#i'm sorry for how long it's taken to answer this!
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jamsmemes · 2 days ago
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( * MIXED BAG PROMPTS !
mixed bag of sentence starters with a side of silly. likely taken from twitch streams / messages.
❛ what have you had for dinner today? ❜
❛ what does that do? ❜
❛ you promised me. ❜
❛ i haven't been here for a while, i have some questions. ❜
❛ i did mess up. ❜
❛ it was a setup. ❜
❛ i would have had no mercy. ❜
❛ is it good? ❜
❛ you're like a month early. ❜
❛ that's an odd take. ❜
❛ so mean. ❜
❛ worth a shot. ❜
❛ we are out of lobsters. ❜
❛ it will never happen. ❜
❛ thank you for everything you do. ❜
❛ what are the options? ❜
❛ don't know about that one, chief. ❜
❛ i agree with that. it's a good idea! ❜
❛ that is really unfortunate. ❜
❛ i don't remember, sorry. ❜
❛ i don't know about this. ❜
❛ that was honestly not bad at all. ❜
❛ if it works, why is it bad? ❜
❛ you said what you said, no take backs. ❜
❛ i think it's time to let go. ❜
❛ that could have been really good. ❜
❛ i swear i heard it. ❜
❛ i'll give the people what they want. ❜
❛ blood for the blood god! ❜
❛ great catch! ❜
❛ it's always this way now. ❜
❛ it's not as good as people say it is. ❜
❛ oh dear god, that sounds horrifying. ❜
❛ that hair cut is beautiful! ❜
❛ any words of wisdom? ❜
❛ you look great today. ❜
❛ if it takes you that long for a response, the answer is no. ❜
❛ you can't take it seriously. ❜
❛ how was your experience? ❜
❛ how's life, you beautiful bastard? ❜
❛ what's a movie that stuck with you? ❜
❛ with great power comes great responsibility. ❜
❛ friendship is magic. ❜
❛ i could've saved more. ❜
❛ corny or not, that is a very profound. ❜
❛ get out of here. ❜
❛ it's not all on you, you can only do what one person can. ❜
❛ we all need to do what we can. ❜
❛ the world's burdens aren't yours to bear alone. ❜
❛ you're so appreciated. ❜
❛ i think you've done a fine job. ❜
❛ i'm sorry, what the fuck is going on? ❜
❛ what a strange experience. ❜
❛ how lucky are you? ❜
❛ are you drunk? ❜
❛ part of recovery is understanding there's going to be real absence. ❜
❛ little progress is still way better than no progress. ❜
❛ this is going to go down as the fucking worst time ever. ❜
❛ i feel your pain. ❜
❛ can i get a cookie? i'm hungry. ❜
❛ that made me cackle. ❜
❛ well, hello there cutie! ❜
❛ you got this. ❜
❛ you better rest up today and treat yourself. ❜
❛ i was not aware of that. ❜
❛ well, well, well, if it isn't the consequences of my own actions. ❜
❛ this part of life is hideous. ❜
❛ it's only been five minutes. ❜
❛ i have no clue, i'm sorry, i was being silly. ❜
❛ thank you for guiding me through my toughest days. ❜
❛ get well soon, we need you. ❜
❛ i hope the best for you. ❜
❛ why are you running? ❜
❛ this is the best thing ever. ❜
❛ what am i watching? ❜
❛ what a clown show. ❜
❛ you are great. ❜
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jifloulette · 19 hours ago
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heeeelllo! sorry to bother you if you're busy, but would you like to do something with Reo? LITERALLY ANYTHING IS GOOD, but please fluff. thanks for your attention and have a nice day 💗
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Taro Milktea?! || m. reo x gn!reader
genre ➳ - - - fluff fluff fluff !! (little angst <3)
synopsis ➳ - - - You've liked the Reo Mikage for such a long time now, but you never really thought of confessing. Why? It's only because you were scared of all the endless scenarios that would happen if you did, so you just continued to be his best friend. A new milk tea shop just opened around the two of yours school so you invited him and Nagi to try it out! You thought it was the perfect way to end the day after all, but little did you know that this would've been the day that you just happened to accidentally confess your feelings.
word count ➳ - - - 1.3k
warnings ➳ - - - a few swear words here and there, maybe a bit ooc (?), nagi mentioned but only has a platonic relationship with Reo and y/n.
author's note ➳ - - - thank you so much for requestingg!!! literally motivated me to make one more fic before the weekend ends, i hope you enjoyed what i cooked up !!!!!!! i actually loved this so i hope you love it a lot as well  🥺💗
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"Hey Reo, Nagi! I heard there's a new milk tea shop that just opened around the corner of our school! Wanna go there after you guys practice?" you shouted towards the other side of the classroom that startled the purple-haired a bit. "Yeah sure, y/n! All of our drinks are on us, yeah?" Reo answered with a smile on his face. God, you were so in love with the man in front of you, yet you still couldn't manage to tell him your true feelings, one day i will, you thought.
Following the two boys to the soccer field, you placed your bag on the bleachers and waited for them to start practicing. You didn't mind watching them, no, you didn't mind watching Reo at all. The way he played was just so mesmerizing, the way his feet dribble around the ball, and the way he shoots the ball with so much force just made you fall for him even more. Time passed by fairly quickly, you didn't how. Maybe you were just so focused on Reo that you didn't notice, or maybe the world just seemed to spin faster whenever your eyes were on him.
After Nagi and Reo practiced, the purple-haired boy decided to take a quick shower which left you and Nagi to chat for a bit before he was the one to take a shower. "Hey, you're bound to confess to Reo soon." Nagi stated, you were taken aback to be honest, you didn't know that Nagi knew that you liked Reo. "Huh? What do you mean? Reo's just a friend, Nagi..", you answered, acting dumbfounded. "I see the way you look at him whenever he plays, no, the way you look at him every time he's with you or with us. It's obvious, y/n. You should just tell him." Nagi real talked you, he was right after all. You were stupid for not telling one of your best friends the truth, but you were scared! You didn't want things to get awkward between the two of you! You knew you didn't have a chance, girls and boys come flocking to him asking him to be their dates, whether it be to a dance or Valentine's day. If Nagi thought that it was obvious that you liked Reo, shouldn't he know that by now too? He is the smartest guy in the class, then again, he wasn't the most emotionally intelligent. "Listen, I..i just don't want things to be different between us, I'm okay just being Reo's best friend, m'kay? Just let me be..", you told Nagi, with a fake smile. "'Kay, whatever you say, y/n" Nagi said, his tone sounding concerned.
"Ooookay, Nagi, it's your turn! Hurry up 'kay, I really want that milktea y/n was talking about." Reo shouted, you waved to him and asked him to sit beside you as you played with his wet hair. "H-hey! You don't need to play with my hair that rough..!" Reo remarked, you just chuckled upon hearing it. "Hey, you at least need to dry your hair before we go to milk tea shop!" you replied, laughing when you saw the face he made.
Finally, Nagi was done and the three of you went to the shop, interlocking arms with the purple-haired boy beside you. Reo's face had a light pink tint on it, you noticed it but you brushed it off thinking that he just probably felt hot because of the sun but the truth was, Reo genuinely liked you too. Like you, he was also scared of things being awkward if he were to confess. Whenever so many people came flocking to him with handwritten letters, store-bought or handmade chocolates, his eyes were still on you, wondering if you liked him the same way he liked you. He's already forgotten count of how many times he's screamed into his pillow, kicking his feet, and acting like a teenage girl daydreaming about her crush. He's tried to write letters, but it's no use, he just ends up ripping the piece of paper and throwing it around his room.
