking forward to making a game out of it. He didn’t expect her to so readily follow him into the woods after the tieflings and their party members had settled in for the night. “How naïve,” he thinks to himself before he steps into her field of view and flashes her his signature smirk, the mask of seduction he’s spent the last two centuries perfecting.
“There you are. I’ve been waiting.” He stalks towards her. “Waiting since the moment I laid eyes on you. Waiting to have you.”
She says nothing in response as he closes the distance between them, taking her chin between his thumb and forefinger to force her to hold her gaze on him. Her eyes are wide and shining faintly in the soft glow of the moonlight. It’s a look Astarion has seen countless times, presumably mesmerized as she gazes upon his dashing features. She’s quivering. Whether from the cool breeze wafting up from the river nearby or from nerves he’s not quite sure. He guesses both. A non-answer isn’t refusal, and he takes the look she gives him as his cue to kiss her.
He can feel her inexperience in the way her lips clumsily move against his, in the way their teeth knock when she tilts her head to take his tongue deeper into her mouth. He begins to undress her, and she flinches when he pulls her shirt just above her navel. She curls in on herself, arms pulled tight to her sides and hands laid on her chest. Only for a second though, then the tension dissipates.
“Good, darling. Let yourself be known. Let me get a taste of you,” he purrs into her ear. The praise softens her, and she allows herself to be stripped bare before him.
He hears her wince when he urges her back against the closest tree, but she does not protest. Astarion sinks to his knees and caresses her thighs, an attempt to soothe her. She’s quivering still, and she’s too flustered to look at him. With one shaky hand over her eyes and the other on her lower belly, she spreads her legs ever so slightly, as if she knows that’s what he was about to ask of her.
That is how this is supposed to go, after all. She’s to let him have a taste of her, just as he requested.
He leans in, his nose resting in wiry tuft of hair adorning her mons as his tongue slips past her lips to lap up the arousal he assumes to be gathered there. She whimpers, and he’s surprised, though not unpleasantly, by the distinct lack of taste to her. Her fingers clench and unclench where they rest while Astarion shifts his focus to her clit. A strangled moan leaves her, and he opens his eyes to find hers squeezed tight. Her breathing is labored, each exhale landing on the offbeat of the steady rhythm of her fingers gently scratching her own skin. 
It’s almost methodical, the way she does it. 
Entrancing, even.
In no time, she announces the imminence of her climax. “I-I’m close
” The first words she’s spoken since appearing before him, and he can barely register them with how quietly she squeaks them out.
There’s a hitch in her breath, followed by the most perfect, high pitched moan he’s heard in decades. Her body’s reaction is nothing compared to the perfectly executed sounds she makes. Not even a faint tremble in her legs. 
He’s brought back into the moment when he feels a gentle tug on his hair urging him to look up at her.
“Let me return the favor
” 
He’s unsure of how long exactly his mind had been elsewhere, but she didn’t seem to notice that he wasn’t fully present until this moment. “Of course, darling,” he grins at her, laying back on the patch of grass beneath them.
Where she was timid and unsure before, the sweet little nun between Astarion’s legs seems confident in every move she now makes. She kisses him again, just a peck before her lips and tongue trail a searing hot path down to the waistband of his trousers. 
Her hands are no longer unsteady as she rids him of his clothing, pulling his pants and undergarments off in one fell swoop. Holy and devout though she may be, her tongue feels positively sinful licking up the length of his cock. It’s almost enough to stir something within him, something akin to desire that has long laid dormant within him. Almost enough to feel pleasurable. 
Just as he didn’t expect her to take up his offer to meet him in the woods, Astarion wasn’t expecting her to be good at this. She takes him into her throat with what seems to be practiced ease, and he acknowledges her efforts by moaning and writhing as authentically as he can manage. 
He feels pressure behind his eyes, then a brush against his thoughts. Something is trying to get in. He recognizes this sensation. When he held the blade to her throat after cornering her on the beach where the Nautiloid ship crashed. 
Their parasites are connecting them.
“Until I can bear a fraction of your burden, Sufferer, I shall.” 
It’s her voice he hears, though her mouth stays occupied as her head steadily bobs up and down. She’s seemingly unaware that her thoughts are being projected into his mind. Her next thoughts are disjointed, coming to him only in fragments as he feels the connection start to slip.
“If this is what
 him to trust
 stay with us
 Suffer I shall.”
He props himself up on his elbows and reaches down to brush her hair back and away from her face. Her eyes are clenched shut again, concentration fully set on bringing him pleasure. Though when she feels his touch, cool fingers running through her hair to rest on the side of her head, she opens them. She pulls her mouth off of him with a soft pop. Her lips pucker, and she taps them with his swollen, pink head.
His unbeating heart drops to his stomach. 
Astarion hasn’t seen his own reflection in two centuries. He’s all but forgotten what he looks like by now, but when he looks at her, Gods, he can only imagine what he sees in her to be it. Or what he doesn’t see in her, more like it.
Her gaze is directed at him, but she’s looking right through him. If her thoughts were still rattling around in his brain, he’d surely hear nothing but that prayer to her God. “Until I can bear a fraction of your burden, Sufferer, I shall.” 
She sees the burden of suffering as righteous, as all worshipers of Ilmater do. An act deemed holy and necessary if they are to help others the way they’ve devoted their lives to. 
She doesn’t want this. She doesn’t want him. 
Her motivations are the same as his. Gain his trust, just as he wants to gain hers. Give him reason to stay, just as he wants to give her reason to. She wants something from him—though what exactly it is, he’s not sure—and in order to do that, she’s convincing him in the only way she knows how. In the only way they know how.