"Woah.. this place looks so pretty! I'm so glad you guys agreed to come with me!", you stated, Reo swore he could see sparkles in your eyes, he swore he saw hearts around his head when he saw you! "I'll order first, it's on you right, Reo?" Nagi asked to which the purple-haired nodded. "Uhh, I'll just order a medium sized lemon tea, no pearls please, thank you.", Nagi told the elderly woman working there, "I'll get a medium sized chocolate mik tea please, with extra pearls!" Reo exclaimed, a smile plastered on his face. "Hey, y/n! What're you gonna order?" Reo asked you and to be honest, you really didn't know what you were gonna order! The two boys in front of you ordered so quickly as if they were regulars! There were so many good flavors and toppings to choose from, you also had the tendency to be indecisive so how were you gonna pick in the span of a minute? "Hello? Earth to y/n..?" Reo added, "Uh..uhm! I'll just get the taro milktea. With uh, extra pearls as well and medium sized w-will be fine..!" you manage to speak out, "Why'd you get that? You tend to get sweeter flavors, right?" Reo questioned you, "Well uh..I kind of get pressured because the two of you ordered so quickly and I kind just said the first thing that came to my head which was Taro because it kind of reminded me of you..!" you said, really, really fast.
You spoke so fast that Reo couldn't under stand any of it. There was only one thing Reo noticed though, you ordering Taro milktea because it reminded you of him?! "Why'd you think it reminded you of me?" Reo asked, the tip of his ears turning red, "I guess since it was purple and your hair's purple which I really really like playing with and- oh my god, did i just fucking say that out loud?" you responded, pretty embarrassed, your cheeks turning into the same shade of light pink when you interlocked hands with Reo. "Y-you like playing with my hair..?" Reo asked, "Y-yes.. I'm sorry if that weirded you out, I just like you so much and your hair is so soft and smells so nice that I- oh my god, did I just do it again?!?!" you remarked, shouting towards the end. "Wait?! You like me, y/n? Do you really? Please tell me I'm not dreaming!!" Reo exclaimed, you were confused as hell. Did he like you too? If he did so, then how have you just noticed it now? Oh my god, if you really just had noticed it back then, maybe you would've been dating him by now!
Throughout the whole conversation slash confession, you realized that Reo's actions towards you and other people was different. The way he looked at you with so much love and care, the way he helped you with homework in your most hated subject, the way he would always talk to you with so much care and affection, all of that wasn't a coincidence, right? "I guess there's no point in hiding, huh? Well yeah, I do like you Reo, a lot." you said, the purple-haired boy responded by hugging you tightly, catching you off guard. "Oh my god, I can't believe this day finally happened!! I like you so fucking much too, y/n! You don't how long I've been crushing on ya!" the boy hugging you announced. He was so cute like that, he was so cute being so affectionate and lovey-dovey towards you.
"One medium sized lemon tea with no pearls, one medium sized chocolate milk tea with extra pearls, and one medium sized taro milk tea with extra pearls!" the elderly woman said. "Hey lovebirds, could the two of you get a room and get your drinks already, hurts m'eyes seeing the two of ya." Nagi said, it was only then did you pulled away from the hug, still holding Reo's hand on the way to get the two of yours drinks.
Nagi had already parted ways with the two of you when Reo asked you something, "Hey y/n.. since you're like my lover now uhmm.. do you wanna stay over for the night at my place?" you immediately squealed in happiness and agreed. It was safe to say that the milk tea shop became a frequent spot that you would have dates with Reo, still ordering the Taro Milktea.
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©🇯​​🇮​​🇫​​🇱​​🇴​​🇺​​🇱​​🇪​​🇹​​🇹​​🇪​, do not steal, translate, or repost any of my writings anywhere else.
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elegantlyeva · 3 days ago
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Hey! I loved the story! Thank you so much! I hope it isn’t too soon to request again and if it is please ignore! I was wondering what those days in the hospital was like with Scott? How did he get hurt? Did he not like (actually loved it) having her fuss over him? Don’t worry about not getting to it right away. I truly just appreciate you even giving it a thought! Thank you!
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A while 
a/n: Thank for the request bb <3 This is like weeks overdue, but I’m finally done with midterms so to the others who requested I'm getting through everything right now!
Word Count: 1.1K
The hospital smell flooded your senses as you walked through the doors. 
The call you got from Kate, of all people, was not something you expected. You liked the girl, sure. She was nice and had separated you and your boyfriend. It was weird having her call your phone, though. You hadn’t even been sure she had your number.
She barely got five words out before you hung up and started to drive.
Apparently, Javi and Scott had gotten into a little mishap after underestimating how close the tornado was going to get.
You packed Scott a bag, knowing he was a bit germ-crazy, adding some clothes, his toothbrush, and some other night things, assuming he’d have to stay the night.
Maybe it was a little premature. You knew he had been taken in the ambulance—Kate had said he was conscious but also looking concussed. Still, even if he wasn’t staying the night, he’d probably want to change.
Walking through the hospital hallway after lying to the secretary about being Scott’s wife—since only family was allowed—you popped your head into Javi’s room next door. Tyler and Kate were sitting in the visiting chairs.
Tyler smiled, waving you over, but you shook your head. “Sorry. I’ll come back. I’m going to check on Scott. Just wanted to make sure Javi was fine.”
Javi laughed, knowing damn well you weren’t coming back after seeing Scott.
His door was closed, so you knocked softly, but there was no answer. Assuming he was asleep, you opened the door anyway and headed in.
The sound of voices filled the room, and you mentally face-palmed when you heard Scott arguing.
“I’m fine. Get this shit off me.” Heading fully inside, you saw that the "thing" he wanted off was an arm cast. No one had seen you yet.
“Sir, we’re trying to set your arm back in place. If you don’t have the cast, you’ll move it too much. The bones will heal on their own, but they need support, and if you’re moving it and banging it into things, it’s never going to heal.” You could hear the doctor’s exasperated voice, so you cleared your throat and made your way over.
The frustrated expression on Scott’s face softened when he saw you but didn’t disappear. He let the corners of his mouth tip up and moved out his good arm to beckon you over. With no objections, you quickly made it to his side, hugging him awkwardly so as not to hurt his bad arm. 
“What took you so long?” There was a bit of a whine in his voice, not that he’d ever admit it.
“What do you mean, what took me so long? Kate was the one who called me!” you said, pressing a kiss to his cheek.
“My phone got crushed. And I would’ve called you myself from Javi’s phone, but these doctors are insistent on me not using my arms,” he said, narrowing his eyes at the poor nurse.
“Arm, sir. One. The other is alright. I mean, you should take it easy. You still have a couple of bruises, but you’re fine overall.” Scott scowled, letting his head fall on your abdomen while the nurse left with a sigh.
You smiled softly as he moved over so you could sit on the bed next to him. “I told the secretary we were married,” you said, assuming it would get a smile out of him.
And it did. “Yeah? Where’s the ring?” he asked, picking up your hand.
“I should be asking you that,” you said, and he rolled his eyes, putting an arm around your shoulder to bring your head to rest on his chest. “Give me a few months.”
You had only been teasing anyway. “So, why are you giving these poor nurses trouble for doing their jobs?”
“I need both my arms. Both. How am I supposed to get anything done with only one? I’ll be half as fast and more of a liability than anything, and—” You cut him off by pressing your lips to his, and he sighed softly.
When you pulled away, you looked at his food tray before actually speaking up. “You okay? It’s not the best news to get when you’re driving home from work, hearing your boyfriend is being taken to the hospital.”
Scott groaned, letting his head fall back onto the bed. “I’m fine, really. Don’t sweat it. It was a stupid miscalculation. All of this could’ve easily been avoidable if we hadn’t been moving so slow. Javi said we had more time. I thought we had more time.”
You didn’t say anything right away, knowing he needed to take a few breaths when he got like this. “I’m fine, though. Sorry. Are you okay? I didn’t mean to scare you. I swear I would’ve called, but my phone got crushed with the back of the truck.”