As the haunting revelation settles in—that neither of them are doing this for the sake of pleasure or out of a desire for intimacy and that there is more to her then she had previously let on—she wraps her lips around him once more. His body betrays him, as it always does in moments like this. 
“Ahh, w-wait!” He tries to lift her head, but she doubles down and throats him again as he climaxes. His nails dig into the dirt beneath him and his hips buck up towards her while she swallows every drop of his release.
She still has that faraway look in her eyes as she sits up, and her hands are unsteady again as they wipe away the mess on her face.
“How was that for you
?” She asks softly, slowly gathering her clothes and slipping them back on.
“I haven’t experienced anything like that in a long, long time.” This answer seems to please her, though he doubts it would if she knew what he truly meant by it. The light slowly returns to her eyes, and Astarion finds himself feeling for just the briefest moment as though he wishes to never see it dissipate again.
“You’re too good for us, you know,” he stands and extends a hand to her, pulling her up alongside him. “Me especially.”
“Nonsense.” She bristles, seemingly taking offense to his statement. “You are all deserving of good things. You especially.”
There is a pregnant pause, both of them unmoving while holding each other's gaze.
Astarion never planned on getting attached to any of these people, especially not her - the moral zealot dead set on saving and having mercy on every poor soul they come across. Her, the poor soul he had every intention of manipulating for his own self-interest.
He feels sick again at the budding sensation of camaraderie welling up within him.
✩ .  âș   . ✩ .  âș   . ✩
If you made it this far, thank you for reading!! ily
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ponett · 6 months ago
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ive seen you post about doctor robotnik's ring racers occasionally on twitter and would like to hear your overall thoughts on the game
I'm enjoying it a lot! It plays well, has a ridiculous number of unlockable characters and tracks, and is generally just really polished. This would be impressive even for a paid indie kart racer that cost like $20-$30, but for a freeware fangame that's somehow built off of Doom? It's nuts. So much love and care went into this. I've been having a lot of fun playing through all the Grand Prix cups and clearing out the challenge board, which I've only completed 47% of it even with over 15 hours of playtime logged.
It's absolutely one of the most hardcore kart racers I've ever played, though, and that's gonna turn some people off. While playing solo even easy mode can be difficult, especially thanks to the rival system that gives one CPU buffs over the others. Anything below 150cc is a complete joke for me in Mario Kart, but even playing on the "normal" difficulty in Ring Racers (now renamed "intense" in the 2.2 patch) kicks my ass, and if you place poorly in a Grand Prix race it gives you a game over and makes you redo the race. I can't even imagine touching the higher difficulties at my current skill level.
This is compounded by how technical the game is and how many options are at your disposal. Spin dashing, tricks, fast drops, collecting and spending rings, an item roulette that can be manually stopped, a high risk high reward chargeable melee attack when you have negative rings, the ability to harass and be harassed by other racers while positioning yourself before the start of the race, gates that can only be passed through when you have a high level of boost, lots of items with different quirks that reward skilled play. And of course, perhaps most daunting of all to new players, there's the game's unique slope physics designed to mimic how they work in the 2D Sonic games, which will often require you to either spend rings for a small boost or stop and charge up a spin dash to get up a steep hill.
All of these add a lot of complexity to the game that can be pretty daunting early on, which is why it has an infamously long story-driven tutorial to introduce all of these mechanics. I'm not sure said tutorial actually does the best job introducing how those mechanics will actually be put to use in races, but I can't blame them for thinking the game needed it. (I do have to admit I am annoyed by the game's insistence upon framing everything via Sega Saturn inputs, though. I had to open the settings screen to figure out what buttons the tutorial actually wanted me to press.)
Some of these things have already been addressed in the first couple patches, of course. You can now exit the tutorial way earlier, some unlock requirements have been relaxed, there's an option to let the game automatically use your rings for you, easy mode has been made easier, a handful of problematic courses have been tweaked, etc. And I'm sure they'll continue to refine the game based on player feedback. But it's probably always going to be a fairly hardcore game. It's hard and has a high skill ceiling by design. Nintendo's never gonna make a super technical new Mario Kart for sickos - not on purpose, at least. They need it to be a pick-up-and-play party game that sells 70 million copies. But a freeware fangame not beholden to shareholders can experiment more and try to cater to that more hardcore crowd. Say what you will about Ring Racers, but it absolutely has a specific creative vision of its own beyond "Sonic Mario Kart," and I respect that even if the game sometimes frustrates me
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felassan · 5 months ago
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Game Informer:
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"A Deep Dive Into Dragon Age: The Veilguard’s Combat, Abilities, Skill Tree, And More by Wesley LeBlanc on Jun 18, 2024 at 02:10 PM If you're at all familiar with the Dragon Age series, you likely already know BioWare has experimented quite a lot with its gameplay. From Dragon Age: Origins' real-time strategy RPG approach to Dragon Age II's mostly-set-within-one-city action experience to Dragon Age: Inquisition's strategy-action mix, BioWare hasn't quite defined the franchise's combat. However, a through-line is apparent from Origins to Inquisition: BioWare seemingly wants this franchise to be action but has attempted to shift to that without abandoning its longtime fans.  With Dragon Age: The Veilguard, BioWare has completed its transition from strategy to real-time action, but thanks to an optional tactical pause-and-play combat wheel that harkens back to the series' origins, I feel it's found a great (battle)ground for Dragon Age combat. Of course, it's hard to tell how Veilguard's action will hold up over what is sure to be a dozens-of-hours-long RPG, but if what I've seen so far is any indication, the studio is on to something. A Shift In Strategy"
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""I think the first thing to keep in mind is that combat [...] in the franchise has been an evolution," game director Corinne Busche tells me within BioWare's Edmonton office. "Every single entry reimagines what combat is like and I would say our goal was to make sure we had a system that allowed players to feel like they actually were able to step into the world of Thedas. They're not a player observing from afar – they are inside of this world. Being this authentic world that's brought to life, the combat system needs to support that, so you are in control of every single action, every block, every dodge, every swing of your sword." Busche says players complete every swing in real-time, with particular attention paid to animation swing-through and canceling. On the topic of canceling, I watch Busche "bookmark" combos with a quick dash. With this mechanic, players can pause a combo's status with a dash to safety and continue the combo where they left off afterward. Alongside the dash, there's a parry for some classes, the ability to charge moves, and a revamped healing system that allows players to quickly use potions by pressing right on the d-pad.  Busche says each character will play the same in a way, regardless of class, in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way. During my demo at one point, we use a sword-and-shield Warrior Qunari that hip-fires and aims their shield to throw it like Captain America while hammering down big damage with a sword. Pressing the same buttons as a mage might throw out magical ranged attacks instead of a shield. [embedded link to DA:TV gameplay reveal video] Abilities, like a Spartan-like kick from a Warrior or a Mage's firewall that deals continuous damage, add to the player's repertoire of combat options. Warriors can parry incoming attacks, staggering enemies in the process. Rogues have a larger parry window, and Mages can't parry at all but instead throw up a shield that blocks all incoming damage so long as they have the mana to sustain the shield.  "That is just the baseline that allows us to get that level of immersion of, 'I'm actually in this world; I'm a part of it,'" Busche says. "But again, the abilities, the strategy, linking my companions' abilities together to perform devastating combos, that is really where the depth and the complexity comes into play." Abilities And The Skill Tree"
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"[caption for image above] Warrior Rook Skill Tree This extends to companions, who, at your choosing, bring three abilities (of their five total) into combat, executed either with quick select buttons or the pause-and-play combat wheel. Every time you rank up a companion's Relationship Level, you unlock a skill point to spend specifically on that companion – this is how you unlock new combat abilities.  Though companion skill trees pale in comparison to Rook's expansive tree, which features passive abilities, combat abilities, and more, as well as paths to three unique class specializations, there's still some customization here.  You can find the skill tree for Rook and companions within Veilguard's start or pause menu. This menu contains pages for Veilguard's map, journal, character sheets, and a library for lore information, too. Here, you can cross-compare equipment and equip new gear for Rook and companions, build weapon loadouts, and customize your abilities and builds via the aforementioned skill tree, which looks relatively easy to understand."
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"- Large circle: Class - Diamonds: Abilities - Medium circle: Major Passives and Ability Upgrades - Small hexagon: Traits - Small circle: Minor Passives and Stat Boosts You won't find minutiae here, "just real numbers," Busche says. In other words, a new unlocked trait might increase damage by 25% against armor, but that's as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like firewall and spartan kicks to your arsenal. As you spec out this skill tree, which is 100% bespoke to each class, you'll work closer to unlocking a specialization (which doesn't take reaching the max level of 50). Every class has three specializations, each with a unique ultimate ability. Busche says BioWare's philosophy with the skill tree is "about changing the way you play, not the statistical minutiae."  Companions In Combat"
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"If you completely ignore companions in combat, they will attack targets, use abilities, and defeat enemies all on their own. "[Companions] are their own people, "Busche says. "They have their own behaviors, they have their own autonomy on the battlefield, they'll pick their own targets. As their plots progress, they'll learn how to use their abilities more competently, and it really feels like you're fighting alongside these realized characters in battle." Speaking to companion synergy, Busche adds, "I see all the abilities Harding has, and I see everything that Bellara is capable of. And sometimes, I'm using vulnerabilities synergistically. Maybe I'm pausing or slowing time with Bellara so that I can unleash devastating attacks with Harding, knocking down the enemy, and then me, as Rook, I'm rushing in and capitalizing on this setup they've created for me. It is a game about creating this organic sense of teamwork." Busche says there are more explicit synergies, with intentional combos where specific companions can play off each other, and you can queue up their abilities to do just that. That’s what the pause-and-play combat wheel is for in Veilguard.  In this screen, which pauses the camera and pulls up a flashy combat wheel that highlights you and your companions' skills, you can choose abilities, queue them up, and strategize with synergies and combos the game recognizes, all while targeting specific enemies. Select what you want and release the wheel to watch your selections play out. Putting It All Together"
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During a mission within Arlathan Forest after Veilguard's prologue, Busche utilizes Veilguard's dual-loadout mechanic. As Rook, you can create two weapon loadouts for quick switch-ups mid-combat. As a mage Rook, she uses magical attacks to add three stacks of arcane build-up to make an Arcane Bomb on a Sentinel, a mechanical set of armor possessed by a demon. If you hit the Sentinel's Arcane Bomb with a heavy attack, the enemy will take devastating damage. Once the Sentinel has an Arcane Bomb on it, Busche begins charging a heavy attack on her magical staff, then switches to magical daggers in Rook's second loadout, accessed with a quick tap of down on the d-pad to unleash some quick light attacks, then back to the staff to finish charging its attack. She then unleashes the heavy attack, and the Arcane Bomb explodes in a liquidy whirl of green magic.  "I've seen [Veilguard's combat] refined over time [and] I love it," BioWare general manager Gary McKay tells me. "I love that balance of real-time fluid action, but also the ability to have the depth in the RPG, not just in terms of pause-and-play, but the depth in terms of how you bring your companions into the battlefield. What are you going to do with their skill points? What's the loadout you're going to use? Everything is about bringing Rook to the center of the battlefield, and I love it."  Former Dragon Age executive producer and Veilguard consultant Mark Darrah feels Veilguard is the first game where the combat is legitimately fun. "What I see in Veilguard is a game that finally bridges the gap," he says. "Uncharitably, previous Dragon Age games got to the realm of 'combat wasn't too bad.' In this game, the combat's actually fun, but it does keep that thread that's always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in your party."  I get the sense from watching Busche play several hours of Veilguard that BioWare has designed a combat system that relies heavily on players extracting what they want out of it. If you want to button mash and use abilities freely when their cooldowns expire, you can probably progress fine (although on the game's easier difficulties). But if you want to strategize your combos, take advantage of elemental vulnerabilities, and min-max companions and Rook loadouts, you can do that, too, and I think you'll find Veilguard rewards that with a more enriching experience.  For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below."