You shook your head. “Don’t worry. I was only messing around earlier. I’m glad you’re okay.”
He sighed, pressing a kiss to the crown of your head, and shook his head. “A sweatshirt would be great. S’fucking cold in here,” he mumbled, and your ears perked up.
“I brought you a bag. That’s what took me so long,” you said excitedly, happy you could give him that. He squeezed your waist with his good hand.
“This is why I love you,” he mumbled into your hair. You side-eyed him a bit.
“That’s it?” you asked, and he rolled his eyes, holding out his hand for the sweatshirt and toothbrush. You snorted, handing him both, and after a struggle to get the sweatshirt over his head and helping him to the bathroom despite his dizziness, he settled himself against the hospital bed.
“I took off from work,” you mumbled, letting your hand brush through his dark hair. He glared at your words.
“Why would you do that? I’m fine,” he grumbled, attempting to roll his eyes, but it worsened the pounding in his head. You laughed, mumbling something about karma, and he pinched your side.
“We can just stay home for a couple days. I don’t trust you to actually stay home without anyone watching you.” He went to protest but was cut off when you gave him a disapproving look.
“Fine,” he said, looking like he was going to say more but glaring at something behind you. “What do you want, Owens?” You turned around to find Tyler leaning on the doorway.
“Relax. I’m not here for you. Your girlfriend said she’d come back to hang out with us in Javi’s room once she was done checking on you,” he said, smirking at Scott’s scowl.
“She will not be hanging out anywhere near you. She’ll get a worse headache than mine if she’s around your obnoxious ass.”
You rolled your eyes. This would go on for a while.
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lukola92 · 1 day ago
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Sorry this is a long one! Honestly I’m at the point where I truly don’t care if Nic and Luke ever get together I’m just more concerned about them as people. I mean we have practically seen Luke fade into obscurity and Nicola I feel like her vibe is definitely off lately, I think she’s really struggling with the fame thing. I just personally wish that from the start of all of this Nic and Luke had set more hard and fast lines regarding their relationship. People say well she did say they were friends so you guys are the crazy ones for thinking different, but no. In this context when they were being asked directly about whether they were more than friends the appropriate answer should’ve been “we are JUST friends.” But instead every time it was a damn thesis statement about their relationship, Nic is an English major she knows how to use her words. And frankly even if they were saying they were friends, their behavior was completely unhinged and made everyone think differently. In the past, other leads of bridgerton have made it crystal clear that they are nothing more than friends. I don’t say this to blame them truly, I feel like there’s probably accountability to be taken all around. But imo this could’ve been approached better, if people were clear that Nic and Luke were just friends and nothing more and they made that clear and had boundaries, Luke wouldn’t have been so shit on bc people thought he chose A over Nic and the reaction to Jake likely wouldn’t have been so crazy either. I’ve seen a lot of people lately growing frustrated and confused, mainly from Nic since she has been out and about while Luke has been silent. I feel very conflicted because on one end I feel like they played into the shipping (although they probably didn’t know how out of hand it would get) and on the other hand I really give them grace, this is new to both of them and they’re just trying their best. Nic and Luke both deserve to be happy whether it’s with each other or other people and they deserve to have the freedom to live their lives without their every move being dissected. I just think people need to think twice before saying something and be kinder please we don’t want them to completely disappear!
I think that, they didn't pretend anything at all because everything was true, so, consequently, they tried in every way to hide everything, for me, staging two completely identical stories with two younger people J and A. I'm still here thinking about that night of the glamorous event, the voice was L's, the hands was L's .. and since we realized it, then this stuff about J in NY broke out to distract us, everything is going badly because the thing degenerated because of the paps and so, now N is completely vulnerable and doesn't know what to do .. L continues to stay still to protect both her and himself
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defmaybe · 7 hours ago
Text
Rockland
NewJeans’ Kim Minji x Reader
500 words
See also: I Love You, I'm Sorry
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A/N: I know I promised y’all Mistake, but this is what I can write now.
I see you every night in my sleep
Anticipating every bad dream
Like falling with a knife you cut deep, you cut deep
You cut deep, you cut deep
“HOW LONG HAS IT BEEN, FIVE YEARS?” Minji shouts, battling the booming bass of the bar.
And you have to do the same to not get drowned out in the wave. “YEAH, FIVE YEARS.”
The sound doesn’t come out as well as you’ve wished. It stuck in your throat like a fur ball.
But she catches it anyway.
She lets out a smile; you remember it, of course: every contour of her face, every muscle used, and the small giggle she always lets out when doing it. It’s all the same.
“Let’s talk outside,” she mouths.
“How have you been?” The techno music is completely absent on this side of the bar, letting you and Minji talk in peace. You can see the vanilla sky through the small window on the outside, light shines through it.
“I’m fine, I’m fine. How are you?” You turn back your blurry vision onto her, still adjusting to the light.
You aren’t fine, really, but you can’t have her know that.
“I–” Her eyebrows furrow, as if to contemplate her next words. It’s enough to let you know. “I’m fine.”
The left hand shuffling in her hairs and the black hue under her eyes further support the case.
You let out a smile, a faint one. “Good to know.”
“How’s love life?” she continues. She has this look that you can’t quite make up, but you know that it’s determined to pry an answer out of you.
“I’m–” You can’t seem to find the answer inside your head, at all. It’s all blank, somehow. “I don’t know, really.”
“That’s fine.” She laughs, before her friends call her out from afar. “I think I should get going.”
“Yeah.”
“Oh, and I unblocked you like–a year ago? I think you still blocked me then, didn’t bother to check after that.” You aren’t thrilled to be the one to let go before her, really. Too much of a sore winner to relent first, but letting it gnaw you from the inside isn't any of a better thing to do either.
“A year ago?”
“Yeah,” you answer.
“Before or after your birthday?”
You’re taken aback by it a little, just a little. Can she really still remember your birthday?
“Before, it’s on your birthday, I think?”
“That’s why, that’s why.” She laughs. “I unblocked you on your birthday.”
“Thanks.”
“Thank you, too. You’re better at this than me,” she says, smiling. But you catch something in her eyes, it’s definitely there—the sadness.
“You know, I’m–” She averts your eyes, finding comfort in the vanilla sky. “I’m sorry.”
“No, Minji. I’m sorry. I shouldn’t have said those things to you.”
She resigns, “Truce?”
“Truce.”
As you walk back home, a notification on your phone pops up.
kimminjeans started following you
You smile, knowing that it’s all over, a new relationship can blossom under this vanilla sky.
And you open your eyes.
I see you every night in my sleep
Anticipating every bad dream
Like falling with a knife you cut deep, you cut deep
You cut deep, you cut deep
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riconas · 1 year ago
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teeny bit of angst? i feel like i just got hit over the head lol
swiss better make it up to dew, after that stunt he just pulled
lovely writing as always<3
teeny bit of angst! just a tiny drop! but i suppose swiss really should make it up to dew.
no smut in this one—just banter and cuddles.
takes place after this ficlet
“Come on, Dew,” Swiss pleads. 
“No way,” Dew says sullenly. “You’re gonna be mean again.”
It’s been a full day since Swiss royally fucked up. A full day since he rocked Dew to sleep and spent the next three hours contemplating where he had gone wrong. He finally has Dew again, albeit in a pissy mood, but hell if he isn’t going to try. 
Swiss takes his hands and looks up at him pleadingly. Dew won’t even glance at him from where he’s kneeling on the floor beside the bed, between Dew’s knees. He just pushes his chin out and stares haughtily at the wall, pointedly ignoring Swiss’s attempts to get in his pants. 
“I won’t,” he says genuinely. “I’ll be really nice, Dewdrop. I swear. I wanna make it up to you.”
Dew sniffles. “You could have made it up to me earlier. Instead of being horrible.”
Swiss rests his head on Dew’s thigh. Dew, mercifully, doesn’t kick him off. “I’m sorry I was horrible, Dew.” 
“No, you aren’t,” Dew says. “You always say that. You just want to get your dick in me.”
Swiss puts a hand over his chest, mock offended. He doesn’t want to get his dick in Dew, per se. He just wants to make Dew feel so good he forgets how to bully Swiss. And he’s already halfway to kissing Dew’s feet, anyway. What’s a little more?
“That’s not true,” Swiss says, a little bit hurt. 
“Well,” Dew replies airily. “I think very little of you.” 
But there’s a smile pulling at his mouth now, twitching at the corners. And he’s finally looking at Swiss, instead of pretending Swiss is invisible. He tugs his hands out of Swiss’s and cards them through Swiss’s curls, scratching lightly. Swiss leans into his hands, purring. 
“Please?” Swiss asks. “We can just cuddle. We don’t have to do anything more than that.”
Dew pretends to consider it. He swings his feet, toes brushing the floor. Swiss gazes lovingly. 
“Fine,” he says at last. “But I get to be the little spoon. And if you grind against my ass, I’ll scratch your eyes out.”
Swiss is okay with that—those are reasonable terms and conditions. He pulls the covers back and ushers Dew up into bed, curling himself around Dew’s little body, slinging an arm over his waist so he can pull him closer. 
He’s so bony. Mountain could use him to play the drums. 
“Your feet are cold,” Dew complains, as Swiss tugs the duvet up to Dew’s chin. He pointedly puts his feet on top of Dew’s again, just to hear him grumble, because an irritated Dew is better than a sad Dew. He breathes in the burnt-cinnamon smell of Dew’s skin, nosing sweetly underneath his ear, and Dew lets out the quietest little sigh. 
“Does anything still hurt?” Swiss asks. He curls his hand around Dew’s warm cheek, and Dew rubs against him like a cat. 
“Nah. I was fine after I had a nap.” He grabs Swiss’s hand, brings it up to his lips, and presses a kiss to Swiss’s knuckles. It feels like an apology. Swiss doesn’t know what for—Dew has no reason to apologise. He wishes he could be closer to Dew, but they’re already pressed as tightly together as they physically can be. He tangles their legs together under the blanket, hooking his knee around Dew’s ankle. 
It’ll have to do. 
“I’m sorry I left,” Swiss murmurs. He’s said it more times than he can count, but the guilt hadn’t gone away, even after Dew had claimed to be alright. 
“You still owe me,” Dew says softly. 
Swiss sighs. “I know.”
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naetaesarya · 3 months ago
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Jonsa is about Dany being villainized and murdered (by someone she's in relationship with and so he could marry their fave at that) just as much as it's about "Jon" and "Sansa" being in love. Of course ship built on hate will attract hate, and hating it is really fun and enjoyable
I'd venture to speculate it's even more about Dany than shipping Jon and Sansa.
From what I've seen, there is often some deep Dany hate or resentment pre-existing Jonsa shipping. I have seen Jonsas say they were thankful for Jonsa as a ship because it apparently provided a Jon ship they could tolerate as they can't stand Dany. I have seen Jonsas say GRRM will be dead to them if they pair Jon with Dany. I have seen Jonsas say Jon and Sansa as a couple can not even peacefully co-exist with Dany. Personally, I think Jonsa shipping can't peacefully co-exist with reason...
I think shipping Jonsa has become so interconnected with Dany hate that for many Jonsas, they can only accept an ASOIAF narrative with a vilified Dany. Gravy if it has Dany being sexually exploited, used, manipulated, deceived, and murdered by Sansa Stark's personal sworn sword and dreamy bodyguard Jon Snow. Ultimately, it really does seem to always comes down to Dany and hating Dany -- while pulling traits and aspects from Dany to project onto their fave girl Sansa.
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Seems like they can even live without their ship becoming canon -- as long as Dany is demonized, they're good.
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wayfinderships · 7 months ago
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The day is gonna end soon so I just wanted to say a final thank you to everyone who wished me a happy birthday <3 Thank you all so so much! You've all really made today so special!
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screwpinecaprice · 1 year ago
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You ever think Steven would go to Africa, and revive newly poached or killed lions/lionesses for Lion, so he could have his own pride? Steven seems like the kind of guy to do research in order to do whatever it takes to give animals a happy and healthy life. And since lions are a social species, I can imagine Steven giving Lion a whole pride to make him happy!
To be completely honest, that never crossed my mind. I just thought he'd be content with hanging around Steven/Connie and just wanders off to do his own thing.
But maybe he will do that eventually.
I do wonder if the lionesses will still find him less attractive-looking when they themselves are all pink too. Lol Like, yeah he has long voluminous main. But it's pink. And a pale pink at that. 🤔
And it does make me curious what it would be like to have a pride of pink zombie lions in Africa. Will they be more chill because they don't have to eat/hunt for food anymore and they won't have babies to be super protective about (and then it's more possible to pet or snuggle a lion?! 😍) Or will they still be dangerous because they're still territorial. Maybe they won't attack if you're not a threat?
They need to upgrade those caged vehicles tho because with how they're build right now, there's no way they'd be safe if those gets blasted with such a concussive roar.
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1pcii · 10 months ago
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you saying that kuina could be the best swordsman in heaven and zoro could be the best in hell altered something in my brain i think. it’s about them being counterparts being two sides of the same coin but what happens when only one of them survives?? when the fundamental balance of zoro’s world is permanently fucked??
anyway i’m glad i follow you bc your one piece thoughts are always so correct and fun <3
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YOU GET ME!!!!!
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kakusu-shipping · 1 year ago
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yo! 📖, 🗺️ and 💌 for your danganronpa s/i(s). feel free to pick the selfship on the last one!
I am once again... forced... to answer an ask with.... Well I have multiple Self Inserts for that Fandom you see... and I'm very bad at choosing anything ever so we're just gonna talk about all of them and here's my half finished redesign of all of them just to have in one place
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📖 - What is your s/i's backstory? How does it make them meet your f/o(s)?
Danganronpa 1 and 2's S/Is are twin brothers who together make the Ultimate Collector, in a canon timeline only one of them gets into Hope's Peak, in my happy school life AU they both get in. V1 joins class 78 and during his school life there starts the anime Club with Hifumi and Celeste. V2 joins class 77 and mostly stays isolated from everyone until Teruteru takes an interest in him and starts talking to him.
In UDG V2 takes the place of Komaru, having escaped his room first and running into Byakuya, acquiring his gun, and eventually running into Toko
For DRV3 I'm still very eeeeeeeh on how exactly the story goes, what I consider the truth vs lies, and just how I want my rewrite to go, so everything about The Ultimate Baseball Star V2 is pretty undecided. He seems to bond with Ryoma over some pretty heavy criminal charges, however.
💌 - Any major changes in your selfship lore over time?
Oooh yeah, lots. Especially to V3 as mentioned above it's hard in WIP territory and has been for a WHILE but that's mostly because V3 is a VERY weird game.
Other than that, as time has passed I've cared a lot LESS about DR2's killing game and have basically written all of Collector V2's lore around my Happy School Life AU or UDG.
The only one who hasn't changed story wise is V1, but she HAS gone through a LOT of design changes. She was originally a lot more geisha styled, lots of make-up and such, and has sense become more calm Decora and Cluttercore
🗺️ - If your s/i is used for multiple f/os, how would all the timelines look if displayed together?