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[source]
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canmom · 4 months ago
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how much power does tech really use, compared to other shit?
my dash has been full of arguing about AI power consumption recently. so I decided to investigate a bit.
it's true, as the Ars Technica article argues, that AI is still only one fairly small part of the overall tech sector power consumption, potentially comparable to things like PC gaming. what's notable is how quickly it's grown in just a few years, and this is likely to be a limit to how much more it can scale.
I think it is reasonable to say that adding generative AI at large scale to systems that did not previously have generative AI (phones, Windows operating system etc.) will increase the energy cost. it's hard to estimate by how much. however, the bulk of AI energy use is in training, not querying. in some cases 'AI' might lead to less energy use, e.g. using an AI denoiser will reduce the energy needed to render an animated film.
the real problem being exposed is that most of us don't really have any intuition for how much energy is used for what. you can draw comparisons all sorts of ways. compare it to the total energy consumption of humanity and it may sound fairly niche; compare it to the energy used by a small country (I've seen Ireland as one example, which used about 170TWh in 2022) and it can sound huge.
but if we want to reduce the overall energy demand of our species (to slow our CO2 emissions in the short term, and accomodate the limitations of renewables in a hypothetical future), we should look at the full stack. how does AI, crypto and tech compare to other uses of energy?
here's how physicist David McKay broke down energy use per person in the UK way back in 2008 in Sustainable Energy Without The Hot Air, and his estimate of a viable renewable mix for the UK.
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('Stuff' represents the embedded energy of manufactured goods not covered by the other boxes. 'Gadgets' represents the energy used by electronic devices including passive consumption by devices left on standby, and datacentres supporting them - I believe the embodied energy cost of building them falls under 'stuff' instead.)
today those numbers would probably look different - populations change, tech evolves, etc. etc., and this notably predates the massive rise in network infrastructure and computing tech that the Ars article describes. I'm sure someone's come up with a more up-to-date SEWTHA-style estimate of how energy consumption breaks down since then, but I don't have it to hand.
that said, the relative sizes of the blocks won't have changed that much. we still eat, heat our homes and fly about as much as ever; electric cars have become more popular but the fleet is still mostly petrol-powered. nothing has fundamentally changed in terms of the efficiency of most of this stuff. depending where you live, things might look a bit different - less energy on heating/cooling or more on cars for example.
how big a block would AI and crypto make on a chart like this?
per the IEA, crypto used 100-150TWh of electricity worldwide in 2022. in McKay's preferred unit of kWh/day/person, that would come to a worldwide average of just 0.04kWh/day/person. that is of course imagining that all eight billion of us use crypto, which is not true. if you looked at the total crypto-owning population, estimated to be 560 million in 2024, that comes to about 0.6kWh/day/crypto-owning person for cryptocurrency mining [2022/2024 data]. I'm sure that applies to a lot of people who just used crypto once to buy drugs or something, so the footprint of 'heavier' crypto users would be higher.
I'm actually a little surpised by this - I thought crypto was way worse. it's still orders of magnitude more demanding than other transaction systems but I'm rather relieved to see we haven't spent that much energy on the red queen race of cryptomining.
the projected energy use of AI is a bit more vague - depending on your estimate it could be higher or lower - but it would be a similar order of magnitude (around 100TWh).
SEWTHA calculated that in 2007, data centres in the USA added up to 0.4kWh/day/person. the ars article shows worldwide total data centre energy use increasing by a factor of about 7 since then; the world population has increased from just under 7 billion to nearly 8 billion. so the amount per person is probably about a sixfold increase to around 2.4kWh/day/person for data centres in the USA [extrapolated estimate based on 2007 data] - for Americans, anyway.
however, this is complicated because the proportion of people using network infrastructure worldwide has probably grown a lot since 2007, so a lot of that data centre expansion might be taking place outside the States.
as an alternative calculation, the IEA reports that in 2022, data centres accounted for 240-340 TWh, and transmitting data across the network, 260-360 TWh; in total 500-700TWh. averaged across the whole world, that comes to just 0.2 kWh/day/person for data centres and network infrastructure worldwide [2022 data] - though it probably breaks down very unequally across countries, which might account for the huge discrepancy in our estimates here! e.g. if you live in a country with fast, reliable internet where you can easily stream 4k video, you will probably account for much higher internet traffic than someone in a country where most people connect to the internet using phones over data.
overall, however we calculate it, it's still pretty small compared to the rest of the stack. AI is growing fast but worldwide energy use is around 180,000 TWh. humans use a lot of fucking energy. of course, reducing this is a multi-front battle, so we can still definitely stand to gain in tech. it's just not the main front here.
instead, the four biggest blocks by far are transportation, heating/cooling and manufacturing. if we want to make a real dent we'd need to collectively travel by car and plane a lot less, insulate our houses better, and reduce the turnover of material objects.