I'm gonna do what you did for this one and put it under a cut so this post doesn't get so long. Please excuse my horrid handwriting
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causenessus · 2 months ago
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woooo self ship !! lady luck & lipstick if u haven’t <3 I hope ur doing well ness I missed being in ur asks
tag game <3
SELF SHIP!!! it's so good to hear from you ree!! i hope you're doing well I MISS YOU!! <3 both of them have been answered </3 BUT I DIDN'T WANT TO PASS UP ON A CHANCE TO TALK TO YOU!!
lady luck answered here!!
lipstick answered here!!
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emocheol · 7 months ago
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seventeen when you call them by their name
instead of a pet name
a/n: i forgot how long writing 13 different scenarios takes T-T
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seungcheol
after a long day of practice cheol entered your shared apartment late at night.
even though he was trying to be quiet you still heard the click of the front door and his fumbling around in the entryway. so you decided to get up and greet him.
“seungcheol?” you asked sleepily, rubbing your eyes as you walked out of your bedroom.
he was so taken aback by his name that he didn't even reply for a good 30 seconds.
“i'm sorry for being home late,” he frowned, “don't be mad.” he whined softly, thinking you were upset with him. why else would you use his full name?
you looked at him quizzically and slotted yourself in his arms, he seemed to relax significantly at your touch.
“i'm not mad, what makes you think that?” you questioned, looking at him with raised eyebrows.
“you called me seungcheol,” he pouted, “what happened to baby?” his pout intensified, his lip jutting out further.
you couldn’t help but chuckle at his antics, “i’m sorry, baby,” you teased, emphasizing the pet name, “i didn't know you liked it that much,” you cooed, putting your hands on his cheeks and smushing his face.
“don't tease me,” he grumbled, pretending to be upset, which just elicited another laugh from your end.
“fine, fine,” you said with your hands raised, mocking a surrender, “let's go to bed, baby, you've had a long day,” you suggested, pecking his lips and taking his hand to lead him to the bedroom.
jeonghan
you had been basking in jeonghan's company all day. it was a rare off-day for the idol and you spent every second possible with your boyfriend.
you were currently in one of your lulls of conversation, just sitting in comfortable silence on two different ends the couch while you both scrolled on your phones.
you saw a funny video while scrolling and knew your boyfriend would love it so you looked over at him and called his name.
“hey, jeonghan? look at this video,” you giggled, holding your phone screen in his direction.
but your boyfriend didn't pay you any mind. thinking he didn't hear you, you called for him a little louder.
“jeonghan? hello?” you scooted closer to him on the couch when you went unanswered again.
you poked his cheek and turned his head to make him look at you when he still didn’t answer.
“hello?” you questioned, noticing his nonchalant expression.
“oh? were you talking to me?”he asked with a raised eyebrow.
“yes? i said your name twice!” you whined, knowing he heard you but he was clearly ignoring you.
“no, you said ‘jeonghan,’” he said, making air quotes with his fingers, "and that's not my name," he pouted finally, showing a side of him that you didn't often see.
you realized what he was talking about and tried to hide a grin at his demeanor, “aww, i'm sorry, let me try again,” you cooed, going back to your previous side of the couch to reset.
“hannie... my angel, my sweetheart, my precious?” you tried, “come look at this video,” you laughed, his attention already on you as you listed your names for him.
“of course, my love,” he smiled, getting up from his spot and cuddling up to your side, “look at how easy that was,” he whispered, plucking your phone from your hands and watching the video that you had pulled up.
he pulled you into his arms and nuzzled his cheek against your head, scrolling and looking at more videos with you. “you're crazy,” you said with a laugh, pressing a kiss against his cheek, but you wouldn't want it any other way.
joshua
“joshua?” you called out from the kitchen while you were making dinner. he had been playing video games in the living room ever since his practice was over.
hearing his full name from you made his ears perk up and he quickly shut off his game, rushing to the kitchen.
“love?” he asked softly, putting his hand on your shoulder, already thinking he had upset you he didn't want to anger you further. “is everything okay?” he asked tentatively, testing the waters.
“huh? yeah, joshua, everything's fine can you just-”you said as you stirred the pot on the stove, not looking up at him while you were focused on perfecting the food.
but, when he heard his full name again and the classic 'everything's fine' line he quickly jumped to conclusions and deduced that everything was not fine.
he cut you off before you could finish talking and immediately went into apologizing.
“i’m sorry, love, i don't know what i did to make you upset but i'll fix it, okay?” he said with a weary smile, still with his hand on your shoulder, “was i on the game for too long? did you want me to help you cook? was i too loud?” he rambled, facepalming as he thought he had messed something up and made you mad.
as he rambled you slowly started to look over at him, his words confusing you to no end.
“why would i be upset?” you asked, looking at him as if he was crazy, which he was.
“what?” he questioned back, “you called me joshua and you haven't looked at me and you said everything was ‘fine’, that's like textbook upset partner.” he said, as if it was totally obvious.
you blinked at him a few times before you burst out laughing, “god, babe, you're hilarious!” you exclaimed, slapping his shoulder as you laughed. now it was joshua's turn to be confused since he was positive that you were upset.
“you’re not upset?” he questioned, you shook your head as your answer while you were still doubled over laughing, “why did you call me over then?” he asked.
you pointed to the glass jar on the counter next to you after you had composed yourself, “i was going to ask you to open that jar, dummy,” you teased.
joshua blew out a breath and quickly opened the jar with ease, “that's... it?” he questioned.
“yeah, that's it, you can go play your game some more,” you smiled, pressing a kiss against his cheek.
“but you called me joshua...” he grumbled, you never called him joshua!
“which is your name, if i’m not mistaken,” you pointed out, pinching his cheek. he swatted at your hand and groaned.
he opened his mouth to start complaining more before you quickly stopped him. “okay, okay, i’m sorry babe, you can go play your game again.”
joshua gave you a firm nod, as if he was finally satisfied with your name for him. “okay. let me know if you need anything.” he grinned, kissing your head and then strolling back to the living room.
“you’re a child,” you whispered to yourself, continuing dinner with a smile on your face.
“but you love me!” he called back, somehow hearing you. well, he’s not wrong.
jun
‘thanks, junhui!’
that was the text that you had sent your boyfriend after he told you he bought you a book from the town he was currently in on tour.
he loved gift giving and he knew you loved books so he scoured every bookshop in the town to find the perfect book for you. he excitedly sent you a picture of the book he bought and that was your reply to it.
it made his head spin with reasons of why you could be mad at him.
calling him ‘jun’ was already a rarity in your relationship, but ‘junhui’? he wasn’t sure you’d ever called him that.
‘are you mad at me?’ he texted back, getting straight to the point.
you took nearly 10 minutes to reply, 10 agonizing minutes for jun.
‘not at all, i’ll see you when you get home’ was your response.
now this reply made him absolutely spiral, good thing he was returning home today. but because of your replies to him he made a few extra stops before hopping on the plane.
when you finally arrived back home from work you opened the door and was met with your sheepish looking boyfriend and what looked like a mountain of books behind him.
“babe! what are you doing here? and what is with all the books?” you exclaimed, jumping into his arms and hugging him tight.
jun was taken aback by your reaction, his mind stuck on the thought that you were mad at him. “i thought you were upset with the book i got you… so i kind of bought as many as i could fit in my luggage to make up for it,” he said, his cheeks slowly turning red when he realized you really weren’t mad at him.
you pulled your head back and gave him a look, “what made you think i was mad?” you asked, pulling away and starting to pick up the different books that were piling up on your coffee table.
“you called me junhui…” he whispered, saying it out loud made him feel stupid, it was just a name, his name in fact.
“are you saying that you bought me a hundred books because i called you by your first name?” you questioned, raising an eyebrow at him.
he nodded his head sheepishly.
“you are too cute!” you exclaimed, giving him another tight hug, “for the record, i’d tell you if i was mad at you,” you made sure to clarify.
“okay…” he said softly, looking at the absurd amount of books, “should i return all of these now, or-” he began to speak before you cut him off.
“absolutely not,” you said quickly, snatching a book and sitting on the couch beginning to read.
jun slowly made his way next to you and laid his head in your lap, getting comfy while you read aloud to him.
hoshi
“honey?” you called out in your apartment, waiting for hoshi to reply to you. you needed help folding the laundry and hoshi was always eager to help you do whatever you needed.
you heard a distant, “give me a minute!” come from your shared bedroom where your boyfriend was no doubt playing video games again.
you rolled your eyes at his response and started folding the laundry on your own, giving him a few minutes before calling for him again. “honey? i need your help out here,” you called again, waiting to hear his footsteps.
but instead you got another, “just a sec!” which made you pull out the big guns. hoshi hated you calling him by his name, he said he sounded like you were scolding him. but desperate times call for desperate measures.
“kwon soonyoung! i said i need your help!” you called out even louder than before, knowing that would get him.
once his name left your mouth you heard fumbling coming from the room and the door opening quickly, his feet slapped against the floor as he ran over to you.
he already had the expression of a kicked puppy, “i told you not to call me that!” he pouted, standing in front of you.
you gave him a look and pointed at the spot on the couch next to you, “sit,” you said simply. of course, he followed with no question.
“‘m sorry!” he whined when you wouldn’t talk to him, “i was doing really well! you know how hard that game is, and we were winning!” he tried to explain, sloppily folding clothes next to you as he rambled.
“soonyoung?” you said, cutting him off with his name again.
“what,” he said with a frown.
“just fold the damn laundry,” you said with a sigh, grabbing the clothes that he had folded and redoing it properly.
“you’re scary when you’re mad…” he whispered, starting to fold every item of clothing meticulously so you didn’t have anything to be upset with.
he spent the rest of the day giving you his undivided attention and trying to make up for making you upset.
when you finally called him ‘honey’ at the end of the night his face lit up and you forgot why you were even mad with him in the first place.
wonwoo
you were out shopping with wonwoo when something caught your eye from the window of a store. you tugged on your boyfriends coat sleeve.
“wonwoo-” you started, but you were quickly cut off.
“try again.” he said simply, making you furrow your eyebrows.
“wonwoo?” you questioned, tugging his arm again and making him stop walking.
“try again.” he repeated, pulling his phone out of his pocket and pretending to scroll on it.
“wonwoo, what are you-” he cut you off once again with a look.
“one more time, sweetheart,” he said, pointing you in the right direction. this made it click in your head and you just scoffed.
“babe?” you tried, finally his attention turned towards you and he showed off his award winning smile.
“yes, sweetheart? what do you need?” he asked, his voice sweet as honey.
“you're impossible,” you laughed, “i want to go into that store,” you pointed at the clothing store next to where you were stopped.
“then let's go,” he grinned, pulling your hand and leading you into the store, “you know if you call me by my name people might not think we're together,” he said as if it was an obvious fact.
“we're literally holding hands and wearing matching outfits,” you pointed out, which just earned a shrug from your boyfriend as he started grabbing different pieces of clothing that he thought would look good on you.
sure, he was a subtle guy, but he wanted everyone to know that you were his.
woozi
“jihoon, i'm home,” you called out into the apartment. you had a meeting that lasted much longer than usual and it was already dark out when you returned.
your boyfriend had been home all day and by the smell of fresh food you could tell that he had been cooking.
you slipped off your shoes in the entry way and tossed your bag on the couch before slipping into the kitchen and coming up behind your boyfriend. you wrapped your arms around his waist and rested your chin on his shoulder while he stirred the pot in front of him.
“jihoon?” he questioned, scrunching up his face at the mention of his full name. he didn't hate when you said his name, you just never did. “what're you calling me that for?” he asked directly, not assuming anything.
“i realized i don't call you by name, do you not like it?”you asked, lifting your head up and looking over at him, your arms still around him.
“i don't mind, i'm just used to baby,” he said, pressing a kiss to your cheek, “or babe,” another kiss, “love, sweetheart, honey, my one and only,” he listed, pressing a kiss to your face in between each pet name.
you couldn't help but smile at the affection you were receiving from your boyfriend, you pressed a few kisses to his cheek in return and let him resume his cooking while you watched from a seat at the island.
“but you're okay with jihoon?” you asked, wanting to make sure.
“i’m okay with you calling me jihoon,” he said, turning over his shoulder to look at you, “but don't use it too much.” he said, giving you a pointed look.
he wouldn't say it out loud but he loved the sweet pet names you gave him, even the ridiculous ones.
minghao
“what did i do?” was the first words your boyfriend uttered when he walked into your shared home.
you looked up from your spot on the couch and tilted your head at him. “what do you mean?” you questioned, not understanding him.
“i mean, i can tell you're mad so i give you permission to yell at me, just tell me what i did first.” minghao said, bracing himself for whatever you would say to him. by no means did you fight often but whenever you got angry at him he would take it.
“i’m not mad at you,” you said, opening your arms, waiting for your boyfriend to join you on the couch. when he didn't come over you deadpanned, “well now i'm mad that you're not cuddling me.” you joked, waiting for him to come over.
he slowly walked over to you and pulled you against his chest, giving you a cautious look.
“then what was up with that text?” he questioned, pulling out his phone, “you said, and i quote, just wait until you get home, minghao,” he recited, “when have you ever called me by my first name?” he said like it was obvious.
“oh! i made your favorite dessert!” you said with a happy smile, pointing to the kitchen where his treat was freshly made and waiting on the counter.
his face went soft at your happy mood and he gave you a short kiss, “thanks, love,“ he said softly, “but your text did not make it sound like that.” he chuckled.
“oh right, i didn't want to give anything away so i called you minghao, was that too mean?” you asked, hoping you didn't make him worry.
he sighed with a smile and shook his head, “just a bit,” he said honestly, “you never call me minghao,” he pouted, half jokingly but also half seriously.
“i’m sorry, love,” you said, kissing his cheek, “i won't scare you like that again,” you teased, jumping up from the couch and pulling him up with you.
“come eat! i made it all for you,” you said with a smile, leading him to the kitchen and plating his dessert with a smile.
mingyu
mingyu had a cold. and when mingyu got sick he got dramatic. he was currently cuddled up in bed while you took care of him.
you would take his temperature, give him medicine, cook him some soup, and keep him as comfortable as possible while you worked from home.
“mingyu, do you want some soup?” you asked softly, pushing his hair off of his forehead and feeling for a temperature.
his eyes shot open and his lip jutted out. “mingyu?” he questioned softly, “why are you calling me mingyu?” his voice wobbled a bit. but can you blame him? he’s a sensitive man.
“because that’s your name, baby, you don’t like it?” you asked, holding his hand, your voice softened at your boyfriend.
he shook his head at your question, he was always ‘baby’ or ‘sweetheart’ or ‘gyu’.
“sorry, baby,” you cooed, “but do you want any soup?” you asked again, hoping it would fix his mood.
“don’t want soup, i want a kiss,” he said with a little mischievous smile, then puckering his lips.
you rolled your eyes, he knew you couldn’t say no to him, especially since he was sick and was on the verge of tears after you called him his first name. “you’re such a baby,” you groaned, “if i get sick it’s your fault,” you reminded him.
“then it’ll be my turn to take care of you,” he said as if it was obvious, leaning up a bit and catching your lips with his.
sure, mingyu was a big baby. but he was your big baby.
dk
dk had been stuck in practice all day while you had a free day. so, being the loving and doting partner that you were you decided to make your boyfriend some dinner. which also included making dinner for his 12 bandmates, but you didn’t mind. you were like a big family.
you were let into the building and made your way to their practice room, hands full of bags carrying multiple different containers full of food.
the boys were all sitting around the room during a break and you popped your head inside, leaving the bags in the hallway.
a few people looked over at you when you opened the door, but every head snapped your way when you opened your mouth.