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utilitycaster · 2 days ago
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anyway this is obviously a wild shift in the topic of conversation, but I was talking about it in the group chat last night as a distraction and would like to continue the distraction if I am being honest, so, with the caveat that this is based off of Fandom Osmosis Observations and a few reads of reviews and I have at this time played neither of these games, some thoughts about BG3 vs. Veilguard and what I've seen. many thanks to @captainofthetidesbreath for actually knowing things about video games and answering my many questions.
also just putting this up front with all said caveats: if you disagree that is great, I am very open that this is an outside observation and I could be very wrong but I am going to block people who get hostile without warning, and make this nonrebloggable if too many people get hostile. You are always permitted to disagree but like, I don't really care about your opinion if you're not someone with whom I have a pre-existing rapport unless idk you're like, actually a BG3 or Veilguard official story writer who happens to be on Tumblr. If you're a player? You have all of your own biases and they are not mine. Save it for someone who wants to get in a fight about this; I am not that person.
Essentially, what I've seen in terms of criticism from Veilguard that isn't just rampant transphobia comes down to the following:
why am I not playing my previous character from Inquisition again
why am I limited to a fairly consistent through line for the story
But first, I'm going to talk about BG3. What's funny is I seem like a much more obvious candidate for playing BG3, as a longtime D&D player who has come around on Forgotten Realms as a setting. However, while I looked at it for a while, I eventually lost interest for a couple of reasons. One is that apparently all the characters are WAY too eager to romance you which is like, a fun fantasy for 10 minutes but would probably annoy me in the long run. Another is that everyone who watched early reviews and kept abreast with the game told me that there was a clear favorite companion (Astarion) and that many of the characters had most of their interesting flaws sanded down (eg: Wyll was apparently much cockier originally; Shadowheart even more petulant; and as these are perhaps the two characters I was most intrigued by, reducing them to something blander destroyed much of the appeal). But perhaps the most interesting one is that as a boring goodie two shoes sort of person, my thought back when I was like "yeah, perhaps I will play this" was "oh, I do not want to have a murderous urge within me."
It became very apparent, through watching people play through and post on my dash, that if you didn't specifically play as the Dark Urge, and didn't specifically resist that urge, the story didn't really cohere. I have to admit, I know the premise of BG3 very well (tadpoles), and I know a lot of shipping trends (put a pin in that), and I know some of the more obvious points within it (Astarion is a vampire, Gale and Karlach both have bombs in their chests somehow, Shadowheart bleaches her hair) but I don't really have a great sense of the ending, and I did not avoid spoilers.
It feels like BG3 is designed for people who have one of those massive spreadsheets of D&D characters they haven't had a chance to play that are meticulously kept and thoroughly realized...and don't really leave room for modifying to fit the campaign you will actually be playing in. It feels like an OC sandbox simulator unless you do actually pick the choice the writers actually wrote for (Durge), and while it's not technically playersexual...it kinda is. I mean, I am a big fan of the trend in video games towards making it possible to romance anyone because it conjures up the idea of a world of high-powered bisexuals running around, which is very enjoyable for me, but the criticism of the Mary Sue archetype originally was never "how dare you fantasize about being cool." It was "wow, the characterizations are all warped beyond recognition solely so that everyone is in love with this character, and that makes for a dull and unsatisfying story." If you're everyone's type, and it's for romance and not just sheer lust, then either everyone around you is boring and wants the same thing, or you are sort of bland and inoffensive, or else the story is bashing characters together without a good basis for a compelling romance. This is also compounded by the fact that the companions can't get together with each other if you're playing your own character and not an Origins character.
None of this is to say it's bad to like BG3 and again, I didn't play it; but it is why I ultimately said "you know, given the effort involved to play it for me, a person without a gaming system, it's not worth it."
Veilguard has specifically intrigued me for going against a lot of this. You have a lot of choices in your character build, but they're all fairly thematically consistent: you did something within your faction that was well-intentioned but upset higher-ups and so you need to step away for a while. This establishes a personality for you! We know why you're part of a faction but also something of a free agent at the moment. We know why you're here and why you might be a good candidate for the current mission.
I'm not going to go into detail for the choices because while I'm not avoiding spoilers I don't want to spoil a relatively new game for others, but a lot of choices are fairly parallel, not in an "illusion of choice" way - they have consequences - but in terms of hitting similar themes. You can only save one city and both are places you have seen and places your companions have connections to; while the exact details may differ you are telling a consistent story.
I also think the fact that the companions can romance each other in your absence is important too! They exist even when you're not there. They are not just here to woo you, and indeed, they might be a better match for each other. I've been informed this is true in Inquisition as well, and I think it's a much more rich world if you, as the player, as the person who can ultimately decide the fates of your companions, aren't the center of their personal life. I also think it prevents the ability to sand down companions to be more agreeable to you as a player if you have to make an NPC/NPC romance compelling (and I will freely admit that, in a move that is not at all like me, I was pretty well sold by a potential in-game NPC/NPC romance, which is usually not the thing that gets me into works of fiction).
I'm not the right person to speak to the Inquisitor not being a significant character because I did not play DA:I, and I get that 'well, this is a new game with a new protagonist, as there has been for every Dragon Age game' is still not necessarily an adequate explanation. Nor is "hey, maybe it's good to attract new players" even though as someone who is highly attracted as a new player that is my opinion. However, I want to go back to the point about Resist Durge being the strongest option in BG3 in terms of story by a long shot. When I was trying to learn more, I said "ok, so just like how you're Tav in BG3 and Rook in Veilguard, you're Lavellan in Inquisition, right?" and was told that you are not - that's just the elvish Inquisitor option. Obviously this is anecdotal, but the fact that one option was far and away the most popular and thematically resonant is an indication that perhaps bringing forth the Inquisitor is carrying over some of the limitations of that game, whatever they may be. The true argument is "they are trying to tell a specific story here, and it is about a different POV than the one you previously had."
And that's really my point. I know I'm not an expert here - in fact I'm usually quite hesitant to write meta about things in which I'm not highly steeped, and very critical of those people who do - but I think an outsider perspective is useful here. The thing that is drawing me to video games is a new way to experience a fictional narrative (the other game I have been meaning to play - and even own on Steam- is Disco Elysium). That's not what everyone wants! But it is what I want. And so I want to be put into a developed, thoughtful narrative, and I don't mind if my choices are restricted in order to support it, and if I am playing a person I did not entirely choose. In tech, there is a saying of "make it easy to make the right choice (and hard to make the wrong one)" and so if you need your protagonist to hit certain beats, you should make that the required protagonist.
I think a story is stronger if your choices matter but if there is something of a foregone conclusion because it gives the writers thematic throughlines. This might sound a little silly given that this blog is largely dedicated to Actual Play but the thing is, most actual play does have, if not a foregone conclusion, at least a strongly intended conclusion of "work towards uncovering this mystery and achieving this goal", though the success of said goal is not guaranteed. I would argue that when a campaign lacks that, it tends to suffer in all aspects. RPG video games almost always have a foregone conclusion, but that's its own liability. In actual play, lacking a forgone conclusion means you spin off in any direction and it's anyone's guess if it's coherent. In an RPG, having this conclusion but not supporting it through the rest of the game will make it feel contrived. I feel a lot of Veilguard criticism is focusing on small contrivances early on that really mostly matter to a highly specific subset of potential players that prevent much larger and less forgiveable contrivances later on.
Anyway. Again, I am an outsider here, and I'm not here to say that it's bad to have a more open-world, sandboxy game with a self-insert-y OC type; but I have to be honest, I'd rather explore that in a true sandbox of fanfiction or original fiction, which is significantly cheaper and in which I can actually tell the entire story I want to tell. I don't want to be given more choices if a lot of them will be profoundly unsatisfying as a narrative. I don't want to cut through the world like a hot knife through butter. I want to be affected by it, and that's very hard to do with a character whose only trait is "self-insert whom everyone wants to fuck" or "guy that already carries the baggage of years of personal headcanons and highly variable choices that are hard to account for for every single person who ever played the previous game."
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askzloyxp · 2 months ago
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have you heard of hit indie video game in stars and time
I've seen it on my dash a lot for a while, but I avoided actually learnig the premise in hopes to actually play it! I call this "the Slay The Princess protocol" cause that game I also avoid any and all info about rn XD
Not like I don't have 67 darn games in my Unplayed folder on Steam. There's some bangers in there too, like Animal Well or Death's Door and Graveyard Keeper.
And yet here I am doing a rusted anchor Elden Ring run >_>
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alllgator-blood · 7 months ago
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You. Hey you.
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I found your art a few days ago and I LOVE it just like-
your Color’s, your shapes it’s all just so funky in the best possible way it’s really gorgeous to put it simply and just so inspiring to look at and study.
And your headcanons and Interpretation of all the characters are so fun as well I could go and ramble about it for hours oml-
Anyway to cut a long story short I made something, get doppeled buster
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I DID THE SOYJAK POINT THING IRL WHEN I SAW THIS!!! IT'S THE GUYS!!!! IT'S THE GUYS THAT I DO THE ART OF!!!! No this is immaculate actually and it made my day when I saw it, I will refrain from dumping 9820340239 paragraphs here but I'm having a weird time lately and I think this is what I needed tbh. I haven't drawn fanart since 2018 so it's like oddly enthralling seeing someone else draw THEIR version of MY version of already existing characters?? It's like a game of telephone kinda and I'm here for it, all these images give me immense joy but specifically sham + lamb are tied as my faves. LOVE the addition of aym + baal as well, the whole family is complete :'))) thank you so much for taking the time to draw me something and send me a nice message, idr the last time somebody besides my irl friend drew me something so it means a lot tbh
Okay I admittedly saw this message last night and sketched out a lil doodle immediately after seeing it, but couldn't finish it til this morning? So here is your leshy cause I've seen him on my dash before and thought he'd be fun to draw!:
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Just ah...maybe have someone get in there with some lice shampoo cause I think he's got a little something on his head
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dalekofchaos · 2 months ago
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Imagine the Virmire Sacrifice as the Cerberus assassin instead of Kai Leng
Inspired by my poll
Kai Leng was a terrible character from terrible novels. No one wanted him in the games. He could barely handle a Drell with space cancer and couldn’t even kill Anderson and Sanders, but they want us to expect us to believe that Leng is Shepard’s equal? To me I would just have him executed on Omega since Leng DID kill Aria's daughter.
But yes storywise, it's better. Shepard was haunted about not being able to save either Kaidan/Ashley. TIM would use the Virmire casualty as Plan B should Shepard turn against his interests.