“seokmin?” you asked, which caused some murmurs among the group.
dk couldn’t remember the last time he was called that name.
‘you better fix whatever you did wrong’ ‘why is she mad at you?’ ‘what did you do?’ different members began to ask all at once to your boyfriend, sending him into even deeper of a panic.
he jumped to his feet and made his way over to you. you didn’t look mad at him, but now he was worried. he grabbed your hand and gently pulled you into the hallway and closed the door to the practice room behind you.
“is everything okay? did i leave something on at home? did i forget to take out the trash?” he asked seriously, thinking of what he could’ve possibly done to elicit you calling him his first name.
you gave him a look in response, furrowing your eyebrows at his rambling. “no… i made you guys food,” you explained, pointing to all the bags on the floor by the two of you, “was just asking you to help me bring it in.”
“huh?” your boyfriend questioned, looking at the bags and then back up to you. “why’d you call me seokmin, then? i haven’t heard that name in ages!” he whined, tugging at your hand.
“oh? i texted jeonghan and told him i was coming over, he told me to call you seokmin,” you laughed, not thinking that he was going to take it that much to heart.
dk sighed and grabbed the bags, pecking your cheek, “thank you for dinner,” he said softly, opening the door to go back into the practice room with you trailing behind him.
his members all looked over and started laughing, apparently they were in on it too.
“you guys suck!” he groaned, “i’m keeping all this food to myself now,” he said childishly, hoarding all the bags by the two of you and trying to keep everyone else away.
eventually he caved and you all ate together, everyone thanking you and still poking fun at your boyfriend.
seungkwan
“seungkwan,” you tried to get your boyfriends attention, standing across the kitchen island from him.
his eyes left his phone and found yours, narrowing in the process. he didn’t say anything so you frowned.
“seungkwan?” he continued to stare at you and you grew slightly agitated since he was seemingly ignoring you.
“can you reply?” you asked with an attitude, crossing your arms.
“i’m just waiting for you to get it right,” he said, mirroring your body language and the amount of sass.
his words only confused you more. “get what right? you’re crazy,” you mumbled, basically having a staring contest with him.
seungkwan just scoffed and rolled his eyes, “my name! i’m waiting for you to get my name right,” he said as if it was obvious. “i am not ‘seungkwan’ to you.” he explained, putting his name in quotations with his fingers.
“are you waiting for me to call you sweetie?” you asked finally, a smile slowly starting to spread on your face. your boyfriend may be a little sassy but he was truly a sweetheart.
“maybe,” he replied simply, his arms still crossed as he waited.
you hummed at his response and then made your way around the island to hug him. “alright, sweetie, i was just going to ask where you wanted to eat tonight,” you grinned, pressing a few sweet kisses on his cheek.
his attitude instantly melted away at the pet name and he pulled you closer to him, “wherever you want, angel,” he replied simply.
it was that easy.
vernon
vernon isn't phased by much. but he does get a little salty when you use his first name on him. he says it sounds too much like a mother scolding him. so, of course, you tease him with it sometimes.
“hansol! can you come to the living room?” you called out in your home, not sure which room he was in.
soon you heard his footsteps and he walked into the room with a scrunched up face.
“yes, darling?” he exaggerated his pet name for you, hoping you'd get the hint.
you spun around in a circle and posed, showing off your new outfit to your boyfriend.
“what do you think? you like my new outfit?” you asked with a blinding smile, posing in a few different ways as your boyfriend watched.
“i think it looks lovely, babe,” he exaggerated again.
“thank you, hansol,” you replied with a sweet smile.
“you look gorgeous, sweetheart,” he tried again.
“thank you, hansol,” you repeated, trying to keep your laugh at bay.
“positively perfect, my love.”
“i appreciate it, hansol.”
“absolutely stunning, angel.”
“you’re too kind, hansol.”
“that’s it, i’m ignoring you for the rest of the day.” he finally said after surveying you for a few minutes. he turned on his heel and walked back to your shared bedroom.
“no!” you called after him, “i’m just joking,” you said in between laughs as you walked fast behind him to catch up.
he shrugged his shoulders and sat back down at his desk, continuing his previous task before you had called him to the living room.
“don’t be sulky now, i was teasing,” you pouted, putting your hands on his shoulders and turning his chair to face you.
“it’s fine, y/n,” he said with a grin, now using your own name back as revenge.
“hey! you can’t call me that!” you whined in response.
“watch me.” he smirked, flicking your forehead gently.
oh how the tables have turned.
dino
this man rarely hears his name from anyone. it’s always ‘dino’ from his friends and ‘honey’ from you.
so when you started calling for ‘chan’ while you were asleep it made his heart break.
‘who is chan?’ he thought to himself, you couldn’t be cheating on him with another guy. right? you wouldn’t do that, he knows you.
but still, once the thought got placed into his head (by no one but himself) he couldn’t help but shake it.
the next morning he was nervous, he didn’t know how to confront you, or what he would do if his suspicions were correct. so while you were making breakfast for the two of you he mustered up the courage to go into the kitchen and talk to you.
“good morning, honey,” you said with a cheery smile, noticing him right away as he made his way next to you. you caught his lips with a quick peck but noticed that he seemed a little tense. “something wrong?” you asked, concern lacing your voice.
dino just wrung his hands together and frowned. “do you have something to tell me?” he asked softly, already feeling on the verge of tears as he looked down at his feet, not making eye contact with you.
“no? what’s this about?” you asked, turning the heat down on the stove so you could give him more of your attention.
“i just,” he started, “well um…” he tried again, “i heard you talking in your sleep and you were calling out for some guy named ‘chan’ and i know wouldn’t cheat on me or anything but who is chan?” his words spilled out of him and he was talking a mile a minute while you looked at him, your eyes widening.
he was bracing himself for the answer to his question, ready for the worst.
“honey…” you said gently, taking both of his hands in yours and making him look at you, “you are chan.” you explained, trying to hide your smile since he was clearly so distraught.
“huh?” he asked, not understanding what you were getting at.
“honey, your name is lee chan,” you reminded him.
you could see the gears shifting in his head before his cheeks immediately heated up. he snatched his hands from yours and slapped his face. he was chan. and he couldn’t feel any stupider.
he was so used to being honey that he forgot his literal name.
“forget this happened…” he mumbled, walking away as you stifled your laughs.
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romanticintheory · 7 months ago
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thinking about fellow soldier!reader coming back to ghost after having been mistaken for kia
gn!reader x simon "ghost" riley
-maybe he's back in your shared apartment, holding the last photo he took with you.
-it was taken the day of your birthday, with your arms around simon's waist and a gleeful smile permanently etched on your face.
-you were looking directly at the camera with your eyes crinkled at the corners. simon, however, was looking at you and only you with an expression only a lovestruck fool could manage.
-he had long since stopped crying about what he believed was your death. when price came to him with a somber expression and the news that you were on the wrong end of an explosion, the only thing he could do was cry or be angry.
-now, he felt nothing.
-you could imagine his surprise when he hears the front door open. did he forget to lock it? was someone breaking in? he didn't care enough to prepare himself for a potential attack.
-but, no, you walked in with an ungodly amount of bandaged wounds and a tired look on your face.
-you expected him to stand from his place on the sofa to meet you, but he didn't. he thought he was imagining things, again, so he said nothing.
-"simon," you said softly, not bothering to take off your shoes and throwing you things onto the ground next to you.
-still, he said nothing.
-"i'm sorry. i'm so, so sorry. price said he tried to contact you but that you never answered," you continued. nobody knew where you and ghost lived, and simon's grief took the form of self-isolation.