Imagine Cerberus was on Virmire. Cerberus scientists working on a counter agent to stop the Genophage cure and even working on a virus that could kill Saren.
The Illusive Man reveals to his agents it's too late, however he tells them there can be a valuable asset they can retrieve.
Cerberus mad dashes to the bomb site and grabs Ash/Kaidan in time, however the bomb goes off and the after shock hits the Cerberus vessel and renders the Virmire survivor in a comatose state.
A second Cerberus ship comes and rescues Ash/Kaidan. They report to TIM that Project Virmire is ago, but once they wake up, it will take a lot of convincing. TIM has a plan.
The Virmire survivor wakes up during the time of ME2. Confused, they recognize this is not an Alliance facility and definitely no Council race facility. They put two and two together and realize it's Cerberus and try to escape and then they are sedated.
They are brought before TIM. Ash/Kaidan swears they would rather die than join Cerberus. Explains they know about Admiral Kahoku, the Rachni, Thorian and Husk experiments and most importantly Akuze.
TIM explains it easily. That they were a necessary evil. and tells them how easily their near death experience could've been avoided if those monstrosities were weaponized against Saren. The Admiral knew too much and Akuze, Shepard/Toombs got justice and Dr Wayne was put on a very public trial that damaged Cerberus reputation.
Then the manipulation begins.
If it's Ashley, then TIM uses the fact that he knew and personally served under her grandfather. Shepard, The Alliance and the Council left her for dead and acts as if the Reapers don't exist, as if the very reason she went missing never happened. Says things how "I've seen your records and seen you in action. If you were there, Shanxi never would've fallen and the Williams family would be the most prestigious family in the Alliance and you would've been the first human Spectre, not Shepard." "You were looked down on the Alliance, the family that was cursed because the good general wanted to protect and save lives. Little do you know, the Turians were looking for something on Shanxi. Saren was there, and his brother" Ashley looks curious. He has her. He explains his story with General Williams, Desolas Arterius and Saren. Desolas indoctrinated for Turian supremacy, leading Saren down the path he would take and what would be the foundation of Cerberus. Ashley asks one simple question. "When do I start?"
If it's Kaidan, TIM uses Kaidan's past against him. His righteous murder of Vyrnnus that he was shunned and how gifted he was. Admitting Cerberus should have snatched him when they had the chance. "Had we had you, you could've provided our failed experiment the guidance she needed(obviously I'm talking about Jack here) then goes on to tell him how the Alliance abandoned him, Shepard has forsaken him and worse of all, they all deny the existence of the Reapers. Kaidan refuses to believe him and snaps. Cerberus agents are prepare to stun him, TIM wavers them off. Kaidan gives off a look that he wants revenge. On The Alliance, The Council and Shepard. "They will all pay."
Ashley would be turned into Cerberus' Super Soldier. Wearing the Cerberus Assault Armor(the armor WE wear, not the shitty ME3 grunt armor), but with the Shade/Nightmare/Spirit helmet.
Kaidan becomes a mix of Phantom and Phoenix. The ultimate human biotic, he is what Jack could've became if they kept her.
Their goals would be to eliminate high valued targets for Cerberus. Killing key Alliance figures, people who are close to cracking down on Cerberus(example, Dr Wayne was publicly assassinated and after Toombs threat to get a merc team to hunt Cerberus down, they kill him) killing Alien leaders and a whole bunch of targets that stand in Cerberus's way to control the Reapers.
Or in a different scenario. The explosion nearly destroys the ship carrying them in, causing them to be husks of their former selves.
Cerberus in this scenario would experiment on them to make them the ultimate soldier for Cerberus. They would essentially become The Winter Soldier of Mass Effect.
it would’ve been far more impactful if the Cerberus assassin was masked, and later revealed to be a heavy cyborg’d and indoctrinated Ashley/Kaiden, whichever you left behind on Virmire. There would be a reaction if you bring the one you saved with to encounter the one we did not save on Thesia.
But storywise.
The first time you meet the Cerberus Assassin, is on Earth. We see this shadow stalking you and Anderson and as we’re leaving Earth, we see Kai Leng killing Anderson. With Shepard swearing revenge.
Throughout ME3, Ash/Kaidan would be stalking Shepard. Causing trouble as we encounter Cerberus. Trying to kill Eve, attempting to abduct the Grissom Academy students, activating the bomb on Tuchunka and the attempt on the Council.
When we finally confront them on Priority Citadel, they kill Thane and omni-slash their mask off. We get the reveal. Shepard is shocked, Ash/Kaidan hesitates after hearing Shepard utter their name.
It would also help to explain his inexplicable plot armor. Rather than surviving against the onslaught of Shepard due to plot reasons, he would not be killed, as Shepard is haunted by not being able to save them, Ash/Kaidan uses that as the opportunity to take him down on Thessia.
Because Ashley did not undergo her character arc, I could imagine Ashley saying things like "I should have been the First Human Spectre, a hero for humanity, not aliens." "I am the hero humanity deserves" "I will make my grandfather proud." "The Alliance has failed humanity and my family" If you romanced Ashley and accidentally left her behind "You BASTARD...I loved you and you LEFT ME TO DIE!"
With Kaidan I can see him saying things like "I am the peak of Biotic perfection." "The Alliance betrayed me. You left me and the Council deserves to die" "Vyrnaus deserved to die, I know that now." "You will pay for leaving me to die" If you didn't save Grissom Academy. "I personally went to Grissom Academy, took those kids and made them like me. Subject Zero never should have left us, now she is ascended to perfection."(if you got Jack's loyalty, Jack begs Shepard to kill her) If you romanced Kaidan and accidentally left him behind "You're just like Rahna. You left me and you betrayed me. After I kill you, I'll kill Rahna."