-he still didn't answer you at this point, and it was becoming unsettling.
-"simon, can you hear me?"
-"you're not real," was all he could muster. he didn't have the heart to tell "fake" you to go away or beg himself to wake up from his supposed dream. "i can't do this again. you're not real."
-you realized just how hard your false death had hit him.
-"i'm real. i promise. i was able to take cover last second and-"
-"no. you're dead with not even a body to recover because i wasn't there to protect you. god, i..." the words got stuck in his throat as he leaned forward on the sofa, holding his head in his hands and near trembling.
-you dropped to your knees in front of him like a follower worshipping their god. taking his hands, you held them tight as you could in a silent attempt at convincing him you were alive.
-there was a moment of silence between the two of you before he drew his hands away from yours. it made your heart hurt.
-"simon..." you were grasping at straws, now, trying to figure out how to convince him of what was true. maybe there was something in your luggage that might help.
-as soon as you turned your body to your bags by the front door, you were pulled right back in by a pair of strong arms.
-he was hugging you like the moment he let go, you'd disappear into thin air (and, in a way, he believed it to be a possibility). after being pulled from your shock, you immediately brought your own arms to reciprocate the embrace.
-"(y/n)," he said, trying to keep his voice stable. there was still a part of him that couldn't believe he had you with him. if he weren't so thankful, he'd be lecturing you about acting wreckless on missions and convincing you to quit your job so nothing like this happened again.
-but, for now, he was content like this.
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ozzgin · 7 months ago
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Yandere! Werewolf Headcanons
I've been stalked by the guilty feeling that my Romanian Werewolf boy got a lot of backstory but not much romance or interaction. So there you have it: some headcanons featuring the ancient Beast, a post-kidnapping sequel.
Content: female reader, obsessive behavior, monster romance, mild NSFW at the end, ridiculously older yandere
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You followed the gargantuan stranger back into the city, leaving the bloodbath behind as if it was just a distant dream. Admittedly, you’d expected to be dragged into some mountainous cave or an abandoned mansion, not the cozy - albeit a little dusty - apartment on a main, historical street. On second thought, he did function as a human outside of his monstrous escapades, so it made sense. “Is this your place?”, you sheepishly asked while he wiped the thick layers of blood off him. “One of them, yes”, he answered curtly. “It’s central”, you remarked, trying to make conversation. “Well, I didn’t know about it back then. It’s been a few decades.”
Your ears perked up at the words. Gazing at his features, he didn’t seem necessarily aged to you. The deep creases contouring his face felt more like a sign that he’s lived sorrows beyond most people’s comprehension. “How old are you?” You finally asked as curiosity replaced your initial fear. He abruptly stopped his movements and leaned back, brows furrowed in deep contemplation. “I’m not so sure anymore. I was born in the 80s”, he concluded. “That’s not too far back, is it?” You inquired, this time more relaxed. “80 BC, I meant. You do the math.”
He freshened himself up as you counted the millennia on your fingers, frowning in confusion. He chuckled at your intense focus, then quickly looked up into the mirror. When was the last time he smiled like this? The reflection was a foreign sight to him. “We’ll get you everything you need tomorrow”, he continued, still in a daze. What a strange idea, having someone to speak to after an eternity. And suddenly, it occurred to him just how rusted his communication had gotten: “I’m so sorry, I haven’t asked for your name once”, he said, embarrassed. “It’s (Y/N). And you are...?" Might as well introduce yourself to your benevolent captor.
The dreaded question. How did they call him back in the day? He hasn't had anyone spell it out for him, nor did he feel the need at any point to say it himself. Why would he? He hadn't anticipated meeting you. With pursed lips, he searched his mind. Eventually, from the depths or memories, from days of yore, it made its way back: "Daos."
Given your first gory encounter (where he quite literally murdered everyone else), you were surprised to find out he's otherwise a calm and polite individual. Well, he's had centuries to mature, you suppose. You've also noticed he has that rather old-fashioned chivalry to him. He's very attentive despite his stoic demeanor, and often follows with acts of service.
"You're insulting me. I can carry this myself with ease", you'll argue. "I never doubted you can. Nonetheless, it is my wish to do it for you."
As the days pass, your reluctance seems to vanish as well. In fact, you've become particularly cheeky, encouraged by his warm, unperturbed behavior. Maybe you haven't gotten the worst deal out there, after all.
"You know, you talk like an old man", you've teased him once. He was visibly taken aback by your statement, and you could discern a faint blush on his face. "Do I? My apologies, I haven't spoken to anyone in a long time. I'm not familiar with modern speech. Have I embarrassed you somehow?"
He spends his free time reading, though he will frequently take you on walks. It's an interesting affair to say the least. You can feel the curious eyes of the passersby and hear their not-so-discreet whispered gossip. You can't truly blame them: Daos is enormous even as a human. He towers above everyone else with his imposing appearance. To match, his voice is deep and coarse as a result of not using it much until recently.
The ancient werewolf is a living history book. If asked, he will narrate to you important events or details you might be curious about regarding his culture. Once, when he'd been in a good mood, he even shared fragments of his life before turning into a creature. He'd been a high-ranked Dacian warrior, spending his days training or fighting. He still remembers the flag he carried with bitter fondness, yet another irony to his fate: a wolf-headed serpent. It was meant to showcase their way of life; barbarians with no fear of death. They'd greeted the Roman Empire with nothing but a sword and a shield, no shred of doubt.
He might've been betrayed by his people, but the pride remains. The pride of a soldier who's never known defeat. You learned quickly that his beastly form doesn't count as a significant change by any means, save for appearances. The man has brute strength even as a human. You'd once strayed from his view, and a stranger approached with a daring whistle, gawking you up and down. Before you could react, Daos clawed him by the throat. You heard the twist of the skin and the creak of the bones giving in to the immense pressure of his large hand.
"It's the second time I have exposed you to such unpleasant sights", he said, discarding the body as if it was any other garbage. "Forgive me, but I will not have you disrespected like this."
He is very much aware he's taken you away from the world out of his own selfish desire. The fact that you accepted it is more than he could ever ask for. That's what he keeps telling himself, even as his eyes wander to your lips whenever you speak. Or as his hand lingers a moment too long against the curve of your back. Or as he hungrily takes in your scent whenever you're nearby.
He might be unhealthily possessive of you, but Daos will never do anything against your will. No matter how obvious his urges are. In fact, no amount of flirting or teasing will shake his resolve. You will have to be very direct with your approval.
Once the reality settles in, he'll become extremely affectionate, bordering on obsessive. To think he could have you in every way possible. Oh, he's waited thousands of years for you. All the suffering, the loneliness, the anger, they're stripped of any meaning now that he has you.
The city strolls at an awkward distance have since become a habitual excuse to hold your hand and show you off to the mortals. The quiet evenings of passing time with a book now include your merely noticeable weight cuddled into his lap. You didn't expect him to be this adoring. Being touch-starved for millennia counts as one reason, naturally, but there's more to it, so much more. And it all leads back to you.
He is a little taken aback when you ask him to do the deed in his werewolf form. "Don't be foolish. I can't overcome my instincts as well when I'm a creature. I could harm you", he'll lecture you. "Besides, you can barely take it as it currently is", he'll add, smirking at your baffled expression. It seems he's picked up on your cheekiness.
After a lot of pleading and waiting for the right moment - when he's ravaging you in a daze - he finally agrees. True to his word, his tune instantly changes. The tender hold turns into a desperate grasp sinking into your skin, and the thrusts become irregular, almost frantic. His drool cools your burning cheeks as you hold onto the coarse fur, feverish and overwhelmed.
His golden eyes rest on the small human squirming underneath him, and suddenly, he can't help but notice: you have the perfect birthing hips.
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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