If we go with the Winter Soldier concept, then it's just TIM manipulating them like a puppet. However periodic exposure to Shepard and the other VS makes them remember
However, if you bring the other Virmire survivor with to Thessia, then there is a chance to turn Ash or Kaidan back to the light.
This works better if you romanced the other Virmire survivor, but if not it works the same result. You can only save Ash/Kaidan if you bring the other VS.
With a charm/intimidate option, Ash/Kaidan follows Shepard's lead and talks down Ash/Kaidan. and in the end they break through their indoctrination and apologize for everything.
Otherwise, they would have to be killed and could not be saved. I don’t think that convincing him to commit suicide like Saren or TIM would work, because it would be too similar to the TIM suicide not too long, and would lose impact because of it. They would have to be fought and killed one last time in combat, and have a tragic end with Ash/Kaidan cursing Shepard while Shepard looks on them with despair or disdain.
If you saved them, then Ash/Kaidan would board the Citadel with you. And when TIM tries to talk you into controlling the Reapers, Ash/Kaidan will shoot him dead.
If Winter Soldier scenario, then both Shepard and OVS can break through and save them. They join us and depending on your war assets, if high, they kill TIM without incident. If low, they sacrifice themselves and gives Shepard the opening to kill TIM.
We talk, have a moment. If it's Kaidan, they talk about the good old days with the original Normandy. Jenkins, Dr Chakwas and Anderson. "Oh Shepard, I'm so sorry" Shepard forgives them. If romanced, they talk about the relationship they were going to start and Shepard says "we can have a cup of coffee and see where things go from there" "I'd like that, Shepard". If Ashley, they reminisce on meeting on Eden Prime, the Normandy, their almost relationship with Shepard saying "we can finish where we left off" "Oh Shepard" and remembering why she volunteered to stay behind.
Alternatively since Ash/Kaidan wasn't shot, they save Shepard. They call the other survivor and rescue Shepard as the Crucible is about to be fired off if destroyed is chosen. If you choose Control, then Ash/Kaidan shoots themselves because they can't bare to live after Shepard fulfills TIM's desires. If Synthesis is chosen then they will be on the Normandy with the other crew members.
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copperbadge · 1 year ago
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Endeavor OTC game for ADHD
antidoteforreality
is it really different from a standard FPS game? I’m curious about it!
Hope it's okay that I popped this into its own post, I found I had a lot to say :D
Context from the earlier post: EndeavorOTC is a paid app based on EndeavorRX, which is a prescription game for kids with ADHD. RX is FDA-approved; OTC is the version that hasn't gone through FDA approval, but it's a fork of the same code. It's fairly repetitive but that's because it's a training module shaped like a game, not a game that happens to do training.
It's less of an FPS and more of an infinite runner, like Sonic Dash or Temple Run. You're in a little ship that flies along a waterway, and you're supposed to hit "energy fields" which help you speed up to catch a critter you're chasing. You can't control your speed; you tilt your device to swerve left or right to hit the energy fields, but that's it. This is the "Steering" skill.
Your other, simultaneous task is to shoot critters that jump out of the water at you, called "targeting". It's a misnomer since you don't tap ON the creatures, you just tap anywhere on the right side of the screen and it shoots them for you, no aim required. These critters come in three colors, and at the start of every mission they tell you only ONE color to shoot. If you shoot the wrong color or miss an energy field while steering, you slow down very slightly. The goal is to speed up so fast that you catch the critter you're chasing, which is, to be fair, quite challenging.
You aren't ever penalized, really; the critter sometimes gets away, but you get points for trying. You don't have "lives", but you are time-limited -- once you've played for 25 minutes (a "dose"), the game locks down for the rest of the day. Something I REALLY like is that once you've paid the subscription price there's nothing else to buy: no ads to watch for bonuses, no microtransactions, no loot crates. You can earn coin to buy different outfits for your avatar, but that's it, and you can't buy coin, you just get a set amount per day for completing the dose. Every 15 missions or so, your ability to steer-target is evaluated and your score adjusted, which lets you know how you're progressing in terms of treatment, rather than skill at the game. You're supposed to play at least five days a week for six weeks as an initial treatment.
The reason I was willing to give it a shot was that the "targeting" aspect is based on the Go/No-Go Task, which is a legit tool they use in ADHD testing, and the aspect of the test I bombed the hardest when I was evaluated. Ongoing Go/No-Go task training has been shown in some research to help emotional regulation, although it's cognitive and not mindfulness. Overall the game is meant to improve focus but it was the Go/No-Go aspect that I found most compelling as a reason to try.
It's not cheap; you can get a 7-day trial but only if you pre-emptively subscribe, and if you don't cancel the subscription at the end of the 7 days you are charged $130, which I admit is a sneaky move to pull on a population not known for remembering to cancel subscriptions. The first thing I did after signing up was go to google play and cancel the subscription -- I still got to keep the trial -- but honestly when my trial is up I'll probably subscribe, it's a fun little game and I'm willing to risk the money to see if it helps (but I'm also in a position to spend $130 "just to see"). You can also do month-to-month for $25 but obviously the $130 yearly sub is much cheaper in the long run.
I've seen a wide variety of reactions to it, from delight to frustration, although a lot of the frustration seems to be from people who are more accustomed to intense gaming and are treating it like a video game and not a training tool. I'll keep you guys posted on how it goes.
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